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* Pretty much any of the settings in any of the books in ''TabletopGame/AllFleshMustBeEaten''. You can't expect any sweetness and light in a gameline where a ZombieApocalypse goes off within ten minutes after the game starts. Particularly bad: "Rebirth Into Death", where TheLifestream is starting to collapse on itself, and the ''players'' are zombies.

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* As you'll probably notice, this is something of a staple for most non-historical war games. Beyond the inevitable creative effects of GamesWorkshop's many years of market domination, there's a fairly simple reason -- your armies need a reason to be fighting, and any setting with that much war is probably going to suck to live in.
* ''TabletopGame/AllFleshMustBeEaten'':
Pretty much any of the settings in any of the books in ''TabletopGame/AllFleshMustBeEaten''.books. You can't expect any sweetness and light in a gameline where a ZombieApocalypse goes off within ten minutes after the game starts. Particularly bad: "Rebirth Into Death", where TheLifestream is starting to collapse on itself, and the ''players'' are zombies.



* In another Polish RPG, ''Monastyr'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who are also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].
* As you'll probably notice, this is something of a staple for most non-historical war games. Beyond the inevitable creative effects of GamesWorkshop's many years of market domination, there's a fairly simple reason - your armies need a reason to be fighting, and any setting with that much war is probably going to suck to live in.
* In the ''TabletopGame/BattleTech'' universe, leaders come in three flavors: insane, corrupt, and evil. The ChurchMilitant manipulates governments into bombing each other into the Stone Age to strengthen their monopoly on technology. The [[ProudWarriorRaceGuy Proud Warrior Race Guys]] of the Clans, despite being obsessed with fighting and military prowess and having an average life expectancy of around 50, are ''less evil'' than the Inner Sphere governments much of the time. Everyday technology has scarcely advanced beyond the 20th century because technological research and development has been entirely focused into making new and better war machines. The international treaties against [[AtomicHate indiscriminate nuclear bombardment]] often weaken into optional international suggestions. "Cold wars" aren't. The known galaxy has been in a state of virtually constant war for almost a thousand years. TheEndOfTheWorldAsWeKnowIt has happened ''at least'' four times in the setting's history and will likely happen many more times in the future. And if anything changes for the better the premise of the universe will end, so nothing ever will.\\

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* In another Polish RPG, ''Monastyr'' ''TabletopGame/{{Monastyr}}'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity Brother]]): Humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who are also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].
* As you'll probably notice, this is something of a staple for most non-historical war games. Beyond the inevitable creative effects of GamesWorkshop's many years of market domination, there's a fairly simple reason - your armies need a reason to be fighting, and any setting with that much war is probably going to suck to live in.
* In the ''TabletopGame/BattleTech'' universe, leaders
''TabletopGame/BattleTech'': Leaders come in three flavors: insane, corrupt, and evil. The ChurchMilitant manipulates governments into bombing each other into the Stone Age to strengthen their monopoly on technology. The [[ProudWarriorRaceGuy Proud Warrior Race Guys]] of the Clans, despite being obsessed with fighting and military prowess and having an average life expectancy of around 50, are ''less evil'' than the Inner Sphere governments much of the time. Everyday technology has scarcely advanced beyond the 20th century because technological research and development has been entirely focused into making new and better war machines. The international treaties against [[AtomicHate indiscriminate nuclear bombardment]] often weaken into optional international suggestions. "Cold wars" aren't. The known galaxy has been in a state of virtually constant war for almost a thousand years. TheEndOfTheWorldAsWeKnowIt has happened ''at least'' four times in the setting's history and will likely happen many more times in the future. And if anything changes for the better the premise of the universe will end, so nothing ever will.\\



* Depending on your personality, ''TabletopGame/CallOfCthulhu'' may be even darker than ''KULT'': in ''[[TabletopGame/CallOfCthulhu CoC]]'' the various monsters and evil gods mostly regard humanity as a minor nuisance, if they notice us at all. [[CosmicHorrorStory Which doesn't stop them from trying to conquer and/or destroy the world, of course]].

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* ''TabletopGame/CallOfCthulhu'': Depending on your personality, ''TabletopGame/CallOfCthulhu'' the game may be even darker than ''KULT'': in ''[[TabletopGame/CallOfCthulhu CoC]]'' the various monsters and evil gods mostly regard humanity as a minor nuisance, if they notice us at all. [[CosmicHorrorStory Which doesn't stop them from trying to conquer and/or destroy the world, of course]].



** ''TabletopGame/DarkSun'' is a ''TabletopGame/DungeonsAndDragons'' take on a DeathWorld. Once a beautiful world brimming with life, centuries of genocidal war backed by power-crazed sorcerer-kings (whose particular brand of magic functioned by sucking the life out of the land and creatures around them) have reduced it to a scorched desert. Not only is most of the land rocky badlands and sandy wastes, but the sea itself has been dried up and reduced to a monstrously huge canyon filled with fine silt. Only the toughest lifeforms have survived, which means that even the few herbivores (to say nothing of the plants themselves) are quite capable of killing people, and just about every living thing, from people to animals to plants to ''vermin'', has at least one psionic power. Part of the reason ''Dark Sun'' exists, in a meta-sense, is to showcase the depths to which people will sink when the choice is between [[BlackAndGrayMorality honor or survival]].
** TabletopGame/{{Ravenloft}} was often depicted as being a CrapsackWorld in early 2E products. This was back when it was meant for a "Weekend In Hell" campaign in which the [=PCs=] would be brought to the Demiplane by the Mists and their main goal was to escape. Later 2E products like the ''Domains of Dread'', and the 3E product line eased off of this and also went with the assumption that the players would be playing native heroes. So, to them the world would not seem so bad because it is all they know.
*** It was outright a WorldHalfFull. You aren't going to stop the bigger evils unless the GM completely missed the point of Gothic Horror and the setting, but you could make some lasting contributions and changes to local events, [[HopeSpot Hope Spots]] did occasionally turn into chances to EarnYourHappyEnding, and... oh, wait, 4th Edition. Nevermind.
** TabletopGame/{{Planescape}} was an old ''TabletopGame/DungeonsAndDragons'' dimension-hopping setting which features angelic beings who sell arms to demons and devils to prolong a genocidal war, seven distinct infinite hells, seven heavens that consist of friendly fascism, an adaptation of the tests and suffering of Dante's Purgatorio, a DeathWorld of nature where sapient animals eat each other and you, the not-really-that-nice Norse mythology (complete with rampaging giants and einherar who forget that ''you'' don't get to come back for fighting for no reason), and a couple of decent places. The central city might as well be Charles Dickens meets Uptown Sinclair [[RecycledInSpace recycled in]] DungeonPunk. It is a mutable CrapSackWorld, however, and some of the bigger adventures featured an EarnYourHappyEnding or five and the chance to make it a WorldHalfFull.
** The TabletopGame/NentirVale, 4th Edition's default setting: An AdventureFriendlyWorld needs to be epically broken to work, as this setting spares no pains in illustrating.

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** ''TabletopGame/DarkSun'' is a ''TabletopGame/DungeonsAndDragons'' ''Dungeons & Dragons'' take on a DeathWorld. Once a beautiful world brimming with life, centuries of genocidal war backed by power-crazed sorcerer-kings (whose particular brand of magic functioned by sucking the life out of the land and creatures around them) have reduced it to a scorched desert. Not only is most of the land rocky badlands and sandy wastes, but the sea itself has been dried up and reduced to a monstrously huge canyon filled with fine silt. Only the toughest lifeforms have survived, which means that even the few herbivores (to say nothing of the plants themselves) are quite capable of killing people, and just about every living thing, from people to animals to plants to ''vermin'', has at least one psionic power. Part of the reason ''Dark Sun'' exists, in a meta-sense, is to showcase the depths to which people will sink when the choice is between [[BlackAndGrayMorality honor or survival]].
** TabletopGame/{{Ravenloft}} was ''TabletopGame/{{Ravenloft}}'': The Demiplane of Dread often depicted as being a CrapsackWorld in early 2E products. This was back when it was meant for a "Weekend In in Hell" campaign in which the [=PCs=] would be brought to the Demiplane by the Mists and their main goal was to escape. Later 2E products like the ''Domains of Dread'', and the 3E product line eased off of this and also went with the assumption that the players would be playing native heroes. So, to them the world would not seem so bad because it is all they know.
***
know. It was outright a WorldHalfFull. You aren't going to stop the bigger evils unless the GM completely missed the point of Gothic Horror GothicHorror and the setting, but you could make some lasting contributions and changes to local events, [[HopeSpot Hope Spots]] {{Hope Spot}}s did occasionally turn into chances to EarnYourHappyEnding, and... oh, wait, 4th Edition. Nevermind.
Nevermind.%%What does "4th Edition. Nevermind" mean, exactly?
** TabletopGame/{{Planescape}} was an old ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/{{Planescape}}'' is a dimension-hopping setting which features angelic beings who sell arms to demons and devils to prolong a genocidal war, seven distinct infinite hells, seven heavens that consist of friendly fascism, an adaptation of the tests and suffering of Dante's Purgatorio, a DeathWorld of nature where sapient animals eat each other and you, the not-really-that-nice Norse mythology (complete with rampaging giants and einherar who forget that ''you'' don't get to come back for fighting for no reason), and a couple of decent places. The central city might as well be Charles Dickens meets Uptown Sinclair [[RecycledInSpace recycled in]] DungeonPunk. It is a mutable CrapSackWorld, however, and some of the bigger adventures featured an EarnYourHappyEnding or five and the chance to make it a WorldHalfFull.
** The TabletopGame/NentirVale, ''TabletopGame/NentirVale'', 4th Edition's default setting: An an AdventureFriendlyWorld needs to be epically broken to work, as this setting spares no pains in illustrating.



*** Earlier than that, the empires of Arkhosia and Baal-Turath destroyed each other. This left the formerly dragon-ruled [[DraconicHumanoid dragonborn]] of Arkhosia as scattered clans without any land of their own, and came too late to stop the humans of Baal-Turath being corrupted by diabolic pacts and turned into the BigRedDevil-like tieflings.

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*** Earlier than that, the empires of Arkhosia and Baal-Turath destroyed each other. This left the formerly dragon-ruled [[DraconicHumanoid dragonborn]] of Arkhosia as scattered clans without any land of their own, and came too late to stop the humans of Baal-Turath from being corrupted by diabolic pacts and turned into the BigRedDevil-like tieflings.



** TabletopGame/ForgottenRealms largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priests can cure your diseases, even bring you back from death, bards travel around to entertain, there's even a bit of {{Magitek}}. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, or tortures for a few centuries, and then sent to be front line fodder in the blood war, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing in said wall. [[SarcasmMode A winner is you.]]
* ''TabletopGame/{{Exalted}}''. Life sucks for ''everyone''. Exalts are lucky in that they can't be killed by most of the maimings and diseases that would take down mortals, but still have their very own problems.
** '''Solars''': Half the world, including about half its secret masters, wants you dead. The rest doesn't trust you. You have episodes of terrible impulse control whenever under stress, thanks to a past life's role in killing and/or imprisoning many of the creators of the world. The "secret masters" that are on your side see you mainly as a powerful but manipulable dupe to show up the secret masters that aren't. At least two different packs of {{Eldritch Abomination}}s would gladly see you corrupted into serving their goals. And you have a fair chance that someone with unfinished business regarding a previous life is out to get you.
** '''Lunars''': Many of your most powerful potential allies are completely out of their minds. With around 300 members, you have to keep safe an area totalling approximately the entire surface area of planet Earth from form-hating [[TheFairFolk raksha]], and this area is spread around the borders of Creation. Just as many people are out to get you as are after the Solars, only they think you're a barbarian monster [[strike:instead of]] possessed by evil spirits. And you have a mark that will clue people in to what you are if they are able to see through its rather mild enchantment. And if you want to oppose or restrain the Solars, there's one you have some profound difficulties attacking because of decisions made on your behalf 5000 years ago.

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** TabletopGame/ForgottenRealms ''TabletopGame/ForgottenRealms'' largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priests can cure your diseases, diseases and even bring you back from death, bards travel around to entertain, there's even a bit of {{Magitek}}. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, claimed by one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, Blood War, or tortures tortured for a few centuries, centuries and then ''then'' sent to be front line fodder in the blood war, Blood War, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing in said wall. [[SarcasmMode A winner is you.]]
* ''TabletopGame/{{Exalted}}''. ''TabletopGame/{{Exalted}}'': Life sucks for ''everyone''. Exalts are lucky in that they can't be killed by most of the maimings and diseases that would take down mortals, but still have their very own problems.
** '''Solars''': Half the world, including about half its secret masters, wants you dead. The rest doesn't trust you. You have episodes of terrible impulse control whenever under stress, thanks to a past life's role in killing and/or imprisoning many of the creators of the world. The "secret masters" that are on your side see you mainly as a powerful but manipulable dupe to show up the secret masters that aren't. At least two different packs of {{Eldritch Abomination}}s would gladly see you corrupted into serving their goals.goals and/or horribly dead. And you have a fair chance that someone with unfinished business regarding a previous life is out to get you.
** '''Lunars''': Many of your most powerful potential allies are completely out of their minds. With around 300 members, you have to keep safe an area totalling approximately the entire surface area of planet Earth from form-hating [[TheFairFolk raksha]], and this area is spread around the borders of Creation. Just as many people are out to get you as are after the Solars, only they think you're a barbarian monster [[strike:instead of]] possessed by evil spirits. And you have a mark that will clue people in to what you are if they are able to see through its rather mild enchantment. And if you want to oppose or restrain the Solars, there's one you have some profound difficulties attacking attacking, or generally not feeling a strong sense of instinctual loyalty to, because of decisions made on your behalf 5000 years ago.ago. It may be that that specific Solar is an Infernal or Abyssal now. The feelings very much remain.



** '''Sidereals''': Half the problems you're trying to deal with are immune to your powers, thanks to being outside Fate. The other half were caused by Sidereal politicking that went pear-shaped. The oldest and, theoretically, wisest member of your dominant faction is going to die quite soon. You have to police thousands of JerkassGods who don't particularly want to follow the rules. Mortal contacts find it very hard to remember you. And there really aren't enough of you to go round.

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** '''Sidereals''': Half the problems you're trying to deal with are immune to your powers, thanks to being outside Fate. The other half were caused by Sidereal politicking that went pear-shaped. The oldest and, theoretically, wisest member of your dominant faction is going to die quite soon. You have to police thousands of JerkassGods who don't particularly want to follow the rules. Mortal contacts find it very hard to remember you. And there really aren't enough of you You're also supposed to go round.do all this, and keep a world larger than Earth safe and running, with exactly 100 members.



** '''Infernals''': If you piss off your patrons, you'll be possessed by one unless you reingratiate yourself with them by acting like a B-movie supervillain. You're slowly turning into a monster. And there are ''way'' less of you than anyone else, which means you can pretty much write off support unless what you're doing is incredibly important. And your ultimate goal is quite likely to be a deranged pipe dream hatched by a group of profoundly broken eldritch abominations who think it's possible to weasel-word your way into reality.
*** And the best/worst part? It's quite possible to [[FaustianRebellion punch said plans in the face]], unlike Abysaals. Yes, that's right-the people who are ''enslaved to demons'' have it better than their cousins. One of the foremost plots for a remotely heroic Abyssal is to "not be an Abyssal anymore".
** '''Alchemicals''': Your homeland and creator (who happens to be a semi-benevolent EldritchAbomination) is dying. You can't reach your higher power levels without becoming a thirty-foot giant robot or a city. You're less powerful than anyone except the Dragon-Bloods. Most of your powers drain your central Essence reserve. You're a HollywoodCyborg, making you rather obvious in Creation unless you invest in specific charms. And your society has taken notes from ''Literature/NineteenEightyFour'' out of ''sheer necessity'', thanks to said creator's terminal illness taking the form of TheCorruption.
** '''Mortals''': Unlike the rest, you can be permanently crippled, succumb to diseases, you don't have any fancy magic powers, everyone else sees you as cannon fodder, your life is almost certainly going to be nasty, brutish and short, and the nicest place for you to live is an authoritarian dictatorship in which your choices are 'obey all the rules or die in hideous agony'. That's assuming "good guys" are going to win. And to put a cherry on the cake, it's not like you actually ''have'' choices. Your destiny is predetermined and can be rewritten for reasons beyond your understanding (or on a whim) by celestial functionaries.
** '''Raksha''': Creation quite literally hates you, trying to solidify your chaos into its own order - a process that is almost invariably fatal unless you can find a wyld zone to hide in. As if that wasn't bad enough, ever since the Balorian Crusade, the raksha homeland in the Wyld has ''also'' hated you, spawning a horde of cannibalistic predator Unshaped (known as ''hannya'') that exist only to prey on weaker raksha. And just for fun, while amongst themselves in the Bordermarches of the Wyld raksha can't really imperil each other too badly because they can just shape themselves back to life, the Creation-Born are able to create permanent consequences, which is ''most unfair'' and means they're probably cheating.

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** '''Infernals''': If you piss off your patrons, you'll be possessed by one unless you reingratiate yourself with them by acting like a B-movie supervillain. You're slowly turning into a monster. And there are ''way'' less of you than anyone else, which means you can pretty much write off support unless what you're doing is incredibly important. And your ultimate goal is quite likely to be a deranged pipe dream hatched by a group of profoundly broken eldritch abominations who think it's possible to weasel-word your way into reality.
***
reality. And the best/worst part? It's quite possible to [[FaustianRebellion punch said plans in the face]], unlike Abysaals. Abyssals. Yes, that's right-the right -- the people who are ''enslaved to demons'' have it better than their cousins. One of the foremost plots for a remotely heroic Abyssal is to "not be an Abyssal anymore".
** '''Alchemicals''': Your homeland and creator (who happens to be a semi-benevolent EldritchAbomination) is dying.dying of metaphysical cancer, which can infect people, spirits and Alchemicals and corrupt them to its will. You've spent the past several centuries fighting this cancer; you are losing. You can't reach your higher power levels without becoming a thirty-foot giant robot or a city. You're less powerful than anyone except the Dragon-Bloods. Most of your powers drain your central Essence reserve. You're a HollywoodCyborg, making you rather obvious in Creation unless you invest in specific charms. And your society has taken notes from ''Literature/NineteenEightyFour'' out of ''sheer necessity'', thanks to said creator's terminal illness taking the form of TheCorruption.
** '''Mortals''': Unlike the rest, you can be permanently crippled, succumb to diseases, you don't have any fancy magic powers, everyone else sees you as cannon fodder, your life is almost certainly going to be nasty, brutish and short, your species was explicitly created to be as weak and pathetic as possible in order to supply ancient god-monsters with endless streams of terrified prayer, and the nicest place for you to live is an authoritarian dictatorship in which your choices are 'obey "obey all the rules or die in hideous agony'.agony". That's assuming "good guys" are going to win. And to put a cherry on the cake, it's not like you actually ''have'' choices. Your destiny is predetermined and can be rewritten for reasons beyond your understanding (or on a whim) by celestial functionaries.
** '''Raksha''': Creation quite literally hates you, trying to solidify your chaos into its own order - -- a process that is almost invariably fatal unless you can find a wyld zone to hide in. As if that wasn't bad enough, ever since the Balorian Crusade, the raksha homeland in the Wyld has ''also'' hated you, spawning a horde of cannibalistic predator Unshaped (known as ''hannya'') that exist only to prey on weaker raksha. And just for fun, while amongst themselves in the Bordermarches of the Wyld raksha can't really imperil each other too badly because they can just shape themselves back to life, the Creation-Born are able to create permanent consequences, which is ''most unfair'' and means they're probably cheating.



* ''Make You Kingdom!!'', a Japanese TRPG about the players making and maintaining their own kingdom, is set this kind of world. Humanity, along with other species, have been living in an endless underground maze for millennia, if not longer, and has absolutely no chance of escaping it. The life of commoners is constantly plagued by the ever-changing structure of the maze, the numerous monsters that inhabits the same maze as theirs, oppressive taxation or outright pillage by monsters and humans alike, and the non-existence of personal space as every inch of developed land is too precious to be given to non-important individuals, or even the nobles of petty kingdoms.

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* ''Make You Kingdom!!'', Kingdom!'', a Japanese TRPG about the players making and maintaining their own kingdom, is set this kind of world. Humanity, along with other species, have been living in an endless underground maze for millennia, if not longer, and has absolutely no chance of escaping it. The life of commoners is constantly plagued by the ever-changing structure of the maze, the numerous monsters that inhabits the same maze as theirs, oppressive taxation or outright pillage by monsters and humans alike, and the non-existence of personal space as every inch of developed land is too precious to be given to non-important individuals, or even the nobles of petty kingdoms.



* The premise of the d20 fantasy setting ''TabletopGame/{{Midnight}}'' is essentially "What if [[Franchise/TolkiensLegendarium Sauron]] won?" It's not pretty.

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* ''TabletopGame/MechanicalDream'': Kaïnas is not a very pleasant place to live. Society is rife with economic oppression and inequality, most people live in sprawling slums or isolated medieval villages, and everyone except the very richest leads a desperate hand-to-mouth existence in a constant struggle to secure the orpee they need to survive from day to day, performing constant backbreaking work to earn never quite enough to feel safe. This need is strong enough that anyone may be driven to murder their neighbor to take their orpee, and anyone who somehow manages to stockpile enough to know where their lifeline is coming from for the next few months will be in constant danger of theft and attack. Nobody trusts each other, even if they ever have the time to socialize. Orpee, to make things more difficult, is only found in certain remote caves thousands of miles underground. That's, of course, without considering the dinosaur-sized and larger monsters that roam the wilderness that covers most of the world and periodically attack the cities, or the nightly period of warped, altered reality where your fears could literally manifest as a living thing and try to kill you.
* ''TabletopGame/{{Midnight}}'':
The premise of the d20 fantasy setting ''TabletopGame/{{Midnight}}'' is essentially "What if [[Franchise/TolkiensLegendarium Sauron]] won?" It's not pretty.
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*** The Tau are fundamentally DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent to their Greater Good are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of Literature/NineteenEightyFour''.

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*** The Tau are fundamentally DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent to their Greater Good are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of Literature/NineteenEightyFour''.''Literature/NineteenEightyFour''.
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* Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''TabletopGame/{{Warhammer 40000}}'' [[PrecisionFStrike fucking]] '''''sucks'''''. Seriously, it's to the point the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens, and bad enough that ''a brand new word'' was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". Let's count the ways, shall we?:
** To emphasize how shitty life is in this universe, let's cover some of the biggest {{Wide Eyed Idealist}}s of the entire setting: The [[DarkMessiah Emperor of Mankind]], the [[LawfulGood Salamanders, Ultramarines]], [[ChaoticGood Space Wolves]] and [[WellIntentionedExtremist the Tau.]]
*** While undeniably heroic by ''40K'' standards, the former four are still [[FantasticRacism xenophobic]], [[KnightTemplar totalitarian]], [[KillEmAll ruthless]] fundamentalists who, [[WouldNotShootACivilian despite noble qualities]], are still the atypical [[ANaziByAnyOtherName Space Nazis]] the Imperium is infamous for. They launched a galaxy-wide military campaign to [[JoinOrDie reunite humanity]] and exterminate the aliens. The Space Marines, humanity's greatest warriors, are inventions by the Emperor from [[ChildSoldiers children]] that get [[BioAugmentation stuffed with new organs]] and brainwashed into UndyingLoyalty. Space Marines precursors, Thunder Warriors? Wiped to the last men once they were no longer needed. One of the Horus Heresy novels even comments that [[BigBad Horus]] guides the Great Crusade less ruthlessly than his father did. The aforementioned GodEmperor originally wanted to create a [[UtopiaJustifiesTheMeans Human-ruled superpower centered around science and progress]], but his idealism backfired upon him when he was betrayed by his own sons and now his [[AndIMustScream soul is used as a living psychic beacon to navigate through Hell while witnessing said Imperium degenerate into totalitarian ignorance and superstition]] where existing technology is considered almost magical and where his own philosophy of scientific enlightenment is condemned as Heresy in his own name.
*** The Tau are DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of [[Literature/NineteenEightyFour 1984.]]
*** And the worst part of it all? Most of this behavior is ''necessary'' in this universe. Yes, if you truly want to make the world a better place, you have to become a fanatical extremist that would be a ByronicHero[=/=]DarkMessiah at best or a KnightTemplar at worst in ''any'' other setting, but here, it's the ''heroic'' way of doing things. [[BlackAndGreyMorality Yep, it's that kind of universe, folks.]]
** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons are born? ''The souls of every human in the universe'' pass through there. Faith and the Emperor protects human souls passing through to prevent daemons from eating them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
** And thanks to an accident by SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them need to stave off dying for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make gut-wrenching sacrifices, including manipulating civilizations into destroying each other (and in one case torturing other species as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.
** On top of that, the Chaos Gods themselves? [[AlwaysABiggerFish They're dwarfed in scale completely by even Greater Older Ones that make Chaos shit themselves in terror,]] such as an ancient race of overpowered robotic zombie {{Omnicidal Maniac}}s created to harvest tasty souls to appease the addiction of their Star-Gods, and an intergalactic HiveMind of a constantly-evolving constantly-hungry HordeOfAlienLocusts that [[AdaptiveAbility adapt to anything used against it]] and [[ZergRush devour every biomass in its path to convert these into ever more of themselves]]. The only ones who have anything closest to happiness is a race of [[OurOrcsAreDifferent psychic savages who kill and pillage]] everybody else and each other because it's built into their genetic code... [[BloodKnight and because it's fun]]. In this universe, being a kind, compassionate, and curious person ''will'' result in you getting {{Mind Rape}}d or literally tentacle-raped by a daemon, and tearing open a portal to hell roughly the size of your planet. "An open mind is like a fortress, with its gates unbarred and unguarded."
** The introduction at the start of the Warhammer 40,000 novels is a pretty good summary of how crapsack the setting is:

to:

* Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists exists]] for the sole purpose of killing and looting]]), looting), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] (whose [[ObstructiveBureaucrat (whose bureaucracies]] and [[FeudalFuture and feudal orders orders]] do spend a lot of their time figuratively and literally fighting each other)]], other), and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] nightmare]] of the Warp infested by the [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''TabletopGame/{{Warhammer 40000}}'' [[PrecisionFStrike fucking]] '''''sucks'''''. Seriously, it's to the point the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's myriad denizens, and bad enough that ''a brand new word'' was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". Let's count the ways, shall we?:
** To emphasize how shitty life is in this universe, let's cover some of the biggest {{Wide Eyed Idealist}}s of the entire setting: The [[DarkMessiah Emperor of Mankind]], the [[LawfulGood Salamanders, Ultramarines]], [[ChaoticGood Space Wolves]] and [[WellIntentionedExtremist the Tau.]]
Tau]] and what happened to them.
*** While undeniably heroic by ''40K'' standards, the former four are still [[FantasticRacism xenophobic]], [[KnightTemplar totalitarian]], [[KillEmAll ruthless]] fundamentalists who, despite their noble qualities of not [[WouldNotShootACivilian despite noble qualities]], casually sacrificing civilians]], are still the atypical [[ANaziByAnyOtherName Space Nazis]] that the Imperium is infamous for. They launched a galaxy-wide military campaign to reunite humanity [[JoinOrDie reunite humanity]] by force]] and exterminate the aliens. any aliens they found. The Space Marines, humanity's greatest warriors, are inventions by the Emperor from Emperor, using [[ChildSoldiers children]] that get [[BioAugmentation stuffed with new organs]] and brainwashed into UndyingLoyalty. UndyingLoyalty, and if that's they survive the grueling training and transformations. The Space Marines precursors, Thunder Warriors? Wiped to the last men once they were no longer needed. One of the Horus Heresy novels even comments that the corrupt [[BigBad Horus]] guides the Great Crusade less ruthlessly than his father did. The aforementioned GodEmperor originally wanted to create a [[UtopiaJustifiesTheMeans Human-ruled superpower centered around science and progress]], but his idealism backfired upon him when he was betrayed by half of his own sons and now his [[AndIMustScream soul is used as a living psychic beacon to navigate through Hell while [[AndIMustScream witnessing said his Imperium degenerate into totalitarian ignorance and superstition]] where existing technology is considered almost magical magical, and where his own philosophy of scientific enlightenment is condemned as Heresy in his own name.
*** The Tau are fundamentally DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent to their Greater Good are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of [[Literature/NineteenEightyFour 1984.]]
Literature/NineteenEightyFour''.
*** And the worst part of it all? Most of this behavior is ''necessary'' in this universe. Yes, if you truly want to make the world a better place, place then "already totally destroyed", you have to become a fanatical extremist that would be a ByronicHero[=/=]DarkMessiah at best or a KnightTemplar at worst in ''any'' other setting, but here, it's the ''heroic'' way of doing things. [[BlackAndGreyMorality Yep, it's that kind of universe, folks.]]
** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a galaxy-spanning psychic lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons are born? ''The souls of every human in the universe'' pass through there. Faith and the Emperor protects human souls passing through to prevent daemons from eating them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
** And thanks to an accident by the Eldar SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them still living need to stave off dying their inevitable extinction for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make gut-wrenching sacrifices, including manipulating other civilizations into destroying each other (and in one case torturing other species species' constantly as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.
** On top of that, the Chaos Gods themselves? [[AlwaysABiggerFish They're dwarfed in scale completely by even Greater Older Ones Ones]] that make Chaos shit themselves in terror,]] terror, such as an ancient race of overpowered robotic zombie {{Omnicidal Maniac}}s created to harvest tasty souls to appease the addiction of their Star-Gods, and an intergalactic HiveMind of a constantly-evolving constantly-hungry HordeOfAlienLocusts that [[AdaptiveAbility adapt to anything used against it]] and [[ZergRush devour every all biomass in its path to convert these it into ever more of themselves]]. The only ones who have anything closest to happiness is a race of green [[OurOrcsAreDifferent psychic savages who kill and pillage]] everybody else and each other because it's built into their genetic code... [[BloodKnight and because it's fun]]. In this universe, being a kind, compassionate, and curious person ''will'' result in you getting {{Mind Rape}}d or literally tentacle-raped by a daemon, and tearing open a portal to hell roughly the size of your planet. "An open mind is like a fortress, with its gates unbarred and unguarded."
** The introduction at the start of all the Warhammer 40,000 novels is a pretty good summary of how crapsack the setting is:



** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being an agent of the EternalRecurrence who is acting out only because it's past time that this galaxy died out and gave new civilisations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point that it's time to wipe the slate clean]]. Except the only reason for his reason to exist is ''because he's acting out in the first place.''

to:

** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being that Nurgle is actually an agent of the EternalRecurrence who is acting out only because it's way past time that this galaxy died out and gave new civilisations civilizations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point point]] that it's time to wipe the slate clean]].clean. Except the only reason for his reason to exist is ''because he's acting out in the first place.''
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*** Even more interestingly, despite having the greatest deal of problems as far as species go, Humans actually got the long end of the stick regarding the afterlife. Yes, the only way to experience a peaceful afterlife ''would'' be to worship the Emperor blindly, but even those who don't and end up in [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before [[CessationOfExistence dissipating completely, finally free of the suffering of the universe]]. Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem for all eternity]], that actually isn't that bad of a deal.

to:

*** Even more interestingly, despite having the greatest deal of problems as far as species go, Humans actually got the long end of the stick regarding the afterlife. Yes, the souls of every human in the universe go to the [[{{Hell}} Warp]], and the only way to experience a peaceful afterlife protection ''would'' be to worship the Emperor blindly, but even those who don't and end up in [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before [[CessationOfExistence dissipating completely, finally free of the suffering of the universe]]. Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem for all eternity]], that actually isn't that bad of a deal.
Is there an issue? Send a MessageReason:
None


** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons go when they die? ''The souls of every human in the universe'' pass through there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemons from stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.

to:

** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons go when they die? are born? ''The souls of every human in the universe'' pass through there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. there. Faith and the Emperor protects human souls passing through to prevent daemons from stealing eating them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.



*** Even more interestingly, despite having the greatest deal of problems as far as species go, Humans actually got the long end of the stick regarding the afterlife. Yes, the only way to experience a peaceful afterlife ''would'' be to worship the Emperor blindly, but even those who don't and are dragged to [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before dissipating completely, either to [[{{Reincarnation}} create a new life in this universe or another]] or to be [[EarnYourHappyEnding finally free of the suffering of the universe.]] Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem]], that actually isn't that bad of a deal.

to:

*** Even more interestingly, despite having the greatest deal of problems as far as species go, Humans actually got the long end of the stick regarding the afterlife. Yes, the only way to experience a peaceful afterlife ''would'' be to worship the Emperor blindly, but even those who don't and are dragged to end up in [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before [[CessationOfExistence dissipating completely, either to [[{{Reincarnation}} create a new life in this universe or another]] or to be [[EarnYourHappyEnding finally free of the suffering of the universe.]] universe]]. Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem]], post-mortem for all eternity]], that actually isn't that bad of a deal.

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Examples sorted


* Pretty much any of the settings in any of the books in ''TabletopGame/AllFleshMustBeEaten''. You can't expect any sweetness and light in a gameline where a ZombieApocalypse goes off within ten minutes after the game starts. Particularly bad: "Rebirth Into Death", where TheLifestream is starting to collapse on itself, and the ''players'' are zombies.
* In ''TabletopGame/{{Anathema}}'' the world is overpopulated to the point where humanity will destroy itself unless an aggressive culling program is put in place. The players have to murder millions of people or risk annihilation, but may suffer annihilation anyway, and have almost no memories of their life. Meanwhile, humans are being stalked and murdered by supernatural beings, from which there is no escape. Not that they know this, at least until they're face to face with one.
* In another Polish RPG, ''Monastyr'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who are also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].



* In ''[[http://misspentyouthgame.com/ Misspent Youth]]'' by Robert Bohl, a game where you play a group of teenage anarchists out to change the world, the world is crapsack by design. There's a whole stage of the game where each Youthful Offender empowers The Authority with one way to mess with the world and their lives.
* In ''TabletopGame/{{Anathema}}'' the world is overpopulated to the point where humanity will destroy itself unless an aggressive culling program is put in place. The players have to murder millions of people or risk annihilation, but may suffer annihilation anyway, and have almost no memories of their life. Meanwhile, humans are being stalked and murdered by supernatural beings, from which their is no escape. Not that they know this, at least until they're face to face with one.
* ''TabletopGame/{{Warhammer}}'' is an archetypal Crapsack World -- a world doomed to be destroyed by Chaos and its minions, themselves {{Eldritch Abomination}}s. The world is grim and dark, inhabited by uncaring Lizardmen, haughty and snobbish High Elves, insanely bloodlusty Dark Elves, sullen and xenophobic Wood Elves; nasty, brutish and violent humans who come in a variety of flavours: [[KnightTemplar Bretonnians]], Empire or just about any other kind of evil Human you can imagine; cannibal Halflings; grudgy, implacable and fatalistic Dwarves, boorish Goblins, bullyish Orcs, amoral and gluttonous Ogres, treacherous and wildly breeding Skaven ratmen, two types of Undead --Tomb Kings (mummies, skeletons and zombies) and Vampire Counts (your local Draculas) -- and, of course, the insane Chaos. Of course, a Crapsack World requires to be ruled by JerkassGods -- all the deities of the ''Warhammer'' world reflect the half-emptiness of the world itself. The End Times supplement takes this trope UpToEleven, culminating in [[spoiler: a third Warp Rift opening and the subsequent [[ApocalypseHow annihilation of the entire world by the Chaos Gods]]]].
** Even by ''Warhammer'' standards, Sylvania is described as a nasty place to be. The woods are haunted by ghouls, spectres and bloodthirsty monsters. The vampire nobility lord over (and prey on) a helpless populace who constantly live in fear, tending skinny pigs and meagre crops by day and hiding behind heavy oak doors with multiple bolts and incantations to all manner of gods by night. Being outside on a winter's night is said to be almost certain death, and summer is only a little safer.
** At which point, somewhat surprisingly, [[WorldHalfFull it gets better]]. In ''Age of Sigmar'', virtually every faction finally puts aside its squabbles to form a (still very uneasy, and very short-lived in the case of Undead) alliance against Chaos, which, for the first time, they stand a chance at defeating. If you find yourself not believing it's ''Warhammer'', you're not alone.
** ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' is the same, but the players are ''in'' it.
** The spin-off ''TabletopGame/BloodBowl'' is set in an AlternateUniverse of ''Warhammer'' where an American football-esque BloodSport called Blood Bowl became SeriousBusiness enough to make war obsolete because everyone just wants to play the game instead. The rulebooks lampshades just how ''terrible'' life must be in that universe for a game like Blood Bowl (where deaths on the pitch are common, rampant hooliganism causes hundreds of injuries each game and chainsaws, pit traps and high explosives are a common feature in the game) to become popular. On the plus side, all that terrible stuff from the original ''Warhammer'' present is mostly PlayedForLaughs.
** ''TabletopGame/{{Mordheim}}''. It's a CrapsackWorld ''by Warhammer standards''. Basically, Mordheim was once the Empire's top WretchedHive until a wyrdstone comet smashed into it and obliterated it. The people who weren't killed by the blast went insane and murdered each other in a colossal psychotic orgy of violence. The whole place is seeped by dark energy and it might possibly be alive... ''and very malicious''. [[MindScrew You'll see all kinds of terrifying, weird, mind-bending shit there]]: blood, dismembered limbs, faeces, fleshy outgrowths coming out of the walls, giant glowing maggots crawling on the rooftops, carriages with the skinned bodies of the horses riding atop while the dead bodies of the previous human occupants kneel in the bridles at the front, and bodies hanging from the windows and rooftops with little indication as to whether they were [[CruelAndUnusualDeath alive]] or [[DeadGuyOnDisplay dead]] when they were put up there. Ghastly spirits haunt the abandoned houses and daemons and Chaos ogres roam the streets, killing everyone and everything they cross. Few survivors still live in the city and all of them are forever scarred both physically and mentally, and some of these wretches are so insane that they offer assistance to the vampires who come to the city in search of the comet's fragments for their foul necromantic designs, just to survive. And the undead are not all you have to deal with: the fabled Skaven are said to lurk in the shadows, picking wyrdstone and bones to gnaw on, then there's the [[KnightTemplar religious fanatics]] flocking to the city to "purge" it (which means killing everything within miles of the place and smashing the city down to the last brick), and last but certainly not least is the cult who operate from the pit in the centre of the city where the comet struck and worship [[EldritchAbomination some entity of horrific evil]] the impact has woken up. You even have to compete with your fellow lowlife mercenaries in cloak-and-dagger street combat to capture the wyrdstone for unscrupulous Imperial nobles because they offer you a quick buck in exchange for the stuff, for Sigmar only knows what reason. The city's only possible salvation lies in a handful of completely beleaguered and outnumbered women warrior monks operating out of their fortress over the river Stirn, trying to rescue whoever they can and keeping the wyrdstone out of the wrong hands. Welcome to [[VideoGame/MordheimCityOfTheDamned the city of the damned]], enjoy your stay.
* Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''TabletopGame/{{Warhammer 40000}}'' [[PrecisionFStrike fucking]] '''''sucks'''''. Seriously, it's to the point the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens, and bad enough that ''a brand new word'' was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". Let's count the ways, shall we?:
** To emphasize how shitty life is in this universe, let's cover some of the biggest {{Wide Eyed Idealist}}s of the entire setting: The [[DarkMessiah Emperor of Mankind]], the [[LawfulGood Salamanders, Ultramarines]], [[ChaoticGood Space Wolves]] and [[WellIntentionedExtremist the Tau.]]
*** While undeniably heroic by ''40K'' standards, the former four are still [[FantasticRacism xenophobic]], [[KnightTemplar totalitarian]], [[KillEmAll ruthless]] fundamentalists who, [[WouldNotShootACivilian despite noble qualities]], are still the atypical [[ANaziByAnyOtherName Space Nazis]] the Imperium is infamous for. They launched a galaxy-wide military campaign to [[JoinOrDie reunite humanity]] and exterminate the aliens. The Space Marines, humanity's greatest warriors, are inventions by the Emperor from [[ChildSoldiers children]] that get [[BioAugmentation stuffed with new organs]] and brainwashed into UndyingLoyalty. Space Marines precursors, Thunder Warriors? Wiped to the last men once they were no longer needed. One of the Horus Heresy novels even comments that [[BigBad Horus]] guides the Great Crusade less ruthlessly than his father did. The aforementioned GodEmperor originally wanted to create a [[UtopiaJustifiesTheMeans Human-ruled superpower centered around science and progress]], but his idealism backfired upon him when he was betrayed by his own sons and now his [[AndIMustScream soul is used as a living psychic beacon to navigate through Hell while witnessing said Imperium degenerate into totalitarian ignorance and superstition]] where existing technology is considered almost magical and where his own philosophy of scientific enlightenment is condemned as Heresy in his own name.
*** The Tau are DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of [[Literature/NineteenEightyFour 1984.]]
*** And the worst part of it all? Most of this behavior is ''necessary'' in this universe. Yes, if you truly want to make the world a better place, you have to become a fanatical extremist that would be a ByronicHero[=/=]DarkMessiah at best or a KnightTemplar at worst in ''any'' other setting, but here, it's the ''heroic'' way of doing things. [[BlackAndGreyMorality Yep, it's that kind of universe, folks.]]
** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons go when they die? ''The souls of every human in the universe'' pass through there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemons from stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
** And thanks to an accident by SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them need to stave off dying for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make gut-wrenching sacrifices, including manipulating civilizations into destroying each other (and in one case torturing other species as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.
** On top of that, the Chaos Gods themselves? [[AlwaysABiggerFish They're dwarfed in scale completely by even Greater Older Ones that make Chaos shit themselves in terror,]] such as an ancient race of overpowered robotic zombie {{Omnicidal Maniac}}s created to harvest tasty souls to appease the addiction of their Star-Gods, and an intergalactic HiveMind of a constantly-evolving constantly-hungry HordeOfAlienLocusts that [[AdaptiveAbility adapt to anything used against it]] and [[ZergRush devour every biomass in its path to convert these into ever more of themselves]]. The only ones who have anything closest to happiness is a race of [[OurOrcsAreDifferent psychic savages who kill and pillage]] everybody else and each other because it's built into their genetic code... [[BloodKnight and because it's fun]]. In this universe, being a kind, compassionate, and curious person ''will'' result in you getting {{Mind Rape}}d or literally tentacle-raped by a daemon, and tearing open a portal to hell roughly the size of your planet. "An open mind is like a fortress, with its gates unbarred and unguarded."
** The introduction at the start of the Warhammer 40,000 novels is a pretty good summary of how crapsack the setting is:
---> "It is the 41st Millenium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet Even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his warriors are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrade in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold the ever-present threat from aliens, heretics, mutants - and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being an agent of the EternalRecurrence who is acting out only because it's past time that this galaxy died out and gave new civilisations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point that it's time to wipe the slate clean]]. Except the only reason for his reason to exist is ''because he's acting out in the first place.''
*** ''[[ShootTheDog BLAM]]''
** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{grimdark}}" ''actually warrants the possibility of living a perfectly normal and happy life.'' For all the sheer hopelessness of the 410th century, it's actually not ''too'' bad at some points.
*** The extreme majority of the Imperium's worlds, aptly named Imperial Worlds or Civilized Worlds, are basically utopian and those are the planets nearly all humans live on. The grimdark stuff happens in the underhives of Hive Worlds (which is the low/bottom levels of the arcologies) or on battlefields or on the generally rare tyrannies on a few Imperial Worlds (each world is nearly entirely self-governed). So, the odds of any human born into 40k actually experiencing anything remotely grimdark are actually extremely low. Far lower than on Earth, even, considering outside of the few First World countries you're probably going to wonder how anyone can live the way they do.
*** Even more interestingly, despite having the greatest deal of problems as far as species go, Humans actually got the long end of the stick regarding the afterlife. Yes, the only way to experience a peaceful afterlife ''would'' be to worship the Emperor blindly, but even those who don't and are dragged to [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before dissipating completely, either to [[{{Reincarnation}} create a new life in this universe or another]] or to be [[EarnYourHappyEnding finally free of the suffering of the universe.]] Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem]], that actually isn't that bad of a deal.
* Both ''TabletopGame/OldWorldOfDarkness'' and ''TabletopGame/NewWorldOfDarkness'' are premised on this; they're worlds populated by [[FantasyKitchenSink various supernatural creepy crawlies]] who prey on humanity. The original setting even had these vastly powerful supernaturals as helpless to affect their various millennial {{Enforced Cold War}}s, while the new has the world filled with such mystery and decentralized supernaturals that extermination or redemption is hard to imagine. Being supernatural doesn't help, either; White Wolf likes to see if it can redefine BlessedWithSuck with every new installment.
** In the ''Old World of Darkness'' it's gotten so bad that one of the most powerful beings in the setting, who incidentally is mostly ''responsible'' for the world's sad state [[spoiler:since he "fathered" the entire vampire race in the first place]], has all but given up on changing the world.
*** One of the core games in the ''Old World of Darkness'' is ''[[TabletopGame/WerewolfTheApocalypse Werewolf: ]]'''[[TabletopGame/WerewolfTheApocalypse The Apocalypse]]'''''.
** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' His own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Him so much.
** Over in the New, the God-Machine Chronicles establish that the world is run by a defective [[EldritchAbomination god-computer]] that is clumsily flailing at keeping the status quo, but isn't all that good at it.
** Also in the New, the magical conspiracy that controls large parts of the mortal world is run by literal living symbols of tyranny and oppression. And it's not like its members are fooling themselves about it either. At least the old [[TabletopGame/MageTheAscension Technocracy]] had plenty of [[WellIntentionedExtremist Well Intentioned Extremists]]; here, it's stated that being a well-intentioned Seer of the Throne is ''all but impossible''.
* ''TabletopGame/{{KULT}}'', maybe one of the darkest Role Playing Games out there. Everywhere are monsters, but most humans can't even see them (and they are the lucky ones), the [[spoiler:Demiurge (Creator) cursed us humans (once-immortal demigods) with death and amnesia and took away most of our powers]], and then there are demons too... and this isn't a world where SatanIsGood. Get too much violence or insanity in one place and you open rifts straight to Hell or, worse, Metropolis, the city that is everywhere.
--> "Reality is a lie." -- "Death is only the beginning."
** Metropolis is a great place which everybody should aspire towards, as it's the true reality beyond all others -- however, it's only great if you're a truly awakened human, essentially a god. Otherwise it's pure terror, if for no other reason than that the enemies of humanity are much more at home there than unawakened humans, and are quick to deal with any who find their way there.
** Heaven is mostly empty and littered with suicidally depressed angels wandering around and '''crying blood'''.

to:

* In ''[[http://misspentyouthgame.com/ Misspent Youth]]'' by Robert Bohl, a game where you play a group of teenage anarchists out to change the world, the world is crapsack by design. There's a whole stage of the game where each Youthful Offender empowers The Authority with one way to mess with the world and their lives.
* In ''TabletopGame/{{Anathema}}'' the world is overpopulated to the point where humanity will destroy itself unless an aggressive culling program is put in place. The players have to murder millions of people or risk annihilation, but may suffer annihilation anyway, and have almost no memories of their life. Meanwhile, humans are being stalked and murdered by supernatural beings, from which their is no escape. Not that they know this, at least until they're face to face with one.
* ''TabletopGame/{{Warhammer}}'' is an archetypal Crapsack World -- a world doomed to be destroyed by Chaos and its minions, themselves {{Eldritch Abomination}}s. The world is grim and dark, inhabited by uncaring Lizardmen, haughty and snobbish High Elves, insanely bloodlusty Dark Elves, sullen and xenophobic Wood Elves; nasty, brutish and violent humans who
''TabletopGame/BattleTech'' universe, leaders come in a variety of flavours: [[KnightTemplar Bretonnians]], Empire or just about any three flavors: insane, corrupt, and evil. The ChurchMilitant manipulates governments into bombing each other kind of evil Human you can imagine; cannibal Halflings; grudgy, implacable and fatalistic Dwarves, boorish Goblins, bullyish Orcs, amoral and gluttonous Ogres, treacherous and wildly breeding Skaven ratmen, two types of Undead --Tomb Kings (mummies, skeletons and zombies) and Vampire Counts (your local Draculas) -- and, of course, into the insane Chaos. Of course, a Crapsack World requires Stone Age to be ruled by JerkassGods -- all the deities strengthen their monopoly on technology. The [[ProudWarriorRaceGuy Proud Warrior Race Guys]] of the ''Warhammer'' world reflect Clans, despite being obsessed with fighting and military prowess and having an average life expectancy of around 50, are ''less evil'' than the half-emptiness Inner Sphere governments much of the world itself. time. Everyday technology has scarcely advanced beyond the 20th century because technological research and development has been entirely focused into making new and better war machines. The End Times supplement takes this trope UpToEleven, culminating in [[spoiler: a third Warp Rift opening and the subsequent [[ApocalypseHow annihilation of the entire world by the Chaos Gods]]]].
** Even by ''Warhammer'' standards, Sylvania is described as a nasty place to be.
international treaties against [[AtomicHate indiscriminate nuclear bombardment]] often weaken into optional international suggestions. "Cold wars" aren't. The woods are haunted by ghouls, spectres and bloodthirsty monsters. The vampire nobility lord over (and prey on) a helpless populace who constantly live known galaxy has been in fear, tending skinny pigs and meagre crops by day and hiding behind heavy oak doors with multiple bolts and incantations to all manner a state of gods by night. Being outside on a winter's night is said to be almost certain death, and summer is only a little safer.
** At which point, somewhat surprisingly, [[WorldHalfFull it gets better]]. In ''Age of Sigmar'',
virtually every faction finally puts aside its squabbles to form constant war for almost a (still very uneasy, and very short-lived thousand years. TheEndOfTheWorldAsWeKnowIt has happened ''at least'' four times in the case of Undead) alliance against Chaos, which, setting's history and will likely happen many more times in the future. And if anything changes for the first time, they stand a chance at defeating. If you find yourself not believing it's ''Warhammer'', you're not alone.
** ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' is
better the same, but premise of the players are ''in'' it.
** The spin-off ''TabletopGame/BloodBowl'' is set in an AlternateUniverse of ''Warhammer'' where an American football-esque BloodSport called Blood Bowl became SeriousBusiness enough to make war obsolete because everyone just wants to play the game instead. The rulebooks lampshades just how ''terrible'' life must be in that
universe for a game like Blood Bowl (where deaths on will end, so nothing ever will.\\
\\
However,
the pitch are common, rampant hooliganism causes hundreds of injuries each game and chainsaws, pit traps and high explosives are a common feature in the game) to become popular. On the plus side, all that terrible stuff from the original ''Warhammer'' present is mostly PlayedForLaughs.
** ''TabletopGame/{{Mordheim}}''. It's
''[=BattleTech=]'' universe could only truly be considered a CrapsackWorld ''by Warhammer standards''. Basically, Mordheim during 2 time periods- the Succession Wars (when the game originally started), and the Jihad (storyline set to end in 2011). At no point did average technology levels fall below 23rd Century levels according to WordOfGod, and at present they're higher than they've ever been. Indiscriminate use of [=WMDs=] has been unheard of for more than 2 centuries, which was once the Empire's top WretchedHive until a wyrdstone comet smashed into it and obliterated it. The why most people who weren't killed by were shocked when the blast went insane [[AxCrazy Word Of Blake]] began tossing them around during the Jihad, and murdered each other in a colossal psychotic orgy of violence. The whole place is seeped by dark energy while incursions and it might possibly be alive... ''and very malicious''. [[MindScrew You'll see all kinds of terrifying, weird, mind-bending shit there]]: blood, dismembered limbs, faeces, fleshy outgrowths coming the occasional full blown war still happen in the story line, most factions go out of the walls, giant glowing maggots crawling on the rooftops, carriages with the skinned bodies of the horses riding atop while the dead bodies of the previous human occupants kneel in the bridles at the front, and bodies hanging from the windows and rooftops with little indication as to whether they were [[CruelAndUnusualDeath alive]] or [[DeadGuyOnDisplay dead]] when they were put up there. Ghastly spirits haunt the abandoned houses and daemons and Chaos ogres roam the streets, killing everyone and everything they cross. Few survivors still live in the city and all of them are forever scarred both physically and mentally, and some of these wretches are so insane that they offer assistance to the vampires who come to the city in search of the comet's fragments for their foul necromantic designs, just way to survive. And avoid attacking civilians-- when a planet is conquered, the undead are not all you have to deal with: the fabled Skaven are said to lurk in the shadows, picking wyrdstone and bones to gnaw on, then typical effect is that there's the [[KnightTemplar religious fanatics]] flocking to the city to "purge" it (which means killing everything within miles of the place and smashing the city down to the last brick), and last but certainly not least is the cult who operate from the pit a new flag flying in the centre of the city where the comet struck and worship [[EldritchAbomination some entity of horrific evil]] the impact has woken up. You even have to compete with your fellow lowlife mercenaries in cloak-and-dagger street combat to capture the wyrdstone for unscrupulous Imperial nobles because they offer you a quick buck in exchange for the stuff, for Sigmar only knows what reason. The city's only possible salvation lies in a handful of completely beleaguered and outnumbered women warrior monks operating out of their fortress over the river Stirn, trying to rescue whoever they can and keeping the wyrdstone out of the wrong hands. Welcome to [[VideoGame/MordheimCityOfTheDamned the city of the damned]], enjoy your stay.
* Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]],
town square and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''TabletopGame/{{Warhammer 40000}}'' [[PrecisionFStrike fucking]] '''''sucks'''''. Seriously, it's taxes go to the point the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens, and bad enough that ''a brand new word'' was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". Let's count the ways, shall we?:
** To emphasize how shitty life is in this universe, let's cover some of the biggest {{Wide Eyed Idealist}}s of the entire setting: The [[DarkMessiah Emperor of Mankind]], the [[LawfulGood Salamanders, Ultramarines]], [[ChaoticGood Space Wolves]] and [[WellIntentionedExtremist the Tau.]]
*** While undeniably heroic by ''40K'' standards, the former four are still [[FantasticRacism xenophobic]], [[KnightTemplar totalitarian]], [[KillEmAll ruthless]] fundamentalists who, [[WouldNotShootACivilian despite noble qualities]], are still the atypical [[ANaziByAnyOtherName Space Nazis]] the Imperium is infamous for. They launched
a galaxy-wide military campaign to [[JoinOrDie reunite humanity]] and exterminate the aliens. The Space Marines, humanity's greatest warriors, are inventions by the Emperor from [[ChildSoldiers children]] that get [[BioAugmentation stuffed with new organs]] and brainwashed into UndyingLoyalty. Space Marines precursors, Thunder Warriors? Wiped to the last men once they were no longer needed. One of the Horus Heresy novels even comments that [[BigBad Horus]] guides the Great Crusade less ruthlessly than his father did. The aforementioned GodEmperor originally wanted to create a [[UtopiaJustifiesTheMeans Human-ruled superpower centered around science and progress]], but his idealism backfired upon him when he was betrayed by his own sons and now his [[AndIMustScream soul is used as a living psychic beacon to navigate through Hell while witnessing said Imperium degenerate into totalitarian ignorance and superstition]] where existing technology is considered almost magical and where his own philosophy of scientific enlightenment is condemned as Heresy in his own name.
*** The Tau are DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of [[Literature/NineteenEightyFour 1984.]]
*** And the worst part of it all? Most of this behavior is ''necessary'' in this universe. Yes, if you truly want to make the world a better place, you have to become a fanatical extremist that would be a ByronicHero[=/=]DarkMessiah at best or a KnightTemplar at worst in ''any'' other setting, but here, it's the ''heroic'' way of doing things. [[BlackAndGreyMorality Yep, it's that kind of universe, folks.]]
** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless
different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons go when they die? ''The souls of every human in the universe'' pass through there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemons from stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
** And thanks to an accident by SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them need to stave off dying for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make gut-wrenching sacrifices, including manipulating civilizations into destroying each other (and in one case torturing other species as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.
** On top of that, the Chaos Gods themselves? [[AlwaysABiggerFish They're dwarfed in scale completely by even Greater Older Ones that make Chaos shit themselves in terror,]] such as an ancient race of overpowered robotic zombie {{Omnicidal Maniac}}s created to harvest tasty souls to appease the addiction of their Star-Gods, and an intergalactic HiveMind of a constantly-evolving constantly-hungry HordeOfAlienLocusts that [[AdaptiveAbility adapt to anything used against it]] and [[ZergRush devour every biomass in its path to convert these into ever more of themselves]]. The only ones who have anything closest to happiness is a race of [[OurOrcsAreDifferent psychic savages who kill and pillage]] everybody else and each other because it's built into their genetic code... [[BloodKnight and because it's fun]]. In this universe, being a kind, compassionate, and curious person ''will'' result in you getting {{Mind Rape}}d or literally tentacle-raped by a daemon, and tearing open a portal to hell roughly the size of your
planet. "An open mind is like a fortress, with its gates unbarred and unguarded."
** The introduction at the start of the Warhammer 40,000 novels is a pretty good summary of how crapsack the setting is:
---> "It is the 41st Millenium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet Even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his warriors are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrade in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold the ever-present threat from aliens, heretics, mutants - and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being an agent of the EternalRecurrence who is acting out only because it's past time that this galaxy died out and gave new civilisations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point that it's time to wipe the slate clean]]. Except the only reason for his reason to exist is ''because he's acting out in the first place.''
*** ''[[ShootTheDog BLAM]]''
** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{grimdark}}" ''actually warrants the possibility of living a perfectly normal and happy life.'' For all the sheer hopelessness of the 410th century, it's actually not ''too'' bad at some points.
*** The extreme majority of the Imperium's worlds, aptly named Imperial Worlds or Civilized Worlds, are basically utopian and those are the planets nearly all humans live on. The grimdark stuff happens in the underhives of Hive Worlds (which is the low/bottom levels of the arcologies) or on battlefields or on the generally rare tyrannies on a few Imperial Worlds (each world is nearly entirely self-governed). So, the odds of any human born into 40k actually experiencing anything remotely grimdark
Oppressive governments are actually extremely low. Far lower than on Earth, even, considering outside of the few First World countries you're probably going to wonder how anyone can live exception, not the way they do.
*** Even more interestingly, despite having
rule. Then came the greatest deal of problems as far as species go, Humans actually got Dark Age, the long end of the stick regarding the afterlife. Yes, the only way to experience a peaceful afterlife ''would'' be to worship the Emperor blindly, but even those who don't HPG network is suddenly sabotaged, and are dragged to [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before dissipating completely, either to [[{{Reincarnation}} create a new life in this universe or another]] or to be [[EarnYourHappyEnding finally free of the suffering of the universe.]] Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem]], that actually isn't that bad of a deal.
* Both ''TabletopGame/OldWorldOfDarkness'' and ''TabletopGame/NewWorldOfDarkness'' are premised on this; they're worlds populated by [[FantasyKitchenSink various supernatural creepy crawlies]] who prey on humanity. The original setting even had these vastly powerful supernaturals as helpless to affect their various millennial {{Enforced Cold War}}s, while the new has the
off world filled with such mystery communications have been crippled, now everyone is attacking everyone within reach. Some factions are on the offensive, and decentralized supernaturals that extermination or redemption is hard to imagine. Being supernatural doesn't help, either; White Wolf likes to see if it can redefine BlessedWithSuck with every new installment.
** In the ''Old World of Darkness'' it's gotten so bad that one of the most powerful beings in the setting, who incidentally is mostly ''responsible'' for the world's sad state [[spoiler:since he "fathered" the entire vampire race in the first place]], has all but given up on changing the world.
*** One of the core games in the ''Old World of Darkness'' is ''[[TabletopGame/WerewolfTheApocalypse Werewolf: ]]'''[[TabletopGame/WerewolfTheApocalypse The Apocalypse]]'''''.
** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' His own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Him so much.
** Over in the New, the God-Machine Chronicles establish that the world is run by a defective [[EldritchAbomination god-computer]] that is clumsily flailing at keeping the status quo, but isn't all that good at it.
** Also in the New, the magical conspiracy that controls large parts of the mortal world is run by literal living symbols of tyranny and oppression. And it's not like its members are fooling themselves about it either. At least the old [[TabletopGame/MageTheAscension Technocracy]] had plenty of [[WellIntentionedExtremist Well Intentioned Extremists]]; here, it's stated that being a well-intentioned Seer of the Throne is ''all but impossible''.
* ''TabletopGame/{{KULT}}'', maybe one of the darkest Role Playing Games out there. Everywhere are monsters, but most humans can't even see them (and they are the lucky ones), the [[spoiler:Demiurge (Creator) cursed us humans (once-immortal demigods) with death and amnesia and took away most of our powers]], and then there are demons too... and this isn't a world where SatanIsGood. Get too much violence or insanity in one place and you open rifts straight to Hell or, worse, Metropolis, the city that is everywhere.
--> "Reality is a lie." -- "Death is only the beginning."
** Metropolis is a great place which everybody should aspire towards, as it's the true reality beyond all
others -- however, it's only great if you're a truly awakened human, essentially a god. Otherwise it's pure terror, if for no other reason than that are forced on the enemies of humanity are much more at home there than unawakened humans, and are quick to deal with any who find their way there.
** Heaven is mostly empty and littered with suicidally depressed angels wandering around and '''crying blood'''.
defensive.



* In the world of ''TabletopGame/{{FATAL}}'' at least 50% of the male population partake in at least one rape (and the ''victim'' is generally considered to bear the moral stigma). On top of this, most of the generic fantasy races hate one another with a passion. The bright side? Unless you're particularly masochistic, you'll never have to play it.
* In ''TabletopGame/FateOfTheNornsRagnarok'', Fimbulvinter (the eternal winter) has fallen on Midgard, on top of the Sun and Moon having been devoured by celestial wolves. Crops are not growing anymore, tempers flare, wars break out, and the armies of the Gods and Giants are ready to wreak havoc on Midgard and every other realm of Yggdrasil. Once that is done, the world will be bathed in fire and destroyed. Fun times!
* The premise of the d20 fantasy setting ''TabletopGame/{{Midnight}}'' is essentially "What if [[Franchise/TolkiensLegendarium Sauron]] won?" It's not pretty.
* The ''TabletopGame/SavageWorlds'' setting of ''TabletopGame/{{Winterweir}}'' is set in a world where Demons routinely enter the world to eat people and steal souls, the angels are manipulative bastards who engage in mind control, the gods are aloof and amoral entities with only two that genuinely give a crap about anyone, and nearly every nation in the game is at each other's throat. This doesn't even bring up the class, racial, and religious conflicts that define the setting's politics.
* ''TabletopGame/{{Paranoia}}'' is a Dystopian setting. The players are low-level troubleshooters trapped in the post-apocalyptic Alpha Complex, whose job it is to seek out and destroy mutants and members of traitorous secret societies for the dictatorial Friend Computer. Every PC has a mutant power and is a member of a secret society, and is therefore a traitor just like the ones they're hunting. The experimental weapons they are assigned constantly backfire and explode. Alpha Complex itself is a crumbling deathtrap. The game provides everyone with several backup clone bodies because it ''has'' to, just to keep the players in the game; both terminations and accidental deaths are inevitable and frequent. The whole thing is PlayedForLaughs in "Classic" and "Zap" mode, though there's also a "Straight" mode that plays the whole thing [[PlayedForDrama for all the drama a dystopian world can offer]].
* Parody RPG ''TabletopGame/{{Hol}}'', aka ''Human Occupied Landfill'', is a dystopian far future world played for all the cheap laughs it can get. Characters are (often "erroneously") deposited on the planet HOL, which serves a triple purpose as a penal colony, galactic garbage dump, and reality television program. The largest organization is the Church & Munch corporation, a combination religious organization and fast food chain. The entire game consists of trying to survive on a world where everything is trying to kill and/or eat you; and nearly everything is a lot bigger, stronger, and meaner than you are. Skills include "Making Sharp Things Go Through Soft Things That Scream and Bleed", "Whining Until You Get What You Want", "Withstand/Enjoy Hellish Agony", and "[[ArsonMurderAndJaywalking Organize Fundraiser]]". The expansion book, ''[=BUTTery wHOLEsomeness=]'' includes the ever-useful "Cornholed by God" chart.
* ''TabletopGame/{{Exalted}}''. Life sucks for ''everyone''. Exalts are lucky in that they can't be killed by most of the maimings and diseases that would take down mortals, but still have their very own problems.
** '''Solars''': Half the world, including about half its secret masters, wants you dead. The rest doesn't trust you. You have episodes of terrible impulse control whenever under stress, thanks to a past life's role in killing and/or imprisoning many of the creators of the world. The "secret masters" that are on your side see you mainly as a powerful but manipulable dupe to show up the secret masters that aren't. At least two different packs of {{Eldritch Abomination}}s would gladly see you corrupted into serving their goals. And you have a fair chance that someone with unfinished business regarding a previous life is out to get you.
** '''Lunars''': Many of your most powerful potential allies are completely out of their minds. With around 300 members, you have to keep safe an area totalling approximately the entire surface area of planet Earth from form-hating [[TheFairFolk raksha]], and this area is spread around the borders of Creation. Just as many people are out to get you as are after the Solars, only they think you're a barbarian monster [[strike:instead of]] possessed by evil spirits. And you have a mark that will clue people in to what you are if they are able to see through its rather mild enchantment. And if you want to oppose or restrain the Solars, there's one you have some profound difficulties attacking because of decisions made on your behalf 5000 years ago.
** '''Terrestrials''': Your empire is crumbling, and the Great Houses would rather bicker amongst themselves and play politics than do something about it. The only reason your society worked at all has disappeared [[spoiler:and is in league with the personification of bastardry himself]]. Most of the Lunars and many of the Solars know that your Sidereal-aided betrayal ended the First Age, and have not taken this information at all well, and those that don't tend to come from areas under the heel of your empire and hate you for that anyway. And you're the bottom rung on the PowerLevels ladder.
** '''Sidereals''': Half the problems you're trying to deal with are immune to your powers, thanks to being outside Fate. The other half were caused by Sidereal politicking that went pear-shaped. The oldest and, theoretically, wisest member of your dominant faction is going to die quite soon. You have to police thousands of JerkassGods who don't particularly want to follow the rules. Mortal contacts find it very hard to remember you. And there really aren't enough of you to go round.
** '''Abyssals''': The ultimate reason for your creation was to destroy the entire world, which could be seen as a favour. If you try to protect people, you'll unleash massive blasts of necrotic power that wipe out entire villages. If you directly oppose your masters, you'll burst into flames and be slaughtered while unconscious. And ''everyone'' is afraid of you and worried about why you bleed from the forehead even through a helmet. Oh, and the guys who are after the Solars? They see you as vindication.
** '''Infernals''': If you piss off your patrons, you'll be possessed by one unless you reingratiate yourself with them by acting like a B-movie supervillain. You're slowly turning into a monster. And there are ''way'' less of you than anyone else, which means you can pretty much write off support unless what you're doing is incredibly important. And your ultimate goal is quite likely to be a deranged pipe dream hatched by a group of profoundly broken eldritch abominations who think it's possible to weasel-word your way into reality.
*** And the best/worst part? It's quite possible to [[FaustianRebellion punch said plans in the face]], unlike Abysaals. Yes, that's right-the people who are ''enslaved to demons'' have it better than their cousins. One of the foremost plots for a remotely heroic Abyssal is to "not be an Abyssal anymore".
** '''Alchemicals''': Your homeland and creator (who happens to be a semi-benevolent EldritchAbomination) is dying. You can't reach your higher power levels without becoming a thirty-foot giant robot or a city. You're less powerful than anyone except the Dragon-Bloods. Most of your powers drain your central Essence reserve. You're a HollywoodCyborg, making you rather obvious in Creation unless you invest in specific charms. And your society has taken notes from ''Literature/NineteenEightyFour'' out of ''sheer necessity'', thanks to said creator's terminal illness taking the form of TheCorruption.
** '''Mortals''': Unlike the rest, you can be permanently crippled, succumb to diseases, you don't have any fancy magic powers, everyone else sees you as cannon fodder, your life is almost certainly going to be nasty, brutish and short, and the nicest place for you to live is an authoritarian dictatorship in which your choices are 'obey all the rules or die in hideous agony'. That's assuming "good guys" are going to win. And to put a cherry on the cake, it's not like you actually ''have'' choices. Your destiny is predetermined and can be rewritten for reasons beyond your understanding (or on a whim) by celestial functionaries.
** '''Raksha''': Creation quite literally hates you, trying to solidify your chaos into its own order - a process that is almost invariably fatal unless you can find a wyld zone to hide in. As if that wasn't bad enough, ever since the Balorian Crusade, the raksha homeland in the Wyld has ''also'' hated you, spawning a horde of cannibalistic predator Unshaped (known as ''hannya'') that exist only to prey on weaker raksha. And just for fun, while amongst themselves in the Bordermarches of the Wyld raksha can't really imperil each other too badly because they can just shape themselves back to life, the Creation-Born are able to create permanent consequences, which is ''most unfair'' and means they're probably cheating.
** '''God''': You pretty much have the choice between being just another of the myriad JerkassGods jockeying for power and influence in the CelestialBureaucracy through graft, blackmail and other unsavory means while a legion of your peers are doing the same and are willing to screw you over to get ahead in the rat race, wallowing in self-pity over the shit state of things [[TheGodsMustBeLazy and shirking your duties]] to indulge in hedonistic escapism while you fade away because your neglect is slowly unraveling your sphere of influence/power source, or being one of the few who try to still accomplish your duties properly, which will see you swamped in so much work because nobody else is doing it that even a raging workaholic is going to start pining for the other two choices more and more every day. Oh, and your big bosses, those highest gods who rule the whole enchilada and have the power and authority to fix the problems? [[MemeticMutation They're too busy getting high on the Magical Crack XBox]] to actually do anything about it
** '''Yozi''': You are locked away in the mutilated carcass of your own king, left to wallow in your hatred of everything, including yourself, while being tortured in indescribably horrific ways. Forever.
** '''Neverborn''': You are trapped in a constant state of not-being-alive-but-also-not-being-dead, in a empty non-world populated by ghosts, and the only way to finally die and be at peace is to destroy the universe.
** It also sucks being a Mountain Folk or a Dragon King. For starters, you're one of the two most powerful mortal races, which means that you're less powerful than just about anything with a supernatural pedigree that's not a {{mook}}.
** Almost nothing is known about the Liminals, but things probably suck for them too.
* ''TabletopGame/MagicTheGathering'' has a hell of a lot: Rath, Old Phyrexia and New Phyrexia (AKA Mirrodin), Shadowmoor, [[GothicHorror Innistrad]], and most of the Shards of Alara, especially Grixis in particular (with the possible exceptions of [[KnightInShiningArmor Ba]][[PlanetOfHats nt]] and possibly [[AttackOfTheFiftyFootWhatever Naya, if you can avoid getting squashed by the behemoths]]). (Although the Phyrexians are quite nice if you can overlook the whole "Yawgmoth"/"Praetors" thing.)

to:

* In ''TabletopGame/CrimsonSkies'' has the world of ''TabletopGame/{{FATAL}}'' at least 50% of place once called the male population partake United States of America [[DividedStatesOfAmerica now divided in at least one rape (and the ''victim'' is generally considered to bear the moral stigma). On top of this, separate nations]] inhabited by sky pirates, corrupt politicians, xenophobic Indian tribes and KnightTemplar sky militias. Goes FromBadToWorse as most of the generic fantasy races hate one another with a passion. The bright side? Unless you're particularly masochistic, you'll never have to play it.
* In ''TabletopGame/FateOfTheNornsRagnarok'', Fimbulvinter (the eternal winter) has fallen on Midgard, on top of the Sun and Moon having been devoured by celestial wolves. Crops are not growing anymore, tempers flare, wars break out,
crapsack worlds do since UsefulNotes/WorldWarII is approaching and the armies of the Gods and Giants are ready to wreak havoc on Midgard and every other realm of Yggdrasil. Once that is done, the world will be bathed in fire and destroyed. Fun times!
* The premise of the d20 fantasy setting ''TabletopGame/{{Midnight}}'' is essentially "What if [[Franchise/TolkiensLegendarium Sauron]] won?" It's not pretty.
* The ''TabletopGame/SavageWorlds'' setting of ''TabletopGame/{{Winterweir}}'' is set in a world where Demons routinely enter the world to eat people and steal souls, the angels are manipulative bastards who engage in mind control, the gods are aloof and amoral entities with only two that genuinely give a crap about anyone, and nearly every nation in the game is at each other's throat. This doesn't even bring up the class, racial, and religious conflicts that define the setting's politics.
* ''TabletopGame/{{Paranoia}}'' is a Dystopian setting. The players are low-level troubleshooters trapped in the post-apocalyptic Alpha Complex, whose job it is to seek out and destroy mutants and members of traitorous secret societies for the dictatorial Friend Computer. Every PC has a mutant power and is a member of a secret society, and is therefore a traitor just like the ones they're hunting. The experimental weapons they are assigned constantly backfire and explode. Alpha Complex itself is a crumbling deathtrap. The game provides everyone with several backup clone bodies because it ''has'' to, just to keep the players in the game; both terminations and accidental deaths are inevitable and frequent. The whole thing is PlayedForLaughs in "Classic" and "Zap" mode, though there's also a "Straight" mode that plays the whole thing [[PlayedForDrama for all the drama a dystopian world can offer]].
* Parody RPG ''TabletopGame/{{Hol}}'', aka ''Human Occupied Landfill'', is a dystopian far future world played for all the cheap laughs it can get. Characters are (often "erroneously") deposited on the planet HOL, which serves a triple purpose as a penal colony, galactic garbage dump, and reality television program. The largest organization is the Church & Munch corporation, a combination religious organization and fast food chain. The entire game consists of trying to survive on a world where everything is trying to kill and/or eat you; and nearly everything is a lot bigger, stronger, and meaner than you are. Skills include "Making Sharp Things Go Through Soft Things That Scream and Bleed", "Whining Until You Get What You Want", "Withstand/Enjoy Hellish Agony", and "[[ArsonMurderAndJaywalking Organize Fundraiser]]". The expansion book, ''[=BUTTery wHOLEsomeness=]'' includes the ever-useful "Cornholed by God" chart.
* ''TabletopGame/{{Exalted}}''. Life sucks for ''everyone''. Exalts are lucky in that they can't be killed by most of the maimings and diseases that would take down mortals, but still have their very own problems.
** '''Solars''': Half the world, including about half its secret masters, wants you dead. The rest doesn't trust you. You have episodes of terrible impulse control whenever under stress, thanks to a past life's role in killing and/or imprisoning many of the creators of the world. The "secret masters" that are on your side see you mainly as a powerful but manipulable dupe to show up the secret masters that aren't. At least two different packs of {{Eldritch Abomination}}s would gladly see you corrupted into serving their goals. And you have a fair chance that someone with unfinished business regarding a previous life is out to get you.
** '''Lunars''': Many of your most powerful potential allies are completely out of their minds. With around 300 members, you have to keep safe an area totalling approximately the entire surface area of planet Earth from form-hating [[TheFairFolk raksha]], and this area is spread around the borders of Creation. Just as many people are out to get you as are after the Solars, only they think you're a barbarian monster [[strike:instead of]] possessed by evil spirits. And you have a mark that will clue people in to what you are if they are able to see through its rather mild enchantment. And if you want to oppose or restrain the Solars, there's one you have some profound difficulties attacking because of decisions made on your behalf 5000 years ago.
** '''Terrestrials''': Your empire is crumbling, and the Great Houses would rather bicker amongst themselves and play politics than do something about it. The only reason your society worked at all has disappeared [[spoiler:and is in league with the personification of bastardry himself]]. Most of the Lunars and many of the Solars know that your Sidereal-aided betrayal ended the First Age, and have not taken this information at all well, and those that don't tend to come from areas under the heel of your empire and hate you for that anyway. And you're the bottom rung on the PowerLevels ladder.
** '''Sidereals''': Half the problems you're trying to deal with are immune to your powers, thanks to being outside Fate. The other half were caused by Sidereal politicking that went pear-shaped. The oldest and, theoretically, wisest member of your dominant faction is going to die quite soon. You have to police thousands of JerkassGods who don't particularly want to follow the rules. Mortal contacts find it very hard to remember you. And there really aren't enough of you to go round.
** '''Abyssals''': The ultimate reason for your creation was to destroy the entire world, which could be seen as a favour. If you try to protect people, you'll unleash massive blasts of necrotic power that wipe out entire villages. If you directly oppose your masters, you'll burst into flames and be slaughtered while unconscious. And ''everyone'' is afraid of you and worried about why you bleed from the forehead even through a helmet. Oh, and the guys who are after the Solars? They see you as vindication.
** '''Infernals''': If you piss off your patrons, you'll be possessed by one unless you reingratiate yourself with them by acting like a B-movie supervillain. You're slowly turning into a monster. And there are ''way'' less of you than anyone else, which means you can pretty much write off support unless what you're doing is incredibly important. And your ultimate goal is quite likely to be a deranged pipe dream hatched by a group of profoundly broken eldritch abominations who think it's possible to weasel-word your way into reality.
*** And the best/worst part? It's quite possible to [[FaustianRebellion punch said plans in the face]], unlike Abysaals. Yes, that's right-the people who are ''enslaved to demons'' have it better than their cousins. One of the foremost plots for a remotely heroic Abyssal is to "not be an Abyssal anymore".
** '''Alchemicals''': Your homeland and creator (who happens to be a semi-benevolent EldritchAbomination) is dying. You can't reach your higher power levels without becoming a thirty-foot giant robot or a city. You're less powerful than anyone except the Dragon-Bloods. Most of your
European powers drain your central Essence reserve. You're a HollywoodCyborg, making you rather obvious in Creation unless you invest in specific charms. And your society has taken notes from ''Literature/NineteenEightyFour'' out of ''sheer necessity'', thanks to said creator's terminal illness taking the form of TheCorruption.
** '''Mortals''': Unlike the rest, you can be permanently crippled, succumb to diseases, you don't have any fancy magic powers, everyone else sees you as cannon fodder, your life is almost certainly going to be nasty, brutish and short, and the nicest place for you to live is an authoritarian dictatorship in which your choices
are 'obey all the rules or die in hideous agony'. That's assuming "good guys" are going to win. And to put a cherry on the cake, it's not like you actually ''have'' choices. Your destiny is predetermined and can be rewritten for reasons beyond your understanding (or on a whim) by celestial functionaries.
** '''Raksha''': Creation quite literally hates you, trying to solidify your chaos
encroaching into its own order - a process that is almost invariably fatal unless you can find a wyld zone to hide in. As if that wasn't bad enough, ever since the Balorian Crusade, the raksha homeland Western hemisphere in the Wyld has ''also'' hated you, spawning a horde of cannibalistic predator Unshaped (known as ''hannya'') that exist only to prey on weaker raksha. And just search for fun, while amongst themselves in the Bordermarches of the Wyld raksha can't really imperil each other too badly because allies. Or so they can just shape themselves back to life, the Creation-Born are able to create permanent consequences, which is ''most unfair'' and means they're probably cheating.
** '''God''': You pretty much have the choice between being just another of the myriad JerkassGods jockeying for power and influence in the CelestialBureaucracy through graft, blackmail and other unsavory means while a legion of your peers are doing the same and are willing to screw you over to get ahead in the rat race, wallowing in self-pity over the shit state of things [[TheGodsMustBeLazy and shirking your duties]] to indulge in hedonistic escapism while you fade away because your neglect is slowly unraveling your sphere of influence/power source, or being one of the few who try to still accomplish your duties properly, which will see you swamped in so much work because nobody else is doing it that even a raging workaholic is going to start pining for the other two choices more and more every day. Oh, and your big bosses, those highest gods who rule the whole enchilada and have the power and authority to fix the problems? [[MemeticMutation They're too busy getting high on the Magical Crack XBox]] to actually do anything about it
** '''Yozi''': You are locked away in the mutilated carcass of your own king, left to wallow in your hatred of everything, including yourself, while being tortured in indescribably horrific ways. Forever.
** '''Neverborn''': You are trapped in a constant state of not-being-alive-but-also-not-being-dead, in a empty non-world populated by ghosts, and the only way to finally die and be at peace is to destroy the universe.
** It also sucks being a Mountain Folk or a Dragon King. For starters, you're one of the two most powerful mortal races, which means that you're less powerful than just about anything with a supernatural pedigree that's not a {{mook}}.
** Almost nothing is known about the Liminals, but things probably suck for them too.
* ''TabletopGame/MagicTheGathering'' has a hell of a lot: Rath, Old Phyrexia and New Phyrexia (AKA Mirrodin), Shadowmoor, [[GothicHorror Innistrad]], and most of the Shards of Alara, especially Grixis in particular (with the possible exceptions of [[KnightInShiningArmor Ba]][[PlanetOfHats nt]] and possibly [[AttackOfTheFiftyFootWhatever Naya, if you can avoid getting squashed by the behemoths]]). (Although the Phyrexians are quite nice if you can overlook the whole "Yawgmoth"/"Praetors" thing.)
say...



* ''TabletopGame/{{Rifts}}'' takes place roughly 300 years [[AfterTheEnd after a minor nuclear exchange]] jump-started a [[FromBadToWorse chain reaction]] that resulted in the Earth becoming a magical nexus point for the [[{{Multiverse}} Megaverse]]. Tears in time and space (the eponymous Rifts) open randomly across the globe, dropping willing and unwilling being onto various parts of the globe, from fantasy creatures to [[StarfishAliens weird aliens]] to literal demons and worse. Atlantis has reappeared from a dimensional limbo (altering coastlines to the point that Australia is half underwater) and is inhabited by an EldritchAbomination and its legions of slaves and servant races. Humanity has just finally clawed itself out from barbarism and is starting to reclaim portions of the world. Unfortunately, the ones who seem best able to do it are [[TheEmpire the Coalition States]], who have a huge hate-on toward anyone and anything nonhuman, magical or both; and who consider literacy and reading to be dangerous.
** It was even worse during the 300 year Dark Age that predated the beginning of the P.A. (Post Apocalypse) Calendar. [[note]] To give an idea of the time frame, the Coming of the Rifts occurred on December 21st, 2098. The P.A. Calendar, marking the end of the Dark Age and the beginning of Humankind's rise from chaos, was established by the Coalition States in 2287. The original Core Book was set in the year 101 P.A. (2387), and the books have since then progressed to the year 109 P.A.[[/note]] During the Dark Age, and especially in the beginning, Rifts opened pretty much on an hourly basis, Ley Line Storms (overflows of magic energy that cause all sorts of mystical mayhem) were more or less constant, and the fracturing of [[NegativeSpaceWedgie dimensional energies]] wreaked havoc on the weather, and caused other disasters like the eruption of the Yellowstone Park supervolcano, covering North America in ash. Russia experienced 80 years of perpetual winter, and pretty much everywhere else on Earth fared just as badly. Among the lucky ones were people who were Rifted into the future, such as the [[strike: Royal Canadian Mounted Police]] Tundra Rangers and two cities in Japan, who only had to deal with the aftermath of the destruction. A lot of this is covered in the sourcebook/standalone RPG ''Chaos Earth'' takes place roughly two weeks after the Coming of the Rifts.
* ''TabletopGame/{{GURPS}}'' has oh-so-many of these, thanks to the Infinite Worlds setting. Some of note include Gotha (a series of worlds that have a plague in common, one which turns victims into nearly mindless marauders), Lenin-2 (the environment is almost all but doomed), and Nergal (the world is in the infancy of an Ice Age, and Assyrian priests sacrifice people from all across the planet).
* ''TabletopGame/{{Malifaux}}'' mainly deals with a world connected to Earth in Victorian era via a kind of dimensional breach (the creation of which killed a crud load of people). Many aggressive and downright evil creatures inhabit that world, and if that is not enough, the majority of human population sent there are "convict labor"; basically crooks and criminals forced to mine for objects called Soulstones which has magical, healing, and energetic properties. These soulstones run out of power eventually, but its power is replenished if placed near a dying person. It has been implied that the person's essence (if not downright his/her soul) seem to be sucked into the soulstones. Soulstones are, of course, extremely valuable. An organization established by the government, called the Guild, regulates the soulstones (read: monopolize soulstone tradings), as well as capture and execute criminals, rogue witches, and fledgling resurrectionists who have learned the dark arts of necromancy through ancient ruins in Malifaux. The "good" characters in the fluff are zealous witch-hunters, power-hungry wizards, a crimeboss-like Union leader, among others.
* ''TabletopGame/{{Twilight 2000}}'', which is set in Europe after a limited nuclear war. If the players make it home to America they find that things aren't much better there, with the government split into "civgov" and "milgov", and both factions fighting a civil war against the "New America" religious survivalist nutcases. ''TabletopGame/TwentyThreeHundredAD'', set in the same universe three centuries later, reveals that the world eventually recovered.
* In the ''TabletopGame/BattleTech'' universe, leaders come in three flavors: insane, corrupt, and evil. The ChurchMilitant manipulates governments into bombing each other into the Stone Age to strengthen their monopoly on technology. The [[ProudWarriorRaceGuy Proud Warrior Race Guys]] of the Clans, despite being obsessed with fighting and military prowess and having an average life expectancy of around 50, are ''less evil'' than the Inner Sphere governments much of the time. Everyday technology has scarcely advanced beyond the 20th century because technological research and development has been entirely focused into making new and better war machines. The international treaties against [[AtomicHate indiscriminate nuclear bombardment]] often weaken into optional international suggestions. "Cold wars" aren't. The known galaxy has been in a state of virtually constant war for almost a thousand years. TheEndOfTheWorldAsWeKnowIt has happened ''at least'' four times in the setting's history and will likely happen many more times in the future. And if anything changes for the better the premise of the universe will end, so nothing ever will.\\
\\
However, the ''[=BattleTech=]'' universe could only truly be considered a CrapsackWorld during 2 time periods- the Succession Wars (when the game originally started), and the Jihad (storyline set to end in 2011). At no point did average technology levels fall below 23rd Century levels according to WordOfGod, and at present they're higher than they've ever been. Indiscriminate use of [=WMDs=] has been unheard of for more than 2 centuries, which was why most people were shocked when the [[AxCrazy Word Of Blake]] began tossing them around during the Jihad, and while incursions and the occasional full blown war still happen in the story line, most factions go out of their way to avoid attacking civilians-- when a planet is conquered, the typical effect is that there's a new flag flying in the town square and the taxes go to a different planet. Oppressive governments are actually the exception, not the rule. Then came the Dark Age, the HPG network is suddenly sabotaged, and off world communications have been crippled, now everyone is attacking everyone within reach. Some factions are on the offensive, and others are forced on the defensive.
* ''TabletopGame/CrimsonSkies'' has the place once called the United States of America [[DividedStatesOfAmerica now divided in separate nations]] inhabited by sky pirates, corrupt politicians, xenophobic Indian tribes and KnightTemplar sky militias. Goes FromBadToWorse as most crapsack worlds do since UsefulNotes/WorldWarII is approaching and the European powers are encroaching into the Western hemisphere in search for allies. Or so they say...
* Earth in ''TabletopGame/{{Monsterpocalypse}}'' is under attack by virtually every form of giant whatever at the same time. To list them all we have:
** The Terrasaurs, giant dinosaurs that attack cities and feed on radioactive waste.
** The Empire of Apes, giant apes who have a problem with humanity forcing nature to its needs and want to pummel us back to, if not the stone age, at least something pre-Industrial Revolution. The upside to this being that they don't want to completely wipe us out.
** The Shadow Sun Syndicate and [=UberCorp International=], possess giant cyborg ninja Series/{{Ultraman}} expies and robot versions of other monsters, respective, and are just as likely to level a city for their own interests as they are to protect it.
** The Martian Menace, aliens from Mars, are desperate for resources, and actually invading out of necessity, and are attacking with giant war of worlds tripods and flying saucers.
** The Planet Eaters and Savage Swarm, giant alien monsters and giant insects, respectively, are attacking and devouring everything they see.
** [[EldritchAbomination The Lords of Cthul]] are attacking ForTheEvulz and turn people into BodyHorror unless they kneel and worship them, if they're lucky.
** The Subterran Uprising, giant moles that rule and underground evil empire, their rulers aren't content with their oppression of their own kind and want to also rule the surface, and in addition to forcing all humanity in a cruel existence as their slaves also want to block out the sun because their eyes are sensitive to light.
** The Tritons are invading for the ocean and sinking parts of the coast to expand their empire.
** The only upside is the [[FunWithAcronyms GUARD]] and Elemental Champions that are protecting humanity with their HumongousMecha and giant elemental warriors, though they still can't kill opposing monsters without some collateral damage.
* Polish RPG ''Neuroshima'' introduces a [[AfterTheEnd postapocalyptic USA]] in which most of cities are destroyed, the earth, air and water are polluted, the north has been taken over by Moloch (a gigantic intelligent machine that is slowly expanding and turns humans into mad cyborgs or mutants), the south was taken over by Neojungle full of monstrous beasts, there are bands of humans rampaging through the world as well as strange tornadoes that are sources of strong narcotics, and the economy has returned to pre-money times. There are four "colors" on which you can play that mostly determine which way of dying is dominant among people. At "Steel" most of them are [[CrazySurvivalist obsessed with defending themselves from all threats no matter the cost]]. At "Rust" they are nihilistic and see life after the end as nothing but prolonged dying. At "Mercury" humans have completely lost control of the situation and hide in fear of all rampant monstrosities, desperately trying to survive. Only "Chrome" is somehow optimistic, because people decided that since they're doomed anyway, they would rather [[WhileRomeBurns spend the rest of their life at endless hedonistic party than die crying]].
* In another Polish RPG, ''Monastyr'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who are also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].
* The term "Crapsack World" barely does justice to the setting of ''TabletopGame/UnhallowedMetropolis''. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.
* Pretty much any of the settings in any of the books in ''TabletopGame/AllFleshMustBeEaten''. You can't expect any sweetness and light in a gameline where a ZombieApocalypse goes off within ten minutes after the game starts. Particularly bad: "Rebirth Into Death", where TheLifestream is starting to collapse on itself, and the ''players'' are zombies.
* ''Make You Kingdom!!'', a Japanese TRPG about the players making and maintaining their own kingdom, is set this kind of world. Humanity, along with other species, have been living in an endless underground maze for millennia, if not longer, and has absolutely no chance of escaping it. The life of commoners is constantly plagued by the ever-changing structure of the maze, the numerous monsters that inhabits the same maze as theirs, oppressive taxation or outright pillage by monsters and humans alike, and the non-existence of personal space as every inch of developed land is too precious to be given to non-important individuals, or even the nobles of petty kingdoms.
** As a reference, the four main factions provided in the GM handbook are: A DeadlyDecadentCourt focused solely on discovery and perseverance of knowledge and the survival of the learnt BlueBlood class, and not much on the peons and peasants that supported their living; a totalitarian empire founded by a WellIntentionedExtremist, who hopes to liberate humanity from the jail of the boundless maze by blowing it up (up and including the maze walls, grounds and ceilings) regardless of the will of safety of the inhabitants; a HordesFromTheEast-like nomadic empire (using trains as their cities and settlements) that strengthen itself by RapePillageAndBurn; and a TotalitarianUtilitarian hyper-capitalist republic that cares about nothing but wealth and money. It is stated that all four factions are either out to exterminate others, or merely using them to further their own goal. The lesser kingdoms that happened to be caught in between tend to suffer only more.
** If that is not enough, the "celestials" are bird people or biblical [[EldritchAbomination Eldritch Abominations]] living in AlienGeometries and apparently have the ability to fuse with the maze itself; while the "demons" are not unlike the Deep Ones from the Franchise/CthulhuMythos. Both are equally deep in their BlueAndOrangeMorality, making decisions and demands that are either incomprehensible, impossible to comply, horrendous, or all of the above. There are kingdoms and entire settlements that vanished overnight because the inhabitants failed to follow the orders from these beings despite it being impossible to do so, or just happen to be at the wrong place at the wrong time, as neither supernatural beings are too concerned with the villages that happen to be on their way of moving around the maze.

to:

* ''TabletopGame/{{Rifts}}'' takes place roughly 300 years [[AfterTheEnd after a minor nuclear exchange]] jump-started a [[FromBadToWorse chain reaction]] that resulted in the Earth becoming a magical nexus point for the [[{{Multiverse}} Megaverse]]. Tears in time and space (the eponymous Rifts) open randomly across the globe, dropping willing and unwilling being onto various parts of the globe, from fantasy creatures to [[StarfishAliens weird aliens]] to literal demons and worse. Atlantis has reappeared from a dimensional limbo (altering coastlines to the point that Australia is half underwater) and is inhabited by an EldritchAbomination and its legions of slaves and servant races. Humanity has just finally clawed itself out from barbarism and is starting to reclaim portions of the world. Unfortunately, the ones who seem best able to do it are [[TheEmpire the Coalition States]], who have a huge hate-on toward anyone and anything nonhuman, magical or both; and who consider literacy and reading to be dangerous.
** It was even worse during the 300 year Dark Age that predated the beginning of the P.A. (Post Apocalypse) Calendar. [[note]] To give an idea of the time frame, the Coming of the Rifts occurred on December 21st, 2098. The P.A. Calendar, marking the end of the Dark Age and the beginning of Humankind's rise from chaos, was established by the Coalition States in 2287. The original Core Book was set in the year 101 P.A. (2387), and the books have since then progressed to the year 109 P.A.[[/note]] During the Dark Age, and especially in the beginning, Rifts opened pretty much on an hourly basis, Ley Line Storms (overflows of magic energy that cause all sorts of mystical mayhem) were more or less constant, and the fracturing of [[NegativeSpaceWedgie dimensional energies]] wreaked havoc on the weather, and caused other disasters like the eruption of the Yellowstone Park supervolcano, covering North America in ash. Russia experienced 80 years of perpetual winter, and pretty much everywhere else on Earth fared just as badly. Among the lucky ones were people who were Rifted into the future, such as the [[strike: Royal Canadian Mounted Police]] Tundra Rangers and two cities in Japan, who only had to deal with the aftermath of the destruction. A lot of this is covered in the sourcebook/standalone RPG ''Chaos Earth'' takes place roughly two weeks after the Coming of the Rifts.
* ''TabletopGame/{{GURPS}}'' has oh-so-many of these, thanks to the Infinite Worlds setting. Some of note include Gotha (a series of worlds that have a plague in common, one which turns victims into nearly mindless marauders), Lenin-2 (the environment is almost all but doomed), and Nergal (the world is in the infancy of an Ice Age, and Assyrian priests sacrifice people from all across the planet).
* ''TabletopGame/{{Malifaux}}'' mainly deals with a world connected to Earth in Victorian era via a kind of dimensional breach (the creation of which killed a crud load of people). Many aggressive and downright evil creatures inhabit that world, and if that is not enough, the majority of human population sent there are "convict labor"; basically crooks and criminals forced to mine for objects called Soulstones which has magical, healing, and energetic properties. These soulstones run out of power eventually, but its power is replenished if placed near a dying person. It has been implied that the person's essence (if not downright his/her soul) seem to be sucked into the soulstones. Soulstones are, of course, extremely valuable. An organization established by the government, called the Guild, regulates the soulstones (read: monopolize soulstone tradings), as well as capture and execute criminals, rogue witches, and fledgling resurrectionists who have learned the dark arts of necromancy through ancient ruins in Malifaux. The "good" characters in the fluff are zealous witch-hunters, power-hungry wizards, a crimeboss-like Union leader, among others.
* ''TabletopGame/{{Twilight 2000}}'', which is set in Europe after a limited nuclear war. If the players make it home to America they find that things aren't much better there, with the government split into "civgov" and "milgov", and both factions fighting a civil war against the "New America" religious survivalist nutcases. ''TabletopGame/TwentyThreeHundredAD'', set in
''TabletopGame/Cyberpunk2020'' shares the same universe three centuries later, reveals that description of Shadowrun above minus the fantasy part, with the world eventually recovered.
* In the ''TabletopGame/BattleTech'' universe, leaders come in three flavors: insane, corrupt, and evil. The ChurchMilitant manipulates governments into bombing each other into the Stone Age
heading to strengthen their monopoly on technology. The [[ProudWarriorRaceGuy Proud Warrior Race Guys]] of the Clans, despite being obsessed with fighting and military prowess and having an average life expectancy of around 50, are ''less evil'' than the Inner Sphere governments much of the time. Everyday technology has scarcely advanced beyond the 20th century because technological research and development has been entirely focused into making new and better war machines. The international treaties against [[AtomicHate indiscriminate nuclear bombardment]] often weaken into optional international suggestions. "Cold wars" aren't. The known galaxy has been in a state of virtually constant war for almost a thousand years. TheEndOfTheWorldAsWeKnowIt has happened ''at least'' four times in the setting's history and will likely happen many more times in the future. And if anything changes for the better the premise of the universe will end, so nothing ever will.\\
\\
However, the ''[=BattleTech=]'' universe could only truly be considered a CrapsackWorld during 2 time periods- the Succession Wars (when the game originally started),
ecological meltdown and the Jihad (storyline set to end stock market being described as walking in 2011). At no point did average technology levels fall below 23rd Century levels according to WordOfGod, the razor's edge between prosperity --for some, that is and at present they're higher than they've ever been. Indiscriminate use of [=WMDs=] has been unheard of for more than 2 centuries, which was why most people were shocked when another meltdown this one economical. The worst places to live there include the [[AxCrazy Word Of Blake]] began tossing them around during Middle East --a nuked wasteland with the winds carrying rumors of Jihad, and while incursions South America --broken between military juntas, drug dealers, and the occasional full blown war still happen in the story line, most factions go out of their way to avoid attacking civilians-- when a planet is conquered, the typical effect is that there's a new flag flying in the town square and the taxes go to a different planet. Oppressive governments are actually the exception, not the rule. Then came the Dark Age, the HPG network is suddenly sabotaged, and off world communications have been crippled, now everyone is attacking everyone within reach. Some factions are on the offensive, and others are forced on the defensive.
* ''TabletopGame/CrimsonSkies'' has the place once called the United States of America [[DividedStatesOfAmerica now divided in separate nations]] inhabited by sky pirates, corrupt politicians, xenophobic Indian tribes and KnightTemplar sky militias. Goes FromBadToWorse as most crapsack worlds do since UsefulNotes/WorldWarII is approaching and the European powers are encroaching into the Western hemisphere in search for allies. Or so they say...
* Earth in ''TabletopGame/{{Monsterpocalypse}}'' is under attack by virtually every form of giant whatever at the same time. To list them all we have:
** The Terrasaurs, giant dinosaurs that attack cities and feed on radioactive waste.
** The Empire of Apes, giant apes who have a problem with humanity forcing nature to its needs and want to pummel us back to, if not the stone age, at least something pre-Industrial Revolution. The upside to this being that they don't want to completely wipe us out.
** The Shadow Sun Syndicate and [=UberCorp International=], possess giant cyborg ninja Series/{{Ultraman}} expies and robot versions of other monsters, respective, and are just as likely to level a city for their own interests as they are to protect it.
** The Martian Menace, aliens from Mars, are desperate for resources, and actually invading out of necessity, and are attacking with giant war of worlds tripods and flying saucers.
** The Planet Eaters and Savage Swarm, giant alien monsters and giant insects, respectively, are attacking and devouring everything they see.
** [[EldritchAbomination The Lords of Cthul]] are attacking ForTheEvulz and turn people into BodyHorror unless they kneel and worship them, if they're lucky.
** The Subterran Uprising, giant moles that rule and underground evil empire, their rulers aren't content with their oppression of their own kind and want to also rule the surface, and in addition to forcing all humanity in a cruel existence as their slaves also want to block out the sun because their eyes are sensitive to light.
** The Tritons are invading for the ocean and sinking parts of the coast to expand their empire.
** The only upside is the [[FunWithAcronyms GUARD]] and Elemental Champions that are protecting humanity with their HumongousMecha and giant elemental warriors, though they still can't kill opposing monsters without some collateral damage.
* Polish RPG ''Neuroshima'' introduces a [[AfterTheEnd postapocalyptic USA]] in which most of cities are destroyed, the earth, air and water are polluted, the north has been taken over by Moloch (a gigantic intelligent machine that is slowly expanding and turns humans into mad cyborgs or mutants), the south was taken over by Neojungle full of monstrous beasts, there are bands of humans rampaging through the world as well as strange tornadoes that are sources of strong narcotics, and the economy has returned to pre-money times. There are four "colors" on which you can play that mostly determine which way of dying is dominant among people. At "Steel" most of them are [[CrazySurvivalist obsessed with defending themselves from all threats no matter the cost]]. At "Rust" they are nihilistic and see life after the end as nothing but prolonged dying. At "Mercury" humans have completely lost control of the situation and hide in fear of all rampant monstrosities, desperately trying to survive. Only "Chrome" is somehow optimistic, because people decided that since they're doomed anyway, they would rather [[WhileRomeBurns spend the rest of their life at endless hedonistic party than die crying]].
* In another Polish RPG, ''Monastyr'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who are also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].
* The term "Crapsack World" barely does justice to the setting of ''TabletopGame/UnhallowedMetropolis''. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.
* Pretty much any of the settings in any of the books in ''TabletopGame/AllFleshMustBeEaten''. You can't expect any sweetness and light in a gameline where a ZombieApocalypse goes off within ten minutes after the game starts. Particularly bad: "Rebirth Into Death", where TheLifestream is starting to collapse on itself, and the ''players'' are zombies.
* ''Make You Kingdom!!'', a Japanese TRPG about the players making and maintaining their own kingdom, is set this kind of world. Humanity, along with other species, have been living in an endless underground maze for millennia, if not longer, and has absolutely no chance of escaping it. The life of commoners is constantly plagued by the ever-changing structure of the maze, the numerous monsters that inhabits the same maze as theirs, oppressive taxation or outright pillage by monsters and humans alike, and the non-existence of personal space as every inch of developed land is too precious to be given to non-important individuals, or even the nobles of petty kingdoms.
** As a reference, the four main factions provided in the GM handbook are: A DeadlyDecadentCourt focused solely on discovery and perseverance of knowledge and the survival of the learnt BlueBlood class, and not much on the peons and peasants that supported their living; a totalitarian empire founded by a WellIntentionedExtremist, who hopes to liberate humanity from the jail of the boundless maze by blowing it up (up and including the maze walls, grounds and ceilings) regardless of the will of safety of the inhabitants; a HordesFromTheEast-like nomadic empire (using trains as their cities and settlements) that strengthen itself by RapePillageAndBurn; and a TotalitarianUtilitarian hyper-capitalist republic that cares about nothing but wealth and money. It is stated that all four factions are either out to exterminate others, or merely using them to further their own goal. The lesser kingdoms that happened to be caught in between tend to suffer only more.
** If that is not enough, the "celestials" are bird people or biblical [[EldritchAbomination Eldritch Abominations]] living in AlienGeometries and apparently have the ability to fuse with the maze itself; while the "demons" are not unlike the Deep Ones from the Franchise/CthulhuMythos. Both are equally deep in their BlueAndOrangeMorality, making decisions and demands that are either incomprehensible, impossible to comply, horrendous, or all of the above. There are kingdoms and entire settlements that vanished overnight because the inhabitants failed to follow the orders from these beings despite it being impossible to do so, or just happen to be at the wrong place at the wrong time, as neither supernatural beings are too concerned with the villages that happen to be on their way of moving around the maze.
like.



* ''TabletopGame/{{Exalted}}''. Life sucks for ''everyone''. Exalts are lucky in that they can't be killed by most of the maimings and diseases that would take down mortals, but still have their very own problems.
** '''Solars''': Half the world, including about half its secret masters, wants you dead. The rest doesn't trust you. You have episodes of terrible impulse control whenever under stress, thanks to a past life's role in killing and/or imprisoning many of the creators of the world. The "secret masters" that are on your side see you mainly as a powerful but manipulable dupe to show up the secret masters that aren't. At least two different packs of {{Eldritch Abomination}}s would gladly see you corrupted into serving their goals. And you have a fair chance that someone with unfinished business regarding a previous life is out to get you.
** '''Lunars''': Many of your most powerful potential allies are completely out of their minds. With around 300 members, you have to keep safe an area totalling approximately the entire surface area of planet Earth from form-hating [[TheFairFolk raksha]], and this area is spread around the borders of Creation. Just as many people are out to get you as are after the Solars, only they think you're a barbarian monster [[strike:instead of]] possessed by evil spirits. And you have a mark that will clue people in to what you are if they are able to see through its rather mild enchantment. And if you want to oppose or restrain the Solars, there's one you have some profound difficulties attacking because of decisions made on your behalf 5000 years ago.
** '''Terrestrials''': Your empire is crumbling, and the Great Houses would rather bicker amongst themselves and play politics than do something about it. The only reason your society worked at all has disappeared [[spoiler:and is in league with the personification of bastardry himself]]. Most of the Lunars and many of the Solars know that your Sidereal-aided betrayal ended the First Age, and have not taken this information at all well, and those that don't tend to come from areas under the heel of your empire and hate you for that anyway. And you're the bottom rung on the PowerLevels ladder.
** '''Sidereals''': Half the problems you're trying to deal with are immune to your powers, thanks to being outside Fate. The other half were caused by Sidereal politicking that went pear-shaped. The oldest and, theoretically, wisest member of your dominant faction is going to die quite soon. You have to police thousands of JerkassGods who don't particularly want to follow the rules. Mortal contacts find it very hard to remember you. And there really aren't enough of you to go round.
** '''Abyssals''': The ultimate reason for your creation was to destroy the entire world, which could be seen as a favour. If you try to protect people, you'll unleash massive blasts of necrotic power that wipe out entire villages. If you directly oppose your masters, you'll burst into flames and be slaughtered while unconscious. And ''everyone'' is afraid of you and worried about why you bleed from the forehead even through a helmet. Oh, and the guys who are after the Solars? They see you as vindication.
** '''Infernals''': If you piss off your patrons, you'll be possessed by one unless you reingratiate yourself with them by acting like a B-movie supervillain. You're slowly turning into a monster. And there are ''way'' less of you than anyone else, which means you can pretty much write off support unless what you're doing is incredibly important. And your ultimate goal is quite likely to be a deranged pipe dream hatched by a group of profoundly broken eldritch abominations who think it's possible to weasel-word your way into reality.
*** And the best/worst part? It's quite possible to [[FaustianRebellion punch said plans in the face]], unlike Abysaals. Yes, that's right-the people who are ''enslaved to demons'' have it better than their cousins. One of the foremost plots for a remotely heroic Abyssal is to "not be an Abyssal anymore".
** '''Alchemicals''': Your homeland and creator (who happens to be a semi-benevolent EldritchAbomination) is dying. You can't reach your higher power levels without becoming a thirty-foot giant robot or a city. You're less powerful than anyone except the Dragon-Bloods. Most of your powers drain your central Essence reserve. You're a HollywoodCyborg, making you rather obvious in Creation unless you invest in specific charms. And your society has taken notes from ''Literature/NineteenEightyFour'' out of ''sheer necessity'', thanks to said creator's terminal illness taking the form of TheCorruption.
** '''Mortals''': Unlike the rest, you can be permanently crippled, succumb to diseases, you don't have any fancy magic powers, everyone else sees you as cannon fodder, your life is almost certainly going to be nasty, brutish and short, and the nicest place for you to live is an authoritarian dictatorship in which your choices are 'obey all the rules or die in hideous agony'. That's assuming "good guys" are going to win. And to put a cherry on the cake, it's not like you actually ''have'' choices. Your destiny is predetermined and can be rewritten for reasons beyond your understanding (or on a whim) by celestial functionaries.
** '''Raksha''': Creation quite literally hates you, trying to solidify your chaos into its own order - a process that is almost invariably fatal unless you can find a wyld zone to hide in. As if that wasn't bad enough, ever since the Balorian Crusade, the raksha homeland in the Wyld has ''also'' hated you, spawning a horde of cannibalistic predator Unshaped (known as ''hannya'') that exist only to prey on weaker raksha. And just for fun, while amongst themselves in the Bordermarches of the Wyld raksha can't really imperil each other too badly because they can just shape themselves back to life, the Creation-Born are able to create permanent consequences, which is ''most unfair'' and means they're probably cheating.
** '''God''': You pretty much have the choice between being just another of the myriad JerkassGods jockeying for power and influence in the CelestialBureaucracy through graft, blackmail and other unsavory means while a legion of your peers are doing the same and are willing to screw you over to get ahead in the rat race, wallowing in self-pity over the shit state of things [[TheGodsMustBeLazy and shirking your duties]] to indulge in hedonistic escapism while you fade away because your neglect is slowly unraveling your sphere of influence/power source, or being one of the few who try to still accomplish your duties properly, which will see you swamped in so much work because nobody else is doing it that even a raging workaholic is going to start pining for the other two choices more and more every day. Oh, and your big bosses, those highest gods who rule the whole enchilada and have the power and authority to fix the problems? [[MemeticMutation They're too busy getting high on the Magical Crack XBox]] to actually do anything about it
** '''Yozi''': You are locked away in the mutilated carcass of your own king, left to wallow in your hatred of everything, including yourself, while being tortured in indescribably horrific ways. Forever.
** '''Neverborn''': You are trapped in a constant state of not-being-alive-but-also-not-being-dead, in a empty non-world populated by ghosts, and the only way to finally die and be at peace is to destroy the universe.
** It also sucks being a Mountain Folk or a Dragon King. For starters, you're one of the two most powerful mortal races, which means that you're less powerful than just about anything with a supernatural pedigree that's not a {{mook}}.
** Almost nothing is known about the Liminals, but things probably suck for them too.
* In ''TabletopGame/FateOfTheNornsRagnarok'', Fimbulvinter (the eternal winter) has fallen on Midgard, on top of the Sun and Moon having been devoured by celestial wolves. Crops are not growing anymore, tempers flare, wars break out, and the armies of the Gods and Giants are ready to wreak havoc on Midgard and every other realm of Yggdrasil. Once that is done, the world will be bathed in fire and destroyed. Fun times!
* In the world of ''TabletopGame/{{FATAL}}'' at least 50% of the male population partake in at least one rape (and the ''victim'' is generally considered to bear the moral stigma). On top of this, most of the generic fantasy races hate one another with a passion. The bright side? Unless you're particularly masochistic, you'll never have to play it.
* ''TabletopGame/{{GURPS}}'' has oh-so-many of these, thanks to the Infinite Worlds setting. Some of note include Gotha (a series of worlds that have a plague in common, one which turns victims into nearly mindless marauders), Lenin-2 (the environment is almost all but doomed), and Nergal (the world is in the infancy of an Ice Age, and Assyrian priests sacrifice people from all across the planet).
* Parody RPG ''TabletopGame/{{Hol}}'', aka ''Human Occupied Landfill'', is a dystopian far future world played for all the cheap laughs it can get. Characters are (often "erroneously") deposited on the planet HOL, which serves a triple purpose as a penal colony, galactic garbage dump, and reality television program. The largest organization is the Church & Munch corporation, a combination religious organization and fast food chain. The entire game consists of trying to survive on a world where everything is trying to kill and/or eat you; and nearly everything is a lot bigger, stronger, and meaner than you are. Skills include "Making Sharp Things Go Through Soft Things That Scream and Bleed", "Whining Until You Get What You Want", "Withstand/Enjoy Hellish Agony", and "[[ArsonMurderAndJaywalking Organize Fundraiser]]". The expansion book, ''[=BUTTery wHOLEsomeness=]'' includes the ever-useful "Cornholed by God" chart.



* Spears of the Dawn: The first words of the rulebook are "It is a time of suffering." The Five Kingdoms are in constant danger of a border conflict or an intrigue breaking out into war. The [[HumanoidAbomination Night Men]] are getting ready to march on the Three Lands, and can probably only be repelled by HumanSacrifice. The [[{{Mummy}} Eternal]] are also getting ready to march, and as their name implies they can't be put down permanently by any means short of [[KillItWithFire complete incineration]]. The various heroes will, at best, bring strange new ideas like "gender equality"; at worst, they'll become roving bands of brigands. All of the Kingdoms have a tradition of "remarkable people" that amounts to either HeroInsurance, "ScrewTheRulesIHaveANuke", or "MightMakesRight".
* The West End Games RPG ''{{TabletopGame/TORG}}'' was set on our own Earth immediately after multiple hostile universes invaded in rapid succession. As if that wasn't enough, these universes brought their own physical and [[TheoryOfNarrativeCausality narrative]] laws with them ''and'' [[PatchworkWorld transformed]] the areas their invasions hit into a miniature version of their home. If you aren't lucky enough to find yourself someplace relatively safe, like a slightly-higher-tech Japan or pulp fiction, you could find yourself catapulted back into a Stone Age ruled by lizard-men, a fascist theocratic France ruled by a Cyber-Pope, a GothicHorror world where the closest thing to good guys are screaming racists, or -- worst of all -- Tharkold, basically a high-tech (and equal-opportunity) version of ''Literature/{{Gor}}''.

to:

* Spears ''TabletopGame/{{KULT}}'', maybe one of the Dawn: The first words of the rulebook darkest Role Playing Games out there. Everywhere are "It is a time of suffering." The Five Kingdoms are in constant danger of a border conflict or an intrigue breaking out into war. The [[HumanoidAbomination Night Men]] are getting ready to march on the Three Lands, and can probably only be repelled by HumanSacrifice. The [[{{Mummy}} Eternal]] are also getting ready to march, and as their name implies they monsters, but most humans can't be put down permanently by even see them (and they are the lucky ones), the [[spoiler:Demiurge (Creator) cursed us humans (once-immortal demigods) with death and amnesia and took away most of our powers]], and then there are demons too... and this isn't a world where SatanIsGood. Get too much violence or insanity in one place and you open rifts straight to Hell or, worse, Metropolis, the city that is everywhere.
--> "Reality is a lie." -- "Death is only the beginning."
** Metropolis is a great place which everybody should aspire towards, as it's the true reality beyond all others -- however, it's only great if you're a truly awakened human, essentially a god. Otherwise it's pure terror, if for no other reason than that the enemies of humanity are much more at home there than unawakened humans, and are quick to deal with
any means short who find their way there.
** Heaven is mostly empty and littered with suicidally depressed angels wandering around and '''crying blood'''.
* ''TabletopGame/MagicTheGathering'' has a hell
of [[KillItWithFire complete incineration]]. The various heroes will, at best, bring strange new ideas like "gender equality"; at worst, they'll become roving bands of brigands. All a lot: Rath, Old Phyrexia and New Phyrexia (AKA Mirrodin), Shadowmoor, [[GothicHorror Innistrad]], and most of the Kingdoms have a tradition Shards of "remarkable people" that amounts to either HeroInsurance, "ScrewTheRulesIHaveANuke", or "MightMakesRight".
* The West End Games RPG ''{{TabletopGame/TORG}}'' was set on our own Earth immediately after multiple hostile universes invaded
Alara, especially Grixis in rapid succession. As particular (with the possible exceptions of [[KnightInShiningArmor Ba]][[PlanetOfHats nt]] and possibly [[AttackOfTheFiftyFootWhatever Naya, if that wasn't enough, these universes brought you can avoid getting squashed by the behemoths]]). (Although the Phyrexians are quite nice if you can overlook the whole "Yawgmoth"/"Praetors" thing.)
* ''Make You Kingdom!!'', a Japanese TRPG about the players making and maintaining
their own physical and [[TheoryOfNarrativeCausality narrative]] laws kingdom, is set this kind of world. Humanity, along with them ''and'' [[PatchworkWorld transformed]] other species, have been living in an endless underground maze for millennia, if not longer, and has absolutely no chance of escaping it. The life of commoners is constantly plagued by the areas ever-changing structure of the maze, the numerous monsters that inhabits the same maze as theirs, oppressive taxation or outright pillage by monsters and humans alike, and the non-existence of personal space as every inch of developed land is too precious to be given to non-important individuals, or even the nobles of petty kingdoms.
** As a reference, the four main factions provided in the GM handbook are: A DeadlyDecadentCourt focused solely on discovery and perseverance of knowledge and the survival of the learnt BlueBlood class, and not much on the peons and peasants that supported
their invasions hit into living; a miniature version totalitarian empire founded by a WellIntentionedExtremist, who hopes to liberate humanity from the jail of the boundless maze by blowing it up (up and including the maze walls, grounds and ceilings) regardless of the will of safety of the inhabitants; a HordesFromTheEast-like nomadic empire (using trains as their home. cities and settlements) that strengthen itself by RapePillageAndBurn; and a TotalitarianUtilitarian hyper-capitalist republic that cares about nothing but wealth and money. It is stated that all four factions are either out to exterminate others, or merely using them to further their own goal. The lesser kingdoms that happened to be caught in between tend to suffer only more.
**
If that is not enough, the "celestials" are bird people or biblical [[EldritchAbomination Eldritch Abominations]] living in AlienGeometries and apparently have the ability to fuse with the maze itself; while the "demons" are not unlike the Deep Ones from the Franchise/CthulhuMythos. Both are equally deep in their BlueAndOrangeMorality, making decisions and demands that are either incomprehensible, impossible to comply, horrendous, or all of the above. There are kingdoms and entire settlements that vanished overnight because the inhabitants failed to follow the orders from these beings despite it being impossible to do so, or just happen to be at the wrong place at the wrong time, as neither supernatural beings are too concerned with the villages that happen to be on their way of moving around the maze.
* ''TabletopGame/{{Malifaux}}'' mainly deals with a world connected to Earth in Victorian era via a kind of dimensional breach (the creation of which killed a crud load of people). Many aggressive and downright evil creatures inhabit that world, and if that is not enough, the majority of human population sent there are "convict labor"; basically crooks and criminals forced to mine for objects called Soulstones which has magical, healing, and energetic properties. These soulstones run out of power eventually, but its power is replenished if placed near a dying person. It has been implied that the person's essence (if not downright his/her soul) seem to be sucked into the soulstones. Soulstones are, of course, extremely valuable. An organization established by the government, called the Guild, regulates the soulstones (read: monopolize soulstone tradings), as well as capture and execute criminals, rogue witches, and fledgling resurrectionists who have learned the dark arts of necromancy through ancient ruins in Malifaux. The "good" characters in the fluff are zealous witch-hunters, power-hungry wizards, a crimeboss-like Union leader, among others.
* The premise of the d20 fantasy setting ''TabletopGame/{{Midnight}}'' is essentially "What if [[Franchise/TolkiensLegendarium Sauron]] won?" It's not pretty.
* In ''[[http://misspentyouthgame.com/ Misspent Youth]]'' by Robert Bohl, a game where
you play a group of teenage anarchists out to change the world, the world is crapsack by design. There's a whole stage of the game where each Youthful Offender empowers The Authority with one way to mess with the world and their lives.
* Earth in ''TabletopGame/{{Monsterpocalypse}}'' is under attack by virtually every form of giant whatever at the same time. To list them all we have:
** The Terrasaurs, giant dinosaurs that attack cities and feed on radioactive waste.
** The Empire of Apes, giant apes who have a problem with humanity forcing nature to its needs and want to pummel us back to, if not the stone age, at least something pre-Industrial Revolution. The upside to this being that they don't want to completely wipe us out.
** The Shadow Sun Syndicate and [=UberCorp International=], possess giant cyborg ninja Series/{{Ultraman}} expies and robot versions of other monsters, respective, and are just as likely to level a city for their own interests as they are to protect it.
** The Martian Menace, aliens from Mars, are desperate for resources, and actually invading out of necessity, and are attacking with giant war of worlds tripods and flying saucers.
** The Planet Eaters and Savage Swarm, giant alien monsters and giant insects, respectively, are attacking and devouring everything they see.
** [[EldritchAbomination The Lords of Cthul]] are attacking ForTheEvulz and turn people into BodyHorror unless they kneel and worship them, if they're lucky.
** The Subterran Uprising, giant moles that rule and underground evil empire, their rulers
aren't lucky enough content with their oppression of their own kind and want to find yourself someplace relatively safe, like also rule the surface, and in addition to forcing all humanity in a slightly-higher-tech Japan or pulp fiction, you could find yourself catapulted back into a Stone Age ruled cruel existence as their slaves also want to block out the sun because their eyes are sensitive to light.
** The Tritons are invading for the ocean and sinking parts of the coast to expand their empire.
** The only upside is the [[FunWithAcronyms GUARD]] and Elemental Champions that are protecting humanity with their HumongousMecha and giant elemental warriors, though they still can't kill opposing monsters without some collateral damage.
* Both ''TabletopGame/OldWorldOfDarkness'' and ''TabletopGame/NewWorldOfDarkness'' are premised on this; they're worlds populated
by lizard-men, a fascist theocratic France ruled by a Cyber-Pope, a GothicHorror [[FantasyKitchenSink various supernatural creepy crawlies]] who prey on humanity. The original setting even had these vastly powerful supernaturals as helpless to affect their various millennial {{Enforced Cold War}}s, while the new has the world where filled with such mystery and decentralized supernaturals that extermination or redemption is hard to imagine. Being supernatural doesn't help, either; White Wolf likes to see if it can redefine BlessedWithSuck with every new installment.
** In
the closest ''Old World of Darkness'' it's gotten so bad that one of the most powerful beings in the setting, who incidentally is mostly ''responsible'' for the world's sad state [[spoiler:since he "fathered" the entire vampire race in the first place]], has all but given up on changing the world.
*** One of the core games in the ''Old World of Darkness'' is ''[[TabletopGame/WerewolfTheApocalypse Werewolf: ]]'''[[TabletopGame/WerewolfTheApocalypse The Apocalypse]]'''''.
** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' His own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Him so much.
** Over in the New, the God-Machine Chronicles establish that the world is run by a defective [[EldritchAbomination god-computer]] that is clumsily flailing at keeping the status quo, but isn't all that good at it.
** Also in the New, the magical conspiracy that controls large parts of the mortal world is run by literal living symbols of tyranny and oppression. And it's not like its members are fooling themselves about it either. At least the old [[TabletopGame/MageTheAscension Technocracy]] had plenty of [[WellIntentionedExtremist Well Intentioned Extremists]]; here, it's stated that being a well-intentioned Seer of the Throne is ''all but impossible''.
* ''TabletopGame/{{Paranoia}}'' is a Dystopian setting. The players are low-level troubleshooters trapped in the post-apocalyptic Alpha Complex, whose job it is to seek out and destroy mutants and members of traitorous secret societies for the dictatorial Friend Computer. Every PC has a mutant power and is a member of a secret society, and is therefore a traitor just like the ones they're hunting. The experimental weapons they are assigned constantly backfire and explode. Alpha Complex itself is a crumbling deathtrap. The game provides everyone with several backup clone bodies because it ''has'' to, just to keep the players in the game; both terminations and accidental deaths are inevitable and frequent. The whole
thing to good guys is PlayedForLaughs in "Classic" and "Zap" mode, though there's also a "Straight" mode that plays the whole thing [[PlayedForDrama for all the drama a dystopian world can offer]].
* Polish RPG ''Neuroshima'' introduces a [[AfterTheEnd postapocalyptic USA]] in which most of cities
are screaming racists, destroyed, the earth, air and water are polluted, the north has been taken over by Moloch (a gigantic intelligent machine that is slowly expanding and turns humans into mad cyborgs or -- worst mutants), the south was taken over by Neojungle full of monstrous beasts, there are bands of humans rampaging through the world as well as strange tornadoes that are sources of strong narcotics, and the economy has returned to pre-money times. There are four "colors" on which you can play that mostly determine which way of dying is dominant among people. At "Steel" most of them are [[CrazySurvivalist obsessed with defending themselves from all threats no matter the cost]]. At "Rust" they are nihilistic and see life after the end as nothing but prolonged dying. At "Mercury" humans have completely lost control of the situation and hide in fear of all -- Tharkold, basically a high-tech (and equal-opportunity) version rampant monstrosities, desperately trying to survive. Only "Chrome" is somehow optimistic, because people decided that since they're doomed anyway, they would rather [[WhileRomeBurns spend the rest of ''Literature/{{Gor}}''.their life at endless hedonistic party than die crying]].
* ''TabletopGame/{{Rifts}}'' takes place roughly 300 years [[AfterTheEnd after a minor nuclear exchange]] jump-started a [[FromBadToWorse chain reaction]] that resulted in the Earth becoming a magical nexus point for the [[{{Multiverse}} Megaverse]]. Tears in time and space (the eponymous Rifts) open randomly across the globe, dropping willing and unwilling being onto various parts of the globe, from fantasy creatures to [[StarfishAliens weird aliens]] to literal demons and worse. Atlantis has reappeared from a dimensional limbo (altering coastlines to the point that Australia is half underwater) and is inhabited by an EldritchAbomination and its legions of slaves and servant races. Humanity has just finally clawed itself out from barbarism and is starting to reclaim portions of the world. Unfortunately, the ones who seem best able to do it are [[TheEmpire the Coalition States]], who have a huge hate-on toward anyone and anything nonhuman, magical or both; and who consider literacy and reading to be dangerous.
** It was even worse during the 300 year Dark Age that predated the beginning of the P.A. (Post Apocalypse) Calendar. [[note]] To give an idea of the time frame, the Coming of the Rifts occurred on December 21st, 2098. The P.A. Calendar, marking the end of the Dark Age and the beginning of Humankind's rise from chaos, was established by the Coalition States in 2287. The original Core Book was set in the year 101 P.A. (2387), and the books have since then progressed to the year 109 P.A.[[/note]] During the Dark Age, and especially in the beginning, Rifts opened pretty much on an hourly basis, Ley Line Storms (overflows of magic energy that cause all sorts of mystical mayhem) were more or less constant, and the fracturing of [[NegativeSpaceWedgie dimensional energies]] wreaked havoc on the weather, and caused other disasters like the eruption of the Yellowstone Park supervolcano, covering North America in ash. Russia experienced 80 years of perpetual winter, and pretty much everywhere else on Earth fared just as badly. Among the lucky ones were people who were Rifted into the future, such as the [[strike: Royal Canadian Mounted Police]] Tundra Rangers and two cities in Japan, who only had to deal with the aftermath of the destruction. A lot of this is covered in the sourcebook/standalone RPG ''Chaos Earth'' takes place roughly two weeks after the Coming of the Rifts.



* ''TabletopGame/{{Traveller}}'' in its second edition ''[=MegaTraveller=]'' had as its MetaPlot an ongoing civil war called "the Rebellion" that was slowly destroying the setting's Third Imperium. The ''Hard Times'' source book late in the line had rules for declining technology levels, with some entire worlds dying off when they could no longer fix the machines producing their breathable air, when a nuclear plant could no longer be serviced, or by no-longer-curable disease. Large areas of space were declared unsafe for any civilized traffic because they were either war zones in the ongoing "Rebellion" or infested with SpacePirates. It also featured stories of the "Doom Trade" - unscrupulous types who owned starships and charged entire life savings to get refugees to safer planets, and then often didn't bother to take them anywhere once they had their money. By the next edition interstellar civilization had completely collapsed except in a few small enclaves and the new setting was AfterTheEnd.

to:

* ''TabletopGame/{{Traveller}}'' The ''TabletopGame/SavageWorlds'' setting of ''TabletopGame/{{Winterweir}}'' is set in its second edition ''[=MegaTraveller=]'' had as its MetaPlot an ongoing civil war called "the Rebellion" a world where Demons routinely enter the world to eat people and steal souls, the angels are manipulative bastards who engage in mind control, the gods are aloof and amoral entities with only two that was slowly destroying genuinely give a crap about anyone, and nearly every nation in the game is at each other's throat. This doesn't even bring up the class, racial, and religious conflicts that define the setting's Third Imperium. The ''Hard Times'' source book late in the line had rules for declining technology levels, with some entire worlds dying off when they could no longer fix the machines producing their breathable air, when a nuclear plant could no longer be serviced, or by no-longer-curable disease. Large areas of space were declared unsafe for any civilized traffic because they were either war zones in the ongoing "Rebellion" or infested with SpacePirates. It also featured stories of the "Doom Trade" - unscrupulous types who owned starships and charged entire life savings to get refugees to safer planets, and then often didn't bother to take them anywhere once they had their money. By the next edition interstellar civilization had completely collapsed except in a few small enclaves and the new setting was AfterTheEnd.politics.



* ''TabletopGame/Cyberpunk2020'' shares the same description of Shadowrun above minus the fantasy part, with the world heading to an ecological meltdown and the stock market being described as walking in the razor's edge between prosperity --for some, that is and another meltdown this one economical. The worst places to live there include the Middle East --a nuked wasteland with the winds carrying rumors of Jihad, and South America --broken between military juntas, drug dealers, and the like.

to:

* ''TabletopGame/Cyberpunk2020'' shares Spears of the Dawn: The first words of the rulebook are "It is a time of suffering." The Five Kingdoms are in constant danger of a border conflict or an intrigue breaking out into war. The [[HumanoidAbomination Night Men]] are getting ready to march on the Three Lands, and can probably only be repelled by HumanSacrifice. The [[{{Mummy}} Eternal]] are also getting ready to march, and as their name implies they can't be put down permanently by any means short of [[KillItWithFire complete incineration]]. The various heroes will, at best, bring strange new ideas like "gender equality"; at worst, they'll become roving bands of brigands. All of the Kingdoms have a tradition of "remarkable people" that amounts to either HeroInsurance, "ScrewTheRulesIHaveANuke", or "MightMakesRight".
* ''TabletopGame/{{Traveller}}'' in its second edition ''[=MegaTraveller=]'' had as its MetaPlot an ongoing civil war called "the Rebellion" that was slowly destroying the setting's Third Imperium. The ''Hard Times'' source book late in the line had rules for declining technology levels, with some entire worlds dying off when they could no longer fix the machines producing their breathable air, when a nuclear plant could no longer be serviced, or by no-longer-curable disease. Large areas of space were declared unsafe for any civilized traffic because they were either war zones in the ongoing "Rebellion" or infested with SpacePirates. It also featured stories of the "Doom Trade" - unscrupulous types who owned starships and charged entire life savings to get refugees to safer planets, and then often didn't bother to take them anywhere once they had their money. By the next edition interstellar civilization had completely collapsed except in a few small enclaves and the new setting was AfterTheEnd.
* ''TabletopGame/{{Twilight 2000}}'', which is set in Europe after a limited nuclear war. If the players make it home to America they find that things aren't much better there, with the government split into "civgov" and "milgov", and both factions fighting a civil war against the "New America" religious survivalist nutcases. ''TabletopGame/TwentyThreeHundredAD'', set in
the same description of Shadowrun above minus the fantasy part, with universe three centuries later, reveals that the world heading eventually recovered.
* The West End Games RPG ''{{TabletopGame/TORG}}'' was set on our own Earth immediately after multiple hostile universes invaded in rapid succession. As if that wasn't enough, these universes brought their own physical and [[TheoryOfNarrativeCausality narrative]] laws with them ''and'' [[PatchworkWorld transformed]] the areas their invasions hit into a miniature version of their home. If you aren't lucky enough
to an ecological meltdown find yourself someplace relatively safe, like a slightly-higher-tech Japan or pulp fiction, you could find yourself catapulted back into a Stone Age ruled by lizard-men, a fascist theocratic France ruled by a Cyber-Pope, a GothicHorror world where the closest thing to good guys are screaming racists, or -- worst of all -- Tharkold, basically a high-tech (and equal-opportunity) version of ''Literature/{{Gor}}''.
* The term "Crapsack World" barely does justice to the setting of ''TabletopGame/UnhallowedMetropolis''. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level,
and the stock market rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.
* Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''TabletopGame/{{Warhammer 40000}}'' [[PrecisionFStrike fucking]] '''''sucks'''''. Seriously, it's to the point the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens, and bad enough that ''a brand new word'' was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". Let's count the ways, shall we?:
** To emphasize how shitty life is in this universe, let's cover some of the biggest {{Wide Eyed Idealist}}s of the entire setting: The [[DarkMessiah Emperor of Mankind]], the [[LawfulGood Salamanders, Ultramarines]], [[ChaoticGood Space Wolves]] and [[WellIntentionedExtremist the Tau.]]
*** While undeniably heroic by ''40K'' standards, the former four are still [[FantasticRacism xenophobic]], [[KnightTemplar totalitarian]], [[KillEmAll ruthless]] fundamentalists who, [[WouldNotShootACivilian despite noble qualities]], are still the atypical [[ANaziByAnyOtherName Space Nazis]] the Imperium is infamous for. They launched a galaxy-wide military campaign to [[JoinOrDie reunite humanity]] and exterminate the aliens. The Space Marines, humanity's greatest warriors, are inventions by the Emperor from [[ChildSoldiers children]] that get [[BioAugmentation stuffed with new organs]] and brainwashed into UndyingLoyalty. Space Marines precursors, Thunder Warriors? Wiped to the last men once they were no longer needed. One of the Horus Heresy novels even comments that [[BigBad Horus]] guides the Great Crusade less ruthlessly than his father did. The aforementioned GodEmperor originally wanted to create a [[UtopiaJustifiesTheMeans Human-ruled superpower centered around science and progress]], but his idealism backfired upon him when he was betrayed by his own sons and now his [[AndIMustScream soul is used as a living psychic beacon to navigate through Hell while witnessing said Imperium degenerate into totalitarian ignorance and superstition]] where existing technology is considered almost magical and where his own philosophy of scientific enlightenment is condemned as Heresy in his own name.
*** The Tau are DirtyCommies - they will accept all cultures and races into their federation, but to spread their ideal of the Greater Good they will absorb and conquer any rival states through complete military force, and others who don't consent are immediately subjected to genocide, slavery, concentration camps, death camps or brainwashing facilities straight out of [[Literature/NineteenEightyFour 1984.]]
*** And the worst part of it all? Most of this behavior is ''necessary'' in this universe. Yes, if you truly want to make the world a better place, you have to become a fanatical extremist that would be a ByronicHero[=/=]DarkMessiah at best or a KnightTemplar at worst in ''any'' other setting, but here, it's the ''heroic'' way of doing things. [[BlackAndGreyMorality Yep, it's that kind of universe, folks.]]
** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons go when they die? ''The souls of every human in the universe'' pass through there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemons from stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
** And thanks to an accident by SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them need to stave off dying for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make gut-wrenching sacrifices, including manipulating civilizations into destroying each other (and in one case torturing other species as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.
** On top of that, the Chaos Gods themselves? [[AlwaysABiggerFish They're dwarfed in scale completely by even Greater Older Ones that make Chaos shit themselves in terror,]] such as an ancient race of overpowered robotic zombie {{Omnicidal Maniac}}s created to harvest tasty souls to appease the addiction of their Star-Gods, and an intergalactic HiveMind of a constantly-evolving constantly-hungry HordeOfAlienLocusts that [[AdaptiveAbility adapt to anything used against it]] and [[ZergRush devour every biomass in its path to convert these into ever more of themselves]]. The only ones who have anything closest to happiness is a race of [[OurOrcsAreDifferent psychic savages who kill and pillage]] everybody else and each other because it's built into their genetic code... [[BloodKnight and because it's fun]]. In this universe,
being a kind, compassionate, and curious person ''will'' result in you getting {{Mind Rape}}d or literally tentacle-raped by a daemon, and tearing open a portal to hell roughly the size of your planet. "An open mind is like a fortress, with its gates unbarred and unguarded."
** The introduction at the start of the Warhammer 40,000 novels is a pretty good summary of how crapsack the setting is:
---> "It is the 41st Millenium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet Even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his warriors are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrade in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold the ever-present threat from aliens, heretics, mutants - and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being an agent of the EternalRecurrence who is acting out only because it's past time that this galaxy died out and gave new civilisations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point that it's time to wipe the slate clean]]. Except the only reason for his reason to exist is ''because he's acting out in the first place.''
*** ''[[ShootTheDog BLAM]]''
** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{grimdark}}" ''actually warrants the possibility of living a perfectly normal and happy life.'' For all the sheer hopelessness of the 410th century, it's actually not ''too'' bad at some points.
*** The extreme majority of the Imperium's worlds, aptly named Imperial Worlds or Civilized Worlds, are basically utopian and those are the planets nearly all humans live on. The grimdark stuff happens in the underhives of Hive Worlds (which is the low/bottom levels of the arcologies) or on battlefields or on the generally rare tyrannies on a few Imperial Worlds (each world is nearly entirely self-governed). So, the odds of any human born into 40k actually experiencing anything remotely grimdark are actually extremely low. Far lower than on Earth, even, considering outside of the few First World countries you're probably going to wonder how anyone can live the way they do.
*** Even more interestingly, despite having the greatest deal of problems as far as species go, Humans actually got the long end of the stick regarding the afterlife. Yes, the only way to experience a peaceful afterlife ''would'' be to worship the Emperor blindly, but even those who don't and are dragged to [[{{Hell}} the Warp]] will only be present for a short period of time thanks to the middling warp presence humans have before dissipating completely, either to [[{{Reincarnation}} create a new life in this universe or another]] or to be [[EarnYourHappyEnding finally free of the suffering of the universe.]] Compared to what the Eldar [[FateWorseThanDeath have to deal with post-mortem]], that actually isn't that bad of a deal.
* ''TabletopGame/{{Warhammer}}'' is an archetypal Crapsack World -- a world doomed to be destroyed by Chaos and its minions, themselves {{Eldritch Abomination}}s. The world is grim and dark, inhabited by uncaring Lizardmen, haughty and snobbish High Elves, insanely bloodlusty Dark Elves, sullen and xenophobic Wood Elves; nasty, brutish and violent humans who come in a variety of flavours: [[KnightTemplar Bretonnians]], Empire or just about any other kind of evil Human you can imagine; cannibal Halflings; grudgy, implacable and fatalistic Dwarves, boorish Goblins, bullyish Orcs, amoral and gluttonous Ogres, treacherous and wildly breeding Skaven ratmen, two types of Undead --Tomb Kings (mummies, skeletons and zombies) and Vampire Counts (your local Draculas) -- and, of course, the insane Chaos. Of course, a Crapsack World requires to be ruled by JerkassGods -- all the deities of the ''Warhammer'' world reflect the half-emptiness of the world itself. The End Times supplement takes this trope UpToEleven, culminating in [[spoiler: a third Warp Rift opening and the subsequent [[ApocalypseHow annihilation of the entire world by the Chaos Gods]]]].
** Even by ''Warhammer'' standards, Sylvania is
described as walking a nasty place to be. The woods are haunted by ghouls, spectres and bloodthirsty monsters. The vampire nobility lord over (and prey on) a helpless populace who constantly live in fear, tending skinny pigs and meagre crops by day and hiding behind heavy oak doors with multiple bolts and incantations to all manner of gods by night. Being outside on a winter's night is said to be almost certain death, and summer is only a little safer.
** At which point, somewhat surprisingly, [[WorldHalfFull it gets better]]. In ''Age of Sigmar'', virtually every faction finally puts aside its squabbles to form a (still very uneasy, and very short-lived
in the razor's edge between prosperity --for some, case of Undead) alliance against Chaos, which, for the first time, they stand a chance at defeating. If you find yourself not believing it's ''Warhammer'', you're not alone.
** ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' is the same, but the players are ''in'' it.
** The spin-off ''TabletopGame/BloodBowl'' is set in an AlternateUniverse of ''Warhammer'' where an American football-esque BloodSport called Blood Bowl became SeriousBusiness enough to make war obsolete because everyone just wants to play the game instead. The rulebooks lampshades just how ''terrible'' life must be in
that is universe for a game like Blood Bowl (where deaths on the pitch are common, rampant hooliganism causes hundreds of injuries each game and another meltdown this one economical. chainsaws, pit traps and high explosives are a common feature in the game) to become popular. On the plus side, all that terrible stuff from the original ''Warhammer'' present is mostly PlayedForLaughs.
** ''TabletopGame/{{Mordheim}}''. It's a CrapsackWorld ''by Warhammer standards''. Basically, Mordheim was once the Empire's top WretchedHive until a wyrdstone comet smashed into it and obliterated it.
The worst places to live there include people who weren't killed by the Middle East --a nuked wasteland blast went insane and murdered each other in a colossal psychotic orgy of violence. The whole place is seeped by dark energy and it might possibly be alive... ''and very malicious''. [[MindScrew You'll see all kinds of terrifying, weird, mind-bending shit there]]: blood, dismembered limbs, faeces, fleshy outgrowths coming out of the walls, giant glowing maggots crawling on the rooftops, carriages with the winds carrying rumors skinned bodies of Jihad, the horses riding atop while the dead bodies of the previous human occupants kneel in the bridles at the front, and South America --broken between military juntas, drug dealers, bodies hanging from the windows and rooftops with little indication as to whether they were [[CruelAndUnusualDeath alive]] or [[DeadGuyOnDisplay dead]] when they were put up there. Ghastly spirits haunt the like.abandoned houses and daemons and Chaos ogres roam the streets, killing everyone and everything they cross. Few survivors still live in the city and all of them are forever scarred both physically and mentally, and some of these wretches are so insane that they offer assistance to the vampires who come to the city in search of the comet's fragments for their foul necromantic designs, just to survive. And the undead are not all you have to deal with: the fabled Skaven are said to lurk in the shadows, picking wyrdstone and bones to gnaw on, then there's the [[KnightTemplar religious fanatics]] flocking to the city to "purge" it (which means killing everything within miles of the place and smashing the city down to the last brick), and last but certainly not least is the cult who operate from the pit in the centre of the city where the comet struck and worship [[EldritchAbomination some entity of horrific evil]] the impact has woken up. You even have to compete with your fellow lowlife mercenaries in cloak-and-dagger street combat to capture the wyrdstone for unscrupulous Imperial nobles because they offer you a quick buck in exchange for the stuff, for Sigmar only knows what reason. The city's only possible salvation lies in a handful of completely beleaguered and outnumbered women warrior monks operating out of their fortress over the river Stirn, trying to rescue whoever they can and keeping the wyrdstone out of the wrong hands. Welcome to [[VideoGame/MordheimCityOfTheDamned the city of the damned]], enjoy your stay.
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Edited the 40K bit for humorous effect/punctuation. Feel free to undo if you wish.


* Life in the universe of ''TabletopGame/{{Warhammer 40000}}'' '''''sucks'''''. Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens. It's bad enough that a brand new word was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}".

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* Life in the universe of ''TabletopGame/{{Warhammer 40000}}'' '''''sucks'''''. Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''TabletopGame/{{Warhammer 40000}}'' [[PrecisionFStrike fucking]] '''''sucks'''''. Seriously, it's to the point the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens. It's denizens, and bad enough that a ''a brand new word word'' was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}"."{{Grimdark}}". Let's count the ways, shall we?:
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While an early throw away line refers to God as being both male and female, the text the example is referring to consistently used the male pronoun.


** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' His own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Her so much.

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** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' His own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Her Him so much.
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While an early throw away line refers to God as being both male and female, the text the example is referring to consistently used the male pronoun.


** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' [[LittleMissAlmighty Her]] own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Her so much.

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** The explanation given in ''TabletopGame/DemonTheFallen'' is that {{God}} deliberately ''broke'' [[LittleMissAlmighty Her]] His own creation at the beginning of the War of Wrath, robbing it of perfection (which included the ability to perfectly regenerate). Hence, the world has deteriorated to its current state over the millenia. This is one of the reasons most Fallen hate Her so much.
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* As you'll probably notice, this is something of a staple for most non-historical war games. Beyond the inevitable creative effects of GamesWorkshop's many years of market domination, there's a fairly simple reason - your armies need a reason to be fighting, and any setting with that much war is probably going to suck to live in.
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** TabletopGame/ForgottenRealms largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priests can cure your diseases, even bring you back from death, bards travel around to entertain, there's even a bit of MagiTech. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, or tortures for a few centuries, and then sent to be front line fodder in the blood war, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing in said wall. [[SarcasmMode A winner is you.]]

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** TabletopGame/ForgottenRealms largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priests can cure your diseases, even bring you back from death, bards travel around to entertain, there's even a bit of MagiTech.{{Magitek}}. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, or tortures for a few centuries, and then sent to be front line fodder in the blood war, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing in said wall. [[SarcasmMode A winner is you.]]
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** TabletopGame/ForgottenRealms largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priets can cure your diseases, even bring you back from death, bards travel around to entertain, there's even a bit of MagiTech. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, or tortures for a few centuries, and then sent to be front line fodder in the blood war, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing. [[SarcasmMode A winner is you.]]

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** TabletopGame/ForgottenRealms largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priets Priests can cure your diseases, even bring you back from death, bards travel around to entertain, there's even a bit of MagiTech. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, or tortures for a few centuries, and then sent to be front line fodder in the blood war, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing.nothing in said wall. [[SarcasmMode A winner is you.]]
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* ''TabletopGame/Cyberpunk2020'' shares the same description of Shadowrun above minus the fantasy part, with the world heading to an ecological meltdown and the stock market being described as walking in the razor's edge between prosperity --for some, that is and another meltdown this one economical. The worst places to live there include the Middle East --a nuked wasteland with the winds carrying rumors of Jihad, and South America --broken between military juntas, drug dealers, and the like.
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*** One of the core games in the ''Old World of Darkness'' is ''[[TabletopGame/WerewolfTheApocalypse Werewolf: ]]'''[[TabletopGame/WerewolfTheApocalypse The Apocalypse]]'''''.
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* ''TabletopGame/{{Shadowrun}}'' is essentially what would happen if you mixed CyberPunk with HighFantasy, and the Cyberpunk won; the {{Mega Corp}}s are deeply entrenched, completely amoral super-states who would happily kill the world for the bottom line, the lassiez-faire capitalism has resulted in a fundamentally rigid and ruthless social structure, and that's before you get into the fact that the return of magic has also led to things like [[BlackMagic toxic magicians]], [[BugWar insect spirits]], and what happens when you give evil, greedy humans access to them. The only people who can make a difference are shadowrunners, and they fundamentally depend on mercenary work from the megas to keep food on the table.
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Removing out-of-universe Not Making This Up Disclaimer invocation.


** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible - no, seriously. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{Grimdark}}" ''[[NotMakingThisUpDisclaimer actually warrants the possibility of living a perfectly normal and happy life.]]'' For all the sheer hopelessness of the 410th century, it's actually not ''too'' bad at some points.

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** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible - no, seriously.horrible. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{Grimdark}}" ''[[NotMakingThisUpDisclaimer actually "{{grimdark}}" ''actually warrants the possibility of living a perfectly normal and happy life.]]'' '' For all the sheer hopelessness of the 410th century, it's actually not ''too'' bad at some points.
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Further clean-up.


* Life in the universe of ''TabletopGame/{{Warhammer 40000}}'' '''''sucks'''''. Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens. It's bad enough that a brand new word was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". [[SarcasmMode Have fun!]]

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* Life in the universe of ''TabletopGame/{{Warhammer 40000}}'' '''''sucks'''''. Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens. It's bad enough that a brand new word was invented to describe the sheer hopelessness of the setting, aptly named "{{Grimdark}}". [[SarcasmMode Have fun!]]



** And thanks to an accident by SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them need to stave off dying for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make [[MoralEventHorizon gut-wrenching sacrifices]], including manipulating civilizations into destroying each other (and in one case torturing other species as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.

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** And thanks to an accident by SpaceElves, [[FromBadToWorse that Hell has broken loose]]. The only reason why said Space Elves have it worse than humans is that the few remnants of them need to stave off dying for a ''bit'' longer, since for them dying instantly means absorption into a disgusting vortex of [[FateWorseThanDeath eternal torture, humiliation and rape]] by what is the living manifestation of every soul's suffering and sensation. It is completely necessary for them to make [[MoralEventHorizon gut-wrenching sacrifices]], sacrifices, including manipulating civilizations into destroying each other (and in one case torturing other species as sacrifice to appease said god of pain), just so that they can save one of their own from their perpetual fate.
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Removing out-of-universe Word Cruft.


* Holy [[PrecisionFStrike fucking]] shit, does life in the universe of ''TabletopGame/{{Warhammer 40000}}'' '''''suck.''''' Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens. It's bad enough that a ''[[NotMakingThisUpDisclaimer brand new word was invented to describe the sheer hopelessness of the setting]]'', aptly named "{{Grimdark}}". [[SarcasmMode Have fun!]]

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* Holy [[PrecisionFStrike fucking]] shit, does life Life in the universe of ''TabletopGame/{{Warhammer 40000}}'' '''''suck.''''' '''''sucks'''''. Between the eternally warmongering, xenophobic and corrupt factions fighting for the remains of the galaxy ([[OurOrcsAreDifferent one of which literally exists for the sole purpose of killing and looting]]), the [[CorruptChurch poverty-ridden heresy-crushing Imperium of Man]] [[ObstructiveBureaucrat (whose bureaucracies]] [[FeudalFuture and feudal orders do spend a lot of their time fighting each other)]], and the [[HyperSpaceIsAScaryPlace infernal nightmare Warp]] infested by [[EldritchAbomination the Ruinous Powers of Chaos]] and their [[TheLegionsOfHell ravenous insane Daemonic apostles]], life in the universe of ''40K'' seems to be exclusively designed to invoke [[CosmicPlaything as much misery and suffering as humanly possible]] out of the universe's denizens. It's bad enough that a ''[[NotMakingThisUpDisclaimer brand new word was invented to describe the sheer hopelessness of the setting]]'', setting, aptly named "{{Grimdark}}". [[SarcasmMode Have fun!]]
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*** The extreme majority of the Imperium's worlds, aptly named Imperial Worlds or Civilized Worlds, are basically utopian and those are the planets nearly all humans live on. The grimdark stuff happens in the underhives of Hive Worlds (which is the low/bottom levels of the arcologies) or on battlefields or on the generally rare tyrannies on a few Imperial Worlds (each world is nearly entirely self-governed). So, the odds of any human born into 40k actually experiencing anything remotely grimdark are actually extremely low. Far lower than on Earth, even, considering outside of the few First World countries you're probably going to wonder how anyone can live the way they do.
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** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being an agent of the EternalRecurrence who is acting out only because it's past time that this galaxy died out and gave new civilisations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point that it's time to wipe the slate clean]].

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** How crapsack is 40K? Tzeentch, the utterly amoral Eldritch Abomination who plots countless schemes to bring endless misery to the universe ForTheEvulz, and is basically [[Franchise/CthulhuMythos Nyarlathotep]] turned UpToEleven, is the resident ''God of Hope'' of all things. While the [[PlagueMaster God of Disease and Decay]], Nurgle, comes off as AffablyEvil by comparison. The revelation of being an agent of the EternalRecurrence who is acting out only because it's past time that this galaxy died out and gave new civilisations a chance to rise from the ruins not only makes him ''more'' sympathetic, [[VillainHasAPoint it's hard not to see his point that it's time to wipe the slate clean]]. Except the only reason for his reason to exist is ''because he's acting out in the first place.''
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Spelling correction as well as correction about what the Warp is in 40k in regards to souls


** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' <s>That Hell where all daemons go when they die? ''The souls of every human in the universe'' pass thorugh there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemosn frome stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.

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** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' <s>That That Hell where all daemons go when they die? ''The souls of every human in the universe'' pass thorugh through there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemosn frome daemons from stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
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** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' <s>That Hell where all daemons go when they die? ''The souls of every human in the universe'' are stored in there. ''No exceptions.''</s> The Warp (a.k.a Sea of Souls) is what souls pass through on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.

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** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' <s>That Hell where all daemons go when they die? ''The souls of every human in the universe'' are stored in there. ''No exceptions.''</s> The Warp (a.k.a Sea of Souls) is what souls pass through thorugh there on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. Faith and the Emperor protects human souls passing through to prevent daemosn frome stealing them. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
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** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That Hell where all daemons go when they die? ''The souls of every human in the universe'' are stored in there. ''No exceptions.'' The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.

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** [[CosmicHorrorStory Really, you can't expect much else in a world]] where [[HyperspaceIsAScaryPlace Faster Than Light Travel means literally going through Hell]] infested by Chaos Daemons willing to [[MindRape rape your mind and soul]] in countless different painful ways if you dare go in without protection, sanity checks, close-minded religious dogmatism and the use of said Emperor's living soul ([[PoweredByAForsakenChild powered by the agonizing deaths of psykers sacrificed for his life support]]) as a lighthouse. ''And said Chaos Gods are the twisted excessive manifestations of our very own emotions.'' That <s>That Hell where all daemons go when they die? ''The souls of every human in the universe'' are stored in there. ''No exceptions.'' ''</s> The Warp (a.k.a Sea of Souls) is what souls pass through on their way to an unknown destination on the other side of the Warp. The only souls that stay there are the ones captured by daemons. The god of Hope? ''A ManipulativeBastard even by 40k standards.'' If you're a good curious person? You get sent there ''sooner'' with the next pirate or bandit raid, rampaging monster or invading army. That said, the collective misery of the inhabitants of the real world manifests in the Warp as Gods, who then scheme to cause more chaos in the Real World, resulting in a vicious cycle of neverending melancholy both in and out.
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* ''TabletopGame/CrimsonSkies'' has the place once called the United States of America [[BalkanizeMe now divided in separate nations]] inhabited by sky pirates, corrupt politicians, xenophobic Indian tribes and KnightTemplar sky militias. Goes FromBadToWorse as most crapsack worlds do since UsefulNotes/WorldWarII is approaching and the European powers are encroaching into the Western hemisphere in search for allies. Or so they say...

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* ''TabletopGame/CrimsonSkies'' has the place once called the United States of America [[BalkanizeMe [[DividedStatesOfAmerica now divided in separate nations]] inhabited by sky pirates, corrupt politicians, xenophobic Indian tribes and KnightTemplar sky militias. Goes FromBadToWorse as most crapsack worlds do since UsefulNotes/WorldWarII is approaching and the European powers are encroaching into the Western hemisphere in search for allies. Or so they say...
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** Even by ''Warhammer'' standards, Sylvania is described as a nasty place to be. The woods are haunted by ghouls, spectres and bloodthirsty monsters. The vampire nobility lord over (and prey on) a helpless populace who constantly live in fear, tending skinny pigs and meagre crops by day and hiding behind heavy oak doors with multiple bolts and incantations to all manner of gods by night. Being outside on a winter's night is said to be almost certain death, and summer is only a little safer.
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* In another Polish RPG, ''Monastyr'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who may be more scientifically progressive than their real life counterparts, but also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].

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* In another Polish RPG, ''Monastyr'' (''Monastery'', sometimes called [[FanNickname Warhammer Fantasy's Little Brother]]), humanity was once the chosen race of their local CrystalDragonJesus, but got tricked by other races, that are evil by default, to pay tribute to a GodOfEvil (local equivalent of {{Satan}}), for which their jealous god condemned them to thousands of years of being enslaved by other races and only relatively recently sent the Prophet, who set them free. Since then, humanity has at endless war with the primitive evil races, everything is controlled by the Church and Inquisition, who may be more scientifically progressive than their real life counterparts, but are also very militaristic and merciless and yet are the only thing saving people from magic, which in this world is [[MagicIsEvil a soul-stealing demonic force]].
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** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible - no, seriously. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{Grimdark}}" ''[[NotMakingThisUpDisclaimer actually warrants the possibility of living a perfectly normal and happy life.]]'' For all the sheer hopelessness of the 41th century, it's actually not ''too'' bad at some points.

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** Rather ironically, despite being the UrExample as far as Tabletop [[CrapsackWorld Crapsack Worlds]] go, it isn't ''all'' horrible - no, seriously. While totalitarian planets ruled by the Imperium are undoubtedly the norm, there are a decent amount of planets that are not only completely peaceful, but actually have a reasonably fair democracy in place: as long as you don't do anything that'll be considered heretical by the government, and as long as your planet doesn't become subject to a massive earth-shattering battle, the odds are very likely you'll live a happy, contented life. No, really; the very setting that's [[BuffySpeak Crapsacky]] enough to create the term "{{Grimdark}}" ''[[NotMakingThisUpDisclaimer actually warrants the possibility of living a perfectly normal and happy life.]]'' For all the sheer hopelessness of the 41th 410th century, it's actually not ''too'' bad at some points.

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* ''TabletopGame/{{Twilight 2000}}'', which is set after post-nuclear holocaust Europe.

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* ''TabletopGame/{{Twilight 2000}}'', which is set in Europe after post-nuclear holocaust Europe. a limited nuclear war. If the players make it home to America they find that things aren't much better there, with the government split into "civgov" and "milgov", and both factions fighting a civil war against the "New America" religious survivalist nutcases. ''TabletopGame/TwentyThreeHundredAD'', set in the same universe three centuries later, reveals that the world eventually recovered.


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* ''TabletopGame/{{Traveller}}'' in its second edition ''[=MegaTraveller=]'' had as its MetaPlot an ongoing civil war called "the Rebellion" that was slowly destroying the setting's Third Imperium. The ''Hard Times'' source book late in the line had rules for declining technology levels, with some entire worlds dying off when they could no longer fix the machines producing their breathable air, when a nuclear plant could no longer be serviced, or by no-longer-curable disease. Large areas of space were declared unsafe for any civilized traffic because they were either war zones in the ongoing "Rebellion" or infested with SpacePirates. It also featured stories of the "Doom Trade" - unscrupulous types who owned starships and charged entire life savings to get refugees to safer planets, and then often didn't bother to take them anywhere once they had their money. By the next edition interstellar civilization had completely collapsed except in a few small enclaves and the new setting was AfterTheEnd.
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** TabletopGame/ForgottenRealms largely subverts this, since Toril is generally pretty decent for a world in MedievalStasis. Priets can cure your diseases, even bring you back from death, bards travel around to entertain, there's even a bit of MagiTech. Life ain't so bad. Life, that is. When you die, you are either claimed by one of the gods, one of the fiends, or thrown in the Wall of the Faithless. If the gods get you, you are stripped of your individuality and sent to serve them for eternity. If the fiends get you, you are either stripped by your personality and sent to be front line fodder in the blood war, or tortures for a few centuries, and then sent to be front line fodder in the blood war, depending on who gets you, the demons or devils. If you were [[FlatEarthAtheist dumb enough]] to not believe in anything, you get to spend eternity slowly dissolving into nothing. [[SarcasmMode A winner is you.]]
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* ''Twilight: 2000'' which is set after post-nuclear holocaust Europe.

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* ''Twilight: 2000'' ''TabletopGame/{{Twilight 2000}}'', which is set after post-nuclear holocaust Europe.Europe.

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