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* ''VideoGame/Ratchet&ClankFutureToolsOfDestruction'' introduced the idea that Ratchet's race, Lombaxes, were functionally extinct, and Ratchet was the LastOfHisKind. Many fans pointed out that this didn't make sense, because ''VideoGame/RatchetAndClankGoingCommando'' had seemingly featured a different Lombax, Angela, without any implication that she and Ratchet were the last of their species. ''VideoGame/RatchetAndClankFutureACrackInTime'' attempted to patch this by having a pair of radio announcers acknowledge that Angela exists and is indeed a Lombax. However, one of the main reasons given in ''Tools'' to prove Ratchet was the last one was that he'd never seen another one, a claim he didn't contest. Prior to this, one could maybe assume that this meant the ''Future'' trilogy was a SoftReboot and Angela didn't actually exist in its continuity, but now she does, so the whole thing no longer works. Even worse, ''VideoGame/RatchetAndClankRiftApart'' shows a female Lombax, Rivet, that is much smaller than Angela and sports a tail, something the radio broadcast specifically mentioned as an indicator of male versus female Lombaxes. Fans have given up trying to find a solution that makes sense at this point.
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Persona 5 Royal vs Strikers Issue

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** Whether or not ''Persona 5's'' rerelease ''Royal'' and ''VideoGame/Persona5Strikers'' contradict each other is a major source of contention among fans. ''Strikers'' is a sequel to the plot of ''Persona 5'' and started development before ''Royal'' (but was ultimately released after it,) so the characters of Kasumi[[spoiler:/Sumire]] and [[spoiler:Goro Akechi (because he is only suggested to have survived in the re-release)]] do not appear and are not referred to at all. Some fans believe this means that ''Strikers'' is a sequel to the original only and so ''Royal'' is not canon...except for the fact that ''Strikers'' briefly mentions [[spoiler: the group entering a palace in the month of February]], something that only happened in ''Royal.'' This could be continuity nod towards ''Royal'', a mistake, or too vague to even worry about. Until Atlus releases another followup clarifying the issue the continuity of all three ''Persona 5'' games is slightly unclear.
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** The hypersleep chamber has no evidence of fire damage, despite being burned so irrevocably in the film (as a result of the facehugger causing a fire as it attempted to break into one of the chambers) that it required an evacuation of the EEV module to save the crew. In the game, the facehugger never detaches itself from Ripley, and the cryopods are ejected due to a gunfight that breaks out between Stone, Turk and the W-Y commandos.

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** The hypersleep chamber has no evidence of fire damage, despite being burned so irrevocably in the film (as a result of the facehugger causing a fire as it attempted to break into one of the chambers) that it required an evacuation of the EEV module to save the crew. In the game, the facehugger never detaches itself from Ripley, and the cryopods are ejected due to a gunfight that breaks out between Stone, Turk Turk, and the W-Y commandos.



* ''VideoGame/CallOfDutyBlackOpsColdWar'' tries to establish a SharedUniverse between the Black Ops continuity and ''VideoGame/CallOfDutyModernWarfare2019'' with the appearance of a young Zakhaev. The problems with this? ''Cold War'' takes place in 1981, and we were shown a picture of Zakhaev in the ''Modern Warfare'' dated 1982, and he looks much, much older in the latter. The fact that ''Cold War'' in still supposedly in canon with ''VideoGame/CallOfDutyBlackOpsII'' also means that Captain Price's world (2019) has only six years to change all its technology and turn into that of ''Black Ops 2'' (2025), which strains credibility.

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* ''VideoGame/CallOfDutyBlackOpsColdWar'' tries to establish a SharedUniverse between the Black Ops continuity and ''VideoGame/CallOfDutyModernWarfare2019'' with the appearance of a young Zakhaev. The problems with this? ''Cold War'' takes place in 1981, and we were shown a picture of Zakhaev in the ''Modern Warfare'' dated 1982, and he looks much, much older in the latter. The fact that ''Cold War'' in is still supposedly in canon with ''VideoGame/CallOfDutyBlackOpsII'' also means that Captain Price's world (2019) has only six years to change all its technology and turn into that of ''Black Ops 2'' (2025), which strains credibility.



* There's a rather telling one between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''; in the first game, the Red Marker is basically portrayed as benign and the key to stopping the Necromorphs, but in the second one, it's the active ''source'' of the Necromorph outbreak. Actually unsnarled (though partially through clue-fuelled deductions) in ''VideoGame/DeadSpace3'': [[spoiler: the Markers broadcast a signal that ''creates'' Necromorphs and, when their numbers reach a critical mass, causes them to amalgamate into a gargantuan alien life form called a "Brethren Moon". The constant rephrase of "Make Us Whole" from both of the Markers is them trying to compel enough people to die and become Necromorphs to create a new Brethren Moon. Isaac misinterpreted the Red Marker's pleas in the first game and inadvertently placed it upon a signal dampening device that had been constructed when it was placed there two centuries earlier]].

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* There's a rather telling one between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''; in the first game, the Red Marker is basically portrayed as benign and the key to stopping the Necromorphs, but in the second one, it's the active ''source'' of the Necromorph outbreak. Actually unsnarled (though partially through clue-fuelled deductions) in ''VideoGame/DeadSpace3'': [[spoiler: the Markers broadcast a signal that ''creates'' Necromorphs and, when their numbers reach a critical mass, causes them to amalgamate into a gargantuan alien life form called a "Brethren Moon". The constant rephrase of "Make Us Whole" from both of the Markers is them trying to compel enough people to die and become Necromorphs to create a new Brethren Moon. Isaac misinterpreted the Red Marker's pleas in the first game and inadvertently placed it upon a signal dampening signal-dampening device that had been constructed when it was placed there two centuries earlier]].



** In ''Scales of the Serpent'', the high priest of Dialon is named Arihan and is said to have had his title for a long time; but in ''Birthright,'' all the high priests are named (Malic, Herodius and Balthazar) and Arihan isn't part of them.
** Abd al-Hazir mention that Zoltun Kulle was a Vizjerei mage and as evidence cites the Demonicus de Zoltun Kulle. In the Book of Cain, Cain suspect Zoltun was an Ennead mage.
** There's even something of a continuity snarl between ''Diablo II Classic'' and ''Lord of Destruction''. The cinematics of ''Diablo II Classic'' say that Diablo was defeated for a while (long enough for the news to reach Marius, at least) before Baal found Marius, took his Soulstone back, and burned the asylum down. But in ''Lord of Destruction'', Tyrael says that while the hero was fighting in hell, i.e. ''before'' Diablo was defeated, Baal had been rallying his army and launching his assault on Mount Arreat, and had already taken over all but one of the barbarian strongholds; and Baal had already recovered his Soulstone by the time he had taken over Sescheron in the opening cinematic in Lord of Destruction. So... did Baal get his Soulstone back before or after Diablo was defeated? [[spoiler: The [[http://diablo.wikia.com/wiki/Timeline official timeline]] rectifies this snarl: Diablo was defeated in late 1264, and Baal began his assault on Mount Arreat in early 1265, retconning Tyrael's statement and undoing the retcon on Marius's story.]]

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** In ''Scales of the Serpent'', the high priest of Dialon is named Arihan and is said to have had his title for a long time; but in ''Birthright,'' all the high priests are named (Malic, Herodius Herodius, and Balthazar) and Arihan isn't part of them.
** Abd al-Hazir mention mentions that Zoltun Kulle was a Vizjerei mage and as evidence cites the Demonicus de Zoltun Kulle. In the Book of Cain, Cain suspect Zoltun was an Ennead mage.
** There's even something of a continuity snarl between ''Diablo II Classic'' and ''Lord of Destruction''. The cinematics of ''Diablo II Classic'' say says that Diablo was defeated for a while (long enough for the news to reach Marius, at least) before Baal found Marius, took his Soulstone back, back and burned the asylum down. But in ''Lord of Destruction'', Tyrael says that while the hero was fighting in hell, i.e. ''before'' Diablo was defeated, Baal had been rallying his army and launching his assault on Mount Arreat, and had already taken over all but one of the barbarian strongholds; and Baal had already recovered his Soulstone by the time he had taken over Sescheron in the opening cinematic in Lord of Destruction. So... did Baal get his Soulstone back before or after Diablo was defeated? [[spoiler: The [[http://diablo.wikia.com/wiki/Timeline official timeline]] rectifies this snarl: Diablo was defeated in late 1264, and Baal began his assault on Mount Arreat in early 1265, retconning Tyrael's statement and undoing the retcon on Marius's story.]]



** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden and Hawke's disappearances are no coincidence and Cassandra says in ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. This is all well and good unless the Warden [[spoiler:goes through the Eluvian]] with Morrigan [[Timeline/DragonAge eight years ago]] at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade, and why would they think their disappearances were connected if they'd have been five to eight years apart from each other?

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** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden and Hawke's disappearances are no coincidence and Cassandra says in ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. This is all well and good unless the a Warden who romanced Morrigan [[spoiler:goes through the Eluvian]] with Morrigan her [[Timeline/DragonAge eight years ago]] at the end of ''Witch Hunt''. So why did they Cassandra and Leliana expect or (or even bother trying trying) to find someone who had been missing for almost a decade, and why would they think their disappearances were connected if they'd have been five to eight years apart from each other?



** The after-mentioned also applies to a Warden who romances Zevran, as they left to reunite with him in Antiva and join him in his personal war against the Antivan Crows, taking them to places far outside of Ferelden. It is very unlikely the Warden would have the time or means to be leading an organization in another country.

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** The after-mentioned also applies to a Warden who romances Zevran, as they left to reunite with him in Antiva and join him in his personal war against the Antivan Crows, taking them to places far outside of Ferelden. It is very unlikely the Warden would have had the time or means to be leading an organization in another country.



** In general, canon and continuity [[UnreliableCanon are almost meaningless concepts]]. Bethesda refuses to invalidate your choices about [[FeaturelessProtagonist who your character is]] and [[WideOpenSandbox what he/she does]]. Therefore, there is no definitive version of the Nerevarine/Champion/Dragonborn, etc. and very few canonized events (the main quest line usually being an exception).[[note]]According to the developers, "all the quest chains present in the game happen, but not all are necessarily done by the [Player Character]."[[/note]] Additionally, all in-game information, books, and historical records are [[UnreliableNarrator biased]] or otherwise unreliable or contradictory, with the implication that AllMythsAreTrue and everyone is right in spite of the contradictions. From a meta-perspective, canon is complicated by the fact that the majority of the lore that elucidates the nature of the world of Tamriel [[LooseCanon comes from the work of an ex-dev and were written in an unofficial capacity]] after he left the studio. Many lore-scholars within the fandom actually consider his work ''more'' canon than the published games themselves, and the fact that the games [[CanonImmigrant reference and quote these works]] adds to the confusion. Rather than become frustrated, fans tend to ''embrace'' this ambiguity as one of the more fascinating elements of the series.

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** In general, canon and continuity [[UnreliableCanon are almost meaningless concepts]]. Bethesda refuses to invalidate your choices about [[FeaturelessProtagonist who your character is]] and [[WideOpenSandbox what he/she does]]. Therefore, there is no definitive version of the Nerevarine/Champion/Dragonborn, etc. and very few canonized events (the main quest line usually being an exception).[[note]]According to the developers, "all the quest chains present in the game happen, but not all are necessarily done by the [Player Character]."[[/note]] Additionally, all in-game information, books, and historical records are [[UnreliableNarrator biased]] or otherwise unreliable or contradictory, with the implication that AllMythsAreTrue and everyone is right in spite of the contradictions. From a meta-perspective, canon is complicated by the fact that the majority of the lore that elucidates the nature of the world of Tamriel [[LooseCanon comes from the work of an ex-dev and were was written in an unofficial capacity]] after he left the studio. Many lore-scholars lore scholars within the fandom actually consider his work ''more'' canon than the published games themselves, and the fact that the games [[CanonImmigrant reference and quote these works]] adds to the confusion. Rather than become frustrated, fans tend to ''embrace'' this ambiguity as one of the more fascinating elements of the series.



** In ''Fallout 3'', the Vertibird was said to be in the prototype stage before the war, and was almost ten years away from entering service when the bombs dropped. Though it appeared in the Anchorage Reclamation simulation, WordOfGod explicitly stated that the simulation was altered by an UnreliableNarrator. However, ''Fallout 4'' shows that Vertibirds were already used by the US military in the days before the war.

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** In ''Fallout 3'', the Vertibird was said to be in the prototype stage before the war, war and was almost ten years away from entering service when the bombs dropped. Though it appeared in the Anchorage Reclamation simulation, WordOfGod explicitly stated that the simulation was altered by an UnreliableNarrator. However, ''Fallout 4'' shows that Vertibirds were already used by the US military in the days before the war.



** ''VideoGame/FinalFantasyIII'' can't make up its mind on who its protagonist is. In the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] original, the main protagonists were [[FeaturelessProtagonist four nameless Onion Kids with simple personalities and no individual identities]]. The UseFulNotes/NintendoDS remake rebooted them into four distinct characters with different backgrounds: Two village boys named Luneth and Arc, a blacksmith's daughter named Refia and a knight named Ingus. However, in the cross-franchise fighting game ''VideoGame/DissidiaFinalFantasy'', the representative for ''III'', much like the [[VideoGame/FinalFantasyI Warrior of Light]], was a single [[EveryoneCallsHimBarkeep Onion Knight]] who looked and acted little like the remake characters. Ever since then, adaptations of III tend to use the remake cast while spinoffs (particularly those related to ''Dissidia'') prefer using just Onion Knight and, aside from Onion Knight having costumes that make him resemble two of the heroes, the only interactions both protagonists have with each other are a few rare throwaway lines and a Soul Break animation in ''VideoGame/FinalFantasyRecordKeeper''

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** ''VideoGame/FinalFantasyIII'' can't make up its mind on who its protagonist is. In the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] original, the main protagonists were [[FeaturelessProtagonist four nameless Onion Kids with simple personalities and no individual identities]]. The UseFulNotes/NintendoDS remake rebooted them into four distinct characters with different backgrounds: Two village boys named Luneth and Arc, a blacksmith's daughter named Refia Refia, and a knight named Ingus. However, in the cross-franchise fighting game ''VideoGame/DissidiaFinalFantasy'', the representative for ''III'', much like the [[VideoGame/FinalFantasyI Warrior of Light]], was a single [[EveryoneCallsHimBarkeep Onion Knight]] who looked and acted little like the remake characters. Ever since then, adaptations of III tend to use the remake cast while spinoffs (particularly those related to ''Dissidia'') prefer using just Onion Knight and, aside from Onion Knight having costumes that make him resemble two of the heroes, the only interactions both protagonists have with each other are a few rare throwaway lines and a Soul Break animation in ''VideoGame/FinalFantasyRecordKeeper''



** ''Literature/HaloTheFallOfReach'' established a very precise timeline for the titular battle. And then ''VideoGame/HaloReach'' came along and ruthlessly snarled it up, so much so that the timeline issues ''still'' haven't fully resolved despite Creator/ThreeFourThreeIndustries' best efforts.

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** ''Literature/HaloTheFallOfReach'' established a very precise timeline for the titular battle. And then ''VideoGame/HaloReach'' came along and ruthlessly snarled it up, so much so that the timeline issues ''still'' haven't been fully resolved despite Creator/ThreeFourThreeIndustries' best efforts.



* ''VideoGame/{{Hearthstone}}'' is a perfect example of what happens when a spinoff plays fast and loose with the [[VideoGame/WorldOfWarcraft parent series']] continuity. Generally the game doesn't stop long enough to let you think about it, but taking a step back reveals how nonsensical the plot is.

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* ''VideoGame/{{Hearthstone}}'' is a perfect example of what happens when a spinoff plays fast and loose with the [[VideoGame/WorldOfWarcraft parent series']] continuity. Generally Generally, the game doesn't stop long enough to let you think about it, but taking a step back reveals how nonsensical the plot is.



** Naminé is simultaneously both an example and not an example. She was somehow born from Sora's body and Kairi's heart when Sora became a Heartless in the first game giving her power over his memories. Roxas is kinda like her twin, born from Sora's body and heart (and taking on the form of [[VideoGame/KingdomHeartsBirthBySleep Ventus]] because his heart was hiding in Sora and it's hinted part (or all) of it stayed in Roxas). The series explains this quite clearly and points out Naminé is a special type of non-standard Nobody. This is minor issue until you realize Sora also gets his body BACK within minutes of losing it due to the now restored Kairi's powers as a Princess of Heart, resulting in Roxas getting NONE of Sora's memories, and it's unclear if Naminé got any of either of her "parents"' memories. And let's not get into [[VideoGame/KingdomHearts358DaysOver2 Xion]] and the fact that she's Sora's memories made manifest while also being a replica of Sora... Yes, the series explains how all this happened quite clearly! But it doesn't explain how any of that CAN happen.

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** Naminé is simultaneously both an example and not an example. She was somehow born from Sora's body and Kairi's heart when Sora became a Heartless in the first game giving her power over his memories. Roxas is kinda like her twin, born from Sora's body and heart (and taking on the form of [[VideoGame/KingdomHeartsBirthBySleep Ventus]] because his heart was hiding in Sora and it's its hinted part (or all) of it stayed in Roxas). The series explains this quite clearly and points out Naminé is a special type of non-standard Nobody. This is a minor issue until you realize Sora also gets his body BACK within minutes of losing it due to the now restored Kairi's powers as a Princess of Heart, resulting in Roxas getting NONE of Sora's memories, and it's unclear if Naminé got any of either of her "parents"' memories. And let's not get into [[VideoGame/KingdomHearts358DaysOver2 Xion]] and the fact that she's Sora's memories made manifest while also being a replica of Sora... Yes, the series explains how all this happened quite clearly! But it doesn't explain how any of that CAN happen.



** There are more straight examples of snarls in the actual story, mostly the result of the lead writer shift after ''[=MK4=]''. The two which stand out the most are Scorpion's oath to protect Sub-Zero (started in his ''MKII'' ending, supported in the official comic and ''[=UMK3=]'' ending, then ignored completely in ''[=MK4=]'', with following games being ambiguous about the whole ordeal, or portraying him as an AxCrazy [[RoaringRampageOfRevenge revenge-seeker]]), and Kintaro's fate after ''MKII'' (with 3 different sources, all of debatable canonicity, stating different and contradicting fates for the Shokan).

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** There are more straight examples of snarls in the actual story, mostly the result of the lead writer shift after ''[=MK4=]''. The two which stand out the most are Scorpion's oath to protect Sub-Zero (started in his ''MKII'' ending, supported in the official comic and ''[=UMK3=]'' ending, then ignored completely in ''[=MK4=]'', with following games being ambiguous about the whole ordeal, or portraying him as an AxCrazy [[RoaringRampageOfRevenge revenge-seeker]]), and Kintaro's fate after ''MKII'' (with 3 different sources, all of the debatable canonicity, stating different and contradicting fates for the Shokan).



* ''VideoGame/{{Okami}}'' may only be a 2-game series, but it has one thing it can't agree with itself on. ''VideoGame/{{Okamiden}}'' introduces Akuro, who is the BigBad of the game. Now, dialogue when he's introduced heavily implies that he is the successor of the previous game's BigBad, Yami. But later, the Knowing Jewel claims that he merely used Yami as a vessel. Keep in mind that Akuro didn't exist in the first game, and that both of these versions of what Akuro is come from the ''same game!'' Jeez!

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* ''VideoGame/{{Okami}}'' may only be a 2-game series, but it has one thing it can't agree with itself on. ''VideoGame/{{Okamiden}}'' introduces Akuro, who is the BigBad of the game. Now, dialogue when he's introduced heavily implies that he is the successor of the previous game's BigBad, Yami. But later, the Knowing Jewel claims that he merely used Yami as a vessel. Keep in mind that Akuro didn't exist in the first game, game and that both of these versions of what Akuro is come from the ''same game!'' Jeez!



** Continuity in ''Pokémon'' games is usually thought of as being based on how the Pokémon themselves are traded from game to game, but this can get a bit confusing when you factor in ''VideoGame/PokemonColosseum'' and its sequel, ''VideoGame/PokemonXDGaleOfDarkness''. The latter takes place five years after the former, but both games are only compatible with the GBA games, which are assumed to take place at the same time. The Gen IV games (the Sinnoh-based games and Johto-based remakes) take place three years after the GBA games (the Hoenn-based games and Kanto-based remakes). The ''Black and White'' games take place further into the future (Since an [=NPC=] from the Gen II games/Gen IV remakes settled down and now has a school-aged child, it's thought to be at least 5 to 8 years) and their direct sequels are set 2 years after. ''VideoGame/PokemonXAndY'' are thought to take place at the same time as ''Black 2 and White 2''.

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** Continuity in ''Pokémon'' games is usually thought of as being based on how the Pokémon themselves are traded from game to game, but this can get a bit confusing when you factor in ''VideoGame/PokemonColosseum'' and its sequel, ''VideoGame/PokemonXDGaleOfDarkness''. The latter takes place five years after the former, but both games are only compatible with the GBA games, which are assumed to take place at the same time. The Gen IV games (the Sinnoh-based games and Johto-based remakes) take place three years after the GBA games (the Hoenn-based games and Kanto-based remakes). The ''Black and White'' games take place further into the future (Since an [=NPC=] from the Gen II games/Gen IV remakes settled down and now has a school-aged child, it's thought to be at least 5 to 8 years) and their direct sequels are set 2 years after. ''VideoGame/PokemonXAndY'' are is thought to take place at the same time as ''Black 2 and White 2''.



** ''VideoGame/PokemonUltraSunAndUltraMoon'', which are kind of the third version but not quite (since it's still a pair of games rather then a single definitive version of the generation) is another kettle of fish entirely. This game is considered to be an "alternate retelling" of the base ''Sun and Moon'' games. It starts off similarly, but it veers off the rails here and there:
*** The biggest difference is the appearance of the Ultra Recon Squad, a group of [[spoiler:[[HumanLikeAlien Human-Like Aliens]]]] who come from Ultra Space. [[spoiler:Necrozma, who is a Pokémon that comes from Ultra Space (or their part of Ultra Space) is threatening to consume all the light in the universe. Necrozma eventually takes over as the main antagonistic force in these games rather then Lusamine.]]

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** ''VideoGame/PokemonUltraSunAndUltraMoon'', which are is kind of the third version but not quite (since it's still a pair of games rather then than a single definitive version of the generation) is another kettle of fish entirely. This game is considered to be an "alternate retelling" of the base ''Sun and Moon'' games. It starts off similarly, but it veers off the rails here and there:
*** The biggest difference is the appearance of the Ultra Recon Squad, a group of [[spoiler:[[HumanLikeAlien Human-Like Aliens]]]] who come from Ultra Space. [[spoiler:Necrozma, who is a Pokémon that comes from Ultra Space (or their part of Ultra Space) is threatening to consume all the light in the universe. Necrozma eventually takes over as the main antagonistic force in these games rather then than Lusamine.]]



** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' is an odd one as they're remakes of ''Pokémon Yellow'' but instead of Red and Blue appearing as the player character and rival, they're separate characters that are already accomplished Trainers, meaning that they've gone through Kanto without encountering Team Rocket. [[spoiler:And Green/Leaf finally makes her appearance in a game as a full-fledged character as opposed to a (non-canon) player character [[SchrodingersPlayerCharacter selectable]] only in ''[=FireRed/LeafGreen=]''.]] There's also an appearance by Mina from ''Sun and Moon'', but she appears to be about 13 to 15 according to an official character artwork, meaning that the ''Let's Go'' games take place only 3 or 4 years before ''Sun and Moon''/''Ultra Sun and Ultra Moon''. [[note]]Mina is a Trial Captain in the later games, but they are forced to retire when they turn 20.[[/note]]

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** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' is an odd one as they're their remakes of ''Pokémon Yellow'' but instead of Red and Blue appearing as the player character and rival, they're separate characters that are already accomplished Trainers, meaning that they've gone through Kanto without encountering Team Rocket. [[spoiler:And Green/Leaf finally makes her appearance in a game as a full-fledged character as opposed to a (non-canon) player character [[SchrodingersPlayerCharacter selectable]] only in ''[=FireRed/LeafGreen=]''.]] There's also an appearance by Mina from ''Sun and Moon'', but she appears to be about 13 to 15 according to an official character artwork, meaning that the ''Let's Go'' games take place only 3 or 4 years before ''Sun and Moon''/''Ultra Sun and Ultra Moon''. [[note]]Mina is a Trial Captain in the later games, but they are forced to retire when they turn 20.[[/note]]



** In ''VideoGame/ResidentEvil1'', the official canon is that both of the protagonists, Chris Redfield and Jill Valentine, and both of the secondary characters, Barry Burton and Rebecca Chambers, survived the events of the Arklay Mansion. There's just two problems. The first is that nobody knows just which character was actually exploring the mansion; the game itself (at least in its 2002 remake) tries to alleviate the problem somewhat by claiming that only one protagonist was exploring the mansion, and the other spent the time imprisoned in the final hidden lab. Which then becomes problematic because there's no official word as to which protagonist was free and which was imprisoned. The second problem is that the player only encounters one secondary character in-game, depending on their chosen protagonist. So that leaves players struggling to figure out how the Arklay Mansion incident really "went down" to explain how [[MergingTheBranches all four characters survived]].

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** In ''VideoGame/ResidentEvil1'', the official canon is that both of the protagonists, Chris Redfield and Jill Valentine, and both of the secondary characters, Barry Burton and Rebecca Chambers, survived the events of the Arklay Mansion. There's There are just two problems. The first is that nobody knows just which character was actually exploring the mansion; the game itself (at least in its 2002 remake) tries to alleviate the problem somewhat by claiming that only one protagonist was exploring the mansion, and the other spent the time imprisoned in the final hidden lab. Which then becomes problematic because there's no official word as to which protagonist was free and which was imprisoned. The second problem is that the player only encounters one secondary character in-game, depending on their chosen protagonist. So that leaves players struggling to figure out how the Arklay Mansion incident really "went down" to explain how [[MergingTheBranches all four characters survived]].



** In contrast to the original, the 2019 ''VideoGame/ResidentEvil2Remake'' has become infamous for its continuity snarls, which result in a wide array of {{Adaptation Induced Plot Hole}}s. Whereas each linked A/B scenario pairing in the 1998 original game produced a distinct story, the Leon and Claire campaigns in the 2019 remake are virtually identical -- worse, the story of each characters remains fundamentally unchanged, barring the removal of the interactions with Marvin, in the 2nd Run game mode. Which is suppose to display the "what the other character was doing when you didn't see them" tale, just like the B scenarios in the original game. This results in the character who is supposed to come along chronologically afterwards having to solve the exact same puzzles and having the exact same boss-fights as the character who chronologically came along first. Specific problems:

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** In contrast to the original, the 2019 ''VideoGame/ResidentEvil2Remake'' has become infamous for its continuity snarls, which result in a wide array of {{Adaptation Induced Plot Hole}}s. Whereas each linked A/B scenario pairing in the 1998 original game produced a distinct story, the Leon and Claire campaigns in the 2019 remake are virtually identical -- worse, the story of each characters character remains fundamentally unchanged, barring the removal of the interactions with Marvin, in the 2nd Run game mode. Which is suppose supposed to display the "what the other character was doing when you didn't see them" tale, just like the B scenarios in the original game. This results in the character who is supposed to come along chronologically afterwards having to solve the exact same puzzles and having the exact same boss-fights boss fights as the character who chronologically came along first. Specific problems:



** The real Snarl (which was thankfully sorted out) was the origin of Garona, a half-orc and a fairly important figure in lore. She originally had orc and human parentage, and was born before the orcs launched their first major invasion (originally there was quite a bit of time between the opening of the Dark Portal and the First War, during which the orcs mainly did small raids on the human settlements nearby the Portal). However when the First War was retconned to have happened almost immediately after the opening of the Portal, there was no way for her to be half-human. Then she was half-draenei, a human-like race from Draenor. Then the draenei were ugly creatures that looked in no way human. Then the draenei were mutant human-like creatures. The the un-mutated draenei were non-demonic eredar (see above). Her parentage went unexplained for years and for some time it seemed that she was simply going to be erased from continuity, but she was finally given a new origin, making her a product of the warlock Gul'dan's experiments that involved breeding draenei prisoners with orcs, and then making them grow rapidly into maturity with magic.

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** The real Snarl (which was thankfully sorted out) was the origin of Garona, a half-orc and a fairly important figure in lore. She originally had orc and human parentage, and was born before the orcs launched their first major invasion (originally there was quite a bit of time between the opening of the Dark Portal and the First War, during which the orcs mainly did small raids on the human settlements nearby the Portal). However However, when the First War was retconned to have happened almost immediately after the opening of the Portal, there was no way for her to be half-human. Then she was half-draenei, a human-like race from Draenor. Then the draenei were ugly creatures that looked in no way human. Then the draenei were mutant human-like creatures. The the un-mutated draenei were non-demonic eredar (see above). Her parentage went unexplained for years and for some time it seemed that she was simply going to be erased from continuity, but she was finally given a new origin, making her a product of the warlock Gul'dan's experiments that involved breeding draenei prisoners with orcs, and then making them grow rapidly into maturity with magic.
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** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden and Hawke's disappearances are no coincidence and Cassandra says in ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. This is all well and good unless the Warden goes through the [[spoiler:Eluvian with Morrigan]] [[Timeline/DragonAge eight years ago]] at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade, and why would they think their disappearances were connected if they'd have been five to eight years apart from each other?

to:

** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden and Hawke's disappearances are no coincidence and Cassandra says in ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. This is all well and good unless the Warden goes [[spoiler:goes through the [[spoiler:Eluvian Eluvian]] with Morrigan]] Morrigan [[Timeline/DragonAge eight years ago]] at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade, and why would they think their disappearances were connected if they'd have been five to eight years apart from each other?



** Their codex in ''Inquisition'' if they [[spoiler: survive the Fifth Blight]] is they served as commander for several years rebuilding the Order in Ferelden before disappearing, even though they pretty much left the Order and Ferelden altogether to be with [[spoiler:Morrigan]] after holding the title for six months.

to:

** Their codex in ''Inquisition'' if they [[spoiler: survive the Fifth Blight]] is they served as commander for several years rebuilding the Order in Ferelden before disappearing, even though they pretty much left the Order and Ferelden altogether to be with [[spoiler:Morrigan]] Morrigan after holding the title for six months.
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* ''VideoGame/TombRaiderChronicles'' introduces plot holes involving [[BumblingHenchmenDuo Larson and Pierre]]. In ''VideoGame/TombRaider'', Larson and Pierre are killed by Lara during her treks to find the [[MacGuffin Scion]]. ''Chronicles'' implies that Lara's encounter with the two at a separate event took place before the first game. However, Larson is seemingly killed (or at least knocked out) by a serpentine statue that grabs him by the mouth and flings him across the grass. Pierre slips into a BottomlessPit thanks to Lara saying that they agreed that she would [[ExactWords not lay a finger on him]] and walks aways from him. It's implied that Pierre might have died since you hear the same bone snapping sound effect that plays when Lara dies from fall damage, yet he would show up alive and well in the first game along with Larson. The contradictions likely stem from the developers being overworked and forced to [[ChristmasRushed push the game out for the holidays]] as well as them getting sick of making ''Tomb Raider'' games, ergo they likely didn't care about the finer details.

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* ''VideoGame/TombRaiderChronicles'' introduces plot holes involving [[BumblingHenchmenDuo Larson and Pierre]]. In ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', Larson and Pierre are killed by Lara during her treks to find the [[MacGuffin Scion]]. ''Chronicles'' implies that Lara's encounter with the two at a separate event took place before the first game. However, Larson is seemingly killed (or at least knocked out) by a serpentine statue that grabs him by the mouth and flings him across the grass. Pierre slips into a BottomlessPit thanks to Lara saying that they agreed that she would [[ExactWords not lay a finger on him]] and walks aways away from him. It's implied that Pierre might have died since you hear the same bone snapping sound effect that plays when Lara dies from fall damage, yet he would show up alive and well in the first game along with Larson. The contradictions likely stem from the developers being overworked and forced to [[ChristmasRushed push the game out for the holidays]] as well as them getting sick of making ''Tomb Raider'' games, ergo they likely didn't care about the finer details.
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Disqualified; remnants are at times referred to as "Covies/Covenant."


** See also ''Film/HaloNightfall'' under Film.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** Each character gets his/her own ending, they often intersect, with other character's endings, and are often in direct conflict with other character's endings, showing one character winning a battle in his own ending, but being killed in the same battle by his opponent in his opponent's endings. Background information in the next game says which endings are canon, and which aren't. The official word on the ''VideoGame/MortalKombatDeception'' endings are [[AllThereInTheManual only on Armageddon's website]]: Basically, [[UnwittingPawn Shujinko]] and [[MagicalNativeAmerican Nightwolf's]] endings worked together to end [[BigBad Onaga]]. For the ''VideoGame/MortalKombatArmageddon'' endings, replace "Background information in the next game" with "Opening cutscene in [[VideoGame/MortalKombat9 the next game]]": Basically, either the backfiring of Taven's plan to KillEmAll empowering everyone instead allowed Shao Kahn to win, or Kahn just flat out won on his own through his sheer power.

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** Each character gets his/her own ending, they often intersect, with other character's endings, and are often in direct conflict with other character's endings, showing one character winning a battle in his own ending, but being killed in the same battle by his opponent in his opponent's endings. Background information in the next game says which endings are canon, and which aren't. The official word on the ''VideoGame/MortalKombatDeception'' endings are [[AllThereInTheManual only on Armageddon's website]]: Basically, [[UnwittingPawn Shujinko]] and [[MagicalNativeAmerican Nightwolf's]] endings worked together to end [[BigBad Onaga]]. For the ''VideoGame/MortalKombatArmageddon'' endings, replace "Background information in the next game" with "Opening cutscene in [[VideoGame/MortalKombat9 the next game]]": Basically, either the backfiring of Taven's plan to KillEmAll kill everyone empowering everyone instead allowed Shao Kahn to win, or Kahn just flat out won on his own through his sheer power.
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** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden and Hawke's disappearances are no coincidence and Cassandra says in ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. This is all well and good unless the Warden goes through the [[spoiler:Eluvian with Morrigan]] eight years ago at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade, and why would they think their disappearances were connected if they'd have been five to eight years apart from each other?
** During a [[spoiler:King]] Alistair's visit to Kirkwall in Act 3, Teagan will say: "The Hero of Ferelden should be back in Denerim by now." At that point, they should be five years missing.

to:

** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden and Hawke's disappearances are no coincidence and Cassandra says in ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. This is all well and good unless the Warden goes through the [[spoiler:Eluvian with Morrigan]] [[Timeline/DragonAge eight years ago ago]] at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade, and why would they think their disappearances were connected if they'd have been five to eight years apart from each other?
** During a [[spoiler:King]] Alistair's visit to Kirkwall in Act 3, 3 on a side quest, Teagan will say: claim, "The Hero of Ferelden should be back in Denerim by now." At But at that point, they should be five years missing. 
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Checking out redirect weirdness.


* ''VideoGame/CallOfDutyBlackOpsColdWar'' tries to establish a SharedUniverse between the Black Ops continuity and ''VideoGame/CallOfDutyModernWarfare2019'' with the appearance of a young Zakhaev. The problems with this? ''Cold War'' takes place in 1981, and we were shown a picture of Zakhaev in the ''Modern Warfare'' dated 1982, and he looks much, much older in the latter. The fact that ''Cold War'' in still supposedly in canon with ''VideoGame/CallOfDutyBlackOps2'' also means that Captain Price's world (2019) has only six years to change all its technology and turn into that of ''Black Ops 2'' (2025), which strains credibility.

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* ''VideoGame/CallOfDutyBlackOpsColdWar'' tries to establish a SharedUniverse between the Black Ops continuity and ''VideoGame/CallOfDutyModernWarfare2019'' with the appearance of a young Zakhaev. The problems with this? ''Cold War'' takes place in 1981, and we were shown a picture of Zakhaev in the ''Modern Warfare'' dated 1982, and he looks much, much older in the latter. The fact that ''Cold War'' in still supposedly in canon with ''VideoGame/CallOfDutyBlackOps2'' ''VideoGame/CallOfDutyBlackOpsII'' also means that Captain Price's world (2019) has only six years to change all its technology and turn into that of ''Black Ops 2'' (2025), which strains credibility.

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* ''VideoGame/DoubleOhSevenLegends'' attempted to bridge the rebooted Creator/DanielCraig-era continuity with stories from the classic films, but did so in a way that was at odds with the established revised continuity, leading to this trope (and eventually leaving it in CanonDiscontinuity territory following the release of ''Film/{{Spectre}}''):
** Bond is established as having fallen in love with and married an {{Expy}} of Tracy from ''Film/OnHerMajestysSecretService'', in a plotline that has her die after a drive-by shooting, seemingly between the events of ''Film/QuantumOfSolace'' and ''Film/{{Skyfall}}'', yet she is never mentioned by either M (voiced here by Creator/JudiDench, who ''does'' comment on the marriage, unlike the film) or Bond himself.
** Blofeld is established as being an amalgam of versions of different actors who played the character (Creator/DonaldPleasence, Creator/TellySavalas and Charles Gray) in the original continuity, who is [[NoOneCouldSurviveThat seemingly killed by Bond]] (who has been made aware of SPECTRE early) before the game ends. As of ''Film/{{Spectre}}'', Blofeld has a completely different appearance ([[Creator/ChristophWaltz and actor]]), is established as having been hidden in the shadows long before the events of said film, and [[CanonMarchesOn has a completely different origin and connection to Bond]].
** Felix Leiter is portrayed and voiced by Demetri Goritsas, a Caucasian actor, yet in ''Film/CasinoRoyale2006'' and ''Film/QuantumOfSolace'', Leiter was played by Creator/JeffreyWright, an African-American actor. The game makes no attempt to acknowledge or even lampshade this, despite getting a large number of other actors back (or [[TheOtherDarrin giving them sound-alikes]]) for the game.



* ''VideoGame/DoubleOhSevenLegends'' attempted to bridge the rebooted Creator/DanielCraig-era continuity with stories from the classic films, but did so in a way that was at odds with the established revised continuity, leading to this trope (and eventually leaving it in CanonDiscontinuity territory following the release of ''Film/{{Spectre}}''):
** Bond is established as having fallen in love with and married an {{Expy}} of Tracy from ''Film/OnHerMajestysSecretService'', in a plotline that has her die after a drive-by shooting, seemingly between the events of ''Film/QuantumOfSolace'' and ''Film/{{Skyfall}}'', yet she is never mentioned by either M (voiced here by Creator/JudiDench, who ''does'' comment on the marriage, unlike the film) or Bond himself.
** Blofeld is established as being an amalgam of versions of different actors who played the character (Creator/DonaldPleasence, Creator/TellySavalas and Charles Gray) in the original continuity, who is [[NoOneCouldSurviveThat seemingly killed by Bond]] (who has been made aware of SPECTRE early) before the game ends. As of ''Film/{{Spectre}}'', Blofeld has a completely different appearance ([[Creator/ChristophWaltz and actor]]), is established as having been hidden in the shadows long before the events of said film, and [[CanonMarchesOn has a completely different origin and connection to Bond]].
** Felix Leiter is portrayed and voiced by Demetri Goritsas, a Caucasian actor, yet in ''Film/CasinoRoyale2006'' and ''Film/QuantumOfSolace'', Leiter was played by Creator/JeffreyWright, an African-American actor. The game makes no attempt to acknowledge or even lampshade this, despite getting a large number of other actors back (or [[TheOtherDarrin giving them sound-alikes]]) for the game.



** In general, Chloe having many of the first game's supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of Life is Strange, 3 years later, where they should be seniors by that point if it was the case. Hell, if we go by their birth dates cleary stated in the original game (for example, Victoria being born in August 14, 1995 while Before The Storm takes place in 2010), they should be freshmen at best.

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** In general, Chloe having many of the first game's supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of Life is Strange, 3 years later, where they should be seniors by that point if it was the case. Hell, if we go by their birth dates cleary stated in the original game (for example, Victoria being born in August 14, 1995 while Before ''Before The Storm Storm'' takes place in 2010), they should be freshmen at best.



*** Hell, Chloe meeting and knowing Warren and Nathan makes zero sense, as he didn't even know the former's ''name'' in the first season of Life Is Strange, let alone anything else about him, and Chloe previously said that she met the latter in a bar around 2013. Ditto for Justin and Stella. In the original game, none of the Blackwell students in Max class(the same ones who show up in this game) seems to know who Chloe is, besides Nathan. Here's a exchange between Max and Stella regarding Chloe:

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*** Hell, Chloe meeting and knowing Warren and Nathan makes zero sense, as he didn't even know the former's ''name'' in the first season of Life Is Strange, ''Life is Strange'', let alone anything else about him, and Chloe previously said that she met the latter in a bar around 2013. Ditto for Justin and Stella. In the original game, none of the Blackwell students in Max class(the same ones who show up in this game) seems to know who Chloe is, besides Nathan. Here's a exchange between Max and Stella regarding Chloe:



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* ''Franchise/DragonAge'': There are a few inconsistencies regarding the Warden after ''Origins'' as their potential choice in ''Witch Hunt'' clearly wasn't factored in following games.
** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden's and Hawke's disappearances are no coincidence and Cassandra says in ''VideoGame/DragonAgeInquisition'' they thought they were connected after they couldn't find either of them. Which is all well and good unless the Warden vanished through the [[spoiler:Eluvian with Morrigan]] eight years ago at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade and why did they think the Warden's disappearance was connected with Hawke's if they were five to eight years apart from each other?
** During a [[spoiler:King]] Alistair's visit to Kirkwall in Act 3, Teagan will say: "The Hero of Ferelden should be back in Denerim by now." Five years after their disappearance.
** Their codex in ''Inquisition'' is they served as commander for several years rebuilding the Order in Ferelden before disappearing even though they pretty much left the Order and Ferelden altogether to be with [[spoiler:Morrigan]] after holding the title for about six months. The same also applies for a Warden who romances Zevran, as they left to reunite with him in Antiva and joins him in his personal war against the Antivan Crows taking them to places far outside of Ferelden.

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* ''Franchise/DragonAge'': There are a few inconsistencies regarding the Warden after ''Origins'' ''Origins'', as their potential choice in ''Witch Hunt'' clearly wasn't factored in into the following games.
entries.
** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden's Warden and Hawke's disappearances are no coincidence and Cassandra says in ''VideoGame/DragonAgeInquisition'' ''[[VideoGame/DragonAgeInquisition Inquisition]]'' they thought they were connected after they couldn't find either of them. Which This is all well and good unless the Warden vanished goes through the [[spoiler:Eluvian with Morrigan]] eight years ago at the end of ''Witch Hunt''. So why did they expect or even bother trying to find someone who had been missing for almost a decade decade, and why did would they think the Warden's disappearance was their disappearances were connected with Hawke's if they were they'd have been five to eight years apart from each other?
** During a [[spoiler:King]] Alistair's visit to Kirkwall in Act 3, Teagan will say: "The Hero of Ferelden should be back in Denerim by now." Five At that point, they should be five years after their disappearance.
missing.
** Their codex in ''Inquisition'' if they [[spoiler: survive the Fifth Blight]] is they served as commander for several years rebuilding the Order in Ferelden before disappearing disappearing, even though they pretty much left the Order and Ferelden altogether to be with [[spoiler:Morrigan]] after holding the title for about six months. months.
**
The same after-mentioned also applies for to a Warden who romances Zevran, as they left to reunite with him in Antiva and joins join him in his personal war against the Antivan Crows Crows, taking them to places far outside of Ferelden.Ferelden. It is very unlikely the Warden would have the time or means to be leading an organization in another country.



** In Season 1 of the first game, Chloe already dyed part of her hair blue by the time she is 16, while in this game she doesn't dyes her hair until episode 3, long after she turned 16.
*** In addition, Chloe was still attending Blackwell till 2011 in the original game, but she can get expulsed during this game's events (year 2010). Its possible she got reinstated, but unlikely as her school file in the first game doesn't mention previous expulsions or reinstatements.

to:

** In Season 1 of the first game, Chloe already dyed part of her hair blue by the time she is 16, while in this game she doesn't dyes dye her hair until episode 3, long after she turned 16.
*** In addition, Chloe was still attending Blackwell till 2011 in the original game, but she can get expulsed during this game's events (year 2010). Its It's possible she got reinstated, but unlikely as her school file in the first game doesn't mention previous expulsions or reinstatements.



*** Additionally, Chloe didn't know the dog's name in the original game, while she does know the name in this game. Pretty jarrying, as that particular fact would've come handy during the plot of the first game.

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*** Additionally, Chloe didn't know the dog's name in the original game, while she does know the name in this game. Pretty jarrying, jarring, as that particular fact would've come in handy during the plot of the first game.
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Moved to seeies continuity errors


* ''VideoGame/BatmanArkhamSeries'':
** ''VideoGame/BatmanArkhamOrigins'' caused one within ''itself'' when they [[NamedByTheAdaptation decided to give]] ''ComicBook/BatmanYearOne'''s corrupt S.W.A.T. officer Branden a first name: his bio in the game proper is listed as "Howard", but according to a radio transmission the player can listen to on the Cryptographic Sequencer in the "Cold, Cold Heart" DLC, his first name is "Scott."
** ''VideoGame/BatmanArkhamUnderworld'' sees Harley Quinn in her ''VideoGame/BatmanArkhamAsylum'' costume--which she stated in that exact game was new and a tag at the start of ''Underworld'' says the game takes place "9 years ago", which given ''VideoGame/BatmanArkhamKnight'' states the events of ''Origins'' takes place ten years before it, means part of ''Underworld'' takes place not long after ''Origins''.
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*** Possibly explained by Jet being super-easy to manufacture at any chemistry station; if you accept that Myron was not the original inventor of Jet, merely the one who rediscovered and popularized it in New Reno, its presence on the East Coast (even pre-War) makes a lot more sense.
** A pre-war science lab in the game boasts in their pre-recorded orientation about having helped the US government create the giant robot Liberty Prime, which they say was used to liberate Anchorage, Alaska during the early stages of the war with China. Yet ''[[VideoGame/Fallout3 3]]'' explained that, while the US planned to use Liberty Prime to take back Anchorage, the development of power armor made that unnecessary, and in fact, Liberty Prime's existence was never public knowledge.

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*** Possibly explained by Jet being super-easy to manufacture at any chemistry station; if you accept that Myron was not the original inventor of Jet, merely the one who rediscovered and popularized it in New Reno, its presence on the East Coast (even pre-War) makes a lot more sense.
sense. ''VideoGame/Fallout76'' later doubled down on this and {{retcon}}ned it so that Jet had always been around, but Myron perfected it into a more potent form.
** A pre-war science lab in the game boasts in their pre-recorded orientation about having helped the US government create the giant robot HumongousMecha Liberty Prime, which they say was used to liberate Anchorage, Alaska during the early stages of the war with China. Yet ''[[VideoGame/Fallout3 3]]'' explained that, while the US planned to use Liberty Prime to take back Anchorage, the development of power armor made that unnecessary, and in fact, Liberty Prime's existence was never public knowledge.
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Wick swap


** Another big snarl is that at the end of ''[[VideoGame/MortalKombat2 MKII]]'', Shao Kahn is KilledOffForReal, but in ''3'' [[UnexplainedRecovery he returns alive]] and well to take over the world.

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** Another big snarl is that at the end of ''[[VideoGame/MortalKombat2 ''[[VideoGame/MortalKombatII MKII]]'', Shao Kahn is KilledOffForReal, but in ''3'' [[UnexplainedRecovery he returns alive]] and well to take over the world.
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revising Zelda: Breath of the Wild - it being in a Merged Reality is only a possibility, not a certainty


* Even Nintendo has joked about ''Franchise/TheLegendOfZelda'' continuity being a bit confusing. Until the franchise's 25th anniversary, we didn't even ''know'' the official timeline, with fans having spent years debating over how everything fits together outside the explicit sequels. ''Literature/HyruleHistoria'' cleared everything up, but also admitted that the final version still plays things a bit fast and loose, and noted that it's subject to change if anyone comes up with a better theory; this indeed happened a few years later, with ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames the Oracle games]]'' switching spots.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the most confusing example yet, as it was seemingly designed to be impossible to give an exact placement on the timeline, due to having countless elements and plot details that originate from all three timelines. Fans eventually decided, and the producers eventually confirmed, that it takes place in the distant future, [[MergedReality at the end of all the timelines]]. Now exactly how the vastly different timelines that were birthed from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'''s TimeyWimeyBall managed to come back together again is its own mystery that the ''Zelda'' developers [[ShrugOfGod have no answer for]].

to:

* Even Nintendo has joked about ''Franchise/TheLegendOfZelda'' continuity being a bit confusing. Until the franchise's 25th anniversary, we didn't even ''know'' the official timeline, with fans having spent years debating over how everything fits together outside the explicit sequels. ''Literature/HyruleHistoria'' cleared everything up, up by confirming a fan theory that the timeline split in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', but also admitted that the final version still plays things a bit fast and loose, and noted that it's subject to change if anyone comes up with a better theory; this indeed happened a few years later, with ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames the Oracle games]]'' switching spots.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the most confusing example yet, as it was seemingly designed to be impossible to give an exact placement on the timeline, due to having countless elements and plot details that originate from all three timelines. Fans eventually decided, and the producers eventually confirmed, The only thing that could be said for certain is that it takes place in the distant future, [[MergedReality at future of the end series; but when it comes to ''which'' timeline it's in (or even the possibility of a MergedReality of all three), the timelines]]. Now exactly how the vastly different timelines that were birthed from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'''s TimeyWimeyBall managed to come back together again is its own mystery that the ''Zelda'' developers [[ShrugOfGod have no answer for]].only given a ShrugOfGod and said that they prefer for the players to decide for themselves.



* [[VideoGame/LifeIsStrangeBeforeTheStorm Before The Storm]], [[VideoGame/LifeIsStrange Life Is Strange]]'s prequel, is pretty infamous for many cases of this. The Franchise's [[https://life-is-strange.fandom.com/wiki/Canon_Inconsistencies own wiki]] lists the many, many canon contradictions, both major and minor. Here are some of the major ones:

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* [[VideoGame/LifeIsStrangeBeforeTheStorm ''[[VideoGame/LifeIsStrangeBeforeTheStorm Before The Storm]], [[VideoGame/LifeIsStrange Life Is Strange]]'s Storm]]'', ''VideoGame/LifeIsStrange''[='s=] prequel, is pretty infamous for many cases of this. The Franchise's [[https://life-is-strange.fandom.com/wiki/Canon_Inconsistencies own wiki]] lists the many, many canon contradictions, both major and minor. Here are some of the major ones:



--->'''Stella:''' Some girl just asked about Nathan before you came in.
--->'''Max:''' What girl?
--->'''Stella:''' She had blue hair, dressed like a punk... I've seen her putting up those Rachel Amber posters.

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--->'''Stella:''' ---->'''Stella:''' Some girl just asked about Nathan before you came in.
--->'''Max:''' ---->'''Max:''' What girl?
--->'''Stella:''' ---->'''Stella:''' She had blue hair, dressed like a punk... I've seen her putting up those Rachel Amber posters.
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None


** The universe can't make up its mind on whether there was a single "[[ChildSoldiers class]]" of [[SuperSoldier Spartan-IIs]] or more. The various writers have changed the answer to that question more than ''nine times'', which is summed up at [[http://xbox.answers.wikia.com/wiki/Was_there_a_second_class_of_Spartan-IIs this Wikia Wikianswers page.]]

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** The universe can't make up its mind on whether there was a single "[[ChildSoldiers class]]" of [[SuperSoldier Spartan-IIs]] or more. The various writers have changed the answer to that question more than ''nine times'', which is summed up at [[http://xbox.answers.wikia.com/wiki/Was_there_a_second_class_of_Spartan-IIs this Wikia Wikianswers page.]]times''.
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* The ''VideoGame/StarRevenge'' series of VideoGame/SuperMario64 ROM hacks. Seriously, just [[https://drive.google.com/file/d/0Bzs1FL5re-t2R3JtbG5lSFFUTXc/view look at this]]. A lot of the confusion comes from remakes of the games having different stories than the original and the story splitting between both versions. Also, TimeTravel is involved. The timeline is a mess and that picture even {{lampshade|Hanging}}s it. [[note]] Furthermore, notice how [=SR6.9=] happens multiple times[[/note]]

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* The ''VideoGame/StarRevenge'' series of VideoGame/SuperMario64 ''VideoGame/SuperMario64'' ROM hacks. Seriously, just [[https://drive.google.com/file/d/0Bzs1FL5re-t2R3JtbG5lSFFUTXc/view look at this]]. A lot of the confusion comes from remakes of the games having different stories than the original and the story splitting between both versions. Also, TimeTravel is involved. The timeline is a mess and that picture even {{lampshade|Hanging}}s it. [[note]] Furthermore, notice how [=SR6.9=] happens multiple times[[/note]]
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* ''VideoGame/DoubleOhSevenLegends'' attempted to bridge the rebooted Creator/DanielCraig-era continuity with stories from the classic films, but did so in a way that was at odds with the established revised continuity, leading to this trope (and eventually leaving it in CanonDiscontinuity territory following the release of ''Film/{{Spectre}}''):
** Bond is established as having fallen in love with and married an {{Expy}} of Tracy from ''Film/OnHerMajestysSecretService'', in a plotline that has her die after a drive-by shooting, seemingly between the events of ''Film/QuantumOfSolace'' and ''Film/{{Skyfall}}'', yet she is never mentioned by either M (voiced here by Creator/JudiDench, who ''does'' comment on the marriage, unlike the film) or Bond himself.
** Blofeld is established as being an amalgam of versions of different actors who played the character (Creator/DonaldPleasence, Creator/TellySavalas and Charles Gray) in the original continuity, who is [[NoOneCouldSurviveThat seemingly killed by Bond]] (who has been made aware of SPECTRE early) before the game ends. As of ''Film/{{Spectre}}'', Blofeld has a completely different appearance ([[Creator/ChristophWaltz and actor]]), is established as having been hidden in the shadows long before the events of said film, and [[CanonMarchesOn has a completely different origin and connection to Bond]].
** Felix Leiter is portrayed and voiced by Demetri Goritsas, a Caucasian actor, yet in ''Film/CasinoRoyale2006'' and ''Film/QuantumOfSolace'', Leiter was played by Creator/JeffreyWright, an African-American actor. The game makes no attempt to acknowledge or even lampshade this, despite getting a large number of other actors back (or [[TheOtherDarrin giving them sound-alikes]]) for the game.
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*** In the post-game you encounter and battle [[PreviousPlayerCharacterCameo Red and Blue]] who are now re-designed to appear in their twenties, but you're also able to battle Wally (or rather his Omega Ruby and Alpha Sapphire incarnation) but he still appears to be 10 years old.

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*** In the post-game you encounter and battle [[PreviousPlayerCharacterCameo Red and Blue]] who are now re-designed to appear in their twenties, but you're also able to battle Wally (or rather his Omega ''Omega Ruby and Alpha Sapphire Sapphire'' incarnation) but he still appears to be 10 years old.



** ''VideoGame/PokemonUltraSunAndUltraMoon'', which are kind of the third version but not quite (since it's still a pair of games rather then a single definitive version of the generation) is another kettle of fish entirely. This game is considered to be an "alternate retelling" of the base Sun and Moon games. It starts off similarly, but it veers off the rails here and there:

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** ''VideoGame/PokemonUltraSunAndUltraMoon'', which are kind of the third version but not quite (since it's still a pair of games rather then a single definitive version of the generation) is another kettle of fish entirely. This game is considered to be an "alternate retelling" of the base Sun ''Sun and Moon Moon'' games. It starts off similarly, but it veers off the rails here and there:



** ''VideoGame/PokemonLegendsArceus'' creates one in the lore that conflicts with ''VideoGame/PokemonBlackAndWhite''; Drayden states that he lived in a time before Pokeballs, but Legends Arceus, which appears to take place at least a century prior to any of the Pokemon games, probably even earlier, features the use of Pokeballs, albeit in a more archaic form.

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** ''VideoGame/PokemonLegendsArceus'' creates one in the lore that conflicts with ''VideoGame/PokemonBlackAndWhite''; Drayden states that he lived in a time before Pokeballs, Poké Balls, but Legends Arceus, ''Legends: Arceus'', which appears to take place at least a century prior to any of the Pokemon Pokémon games, probably even earlier, features the use of Pokeballs, Poké Balls, albeit in a more archaic form.
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** Their codex in ''Inquisition'' is they served as commander for several years rebuilding the Order in Ferelden before disappearing even though they pretty much left the Order and Ferelden altogether to be with [[spoiler:Morrigan]] after holding the title for about six months.

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** Their codex in ''Inquisition'' is they served as commander for several years rebuilding the Order in Ferelden before disappearing even though they pretty much left the Order and Ferelden altogether to be with [[spoiler:Morrigan]] after holding the title for about six months. The same also applies for a Warden who romances Zevran, as they left to reunite with him in Antiva and joins him in his personal war against the Antivan Crows taking them to places far outside of Ferelden.
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** ''VideoGame/PokemonLegendsArceus'' creates one in the lore that conflicts with ''VideoGame/PokemonBlackAndWhite''; Drayden states that he lived in a time before Pokeballs, but Legends Arceus, which appears to take place at least a century prior to any of the Pokemon games, probably even earlier, features the use of Pokeballs, albeit in a more archaic form.
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YMMV


* Ironically, ''VideoGame/SuperRobotWars'' successfully averts this, despite being a MassivelyMultiplayerCrossover. In fact, developer Banpresto does the inverse by snarling continuity together. Currently, the "[[FanNickname Classic Timeline]]," ''VideoGame/SuperRobotWarsAlpha'' and ''VideoGame/SuperRobotWarsOriginalGeneration'' series have several common ties via characters being the same individual throughout these continuities ([[spoiler:Gilliam Yeager and Cobray Gordon]] head the list).

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* Ironically, ''VideoGame/SuperRobotWars'' successfully averts this, despite being a MassivelyMultiplayerCrossover. In fact, developer Banpresto does the inverse by snarling continuity together. Currently, the "[[FanNickname Classic Timeline]]," ''VideoGame/SuperRobotWarsAlpha'' and ''VideoGame/SuperRobotWarsOriginalGeneration'' series have several common ties via characters being the same individual throughout these continuities ([[spoiler:Gilliam Yeager and Cobray Gordon]] head the list).
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More accurate.


*** The postgame segment also all but states that the remakes take place in an [[AlternateUniverse alternate timeline]] from the originals, and that the portal the scientists were planning to send the meteor through would have sent it to the universe containing the original games (which would not have had the means to deal with the meteor). The [[ForWantOfANail nail]] is not Mega Evolution itself, but [[spoiler:the firing of AZ's ultimate weapon--which ran on the "Infinity Energy" that induces Mega Evolution--three millennia prior to the events of ''X/Y'']].

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*** The postgame segment also all but states that the remakes take place in an [[AlternateUniverse alternate timeline]] AlternateTimeline from the originals, and that the portal the scientists were planning to send the meteor through would have sent it to the universe containing the original games (which would not have had the means to deal with the meteor). The [[ForWantOfANail nail]] is not Mega Evolution itself, but [[spoiler:the firing of AZ's ultimate weapon--which ran on the "Infinity Energy" that induces Mega Evolution--three millennia prior to the events of ''X/Y'']].



*** Ultra Space is more explorable. [[spoiler:It's made up of both distant planets, {{Alternate Dimension}}s and {{Alternate Universe}}s, including one that's a version of Hau'Oli City that's been [[ApocalypseHow hit with a nuclear meltdown]].]] You can also find regular Pokémon and Legendary Pokémon from past games in these Ultra Spaces, but no explanation is given as to how they got there.

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*** Ultra Space is more explorable. [[spoiler:It's made up of both distant planets, {{Alternate {{Another Dimension}}s and {{Alternate Universe}}s, including one that's a version of Hau'Oli City that's been [[ApocalypseHow hit with a nuclear meltdown]].]] You can also find regular Pokémon and Legendary Pokémon from past games in these Ultra Spaces, but no explanation is given as to how they got there.

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** Chloe claimed that Max never called or texted her after she moved away, not did she try to tell her she was leaving. In this game, Max actually texted Chloe several times, and even initiated conversation at one point. In addition, the bonus episode ''Farewell''
[[spoiler: revealed that Chloe knew Max was moving several days before it happened, and Max even left a tape, where she promised she will speak to Chloe even after she leaves.]]

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** Chloe claimed that Max never called or texted her after she moved away, not did she try to tell her she was leaving. In this game, Max actually texted Chloe several times, and even initiated conversation at one point. In addition, the bonus episode ''Farewell''
''Farewell'' [[spoiler: revealed that Chloe knew Max was moving several days before it happened, and Max even left a tape, where she promised she will speak to Chloe even after she leaves.]]
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** In general, Chloe having many of the first game's supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of Life is Strange, 3 years later, where they should be seniors by that point if it was the case. Hell, if we go by their birth dates cleary stated in the original game (for example, Victoria being born in August 14, 1995 while BtS takes place in 2010), they should be freshmen at best.

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** In general, Chloe having many of the first game's supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of Life is Strange, 3 years later, where they should be seniors by that point if it was the case. Hell, if we go by their birth dates cleary stated in the original game (for example, Victoria being born in August 14, 1995 while BtS Before The Storm takes place in 2010), they should be freshmen at best.
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** In general, Chloe having many of LiS' supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of LiS, 3 years later, where they should be seniors by that point. Hell, if we go by their birth dates cleary stated in LiS (for example, Victoria being born in August 14, 1995 while BtS takes place in 2010), they should be freshmen.
*** Victoria's entire presence in the academy is a massive headscratch, doubly so because in LiS, she came to Blackwell Academy because Mr. Jefferson is teaching. Yet in Before the Storm, Jefferson is not currently employed at Blackwell.
*** Hell, Chloe meeting and knowing Warren and Nathan makes zero sense, as he didn't even know the former's ''name'' in LiS, let alone his personality, and Chloe previously said that she met the latter in a bar around 2013. Ditto for Justin and Stella. In the original game, none of the Blackwell students in Max class(the same ones who show up in this game) seems to know who Chloe is, besides Nathan. Here's a exchange between Max and Stella regarding Chloe:

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** In general, Chloe having many of LiS' the first game's supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of LiS, Life is Strange, 3 years later, where they should be seniors by that point. point if it was the case. Hell, if we go by their birth dates cleary stated in LiS the original game (for example, Victoria being born in August 14, 1995 while BtS takes place in 2010), they should be freshmen.
freshmen at best.
*** Victoria's entire presence in the academy is a massive headscratch, doubly so because in LiS, the first game, she came to Blackwell Academy because Mr. Jefferson is teaching. Yet in Before the Storm, Jefferson is not currently employed at Blackwell.
*** Hell, Chloe meeting and knowing Warren and Nathan makes zero sense, as he didn't even know the former's ''name'' in LiS, the first season of Life Is Strange, let alone his personality, anything else about him, and Chloe previously said that she met the latter in a bar around 2013. Ditto for Justin and Stella. In the original game, none of the Blackwell students in Max class(the same ones who show up in this game) seems to know who Chloe is, besides Nathan. Here's a exchange between Max and Stella regarding Chloe:
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* [[VideoGame/LifeIsStrangeBeforeTheStorm Before The Storm]], [[VideoGame/LifeIsStrange Life Is Strange]]'s prequel, is pretty infamous for many cases of this. The Franchise's [[https://life-is-strange.fandom.com/wiki/Canon_Inconsistencies own wiki]] lists the many, many canon contradictions, both major and minor. Here are some of the major ones:
** In general, Chloe having many of LiS' supporting cast (Victoria, Warren and Nathan, for example) as classmates makes no sense because they are considered somophores and still are as of LiS, 3 years later, where they should be seniors by that point. Hell, if we go by their birth dates cleary stated in LiS (for example, Victoria being born in August 14, 1995 while BtS takes place in 2010), they should be freshmen.
*** Victoria's entire presence in the academy is a massive headscratch, doubly so because in LiS, she came to Blackwell Academy because Mr. Jefferson is teaching. Yet in Before the Storm, Jefferson is not currently employed at Blackwell.
*** Hell, Chloe meeting and knowing Warren and Nathan makes zero sense, as he didn't even know the former's ''name'' in LiS, let alone his personality, and Chloe previously said that she met the latter in a bar around 2013. Ditto for Justin and Stella. In the original game, none of the Blackwell students in Max class(the same ones who show up in this game) seems to know who Chloe is, besides Nathan. Here's a exchange between Max and Stella regarding Chloe:
--->'''Stella:''' Some girl just asked about Nathan before you came in.
--->'''Max:''' What girl?
--->'''Stella:''' She had blue hair, dressed like a punk... I've seen her putting up those Rachel Amber posters.
** Chloe claimed that Max never called or texted her after she moved away, not did she try to tell her she was leaving. In this game, Max actually texted Chloe several times, and even initiated conversation at one point. In addition, the bonus episode ''Farewell''
[[spoiler: revealed that Chloe knew Max was moving several days before it happened, and Max even left a tape, where she promised she will speak to Chloe even after she leaves.]]
** David and Joyce's marriage happened before Chloe turned 16 in the original game, while in this one, they just started dating while Chloe is already 16.
** In Season 1 of the first game, Chloe already dyed part of her hair blue by the time she is 16, while in this game she doesn't dyes her hair until episode 3, long after she turned 16.
*** In addition, Chloe was still attending Blackwell till 2011 in the original game, but she can get expulsed during this game's events (year 2010). Its possible she got reinstated, but unlikely as her school file in the first game doesn't mention previous expulsions or reinstatements.
** Frank said he personally rescued several dogs from a fighting ring in season 1, adopting Pompidou in the process. But here, Damon gifts Pompidou to Frank.
*** Additionally, Chloe didn't know the dog's name in the original game, while she does know the name in this game. Pretty jarrying, as that particular fact would've come handy during the plot of the first game.
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** ''VideoGame/ResidentEvil7Biohazard'' has its main story and documents found at various parts of the game explain that the infection that turned the Bakers into insane monsters takes time to do so (with Marguerite Baker, in particular, resisting the infection long enough to grow concerned about it, get an MRI, and recieve its results). The the ''Daughters'' DLC released, and showed the Bakers transforming into these insane monsters the very same night they were infected.

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** ''VideoGame/ResidentEvil7Biohazard'' has its main story and documents found at various parts of the game explain that the infection that turned the Bakers into insane monsters takes time to do so (with Marguerite Baker, in particular, resisting the infection long enough to grow concerned about it, get an MRI, and recieve its results). The Then the ''Daughters'' DLC released, and showed the Bakers transforming into these insane monsters the very same night they were infected.
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** ''VideoGame/ResidentEvil7Biohazard'' has its main story and documents found at various parts of the game explain that the infection that turned the Bakers into insane monsters takes time to do so (with Marguerite Baker, in particular, resisting the infection long enough to grow concerned about it, get an MRI, and recieve its results). The the ''Daughters'' DLC released, and showed the Bakers transforming into these insane monsters the very same night they were infected.
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* ''Franchise/DragonAge'': There have been a few inconsistencies regarding the Warden after ''Origins'' as their potential choices in ''Witch Hunt'' clearly weren't factored in following games.
** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden's and Hawke's disappearances are no coincidence and Cassandra says in ''VideoGame/DragonAgeInquisition'' they thought they were connected after they couldn't find either of them. Which is all well and good unless the Warden vanished through the [[spoiler:Eluvian with Morrigan]] eight years ago at the end of ''Witch Hunt''. So why did they expect to or even bother to try and find someone who had been missing for almost a decade and why did they think the Warden's disappearance was connected with Hawke's if they were five to eight years apart from each other?

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* ''Franchise/DragonAge'': There have been are a few inconsistencies regarding the Warden after ''Origins'' as their potential choices choice in ''Witch Hunt'' clearly weren't wasn't factored in following games.
** The conclusion of ''VideoGame/DragonAgeII'' has Leliana claiming that the Warden's and Hawke's disappearances are no coincidence and Cassandra says in ''VideoGame/DragonAgeInquisition'' they thought they were connected after they couldn't find either of them. Which is all well and good unless the Warden vanished through the [[spoiler:Eluvian with Morrigan]] eight years ago at the end of ''Witch Hunt''. So why did they expect to or even bother trying to try and find someone who had been missing for almost a decade and why did they think the Warden's disappearance was connected with Hawke's if they were five to eight years apart from each other?

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