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Up To Eleven is a defunct trope


* HealingFactor: Werewolves passively regenerate bashing damages in seconds and lethal damages in 15 minutes at no cost, and are immune to conventional diseases. In addition to all of this, they can spend Essence to instantly heal 1 lethal damage per point spent. Aside from [[TabletopGame/BeastThePrimordial Beasts]] (who can only regenerate [[HomefieldAdvantage while inside their Lair]]), they have the most powerful healing factor of all the supernaturals in the World of Darkness. Taken UpToEleven for the Gauru form in the second edition, who can heal ''all bashing and lethal damages in seconds''.

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* HealingFactor: Werewolves passively regenerate bashing damages in seconds and lethal damages in 15 minutes at no cost, and are immune to conventional diseases. In addition to all of this, they can spend Essence to instantly heal 1 lethal damage per point spent. Aside from [[TabletopGame/BeastThePrimordial Beasts]] (who can only regenerate [[HomefieldAdvantage while inside their Lair]]), they have the most powerful healing factor of all the supernaturals in the World of Darkness. Taken UpToEleven Exaggerated for the Gauru form in the second edition, who can heal ''all bashing and lethal damages in seconds''.



** Taken UpToEleven with the fact that some Strength gifts in 2nd edition are automatically used for free in ''Basu-im'', turning a Rahu who has atleast 4 out of 5 of the facets into a [[LightningBruiser super fast]], ''even more'' super strong, ''[[TheJuggernaut incapable of being bound by any means whatsoever]]'' rage monster [[AbsurdlySharpClaws that can tear metal like wet tissue]].

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** Taken UpToEleven Exaggerated with the fact that some Strength gifts in 2nd edition are automatically used for free in ''Basu-im'', turning a Rahu who has atleast 4 out of 5 of the facets into a [[LightningBruiser super fast]], ''even more'' super strong, ''[[TheJuggernaut incapable of being bound by any means whatsoever]]'' rage monster [[AbsurdlySharpClaws that can tear metal like wet tissue]].



** UpToEleven compared to other Pure. They use a blood magic specifically designed to discern a werewolf's lineage, and refuse anyone with Forsaken blood in their rank.

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** UpToEleven Exaggerated compared to other Pure. They use a blood magic specifically designed to discern a werewolf's lineage, and refuse anyone with Forsaken blood in their rank.

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* BrokenAngel: They ''make'' these. The Rite of Dead Light, a ritual known only to the Bale Hounds, allows them to take a Lune (one of Luna's personal spirit-servants) and subject it to ColdBloodedTorture, leaving it a quivering, near-death mass of Corpus. They can then force it to teach them the perverse Gifts they most favor. There's a catch, though: the Flayed One (as the unfortunate Lune is known) can no longer support its own existence, and must be fed Essence every night at moonrise or finally get the release of death, which ''really'' pisses off the Maeljin because of how hard it is to make the damn things.



* ResignationsNotAccepted: You don't get to leave the Bale Hounds. A Bale Hound who can't stomach the work anymore is royally screwed - they can't run to the Forsaken or the Pure, because both groups will want them dead as repayment for what's sure to be a ''very'' long list of sins, but if they ''don't'' try to get help, the Maeltinet will have any other Bale Hounds in the area after them to make sure they don't give up any of the cult's secrets.



* TheStoic

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* TheStoicTheStoic: More like "has had all his emotions burned out of him". Soulless Wolf simply ''doesn't care enough'' to have feelings about anything.



* BigEater: Their hunger is literally insatiable

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* BigEater: Their hunger is literally insatiableinsatiable.

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* AsianFoxSpirit: Beyond the division of Inari Seha and Inari Kihar, there are three specific kinds of kitsune. The Kitsune Ka are spirits who only take the form of foxes, sometimes with multiple tails, and are the simplest-minded of the kitsune strains. The Kitsune Unu, generally held as the smartest and strongest of their kind, are shapeshifting fox spirits who prefer to spend most of their time manifesting in a human form, allowing them to more elaborately test -- and trap -- humans for their amusement. Finally, the Kitsune Sedu are shapeshifting fox-spirits who prefer a humanoid fox form and fetter themselves to unsuspecting human hosts and use their powers to make life chaotic for their victim. Needless to say, most Kitsune Sedu are Inari Kihar, relishing the chance to make human lives miserable, but a small number of Inari Seha take this path to better test, punish and reward mortals.



* {{Kitsune}}: Obviously. Beyond the division of Inari Seha and Inari Kihar, there are three specific kinds of kitsune. The Kitsune Ka are spirits who only take the form of foxes, sometimes with multiple tails, and are the simplest-minded of the kitsune strains. The Kitsune Unu, generally held as the smartest and strongest of their kind, are shapeshifting fox spirits who prefer to spend most of their time manifesting in a human form, allowing them to more elaborately test -- and trap -- humans for their amusement. Finally, the Kitsune Sedu are shapeshifting fox-spirits who prefer a humanoid fox form and fetter themselves to unsuspecting human hosts and use their powers to make life chaotic for their victim. Needless to say, most Kitsune Sedu are Inari Kihar, relishing the chance to make human lives miserable, but a small number of Inari Seha take this path to better test, punish and reward mortals.
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* InterspeciesRomance: With Father Wolf, a Pangean.[[note]]Deity things that dwelled in Pangaea, a since-destroyed bridge realm between the Flesh and the Shadow, the Gauntlet is its ruins. The Hosts are shards of various Pangeans.[[/note]]

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* InterspeciesRomance: With Father Wolf, a Pangean.[[note]]Deity things that dwelled in Pangaea, a since-destroyed bridge realm between the Flesh and the Shadow, the Gauntlet is its ruins. The Hosts are shards of various Pangeans.[[/note]]Pangaean.
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Dark Eras explicitly states that Father Wolf was a Pangean.


The inhabitants of the Spirit World. With the exception of sentient beings, everything in the world of flesh has a reflection in the Shadow, and each reflection results in a spirit. Initially, they subsist through the being who gave birth to them, but in order to outlive them, they need to feed on other spirits, preferrably of their own type. Unfortunately, this means they will try to influence the world of flesh in a way that will create more spirits of their concept to feed on, which becomes problematic when they are spirits of bad things such as fear and hatred. Worse, many of them will try to get in the world of flesh at the first opportunity, frequently by possessing mortals. With Father Wolf gone, it's the Uratha's job to ensure they won't abuse humanity. That said, not all of them are malevolent, and while they usually have no love for the werewolves, they can be bargained with to become allies, or even teach them new Gifts.

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The inhabitants of the Spirit World. With the exception of sentient beings, everything in the world of flesh has a reflection in the Shadow, and each reflection results in a spirit. Initially, they subsist through the being who gave birth to them, but in order to outlive them, they need to feed on other spirits, preferrably spirits (preferably of their own type. type) or locii attuned to the Essence they prefer. Unfortunately, this means they will try to influence the world of flesh in a way that will create more spirits of their concept to feed on, on and potentially flavor a local locus to Essence they can consume, which becomes problematic when they are spirits of bad things such as fear and hatred. Worse, many of them will try to get in the world of flesh at the first opportunity, frequently by possessing mortals. With Father Wolf gone, it's the Uratha's job to ensure they won't abuse humanity. That said, not all of them are malevolent, and while they usually have no love for the werewolves, they can be bargained with to become allies, or even teach them new Gifts.



* EmotionEater: A very specific variant; Emotion spirits don't ''directly'' feed on emotions, but they do feed on Essence, the substance that makes up other spirits, preferably Essence of the same type than theirs, and are born from the emotion they represent. As such, a spirit of a specific emotion will usually try to propagate said emotion as much as possible in the world of flesh to create more spirits of his type to feed on in the spirit world.

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* EmotionEater: A very specific variant; Emotion spirits don't ''directly'' feed on emotions, but they do feed on Essence, the substance substance/energy that makes up other spirits, preferably Essence of the same type than theirs, and are born from the emotion they represent. As such, a spirit of a specific emotion will usually try to propagate said emotion as much as possible in the world of flesh to create more spirits of his its type to feed on in the spirit world.world as well as hopefully flavor any locii to its type.



* InterspeciesRomance: It's not clear exactly ''what'' Father Wolf was, but he apparently wasn't exactly a regular spirit.

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* InterspeciesRomance: It's not clear exactly ''what'' With Father Wolf was, but he apparently wasn't exactly Wolf, a regular spirit.Pangean.[[note]]Deity things that dwelled in Pangaea, a since-destroyed bridge realm between the Flesh and the Shadow, the Gauntlet is its ruins. The Hosts are shards of various Pangeans.[[/note]]
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The Gibbou Moon Auspice. Cahalith are storytellers, vision-questers and lorekeepers. They are seers providing visions on the Hunt, and try to make the hunts glorious so they can create tales about it.

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The Gibbou Gibbous Moon Auspice. Cahalith are storytellers, vision-questers and lorekeepers. They are seers providing visions on the Hunt, and try to make the hunts glorious so they can create tales about it.
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The Tribe of Destroyer Wolf, Blood Talons are [[ProudWarriorRaceGuy warriors, favouring a physical approach and looking for worthy opponents to fight]]. Infamously, their preferred prey is [[HunterOfTheirOwnKind other werewolves]].

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The Tribe of Destroyer Wolf, Blood Talons are [[ProudWarriorRaceGuy warriors, favouring a physical approach and looking for worthy opponents to fight]]. Infamously, their preferred prey is [[HunterOfTheirOwnKind other werewolves]]. Their addition to the Oath of the Moon is "Offer no surrender you would not accept".



The Tribe of Death Wolf, Bone Shadows are occultists and explorers of the Spirit World, [[AdventurerArchaeologist traveling to the deepest, darkest depths of the Hisil to discover more lore about spirits]] -- meaning they [[BadassBookworm are the best-versed at using that knowledge in a fight]]. Predictably, their preferred prey is ephemeral beings, primarily spirits and ghosts.

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The Tribe of Death Wolf, Bone Shadows are occultists and explorers of the Spirit World, [[AdventurerArchaeologist traveling to the deepest, darkest depths of the Hisil to discover more lore about spirits]] -- meaning they [[BadassBookworm are the best-versed at using that knowledge in a fight]]. Predictably, their preferred prey is ephemeral beings, primarily spirits and ghosts. Their addition to the Oath of the Moon is "Pay each spirit in kind".



The Tribe of Black Wolf, Hunters in Darkness are wild, stealthy werewolves who feel more at ease in rural environment, specializing in [[CombatPragmatism clever tricks]] and [[HomefieldAdvantage using the field against their opponents]]. Also infamous for [[MookHorrorShow being absolutely ruthless and terrifying on the hunt]]. Their preferred prey is the Hosts.

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The Tribe of Black Wolf, Hunters in Darkness are wild, stealthy werewolves who feel more at ease in rural environment, specializing in [[CombatPragmatism clever tricks]] and [[HomefieldAdvantage using the field against their opponents]]. Also infamous for [[MookHorrorShow being absolutely ruthless and terrifying on the hunt]]. Their preferred prey is the Hosts. Their addition to the Oath of the Moon is "Let no sacred place in your territory be violated".



The Tribe of Red Wolf, Iron Masters believe in adapting with the change of the world in order to survive. This has resulted in them gaining affinity with [[UrbanFantasy an urban environment]], and [[PostModernMagic in particular using new technologies]]. Their preferred prey is humans, though they also extend most urban supernaturals to their juridiction.

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The Tribe of Red Wolf, Iron Masters believe in adapting with the change of the world in order to survive. This has resulted in them gaining affinity with [[UrbanFantasy an urban environment]], and [[PostModernMagic in particular using new technologies]]. Their preferred prey is humans, though they also extend most urban supernaturals to their juridiction. Their addition to the Oath of the Moon is "Honor your territory in all things".



The Tribe of Winter Wolf, Storm Lords are [[TheLeader the alledged Alphas and leaders of the Forsaken]]. [[ThePerfectionist perfectionists]] and [[TheStoic cold]], they fight in ruthless environments and weather, defeating stronger enemies by [[VictoryByEndurance enduring where their opponents cannot]]. Their preferred preys are the Ridden and Spirit-Claimed.

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The Tribe of Winter Wolf, Storm Lords are [[TheLeader the alledged Alphas and leaders of the Forsaken]]. [[ThePerfectionist perfectionists]] and [[TheStoic cold]], they fight in ruthless environments and weather, defeating stronger enemies by [[VictoryByEndurance enduring where their opponents cannot]]. Their preferred preys are the Ridden and Spirit-Claimed. Their addition to the Oath of the Moon is "Allow no one to witness or tend your weakness".

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More accurate?


* OddNameOut: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity and its crimes against Father Wolf have been lost to time.



* TheLastOfTheseIsNotLikeTheOthers: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity and its crimes against Father Wolf have been lost to time.

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* TheLastOfTheseIsNotLikeTheOthers: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity and its crimes against Father Wolf have been lost to time.

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* ALoadOfBull: They're bovine shapeshifters. Naturally, their hybrid form is a minotaur-like humanoid bull, and their beast form is a particularly large and savage bull.




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* OurMinotaursAreDifferent: They're bovine shapeshifters. As such, their hybrid form is a minotaur-like humanoid bull.
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* BlueAndOrangeMorality: He ''really'' doesn't grok what being a warden and protector of both worlds really means. See EvilCannotComprehendGood and StartXToStopX.

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* BlueAndOrangeMorality: He ''really'' doesn't grok get what being a warden and protector of both worlds really means. See EvilCannotComprehendGood and StartXToStopX.

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Grammar and spelling fixes. Cut misuse of Horror Doesnt Settle For Simple Tuesday, since the trope requires the villain in question to attack during a specific holiday. Cut speculation, which isn't allowed on wiki pages.


* WormThatWalks: Puns aside, as Uglathlu eat through their bodies, they gradually replace all of the internal organs with hundreds of tightly knotted pink worms. If their pet Wound becomes toxic to their satisfaction, each worm becomes a new Uglathlu and crawls off to find new places to defile.

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* WormThatWalks: TheWormThatWalks: Puns aside, as Uglathlu eat through their bodies, they gradually replace all of the internal organs with hundreds of tightly knotted pink worms. If their pet Wound becomes toxic to their satisfaction, each worm becomes a new Uglathlu and crawls off to find new places to defile.



Another very rare strain of Host, the Semi only apperar for a brief period in the later part od summer, through August and September, in enough numbers that the Forsaken would likely relocate or hide until their onlaught ends than fight them.

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Another very rare strain of Host, the Semi Sidalaaghu only apperar for a brief period in the later part od summer, through August and September, in enough numbers that the Forsaken would are more likely to relocate or hide until their onlaught ends than fight them.



* BigCreepyCrawlies: Cicadas, with the most powerful hybrids being likely humanoid cicadas.



* DeathBySex: The most likely result if someone follow the common saying since it involves passionate, nubile neighbors to drown out their song.
* HellIsThatNoise: They are infamous for deafen victims with their song and since werewolves have wolf ears...
* HorrorDoesntSettleForSimpleTuesday: Again, they emerge at the end of summer.
* RunOrDie: With their numbers and noises most werewolves would relocate or hole up their packs until the onslaught ends instead of fight them.
* WeHaveReserves

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* %%* DeathBySex: The most likely result if someone follow the common saying since it involves passionate, nubile neighbors to drown out their song.
song.%%Bad grammar makes it difficult to tell what this example is trying to say.
* HellIsThatNoise: They are infamous for deafen deafening victims with their song -- and since werewolves have wolf ears...
* HorrorDoesntSettleForSimpleTuesday: Again, they emerge at the end of summer.
more sensitive hearing than humans...
* RunOrDie: With Due to their numbers and noises noise, most werewolves would simply relocate or hole up their packs until the onslaught ends instead of fight fighting them.
* %%* WeHaveReserves



The werewolves will likely spend all their lives without fight one of these because they often don´t leave the Ocean. However, the Forsaken and Pure natives of Tokyo knows them very well because they fought one of their nests for near a century and the Hosts didn´t get expelled from their fortress in Odaiba.

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The Most werewolves will likely spend all their lives without fight fighting one of these these, because they often don´t don't leave the Ocean. ocean. However, the Forsaken and Pure natives of Tokyo knows them very well because they fought one of their nests for near nearly a century and the Hosts didn´t didn't get expelled from their fortress in Odaiba.



* {{Determinator}}: They managed to survive the atacks to their stronghold of Odaiba for a century, to the point the werewolves consider it suicidal to go into their territory.
* GhostShip: They usually cause fishing boats to vanish without traces.
* GiantEnemyCrab: Their humanoid host likely appear like this trope.
* ParanoiaFuel: Odaiba is an enormous shopping and entertainment district so the crabs have potentially thousands or millions of possible victims. And they have been there for over a century...
* SuicideMission: How the Forsaken consider "going to Odaiba", their fortress in Tokyo.

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* {{Determinator}}: They managed to survive the atacks to attacks on their stronghold of Odaiba for a century, to the point that the werewolves consider it suicidal to go into their territory.
* GhostShip: They usually cause fishing boats to vanish without traces.
* GiantEnemyCrab: Their humanoid host likely appear like this trope.
trace.
* ParanoiaFuel: Odaiba is an enormous shopping and entertainment district district, so the crabs have potentially thousands or millions of possible victims. And they have been there for over a century...
* SuicideMission: How the The Forsaken consider "going to Odaiba", their fortress in Tokyo.
Tokyo, to be suicidal.



A kind of Host endemic to the rainforest of the Golden Triangle, where Thailand, Myanmar and Laos meet. They are solitary creatures, capable of possessing humans and animals alike, that gain sustenance -- and Essence -- by drinking blood, and the blood of a Uratha is particularly potent to them; once they have fed, they do not need to eat again for months. The worst thing about them is what happen with their victims: if the desiccated corpse rot in standing water sometimes they reanimate as gory, slithering monstrosities just as blood-hungry as the Hosts.

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A kind of Host endemic to the rainforest of the Golden Triangle, where Thailand, Myanmar and Laos meet. They are solitary creatures, capable of possessing humans and animals alike, that gain sustenance -- and Essence -- by drinking blood, and the blood of a an Uratha is particularly potent to them; once they have fed, they do not need to eat again for months. The worst thing about them is what happen with happens to their victims: if the resulting desiccated corpse corpses rot in standing water water, sometimes they reanimate their reanimates as gory, slithering monstrosities just as blood-hungry as the Hosts.



* OurVampiresAreDifferent and OurZombiesAreDifferent: The possible result of their attacks if certain conditions are met. Also, since they are possessed leeches the Host also qualifies for the first trope.



* OrificeInvasion: How they enter into their victims, using the ear, nose or mouth while they are sleeping.

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* OurZombiesAreDifferent: If the bodies of their victims are allowed to rot in stagnant water, they can reanimate as bloody, bloodthirsty undead horrors.
* OrificeInvasion: How they They enter into their victims, using victims through the ear, ears, nose or mouth while they are sleeping.



* TheLastOfTheseIsNotLikeTheOthers: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity, its crimes against Father Wolf and its original name has been lost to time.

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* TheLastOfTheseIsNotLikeTheOthers: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity, entity and its crimes against Father Wolf and its original name has have been lost to time.



Also from the Golden Triangle, this Host also burrow into the flesh for blood but the real danger is what they do to the Gauntlet. The Barrier becomes almost fluid, a bloody medium through which the Ukusguaku swim and prowl, and starts seeping blood and oozing into the Flesh. Worse, the Meninna tales whisper of wallowing horrors reaching out of its depths, what makes the Forsaken worried that something worse is using them as its minions.

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Also from the Golden Triangle, members of this Host also burrow into the flesh for blood but the real danger is what they do to the Gauntlet. The Barrier becomes almost fluid, a bloody medium through which the Ukusguaku swim and prowl, and starts seeping blood and oozing into the Flesh. Worse, the Meninna tales whisper of wallowing horrors reaching out of its depths, what which makes the Forsaken worried that something worse is using them as its minions.



* VillainTeleportation: Because of their effect on the Gauntlet they can attack from everywhere if they have corrupted it.

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* VillainTeleportation: Because of their effect on the Gauntlet Gauntlet, they can attack from everywhere if they have corrupted it.



* CatsAreMean: The Cat Hosts.
* Cult: Is mentioned that the Host often have cabals of human devotees protecting and giving them power but the "Stinger" is the only one known to have willing followers.
* GenuineHumanHide: Used by "Stinger" servants to help with "his" plans.
* HypnoticEyes: Used by the Cat Hosts to get help from normal humans in their hunts of spirits, Ridden and Forsaken.

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* %%* CatsAreMean: The Cat Hosts.
* Cult: Is It's mentioned that the Host often have cabals of human devotees protecting and giving them power power, but the "Stinger" is the only one known to have willing followers.
* %%* GenuineHumanHide: Used by "Stinger" servants to help with "his" plans.
*
plans.%%What is?
%%*
HypnoticEyes: Used by the Cat Hosts to get help from normal humans in their hunts of spirits, Ridden and Forsaken.%%What is?



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Dewicking per TRS.


* MirroringFactions: Both the idigam and the werewolves share a need to hunt.



* NotSoDifferent: Both the idigam and the werewolves share a need to hunt.
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Direct link.


* TheNecromancer: Played with. Some of their victims will return as zombie/vampire hybrids but they don't control them or care about what they do.

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* TheNecromancer: {{Necromancer}}: Played with. Some of their victims will return as zombie/vampire hybrids but they don't control them or care about what they do.
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Direct link.


* TheNecromancer: To a very, very limited degree; all Halaku have the inherent ability to speak with the dead.

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* TheNecromancer: {{Necromancer}}: To a very, very limited degree; all Halaku have the inherent ability to speak with the dead.

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* HomeFieldAdvantage: She leaves a trail of disappearances, so the werewolves always have to avoid the police and the media. Also, being an underwater idigam, she finds it difficult to move on land, just like werewolves have difficulty fighting her underwater.



* RealityEnsues: She leaves a trail of disappearances, so the werewolves always have to avoid the police and the media. Also, being an underwater idigam, she finds it difficult to move on land, just like werewolves have difficulty fighting her underwater.
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* {{Seer}}: They are the oracles of Luna, who grants them visions of the future through their dreams.

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* {{Seer}}: {{Seers}}: They are the oracles of Luna, who grants them visions of the future through their dreams.



...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontations he knows he can't win]], being a peerless {{Seer}}. The Fire-Touched say his various illnesses are simply a spiritual, literal representation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].

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...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontations he knows he can't win]], being a peerless {{Seer}}.{{Seer|s}}. The Fire-Touched say his various illnesses are simply a spiritual, literal representation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].
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Removing reference to defunct trope.


* SuperSoldier: The Mystery Warriors are a MagicKnight version.
* {{Transgender}}: It is explicitly mentioned that some Cihuatlactah pick up the art and come to realize they feel more comfortable with male bodies for reasons that go beyond having agency. A few even come to feel that the male skin is their real self, and the female form their disguise.

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* %%* SuperSoldier: The Mystery Warriors are a MagicKnight version.
* {{Transgender}}: It is explicitly mentioned that some Cihuatlactah pick up the art and come to realize they feel more comfortable with male bodies for reasons that go beyond having agency. A few even come to feel that the male skin is their real self, and the female form their disguise.
version.
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None


** Spirit-Claimed are what happens when a spirit possessed its Urged host enough times or is powerful enough to truly refine its grasp on him, allowing it to reach the next stage and progressively [[FusionDance merge with him]]. This usually results in [[TransformationOfThePossessed the person gradually turning into a disturbing spirit-flesh hybrid with a fusion of their personalities and stats]], and who shares the werewolves' ability to travel between the physical world and the Shadow at will. Once completed, this merging is permanent unless the spirit decides to leave of its own will, and even if it somehow does (which is unlikely), the host will always be left traumatized for life by the experience.

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** Spirit-Claimed are what happens when a spirit possessed its Urged host enough times or is powerful enough to truly refine its grasp on him, allowing it to reach the next stage and progressively [[FusionDance merge with him]]. This usually results in [[TransformationOfThePossessed the person gradually turning into a disturbing spirit-flesh hybrid with a fusion of their personalities and stats]], and who shares the werewolves' ability to travel between the physical world and the Shadow at will. Once completed, this merging is permanent unless the spirit decides to leave of its own will, and even if it somehow does (which is unlikely), the host will always be left traumatized for life by the experience.experience, assuming they survive (which becomes increasingly unlikely the longer the host was Claimed).

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* WeakenedByTheLight: Daylight causes Halaku to rot if they're exposed to it, so most only go out at night unless they have a host body.



* NoBodyLeftBehind: If the elephant dies with the Tusk-Runner inside of it, the Tusk-Runner's body disappears. Even reducing the elephant to its component parts won't reveal it.





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\n* YourDaysAreNumbered: He's lived a very long time, and suspects that, even though his medical regimen has given him extra time, that time is almost up. Nowadays, when he leaves a village, he asks the people he's helped that he's looking for an apprentice.




* CessationOfExistence: The Thar Akuru propagates because each spirit is desperately afraid of dying; they cannot leave their host-bodies, even if those bodies die, so the death of the flesh brings them total annihilation.



* TheNothingAfterDeath: The Thar Akuru propagates because each spirit is desperately afraid of dying; they cannot leave their host-bodies, even if those bodies die, so the death of the flesh brings them total annihilation.



* MonsterFromBeyondTheVeil: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..

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* MonsterFromBeyondTheVeil: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..act.



* BeastMan: The Humera, being humans who have been forced into a more bestial form, fall under this.
* FrazettaMan: The sample Humera is a human devolved by being infused with gorilla or orangutan DNA.
* UpliftedAnimal: The Animera, who have gained human-like intelligence and prehensile digits as part of their transformation.

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* BeastMan: The Humera, being humans who have been animals forced into a more bestial form, humanoid forms, fall under this.
* FrazettaMan: SuperStrength: The sample Humera (an orangutan/human hybrid) is so strong that it has a human devolved by being infused with gorilla or orangutan DNA.
special attack where it can literally rip a man's arm out of the socket.
* UpliftedAnimal: The Animera, who have gained human-like intelligence and prehensile digits as part of their transformation.transformation, and the Humera, animals bred with human DNA.



* AlwaysMale: By default, it's assumed all Lobisons are, well, sons. What might happen if the seventh child of a Lobison family is a daughter is left up to individual storytellers to decide.

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* AlwaysMale: By default, it's assumed all Lobisons are, well, sons. What might happen if the seventh child of a Lobison family is a daughter is left up to individual storytellers to decide. (In real life, the tale of the Lobison led to so many seventh children being killed if they were boys that the government had to step in.)




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* SurprisinglyRealisticOutcome: The slow transformation does an absolute ''number'' to the Zoonotic's body, grinding bones and putting massive strain on the organs. Most Zoonotics die from the side effects well before they ever really become full-on animal-people.

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It was the Get of Fenris that infamously collaborated with the Nazis in a big way; if the Silver Fangs did to a similar degree it's never come up in any of the sourcebooks I've read.


** At least the Predator Kings and the Ivory Claws are based on Tribes from ''TabletopGame/WerewolfTheApocalypse'' who were so unpopular with fans that they, at best, classified as {{Token Evil Teammate}}s. The Ivory Claws are based on the Silver Fangs, arrogant werewolf aristocrats who never recovered, InUniverse or out, for the fact that they happily aligned themselves with the Nazis. The Predator Kings are derived from the Red Talons, a vehemently [[FantasticRacism anti-human]] tribe whose primary goal was to genocidally cull humans to the point of near-extinction and to destroy human civilization, especially the technology that it depended upon.

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** At least the Predator Kings and the Ivory Claws are based on Tribes from ''TabletopGame/WerewolfTheApocalypse'' who were so unpopular with fans that they, at best, classified as {{Token Evil Teammate}}s. The Ivory Claws are based on both the Silver Fangs, arrogant werewolf aristocrats whose inbreeding [[DependingOnTheWriter may]] have been driving them to insanity and extincion, and the Get of Fenris who never recovered, InUniverse or out, for the fact that they a large faction of them happily aligned themselves with the Nazis. Nazis and say their ideology as complementary to National Socialism. The Predator Kings are derived from the Red Talons, a vehemently [[FantasticRacism anti-human]] tribe whose primary goal was with a major faction pushing to genocidally cull humans to the point of near-extinction and to destroy human civilization, especially the technology that it depended upon.



* CompositeCharacter: They're basically the Silver Fangs from ''TabletopGame/WerewolfTheApocalypse'', an elitist werewolf tribe that interbred with human royalty and thusly claimed dominion over the other werewolves, combined with the Get of Fenris, whose Darwinistic ideology led them to collaborate with the Nazis in a big way, but stripped of either Tribe's nobler qualities or more redeeming traits and leaving only their worst impulses.



* {{Expy}}: They're basically the Silver Fangs from ''TabletopGame/WerewolfTheApocalypse'', who are an elitist werewolf tribe that interbred with human royalty and thusly claimed dominion over the other werewolves (and also had a problem with "master race" ideology, to the point of having worked with the Nazis), but stripped of all the Silver Fangs' nobler qualities and more redeeming traits.

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None


* TokenGoodTeammate: Unlike the other breeds of Host, the Halaku actually get along fairly well with the Forsaken. Though the two are far from allies, there's a general "live and let live" sentiment between them. This is in part because, unlike the other Hosts, their goal is not inherently destructive - they gather information and keep to themselves.



* KnowledgeBroker: Most black-eyed toads specialize in stealing and selling secrets. The price Softly-Croaking Toad demands for teaching someone how to use this power is that all the ''really'' good secrets go to her.



* EvilMatriarch: Emil's eldest daughter Sarah is in charge of the family now, directing their thefts and making use of the secrets they acquire.



* EgomaniacHunter: The majority of Horned Hunters are "weekend warrior" types who hunt for sport, not survival.



* ButtMonkey: It's noted that when he spends time among the chimpanzees, he's usually at the bottom of the social ladder. He doesn't particularly mind.





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\n* DesperatelyLookingForAPurposeInLife: Barsarks were once the guardians and champions of kings. But that era has passed, leaving them continuously searching for a meaning for their power.



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* PainfulTransformation: The ants are ''constantly'' biting him while he's in the nest, dealing him damage every hour he maintains the form (in addition to the level of damage he takes to undergo the transformation in the first place).
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Misuse


* GradualGrinder: Their primary tactic when hunting Claimed. Being grotesque mergings of living being and spirit that combine the abilities of both, Claimed can easily be much taller, stronger and more resilient than werewolves, so Storm Lords even the odds by trapping them in extreme weather conditions that makes it uncomfortable for the preys to fight, then wearing them down with HitAndRunTactics.
* HeadbuttingHeroes: See the Hunters in Darkness entry above.
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* CunningLikeAFox: The synonymy between "fox" and "TheTrickster" is the ultimate reason why the kitsune exist.

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* CunningLikeAFox: The synonymy between "fox" and "TheTrickster" "trickery" is the ultimate reason why the kitsune exist.
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Spelling error


The Tribe of Winder Wolf, Storm Lords are [[TheLeader the alledged Alphas and leaders of the Forsaken]]. [[ThePerfectionist perfectionists]] and [[TheStoic cold]], they fight in ruthless environments and weather, defeating stronger enemies by [[VictoryByEndurance enduring where their opponents cannot]]. Their preferred preys are the Ridden and Spirit-Claimed.

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The Tribe of Winder Winter Wolf, Storm Lords are [[TheLeader the alledged Alphas and leaders of the Forsaken]]. [[ThePerfectionist perfectionists]] and [[TheStoic cold]], they fight in ruthless environments and weather, defeating stronger enemies by [[VictoryByEndurance enduring where their opponents cannot]]. Their preferred preys are the Ridden and Spirit-Claimed.
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See above


* HeroWithBadPublicity: And ''how''. Granted, they aren't exactly straight good guys, but they are the closest thing from a heroic werewolf faction. Yet most spirits despise them on the same level than other werewolves, the Pure want them dead, and there is even an entire faction of [[TabletopGame/HunterTheVigil Hunters]] who believe ''they'' are the "evil" werewolves.

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* HeroWithBadPublicity: And ''how''. Granted, they aren't exactly straight good guys, but they are the closest thing from to a heroic werewolf faction. Yet most spirits despise them on the same level than other werewolves, the Pure want them dead, and there is even an entire faction of [[TabletopGame/HunterTheVigil Hunters]] who believe ''they'' are the "evil" werewolves.
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Being the closest thing from good werewolves is the opposite of what that sentence is actually trying to say


* AntiHero: They are the closest thing from good werewolves, aim at redeeming themselves and genuinely want to ensure spirits won't abuse humans. However, the majority of them don't care that much about humans (as in, they don't ''hate'' them, but do see their lives as having less worth than their own unless they are packmates), and won't hesitate to kill some of them if it's needed to help fix a problem in the Shadow (though it never quite reaches the genocidal extremes Pure are capable of).

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* AntiHero: They are the closest thing from to good werewolves, aim at redeeming themselves and genuinely want to ensure spirits won't abuse humans. However, the majority of them don't care that much about humans (as in, they don't ''hate'' them, but do see their lives as having less worth than their own unless they are packmates), and won't hesitate to kill some of them if it's needed to help fix a problem in the Shadow (though it never quite reaches the genocidal extremes Pure are capable of).

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* WrongContextMagic: While not quite as bizarre and alien as the Indigam, the Maeljin still seem to operate on different rules than regular spirits; they aren't born into the Spirit World, but seem to instead get to by escaping from [[{{Hellgate}} Wounds]], and their influence is ''much'' more harmful to the Hisil than spirits.

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* WrongContextMagic: While not quite as bizarre and alien as the Indigam, the Maeljin still seem to operate on different rules than regular spirits; they aren't born into the Spirit World, but seem to instead get to by escaping from [[{{Hellgate}} Wounds]], and their influence is ''much'' more harmful to the Hisil than spirits.
spirits. On top of that, "Maeljin", as a word, ''isn't'' from the First Tongue, and no werewolf alive knows where it came from - even their ''name'' is out of context.


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* AlwaysChaoticEvil: As with the Azlu, justified in ''Predators''. The Beshilu were literally created with two impulses: fear the Uratha, and gnaw through the Gauntlet. They believe, to their absolute core, that if they destroy the Gauntlet completely it will recreate the Plague King. This is the entirety of their existence, the one impulse that drives them: avoid the Uratha, restore the Plague King. Every Beshilu alive knows little more than those two ideas.
* BlindSeer: Rokhan who develop the power of Prophet's Vision, the ability to foretell the future, lose their sight in the process. Oddly, they still have to look at whatever they're using as a divinatory instrument.
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None


There are rumors of even rarer Host that the ones explained above, so strange and twisted that the Forsaken do
not expect them to exist. Of course, such shortsightedness is likely to kill them.

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There are rumors of even rarer Host that Hosts than the ones explained above, so strange and twisted that the Forsaken do
do not expect them to exist. Of course, such shortsightedness is likely to kill them.
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None


* Determinator: They managed to survive the atacks to their stronghold of Odaiba for a century, to the point the werewolves consider it suicidal to go into their territory.

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* Determinator: {{Determinator}}: They managed to survive the atacks to their stronghold of Odaiba for a century, to the point the werewolves consider it suicidal to go into their territory.



* TheNecromancer: Played with. Some of their victims will return as zombie/vampire hybrids but they don´t control them or care about what they do.

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* TheNecromancer: Played with. Some of their victims will return as zombie/vampire hybrids but they don´t don't control them or care about what they do.



* TheLastOfTheseIsNotLikeTheOthers: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity, its crimes against Father Wolf and its original name has been lost in time.

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* TheLastOfTheseIsNotLikeTheOthers: Justified. They were named and discovered by Urathra natives of the Golden Triangle and likely any knowledge of the name of the original entity, its crimes against Father Wolf and its original name has been lost in to time.
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More accurate?


* TricksterArchetype: He's called "kin to Coyote" for a reason. He also rewards this kind of thinking.

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* TricksterArchetype: TricksterGod: He's called "kin to Coyote" for a reason. He also rewards this kind of thinking.



* TheTrickster: A classic example. They love to trick others and show off how intelligent they are... but their efforts to outsmart people can and do often go disastrously wrong.

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* TheTrickster: TricksterGod: A classic example. They love to trick others and show off how intelligent they are... but their efforts to outsmart people can and do often go disastrously wrong.

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