History Characters / WerewolfTheForsaken

3rd Jun '16 3:57:54 PM Leliel
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Introduced in ''Dark Eras''. The Mexica empire-known to modern historians as the Aztecs-lived in a far more [[DarkFantasy blatantly magical]] world before the conquistadores came. For example, it was actually an article of common knowledge that properly trained people could take the form of animals and learn the secrets of spiritual magic from them. Such as it was with these three varieties of shapeshifter, each from a quite different branch of Mexica life. The ''nahualtin'' (singular ''nahualli''), the priesthood of the rain-makers and keepers of social order, trained trusted members in their ranks to take the form of beasts [[SecretPolice to keep watch on seditious elements]]. The Mystery Warriors were members of the normal Jaguar and Eagle branches of the Aztec military who were trained in skintheiving their namesakes as a reward for the many captives and victories they brought to their people. Finally, the Cihuatlactah were not actually sanctioned members of Aztec society, and in fact became as such in vicious defiance-for they were all women who grew so sick of their [[StayInTheKitchen gender role]] they [[FullBodysuit stole the skin of men]], just to finally see what it was like, having freedom and power.

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Introduced in ''Dark Eras''. The Mexica empire-known to modern historians as the Aztecs-lived in a far more [[DarkFantasy blatantly magical]] world before the conquistadores came. For example, it was actually an article of common knowledge that properly trained people could take the form of animals and learn the secrets of spiritual magic from them. Such as it was with these three varieties of shapeshifter, each from a quite different branch of Mexica life. The ''nahualtin'' (singular ''nahualli''), the priesthood of the rain-makers and keepers of social order, trained trusted members in their ranks to take the form of beasts [[SecretPolice to keep watch on seditious elements]]. The Mystery Warriors were members of the normal Jaguar and Eagle branches of the Aztec military who were trained in skintheiving their namesakes as a reward for the many captives and victories they brought to their people. Finally, the Cihuatlactah were not actually sanctioned members of Aztec society, and in fact became as such in vicious defiance-for they were all women who grew so sick of their [[StayInTheKitchen gender role]] they [[FullBodysuit [[LivingBodysuit stole the skin of men]], just to finally see what it was like, having freedom and power.



* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for raising her, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being "Aztec standards"]], and even them they're still pretty terrifying.

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* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for raising her, teaching her male crafts, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being "Aztec standards"]], and even them they're still pretty terrifying.
3rd Jun '16 3:55:09 PM Leliel
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Introduced in ''Dark Eras''. The Mexica empire-known to modern historians as the Aztecs-lived in a far more [[DarkFantasy blatantly magical]] world before the conquistadores came. For example, it was actually an article of common knowledge that properly trained people could take the form of animals and learn the secrets of spiritual magic from them. Such as it was with these three varieties of shapeshifter, each from a quite different branch of Mexica life. The ''nahualtin'' (singular ''nahualli''), the priesthood of the rain-makers and keepers of social order, trained trusted members in their ranks to take the form of beasts [[SecretPolice to keep watch on seditious elements]]. The Mystery Warriors were members of the normal Jaguar and Eagle branches of the Aztec military who were trained in skintheiving their namesakes as a reward for the many captives and victories they brought to their people. Finally, the Cihuatlactah were not actually sanctioned members of Aztec society, and in fact became as such in vicious defiance-for they were all women who grew so sick of their [[StayInTheKitchen gender role]] they [[FullBodySuit stole the skin of men]], just to finally see what it was like, having freedom and power.

to:

Introduced in ''Dark Eras''. The Mexica empire-known to modern historians as the Aztecs-lived in a far more [[DarkFantasy blatantly magical]] world before the conquistadores came. For example, it was actually an article of common knowledge that properly trained people could take the form of animals and learn the secrets of spiritual magic from them. Such as it was with these three varieties of shapeshifter, each from a quite different branch of Mexica life. The ''nahualtin'' (singular ''nahualli''), the priesthood of the rain-makers and keepers of social order, trained trusted members in their ranks to take the form of beasts [[SecretPolice to keep watch on seditious elements]]. The Mystery Warriors were members of the normal Jaguar and Eagle branches of the Aztec military who were trained in skintheiving their namesakes as a reward for the many captives and victories they brought to their people. Finally, the Cihuatlactah were not actually sanctioned members of Aztec society, and in fact became as such in vicious defiance-for they were all women who grew so sick of their [[StayInTheKitchen gender role]] they [[FullBodySuit [[FullBodysuit stole the skin of men]], just to finally see what it was like, having freedom and power.



* TheDreaded: The ''nahualtin'' invoke this quite deliberately to make their jobs easier-it's a lot more appealing to be loyal when you know that the owl in the trees could be a lower-ranking priest, and ''any'' animal a master among them.

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* TheDreaded: The ''nahualtin'' invoke this quite deliberately to make their jobs easier-it's a lot more appealing to be loyal when you know that the owl in the trees could be a lower-ranking priest, and ''any'' animal (or ghost, or human, or spirit...) a master among them.them.
* LossOfIdentity: Rarely, a Mystery Warrior will lose himself to the beastial instincts, [[TragicMonster becoming a mad cryptid with no place as a man or beast]].


Added DiffLines:

* SuperSoldier: The Mystery Warriors are a MagicKnight version.
3rd Jun '16 3:50:09 PM Leliel
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The broken, twisted descendants of malevolent Pangaeans (flesh-bound, primal spirits). that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind to grow into stronger forms, which ultimately merge with humans to achieve a mightier state. Each Host is driven by its own drive, based on its original spiritual ancestor.

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The broken, twisted descendants of malevolent Pangaeans (flesh-bound, primal spirits).spirits that survived in the [[WorldBetweenTheWorlds Border Marches]] before Ufarah's death destroyed them). that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind to grow into stronger forms, which ultimately merge with humans to achieve a mightier state. Each Host is driven by its own drive, based on its original spiritual ancestor.




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!!!The Nahualtin, Cihuatlactah, and Animal Mystery Warriors
Introduced in ''Dark Eras''. The Mexica empire-known to modern historians as the Aztecs-lived in a far more [[DarkFantasy blatantly magical]] world before the conquistadores came. For example, it was actually an article of common knowledge that properly trained people could take the form of animals and learn the secrets of spiritual magic from them. Such as it was with these three varieties of shapeshifter, each from a quite different branch of Mexica life. The ''nahualtin'' (singular ''nahualli''), the priesthood of the rain-makers and keepers of social order, trained trusted members in their ranks to take the form of beasts [[SecretPolice to keep watch on seditious elements]]. The Mystery Warriors were members of the normal Jaguar and Eagle branches of the Aztec military who were trained in skintheiving their namesakes as a reward for the many captives and victories they brought to their people. Finally, the Cihuatlactah were not actually sanctioned members of Aztec society, and in fact became as such in vicious defiance-for they were all women who grew so sick of their [[StayInTheKitchen gender role]] they [[FullBodySuit stole the skin of men]], just to finally see what it was like, having freedom and power.

* BigBadassBirdOfPrey: Owl-aspected ''nahualtin'' and Eagle Mystery Warriors turn into them.
* BondCreatures: The Eagle Mystery Warriors don't need to kill their donor, and in fact usually don't-just a few drops of blood is enough to recharge their powers, and so they usually keep the eagle as a pet. Many are noted to become quite depressed when their friend dies.
* BodySnatcher: A Cihuatlactatl who does not have the Renewable Skins power is going to be murdering a ''lot'' of men and hiding their bodies.
* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for raising her, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being "Aztec standards"]], and even them they're still pretty terrifying.
* TheDreaded: The ''nahualtin'' invoke this quite deliberately to make their jobs easier-it's a lot more appealing to be loyal when you know that the owl in the trees could be a lower-ranking priest, and ''any'' animal a master among them.
* MalevolentMutilation: The ''nahualtin'' aren't hypocrites about human blood feeding the gods-they happily cut themselves open to donate their own to the altars, and thus you can usually tell them by the network of scars they bear. Given how they're the shapeshifting SecretPolice, they count.
* OminousOwl / PantheraAwesome: Mid-ranking ''nahualtin'' are taught how to turn into an owl or jaguar as their initiation. Jaguar Mystery Warriors always turn into Jaguars.
* ScaryAmoralReligion: Averted for the ''nahualtin''-their religion condones human sacrifice, but it's made quite clear [[BlueAndOrangeMorality they, and everyone else they know, think it's necessary to keep the sun going]]. They have a pretty strong sense of good and evil behavior, and do what they need to in order to keep people on the good path.
* {{Transsexual}}: It is explicitly mentioned that some Cihuatlactah pick up the art and come to realize they feel more comfortable with male bodies for reasons that go beyond having agency. A few even come to feel that the male skin is their real self, and the female form their disguise.
* VillainousCrossdresser: Averted for the Cihuatlactah. They all have skinned at least one person, but the place of Aztec women is [[NoWomansLand often so fucking miserable]] that becoming men, even briefly, is often the only way they remain sane.
10th May '16 10:22:39 PM Theriocephalus
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* LaserGuidedKarma: A story in the 2E core features a group of corrupt Blood Talons who had taken over a town and had transformed it into a CannibalCult. Destroyer Wolf found out. That town [[ApocalypseWow no longer exists]], especially not its rulers.

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* LaserGuidedKarma: A story in the 2E core features a group of corrupt Blood Talons who had taken over a town and had transformed it into a CannibalCult.cannibalistic {{cult}}. Destroyer Wolf found out. That town [[ApocalypseWow no longer exists]], especially not its rulers.



* HumansAreTheRealMonsters: If you ask him, humanity is the primary cause of most spiritual pollution and imbalance in the world. [[VillainHasAPoint While he's right about many conceptual-spirits not existing if it weren't for humans and which probably shouldn't, such as rape or murder]], [[[UnreliableExpositor keep in mind he thinks]] [[TheSocialDarwinist compassion is a sign of spiritual weakness]].

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* HumansAreTheRealMonsters: If you ask him, humanity is the primary cause of most spiritual pollution and imbalance in the world. [[VillainHasAPoint While he's right about many conceptual-spirits not existing if it weren't for humans and which probably shouldn't, such as rape or murder]], [[[UnreliableExpositor [[UnreliableExpositor keep in mind he thinks]] [[TheSocialDarwinist compassion is a sign of spiritual weakness]].



Spiritual descendants of the [[Characters/WerewolfTheApocalypse Black Spiral Dancers]] of ''TabletopGame/WerewolfTheApocalypse'', the Bale Hounds are werewolves who have abandoned the creeds of both the Forsaken and the Pure. Instead, having looked closely at the CrapsackWorld they live in, they have formed the opinion that the Maeljin, corrupt [[PhysicalGod Incarnae]] embodying [[SevenDeadlySins Avarice, Envy, Gluttony, Lust, Pride, Sloth, Wrath,] Deceit and Destruction who inhabit the [[{{Hell}} Wounds]] and their minions are not only the most powerful of all spirits, but are destined to win control over the world and turn everything into one giant Wound. So, they have joined up with the "winning team". Their exact numbers and status is left up to individual Storytellers to customize for their own campaigns, but the default assumption is that they are a distinct minority power in comparison to the Pure and even the Forsaken, compelling them to work as lone double-agents or small, twisted cults that know they will be destroyed if their corruption is ever revealed.

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Spiritual descendants of the [[Characters/WerewolfTheApocalypse Black Spiral Dancers]] of ''TabletopGame/WerewolfTheApocalypse'', the Bale Hounds are werewolves who have abandoned the creeds of both the Forsaken and the Pure. Instead, having looked closely at the CrapsackWorld they live in, they have formed the opinion that the Maeljin, corrupt [[PhysicalGod Incarnae]] embodying [[SevenDeadlySins Avarice, Envy, Gluttony, Lust, Pride, Sloth, Wrath,] Wrath,]] Deceit and Destruction who inhabit the [[{{Hell}} Wounds]] and their minions are not only the most powerful of all spirits, but are destined to win control over the world and turn everything into one giant Wound. So, they have joined up with the "winning team". Their exact numbers and status is left up to individual Storytellers to customize for their own campaigns, but the default assumption is that they are a distinct minority power in comparison to the Pure and even the Forsaken, compelling them to work as lone double-agents or small, twisted cults that know they will be destroyed if their corruption is ever revealed.
27th Apr '16 12:04:48 PM WanderingBrowser
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* MonsterFromBeyond: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..

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* MonsterFromBeyond: MonsterFromBeyondTheVeil: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..
27th Apr '16 11:10:30 AM WanderingBrowser
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* VillainousValor: They actually have quite a lot of respect for the Forsaken. They still think their efforts are doomed and the Bale Hounds are on the winning side, but they can appreciate the courage and stubbornness it takes to fight for a hopeless cause. They certainly respect the Forsaken far more than they do the Pure, whom they roll their eyes at and consider to be unwitting pawns. After all, with how chaotic the reconstitution of Pangaea would be if the Pure's methods succeeded, ''surely'' it would end up turning the world into one giant [[{{Hell}} Wound]], right?



* NamesToRunAwayFromReallyFast: Averted. Gifmalu Igizalag is actually First Tongue, and basically translates as "Perfect Dusk Watchman"-something that the average spirit or werewolf wouldn't blink an eye at.

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* NamesToRunAwayFromReallyFast: Averted. Gifmalu Igizalag is actually First Tongue, and basically translates as "Perfect Dusk Watchman"-something Watchman" -- something that the average spirit or werewolf wouldn't blink an eye at.at, and hardly the most intimidating of monikers even by human standards.



** HeartIsAnAwesomePower: The reason there are still black-eyed toads around; being a toad is an excellent way to go unnoticed, and learn all kinds of valuable secrets.

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** HeartIsAnAwesomePower: The reason there are still black-eyed toads around; being a toad is an excellent way to go unnoticed, and learn all kinds of valuable secrets.
secrets, and there are people who consider it worthwhile for that alone.



* TheSymbiote: The process does not actually kill or even hurt the elephant all that much.


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* TheSymbiote: The process does not actually kill or the elephant, making them unique amongst the sample skinthieves -- hell, it doesn't even hurt the elephant all that much.




* EnemyFromBeyond: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..

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* EnemyFromBeyond: MonsterFromBeyond: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..



* NamesToRunAwayFromReallyFast: "Terror [[CatsAreMean Cats]]" -- if that's not a moniker you don't want to hear applied to someone...



* DisproportionateRetribution: All too often, even when the spellcaster justifies inflicting the transformation as a punishment for misdeeds, it's far out of proportion with what's justifiable.
* LaserGuidedKarma: There are times, if rarely, where the transformation is actually a KarmicTransformation. In the introductory fluff for the category in ''Skinchangers'', the sample Cursed is a rich college boy who [[ScrewTheMoneyIHaveRules used his connections to get away with]] [[ChildByRape raping and impregnating]] the only daughter of a widowed hillbilly farmer, who turned him into a pig when she realized she'd never get justice for her family through the legal arena.



* ExpressPregnancy: Women unfortunate enough to be carrying Lobisons find their pregnancies advance with unnatural speed.

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* ExpressPregnancy: ExpressDelivery: Women unfortunate enough to be carrying Lobisons find their pregnancies advance with unnatural speed.



A character who serves as an example of the "Spawned" classification of shapeshifters, those who transform due to less than human ancestry. In June 1939, in the depths of the Great Plains of Kansas, a farming family called the Warricks was struggling to survive in North America's worst drought. Driven by desperation, Melvin walked out into the fields one night and made a pact. They found him dead in the field the next morning, but over the next nine months, as Melvin's wife Alice swelled with a final pregnancy, the farm seemed truly blessed. As her children were busy harvesting the wheat, Alice went into labor. When her children returned, they found their mother dead -- and a snake suckling at her breast. It slithered away before they could catch it. Ever since then, Lila Warrick has enjoyed herself on the party scene in the big cities.

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A character who serves as an example of the "Spawned" classification of shapeshifters, those who transform due to less than human ancestry. In June 1939, in the depths of the Great Plains of Kansas, a farming family called the Warricks was struggling to survive in North America's worst drought. Driven by desperation, Melvin walked out into the fields one night and made a pact. They found him dead in the field the next morning, but over the next nine months, as Melvin's wife Alice swelled with a final pregnancy, the farm seemed truly blessed. As her children were busy harvesting the wheat, Alice went into labor. When her children returned, they found their mother dead -- and a snake suckling at her breast. It slithered away before they could catch it. Ever since then, Lila Warrick has enjoyed herself on the party scene in the big cities.cities, leaving a string of broken hearts, shattered minds, empty wallets and missing persons in her wake.



* BoozeFairy: Lila loves to drink, and never seems to get drunk, even when matching far larger companions drink for drink.

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* BoozeFairy: BottleFairy: Lila loves to drink, and never seems to get drunk, even when matching far larger companions drink for drink.drink.
* CharmPerson: Lila has a power called "Her Father's Eyes" that lets her hypnotize and control anyone who meets her eyes, if she so wishes.



* ScaledUp:

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* ScaledUp: Lila can transform into one of two different rattlesnake forms; the first only four feet long, the second twelve feet long and weighing in at over one hundred pounds.



* BalefulPolymorph: From a disease and not magic, but the effect is the same.




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* TheMindIsThePlaythingOfTheBody: Their human intelligence is stripped away as the disease progresses, subsumed by their bestial instincts.



* MaybeMagicalMaybeMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.

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* MaybeMagicalMaybeMundane: MaybeMagicMaybeMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.
26th Apr '16 5:28:16 PM Leliel
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* OmmnicidalManiac: It isn't actual sustenance that spurs Mussughana's hunger -- it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.

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* OmmnicidalManiac: OmnicidalManiac: It isn't actual sustenance that spurs Mussughana's hunger -- it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.



* EvilSmellsBad: Uglathlu bodies always smell like freshly dug graves and decay.



* WormThatWalks: Puns aside, as Uglathlu eat through their bodies, they gradually replace all of the internal organs with hundreds of tightly knotted pink worms. If their pet Wound becomes toxic to their satisfaction, each worm becomes a new Uglathlu and crawls off to find new places to defile.



* CreepyGood: Nuts he may be, but the reason people know he exists is that he can't stand to see people in pain when he has the capacity to help.
* MadDoctor: Averted. He is a doctor, and he is mad, but the two aren't linked-in his medical life, he's perfectly sane and helpful. Did go through a phase where he attempted to use chimp skin grafts in place of human ones, but that was motivated by desperation more than anything.



* TheCorruptor: Lila loves to manipulate and coax people into acting on their worst impulses, eventually leading them to their destruction.

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* TheCorruptor: TheCorrupter: Lila loves to manipulate and coax people into acting on their worst impulses, eventually leading them to their destruction.
26th Apr '16 3:47:33 PM WanderingBrowser
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* EvilMatriarch: The only idigam explicitly female, and she pretty much has the "overbearing parental figure" down to an extreme.

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* EvilMatriarch: The only idigam to be explicitly female, and she pretty much has the "overbearing parental figure" down to an extreme.



* ShrugOfGod: They're deliberately left blank in their sourcebook so that [[GamesMaster Storytellers]] can make them fit what role they have, including chosing their potential purpose from a list.



* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.

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* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk [[MortonsFork killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.anyway.
* ManBitesMan: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.



* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.

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* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats often refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.



* EvilMatriarch: Mother Ocean, going by their Creation Myth, makes ''Luna'' seem a stable and loving mother-figure.



* OurMerfolkAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.

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* OurMerfolkAreDifferent: OurMermaidsAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.



* CleverCrow: They owe their existence to the symbolism of the crow/raven as a trickster and cunning mischief-maker.

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* CleverCrow: CleverCrows: They owe their existence to the symbolism of the crow/raven as a trickster and cunning mischief-maker.



* LiteralManeater: Because of the intense and confusing urges for physical gratification that the virus induces when it triggers, those infected by it often end up sating their urge to kill and mate by combining the two, using their transformed body to butcher and eat their bedmate once satisfied.

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* LiteralManeater: Because of the intense and confusing urges for physical gratification that the virus induces when it triggers, those infected by it often end up sating their urge to kill and mate by combining the two, using their transformed body to butcher and eat their bedmate once satisfied.after -- or as! -- they have sex.



* PossiblyMagicalPossiblyMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.

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* PossiblyMagicalPossiblyMundane: MaybeMagicalMaybeMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.
25th Apr '16 3:45:14 PM WanderingBrowser
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* ForScience: For all of its posturing, this is Gifmalu's real motivation-the desire to know everything there is about the blending of flesh and spirit.

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* ForScience: For all of its posturing, this is Gifmalu's real motivation-the motivation -- the desire to know everything there is about the blending of flesh and spirit.



* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses...unless the creature in question is a being specifcally vulnerable to fire itself (a [[VampireTheRequiem vampire]], for example), which is a different enough frequency that the Explorer can ignore it (thankfully, it isn't yet aware of this).

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* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses...unless the creature in question is a being specifcally specifically vulnerable to fire itself (a [[VampireTheRequiem vampire]], for example), which is a different enough frequency that the Explorer can ignore it (thankfully, it isn't yet aware of this).



* OmmnicidalManiac: It isn't actual sustenance, what spurs Mussughana's hunger-it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.

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* OmmnicidalManiac: It isn't actual sustenance, what sustenance that spurs Mussughana's hunger-it's hunger -- it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.



* DisproportionateRetribution: The Kanaima do not care about the magnitude of the crime they are called to punish, nor

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* DisproportionateRetribution: The Kanaima do not care about the magnitude of the crime they are called to punish, nor the moral character of whoever contacted them. They are called for vengeance, and that is all that matters... though directing them for truly petty ends can irritate them.
25th Apr '16 2:17:26 PM WanderingBrowser
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In the days of Pangaea, Father Wolf existed alongside many other spirits of equal might. One of these was Uha, Raven, a trickster spirit who loved to test his wit and skill against those of Father Wolf. Though he was always careful to respect Father Wolf's authority and keep from pushing the great hunter's temper too far, not all of Uha's brood was so clever. One such spirit, Nam Uha, let his pride get the best of him, wreaking such havoc and harassing Father Wolf to the extent that the great hunter ultimately had no choice to hunt Nam Uha down. Though the hunt ended the only way it could have done, with Nam Uha being devoured, the spirit made a plan to escape. It left a "spirit egg" in the body of a human woman, hoping that this would allow Nam Uha to reincarnate after death. And from this action was born the Black Flock, a lineage of Claimed all hosting incarnations of the same trickster-raven spirit.



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* BullyingADragon: If Nam Uha had just stopped flaunting its lawbreaking and incessant badgering for Father Wolf's attention, the Thar Akuru wouldn't exist.
* CleverCrow: They owe their existence to the symbolism of the crow/raven as a trickster and cunning mischief-maker.
* GoneHorriblyWrong: The first of the Thar Akuru was, in effect, a perfect copy of Nam Uha... but completely devoid of any sense of identity or or guiding purpose. When it finally figured out what it was, it found it couldn't voluntarily leave its body, even upon death.
** Also, the whole point of propagating the Flock -- to one day free and restore Nam Uha -- is pretty much impossible at this point. Each spirit that is part of the flock is, really, its own individual, so if it were set free, it wouldn't be Nam Uha reborn but an entirely new spirit.
* TheTrickster: A classic example.
* TheNothingAfterDeath: The Thar Akuru propagates because each spirit is desperately afraid of dying; they cannot leave their host-bodies, even if those bodies die, so the death of the flesh brings them total annihilation.
* YourSoulIsMine: A Thar Aku consumes the soul of its mortal flesh when its spirit egg hatches inside of them.




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To survive in the days of Pangaea, so it is said, the foxes unanimously became trickster-spirits. However, their trait became a bane in its own right when their unwillingness to discriminate in their targets and their cruelty angered Father Wolf. Confronting the leader of all fox spirits, Inari the Eternal Fox, he gave the spirit a choice; reign in his brood, or watch as Father Wolf devoured them. So, Inari called all fox-spirits to a meeting, explaining the situation. Some agreed with Inari's plan, to change their ban so that they may only trick and molest those who had slighted them, and that they were compelled to repay those who gave them boons. These became the Inari Seha, the Obedient Foxes of Inari, and so they were left in peace ever more. Others, however, refused to heed Inari's warning and left the meeting; these became the Foxes Who Abandoned Inari, the Inari Kihar, and Father Wolf fell upon them with all his fury. Only the death of Father Wolf and the fall of Pangaea kept the Inari Kihar alive. As human culture evolved, so too did Inari's brood, until they became their own distinctive spirit choir; they became the Kitsune.



* {{Kitsune}}: Obviously.


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* CanisMajor: Siten Uzu with the Avatar of Inari aspect can assume the form of a gargantuan nine-tailed silver-furred fox, comparable to the Primal Wolf form that certain Uratha can take.
* CunningLikeAFox: The synonymy between "fox" and "TheTrickster" is the ultimate reason why the kitsune exist.
* DemonicPossession: The Siten Uzu are a rare inversion; control of the kitsune's spiritual powers is entirely left to the human host, they can only be created if the host agres to it, and the human has such total control that the spirit inside can't communicate or leave until the host dies or lets it out. Needless to say, Siten Uzu are universally created in desperation, and only by the Inari Seha, whose ban near-universally prevents them from conventionally Claiming a host.
* DisproportionateRetribution: The universal ban of the kitsune is that they must repay a kindness tenfold, and can repay a slight however they wish.
* {{Kitsune}}: Obviously.

Obviously. Beyond the division of Inari Seha and Inari Kihar, there are three specific kinds of kitsune. The Kitsune Ka are spirits who only take the form of foxes, sometimes with multiple tails, and are the simplest-minded of the kitsune strains. The Kitsune Unu, generally held as the smartest and strongest of their kind, are shapeshifting fox spirits who prefer to spend most of their time manifesting in a human form, allowing them to more elaborately test -- and trap -- humans for their amusement. Finally, the Kitsune Sedu are shapeshifting fox-spirits who prefer a humanoid fox form and fetter themselves to unsuspecting human hosts and use their powers to make life chaotic for their victim. Needless to say, most Kitsune Sedu are Inari Kihar, relishing the chance to make human lives miserable, but a small number of Inari Seha take this path to better test, punish and reward mortals.
* MasterOfIllusion: Naturally, illusionary powers are universal to kitsune, although Kitsune Unu (with their unique Hallucinations numina) and Siten Uzu with the Illusion aspect are best at it.
* SuperSpeed: Siten Uzu with Inari's Swiftness can attain supernatural speeds, complete with bullet-dodging abilities, whilst in fox form.
* VoluntaryShapeshifting: Kitsune Unu can become humans or foxes as they please, but prefer human form. Kitsune Sedu prefer a humanoid fox form, but can become purely human or fox if they must. Siten Uzu can unlock the Fox Transformation and Avatar of Inari forms, which allow them to become a normal fox or a giant fox-monster, respectively.





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Hailing from the jungles of South America, the Kanaima are a specialized descant of the Vengeance spirit choir that are unique fusions of jaguar spirit and vengeance spirit. They are the children of Ka'an Balam, an Incarna who once ruled over the people who would become the Olmecs in South America; though a stern and demanding ruler, he was also fair, teaching his mortal subjects to live lives of faith and piety, and to live with full hearts. When Pangaea fell, he could no longer direct his people, and they turned increasingly to darker arts in order to survive and to find their beloved Jaguar God. By the time that Ka'an Balam was able to pierce the Gauntlet and walk amongst his people again, it was too late; the people whom he had ruled and, in his own way, loved, were dead, leaving a twisted and corrupted parody in their place. After being served human entrails at a feast to honor his return, and seeing the once-joyous Festival of the Sun culminate in a young boy being sacrificed and his heart offered to the heavens, Ka'an Balam could bear it no longer. He slaughtered his fallen priesthood and followers... but found, to his bitter regret, that his people were so distorted they could no longer understand why he was so angry. And so he left them. His brood were left behind, confused and uncertain; with no other clear path before them, they chose to continue in their lord's path; punishing those who were corrupt and avenging on behalf of the unjustly slain.



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* DisproportionateRetribution: The Kanaima do not care about the magnitude of the crime they are called to punish, nor
* EnemyFromBeyond: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..
* PantheraAwesome: The default form of a manifest kanaima is a huge, ghostly jaguar, and their host-bodies can shift between human and jaguar form.




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Born in Liberia, the "Terror Cats" (to translate their name from the First Tongue) are unique choir of spirits created as a result of human mysticism. When leopard hunting came into vogue amongst the tribes of the region, some leopard hunters began developing their own belief structure; having slain what they considered the most fearsome and terrible of all predators, they had literally conquered fear. And so that gave them the right to usurp the "leopard's power", to act as a leopard acts and use this to dominate the people around them. And so they began reigns of cruelty, murder and brutality... inadvertently feeding leopard-spirits who were drawn to them by the leopards they had claimed. These spirits gorged themselves on a bounty of pain, suffering, fear and bloodlust, becoming dark monsters that went from magath to a twisted new breed. Initially fettering themselves to their creators to goad them to further acts, eventually, they came to ritualistically claim them, creating duguthim and brutalizing the world around them.



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* PantheraAwesome: They appear as massive, evilly intelligent leopards with blood-spattered paws and muzzles.




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In the ancient days of what is now Abyssinia, the Bouda tribe were once bedeviled by a unique choir of particularly malicious hyena-spirits, the Im Iri, who took a delight in plaguing the humans who had inadvertently helped free them from being "mere" hyena-spirits. But the Bouda had wise souls who knew the ways of spirits, and they learned of the Im Iri's ban; whenever they received a gift, they had to repay it with one of equal value. Upon also learning that many spirits eagerly sought to walk amongst the world of flesh, the elders of the Bouda made a deal with the Im Iri; the Im Iri would be allowed to claim selected women of the Bouda, but in return they were bound by their nature as spirits to grant an equitable request. The Im Iri agreed, but found they had understimated the elders; they demanded that the Im Iri give themselves to the Bouda as the Bouda had given their women, protecting the tribe from their enemies and walking freely amongst them, and in exchange being constantly given new hosts as old ones perished, until the debt was paid. And so the Im Iri and the Bouda have been bound together ever since.



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* AlwaysFemale: Thanks to their spiritual connections with the spotted hyena and its matriarchal pack structure, Im Iri can only possess female hosts. Thusly, all of the Bouda's hyena duguthim are female.
* DealWithTheDevil: The pact formed between the ancient Bouda and the Im Iri is this, and the tribe's chieftains and witch doctors know it. They desperately keep extending the pact because, not only is it familiar to both sides now, but they fear what might happen the day that the Im Iri are released.
* LadyLand: Zigzagged. Although the Bouda culture appears matriarchal to an outsider, the true power is concentrated with the always-male chieftains and witch-doctors. The duguthim are certainly respected and obeyed in matters of practicality, for doing otherwise would be foolish given they are compelled to use all of their strength and intelligence to protect the Bouda, but true leadership lies with the humans.
* VoluntaryShapeshifting: From woman to unusually large and powerful female spotted hyena, and then back again.




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The Afhal Usum and the Hal Usum are two choirs of spirits intimately intertwined with each other. The Afhal Usum are ancient serpent-and-knowledge spirits who dedicate themselves to discovering and protecting the world's lost and forbidden lore. Always scattered into small, regionally-separated societies, the shattering of Pangaea made their choir task far more difficult. As humanity spread and expanded, scattering the Afhal Usum's knowledge, they realised they would have to begin entering the physical world to do what they needed. A risky prospect, given the ever-watchful, ever-angry Uratha still guarded the Gauntlet. So, they absorbed a second choir, one composed of serpent-and-guardian spirits, and renamed it the Hal Usum, a special descant of their own choir. Now with guardians in place, the Afhal Usum have continued their plans; urging and claiming humans, they found secret societies, dedicated to seeking the knowledge they wish to guard, all the while struggling to stay unnoticed by the Uratha.



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* AnAxeToGrind: The Serpent Guardians who claim human hosts always wield massive great axes. Nobody knows why, they just refuse to use any other weapon if they have a choice.
* DumbMuscle: This is a rather poor attitude to take about the Hal Usum, but they are so single-minded that even the Afhal Usum tend to think of their guardians as "simpletons".
* ImplacableMan: The Hal Usum are implacable and relentless to the point their singlemindedness comes off as just plain ignorant stubbornness.
* ReptilesAreAbhorrent: Subverted. They're based on older concepts of serpents as embodiments of wisdom or protection, before Christianity demonized the snake as the symbol of evil.
* ScaledUp: Hal Usum generally appear as 30-40ft long vipers or cobras, whilst Afhal Usum usually appear as much vaguer ghostly serpents.
* SeenItAll: Afhal Usum are so stoic and experienced that pretty much nothing phases them.
* SnakePeople: In contrast to Afhal Usum, who use VoluntaryShapeshifting to switch wholely from human form (with perhaps some subtle snaky traits) to snake form and back again, Hal Usum simply merge the best traits of both together, becoming armor-scaled humanoid serpents when they claim a host body.
* WeAREStrugglingTogether: Despite everything, the Afhal Usum clash frequently with one another over similar territorial urges to werewolves -- it's just that the Serpent Sages claim conceptual territories, such as topics of fate and destiny, or topics of life and rejuvenation, rather than physical ones.




* GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.

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* GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.obviously decayed and forcing him to find a new one.



* WoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.

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* WoundThatNeverHeals: WoundThatWillNotHeal: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.



A character who serves as an example of the "Artifact" classification of shapeshifters, Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.

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A character who serves as an example of the "Artifact" classification of shapeshifters, those who transform with the aid of magical items. Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.



* VoluntaryShapeshifting: Patches can transform into the

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* VoluntaryShapeshifting: Patches can transform into the
the form of any creature whose face she has stitched to her coat.




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A classification applied to humans forcibly shapeshifted into animal forms by magic-users, typically as a form of vengeance or for cruelty.



* BalefulPolymorph

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* BalefulPolymorph
BalefulPolymorph: They were transformed into animals as a punishment; this trope goes without saying.
* TheMindIsAPlaythingOfTheBody: Generally speaking, the Cursed lose most if not all of their human identity and have it subsumed by their animal nature. This is generally treated as a mercy, as it keeps the Cursed from going utterly insane under the weight of realizing just how doomed it likely is.
* ThisWasHisTrueForm: A universal flaw in the spells that create the Cursed; cut off a piece and it reverts to its original shape, kill the creature and it becomes human again.




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Hailing from Central and South America, the Lobison is a twisted lycanthrope born when certain families have a seventh child. If the child is a son, perhaps especially if its father was also a seventh son, it becomes a were-maned wolf, a monster consumed by its taste for human blood.



* {{Curse}}


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* {{Curse}}

AlwaysMale: By default, it's assumed all Lobisons are, well, sons. What might happen if the seventh child of a Lobison family is a daughter is left up to individual storytellers to decide.
* {{Curse}}: Exactly why the seventh son of a family may be born a Lobison is unknown, but this is perhaps the most obvious answer.
* DeathByChildbirth: Though there are rare aversions, the norm for Lobison pregnancy is for the mother to die. Usually because the Lobison flips out inside her womb when she goes into labor and it proceeds to rip its way out of her with its teeth and claws.
* ExpressPregnancy: Women unfortunate enough to be carrying Lobisons find their pregnancies advance with unnatural speed.
* MoreTeethThanTheOsmondFamily: In monstrous form, Lobisons sport two rows of shark-like teeth.
* OurWerewolvesAreDifferent: It's technically a werewolf, although very different to the Uratha. Its only got two forms; human and monster (unnaturally large maned wolf with a double-row of shark-like teeth), its transformations are triggered by stress (anger, fear, even extreme hunger or arousal), it can only change back by consuming large amounts of human blood, it has no control over itself in its monster form, and it will slowly be driven insane by the shapeshifting.
* TragicMonster: No Lobison ''asked'' to be born a monster, but once they come into the world, they're doomed to a downward spiral, slowly being driven insane by the brutal acts it commits in its its bestial form until ultimately it gets put down for being a ravening monster.





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A character who serves as an example of the "Spawned" classification of shapeshifters, those who transform due to less than human ancestry. In June 1939, in the depths of the Great Plains of Kansas, a farming family called the Warricks was struggling to survive in North America's worst drought. Driven by desperation, Melvin walked out into the fields one night and made a pact. They found him dead in the field the next morning, but over the next nine months, as Melvin's wife Alice swelled with a final pregnancy, the farm seemed truly blessed. As her children were busy harvesting the wheat, Alice went into labor. When her children returned, they found their mother dead -- and a snake suckling at her breast. It slithered away before they could catch it. Ever since then, Lila Warrick has enjoyed herself on the party scene in the big cities.



* DeathByChildbirth
* LiteralManeater
* ReptilesAreAbhorrent
* ScaledUp

!!!Graemalkin

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* DeathByChildbirth
AlwaysChaoticEvil: The Spawned are universally selfish, amoral and devoid of empathy, to the extent that they officially lack a KarmaMeter.
* LiteralManeater
BoozeFairy: Lila loves to drink, and never seems to get drunk, even when matching far larger companions drink for drink.
* ReptilesAreAbhorrent
TheCorruptor: Lila loves to manipulate and coax people into acting on their worst impulses, eventually leading them to their destruction.
* ScaledUp

!!!Graemalkin
DeathByChildbirth: Alice died bringing Lila into the world all on her own.
* LiteralManeater: Not necessarily all the time, but, many of Lila's bedmates are implied to become her food (or just be tortured to death for her amusement) if the whim strikes her.
* ReptilesAreAbhorrent: Although she also invokes SnakesAreSexy, she's evil to the core and played up as a heartless, man-eating (metaphorically and literally) monster.
* ScaledUp:
* SomeoneToRememberHimBy: Lila's mother, Alice, originally thought Lila was her husband's final child. Who knows? Maybe she was right, and Lila was born the way she was become of some genetic anomaly, or perhaps experimentation by some amoral wizard -- maybe even a mad [[TabletopGame/MageTheAwakening Thyrsus]] -- tampering with Melvin's child.

!!!The Summoned, aka Familiars
Mystical entities called from unknown other-worlds by human mystics, with a distinctive ability to assume the shape of various animals.



* OwlBeDamned

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* OwlBeDamned
CastingAShadow: Familiars can teleport by merging with shadows, allowing them to leap to anywhere else on the planet if they so desire.
* DealWithTheDevil: As their common nickname implies, the Summoned can be bartered with. However, most of the rituals that call them don't compel them to accept -- indeed, their would-be summoner is lucky if such shoddy rituals are even complete enough not to insult the Summoned, never mind including protection from the wrath of the entity they've called!
* OwlBeDamned: The sample familiar, Graemalkin, favors the form of a large, jet-black owl, or else a [[ScaryBlackMan tall, formidably muscular dark-skinned man]] with [[BaldOfEvil a shaven scalp]] and eerie silver-blue eyes.




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A character who serves as an example of the "Territorial" classification of shapeshifters, when a location produces some strange shapeshifting entity for no reason that can be ascertained at a glance. The Devil of Deacon Hill is a mysterious ghostly panther that manifests itself on Deacon Hill when the fogs rise. Once an expansive hardwood forest, the hill was clear cut and degraded under the watchful eye of the unscrupulous timber baron Zachariah Deacon, which is when the worksites became plagued by unnaturally common and thick fogs, and constant attacks by a shadowy mountain lion. Zachariah refused to be thwarted, building a mansion atop the hill. His wife, Margaret Deacon, mysteriously died -- apparently slain by a big cat. There afterwards, her ghost began haunting Deacon Hill, and ever since, those foolish enough to try and cross the hills during the fog risk being attacked by the hungry panther-creature.



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* MultipleChoicePast: Is it the spirit of Deacon Hill, summoned by the pain of the land? Is it the ghost of Margaret Deacon, the woman accepted as its first victim? Nobody really knows ''what'' it is.
* NighInvulnerable: As far as can be ascertained, the Devil of Deacon Hill ''can't'' be killed. Destroy its body, and it reforms in a lunar month. No spirit-targeting powers work on it. It shrugs off sunlight. And it's also completely immune to pain.
* PantheraAwesome: It shifts between the form of a ghostly woman, the spitting image of Margaret Deacon, and an all-too-solid black puma.
* SuperSmoke: A variant; it can't manipulate the fog around it, but it can teleport between any two spots touched by the same bank of fog.




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Humans affected by a series of horrific genetic retro-viruses that forcibly mutate the body from human to animal, leaving them as twisted and insane humanoid beasts.



* BodyHorror

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* BodyHorrorBodyHorror: The whole idea behind them; a disease that slowly and painfully turns you from a man into a lizard, a rat, a wolf, a bull, a cat, any sort of animal.

!!Versipellitus
Perhaps distantly related to the Zoonotics, Versipellitus can be summarized as "lycanthropy as a sexually transmitted disease". Whatever its origin, it spreads slowly, going through periods of long dormancy before randomly manifesting itself, inducing intense urges to mate and kill indiscriminately, and gorge on warm raw flesh, only to recede into dormancy once sated.
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* BodyHorror: It's a disease that turns you into a sex-and-violence obsessed cannibalistic {{wolfman}}, with no way to predict when it'll strike.
* LiteralManeater: Because of the intense and confusing urges for physical gratification that the virus induces when it triggers, those infected by it often end up sating their urge to kill and mate by combining the two, using their transformed body to butcher and eat their bedmate once satisfied.
* OurWerewolvesAreDifferent: They're victims of a sexually transmitted transformative virus that causes them to grow wild hair, fangs and claws when engaged in physical violence ''or'' physical pleasure, resulting in a {{wolfman}} appearance, compelling them towards sex and violence with such intensity that they often combine the two, all whilst producing a thick musk that entices people to accept their sexual advances. Also, silver has no effect on them, but it's possible -- just very, ''very'' difficult -- to produce a medicinal paste from the rare Aconitum Porphura (Purple Wolfsbane) plant that can cure them.
* PossiblyMagicalPossiblyMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.
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