History Characters / WerewolfTheForsaken

27th Dec '17 9:13:04 AM Theokal3
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** The Dalu (wolf-man) grants increased strength, along with claws, while still keeping a relatively human form (enough that he can be mistaken for one in low light) as well as the ability to more or less properly speak in human speech, [[NightmareFace and easily scares people out of your way]], though it still causes Lunacy to some extent, and is the weakest of the hybrid forms;

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** The Dalu (wolf-man) grants increased strength, along with claws, while still keeping a relatively human form (enough that he can be mistaken for one in low light) as well as the ability to more or less properly speak in human and speech, [[NightmareFace and easily scares people out of your way]], though it still causes Lunacy to some extent, and is the weakest of the hybrid forms;
27th Dec '17 9:07:26 AM Theokal3
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** The Dalu (wolf-man) grants increased strength, along with claws, while still keeping a relatively human form (enough that he can be mistaken for one in low light) as well as the ability to more or less properly speak in human speech and easily scare people out of your way, though it still causes Lunacy to some extent, and is the weakest of the hybrid forms;

to:

** The Dalu (wolf-man) grants increased strength, along with claws, while still keeping a relatively human form (enough that he can be mistaken for one in low light) as well as the ability to more or less properly speak in human speech speech, [[NightmareFace and easily scare scares people out of your way, way]], though it still causes Lunacy to some extent, and is the weakest of the hybrid forms;
15th Dec '17 12:21:45 PM Theokal3
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** Blood Talons hunt other werewolves, most frequently the Pure and Bale Hounds, but also sometimes Forsaken they see as renegade;
** Bones Shadows hunt Ephemeral beings, primarily spirits and ghosts;
** Hunters in Darkness hunt the Hosts;
** Iron Masters hunt humans, as well as urban supernaturals in general (such as [[TabletopGame/VampireTheRequiem vampires]]);

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** Blood Talons hunt [[HunterOfTheirOwnKind other werewolves, werewolves]], most frequently the Pure and Bale Hounds, but also sometimes Forsaken they see as renegade;
** Bones Shadows [[ParanormalInvestigation hunt Ephemeral beings, primarily spirits and ghosts;
ghosts]];
** Hunters in Darkness hunt [[EldritchAbomination the Hosts;
Hosts]];
** Iron Masters [[UrbanFantasy hunt humans, as well as urban supernaturals supernaturals]] in general (such as [[TabletopGame/VampireTheRequiem vampires]]);
15th Dec '17 9:59:50 AM Theokal3
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Added DiffLines:

* GenreSavvy: As storytellers and lore-keepers, Cahalith specialize in drawing knowledge from both fictional stories and actual events, then applying that knowledge practically. Some of their Gifts, such as "End of Story" or "This Story is True", explicitly makes use of this knowledge to the advantage of the Pack.
15th Dec '17 9:42:07 AM Theokal3
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* SuperThoughness: In 2E, the second dot on their Moon Gift permanently adds their Purity Renown to their Health, potentially granting a full-time +5 Health bonus in addition to the ones offered by the various forms (for reference, the average human Health in this game is 7). Even in Hishu form, a Rahu can survive blows that would instantly kill a human being.

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* SuperThoughness: SuperToughness: In 2E, the second dot on their Moon Gift permanently adds their Purity Renown to their Health, potentially granting a full-time +5 Health bonus in addition to the ones offered by the various forms (for reference, the average human Health in this game is 7). Even in Hishu form, a Rahu can survive blows that would instantly kill a human being.
15th Dec '17 9:41:01 AM Theokal3
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to:

* SuperThoughness: In 2E, the second dot on their Moon Gift permanently adds their Purity Renown to their Health, potentially granting a full-time +5 Health bonus in addition to the ones offered by the various forms (for reference, the average human Health in this game is 7). Even in Hishu form, a Rahu can survive blows that would instantly kill a human being.
4th Dec '17 8:24:55 AM Theokal3
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** Spirit-Urged are people whose spirit got attached to without actually taking over; instead, it will just stick close to him in a stated known as "Fettered", where it has a subtle influence on his actions so he will act in accordance to its needs (for example, a plant spirit will influence its urge host into getting an interest in gardening so he will grow the very plant it needs in order to create more spirits like it to feed on). If sufficiently powerful, the spirit can occasionally "possess" its Urged host, in which case it will be able to control it directly (albeit difficultly) for a short amount of time and provide him with a slight HealingFactor for the time of the possession, but no other particular abilities beyond this. The more often an Urged gets possessed by his spirit, the easier it becomes for the spirit to control him.

to:

** Spirit-Urged are people whose spirit got attached to without actually taking over; instead, it will just stick close to him in a stated known as "Fettered", where it has a subtle influence on his actions so he will act in accordance to its needs (for example, a plant spirit will influence its urge host into getting an interest in gardening so he will grow the very plant it needs in order to create more spirits like it itself to feed on). If sufficiently powerful, the spirit can occasionally "possess" its Urged host, in which case it will be able to control it him directly (albeit difficultly) for a short amount of time and provide him with a slight HealingFactor for the time of the possession, but no other particular abilities beyond this. The more often an Urged gets possessed by his spirit, the easier it becomes for the spirit to control him.



* EmotionEater: A very specific variant; spirits don't ''directly'' feed on emotions, but they do feed on other spirits, preferably spirits of the same type than theirs, and are born from the emotion they represent. As such, a spirit of a specific emotion will usually try to propagate said emotion as much as possible in the world of flesh to create more spirits of his type to feed on in the spirit world.

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* EmotionEater: A very specific variant; spirits don't ''directly'' feed on emotions, but they do feed on Essence, the substance that makes up other spirits, preferably spirits Essence of the same type than theirs, and are born from the emotion they represent. As such, a spirit of a specific emotion will usually try to propagate said emotion as much as possible in the world of flesh to create more spirits of his type to feed on in the spirit world.
4th Dec '17 8:07:58 AM Theokal3
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* AchillesHeel: Each Spirit has a Ban (a particular behaviour he is unable to go against) and a Bane (a particular substance that can be used to hurt him).

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* AchillesHeel: Each Spirit has two weakness uniques to it: a Ban (a particular behaviour he it is unable to go against) and a Bane (a particular substance that can be used to hurt him).it). Werewolves, obviously, are well-aware of this, and actively take advantages on it, often keeping tracks of them or trying to identify them.



** Spirit-Urged are people whose spirit got attached to without actually taking over; instead, it will just stick close to him in a stated known as "Fettered", where it has a subtle influence on his actions so he will act in accordance to its needs (for example, a plant spirit will influence its urge host into getting an interest in gardening so he will grow the very plant it needs in order to create more spirits like it to feed on). If sufficiently powerful, the spirit can occasionally "possess" its Urged host, in which case it will be able to control it directly (albeit difficultly) for a short amount of time and provide him a slight HealingFactor for the time of the possession, but no other particular abilities beyond this. The more often an Urged gets possessed by his spirit, the easier it becomes for the spirit to control him.

to:

** Spirit-Urged are people whose spirit got attached to without actually taking over; instead, it will just stick close to him in a stated known as "Fettered", where it has a subtle influence on his actions so he will act in accordance to its needs (for example, a plant spirit will influence its urge host into getting an interest in gardening so he will grow the very plant it needs in order to create more spirits like it to feed on). If sufficiently powerful, the spirit can occasionally "possess" its Urged host, in which case it will be able to control it directly (albeit difficultly) for a short amount of time and provide him with a slight HealingFactor for the time of the possession, but no other particular abilities beyond this. The more often an Urged gets possessed by his spirit, the easier it becomes for the spirit to control him.
4th Dec '17 7:59:59 AM Theokal3
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** Spirit-Urged are people whose spirit got attached to without actually taking over; instead, it will just stick to him and have a subtle influence on his actions so he will act in accordance to its needs (for example, a plant spirit will influence its urge host into getting an interest in gardening so he will grow the very plant it needs in order to create more spirits like it to feed on).
** Spirit-Claimed are cases where the spirit finds someone whose personality ''really'' match its Resonance, allowing it to get a stronger hold and progressively [[FusionDance merge with him]]. This usually results in [[TransformationOfThePossessed the person gradually turning into a disturbing spirit-flesh hybrid with a fusion of their personalities and stats]], and who shares the werewolves' ability to travel between the physical world and the Shadow at will.

to:

** Spirit-Urged are people whose spirit got attached to without actually taking over; instead, it will just stick close to him and have in a stated known as "Fettered", where it has a subtle influence on his actions so he will act in accordance to its needs (for example, a plant spirit will influence its urge host into getting an interest in gardening so he will grow the very plant it needs in order to create more spirits like it to feed on).
on). If sufficiently powerful, the spirit can occasionally "possess" its Urged host, in which case it will be able to control it directly (albeit difficultly) for a short amount of time and provide him a slight HealingFactor for the time of the possession, but no other particular abilities beyond this. The more often an Urged gets possessed by his spirit, the easier it becomes for the spirit to control him.
** Spirit-Claimed are cases where the what happens when a spirit finds someone whose personality ''really'' match possessed its Resonance, Urged host enough times or is powerful enough to truly refine its grasp on him, allowing it to get a stronger hold reach the next stage and progressively [[FusionDance merge with him]]. This usually results in [[TransformationOfThePossessed the person gradually turning into a disturbing spirit-flesh hybrid with a fusion of their personalities and stats]], and who shares the werewolves' ability to travel between the physical world and the Shadow at will. Once completed, this merging is permanent unless the spirit decides to leave of its own will, and even if it somehow does (which is unlikely), the host will always be left traumatized for life by the experience.
30th Nov '17 4:02:33 PM Theokal3
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* GradualGrinder: Their primary tactic when hunting Claimed. Being a grotesque merging of living being and spirit that combines the abilities of both, Claimed can easily be much taller, stronger and more resilient than werewolves, so Storm Lords even the odds by trapping them in extreme weather conditions that makes it uncomfortable for the preys to fight, then wearing them down with HitAndRunTactics.

to:

* GradualGrinder: Their primary tactic when hunting Claimed. Being a grotesque merging mergings of living being and spirit that combines combine the abilities of both, Claimed can easily be much taller, stronger and more resilient than werewolves, so Storm Lords even the odds by trapping them in extreme weather conditions that makes it uncomfortable for the preys to fight, then wearing them down with HitAndRunTactics.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.WerewolfTheForsaken