History Characters / WerewolfTheForsaken

2nd Dec '16 3:00:01 PM Theokal3
Is there an issue? Send a Message


* HealingFactor: Werewolves passively regenerate bashing damages in seconds and lethal damages in 15 minutes at no cost, and are immune to conventional diseases. In addition to all of this, they can spend Essence to instantly heal 1 lethal damage per point spent. Aside from [[TabletopGame/BeastThePrimordial Beasts]] (who can only regenerate [[HomefieldAdvantage while inside their Lair]]), they have the most powerful healing factor of all the supernaturals in the World of Darkness. Taken UpToEleven for the Gaurou form in the second edition, who can heal ''all bashing and lethal damages in seconds''.

to:

* HealingFactor: Werewolves passively regenerate bashing damages in seconds and lethal damages in 15 minutes at no cost, and are immune to conventional diseases. In addition to all of this, they can spend Essence to instantly heal 1 lethal damage per point spent. Aside from [[TabletopGame/BeastThePrimordial Beasts]] (who can only regenerate [[HomefieldAdvantage while inside their Lair]]), they have the most powerful healing factor of all the supernaturals in the World of Darkness. Taken UpToEleven for the Gaurou Gauru form in the second edition, who can heal ''all bashing and lethal damages in seconds''.
2nd Dec '16 2:57:22 PM Theokal3
Is there an issue? Send a Message


** The Dalu (wolf-man) grants increased strength, along with claws, while still keeping a relatively human form and the ability to properly speak in human speech, though it still causes Lunacy to some extent;
** The Gauru (giant wolf monster on two legs) is the most combat-oriented and insanely powerful form with increased strength and toughness, but can only be used for a limited time, and is prone to entering uncontrolled fits of UnstoppableRage. Moreover, it's the most likely form to cause Lunacy;
** The Urshul (dire wolf) is quite fast and very strong, and easier to control than the Gauru, but still causes lunacy heavily (since you're a wolf the size of a horse);
** The Urhan (normal wolf) blends in easily in a natural environment and offer some limited combat benefits, but is the weakest of the wolf forms.

to:

** The Dalu (wolf-man) grants increased strength, along with claws, while still keeping a relatively human form (enough that he can be mistaken for one in low light) and the ability to more or less properly speak in human speech, though it still causes Lunacy to some extent;
** The Gauru (giant wolf monster on two legs) is the most combat-oriented and [[SuperMode insanely powerful form with increased strength and toughness, toughness]], but [[HourOfPower can only be used for a limited time, time]], and is prone to entering uncontrolled fits of UnstoppableRage. Moreover, it's the most likely form to cause Lunacy;
** The Urshul (dire wolf) is [[LightningBruiser quite fast and very strong, strong]], and easier to control than the Gauru, but still causes lunacy heavily (since you're a wolf the size of a horse);
** The Urhan (normal wolf) blends in easily in a natural environment and offer offers some limited combat benefits, benefits while avoiding Lunacy, as well as the best tracking skills out of the five, but is the weakest of the wolf forms.



* OurWerewolvesAreDifferent: They are spirit-mortal hybrids alledgedly born from the Union between Father Wolf, the guardian of the Spirit World, and Luna, the Moon Spirit. Being bit by a werewolf does not turn you into one (though they ''do'' bite future werewolves as a mean to track them down later), you become one because someone in your family tree was a werewolf, and even then that is no guarantee you'll ever undergo First Change. They can transform at will, and switch between all the archetypal forms werewolves can take in fiction (human, regular wolf, dire wolf, WolfMan and Man-Wolf), without any side effect from the phases of the moon. They retain control in all their forms, though the Gaurou (Man-Wolf) one is prone to UnstoppableRage. They have a powerful HealingFactor, and silver is their KryptoniteFactor, though it has different effects on the Pure and Forsaken. Finally, they have access to a wide array of Gifts they are taught by spirits, and can travel between the Physical World and the Spirit World.

to:

* OurWerewolvesAreDifferent: They are spirit-mortal hybrids alledgedly born from the Union between Father Wolf, the guardian of the Spirit World, and Luna, the Moon Spirit. Being bit by a werewolf does not turn you into one (though they ''do'' bite future werewolves as a mean to track them down later), you become one because someone in your family tree was a werewolf, and even then that is no guarantee you'll ever undergo First Change. They can transform at will, and switch between all the archetypal forms werewolves can take in fiction (human, regular wolf, dire wolf, WolfMan and Man-Wolf), without any side effect from the phases of the moon. They retain control in all their forms, though the Gaurou Gauru (Man-Wolf) one is prone to UnstoppableRage. They have a powerful HealingFactor, and silver is their KryptoniteFactor, though it has different effects on the Pure and Forsaken. Finally, they have access to a wide array of Gifts they are taught by spirits, and can travel between the Physical World and the Spirit World.
2nd Dec '16 11:29:04 AM Theokal3
Is there an issue? Send a Message


* ImplacapableMan: The Gauru form becomes this the Second Edition, where it upgrades the HealingFactor to the point it entirely heals anything short of Aggravated damages ''per turn''. Fortunately for a werewolf's preys, it still has a time limit.

to:

* ImplacapableMan: ImplacableMan: The Gauru form becomes this the Second Edition, where it upgrades the HealingFactor to the point it entirely heals anything short of Aggravated damages ''per turn''. Fortunately for a werewolf's preys, it still has a time limit.
2nd Dec '16 11:26:38 AM Theokal3
Is there an issue? Send a Message

Added DiffLines:

* ImplacapableMan: The Gauru form becomes this the Second Edition, where it upgrades the HealingFactor to the point it entirely heals anything short of Aggravated damages ''per turn''. Fortunately for a werewolf's preys, it still has a time limit.


Added DiffLines:

* LongLived: A werewolf's aging considerably slows down after the First Change, so they tend to naturally live longer than regular humans. Theorically, they could become biologically immortal if they grew powerful enough.
2nd Dec '16 7:29:04 AM WanderingBrowser
Is there an issue? Send a Message


* ImplacapableMan: The Gauru form becomes this the Second Edition, where it upgrades the HealingFactor to the point it entirely heals anything short of Aggravated damages ''per turn''. Fortunately for a werewolf's preys, it still has a time limit.



* LongLived: A werewolf's aging considerably slows down after the First Change, so they tend to naturally live longer than regular humans. Theorically, they could become biologically immortal if they grew powerful enough.



[[/folder:]]

to:

[[/folder:]]
[[/folder]]



* BlueAndOrangeMorality: Weirdly inverted; spending so much time in the form of a human has actually left Scavenger Wolf ''thinking'' like a human.

to:

* BlueAndOrangeMorality: Weirdly inverted; spending so much time in the form of a human has actually left Scavenger Wolf ''thinking'' like a human. The drawback, of course, is that because Scavenger Wolf is such an absolute asshole, he's suffering the effects of an extremely low KarmaMeter.



* FrazettaMan: The sample Humera is a human devolved by being infused with gorilla or orangutan DNA.




to:

* YouDirtyRat: The sample Animera is a batch of rats who have been injected with human neural development cells.



* ThisWasHisTrueForm: A universal flaw in the spells that create the Cursed; cut off a piece and it reverts to its original shape, kill the creature and it becomes human again.

to:

* ThisWasHisTrueForm: A universal flaw in the spells that create the Cursed; cut off a piece and it reverts to its original shape, kill the creature and it becomes human again.
again. For this reason, we are assured that the hillbilly witch in the sample Cursed's fluff is merely yanking his chain when she talks about making bacon out of the rich kid turned pig.






A character who serves as an example of the "Spawned" classification of shapeshifters, those who transform due to less than human ancestry. In June 1939, in the depths of the Great Plains of Kansas, a farming family called the Warricks was struggling to survive in North America's worst drought. Driven by desperation, Melvin walked out into the fields one night and made a pact. They found him dead in the field the next morning, but over the next nine months, as Melvin's wife Alice swelled with a final pregnancy, the farm seemed truly blessed. As her children were busy harvesting the wheat, Alice went into labor. When her children returned, they found their mother dead -- and a snake suckling at her breast. It slithered away before they could catch it. Ever since then, Lila Warrick has enjoyed herself on the party scene in the big cities, leaving a string of broken hearts, shattered minds, empty wallets and missing persons in her wake.

to:

A character who serves as an example of the "Spawned" classification of shapeshifters, those who transform due to less than human ancestry. In June 1939, in the depths of the Great Plains of Kansas, a farming family called the Warricks was struggling to survive in North America's worst drought. Driven by desperation, Melvin walked out into the fields one night and made a pact. They found him dead in the field the next morning, but over the next nine months, as Melvin's wife Alice swelled with a final pregnancy, the farm seemed truly blessed. As her children were busy harvesting the wheat, Alice went into labor. When her children returned, they found their mother dead from a difficult childbirth -- and a snake suckling at her breast. It slithered away before they could catch it. Ever since then, Lila Warrick has enjoyed herself on the party scene in the big cities, leaving a string of broken hearts, shattered minds, empty wallets and missing persons in her wake.



!!Versipellitus

to:

!!Versipellitus!!!Versipellitus
2nd Dec '16 7:26:13 AM Theokal3
Is there an issue? Send a Message

Added DiffLines:

* LongLived: A werewolf's aging considerably slows down after the First Change, so they tend to naturally live longer than regular humans. Theorically, they could become biologically immortal if they grew powerful enough.
2nd Dec '16 7:06:14 AM Theokal3
Is there an issue? Send a Message


* KryptoniteFactor: Silver causes Uratha aggravated damages, as a curse placed by Luna to punish them for the murder of Father Wolf. Notably, Forsaken only get hurt if it gets in their system, while Pures flat-out cannot touch it.

to:

* ImplacapableMan: The Gauru form becomes this the Second Edition, where it upgrades the HealingFactor to the point it entirely heals anything short of Aggravated damages ''per turn''. Fortunately for a werewolf's preys, it still has a time limit.
* KryptoniteFactor: Silver causes Uratha aggravated damages, as a curse placed by Luna to punish them for the murder of Father Father Wolf. Notably, Forsaken only get hurt if it gets in their system, while Pures flat-out cannot touch it.
29th Nov '16 2:58:11 AM Theokal3
Is there an issue? Send a Message


* GlorySeeker: Cahalith typically are looking for tales to tell, and usually will seek to get enough glory for their stories to be remembered. To reflect this, Glory is their primary renown.

to:

* GlorySeeker: Cahalith typically are looking for tales to tell, and usually will seek to get enough glory for their stories to be remembered. To reflect this, Glory is their primary renown. This is particularly emphasized in the Second Edition- Cahalith rarely have a subtle way to hunt, because they ''want'' their preys to see them coming.
26th Nov '16 10:29:26 AM Theokal3
Is there an issue? Send a Message


* BeatThemAtTheirOwnGame: How they generally hunt humans, as killing them is a sin against Harmony.

to:

* BeatThemAtTheirOwnGame: How they generally hunt humans, as killing them is a sin against Harmony. According to them, what makes humans dangerous preys is how unpredictable they are- a human serial killer or corrupt councilwoman won't last against a werewolf in a direct fight, but the former can poison the Resonance in an entire city if not taken care of, and the latter can easily destroy a Pack's locus just by ordering the destruction of the right place. So Iron Masters specialize in using these same methods against them, infiltrating human society and gaining influence in a city so they can then use it against their enemies.




to:

* {{Technopathy}}: Technology allows them to tamper with and control anything technological. All an Iron Master needs is a whisper to cause a device to shut down or turn against its user.
21st Nov '16 8:07:31 AM Theokal3
Is there an issue? Send a Message


* TheVirus: Averted in the first edition, where being a werewolf is a genetic condition as described above. Downplayed in the Second Edition, where a werewolf attack ''can'' result in a normal human being becoming a Wolf-blooded (and as such potentially becoming a werewolf later) if he made a dramatic failure on his roll to resist Lunacy, but the chances of this happening are thin at best.

to:

* TheVirus: Averted in the first edition, where being a werewolf is a genetic condition as described above. Downplayed in the Second Edition, where a werewolf attack ''can'' result in a normal human being becoming a Wolf-blooded (and as such potentially becoming a werewolf later) if he made a dramatic failure on his roll to resist Lunacy, but the chances of this happening are thin at best.best, unless the Werewolf has a really high Primal Urge or if the human has really low willpower.
This list shows the last 10 events of 194. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.WerewolfTheForsaken