History Characters / WerewolfTheForsaken

8th Mar '17 2:31:41 AM Theokal3
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* WorthyOpponent: They feel this way toward the Pure, who they describe as their "worthiest and most fearsome foes".

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* WorthyOpponent: They feel this way toward the Pure, who they describe as their "worthiest and most fearsome foes".
foes". This also is how they defend their choice to hunt werewolves to the other tribes; as far as they are concerned, it's a sign of respect.
8th Mar '17 2:26:24 AM Theokal3
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* ApeShallNeverKillApe: Averted and invoked; Blood Talons not only actively hunt other werewolves, it's also their preferred prey. This trope is the reason they are perceived as somewhat unnatural by other werewolves, since while killing someone of your own kind is one thing, no predator in nature actually ''hunts'' his own kind.


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* PsychoForHire: Other Tribes frequently tend to see them as such, but this actually is a false stereotype; Blood Talons are ''soldiers'' first, and while they do use rage to their advantage, they consider it important to channel it, since otherwise you are useless to your pack.
6th Mar '17 5:25:04 AM Theokal3
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* {{Expy}}: Of the Glass Walkers from ''TabletopGame/WerewolfTheApocalypse'', both being a werewolf tribe who chose to embrace modern technology.

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* {{Expy}}: Of the Glass Walkers from ''TabletopGame/WerewolfTheApocalypse'', both being a werewolf tribe who chose to embrace modern technology.technology and prefer to live in urban areas rather than rural ones.



* HumansAreSpecial: Downplayed, but they ''are'' the Forsaken Tribe who has the most respect for humans, and acknowledge their potential to fill the role of lords of Earth the Uratha once had.
* PostModernMagic: They are the most likely Tribe to do that, frequently adapting werewolf abilities and gift to urban environment. One of the tribal Gift List, Technology, is specifically designed to use spiritual energy in modern tech.
* {{Technopathy}}: Technology allows them to tamper with and control anything technological. All an Iron Master needs is a whisper to cause a device to shut down or turn against its user.

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* HumansAreSpecial: Downplayed, but they ''are'' the Forsaken Tribe who has the most respect for humans, and acknowledge their potential to fill the role of lords of Earth the Uratha once had.
had. This is both a good and bad thing for humans, as on one hand, they tend to be significantly less racist toward them and care more deeply about their human families and friends, but on the other hand, they consider humanity enough of a WorthyOpponent to make them their preferred prey.
* PostModernMagic: They are the most likely Tribe to do that, frequently Iron Masters believe in adapting werewolf abilities to survive, and gift as such have focused on adapting to learn how to survive in urban environment. One of Thanks to this, they have an affinity for the tribal Gift List, of Technology, is specifically designed spirit abilities meant to use spiritual energy in control and manipulate modern tech.
* {{Technopathy}}: the Gift of Technology allows them to tamper with and control anything technological. All an Iron Master needs is a whisper to cause a device to shut down or turn against its user.
4th Mar '17 1:39:19 PM Theokal3
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* CombatPragmatist: They will use ever advantage their territory provides them against their enemies and will show no mercy.
* ElementalPowers: They are the only Tribe with an access to the Elemental Gifts in 1e.

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* BerserkButton: If you value your life, do ''not'' pollute or otherwise despoil a Hunter in Darkness' territory.
* CombatPragmatist: They will use ever advantage Hunters in Darkness are known to be spectacularly ruthless with their territory provides preys and opponents, stalking them against their enemies from a distance while using clever tricks to lure them into traps, scaring them and will show no mercy.
picking them one-by-one, starting with the weakest. The 2e book flat-out compares to a slasher movie killer in that regard.
* ElementalPowers: They are the only Tribe with an access to the Elemental Gifts in 1e. In 2e, they still have access to it, though they now share it with the Bone Shadows.



* HomefieldAdvantage: A Hunter In Darkness is expected to familiarize himself as much as possible with his territory, and know how to take advantage from it.

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* HomefieldAdvantage: By far the most territorial of the Forsaken, they tend to ruthlessly defend their domain and use it to their advantage against intruders. A Hunter In Darkness is expected to familiarize himself as much as possible with his territory, so he can move freely around it and know how places clever traps all around it to take advantage from it. catch his preys.



* TerrorHero: Their preferred method of dealing with humans adventuring on their territory; rather than killing them right away, they will usually first stalk them and leave subtle warnings (piles of human teeths, clawmarks on trees, destroyed equipment...) to let them know they are not welcome or safe, in the hope it will scare them away. Only when this doesn't work do they resort to killing.

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* TerrorHero: Their preferred method of dealing with humans adventuring on their territory; rather than killing them right away, they will usually first stalk them and leave subtle warnings (piles of human teeths, clawmarks on trees, destroyed equipment...) to let them know they are not welcome or safe, in the hope it will scare them away. Only when this doesn't work do fails to they resort to killing.
4th Mar '17 1:12:33 PM Theokal3
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* LonersAreFreaks: Ghost Wolves get little to no respect from other Forsaken.

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* LonersAreFreaks: Ghost Wolves get little to no respect from other Forsaken.
Forsaken, who scoff at them for having Luna's Blessing and doing nothing with it. Though they usually are slightly more tolerant toward those who do use their abilities and just happen to have no resonance with any of the Tribes.
4th Mar '17 12:31:46 PM Theokal3
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* {{Crossover}}: As an extension to humans, and because they tend to live in urban environment, Iron Masters frequently claim other supernaturals hiding among humans as their preys as well, making the most likely to meet or clash with protagonists from the other games.
4th Mar '17 12:23:01 PM Theokal3
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* ArchEnemy: Sort of, though "Arch-Prey" would be more appropriate; starting with 2E, each Forsaken tribe has an assigned type of prey they consider as their personal dutie to hunt.



* BerserkButton: One of the reasons they hunt Spirit-Claimed; to them, spirits twisting the physical into a warped mockery of Ephemera is flat-out insulting to Father Wolf's memory.



* {{Expy}}: Of the Shadow Lords from ''TabletopGame/WerewolfTheApocalypse'', both being ambitious politicians and schemers with aspirations to lead the other Werewolf tribes.
* HeadbuttingHeroes: See Hunters in Darkness.

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* {{Expy}}: Of They include elements of both the Shadow Lords and the Silver Fangs from ''TabletopGame/WerewolfTheApocalypse'', both being sharing the ambitious politicians politician aspect from the former, the aristocratic noble vibe of the latter and schemers with aspirations the aspiration to lead from both.
* FantasticRacism: Based on their stereotypes, they are not found of [[TabletopGame/GeistTheSinEaters Sin-Eaters]], who they see as too close to Spirit-Claimed to their tastes.
-->"Claimed by
the other Werewolf tribes.
dead is still Claimed."
* HeadbuttingHeroes: See the Hunters in Darkness.Darkness entry above.
4th Mar '17 10:58:56 AM Theokal3
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* TranquilFury: They have a reputation of being cold and ruthless during the hunt, to the point they can keep an icy calm even while in ''[[UnstoppableRage Death Rage]]''.
4th Mar '17 10:53:34 AM Theokal3
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* IJustWantToBeNormal: Some Ghost Wolves simply want to pretend their first change never happened.

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* IJustWantToBeNormal: Some Ghost Wolves simply want to pretend their first change First Change never happened.happened and keep living like humans.
26th Feb '17 5:01:11 PM Theokal3
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* {{Expy}}: Of the Shadow Lords from ''TabletopGame/WerewolfTheApocalypse'', both being ambitious politicians and schemers.

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* {{Expy}}: Of the Shadow Lords from ''TabletopGame/WerewolfTheApocalypse'', both being ambitious politicians and schemers.schemers with aspirations to lead the other Werewolf tribes.


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* ThePerfectionist: Storm Lords value self-reliance and personal strength over everything; they expect they members to be nothing short of the ''perfect'' hunters, pushing themselves to their best and enduring the worst hardships. And most importantly, they must ''never'' show any sign of weakness.
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