History Characters / WerewolfTheForsaken

21st Sep '17 4:38:48 PM Theokal3
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* MarkOfTheSupernatural: In 2E, each one of them now has at least one "Tell", a strange physical feature betraying their Uratha ancestry. Said Tell usually comes with a special ability that can vary depending on the individual. Interestingly, while Tells disappear after the First Change, they ''do'' remain if the Wolf-Blooded go through a different type of transformation (such as [[TabletopGame/VampireTheRequiem being Embraced]] or [[TabletopGame/MageTheAwakening an Awakening]]).



* TookALevelInBadass: In the first edition, Wolf-Blooded was little more than a Merit for mortals granting them some degree of affinity with werewolves and an immunity to Lunacy, which while useful wasn't really that powerful. In 2E, they have been upgraded to a minor Template granting them minor supernatural traits called "Tells", which can include the ability to shapeshift into Urshul form, among others. They are still nowhere near as powerful as actual werewolves, but they now have more potential as fighters.

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* TookALevelInBadass: In the first edition, Wolf-Blooded was little more than a Merit for mortals granting them some degree of affinity with werewolves and an immunity to Lunacy, which while useful wasn't really that powerful. In 2E, they have been upgraded to a minor Template granting them minor supernatural traits called "Tells", "[[MarkOfTheSupernatural Tells]]", which can include the ability to shapeshift into Urshul form, among others. They are still nowhere near as powerful as actual werewolves, but they now have more potential as fighters.
20th Sep '17 7:53:54 AM SS2double
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* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for teaching her male crafts, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being "Aztec standards"]], and even them they're still pretty terrifying.

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* DarkIsNotEvil: Nothing says you have to be an awful person and be one of the Aztec skinthieves-the example Cihuatleth killed her donor while defending her father and only learned the trick to legally pardon him for teaching her male crafts, and both the Mystery Warriors are chivalrous {{Nice Guy}}s. By Aztec standards, the ''nahualtin'' aren't evil either, just making sure society runs smoothly and the sacrifices keep coming. [[BlueAndOrangeMorality Operative term being being]] [[ValuesDissonance "Aztec standards"]], and even them they're still pretty terrifying.
6th Sep '17 3:50:07 AM Theokal3
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** Taken UpToEleven with the fact that some Strength gifts in 2nd edition are automatically used for free in ''Basu-im'' turning a Rahu who has atleast 4 out of 5 of the facets into a super fast, ''even more'' super strong, ''incapable of being bound by any means whatsoever'' rage monster that can tear metal like wet tissue.

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** Taken UpToEleven with the fact that some Strength gifts in 2nd edition are automatically used for free in ''Basu-im'' ''Basu-im'', turning a Rahu who has atleast 4 out of 5 of the facets into a [[LightningBruiser super fast, fast]], ''even more'' super strong, ''incapable ''[[TheJuggernaut incapable of being bound by any means whatsoever'' whatsoever]]'' rage monster [[AbsurdlySharpClaws that can tear metal like wet tissue.tissue]].
31st Aug '17 11:44:28 PM Theokal3
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* GeniusBruiser: Make no mistake; Blood Talons might be warriors and {{Blood Knight}}s, but they are ''not'' dumb brutes; their recruits are expected to be ruthless and calculating tacticians who will know how to take advantage on the opponent's weaknesses.
30th Aug '17 12:25:53 AM Theokal3
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The Gibbou Moon Auspice. Cahalith are storytellers, vision-questers and lorekeepers.

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The Gibbou Moon Auspice. Cahalith are storytellers, vision-questers and lorekeepers. They are seers providing visions on the Hunt, and try to make the hunts glorious so they can create tales about it.



Their tribal patron is Destroyer Wolf and their preferred prey is other werewolves.

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Their tribal patron is The Tribe of Destroyer Wolf Wolf, Blood Talons are [[ProudWarriorRaceGuy warriors, favouring a physical approach and looking for worthy opponents to fight]]. Infamously, their preferred prey is [[HunterOfTheirOwnKind other werewolves.werewolves]].



Their tribal patron is Death Wolf and their preferred prey is spirits.

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Their tribal patron is The Tribe of Death Wolf Wolf, Bone Shadows are occultists and explorers of the Spirit World, travelling to the deepest, darkest depths of the Hisil to discover more lore about spirits. Predictably, their preferred prey is spirits.ephemeral beings, primarily spirits and ghosts.



Their tribal patron is Black Wolf and their preferred prey is the Host.

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The Tribe of Black Wolf, Hunters in Darkness are wild, stealthy werewolves who feel more at ease in rural environment, specializing in [[CombatPragmatism clever tricks]] and [[HomefieldAdvantage using the field against their opponents]]. Their tribal patron is Black Wolf and their preferred prey is the Host.Hosts.



Their tribal patron is Red Wolf and their preferred prey is humans.

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The Tribe of Red Wolf, Iron Masters believe in adapting with the change of the world in order to survive. This has resulted in them gaining affinity with an urban environment, and [[PostModernMagic in particular using new technologies]]. Their tribal patron is Red Wolf and their preferred prey is humans.humans, though they also extend most urban supernaturals to their juridiction.



Their tribal patron is Winter Wolf and their preferred prey are the Ridden and Spirit-Claimed.

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The Tribe of Winder Wolf, Storm Lords are perfectionists, believing in overcoming your weaknesses and being capable of enduring any condition. Their tribal patron is Winter Wolf and their preferred prey preys are the Ridden and Spirit-Claimed.
29th Aug '17 6:35:29 PM Theokal3
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29th Aug '17 6:34:14 PM Theokal3
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29th Aug '17 6:31:27 PM Theokal3
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29th Aug '17 6:28:31 PM Theokal3
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* CombatPragmatist: Hunters in Darkness are known to be spectacularly ruthless with their prey and opponents, stalking them from a distance while using clever tricks to lure them into traps, scaring them and picking them one-by-one, starting with the weakest. The 2e book flat-out compares to a slasher movie killer in that regard.

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* CombatPragmatist: Hunters in Darkness are known to be spectacularly ruthless with their prey and opponents, stalking them from a distance while using clever tricks to lure them into traps, scaring them and picking them one-by-one, starting with the weakest. The 2e book flat-out compares them to a slasher movie killer in that regard.
29th Aug '17 6:25:46 PM Theokal3
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