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* EvilMatriarch: The only idigam explicitly female, and she pretty much has the "overbearing parental figure" down to an extreme.

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* EvilMatriarch: The only idigam to be explicitly female, and she pretty much has the "overbearing parental figure" down to an extreme.



* ShrugOfGod: They're deliberately left blank in their sourcebook so that [[GamesMaster Storytellers]] can make them fit what role they have, including chosing their potential purpose from a list.



* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.

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* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk [[MortonsFork killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.anyway.
* ManBitesMan: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.



* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.

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* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats often refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.



* EvilMatriarch: Mother Ocean, going by their Creation Myth, makes ''Luna'' seem a stable and loving mother-figure.



* OurMerfolkAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.

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* OurMerfolkAreDifferent: OurMermaidsAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.



* CleverCrow: They owe their existence to the symbolism of the crow/raven as a trickster and cunning mischief-maker.

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* CleverCrow: CleverCrows: They owe their existence to the symbolism of the crow/raven as a trickster and cunning mischief-maker.



* LiteralManeater: Because of the intense and confusing urges for physical gratification that the virus induces when it triggers, those infected by it often end up sating their urge to kill and mate by combining the two, using their transformed body to butcher and eat their bedmate once satisfied.

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* LiteralManeater: Because of the intense and confusing urges for physical gratification that the virus induces when it triggers, those infected by it often end up sating their urge to kill and mate by combining the two, using their transformed body to butcher and eat their bedmate once satisfied.after -- or as! -- they have sex.



* PossiblyMagicalPossiblyMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.

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* PossiblyMagicalPossiblyMundane: MaybeMagicalMaybeMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.
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* ForScience: For all of its posturing, this is Gifmalu's real motivation-the desire to know everything there is about the blending of flesh and spirit.

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* ForScience: For all of its posturing, this is Gifmalu's real motivation-the motivation -- the desire to know everything there is about the blending of flesh and spirit.



* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses...unless the creature in question is a being specifcally vulnerable to fire itself (a [[VampireTheRequiem vampire]], for example), which is a different enough frequency that the Explorer can ignore it (thankfully, it isn't yet aware of this).

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* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses...unless the creature in question is a being specifcally specifically vulnerable to fire itself (a [[VampireTheRequiem vampire]], for example), which is a different enough frequency that the Explorer can ignore it (thankfully, it isn't yet aware of this).



* OmmnicidalManiac: It isn't actual sustenance, what spurs Mussughana's hunger-it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.

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* OmmnicidalManiac: It isn't actual sustenance, what sustenance that spurs Mussughana's hunger-it's hunger -- it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.



* DisproportionateRetribution: The Kanaima do not care about the magnitude of the crime they are called to punish, nor

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* DisproportionateRetribution: The Kanaima do not care about the magnitude of the crime they are called to punish, nor the moral character of whoever contacted them. They are called for vengeance, and that is all that matters... though directing them for truly petty ends can irritate them.

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Finally got the Spirit-Claimed and Other Strangeness sections filled out, at least with some bare bones entries. Also added a barebones Versipellitus entry.



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In the days of Pangaea, Father Wolf existed alongside many other spirits of equal might. One of these was Uha, Raven, a trickster spirit who loved to test his wit and skill against those of Father Wolf. Though he was always careful to respect Father Wolf's authority and keep from pushing the great hunter's temper too far, not all of Uha's brood was so clever. One such spirit, Nam Uha, let his pride get the best of him, wreaking such havoc and harassing Father Wolf to the extent that the great hunter ultimately had no choice to hunt Nam Uha down. Though the hunt ended the only way it could have done, with Nam Uha being devoured, the spirit made a plan to escape. It left a "spirit egg" in the body of a human woman, hoping that this would allow Nam Uha to reincarnate after death. And from this action was born the Black Flock, a lineage of Claimed all hosting incarnations of the same trickster-raven spirit.



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* BullyingADragon: If Nam Uha had just stopped flaunting its lawbreaking and incessant badgering for Father Wolf's attention, the Thar Akuru wouldn't exist.
* CleverCrow: They owe their existence to the symbolism of the crow/raven as a trickster and cunning mischief-maker.
* GoneHorriblyWrong: The first of the Thar Akuru was, in effect, a perfect copy of Nam Uha... but completely devoid of any sense of identity or or guiding purpose. When it finally figured out what it was, it found it couldn't voluntarily leave its body, even upon death.
** Also, the whole point of propagating the Flock -- to one day free and restore Nam Uha -- is pretty much impossible at this point. Each spirit that is part of the flock is, really, its own individual, so if it were set free, it wouldn't be Nam Uha reborn but an entirely new spirit.
* TheTrickster: A classic example.
* TheNothingAfterDeath: The Thar Akuru propagates because each spirit is desperately afraid of dying; they cannot leave their host-bodies, even if those bodies die, so the death of the flesh brings them total annihilation.
* YourSoulIsMine: A Thar Aku consumes the soul of its mortal flesh when its spirit egg hatches inside of them.




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To survive in the days of Pangaea, so it is said, the foxes unanimously became trickster-spirits. However, their trait became a bane in its own right when their unwillingness to discriminate in their targets and their cruelty angered Father Wolf. Confronting the leader of all fox spirits, Inari the Eternal Fox, he gave the spirit a choice; reign in his brood, or watch as Father Wolf devoured them. So, Inari called all fox-spirits to a meeting, explaining the situation. Some agreed with Inari's plan, to change their ban so that they may only trick and molest those who had slighted them, and that they were compelled to repay those who gave them boons. These became the Inari Seha, the Obedient Foxes of Inari, and so they were left in peace ever more. Others, however, refused to heed Inari's warning and left the meeting; these became the Foxes Who Abandoned Inari, the Inari Kihar, and Father Wolf fell upon them with all his fury. Only the death of Father Wolf and the fall of Pangaea kept the Inari Kihar alive. As human culture evolved, so too did Inari's brood, until they became their own distinctive spirit choir; they became the Kitsune.



* {{Kitsune}}: Obviously.


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* CanisMajor: Siten Uzu with the Avatar of Inari aspect can assume the form of a gargantuan nine-tailed silver-furred fox, comparable to the Primal Wolf form that certain Uratha can take.
* CunningLikeAFox: The synonymy between "fox" and "TheTrickster" is the ultimate reason why the kitsune exist.
* DemonicPossession: The Siten Uzu are a rare inversion; control of the kitsune's spiritual powers is entirely left to the human host, they can only be created if the host agres to it, and the human has such total control that the spirit inside can't communicate or leave until the host dies or lets it out. Needless to say, Siten Uzu are universally created in desperation, and only by the Inari Seha, whose ban near-universally prevents them from conventionally Claiming a host.
* DisproportionateRetribution: The universal ban of the kitsune is that they must repay a kindness tenfold, and can repay a slight however they wish.
* {{Kitsune}}: Obviously.

Obviously. Beyond the division of Inari Seha and Inari Kihar, there are three specific kinds of kitsune. The Kitsune Ka are spirits who only take the form of foxes, sometimes with multiple tails, and are the simplest-minded of the kitsune strains. The Kitsune Unu, generally held as the smartest and strongest of their kind, are shapeshifting fox spirits who prefer to spend most of their time manifesting in a human form, allowing them to more elaborately test -- and trap -- humans for their amusement. Finally, the Kitsune Sedu are shapeshifting fox-spirits who prefer a humanoid fox form and fetter themselves to unsuspecting human hosts and use their powers to make life chaotic for their victim. Needless to say, most Kitsune Sedu are Inari Kihar, relishing the chance to make human lives miserable, but a small number of Inari Seha take this path to better test, punish and reward mortals.
* MasterOfIllusion: Naturally, illusionary powers are universal to kitsune, although Kitsune Unu (with their unique Hallucinations numina) and Siten Uzu with the Illusion aspect are best at it.
* SuperSpeed: Siten Uzu with Inari's Swiftness can attain supernatural speeds, complete with bullet-dodging abilities, whilst in fox form.
* VoluntaryShapeshifting: Kitsune Unu can become humans or foxes as they please, but prefer human form. Kitsune Sedu prefer a humanoid fox form, but can become purely human or fox if they must. Siten Uzu can unlock the Fox Transformation and Avatar of Inari forms, which allow them to become a normal fox or a giant fox-monster, respectively.





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Hailing from the jungles of South America, the Kanaima are a specialized descant of the Vengeance spirit choir that are unique fusions of jaguar spirit and vengeance spirit. They are the children of Ka'an Balam, an Incarna who once ruled over the people who would become the Olmecs in South America; though a stern and demanding ruler, he was also fair, teaching his mortal subjects to live lives of faith and piety, and to live with full hearts. When Pangaea fell, he could no longer direct his people, and they turned increasingly to darker arts in order to survive and to find their beloved Jaguar God. By the time that Ka'an Balam was able to pierce the Gauntlet and walk amongst his people again, it was too late; the people whom he had ruled and, in his own way, loved, were dead, leaving a twisted and corrupted parody in their place. After being served human entrails at a feast to honor his return, and seeing the once-joyous Festival of the Sun culminate in a young boy being sacrificed and his heart offered to the heavens, Ka'an Balam could bear it no longer. He slaughtered his fallen priesthood and followers... but found, to his bitter regret, that his people were so distorted they could no longer understand why he was so angry. And so he left them. His brood were left behind, confused and uncertain; with no other clear path before them, they chose to continue in their lord's path; punishing those who were corrupt and avenging on behalf of the unjustly slain.



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* DisproportionateRetribution: The Kanaima do not care about the magnitude of the crime they are called to punish, nor
* EnemyFromBeyond: Uniquely amongst spirits, Kanaima cannot possess mortals. But they have instead developed the ability to possess the bodies of those who die in a manner deserving of vengeance. So long as the future host either called upon a Kanaima to continue their quest before they were slain, pleaded with the Kanaima to avenge them as they died, or lingers as a ghost to grant permission, the Kanaima can take control of the body and act..
* PantheraAwesome: The default form of a manifest kanaima is a huge, ghostly jaguar, and their host-bodies can shift between human and jaguar form.




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Born in Liberia, the "Terror Cats" (to translate their name from the First Tongue) are unique choir of spirits created as a result of human mysticism. When leopard hunting came into vogue amongst the tribes of the region, some leopard hunters began developing their own belief structure; having slain what they considered the most fearsome and terrible of all predators, they had literally conquered fear. And so that gave them the right to usurp the "leopard's power", to act as a leopard acts and use this to dominate the people around them. And so they began reigns of cruelty, murder and brutality... inadvertently feeding leopard-spirits who were drawn to them by the leopards they had claimed. These spirits gorged themselves on a bounty of pain, suffering, fear and bloodlust, becoming dark monsters that went from magath to a twisted new breed. Initially fettering themselves to their creators to goad them to further acts, eventually, they came to ritualistically claim them, creating duguthim and brutalizing the world around them.



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* PantheraAwesome: They appear as massive, evilly intelligent leopards with blood-spattered paws and muzzles.




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In the ancient days of what is now Abyssinia, the Bouda tribe were once bedeviled by a unique choir of particularly malicious hyena-spirits, the Im Iri, who took a delight in plaguing the humans who had inadvertently helped free them from being "mere" hyena-spirits. But the Bouda had wise souls who knew the ways of spirits, and they learned of the Im Iri's ban; whenever they received a gift, they had to repay it with one of equal value. Upon also learning that many spirits eagerly sought to walk amongst the world of flesh, the elders of the Bouda made a deal with the Im Iri; the Im Iri would be allowed to claim selected women of the Bouda, but in return they were bound by their nature as spirits to grant an equitable request. The Im Iri agreed, but found they had understimated the elders; they demanded that the Im Iri give themselves to the Bouda as the Bouda had given their women, protecting the tribe from their enemies and walking freely amongst them, and in exchange being constantly given new hosts as old ones perished, until the debt was paid. And so the Im Iri and the Bouda have been bound together ever since.



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* AlwaysFemale: Thanks to their spiritual connections with the spotted hyena and its matriarchal pack structure, Im Iri can only possess female hosts. Thusly, all of the Bouda's hyena duguthim are female.
* DealWithTheDevil: The pact formed between the ancient Bouda and the Im Iri is this, and the tribe's chieftains and witch doctors know it. They desperately keep extending the pact because, not only is it familiar to both sides now, but they fear what might happen the day that the Im Iri are released.
* LadyLand: Zigzagged. Although the Bouda culture appears matriarchal to an outsider, the true power is concentrated with the always-male chieftains and witch-doctors. The duguthim are certainly respected and obeyed in matters of practicality, for doing otherwise would be foolish given they are compelled to use all of their strength and intelligence to protect the Bouda, but true leadership lies with the humans.
* VoluntaryShapeshifting: From woman to unusually large and powerful female spotted hyena, and then back again.




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The Afhal Usum and the Hal Usum are two choirs of spirits intimately intertwined with each other. The Afhal Usum are ancient serpent-and-knowledge spirits who dedicate themselves to discovering and protecting the world's lost and forbidden lore. Always scattered into small, regionally-separated societies, the shattering of Pangaea made their choir task far more difficult. As humanity spread and expanded, scattering the Afhal Usum's knowledge, they realised they would have to begin entering the physical world to do what they needed. A risky prospect, given the ever-watchful, ever-angry Uratha still guarded the Gauntlet. So, they absorbed a second choir, one composed of serpent-and-guardian spirits, and renamed it the Hal Usum, a special descant of their own choir. Now with guardians in place, the Afhal Usum have continued their plans; urging and claiming humans, they found secret societies, dedicated to seeking the knowledge they wish to guard, all the while struggling to stay unnoticed by the Uratha.



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* AnAxeToGrind: The Serpent Guardians who claim human hosts always wield massive great axes. Nobody knows why, they just refuse to use any other weapon if they have a choice.
* DumbMuscle: This is a rather poor attitude to take about the Hal Usum, but they are so single-minded that even the Afhal Usum tend to think of their guardians as "simpletons".
* ImplacableMan: The Hal Usum are implacable and relentless to the point their singlemindedness comes off as just plain ignorant stubbornness.
* ReptilesAreAbhorrent: Subverted. They're based on older concepts of serpents as embodiments of wisdom or protection, before Christianity demonized the snake as the symbol of evil.
* ScaledUp: Hal Usum generally appear as 30-40ft long vipers or cobras, whilst Afhal Usum usually appear as much vaguer ghostly serpents.
* SeenItAll: Afhal Usum are so stoic and experienced that pretty much nothing phases them.
* SnakePeople: In contrast to Afhal Usum, who use VoluntaryShapeshifting to switch wholely from human form (with perhaps some subtle snaky traits) to snake form and back again, Hal Usum simply merge the best traits of both together, becoming armor-scaled humanoid serpents when they claim a host body.
* WeAREStrugglingTogether: Despite everything, the Afhal Usum clash frequently with one another over similar territorial urges to werewolves -- it's just that the Serpent Sages claim conceptual territories, such as topics of fate and destiny, or topics of life and rejuvenation, rather than physical ones.




* GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.

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* GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.obviously decayed and forcing him to find a new one.



* WoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.

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* WoundThatNeverHeals: WoundThatWillNotHeal: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.



A character who serves as an example of the "Artifact" classification of shapeshifters, Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.

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A character who serves as an example of the "Artifact" classification of shapeshifters, those who transform with the aid of magical items. Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.



* VoluntaryShapeshifting: Patches can transform into the

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* VoluntaryShapeshifting: Patches can transform into the
the form of any creature whose face she has stitched to her coat.




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A classification applied to humans forcibly shapeshifted into animal forms by magic-users, typically as a form of vengeance or for cruelty.



* BalefulPolymorph

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* BalefulPolymorph
BalefulPolymorph: They were transformed into animals as a punishment; this trope goes without saying.
* TheMindIsAPlaythingOfTheBody: Generally speaking, the Cursed lose most if not all of their human identity and have it subsumed by their animal nature. This is generally treated as a mercy, as it keeps the Cursed from going utterly insane under the weight of realizing just how doomed it likely is.
* ThisWasHisTrueForm: A universal flaw in the spells that create the Cursed; cut off a piece and it reverts to its original shape, kill the creature and it becomes human again.




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Hailing from Central and South America, the Lobison is a twisted lycanthrope born when certain families have a seventh child. If the child is a son, perhaps especially if its father was also a seventh son, it becomes a were-maned wolf, a monster consumed by its taste for human blood.



* {{Curse}}


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* {{Curse}}

AlwaysMale: By default, it's assumed all Lobisons are, well, sons. What might happen if the seventh child of a Lobison family is a daughter is left up to individual storytellers to decide.
* {{Curse}}: Exactly why the seventh son of a family may be born a Lobison is unknown, but this is perhaps the most obvious answer.
* DeathByChildbirth: Though there are rare aversions, the norm for Lobison pregnancy is for the mother to die. Usually because the Lobison flips out inside her womb when she goes into labor and it proceeds to rip its way out of her with its teeth and claws.
* ExpressPregnancy: Women unfortunate enough to be carrying Lobisons find their pregnancies advance with unnatural speed.
* MoreTeethThanTheOsmondFamily: In monstrous form, Lobisons sport two rows of shark-like teeth.
* OurWerewolvesAreDifferent: It's technically a werewolf, although very different to the Uratha. Its only got two forms; human and monster (unnaturally large maned wolf with a double-row of shark-like teeth), its transformations are triggered by stress (anger, fear, even extreme hunger or arousal), it can only change back by consuming large amounts of human blood, it has no control over itself in its monster form, and it will slowly be driven insane by the shapeshifting.
* TragicMonster: No Lobison ''asked'' to be born a monster, but once they come into the world, they're doomed to a downward spiral, slowly being driven insane by the brutal acts it commits in its its bestial form until ultimately it gets put down for being a ravening monster.





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A character who serves as an example of the "Spawned" classification of shapeshifters, those who transform due to less than human ancestry. In June 1939, in the depths of the Great Plains of Kansas, a farming family called the Warricks was struggling to survive in North America's worst drought. Driven by desperation, Melvin walked out into the fields one night and made a pact. They found him dead in the field the next morning, but over the next nine months, as Melvin's wife Alice swelled with a final pregnancy, the farm seemed truly blessed. As her children were busy harvesting the wheat, Alice went into labor. When her children returned, they found their mother dead -- and a snake suckling at her breast. It slithered away before they could catch it. Ever since then, Lila Warrick has enjoyed herself on the party scene in the big cities.



* DeathByChildbirth
* LiteralManeater
* ReptilesAreAbhorrent
* ScaledUp

!!!Graemalkin

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* DeathByChildbirth
AlwaysChaoticEvil: The Spawned are universally selfish, amoral and devoid of empathy, to the extent that they officially lack a KarmaMeter.
* LiteralManeater
BoozeFairy: Lila loves to drink, and never seems to get drunk, even when matching far larger companions drink for drink.
* ReptilesAreAbhorrent
TheCorruptor: Lila loves to manipulate and coax people into acting on their worst impulses, eventually leading them to their destruction.
* ScaledUp

!!!Graemalkin
DeathByChildbirth: Alice died bringing Lila into the world all on her own.
* LiteralManeater: Not necessarily all the time, but, many of Lila's bedmates are implied to become her food (or just be tortured to death for her amusement) if the whim strikes her.
* ReptilesAreAbhorrent: Although she also invokes SnakesAreSexy, she's evil to the core and played up as a heartless, man-eating (metaphorically and literally) monster.
* ScaledUp:
* SomeoneToRememberHimBy: Lila's mother, Alice, originally thought Lila was her husband's final child. Who knows? Maybe she was right, and Lila was born the way she was become of some genetic anomaly, or perhaps experimentation by some amoral wizard -- maybe even a mad [[TabletopGame/MageTheAwakening Thyrsus]] -- tampering with Melvin's child.

!!!The Summoned, aka Familiars
Mystical entities called from unknown other-worlds by human mystics, with a distinctive ability to assume the shape of various animals.



* OwlBeDamned

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* OwlBeDamned
CastingAShadow: Familiars can teleport by merging with shadows, allowing them to leap to anywhere else on the planet if they so desire.
* DealWithTheDevil: As their common nickname implies, the Summoned can be bartered with. However, most of the rituals that call them don't compel them to accept -- indeed, their would-be summoner is lucky if such shoddy rituals are even complete enough not to insult the Summoned, never mind including protection from the wrath of the entity they've called!
* OwlBeDamned: The sample familiar, Graemalkin, favors the form of a large, jet-black owl, or else a [[ScaryBlackMan tall, formidably muscular dark-skinned man]] with [[BaldOfEvil a shaven scalp]] and eerie silver-blue eyes.




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A character who serves as an example of the "Territorial" classification of shapeshifters, when a location produces some strange shapeshifting entity for no reason that can be ascertained at a glance. The Devil of Deacon Hill is a mysterious ghostly panther that manifests itself on Deacon Hill when the fogs rise. Once an expansive hardwood forest, the hill was clear cut and degraded under the watchful eye of the unscrupulous timber baron Zachariah Deacon, which is when the worksites became plagued by unnaturally common and thick fogs, and constant attacks by a shadowy mountain lion. Zachariah refused to be thwarted, building a mansion atop the hill. His wife, Margaret Deacon, mysteriously died -- apparently slain by a big cat. There afterwards, her ghost began haunting Deacon Hill, and ever since, those foolish enough to try and cross the hills during the fog risk being attacked by the hungry panther-creature.



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* MultipleChoicePast: Is it the spirit of Deacon Hill, summoned by the pain of the land? Is it the ghost of Margaret Deacon, the woman accepted as its first victim? Nobody really knows ''what'' it is.
* NighInvulnerable: As far as can be ascertained, the Devil of Deacon Hill ''can't'' be killed. Destroy its body, and it reforms in a lunar month. No spirit-targeting powers work on it. It shrugs off sunlight. And it's also completely immune to pain.
* PantheraAwesome: It shifts between the form of a ghostly woman, the spitting image of Margaret Deacon, and an all-too-solid black puma.
* SuperSmoke: A variant; it can't manipulate the fog around it, but it can teleport between any two spots touched by the same bank of fog.




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Humans affected by a series of horrific genetic retro-viruses that forcibly mutate the body from human to animal, leaving them as twisted and insane humanoid beasts.



* BodyHorror

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* BodyHorrorBodyHorror: The whole idea behind them; a disease that slowly and painfully turns you from a man into a lizard, a rat, a wolf, a bull, a cat, any sort of animal.

!!Versipellitus
Perhaps distantly related to the Zoonotics, Versipellitus can be summarized as "lycanthropy as a sexually transmitted disease". Whatever its origin, it spreads slowly, going through periods of long dormancy before randomly manifesting itself, inducing intense urges to mate and kill indiscriminately, and gorge on warm raw flesh, only to recede into dormancy once sated.
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* BodyHorror: It's a disease that turns you into a sex-and-violence obsessed cannibalistic {{wolfman}}, with no way to predict when it'll strike.
* LiteralManeater: Because of the intense and confusing urges for physical gratification that the virus induces when it triggers, those infected by it often end up sating their urge to kill and mate by combining the two, using their transformed body to butcher and eat their bedmate once satisfied.
* OurWerewolvesAreDifferent: They're victims of a sexually transmitted transformative virus that causes them to grow wild hair, fangs and claws when engaged in physical violence ''or'' physical pleasure, resulting in a {{wolfman}} appearance, compelling them towards sex and violence with such intensity that they often combine the two, all whilst producing a thick musk that entices people to accept their sexual advances. Also, silver has no effect on them, but it's possible -- just very, ''very'' difficult -- to produce a medicinal paste from the rare Aconitum Porphura (Purple Wolfsbane) plant that can cure them.
* PossiblyMagicalPossiblyMundane: Averted. Although werewolves spread a lot of stories claiming a magical origin for it, the sourcebook it appears in[[note]]Night Horrors: Wolfsbane[[/note]] claims it's just an ordinary disease.

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* ArcNumbers: Three, and multiples of three, are repeated throughout Gamugur's form.

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* ArcNumbers: ArcNumber: Three, and multiples of three, are repeated throughout Gamugur's form.



* BlobMonster: In its "native" form, Gifmal Igizalag basically looks like an animate blob of sapient mercury.
* ChaosIsEvil: Subverted; the Explorer worships Chaos as the embodiment of everything good and worthwhile, and seeks to create the ultimate chaos by undoing the stability of the two worlds.

to:

* BlobMonster: In its "native" form, Gifmal Gifmalu Igizalag basically looks like an animate blob of sapient mercury.
mercury that solidifies into limbs and organs as needed.
* ChaosIsEvil: Subverted; Inverted; the Explorer worships Chaos as the embodiment of everything good and worthwhile, and seeks to create the ultimate chaos by undoing the stability of the two worlds.worlds.
* ForScience: For all of its posturing, this is Gifmalu's real motivation-the desire to know everything there is about the blending of flesh and spirit.



* IncendiaryExponent: The easiest way to destroy this idigam? Set yourself on fire (or set someone else on fire as a HumanSacrifice). Oh, and it ''has'' to be a HeroicSacrifice; if you're immune to fire, then you're not in pain, so the Explorer
* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses.

to:

* IncendiaryExponent: The easiest way to destroy this idigam? Set yourself on fire (or set someone else on fire as a HumanSacrifice). Oh, and it ''has'' to be a HeroicSacrifice; if you're immune to fire, then you're not in pain, so the Explorer
Explorer just keeps coming.
* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses.defenses...unless the creature in question is a being specifcally vulnerable to fire itself (a [[VampireTheRequiem vampire]], for example), which is a different enough frequency that the Explorer can ignore it (thankfully, it isn't yet aware of this).



* NamesToRunAwayFromReallyFast: Averted. Gifmalu Igizalag basically translates as "Perfect Dusk Watchman".
* SanityHasAdvantage: Gifmalu Igizalag is pretty much guaranteed to never succeed in its goals because its obsession with trying out the new and fresh keeps it from making or staying with concentrated efforts. It basically refuses to do anything but just poke around at random, finding the idea of doing otherwise incomprehensible.

to:

* NamesToRunAwayFromReallyFast: Averted. Gifmalu Igizalag is actually First Tongue, and basically translates as "Perfect Dusk Watchman".
Watchman"-something that the average spirit or werewolf wouldn't blink an eye at.
* SanityHasAdvantage: SanityHasAdvantages: Gifmalu Igizalag is pretty much guaranteed to never succeed in its goals because its obsession with trying out the new and fresh keeps it from making or staying with concentrated efforts. It basically refuses to do anything but just poke around at random, finding the idea of doing otherwise incomprehensible.



* OmmnicidalManiac: It isn't actual sustenance, what spurs Mussughana's hunger-it's hatred for the very concept of existence and a desire to return to the primordial void by eating everything not of it.



* EvilutionaryBiologist: Is capable and willing to engineer unihar into a better mate directly.



One, it was an unnatural duality, two spirits that were perfect halves of the greater whole. In the days of Pangaea, the idigam Umum'Abum was unity incarnate. But Luna grew jealous of the perfection of its wholeness and demanded that Father Wolf separate the two, so that no love was greater than that of the fickle goddess and her chosen mate. So it was torn apart and thrown to the moon, until eventually one half of it tumbled back to the moon, coalescing within the haunted catacombs below an ancient graveyard. Of course, such is the biased claims of the clearly insane Umum Wabalu Damu. But what is irrefutably true is that, seeing a kinship with the ghosts roaming its graveyard, the idigam began assimilating ghosts into itself, trying to use them to patch the hole where its other half once was.

to:

One, it was an unnatural duality, two spirits that were perfect halves of the greater whole. In the days of Pangaea, the idigam Umum'Abum was unity incarnate. But Luna grew jealous of the perfection of its wholeness and demanded that Father Wolf separate the two, so that no love was greater than that of the fickle goddess and her chosen mate. So it was torn apart and thrown to the moon, until eventually one the female half of it tumbled back to the moon, coalescing within the haunted catacombs below an ancient graveyard. Of course, such is the biased claims of the clearly insane Umum Wabalu Damu. But what is irrefutably true is that, seeing a kinship with the ghosts roaming its her graveyard, the idigam began assimilating ghosts into itself, herself, trying to use them to patch the hole where its her other half once was.



* EvilMatriarch: The only idigam explicitly female, and she pretty much has the "overbearing parental figure" down to an extreme.



* UnholyMatrimony: When it was Umum'Abum, and what it tries to achieve by melding with ghosts.

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* UnholyMatrimony: When it she was half of Umum'Abum, and what it she tries to achieve by melding with ghosts.


Added DiffLines:

* SoftSpokenSadist: When it deigns to speak, Zul Sanak favors a sweet, melodic tone of voice even while informing the Uratha of the fate they will suffer at its claws.
Is there an issue? Send a MessageReason:
Many thanks to Leliel for contributing. Added bare-bones Idigam from the Night Horrors: Wolfsbane splat.


* EldritchAbomination: The true identity of the Famine-Bringer, according to the ''Night Horrors: Wolfsbane'' sourcebook? An idigiam. Mussughana, the Ravenous Swarm. A creature that is very much alive, well and haunting the World of Darkness today.

to:

* EldritchAbomination: The true identity of the Famine-Bringer, according to the ''Night Horrors: Wolfsbane'' sourcebook? An idigiam.idigam. Mussughana, the Ravenous Swarm. A creature that is very much alive, well and haunting the World of Darkness today.
Is there an issue? Send a MessageReason:
Many thanks to Leliel for contributing. Added bare-bones Idigam from the Night Horrors: Wolfsbane splat.


* MakesMeWannaShout: The "Doomcry" aspect of Halaku mimics the effect of the Word of Quiet gift,

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* MakesMeWannaShout: MakeMeWannaShout: The "Doomcry" aspect of Halaku mimics the effect of the Word of Quiet gift,

Added: 15414

Changed: 66959

Removed: 6575

Is there an issue? Send a MessageReason:
Many thanks to Leliel for contributing. Added bare-bones Idigam from the Night Horrors: Wolfsbane splat.


* TheSmartGuy

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* TheSmartGuyTheSmartGuy: Father Wolf and the rest of the Firstborn were content to just accept things were as they were. Red Wolf was the only one who would bother himself to contemplate "why?"



* HumansAreTheRealMonsters: If you ask him, humanity is the primary cause of most spiritual pollution and imbalance in the world. [[VillainHasAPoint While he's right about many conceptual-spirits not existing if it weren't for humans and probably shouldn't]], [[[UnreliableExpositor keep in mind he thinks]] [[TheSocialDarwinist compassion is a sign of spiritual weakness]].

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* HumansAreTheRealMonsters: If you ask him, humanity is the primary cause of most spiritual pollution and imbalance in the world. [[VillainHasAPoint While he's right about many conceptual-spirits not existing if it weren't for humans and which probably shouldn't]], shouldn't, such as rape or murder]], [[[UnreliableExpositor keep in mind he thinks]] [[TheSocialDarwinist compassion is a sign of spiritual weakness]].



----



[[/folder]]

[[folder: The Hosts]]

The broken, twisted descendants of malevolent Pangaeans (flesh-bound, primal spirits). that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind to grow into stronger forms, which ultimately merge with humans to achieve a mightier state. Each Host is driven by its own drive, based on its original spiritual ancestor.

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[[/folder]]

[[folder:
!!Gamugur, The Hosts]]

The broken, twisted descendants
Unholy Host

Not all
of malevolent Pangaeans (flesh-bound, primal spirits). that Father Wolf fought but couldn't completely destroy the idigam retained their hatred and their desire during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind long imprisonment on the moon. Gamugur actually came to grow into stronger forms, which ultimately merge enjoy the serenity of its imprisonment, losing interest in the world twinkling so far below. It wasn't until December 19, 1972, that it finally mustered the desire to return to Earth. With its new obsession with humans stability and peace, it found Earth of the 1970s horrifically chaotic, and retreated to achieve a mightier state. Each Host is driven by cave in the wilderness. It wasn't until a quiet Christian church was built over the cave that it stirred from its slumber; in the stoic, faithful minds of the congregation, it found kindred souls -- especially in their shared abhorrence for the chaotic influence of disease and age. Manifesting itself, Gamugur become the patron angel of the church, founding its own drive, based on its original spiritual ancestor.private little heaven where routine was all-sacred and nothing ''ever'' changed.



* BodyHorror: Hosts that reach the power to join and become hybrids are ''always'' hideously warped, twisted creatures.
* CannibalismSuperpower: To get stronger, a Host needs to physically devour other "Shards" of the same Host class, as this is the only way to evolve and mutate into the higher forms.
* DemonicPossession: Once strong enough, any Host can take over a human body. Unlike most spirits, even those merely Ridden by a Host end up dead, as Hosts kill their human victims and then puppeteer the corpse to interact with the world around them.
* MonstrousCannibalism: The secondary goal of all Hosts is generally devouring other Hosts of the same class in order to increase their strength.
* TheWormThatWalks: As a defense mechanism, when any single Host is physically beaten, it reverts to a massive swarm of deformed and distorted "base creatures" (spiders for Azlu, rats for Beshilu, locusts for Srizaku, etc) that then attempts to flee in all direction. ''One'' of these contains the essence of the defeated Host, and unless you manage to luck out and kill that one, or just destroy them all, the Host will survive, take a new host, and pick up where it left off.
* WeAREStrugglingTogether: Intra-Host cooperation is a fairly rare event, since all Hosts are compelled to devour each other to get stronger. When it happens, usually there's a singular strong and developed Host able to keep them all in line.
** Averted with the Beshilu. Perhaps because they are the weakest of all Hosts, perhaps because of influence from their ratly nature, whatever the reason, they are far more communal than Hosts tend to be and so are usually found in groups.

!!Azlu: The Spider Host
Generally held as the first and oldest of the Hosts in Uratha mythology, the Azlu were once a demonic Pangaean spider named Zur Suhikath, "The Spinner-Hag". Though Pangaea had its place for predators, the Spinner-Hag was TheHedonist, defying the laws of the primal world to greedily pursue a life of sensual indulgence, rampantly conquering, enslaving and devouring all that caught her many eyes. Such an attitude drew the wrath of Father Wolf, especially due to her fondness for consuming werewolves. Breaking off his then-hunt for the Plague King, he pursued the Spinner-Hag relentlessly, destroying every abandoned web-palace and tearing through all of her cunning traps. Realizing she was doomed, the cowardly demon devised a plan; as she fled before the raging wolf-spirit, she laid thousands of tiny eggs, each containing a small shard of her very soul. When she was destroyed and Pangaea was ultimately shattered, these hatched and became the Azlu. Driven by mad urges to strengthen the Gauntlet and cut off the two worlds entirely, and craving the delicious flesh and blood of werewolves, the Azlu creep into the skulls of human victims and devour their brains so they can take control of their bodies.

Appearing in the corebooks of both editions, Azlu were fleshed out in the ''Predators'' sourcebook for 1st edition.

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* BodyHorror: Hosts ArcNumbers: Three, and multiples of three, are repeated throughout Gamugur's form.
* ChaosIsEvil: Its entire motif boils down to its belief in this and its logical counterpart. Of course, as is made clear, its obsession with stasis makes it more of an example of Order Is Evil.
* HarmfulHealing: Gamugur can heal the sick and wounded... technically. From its alien perspective, healing is as disgustingly chaotic as letting the disease or injury run its course. So, rather than actually heal something, it just freezes the aberration in stasis, perhaps cosmetically resculpting the body to look less damaged if necessary, and then leaves it like that. Thusly, Gamugur's congregation still have cancers and the like, it's just
that reach they no longer feel the power to join symptoms.
* OurAngelsAreDifferent: Gamugur deliberately styles itself out of angels from the Old Testament. It sports three heads with thirty-three eyes shared between them, fitted on a sexless humanoid body with six arms
and become hybrids are ''always'' hideously warped, nine legs. It is born aloft by six wings in three rows of two upon its back and surrounded by a nimbus of golden light.
* OurZombiesAreDifferent: Gamugur's abhorrence for change extends to the shunning of death. Thusly, whenever one of its congregation dies, it restores them as a
twisted creatures.
* CannibalismSuperpower: To get stronger,
half-living version called an Ascended. These individuals come back incurably insane and still half-dead; they can't sleep, or feel phsical pleasures, and just wander around in a Host needs daze. They're also utterly loyal to physically devour other "Shards" Gamugur, being incapable of even thinking about defying its orders.
* VoiceOfTheLegion: Inverted; Gamugur's three mouths all speak with
the same Host class, as this is voice at the only same time.
* WeaksauceWeakness: "The blood of Christ" -- communion wine that has been properly blessed and sanctified -- burns Gamugur like acid, piercing its supernatural defenses.

!!Gifmalu Igizalag, The Explorer

Obsessed with the
way to evolve that creatures and mutate into the higher forms.
* DemonicPossession: Once strong enough, any Host can take over a human body. Unlike most spirits, even those merely Ridden by a Host end up dead, as Hosts kill their human victims and then puppeteer the corpse to
spirits interact with each other and the world around them.
* MonstrousCannibalism: The secondary goal of all Hosts is generally devouring other Hosts of the same class in order to increase their strength.
* TheWormThatWalks: As a defense mechanism, when any single Host is physically beaten, it reverts to a massive swarm of deformed and distorted "base creatures" (spiders for Azlu, rats for Beshilu, locusts for Srizaku, etc) that then attempts to flee in all direction. ''One'' of these contains the essence of the defeated Host, and unless you manage to luck out and kill that one, or just destroy them all, the Host will survive, take a new host, and pick up where it left off.
* WeAREStrugglingTogether: Intra-Host cooperation
them, Gifmalu Igizalag is a fairly rare event, since all Hosts are compelled compulsive experimenter, constantly seeking to devour each other find some way to get stronger. When it happens, usually there's a singular strong and developed Host able to keep them all in line.
** Averted with
"fix" this broken world caused by the Beshilu. Perhaps because they are the weakest shattering of all Hosts, perhaps because of influence from their ratly nature, whatever the reason, they are far more communal than Hosts tend to be and so are usually found in groups.

!!Azlu: The Spider Host
Generally held as the first and oldest of the Hosts in Uratha mythology, the Azlu were once a demonic Pangaean spider named Zur Suhikath, "The Spinner-Hag". Though
Pangaea had its place for predators, the Spinner-Hag was TheHedonist, defying the laws of the primal and create a new world to greedily pursue a life of sensual indulgence, rampantly conquering, enslaving and devouring infinite possibilities. Thusly, it roams the world seemingly at random, performing all that caught her many eyes. Such an attitude drew the wrath manner of Father Wolf, especially due to her fondness for consuming werewolves. Breaking off his then-hunt for the Plague King, he pursued the Spinner-Hag relentlessly, destroying every abandoned web-palace and tearing through all of her cunning traps. Realizing she was doomed, the cowardly demon devised a plan; as she fled before the raging wolf-spirit, she laid thousands of tiny eggs, each containing a small shard of her very soul. When she was destroyed and Pangaea was ultimately shattered, these hatched and became the Azlu. Driven by mad urges to strengthen the Gauntlet and cut off the two worlds entirely, and craving the delicious torturous experiments in melding flesh and blood of werewolves, the Azlu creep into the skulls of human victims and devour their brains so they can take control of their bodies.

Appearing in the corebooks of both editions, Azlu were fleshed out in the ''Predators'' sourcebook for 1st edition.
ephemera.



* AlternateHistory: An InUniverse example; some versions of the story of the Spinner-Hag claim that the monster managed to bite Father Wolf just once before being destroyed, and that the First-Forsaken slew him in an unjustified assault, mistaking the curse-laced poison for true weakness. Only the Pure and some Bale Hounds tell this version of the story, which the Forsaken fiercely reject.
* AlwaysChaoticEvil: Justified in the ''Predators'' 1e sourcebook; the insane daughters of an even crazier spirit, Azlu ''know'' that sealing off the two worlds will almost assuredly kill or render insane millions of flesh-side beings and may potentially destroy both worlds. ''And they don't '''care''' in the slightest''. The Azlu weave and kill because they must, they can, and they ''want to''. There is no question that they will "defect" from their way of life, any more than a human can "defect" from eating and breathing; their spirit-driven intelligences simply cannot comprehend or encompass a reason to cease their lives and duties.
* BigCreepyCrawlies: Of the GiantSpider variety.
* MotherOfAThousandYoung: The mightiest of the Azarath can develop a special mutation; the Egg Sac. These "Azlu Crones", as they are known, are the only Azlu capable of reproducing, laying dozens of eggs in a sitting that all hatch into new Azlu. Fortunately, it's an extremely rare mutation and very difficult for an Azlu to fuel, which means Azlu guard their "Crones" with their lives.
* SpiderPeople: When an Azlu gains enough power by consuming its weaker siblings it can meld with a human victim's body to become an evolved creature called an Azarath. These monsters craft forms that are a hideous mixture of human and spider traits.

!!Beshilu: The Rat Host
The second of the Hosts known to be born, and the most common next to the Azlu, the Beshilu are the soul-fragmented spawn of a titanic disease-spirit, a Pangaean demon known as the Plague King. This demon earned Father Wolf's wrath for its delight in slaughtering mortals and spirits alike, visiting plague and ruin upon all things for the sheer joy of watching their suffering. Though distracted for a short time by the Spinner-Hag, Father Wolf could not be stopped and ultimately slew the Plague-King. As he lay dying, the Plague-King summoned swarms of rats which devoured his tainted flesh with unnatural speed, and from these creatures eventually were born the Beshilu. Terrified of werewolves, the Beshilu seek to gnaw down the Gauntlet and force the worlds of flesh and spirit to reunite, eating the hearts of living humans so that they can use their bodies to their advantage.

Appearing in the corebooks of both editions, Beshilu were fleshed out in the ''Predators'' sourcebook for 1st edition.

to:

* AlternateHistory: An InUniverse example; some versions BlobMonster: In its "native" form, Gifmal Igizalag basically looks like an animate blob of sapient mercury.
* ChaosIsEvil: Subverted; the Explorer worships Chaos as the embodiment of everything good and worthwhile, and seeks to create the ultimate chaos by undoing the stability
of the story two worlds.
* GiantEnemyCrab: Its preferred form is... vaguely...crab-like.
* IHaveManyNames: It has quite a list of titles, including The Shapeless, The Formless, The Blob, The Mad Scientist and the Intelligent Designer.
* IncendiaryExponent: The easiest way to destroy this idigam? Set yourself on fire (or set someone else on fire as a HumanSacrifice). Oh, and it ''has'' to be a HeroicSacrifice; if you're immune to fire, then you're not in pain, so the Explorer
* KillItWithFire: A strange variant. The Explorer ''cannot'' stand to be around someone who is being burned alive. Human pain is fine, fire is fine, but when the two are combined, it spiritually wracks it, nullifying all of its powers and almost completely negating its defenses.
* MadScientist: One with an obsession in investigating what makes spirits and flesh-creatures tick, and how the two can be combined.
* NamesToRunAwayFromReallyFast: Averted. Gifmalu Igizalag basically translates as "Perfect Dusk Watchman".
* SanityHasAdvantage: Gifmalu Igizalag is pretty much guaranteed to never succeed in its goals because its obsession with trying out the new and fresh keeps it from making or staying with concentrated efforts. It basically refuses to do anything but just poke around at random, finding the idea of doing otherwise incomprehensible.

!!Mussughana, The Ravenous Swarm

In 1678, the voice of one particular idigam reached to Earth from its prison, touching upon the mind Heironymus Gesell, a German occultist currently confined to a sanitarium as consumption ravaged his body. Desperate to survive and insane, he interpreted this spirit as a deity and founded a cult, the Brotherhood
of the Spinner-Hag claim Locust. It would not be until April 17, 1970 that the monster managed to bite Father Wolf just once before being destroyed, and that the First-Forsaken slew him in an unjustified assault, mistaking the curse-laced poison for true weakness. Only the Pure and some Bale Hounds tell this version of the story, which the Forsaken fiercely reject.
* AlwaysChaoticEvil: Justified in the ''Predators'' 1e sourcebook; the insane daughters of an even crazier spirit, Azlu ''know'' that sealing off the two worlds will almost assuredly kill or render insane millions of flesh-side beings and may potentially destroy both worlds. ''And they don't '''care''' in the slightest''. The Azlu weave and kill because they must, they can, and they ''want to''. There is no question that they will "defect" from their
Brotherhood's god would make its way of life, any more than a human can "defect" from eating and breathing; their spirit-driven intelligences simply cannot comprehend or encompass a reason to cease their lives and duties.
* BigCreepyCrawlies: Of the GiantSpider variety.
* MotherOfAThousandYoung: The mightiest of the Azarath can develop a special mutation; the Egg Sac. These "Azlu Crones", as they are known, are the only Azlu capable of reproducing, laying dozens of eggs in a sitting that all hatch into new Azlu. Fortunately, it's an extremely rare mutation and very difficult for an Azlu to fuel, which means Azlu guard their "Crones" with their lives.
* SpiderPeople: When an Azlu gains enough power by consuming its weaker siblings it can meld with a human victim's body to become an evolved creature called an Azarath. These monsters craft forms that are a hideous mixture of human and spider traits.

!!Beshilu: The Rat Host
The second of the Hosts known to be born, and the most common next
back to the Azlu, Earth. Now, it roams the Beshilu are the soul-fragmented spawn of a titanic disease-spirit, a Pangaean demon known as the Plague King. This demon earned Father Wolf's wrath for world, seeking famines and plagues to fuel its delight in slaughtering mortals and spirits alike, visiting plague and ruin upon all things for the sheer joy of watching their suffering. Though distracted for a short time by the Spinner-Hag, Father Wolf could not be stopped and ultimately slew the Plague-King. As he lay dying, the Plague-King summoned swarms of rats which devoured his tainted flesh with unnatural speed, and from these creatures eventually were born the Beshilu. Terrified of werewolves, the Beshilu seek strength, hoping to gnaw down the Gauntlet and force the worlds of flesh and spirit to reunite, eating the hearts of living humans so that they can use their bodies to their advantage.

Appearing in the corebooks of both editions, Beshilu were fleshed out in the ''Predators'' sourcebook for 1st edition.
one day devour everything.



* EnemyMine: Averted. You'd think that with their goal of tearing down the Gauntlet, they'd be natural allies for the Pure, and that even their affinity for disease would be okay with the Fire-Touched, who tend to worship disease. But Beshilu have an insanely strong phobia of werewolves, too strong to even consider the idea as opposed to ripping the Pure apart.
* TheFundamentalist: When Beshilu get religious, they are invariably fanatically devout to their twisted doctrines.
* PlagueMaster: They have a natural affinity for disease-spirits, so where Beshilu gather, plagues swiftly follow. Rokhans, the most powerful of evolved Beshilu, even have powers specifically relating to inflicting disease, such as infected claws or hideous skin-tumors that weep disease-laden pus.
* RatMan: Their evolved forms after taking possession of a human body are always some hideous melding of human and rodent features.
* ReligiousBruiser: Beshilu often form mad cults and twisted religions about their works, particularly those in the United Kingdom.
* YouDirtyRat: They're literally embodiments of the rat in its symbolism as an agent of disease and foulness.
* ZergRush: As Beshilu are more communal than usual for Hosts, their primary tactic is to swarm foes in a wave of possessed bodies and grotesque hybrids.

!!Srizaku: The Locust Host
The most common and well-known of the "lesser Hosts" (which still isn't saying much), the Srizaku are the Shartha most likely to be known as the Third Host. They were once locusts, before they were infected by the soul of the Famine-Bringer, a monstrous Pangaean whose dominion was over insects and hunger, taking the form of an immense locust. Indeed, it is sometimes said that the Srizaku were truly the first hosts, for Famine-Bringer was brought down in Father Wolf's prime, before his final battles with the Spinner-Hag and Plague King. Taking the forms of swarms of omnivorous locusts, they devour the innards of human beings and take control of their bodies for a single, simple purpose. To feed.

Srizaku are detailed in the ''Predators'' sourcebook for 1st edition.

to:

* EnemyMine: Averted. You'd think that with their goal of tearing down AGodIAm: Though this admittedly comes from the Gauntlet, they'd be natural allies for ravings of the Pure, Brotherhood of the Locust, Mussughana claims to be the embodiment of the universe ''before'' existence began. The incarnation of absolute nothingness, it seeks to devour everything because it cannot know peace until creation has been undone.
* GreyGoo: It's almost a spirit of this trope incarnate.
* NamesToRunAwayFromReallyFast: Its titles include the Devourer, He-Who-Consumes, The Final Dissolution,
and that even their affinity for disease would be okay with the Fire-Touched, who tend to worship disease. But Beshilu have an insanely strong phobia of werewolves, too strong to even consider the idea as opposed to ripping the Pure apart.
* TheFundamentalist: When Beshilu get religious, they are invariably fanatically devout to their twisted doctrines.
The Worm That Feasts.
* PlagueMaster: They have a natural affinity for disease-spirits, so where Beshilu gather, plagues swiftly follow. Rokhans, the most powerful of evolved Beshilu, even have powers specifically relating to inflicting Downplayed; it has some minor influence over disease, such as infected claws or hideous skin-tumors that weep disease-laden pus.
* RatMan: Their evolved forms after taking possession of a human body are always some hideous melding of human and rodent features.
* ReligiousBruiser: Beshilu often form mad cults and twisted religions about their works, particularly those in the United Kingdom.
* YouDirtyRat: They're literally embodiments of the rat in its symbolism as an agent of disease and foulness.
* ZergRush: As Beshilu are
but more communal than usual for Hosts, their primary tactic is to swarm foes in a wave of possessed bodies and grotesque hybrids.

!!Srizaku: The Locust Host
The most common and well-known of the "lesser Hosts" (which still isn't saying much), the Srizaku are the Shartha most likely to be known as the Third Host. They were once locusts, before they were infected by the soul of the Famine-Bringer, a monstrous Pangaean whose dominion was
so over insects hunger and hunger, taking the form despair. It does seek out places suffering from famine and plague, as these fuel its strength more efficiently.
* WeaksauceWeakness: It cannot cross a barrier
of an immense locust. Indeed, pure potable water, it is sometimes said that compelled to devour any offering of pure food, and its hunger increases with its size, so it quickly loses its strength the Srizaku were truly bigger it gets.

!!Udu Luhal, The Breeder

Breeding-Beast Master, to translate its name from
the first hosts, for Famine-Bringer was brought down in Father Wolf's prime, before his final battles First Tongue, is an idigam obsessed with the Spinner-Hag unihar, the Ghost Children born of werewolf/werewolf mating. It sees in them a kindred spirit, and Plague King. Taking it yearns to make one turn from its insane, all-consuming quest to murder werewolves to instead become its mate. Consequently, the forms of swarms of omnivorous locusts, they devour the innards of human beings idigam secretly follows werewolf packs, seeking to manipulate couples into pairing and take control of their bodies for a single, simple purpose. To feed.

Srizaku are detailed in the ''Predators'' sourcebook for 1st edition.
birthing unihar, so that it may try to create its perfect mate.



* BigCreepyCrawlies: Locusts, with the most powerful hybrids being humanoid locusts.
* BigEater: Their hunger is literally insatiable
* EldritchAbomination: The true identity of the Famine-Bringer, according to the ''Night Horrors: Wolfsbane'' sourcebook? An idigiam. Mussughana, the Ravenous Swarm. A creature that is very much alive, well and haunting the World of Darkness today.
* ExtremeOmnivore: Being incarnations of demonic hunger, Srizaku will devour anything so long as it's organic.

!!Halaku: The Crow Host
Eerie, ominous figures, little is known about the Halaku. Their obsession seems to be watching, claiming human proxies to further their web of information-gathering. Patient, cautious and careful, Halaku simply watch, and wait. Whenever a Halaku does have a goal, it seems to always be an individual thing, rather than the all-consuming drive of other Hosts. They are believed to be the spawn of a Pangaean known various as "The Corpse-Eater" and "The Carrion Prince".

Halaku are detailed in the ''Predators'' sourcebook for 1st edition.

to:

* BigCreepyCrawlies: Locusts, BlobMonster: It generally appears as semi-amorphous mass or smear of blood, dirt or grime.
* DeathByIrony: The blood created when a female werewolf gives birth to an unihar is a lethal toxin to Udu Luhal; a werewolf who anoints their fangs and claws
with it can tear through the most powerful hybrids being humanoid locusts.
* BigEater: Their hunger is literally insatiable
* EldritchAbomination: The true identity of the Famine-Bringer, according to the ''Night Horrors: Wolfsbane'' sourcebook? An idigiam. Mussughana, the Ravenous Swarm. A creature that is very much alive, well
idigam's flesh with ease, and haunting the World smearing a handprint of Darkness today.
unihar birth-blood on Udu Luhal saps its ability to resist magic and binding.
* ExtremeOmnivore: Being incarnations of demonic hunger, Srizaku will devour anything so long as it's organic.

!!Halaku: The Crow Host
Eerie, ominous figures, little is known about the Halaku. Their
LoveMakesYouEvil: Zigzagged; it ''is'' motivated by its obsession seems with finding a perfect mate, but it was pretty damn evil to be watching, claiming human proxies begin with.
* StalkerWithASyringe: A variant, in that it doesn't try
to further their web mate with a werewolf itself, but to arrange for two werewolves to mate. Usually overlaps with ConceiveAndKill; as the child is important, it typically murders the father to make its planned experiments easier for it.
* WhyDidItHaveToBeSnakes: Because
of information-gathering. Patient, cautious its ban, it has an instinctive intense phobia of pregnant women, and careful, Halaku simply watch, and wait. Whenever a Halaku does have a goal, it seems to always be an individual thing, will flee into the Shadow rather than come near one.

!!Umum Wabalu Damu, Mother Wants A Family

One, it was an unnatural duality, two spirits that were perfect halves of
the all-consuming drive greater whole. In the days of Pangaea, the idigam Umum'Abum was unity incarnate. But Luna grew jealous of the perfection of its wholeness and demanded that Father Wolf separate the two, so that no love was greater than that of the fickle goddess and her chosen mate. So it was torn apart and thrown to the moon, until eventually one half of it tumbled back to the moon, coalescing within the haunted catacombs below an ancient graveyard. Of course, such is the biased claims of the clearly insane Umum Wabalu Damu. But what is irrefutably true is that, seeing a kinship with the ghosts roaming its graveyard, the idigam began assimilating ghosts into itself, trying to use them to patch the hole where its other Hosts. They are believed to be the spawn of a Pangaean known various as "The Corpse-Eater" and "The Carrion Prince".

Halaku are detailed in the ''Predators'' sourcebook for 1st edition.
half once was.



* CreepyCrows: They're crow-spirits that can assume grotesquely half-human forms, with no apparent purpose save to lurk around spying on people (or at least werewolves) and looking ominous.
* EyeScream: Halaku possess humans by gouging out and swallowing their eyeballs whilst they're still alive.
* LuckManipulationMechanic: Their Fickle Fate aspect allows Halaku to inflict bad luck on people who displease them.
* MakesMeWannaShout: The "Doomcry" aspect of Halaku mimics the effect of the Word of Quiet gift,
* TheNecromancer: To a very, very limited degree; all Halaku have the inherent ability to speak with the dead.
* WingedHumanoid: In hybrid form, Halaku always combine a generally humanoid body frame with flight-capable wings.

!!Razilu: The Snake Host
Rarest and most mysterious of all the Hosts, virtually nothing is known about them beyond that they exist, and they are driven to hide themselves, reacting violently when their presence is discovered.

Razilu are detailed in the ''Predators'' sourcebook for 1st edition.

to:

* CreepyCrows: They're crow-spirits that can assume grotesquely half-human forms, HeroicSacrifice: Anyone willing to infect themselves with no apparent purpose save Yellow Fever can deliver unnaturally lethal blows to lurk around spying on people (or at least werewolves) the idigam. Of course, Yellow Fever is a horrible, ''horrible'' way to die...
* UnholyMatrimony: When it was Umum'Abum,
and looking ominous.
* EyeScream: Halaku possess humans
what it tries to achieve by gouging out and swallowing their eyeballs whilst they're still alive.
* LuckManipulationMechanic: Their Fickle Fate aspect allows Halaku to inflict bad luck on people who displease them.
* MakesMeWannaShout: The "Doomcry" aspect of Halaku mimics the effect of the Word of Quiet gift,
* TheNecromancer: To a very, very limited degree; all Halaku have the inherent ability to speak
melding with the dead.
ghosts.
* WingedHumanoid: In hybrid form, Halaku always combine a generally humanoid body frame with flight-capable wings.

!!Razilu:
VoiceOfTheLegion: Speaks in this fashion.

!!Zul Sanak,
The Snake Host
Rarest and most mysterious of
Nemesis

Of
all the Hosts, virtually nothing idigam to have escaped the moon, Zul Sanak is known about them beyond that they exist, and they are perhaps the easiest to understand. At heart, it is little more than a horrifically abused child, driven to hide themselves, reacting violently when insane by rage and spite and self-loathing, and utterly consumed by hatred for those around it. It despises werewolves with all its black heart, and yet it yearns for their presence is discovered.

Razilu are detailed
validation as well, so overwhelmed by loathing of itself that desperately strives to prove it has a place in the ''Predators'' sourcebook for 1st edition.universe.



* CharmPerson: They have a hypnotic gaze as one of their inherent powers.
* CuriousAsAMonkey: If the option that their "purpose" is to sleep is chosen, Razilu are best defined by their insatiable curiosity when they are awake and about. Of course, since these Razilu spend 99 years out of every 100 in the deepest slumber imaginable, it's rather justified they want to cram as much learning and discovery into their one year awake as they can.
* FoodChainOfEvil: One of the options presented for Razilu is that their "purpose" is to hunt other Hosts, making them predators of Azlu, Beshilu and the others.
* ReptilesAreAbhorrent: The "serpentine grace" of their host-bodies is described as looking threatening, rather than [[SnakesAreSexy sensual]].
* SuperStrength: Razilu can double their Strength for a single turn by spending a point of Essence.
* WellIntentionedExtremist: If their purpose is "healing", then they will probably fall under this; Razilu "healers" are not entirely concurrent with human concepts of compassion and mercy.

!!Adarusharu: The Wolf Host
Twisted lupine spirits commonly assumed to be "just" spirits of fear-of-wolves, the Adarusharu are an enigmatic lupine Host that possesses packs of wolves, dogs and coyotes, turning them into Gauntlet-hopping gestalt entities that exist to haunt mortals, growing ever-stronger as they feed on the fear their hunting generates.

Adarusharu are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.

to:

* CharmPerson: They have a hypnotic gaze as one of their inherent powers.
* CuriousAsAMonkey: If the option that their "purpose"
DeathSeeker: Zul Sanak's mind is to sleep is chosen, Razilu are best defined by their insatiable curiosity when they are awake so fragmented and about. Of course, since these Razilu spend 99 years out of every 100 in the deepest slumber imaginable, it's rather justified they want consumed by self-loathing that, secretly, it ''wants'' to cram as much learning be destroyed.
* ThePowerOfHate: Literally; not only is Zul Sanak utterly consumed by hatred for itself
and discovery into their one year awake as they can.
everything around it, it has spiritual power ''over'' hatred.
* FoodChainOfEvil: One ThePowerOfLove: As Zul Sanak is more a spirit of the options presented for Razilu hatred and vengeance than anything, its bane is that their "purpose" is werewolves who are willing to hunt make peace with each other Hosts, making them predators just for the sake of Azlu, Beshilu killing it will be endowed with the power to do so.
* VoluntaryShapeshifting: Zul Sanak is freakishly adept at manipulating its body even by idigam standards.
* WoobieDestroyerOfWorlds: Zul Sanak is a hideously evil monster. But, when one notes its description as a "cast-off thing, unvalued
and the others.
* ReptilesAreAbhorrent: The "serpentine grace" of their host-bodies is
without purpose", living an existence described as looking threatening, rather than [[SnakesAreSexy sensual]].
* SuperStrength: Razilu can double
"endless misery", well, one can't help but feel a little sorry for it.

[[/folder]]

[[folder: The Hosts]]

The broken, twisted descendants of malevolent Pangaeans (flesh-bound, primal spirits). that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring
their Strength for a single turn by spending a point of Essence.
* WellIntentionedExtremist: If their purpose is "healing", then they will probably fall under this; Razilu "healers" are not entirely concurrent
own kind to grow into stronger forms, which ultimately merge with human concepts of compassion and mercy.

!!Adarusharu: The Wolf Host
Twisted lupine spirits commonly assumed
humans to be "just" spirits of fear-of-wolves, the Adarusharu are an enigmatic lupine achieve a mightier state. Each Host that possesses packs of wolves, dogs and coyotes, turning them into Gauntlet-hopping gestalt entities that exist to haunt mortals, growing ever-stronger as they feed is driven by its own drive, based on the fear their hunting generates.

Adarusharu are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.
its original spiritual ancestor.



* CanisMajor: Their "war form" is at least the size of a large horse.
* HellHound: Spirit-possessed canines that literally feed on fear.
* HiveMind: All of the canines possessed by an Adarusharu are a singular organism, on a mental/spiritual level.
* MultipleHeadCase: When an Adarusharu colaesces into its war form, it becomes a many-headed abomination.

!!Usudwirku: The Fungus Host
One of the least understood of all Hosts, most werewolves don't actually realize these creatures are Hosts at all. Instead, they believe them to be two separate phenomena; the Usudwirku (mushrooms) proper, a species of spiritually aware fungus that has a tendency to colonize loci on both sides and would ignored were it not for its lethally toxic spores, and the Namusiden ("The Marching Dead"), mysteriously revived corpses of people killed by werewolves who somehow keep returning, each time nothing but a hollow skin filled by slimy, gloppy fungal matter. In fact, the Usudwirku are driven by a mad purpose to colonize loci, as part of a long-term to break down the Gauntlet by bridging the two worlds. The Namusiden are created as propagators and guardians; the fungus-filled corpses spread spores to new loci, and distract werewolves from destroying the new fungal colonies by playing headgames.

Usudwirku are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.

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* CanisMajor: Their "war form" is at least the size of a large horse.
* HellHound: Spirit-possessed canines
BodyHorror: Hosts that literally feed on fear.
reach the power to join and become hybrids are ''always'' hideously warped, twisted creatures.
* HiveMind: All CannibalismSuperpower: To get stronger, a Host needs to physically devour other "Shards" of the canines possessed same Host class, as this is the only way to evolve and mutate into the higher forms.
* DemonicPossession: Once strong enough, any Host can take over a human body. Unlike most spirits, even those merely Ridden
by an Adarusharu a Host end up dead, as Hosts kill their human victims and then puppeteer the corpse to interact with the world around them.
* MonstrousCannibalism: The secondary goal of all Hosts is generally devouring other Hosts of the same class in order to increase their strength.
* TheWormThatWalks: As a defense mechanism, when any single Host is physically beaten, it reverts to a massive swarm of deformed and distorted "base creatures" (spiders for Azlu, rats for Beshilu, locusts for Srizaku, etc) that then attempts to flee in all direction. ''One'' of these contains the essence of the defeated Host, and unless you manage to luck out and kill that one, or just destroy them all, the Host will survive, take a new host, and pick up where it left off.
* WeAREStrugglingTogether: Intra-Host cooperation is a fairly rare event, since all Hosts
are compelled to devour each other to get stronger. When it happens, usually there's a singular organism, on a mental/spiritual level.
* MultipleHeadCase: When an Adarusharu colaesces into its war form, it becomes a many-headed abomination.

!!Usudwirku: The Fungus Host
One of
strong and developed Host able to keep them all in line.
** Averted with
the least understood Beshilu. Perhaps because they are the weakest of all Hosts, most werewolves don't actually realize perhaps because of influence from their ratly nature, whatever the reason, they are far more communal than Hosts tend to be and so are usually found in groups.

!!Azlu: The Spider Host
Generally held as the first and oldest of the Hosts in Uratha mythology, the Azlu were once a demonic Pangaean spider named Zur Suhikath, "The Spinner-Hag". Though Pangaea had its place for predators, the Spinner-Hag was TheHedonist, defying the laws of the primal world to greedily pursue a life of sensual indulgence, rampantly conquering, enslaving and devouring all that caught her many eyes. Such an attitude drew the wrath of Father Wolf, especially due to her fondness for consuming werewolves. Breaking off his then-hunt for the Plague King, he pursued the Spinner-Hag relentlessly, destroying every abandoned web-palace and tearing through all of her cunning traps. Realizing she was doomed, the cowardly demon devised a plan; as she fled before the raging wolf-spirit, she laid thousands of tiny eggs, each containing a small shard of her very soul. When she was destroyed and Pangaea was ultimately shattered,
these creatures are Hosts at all. Instead, they believe them to be two separate phenomena; hatched and became the Usudwirku (mushrooms) proper, a species of spiritually aware fungus that has a tendency to colonize loci on both sides and would ignored were it not for its lethally toxic spores, and the Namusiden ("The Marching Dead"), mysteriously revived corpses of people killed Azlu. Driven by werewolves who somehow keep returning, each time nothing but a hollow skin filled by slimy, gloppy fungal matter. In fact, the Usudwirku are driven by a mad purpose urges to colonize loci, as part of a long-term to break down strengthen the Gauntlet by bridging and cut off the two worlds. The Namusiden are created as propagators worlds entirely, and guardians; craving the fungus-filled corpses spread spores to new loci, delicious flesh and distract werewolves from destroying blood of werewolves, the new fungal colonies by playing headgames.

Usudwirku are detailed
Azlu creep into the skulls of human victims and devour their brains so they can take control of their bodies.

Appearing
in the ''Night Horrors: Wolfsbane'' corebooks of both editions, Azlu were fleshed out in the ''Predators'' sourcebook for 1st edition.



* FromASingleCell: The Namusiden are the unliving breeding spores of the Usudwirku form-and so long as they have the embryonic spore in them, all they need is a thimbleful of their original bodies and decaying organic matter to reconstruct themselves.
* FungusHumungous: Downplayed. The mushrooms above the ground are generally no bigger than ordinary mushrooms. The primary body below the soil, however, can easily spread for miles, if given long enough to grow.
* ManipulativeBastard: The Namusiden are not at all fighters by nature, but what they do have is an extremely cunning mind, memories from their bodies, and the willingness to use the guilt of werewolves against them while scheming to force them out of loci.
* WellIntentionedExtremist: Theoretically, they could potentially recreate Pangaea. But, like all spirits, their mindlessly amoral pursuit of this goal overrides any good that may come of their actions, especially since they are lethally poisonous to werewolves and humans alike.

!!Uglathlu: The Worm Host
An extremely rare strain of Host, the Uglathlu are spirits of physical and spiritual decay, existing only to induce dissolution wherever they go, making them the most potent sources for Wounds in the world. Only capable of propagating by possessing the body of an extremely morally bankrupt individual (Morality 2 or less) as they die and then using the body to create a large Wound, their spiritual impact more than outweighs their limited numbers, as mortals descend into insane evil and spirits are driven away or defiled.

Uglathlu are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.

to:

* FromASingleCell: The Namusiden are the unliving breeding spores AlternateHistory: An InUniverse example; some versions of the Usudwirku form-and so long as they have story of the embryonic spore in them, all they need is a thimbleful of their original bodies Spinner-Hag claim that the monster managed to bite Father Wolf just once before being destroyed, and decaying organic matter to reconstruct themselves.
* FungusHumungous: Downplayed. The mushrooms above
that the ground are generally no bigger than ordinary mushrooms. The primary body below First-Forsaken slew him in an unjustified assault, mistaking the soil, however, can easily spread curse-laced poison for miles, if given long enough to grow.
* ManipulativeBastard: The Namusiden are not at all fighters by nature, but what they do have is an extremely cunning mind, memories from their bodies,
true weakness. Only the Pure and some Bale Hounds tell this version of the willingness to use story, which the guilt Forsaken fiercely reject.
* AlwaysChaoticEvil: Justified in the ''Predators'' 1e sourcebook; the insane daughters
of werewolves against them while scheming to force them out an even crazier spirit, Azlu ''know'' that sealing off the two worlds will almost assuredly kill or render insane millions of loci.
* WellIntentionedExtremist: Theoretically, they could
flesh-side beings and may potentially recreate Pangaea. But, like all spirits, destroy both worlds. ''And they don't '''care''' in the slightest''. The Azlu weave and kill because they must, they can, and they ''want to''. There is no question that they will "defect" from their mindlessly amoral pursuit way of this goal overrides life, any good that may come of more than a human can "defect" from eating and breathing; their actions, especially since spirit-driven intelligences simply cannot comprehend or encompass a reason to cease their lives and duties.
* BigCreepyCrawlies: Of the GiantSpider variety.
* MotherOfAThousandYoung: The mightiest of the Azarath can develop a special mutation; the Egg Sac. These "Azlu Crones", as
they are lethally poisonous to werewolves and humans alike.

!!Uglathlu: The Worm Host
An
known, are the only Azlu capable of reproducing, laying dozens of eggs in a sitting that all hatch into new Azlu. Fortunately, it's an extremely rare strain mutation and very difficult for an Azlu to fuel, which means Azlu guard their "Crones" with their lives.
* SpiderPeople: When an Azlu gains enough power by consuming its weaker siblings it can meld with a human victim's body to become an evolved creature called an Azarath. These monsters craft forms that are a hideous mixture
of Host, human and spider traits.

!!Beshilu: The Rat Host
The second of
the Uglathlu are spirits of physical Hosts known to be born, and spiritual decay, existing only to induce dissolution wherever they go, making them the most potent sources common next to the Azlu, the Beshilu are the soul-fragmented spawn of a titanic disease-spirit, a Pangaean demon known as the Plague King. This demon earned Father Wolf's wrath for Wounds its delight in the world. Only capable of propagating by possessing the body of an extremely morally bankrupt individual (Morality 2 or less) as they die and then using the body to create a large Wound, their spiritual impact more than outweighs their limited numbers, as slaughtering mortals descend into insane evil and spirits are driven away or defiled.

Uglathlu are detailed
alike, visiting plague and ruin upon all things for the sheer joy of watching their suffering. Though distracted for a short time by the Spinner-Hag, Father Wolf could not be stopped and ultimately slew the Plague-King. As he lay dying, the Plague-King summoned swarms of rats which devoured his tainted flesh with unnatural speed, and from these creatures eventually were born the Beshilu. Terrified of werewolves, the Beshilu seek to gnaw down the Gauntlet and force the worlds of flesh and spirit to reunite, eating the hearts of living humans so that they can use their bodies to their advantage.

Appearing
in the ''Night Horrors: Wolfsbane'' corebooks of both editions, Beshilu were fleshed out in the ''Predators'' sourcebook for 1st edition.



* MoralEventHorizon: In a sense. Uglathlu don't cross it, technically -- they're embodiments of the point ''beyond'' it. Their presence literally drives people into evil, opening up Wounds if they stay in one place too long.
* WalkingWasteland: If an Uglathlu stays in a given spot too long, they'll cause it to develop into a Wound, a {{hell}}ish spiritual void where only the most evil and twisted of spirits flock. Indeed, just being ''near'' one for too long causes a person's KarmaMeter to drop as the Worm Host subtly devours their spirit.
[[/folder]]


[[folder: Other Shifters]]
The Uratha are not the only beings to wander the World of Darkness in more forms than one. Other strange lineages of half-man, half-beast also prowl the darkness, alongside mad mystics, cursed souls, mortals ridden by beast-spirits, and other, even stranger things. The majority of focus to non-werewolf shifters is the focus of the 1e sourcebooks "Skinchangers" and "War Against the Pure", with the latter focusing on "true" shifters, although the Balam-Colop appeared in the "Blasphemies" sourcebook.

There are also the Fera of "Changing Breeds", but ''nobody'' likes to talk about "Changing Breeds".

to:

* MoralEventHorizon: In EnemyMine: Averted. You'd think that with their goal of tearing down the Gauntlet, they'd be natural allies for the Pure, and that even their affinity for disease would be okay with the Fire-Touched, who tend to worship disease. But Beshilu have an insanely strong phobia of werewolves, too strong to even consider the idea as opposed to ripping the Pure apart.
* TheFundamentalist: When Beshilu get religious, they are invariably fanatically devout to their twisted doctrines.
* PlagueMaster: They have
a sense. Uglathlu don't cross it, technically -- they're natural affinity for disease-spirits, so where Beshilu gather, plagues swiftly follow. Rokhans, the most powerful of evolved Beshilu, even have powers specifically relating to inflicting disease, such as infected claws or hideous skin-tumors that weep disease-laden pus.
* RatMan: Their evolved forms after taking possession of a human body are always some hideous melding of human and rodent features.
* ReligiousBruiser: Beshilu often form mad cults and twisted religions about their works, particularly those in the United Kingdom.
* YouDirtyRat: They're literally
embodiments of the point ''beyond'' it. Their presence literally drives people into evil, opening up Wounds if rat in its symbolism as an agent of disease and foulness.
* ZergRush: As Beshilu are more communal than usual for Hosts, their primary tactic is to swarm foes in a wave of possessed bodies and grotesque hybrids.

!!Srizaku: The Locust Host
The most common and well-known of the "lesser Hosts" (which still isn't saying much), the Srizaku are the Shartha most likely to be known as the Third Host. They were once locusts, before
they stay in one place too long.
* WalkingWasteland: If an Uglathlu stays in a given spot too long, they'll cause it to develop into a Wound, a {{hell}}ish spiritual void where only
were infected by the most evil soul of the Famine-Bringer, a monstrous Pangaean whose dominion was over insects and twisted hunger, taking the form of spirits flock. an immense locust. Indeed, just being ''near'' one it is sometimes said that the Srizaku were truly the first hosts, for too long causes a person's KarmaMeter to drop as the Worm Host subtly devours their spirit.
[[/folder]]


[[folder: Other Shifters]]
The Uratha are not the only beings to wander the World of Darkness
Famine-Bringer was brought down in more forms than one. Other strange lineages of half-man, half-beast also prowl the darkness, alongside mad mystics, cursed souls, mortals ridden by beast-spirits, and other, even stranger things. The majority of focus to non-werewolf shifters is the focus of the 1e sourcebooks "Skinchangers" and "War Against the Pure", Father Wolf's prime, before his final battles with the latter focusing on "true" shifters, although Spinner-Hag and Plague King. Taking the Balam-Colop appeared forms of swarms of omnivorous locusts, they devour the innards of human beings and take control of their bodies for a single, simple purpose. To feed.

Srizaku are detailed
in the "Blasphemies" sourcebook.

There are also the Fera of "Changing Breeds", but ''nobody'' likes to talk about "Changing Breeds".
''Predators'' sourcebook for 1st edition.



* OurWerebeastsAreDifferent: Are they ever! Just take a look a this list of creepy creatures and know that storytellers are actively encouraged to come up with their own unique forms of werebeast.

!!True Shifters
True Shifters are shapechanging races in their own right. They may begin life as men and become beasts, or they may be born as beasts and become men, or they may know what they are from birth. They may propagate through selective breeding, sorcery, or some strange combination of the two, but whatever induces the change, they are shifters thenceforth, and this trait can never be removed.

to:

* OurWerebeastsAreDifferent: Are they ever! Just take a look a this list of creepy creatures and know that storytellers are actively encouraged to come up BigCreepyCrawlies: Locusts, with their own unique forms of werebeast.

!!True Shifters
True Shifters are shapechanging races in their own right. They may begin life as men and become beasts, or they may be born as beasts and become men, or they may know what they are from birth. They may propagate through selective breeding, sorcery, or some strange combination
the most powerful hybrids being humanoid locusts.
* BigEater: Their hunger is literally insatiable
* EldritchAbomination: The true identity
of the two, but whatever induces Famine-Bringer, according to the change, they ''Night Horrors: Wolfsbane'' sourcebook? An idigiam. Mussughana, the Ravenous Swarm. A creature that is very much alive, well and haunting the World of Darkness today.
* ExtremeOmnivore: Being incarnations of demonic hunger, Srizaku will devour anything so long as it's organic.

!!Halaku: The Crow Host
Eerie, ominous figures, little is known about the Halaku. Their obsession seems to be watching, claiming human proxies to further their web of information-gathering. Patient, cautious and careful, Halaku simply watch, and wait. Whenever a Halaku does have a goal, it seems to always be an individual thing, rather than the all-consuming drive of other Hosts. They
are shifters thenceforth, believed to be the spawn of a Pangaean known various as "The Corpse-Eater" and this trait can never be removed."The Carrion Prince".

Halaku are detailed in the ''Predators'' sourcebook for 1st edition.




!!!Balam-Colop
Descendants of a cursed line of jaguars once used by the ancient Mesoamericans to conduct human sacrifices, Balam-Colop are born whenever a pregnant jaguar of such lineage kills a human, cursing her young to existence as half-man, half-beast monsters. Balam-Colop are massive and powerful jaguars with near-human intelligence and the ability to assume a beast-man form. Though they lack higher culture of their own, embracing the feral life of their jaguar ancestors, Balam-Colop have a taste for human flesh and must feed on human hearts to power their regenerative abilities. In their hybrid form, Balam-Colop have eerily child-like proportions, with overly large heads and eyes and amply fleshed frames that conceal powerful muscle. In contrast, their jaguar forms are true paragons of their species, large, strong and vital specimens that have their pick of mates, ensuring their tainted bloodline spreads far and wide.

to:

\n!!!Balam-Colop\nDescendants of a cursed line of jaguars once used by the ancient Mesoamericans to conduct human sacrifices, Balam-Colop are born whenever a pregnant jaguar of such lineage kills a human, cursing her young to existence as half-man, half-beast monsters. Balam-Colop are massive and powerful jaguars * CreepyCrows: They're crow-spirits that can assume grotesquely half-human forms, with near-human intelligence no apparent purpose save to lurk around spying on people (or at least werewolves) and looking ominous.
* EyeScream: Halaku possess humans by gouging out and swallowing their eyeballs whilst they're still alive.
* LuckManipulationMechanic: Their Fickle Fate aspect allows Halaku to inflict bad luck on people who displease them.
* MakesMeWannaShout: The "Doomcry" aspect of Halaku mimics
the effect of the Word of Quiet gift,
* TheNecromancer: To a very, very limited degree; all Halaku have the inherent
ability to assume a beast-man form. Though they lack higher culture of their own, embracing speak with the feral life of their jaguar ancestors, Balam-Colop have a taste for human flesh and must feed on human hearts to power their regenerative abilities. dead.
* WingedHumanoid:
In their hybrid form, Balam-Colop have eerily child-like proportions, Halaku always combine a generally humanoid body frame with overly large heads flight-capable wings.

!!Razilu: The Snake Host
Rarest
and eyes and amply fleshed frames most mysterious of all the Hosts, virtually nothing is known about them beyond that conceal powerful muscle. In contrast, they exist, and they are driven to hide themselves, reacting violently when their jaguar forms presence is discovered.

Razilu
are true paragons of their species, large, strong and vital specimens that have their pick of mates, ensuring their tainted bloodline spreads far and wide.detailed in the ''Predators'' sourcebook for 1st edition.



* BreathWeapon: Balam-Colop can exhale dense clouds of mist, which they use to cover their retreats or enhance their ability to strike from surprise.
* HealingFactor: Weaker than that of a werewolf's, and it only functions if a Balam-Colop has eaten at least one human heart within the last 24 hours, but it does allow them to recover from non-mortal wounds with preternatural swiftness.
* PickyPeopleEater: Zigzagged. Balam-Colop ''need'' to eat human hearts to fuel their powers of regeneration. But they can and will eat the rest of a person, too, as they enjoy the taste of human flesh in general.
* SpiderSense: Balam-Colop have a limited form of inherent prophetic talent, enabling them to sense danger before it arrives. This makes them almost impossible to ambush, makes their attacks far more accurate, and means that opponents don't gain any benefits from trying to fight them in a group.
* ThisWasHisTrueForm: Balam-Colop revert to jaguar form upon death.

!!!Suthanu-Sua: The Colony
Cursed and insane werecats driven by mystical compulsions to judge and punish humanity, the Colony seeks out human sinners and destroys them, or is driven insane by the unsated urge to do so.

to:

* BreathWeapon: Balam-Colop can exhale dense clouds of mist, which they use to cover their retreats or enhance their ability to strike from surprise.
* HealingFactor: Weaker than that of a werewolf's, and it only functions if a Balam-Colop has eaten at least one human heart within the last 24 hours, but it does allow them to recover from non-mortal wounds with preternatural swiftness.
* PickyPeopleEater: Zigzagged. Balam-Colop ''need'' to eat human hearts to fuel their powers of regeneration. But they can and will eat the rest of a person, too, as they enjoy the taste of human flesh in general.
* SpiderSense: Balam-Colop
CharmPerson: They have a limited form hypnotic gaze as one of their inherent prophetic talent, enabling them to sense danger before it arrives. This makes them almost impossible to ambush, makes powers.
* CuriousAsAMonkey: If the option that
their attacks far more accurate, "purpose" is to sleep is chosen, Razilu are best defined by their insatiable curiosity when they are awake and means about. Of course, since these Razilu spend 99 years out of every 100 in the deepest slumber imaginable, it's rather justified they want to cram as much learning and discovery into their one year awake as they can.
* FoodChainOfEvil: One of the options presented for Razilu is
that opponents don't gain any benefits from trying their "purpose" is to fight hunt other Hosts, making them in a group.
predators of Azlu, Beshilu and the others.
* ThisWasHisTrueForm: Balam-Colop revert to jaguar form upon death.

!!!Suthanu-Sua:
ReptilesAreAbhorrent: The Colony
Cursed and insane werecats driven
"serpentine grace" of their host-bodies is described as looking threatening, rather than [[SnakesAreSexy sensual]].
* SuperStrength: Razilu can double their Strength for a single turn
by mystical compulsions to judge and punish humanity, the Colony seeks out spending a point of Essence.
* WellIntentionedExtremist: If their purpose is "healing", then they will probably fall under this; Razilu "healers" are not entirely concurrent with
human sinners concepts of compassion and destroys them, or is driven insane by mercy.

!!Adarusharu: The Wolf Host
Twisted lupine spirits commonly assumed to be "just" spirits of fear-of-wolves,
the unsated urge Adarusharu are an enigmatic lupine Host that possesses packs of wolves, dogs and coyotes, turning them into Gauntlet-hopping gestalt entities that exist to do so. haunt mortals, growing ever-stronger as they feed on the fear their hunting generates.

Adarusharu are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.



* CatFolk: Played for horror. Suthanu-Sua in their hybrid form resemble grotesquely emaciated and long-limbed humans with clawed digits, a thin coating of cat-like fur, and a rather oversized for its body vaguely anthropomorphic cat's head. The end result is quite hideous.
* CommonEyeColors: Suthanu-Sua are divided into three auspice-equivalents based on the color of their eyes in hybrid and cat form.
** GreenEyes: Suthanu-Sua with green eyes, commonly named "Leafeyes", are the most adept at interacting with people. They tend to be the seducers and the target-trackers as a result.
** RedEyesTakeWarning: The "warrior caste" of the Colony are the [[NamesToRunAwayFromReallyFast Bloodeyes]], marked by their gore-red eyes.
** SupernaturalGoldEyes: The Goldeyes are the scholars and intellectuals of the Colony, favoring topics like academics, investigation and the occult.
* DetectEvil: Averted. Despite being compelled to find and slay evil, the Suthanu-Sua have no special ability to sense people who ''are'' evil. They have to rely on mundane methods of tracking criminals down... and spirits preserve them if they're wrong.
* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.
* MyGodWhatHaveIDone: Killing someone that they consider innocent is a huge mental blow to the members of the Colony, forcing a roll on the KarmaMeter.
* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.
* VoluntaryShapeshifting: Originally humans, they have the ability to assume the forms of large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.

!!!Surthu Athilal: The Distant Ones
Arrogant and vain, the Surthu Athilal are a race of werefalcons who claim the skies as their sovereign territory, jealously defending their chosen aeries from groundling interference almost as zealously as they bicker and war with each other over the pettiest of difficulties.

to:

* CatFolk: Played for horror. Suthanu-Sua in their hybrid form resemble grotesquely emaciated CanisMajor: Their "war form" is at least the size of a large horse.
* HellHound: Spirit-possessed canines that literally feed on fear.
* HiveMind: All of the canines possessed by an Adarusharu are a singular organism, on a mental/spiritual level.
* MultipleHeadCase: When an Adarusharu colaesces into its war form, it becomes a many-headed abomination.

!!Usudwirku: The Fungus Host
One of the least understood of all Hosts, most werewolves don't actually realize these creatures are Hosts at all. Instead, they believe them to be two separate phenomena; the Usudwirku (mushrooms) proper, a species of spiritually aware fungus that has a tendency to colonize loci on both sides
and long-limbed humans with clawed digits, a thin coating of cat-like fur, and a rather oversized would ignored were it not for its body vaguely anthropomorphic cat's head. The end result is quite hideous.
* CommonEyeColors: Suthanu-Sua are divided into three auspice-equivalents based on the color of their eyes in hybrid and cat form.
** GreenEyes: Suthanu-Sua with green eyes, commonly named "Leafeyes", are the most adept at interacting with people. They tend to be the seducers
lethally toxic spores, and the target-trackers as a result.
** RedEyesTakeWarning: The "warrior caste"
Namusiden ("The Marching Dead"), mysteriously revived corpses of the Colony are the [[NamesToRunAwayFromReallyFast Bloodeyes]], marked by their gore-red eyes.
** SupernaturalGoldEyes: The Goldeyes are the scholars and intellectuals of the Colony, favoring topics like academics, investigation and the occult.
* DetectEvil: Averted. Despite being compelled to find and slay evil, the Suthanu-Sua have no special ability to sense
people killed by werewolves who ''are'' evil. They have somehow keep returning, each time nothing but a hollow skin filled by slimy, gloppy fungal matter. In fact, the Usudwirku are driven by a mad purpose to rely on mundane methods colonize loci, as part of tracking criminals down... a long-term to break down the Gauntlet by bridging the two worlds. The Namusiden are created as propagators and spirits preserve them if they're wrong.
* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled''
guardians; the fungus-filled corpses spread spores to kill sinners new loci, and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.
* MyGodWhatHaveIDone: Killing someone that they consider innocent is a huge mental blow to the members of the Colony, forcing a roll on the KarmaMeter.
* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.
* VoluntaryShapeshifting: Originally humans, they have the ability to assume the forms of large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.

!!!Surthu Athilal: The Distant Ones
Arrogant and vain, the Surthu Athilal are a race of werefalcons who claim the skies as their sovereign territory, jealously defending their chosen aeries
distract werewolves from groundling interference almost as zealously as they bicker and war with each other over destroying the pettiest of difficulties. new fungal colonies by playing headgames.

Usudwirku are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.



* AGodAmI: A sign of how arrogant they are; the Distant Ones are all convinced that they are royalty, born with the strains of godhood running in their bloodlines. It's so ubiquitous that renaming themselves after various deities related to the skies is standard practice in their aeries.
* BizarreAlienReproduction: Every so often, when a person tries to obsessively climb to a certain height, the Surthu Athilal will recognize that human as one of them in potentia. After abducting the candidate, they perform what they call the Soaring Uplift; a ritual in which at least three of the avian therianthropes pluck their feathers and draw spiraling sigils on the subject's body with a cocktail of egg yolk and blood taken from ordinary birds, shrieking and screeching as they do so. Then, when they have completely covered the subject, they throw him or her from the highest point in their aerie. If the ritual takes, the human is irreversibly transformed into a new Surthu Athilal. If not, they go splat.
* GiantFlyer: Downplayed. In their beast form, Surthu Athilal have a wingspan of six to seven feet and when sitting are easily half that height -- which is ''massive'' for a falcon.
* VoluntaryShapeshifting: Surthu Athilal can assume the form of both abnormally large raptors and humanoid eagles in addition to their original human form.
* WeAREStrugglingTogether: Surthu Athilal are driven almost obsessively by the pursuit of Glory, and thusly their interactions with one another are almost operatic performances of oneupsmanship, rivalry, competition and other petty disputes. Only the intervention of a hostile outside force makes them pull together.
* WingedHumanoid: Only if patagia count. Surthu Athilal can fly in hybrid form, but they don't have distinct, seperate wings on their humanoid form.

!!!Bith Balag: The Brineborn
[[JustSoStory This is the story that the Bith Balag tell.]] In the beginning, Mother Ocean looked upon the land and saw that man was but an animal, knowing nothing beyond the hypnotic dance of the campfire and the sweet taste of bloody brains oozing from a rock-smashed skull. But she also saw that they had potential. So she gave life to a child of herself, a creature she named Oe, that melded human forms with piscine elements, and sent him to the land to educate man. From Oe's careful tutelage, man learned the rudiments of math, writing, music; everything that would ultimately give them culture and wisdom came from Mother Ocean's generosity. But no matter Oe's gifts, man was still no more than a savage, and proved that by turning on their benefactor without warning or cause. Terrified and bleeding from wounds made by stone axes, Oe fled his assailants by diving into the waters of the sea, only for Mother Ocean to turn on him in a fickle rage. Exiling him, he was trapped on the shoreline forever more, caught between the worlds of man and ocean, as his children have been ever since.

to:

* AGodAmI: A sign of how arrogant they are; FromASingleCell: The Namusiden are the Distant Ones are all convinced that they are royalty, born with the strains of godhood running in their bloodlines. It's so ubiquitous that renaming themselves after various deities related to the skies is standard practice in their aeries.
* BizarreAlienReproduction: Every so often, when a person tries to obsessively climb to a certain height, the Surthu Athilal will recognize that human as one of them in potentia. After abducting the candidate, they perform what they call the Soaring Uplift; a ritual in which at least three
unliving breeding spores of the avian therianthropes pluck their feathers and draw spiraling sigils on the subject's body with a cocktail of egg yolk and blood taken from ordinary birds, shrieking and screeching Usudwirku form-and so long as they do so. Then, when they have completely covered the subject, embryonic spore in them, all they throw him or her from the highest point in their aerie. If the ritual takes, the human need is irreversibly transformed into a new Surthu Athilal. If not, they go splat.
* GiantFlyer: Downplayed. In their beast form, Surthu Athilal have a wingspan
thimbleful of six to seven feet and when sitting are easily half that height -- which is ''massive'' for a falcon.
* VoluntaryShapeshifting: Surthu Athilal can assume the form of both abnormally large raptors and humanoid eagles in addition to
their original human form.
bodies and decaying organic matter to reconstruct themselves.
* WeAREStrugglingTogether: Surthu Athilal FungusHumongous: Downplayed. The mushrooms above the ground are generally no bigger than ordinary mushrooms. The primary body below the soil, however, can easily spread for miles, if given long enough to grow.
* ManipulativeBastard: The Namusiden are not at all fighters by nature, but what they do have is an extremely cunning mind, memories from their bodies, and the willingness to use the guilt of werewolves against them while scheming to force them out of loci.
* WellIntentionedExtremist: Theoretically, they could potentially recreate Pangaea. But, like all spirits, their mindlessly amoral pursuit of this goal overrides any good that may come of their actions, especially since they are lethally poisonous to werewolves and humans alike.

!!Uglathlu: The Worm Host
An extremely rare strain of Host, the Uglathlu are spirits of physical and spiritual decay, existing only to induce dissolution wherever they go, making them the most potent sources for Wounds in the world. Only capable of propagating by possessing the body of an extremely morally bankrupt individual (Morality 2 or less) as they die and then using the body to create a large Wound, their spiritual impact more than outweighs their limited numbers, as mortals descend into insane evil and spirits
are driven almost obsessively by away or defiled.

Uglathlu are detailed in
the pursuit of Glory, and thusly their interactions with one another are almost operatic performances of oneupsmanship, rivalry, competition and other petty disputes. Only the intervention of a hostile outside force makes them pull together.
* WingedHumanoid: Only if patagia count. Surthu Athilal can fly in hybrid form, but they don't have distinct, seperate wings on their humanoid form.

!!!Bith Balag: The Brineborn
[[JustSoStory This is the story that the Bith Balag tell.]] In the beginning, Mother Ocean looked upon the land and saw that man was but an animal, knowing nothing beyond the hypnotic dance of the campfire and the sweet taste of bloody brains oozing from a rock-smashed skull. But she also saw that they had potential. So she gave life to a child of herself, a creature she named Oe, that melded human forms with piscine elements, and sent him to the land to educate man. From Oe's careful tutelage, man learned the rudiments of math, writing, music; everything that would ultimately give them culture and wisdom came from Mother Ocean's generosity. But no matter Oe's gifts, man was still no more than a savage, and proved that by turning on their benefactor without warning or cause. Terrified and bleeding from wounds made by stone axes, Oe fled his assailants by diving into the waters of the sea, only
''Night Horrors: Wolfsbane'' sourcebook for Mother Ocean to turn on him in a fickle rage. Exiling him, he was trapped on the shoreline forever more, caught between the worlds of man and ocean, as his children have been ever since.1st edition.



* BlessedWithSuck: For all their powers and shapeshifting abilities, it gives them little benefit. Brineborn can't live too far from sources of water; at 50 miles or more away, it's almost impossible for them to think about ''anything'' other than the burning need to get closer to water. However, they can't survive in water, either; the ability to breathe water isn't universal amongst them, and even if they can breathe water, they can only do so for so long. Secondly, spending too long in the water gives them horrific panic attacks as they become seized by an unshakeable conviction that some horrific SeaMonster is going to [[SwallowedWhole gulp them down from beneath]].
* DarkIsNotEvil: They look like [[Creator/HPLovecraft Deep Ones]] straight out of the Franchise/CthulhuMythos... but they're actually a shy, retiring and decent people, who are laboring under an extremely nasty species-wide curse. There are some bad eggs, but for the most part they want to leave alone and be left alone.
* InterspeciesRomance: They have to engage in this in order to reproduce; Brineborn mate with humans to produce more of their own kind, guaranteeing the birth of new Brineborn, but if they mate with each other, the result is a violently insane monster trapped in hybrid form and constantly in the throes of Death Rage.
* MythologyGag: The results of Brineborn breeding together is very similar to the Metis of ''TabletopGame/WerewolfTheApocalypse''.
* OurMerfolkAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.
* ReligiousBruiser: Whether they worship Mother Ocean, Christianity, Buddhism or some other faith, the Brineborn tend to be strongly religious.
* StockholmSyndrome: Implicit in their attitude towards Mother Ocean. She torments them mercilessly, refusing to let them get too close to her or to get away from her, but the Brineborn love her and worship her.
* TragicMonster: Everything about the Brineborn seems to be the result of someone looking at a Deep One and thinking "how can we make these guys pitiful and sympathetic?"
* VoluntaryShapeshifting: Their true form is arguably their hybrid form, which varies a lot, but always looks like a strange melding of human and fish. However, they can also assume human form, or the form of massive fish, such as [[TheCatfish giant catfish]], gars, sturgeons, or, in rarer cases, more predatory horrors like sharks, giant eels and swordfish.

!!!Nidmuzug: The Unclean
Cursed wereroaches who spread a spiritual contamination wherever they go, the Unclean huddle in the dark places of the world, seeking only to be left alone by a world that hates and reviles them.

to:

* BlessedWithSuck: For all their powers and shapeshifting abilities, it gives them little benefit. Brineborn can't live too far from sources of water; at 50 miles or more away, it's almost impossible for them to think about ''anything'' other than the burning need to get closer to water. However, they can't survive in water, either; the ability to breathe water isn't universal amongst them, and even if they can breathe water, they can only do so for so long. Secondly, spending too long in the water gives them horrific panic attacks as they become seized by an unshakeable conviction that some horrific SeaMonster is going to [[SwallowedWhole gulp them down from beneath]].
* DarkIsNotEvil: They look like [[Creator/HPLovecraft Deep Ones]] straight out of the Franchise/CthulhuMythos... but
MoralEventHorizon: In a sense. Uglathlu don't cross it, technically -- they're actually InUniverse embodiments of the point ''beyond'' it. Their presence literally drives people into evil, opening up Wounds if they stay in one place too long.
* WalkingWasteland: If an Uglathlu stays in
a shy, retiring given spot too long, they'll cause it to develop into a Wound, a {{hell}}ish spiritual void where only the most evil and decent people, who twisted of spirits flock. Indeed, just being ''near'' one for too long causes a person's KarmaMeter to drop as the Worm Host subtly devours their spirit.
[[/folder]]


[[folder: Other Shifters]]
The Uratha
are laboring under an extremely nasty species-wide curse. not the only beings to wander the World of Darkness in more forms than one. Other strange lineages of half-man, half-beast also prowl the darkness, alongside mad mystics, cursed souls, mortals ridden by beast-spirits, and other, even stranger things. The majority of focus to non-werewolf shifters is the focus of the 1e sourcebooks "Skinchangers" and "War Against the Pure", with the latter focusing on "true" shifters, although the Balam-Colop appeared in the "Blasphemies" sourcebook.

There are some bad eggs, also the Fera of "Changing Breeds", but for the most part they want ''nobody'' likes to leave alone and be left alone.
* InterspeciesRomance: They have to engage in this in order to reproduce; Brineborn mate with humans to produce more of their own kind, guaranteeing the birth of new Brineborn, but if they mate with each other, the result is a violently insane monster trapped in hybrid form and constantly in the throes of Death Rage.
* MythologyGag: The results of Brineborn breeding together is very similar to the Metis of ''TabletopGame/WerewolfTheApocalypse''.
* OurMerfolkAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.
* ReligiousBruiser: Whether they worship Mother Ocean, Christianity, Buddhism or some other faith, the Brineborn tend to be strongly religious.
* StockholmSyndrome: Implicit in their attitude towards Mother Ocean. She torments them mercilessly, refusing to let them get too close to her or to get away from her, but the Brineborn love her and worship her.
* TragicMonster: Everything
talk about the Brineborn seems to be the result of someone looking at a Deep One and thinking "how can we make these guys pitiful and sympathetic?"
* VoluntaryShapeshifting: Their true form is arguably their hybrid form, which varies a lot, but always looks like a strange melding of human and fish. However, they can also assume human form, or the form of massive fish, such as [[TheCatfish giant catfish]], gars, sturgeons, or, in rarer cases, more predatory horrors like sharks, giant eels and swordfish.

!!!Nidmuzug: The Unclean
Cursed wereroaches who spread a spiritual contamination wherever they go, the Unclean huddle in the dark places of the world, seeking only to be left alone by a world that hates and reviles them.
"Changing Breeds".



* BigCreepyCrawlies: They're were-''cockroaches''. It comes with the territory.
* BlessedWithSuck: They gain VoluntaryShapeshifting and significant durability... at the cost of being weakened by the light and, of course, turning into hideous roach-men.
* DarkIsNotEvil: Yes, they are hideous, repulsive and terrifying. But most Nidmuzug are actually fairly nice guys... at least, until age and bitterness turns them hostile to a world that rejects them for being what they are, anyway.
* PoisonousPerson: Nidmuzug have the Venomous aspect as a freebie, imbuing them with lethally poisonous natural weapons.
* TragicMonster: No Nidmuzug ''asked'' to be turned into a hideous, garbage-eating wereroach. But once they changed, they can't change back. And they can't even have children any other way than by this "adoptive" method; wereroach/wereroach breeding always miscarries, and wereroach/human pregnancies are three times as likely to miscarry as normal ones.
* TheVirus: A disturbingly literal example. Nidmuzug broadcast a spiritual contamination whenever they increase in Primal Urge, contaminating exposed water sources and raw foodstuffs in a radius of potentially hundreds of feet. Those who eat such food risk becoming sick with a disease that will, if they succumb, turn them into new Nidmuzug.
* TheWormThatWalks: Their "beast form" is a mass of 500 or more six-inch-long cockroaches that moves with a singular mind and will.

!!!Gudthabak
Referring to themselves as the Baal-Hadad, these sun-worshiping werebulls stake out territories in the backroads and desolate regions, forcing humans into worshiping them.

to:

* BigCreepyCrawlies: They're were-''cockroaches''. It comes OurWerebeastsAreDifferent: Are they ever! Just take a look a this list of creepy creatures and know that storytellers are actively encouraged to come up with the territory.
* BlessedWithSuck:
their own unique forms of werebeast.

!!True Shifters
True Shifters are shapechanging races in their own right.
They gain VoluntaryShapeshifting may begin life as men and significant durability... at the cost of being weakened by the light and, of course, turning into hideous roach-men.
* DarkIsNotEvil: Yes,
become beasts, or they are hideous, repulsive may be born as beasts and terrifying. But most Nidmuzug are actually fairly nice guys... at least, until age and bitterness turns them hostile to a world that rejects them for being become men, or they may know what they are, anyway.
* PoisonousPerson: Nidmuzug have
are from birth. They may propagate through selective breeding, sorcery, or some strange combination of the Venomous aspect as a freebie, imbuing them with lethally poisonous natural weapons.
* TragicMonster: No Nidmuzug ''asked'' to be turned into a hideous, garbage-eating wereroach. But once
two, but whatever induces the change, they changed, they can't change back. And they can't even have children any other way than by are shifters thenceforth, and this "adoptive" method; wereroach/wereroach breeding always miscarries, and wereroach/human pregnancies are three times as likely to miscarry as normal ones.
* TheVirus: A disturbingly literal example. Nidmuzug broadcast a spiritual contamination whenever they increase in Primal Urge, contaminating exposed water sources and raw foodstuffs in a radius of potentially hundreds of feet. Those who eat such food risk becoming sick with a disease that will, if they succumb, turn them into new Nidmuzug.
* TheWormThatWalks: Their "beast form" is a mass of 500 or more six-inch-long cockroaches that moves with a singular mind and will.

!!!Gudthabak
Referring to themselves as the Baal-Hadad, these sun-worshiping werebulls stake out territories in the backroads and desolate regions, forcing humans into worshiping them.
trait can never be removed.



* AGodAmI: The natural instinct of the Baal-Hadad is to claim dominance over humans, seeing themselves as intermediaries between Helios, the Incarnae of the Sun, and humans, and thusly as being demigods.
* ALoadOfBull: They're taurine shapeshifters. Naturally, their hybrid form is a minotaur-like humanoid bull, and their beast form is a particularly large and savage bull.
* AnimalGenderBender: Female Baal-Hadad sport horns as impressive as those of the males in animal and hybrid forms, though otherwise they remain visibly female.
* BreedingCult: Their primary reason for clashing with the Uratha; Baal-Hadad can only propagate their numbers by mystically transforming wolfbloods into new werebulls. As these same individuals are the primary source of new generations of werewolves, violence swiftly ensues.
* KnightTemplar: They regard themselves as arbiters of morality in their territories, and they are ''extremely'' vicious about punishing transgressors.


!!Skinthieves
The most common form of once-men shapeshifters, skinthieves are mortals who have learned magical rituals that enable them to craft talismans that let them assume the forms of animals. Most usually, this involves killing an animal and wearing its hide to trigger the transformation, hence the common moniker, but there are variants upon the theme.

to:

* AGodAmI: The natural instinct
!!!Balam-Colop
Descendants
of a cursed line of jaguars once used by the Baal-Hadad is ancient Mesoamericans to claim dominance over humans, seeing themselves conduct human sacrifices, Balam-Colop are born whenever a pregnant jaguar of such lineage kills a human, cursing her young to existence as intermediaries between Helios, half-man, half-beast monsters. Balam-Colop are massive and powerful jaguars with near-human intelligence and the Incarnae ability to assume a beast-man form. Though they lack higher culture of their own, embracing the Sun, feral life of their jaguar ancestors, Balam-Colop have a taste for human flesh and humans, and thusly as being demigods.
* ALoadOfBull: They're taurine shapeshifters. Naturally,
must feed on human hearts to power their regenerative abilities. In their hybrid form is a minotaur-like humanoid bull, form, Balam-Colop have eerily child-like proportions, with overly large heads and eyes and amply fleshed frames that conceal powerful muscle. In contrast, their beast form is a particularly large and savage bull.
* AnimalGenderBender: Female Baal-Hadad sport horns as impressive as those
jaguar forms are true paragons of the males in animal and hybrid forms, though otherwise they remain visibly female.
* BreedingCult: Their primary reason for clashing with the Uratha; Baal-Hadad can only propagate
their numbers by mystically transforming wolfbloods into new werebulls. As these same individuals are the primary source of new generations of werewolves, violence swiftly ensues.
* KnightTemplar: They regard themselves as arbiters of morality in
species, large, strong and vital specimens that have their territories, pick of mates, ensuring their tainted bloodline spreads far and they are ''extremely'' vicious about punishing transgressors.


!!Skinthieves
The most common form of once-men shapeshifters, skinthieves are mortals who have learned magical rituals that enable them to craft talismans that let them assume the forms of animals. Most usually, this involves killing an animal and wearing its hide to trigger the transformation, hence the common moniker, but there are variants upon the theme.
wide.




!!!Black-Eyed Toads
A secretive lineage of minor mystics who have learned a secret rite from the spirit Softly-Croaking Toad. After first treating their eyes with drops of a compound of castor oil and tannins, dying their eyeballs a deep, near-black hue, these mystics are able to remove their eyes and then implant them in the body of a toad. They can then possess this toad's body, allowing them to direct it as they see fit, seeing and hearing anything. Though they still possess the power of speech and reason, they are otherwise normal toads.

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\n!!!Black-Eyed Toads\nA secretive lineage * BreathWeapon: Balam-Colop can exhale dense clouds of minor mystics who have learned a secret rite from the spirit Softly-Croaking Toad. After first treating mist, which they use to cover their eyes with drops of a compound of castor oil and tannins, dying retreats or enhance their eyeballs a deep, near-black hue, these mystics are able ability to remove strike from surprise.
* HealingFactor: Weaker than that of a werewolf's, and it only functions if a Balam-Colop has eaten at least one human heart within the last 24 hours, but it does allow them to recover from non-mortal wounds with preternatural swiftness.
* PickyPeopleEater: Zigzagged. Balam-Colop ''need'' to eat human hearts to fuel
their eyes powers of regeneration. But they can and then implant will eat the rest of a person, too, as they enjoy the taste of human flesh in general.
* SpiderSense: Balam-Colop have a limited form of inherent prophetic talent, enabling them to sense danger before it arrives. This makes them almost impossible to ambush, makes their attacks far more accurate, and means that opponents don't gain any benefits from trying to fight
them in a group.
* ThisWasHisTrueForm: Balam-Colop revert to jaguar form upon death.

!!!Suthanu-Sua: The Colony
Cursed and insane werecats driven by mystical compulsions to judge and punish humanity,
the body of a toad. They can then possess this toad's body, allowing them to direct it as they see fit, seeing Colony seeks out human sinners and hearing anything. Though they still possess destroys them, or is driven insane by the power of speech and reason, they are otherwise normal toads.unsated urge to do so.



* BlackEyesOfCrazy[=/=]BlackEyesOfEvil: It's hard to say which more accurately describes someone willing to yank out their eyes so they can spy on people in the guise of a toad.
* EyeScream: The ritual to take control of a toad's body involves first cutting out the living toad's eyes, and then gouging out your own eyes and sticking them in the toad's eye sockets. Then, to reclaim your eyes, you have to pluck them from the toad's eye sockets again and stick them back in. Then you eat the toad.
** Weirdly averted; if a toad is killed whilst being possessed, the eyes will usually survive completely unharmed. There's also a secondary ritual where, if the mystic's eyes are destroyed, they can grow new ones over a base of rock crystal.
* WhatKindOfLamePowerIsHeartAnyway: Not a lot of people would consider "pluck out your eyes to take control of a toad's body" to be much of a valuable power.
** HeartIsAnAwesomePower: The reason there are still black-eyed toads around; being a toad is an excellent way to go unnoticed, and learn all kinds of valuable secrets.

!!!The Coalblacks
The Coalblacks of Cincinnati, Ohio, had made a fortune in the coal industry, but when the grand switchover from coal to petroleum occurred in the 1970s, Emil Coalblack, grandson of the man who had founded the Coalblack dynasty, found his family one of the first to lose grasp on both the business and its fortune. When the legal and financial dust settled, they retained ownership of their mansion and estate some 20 miles from the city along the I-74, and enough money in stocks to subsist on, so long as they gave up their formerly extravagant lifestyle. Emil refused to accept this, and turned to the occult. The Coalblack Mansion became known as the Crow House, as the increasingly gloomy estate became infested with crows over a period of a few short years. However, Emil's experiments bore fruit; he created an elixir that would allow him to assume the form of a crow. Sharing this secret with his children, the Coalblacks have since secretly prospered, using their alternate forms to steal, spy and blackmail.

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* BlackEyesOfCrazy[=/=]BlackEyesOfEvil: It's hard to say which more accurately describes someone willing to yank out CatFolk: Played for horror. Suthanu-Sua in their hybrid form resemble grotesquely emaciated and long-limbed humans with clawed digits, a thin coating of cat-like fur, and a rather oversized for its body vaguely anthropomorphic cat's head. The end result is quite hideous.
* CommonEyeColors: Suthanu-Sua are divided into three auspice-equivalents based on the color of
their eyes in hybrid and cat form.
** GreenEyes: Suthanu-Sua with green eyes, commonly named "Leafeyes", are the most adept at interacting with people. They tend to be the seducers and the target-trackers as a result.
** RedEyesTakeWarning: The "warrior caste" of the Colony are the [[NamesToRunAwayFromReallyFast Bloodeyes]], marked by their gore-red eyes.
** SupernaturalGoldEyes: The Goldeyes are the scholars and intellectuals of the Colony, favoring topics like academics, investigation and the occult.
* DetectEvil: Averted. Despite being compelled to find and slay evil, the Suthanu-Sua have no special ability to sense people who ''are'' evil. They have to rely on mundane methods of tracking criminals down... and spirits preserve them if they're wrong.
* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners),
so they'll probably end up going permanently crazy anyway.
* MyGodWhatHaveIDone: Killing someone that they consider innocent is a huge mental blow to the members of the Colony, forcing a roll on the KarmaMeter.
* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will,
they can spy on people in the guise of secrete a toad.
* EyeScream: The ritual
virulent spiritual toxin (which werecats refer to take control of a toad's body involves first cutting out the living toad's eyes, as [[BlackComedy "Cat Scratch Fever"]]) and then gouging out your own eyes and sticking them in the toad's eye sockets. Then, to reclaim your eyes, you have to pluck them from the toad's eye sockets again and stick them back in. Then you eat the toad.
** Weirdly averted; if a toad is killed whilst being possessed, the eyes will usually survive completely unharmed. There's also a secondary ritual where, if the mystic's eyes are destroyed, they can grow new ones over a base of rock crystal.
* WhatKindOfLamePowerIsHeartAnyway: Not a lot of people would consider "pluck out your eyes to take control of a toad's body" to be much of a valuable power.
** HeartIsAnAwesomePower: The reason there are still black-eyed toads around; being a toad is an excellent way to go unnoticed, and learn all kinds of valuable secrets.

!!!The Coalblacks
The Coalblacks of Cincinnati, Ohio, had made a fortune in the coal industry, but when the grand switchover from coal to petroleum occurred in the 1970s, Emil Coalblack, grandson of the man who had founded the Coalblack dynasty, found his family one of the first to lose grasp on both the business and its fortune. When the legal and financial dust settled, they retained ownership of
deliver it via their mansion and estate some 20 miles from claws. If the city along Suthanu-Sua can stay within the I-74, and enough money in stocks to subsist on, so long as victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.
* VoluntaryShapeshifting: Originally humans,
they gave up their formerly extravagant lifestyle. Emil refused to accept this, and turned to have the occult. The Coalblack Mansion became known as the Crow House, as the increasingly gloomy estate became infested with crows over a period of a few short years. However, Emil's experiments bore fruit; he created an elixir that would allow him ability to assume the form forms of a crow. Sharing this secret with his children, large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.

!!!Surthu Athilal: The Distant Ones
Arrogant and vain,
the Coalblacks have since secretly prospered, using Surthu Athilal are a race of werefalcons who claim the skies as their alternate forms to steal, spy sovereign territory, jealously defending their chosen aeries from groundling interference almost as zealously as they bicker and blackmail.war with each other over the pettiest of difficulties.



* DarkSecret: Not just the whole "family who use occult rituals of VoluntaryShapeshifting" thing, but they actually gather all kinds of secrets in their flights.
* TheMindIsAPlaythingOfTheBody: The younger Coalblacks have become more crow than human, and so display an increased tendency to act like crows even in their own bodies.
* MundaneUtility: Turning into RavensAndCrows works great as a way to steal valuable trinkets to rebuild your crumbling family fortune. Not to mention ferreting out all sorts of secrets that can work for blackmail.
* VoluntaryShapeshifting: The Coalblack formula involves mixing together a cocktail of coal dust, crow's eggs and the skinthief's own blood. The skinthief then feeds a mixture of this compound and seed to a crow, before eating it alive. After which, they turn into a crow and can stay like that for as long as they wish, though once they've changed back, they need to feed and eat another crow to become crows again.


!!!Tusk-Runners
Throughout Africa and Asia, certain isolated clans and tribes have learned a ritual where they can open up an elephant's stomach and climb inside, proceeding to assume control over the elephant's body. By bathing in a cocktail of elephant's milk and certain special plant oils, the Tusk-Runner can then approach a sleeping elephant without fear, slicing them open and melding with them, and then leaving, with nothing but a tiny and harmless scar left in their wake. Though mostly restricted to the lands of their birth, a few have chosen to immigrate elsewhere in the world.

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* DarkSecret: Not just the whole "family who use occult rituals AGodAmI: A sign of VoluntaryShapeshifting" thing, but how arrogant they actually gather are; the Distant Ones are all kinds convinced that they are royalty, born with the strains of secrets godhood running in their flights.
* TheMindIsAPlaythingOfTheBody: The younger Coalblacks have become more crow than human, and
bloodlines. It's so display an increased tendency ubiquitous that renaming themselves after various deities related to act like crows even the skies is standard practice in their own bodies.
aeries.
* MundaneUtility: Turning BizarreAlienReproduction: Every so often, when a person tries to obsessively climb to a certain height, the Surthu Athilal will recognize that human as one of them in potentia. After abducting the candidate, they perform what they call the Soaring Uplift; a ritual in which at least three of the avian therianthropes pluck their feathers and draw spiraling sigils on the subject's body with a cocktail of egg yolk and blood taken from ordinary birds, shrieking and screeching as they do so. Then, when they have completely covered the subject, they throw him or her from the highest point in their aerie. If the ritual takes, the human is irreversibly transformed into RavensAndCrows works great as a way new Surthu Athilal. If not, they go splat.
* GiantFlyer: Downplayed. In their beast form, Surthu Athilal have a wingspan of six
to steal valuable trinkets to rebuild your crumbling family fortune. Not to mention ferreting out all sorts of secrets seven feet and when sitting are easily half that can work height -- which is ''massive'' for blackmail.
a falcon.
* VoluntaryShapeshifting: Surthu Athilal can assume the form of both abnormally large raptors and humanoid eagles in addition to their original human form.
* WeAREStrugglingTogether: Surthu Athilal are driven almost obsessively by the pursuit of Glory, and thusly their interactions with one another are almost operatic performances of oneupsmanship, rivalry, competition and other petty disputes. Only the intervention of a hostile outside force makes them pull together.
* WingedHumanoid: Only if patagia count. Surthu Athilal can fly in hybrid form, but they don't have distinct, seperate wings on their humanoid form.

!!!Bith Balag:
The Coalblack formula involves mixing together a cocktail Brineborn
[[JustSoStory This is the story that the Bith Balag tell.]] In the beginning, Mother Ocean looked upon the land and saw that man was but an animal, knowing nothing beyond the hypnotic dance
of coal dust, crow's eggs the campfire and the skinthief's own blood. The skinthief then feeds a mixture sweet taste of this compound and seed bloody brains oozing from a rock-smashed skull. But she also saw that they had potential. So she gave life to a crow, before eating it alive. After which, they turn into child of herself, a crow and can stay like creature she named Oe, that for as long as they wish, though once they've changed back, they need to feed melded human forms with piscine elements, and eat another crow sent him to become crows again.


!!!Tusk-Runners
Throughout Africa and Asia, certain isolated clans and tribes have
the land to educate man. From Oe's careful tutelage, man learned a ritual where they can open up an elephant's stomach the rudiments of math, writing, music; everything that would ultimately give them culture and climb inside, proceeding to assume control over the elephant's body. By bathing in wisdom came from Mother Ocean's generosity. But no matter Oe's gifts, man was still no more than a cocktail of elephant's milk savage, and certain special plant oils, the Tusk-Runner can then approach a sleeping elephant proved that by turning on their benefactor without fear, slicing them open warning or cause. Terrified and melding with them, bleeding from wounds made by stone axes, Oe fled his assailants by diving into the waters of the sea, only for Mother Ocean to turn on him in a fickle rage. Exiling him, he was trapped on the shoreline forever more, caught between the worlds of man and then leaving, with nothing but a tiny and harmless scar left in their wake. Though mostly restricted to the lands of their birth, a few ocean, as his children have chosen to immigrate elsewhere in the world.been ever since.



* DemonicPossession: Inverted, in that it's a human possessing a beast through magic.
* TheSymbiote: The process does not actually kill or even hurt the elephant all that much.


!!!Horned Hunters
Sometimes, hunters who seek out deer and elk become obsessed with hunting, coming to lose themselves in the cycle of predator and prey. When these souls manage to slay the biggest and most fearsome bucks in the forest, the so-called "king stags", they are seized by an urge to carefully harvest the skin and antlers. By dressing in the buck's skin and thrusting the sharp roots of the antlers into their own scalps, the Horned Hunters transform into ferocious and highly territorial humanoid stags. Some Uratha lore-seekers believe that the arts may have originated in some sect in Eastern Europe, but it has clearly crossed well beyond its ancestral borders.

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* DemonicPossession: Inverted, in that BlessedWithSuck: For all their powers and shapeshifting abilities, it gives them little benefit. Brineborn can't live too far from sources of water; at 50 miles or more away, it's a human possessing a beast through magic.
* TheSymbiote: The process does not actually kill or
almost impossible for them to think about ''anything'' other than the burning need to get closer to water. However, they can't survive in water, either; the ability to breathe water isn't universal amongst them, and even hurt if they can breathe water, they can only do so for so long. Secondly, spending too long in the elephant all that much.


!!!Horned Hunters
Sometimes, hunters who seek out deer and elk
water gives them horrific panic attacks as they become obsessed with hunting, coming to lose themselves in the cycle of predator and prey. When these souls manage to slay the biggest and most fearsome bucks in the forest, the so-called "king stags", they are seized by an urge unshakeable conviction that some horrific SeaMonster is going to carefully harvest the skin and antlers. By dressing in the buck's skin and thrusting the sharp roots [[SwallowedWhole gulp them down from beneath]].
* DarkIsNotEvil: They look like [[Creator/HPLovecraft Deep Ones]] straight out
of the antlers into Franchise/CthulhuMythos... but they're actually a shy, retiring and decent people, who are laboring under an extremely nasty species-wide curse. There are some bad eggs, but for the most part they want to leave alone and be left alone.
* InterspeciesRomance: They have to engage in this in order to reproduce; Brineborn mate with humans to produce more of
their own scalps, kind, guaranteeing the Horned Hunters transform into ferocious birth of new Brineborn, but if they mate with each other, the result is a violently insane monster trapped in hybrid form and highly territorial humanoid stags. Some Uratha lore-seekers believe constantly in the throes of Death Rage.
* MythologyGag: The results of Brineborn breeding together is very similar to the Metis of ''TabletopGame/WerewolfTheApocalypse''.
* OurMerfolkAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.
* ReligiousBruiser: Whether they worship Mother Ocean, Christianity, Buddhism or some other faith, the Brineborn tend to be strongly religious.
* StockholmSyndrome: Implicit in their attitude towards Mother Ocean. She torments them mercilessly, refusing to let them get too close to her or to get away from her, but the Brineborn love her and worship her.
* TragicMonster: Everything about the Brineborn seems to be the result of someone looking at a Deep One and thinking "how can we make these guys pitiful and sympathetic?"
* VoluntaryShapeshifting: Their true form is arguably their hybrid form, which varies a lot, but always looks like a strange melding of human and fish. However, they can also assume human form, or the form of massive fish, such as [[TheCatfish giant catfish]], gars, sturgeons, or, in rarer cases, more predatory horrors like sharks, giant eels and swordfish.

!!!Nidmuzug: The Unclean
Cursed wereroaches who spread a spiritual contamination wherever they go, the Unclean huddle in the dark places of the world, seeking only to be left alone by a world
that the arts may have originated in some sect in Eastern Europe, but it has clearly crossed well beyond its ancestral borders.hates and reviles them.



* AnimalGenderBender: Women can become Horned Hunters too, and presumably they look about as female as female Gauru-form werewolves do. But, since the power is concentrated in the antlers of the stags, a female Horned Hunter still sports an impressive set of antlers.
* FaunsAndSatyrs: Horned Hunters look like particularly vicious and warlike humanoid stags in their hybrid form.
* WithGreatPowerComesGreatInsanity: The transformation into a Horned Hunter can be quite addictive. Those who succumb to this addiction and try to force themselves to remain in hybrid form longer than they should often end up getting what they want at the cost of going completely stark raving mad.


!!!Spirit-Skinners
Rarest and most disparate of all the skinthieves, Spirit-Skinners are occultists and lunatics who have managed an almost impossible feat; flaying a spirit and using the preserved hide to assume its form, or otherwise imprisoning and compelling a spirit to let the skinthief wear its body.

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* AnimalGenderBender: Women can become Horned Hunters too, BigCreepyCrawlies: They're were-''cockroaches''. It comes with the territory.
* BlessedWithSuck: They gain VoluntaryShapeshifting
and presumably they look about as female as female Gauru-form werewolves do. But, since the power is concentrated in the antlers of the stags, a female Horned Hunter still sports an impressive set of antlers.
* FaunsAndSatyrs: Horned Hunters look like particularly vicious and warlike humanoid stags in their hybrid form.
* WithGreatPowerComesGreatInsanity: The transformation into a Horned Hunter can be quite addictive. Those who succumb to this addiction and try to force themselves to remain in hybrid form longer than they should often end up getting what they want
significant durability... at the cost of going completely stark raving mad.


!!!Spirit-Skinners
Rarest
being weakened by the light and, of course, turning into hideous roach-men.
* DarkIsNotEvil: Yes, they are hideous, repulsive
and terrifying. But most disparate of all the skinthieves, Spirit-Skinners Nidmuzug are occultists actually fairly nice guys... at least, until age and lunatics who bitterness turns them hostile to a world that rejects them for being what they are, anyway.
* PoisonousPerson: Nidmuzug
have managed an almost impossible feat; flaying the Venomous aspect as a spirit freebie, imbuing them with lethally poisonous natural weapons.
* TragicMonster: No Nidmuzug ''asked'' to be turned into a hideous, garbage-eating wereroach. But once they changed, they can't change back. And they can't even have children any other way than by this "adoptive" method; wereroach/wereroach breeding always miscarries,
and using wereroach/human pregnancies are three times as likely to miscarry as normal ones.
* TheVirus: A disturbingly literal example. Nidmuzug broadcast a spiritual contamination whenever they increase in Primal Urge, contaminating exposed water sources and raw foodstuffs in a radius of potentially hundreds of feet. Those who eat such food risk becoming sick with a disease that will, if they succumb, turn them into new Nidmuzug.
* TheWormThatWalks: Their "beast form" is a mass of 500 or more six-inch-long cockroaches that moves with a singular mind and will.

!!!Gudthabak
Referring to themselves as
the preserved hide to assume its form, or otherwise imprisoning Baal-Hadad, these sun-worshiping werebulls stake out territories in the backroads and compelling a spirit to let the skinthief wear its body.desolate regions, forcing humans into worshiping them.



* DemonicPossession: Inverted, they're ''humans'' who possess ''spirits''.


!!!The Stray
Alan Donning is one of the many sad and pitifully strange beings who roam the city streets of the World of Darkness. An unexceptional man, he loved two things with all his heart; his wife, and his faithful dog. When he returned early from work, only to find his wife having sex with another man, the heartbroken Donning turned and left, becoming a vagrant with his only true and loyal friend. One cold winter night, the homeless vagrant was on the verge of death, when his dog made a HeroicSacrifice and tore itself open with its weathered teeth. Blinded by grief, Alan crawled inside his only friend's body for warmth, only to waken and find himself wearing the guise of large dog. Ever since then, whenever his borrowed hide decays, another stray sacrifices itself, and unwilling to let it die in vain, Alan takes a new body.

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* DemonicPossession: Inverted, they're ''humans'' who possess ''spirits''.


!!!The Stray
Alan Donning is one
AGodAmI: The natural instinct of the many sad and pitifully strange beings who roam Baal-Hadad is to claim dominance over humans, seeing themselves as intermediaries between Helios, the city streets Incarnae of the World Sun, and humans, and thusly as being demigods.
* ALoadOfBull: They're taurine shapeshifters. Naturally, their hybrid form is a minotaur-like humanoid bull, and their beast form is a particularly large and savage bull.
* AnimalGenderBender: Female Baal-Hadad sport horns as impressive as those
of Darkness. An unexceptional man, he loved two things the males in animal and hybrid forms, though otherwise they remain visibly female.
* BreedingCult: Their primary reason for clashing
with all his heart; his wife, and his faithful dog. When he returned early from work, the Uratha; Baal-Hadad can only to find his wife having sex with another man, propagate their numbers by mystically transforming wolfbloods into new werebulls. As these same individuals are the heartbroken Donning turned primary source of new generations of werewolves, violence swiftly ensues.
* KnightTemplar: They regard themselves as arbiters of morality in their territories,
and left, becoming a vagrant with his only true they are ''extremely'' vicious about punishing transgressors.


!!Skinthieves
The most common form of once-men shapeshifters, skinthieves are mortals who have learned magical rituals that enable them to craft talismans that let them assume the forms of animals. Most usually, this involves killing an animal
and loyal friend. One cold winter night, the homeless vagrant was on the verge of death, when his dog made a HeroicSacrifice and tore itself open with its weathered teeth. Blinded by grief, Alan crawled inside his only friend's body for warmth, only to waken and find himself wearing the guise of large dog. Ever since then, whenever his borrowed its hide decays, another stray sacrifices itself, and unwilling to let it die in vain, Alan takes a new body.trigger the transformation, hence the common moniker, but there are variants upon the theme.



* DeathSeeker: Alan ''wants'' to die, unable to tolerate living in this cruel world, but he can't bring himself to just let it end, not when the dogs keep sacrificing themselves to preserve his life.
* TheMindIsAPlaythingOfTheBody: Alan is more of a dog than a man now, after spending so long in canine form.
* PetTheDog: IncrediblyLamePun aside, the Forsaken have a great deal of pity for Alan Donning, and consider him a distant relative by adoption. The packs politely ignore him and even give him what comfort they can, when they can spare it.


!!!Doctor Ape
Modern African legends tell the story of an American doctor who came to the continent as part of a relief program in the late 50s. Though they say only good things about his intentions and efforts, all stories ultimately focus on how, after an attack by an angry chimpanzee, he ultimately went mad and left. What none know is the truth; the attack, although it did little damage to his body, ''did'' injure his mind. He became obsessed with chimpanzees, and ultimately began performing experiments in human skin grafts, leading to his discovery of a way to take the hide of a chimpanzee and walk amongst them. To this day, certain villages in Africa near the heavy jungle regions will sometimes notice a chimpanzee who seems strangely interested in the doings of people. Rumors whisper that, should this chimpanzee see an important injury or a sickness, a strange white doctor with unusually lump skin and recently-sewn wounds behind his ears will soon after emerge from the jungle. He will help the hurt and cure the ill, and then vanish into the jungle once again. Doctor Ape has not abandoned his urge to heal the sick even as he has forsaken the human life for that of the chimpanzee.

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* DeathSeeker: Alan ''wants'' to die, unable to tolerate living in this cruel world, but he can't bring himself to just let it end, not when
!!!Black-Eyed Toads
A secretive lineage of minor mystics who have learned a secret rite from
the dogs keep sacrificing themselves to preserve his life.
* TheMindIsAPlaythingOfTheBody: Alan is more
spirit Softly-Croaking Toad. After first treating their eyes with drops of a dog than a man now, after spending so long in canine form.
* PetTheDog: IncrediblyLamePun aside, the Forsaken have a great deal
compound of pity for Alan Donning, castor oil and consider him tannins, dying their eyeballs a distant relative by adoption. The packs politely ignore him deep, near-black hue, these mystics are able to remove their eyes and even give him what comfort they can, when they can spare it.


!!!Doctor Ape
Modern African legends tell the story of an American doctor who came to the continent as part of a relief program
then implant them in the late 50s. body of a toad. They can then possess this toad's body, allowing them to direct it as they see fit, seeing and hearing anything. Though they say only good things about his intentions still possess the power of speech and efforts, all stories ultimately focus on how, after an attack by an angry chimpanzee, he ultimately went mad and left. What none know is the truth; the attack, although it did little damage to his body, ''did'' injure his mind. He became obsessed with chimpanzees, and ultimately began performing experiments in human skin grafts, leading to his discovery of a way to take the hide of a chimpanzee and walk amongst them. To this day, certain villages in Africa near the heavy jungle regions will sometimes notice a chimpanzee who seems strangely interested in the doings of people. Rumors whisper that, should this chimpanzee see an important injury or a sickness, a strange white doctor with unusually lump skin and recently-sewn wounds behind his ears will soon after emerge from the jungle. He will help the hurt and cure the ill, and then vanish into the jungle once again. Doctor Ape has not abandoned his urge to heal the sick even as he has forsaken the human life for that of the chimpanzee.reason, they are otherwise normal toads.



* PowerBornOfMadness: It was his insane obsession with chimpanzees that ultimately allowed him to discover his strange, science-based form of skintheft.


!!!Barsarks
Believed to hail from Eastern Europe, Barsarks are enigmatic loners who ritually stalk and kill the biggest, fiercest bears in the wilderness. By defeating such a monster and eating its heart, the Barsark can then cure its hide to create a cloak that enables them to become a bear or a bear-man. This cloak does not last forever, and the Barsark must continually recharge its power by slaying more bears, if lesser than its "totemic kill", and stitching them into the cloak to imbue it with fresh magic.

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* PowerBornOfMadness: It was BlackEyesOfCrazy[=/=]BlackEyesOfEvil: It's hard to say which more accurately describes someone willing to yank out their eyes so they can spy on people in the guise of a toad.
* EyeScream: The ritual to take control of a toad's body involves first cutting out the living toad's eyes, and then gouging out your own eyes and sticking them in the toad's eye sockets. Then, to reclaim your eyes, you have to pluck them from the toad's eye sockets again and stick them back in. Then you eat the toad.
** Weirdly averted; if a toad is killed whilst being possessed, the eyes will usually survive completely unharmed. There's also a secondary ritual where, if the mystic's eyes are destroyed, they can grow new ones over a base of rock crystal.
* WhatKindOfLamePowerIsHeartAnyway: Not a lot of people would consider "pluck out your eyes to take control of a toad's body" to be much of a valuable power.
** HeartIsAnAwesomePower: The reason there are still black-eyed toads around; being a toad is an excellent way to go unnoticed, and learn all kinds of valuable secrets.

!!!The Coalblacks
The Coalblacks of Cincinnati, Ohio, had made a fortune in the coal industry, but when the grand switchover from coal to petroleum occurred in the 1970s, Emil Coalblack, grandson of the man who had founded the Coalblack dynasty, found
his insane obsession family one of the first to lose grasp on both the business and its fortune. When the legal and financial dust settled, they retained ownership of their mansion and estate some 20 miles from the city along the I-74, and enough money in stocks to subsist on, so long as they gave up their formerly extravagant lifestyle. Emil refused to accept this, and turned to the occult. The Coalblack Mansion became known as the Crow House, as the increasingly gloomy estate became infested with chimpanzees crows over a period of a few short years. However, Emil's experiments bore fruit; he created an elixir that ultimately allowed would allow him to discover his strange, science-based assume the form of skintheft.


!!!Barsarks
Believed to hail from Eastern Europe, Barsarks are enigmatic loners who ritually stalk and kill the biggest, fiercest bears in the wilderness. By defeating such
a monster and eating its heart, the Barsark can then cure its hide to create a cloak that enables them to become a bear or a bear-man. This cloak does not last forever, and the Barsark must continually recharge its power by slaying more bears, if lesser than its "totemic kill", and stitching them into the cloak to imbue it crow. Sharing this secret with fresh magic. his children, the Coalblacks have since secretly prospered, using their alternate forms to steal, spy and blackmail.



* BearsAreBadNews: Most Barsarks seek only to be left alone in the wilderness, but like the bears they resemble, they are deadly when roused to anger.


!!!The Invisible Man
A Nicaraguan man who learned a mad ritual that enables him to possess a swarm of fire ants by laying down in their nest and letting them swarm all over his body. Though the ceaseless biting is painful even as his mind rides the swarm, such is his obsession with the power he feels it gives him and his growing self-loathing that he cannot resist the urge to perform the ritual again and again.

to:

* BearsAreBadNews: Most Barsarks seek only to be left alone in DarkSecret: Not just the wilderness, whole "family who use occult rituals of VoluntaryShapeshifting" thing, but they actually gather all kinds of secrets in their flights.
* TheMindIsAPlaythingOfTheBody: The younger Coalblacks have become more crow than human, and so display an increased tendency to act
like crows even in their own bodies.
* MundaneUtility: Turning into RavensAndCrows works great as a way to steal valuable trinkets to rebuild your crumbling family fortune. Not to mention ferreting out all sorts of secrets that can work for blackmail.
* VoluntaryShapeshifting: The Coalblack formula involves mixing together a cocktail of coal dust, crow's eggs and
the bears skinthief's own blood. The skinthief then feeds a mixture of this compound and seed to a crow, before eating it alive. After which, they resemble, turn into a crow and can stay like that for as long as they are deadly when roused wish, though once they've changed back, they need to anger.


!!!The Invisible Man
A Nicaraguan man who
feed and eat another crow to become crows again.


!!!Tusk-Runners
Throughout Africa and Asia, certain isolated clans and tribes have
learned a mad ritual that enables him where they can open up an elephant's stomach and climb inside, proceeding to possess assume control over the elephant's body. By bathing in a swarm cocktail of fire ants by laying down elephant's milk and certain special plant oils, the Tusk-Runner can then approach a sleeping elephant without fear, slicing them open and melding with them, and then leaving, with nothing but a tiny and harmless scar left in their nest and letting them swarm all over his body. wake. Though mostly restricted to the ceaseless biting is painful even as his mind rides lands of their birth, a few have chosen to immigrate elsewhere in the swarm, such is his obsession with the power he feels it gives him and his growing self-loathing that he cannot resist the urge to perform the ritual again and again.world.



* TheWormThatWalks: His "shapeshifting" is a kind of inverted DemonicPossession that lets his human mind inhabit an entire colony of fire ants.


!!Spirit-Claimed
Many spirits of beasts are capable of claiming human hosts and twisting their bodies into more comfortable guises. When such a being is capable of freely reverting between forms, usually establishing a bond with its host beyond that normal of a spirit, then a true shapeshifter is born.

to:

* TheWormThatWalks: His "shapeshifting" is a kind of inverted DemonicPossession DemonicPossession: Inverted, in that lets his it's a human mind inhabit an entire colony possessing a beast through magic.
* TheSymbiote: The process does not actually kill or even hurt the elephant all that much.


!!!Horned Hunters
Sometimes, hunters who seek out deer and elk become obsessed with hunting, coming to lose themselves in the cycle
of fire ants.


!!Spirit-Claimed
Many spirits of beasts
predator and prey. When these souls manage to slay the biggest and most fearsome bucks in the forest, the so-called "king stags", they are capable of claiming human hosts seized by an urge to carefully harvest the skin and twisting antlers. By dressing in the buck's skin and thrusting the sharp roots of the antlers into their bodies own scalps, the Horned Hunters transform into more comfortable guises. When such a being is capable of freely reverting between forms, usually establishing a bond with its host ferocious and highly territorial humanoid stags. Some Uratha lore-seekers believe that the arts may have originated in some sect in Eastern Europe, but it has clearly crossed well beyond that normal of a spirit, then a true shapeshifter is born.its ancestral borders.



* DemonicPossession: What they all technically fall under.

!!!Thar Akuru: The Black Flock

to:

* DemonicPossession: What AnimalGenderBender: Women can become Horned Hunters too, and presumably they look about as female as female Gauru-form werewolves do. But, since the power is concentrated in the antlers of the stags, a female Horned Hunter still sports an impressive set of antlers.
* FaunsAndSatyrs: Horned Hunters look like particularly vicious and warlike humanoid stags in their hybrid form.
* WithGreatPowerComesGreatInsanity: The transformation into a Horned Hunter can be quite addictive. Those who succumb to this addiction and try to force themselves to remain in hybrid form longer than they should often end up getting what they want at the cost of going completely stark raving mad.


!!!Spirit-Skinners
Rarest and most disparate of
all technically fall under.

!!!Thar Akuru: The Black Flock
the skinthieves, Spirit-Skinners are occultists and lunatics who have managed an almost impossible feat; flaying a spirit and using the preserved hide to assume its form, or otherwise imprisoning and compelling a spirit to let the skinthief wear its body.



*

!!!Kitsune

to:

*

!!!Kitsune
* DemonicPossession: Inverted, they're ''humans'' who possess ''spirits''.


!!!The Stray
Alan Donning is one of the many sad and pitifully strange beings who roam the city streets of the World of Darkness. An unexceptional man, he loved two things with all his heart; his wife, and his faithful dog. When he returned early from work, only to find his wife having sex with another man, the heartbroken Donning turned and left, becoming a vagrant with his only true and loyal friend. One cold winter night, the homeless vagrant was on the verge of death, when his dog made a HeroicSacrifice and tore itself open with its weathered teeth. Blinded by grief, Alan crawled inside his only friend's body for warmth, only to waken and find himself wearing the guise of large dog. Ever since then, whenever his borrowed hide decays, another stray sacrifices itself, and unwilling to let it die in vain, Alan takes a new body.



* {{Kitsune}}


!!!The Kanaima, aka Umamu Suhi, the Beasts of Vengeance

to:

* {{Kitsune}}


!!!The Kanaima, aka Umamu Suhi,
DeathSeeker: Alan ''wants'' to die, unable to tolerate living in this cruel world, but he can't bring himself to just let it end, not when the Beasts dogs keep sacrificing themselves to preserve his life.
* TheMindIsAPlaythingOfTheBody: Alan is more
of Vengeance
a dog than a man now, after spending so long in canine form.
* PetTheDog: IncrediblyLamePun aside, the Forsaken have a great deal of pity for Alan Donning, and consider him a distant relative by adoption. The packs politely ignore him and even give him what comfort they can, when they can spare it.


!!!Doctor Ape
Modern African legends tell the story of an American doctor who came to the continent as part of a relief program in the late 50s. Though they say only good things about his intentions and efforts, all stories ultimately focus on how, after an attack by an angry chimpanzee, he ultimately went mad and left. What none know is the truth; the attack, although it did little damage to his body, ''did'' injure his mind. He became obsessed with chimpanzees, and ultimately began performing experiments in human skin grafts, leading to his discovery of a way to take the hide of a chimpanzee and walk amongst them. To this day, certain villages in Africa near the heavy jungle regions will sometimes notice a chimpanzee who seems strangely interested in the doings of people. Rumors whisper that, should this chimpanzee see an important injury or a sickness, a strange white doctor with unusually lump skin and recently-sewn wounds behind his ears will soon after emerge from the jungle. He will help the hurt and cure the ill, and then vanish into the jungle once again. Doctor Ape has not abandoned his urge to heal the sick even as he has forsaken the human life for that of the chimpanzee.



*

!!!Nemu Sakar: Leopard Men

to:

*

!!!Nemu Sakar: Leopard Men
* PowerBornOfMadness: It was his insane obsession with chimpanzees that ultimately allowed him to discover his strange, science-based form of skintheft.


!!!Barsarks
Believed to hail from Eastern Europe, Barsarks are enigmatic loners who ritually stalk and kill the biggest, fiercest bears in the wilderness. By defeating such a monster and eating its heart, the Barsark can then cure its hide to create a cloak that enables them to become a bear or a bear-man. This cloak does not last forever, and the Barsark must continually recharge its power by slaying more bears, if lesser than its "totemic kill", and stitching them into the cloak to imbue it with fresh magic.



*

!!!Im Iri: The Bouda

to:

*

!!!Im Iri: The Bouda
* BearsAreBadNews: Most Barsarks seek only to be left alone in the wilderness, but like the bears they resemble, they are deadly when roused to anger.


!!!The Invisible Man
A Nicaraguan man who learned a mad ritual that enables him to possess a swarm of fire ants by laying down in their nest and letting them swarm all over his body. Though the ceaseless biting is painful even as his mind rides the swarm, such is his obsession with the power he feels it gives him and his growing self-loathing that he cannot resist the urge to perform the ritual again and again.



*

!!!Afhal Usum: The Serpent Sages, and Hal Usum: The Serpent Guardians

to:

*

!!!Afhal Usum: The Serpent Sages,
* TheWormThatWalks: His "shapeshifting" is a kind of inverted DemonicPossession that lets his human mind inhabit an entire colony of fire ants.


!!Spirit-Claimed
Many spirits of beasts are capable of claiming human hosts
and Hal Usum: The Serpent Guardians
twisting their bodies into more comfortable guises. When such a being is capable of freely reverting between forms, usually establishing a bond with its host beyond that normal of a spirit, then a true shapeshifter is born.



* DemonicPossession: What they all technically fall under.

!!!Thar Akuru: The Black Flock

----




!!Other Strangeness
Some shapeshifters do not fit so neatly into the categories above, but are clearly still part of the general category.

to:

\n!!Other Strangeness\nSome shapeshifters do not fit so neatly into the categories above, but are clearly still part of the general category.!!!Kitsune




!!!Scavenger Wolf
A disgraced and disreputable member of the Firstborn, the spirit called Scavenger Wolf became obsessed with humanity during the days of Pangaea, and especially with the ability of his lesser kindred, the Uratha, to take human form and walk amongst them. After a hundred failures, he finally tried something new, something inspired by the human practice of wearing clothes. He killed a slender human youth, tearing off his skin and carefully wriggling inside. To his delight, it worked, especially once he slew a wolf and used its hide to cover the wounds in his stolen skin, and he spent much time walking amongst humans. Overjoyed with his cleverness, he gathered the early Uratha and revealed himself to them. Outraged, they denounced him as a manslayer, a wolfslayer, and a betrayer of their common progenitor, before cursing him and stripping him of his status amongst the Firstborn. Scavenger Wolf fled into what is now the Hisil, and ever since then has bedeviled and plagued humanity and the Forsaken alike. Never will they kill him, though, because, repulsive as he is, he's still family.

to:

\n!!!Scavenger Wolf\nA disgraced and disreputable member of * {{Kitsune}}: Obviously.


!!!The Kanaima, aka Umamu Suhi,
the Firstborn, the spirit called Scavenger Wolf became obsessed with humanity during the days Beasts of Pangaea, and especially with the ability of his lesser kindred, the Uratha, to take human form and walk amongst them. After a hundred failures, he finally tried something new, something inspired by the human practice of wearing clothes. He killed a slender human youth, tearing off his skin and carefully wriggling inside. To his delight, it worked, especially once he slew a wolf and used its hide to cover the wounds in his stolen skin, and he spent much time walking amongst humans. Overjoyed with his cleverness, he gathered the early Uratha and revealed himself to them. Outraged, they denounced him as a manslayer, a wolfslayer, and a betrayer of their common progenitor, before cursing him and stripping him of his status amongst the Firstborn. Scavenger Wolf fled into what is now the Hisil, and ever since then has bedeviled and plagued humanity and the Forsaken alike. Never will they kill him, though, because, repulsive as he is, he's still family.Vengeance



* BlueAndOrangeMorality: Weirdly inverted; spending so much time in the form of a human has actually left Scavenger Wolf ''thinking'' like a human.
* GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.
* TheMindIsAPlaythingOfTheBody: As mentioned above, Scavenger Wolf is now, mentally, more human than spirit.
* NeverMyFault: His being trapped in a half-flesh state rather than existing in the same ethereal state as other humans. The Forsaken make the understandable conclusion that it's because of his constant stealing of human skins. He refuses to admit this, instead insisting that it's some evil hex inflicted on him by the Forsaken.
* WoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.

!!!Patches
A character who serves as an example of the "Artifact" classification of shapeshifters, Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.

to:

* BlueAndOrangeMorality: Weirdly inverted; spending so much time in the form of a human has actually left Scavenger Wolf ''thinking'' like a human.
* GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.
* TheMindIsAPlaythingOfTheBody: As mentioned above, Scavenger Wolf is now, mentally, more human than spirit.
* NeverMyFault: His being trapped in a half-flesh state rather than existing in the same ethereal state as other humans. The Forsaken make the understandable conclusion that it's because of his constant stealing of human skins. He refuses to admit this, instead insisting that it's some evil hex inflicted on him by the Forsaken.
* WoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.

!!!Patches
A character who serves as an example of the "Artifact" classification of shapeshifters, Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.
*

!!!Nemu Sakar: Leopard Men



* ClothesMakeTheSuperman: Patches' shapeshifting powers comes from her coat. Assuming that she actually ''isn't'' the cloak itself disguising itself as a humanoid.
* GenuineHumanHide: Flayed faces, human and animal, are the material Patches uses to create her trademark tattered cloak.
* GlamourFailure: No matter what form she wears, Patches' eyes are always the same color; one brown, the other blue. Additionally, in animal form, her fur, feathers or scales are always mottled, covered in shapeless, multi-colored blotches that roughly correspond to the many faces on her cloak.
* VoluntaryShapeshifting: Patches can transform into the

!!!The Chimera
A category of shapeshifters based on the scientific or alchemical fusing of animal to human - or human to animal.

to:

* ClothesMakeTheSuperman: Patches' shapeshifting powers comes from her coat. Assuming that she actually ''isn't'' the cloak itself disguising itself as a humanoid.
* GenuineHumanHide: Flayed faces, human and animal, are the material Patches uses to create her trademark tattered cloak.
* GlamourFailure: No matter what form she wears, Patches' eyes are always the same color; one brown, the other blue. Additionally, in animal form, her fur, feathers or scales are always mottled, covered in shapeless, multi-colored blotches that roughly correspond to the many faces on her cloak.
* VoluntaryShapeshifting: Patches can transform into the

!!!The Chimera
A category of shapeshifters based on the scientific or alchemical fusing of animal to human - or human to animal.
*

!!!Im Iri: The Bouda



* BeastMan: THe Humera, being humans who have been forced into a more bestial form, fall under this.
* UpliftedAnimal: The Animera, who have gained human-like intelligence and prehensile digits as part of their transformation.

!!!The Cursed, aka "Circe's Brood"

to:

* BeastMan: THe Humera, being humans who have been forced into a more bestial form, fall under this.
* UpliftedAnimal:
*

!!!Afhal Usum:
The Animera, who have gained human-like intelligence Serpent Sages, and prehensile digits as part of their transformation.

!!!The Cursed, aka "Circe's Brood"
Hal Usum: The Serpent Guardians



* BalefulPolymorph

!!!The Lobison

to:

* BalefulPolymorph

!!!The Lobison
*


!!Other Strangeness
Some shapeshifters do not fit so neatly into the categories above, but are clearly still part of the general category.



* {{Curse}}


!!!Lila, the Devil's Daughter

to:

* {{Curse}}


!!!Lila,

!!!Scavenger Wolf
A disgraced and disreputable member of
the Devil's Daughter
Firstborn, the spirit called Scavenger Wolf became obsessed with humanity during the days of Pangaea, and especially with the ability of his lesser kindred, the Uratha, to take human form and walk amongst them. After a hundred failures, he finally tried something new, something inspired by the human practice of wearing clothes. He killed a slender human youth, tearing off his skin and carefully wriggling inside. To his delight, it worked, especially once he slew a wolf and used its hide to cover the wounds in his stolen skin, and he spent much time walking amongst humans. Overjoyed with his cleverness, he gathered the early Uratha and revealed himself to them. Outraged, they denounced him as a manslayer, a wolfslayer, and a betrayer of their common progenitor, before cursing him and stripping him of his status amongst the Firstborn. Scavenger Wolf fled into what is now the Hisil, and ever since then has bedeviled and plagued humanity and the Forsaken alike. Never will they kill him, though, because, repulsive as he is, he's still family.



* DeathByChildbirth
* LiteralManeater
* ReptilesAreAbhorrent
* ScaledUp

!!!Graemalkin

to:

* DeathByChildbirth
BlueAndOrangeMorality: Weirdly inverted; spending so much time in the form of a human has actually left Scavenger Wolf ''thinking'' like a human.
* LiteralManeater
GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.
* ReptilesAreAbhorrent
TheMindIsAPlaythingOfTheBody: As mentioned above, Scavenger Wolf is now, mentally, more human than spirit.
* ScaledUp

!!!Graemalkin
NeverMyFault: His being trapped in a half-flesh state rather than existing in the same ethereal state as other humans. The Forsaken make the understandable conclusion that it's because of his constant stealing of human skins. He refuses to admit this, instead insisting that it's some evil hex inflicted on him by the Forsaken.
* WoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.

!!!Patches
A character who serves as an example of the "Artifact" classification of shapeshifters, Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.



* OwlBeDamned

!!!The Devil of Deacon Hill

to:

* OwlBeDamned

ClothesMakeTheSuperman: Patches' shapeshifting powers comes from her coat. Assuming that she actually ''isn't'' the cloak itself disguising itself as a humanoid.
* GenuineHumanHide: Flayed faces, human and animal, are the material Patches uses to create her trademark tattered cloak.
* GlamourFailure: No matter what form she wears, Patches' eyes are always the same color; one brown, the other blue. Additionally, in animal form, her fur, feathers or scales are always mottled, covered in shapeless, multi-colored blotches that roughly correspond to the many faces on her cloak.
* VoluntaryShapeshifting: Patches can transform into the

!!!The Devil Chimera
A category
of Deacon Hill
shapeshifters based on the scientific or alchemical fusing of animal to human - or human to animal.



*

!!!The Zoonotics

to:

*

* BeastMan: The Humera, being humans who have been forced into a more bestial form, fall under this.
* UpliftedAnimal: The Animera, who have gained human-like intelligence and prehensile digits as part of their transformation.

!!!The Zoonotics
Cursed, aka "Circe's Brood"


Added DiffLines:

* BalefulPolymorph

!!!The Lobison

----
* {{Curse}}


!!!Lila, the Devil's Daughter

----
* DeathByChildbirth
* LiteralManeater
* ReptilesAreAbhorrent
* ScaledUp

!!!Graemalkin

----
* OwlBeDamned

!!!The Devil of Deacon Hill

----
*

!!!The Zoonotics

----
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None

Added DiffLines:

* HumansAreTheRealMonsters: If you ask him, humanity is the primary cause of most spiritual pollution and imbalance in the world. [[VillainHasAPoint While he's right about many conceptual-spirits not existing if it weren't for humans and probably shouldn't]], [[[UnreliableExpositor keep in mind he thinks]] [[TheSocialDarwinist compassion is a sign of spiritual weakness]].


Added DiffLines:

* NatureIsNotNice: The personification of primordial carnivorism and savagery among the Pure, and supports the Predator Kings in demonstrating this.
Is there an issue? Send a MessageReason:
None


* {{Yandere}}: He wants ''everything'' that Urfarah had as his role. ''Especially'' his wife. Given how his very existence [[BerserkButton sends nearby Lunes into Death Rage]], it's probably a safe bet that she [[BrainBleach isn't a fan of the idea]]/.

to:

* {{Yandere}}: He wants ''everything'' that Urfarah had as his role. ''Especially'' his wife. Given how his very existence [[BerserkButton sends nearby Lunes into Death Rage]], it's probably a safe bet that she [[BrainBleach isn't a fan of the idea]]/.
idea]].

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* PaperThinDisguise: He usually claims to be the reborn Urfarah...to people who don't know any better. He looks and acts ''nothing'' like Father Wolf.



* {{Yandere}}: He wants ''everything'' that Urfarah had as his role. ''Especially'' his wife. Given how his very existence [[BerserkButton sends nearby Lunes into Death Rage]], it's probably a safe bet that she [[BrainBleach isn't a fan of the idea]]/

to:

* {{Yandere}}: He wants ''everything'' that Urfarah had as his role. ''Especially'' his wife. Given how his very existence [[BerserkButton sends nearby Lunes into Death Rage]], it's probably a safe bet that she [[BrainBleach isn't a fan of the idea]]/
idea]]/.

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Changed: 382

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* ANaziByAnyOtherName: He ''loathes'' any form of impurity whatsoever, especially familial. It's why he won't let converted Forsaken join his tribe, or even tolerate a ceasefire for [[EnemyMine larger threats]] with them.



* ThePowerOfHate: Even the Ivory Claws themselves admit his whole existence is based around one part agony, three parts absolute intolerance for any degree of impurity.



* YouHaveFailedMe

to:

* YouHaveFailedMe
YouHaveFailedMe: Rarely, but pissing him off is a good way for a Bale Hound's career to meet a very messy, very final end.



* BigBad: Of the Idigam Chronicle setting update, and in any story they feature in, being very powerful masterminds who prefer to work through proxies.
* ConfusionFu: On a species-wide level with werewolves, who have no idea what they are or what they're generally capable of. Formless idigam have this on a personal basis, with even their Bans and Banes varying from scene to scene, but thankfully they need to subvert the trope if they want to focus on a single goal, and Coalesce into a stable form...[[DoubleSubversion that generally has little bearing on what form the idigam took, it was just present nearby when the idigam Coalesced]].
* TheCorrupter: The defining ability of Coalesced idigam is the ability to transform anything and anyone nearby into their servants.
* EldritchAbomination: Nobody's sure ''what'' these things are spirits of, or even if they're ''spirits''. Even beyond that, all idigam are alien and bizarre in form, even after Coalescing (Formless idigam look like [[Creator/HPLovecraft Shoggoths]]).
* MadScientist: Dominant motive for many of them is curiosity and the desire for self-perfection, and even the ones who aren't have no problem whipping up Claimed monsters and aberrant spirits as minions.
* ShapeshifterModeLock: Self-inflicted version; while idigam start as [[BlobMonster ever-shifting, fluid beings called Formless]], one that has decided on a GoalInLife semi-permanently fixes its body into a Coalesced stat build specifically for that purpose, gaining a Rank of power and the ability to manufacture minions. Can be subverted later on if the idigam [[KnowWhenToFoldEm gives up]] on that particular avenue towards perfection and devolves back into a Formless.
* TorturedAbomination: Idigam, horrifyingly, don't need a normal human to create a Claimed; they can tear the wolf-spirit part of an Uratha out and place a different spirit in, creating a monster called a ''Su'ur''; an Empty Wolf. From the quotations of one, it is exactly as horrifying as it sounds to the Su'ur.

!!Lul'Aya, The False Father

* AnimalisticAbomination: He ''wanted'' to look like Father Wolf, a great and mighty lupine, but his idigam nature to "improve" got the better of him. Instead he looks like a giant wolf with, among other things, barbed tentacles for fur, an impossibly long jaw filled with teeth from beginning to end, exposed musculature, and occasional other "improvements" if he feels like it.
* BedTrick: As part of his obsession, he wants to pull a metaphysical version of this on Luna. [[SubvertedTrope It's not working]].
* BlueAndOrangeMorality: He ''really'' doesn't grok what being a warden and protector of both worlds really means. See EvilCannotComprehendGood and StartXToStopX.
* EvilCannotComprehendGood: A prime advantage werewolves have over Lul'Aya is the fact he doesn't understand [[ThePowerOfFriendship pack bonds]] or the relationship between equal peers, only dominance and power. Thus, it's possible to surprise him with ambushes made by trusted allies or invoking help without threatening or blackmail.
* IJustWantToBeYou: To Father Wolf, to ''insane'' degrees.
* StartXToStopX: He knows Father Wolf was a hunter of things that disrupt the balance between the Shadow and Flesh worlds. Thus, he uses his Essence Shaping to make things that disrupt the balance by their very existence to hunt.
* {{Yandere}}: He wants ''everything'' that Urfarah had as his role. ''Especially'' his wife. Given how his very existence [[BerserkButton sends nearby Lunes into Death Rage]], it's probably a safe bet that she [[BrainBleach isn't a fan of the idea]]/



The broken, twisted descendants of malevolent Pangaeans that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind to grow into stronger forms, which ultimately merge with humans to achieve a mightier state. Each Host is driven by its own drive, based on its original spiritual ancestor.

to:

The broken, twisted descendants of malevolent Pangaeans (flesh-bound, primal spirits). that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind to grow into stronger forms, which ultimately merge with humans to achieve a mightier state. Each Host is driven by its own drive, based on its original spiritual ancestor.



One of the least understood of all Hosts, most werewolves don't actually realize these creatures are Hosts at all. Instead, they believe them to be two seperate phenomena; the Usudwirku (mushrooms) proper, a species of spiritually aware fungus that has a tendency to colonize loci on both sides and would ignored were it not for its lethally toxic spores, and the Namusiden ("The Marching Dead"), mysteriously revived corpses of people killed by werewolves who somehow keep returning, each time nothing but a hollow skin filled by slimy, gloppy fungal matter. In fact, the Usudwirku are driven by a mad purpose to colonize loci, as part of a long-term to break down the Gauntlet by bridging the two worlds. The Namusiden are created as propagators and guardians; the fungus-filled corpses spread spores to new loci, and distract werewolves from destroying the new fungal colonies by playing headgames.

to:

One of the least understood of all Hosts, most werewolves don't actually realize these creatures are Hosts at all. Instead, they believe them to be two seperate separate phenomena; the Usudwirku (mushrooms) proper, a species of spiritually aware fungus that has a tendency to colonize loci on both sides and would ignored were it not for its lethally toxic spores, and the Namusiden ("The Marching Dead"), mysteriously revived corpses of people killed by werewolves who somehow keep returning, each time nothing but a hollow skin filled by slimy, gloppy fungal matter. In fact, the Usudwirku are driven by a mad purpose to colonize loci, as part of a long-term to break down the Gauntlet by bridging the two worlds. The Namusiden are created as propagators and guardians; the fungus-filled corpses spread spores to new loci, and distract werewolves from destroying the new fungal colonies by playing headgames.



* FromASingleCell: The Namusiden are the unliving breeding spores of the Usudwirku form-and so long as they have the embryonic spore in them, all they need is a thimbleful of their original bodies and decaying organic matter to reconstruct themselves.



* ManipulativeBastard: The Namusiden are not at all fighters by nature, but what they do have is an extremely cunning mind, memories from their bodies, and the willingness to use the guilt of werewolves against them while scheming to force them out of loci.





to:

\n* KnightTemplar: They regard themselves as arbiters of morality in their territories, and they are ''extremely'' vicious about punishing transgressors.






to:

\n* TheSymbiote: The process does not actually kill or even hurt the elephant all that much.

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Adding more details. The spirits are going to be the hardest ones to Trope for.



to:

A secretive lineage of minor mystics who have learned a secret rite from the spirit Softly-Croaking Toad. After first treating their eyes with drops of a compound of castor oil and tannins, dying their eyeballs a deep, near-black hue, these mystics are able to remove their eyes and then implant them in the body of a toad. They can then possess this toad's body, allowing them to direct it as they see fit, seeing and hearing anything. Though they still possess the power of speech and reason, they are otherwise normal toads.



* WhatKindOfLamePowerIsHeart: Not a lot of people would consider "pluck out your eyes to take control of a toad's body" to be much of a valuable power.

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* WhatKindOfLamePowerIsHeart: BlackEyesOfCrazy[=/=]BlackEyesOfEvil: It's hard to say which more accurately describes someone willing to yank out their eyes so they can spy on people in the guise of a toad.
* EyeScream: The ritual to take control of a toad's body involves first cutting out the living toad's eyes, and then gouging out your own eyes and sticking them in the toad's eye sockets. Then, to reclaim your eyes, you have to pluck them from the toad's eye sockets again and stick them back in. Then you eat the toad.
** Weirdly averted; if a toad is killed whilst being possessed, the eyes will usually survive completely unharmed. There's also a secondary ritual where, if the mystic's eyes are destroyed, they can grow new ones over a base of rock crystal.
* WhatKindOfLamePowerIsHeartAnyway:
Not a lot of people would consider "pluck out your eyes to take control of a toad's body" to be much of a valuable power.




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The Coalblacks of Cincinnati, Ohio, had made a fortune in the coal industry, but when the grand switchover from coal to petroleum occurred in the 1970s, Emil Coalblack, grandson of the man who had founded the Coalblack dynasty, found his family one of the first to lose grasp on both the business and its fortune. When the legal and financial dust settled, they retained ownership of their mansion and estate some 20 miles from the city along the I-74, and enough money in stocks to subsist on, so long as they gave up their formerly extravagant lifestyle. Emil refused to accept this, and turned to the occult. The Coalblack Mansion became known as the Crow House, as the increasingly gloomy estate became infested with crows over a period of a few short years. However, Emil's experiments bore fruit; he created an elixir that would allow him to assume the form of a crow. Sharing this secret with his children, the Coalblacks have since secretly prospered, using their alternate forms to steal, spy and blackmail.



* MundaneUtility: Turning into RavensAndCrows works great as a way to steal valuable trinkets to rebuild your crumbling family fortune


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* DarkSecret: Not just the whole "family who use occult rituals of VoluntaryShapeshifting" thing, but they actually gather all kinds of secrets in their flights.
* TheMindIsAPlaythingOfTheBody: The younger Coalblacks have become more crow than human, and so display an increased tendency to act like crows even in their own bodies.
* MundaneUtility: Turning into RavensAndCrows works great as a way to steal valuable trinkets to rebuild your crumbling family fortune

fortune. Not to mention ferreting out all sorts of secrets that can work for blackmail.
* VoluntaryShapeshifting: The Coalblack formula involves mixing together a cocktail of coal dust, crow's eggs and the skinthief's own blood. The skinthief then feeds a mixture of this compound and seed to a crow, before eating it alive. After which, they turn into a crow and can stay like that for as long as they wish, though once they've changed back, they need to feed and eat another crow to become crows again.





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Throughout Africa and Asia, certain isolated clans and tribes have learned a ritual where they can open up an elephant's stomach and climb inside, proceeding to assume control over the elephant's body. By bathing in a cocktail of elephant's milk and certain special plant oils, the Tusk-Runner can then approach a sleeping elephant without fear, slicing them open and melding with them, and then leaving, with nothing but a tiny and harmless scar left in their wake. Though mostly restricted to the lands of their birth, a few have chosen to immigrate elsewhere in the world.



*


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*

* DemonicPossession: Inverted, in that it's a human possessing a beast through magic.





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Sometimes, hunters who seek out deer and elk become obsessed with hunting, coming to lose themselves in the cycle of predator and prey. When these souls manage to slay the biggest and most fearsome bucks in the forest, the so-called "king stags", they are seized by an urge to carefully harvest the skin and antlers. By dressing in the buck's skin and thrusting the sharp roots of the antlers into their own scalps, the Horned Hunters transform into ferocious and highly territorial humanoid stags. Some Uratha lore-seekers believe that the arts may have originated in some sect in Eastern Europe, but it has clearly crossed well beyond its ancestral borders.



*


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*

* AnimalGenderBender: Women can become Horned Hunters too, and presumably they look about as female as female Gauru-form werewolves do. But, since the power is concentrated in the antlers of the stags, a female Horned Hunter still sports an impressive set of antlers.
* FaunsAndSatyrs: Horned Hunters look like particularly vicious and warlike humanoid stags in their hybrid form.
* WithGreatPowerComesGreatInsanity: The transformation into a Horned Hunter can be quite addictive. Those who succumb to this addiction and try to force themselves to remain in hybrid form longer than they should often end up getting what they want at the cost of going completely stark raving mad.





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Rarest and most disparate of all the skinthieves, Spirit-Skinners are occultists and lunatics who have managed an almost impossible feat; flaying a spirit and using the preserved hide to assume its form, or otherwise imprisoning and compelling a spirit to let the skinthief wear its body.



*


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*

* DemonicPossession: Inverted, they're ''humans'' who possess ''spirits''.





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Alan Donning is one of the many sad and pitifully strange beings who roam the city streets of the World of Darkness. An unexceptional man, he loved two things with all his heart; his wife, and his faithful dog. When he returned early from work, only to find his wife having sex with another man, the heartbroken Donning turned and left, becoming a vagrant with his only true and loyal friend. One cold winter night, the homeless vagrant was on the verge of death, when his dog made a HeroicSacrifice and tore itself open with its weathered teeth. Blinded by grief, Alan crawled inside his only friend's body for warmth, only to waken and find himself wearing the guise of large dog. Ever since then, whenever his borrowed hide decays, another stray sacrifices itself, and unwilling to let it die in vain, Alan takes a new body.



*


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*

* DeathSeeker: Alan ''wants'' to die, unable to tolerate living in this cruel world, but he can't bring himself to just let it end, not when the dogs keep sacrificing themselves to preserve his life.
* TheMindIsAPlaythingOfTheBody: Alan is more of a dog than a man now, after spending so long in canine form.
* PetTheDog: IncrediblyLamePun aside, the Forsaken have a great deal of pity for Alan Donning, and consider him a distant relative by adoption. The packs politely ignore him and even give him what comfort they can, when they can spare it.





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Modern African legends tell the story of an American doctor who came to the continent as part of a relief program in the late 50s. Though they say only good things about his intentions and efforts, all stories ultimately focus on how, after an attack by an angry chimpanzee, he ultimately went mad and left. What none know is the truth; the attack, although it did little damage to his body, ''did'' injure his mind. He became obsessed with chimpanzees, and ultimately began performing experiments in human skin grafts, leading to his discovery of a way to take the hide of a chimpanzee and walk amongst them. To this day, certain villages in Africa near the heavy jungle regions will sometimes notice a chimpanzee who seems strangely interested in the doings of people. Rumors whisper that, should this chimpanzee see an important injury or a sickness, a strange white doctor with unusually lump skin and recently-sewn wounds behind his ears will soon after emerge from the jungle. He will help the hurt and cure the ill, and then vanish into the jungle once again. Doctor Ape has not abandoned his urge to heal the sick even as he has forsaken the human life for that of the chimpanzee.



*


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*

* PowerBornOfMadness: It was his insane obsession with chimpanzees that ultimately allowed him to discover his strange, science-based form of skintheft.





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Believed to hail from Eastern Europe, Barsarks are enigmatic loners who ritually stalk and kill the biggest, fiercest bears in the wilderness. By defeating such a monster and eating its heart, the Barsark can then cure its hide to create a cloak that enables them to become a bear or a bear-man. This cloak does not last forever, and the Barsark must continually recharge its power by slaying more bears, if lesser than its "totemic kill", and stitching them into the cloak to imbue it with fresh magic.



* BearsAreBadNews


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* BearsAreBadNews

BearsAreBadNews: Most Barsarks seek only to be left alone in the wilderness, but like the bears they resemble, they are deadly when roused to anger.





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A Nicaraguan man who learned a mad ritual that enables him to possess a swarm of fire ants by laying down in their nest and letting them swarm all over his body. Though the ceaseless biting is painful even as his mind rides the swarm, such is his obsession with the power he feels it gives him and his growing self-loathing that he cannot resist the urge to perform the ritual again and again.



* TheWormThatWalks


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* TheWormThatWalks

TheWormThatWalks: His "shapeshifting" is a kind of inverted DemonicPossession that lets his human mind inhabit an entire colony of fire ants.




* BlueAndOrangeMorality: Weirdly inverted; spending so much time in the form of a human has actually left Scavenger Wolf ''thinking'' like a human.



* TheMindIsAPlaythingOfTheBody: As mentioned above, Scavenger Wolf is now, mentally, more human than spirit.



* TheWoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.

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* TheWoundThatNeverHeals: WoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.




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A character who serves as an example of the "Artifact" classification of shapeshifters, Patches is a mysterious figure whose powers come from her ever-present greatcoat. Which is made from the stolen and preserved faces of countless victims, human and animal, that she has stitched together.



* VoluntaryShapeshifting

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* VoluntaryShapeshifting
ClothesMakeTheSuperman: Patches' shapeshifting powers comes from her coat. Assuming that she actually ''isn't'' the cloak itself disguising itself as a humanoid.
* GenuineHumanHide: Flayed faces, human and animal, are the material Patches uses to create her trademark tattered cloak.
* GlamourFailure: No matter what form she wears, Patches' eyes are always the same color; one brown, the other blue. Additionally, in animal form, her fur, feathers or scales are always mottled, covered in shapeless, multi-colored blotches that roughly correspond to the many faces on her cloak.
* VoluntaryShapeshifting: Patches can transform into the




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A category of shapeshifters based on the scientific or alchemical fusing of animal to human - or human to animal.



* BeastMan
* UpliftedAnimal

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* BeastMan
BeastMan: THe Humera, being humans who have been forced into a more bestial form, fall under this.
* UpliftedAnimal
UpliftedAnimal: The Animera, who have gained human-like intelligence and prehensile digits as part of their transformation.

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Added a few more details here. Really needs a better troper to work on adding to these guys.


Cursed and insane werecats driven by mystical compulsions to judge and punish humanity, the Colony seeks out human sinners and destroys them, or is driven insane by the unsated urge to do so. Originally humans, they have the ability to assume the forms of large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.

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Cursed and insane werecats driven by mystical compulsions to judge and punish humanity, the Colony seeks out human sinners and destroys them, or is driven insane by the unsated urge to do so. Originally humans, they have the ability to assume the forms of large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.




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* CommonEyeColors: Suthanu-Sua are divided into three auspice-equivalents based on the color of their eyes in hybrid and cat form.
** GreenEyes: Suthanu-Sua with green eyes, commonly named "Leafeyes", are the most adept at interacting with people. They tend to be the seducers and the target-trackers as a result.
** RedEyesTakeWarning: The "warrior caste" of the Colony are the [[NamesToRunAwayFromReallyFast Bloodeyes]], marked by their gore-red eyes.
** SupernaturalGoldEyes: The Goldeyes are the scholars and intellectuals of the Colony, favoring topics like academics, investigation and the occult.
* DetectEvil: Averted. Despite being compelled to find and slay evil, the Suthanu-Sua have no special ability to sense people who ''are'' evil. They have to rely on mundane methods of tracking criminals down... and spirits preserve them if they're wrong.
* FailureIsTheOnlyOption: Suthanu-Sua are mentally ''compelled'' to kill sinners and evil doers, with the frequency set by how powerful they are; the most powerful Suthanu-Sua have to be committing a murder ''a week''. Failure to kill drives them insane, with insanity deepening if they still refuse to obey, and can only be cured by finally giving in and committing murder. However, [[MortonsFolk killing people forces a Harmony check]] if the Suthanu-Sua is at all a decent sort of person (6 for innocents, 7 for sinners), so they'll probably end up going permanently crazy anyway.
* MyGodWhatHaveIDone: Killing someone that they consider innocent is a huge mental blow to the members of the Colony, forcing a roll on the KarmaMeter.
* ThatsUsingYourTeeth: Suthanu-Sua with the Spinebite aspect have the ability to deliver an exceptionally lethal bite, allowing them to rip out peoples' throats for immense damage.
* TheVirus: Almost literally. Suthanu-Sua enter a quasi-biological mystic condition on every 10th birthday, in which they are compelled to add a new werecat to the Colony. By an act of will, they can secrete a virulent spiritual toxin (which werecats refer to as [[BlackComedy "Cat Scratch Fever"]]) and deliver it via their claws. If the Suthanu-Sua can stay within the victim's presence for the next 24 hours, the victim will become a new werecat. Otherwise, the victim dies.
* VoluntaryShapeshifting: Originally humans, they have the ability to assume the forms of large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.




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Arrogant and vain, the Surthu Athilal are a race of werefalcons who claim the skies as their sovereign territory, jealously defending their chosen aeries from groundling interference almost as zealously as they bicker and war with each other over the pettiest of difficulties.



* AGodAmI

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* AGodAmI
AGodAmI: A sign of how arrogant they are; the Distant Ones are all convinced that they are royalty, born with the strains of godhood running in their bloodlines. It's so ubiquitous that renaming themselves after various deities related to the skies is standard practice in their aeries.
* BizarreAlienReproduction: Every so often, when a person tries to obsessively climb to a certain height, the Surthu Athilal will recognize that human as one of them in potentia. After abducting the candidate, they perform what they call the Soaring Uplift; a ritual in which at least three of the avian therianthropes pluck their feathers and draw spiraling sigils on the subject's body with a cocktail of egg yolk and blood taken from ordinary birds, shrieking and screeching as they do so. Then, when they have completely covered the subject, they throw him or her from the highest point in their aerie. If the ritual takes, the human is irreversibly transformed into a new Surthu Athilal. If not, they go splat.
* GiantFlyer: Downplayed. In their beast form, Surthu Athilal have a wingspan of six to seven feet and when sitting are easily half that height -- which is ''massive'' for a falcon.
* VoluntaryShapeshifting: Surthu Athilal can assume the form of both abnormally large raptors and humanoid eagles in addition to their original human form.
* WeAREStrugglingTogether: Surthu Athilal are driven almost obsessively by the pursuit of Glory, and thusly their interactions with one another are almost operatic performances of oneupsmanship, rivalry, competition and other petty disputes. Only the intervention of a hostile outside force makes them pull together.
* WingedHumanoid: Only if patagia count. Surthu Athilal can fly in hybrid form, but they don't have distinct, seperate wings on their humanoid form.




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[[JustSoStory This is the story that the Bith Balag tell.]] In the beginning, Mother Ocean looked upon the land and saw that man was but an animal, knowing nothing beyond the hypnotic dance of the campfire and the sweet taste of bloody brains oozing from a rock-smashed skull. But she also saw that they had potential. So she gave life to a child of herself, a creature she named Oe, that melded human forms with piscine elements, and sent him to the land to educate man. From Oe's careful tutelage, man learned the rudiments of math, writing, music; everything that would ultimately give them culture and wisdom came from Mother Ocean's generosity. But no matter Oe's gifts, man was still no more than a savage, and proved that by turning on their benefactor without warning or cause. Terrified and bleeding from wounds made by stone axes, Oe fled his assailants by diving into the waters of the sea, only for Mother Ocean to turn on him in a fickle rage. Exiling him, he was trapped on the shoreline forever more, caught between the worlds of man and ocean, as his children have been ever since.



* ReligiousBruiser

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* ReligiousBruiser
BlessedWithSuck: For all their powers and shapeshifting abilities, it gives them little benefit. Brineborn can't live too far from sources of water; at 50 miles or more away, it's almost impossible for them to think about ''anything'' other than the burning need to get closer to water. However, they can't survive in water, either; the ability to breathe water isn't universal amongst them, and even if they can breathe water, they can only do so for so long. Secondly, spending too long in the water gives them horrific panic attacks as they become seized by an unshakeable conviction that some horrific SeaMonster is going to [[SwallowedWhole gulp them down from beneath]].
* DarkIsNotEvil: They look like [[Creator/HPLovecraft Deep Ones]] straight out of the Franchise/CthulhuMythos... but they're actually a shy, retiring and decent people, who are laboring under an extremely nasty species-wide curse. There are some bad eggs, but for the most part they want to leave alone and be left alone.
* InterspeciesRomance: They have to engage in this in order to reproduce; Brineborn mate with humans to produce more of their own kind, guaranteeing the birth of new Brineborn, but if they mate with each other, the result is a violently insane monster trapped in hybrid form and constantly in the throes of Death Rage.
* MythologyGag: The results of Brineborn breeding together is very similar to the Metis of ''TabletopGame/WerewolfTheApocalypse''.
* OurMerfolkAreDifferent: They're shapeshifting, cursed fish-men, who don't even have the ability to breathe underwater as standard.
* ReligiousBruiser: Whether they worship Mother Ocean, Christianity, Buddhism or some other faith, the Brineborn tend to be strongly religious.
* StockholmSyndrome: Implicit in their attitude towards Mother Ocean. She torments them mercilessly, refusing to let them get too close to her or to get away from her, but the Brineborn love her and worship her.
* TragicMonster: Everything about the Brineborn seems to be the result of someone looking at a Deep One and thinking "how can we make these guys pitiful and sympathetic?"
* VoluntaryShapeshifting: Their true form is arguably their hybrid form, which varies a lot, but always looks like a strange melding of human and fish. However, they can also assume human form, or the form of massive fish, such as [[TheCatfish giant catfish]], gars, sturgeons, or, in rarer cases, more predatory horrors like sharks, giant eels and swordfish.




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Cursed wereroaches who spread a spiritual contamination wherever they go, the Unclean huddle in the dark places of the world, seeking only to be left alone by a world that hates and reviles them.



* BigCreepyCrawlies

!!!Gudthabak: Baal-Hadad

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* BigCreepyCrawlies

!!!Gudthabak: Baal-Hadad
BigCreepyCrawlies: They're were-''cockroaches''. It comes with the territory.
* BlessedWithSuck: They gain VoluntaryShapeshifting and significant durability... at the cost of being weakened by the light and, of course, turning into hideous roach-men.
* DarkIsNotEvil: Yes, they are hideous, repulsive and terrifying. But most Nidmuzug are actually fairly nice guys... at least, until age and bitterness turns them hostile to a world that rejects them for being what they are, anyway.
* PoisonousPerson: Nidmuzug have the Venomous aspect as a freebie, imbuing them with lethally poisonous natural weapons.
* TragicMonster: No Nidmuzug ''asked'' to be turned into a hideous, garbage-eating wereroach. But once they changed, they can't change back. And they can't even have children any other way than by this "adoptive" method; wereroach/wereroach breeding always miscarries, and wereroach/human pregnancies are three times as likely to miscarry as normal ones.
* TheVirus: A disturbingly literal example. Nidmuzug broadcast a spiritual contamination whenever they increase in Primal Urge, contaminating exposed water sources and raw foodstuffs in a radius of potentially hundreds of feet. Those who eat such food risk becoming sick with a disease that will, if they succumb, turn them into new Nidmuzug.
* TheWormThatWalks: Their "beast form" is a mass of 500 or more six-inch-long cockroaches that moves with a singular mind and will.

!!!Gudthabak
Referring to themselves as the Baal-Hadad, these sun-worshiping werebulls stake out territories in the backroads and desolate regions, forcing humans into worshiping them.



* ALoadOfBull


to:

* ALoadOfBull

AGodAmI: The natural instinct of the Baal-Hadad is to claim dominance over humans, seeing themselves as intermediaries between Helios, the Incarnae of the Sun, and humans, and thusly as being demigods.
* ALoadOfBull: They're taurine shapeshifters. Naturally, their hybrid form is a minotaur-like humanoid bull, and their beast form is a particularly large and savage bull.
* AnimalGenderBender: Female Baal-Hadad sport horns as impressive as those of the males in animal and hybrid forms, though otherwise they remain visibly female.
* BreedingCult: Their primary reason for clashing with the Uratha; Baal-Hadad can only propagate their numbers by mystically transforming wolfbloods into new werebulls. As these same individuals are the primary source of new generations of werewolves, violence swiftly ensues.




* HeartIsAnAwesomePower

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* HeartIsAnAwesomePower
WhatKindOfLamePowerIsHeart: Not a lot of people would consider "pluck out your eyes to take control of a toad's body" to be much of a valuable power.
** HeartIsAnAwesomePower: The reason there are still black-eyed toads around; being a toad is an excellent way to go unnoticed, and learn all kinds of valuable secrets.



* MundaneUtility


to:

* MundaneUtility

MundaneUtility: Turning into RavensAndCrows works great as a way to steal valuable trinkets to rebuild your crumbling family fortune





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A disgraced and disreputable member of the Firstborn, the spirit called Scavenger Wolf became obsessed with humanity during the days of Pangaea, and especially with the ability of his lesser kindred, the Uratha, to take human form and walk amongst them. After a hundred failures, he finally tried something new, something inspired by the human practice of wearing clothes. He killed a slender human youth, tearing off his skin and carefully wriggling inside. To his delight, it worked, especially once he slew a wolf and used its hide to cover the wounds in his stolen skin, and he spent much time walking amongst humans. Overjoyed with his cleverness, he gathered the early Uratha and revealed himself to them. Outraged, they denounced him as a manslayer, a wolfslayer, and a betrayer of their common progenitor, before cursing him and stripping him of his status amongst the Firstborn. Scavenger Wolf fled into what is now the Hisil, and ever since then has bedeviled and plagued humanity and the Forsaken alike. Never will they kill him, though, because, repulsive as he is, he's still family.



* NeverMyFault

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* NeverMyFault
GlamourFailure: His stolen skins slowly rot away, never lasting more than two or three weeks before they become obvious.
* NeverMyFault: His being trapped in a half-flesh state rather than existing in the same ethereal state as other humans. The Forsaken make the understandable conclusion that it's because of his constant stealing of human skins. He refuses to admit this, instead insisting that it's some evil hex inflicted on him by the Forsaken.
* TheWoundThatNeverHeals: He suffers from the Unhealing flaw; his stolen skins don't regenerate themselves, meaning any wounds inflicted whilst he wears that stolen guise remain with him until he sheds it once and for all.
Is there an issue? Send a MessageReason:
Bare-bones addition of the other shifter races. I wasn't sure of all the tropes that applied and had to rush to launch this before the comp reset, so these are incomplete and need fleshing out.

Added DiffLines:

[[/folder]]


[[folder: Other Shifters]]
The Uratha are not the only beings to wander the World of Darkness in more forms than one. Other strange lineages of half-man, half-beast also prowl the darkness, alongside mad mystics, cursed souls, mortals ridden by beast-spirits, and other, even stranger things. The majority of focus to non-werewolf shifters is the focus of the 1e sourcebooks "Skinchangers" and "War Against the Pure", with the latter focusing on "true" shifters, although the Balam-Colop appeared in the "Blasphemies" sourcebook.

There are also the Fera of "Changing Breeds", but ''nobody'' likes to talk about "Changing Breeds".
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* OurWerebeastsAreDifferent: Are they ever! Just take a look a this list of creepy creatures and know that storytellers are actively encouraged to come up with their own unique forms of werebeast.

!!True Shifters
True Shifters are shapechanging races in their own right. They may begin life as men and become beasts, or they may be born as beasts and become men, or they may know what they are from birth. They may propagate through selective breeding, sorcery, or some strange combination of the two, but whatever induces the change, they are shifters thenceforth, and this trait can never be removed.
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!!!Balam-Colop
Descendants of a cursed line of jaguars once used by the ancient Mesoamericans to conduct human sacrifices, Balam-Colop are born whenever a pregnant jaguar of such lineage kills a human, cursing her young to existence as half-man, half-beast monsters. Balam-Colop are massive and powerful jaguars with near-human intelligence and the ability to assume a beast-man form. Though they lack higher culture of their own, embracing the feral life of their jaguar ancestors, Balam-Colop have a taste for human flesh and must feed on human hearts to power their regenerative abilities. In their hybrid form, Balam-Colop have eerily child-like proportions, with overly large heads and eyes and amply fleshed frames that conceal powerful muscle. In contrast, their jaguar forms are true paragons of their species, large, strong and vital specimens that have their pick of mates, ensuring their tainted bloodline spreads far and wide.
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* BreathWeapon: Balam-Colop can exhale dense clouds of mist, which they use to cover their retreats or enhance their ability to strike from surprise.
* HealingFactor: Weaker than that of a werewolf's, and it only functions if a Balam-Colop has eaten at least one human heart within the last 24 hours, but it does allow them to recover from non-mortal wounds with preternatural swiftness.
* PickyPeopleEater: Zigzagged. Balam-Colop ''need'' to eat human hearts to fuel their powers of regeneration. But they can and will eat the rest of a person, too, as they enjoy the taste of human flesh in general.
* SpiderSense: Balam-Colop have a limited form of inherent prophetic talent, enabling them to sense danger before it arrives. This makes them almost impossible to ambush, makes their attacks far more accurate, and means that opponents don't gain any benefits from trying to fight them in a group.
* ThisWasHisTrueForm: Balam-Colop revert to jaguar form upon death.

!!!Suthanu-Sua: The Colony
Cursed and insane werecats driven by mystical compulsions to judge and punish humanity, the Colony seeks out human sinners and destroys them, or is driven insane by the unsated urge to do so. Originally humans, they have the ability to assume the forms of large, feral-looking housecats capable of speech, or eerily mute and alien humanoid cats.
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* CatFolk: Played for horror. Suthanu-Sua in their hybrid form resemble grotesquely emaciated and long-limbed humans with clawed digits, a thin coating of cat-like fur, and a rather oversized for its body vaguely anthropomorphic cat's head. The end result is quite hideous.

!!!Surthu Athilal: The Distant Ones

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* AGodAmI

!!!Bith Balag: The Brineborn

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* ReligiousBruiser

!!!Nidmuzug: The Unclean

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* BigCreepyCrawlies

!!!Gudthabak: Baal-Hadad

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* ALoadOfBull


!!Skinthieves
The most common form of once-men shapeshifters, skinthieves are mortals who have learned magical rituals that enable them to craft talismans that let them assume the forms of animals. Most usually, this involves killing an animal and wearing its hide to trigger the transformation, hence the common moniker, but there are variants upon the theme.
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!!!Black-Eyed Toads

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* HeartIsAnAwesomePower

!!!The Coalblacks

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* MundaneUtility


!!!Tusk-Runners

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*


!!!Horned Hunters

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*


!!!Spirit-Skinners

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*


!!!The Stray

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*


!!!Doctor Ape

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*


!!!Barsarks

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* BearsAreBadNews


!!!The Invisible Man

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* TheWormThatWalks


!!Spirit-Claimed
Many spirits of beasts are capable of claiming human hosts and twisting their bodies into more comfortable guises. When such a being is capable of freely reverting between forms, usually establishing a bond with its host beyond that normal of a spirit, then a true shapeshifter is born.
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* DemonicPossession: What they all technically fall under.

!!!Thar Akuru: The Black Flock

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*

!!!Kitsune

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* {{Kitsune}}


!!!The Kanaima, aka Umamu Suhi, the Beasts of Vengeance

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*

!!!Nemu Sakar: Leopard Men

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*

!!!Im Iri: The Bouda

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*

!!!Afhal Usum: The Serpent Sages, and Hal Usum: The Serpent Guardians

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*


!!Other Strangeness
Some shapeshifters do not fit so neatly into the categories above, but are clearly still part of the general category.
----

!!!Scavenger Wolf

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* NeverMyFault

!!!Patches

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* VoluntaryShapeshifting

!!!The Chimera

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* BeastMan
* UpliftedAnimal

!!!The Cursed, aka "Circe's Brood"

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* BalefulPolymorph

!!!The Lobison

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* {{Curse}}


!!!Lila, the Devil's Daughter

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* DeathByChildbirth
* LiteralManeater
* ReptilesAreAbhorrent
* ScaledUp

!!!Graemalkin

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* OwlBeDamned

!!!The Devil of Deacon Hill

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*

!!!The Zoonotics

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* BodyHorror

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'''Tribal Totems'''

!!Soulless Wolf (Viruhk-Ur)

Also known as the "Eyes of the Maeljin", Soulless Wolf purports to be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when he saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin, is up to the storyteller's discretion.

to:

'''Tribal Totems'''

!!Soulless Wolf (Viruhk-Ur)

Also known as the "Eyes
Spiritual descendants of the Maeljin", Soulless Wolf purports to be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when he saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem [[Characters/WerewolfTheApocalypse Black Spiral Dancers]] of ''TabletopGame/WerewolfTheApocalypse'', the Bale Hounds, or simply acts as a messenger for Hounds are werewolves who have abandoned the creeds of both the Forsaken and the Pure. Instead, having looked closely at the CrapsackWorld they live in, they have formed the opinion that the Maeljin, corrupt [[PhysicalGod Incarnae]] embodying [[SevenDeadlySins Avarice, Envy, Gluttony, Lust, Pride, Sloth, Wrath,] Deceit and Destruction who inhabit the [[{{Hell}} Wounds]] and their minions are not only the most powerful of all spirits, but are destined to win control over the world and turn everything into one giant Wound. So, they have joined up with the "winning team". Their exact numbers and status is left up to individual Storytellers to customize for their own campaigns, but the default assumption is that they are a distinct minority power in comparison to the storyteller's discretion.Pure and even the Forsaken, compelling them to work as lone double-agents or small, twisted cults that know they will be destroyed if their corruption is ever revealed.



* BeliefMakesYouStupid: In the ''Shadows of the UK'' sourcebook, it's noted that Bale Hounds have a disproportionately high presence in the UK because of the strong historical influence of Christianity, which unambiguously portrays werewolves as irredeemable agents of Satan and willing servants of evil. When this is combined with an usually high majority of Ghost Wolves, the lack of proper werewolf culture to fall back on means that many of those confused, tormented werewolves either fall back on their human beliefs and become convinced they are the Devil's Dogs, or they have no way of resisting the blandishments and arguments of Bale Hounds when they come to convert them.
* BlackMagic: Beyond the unique gifts granted by the Maeljin, Bale Hounds know many rites that would be unspeakable even to the Pure.
* TheCorrupter: Bale Hounds exist to spread metaphysical corruption, and seducing another werewolf into embracing the Maeljin is a great triumph for them.
* {{Cult}}: They're technically a ReligionOfEvil, but they're too disparate and small to fully qualify for that status.
* HellHound: Not by physical definitions, but they ''are'' werewolves who serve the setting's equivalent of DemonLordsAndArchDevils, so they still fit the spirit.
* ParanoiaFuel: ''Any'' werewolf could potentially be a Bale Hound, and even their own packmates wouldn't know it.
* PoisonousFriend: If you have a Bale Hound in your party, congratulations; she's going to work towards converting you if she can or killing you if she can't. Or if it's just more expedient.

'''Tribal Totems'''

!!Soulless Wolf (Viruhk-Ur)

Also known as the "Eyes of the Maeljin", Soulless Wolf purports to be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when he saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin, is up to the storyteller's discretion.
----



!!The Maeljin
The seven corrupt Incarnae who act as the lords and masters of the Bale Hounds.
----
* DemonLordsAndArchDevils: As PhysicalGod tier spirits devoted to the most malevolent of concepts, they fit this within the boundaries of the setting.
* MythologyGag: "Maeljin Incarna" were the most powerful spirit-servants of the corrupted Wyrm in ''TabletopGame/WerewolfTheApocalypse''.



The idigam have returned, still furious over their humiliation and millenna of imprisonment. So new a threat that the Forsaken have no method for hunting them, so old as to have matched wits with the greatest of hunters and come out ahead, the idigam combine the adaptability of werewolves, the might of spirits, the strangeness of the Hosts, the intellect of humans, and the unpredictability of the Claimed into singular beasts, and due to their skill with [[MadScientist Shaping Essence]], they can command or create all of the above given the time and motive. They still despise Father Wolf, all of them, but he cannot feel their fury, since he is dead.

to:

The idigam have returned, still furious over their humiliation and millenna millennia of imprisonment. So new a threat that the Forsaken have no method for hunting them, so old as to have matched wits with the greatest of hunters and come out ahead, the idigam combine the adaptability of werewolves, the might of spirits, the strangeness of the Hosts, the intellect of humans, and the unpredictability of the Claimed into singular beasts, and due to their skill with [[MadScientist Shaping Essence]], they can command or create all of the above given the time and motive. They still despise Father Wolf, all of them, but he cannot feel their fury, since he is dead.


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[[/folder]]

[[folder: The Hosts]]

The broken, twisted descendants of malevolent Pangaeans that Father Wolf fought but couldn't completely destroy during the days of Pangaea. The Hosts take various twisted spirit-beast forms, devouring their own kind to grow into stronger forms, which ultimately merge with humans to achieve a mightier state. Each Host is driven by its own drive, based on its original spiritual ancestor.
----
* BodyHorror: Hosts that reach the power to join and become hybrids are ''always'' hideously warped, twisted creatures.
* CannibalismSuperpower: To get stronger, a Host needs to physically devour other "Shards" of the same Host class, as this is the only way to evolve and mutate into the higher forms.
* DemonicPossession: Once strong enough, any Host can take over a human body. Unlike most spirits, even those merely Ridden by a Host end up dead, as Hosts kill their human victims and then puppeteer the corpse to interact with the world around them.
* MonstrousCannibalism: The secondary goal of all Hosts is generally devouring other Hosts of the same class in order to increase their strength.
* TheWormThatWalks: As a defense mechanism, when any single Host is physically beaten, it reverts to a massive swarm of deformed and distorted "base creatures" (spiders for Azlu, rats for Beshilu, locusts for Srizaku, etc) that then attempts to flee in all direction. ''One'' of these contains the essence of the defeated Host, and unless you manage to luck out and kill that one, or just destroy them all, the Host will survive, take a new host, and pick up where it left off.
* WeAREStrugglingTogether: Intra-Host cooperation is a fairly rare event, since all Hosts are compelled to devour each other to get stronger. When it happens, usually there's a singular strong and developed Host able to keep them all in line.
** Averted with the Beshilu. Perhaps because they are the weakest of all Hosts, perhaps because of influence from their ratly nature, whatever the reason, they are far more communal than Hosts tend to be and so are usually found in groups.

!!Azlu: The Spider Host
Generally held as the first and oldest of the Hosts in Uratha mythology, the Azlu were once a demonic Pangaean spider named Zur Suhikath, "The Spinner-Hag". Though Pangaea had its place for predators, the Spinner-Hag was TheHedonist, defying the laws of the primal world to greedily pursue a life of sensual indulgence, rampantly conquering, enslaving and devouring all that caught her many eyes. Such an attitude drew the wrath of Father Wolf, especially due to her fondness for consuming werewolves. Breaking off his then-hunt for the Plague King, he pursued the Spinner-Hag relentlessly, destroying every abandoned web-palace and tearing through all of her cunning traps. Realizing she was doomed, the cowardly demon devised a plan; as she fled before the raging wolf-spirit, she laid thousands of tiny eggs, each containing a small shard of her very soul. When she was destroyed and Pangaea was ultimately shattered, these hatched and became the Azlu. Driven by mad urges to strengthen the Gauntlet and cut off the two worlds entirely, and craving the delicious flesh and blood of werewolves, the Azlu creep into the skulls of human victims and devour their brains so they can take control of their bodies.

Appearing in the corebooks of both editions, Azlu were fleshed out in the ''Predators'' sourcebook for 1st edition.
----
* AlternateHistory: An InUniverse example; some versions of the story of the Spinner-Hag claim that the monster managed to bite Father Wolf just once before being destroyed, and that the First-Forsaken slew him in an unjustified assault, mistaking the curse-laced poison for true weakness. Only the Pure and some Bale Hounds tell this version of the story, which the Forsaken fiercely reject.
* AlwaysChaoticEvil: Justified in the ''Predators'' 1e sourcebook; the insane daughters of an even crazier spirit, Azlu ''know'' that sealing off the two worlds will almost assuredly kill or render insane millions of flesh-side beings and may potentially destroy both worlds. ''And they don't '''care''' in the slightest''. The Azlu weave and kill because they must, they can, and they ''want to''. There is no question that they will "defect" from their way of life, any more than a human can "defect" from eating and breathing; their spirit-driven intelligences simply cannot comprehend or encompass a reason to cease their lives and duties.
* BigCreepyCrawlies: Of the GiantSpider variety.
* MotherOfAThousandYoung: The mightiest of the Azarath can develop a special mutation; the Egg Sac. These "Azlu Crones", as they are known, are the only Azlu capable of reproducing, laying dozens of eggs in a sitting that all hatch into new Azlu. Fortunately, it's an extremely rare mutation and very difficult for an Azlu to fuel, which means Azlu guard their "Crones" with their lives.
* SpiderPeople: When an Azlu gains enough power by consuming its weaker siblings it can meld with a human victim's body to become an evolved creature called an Azarath. These monsters craft forms that are a hideous mixture of human and spider traits.

!!Beshilu: The Rat Host
The second of the Hosts known to be born, and the most common next to the Azlu, the Beshilu are the soul-fragmented spawn of a titanic disease-spirit, a Pangaean demon known as the Plague King. This demon earned Father Wolf's wrath for its delight in slaughtering mortals and spirits alike, visiting plague and ruin upon all things for the sheer joy of watching their suffering. Though distracted for a short time by the Spinner-Hag, Father Wolf could not be stopped and ultimately slew the Plague-King. As he lay dying, the Plague-King summoned swarms of rats which devoured his tainted flesh with unnatural speed, and from these creatures eventually were born the Beshilu. Terrified of werewolves, the Beshilu seek to gnaw down the Gauntlet and force the worlds of flesh and spirit to reunite, eating the hearts of living humans so that they can use their bodies to their advantage.

Appearing in the corebooks of both editions, Beshilu were fleshed out in the ''Predators'' sourcebook for 1st edition.
----
* EnemyMine: Averted. You'd think that with their goal of tearing down the Gauntlet, they'd be natural allies for the Pure, and that even their affinity for disease would be okay with the Fire-Touched, who tend to worship disease. But Beshilu have an insanely strong phobia of werewolves, too strong to even consider the idea as opposed to ripping the Pure apart.
* TheFundamentalist: When Beshilu get religious, they are invariably fanatically devout to their twisted doctrines.
* PlagueMaster: They have a natural affinity for disease-spirits, so where Beshilu gather, plagues swiftly follow. Rokhans, the most powerful of evolved Beshilu, even have powers specifically relating to inflicting disease, such as infected claws or hideous skin-tumors that weep disease-laden pus.
* RatMan: Their evolved forms after taking possession of a human body are always some hideous melding of human and rodent features.
* ReligiousBruiser: Beshilu often form mad cults and twisted religions about their works, particularly those in the United Kingdom.
* YouDirtyRat: They're literally embodiments of the rat in its symbolism as an agent of disease and foulness.
* ZergRush: As Beshilu are more communal than usual for Hosts, their primary tactic is to swarm foes in a wave of possessed bodies and grotesque hybrids.

!!Srizaku: The Locust Host
The most common and well-known of the "lesser Hosts" (which still isn't saying much), the Srizaku are the Shartha most likely to be known as the Third Host. They were once locusts, before they were infected by the soul of the Famine-Bringer, a monstrous Pangaean whose dominion was over insects and hunger, taking the form of an immense locust. Indeed, it is sometimes said that the Srizaku were truly the first hosts, for Famine-Bringer was brought down in Father Wolf's prime, before his final battles with the Spinner-Hag and Plague King. Taking the forms of swarms of omnivorous locusts, they devour the innards of human beings and take control of their bodies for a single, simple purpose. To feed.

Srizaku are detailed in the ''Predators'' sourcebook for 1st edition.
----
* BigCreepyCrawlies: Locusts, with the most powerful hybrids being humanoid locusts.
* BigEater: Their hunger is literally insatiable
* EldritchAbomination: The true identity of the Famine-Bringer, according to the ''Night Horrors: Wolfsbane'' sourcebook? An idigiam. Mussughana, the Ravenous Swarm. A creature that is very much alive, well and haunting the World of Darkness today.
* ExtremeOmnivore: Being incarnations of demonic hunger, Srizaku will devour anything so long as it's organic.

!!Halaku: The Crow Host
Eerie, ominous figures, little is known about the Halaku. Their obsession seems to be watching, claiming human proxies to further their web of information-gathering. Patient, cautious and careful, Halaku simply watch, and wait. Whenever a Halaku does have a goal, it seems to always be an individual thing, rather than the all-consuming drive of other Hosts. They are believed to be the spawn of a Pangaean known various as "The Corpse-Eater" and "The Carrion Prince".

Halaku are detailed in the ''Predators'' sourcebook for 1st edition.
----
* CreepyCrows: They're crow-spirits that can assume grotesquely half-human forms, with no apparent purpose save to lurk around spying on people (or at least werewolves) and looking ominous.
* EyeScream: Halaku possess humans by gouging out and swallowing their eyeballs whilst they're still alive.
* LuckManipulationMechanic: Their Fickle Fate aspect allows Halaku to inflict bad luck on people who displease them.
* MakesMeWannaShout: The "Doomcry" aspect of Halaku mimics the effect of the Word of Quiet gift,
* TheNecromancer: To a very, very limited degree; all Halaku have the inherent ability to speak with the dead.
* WingedHumanoid: In hybrid form, Halaku always combine a generally humanoid body frame with flight-capable wings.

!!Razilu: The Snake Host
Rarest and most mysterious of all the Hosts, virtually nothing is known about them beyond that they exist, and they are driven to hide themselves, reacting violently when their presence is discovered.

Razilu are detailed in the ''Predators'' sourcebook for 1st edition.
----
* CharmPerson: They have a hypnotic gaze as one of their inherent powers.
* CuriousAsAMonkey: If the option that their "purpose" is to sleep is chosen, Razilu are best defined by their insatiable curiosity when they are awake and about. Of course, since these Razilu spend 99 years out of every 100 in the deepest slumber imaginable, it's rather justified they want to cram as much learning and discovery into their one year awake as they can.
* FoodChainOfEvil: One of the options presented for Razilu is that their "purpose" is to hunt other Hosts, making them predators of Azlu, Beshilu and the others.
* ReptilesAreAbhorrent: The "serpentine grace" of their host-bodies is described as looking threatening, rather than [[SnakesAreSexy sensual]].
* SuperStrength: Razilu can double their Strength for a single turn by spending a point of Essence.
* WellIntentionedExtremist: If their purpose is "healing", then they will probably fall under this; Razilu "healers" are not entirely concurrent with human concepts of compassion and mercy.

!!Adarusharu: The Wolf Host
Twisted lupine spirits commonly assumed to be "just" spirits of fear-of-wolves, the Adarusharu are an enigmatic lupine Host that possesses packs of wolves, dogs and coyotes, turning them into Gauntlet-hopping gestalt entities that exist to haunt mortals, growing ever-stronger as they feed on the fear their hunting generates.

Adarusharu are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.
----
* CanisMajor: Their "war form" is at least the size of a large horse.
* HellHound: Spirit-possessed canines that literally feed on fear.
* HiveMind: All of the canines possessed by an Adarusharu are a singular organism, on a mental/spiritual level.
* MultipleHeadCase: When an Adarusharu colaesces into its war form, it becomes a many-headed abomination.

!!Usudwirku: The Fungus Host
One of the least understood of all Hosts, most werewolves don't actually realize these creatures are Hosts at all. Instead, they believe them to be two seperate phenomena; the Usudwirku (mushrooms) proper, a species of spiritually aware fungus that has a tendency to colonize loci on both sides and would ignored were it not for its lethally toxic spores, and the Namusiden ("The Marching Dead"), mysteriously revived corpses of people killed by werewolves who somehow keep returning, each time nothing but a hollow skin filled by slimy, gloppy fungal matter. In fact, the Usudwirku are driven by a mad purpose to colonize loci, as part of a long-term to break down the Gauntlet by bridging the two worlds. The Namusiden are created as propagators and guardians; the fungus-filled corpses spread spores to new loci, and distract werewolves from destroying the new fungal colonies by playing headgames.

Usudwirku are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.
----
* FungusHumungous: Downplayed. The mushrooms above the ground are generally no bigger than ordinary mushrooms. The primary body below the soil, however, can easily spread for miles, if given long enough to grow.
* WellIntentionedExtremist: Theoretically, they could potentially recreate Pangaea. But, like all spirits, their mindlessly amoral pursuit of this goal overrides any good that may come of their actions, especially since they are lethally poisonous to werewolves and humans alike.

!!Uglathlu: The Worm Host
An extremely rare strain of Host, the Uglathlu are spirits of physical and spiritual decay, existing only to induce dissolution wherever they go, making them the most potent sources for Wounds in the world. Only capable of propagating by possessing the body of an extremely morally bankrupt individual (Morality 2 or less) as they die and then using the body to create a large Wound, their spiritual impact more than outweighs their limited numbers, as mortals descend into insane evil and spirits are driven away or defiled.

Uglathlu are detailed in the ''Night Horrors: Wolfsbane'' sourcebook for 1st edition.
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* MoralEventHorizon: In a sense. Uglathlu don't cross it, technically -- they're embodiments of the point ''beyond'' it. Their presence literally drives people into evil, opening up Wounds if they stay in one place too long.
* WalkingWasteland: If an Uglathlu stays in a given spot too long, they'll cause it to develop into a Wound, a {{hell}}ish spiritual void where only the most evil and twisted of spirits flock. Indeed, just being ''near'' one for too long causes a person's KarmaMeter to drop as the Worm Host subtly devours their spirit.
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* AxeCrazy

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* AxeCrazyAxCrazy

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* AloofBigBrother: To his followers

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* AloofBigBrother: To his followersfollowers.



* SiblingYinYang: With Destroyer Wolf

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* SiblingYinYang: With Destroyer Wolf
Wolf.



* SiblingYinYang: With Black Wolf

to:

* LaserGuidedKarma: A story in the 2E core features a group of corrupt Blood Talons who had taken over a town and had transformed it into a CannibalCult. Destroyer Wolf found out. That town [[ApocalypseWow no longer exists]], especially not its rulers.
* SiblingYinYang: With Black WolfWolf.



* WhatTheHellHero: A story in 2nd Edition features a group of corrupt Blood Talons who had taken over a town and had transformed it into a CannibalCult. Destroyer-Wolf found out. That town [[ApocalypseWow no longer exists]], especially not its rulers.

to:

* WhatTheHellHero: A story in 2nd Edition features a group of corrupt Blood Talons who had taken over a town and had transformed it into a CannibalCult. Destroyer-Wolf found out. That town [[ApocalypseWow no longer exists]], especially not its rulers.



Ancient, alien spirits of concepts which never were, never existed, or never codified, depending on who you ask. Some say they aren't actually spirits, either, though they're certainly close ''enough'' to be called them. {{Mad God}}s to a spirit, the idigam's experiments and hungers posed a grave danger to Pangaea, made as they were with either no care for the order of things or contempt for it, so it naturally fell to Father Wolf to hunt them. Unfortunately, the idigam soon proved more cunning prey; their defining trait is their [[AdaptiveAbility endless evolution]], each form an idigam takes simply being a transitional state to something grander and more terrifying. Any attempt to destroy them was countered, any trap was disarmed, any victory undone. In desperation, he turned to Luna for help, and she took them [[SealedEvilInACan unto her physical self]], leaving only the ones who Father Wolf never saw due to their relative lack of hostility on Earth.

On the moon, the majority of the idigam licked their wounds and sulked. A few learned to call the spirits of stellar phenomenon, a few reflected on how they were finally defeated and [[CharacterDevelopment changed]]. But they could not reach Earth, the gap of space plus Luna's own guarding against space-born threats prevented that.

to:

Ancient, alien spirits of concepts which never were, never existed, or never codified, depending on who you ask. Some say they aren't actually spirits, either, though they're certainly close ''enough'' to be called them. {{Mad God}}s to a spirit, the idigam's experiments and hungers posed a grave danger to Pangaea, made as they were with either no care for the order of things or contempt for it, so it naturally fell to Father Wolf to hunt them. Unfortunately, the idigam soon proved more cunning prey; their defining trait is their [[AdaptiveAbility endless evolution]], each form an idigam takes simply being a transitional state to something grander and more terrifying. Any attempt to destroy them was countered, any trap was disarmed, any victory undone. In desperation, he Father Wolf turned to Luna for help, and she took them [[SealedEvilInACan unto her physical self]], leaving only the ones who Father Wolf he never saw due to their relative lack of hostility on Earth.

On the moon, the majority of the idigam licked their wounds and sulked. A few learned to call the spirits of stellar phenomenon, phenomena, a few reflected on how they were finally defeated and [[CharacterDevelopment changed]]. But they could not reach Earth, the gap of space plus Luna's own guarding against space-born threats prevented that.

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am starting a folder.



to:

* WhatTheHellHero: A story in 2nd Edition features a group of corrupt Blood Talons who had taken over a town and had transformed it into a CannibalCult. Destroyer-Wolf found out. That town [[ApocalypseWow no longer exists]], especially not its rulers.



Ancient, alien spirits of concepts who

to:

Ancient, alien spirits of concepts whowhich never were, never existed, or never codified, depending on who you ask. Some say they aren't actually spirits, either, though they're certainly close ''enough'' to be called them. {{Mad God}}s to a spirit, the idigam's experiments and hungers posed a grave danger to Pangaea, made as they were with either no care for the order of things or contempt for it, so it naturally fell to Father Wolf to hunt them. Unfortunately, the idigam soon proved more cunning prey; their defining trait is their [[AdaptiveAbility endless evolution]], each form an idigam takes simply being a transitional state to something grander and more terrifying. Any attempt to destroy them was countered, any trap was disarmed, any victory undone. In desperation, he turned to Luna for help, and she took them [[SealedEvilInACan unto her physical self]], leaving only the ones who Father Wolf never saw due to their relative lack of hostility on Earth.

On the moon, the majority of the idigam licked their wounds and sulked. A few learned to call the spirits of stellar phenomenon, a few reflected on how they were finally defeated and [[CharacterDevelopment changed]]. But they could not reach Earth, the gap of space plus Luna's own guarding against space-born threats prevented that.

[[UnwittingInstigatorOfDoom The Apollo missions?]] [[OhCrap Not so much.]]

The idigam have returned, still furious over their humiliation and millenna of imprisonment. So new a threat that the Forsaken have no method for hunting them, so old as to have matched wits with the greatest of hunters and come out ahead, the idigam combine the adaptability of werewolves, the might of spirits, the strangeness of the Hosts, the intellect of humans, and the unpredictability of the Claimed into singular beasts, and due to their skill with [[MadScientist Shaping Essence]], they can command or create all of the above given the time and motive. They still despise Father Wolf, all of them, but he cannot feel their fury, since he is dead.

So, they've focused their rage on the [[RevengeByProxy next best thing]]-his descendants.

[[/folder]]
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[[/folder]]

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[[/folder]][[/folder]]

[[folder: The Idigam]]

Ancient, alien spirits of concepts who

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* CanisMajor: The biggest after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.



* CanisMajor: The biggest after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.



...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontation he knows he can't win]], being a peerless {{Seer}}. The Fire-Touched say his various illnesses are simply a spiritual, literal representation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].

to:

...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontation confrontations he knows he can't win]], being a peerless {{Seer}}. The Fire-Touched say his various illnesses are simply a spiritual, literal representation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].



* CainAndAbel: Has a longstanding rivalry with Winter Wolf who is everything that Silver Wolf fancies himself to be.

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* CainAndAbel: Has a longstanding rivalry with Winter Wolf Wolf, who is everything that Silver Wolf fancies himself to be.



Also known as the "Eyes of the Maeljin", Soulless Wolf purports to be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when he saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.

to:

Also known as the "Eyes of the Maeljin", Soulless Wolf purports to be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when he saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin Maeljin, is up to the storyteller's discretion.
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Big Badass Wolf is not longer a trope. It has been replaced with an index for Wolf Tropes


* BigBadassWolf

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* BigBadassWolf



* BigBadassWolf



* BigBadassWolf



* BigBadassWolf



* BigBadassWolf



* BigBadassWolf: The biggest and most badass after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.

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* BigBadassWolf: CanisMajor: The biggest and most badass after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.



* BigBadassWolf

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* MotherNatureFatherScience: Father Science to Black Wolf's Mother Nature. Unlike most examples, they get along pretty well.




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* TricksterArchetype: He's called "kin to Coyote" for a reason. He also rewards this kind of thinking.


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* MotherNatureFatherScience: Mother Nature to Red Wolf's Father Science. Again, mutually respect each other due to similar motives.


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* CombatPragmatist: His vow of "Offer no surrender you would not accept" is a code of ''personal'' honor. Anything that works is fair game to him, so long as you're not a hypocrite about it.

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Tribal totem of the Storm Lords, Winter Wolf is the second of Father Wolf's children and alpha of the Forsaken pact, and led them into the world after the death of Father Wolf and the loss of Pangaea. A remote, disapproving figure, he demands total loyalty and respect from his followers.

to:

Tribal totem of the Storm Lords, Winter Wolf is the second of Father Wolf's children and alpha of the Forsaken pact, pack, and led them into the world after the death of Father Wolf and the loss of Pangaea. A remote, disapproving figure, he demands total loyalty and respect from his followers.



---

to:

-------



* TheBigGuy



* TheBigGuy



...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontation he knows he can't win]], being a peerless {{Seer}}. The Fire-Touched say his various illnesses are simply a spiritual, literal represntation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].

to:

...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontation he knows he can't win]], being a peerless {{Seer}}. The Fire-Touched say his various illnesses are simply a spiritual, literal represntation representation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].



* EvilGenius



* EvilGenius



Kingly in aspect, Silver Wolf believes he should have been the alpha of the First Pack. He serves as the tribal totem of the Ivory Claws, and his followers often provide the pure with leadership.

to:

Kingly in aspect, Silver Wolf believes he should have been the alpha of the First Pack. He serves as the tribal totem of the Ivory Claws, and his followers often provide the pure Pure with leadership.



Also known as the "Eyes of the Maeljin" Soulless Wolf purports the be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when it saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.

to:

Also known as the "Eyes of the Maeljin" Maeljin", Soulless Wolf purports the to be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when it he saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.
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* DirtyCoward

to:

* DirtyCowardDirtyCoward[=/=]LovableCoward: Forsaken believe he's the former, Pure the latter.

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...[[UnreliableNarrator According to the Forsaken, at least]]. According to the Pure, it's mostly accurate, but he isn't actually a coward so much as [[ScrewThisImOuttaHere reluctant to involve himself in confrontation he knows he can't win]], being a peerless {{Seer}}. The Fire-Touched say his various illnesses are simply a spiritual, literal represntation of his piousness (faith is similar to a contagion after all), while his madness is a result of being aware of [[GoMadFromTheRevelation every single lie in the world]]. He is the kindest of the Pure tribe totems, and is quite supportive of granting mercy to the Forsaken...[[DarkMessiah if they convert to the Pure]].



* TheFundamentalist



* MadOracle: Grants his followers visions.

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* MadOracle: Grants his followers visions.visions, and possesses prophecy himself-[[GoMadFromTheRevelation to his detriment]].


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* TheStoic
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* {{Plaguebringer}}

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* {{Plaguebringer}}{{Plaguemaster}}

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!!Winter Wolf

to:

!!Winter Wolf
Wolf (Skolis-Ur)



* AnIcePerson



!!Red Wolf

to:

!!Red Wolf
Wolf (Sagrim-Ur)



!!Death Wolf

to:

!!Death Wolf
Wolf (Kamduis-Ur)




!!Black Wolf

!!Destroyer Wolf

to:

\n* TheQuietOne

!!Black Wolf (Hikaon-Ur)

Tribal totem of the Hunters in Darkness, Black Wolf is a creature of the night, and the best tracker among the First Pack. Once close to Dire Wolf, Black Wolf is the exact opposite of her brother Destroyer Wolf, and has a curious respect for Red Wolf.
---
* BigBadassWolf
* CainAndAbel: Hates Rabid Wolf with an undying passion.
* EvilFormerFriend: How she sees Dire Wolf.
* ScarilyCompetentTracker
* SiblingYinYang: With Destroyer
Wolf

!!Destroyer Wolf
Wolf (Fenris-Ur)



* BigBadassWolf




to:

* CainAndAbel: Despises the sadistic Dire Wolf for marring the purity of combat with malice.
* TheBigGuy
* HotBlooded
* SiblingYinYang: With Black Wolf
* UnstoppableRage
* WorthyOpponent: Always on the look out for one.



!!Dire Wolf

to:

!!Dire Wolf
Wolf (Huzuruth-Ur)



* TheBrute: Falls into this role by choice. He could be the Pure Alpha if he so chose.
* CainAndAbel: With Destroyer Wolf.



* EvilFormerFriend: Was once close to Black Wolf, acting as a sort of mentor figure.
* TheLeader: Was once the Alpha of the First Pack. Now he mostly keeps to himself.



!!Rabid Wolf

to:

!!Rabid Wolf
Wolf (Gurim-Ur)



* CainAndAbel: Red Wolf, Black Wolf, and Death Wolf all find him completely disgusting.
* CannotTellALie: According to the Fire-Touched anyway.



* EvilGenius



* MadOracle

to:

* MadOracleMadOracle: Grants his followers visions.



* WellDoneSonGuy: Was once like this.

!!Silver Wolf

to:

* WellDoneSonGuy: Was once like this.

this towards both Father Wolf and Dire Wolf.

!!Silver Wolf
Wolf (Hathis-Ur)



* CainAndAbel: Has a longstanding rivalry with Winter Wolf who is everything that Silver Wolf fancies himself to be.



* SmallNameBigEgo: Has a very high opinion of himself.

to:

* {{Pride}}: Easily his greatest sin.
* SmallNameBigEgo: Has a very high opinion of himself.himself, believing he is a greater leader then Father Wolf or Winter Wolf, and imagining that he is the leader of the Pure. In truth he is but a shadow of his father and older sibling, and only leads the Pure because Dire Wolf isn't interested.



!!Soulless Wolf

to:

!!Soulless Wolf
Wolf (Viruhk-Ur)


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* {{Black Sheep}}: Regarded as such by both sets of (possible) siblings, and proclaims himself as such.


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* CardCarryingVillain: Seems quite self-aware about his own, and the Maeljin's, role in the overall plot. He also doesn't seem to care.


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* LonersAreFreaks: Left the First Pack very early on.


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* MultipleChoicePast: Several options are presented for Soulless Wolf's origins.

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[[folder:The Pure]]

to:

[[folder:The Pure]]
Forsaken]]



!!Dire Wolf

Tribal totem of the Predator Kings, Dire Wolf is the oldest and most malicious of Father Wolf's children. He mourns the loss of Pangaea, the predator's paradise, and longs to bring it back.

to:

!!Dire !!Winter Wolf

Tribal totem of the Predator Kings, Dire Storm Lords, Winter Wolf is the oldest and most malicious second of Father Wolf's children. He mourns children and alpha of the Forsaken pact, and led them into the world after the death of Father Wolf and the loss of Pangaea, the predator's paradise, Pangaea. A remote, disapproving figure, he demands total loyalty and longs to bring it back.respect from his followers.



* BigBadassWolf: The biggest and most badass after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.
* EvenEvilHasStandards: Dire Wolf and the Predator Kings don't like the Forsaken, but they find the Bale Hounds totally revolting, and will take any chance to kill them and urinate on their corpses.
* MightMakesRight
* SocialDarwinist: Believes that only the strong can survive, and that if you are weak, you deserve to die.
* SuperPersistentPredator
* WorthyOpponent: He and his followers are the most likely to see the Forsaken this way.

!!Rabid Wolf
The youngest and maddest of Father Wolf's children, Rabid Wolf is a slavering coward who serves as the tribal totem of the Fire-Touched. Crazed with fear and paranoia, and stricken with disease, he grants his followers visions in exchange for their services.
----
* AxeCrazy

to:

* BigBadassWolf: The biggest and most badass after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.
* EvenEvilHasStandards: Dire Wolf and the Predator Kings don't like the Forsaken, but they find the Bale Hounds totally revolting, and will take any chance to kill them and urinate on their corpses.
* MightMakesRight
* SocialDarwinist: Believes that only the strong can survive, and that if you are weak, you deserve to die.
* SuperPersistentPredator
* WorthyOpponent: He and
AloofBigBrother: To his followers are the most likely to see the Forsaken this way.

!!Rabid Wolf
The youngest and maddest of Father Wolf's children, Rabid Wolf is a slavering coward who serves as the tribal totem of the Fire-Touched. Crazed with fear and paranoia, and stricken with disease, he grants his followers visions in exchange for their services.
----
* AxeCrazy
followers



* DirtyCoward
* EvilIsVisceral
* GigglingVillain: Purported to cackle like a hyena after killing his victims.
* MadOracle
* {{Plaguebringer}}
* WellDoneSonGuy: Was once like this.

!!Silver Wolf
Kingly is aspect, Silver Wolf believes he should have been the alpha of the First Pack. He serves as the tribal totem of the Ivory Claws, and his followers often provide the pure with leadership.

to:

* DirtyCoward
BigBrotherMentor: To Red Wolf.
* EvilIsVisceral
* GigglingVillain: Purported to cackle like a hyena after killing his victims.
* MadOracle
* {{Plaguebringer}}
* WellDoneSonGuy: Was once like this.

!!Silver Wolf
Kingly is aspect,
CainAndAbel: He and Silver Wolf believes he should have been the alpha an intense rivalry over leadership of the First Pack. He serves as Winter Wolf would appear to be winning.
* TheChainsOfCommanding: Feels
the responsibility of leading the Forsaken, and does not believe he can show any weakness before the others.
* TheLeader
* NumberTwo: Was once the Beta to Dire Wolf's Alpha, but no more.
* PetTheDog: Lets his icy demeanour slip with Red Wolf.
* UndyingLoyalty: Demands it from his followers.

!!Red Wolf

The
tribal totem of the Ivory Claws, Iron Masters, Red Wolf once watched over the human herds. Inquisitive and his followers driven, he often provide the pure frustrates his siblings with leadership.his need to ''know''. He is close to both Winter Wolf and Death Wolf.



* BigBad: To the Pure as a whole, though just barely.
* TheEvilPrince
* TheLeader: Of the Pure. This is largely because Rabid Wolf is mad and Dire Wolf does not care.
* ManipulativeBastard
* SmallNameBigEgo: Has a very high opinion of himself.
* TheStarscream: Tried to seize power from Father Wolf in a coup d'etat and was humiliated in the process.

[[/folder]]

[[folder:The Bale Hounds]]

'''Tribal Totems'''

!!Soulless Wolf
Also known as the "Eyes of the Maeljin" Soulless Wolf purports the be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when it saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.
----
* BadBoss: Bale Hounds who fail him don't last long.

to:

* BigBad: To AnnoyingYoungerSibling: Once played this role to the Pure as a whole, though just barely.
* TheEvilPrince
* TheLeader: Of the Pure. This is largely because Rabid Wolf is mad and Dire Wolf does not care.
* ManipulativeBastard
* SmallNameBigEgo: Has a very high opinion of himself.
* TheStarscream: Tried to seize power from Father Wolf in a coup d'etat and was humiliated in the process.

[[/folder]]

[[folder:The Bale Hounds]]

'''Tribal Totems'''

!!Soulless Wolf
Also known as the "Eyes
rest of the Maeljin" Soulless Wolf purports the be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when it saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.
----
* BadBoss: Bale Hounds who fail him don't last long.
First Pack.



* CainAndAbel: Has a rather agonising relationship with Rabid Wolf.
* GoodTwin: To Rabid Wolf.
* MoralityPet: To Winter Wolf and Death Wolf.
* TheSmartGuy

!!Death Wolf

Quiet and withdrawn, Death Wolf is the tribal totem of the Bone Shadows. She has always walked her own path, and is fascinated with notions of life and death.
----
* BigBadassWolf
* DontFearTheReaper
* LonersAreFreaks: The opinion of some of her siblings.
* PetTheDog: With Red Wolf, according to some.

!!Black Wolf

!!Destroyer Wolf

The tribal totem of the Blood Talons, Destroyer Wolf revels in violence and combat, often tearing his prey to shreds before devouring it. While extremely aggressive, he is no sadist, and respects a worthy adversary.
----
* BloodKnight

[[/folder]]

[[folder:The Pure]]

'''Tribal Totems'''

!!Dire Wolf

Tribal totem of the Predator Kings, Dire Wolf is the oldest and most malicious of Father Wolf's children. He mourns the loss of Pangaea, the predator's paradise, and longs to bring it back.
----
* BigBadassWolf: The biggest and most badass after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.
* EvenEvilHasStandards: Dire Wolf and the Predator Kings don't like the Forsaken, but they find the Bale Hounds totally revolting, and will take any chance to kill them and urinate on their corpses.
* MightMakesRight
* SocialDarwinist: Believes that only the strong can survive, and that if you are weak, you deserve to die.
* SuperPersistentPredator
* WorthyOpponent: He and his followers are the most likely to see the Forsaken this way.

!!Rabid Wolf

The youngest and maddest of Father Wolf's children, Rabid Wolf is a slavering coward who serves as the tribal totem of the Fire-Touched. Crazed with fear and paranoia, and stricken with disease, he grants his followers visions in exchange for their services.
----
* AxeCrazy
* BigBadassWolf
* DirtyCoward
* EvilIsVisceral
* EvilTwin: To Red Wolf
* GigglingVillain: Purported to cackle like a hyena after killing his victims.
* MadOracle
* {{Plaguebringer}}
* WellDoneSonGuy: Was once like this.

!!Silver Wolf

Kingly in aspect, Silver Wolf believes he should have been the alpha of the First Pack. He serves as the tribal totem of the Ivory Claws, and his followers often provide the pure with leadership.
----
* BigBad: To the Pure as a whole, though just barely.
* TheEvilPrince
* TheLeader: Of the Pure. This is largely because Rabid Wolf is mad and Dire Wolf does not care.
* ManipulativeBastard
* SmallNameBigEgo: Has a very high opinion of himself.
* TheStarscream: Tried to seize power from Father Wolf in a coup d'etat and was humiliated in the process.

[[/folder]]

[[folder:The Bale Hounds]]

'''Tribal Totems'''

!!Soulless Wolf

Also known as the "Eyes of the Maeljin" Soulless Wolf purports the be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when it saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.
----
* BadBoss: Bale Hounds who fail him don't last long.
* BigBadassWolf



* YouHaveFailedMe

to:

* YouHaveFailedMeYouHaveFailedMe

[[/folder]]
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creating page

Added DiffLines:

[[folder:The Pure]]

'''Tribal Totems'''

!!Dire Wolf

Tribal totem of the Predator Kings, Dire Wolf is the oldest and most malicious of Father Wolf's children. He mourns the loss of Pangaea, the predator's paradise, and longs to bring it back.
----
* BigBadassWolf: The biggest and most badass after Father Wolf himself. He resembles one of the Dire Wolves that once stalked the mortal world.
* EvenEvilHasStandards: Dire Wolf and the Predator Kings don't like the Forsaken, but they find the Bale Hounds totally revolting, and will take any chance to kill them and urinate on their corpses.
* MightMakesRight
* SocialDarwinist: Believes that only the strong can survive, and that if you are weak, you deserve to die.
* SuperPersistentPredator
* WorthyOpponent: He and his followers are the most likely to see the Forsaken this way.

!!Rabid Wolf
The youngest and maddest of Father Wolf's children, Rabid Wolf is a slavering coward who serves as the tribal totem of the Fire-Touched. Crazed with fear and paranoia, and stricken with disease, he grants his followers visions in exchange for their services.
----
* AxeCrazy
* BigBadassWolf
* DirtyCoward
* EvilIsVisceral
* GigglingVillain: Purported to cackle like a hyena after killing his victims.
* MadOracle
* {{Plaguebringer}}
* WellDoneSonGuy: Was once like this.

!!Silver Wolf
Kingly is aspect, Silver Wolf believes he should have been the alpha of the First Pack. He serves as the tribal totem of the Ivory Claws, and his followers often provide the pure with leadership.
----
* BigBad: To the Pure as a whole, though just barely.
* TheEvilPrince
* TheLeader: Of the Pure. This is largely because Rabid Wolf is mad and Dire Wolf does not care.
* ManipulativeBastard
* SmallNameBigEgo: Has a very high opinion of himself.
* TheStarscream: Tried to seize power from Father Wolf in a coup d'etat and was humiliated in the process.

[[/folder]]

[[folder:The Bale Hounds]]

'''Tribal Totems'''

!!Soulless Wolf
Also known as the "Eyes of the Maeljin" Soulless Wolf purports the be Father Wolf's ninth offspring, and claims to have allied with the Maeljin when it saw the way the wind was blowing. Whether he is telling the truth, and whether he is the totem of the Bale Hounds, or simply acts as a messenger for the Maeljin is up to the storyteller's discretion.
----
* BadBoss: Bale Hounds who fail him don't last long.
* BigBadassWolf
* BlackEyesOfEvil: Has dead, black, sharklike eyes that never move.
* CainAndAbel: With both the Pure and the Forsaken totems, who took a vow never to speak his name again.
* DealWithTheDevil: Has some sort of arrangement with the Maeljin.
* DragonInChief: He's not the BigBad of the Bale Hounds, but both players and the Hounds themselves are much more likely to encounter him then they are the Maeljin themselves.
* MouthOfSauron: Acts as the eyes and voice of the Maeljin in the world.
* TheSoulless: Likely, given his name.
* {{Turncoat}}: Ran out on the First Pack long before the Pure/Forsaken rift.
* YouHaveFailedMe

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