Follow TV Tropes

Following

History Characters / WarhammerDwarfs

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeconstructiveParody: Of Tolkien-esque Dwarves. ''Warhammer'' Dwarfs have HonorBeforeReason as their FatalFlaw. Not only does their technological conservatism prevent the development of advanced weapons they desperately ''need'' in their HopelessWar against the Skaven and Greenskins, but their insane obsession with RevengeBeforeReason leads to them picking unnecessary fights with other races as well. Any time somebody wrongs a Dwarf, harms or kills a Dwarf, or even just sufficiently insults a Dwarf's honour, the Dwarfs write it down in blood in a big book of grudges which must be paid back in more blood. Dwarfs never, ''ever'' forgive or forget a grudge, no matter how trivial or long ago it was, and should you die before the Dwarfs can come and collect, well they'll just take it out on your descendants instead. Any Dwarfs die trying to right these grudges are put down as separate grudges to be paid back later. As a result they are dying out because they [[SkewedPriorities simply cannot drop their insane vendetta-pursuing when they have much bigger existential threats to worry about]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CantArgueWithElves: Though normally a trope associated with Elves and other "advanced" magical races, the Dwarfs come very close to Elves in their racist condescension of humanity. To your average Dwarf, humans are physically puny, untrustworthy, prone to Chaos corruption[[note]][[{{Hypocrite}} But any human who dares point out the existence of the Dwarfs' own Chaos-corrupted brethren risks losing their head]][[/note]], and hilariously incompetent at making ''anything'' of quality - any human-made piece of armour, any human-built castle, any human-brewed keg of beer, no matter how good, always pales in comparison to the shoddiest work of even the laziest Dwarf. Even the Khazalid word for "piece of garbage", ''umgak'' literally means "human-made".

Added: 136

Changed: 148

Removed: 518

Is there an issue? Send a MessageReason:
None


* DropTheHammer: Second only to the axe as the Dwarfs' most favorite weapon. The Hammer is the weapon of the Hammerers, the guards of the Thanes and Lords.



* FantasticRaceWeaponAffinity: The Dwarfs strongly favor the use of ornate axes, and most of their infantry wields either one- or two-handed variants, but great two-handed hammers are also widespread. This stems from a cultural belief that all good weapons should be able to double as tools, and vice versa; Dwarfs don't use swords for this reason and are confused by the human obsession with them.

to:

* FantasticRaceWeaponAffinity: The Dwarfs strongly favor the use of ornate axes, axes and most hammers. Most of their infantry wields either one- or two-handed variants, but axes, great two-handed hammers are also widespread.wielded by Hammerers, the guards of the Thanes and Lords. This stems from a cultural belief that all good weapons should be able to double as tools, and vice versa; Dwarfs don't use swords for this reason and are confused by the human obsession with them.



* DropTheHammer: The ''Hammer of Angrund'', also known as the Ironhammer. As the name implies, it's the AncestralWeapon and namesake of the Angrund Clan royal line. It grants Belegar ''Always Strikes First'', but also a +1 bonus to wound enemies.

to:

* DropTheHammer: AncestralWeapon: The ''Hammer of Angrund'', also known as the Ironhammer. As Ironhammer, is the name implies, it's the AncestralWeapon and namesake of the Angrund Clan royal line. It grants Belegar ''Always Strikes First'', but also a +1 bonus to wound enemies.



* DropTheHammer: ''Klad Brakak'', his anvil-headed rune hammer that pulses with magical energy. No armour saves are allowed against ''Klad Brakak'', and it can [[AntiMagic destroy all the magic items]] on his enemy.



* PowerNullifier: ''Klad Brakak'', his anvil-headed rune hammer, pulses with magical energy and can destroy all magic items of an enemy.



* DropTheHammer: Although he's pictured with an axe, he mostly fought with a hammer, and it was his hammer that killed Caledor II.



%%* DropTheHammer
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* CoolGun: Dwarf firearms are the greatest ones in the world, with a guarantee in quality that makes the musket of the humblest Dwarf smith better than a Empire engineer's craft. The rule ''Dwarf-crafted'' applying to all shooting weapons cancels the penalty to hit when performing a Stand and Shoot reaction to charge.

Added: 2855

Changed: 2230

Is there an issue? Send a MessageReason:
None


* FantasticRacism: Dwarfs think that humans are soft and hilariously incompetent at making anything, be it a castle, a firearm or a keg of ale, as they are too short-lived to accomplish much or become as proficient as Dwarfs - but [[JerkWithAHeartOfGold the nicer Dwarfs]] will pause to note that umgi are still not as bad as the elves, they show proper respect for superior Dawi craftsmanship, and their Sigmar helped out old King Kurgan Ironbeard long ago so the Dawi should help Sigmar's empire in turn. Elgi are even softer than humans, and also arrogant and untrustworthy bastards besides. The Khazalid word for "untrustworthy" in fact literally means "like an elf", and let's not forget the time Caledor II ''[[NeverLiveItDown shaved our envoy's beards]]''. Dwarfs hate Beastmen as they hate anything tainted by Chaos, seeing them as dumb creatures that exist only to wreck and steal good things. Chaos-worshipping humans are living proof that umgi are still not entirely trustworthy, and they find the Bretonnians' obsession with horses and {{LARP}}ing as elgi very weird. [[BerserkButton Don't even mention the Chaos Dwarfs within earshot of a Dwarf]]. Grobi are thieving wretches, the absolute worst of the worst - if you asked the Dawi if they would either kill all four Chaos gods and all of their followers, or a quarter of all the Goblins in the world, most of them would answer the latter. Much violence and beard-shaving has occurred between the two races over the millennia and thus, only genocide will ever be enough to strike the groki's myriad crimes from the Dammaz Kron. Urks are also big stupid wazzocks and like Beastmen they ruin everything they get their grubby fingers on, and gronti are grobi pawns that like to steal and drink Dawi ale. Thaggoraki are not quite as bad as Greenskins, but only by the very slimmest of margins; they are cowardly vermin that infest Dwarfen tunnels, backstab miners and make offensively shoddy copies of Dawi technology. Dwarfs have little contact with Lizardmen and Tomb Kings, but consider both to be gold-hoarding bastards (and Lizardmen also caused the Time of Woe, the Dwarfs don't know it but they would probably drop everything to pour every resource into exterminating the Lizardmen if they ever found out).

to:

* FantasticRacism: Dwarfs are an immensely proud and insular people, and tend to have distinctly low opinions of outsiders:
**
Dwarfs think that humans are soft and hilariously incompetent at making anything, be it a castle, a firearm or a keg of ale, as they are too short-lived to accomplish much or become as proficient as Dwarfs - -- the Khazalid word for "shoddy craftsmanship" literally means "human work" -- but [[JerkWithAHeartOfGold the nicer Dwarfs]] will pause to note that umgi are still not as bad as the elves, they show proper respect for superior Dawi craftsmanship, and their Sigmar helped out old King Kurgan Ironbeard long ago so the Dawi should help Sigmar's empire in turn. They also find the Bretonnians' obsession with horses and {{LARP}}ing as elgi very weird.
**
Elgi are even softer than humans, and also arrogant and untrustworthy bastards besides. The Khazalid word for "untrustworthy" in fact literally means "like an elf", and let's not forget they carry a long and bitter grudge over the time Caledor II ''[[NeverLiveItDown shaved our envoy's beards]]''. War of Vengenance.
**
Dwarfs hate Beastmen as they hate anything tainted by Chaos, seeing them as dumb creatures that exist only to wreck and steal good things. Chaos-worshipping humans are living proof that umgi are still not entirely trustworthy, and they find the Bretonnians' obsession with horses and {{LARP}}ing as elgi very weird. trustworthy. [[BerserkButton Don't even mention the Chaos Dwarfs within earshot of a Dwarf]]. Dwarf]].
**
Grobi are thieving wretches, the absolute worst of the worst - -- if you asked the Dawi if they would either kill all four Chaos gods and all of their followers, or a quarter of all the Goblins in the world, most of them would answer the latter. Much violence and beard-shaving has occurred between the two races over the millennia and thus, only genocide will ever be enough to strike the groki's myriad crimes from the Dammaz Kron. Urks are also big stupid wazzocks and like Beastmen they ruin everything they get their grubby fingers on, and gronti are grobi pawns that like to steal and drink Dawi ale. ale.
**
Thaggoraki are not quite as bad as Greenskins, but only by the very slimmest of margins; they are cowardly vermin that infest Dwarfen tunnels, backstab miners and make offensively shoddy copies of Dawi technology. technology.
**
Dwarfs have little contact with Lizardmen and Tomb Kings, but consider both to be gold-hoarding bastards (and Lizardmen also caused bastards. So are the Time Dwarfs, of Woe, the course, and much blood has been shed over disputes in ownership over this piece of treasure or that masterwork weapon.
** Traditional Karaz Ankor
Dwarfs don't know it but extend these feelings towards the Dwarf diaspora living in the Empire. Karaz Dwarfs view flatland Dwarfs as deserters profundly tainted by human vice, to the point of not seeing them as true Dwarfs and only using the term "Dawi" for themselves -- they would probably drop everything usually refer to pour every resource into exterminating plains Dwarfs as ''Umgdawi'', "Manling Dwarfs", or ''Gazani'', "Flatlanders". In turn, Imperial Dwarfs tend to see World's Edge Dwarfs as judgemental, stodgy and inflexible. Relations are usually better with the Lizardmen if they ever found out).younger Holds in the Black Mountains, Grey Mountains, and Vaults.
Is there an issue? Send a MessageReason:
None


** And then we come to what makes ''Warhammer'' Dwarfs truly Dwarfurgent - their tireless pursuit of RevengeBeforeReason (and often RevengeWithoutReason!). Dwarfs hold Grudges like family heirlooms, passed down through generations, and kept in a massive book called the Book of Grudges - if you ever wrong a Dwarf in that hold then it is written down in blood in the book and remembered ''forever''. Forgiveness is utterly incomprehensible to the Dwarf psyche. Grudges have set terms for settlement (usually DisproportionateRetribution) and the Dwarfs will not stop until it is paid. [[{{Determinator}} Ever]]. The common consensus of Dwarf society, usually voiced by humans and elves when they are safely outside earshot, is their near-constant state of war with practically everyone is [[DyingRace driving them into extinction]].

to:

** And then we come to what makes ''Warhammer'' Dwarfs truly Dwarfurgent - their tireless pursuit of RevengeBeforeReason (and often RevengeWithoutReason!). Dwarfs hold Grudges like family heirlooms, passed down through generations, and kept in a massive book called the Book of Grudges - -- if you ever wrong a Dwarf in that hold then it is written down in blood in the book and remembered ''forever''. Forgiveness is utterly incomprehensible to the Dwarf psyche. Grudges have set terms for settlement (usually DisproportionateRetribution) and the Dwarfs will not stop until it is paid. [[{{Determinator}} Ever]]. The common consensus of Dwarf society, usually voiced by humans and elves when they are safely outside earshot, is their near-constant state of war with practically everyone is [[DyingRace driving them into extinction]].
Is there an issue? Send a MessageReason:
None


* KeystoneArmy: {{Inverted}}. Thorgrim has a special rule that if he falls in battle, his entire army gets ''Hatred''[[note]]Reroll any missed attack[[/note]], making them more powerful.

to:

* KeystoneArmy: {{Inverted}}. Thorgrim has a special rule that if he falls in battle, his entire army gets ''Hatred''[[note]]Reroll any missed attack[[/note]], making them more powerful. The Dwarfs hold their High King in such regard that killing him pisses them off ''biblically''.



* TooImportantToWalk: In battle he sits on the Throne of Power while carried by four Thronebearers.

to:

* TooImportantToWalk: In battle he sits on the Throne of Power while carried by four Thronebearers. He can't do otherwise - Dwarfen law demands that the High King never leave the Throne of Power unattended.
Is there an issue? Send a MessageReason:
None


* {{Hypocrite}}: When arguing with or about the Elves, the Dwarfs are fond of bringing up the Druchii, and will claim that, since they were once a single people, the actions of Malekith's followers reflect on all Elves. The exact same argument can be, and is, brought up regarding the Dwarfs who turned to Chaos and became the Dawi-zharr, but the Dwarfs simply refuse to acknolwedge the point in any way.

to:

* {{Hypocrite}}: When arguing with or about the Elves, the Dwarfs are fond of bringing up the Druchii, and will claim that, since they were once a single people, the actions of Malekith's followers reflect on all Elves. Similarly, the existence of Chaos tribes such as the Norscans and the Kurgan is used as evidence of the moral weakness of Men. The exact same argument can be, and is, brought up regarding the Dwarfs who turned to Chaos and became the Dawi-zharr, but the Dwarfs simply refuse to acknolwedge acknowledge the point in any way.way and will simply glare anyone who brings it up into silence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Hypocrite}}: When arguing with or about the Elves, the Dwarfs are fond of bringing up the Druchii, and will claim that, since they were once a single people, the actions of Malekith's followers reflect on all Elves. The exact same argument can be, and is, brought up regarding the Dwarfs who turned to Chaos and became the Dawi-zharr, but the Dwarfs simply refuse to acknolwedge the point in any way.

Changed: 32

Removed: 435

Is there an issue? Send a MessageReason:
End times.


-> ''"I came here hoping to take it all back. I came hoping to look upon the far deeps, on the ancestor statues of the Abyss of Iron’s Dream. I dreamed of opening up the Ungdrin again, so that armies might freely march between my, [[BoisterousBruiser Kazador’s]] and [[TheHighKing Thorgrim’s]] realms. I dreamed of reopening the mines, of filling the coffers of our clan with gold and jewels."''

to:

-> ''"I came here hoping to take it all back. I came hoping to look upon the far deeps, on the ancestor statues of the Abyss of Iron’s Iron's Dream. I dreamed of opening up the Ungdrin again, so that armies might freely march between my, [[BoisterousBruiser Kazador’s]] Kazador's]] and [[TheHighKing Thorgrim’s]] Thorgrim's]] realms. I dreamed of reopening the mines, of filling the coffers of our clan with gold and jewels."''



* DefiantToTheEnd: Queek forced him into a duel after he and his hammerers were ground down and exhausted from Clan Mors' sheer numbers arrayed against them and was clearly doomed. Belegar nonetheless fought Queek without fear, taunted him as being lesser and having no hope to beat him at full strength, broke Dwarf Gouger, and even managed to stab Queek in the armpit with his own sword as Queek struck the killing blow onto Belegar.



* TunnelKing: While Dwarfs are, [[OurDwarvesAreAllTheSame of course]], much inclined toward the underground and the combat that inevitably occurs there as this Warhammer Fantasy, even Belegar is especially proven at subterranean warfare above most of them out of exorbitant practice from fighting the goblins and skaven holed up in Karak Eight Peaks and its mines that were said to be the largest network of them in all of Karak Ankor.

to:

* TunnelKing: While Dwarfs are, [[OurDwarvesAreAllTheSame of course]], much inclined toward the underground and the combat that inevitably occurs there as this Warhammer Fantasy, there, even Belegar is especially proven at subterranean warfare above most of them out of exorbitant practice from fighting the goblins and skaven holed up in Karak Eight Peaks and its mines that were said to be the largest network of them in all of Karak Ankor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrueCraftsman: As a part of their 'everything is SeriousBusiness' schtick, a dwarf craftsdwarf becomes this by default. Simply implying a dwarf might be CuttingCorners is fighting words in their culture, and any dwarf whose lack of skill causes their creation to inconvenience, injure or (Grimnir forbid) kill another dwarf is treated as though they were personally responsible for the act themselves. This means that any dwarf whose ''umgak'' (shoddy work) directly leads to the death of another dwarf is required to take the Slayer Oath or be treated as a murderer.
Is there an issue? Send a MessageReason:
None


** And then we come to what makes ''Warhammer'' Dwarfs truly Dwarfurgent - their tireless pursuit of RevengeBeforeReason (and often [[ Revenge Without Reason]]!). Dwarfs hold Grudges like family heirlooms, passed down through generations, and kept in a massive book called the Book of Grudges - if you ever wrong a Dwarf in that hold then it is written down in blood in the book and remembered ''forever''. Forgiveness is utterly incomprehensible to the Dwarf psyche. Grudges have set terms for settlement (usually DisproportionateRetribution) and the Dwarfs will not stop until it is paid. [[{{Determinator}} Ever]]. The common consensus of Dwarf society, usually voiced by humans and elves when they are safely outside earshot, is their near-constant state of war with practically everyone is [[DyingRace driving them into extinction]].

to:

** And then we come to what makes ''Warhammer'' Dwarfs truly Dwarfurgent - their tireless pursuit of RevengeBeforeReason (and often [[ Revenge Without Reason]]!).RevengeWithoutReason!). Dwarfs hold Grudges like family heirlooms, passed down through generations, and kept in a massive book called the Book of Grudges - if you ever wrong a Dwarf in that hold then it is written down in blood in the book and remembered ''forever''. Forgiveness is utterly incomprehensible to the Dwarf psyche. Grudges have set terms for settlement (usually DisproportionateRetribution) and the Dwarfs will not stop until it is paid. [[{{Determinator}} Ever]]. The common consensus of Dwarf society, usually voiced by humans and elves when they are safely outside earshot, is their near-constant state of war with practically everyone is [[DyingRace driving them into extinction]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AncestorVeneration: Dwarfs traditionally practice a form of ancestor worship as a result of their reverence for wisdom, old age, and the past. Consequently, their departed ancestors are considered to be the ultimate founts of experience and are prayed to for wisdom and insight, in addition to being accorded the deference and respect that all dwarfs are expected to show their elders. This reaches a particularly strong form in the semi-mythical progenitors of all dwarfs, who are worshipped throughout dwarfish civilization as the Ancestor Gods.

Added: 253

Removed: 253

Is there an issue? Send a MessageReason:
None


* ICannotSelfTerminate: Dwarfs are essentially hardwired to be incapable of committing suicide. A dwarf that is overcome with enough shame or sorrow to want to end his life instead takes the Slayer oaths, hoping to ''earn'' his death on the battlefield.


Added DiffLines:

* ICannotSelfTerminate: Dwarfs are essentially hardwired to be incapable of committing suicide. A dwarf that is overcome with enough shame or sorrow to want to end his life instead takes the Slayer oaths, hoping to ''earn'' his death on the battlefield.
Is there an issue? Send a MessageReason:
Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: Subverted in the lore when High King Alriksson, finding himself dying and without direct heir, decided to test potential candidates and tell them to do something worthy of a High King of the Dwarfs. All but one presented themselves with glorious kills, for instance Ungrim Ironfist having slain a Giant. The last contestant, Thorgrim, instead of killing some big monster, had successfully made contact with lost Dwarf clans in the North and retrieved priceless artefacts from the Lost Holds. This and Thorgrim's charisma signaled to everyone present that he would be a greater High King than any of the others because he had a vision of returning their kind to their former glory; thus Thorgrim was crowned.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Subverted in the lore when High King Alriksson, finding himself dying and without direct heir, decided to test potential candidates and tell them to do something worthy of a High King of the Dwarfs. All but one presented themselves with glorious kills, for instance Ungrim Ironfist having slain a Giant. The last contestant, Thorgrim, instead of killing some big monster, had successfully made contact with lost Dwarf clans in the North and retrieved priceless artefacts from the Lost Holds. This and Thorgrim's charisma signaled to everyone present that he would be a greater High King than any of the others because he had a vision of returning their kind to their former glory; thus Thorgrim was crowned.
Is there an issue? Send a MessageReason:
Buxom Is Better has been renamed.


* BigBeautifulWoman: The secretive courtship practices of Dwarf society are known to involve weighing the bride on "nuptial scales" so that the groom's father can calculate an appropriate dowry to pay her clan based on her size. Another practice is the the "gartering of the girth", where the groom proves his worth to the clan he wants to marry into by showing that his beard is long enough to wrap around his would-be wife's waist at least once. Because of this, Dwarfs' idea of feminine beauty are women who are round of hip, wide of girth and [[BuxomIsBetter heavy of bosom]].

to:

* BigBeautifulWoman: The secretive courtship practices of Dwarf society are known to involve weighing the bride on "nuptial scales" so that the groom's father can calculate an appropriate dowry to pay her clan based on her size. Another practice is the the "gartering of the girth", where the groom proves his worth to the clan he wants to marry into by showing that his beard is long enough to wrap around his would-be wife's waist at least once. Because of this, Dwarfs' idea of feminine beauty are women who are round of hip, wide of girth and [[BuxomIsBetter [[BuxomBeautyStandard heavy of bosom]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GloriousDeath: This is a crucial matter for Slayers, as dying in glorious battle against a mighty foe is the only way that they can restore their honor. The most skilled of them can spend decades or even centuries going from battle to battle and hunting the strongest monsters in search of an enemy powerful enough to finally give them an end fit for a song.

Removed: 2062

Is there an issue? Send a MessageReason:


* AnAxeToGrind: Due to their preference for weapons that double as tools, the axe is one of the two traditional weapons of the Dwarf race and most Dwarf models carry an axe as a hand weapon.



* AnAxeToGrind: The axe is the trademark weapon of the Slayers, who carry it in honour of the Ancestor-God Grimnir. Some editions of the game include special rules for Slayers that allow them to switch between multiple single-handed axes and single two-handed axe when fighting in combat to represent the plethora of such weapons that they typically carry.



* AnAxeToGrind: The ''Axe of Grimnir'', which has been passed down to each High King starting with Morgrim, Grimnir's oldest son. It is extremely powerful, as befitting the weapon of a god, and in game has a range of special effects. It grants its bearer the ''Always Strikes First'' rule, always wounds on a +2 or +3 if the target has magic armour, and it has a ''Multiple Wounds'' bonus against Giants.



* AnAxeToGrind: He is armed with a mighty two-handed axe of monstrous size and enscribed with many potent runes. This is the ''Axe of Dargo'', reforged from Baragor's own axe, and enscribed in Khazalid with the oath of a Slayer. It grants Ungrim a +2 Strength bonus and the ''Killing Blow'' rule.



* AnAxeToGrind: The ''Runic Axe of [[WarGod Grimnir]]'', no less.



* AnAxeToGrind: The ''Axe Of Retribution''. Alrik had this silver-headed weapon forged specifically for himself, to right the wrongs of Karak Hirn's grudges. Inscribed with the Rune of Breaking, which makes it easier for it to shatter weapons, and the Grudge Rune, which glows in the presence of notably heinous offenders written into the Book of Grudges.



* AnAxeToGrind: ''Ol' Trustworthy'', an ancient heirloom. It adds a +1 bonus to his Attack and Strength stats and is also ''Armour Piercing''.



* AnAxeToGrind: The ''Cog Axe'': An axe with "teeth" in the blade that hooks into foes using a steam-powered clamp. It is unremarkable as war axes go by itself but its ''Weaponsnapper'' rule can destroy magic items on a dice roll when attacking with it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ICannotSelfTerminate: Dwarfs are essentially hardwired to be incapable of committing suicide. A dwarf that is overcome with enough shame or sorrow to want to end his life instead takes the Slayer oaths, hoping to ''earn'' his death on the battlefield.
Is there an issue? Send a MessageReason:
Weapon Of Choice is now a disambig


* DropTheHammer: Second only to the axe as the Dwarfs' most favorite weapon. The Hammer is the WeaponOfChoice of the Hammerers, the guards of the Thanes and Lords.

to:

* DropTheHammer: Second only to the axe as the Dwarfs' most favorite weapon. The Hammer is the WeaponOfChoice weapon of the Hammerers, the guards of the Thanes and Lords.



* TheBigGuy: Although unlike most Big Guys, his WeaponOfChoice is a crossbow.

to:

* TheBigGuy: Although unlike most Big Guys, his WeaponOfChoice weapon is a crossbow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeaponsOfTheirTrade: As a matter of cultural pride, handheld dwarf weapons has to double as a tool used in civilian life. This is why the dwarfs have no spearmen and go to war with picks, axes and hammers instead.
Is there an issue? Send a MessageReason:
None


* BoltOfDivineRetribution: One short comic in the ''Warhammer Monthly'' series involves two dwarf thanes who have an ancient grudge, which they ultimately decide to settle through a form of ritual combat in which their beards are tied together and they start bashing each other. As they fight, they list off their respective grievances, only to ultimately realize they have no idea why the grudge was declared in the first place. They resolve to call the grudge off and unite their clans to be stronger... and then a nearby statue suddenly falls over on them, and as their beards are tied and they instinctively try to flee in different directions, they are crushed flat, with the comic's narration stating that this is divine punishment for daring to dishonor a grudge.

to:

* BoltOfDivineRetribution: One short comic in the ''Warhammer Monthly'' series involves two dwarf Dwarf thanes who have an ancient grudge, which they ultimately decide to settle through a form of ritual combat in which their beards are tied together and they start bashing each other. As they fight, they list off their respective grievances, only to ultimately realize they have no idea why the grudge was declared in the first place. They resolve to call the grudge off and unite their clans to be stronger... and then a nearby statue mechanism carrying one of their Book of Grudges suddenly falls over on them, and as their beards are tied and they instinctively try to flee in different directions, they are crushed flat, with the comic's narration stating that this is divine punishment for daring to dishonor a grudge.
Is there an issue? Send a MessageReason:
Fixed a syntax error on the "Cultural Chop-Suey" entry under "general tropes" that caused a note to contain unintended text.


* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the treasures found at Sutton Hoo ship burial[[note]], the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].

to:

* CultureChopSuey: Dwarf culture and design draws heavily on a number of influences such as the kingdoms of post-Roman Britain (particularly the Anglo-Saxons[[note]]a number of helmets share designs with the treasures found at Sutton Hoo ship burial[[note]], burial[[/note]], the Celts[[note]]the blue tattoos and red hair of the Slayers echoes the traditional image of Celtic woad-covered warriors[[/note]] and medieval Scandinavia[[note]]some terms and designs used by the Dwarfs have Scandinavian origin[[/note]]). All of this is held together with the stereotypical attitude of the people of [[OopNorth Northern England]] and the [[ViolentGlaswegian Scots]].
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* GargleBlaster: Bugman's XXX[[UpToEleven XXX]]. All Dwarf Ale is this, really, but Bugman's XXXXX is very possibly the strongest drink ever made.

to:

* GargleBlaster: Bugman's XXX[[UpToEleven XXX]].XXXXXX. All Dwarf Ale is this, really, but Bugman's XXXXX is very possibly the strongest drink ever made.

Added: 2273

Changed: 198

Is there an issue? Send a MessageReason:
None


* FantasticRaceWeaponAffinity: The Dwarfs strongly favor the use of ornate axes, and most of their infantry wields either one- or two-handed variants, but great two-handed hammers are also widespread.

to:

* FantasticRaceWeaponAffinity: The Dwarfs strongly favor the use of ornate axes, and most of their infantry wields either one- or two-handed variants, but great two-handed hammers are also widespread. This stems from a cultural belief that all good weapons should be able to double as tools, and vice versa; Dwarfs don't use swords for this reason and are confused by the human obsession with them.
* FantasticRacism: Dwarfs think that humans are soft and hilariously incompetent at making anything, be it a castle, a firearm or a keg of ale, as they are too short-lived to accomplish much or become as proficient as Dwarfs - but [[JerkWithAHeartOfGold the nicer Dwarfs]] will pause to note that umgi are still not as bad as the elves, they show proper respect for superior Dawi craftsmanship, and their Sigmar helped out old King Kurgan Ironbeard long ago so the Dawi should help Sigmar's empire in turn. Elgi are even softer than humans, and also arrogant and untrustworthy bastards besides. The Khazalid word for "untrustworthy" in fact literally means "like an elf", and let's not forget the time Caledor II ''[[NeverLiveItDown shaved our envoy's beards]]''. Dwarfs hate Beastmen as they hate anything tainted by Chaos, seeing them as dumb creatures that exist only to wreck and steal good things. Chaos-worshipping humans are living proof that umgi are still not entirely trustworthy, and they find the Bretonnians' obsession with horses and {{LARP}}ing as elgi very weird. [[BerserkButton Don't even mention the Chaos Dwarfs within earshot of a Dwarf]]. Grobi are thieving wretches, the absolute worst of the worst - if you asked the Dawi if they would either kill all four Chaos gods and all of their followers, or a quarter of all the Goblins in the world, most of them would answer the latter. Much violence and beard-shaving has occurred between the two races over the millennia and thus, only genocide will ever be enough to strike the groki's myriad crimes from the Dammaz Kron. Urks are also big stupid wazzocks and like Beastmen they ruin everything they get their grubby fingers on, and gronti are grobi pawns that like to steal and drink Dawi ale. Thaggoraki are not quite as bad as Greenskins, but only by the very slimmest of margins; they are cowardly vermin that infest Dwarfen tunnels, backstab miners and make offensively shoddy copies of Dawi technology. Dwarfs have little contact with Lizardmen and Tomb Kings, but consider both to be gold-hoarding bastards (and Lizardmen also caused the Time of Woe, the Dwarfs don't know it but they would probably drop everything to pour every resource into exterminating the Lizardmen if they ever found out).
Is there an issue? Send a MessageReason:
None


--'''Hengist Stonebelly'''

to:

--'''Hengist Stonebelly'''
Stonebelly - Dwarf Longbeard'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShootTheShaggyDogStory: Thorek's hunch about the Lost Archways ''was'' right, and he ended up discovering Valaya's Gate. Unfortunately, his expedition would cost him and Kazador their lives, get their armies mauled by Nagash's, and cause Valaya's magic to be consumed to restore Nagash. Even his TakingYouWithMe moment would only be a short stay of execution for Karak Azul which would quickly fall to the Skaven without its most eminent leaders and the Dwarf Holds being left vulnerable to magical attack without Valaya's protection.

Added: 2191

Changed: 1

Is there an issue? Send a MessageReason:
None


* NewTechnologyIsEvil: {{Downplayed|Trope}} in that while the dwarfs are expert craftsmen, they are also extremely traditionalist. Any significant leap of innovation is therefore automatically suspect and it will generally require decades of planning before even a prototype is developed, and then literally centuries of tinkering and testing before it is considered proven enough that others will adopt it. That said, refining an existing technology or process to perfection is an entirely different matter as that is an accepted part of the pride that they take in their craftsmanship. In addition to this, the shamed or dishonour felt if a designs is not completely reliable and/or course the death of their kinsmen will cause a lot of dwarf craftsmen to take the [[DeathSeeker Slayer oath]].

to:

* NewTechnologyIsEvil: {{Downplayed|Trope}} in that while the dwarfs are expert craftsmen, they are also extremely traditionalist. Any significant leap of innovation is therefore automatically suspect and it will generally require decades of planning before even a prototype is developed, and then literally centuries of tinkering and testing before it is considered proven enough that others will adopt it. That said, refining an existing technology or process to perfection is an entirely different matter as that is an accepted part of the pride that they take in their craftsmanship. In addition to this, the shamed shame or dishonour felt if a designs is not completely reliable and/or course the death of their kinsmen will cause a lot of dwarf craftsmen to take the [[DeathSeeker Slayer oath]].


Added DiffLines:

** ''Warhammer'' Dwarfs leave their Scottish brogue at the door, and speak with [[OopNorth thick Yorkshire accents]] instead - playing on the English stereotype as Yorkshiremen as gruff, grumpy mining folk with little patience for Southerners and their posh, airy-fairy ways (it is no accident that the Elves of the setting, who the Dwarfs often conflict with, speak like refined and aristocratic southern English). The Literature/GotrekAndFelix books have some fun with this by introducing a Dwarf who ''does'' speak with a Scottish accent, and he is TheUnintelligible to his fellow Dwarfs.
** Their technological superiority is also notable. Dwarf armies can look like classic "axe and hammer-wielding warrior shieldwalls", or they can be effectively Napoleonic armies with more cannons than most other armies have horses. And ''ale-powered helicopters''. As to why the Dwarfs haven't used their technology to conquer the other races, is rooted in their isolationism and tremendous cultural conservatism - it can take a long time for a Dwarf engineer to develop a prototype from planned schematics, and centuries more tinkering and testing before it is considered acceptable for widespread use (there are many Dwarfs who still grumble that handguns are "new-fangled" curiousities compared to their trusty crossbows, and Dwarfs have had guns for ages!).
** And then we come to what makes ''Warhammer'' Dwarfs truly Dwarfurgent - their tireless pursuit of RevengeBeforeReason (and often [[ Revenge Without Reason]]!). Dwarfs hold Grudges like family heirlooms, passed down through generations, and kept in a massive book called the Book of Grudges - if you ever wrong a Dwarf in that hold then it is written down in blood in the book and remembered ''forever''. Forgiveness is utterly incomprehensible to the Dwarf psyche. Grudges have set terms for settlement (usually DisproportionateRetribution) and the Dwarfs will not stop until it is paid. [[{{Determinator}} Ever]]. The common consensus of Dwarf society, usually voiced by humans and elves when they are safely outside earshot, is their near-constant state of war with practically everyone is [[DyingRace driving them into extinction]].
Is there an issue? Send a MessageReason:
None


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | '''Dwarfs''' | [[Characters/WarhammerHighElves [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
Is there an issue? Send a MessageReason:
None


* DeathSeeker: A Slayer's ultimate goal is to die fighting the biggest, baddest monsters he can find with only melee weapons and no armor. The strongest Slayers ironically end up being the least successful by their standards, as they run out of local monsters able to kill them and have to start roaming the earth looking for deadlier foes.

to:

* DeathSeeker: A Slayer's ultimate goal is to die a glorious death fighting the biggest, baddest monsters he can find with only melee weapons and no armor. The strongest Slayers ironically end up being the least successful by their standards, as they run out of local monsters able to kill them and have to start roaming the earth looking for deadlier foes.

Top