Follow TV Tropes

Following

History Characters / VampireTheRequiem

Go To

OR

Is there an issue? Send a MessageReason:
None


* Brujah: [[BadassBiker Vampire Bikers.]]

to:

* Brujah: Bruja: [[BadassBiker Vampire Bikers.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Notable Julii Bloodlines:
* Licinii: A bloodline formed from a mixing of Julii and Nosferatu blood, resulting in a noble family that bore the Nosferatu Curse. They all bear crippled or twisted limbs as a result, and other pure-blooded Julii mock them for their weakness.

Added: 304

Changed: 41

Is there an issue? Send a MessageReason:
None


* Taifa: Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[Incredibly Lame Pun blood feud]] with the Toreador bloodline over who is more artistic and cultured.

to:

* Taifa: Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[Incredibly Lame Pun [[IncrediblyLamePun blood feud]] with the Toreador bloodline over who is more artistic and cultured.



* Burakumin: Japanese Necromancers.

to:

* Burakumin: Japanese Necromancers.Necromancers from the social class of the same name.


Added DiffLines:

* Usiri: Egyptian vampires who act as spirit guides to those Kindred in Torpor, which they [[TalkinginYourDreams often use to their own advantages.]]
* Yagnatia: Vampires of Russian nobility. Most are actually very attractive; their Nosferatu curse manifests as an aura of horrible dread surrounding them.
Is there an issue? Send a MessageReason:
None


* Taifa: Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[Pun blood feud]] with the Toreador bloodline over who is more artistic and cultured.

to:

* Taifa: Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[Pun [[Incredibly Lame Pun blood feud]] with the Toreador bloodline over who is more artistic and cultured.

Added: 766

Changed: 994

Is there an issue? Send a MessageReason:
None


* Duchagne: A group of French sadists and hedonists that have power over the sensations of others.



* Mystikoi: An [[GeniusBruiser unusually intellectual]] group of Gangrel who seek enlightenment through spiritual communion with their inner Beast.



* Agonistes: Scholarly vampires that are driven to find the history behind the Kindred.



* NightmareFace: No matter how fetching it is-Nosferatu ''are'' nightmares given flesh, and they can't escape that.

to:

* NightmareFace: No matter how fetching it is-Nosferatu is - Nosferatu ''are'' nightmares given flesh, and they can't escape that.



* Baddacelli: [[BlindSeer Blind]] [[IncrediblyLamePun vampires]] that have [[DisabilitySuperpower excellent hearing]], and can [[VoiceChangeling perfectly imitate sounds]] and [[RunningGag utilize echolocation to find]] or [[BrownNote kill their prey.]]

to:

* Baddacelli: [[BlindSeer Blind]] [[IncrediblyLamePun vampires]] vampires that have [[DisabilitySuperpower excellent hearing]], and can [[VoiceChangeling perfectly imitate sounds]] and [[RunningGag utilize echolocation to find]] or [[BrownNote kill their prey.]]



* Melissidae: [[BeeBeeGun Bee-themed Vampires]]. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.

to:

* Melissidae: [[BeeBeeGun Bee-themed Vampires]]. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's HiveMind.[[HiveMind Hive Mind]]. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.



* Rotgrafen: Vampiric viking pirates who revere Loki and fear fire.

to:

* Rotgrafen: Vampiric viking pirates who revere Loki and Hel, and fear fire.



* Asnâm: Daeva mystics who attempt to unlock the power of the god they believe resides within them, using mortal followers to gain this power. They believe that their power comes from Palden Lhamo, a figure from Tibetan history and myth. There are at least three versions of exactly how their power is related to her: their founder performed diablerie upon her; he submitted to her and she turned from Buddhism into becoming a monster once again, granting him power in exchange for becoming her first servant; and that she beat him like a government mule and sent him running. The first story was espoused by the founder, until he fell into Torper in the early 20th century; the second is favored by a splinter sect (yes, a sort of bloodline within a bloodline). The last, despite not having an explanation for how the founder then created the bloodline, does have some interesting evidence--very few Asnâm who go into Tibet come out again, and the two who have wonèt talk about what happened...except that what they found worshipped the ''Buddhist'' Palden Lhamo, knew all about the Asnâm, and was mad as hell.

to:

* Asnâm: Daeva mystics who attempt to unlock the power of the god they believe resides within them, using mortal followers to gain this power. They believe that their power comes from Palden Lhamo, a figure from Tibetan history and myth. There are at least three versions of exactly how their power is related to her: their founder performed diablerie upon her; he submitted to her and she turned from Buddhism into becoming a monster once again, granting him power in exchange for becoming her first servant; and that she beat him like a government mule and sent him running. The first story was espoused by the founder, until he fell into Torper in the early 20th century; the second is favored by a splinter sect (yes, a sort of bloodline within a bloodline). The last, despite not having an explanation for how the founder then created the bloodline, does have some interesting evidence--very few Asnâm who go into Tibet come out again, and the two who have wonèt won't talk about what happened...except that what they found worshipped the ''Buddhist'' Palden Lhamo, knew all about the Asnâm, and was mad as hell.



* Vedma: Vampires who live at the edges of society and personify the [[BabaYaga Baba Yaga]] myths. Most are women, but some are men, and all grow feral-looking and gnarled at the time of their Embrace. The Vedma serve as brutal tutors for the Ordo, and will only teach those whom they deem worthy. They must drink animal blood to fuel their unique Discipline, [[BloodMagic Zagovny]], which allows them to recreate some tradition powers of witches and warlocks.

to:

* Tismanu: The spiritual voices of the Ordo Dracul, these vampires originate within Wallachia's Christian monasteries. They are heavily linked to the Eastern Orthodox religion, much like the Lancea Sanctum is linked to Catholicism. The first members of the line were visited by Dracula himself in their early days, and found his goals of transcendence nobel, which is the reason they are aligned with the Ordo and not the Lancea Sanctum. Many Tismanu work as confessors for the Ordo, which means that they agree to abandon their own progress on the Coils in order to focus on acting as councilors or therapists to other members, which keeps them sane in the face of the more brutal things the Ordo Dracul requires. The Tismanu have a unique Discipline called Eupraxia, which gives them a variety of special abilities to better serve in their roles as priests.
* Vedma: Vampires who live at the edges of society and personify the [[BabaYaga Baba Yaga]] Yaga myths. Most are women, but some are men, and all grow feral-looking and gnarled at the time of their Embrace. The Vedma serve as brutal tutors for the Ordo, and will only teach those whom they deem worthy. They must drink animal blood to fuel their unique Discipline, [[BloodMagic Zagovny]], Zagovny, which allows them to recreate some tradition traditional powers of witches and warlocks.

Added: 1181

Changed: 572

Is there an issue? Send a MessageReason:
None


* Eupraxus - The ultra-elite royal family of the Invictus, around whom the entire covenant is situated to protect. Luckily, they never ask for much that couldn't already be provided, because there's only seven of them and they could be wiped out in the span of a single night if the Invictus really felt like it.

to:

* Eupraxus Erzsebet: Vampires that [[AgeWithoutYouth still age slowly]] if they don't enter Torpor often enough. They seek to do [[TheHedonist everything they can to enjoy themselves]] during their shortening Requiems, with some even committing suicide by sunlight - just to see how it feels.
* Eupraxus:
The ultra-elite royal family of the Invictus, around whom the entire covenant is situated to protect. Luckily, they never ask for much that couldn't already be provided, because there's only seven of them and they could be wiped out in the span of a single night if the Invictus really felt like it.



* Xiao: Two different clans of emotion manipulators; California Xiao are sociopathic cult leaders who siphon the emotions of others, while Tianpan Xiao are overly emotional psychos who inspire wild mood swings in others.

to:

* Xiao: Two different clans bloodlines of emotion manipulators; California Xiao are sociopathic cult leaders who siphon the emotions of others, while Tianpan Xiao are overly emotional psychos who inspire wild mood swings in others.



* Taifa: Moorish vampires who see themselves as the defenders of Islamic culture. They have an ongoing [[Pun blood feud]] with the Toreador bloodline over who is more artistic and cultured.



* Bron: Arthurian themed Vampires cursed by the Holy Grail to become literal [[FisherKing Fisher Kings]] in their own realms. Divided between Christian and Pagan branches (those who associate themselves with KingArthur and the Holy Grail and those who associate themselves with Pagan mythology such as Bran the Blessed).

to:

* Bron: Arthurian themed Vampires cursed by the Holy Grail to become literal [[FisherKing Fisher Kings]] in their own realms. Divided between Christian and Pagan branches (those who associate themselves with KingArthur and the Holy Grail and those who associate themselves with Pagan mythology such as Bran the Blessed). Blessed).
* Geheim: Vampires chosen from the ranks of Austrian nobility, they can use their own blood to power a strange form of alchemy. They lost much of their status and influence when they cast their lot with the Nazis in WWII.



* Malocusians: Similar in ways to the Annukanu, the Malocusians are descended from the Ventrue, and this seems to have made all the difference. Rather than being physically weakened outside of their chosen domain, they have a psychological aversion to even leaving their home, and find it a test to do so for any period of time.

to:

* Malocusians: Similar in ways to the Annukanu, the Malocusians are descended from the Ventrue, and this seems to have made all the difference. Rather than being physically weakened outside of their chosen domain, they have a psychological aversion to even leaving their home, and find it a test to do so for any period of time. Their bloodline power allows them to transform their Haven into an [[GeniusLoci extension of their bodies.]]


Added DiffLines:

* Vedma: Vampires who live at the edges of society and personify the [[BabaYaga Baba Yaga]] myths. Most are women, but some are men, and all grow feral-looking and gnarled at the time of their Embrace. The Vedma serve as brutal tutors for the Ordo, and will only teach those whom they deem worthy. They must drink animal blood to fuel their unique Discipline, [[BloodMagic Zagovny]], which allows them to recreate some tradition powers of witches and warlocks.
Is there an issue? Send a MessageReason:
This bloodline, included in the Nosferatu clanbook for Vt R, was not listed among the others.

Added DiffLines:

* Lygos: A Nosferatu line with the Mekhet clan power of [[PsychicPowers Auspex.]] They [[TheSacredDarkness worship the darkness itself]] as a sort of primordial deity, and seek to stay in the dark at all times because even a lightbulb [[WeakenedbytheLight can make their senses overload.]]

Added: 45

Removed: 48

Is there an issue? Send a MessageReason:
None


* CreepyCrows: The other forms they can take.



* RavensAndCrows: The other forms they can take.
Is there an issue? Send a MessageReason:
None


* WithGreatPowerComesGreatInsanity: Their weakness is that they lose their minds more quickly and more violently than other vampires. The difference between them and the Ventrue is that they suffer a penalty on degeneration rolls, not Humanity ones.

to:

* WithGreatPowerComesGreatInsanity: Their weakness is that they lose their minds more quickly and more violently than other vampires. The difference between them and the Ventrue is that they suffer a penalty on degeneration Humanity Degeneration rolls, not Humanity mental Derangement ones.

Changed: 543

Removed: 38

Is there an issue? Send a MessageReason:
Big Badass Wolf is no longer a trope. It has been replaced with an index for Wolf Tropes


The Daeva are [[EvilIsSexy sexy]], [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than [[BadAss capable of kicking your ugly ass]]. The truth is that behind their [[TheBeautifulElite beautiful facade]] lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].

to:

The Daeva are [[EvilIsSexy sexy]], [[EvilIsCool passionate]], and [[ManipulativeBastard manipulative]]. They embody and cultivate the image of the [[VampiresAreSexGods sensual vampire]] which is a great way to [[BitchInSheepsClothing conceal their true natures]]. And to add insult to the injury they are more than [[BadAss capable of kicking your ugly ass]]. The truth is that behind their [[TheBeautifulElite beautiful facade]] facade lies a [[HorrorHunger hungry]] and {{lust}}ful creature that is, gradually, [[TheSoulless losing its soul]].



* TheBeautifulElite: {{Deconstructed}}.
** Also, interestingly invoked: Many of their older bloodlines are ruler archetypes, even more than the Ventrue. Blood and Smoke points out that the Daeva are, in many ways, ancient demigods of death and sex, which is the reason for their natural charisma.
* BeautyEqualsGoodness: {{Subverted}}.

to:

* TheBeautifulElite: {{Deconstructed}}.
** Also, interestingly
Interestingly invoked: Many of their older bloodlines are ruler archetypes, even more than the Ventrue. Blood and Smoke points out that the Daeva are, in many ways, ancient demigods of death and sex, which is the reason for their natural charisma.
* BeautyEqualsGoodness: {{Subverted}}.{{Averted}}.



* {{Animorphism}}: Another part of Protean. They can take the form of almost any animal, but [[BigBadassWolf wolves]] and [[BatOutOfHell bats]] are the most common.

to:

* {{Animorphism}}: Another part of Protean. They can take the form of almost any animal, but [[BigBadassWolf wolves]] wolves and [[BatOutOfHell bats]] are the most common.

Changed: 10

Removed: 6

Is there an issue? Send a MessageReason:
None


* AscendedDemon: Galconda.

to:

* AscendedDemon: Galconda.Golconda.



** Averted in Blood and Smoke-a person they'd actually love would be a Touchstone, and thus immune to their Clan Weakness. Which, given how everyone else not a vampire is still vulnerable leads to [[WhatDoesSheSeeInHim another trope]].
* AbnormalLimbRotationRange: The "Alien Grace" flaw describes "a neck that turns too far, joints that bend both
ways".

to:

** Averted in Blood and Smoke-a person they'd actually love would be a Touchstone, and thus immune to their Clan Weakness. Which, given how everyone else not a vampire is still vulnerable vulnerable, leads to [[WhatDoesSheSeeInHim another trope]].
* AbnormalLimbRotationRange: The "Alien Grace" flaw describes "a neck that turns too far, joints that bend both
both ways".

Added: 93

Changed: 120

Removed: 93

Is there an issue? Send a MessageReason:
None


* AncientConspiracy: Thoroughly {{Averted}}. The Carthians are the youngest of the Covenants.



* AncientConspiracy: Thoroughly {{Averted}}. The Carthians are the youngest of the Covenants.



* EnlightnmentSuperpowers
* EvilEnvolves

to:

* EnlightnmentSuperpowers
EnlightenmentSuperpowers
* EvilEnvolvesEvilEvolves



According to the core rulebook the Belial's Brood is a sect of depraved vampire satanists hellbent on causing as much havoc and suffering as possible wherever they go. The Forsworn believe that vampires origined from Hell itself and that they should give into the cravings of the Beast. They should be the Beast incarnate. However their splatbook adds six factions (called the Hexad) each representing a belief and perspective on Belial. It also elaborates Investiments ([[BadPowersBadPeople demonic powers]]) with the UnfortunateImplication that they're the covenant closest to what vampires are truly supposed to be.

to:

According to the core rulebook the Belial's Brood is [[AlwaysChaoticEvil a sect of depraved vampire satanists satanists]] [[ForTheEvulz hellbent on causing as much havoc and suffering as possible possible]] wherever they go. The Forsworn believe that [[FullyEmbracedFiend vampires origined from Hell itself itself]] and that they should give into the cravings of the Beast. They should be the Beast incarnate. However their splatbook adds six factions (called the Hexad) each representing a belief and perspective on Belial.Belial, some of them are not mindless brutes as one would think. It also elaborates Investiments ([[BadPowersBadPeople demonic powers]]) with the UnfortunateImplication that they're the covenant closest to what vampires are truly supposed to be.

Added: 3031

Changed: 83

Removed: 457

Is there an issue? Send a MessageReason:
None



to:

* TranquilFury: When they frenzy.



* AbnormalLimbRotationRange: The "Alien Grace" flaw describes "a neck that turns too far, joints that bend both
ways".



* CameBackWrong: Vampires in general are humans who came back wrong, but the Haunts came back ''wronger''.



* EvilSmellsBad: It's quite possible for Haunts to have no physical anomalies, but to have a peculiar and unsettling smell. This would be the "Potent Perfume" manifestation.



* HellishPupils: One possible manifestation of the curse. It's called "Hungry Eyes" in ''The Beast that Haunts the Blood'' and other creepy EyeTropes may apply as well.



* ISeeDeadPeople: Certain Nosferatu have an affinity for ghosts, as if they weren't scary enough.



* MyBrainIsBig: The "Swollen Skull" flaw plays this trope dreadfully straight.
* NecessaryDrawback: [[InvertedTrope More like Necessary Advantage]]. An optional system found in ''The Beast that Haunts the Blood'' allows Haunts to have a specific curse manifestation that penalizes one Attribute/Skill while boosting another.



* {{Sinister Subway}}s: They love these kind of places, and that's why they are sinister to begin with.



* VoiceOfTheLegion: One of the manifestations called "Disqueting Tongue". It is not limited to this trope, though.



* [[IronLady Iron Ladies]]: Female Ventrue can be epic powered bitches that even MargaretThatcher would tremble before.

to:

* [[IronLady Iron Ladies]]: Female Ventrue can be epic powered political bitches that even would give MargaretThatcher would tremble before.a run for her money.



* SevenDeadlySins
** [[VillainousGlutton Gluttony]]



The Covenants are [[OneNationUnderCopyright nations]], [[StrawmanPolitical political parties]] and/or [[ReligionOfEvil religions]]. They are the cornerstone of the vampire society and have been part of it for hundreds of years. While a vampire can't change their Clan, they can change their Covenant and, of course, enjoy the benefits and suffer the drawbacks of doing so.

to:

The Covenants are [[OneNationUnderCopyright nations]], [[StrawmanPolitical political parties]] and/or [[ReligionOfEvil religions]]. They are the cornerstone of the vampire society and have been part of it for hundreds of years. While a vampire can't change their Clan, they can change their Covenant and, of course, enjoy the benefits and suffer the drawbacks of doing so.
so.

''Note'': While bloodlines are a function of Clan, not Covenant, some Bloodlines descend directly from a prominent and specific member of a Covenant. Combined with the often-small size of a bloodline, the majority of members will belong to their founder's covenant.



* AppealToNovelty
* AncientConspiracy: Thoroughly {{Averted}}. The Carthians are the youngest of the Covenants.



(While bloodlines are a function of clan, not covenant, some bloodlines descend directly from a prominent and specific member of a covenant. Combined with the often-small size of a bloodline, the majority of members will belong to their founder's covenant.)


Added DiffLines:

* AncientConspiracy: Crúac has been passed down by Acolyte to Acolyte for millenia, however they are so divided that the covenant barely counts as one.


Added DiffLines:

* MonsterProgenitor: The Crone is also known as the Mother of All Monsters.


Added DiffLines:

* AppealToTradition


Added DiffLines:

* DemocracyIsBad: To them, Democracy is easily twisted by vampiric powers therefore unreliable.


Added DiffLines:

* EnlightnmentSuperpowers
* EvilEnvolves


Added DiffLines:

* ForScience


Added DiffLines:


According to the core rulebook the Belial's Brood is a sect of depraved vampire satanists hellbent on causing as much havoc and suffering as possible wherever they go. The Forsworn believe that vampires origined from Hell itself and that they should give into the cravings of the Beast. They should be the Beast incarnate. However their splatbook adds six factions (called the Hexad) each representing a belief and perspective on Belial. It also elaborates Investiments ([[BadPowersBadPeople demonic powers]]) with the UnfortunateImplication that they're the covenant closest to what vampires are truly supposed to be.

* ApocalypseCult: The Nameless (one of the six factions) believe that Belial will come back at an "end of the days" (of some sort) and go about trying to make it happen.
* FullyEmbracedFiend
* NietzscheWannabe
* {{Satan}}: Called the Adversary and openly worshipped by most Forsworn, specially by the members of The Pandaemonium.
* TooDumbToLive: Some Forsworn are overconfident in ther abilities. To quote Shadows of the UK
-->"Members of Belial's Brood often labour under the delusion that they can go toe-to-toe with an [[UnstoppableRage enraged]] [[WerewolfTheForsaken Uratha]]."
* VillainByDefault

Added: 92

Changed: 276

Is there an issue? Send a MessageReason:
None


A clan is a vampiric lineage. There are [[FiveBadBand five clans]]: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue; all vampires belong to one clan or another. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. Within the clans are smaller groups of specific lineages called Bloodlines, they share much of the defining characteristics of their parent clan, but have a number of unique abilities, access to specialised disciplines and are penalised with additional weaknesses in addition to their clan weakness. Overall the Bloodlines, to varying degrees, suffer from being CripplingOverspecialization variations of their parent clans.

to:

A clan is a vampiric lineage. There are [[FiveBadBand five clans]]: major clans]] now extant: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue; all vampires belong to one clan or another.others have risen and fallen over time. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. Within the clans are smaller groups of specific lineages called Bloodlines, Bloodlines; they share much of the defining characteristics of their parent clan, but have a number of unique abilities, access to specialised disciplines and are penalised with additional weaknesses in addition to their clan weakness. Overall the Bloodlines, to varying degrees, suffer from being CripplingOverspecialization variations of their parent clans.



* SignatureMove: Every Clan and Bloodline have a Discipline which is their specialty.

to:

* SignatureMove: Every Clan and Bloodline have has a Discipline which is their specialty.



* TheGrotesque: The Carnival, descended from a circus freak, have all the hungers of the Daeva... and every last one of them look like something off a sideshow banner.

to:

* TheGrotesque: The Carnival, descended from a circus freak, have all the hungers of the Daeva... and every last one of them look looks like something off a sideshow banner.



In Mexico, indigenous Gangrel were cousins of and allied with actual '''[[WerewolfTheForsaken Werewolves]]''' (a ShoutOut to the clan's inspiration in Masquerade); they were also proud warriors and law enforcers, furthering the good guy thing.

to:

In Mexico, indigenous Gangrel were cousins of and allied with actual '''[[WerewolfTheForsaken '''[[TabletopGame/WerewolfTheForsaken Werewolves]]''' (a ShoutOut to the clan's inspiration in Masquerade); they were also proud warriors and law enforcers, furthering the good guy thing.



* LackOfEmpathy: They have little interest on human needs or morality, and almost no compassion, when they are under Red Surrender.

to:

* LackOfEmpathy: They have little interest on in human needs or morality, and almost no compassion, when they are under Red Surrender.



** You can take this even further with the Khabit bloodline and the Cult of Set. The first one are monster hunters par-excellant, specializing in spirits and ghosts. The cult tries to promote chaos to throw off the plans of vampiric elders and other monsters and prevent social stagnation in mortal society. So you can be a Darkness manipulating monster hunter who needs to drink blood...who devotes their requiem to putting down WORSE monsters.

to:

** You can take this even further with the Khabit bloodline and the Cult of Set. The first one are monster hunters par-excellant, specializing in spirits and ghosts. The cult tries to promote chaos to throw off the plans of vampiric elders and other monsters and prevent social stagnation in mortal society. So you can be a Darkness manipulating monster hunter who needs to drink blood...who devotes their requiem to putting down WORSE monsters.



* TheManInTheMirrorTalksBack: How Reflections interact with the world without Materializing.



* {{Ninja}}s: They have the abilities to be great Ninjas, so much the "Mekhet ninja" became a cliched Concept in the VTR community.

to:

* {{Ninja}}s: They have the abilities to be great Ninjas, so much the "Mekhet ninja" became a cliched Concept concept in the VTR community.



* TheManInTheMirrorTalksBack: How Reflections interact with the world without Materializing.

to:

* TheManInTheMirrorTalksBack: How Reflections interact with the world without Materializing.



The Nosferatu embody the nightmares of the Damned. There's always something unsettling about them. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like, and it's not really their fault; the Haunt's blood is conducive of PrimalFear, and they [[BrownNote make people afraid]] by simply existing near them. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).

to:

The Nosferatu embody the nightmares of the Damned. There's always something unsettling about them. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like, and it's not really their fault; the Haunt's Haunts' blood is conducive of PrimalFear, and they [[BrownNote make people afraid]] by simply existing near them. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).



* TheDreaded: The Clan as a whole, on the basis of embodying the very concept of PrimalFear as part of their clan.

to:

* TheDreaded: The Clan as a whole, on the basis of embodying the very concept of PrimalFear as part of their clan.PrimalFear.



* {{Why Did It Have To Be Snakes}}?: Oh yeah, they know what's your worst fear is and they won't hesitate to use it against you.

to:

* {{Why Did It Have To Be Snakes}}?: Snakes}}: Oh yeah, they know what's your worst fear is and they won't hesitate to use it against you.



* TheBeastmaster: Animalism, one their core disciplines. The reasoning behind this is that they are kings and queens of mortals, vampires and beasts alike.

to:

* TheBeastmaster: Animalism, one of their core disciplines. The reasoning behind this is that they are kings and queens of mortals, vampires and beasts alike.



* ColourCodedForYourConvenience: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with [[AristocratsAreEvil royalty]] and {{pride}}. The Mexican Kidred consider red their color.

to:

* ColourCodedForYourConvenience: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with [[AristocratsAreEvil royalty]] and {{pride}}. The Mexican Kidred Kindred consider red their color.



* [[IronLady Iron Ladies]]: Female Ventrue can be epic powered bitches that even MargaretThatcher would tremble before them.

to:

* [[IronLady Iron Ladies]]: Female Ventrue can be epic powered bitches that even MargaretThatcher would tremble before them.before.



* TheBeastmaster: Animalism one of their core Disciplines.
* BeneathTheEarth: They hanged around Roman villas and streets, but they did their sleeping in the Necropolis.
* BlueBlood: They were aristocrats in Roman undead society and in the beginning of the clan existence they only embraced people of their mortal families i.e. Ceasar's descendents. This tradition dwindled over the years, but they still embraced only Roman citizens.

to:

* TheBeastmaster: Animalism Animalism, one of their core Disciplines.
* BeneathTheEarth: They hanged hung around Roman villas and streets, but they did their sleeping in the Necropolis.
* BlueBlood: They were aristocrats in Roman undead society and in the beginning of the clan clan's existence they only embraced people of their mortal families i.e. Ceasar's descendents.descendents of the Caesars. This tradition dwindled over the years, but they still embraced only Roman citizens.



* HypnoticEyes: Dominate their [[SignatureMove signature Discipline]].

to:

* HypnoticEyes: Dominate Dominate, their [[SignatureMove signature Discipline]].



* MadeOfIron: Resilience one of their core Disciplines.

to:

* MadeOfIron: Resilience Resilience, one of their core Disciplines.



* WithGreatPowerComesGreatInsanity: Their weakness is that they lose their minds more quickly and more violently than other vampires. The difference between them an the Ventrue is that they suffer a penalty on degeneration rolls not Humanity ones.

to:

* WithGreatPowerComesGreatInsanity: Their weakness is that they lose their minds more quickly and more violently than other vampires. The difference between them an and the Ventrue is that they suffer a penalty on degeneration rolls rolls, not Humanity ones.



Less of a clan and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone withe vitae in their system dies or is exasanguinated by a low Humanity Kindred. They are a miserable lot, [[PowerIncontinence constantly bleeding out their vitae during daysleep]] and [[HorrorHunger frequently suffering Hunger Frenzy because of it]]. They have all the weaknesses of vampirism and very little of the strength, and they are often forced to become walking Masquerade breaches out of necessity.

to:

Less of a clan and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone withe with vitae in their system dies or is exasanguinated by a low Humanity Kindred. They are a miserable lot, [[PowerIncontinence constantly bleeding out their vitae during daysleep]] and [[HorrorHunger frequently suffering Hunger Frenzy because of it]]. They have all the weaknesses of vampirism and very little of the strength, and they are often forced to become walking Masquerade breaches out of necessity.

Added: 361

Changed: 732

Is there an issue? Send a MessageReason:
None


* BastardBoyfriend / BastardGirlfriend: This is the vampire if their relationship with his/her ghoul is a "romantic" one.

to:

* BastardBoyfriend / BastardGirlfriend: This is the vampire if their relationship with his/her ghoul is a "romantic" one. They can't help it; blood addiction, and the Viniculum (empathic bond it forms) dominates a ghoul's personality by default, effectively turning even the sanest, most pleasant person into a codependent wreck, not dissimilar to a drug addict in love with their dealer.



* CannibalismSuperpower: Diablerie, the act of drinking another vampire's blood and soul, grants the vampire a little of the victim's power.

to:

* CannibalismSuperpower: Diablerie, the act of drinking another vampire's blood and soul, grants the vampire a little of the victim's power. It is also regarded as a MoralEventHorizon among vampires, and even the ''Beast'' doesn't like it. [[YourSoulIsMine You ate someone else's soul, after all]].



* DysfunctionJunction

to:

* DysfunctionJunctionDysfunctionJunction: Imagine a club of comic book supervillains with barely restrained self-loathing and a side of their personality that automatically hates everyone else. Your average coterie, everyone.
* EmotionControl: The Blood and Smoke version of Predatory Aura does this-by sending out the psychic pulse of the beast to play havoc with fight or flight instincts, a vampire can make people act ''really stupid.''



* OurVampiresAreDifferent:

to:

* OurVampiresAreDifferent: The major clans are actually suspected to be variant subspecies of vampire with different origins, hence their differences.


Added DiffLines:

* VillainProtagonist: Sympathetic ones, but a vampire who doesn't act extremely amoral and self-centered to survive is one not long for this world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Kindred in general]]

Tropes shared by all Clans/Vampires.

* AscendedDemon: Galconda.
* AutoCannibalism: Vampires addicted to Vitae (vampire blood) sometimes drink their own blood to stave off their craving. It almost automatically pegs them as [[CannibalismSuperpower Diablerists]] if others catch them doing this.
* BadBoss: Vampires can be this to their ghouls. It is not a good idea because, even though ghouls can stand decades of abuse they may eventually [[MistreatmentInducedBetrayal snap in unpredictable ways]].
* BastardBoyfriend / BastardGirlfriend: This is the vampire if their relationship with his/her ghoul is a "romantic" one.
* BlessedWithSuck: All things considered, being a vampire sucks.
* CannibalismSuperpower: Diablerie, the act of drinking another vampire's blood and soul, grants the vampire a little of the victim's power.
* CursedWithAwesome: Even with all things considered, most players prefer this style of gameplay.
* DeafComposer: Kindred artists and cooks are this. Vampires are "dead inside" so their artistc expressions lack feeling and insight. Vampire cooks are worse because everything tastes horrible, except blood.
* DyingLikeAnimals: Vampires are ''moles'' to humans and Neonates are ''mice'' to Elders.
* DysfunctionJunction
* EnemyWithin: The Beast
* EvilTastesGood: When vampires feed they feel an overwhelming, almost divine, sensation .
* FantasticDrug: Blood, besides nourishing, is quite a delicacy to them. ''Vampire'' blood, on the other hand, is incredibly addictive.
* FantasticRacism: When it comes to play the Daeva and the Ventrue are usually the "superior" ones. The rest alternate places at the bottom.
* FearIsTheAppropriateResponse: When faced with fire and sunlight (the two forces that can utterly destroy them) they enter Rötschreck i.e. Fear Frenzy, which activates the ''flight'' response in them.
* TheForceIsStrongWithThisOne: The Predator's Taint allows vampires to identify each other as bloodsuckers into two ways: By [[FearIsTheAppropriateResponse running away]] if the other is more powerful or by [[UnstoppableRage attacking the other]] if s/he is equally or not so powerful. A roll can be made to avoid these [[TotalPartyKill overreactions]].
* HealingFactor: Powered by Vitae.
* HorrorHunger: Neonates can feel conflicted about the need to drink the blood of the living during their first nights. Blood, however, tastes really good though and eventually most of them get over this.
** Poweful vampires (Blood Potency 7+) have a reason to be tempted to eat human livers. It works just like normal blood and eliminates the need to drink other vampires' blood.
** When hungry and in the presence of blood they enter Wassail (Hunger Frenzy) and when it happens anything goes, [[MyGodWhatHaveIDone even their loved ones]].
* KillItWithFire: Fire and sunlight are a sure way to kill them.
* OurVampiresAreDifferent:
* SignatureMove: Every Clan and Bloodline have a Discipline which is their specialty.
* UnstoppableRage: When they enter Anger Frenzy.
[[/folder]]

Added: 2244

Changed: 1928

Is there an issue? Send a MessageReason:
None


[[folder:Revenants]]

Less of a clan and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone withe vitae in their system dies or is exasanguinated by a low Humanity Kindred. They are a miserable lot, [[PowerIncontinence constantly bleeding out their vitae during daysleep]] and [[HorrorHunger frequently suffering Hunger Frenzy because of it]]. They have all the weaknesses of vampirism and very little of the strength, and they are often forced to become walking Masquerade breaches out of necessity.

Unless, of course, some other vampire decides to fully Embrace them, giving them a clan and with it, some degree of ability to use their lemons to make lemonade.

* EvenEvilHasStandards: Revenants are either given full Embraces or {{Mercy Kill}}s in the normal course of vampiric events, and it's not uncommon for a vampire to deliver fatal blows to their feeding corpses to prevent them from rising. Abandoning one utterly is both illegal and a good way to mark yourself out as reckless scum to Elysium, [[LaserGuidedKarma to the point where revenants are used as part of the blood hunt for their sires]].
* FateWorseThanDeath: Being a vampire frequently sucks. Being a forever-hungry side effect of vampiric callousness sucks worse. Far worse.
* YourVampiresSuck: See above.

to:

[[folder:Revenants]]

Less
[[folder:Julii]]

''The Founders''

They're {{expies}}
of a the Ventrue (or is it the other way around?). [[DealWithTheDevil Created by the Strix]], servants of the [[GodOfWar god Mars]], in return for sweet, bloody glory. The clan was wiped out when the Julii started to humanize as a whole. There's a few ideas about how both the Ventrue and Gangrel may have descended from them, among other theories.

* TheBeastmaster: Animalism one of their core Disciplines.
* BeneathTheEarth: They hanged around Roman villas and streets, but they did their sleeping in the Necropolis.
* BlueBlood: They were aristocrats in Roman undead society and in the beginning of the clan existence they only embraced people of their mortal families i.e. Ceasar's descendents. This tradition dwindled over the years, but they still embraced only Roman citizens.
* DancesAndBalls: The Julii were known to party as if they were alive.
* DealWithTheDevil: Remus made a pact with the Strix in exchange for the title of Lord of the Night.
* HypnoticEyes: Dominate their [[SignatureMove signature Discipline]].
* {{Hypocrite}}s: The clan was marked by their displays of glory, power, decorum and tradition, but in reality they were growing deranged and depraved. As the ''Requiem for Rome'' sidebox puts it.
--> ''"They are brutes who preach civility. They are decadents who decry perversion. They hold court in glory, yet crumble into madness with time. And though they speak of freedom, they cannot find it for themselves."''
* MadeOfIron: Resilience one of their core Disciplines.
* {{Masquerade}}: They invented it.
* WithGreatPowerComesGreatInsanity: Their weakness is that they lose their minds more quickly
and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone withe vitae in their system dies or violently than other vampires. The difference between them an the Ventrue is exasanguinated by that they suffer a low penalty on degeneration rolls not Humanity Kindred. They are a miserable lot, [[PowerIncontinence constantly bleeding out their vitae during daysleep]] and [[HorrorHunger frequently suffering Hunger Frenzy because of it]]. They have all the weaknesses of vampirism and very little of the strength, and they are often forced to become walking Masquerade breaches out of necessity.

Unless, of course, some other vampire decides to fully Embrace them, giving them a clan and with it, some degree of ability to use their lemons to make lemonade.

* EvenEvilHasStandards: Revenants are either given full Embraces or {{Mercy Kill}}s in the normal course of vampiric events, and it's not uncommon for a vampire to deliver fatal blows to their feeding corpses to prevent them from rising. Abandoning one utterly is both illegal and a good way to mark yourself out as reckless scum to Elysium, [[LaserGuidedKarma to the point where revenants are used as part of the blood hunt for their sires]].
* FateWorseThanDeath: Being a vampire frequently sucks. Being a forever-hungry side effect of vampiric callousness sucks worse. Far worse.
* YourVampiresSuck: See above.
ones.


Added DiffLines:

[[folder:Revenants]]

Less of a clan and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone withe vitae in their system dies or is exasanguinated by a low Humanity Kindred. They are a miserable lot, [[PowerIncontinence constantly bleeding out their vitae during daysleep]] and [[HorrorHunger frequently suffering Hunger Frenzy because of it]]. They have all the weaknesses of vampirism and very little of the strength, and they are often forced to become walking Masquerade breaches out of necessity.

Unless, of course, some other vampire decides to fully Embrace them, giving them a clan and with it, some degree of ability to use their lemons to make lemonade.

* EvenEvilHasStandards: Revenants are either given full Embraces or {{Mercy Kill}}s in the normal course of vampiric events, and it's not uncommon for a vampire to deliver fatal blows to their feeding corpses to prevent them from rising. Abandoning one utterly is both illegal and a good way to mark yourself out as reckless scum to Elysium, [[LaserGuidedKarma to the point where revenants are used as part of the blood hunt for their sires]].
* FateWorseThanDeath: Being a vampire frequently sucks. Being a forever-hungry side effect of vampiric callousness sucks worse. Far worse.
* YourVampiresSuck: See above.
[[/folder]]

Added: 68

Changed: 15

Is there an issue? Send a MessageReason:
None


''The Succubi''

to:

''The Succubi''
Succubi / The Serpents''


Added DiffLines:

* SnakesAreSexy: Quite deliberately invoked with their new nickname.
Is there an issue? Send a MessageReason:
None


* EvenEvilHasStandards: Revenants are either given full Embraces or {{Mercy Kill}}s in the normal course of vampiric events, and it's not uncommon for a vampire to deliver fatal blows to their feeding corpses to prevent them from rising. Abandoning one utterly is both illegal and a good way to mark yourself out as reckless scum to Elysium, [[LaserGudedKarma to the point where revenants are used as part of the blood hunt for their sires]].

to:

* EvenEvilHasStandards: Revenants are either given full Embraces or {{Mercy Kill}}s in the normal course of vampiric events, and it's not uncommon for a vampire to deliver fatal blows to their feeding corpses to prevent them from rising. Abandoning one utterly is both illegal and a good way to mark yourself out as reckless scum to Elysium, [[LaserGudedKarma [[LaserGuidedKarma to the point where revenants are used as part of the blood hunt for their sires]].




to:

* YourVampiresSuck: See above.
Is there an issue? Send a MessageReason:
None


[/folder]

to:

[/folder]
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Revenants]]

Less of a clan and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone withe vitae in their system dies or is exasanguinated by a low Humanity Kindred. They are a miserable lot, [[PowerIncontinence constantly bleeding out their vitae during daysleep]] and [[HorrorHunger frequently suffering Hunger Frenzy because of it]]. They have all the weaknesses of vampirism and very little of the strength, and they are often forced to become walking Masquerade breaches out of necessity.

Unless, of course, some other vampire decides to fully Embrace them, giving them a clan and with it, some degree of ability to use their lemons to make lemonade.

* EvenEvilHasStandards: Revenants are either given full Embraces or {{Mercy Kill}}s in the normal course of vampiric events, and it's not uncommon for a vampire to deliver fatal blows to their feeding corpses to prevent them from rising. Abandoning one utterly is both illegal and a good way to mark yourself out as reckless scum to Elysium, [[LaserGudedKarma to the point where revenants are used as part of the blood hunt for their sires]].
* FateWorseThanDeath: Being a vampire frequently sucks. Being a forever-hungry side effect of vampiric callousness sucks worse. Far worse.

[/folder]


Added DiffLines:

* AncientConspiracy: They're called the Conspiracy of Silence in Blood and Smoke for obvious reasons, and are an overall {{Reconstruction}} of the trope. Corruption is expected and common, but the actual goal of their puppeteering is actually something that doesn't require a lot of sway-keeping the safety of vampires intact. Because of how flexible and relatively easy that goal is, they have a lot of failsafes against overall breakdown that makes them extremely competent at their jobs.


Added DiffLines:

* PragmaticVillainy: The Masquerade always comes first. They're even willing to give ''[[ArchEnemy Carthians]]'' the time of day if they use their Laws to assist it.


Added DiffLines:

* RageAgainstTheHeavens: As a natural byproduct of blaming God for the BlessedWithSuck aspects-they cheerfully admit to wanting to spit in His face and run away laughing because they've earned the right.

Added: 1194

Changed: 595

Is there an issue? Send a MessageReason:
None


** Also, interestingly invoked: Many of their older bloodlines are ruler archetypes, even more than the Ventrue.

to:

** Also, interestingly invoked: Many of their older bloodlines are ruler archetypes, even more than the Ventrue. Blood and Smoke points out that the Daeva are, in many ways, ancient demigods of death and sex, which is the reason for their natural charisma.



* LackOfEmpathy

to:

* LackOfEmpathyLackOfEmpathy: In a sense-they ''can'' feel for others, it's just that their blood makes them naturally selfish and self-interested.



* GeniusBruiser: Quite possible with the Blood and Smoke revisions. And not regarded as strange at all, there are predators and survivors who work with their wits.



* {{Invisibility}}: Obfuscate, one of the core Disciplines

to:

* {{Invisibility}}: Obfuscate, one of the core DisciplinesDisciplines.
** InvisibleJerkass: And they know just how to use it to make your life hell.



* MasterOfIllusion: Downplayed with the Blood and Smoke version of Obsfucate-all it can do is play with invisibility...for everything. If a Mekhet does not want you to know, say, a table is there, you will not know.
** LotusEaterMachine: The pinnacle of the art, Oubliette, causes the vampire's surroundings, no matter how out of sight they are, to come under the influence of Obsfucate. A clever Mekhet (and there likely isn't any other kind) can quickly become ParanoiaFuel without any trace of the actual Nightmare Discipline (and if the activating vampire is a ''Nosferatu''...well..).



The Nosferatu embody the nightmares of the Damned. There's always something unsettling about them. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).

to:

The Nosferatu embody the nightmares of the Damned. There's always something unsettling about them. It can be their voices, their smell or even [[CameBackWrong their very souls]] - regardless, the Nosferatu are really hard to like.like, and it's not really their fault; the Haunt's blood is conducive of PrimalFear, and they [[BrownNote make people afraid]] by simply existing near them. The Haunts are always [[FantasticRacism shunned or at least tolerated]] by the other vampires, the price for being aliens among their own kind. They counterbalance this with considerable strength, espionage mastery (rivaled only by the Mekhet) and sheer horror. As much as the other clans would like, they won't and CANNOT be ignored (unless they want to, of course).



* TheDreaded: The Clan as a whole.

to:

* TheDreaded: The Clan as a whole.whole, on the basis of embodying the very concept of PrimalFear as part of their clan.



** Emphasized in Blood and Smoke; the clan writeup bitterly remarks that while they have become Fear, Fear drives people away despite what it often wants.



* MasterOfIllusion: The Blood and Smoke version of Nightmare gives them this ability. They can even manufacture hallucinatory people to talk for them, although the fear it is meant to engender always creeps in.



* NightmareFace

to:

* NightmareFaceNightmareFace: No matter how fetching it is-Nosferatu ''are'' nightmares given flesh, and they can't escape that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FaceFullOfAlienWingWong: Most Strix reproduce through mitosis, which has the unfortunate (for them) side effect of splicing off their own hard-to-get Shadow Potency. Most Strix do not have the power Contagious Genesis, which allows them to splice off a ''vampire's'' power to create more Owls.


Added DiffLines:

** As of Blood and Smoke, they have normal Corpus (spirit health) instead. It's also impossible for them to heal over time if you figure out their banes and hurt them, they have to spend precious Willpower to do so.


Added DiffLines:

* LivingShadow: They're made of this, and can manipulate their forms to get through small cracks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperPersistentPredator: As of Blood and Smoke-if they feed from the same target frequently, they grow obsessed and become stalkers until that person's death.


Added DiffLines:

** Averted as of Blood and Smoke-their new weakness is a HairTriggerTemper that doesn't actually affect their reasoning abilities.


Added DiffLines:

** Averted in Blood and Smoke-a person they'd actually love would be a Touchstone, and thus immune to their Clan Weakness. Which, given how everyone else not a vampire is still vulnerable leads to [[WhatDoesSheSeeInHim another trope]].
* BeastAndBeauty: They're the "Beast" in any romantic Touchstone relationships by default.


Added DiffLines:

* IneffectualLoner: Their new Curse limits their number of Touchstones due to this. They're simply too proud for attachment.


Added DiffLines:

* BloodMagic: They can learn Cruac in Blood and Smoke, on the basis that strain of magic draws from the Beast, and well, they ''are'' the Beast.


Added DiffLines:

** Changed in Blood and Smoke-the ''race'' has lost its purpose, but individual Strix have free will to chose their own goals, and usually do. This is ForTheEvulz as often as not, but a few have saner motivations.


Added DiffLines:

** Averted completely in Blood and Smoke-have individual agendas now.

Added: 1721

Changed: 578

Removed: 42

Is there an issue? Send a MessageReason:
None


Back to ''TabletopGame/VampireTheRequiem''



[[folder:Clans]]

to:

[[folder:Clans]]
!Clans



!Daeva - ''The Succubi''

to:

!Daeva - [[folder:Daeva]]

''The Succubi''




!Gangrel - ''The Savages''

to:

\n!Gangrel - [[/folder]]

[[folder:Gangrel]]

''The Savages''




!Mekhet - ''The Shadows''

to:

\n!Mekhet - [[/folder]]

[[folder:Mekhet]]

''The Shadows''




! Nosferatu - ''The Haunts''

to:

\n! Nosferatu - [[/folder]]

[[folder:Nosferatu]]

''The Haunts''




! Ventrue - ''The Lords''

to:

\n! Ventrue - [[/folder]]

[[folder:Ventrue]]

''The Lords''



[[folder:Covenants]]

to:

[[folder:Covenants]]
!Covenants



!The Carthian Movement

to:

!The [[folder:The Carthian Movement
Movement]]




!The Circle Of The Crone

to:

\n!The [[/folder]]

[[folder:The
Circle Of The Crone
Crone]]




!Invictus

to:

\n!Invictus\n[[/folder]]

[[folder:Invictus]]




!Lancea Sanctum

to:

\n!Lancea Sanctum \n[[/folder]]

[[folder:Lancea Sanctum]]




!The Ordo Dracul

to:

\n!The [[/folder]]

[[folder:The
Ordo Dracul
Dracul]]




to:

[[/folder]]



!Belial's Brood

!VII

to:

!Belial's Brood

!VII
[[folder:Belial's Brood]]
[[/folder]]

[[folder:VII]]



[[folder:Others]]

!The Strix

to:

[[folder:Others]]

!The Strix
!Others

[[folder:The Strix]]


Added DiffLines:


[[folder:Other Vampires]]
Vampires who aren't Kindred, brought-up in the book ''Wicked Dead''. Their Blood Potency is 0, so each time they meet a "true" vampire, they cower in fear.

* '''Ghûls''': Arabian mages who have gained [[ImmortalityImmorality immortality]], as well as [[AlchemyIsMagic alchemy]] and a few other powers, at the expense of [[IAmAHumanitarian cannibalism]]. They're also... [[TechnicallyLivingZombie not undead]]. In fact, they probably have it better than Kindred.
* '''Jiang Shi''': [[ChineseVampire Chinese hopping corpses]], formerly human mages as well. They only have access to [[SuperSpeed Celerity]], [[MadeOfIron Resilience]], and [[SuperStrength Vigor]], but in return they're not destroyed by anything other than [[KillItWithFire fire]] ([[DeathIsASlapOnTheWrist upon "death," they teleport to their graves, torpid, at full health]]). They are like ghosts in that they cannot stray too far from their anchors, otherwise they'd teleport back. Of course, they can use living beings as anchors...
* '''Fomorsae''': {{Emotion eater}}s who feed on self-loathing and body issues. Getting fed on by them causes a person to look more and more beautiful... at the cost of their life force, leading as many times as not to a beautifully preserved corpse. Ironically, the Vitae so gained is stored in fatty deposits, meaning that the Fomorsae are, to the last vamp, [[FatBastard horrendously obese and ugly themselves]]. They're also the exception that proves the rule of Blood Potency 0, since they do have one or higher points in it... and they know [[HypnoticEyes Dominate]].
[[/folder]]

Back to ''TabletopGame/VampireTheRequiem''
Is there an issue? Send a MessageReason:
None


* TheBaroness: Female Ventrue, usually, give off this vibe, but by no means an archetype.
* TheBeastmaster: Animalism, one their core disciplines.

to:

* TheBaroness: Female Ventrue, usually, give off this vibe, but by no means an archetype.
Ventrue.
* TheBeastmaster: Animalism, one their core disciplines. The reasoning behind this is that they are kings and queens of mortals, vampires and beasts alike.



* ColourCodedForYourConvenience: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with {{pride}}. The Mexican Kidred consider red their color.

to:

* ColourCodedForYourConvenience: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with [[AristocratsAreEvil royalty]] and {{pride}}. The Mexican Kidred consider red their color.



* WithGreatPowerComesGreatInsanity: Their weakness.

to:

* WithGreatPowerComesGreatInsanity: Their weakness.
weakness. Every Ventrue will go insane sooner or later.

Added: 68

Changed: 278

Removed: 158

Is there an issue? Send a MessageReason:
None


* {{Glamour}}: Majesty, their signature Discipline. It may lead to...

to:

* {{Glamour}}: Majesty, their [[SignatureMove signature Discipline.Discipline]]. It may lead to...



* [[AbsurdlySharpBlade Absurdly Sharp Claws]]: Part of their signature Discipline, Protean.

to:

* [[AbsurdlySharpBlade Absurdly Sharp Claws]]: Part of their signature Discipline, Protean.



* SpeaksFluentAnimal: Animalism grants them the ability to talk to animals.

to:

* {{Shapeshifting}}: Their [[SignatureMove signature Discipline]], Protean, is a bit limited, but definitely a shapeshifting power.
* SpeaksFluentAnimal: Animalism grants them the ability They can speak to talk animals thanks to animals.Animalism.



* PsychicPowers: Auspex, their signature Discipline. It includes...

to:

* PsychicPowers: Auspex, their [[SignatureMove signature Discipline.Discipline]]. It includes...



* EmotionControl: Nightmare, their signature Discipline, is a very limited form of [[FearTropes fear]] manipulation.

to:

* EmotionControl: Nightmare, their [[SignatureMove signature Discipline, Discipline]], is a very limited form of [[FearTropes fear]] manipulation.



* HypnoticEyes: Dominate, their signature Discipline.
** {{Brainwashed}}: What happens when they use it on someone...
** EmptyShell: The (less than desirable) side effect of using it too much (on mortals, though).

to:

* HypnoticEyes: Dominate, their [[SignatureMove signature Discipline.
** {{Brainwashed}}: What happens when they use it on someone...
** EmptyShell: The (less than desirable) side effect of using it too much (on mortals, though).
Discipline]].



* {{Magnificent Bastard}}s: They tend to see themselves as this, and about half of them actually are.

to:

* {{invoked}} {{Magnificent Bastard}}s: They tend to see themselves as this, and about half of them actually are.

Added: 81

Changed: 296

Is there an issue? Send a MessageReason:
None


!''[+The Clans+]''

to:

!''[+The Clans+]''
Back to ''TabletopGame/VampireTheRequiem''

[[foldercontrol]]

[[folder:Clans]]



!''[+The Covenants+]''

to:

!''[+The Covenants+]''
[[/folder]]

[[folder:Covenants]]



* AntiMagic -- The system of Carthian Law in a Carthian-run domain is so powerful, it can actually stop others from using Disciplines if such would violate the law.
* FriendlyNeighborhoodVampire -- Of the five Covenants, the Carthians have the strongest tendency to be this -- the Invictus are [[AristocratsAreEvil too hidebound]], the Circle of the Crone and the Lancea Sanctum are alternatively freaky and dogmatic, and the Ordo Dracul [[ForScience sometimes don't respect medical ethics]].
* HiveMind -- Some Carthian coteries undertake the full blood bond and dress identically to simulate the experience of a hive mind. There's even a Carthian Devotion that allows them to create a ''true'' hive mind.
* TheRevolutionWillNotBeCivilized -- Oh ''god'', no.
* WellIntentionedExtremist -- The Carthians want a system of government that reflects mortal systems. Understandable. Unfortunately, some of their experiments start to go the way of all revolutions...

to:

* AntiMagic -- AntiMagic: The system of Carthian Law in a Carthian-run domain is so powerful, it can actually stop others from using Disciplines if such would violate the law.
* FriendlyNeighborhoodVampire -- FriendlyNeighborhoodVampire: Of the five Covenants, the Carthians have the strongest tendency to be this -- the Invictus are [[AristocratsAreEvil too hidebound]], the Circle of the Crone and the Lancea Sanctum are alternatively freaky and dogmatic, and the Ordo Dracul [[ForScience sometimes don't respect medical ethics]].
* HiveMind -- HiveMind: Some Carthian coteries undertake the full blood bond and dress identically to simulate the experience of a hive mind. There's even a Carthian Devotion that allows them to create a ''true'' hive mind.
* TheRevolutionWillNotBeCivilized -- TheRevolutionWillNotBeCivilized: Oh ''god'', no.
* WellIntentionedExtremist -- WellIntentionedExtremist: The Carthians want a system of government that reflects mortal systems. Understandable. Unfortunately, some of their experiments start to go the way of all revolutions...



* BloodMagic -- Crúac.
* TheHecateSisters -- The Acolytes take on a number of ritualistic archetypes, and among them are the Virgin (a woman who's never killed and serves as a reminder of Humanity), the Mother (a figure of comfort and manipulation), and the Crone.
** FourGirlEnsemble -- Besides the three archetypes above there is [[LadyInRed The Scarlet Woman]] who's independent and often times rebellious.
* HotWitch -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenant in ''TabletopGame/NewWorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.

to:

* BloodMagic -- BloodMagic: Crúac.
* TheHecateSisters -- TheHecateSisters: The Acolytes take on a number of ritualistic archetypes, and among them are the Virgin (a woman who's never killed and serves as a reminder of Humanity), the Mother (a figure of comfort and manipulation), and the Crone.
** FourGirlEnsemble -- FourGirlEnsemble: Besides the three archetypes above there is [[LadyInRed The Scarlet Woman]] who's independent and often times rebellious.
* HotWitch -- HotWitch: The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenant in ''TabletopGame/NewWorldOfDarkness'' fiction is quite staggering. They do [[AvertedTrope avert]] the BeautyEqualsGoodness part, though.



* HumanSacrifice -- There's... quite a bit of it.
* StrawFeminist -- The Daughters of the Goddess faction has some... interesting ideas on whether or not men can truly revere the Crone.
* ThisIsYourBrainOnEvil -- Crúac actually ''stifles'' a Kindred's [[KarmaMeter Humanity]]. There are five levels of it, and with each one you learn, your maximum Humanity goes down one. So, an Acolyte skilled in three levels of Crúac can never raise their Humanity about seven.
* {{Wicca}} -- Emphasized in the Crone book. There's even an entire bloodline that emerged from the fact that the progenitor didn't realize that Wicca isn't in and of itself an ancient tradition.
* WickedWitch -- All of its members can be considered Wicked Witches (or Warlocks), but the title fits much better if you are a Nosferatu.

to:

* HumanSacrifice -- HumanSacrifice: There's... quite a bit of it.
* StrawFeminist -- StrawFeminist: The Daughters of the Goddess faction has some... interesting ideas on whether or not men can truly revere the Crone.
* ThisIsYourBrainOnEvil -- ThisIsYourBrainOnEvil: Crúac actually ''stifles'' a Kindred's [[KarmaMeter Humanity]]. There are five levels of it, and with each one you learn, your maximum Humanity goes down one. So, an Acolyte skilled in three levels of Crúac can never raise their Humanity about seven.
* {{Wicca}} -- {{Wicca}}: Emphasized in the Crone book. There's even an entire bloodline that emerged from the fact that the progenitor didn't realize that Wicca isn't in and of itself an ancient tradition.
* WickedWitch -- WickedWitch: All of its members can be considered Wicked Witches (or Warlocks), Witches, but the title fits much better if you are a Nosferatu.



* AristocratsAreEvil -- And ''how''.
* BloodOath -- A system of binding contracts used between members of the Invictus that has rather harsh consequences if broken. One of them ''sets your blood on fire'' if you break it.
* ChronicBackstabbingDisorder -- Quite common, especially if want to climb the Covenant ladder.
* DeadlyDecadentCourt -- They ''pioneered'' it.
* LimitedAdvancementOpportunities -- The First Estate is a system where age and accomplishment equal power, and the first sometimes outweighs the second. Cue backstabbing.

to:

* AristocratsAreEvil -- AristocratsAreEvil: And ''how''.
* BloodOath -- BloodOath: A system of binding contracts used between members of the Invictus that has rather harsh consequences if broken. One of them ''sets your blood on fire'' if you break it.
* ChronicBackstabbingDisorder -- ChronicBackstabbingDisorder: Quite common, especially if want to climb the Covenant ladder.
* DeadlyDecadentCourt -- DeadlyDecadentCourt: They ''pioneered'' it.
* LimitedAdvancementOpportunities -- LimitedAdvancementOpportunities: The First Estate is a system where age and accomplishment equal power, and the first sometimes outweighs the second. Cue backstabbing.



* WickedCultured -- Most Invictus tend towards high fashion and antiquity.

to:

* WickedCultured -- WickedCultured: Most Invictus tend towards high fashion and antiquity.



* BloodMagic -- Theban Sorcery, which relies on [[EyeOfNewt sacrifice]] as well as one's own will.
* CanisLatinicus -- It doesn't matter what explanation you use, that title just won't ''decline''.

to:

* BloodMagic -- BloodMagic: Theban Sorcery, which relies on [[EyeOfNewt sacrifice]] as well as one's own will.
* CanisLatinicus -- CanisLatinicus: It doesn't matter what explanation you use, that title just won't ''decline''.



* ChurchMilitant -- Many Sanctified have elements of this, but the Exorcists (who hunt other supernaturals) and the Godslayers (who believe that "Thou shalt have no other gods before me" bit means there ''are'' other deities, and it's their duty to ''kill them'') are definitely up there.
* CrystalDragonJesus -- Complete with Vampire Jesus.
* DarkMessiah -- The Sanctified even ''call'' Longinus such, and believe it's their duty to serve as such to mankind.
* DarkShepherd -- And lead us not into temptation... with barbed wire, if necessary.
* ReligionOfEvil -- When contrasted with mortal Christianity, certainly. When contrasted with [[ForTheEvulz the Brood]], however...
* ScareEmStraight -- Their guiding ethos.
* SinisterMinister -- More than a few.

to:

* ChurchMilitant -- ChurchMilitant: Many Sanctified have elements of this, but the Exorcists (who hunt other supernaturals) and the Godslayers (who believe that "Thou shalt have no other gods before me" bit means there ''are'' other deities, and it's their duty to ''kill them'') are definitely up there.
* CrystalDragonJesus -- CrystalDragonJesus: Complete with Vampire Jesus.
* DarkMessiah -- DarkMessiah: The Sanctified even ''call'' Longinus such, and believe it's their duty to serve as such to mankind.
* DarkShepherd -- DarkShepherd: And lead us not into temptation... with barbed wire, if necessary.
* ReligionOfEvil -- ReligionOfEvil: When contrasted with mortal Christianity, certainly. When contrasted with [[ForTheEvulz the Brood]], however...
* ScareEmStraight -- ScareEmStraight: Their guiding ethos.
* SinisterMinister -- SinisterMinister: More than a few.



* BadassBookworm -- The Sworn of the Axe are the knights of the Ordo Dracul, but still expected to hold to the same intellectual standards as the rest of the Dragons.
* EldritchAbomination -- One faction, the Chthonians, believes vampires are Lovecraftian beings in training. They tend to be a bit... off.

to:

* BadassBookworm -- BadassBookworm: The Sworn of the Axe are the knights of the Ordo Dracul, but still expected to hold to the same intellectual standards as the rest of the Dragons.
* EldritchAbomination -- EldritchAbomination: One faction, the Chthonians, believes vampires are Lovecraftian beings in training. They tend to be a bit... off.



* MorallyAmbiguousDoctorate -- The Ordo Dracul value the quality of change. One traditional way of passing this lesson on to students is "Kill this mortal, and see how the world adapts to his death."
* OurVampiresAreDifferent -- As said above, they want to be something ''more''.
* PlaceOfPower -- They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[TabletopGame/WerewolfTheForsaken Loci]], [[TabletopGame/MageTheAwakening Hallows]], and [[TabletopGame/GeistTheSinEaters Haunts]]...
* SufficientlyAnalyzedMagic -- The Dragons gain more control over their bodies by figuring out what makes vampires tick.

to:

* MorallyAmbiguousDoctorate -- MorallyAmbiguousDoctorate: The Ordo Dracul value the quality of change. One traditional way of passing this lesson on to students is "Kill this mortal, and see how the world adapts to his death."
* OurVampiresAreDifferent -- OurVampiresAreDifferent: As said above, they want to be something ''more''.
* PlaceOfPower -- PlaceOfPower: They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[TabletopGame/WerewolfTheForsaken Loci]], [[TabletopGame/MageTheAwakening Hallows]], and [[TabletopGame/GeistTheSinEaters Haunts]]...
* SufficientlyAnalyzedMagic -- SufficientlyAnalyzedMagic: The Dragons gain more control over their bodies by figuring out what makes vampires tick.



!''[+Others+]''

to:

!''[+Others+]''
!Other Covenants



* AntiVillain -- What the Akhud and the Betrayed versions see themselves as.
* AlwaysChaoticEvil -- Not unique in ''TabletopGame/NewWorldOfDarkness'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[EvilSorcerer Tremere]] in Old [=WoD=] where MySpeciesDothProtestTooMuch types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.

to:

* AntiVillain -- AntiVillain: What the Akhud and the Betrayed versions see themselves as.
* AlwaysChaoticEvil -- AlwaysChaoticEvil: Not unique in ''TabletopGame/NewWorldOfDarkness'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[EvilSorcerer Tremere]] in Old [=WoD=] where MySpeciesDothProtestTooMuch types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.



* BlackAndGreyMorality -- This being ''Vampire: The Requiem'', they're firmly the former and the players are the latter. May even be their actual motivation.

to:

* BlackAndGreyMorality -- BlackAndGreyMorality: This being ''Vampire: The Requiem'', they're firmly the former and the players are the latter. May even be their actual motivation.



* [[BlueAndOrangeMorality Bloody And Random Morality]] -- At the most non-xenophobic, non-{{AncientConspiracy}} interpretations, this trope applies in its more disturbing form(s).

to:

* [[BlueAndOrangeMorality Bloody And Random Morality]] -- Morality]]: At the most non-xenophobic, non-{{AncientConspiracy}} interpretations, this trope applies in its more disturbing form(s).



* InstantExpert & InstantMarksmanJustSqueezeTrigger -- The Akhud's primary unique discipline Praestantia instantly gives them skills in a number of areas, all of them violence related. It also allows them to cancel actions that would fail and improves their defence a bit.
* MindRape -- An alternate Discipline for use with one of their origins not only grants them this, but it becomes key to their ''modus operandi''
* MultipleChoicePast -- In their sourcebook 3 are given, but WordOfGod says they're neither true nor false and encourage [[GameMaster Storytellers]] to create their own twisted backgrounds.

to:

* InstantExpert & InstantMarksmanJustSqueezeTrigger -- InstantMarksmanJustSqueezeTrigger: The Akhud's primary unique discipline Praestantia instantly gives them skills in a number of areas, all of them violence related. It also allows them to cancel actions that would fail and improves their defence a bit.
* MindRape -- MindRape: An alternate Discipline for use with one of their origins not only grants them this, but it becomes key to their ''modus operandi''
* MultipleChoicePast -- MultipleChoicePast: In their sourcebook 3 are given, but WordOfGod says they're neither true nor false and encourage [[GameMaster Storytellers]] to create their own twisted backgrounds.



* PsychicPowers -- The Psychogenic discipline that is Canon when using the Sleepers origin.
* {{Retcon}} -- Averted, Whitewolf allegedly intends to keep them mysterious and will not confirm any specifics. [[LyingCreator Allegedly...]]
* SerialKiller -- The Kindred consider them this, it may even be true...
* ShrugOfGod -- Whitewolf has emphasised that VII could be anything, even if it contradicts established Canon, see {{Retcon}} above.

to:

* PsychicPowers -- PsychicPowers: The Psychogenic discipline that is Canon when using the Sleepers origin.
* {{Retcon}} -- {{Retcon}}: Averted, Whitewolf allegedly intends to keep them mysterious and will not confirm any specifics. [[LyingCreator Allegedly...]]
* SerialKiller -- SerialKiller: The Kindred consider them this, it may even be true...
* ShrugOfGod -- Whitewolf ShrugOfGod: White Wolf has emphasised that VII could be anything, even if it contradicts established Canon, see {{Retcon}} above.
[[/folder]]

[[folder:Others]]


Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None


* TheSchlubPubSeductionDeduction: Their favorite hunting tactic.

to:

* TheSchlubPubSeductionDeduction: Their favorite A hunting tactic.tactic to the young Daeva. It gets pretty boring after a while.



* The Cockscomb Society: The girls and guys of this bloodline [[AngstWhatAngst maintain an upbeat demeanour]] and [[WhatMeasureIsANonCute try to be socially active in spite of their clan's condition.]]

to:

* [[SmokyGentlemensClub The Cockscomb Society: Society]]: The girls and guys of this bloodline [[AngstWhatAngst maintain an upbeat demeanour]] and [[WhatMeasureIsANonCute try to be socially active in spite of their clan's condition.]]

Removed: 2696

Is there an issue? Send a MessageReason:
None



!The Man Himself: Count Fucking Dracula

Appearing as an antiheroic protagonist briefly in the Gangrel clanbook and later expanded into a character piece for Night Horrors, Count [[ThisIsForEmphasisBitch Fucking]] Dracula is a seven-foot tall, heavily muscled, tattooed, leather-wearing biker who claims he's legitimately the grandchilde of Dracula himself, though his actual backround remains a mystery.

AntiHero: The Count fits squarely into the Type IV of this spectrum, which is unusual for vampires in the fiction, who either tend to be victims of their elders or simply straight-up villain protagonists. The Count works (when he must) for the survival of the Kindred as a whole, though he doesn't especially go out of his way to keep individual specimens alive.
Badass: The Count is ''definitely'' this, arguably more so then almost any other character in the fiction. What's notable is that while he can be surprisingly cunning for his brutish size and attitude, he's mostly badass in the sense that he's a physical juggernaught, while most powerful vampires are more of the badass manipulator type.
BadassBoast:
->The Count Narrating: The kid's being a bitch, so I tell him I'm Dracula.
->Hapless Neonate: "Dracula? You can't be fucking Dracula!
->The Count: "I didn't say I was ''fucking'' Dracula. I ''said'' I was [[InsistentTerminology ''Count'']] [[ThisIsForEmphasisBitch ''Fucking'']] ''Dracula''!
GeniusBruiser: The Count claims to be this, and in the fluff has demonstrated a surprisingly good level of knowledge about occult rituals and magic in general, as well as obscure Kindred customs.
GonnaCatchMeFightingDirty: The Count does ''not'' fight fair, and in fact the Dirty Fighting combat style merit is found ''in'' his downloadable character folio.

MysteriousPast: According to his profile The Count never lies about himself, but also keeps his full history private. He makes the claim of being the grandchild of the original Dracula, but he also has some connection to The Unholy (whom some believe to be his Sire) which conflicts with The Unholy's backround. He has some history with the Ordo Dracul, but left it for reasons left unstated.

Sidekick: Felix 'the Pervert', a Daeva whom The Count appears to be on good terms with. He mostly serves as a way to narrate from someone with a mildly normal viewpoint rather then The Count's crazy over-the-top bragging vernacular.

ThirdPersonPerson: The Count always refers to himself as "The Count" in his inner monologue.

WarriorPoet: The Count apparently is this, as it mentions he's perfectly content to just read himself a decent book, and has actual poetry in his soul. Admittedly it's ''really really violent'' poetry but hey...it rhymes.

Top