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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Starts out with an Impact Hammer, and her special attack involves walloping the designated target with it for AOE shock damage and a stun effect.
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* TranquilFury: Particularly after the completion of his personal quest, when confronting major Board figures Max tends to treat them with a thin veneer of politeness that hides a certain level of contempt as well as harsh criticism.
-->[[spoiler:'''Chairman Rockwell''']]: And the convict-er, the vicar! You know, most people, [[spoiler:once they're out of prison, don't seem keen on returning]].\\
'''Max''': Oh, I'd go anywhere to see ''you'' fall, sir.

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* CanonIdentifier: Officially, the protagonist is known as the "Unplanned Variable", though in-game the title only comes up in the ending. Characters tend to refer to you as "The Stranger" or in the case of your companions, "Captain".

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* CanonIdentifier: Officially, the protagonist is known as the "Unplanned Variable", though in-game the title only comes up in the ending. Characters tend to refer to you as "The Stranger" or in more commonly, "Captain of the case of your companions, "Captain".Unreliable".



* ExcellentJudgeOfCharacter: For the most part, the companions will try to point the player towards the optimal solutions by expressing their trust towards certain characters (they generally respect [[HypercompetentSidekick Zora]] far more than [[TheFundamentalist Graham]]) or trying to speak up for certain groups/characters' behalf (Parvati begging the UV to not cripple Edgewater).



* TokenEvilTeammate: In a sense that he's the most openly supportive of the Board out of all your companions. Max takes the SocialDarwinist interpretation of Scientism, believing only the strong survive and MightMakesRight (whether or not that's "fair"). [[spoiler:At least until his [[HigherUnderstandingThroughDrugs hallucinogenic epiphany]] on Scylla -- while all those things may still be functionally true, trying to find some higher purpose within them ignores the beautiful chaos that emerges when you stop trying to control everything.]] Even then, when personally dealing with higher-ups of the Board he is open critical of them and like everyone [[spoiler:objects to Akande ordering the death of Edgewater if Adelaide is mayor]].

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* TokenEvilTeammate: In a sense that he's the most openly supportive of the Board out of all your companions. Max takes the SocialDarwinist interpretation of Scientism, believing only the strong survive and MightMakesRight (whether or not that's "fair"). [[spoiler:At least until his [[HigherUnderstandingThroughDrugs hallucinogenic epiphany]] on Scylla -- while all those things may still be functionally true, trying to find some higher purpose within them ignores the beautiful chaos that emerges when you stop trying to control everything.]] Even then, when personally dealing with higher-ups of the Board he is open critical of them and like everyone [[spoiler:objects to Akande ordering the death of Edgewater if Adelaide is mayor]].mayor]] and is so disgusted that in a personal conversation he refers to the Board as "fucking bastards".



* LovableRogue: Appears to give off this attitude despite his ignorance. Having him in your party grants a passive +10 to Persuasion. This is futher reinforced by the fact that the other two skills that he gives bonuses to are Sneak and Lockpick.

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* LovableRogue: Appears to give off this attitude despite his ignorance. Having him in your party grants a passive +10 to Persuasion. This is futher further reinforced by the fact that the other two skills that he gives bonuses to are Sneak and Lockpick.



* CrewOfOne: The implication is that none of your party members do anything on the ship except hang out.

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* CrewOfOne: The implication is that none of your party members (save for Parvati, who's the engineer) do anything on the ship except hang out.
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General clarification on works content


* FantasyCounterpartReligion: Scientism is a non-supernatural believing religion that most resembles UsefulNotes/{{Deism}}. It is notable for the fact that they don't believe in an afterlife and Vicar Max eventually stops believing in the Architect or a Plan but becomes ''even more'' devoted to preaching his religion. Both Parvati and Nyoka question why Max is a preacher in the first place.

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* FantasyCounterpartReligion: Scientism is a non-supernatural believing religion that most resembles UsefulNotes/{{Deism}}. It real-world UsefulNotes/{{Deism}}, as a religion which believes the divine is notable revealed through empirical observation of the natural world, but this is exaggerated and contradicted [[RuleOfFunny for comedy]]: the fact that they don't believe religion is supposedly entirely secular with no supernatural beliefs (belief in an afterlife is treated as outmoded and Vicar Max eventually stops believing in silly), but the Architect or idea of a Plan but becomes ''even more'' devoted to preaching his religion. Both divine creator and a grand cosmic design are taken for granted. Parvati and Nyoka question why Max is a preacher in the first place.place, given his disdain for his flock. [[spoiler:The vicar can eventually stop believing in the Architect or a Plan, but can become even more devoted to preaching -- specifically, to teaching the underlying precepts of Scientism which have day-to-day applications in life, such as a belief in acceptance and perseverance.]]



* HigherUnderstandingThroughDrugs: The conclusion of his personal quest.
** [[spoiler:Max and the player take hallucinogens, letting them see Max's mother and Max's own idealized self]]. If the player encourages him, [[spoiler:Max will decide that his search for a universal Truth and Plan keeps him from facing his own demons by letting him shirk responsibility, and keep him from enjoying life]]. If they do this, [[spoiler:Max comes out of the experience completely changed, filled with newfound self-awareness and far more sociable than before.]]

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* HigherUnderstandingThroughDrugs: HigherUnderstandingThroughDrugs:
**
The conclusion of his personal quest.
**
quest. [[spoiler:Max and the player take hallucinogens, letting them see Max's mother and Max's own idealized self]]. If the player encourages him, [[spoiler:Max will decide that his search for a universal Truth and Plan keeps him from facing his own demons by letting him shirk responsibility, and keep him from enjoying life]]. If they do this, [[spoiler:Max comes out of the experience completely changed, filled with newfound self-awareness and far more sociable than before.]]
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* AmbiguouslyRelated: If asked if she's related to "Black Hole" Bertie Holcomb [[SameSurnameMeansRelated on account of having the same surname]], she'll state that she's not sure but her father had family working for Rizzo's.
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* BlatantLies: She goes out of her way to create increasingly blatant ways to avoid acknowledging you are not Captain Hawthorne - and thus, being unable to allow herself to operate and get off the planet due to her programming blocks.

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Considering that this is a fictitious religion, this trope fits better.


* ArtisticLicenseReligion: Played with as Scientism is a non-supernatural believing religion that most resembles UsefulNotes/{{Deism}}. It is notable for the fact that they don't believe in an afterlife and Vicar Max eventually stops believing in the Architect or a Plan but becomes ''even more'' devoted to preaching his religion. Both Parvati and Nyoka question why Max is a preacher in the first place.


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* FantasyCounterpartReligion: Scientism is a non-supernatural believing religion that most resembles UsefulNotes/{{Deism}}. It is notable for the fact that they don't believe in an afterlife and Vicar Max eventually stops believing in the Architect or a Plan but becomes ''even more'' devoted to preaching his religion. Both Parvati and Nyoka question why Max is a preacher in the first place.
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* AllLovingHero: She's easily the kindest and most compassionate character of the game and will always object to cruelty. Earning her contempt takes a special type of character and says a lot about them.

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* AllLovingHero: She's easily the kindest and most compassionate character of the game and will always object to cruelty. Earning her contempt takes [[EvenTheLovingHeroHasHatedOnes a special type of character character]] and says a lot about them.
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* RunningGag: Felix writing things he wants to say to other people down on his hand and reading off of that hand; He also advises Parvati to do the same before talking to Junlei and laments forgetting to do so when he tries flirting with Minnie Ambrose.
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* LovableRogue: Appears to give off this attitude despite his ignorance. Having him in your party grants a passive +10 to Persuasion.

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* LovableRogue: Appears to give off this attitude despite his ignorance. Having him in your party grants a passive +10 to Persuasion. This is futher reinforced by the fact that the other two skills that he gives bonuses to are Sneak and Lockpick.
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Kill Em All, due to misuse and a TRS decision, is no longer a trope.


* KillEmAll: You can kill most [=NPCs=], even quest givers, before you so much as talk to them. This run in the game will make corporations release propaganda calling you a "Mysterious Stranger that lays death to any on their path."
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Ambiguous Disorder is not a trope anymore, but a redirect to a YMMV entry.


* AmbiguousDisorder: Parvati has a lot of trouble fitting in with people, doesn't like hanging around the other crewmembers unless you're bringing her along, a hyper-fixation on machines, and has trouble keeping eye contact.
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Weapon Of Choice is now a disambig


* WeaponOfChoice: Regardless of what their Captain equips them with, they'll each bust out their signature weapon to unleash their Companion Abilities with the exceptions of SAM (whose weapons are built-in) and Felix (who just dropkicks enemies).

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Fixed misaligned quote


--> '''Ellie:''' These days, I'm more interested in breaking them. Wouldn't mind taking a swing at yours.



--> '''Ellie:''' These days, I'm more interested in breaking them. Wouldn't mind taking a swing at yours.

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