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* HairOfGoldHeartOfGold: An extremely handsome blond, is also very brave, courageous and heroic. He saves Luigi from Death's clutches!
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* HairOfGoldHeartOfGold: An extremely handsome blond, is also very brave, courageous courageous, and heroic. He saves Luigi from Death's clutches!
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* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later, and they would then find out that he has bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can [[WeaponsThatSuck pull the thrown cannonballs]] (and [[GrievousHarmWithABody opponents]]) [[WeaponsThatSuck in and fire them back out.]]
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* DamnYouMuscleMemory: Upon seeing him whip out the [[VideoGame/DonkeyKongCountry2DiddysKongQuest Blunderbuss]], one would think that the original strategy of jamming it with its own cannonballs would still work. One case of SchmuckBait later, and they would then find out that he has bypassed that design flaw. In fact, ''he's turned it into an advantage of his own'' now that he can [[WeaponsThatSuck pull the thrown cannonballs]] (and [[GrievousHarmWithABody opponents]]) [[WeaponsThatSuck in and fire them back out.]]out]].
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* RatedMForManly: K. Rool practically embodies the evil side of masculinity; with him being extremely violent, cruel, frightening, savage, persistant and most importantly, '''powerful'''.
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* RatedMForManly: K. Rool practically embodies the evil side of masculinity; with him being extremely violent, cruel, frightening, savage, persistant persistent, and most importantly, '''powerful'''.
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* WeaponsThatSuck: The second part of his Blunderbuss special has it suck in projectiles or opponents, before firing them as another projectile either in front, above or behind him. He can even suck the cannonball back up and refire it if it gets reflected back to him!
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* WeaponsThatSuck: The second part of his Blunderbuss special has it suck in projectiles or opponents, before firing them as another projectile either in front, above above, or behind him. He can even suck the cannonball back up and refire it if it gets reflected back to him!
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* YouWillNotEvadeMe: Her ''Fishing Rod'' drags enemy close [[SubvertedTrope before flinging them away.]] But [[DoubleSubverted just as common is its use to drag them into]] ''Lloid Trap'' range.
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* YouWillNotEvadeMe: Her ''Fishing Rod'' drags the enemy close [[SubvertedTrope before flinging them away.]] But [[DoubleSubverted just as common is its use to drag them into]] ''Lloid Trap'' range.
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* AdaptationalHeroism: One of the many villains who joins forces with the rest of the cast to take down Galeem.
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* AdaptationalHeroism: One of the many villains who joins forces with the rest of the cast to take down Galeem. He's also the only villain to appear in ''World of Light'''s opening cutscene aside from Bowser, who has demonstrated far more redeeming qualities than him.
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* AdaptationalNiceGuy: As opposed to being {{Sore Loser}}s when losing in their main game, they're {{Graceful Loser}}s if they lose here.
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* AdaptationalNiceGuy: As opposed If they lose, their end screen animation is [[GracefulLoser cheerfully clapping with a massive grin on their face]]. This is in opposition to being {{Sore Loser}}s when the games, especially the first one, where most losing in their main game, they're {{Graceful Loser}}s if they lose here.animations involve [[SoreLoser making a massive scene out of it]] or [[WhatTheHellPlayer showing obvious disappointment towards the camera]].
** One of the Inkling Boy clothes swaps (cyan hair with glasses and a button-up shirt) is Specs, [[Manga/{{Splatoon}} a character from the manga]].
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** Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
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** Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.shirt, referencing [[Manga/{{Splatoon}} Specs]].
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* SuperDrowningSkills: While they're just as capable as swimming as every other ''Smash'' character, their "swimming" animation evokes this; it's a replication of the "struggling to stay afloat" animation from the games caused by entering [[KillItWithWater water]].
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** In addition, ''Ultimate'' also added a remix of Crocodile Carcophany, his theme from ''Donkey Kong Country 2''.
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** In addition, ''Ultimate'' also added a remix of Crocodile Carcophany, Cacophony, his theme from ''Donkey Kong Country 2''.
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** In addition, ''Ultimate'' also added a remix of Crocodile Carcophany, his theme from ''Donkey Kong Country 2''.
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* WaveMotionGun: Their Final Smash, Killer Wail, acts like one.
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* WaveMotionGun: Their Final Smash, Killer Wail, acts like one.is a weapon that fires a long, destructive soundwave which can be moved to hit other players.
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* NinjaPirateZombieRobot: An example who can be described by all four in the trope name: he takes out Mega Man and Mario with {{Ninja}}-like stealth, he's a SpacePirate, he cheats death like the undead through methods such as rapid healing and cloning, and his cybernetic Meta Ridley form is an alternate skin. On top of those four, he's also an alien dragon who resembles and acts like a [[Film/{{Alien}} xenomorph]] crossed with a pterosaur.
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* NinjaPirateZombieRobot: An example who can be described by all four in the trope name: he takes out Mega Man and Mario with {{Ninja}}-like stealth, he's a SpacePirate, {{Space Pirate|s}}, he cheats death like the undead through methods such as rapid healing and cloning, and his cybernetic Meta Ridley form is an alternate skin. On top of those four, he's also an alien dragon who resembles and acts like a [[Film/{{Alien}} xenomorph]] crossed with a pterosaur.
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* SpacePirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with. His Classic Mode has him fighting against characters who pilot their own spaceships.
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* SpacePirate: SpacePirates: He's the commander of the Space Pirates, whom Samus constantly butts heads with. His Classic Mode has him fighting against characters who pilot their own spaceships.
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->'''Home Series:''' ''VideoGame/{{Splatoon}}''
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->'''Home Series:''' ''VideoGame/{{Splatoon}}''''Franchise/{{Splatoon}}''
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-->'''Debut:''' ''Splatoon'' [UsefulNotes/WiiU], 2015
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-->'''Debut:''' ''Splatoon'' ''VideoGame/Splatoon1'' [UsefulNotes/WiiU], 2015
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** Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in ''Splatoon'''s story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
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** Many of the Inkling's animations are based directly from their game of origin. on those in the first game. For example, their entrance animation is the same as when Agent 3 enters a stage in the first ''Splatoon'''s story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.the Slosher winning animation from that first installment as well.
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'''Side Special''': [[ImprobablyWeaponUser Splat Roller]]
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'''Side Special''': [[ImprobablyWeaponUser [[ImprobableWeaponUser Splat Roller]]
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Used to quickly navigate the battleground in ''Splatoon'', the Super Jump is a recovery special that allows the Inkling to leap high into the air. It can inflict a small amount of damage on opponents at the moment of launch.
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* Used to quickly navigate the battleground in ''Splatoon'', the Super Jump is a recovery special that allows the Inkling to leap high into the air. It can inflict a small amount of damage on opponents at the moment of launch.
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->See the ''Characters/{{Splatoon}}'' character page for more information on the character in their origin series.
[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special''': [[MoreDakka Splattershot]]
* The Inkling whips out their signature weapon, the ink-slinging Splattershot, and starts unleashing a rapid-fire stream of ink for as long as the special attack button is held. While its range is overall modest, it can be angled up or down, giving it a respectably wide area of effect.
'''Side Special''': [[ImprobablyWeaponUser Splat Roller]]
* The Inkling whips out a massive ink-soaked paint roller and runs along the ground with the Splat Roller in front. It is capable of burying opponents standing on the ground, leaving them wide open to a follow-up attack.
'''Up Special''': [[InASingleBound Super Jump]]
Used to quickly navigate the battleground in ''Splatoon'', the Super Jump is a recovery special that allows the Inkling to leap high into the air. It can inflict a small amount of damage on opponents at the moment of launch.
'''Down Special''': [[ThrowDownTheBomblet Splat Bomb]]
* The Inkling tosses forward a grenade that, upon impact or after a few moments, detonates in a wide-ranged explosion of ink. The distance at which the bomb is thrown can be determined by how long the special attack button is held.
'''Final Smash''': [[MakeSomeNoise Killer Wail]]
* The Inkling puts down a massive speaker that unleashes a beam of intense sound and ink with strong KO potential. Functionally, it is similar to Samus's Zero Laser, but with a few unique characteristics, including the Inkling being able to move freely while it is firing and opponents caught in the blast getting inked.
[[/labelnote]]
->See the ''Characters/{{Splatoon}}'' character page for more information on the character in their origin series.
----
[[labelnote:Click to show]]\\
'''Neutral Special''': [[MoreDakka Splattershot]]
* The Inkling whips out their signature weapon, the ink-slinging Splattershot, and starts unleashing a rapid-fire stream of ink for as long as the special attack button is held. While its range is overall modest, it can be angled up or down, giving it a respectably wide area of effect.
'''Side Special''': [[ImprobablyWeaponUser Splat Roller]]
* The Inkling whips out a massive ink-soaked paint roller and runs along the ground with the Splat Roller in front. It is capable of burying opponents standing on the ground, leaving them wide open to a follow-up attack.
'''Up Special''': [[InASingleBound Super Jump]]
Used to quickly navigate the battleground in ''Splatoon'', the Super Jump is a recovery special that allows the Inkling to leap high into the air. It can inflict a small amount of damage on opponents at the moment of launch.
'''Down Special''': [[ThrowDownTheBomblet Splat Bomb]]
* The Inkling tosses forward a grenade that, upon impact or after a few moments, detonates in a wide-ranged explosion of ink. The distance at which the bomb is thrown can be determined by how long the special attack button is held.
'''Final Smash''': [[MakeSomeNoise Killer Wail]]
* The Inkling puts down a massive speaker that unleashes a beam of intense sound and ink with strong KO potential. Functionally, it is similar to Samus's Zero Laser, but with a few unique characteristics, including the Inkling being able to move freely while it is firing and opponents caught in the blast getting inked.
[[/labelnote]]
->See the ''Characters/{{Splatoon}}'' character page for more information on the character in their origin series.
----
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->See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.
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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special''': [[AnAxeToGrind Axe]]
* Simon tosses an axe in an arcing angle, which inflicts heavy damage and knockback. In the moment before the axe leaves Simon's hand, the player can alter the horizontal range of the axe by pushing forward or back on the control stick.
'''Side Special''': [[BattleBoomerang Cross]]
* Simon throws forward a cross-shaped boomerang projectile that deals modest damage. Using a smash input for this attack increases the cross's forward-flying range.
'''Up Special''': [[{{Shoryuken}} Uppercut]]
* Simon leaps into the air, delivering a strong, multi-hitting uppercut. While not as useful as a recovery skill, it is a respectably powerful attack that works great as a combo finisher.
'''Down Special''': [[HolyBurnsEvil Holy Water]]
* Simon throws down a bottle of holy water, which creates a small column of flames upon impact. Similar to Ness's PK Fire, it is capable of leaving an opponent in hitstun, making them vulnerable to a follow-up attack. A crafty opponent can grab the bottle out of the air and throw it back at Simon, so be cautious.
'''Final Smash''': [[HolyHandGrenade Grand Cross]]
* Simon summons a coffin in front of him. Any opponents touching the coffin will be pulled inside as Simon unleashes the cross's Item Crash power, blowing it away with holy energy.
[[/labelnote]]
->See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.
----
[[labelnote:Click to show]]\\
'''Neutral Special''': [[AnAxeToGrind Axe]]
* Simon tosses an axe in an arcing angle, which inflicts heavy damage and knockback. In the moment before the axe leaves Simon's hand, the player can alter the horizontal range of the axe by pushing forward or back on the control stick.
'''Side Special''': [[BattleBoomerang Cross]]
* Simon throws forward a cross-shaped boomerang projectile that deals modest damage. Using a smash input for this attack increases the cross's forward-flying range.
'''Up Special''': [[{{Shoryuken}} Uppercut]]
* Simon leaps into the air, delivering a strong, multi-hitting uppercut. While not as useful as a recovery skill, it is a respectably powerful attack that works great as a combo finisher.
'''Down Special''': [[HolyBurnsEvil Holy Water]]
* Simon throws down a bottle of holy water, which creates a small column of flames upon impact. Similar to Ness's PK Fire, it is capable of leaving an opponent in hitstun, making them vulnerable to a follow-up attack. A crafty opponent can grab the bottle out of the air and throw it back at Simon, so be cautious.
'''Final Smash''': [[HolyHandGrenade Grand Cross]]
* Simon summons a coffin in front of him. Any opponents touching the coffin will be pulled inside as Simon unleashes the cross's Item Crash power, blowing it away with holy energy.
[[/labelnote]]
->See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.
----
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* AddedAlliterativeAppeal: Its Final Smash is Max Malicious Moonsault.
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* AddedAlliterativeAppeal: AlliterativeName: Its Final Smash is Max Malicious Moonsault.
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* GunFu: They're natural experts with wielding a numerous arsenal, that they use in competitions while having some of the best speed and aerial combat that goes with it.
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* GunFu: They're natural experts with at wielding a numerous arsenal, ink-based weaponry that they use in competitions while having some of the best speed and aerial combat that goes with it.
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* MeteorMove: Can land a mighty thrust with their Splattershot as a down aerial. The attack itself is pretty strong, even without the enemy coated in ink.
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* MeteorMove: Can land a mighty thrust with their Splattershot as a for their down aerial. The attack itself is pretty strong, even without the enemy coated in ink.
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* GeniusBruiser: He's voracious, cold-blooded, sadistic, and a vicious menacing space dragon who'll murder any victim he comes across. However, he's exceptionally a lot more intelligent than he appears to be as he's LargeAndInCharge who leads an army of Space Pirates, and a major example of this trait is in his introductory trailer, where he stealthily ends Mega Man really quickly by impaling the robot's body with his sharpened tail since spikes are essentially a OneHitKill to Mega Man in his series.
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-> '''Home Series:''' ''VideoGame/{{Splatoon}}''
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--> '''Debut:''' ''Splatoon'' [UsefulNotes/WiiU], 2015
--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[MoreDakka Splattershot]], [[ImprobableWeaponUser Splat Roller]], [[InASingleBound Super Jump]], [[ThrowDownTheBomblet Splat Bomb]]\\
--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[MoreDakka Splattershot]], [[ImprobableWeaponUser Splat Roller]], [[InASingleBound Super Jump]], [[ThrowDownTheBomblet Splat Bomb]]\\
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-> '''Playable
->'''Playable in:''' ''Ultimate''\\
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-> See the ''Characters/{{Splatoon}}'' character page for more information on the character in their origin series.
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-> '''Home Series:''' ''Franchise/{{Metroid}}''
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--> '''Debut:''' ''VideoGame/{{Metroid|1}}'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
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-> '''Playable
->'''Playable in:''' ''Ultimate''\\
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-> See [[Characters/MetroidRidley Ridley's page]] for more information on the character in his origin series.
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-> '''Home Series:''' ''Franchise/{{Castlevania}}''
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--> '''Debut:''' ''VideoGame/{{Castlevania|I}}'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986
--> '''Creator:''' Creator/{{Konami}}
--> '''Publisher:''' Konami
-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[AnAxeToGrind Axe]], [[BattleBoomerang Cross]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
--> '''Creator:''' Creator/{{Konami}}
--> '''Publisher:''' Konami
-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[AnAxeToGrind Axe]], [[BattleBoomerang Cross]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
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-> '''Playable
->'''Playable in:''' ''Ultimate''\\
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-> See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.
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-> '''Home Series:''' ''Franchise/DonkeyKong''
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--> '''Debut:''' ''VideoGame/{{Donkey Kong Country|1}}'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1994
--> '''Creator:''' Creator/{{Rare}}
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
--> '''Creator:''' Creator/{{Rare}}
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
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-> See Characters/DonkeyKongKremlingKrew for more information on the character in his origin series.
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-> '''Home Series:''' ''VideoGame/AnimalCrossing''
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--> '''Debut:''' ''VideoGame/AnimalCrossingNewLeaf'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
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-> See Characters/AnimalCrossingMainNPCs for more information on the character in her origin series.
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* BoringButPractical: Her up air and down air has her hitting opponents with turnips like Villager, but with a significant difference. Villager randomly has 1,2, or 3 turnips. Isabelle always attacks with 2 turnips allowing for a consistent damage output.
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* BoringButPractical: Her up air and down air has her hitting opponents with turnips like Villager, but with a significant difference. Villager randomly has 1,2, 1, 2, or 3 turnips. Isabelle always attacks with 2 turnips allowing for a consistent damage output.
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-> '''Home Series:''' ''Franchise/{{Pokemon}}''
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--> '''Debut:''' ''VideoGame/PokemonSunAndMoon'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2016
--> '''Creator:''' Creator/GameFreak
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[SpinAttack Darkest Lariat]], [[GrappleMove Alolan Whip]] (Back Body Drop[=/=]Lariat), [[DeathFromAbove Cross Chop]], [[StatusBuff Revenge]]\\
--> '''Creator:''' Creator/GameFreak
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[SpinAttack Darkest Lariat]], [[GrappleMove Alolan Whip]] (Back Body Drop[=/=]Lariat), [[DeathFromAbove Cross Chop]], [[StatusBuff Revenge]]\\
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-> '''Playable
->'''Playable in:''' ''Ultimate''\\
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-> See Characters/PokemonGenerationVIIRowletToComfey for more information on the character in their origin series.
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* MightyGlacier: Incineroar has the slowest running speed among the base roster and its air speed isn't much better, but its strong attacks (which can potentially be made even stronger via its Revenge move) are overwhelming to deal with once it manages to approach successfully. Fittingly enough, its throws are among the most powerful in the game, with its back throw being even stronger than Ness's (whose back throw already had high KO power).[[note]]Incineroar's Back Throw is more powerful than Ness' in some respect. However, it launches opponents at at a 45 degree diagonal angle, while Ness' launches at a more horizontally. This means that Incineroar's back throw can only KO earlier than Ness' at the very edge of stages like Final Destination, while Ness' will generally KO earlier anywhere else on such a stage.[[/note]]
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* MightyGlacier: Incineroar has the slowest running speed among the base roster and its air speed isn't much better, but its strong attacks (which can potentially be made even stronger via its Revenge move) are overwhelming to deal with once it manages to approach successfully. Fittingly enough, its throws are among the most powerful in the game, with its back throw being even stronger than Ness's Ness' (whose back throw already had high KO power).[[note]]Incineroar's Back Throw is more powerful than Ness' in some respect. However, it launches opponents at at a 45 degree diagonal angle, while Ness' launches at a more horizontally. This means that Incineroar's back throw can only KO earlier than Ness' at the very edge of stages like Final Destination, while Ness' will generally KO earlier anywhere else on such a stage.[[/note]]
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Up To Eleven is a defunct trope
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* UpToEleven: Its Final Smash is Max Malicious Moonsault[[labelnote:note]]Hyper Dark Crusher Kai (Altered) in Japanese[[/labelnote]], an upgraded version of its original Z-Move. Rather than simply body-slamming its enemy, it instead launches the foe it grabs up to the air before knocking them down with its ''head''.
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''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\
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** His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist.
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** His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist. playlist, with two versions respectively taken from ''Super Castlevania IV'' and ''Castlevania: The Arcade''.
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trimming some of this down to the main idea
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* BloodlessCarnage: His Skewer is undoubtedly the most violent attack in the Smash Bros. series and it's no less painful to look at when it's done to all of the fighters when he inserts his dagger-like tail into them, but given the rating of this game, none of them are seen to have any visible impalement wounds, gashes, scars, or the very worst of it ''bleeding''. Not even a big gaping TorsoWithAView will happen either.
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* BloodlessCarnage: His Skewer is undoubtedly the most violent attack in the Smash Bros. series and it's no less painful to look at when it's done to all of the fighters when at, considering he inserts impales them with his dagger-like tail into them, but tail. Though given the rating of this game, none of them are seen to have any with visible impalement wounds, gashes, scars, or the very worst of it ''bleeding''. Not even a big gaping TorsoWithAView will happen either.''bleeding'' for that matter.
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* BloodlessCarnage: His Skewer is undoubtedly the most violent attack in the series and it's no less painful to look when it's done to all of the fighters when he inserts his dagger-like tail into them, but given the rating of this game, none of them are seen to have any visible impalements, gashes, scars, or the very worst of it ''bleeding'', not even a big gaping TorsoWithAView will happen either.
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* BloodlessCarnage: His Skewer is undoubtedly the most violent attack in the Smash Bros. series and it's no less painful to look at when it's done to all of the fighters when he inserts his dagger-like tail into them, but given the rating of this game, none of them are seen to have any visible impalements, impalement wounds, gashes, scars, or the very worst of it ''bleeding'', not ''bleeding''. Not even a big gaping TorsoWithAView will happen either.
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* BloodlessCarnage: His Skewer is undoubtedly the most violent attack in the series and it's no less painful to look when it's done to all of the fighters when he inserts his dagger-like tail into them, but given the rating of this game, none of them are seen to have any visible impalements, gashes, scars, or the very worst of it ''bleeding'', not even a big gaping TorsoWithAView will happen either.
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* TheComicallySerious: Don't let his ferocious look fool you - just like other menacing characters in the game, he has no problems reacting hilariously with stuff like Superspicy Curry. Or even [[https://www.smashbros.com/assets_v2/img/fighter/ridley/ss_4.jpg wielding a Hammer in some hilarious fashion]].
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* TheComicallySerious: Don't let his ferocious look fool you - just like other menacing characters in the game, he has no problems reacting hilariously with stuff like Superspicy Curry. Or even [[https://www.smashbros.com/assets_v2/img/fighter/ridley/ss_4.jpg wielding a Hammer in some hilarious fashion]].fashion.]]
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* CreepyCoolCrosses: Just like in his home series, he can uses crosses as a [[BattleBoomerang boomerang-like projectile]].
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The first and most famous hero of the ''Franchise/{{Castlevania}}'' series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of {{Dracula}} wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule in the late 17th century, and when Simon later suffered a DyingCurse from his foe, he [[VideoGame/CastlevaniaIISimonsQuest reassembled Dracula's body]] to destroy him again and break the curse. He's the second Creator/{{Konami}} fighter in ''Super Smash Bros.'' after Snake.\\
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The first and most famous hero legendary vampire hunter of the ''Franchise/{{Castlevania}}'' series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of {{Dracula}} wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule in the late 17th century, and when Simon later suffered a DyingCurse from his foe, he [[VideoGame/CastlevaniaIISimonsQuest reassembled Dracula's body]] to destroy him again and break the curse. He's the second Creator/{{Konami}} fighter in ''Super Smash Bros.'' after Snake.\\
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* HomeStage: ''Ultimate'': Dracula's Castle.
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* HomeStage: ''Ultimate'': Dracula's Castle.Castle, also known as the titular Castlevania itself. It takes various cues from its appearances throughout the series, with bosses from its history making background cameos.
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''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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''Ultimate:'' '''64–69 (Initial Release)''' | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] |[[Characters/SuperSmashBrosUltimate70To75 | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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This is too confusing.
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* TheVoiceless: She's mute during battle.
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* TheVoiceless: She's mute during battle.battle, which is very unlike her home series where she has full dialogue and a canon voice.
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I don't think it's allowed to mention other Tropes.
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* EstablishingCharacterMoment: As explained above, in his trailer, after quickly and brutally dispatching Mega Man and Mario with ease, when it comes time to show himself to Samus, [[IShallTauntYou he twirls Mario's hat around his index finger while smiling]]. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
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* EstablishingCharacterMoment: As explained above, in In his trailer, after quickly and brutally dispatching Mega Man and Mario with ease, when it comes time to show himself to Samus, [[IShallTauntYou he twirls Mario's hat around his index finger while smiling]]. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
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* BookEnds: The first trailer revealing Smash Ultimate ended with the Inklings gazing in awe of of the flaming Smash logo, said logo reflecting in the Inkling girl's eyes. 3 years later, the final trailer revealing Sora starts with a now petrified Inkling girl still staring at the fading logo.
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* IKnowMaddenKombat: Most of their attacks are based around Turf Wars, a sport in their home series.