History Characters / SuperSmashBrosU3DS

19th Nov '14 9:03:32 AM GoldenDarkness
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[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/smash3dsfullrostercsstvtropes_3998.png]]


[[VideoGame/SuperSmashBros Main Article]] | ''[[Characters/SuperSmashBros64 N64]]'' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''
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'''Warning, unlockable characters will not be spoiler-marked on this page.'''


[[foldercontrol]]

!Nintendo characters

!!Default

[[folder:Villager]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssb4villager_8118.png]]
[[caption-width-right:350:Mayor of Smashville]]

'''VILLAGER COMES TO TOWN!'''

-> '''Home Series:''' ''VideoGame/AnimalCrossing''
--> '''Debut:''' ''Doubutsu no Mori'' (lit. "Animal Forest") [N64], 2001

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[StuffBlowingUp Dream House[=/=]Housewarming Party]]


A seemingly-random Villager from ''VideoGame/AnimalCrossing'' who steps up to the ring using trademark, every-day tools for battle. The default Villager is male, but female villagers and other male designs are playable alternate costumes.
----
* AdaptationalBadass: WordOfGod said they weren't considered for ''Brawl'' precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in ''Wii U/3DS'' ready to kick some butts with their everyday tools and deep pockets.
* AnAxeToGrind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
* ArrowCatch: and Missile Catch, and Beam Catch, and Bomb Catch, etc.
* AscendedExtra: Appeared in the background of Smashville in ''Brawl'' and as a trophy called "Animal Crossing Boy" before joining the battle.
* BadassAdorable: Oh yes... if you don't find them creepy, that is.
* BadassNormal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can ''catch anything'' thrown at them; [[UpToEleven this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.]]
* BratsWithSlingshots: Their forward and backward air attacks use a [[http://animalcrossing.wikia.com/wiki/Slingshot slingshot]].
* BugCatching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
* CatchAndReturn: Pocket allows them to store ''any'' projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
* ColorCodedForYourConvenience: Balloon Trip gives different colored balloons depending on what player is controlling him. Gray will mark a CPU.
* CompositeCharacter: They act as one for the various incarnations of the villager (based off the Wild World/City Folk design but has the title of Mayor), plus the VideoGame/{{Balloon Fight}}er, using various items and tools you can find in VideoGame/{{Animal Crossing}} itself.
* DeathGlare: The default Villager manages to give Mario one in the E3 trailer ''while smiling''.
* TheDevTeamThinksOfEverything: There was a surprising amount of detail put into the Pocket move. Throwing a Pocketed attack will retain its functionality to the letter, so it will move and behave as if fired from the Villager's current spot. Also, if you use Pocket to store away a handheld item, taking it back out will put it straight into the Villager's hands, instantly ready to use. If the Villager has one held item in his hand and another Pocketed, using the move will switch one with the other.
* DissonantSerenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
* EveryoneCallsHimBarkeep: Much like Pokémon Trainer, they are named for what they are rather than who.
* FightingClown: Cutting down trees, [[AnvilOnHead dropping bowling balls]], using a bug-catching net, catching all sorts of projectiles inside their pockets, etc. In fact, the only ''actual'' physical attacks they use are done with the boxing gloves; ''[[UpToEleven their whole moveset involves tools in some fashion]]''. And despite this, their moves hit as hard as anyone else's.
* GirlWithPsychoWeapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the map to use it.
* HeroicMime: As in their home series. The Villagers' "voice" is just sound effects from his home series.
* HyperspaceArsenal: As WordOfGod states, they're based around collecting, and so pull out/put away [[ImprobableWeaponUser all sorts of objects]], such as [[ParasolOfPain umbrellas]], [[FlowerPotDrop saplings]], and even ''firework launchers''. In addition, the Pocket move allows them to store regular items and ranged attacks in {{Hammerspace}}. Imagine them grabbing a Hammer and then pulling out ANOTHER hammer from their pockets that they snuck into them earlier.
* ImprobableWeaponUser: Uses [[MundaneMadeAwesome everyday tools]] to lay a beatdown.
* KidHero: Presumably one of the youngest characters in the series.
* KleptomaniacHero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
* LimitBreak: Dream House, which involves paying Tom Nook to make an ''exploding house'' over the opponent.
* MyRulesAreNotYourRules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
* MythologyGag:
** The default Villager's default T-shirt is nothing important to the Animal Crossing series, but is the same design as he wore in the ''Brawl'' trophy. It's also one of the default shirts that this villager appearance wears when the game begins, as well as his official artwork in ''City Folk''.
** The female villager from the same cover is also one of the alternate costumes.
** They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the NES games in the original ''Animal Crossing''. The animation they do when the balloons are popped is also the same as the one from the game.
* NoNameGiven: The Villager has no CanonName, as the player gives him or her a name.
* NoSell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to [[CatchAndReturn throw it back]]. In fact, the invincibility frames of the move allow the Villager [[https://www.youtube.com/watch?v=GXrxLBJm0B8 to potentially make a Final Smash miss]].
* OhCrap: The default Villager's normally cheery face has this look when his balloons burst, leaving him to plummet helplessly. He also gets this expression when he trips and is about to drop a potted plant, in his dash attack.
* PaletteSwap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
* PerpetualSmiler: Sometimes they look surprised, but mostly they just have the same cheerful grin on their faces.
* PowerpuffGirlHands: As per ''Animal Crossing'' style, the Villagers have spherical stumps for hands, and they do not stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
* PromotedToPlayable: Got a trophy in ''Brawl'' wearing the same outfit as the default one in ''4'', and villagers appeared as background characters in the Animal Crossing stage.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the default male villager, the alternate All-Star trophy shows one of the female villagers in a different pose.
* {{Retraux}}: The Villagers are based on their shorter appearance in ''Wild World'' and ''City Folk'', rather than their taller appearances in ''New Leaf''.
* RocketRide: If you hold B when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done with the Jump button) will leave them in the freefall state.
* RoseHairedSweetie: One of the alternate female forms has pink hair, and it's the only alternate form to have a hair color other than brown.
* ScaryShinyGlasses: A variant: the default Villager uses scary shiny ''eyes'' to deliver the aforementioned DeathGlare.
* ShoutOut: One of their attacks in particular comes from the NES game ''VideoGame/BalloonFight''.
* SuddenNameChange: In ''Brawl'', the Villager had a trophy under the name "Animal Crossing Boy." [[JustifiedTrope Justified]] since female Villagers are playable as well.
* SuperDeformed: They falls into this trope like all the characters from ''Animal Crossing'', though this depiction of them are slightly less deformed, with a bigger torso and a smaller head.
* {{Timber}}: Their Timber! attack has them cutting down a tree.
* WalkingArsenal: The Villager is armed with a bowling ball, a Gyroid, some fireworks, whatever he can get a hold of, and pretty much every tool from his home series. The only thing missing from his arsenal is the fishing rod.
* WhenTreesAttack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
* YankTheDogsChain: Their Final Smash Dream House has Tom Nook and his nephews build their dream house and finish it right there... [[StuffBlowingUp then the house blows up]].
[[/folder]]

[[folder:Wii Fit Trainer]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssb4wiifittrainer_4769.png]]
[[caption-width-right:350:Yoga Warrior / The BMI Bandit]]
!!!!!!Female Trainer voiced by Hitomi Hirose (Japanese), October Moore (English)
!!!!!!Male Trainer voiced by Tomoyuki Higuchi (Japanese), Steve Heinke (English)

'''WII FIT TRAINER WEIGHS IN!'''

-> '''Home Series:''' ''VideoGame/WiiFit''
--> '''Debut:''' ''Wii Fit'' [Wii], 2007

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[TitleDrop Wii Fit]]

->''"Let's get fired up!"''

A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female, but the male trainer is also playable as an alternate costume.
----
* AdaptationalBadass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, ''Smash'' makes them ready to yoga some asses into shape.
* AmazingTechnicolorPopulation: [[InvertedTrope Inverted]]; their skin is white as snow.
* AnimateInanimateObject: The Wii Balance Board, which accompanies the Trainer into the game.
* BadassNormal: Much like the Villager, they have no supernatural powers aside from [[EnergyBall Sun Salutation]] and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
* BareYourMidriff: The female trainer shows some navel. Not as much as in Wii U's ''Wii Fit'', but it's still there.
* BoobsAndButtPose: When they're lying face-up. Fitting, [[http://i.imgur.com/upBkzXH.jpg as they're is doing a real yoga stretch called a Spinal Twist.]]
* BritishAccents: While both female and male trainers use an {{American Accent|s}} in the NTSC version, in the PAL version they instead use a british accent.
* CallingYourAttacks: When firing their fully charged standard special. "Sun Salutation!"
* ChargedAttack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 1%.
* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in.
* DeadlyDodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
* DisproportionateRetribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer knocking Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
* DissonantSerenity: They keep spouting off all the motivational lines she/he uses in the ''Wii Fit'' games even while savagely beating up her/his opponents.
* DoesNotLikeShoes: Fights barefooted. Justified in that they're a fitness trainer and you usually wouldn't wear shoes in the environment they're used to.
* EnergyBall: Uses part of the Sun Salutation sequence to charge up and throw one.
* EverythingsBetterWithRainbows: Their Final Smash has her/him projecting rainbow-colored fitness poses of herself/himself at foes.
* EverythingsBetterWithSpinning: When they spin their hoops, they can [[VideoGameFlight fly into the air]].
* EveryoneCallsHimBarkeep: Like the Villager, they had no official name in their original game.
* FightingClown: Okay, they're not as much of an offender as the Villager, but they still don't attack with... you know, ''attacks''. They instead do damage by striking fitness poses.
* HairColorDissonance: Dark grey, meant to look brunette.
* HealThyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.
* IKnowMaddenKombat: Yoga is probably one of the most non-violent physical activities ever but is used here to kick asses, almost in an [[BadassUnintentional unintentional way]].
* LimitBreak: Their Final Smash -- they jump into the air and fires variously-colored projections of themselves with multiple fitness poses.
* MechanicallyUnusualFighter: They have a special move called "Deep Breathing" that temporarily increases the power of their attacks, something no other fighter can do. Shulk's Monado powers are close, but they're trade-offs.
* MsFanservice: The daily snapshots given in the main website revealed some... interesting pictures of hers. [[EvenTheGirlsWantHer Peach seemingly grabbing]] [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/thumb/0/02/Samnpeachwiifitanimstadaily.jpg/468px-Samnpeachwiifitanimstadaily.jpg something behind her]] comes to mind when it was actually meant to compare the in-game OffModel heights of the female characters. The male Wii Fit Trainer is [[MrFanservice no slouch in that department either]].
* NonchalantDodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has them mix this with DeadlyDodging to humiliate Mac.
* PaletteSwap: You don't only get colors, but also the ability to play as the male version of Wii Fit Trainer through this. One of their alternates has them wear green like in ''Wii Fit U'', though the female Trainer still wears her tank top instead of the sports bra she wears in the game.
* ThePowerOfTheSun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. Also, unlike the other two with a gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts.
* RunningGag: In screenshots, having the Trainer perform a yoga stretch or play sports while another character does a pose vaguely similar to it, or plays along treating her just like a [[ExactlyWhatItSaysOnTheTin fitness instructor.]] Getting close to being [[OncePerEpisode once per character]]. For a full list: [[http://i.imgur.com/jrzixx9.jpg Pikachu]], [[http://i.imgur.com/g50tpfT.jpg Kirby]], [[http://www.ssbwiki.com/images/1/1f/WiiFitFox.jpg Fox]], [[http://www.ssbwiki.com/images/4/4b/WiiFitTrainerBowserWiiUSSB4.png Bowser]], [[http://www.ssbwiki.com/images/1/15/Mario_and_Trainer_-_Air_Acrobatics_.jpg Mario]], [[http://www.ssbwiki.com/images/7/7a/Luigi_and_Wii_Fit_Trainer.jpg Luigi]], [[http://i.imgur.com/g0SoFe2.jpg Pit]], [[http://i.imgur.com/KsPYmXr.jpg Olimar]], [[http://www.ssbwiki.com/images/2/2e/Peach_and_Wii_Fit_Trainer.jpg Peach]], [[http://i.imgur.com/I53f6s0.jpg with self (alt. costume)]], [[http://i.imgur.com/RCOpXiH.jpg Sonic]], [[http://www.nintendoworldreport.com/media/36346/4/15.jpg Dedede]] [[http://www.nintendoworldreport.com/media/36346/4/16.jpg (not getting it)]], [[http://www.smashbros.com/images/character/lucario/screen-5.jpg Lucario]], [[http://www.smashbros.com/images/character/diddy_kong/screen-8.jpg Diddy Kong]], [[http://i.imgur.com/d5YQjpi.jpg Zero Suit Samus]], [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnC21_33_Ev04a.bmp-noscale.jpg Sheik with both]], [[http://i.imgur.com/9eHLyoB.jpg Yoshi solo]] and [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnC22_20_Ev04a.bmp-noscale.jpg with both]], [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnCn06_22_Ev04a.bmp-noscale.jpg Greninja?]], [[http://i.imgur.com/cC25GaM.png Palutena]], [[http://i.imgur.com/Jad2Ncl.jpg Male Robin]], [[http://i.imgur.com/APtiP66.jpg Female Robin]], [[http://i.imgur.com/0ImH0k2.jpg Dr. Mario]], [[http://i.imgur.com/Av8p5dH.jpg Falco]], and [[http://i.imgur.com/nNj9upX.jpg Mr. Game & Watch]].
* StatusBuff: Their Down Special, Deep Breathing, allows them to increase the power of their next move should they be able to complete the animation of the move.
* TitleDrop: Their Final Smash, for [[VideoGame/WiiFit their game series]]; this is also printed on their shirt.
* TrailerSpoof: Their debut trailer originally looked like it was for ''Wii Fit U'' itself, instead of being a ''Smash'' trailer for a character ''from'' ''Wii Fit''.
* UnexpectedCharacter: Trainer came completely and utterly out of the blue at E3. It wasn't helped by the fact that the female trainer was one of the ''first'' characters revealed, giving no one a chance to seriously, or even jokingly, say she was in the game. The folks at Nintendo are most definitely aware of her status as this, as her introductory video is somewhat tongue in cheek. Creator/MasahiroSakurai even lampshaded it in the E3 2013 Nintendo Direct, saying no one ever imagined she'd be included in the game.
[[/folder]]

[[folder:Rosalina & Luma]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rosalinasmash_4820.png]]
[[caption-width-right:350:The Cosmic Travellers]]
!!!!!!Voiced by Kerri Kane

'''ROSALINA AND LUMA LAUNCH INTO BATTLE!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''
--> '''Debut:''' ''VideoGame/SuperMarioGalaxy'' [Wii], 2007

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[StarPower Power Star]]

->''"Alright!"''

Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
----
* ActionMom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
* BadassAdorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
* BadassFamily: Mama Rosalina and her adopted Star Babies.
* TheCameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original ''Super Mario Galaxy''.
* ChargedAttack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
* CombatStilettos: Not such a bother for her, as she mainly floats to move.
* DifficultButAwesome: Like with most {{Puppet Fighter}}s, mastering the control of two {{Glass Cannon}}s at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
* DubNameChange:
** The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
** Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
* DynamicEntry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
* EdibleAmmunition: The Lumas can shoot Star Bits, which are their favorite food.
* EverythingsBetterWithSparkles: She's ''much'' sparklier here than in the other games she's been in.
* EverythingsBetterWithSpinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
* ExoticEyeDesigns: Her reveal trailer shows she has galaxy eyes. Fitting for a space-based guardian.
* FastballSpecial: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
* FlashStep: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
* GagCensor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a ''literal'' black hole of censorship.
* GlassCannon: Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
* GravityMaster: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. WordOfGod also says she uses an anti-gravity effect to explain why she's a light character.
* TheHighQueen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
* HyperspaceArsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds ''the cosmos itself'' within her gown.
* InterfaceScrew: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own.
* LadyOfWar: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
* LimitBreak: Power Star. She summons a Power Star from ''Super Mario Galaxy'', which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that falls on the growing Power Star will be on the receiving end of some serious damage.
* LivingWeapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that his main function is to act as Rosalina's main projectile.
* MagicStaff: Despite how short Rosalina's [[MagicWand wand]] is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
* ModestyShorts: Taken to absurd levels: [[HyperspaceArsenal The cosmos itself]] covers beneath her dress.
* MythologyGag: Her [[DeflectorShields deflector move]] uses the [[HeadsUpDisplay HUD]] of the Wii Remote from her original game.
* {{Nerf}}: The 1.0.4 patch for ''3DS'' made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
* NonHumanSidekick: Luma, [[StarfishAliens a baby star]].
* PaletteSwap: Notable ones include Fire Rosalina, first seen in ''VideoGame/SuperMario3DWorld'', and one that resembles Peach's original sprite from ''Super Mario Bros.'' (and coincidentally brings to mind the White Mage from ''Franchise/FinalFantasy'', who appeared in a few ''Mario'' sports games).
* PeekABangs: Rosalina has her right eye covered by one [[{{Pun}} big bang]] of hair.
* PhysicalGod: At least in this iteration, she somehow carries ''the universe itself'' within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, [[DidYouJustPunchOutCthulhu anyone and everyone can beat her.]]
* PowerEchoes: After some games without the characteristic echo of her original appearance, ''Smash'' gives it back to the voice of Mother of the Cosmos.
* PowerFloats: She constantly floats a few inches above the ground, even when crawling.
* PsychicStrangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
* PuppetFighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma [[GlassCannon can't exactly take too many hits before he's knocked out of the stage or outright killed]], but he comes back on his own after a few seconds should this happen.
* RedHerring: Her debut trailer (simply titled "Comet Observatory" on the official ''Super Smash Bros.'' Youtube channel) was riddled with them. It begins with Kirby crashing a ''VideoGame/MarioKart'' race on Rainbow Road with his Warp Star while ''Kirby Air Ride'' music plays, which initially made people think he would be in ''Mario Kart 8'' or that there would be a new ''Air Ride''. Then Luma crashes into Kirby before Rosalina herself shows up.
* ReallySevenHundredYearsOld: In ''Super Mario Galaxy'', it's mentioned that her real age is at least in the realm of centuries. (Though since she travels at faster-than-light speeds in the Comet Observatory, maybe she's just moved through time faster than everyone else thanks to the theory of relativity...)
* RidiculouslyCuteCritter: Luma. Can't get much cuter than a sparkly star-shaped critter.
* SimpleYetOpulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach's and Zelda's {{Pimped Out Dress}}es. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
* {{Shoryuken}}: One of Luma's up attacks has him launching himself upwards.
* SpaceMaster: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
* SquishyWizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, kill, trap, space, control the battlefield, and divert the opponent's attention.
* StarsAreSouls: When a Luma is destroyed in battle, he actually [[AscendToAHigherPlaneOfExistence turns into a star]], at least according to WordOfGod.
* StatuesqueStunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also [[http://i.imgur.com/RLo75Hf.jpg a whole head taller than Princess Peach, who herself is a head taller than Mario]], making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to ''7'07"''.
* SymbolMotifClothing: Stars, obviously. They are on her dress, on her wand, and even her little partner is star-shaped.
* TrailerSpoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a ''VideoGame/MarioKart'' race on Rainbow Road.
* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]], Rosalina's blue dress is no less lacking in the femininely elegance department.
* UnexpectedCharacter: Most had assumed that the ''Mario'' series would get no more characters, or that a longer-standing one like [[VideoGame/MarioTennis Waluigi]] or [[VideoGame/SuperMarioLand Daisy]] would be in first. The reception has been mostly welcome, however.
[[/folder]]

[[folder:Little Mac]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/littlemac_602.png]]
[[caption-width-right:350:Bruiser from the Bronx]]
!!!!!!Voiced by Creator/KosukeToriumi
!!!!!!Doc Louis voiced by Creator/TsuyoshiKoyama (Japanese), Riley Inge (English).
'''LITTLE MAC PUNCHES IN!'''

-> '''Home Series:''' ''VideoGame/PunchOut''
--> '''Debut:''' ''Mike Tyson's Punch-Out!!'' [NES], 1987

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[HulkingOut Giga Mac]]

->''"It's your time, Mac. Show 'em what you got, baby!"''
-->-- '''Doc Louis'''

After appearing in ''Brawl'' as an Assist Trophy, this underdog PintSizedPowerhouse boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
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* AchillesHeel: Mac's biggest weakness is his horrible recovery. If he gets knocked off the stage far enough, he isn't gonna make it. [[note]]Which is slightly ironic, considering that he's a boxer - a sport where coming BackFromTheBrink is half the fun.[[/note]]
* AmbiguouslyBrown: Like in the Wii version of ''Punch-Out!!''. Generally considered to be Italian-American ([[SuddenlyVoiced and had this accent]] in the commercial of the aforementioned game), à la ''Franchise/{{Rocky}}''.
* AntiFrustrationFeatures: If Mac uses a KO Uppercut on a fighter who just got KO'd, then the punch will be drastically weaker.
* ArtEvolution: His ''Brawl'' design is more closely inspired by the NES original while in 4 his design is taken from ''Punch-Out!!'' for the Wii, with the unmistakably black hair from the NES game instead of the [[HairColorDissonance dark blue/greenish black hair]] from the Wii game. [[http://i.imgur.com/rDADYvb.png Comparison here]].
* ArtShift: The first half of his trailer uses a highly stylized comic book style animation.
* AscendedExtra: After appearing in ''Brawl'' as an assist trophy, now he joins the roster as a playable character.
* ArmorPiercing: The Guard Break variant of his Jolt Haymaker bypasses shields in exchange for making the move less mobile.
* AssistCharacter: In ''Brawl'' as an Assist Trophy. He has since been promoted to playable status in ''U/3DS''.
* AwesomeButImpractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed OneHitKO, dealing intense knockback and over 30% damage. However, it takes time to build up power, is only effective at close range and on the ground like all of his moves, drains the meter once executed whether or not it connects, and is reset back to zero if Mac is KO'd or gets hit after holding on to the charge too long, so it's not to be relied on as a strategy.
* {{Badass}}: Need one be reminded that he once took down Mike Tyson ''in his prime''?
* BadassNormal: Little Mac's only power is being a boxer. He makes up for it with his quick feet and powerful punches.
* BoxingBattler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
* TheCameo: Doc Louis appears in his victory animations. He'll also occasionally chime in when Mac taunts.
* ChargedAttack: His neutral B, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.
* CharlesAtlasSuperpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
* CloseRangeCombatant: Mac excels at getting in close to the opponent -- he has several [[ImmuneToFlinching armored]] moves that can plow through characters with projectiles, and when he hits, he hits ''[[LightningBruiser hard]]''. His main weakness is the fact that his air game and recovery is below subpar.
* ComebackMechanic: His [[ManaMeter KO Meter]] fills up as he takes damage faster than it does by ''dealing'' damage.
* CounterAttack: Seeing as this is his main method of defeating opponents in his home series, it's fitting he has it as a down special.
* CripplingOverspecialization: Mac's trained hard to become a great boxer, which has led him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's probably never trained for aerial combat, leaving him with an extremely poor air game.
* DashAttack: Some of his attacks have him rush towards his opponent with the aid of [[ImmuneToFlinching super armor]].
* {{Determinator}}: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but WordOfGod says that sheer willpower is the reason why [[ImmuneToFlinching he can shrug off some attacks]]. His trophy in the North American version notes that he "makes up in heart what he lacks in height."
* DifficultButAwesome: His K.O. meter is charged by dealing and taking damage. Good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
* ElementalPunch: A sweetspotted up smash deals fire damage. In addition, the Firespin Lunge variation of his neutral special engulfs his fist in [[PlayingWithFire flame]], which charges faster but is weaker. Shocking Lunge imbues it with [[ShockAndAwe electricity]], which stuns an opponent when fully charged but lacks super armor.
* ExtremityExtremist: As expected from a boxer, he's only able to punch.
* {{Foreshadowing}}: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
* FragileSpeedster: A variation: Mac is extremely fast, but he doesn't fly ''that'' far when launched. However, his recovery is so terrible that if he's sent off the edge, he's probably not coming back.
* GlassCannon: See the above. He's incredibly fast and can rack up damage very quickly, but he also gets KO'd easily because of his less-than-stellar recovery. His [[ImmuneToFlinching super armor]] helps him take a hit, though.
* HeightAngst: In both an image in Little Mac's Assist Trophy profile for ''Brawl'' and his announcement trailer for the fourth game, [[StatuesqueStunner Samus]] compares herself to Little Mac, who barely reaches her chest. In the latter, Mac retaliates by sending her flying.
* HeroicMime: In the trailer, Doc coaches Mac while he fights, similar to the Pokémon Trainer in ''Brawl''. During actual gameplay, Mac only grunts or yells.
* HulkingOut: Mac himself is, well, little. His Final Smash form, Giga Mac... isn't.
* ImmuneToFlinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his standard special before he even attacks. It's lampshaded and given an InUniverse explanation in the Super Smash Bros. Direct, where it is said that Mac can shrug off some attacks [[{{Determinator}} through sheer willpower]]. He's immune to knockback all the time when he's Giga Mac.
* InertiaIsACruelMistress: His side B special is subject to this. Missing with them and flying off the stage is a guaranteed self destruct.
* InTheHood: An alternate costume has him wearing the famous pink sweatshirt, with the hood up.
* KidHero: [[YoungerThanTheyLook He certainly doesn't look it]], but he's only 17.
* LightningBruiser: Mac moves with incredible speed, rivaling even Sonic. He also hits very hard and very fast, and can take a hit very well thanks to his generous super armor.
* LimitBreak: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to OneHitKO anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
* LogicalWeakness: Being a boxer, he's not very good at fighting while in the air.
* ManaMeter: Unique to him, he can charge it up by attacking and being attacked, and once full, he can use his [[OneHitKill K.O. uppercut]].
* MechanicallyUnusualFighter: His fighting style is focused almost entirely on the ground, in stark contrast to every other fighter who is at least competent in the air. He also has a unique ManaMeter that can charge up for a OneHitKill.
* MegatonPunch: His K.O. uppercut sends its victims flying out of the arena.
* MightyGlacier: As Giga Mac, he's a bit slower and his aerial attacks still aren't very strong, but he becomes ImmuneToFlinching and his ground attacks hit ''really'' hard.
* MythologyGag:
** [[http://www.smashbros.com/us/images/character/little_mac/illust-modal.jpg His introductory promotional art]] has him fighting Donkey Kong in an old ''Punch-Out!!'' arcade machine. [[spoiler:Donkey Kong was a BonusBoss in the Wii ''Punch-Out!!''.]] Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
** Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
** Doubling as a CallBack, his reveal trailer [[http://i.imgur.com/acmuwJS.jpg isn't the first time he's been sized-up against Samus.]]
** One of the trophies depicts a morbidly obese Little Mac, as he appeared in ''VideoGame/CaptainRainbow''.
** One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
** One of Little Mac's victory screens shows him sparring with Doc Louis, reminiscent of ''Doc Louis' Punch-Out!!'' which also featured Little Mac and Doc Louis sparring.
** Doc Louis mimics the CallingYourAttacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
* {{Nerf}}: The 1.0.4 patch for ''3DS'' seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air, further hurting his already awful recovery.
* NonDubbedGrunts: He sounds substantially different from Matt Harty, who voiced his grunts in Wii's ''Punch-Out!!''.
* OneHitKill: When Mac's Power Meter is full, his standard special move changes to one, though you have to be on the ground, as in the air it only deals moderate damage and knockback. It's technically survivable, but you have to be at a very low percent.
* PaletteSwap: Unique in that ''all'' of his (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense and second player outfits from the Wii version of ''Punch-Out!!''. Other palettes are his blonde appearance from ''Super Punch-Out!!'', the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous [[RealMenWearPink pink]] sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and suit is green.
* PintSizedPowerhouse: Just to emphasize this, both [[http://www.smashbros.com/wii/en_us/items/assist/images/assist10/assist10_071018c-l.jpg an image]] for ''Brawl'' and [[http://www.youtube.com/watch?v=gmtrmAvL5aw his trailer]] for the fourth game show him standing in front of Samus, who towers over him. In the case of the trailer, [[BerserkButton he doesn't take this lightly.]]
* PowerCreepPowerSeep: In his home series, Little Mac is shown to use a rather realistic BoringButPractical fighting style, not really doing anything that a real person with sufficient training couldn't. By contrast in ''Smash'', Mac is [[LightningBruiser incredibly fast]] when he was never even shown so much as ''walking'' outside of cutscenes in his own games. He also has lightning-quick RapidFireFisticuffs, can deliver an uppercut that propels him into the air, and becomes ImmuneToFlinching with certain attacks.
* PromotedToPlayable: Appeared as an Assist Trophy in ''Brawl'' before becoming playable in ''4''.
* RapidFireFisticuffs: Capable of delivering a very quick barrage of punches at his opponents, ending in an uppercut.
* RealMenWearPink: He gets his pink tracksuit as an alternate costume and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
-->''"How can a pink sweatshirt look so cool?"''
* {{Shoryuken}}: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries, however, it's really poor on the actual recovery department and instead has some great offensive capabilities.
* SkillGateCharacter: Little Mac wields great killing power that's hard to interrupt as well as blinding speed, decent weight and good flinch resistance, making for an easy character to score K.O's with. However, by exploiting his very lackluster air game, his threat is reduced. [[LethalJokeCharacter Jigglypuff]] in particular tends to kick his ass due to its amazing air game.
* StylisticSuck: His air movements look incredibly clumsy and silly, due to being a ground fighter.
* SuperMovePortraitAttack: Like with regular Final Smashes, a successfuly struck K.O. Uppercut will dramatically zoom-in to the action, along with a satisfying ''Crunch!'' sound.
* TrainingMontage: The intro to his trailer. Starts off doing some curl-ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to [[TheChewToy Sandbag]].
* UnblockableAttack: One of Little Mac's custom specials for his Jolt Haymaker is slower, but ignores shields and deals more damage.
* VoiceForTheVoiceless: Doc Louis serves as one. On occasion, Doc will shout words of encouragement if Mac taunts. He also congratulates Mac on the victory screen.
* TheVoiceless: In Wireframe form, Mac's status as a HeroicMime is amplified, as he doesn't make a single sound.
* WallJump: It helps his otherwise poor recovery somewhat.
* WouldHitAGirl: Samus learns this the hard way after mocking him because of his size.
[[/folder]]

[[folder:Greninja]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/greninja_smash_19.png]]
[[caption-width-right:350:Master of Stealth]]
!!!!!!Voiced by Creator/YujiUeda (Japanese), Billy Bob Thompson (English)

'''GRENINJA MAKES A SPLASH!'''

->'''Home series''' ''Franchise/{{Pokemon}}''
--> '''Debut:''' ''VideoGame/PokemonXAndY'' [3DS], 2013

-> '''Playable in:''' ''U[=/=]3DS''
-> '''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]

->''"[[PokemonSpeak Gre. Nin.]]"''

The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
----
* {{Adorkable}}: For a giant killer frog, Greninja is strangely adorable, especially during its Screen KO.
* AmbiguousGender: Has a male voice, but its gender isn't otherwise hinted or stated outright in the game. [[SubvertedTrope Subverted]] in an AllThereInTheManual sense; the [[http://www.pocketmonsters.net/main/news/2050 event Greninja based on this one]] for the ''Pokémon'' games is fixed to be male.
* {{Badass}}: It's a sneaky, creepy, and highly skilled frog ninja that can make weapons out of compressed water.
* CastingAShadow: Shadow Sneak is literally this, in that Greninja generates a shadow and then teleports to it. As a Dark-type ninja, shadows seem to be an entire part of its motif; its reveal trailer is even labeled "Challenger from the Shadows".
* ChargedAttack: Water Shuriken, a projectile. Deals more damage, is larger, and goes farther the longer it's charged, but also moves much slower.
* CombatPragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer, Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay it can trick enemies into attacking [[NinjaLog a doll or a log]] before immediately striking back.
* DifficultButAwesome: His playstyle is described as such by Sakurai's Miiverse post. To quote:
-->''"Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"''
* DualWielding: With ninja swords during its smash attacks. Ninja swords made out of ''water''.
* DubNameChange: In Japan, it is called Gekkouga, as it is in ''Videogame/PokemonXAndY''. As well, it's Amphinobi in France and Quajutsu in Germany.
* ElementalWeapon: Uses ninja swords and shuriken made of water.
* EvilSoundsDeep: While only an "Evil-type" Pokémon in Japan and not truly evil, Greninja's voice is a deeper and more guttural version of Froakie's from the anime (its pre-evolutions lack the Dark typing). This makes it sound quite a bit more creepy than its pre-evolutions.
* {{Expy}}: Greninja shares a general fighting style, color scheme, LimitBreak and [[Creator/YujiUeda Japanese voice actor]] with fellow video game ninja VideoGame/{{Strider}}.
* FlashStep: Its Side B move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
* {{Foreshadowing}}: During the Nintendo Direct that contained its trailer, Sakurai at one point was changed with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
* FrogsAndToads: Greninja resembles a tree frog. There's also a joke about being a starter Pokemon in a region based on France somewhere...
* FullMoonSilhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon.
* FuumaShuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its [[SignatureMove Water Shuriken]].
* GutturalGrowler: In both the Japanese and English versions, which makes it sound more "croaky" and froglike. Its English voice sounds like [[Film/TheLordOfTheRings Gollum]] doing an impersonation of [[Film/TheDarkKnightSaga Christian Bale's Batman]].
* HandSeals: Greninja does these in some of its animations, emphasizing its ninja side.
* InstantAwesomeJustAddNinja: [[NinjaPirateZombieRobot Ninja frog]].
* MakingASplash: It's right there in the title card. It uses water to create weapons and teleport around.
* {{Mon}}: A Ninja Pokemon, and the final evolution of one of the three starters players can choose for ''Videogame/PokemonXAndY''.
* McNinja: Greninja is native to the Kalos region, which is [[FantasyCounterpartCulture modeled after]] France.
* {{Nerf}}: The 1.0.4 patch nerf cannon for ''3DS'' hit Greninja the hardest of anyone, increasing the lag on some of his smash attacks and removing the ability to Shadow Sneak cancel.
* NinjaLog: It uses the move Substitute to use either a large doll or an actual log to do this.
* NinjaPirateZombieRobot: It's a ninja frog.
* NinjaRun: Its run cycle is done this way.
* OffModel: In Greninja's debut trailer, his hands lack the round pads and webbing when he's still a silhouette in the shadows. Removing his hand's most distinctive features kept the mystery of who he was going, making sure his reveal at the end of the Smash Bros Direct was a complete surprise to as many people as possible.
* OverlyLongTongue: That scarf around its neck is actually its tongue.
* PaletteSwap: His shiny form (black with a red tongue) is one, although its belly is beige instead of black.
* PokemonSpeak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's PokemonSpeak utterances are rather terse, with many of them serving as grunts or {{Kiai}}s rather than "speech". Taken UpToEleven in that it ''pants'' in PokemonSpeak ("Gre! Gre! Gre!...").
* PowerCreepPowerSeep:
** Mat Block. In the ''Pokémon'' games, Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for its Final Smash.
** Water Shuriken and Shadow Sneak are very weak attacks in the ''Pokémon'' games, while in ''Smash'' they are both decently powerful and deal enough knockback that they can KO opponents reliably.
** Hydro Pump is one of Greninja's most powerful attacks, but in ''Smash'' it's not nearly as powerful or visually impressive.
* PowerPalms: It fires water from the palms of its hands to recover and to taunt. Presumably this is how it makes water swords and shuriken as well.
* PracticalTaunt: His down taunt does damage and launches the opponent upwards if they are hit by the water fountains.
* ScarfOfAsskicking: Well, that's actually its tongue, but it evokes the imagery.
* TeleportSpam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
* TerseTalker: Most of Greninja's PokemonSpeak consists of one or two sharp syllables of its name instead of "sentences".
* ThreePointLanding: Pictured above. A similar pose is used as his standard idle pose.
* UnexpectedCharacter: WordOfGod says they chose Greninja based on concept art before ''VideoGame/PokemonXAndY'' were even released. Luckily, they guessed right about Greninja becoming one of the more popular Pokémon a year later, otherwise it would've really felt out of left field. Greninja, as of the release date of its debut trailer, ''hadn't even made a proper appearance in the anime yet.'' [[note]]Its first true appearance was in ''Anime/PokemonTheCocoonOfDestructionAndDiancie'', which came out before the 3DS version. It shares a voice actor with both Riot's Greninja from that movie and Ash's Froakie from the main series; this may imply an anime connection of some kind, though not as obvious as with starring movie Pokémon in ''Smash'' such as Lucario.[[/note]]
* VocalDissonance: The English dub gives Greninja a deeper, more growly version of Froakie's squeaky English voice from the ''Anime/{{Pokemon}}'' anime. Its [[http://www.youtube.com/watch?v=U3IbNd7z7LE Japanese voice]] is more of a stereotypical ninja character voice (which isn't much of a surprise given [[VideoGame/{{Strider}} one of its seiyuu's other ninja roles]]), without the frog- (or English Froakie-) like undertones.
[[/folder]]

[[folder:Palutena]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/palutena_smash_2082.png]]
[[caption-width-right:300:Goddess of Light]]
!!!!!!Voiced by Creator/AyaHisakawa (Japanese), Brandy Kopp (English)

'''PALUTENA ALIGHTS!'''

-> '''Home Series:''' ''VideoGame/KidIcarus''
--> '''Debut:''' ''Kid Icarus'' [NES], 1986

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[WaveMotionGun Black Hole Laser]]

->''"Oh, I'm not here to save you, Pit. I'm here for a little, uh... divine intervention."''

The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. Also has a fairly vast knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle. See also [[SelfDemonstrating/{{Palutena}} her Self-Demonstrating page]], which is based just as much on her appearance in ''Smash'' as on her home series[[note]]with her current incarnation being molded by Sakurai and created for ''Smash''[[/note]].
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* {{Adorkable}}: She keeps her humorous, playful, trollish and adorable personality from ''Uprising'', which is especially apparent when Pit activates her Guidance taunts. And just like Greninja, the embarrassed expression on her face during her Screen KO is absurdly cute.
* AreaOfEffect: As demonstrated by [[http://i.imgur.com/B3dEIjg.jpg these]] [[http://i.imgur.com/h8DWPnA.jpg pictures]], her playstyle places a heavy emphasis on this. Most of Palutena's attacks have very long range and hit multiple times if you aim them just right, but failure to do so leaves you wide open.
* ArtEvolution: Palutena's current design debuted in ''Brawl'', appearing as an NPC and during Pit's Final Smash, although her face was slightly more stern- and wise-looking than her current depictions. The fourth game gives her a cuter, softer face, darker green hair (more apparent during gameplay than in artwork), and a more prominent red trim on her dress.
* ArtShift: The non-gameplay bits of her trailer are done in anime style. These portions were animated by Creator/{{SHAFT}}, who also animated the ''Palutena's Revolting Dinner'' short to promote ''Uprising''.
* AscendedExtra: From background appearance and story cameo in ''Brawl'' to a full-fledged fighter.
* AssistCharacter: Was this in ''Brawl'', sending the Centurions to aid Pit in his Final Smash. She ascended to playable status in ''U/3DS''.
* AttackReflector: Her "Reflect" technique bounces projectile attacks back at their user.
* AuthorityEqualsAsskicking: She's the Goddess of Light, and the leader of the forces of Skyworld. And she finally gets to kick some major ass here, without the influence of [[spoiler: [[PuppeteerParasite the Chaos Kin]]]].
* {{Badass}}: She definitely shows off the power of a god here, what with her impressive array of customizable combat techniques.
* BadassInCharge: To Pit, playing up their MistressAndServantBoy relationship.
* BarrierWarrior: Her "Reflect" attack summons a floating barrier of light which reflects projectile attacks and pushes enemies back.
* BeautyEqualsGoodness: The Goddess of Light, she takes the form of a very beautiful woman.
* CallingYourAttacks: She calls out the names of her special attacks.
* CasualDangerDialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other ''Smash'' combatants, and can do the same if Pit uses his down taunt on Palutena's Temple in the Wii U version.
* ComboPlatterPowers: Palutena uses the abundance of powers that she afforded to Pit in ''VideoGame/KidIcarusUprising'', making up most of her moveset.
* ConfusionFu: If customization is allowed, Palutena's diverse array of custom moves makes her unpredictable during a fight, as she can be anything from a long-distance defensive fighter to a LightningBruiser who can chase foes from anywhere on-screen.
* CrosshairAware: Her "Autoreticle" technique has the reticle appearing on the screen.
* DifficultButAwesome: Her default moveset has both a reflector and a counter attack, meaning that a good Palutena player literally has a way to counter any enemy attack. However, as she's one of the lightest characters and not particularly fast without Lightweight, any slip-up has the potential to be incredibly costly. Additionally while most of her Smash attacks have pretty solid range and power (her Up-Smash in particular has some of the best vertical range in the entire series), she's also left very vulnerable if she misses.
* DeadpanSnarker: To Pit and Dark Pit in her reveal trailer as well as Palutena's Guidance, a personality trait carryover from ''VideoGame/KidIcarusUprising''.
-->'''Palutena:''' ''(Dark Pit lands behind her)'' "Dark Pit... You just dropped in to crash my party?"\\
'''Dark Pit:''' ''(Smirks)'' "Uh-huh."
* FlashStep: Her Warp special lets her teleport a good distance; and, same as Rosalina, her dodges make her disappear from the screen for a split second.
* FragileSpeedster: Like in ''VideoGame/KidIcarusUprising'', using Lightweight lets her move extremely fast, but she'll take more damage and knockback if hit during it.
* GlassCannon: Palutena's movement and attack execution are noticeably lacking in speed compared to most of the other characters, and her hitbox is quite large. That said, however, her attacks have a wide range, and they all hit hard, and while she's fairly light she has a counter and a reflector, allowing her to survive much longer than others of her weight class.
* GodOfGood: Palutena is Pit's boss and a Goddess of Light.
* HairFlip: One of her taunts is this.
* HolyHalo: Palutena has a unique blue, winged halo that appears behind her when performing certain attacks.
* HolyHandGrenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, light.
* HotGod: Her trailer emphasizes this through shots of her hips and chest; see MsFanservice below.
* {{Kamehamehadoken}}: The second part of her Final Smash, a giant laser to blow away enemies caught in the initial black hole.
* KingOfAllCosmos: The Goddess of Light and leader of her realm; also a certified DeadpanSnarker that enjoys messing with Pit.
* LadyAndKnight: The lady to Pit's knight.
* LadyOfWar: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on Athena, the Greek goddess of wisdom, law, and just warfare after all. While she has graceful movements, her snarky personality makes for a bit of a subversion.
* LateArrivalSpoiler: She and Pit casually mention [[spoiler:their fight while she was under the Chaos Kin's control]] during her reveal trailer, spoiling a big twist in ''Uprising''.
* LightEmUp: A majority of her moves are appropriately light-based.
* LightIsGood: The Goddess of Light and BigGood of her home series.
* LightningBruiser: While being on the slow side normally, her Lightweight, Jump Glide, Angelic Missile, and (with clever application) Warp specials can get her across the arena alarmingly fast. And of course, being a PhysicalGod, she hits like an eighteen-wheeler.
* MaleGaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
* MsFanservice: Not only does her reveal trailer feature some flattering close-ups of her hips and chest, but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she spins around her staff with one leg in the air, [[GettingCrapPastTheRadar kind of reminiscent of a pole dance]]; and unlike the other dress-wearers in ''Wii U/3DS'', [[PantyShot her underwear can be seen]].
* MyRulesAreNotYourRules: Palutena's [[VideoGame/KidIcarusUprising powers]] are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode, her moves can't be switched and she must make do with her standard moveset.
* OnlySaneMan: Despite her snarking, she comes across as the most level-headed character during her Guidance conversations, in comparison to the easily distracted Pit and the childish Viridi.
* PaletteSwap: Her dress can change to Viridi's, Pandora's, Hades's, and Medusa's colors.
* PhysicalGod: Again, Goddess of Light. And again, [[DidYouJustPunchOutCthulhu able to be defeated by any other combatant]].
* PowerFloats: Whilst Palutena doesn't float everywhere like Rosalina does, she does float while running, and either for the duration of or part of certain specials, including Lightweight and Jump Glide.
* PowerGivesYouWings: She can form wings out of holy light, not to be confused with her HolyHalo.
* PowerOfTheVoid: The first part of her Final Smash is a black hole to keep enemies in place.
* PromotedToPlayable: First appeared in the background of Pit's Final Smash in ''Brawl'', as well as making a minor appearance in ''Subspace Emissary''.
* RapunzelHair: Her hair is so long it almost reaches the ground.
* ReallySevenHundredYearsOld: While she is young by goddess standards (around 23 in human years), she's still thousands of years old.
* RocketJump: One of her recovery specials has her quote the trope verbatim, complete with an explosion at her feet when she jumps -- which doesn't inflict self-harm unlike most examples.
* ShownTheirWork: Well, more like ''Made'' Their Work. Since ''Super Smash Bros.''' [[Creator/MasahiroSakurai creator]] also made ''VideoGame/KidIcarusUprising'', he took great care to make sure Palutena's Powers function as similarly as possible in both games.
* TheSmartGuy: Shares her knowledge of the ''Smash'' fighters with Pit during his Palutena's Guidance taunts.
* StaffOfAuthority: Wields a staff as big as she is. A good fit for the ruler of her land.
* SuperSpeed: After using Lightweight, she can move fast enough to outpace ''Sonic''. [[FridgeBrilliance Indeed, the speed of light is faster than the speed of sound.]]
* SwordAndSorcerer: The sorcerer to Pit's Sword. While he uses his weapons from ''Kid Icarus: Uprising'', she uses the Powers she bestowed upon him.
* TheTease: It was apparent in ''Uprising'' so it's apparent here. Many of her moves show off her features, and one of her taunts has her spin around her staff with one leg in the air, almost like a pole dance.
* TeleportSpam: Her Warp special has little-to-no lag time when she lands, so it can be an effective means of both evasion and covering ground. Her sidestep and roll dodges also only have a split second of visibility to show which direction she dodged to, so an opponent who doesn't have a sharp eye can be caught off-guard.
* TsurimeEyes: Has slightly angular eyes to emphasize her trickster nature. This is more obvious in her anime reveal trailer than in the game itself.
* WaveMotionGun: Her Final Smash involves using the Mega Laser powerup.
* WomanInWhite: To further cement her status as the Goddess of Light.
* WorthyOpponent: Takes an interest in [[VideoGame/TheLegendOfZelda another goddess of light's chosen hero]] in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
* YouGottaHaveBlueHair: She's got green hair.
* YourSizeMayVary: Is noticeably taller than Pit in ''Kid Icarus'' canon, but in Smash she's been downscaled to be around Pit's height, who is one of the shorter characters in the series. In fact, if Pit was standing upright, he would be even taller than Palutena.
* YinYangBomb: Her Final Smash, as well as a huge MythologyGag to a popular multiplayer strategy in ''VideoGame/KidIcarusUprising'', is to use a Black Hole to suck people in followed by a Mega Laser to inflict massive damage while they're stuck.
[[/folder]]

[[folder:Robin]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/robin_ssb_3263.png]]
[[caption-width-right:350:The Tactician Magician]]
!!!!!!Male Robin voiced by Main/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!Female Robin voiced by Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

'''ROBIN BRINGS THE THUNDER!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2013

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin is a Tactician who [[MagicKnight uses swords and magic tomes in tandem]]. Although they are a customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name with the default male design, along with the default female design as an alternate costume.
----
* AirAidedAcrobatics: Robin's recovery move Elwind uses the gust of the two RazorWind fired below him/her to propel him/herself even higher.
* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her.
* ArchaicWeaponForAnAdvancedAge: Robin's brings a Bronze Sword to battle despite it being obsolete even by ''Fire Emblem'' standards.
* ArtShift: Their reveal trailer is made with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio that created ''Awakening's'' cutscenes.
* AsideGlance: Looks towards the camera for all three taunts.
* AssistCharacter: Chrom in his/her [[LimitBreak Final Smash]].
* BackStab: Nosferatu drains more health from the opponent if they are struck from behind.
* BackToBackBadasses: With Chrom in one of Robin's victory poses.
%%* {{Badass}}: In his debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes.
* BadassBookworm: Uses magic along with melee and he/she's the tactician of the Shepherds.
* BadassLongcoat: Wears a dark coat with a hood.
* BashBrothers: Male Robin with Chrom in his [[LimitBreak Final Smash]].
* BigDamnHeroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty.
* BlackMage: All of Robin's spells are offensive magic.
* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
* BlowYouAway: Elwind, his/her Up Special and recovery move. He/She also has a multiple wind slash attack that resembles the Excalibur-tome.
* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2000 years in ''Awakening''. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly '''all''' ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point.
* CallingYourAttacks: Unlike in ''Fire Emblem'', he/she calls out the names of the tomes when using them.
* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash to attack in tandem with him/her]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
* CastingAShadow: Nosferatu, his/her Down Special. And also Goetia, one of its customs.
* ChainLightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
* ChargedAttack: When using his/her neutral special, he/she charges it, which allows him/her to charge their Thunder spell to a more powerful version ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
* ChoiceOfTwoWeapons: Robin uses swords together with magic tomes.
* CipherScything: ''Awakening's'' Avatars could be deeply customized in their game. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design (with a female voice to match) being selectable through {{Palette Swap}}s.
* ColorCodedElements: The tome that Robin holds in his/her left hand will always be the color of the last spell he/she cast.
** Yellow: Thunder, Elthunder, Arcthunder, and Thoron.
** Red: Arcfire
** [[WindIsGreen Green]]: Elwind
** Purple: Nosferatu or Goetia.
* CombinationAttack: With Chrom during his/her [[LimitBreak Final Smash]].
* CoolDown: His/Her spells will run out and the Levin Sword will break if used too much. They regenerate after a set period of time once they do, with stronger spells taking more time to regenerate.
* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
* {{Curse}}: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
* DarkIsNotEvil: He/She wears a black hooded longcoat and has a life-draining dark spell in his arsenal, but he/she is still heroic.
* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
* DifficultButAwesome: Robin's difficulty of use comes from his/her sheer complexity. His/Her BreakableWeapons are a big factor here: The Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including his recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
* DubNameChange: Known as Reflet in Japan, and Daraen in Europe.
* DynamicEntry: Robin's debut trailer has him interrupting Captain Falcon's (in)famous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering in the air.
* ElementalPowers: His/Her tomes allow him/her to invoke several elemental magic attacks.
* ElementalWeapon: Robin's Levin Sword is a lightning elemental sword.
* EnergyBall: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
* FullContactMagic: His/Her jab combo has him/her attack with magic up-close to the opponent, using it to complement his/her sword strikes.
* GenderBlenderName: Fitting for the one character with a gender selection and a name rather than a title.
* GuysSmashGirlsShoot:
** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses his [[CoolSword Falchion]] while Robin blasts the enemies with her magic.
* HandBlast: Robin's Elwind and thunder spells are fired from his/her hands this way. Thoron in particular is the most blast-like of them all.
* HoistByHisOwnPetard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes at a time, and their Levin and Bronze Swords.
* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature black hooded longcoat with the hood pulled over his eyes.
* KamehameHadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
* LadyOfBlackMagic: Female Robin.
* LawOfInverseRecoil: He/She can fire Thoron without breaking a sweat, but Elwind turns this on its head, as he/she uses the recoil of the attack to launch him/herself up in the air.
* LifeDrain: The dark spell Nosferatu, much like in ''Fire Emblem'' proper. It also traps opponents while the draining occurs.
* LimitBreak: Pair Up, which is a reference to a mechanic from ''Fire Emblem Awakening'' allowing two characters to attack the same target. The two perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
* MagicKnight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, he/she has a clear preference for spellcasting over swordplay.
* MechanicallyUnusualFighter:
** He/She brings the BreakableWeapons system of ''Fire Emblem'' with him/her. Using Robin well means knowing when and where his/her smash attacks and magic will be most effective, whereas blowing through his/her uses immediately leaves him/her with far less options.
** The Levin Sword gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series. Of course, spamming Smash Attacks will cause the sword to break extremely quickly, and the Bronze Sword can't replicate the gimmick, so it still has to be used sparingly.
* MeteorMove: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MindOverMatter: He/She's shown making their sword float around him/her during a taunt.
* MultipleChoicePast: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
* MysticalHighCollar: The design of Robin's longcoat has this when he/she's not wearing their hood.
* MysticalWhiteHair: His/Her default hair color is white (which is also their default hair color in ''Awakening''), and he/she's a prominent magic user.
* MythologyGag:
** The way he/she casts Arcfire mirrors the casting animation of the mage units from the GameBoyAdvance ''Fire Emblem'' games.
** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used as a basis for one of Robin's [[http://i.imgur.com/ZHnWYEe.gif Jab Combo variants]].
** The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). It's max damage is also 19%, which is the number of its Might in it's home series.
** Upon getting KO'd, female Robin may yell "I was careless!", the same as Kjelle's line in ''Awakening'' should she be killed in battle.
** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of Robin's critical hit lines in ''Awakening''.
* OffModel: In order to make them [[PurelyAestheticGender 100% equal on the battlefield]], female Robin's size and physique was changed to be identical to male Robin's, as opposed to ''Awakening'' where she's shorter and thinner than her male counterpart. Interestingly, this ends up affecting both genders too - to make sure he matched female Robin's height, male Robin winds up shorter than he was in ''Awakening'', and Lucina is taller than him here in ''Smash'', unlike their home game.
* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
* OurMagesAreDifferent: In ''3DS/Wii U'', Robin is a combination of an Athlete that mixes close contact magic with swordsmanship and a Scholar since his/her spells come from his/her tomes.
* OutOfCharacter: Robin (especially the male version) comes off as a bit cockier than he/she does is in his/her home game, similar to Marth. One of male's quotes upon winning matches snidely comments on how he's "always three steps ahead", and he lets out a mocking laugh when catching opponents in Nosferatu. Somewhat less cockily but even more out of character, female Robin will deliver a harsh insult to Lucina, who is very devoted to protecting Chrom, if she beats her, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character.
-->''"How can you protect Chrom if you can't protect yourself?"''
* PaletteSwap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely Abel, Anna, Virion, Serra and Evayle.
* PlayingWithFire: Arcfire, his/her Side Special. Also uses Bolganone in their Final Smash.
* PowerCreepPowerSeep: In order to have a balanced move set that references mages from a variety of games in ''Fire Emblem'' history, some spells and their animations have been altered.
** Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in ''Awakening'', yet here he/she can cast Nosferatu (and Goetia), no sweat.
** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike his/her enemy with shocking melee attacks.
** Thoron has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
** In a non-magic example, the Bronze Sword is terrible StarterEquipment in his/her home series. In fact, here in ''Smash'', Robin is the only sword-wielding character in the series (besides Young Link) to not have a blade that is considered legendary. As such, its power has been bumped up to be roughly on par with the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
** In ''Fire Emblem'', each tome can only cast one type of spell. Here, Robin can use one elemental tome to possibly cast multiple spells like using four different kinds of thunder spells with just one Thunder tome.
* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer - a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
* ThePowerOfFriendship: His/Her Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
* PreAssKickingOneLiner: Male Robin in their debut trailer:
-->''"Time to tip the scales!"''\\
''"Smash has many powerful foes... but I am no ordinary swordsman!"''
* ProjectileSpell: All of Robin's special attack spells with the exception of Nosferatu are treated as projectiles.
* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect on gameplay. Unlike other characters who have alternate genders, Robin was given significantly more emphasis on this; while male Robin is the default, their official render on the site features both genders together, and promotional screenshots depict both genders rather equally, unlike Villager and Wii Fit Trainer. However, Robin's "main" trophy (the Classic mode one) is male, while the alternate All-Star one is the female in a different pose than her render, and their [[http://www.smashbros.com/us/images/character/reflet/illust-modal.jpg newcomer artwork]] and trailer only feature the male.
* RazorWind: The attacks from the wind tomes are generally in the form of wind slashes.
* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
* ShockAndAwe: His/Her [[WeaponOfChoice signature and preferred element]]. His/Her Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword he uses is lightning-elemental. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing him:
-->'''ROBIN BRINGS THE THUNDER!'''
* ShownTheirWork: Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. It's last custom, Goetia, is another spell altogether. It does not heal but is more powerful like how it's in ''Awakening'' proper, but not only does it have more range + a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu) but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
* SignatureMove: Robin is the only character that can perform midair smash attacks thanks to his/her Levin Sword. His/Her moveset also features Thoron which can be said to be his/her actual signature move from ''Awakening'', as well as Thunder which is the first actual spell that he/she starts with proper.
* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and he/she can instantly cast the spell.
* SpellBook: Robin's use of the many spellbooks in the ''Fire Emblem'' series forms an important part of his/her gameplay.
* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge.
** Level 1: Thunder
** Level 2: Elthunder
** Level 3: Arcthunder
** Level 4: Thoron
* StabTheSky: His/Her downward taunt has him/her point his/her sword upwards with a bright gleam reflecting off of the blade.
* SticksToTheBack: Or rather, hip in this case. While casting spells, his/her Bronze Sword is shown attached to his/her hip as if held on by a sheath.
* SummonToHand: After Robin uses up a tome and/or the Levin Sword, they will automatically reappear back in Robin's hands a few seconds later.
* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears in his/her Final Smash, but with a twist. Rather than his/her portrait, it's Chrom's that cuts in.
* SwordAndSorcerer:
** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted GuysSmashGirlsShoot as well.
** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
* ThrowingYourSwordAlwaysWorks: When Robin discards his/her broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tome, oddly enough.
* UnexpectedCharacter: Robin's debut contradicted a, at the time, fairly accurate leak which claimed that Chrom would be the ''Fire Emblem Awakening'' newcomer. In [[WordOfGod Sakurai's]] interview with Famitsu, he stated that he chose Robin over Chrom because Chrom would have just ended up as another plain old sword-wielder much like Marth and Ike, while Robin had an unique and easy to concieve moveset that also captured the essence of the ''Fire Emblem'' series.
* VancianMagic: His/Her spells are finite based on the amount of uses his/her tomes have left.
* VagueAge: Robin is the shortest ''Fire Emblem'' character in ''Wii U/3DS'', shorter than even Lucina. In ''Fire Emblem Awakening'', Male Robin's default appearance has him a head taller than Lucina. Since Robin's age was also very vague in ''Awakening'', Robin could potentially be the youngest ''Fire Emblem'' character, or just a really short person.
* VisualPun: Robin's side B, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before: Arc magic in ''Fire Emblem'' is just another tier of magic, having nothing to actually do with arcs.
* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking since it is an obsolete weapon from the Bronze Age compared to the other sword wielders whose blades are longer and are forged from materials stronger than bronze. But he/she has an assorted repertoire of spells that can strike from afar and he/she can compensate for the Bronze Sword's power by wielding the Levin Sword on his strongest and/or most useful sword attacks to boost them with added power, range and aerial combat, provided he/she has uses left. The "Skilled" part comes from the fact that he/she has to know when to use them and when to hold back so that he/she isn't stuck using just the Bronze Sword which has poor reach and KO power making it very difficult KO other opponents.
* WindIsGreen: His/Her Elwind tome, alongside his/her wind jab, are colored green.
* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
* YearsTooEarly: One of male Robin's taunts.
--> ''"You're not ready!"''
* YouGottaHaveBlueHair: Robin's alternate colors have his or her hair match their outfit leading to blue, green and pink hair. The exception is their default colors and male Robin's white color (where his hair is black instead).
[[/folder]]

[[folder:Shulk]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shulk_7059.png]]
[[caption-width-right:350:The Visionary]]

!!!!!!Voiced by Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)

'''SHULK FORESEES A FIGHT!'''

-> '''Home Series:''' ''VideoGame/{{Xenoblade}}''
--> '''Debut:''' ''Xenoblade (Chronicles)'' [Wii], 2010

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[CombinationAttack Chain Attack]]

->''"[[MemeticMutation I'm really feeling it!]]"''

A young Homs engineering student, Shulk took on the legendary Monado after a devastating attack by [[MechanicalMonster the Mechon]] brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many powerful abilities invoked by the Monado, including being able to [[CombatClairvoyance get glimpses of the would-be future]].
----
* AssistCharacter: Dunban and Riki join him in his Final Smash for a Chain Attack.
* AssKickingPose: When activating Monado Arts on the ground, Shulk pulls a quick pose as he [[CallingYourAttacks shouts the name of the art]], with each art having him pull a different pose.
* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.
%%* {{Badass}}: He's taken on armies of Mechon on foot, and he takes on both Link and Marth on equal footing in his trailer.
* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. In fact, it is the largest blade in the hands of a playable character, dwarfing Ike's Ragnell.
* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols.
* {{Bishonen}}: Between the blue eyes, the blond hair, and the soft facial features, he rivals Marth in this department.
* BorrowedCatchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases.
-->''"Now it's Shulk time!"''
* BritishAccents: Like in his original appearance, Shulk and co. retain their British voice actors.
* CallingYourAttacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
-->''"Back Slash!"''
-->''"Air Slash!"''
* CanonForeigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for ''Smash''.
* ColourCodedForYourConvenience: Every Monado stance is coded with a different colour for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates in gameplay to an unique CounterAttack.
* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
* CoolDown: Each of his Monado Arts last for a set ammount of time. After one is used, Shulk has to wait a few seconds before it becomes available again.
* CoolSword: The Monado is a laser bladed {{BFS}} that, alongside several other powers, allows Shulk to see the future.
* CounterAttack: His down B vision special, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launch power, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen, so if he's more damaged than his opponent, Monado Smash can easily backfire.
* DifficultButAwesome: His StanceSystem buffs some parts of him, but debuffs other parts. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
* EquivalentExchange: All of his Monado stances increase one stat at the expense of other of his stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
* FragileSpeedster: Some Monado stances sacrifice power for mobility. "Jump" gives him higher jumping distance but also lowers his defence, while "Speed" makes him move faster, but decreases his strength and jump height.
* GlassCannon:
** The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
** His Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.
* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range. Using his Monado Arts will cause him to become more specialized in the area of choice, with the bonus of being able to change his specialty if the situation calls for it.
* LaserBlade: When activated, the Monado extends to a big blade of light.
* MechanicallyUnusualFighter: His moveset centers around a StanceSystem that's composed of 5 different sets of buffs and debuffs built for different situations.
* MrFanservice: Between his BritishAccent, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
* MultiformBalance: Unlike in ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
* MythologyGag: Back Slash and Air Slash colour the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in ''Xenoblade'', those are the colours they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts[[/note]]
* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
* OneHandedZweihander: Several attacks have him swinging the Monado with only one hand.
* PaletteSwap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora, Sharla, Dunban, Melia, and Riki.
* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
* PowerGlows: Each of his Monado Arts make a part of Shulk glow with their respective colours while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
* PurpleIsPowerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
* ScrewDestiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
-->''"The future is ours to decide."''
-->''"I '''can''' change the future."''
* SpiderSense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
* StanceSystem: While not as extreme as character transformations in previous ''Smash'' itterations, Shulk can use the Monado to buff one of his properties [[MultiformBalance at the expense of another]].
** 翔 (Jump): Higher jumps. Lower defence.
** 疾 (Speed): Faster movement. Weaker attacks and lower jumps.
** 盾 (Shield): Higher defence. Slower movement, lower jumps, and weaker attack power.
** 斬 (Buster): Stronger attacks. Weaker launch ability and lower defence.
** 撃 (Smash): Stronger launch ability. Weaker attacks and lower defence against launching.
* SticksToTheBack: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
* StoneWall: Via the Monado stance "Shield", he can increase his defence at the cost of his moving speed, jump height, and attack power.
* SwordAndFist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
* TitleDrop: Of his two Monado abilities that don't have a proper counterpart in ''Xenoblade'', one is named "Smash".
* TookALevelInBadass: By far had the biggest buff of all characters in the 1.0.4 patch for ''3DS'', with nearly all of his attacks being boosted to deal slightly more damage.
* TronLines: The Monado glows with lines of blue light, even when it's not activated.
* WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
* WeaponAcrossTheShoulder: He strikes the pose in his debut trailer's title card. Appropiate, considering the Monado's size.
[[/folder]]

!!Unlockable

[[folder:Lucina]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lucina_sbb_1325.png]]
[[caption-width-right:350:Warrior from a Doomed Future]]
!!!!!!Voiced by YuuKobayashi (Japanese), Creator/LauraBailey (English)

'''LUCINA WAKES HER BLADE?!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2013

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' CriticalHit

->''"This is no time for me to rest. I'll fight at your side!"''

One of the main characters of ''Fire Emblem Awakening'', she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a MovesetClone of Marth, but lacks the sweetspot on the tip of her sword. As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip.
----
* AncestralWeapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
* ArtShift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made ''Awakening''[='=]s cutscenes.
%%* {{Badass}}: As with her father Chrom, her ancestor Marth, and all other lords in the franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
* BadassNormal: Like her predecessors, she's a normal human with incredible sword expertise.
* BadassPrincess: Being one of the princesses of Ylisse, she's one of many princesses to grace the ''Smash'' battlefield.
* ChargedAttack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
* CoolMask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he inhales her.
* CoolSword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
* CounterAttack: Just as Marth does.
* DamnYouMuscleMemory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
%%* DeadPersonImpersonation: She models herself after the legendary hero-king Marth, who's long dead by her time. Granted, it doesn't do much good here, considering the real deal is also wandering around.
* DistaffCounterpart: She uses a variation of Marth's moveset, making her a counterpart to him. [[WordOfGod Sakurai]] even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
* DivergentCharacterEvolution: [[WordOfGod Sakurai himself confirmed]] that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone.
* ExoticEyeDesigns: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
* FamilyHonor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
-->"''For my father!"''
* HeroicLineage: Marth is her FamousAncestor by about 1000 years.
* LateArrivalSpoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of ''Awakening'' is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) [[KidFromTheFuture daughter from the future]]. She even wears the stranger's mask as a taunt. (And maybe even moreso is that Kirby's Lucina ability's appearance is him with the mask.)
* LimitBreak: [[SingleStrokeBattle Critical Hit]], same as Marth's.
* MovesetClone: Shares Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a CompositeCharacter of both Roy from ''Melee'' without the fire and the sweet-spot in the center of his sword (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth, being identical to him, but lacking his sweet-spot (though her power is also a bit better than a Marth who doesn't sweet-spot).
* MythologyGag:
** Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. Also in ''Awakening'', the "real" Marth[[note]][[ItMakesSenseInContext A sort of ghost/spiritual manifestation of him]] available as DLC[[/note]] was a headswap of her.
** Her ''Smash Bros'' official art shares the same pose as ''Awakening's'' [[http://www.eldojogamer.com/wp-content/uploads/2013/01/Fire-Emblem-Awakening-Marth.jpg official art of "Marth".]]
* OutOfCharacter: Seems to be a thing with the ''Fire Emblem'' characters. See TrashTalk below; in ''Fire Emblem Awakening'', Lucina does nothing but completely and utterly respect the memory of Marth, so her mocking of him (and to a lesser degree, Ike) comes off as ''very'' strange. One of her victory lines is a furious and triumphant "You'll ''never'' defeat me!", and like Marth, this is much more confident than her portrayal in ''Fire Emblem''.
* PaletteSwap: Hers reference some of the other female characters from ''Awakening'', specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three veritcal eyeballs a la Grima, and the Tiki one has two drawings of Naga.
* PreAssKickingOneLiner: She says the following line upon activating her Final Smash.
-->''"Time to change fate!"''
* ScrewDestiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
-->''"The future is not written!"''
* SkillGateCharacter: She's this in comparison to Marth. She's generally easier to use (due to her entire sword causing constant damage and knockback all over the weapon), but she lacks Marth's trademark sweet spot and has slightly worse vertical range.
* SpiritualSuccessor: She's similar to Roy in that she's a MovesetClone of Marth without a sweet spot at the tip of her sword, but that's about where the similarities end.
* SwordAndSorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted GuysSmashGirlsShoot as well.
* SwordDrag: Does one while charging Captain Falcon head on in her trailer.
* TrashTalk: Her opinions of the classic ''Fire Emblem'' characters... [[OutOfCharacterMoment change]], if she beats them in a one-on-one fight:
--> '''vs. Marth''': "This ''is the Hero-King?''"
--> '''vs. Ike''': "''And they call'' you ''the Radiant Hero?''"
* UnexpectedCharacter: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. Her trailer {{lampshade}}s this by having a [[ConfusedQuestionMark question mark]] in her FlavorText.
* YouGottaHaveBlueHair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.
[[/folder]]

[[folder:Dark Pit]]
[[quoteright:306:http://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4_4584.png]]
[[caption-width-right:306:Dark-Winged Doppelgänger]]
!!!!!!Voiced by Creator/MinamiTakayama (Japanese), Antony Del Rio (English)

-> '''Home Series:''' ''VideoGame/KidIcarus''
--> '''Debut:''' ''VideoGame/KidIcarusUprising'' [3DS], 2012

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Who wants some?]]"''

The not-really-evil counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit was created when Pandora used a magic mirror with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].
----
* {{Badass}}: He's just as much of a OneManArmy as Pit is.
* BloodKnight: He's way more aggressive than Pit, who while still arrogant in battle, it's not to the extremes that Dark Pit goes to.
* BringIt: One of his taunts has him beckon his opponents with one of his blades.
* CanonWelding: In a twist for the series, there's some deliberate intrigue in his entry for "Palutena's Guidance Secrets" that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
* DecompositeCharacter: He was inspired by Pit's FallenAngel alt. in ''Brawl'', and in this game is his own character despite being a MovesetClone.
* DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a Side Special variant, more stronger but harder to control arrows, and his own Final Smash.
* DragonWithAnAgenda: His "Palutena's Guidance" conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He really doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
-->'''Palutena:''' "''Poor little Pittoo''".
* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable.
* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
* MovesetClone: The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and his forward tilt has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
* PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
* SeanConneryIsAboutToShootYou: His official art.
* ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody [[spoiler:though his Palutena's Guidance we find he's currently working for Viridi]].
* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"[[WhereIsYourXNow ''Where's your goddess now?'']]"
* UnexpectedCharacter: Few people were expecting ''VideoGame/KidIcarus'' to get a second new representative in ''Wii U/3DS'', and even fewer people were expecting said representative to be Dark Pit. Prior to the ESRB leak unofficially confirming him as a playable character, many people assumed that he would be the stage boss of the Palutena's Temple stage, or an alternate costume of Pit with unique voice clips. Even the early reveal of Dark Pit in the stinger of Palutena's reveal trailer wasn't enough to make people realize he would be a separate character from Pit.
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon).
[[/folder]]

[[folder:Bowser Jr.]]
[[quoteright:234:http://static.tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_1983.png]]
[[caption-width-right:234:Prince of the Koopas]]
!!!!!!Bowser Jr. Voiced by Caety Sagoian\\
Morton, Wendy, Lemmy, and Larry Voiced by Creator/LaniMinella\\
Iggy and Ludwig Voiced by Mike Vaughn\\
Roy Voiced by Don Falcone\\

'''BOWSER JR. CLOWNS THE COMPETITION!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''
--> '''Debut:''' Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [GCN], 2002; Koopalings: ''VideoGame/SuperMarioBros3'' [NES], 1988

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]

Bowser's only son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes, are playable through alternate skins.
----
* ArtAttacker: For his Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints a toxic X across the screen that damages everyone it touches.
* AscendedExtra: Before their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker.
* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the clown car is hit, he'll take a bit less damage than normal.
%%* {{Badass}}: He beats Mario down in his trailer, and actually makes him to don an OhCrap face.
* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus and Mega Man.
* BigBadEnsemble: In his reveal trailer he looks down on a battered group of heroic Smashers, only for the Koopalings to line up behind him for an 8-way koopa beatdown.
* CarFu: His Clown Car can transform into a go-kart that rams into enemies.
* ChargedAttack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
* CoolShip: The Junior Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
* CutscenePowerToTheMax: In the ''Mario'' series, he's presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario ''and'' Link, Samus, Mega Man, and Kirby single handedly before calling in his koopaling reinforcements for a coup-de-gras.
* DeathGlare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
* DifficultButAwesome: His post-Up B hammer has around as much knockback as a smash attack. He can only use it in the air after his Up-B though.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborn from is recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet during his grab.
* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
* ExpressiveAccessory: The Clown Car changes expression if he's attacking or being attacked.
* ForkFencing: Another of the many [[ImprobableWeaponUser odd weapons]] he can pull from his Clown Car.
* HoistByHisOwnPetard: [[MythologyGag Just like in the final battle of]] ''VideoGame/SuperMarioWorld'', opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
* InterfaceScrew: His Final Smash has him paint a giant damaging X across the entire screen.
* LightningBruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Jr. directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when Jr. himself is struck, and lacking a reliable killing move.
* LimitBreak: Transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback.
* MechaMooks: One of Bowser Junior's special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
* MoreDakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
* MultipurposeTongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
* NoHoldsBarredBeatdown: His trailer can basically be summed up as 'Junior beats the ever loving crap out of various other fighters'. Even ''BEFORE he calls in the Koopalings.''
* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
* OneSteveLimit: Averted in Roy's case, sharing the name with the ''Fire Emblem'' lord playable in ''Melee''.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
* ThePreciousPreciousCar: In one of his victory poses, Junior jumps out of his car and pets it affectionately, showing he's quite attached to it... [[SelfDestructMechanism except when using his recovery]].
* PowerFist: Junior's Clown Car has Boxing Gloves that he uses for close range attacks.
* SmugSmiler: In his reveal trailer, but given the CurbStompBattle he just delivered and [[BigBadEnsemble the team he's bringing on the way]], he has every right to be smug.
* StockAudioClip: All of the Koopaling's voice clips are recycled from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring for Larry, Wendy and Ludwig, as ''VideoGame/MarioKart 8'' brought in new voice actors for them.
* SwissArmyWeapon: Junior's Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue a tongue]], a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
* ThisIsADrill: One of the many gadgets on his Clown Car are a set of drills.
* UnexpectedCharacter: Though he was at the top of the list of possible new Mario characters for the game, having the Koopalings as his alternative costumes complete with their own voices instead of {{Palette Swap}}s was unexpected.
* WarriorPrince: The King of the Koopas' only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig might have gotten it the worst--not only was he often depicted as being as large or larger than Morton and Roy, but his impressive hairdo also lost some of its bulk. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
[[/folder]]

[[folder:Duck Hunt]]
[[quoteright:302:http://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_4827.png]]
[[caption-width-right:302:Bark, Quack, Boom!]]
'''DUCK HUNT TAKES AIM!'''

-> '''Home Series:''' ''VideoGame/DuckHunt''
--> '''Debut:''' ''Duck Hunt'' [NES], 1984

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]

A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for mocking the player after missing their target, a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
----
* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'' though.
* AnnoyingLaugh: Subverted. The Dog's signature giggle is referenced several times [[note]]Duck Hunt's intro animation, one of their victory poses, a taunt where the Dog laughs while laying down, and a special appearance from the Dog's original 8-bit laughing sprite in their Final Smash[[/note]], but its original sound byte never returns. It's replaced by a ''far'' more understated laugh that could easily be mistaken for something just shuffling around.
* AscendedExtra: The ducks were featured as a trophy in ''Melee'', and after skipping ''Brawl'' the trio made their first playable appearance in ''3DS/U''.
* AssistCharacter: The Wild Gunmen from ''Wild Gunman'' assist in some attacks, and their Final Smash also adds the gang from ''Hogan's Alley'' as part of the shootout that ensues.
* BadassAdorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
* BreakingTheFourthWall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even ''hit'' by the words.
* CallingYourAttacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
* TheComicallySerious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
* CompositeCharacter: Represents not only ''VideoGame/DuckHunt'', but 2 other NES Zapper Games as well: ''Hogan's Alley'' and ''Wild Gunman''.
* CrosshairAware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter. On the Awesome side...they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
* DisturbedDoves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief EtherealChoir.
* TheDividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
* DubNameChange: They are known as "Duck Hunt Duo" in the European version.
* EnemyMine: The hunters and the hunted have joined forces to fight with the best of them.
* EveryoneCallsHimBarkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
* TheGhost: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
* ImprobableWeaponUser: They use clay pigeons and exploding tin cans for a few moves.
* IShallTauntYou: That laugh of the Dog can now be used as a deliberate taunt to irritate your opponents.
* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any of the trailers.
* LimitBreak: The cast of ''Wild Gunman'' get into a shootout with the cast from ''Hogan's Alley'', with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
* LongRangeFighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from use as possible, and their forward Smash attack has very long reach.
* MechanicallyUnusualFighter: Duck Hunt plays very differently even from other projectile users like Samus, Robin, or Mega Man. The key thing to remember is that their attacks don't always have to come from the duck and dog themselves. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pidgeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, or get hit by the gunmen and waste it]]).
* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
* NoNameGiven: They are all unnamed.
* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
* PowerTrio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called an Unlikely Team.
* {{Retraux}}: Summons the 8-bit Wild Gunmen to attack, and in its Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
* SilentSnarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]...
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.
* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the Dog has a very nonchalant attitude.
* ShoutOut:
** Their moveset pays tribute to ''Hogan's Alley'' and ''Wild Gunman''. The only NES Zapper game missing in the moveset are ''Gumshoe''.
** One of the palette swaps portrays the duck with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, a combination reminiscent of ''VideoGame/BanjoKazooie''.
* {{Troll}}: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as the myriad of cans, gunmen and clay pigeons are among their best moves, and they can't be used effectively if the opponent gets too close.
* UnexpectedCharacter: When the roster was leaked weeks before the 3DS version was released, some used Duck Hunt as proof ''against'' the leak because their inclusion sounded just that absurd. Sakurai begged to differ.
* UseYourHead: The Duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
[[/folder]]


!Third-party characters

[[folder:Mega Man]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssb4megaman_1958.png]]
[[caption-width-right:350:Blue Metal Hero]]

'''MEGA MAN JOINS THE BATTLE!'''

-> '''Home Series:''' ''Franchise/MegaMan'' ([[VideoGame/MegaManClassic Classic series]])
--> '''Debut:''' ''VideoGame/{{Mega Man|1}}'' [NES], 1987

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[AlphaStrike Mega Legends]]

Creator/{{Capcom}}'s mascot character and hailing from his namesake series. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He fights with the various abilities he has collected from the villainous Robot Masters in his own series.
----
* AchillesHeel: Reflectors will send a majority of his attacks right back at him. While a few shots from the Mega Buster don't hurt a lot, a reflected Charge Shot at full power will hurt.
* AllYourColorsCombined: His Final Smash summons his counterparts from ''VideoGame/MegaManX'', ''VideoGame/MegaManLegends'', ''VideoGame/MegaManBattleNetwork'', and ''VideoGame/MegaManStarForce'' to fire their Mega Busters in unison, each releasing a different colored beam.
* AnimeHair: His introductory trailer shows he has a head full of spiky hair under his helmet.
* AmbidextrousSprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
* AssistCharacter: RobotDog Rush shows up to provide [[SpringJump Rush Coil]] for Mega Man's recovery. As does Beat as one of his Up Special custom moves.
* ArmCannon: His Mega Buster, which he uses to fire several of his projectile attacks.
%%* {{Badass}}: Two good examples from his trailer: When he whips out the Metal Blade from ''Mega Man 2'', and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from ''Mega Man 6''.
* BadassAdorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted ''Manga/AstroBoy'' or ''[[Anime/NeoHumanCasshern Casshern]]''.
* BlowYouAway: His Up Air, Air Shooter, creates small tornadoes.
* BottomlessPitRescueService: Beat resumes this role for one of Mega Man's custom special moves.
* TheCameo: For his Final Smash, he summons [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], [[VideoGame/MegaManStarForce Geo Stelar]], [[VideoGame/MegaManX X]], and [[VideoGame/MegaManLegends Volnutt]] to assist him in firing a giant laser.
* CanineCompanion: Rush, his RobotDog who aids him in his recovery attack.
* ChargedAttack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
* CombinationAttack: His Final Smash - he fires Charge Shots with [[VideoGame/MegaManX Mega Man X]], [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Mega Man.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]].
* CoolHelmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
* CoolPet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
* DifficultButAwesome: Like most characters from his [[Franchise/MegaMan home series]], Mega Man doesn't appreciate close combat, an obvious detriment in a game that ''encourages'' getting scrappy. Where Mega Man instead shines is in area control and trapping, forcing opponents into disadvantageous positions that will ensure you can line up a killing blow.
* DefeatMeansFriendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
* DoAnythingRobot: Rush, although the extent of his TransformingMecha capabilities are limited to [[SpringCoil Rush Coil]], Mega Man's recovery special.
* DualWielding: Mega Man does this when using the Flame Blast and Spark Shock.
* DubNameChange: As usual, the Japanese know him as Rockman.
* ElectronicEyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
* ExtraOreDinary: The Metal Blades; metallic sawblades that he summons and throws.
* TheGlovesComeOff: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
* GraphicsInducedSuperDeformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of ''Smash Bros.'' This is most noticeable when he performs his Final Smash as the other Mega Men are rendered faithfully to their art rather than in game appearances.
* GreenThumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
* GuestFighter: Naturally, as a character outside Nintendo's ownership who is in a ''Super Smash Bros'' game.
* HeroicMime: He doesn't talk at all, but rather makes noises from the classic games.
* HoistByHisOwnPetard: One of Mega Man's weaknesses is the fact that because many of his attacks are projectiles, they can be reflected back at him via Mario's cape and other similar moves.
* IdleAnimation: While he does have some idle animations, his default stance when idle is completely motionless, another call-back to his 8-bit games. Unlike every other character in the game, who still show constant movement even when idle, Mega Man stands perfectly still, not even blinking[[note]]which is actually inaccurate as he did blink in his 8-bit games[[/note]]. Heck, even R.O.B, a literal robot (he's even called "Robot" in Japan), actually moves while idle.
* LegacyCharacter: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his LimitBreak to attack with him.
* LetsGetDangerous: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other Smashers. Then, he pulls out the Metal Blades...
* LimitBreak: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors[=/=]alternate universe counterparts -- [[VideoGame/MegaManX Mega Man X]], [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Megaman.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]] -- to help him fire on them with a combined charge blast.
* MechanicallyUnusualFighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ''ranged'' options. Special mention goes to his Mega Buster: he can fire it while running, jumping straight up, and standing still, while every other character in this series uses entirely different moves for each of those stances.
* MeteorMove: His down aerial (the Hard Knuckle) can Meteor Smash.
* MultiRangedMaster: To the point that his A attacks are projectiles. Specific attacks include: [[DeadlyDisc Metal Blade]], [[ThrowDownTheBomblet Crash Bomber]], [[PetalPower Leaf Shield]], [[RocketPunch Hard Knuckle]], [[BlowYouAway Air Shooter]] and [[PlayingWithFire Flame Blast]].
* MultiMeleeMaster: He's also got [[FlamingSword Flame Sword]], [[WolverineClaws Slash Claw]], [[ShockAndAwe Spark Shock]], [[SpinAttack Top Spin]] and [[SuperStrength Super Arm]].
* MythologyGag:
** One of his victory poses is the same pose he makes on the title screen from his first game.
** In his reveal trailer:
*** The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in MegaMan2 that shows off that level's Robot Master.
*** He mimics Metal Man's data CD pose from ''Mega Man & Bass'' and Flame Man's pose from his official artwork when using their respective attacks. The later is actually shown immediately after Rock strikes the pose.
** He can wall jump in ''Smash'', which is one of X's abilities.
** His boxing ring alias, "Blue Metal Hero", seems to be a nod to ''VideoGame/MegaMan8'''s Japanese subtitle: ''Metal Heroes''.
* PaletteSwap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for [[VideoGame/MegaMan2 Metal Blade]] (and [[VideoGame/MegaMan4 Ring Boomerang]]), [[VideoGame/MegaMan2 Leaf Shield]] (and [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan5 Gyro Attack]], [[VideoGame/MegaManAndBass Copy Vision]] and [[VideoGame/MegaMan9 Tornado Blow]]), and [[VideoGame/MegaMan3 Rush Coil]], [[VideoGame/MegaMan6 Blizzard Attack]] (and [[VideoGame/MegaMan7 Freeze Cracker]], and [[VideoGame/MegaMan10 Jewel Satellite]]), [[VideoGame/MegaMan7 Slash Claw]], [[VideoGame/MegaMan Fire Storm]] (and [[VideoGame/MegaMan2 Atomic Fire]], [[VideoGame/MegaMan6 Flame Blast]], [[VideoGame/MegaMan8 Flame Sword]], [[VideoGame/MegaMan9 Magma Bazooka]] and [[VideoGame/MegaMan10 Solar Blaze]]), and [[VideoGame/MegaMan Thunder Beam]] (and [[VideoGame/MegaMan10 Thunder Wool]]).
* PlayingWithFire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
* PowerCopying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
* PowerCreepPowerSeep:
** [[VideoGame/MegaMan6 Flame Man's]] Flame Blast is the least interesting fire weapon in the classic series -- though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame ''eruption'' that sends his attackers flying.
** The [[VideoGame/MegaMan3 Top Spin]] doesn't suffer the infamous hitbox issues and appears to do damage just fine, though it probably helps that there's no CollisionDamage in Smash.
* PowerOfTheVoid: Uses the [[VideoGame/MegaMan9 Black Hole Bomb]] in the first part of his Final Smash.
* ReferenceOverdosed: In his default moveset Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his {{Retraux}} styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. [[http://www.ssbwiki.com/Mega_Man_(universe)#Games_with_elements_from_or_in_the_Super_Smash_Bros._series Check here for the full list.]]
* RidiculouslyHumanRobot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the TronLines, his [[GlowingMechanicalEyes eyes are LED screens]], and while it's doubtful he's completely emotionless, his [[TheStoic facial expression barely changes]] throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off putting.
* RocketPunch: His Hard Knuckle weapon.
* ShockAndAwe: Spark Shock, his electric-powered up smash.
* {{Shoryuken}}: He brings back the Mega Upper from ''Power Fighters'' and ''VideoGame/MarvelVsCapcom''.
* ShownTheirWork:
** Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in ''Super Adventure Rockman''. This is especially notable since said game was [[NoExportForYou never exported]], and [[CreatorBacklash shunned and declared non-canon by Keiji Inafune]].
** His movements and poses in battle are [[http://i.imgur.com/WGqC4PX.jpg perfect matches]] for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
** The design of his [[DeadlyDisc Metal Blades]] are based off the sprites from ''VideoGame/{{Mega Man 2}}'', hence the patterns in the middle.
** In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
** Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that [=MegaMan.EXE=] is the exception. The ''Smash'' devs didn't and he's shown as right-handed while assisting the other Mega Men's Final Smash.
* SillyWalk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
* SlideAttack: He carries over his signature move since [[VideoGame/MegaMan3 his third game]] as his down tilt, covering a short distance by sliding and hitting enemies with his foot.
* TheStoic: Since Nintendo is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth and damaged) plus that he's a RidiculouslyHumanRobot, it's predictable that he doesn't show many facial expressions.
** NotSoStoic: However, he's not completely emotionless. He smiles in one of his victory animations and shows concern when Bowser Jr. hurts Mario in his trailer. Most notably, he grits his teeth angrily during his Final Smash.
* StylisticSuck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a CallBack to the original NES games, but [[FridgeBrilliance also means he matches the in game appearance of the latest games in his series]] (like most of the SSB cast) because of the {{Retraux}} Megaman [[VideoGame/MegaMan9 9]] and [[VideoGame/MegaMan10 10]].
* TronLines: Just like in ''Manga/MegaManMegamix'' and ''Rockman Online'', minus the chest plate.
* UnderwearOfPower: Even as Franchise/{{Superman}} and Franchise/{{Batman}} lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
* UnexpectedCharacter: Not Mega Man himself; as one of the most requested characters for both ''Brawl'' and the fourth game, his appearance is hardly a surprise. However, his Final Smash features ''four'' of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a ''decade'': Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given ''Legends 3's'' cancellation).
* WalkingArsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
** Dash: Top Man's [[EverythingsBetterWithSpinning Top Spin]]
** Up-Smash: Spark Man's [[ShockAndAwe Spark Shock]]
** Down-Smash: Flame Man's [[KillItWithFire Flame Blast]]
** Front aerial: Sword Man's [[FlamingSword Flame Sword]]
** Back aerial: Slash Man's [[WolverineClaws Slash Claw]]
** Up aerial: Air Man's [[BlowYouAway Air Shooter]]
** Down aerial: Hard Man's [[RocketPunch Hard Knuckle]]
** Grapple: Guts Man's [[SuperStrength Super Arm]]
** Neutral Special: Metal Man's [[DeadlyDisc Metal Blade]]/Bomb Man's [[CartoonBomb Hyper Bomb]]/Shadow Man's [[FuumaShuriken Shadow Blade]]
** Side Special: Crash Man's [[StickyBomb Crash Bomb]]/Ice Man's [[KillItWithIce Ice Slasher]]/Burst Man's [[BubbleGun Danger]] [[ThrowDownTheBomblet Wrap]]
** Down Special: Wood Man's [[ElementalBarrier Leaf Shield]]/Plant Man's [[GreenThumb Plant Barrier]]/Skull Man's [[OrbitingParticleShield Skull Barrier]]
** Up Special: Tengu Man's [[BlowYouAway Tornado Hold]]
** Final Smash: Galaxy Man's [[PowerOfTheVoid Black Hole Bomb]], used to trap opponents before the other incarnations of Mega Man appear to attack.
* WallJump: Which he couldn't do in his home series, but his successor, Mega Man X, could in [[VideoGame/MegaManX his series]]. In addition, the movement itself more closely mimics Cut Man's take on it from ''MegaManPoweredUp''
* WolverinePublicity: Mega Man gets the most advertising focus out of the third party characters, appearing in trailers for the game in general, trailers for other characters and was playable in the demo.
[[/folder]]

[[folder:Pac-Man]]
[[quoteright:337:http://static.tvtropes.org/pmwiki/pub/images/s_pac-man_4751.png]]
[[caption-width-right:337:The Yellow Bane of Ghosts]]

'''PAC-MAN HUNGERS FOR BATTLE!'''

-> '''Home Series:''' ''VideoGame/PacMan''
--> '''Debut:''' ''VideoGame/PacMan'' [Arcade], 1980

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

Creator/{{Namco}}'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
----
* AdaptationalBadass:
** Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
** Considering his [[VideoGame/StreetFighterXTekken last attempt as a fighter]] where he relied on a MiniMecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
* AssistCharacter: Inky, Blinky, Pinky, and Clyde show up in his Smash attacks. A Galaxian also shows up in his Bonus Fruit special.
* AttackOfThe50FootWhatever: His Final Smash has him transform into Super Pac-Man.
* BadassAdorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
* TheCameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
* CanonDiscontinuity: His appearance and move set draw inspiration almost entirely from the arcade games, making this notably the first appearance of his "classic" design since ''Pac-Man Party''.
* ChargeAttack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.
* CompositeCharacter: Switches between his ''VideoGame/PacManWorld'' appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as ''VideoGame/{{Galaga}}'s'' alien TractorBeam and ''VideoGame/{{Mappy}}'s'' springboard.
* ConfusionFu: The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, tangerine, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken UpToEleven with the custom specials for the Fruit Toss, which further alter the properties of every single projectile.
* EnemyMine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
* ExtremeOmnivore: His dash attack, forward B, and down throw all have him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
* FightingClown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
* GuestFighter: Namco owns the rights to Pac-Man much like Capcom does for Mega Man and Sega does for Sonic the Hedgehog.
* HeelFaceRevolvingDoor: While Inky, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's 3DS stage.
* HeroicMime: Like Mega Man, he makes old school sound effects instead of vocalizations.
* HoistByHisOwnPetard: His main weakness is that his special moves can backfire on him by virtue of being usable by the opponent in some fashion. His Dire Hydrant in particular is infamous for being knocked straight back into him, which given how much knockback and damage it packs, such a scenario doesn't end well for Pac-Man.
* JackOfAllStats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that ''all'' of his specials can be used against him by the opponent in some way.
* LimitBreak: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
* MakingASplash: Done with his Fire Hydrant Down-B move.
* MythologyGag:
** His pose in his ''Smash'' artwork is the same as his ''VideoGame/PacManWorld'' artwork.
** His idle animation has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of ''Pac-Man 2: The New Adventures''.
** The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
** His walking animation is the same as in ''Pac-Land'', where he oddly faces the screen while walking instead of looking forwards.
** Pac-Man eats a power pellet and a super pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten.)
* OlderThanTheyThink: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
* PerpetualSmiler: He nearly always has a gleeful grin on his face. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr Game & Watch in his trailer.
* PlayingWithFire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, [[ExactlyWhatItSaysOnTheTin has the hydrant shoot fire instead]].
* PrimaryColorChampion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
* {{Retraux}}:
** His appearance is the well-known one he had before the more detailed look he has beginning with ''Pac-Man Party'' and the ''Ghostly Adventures'' cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other Creator/{{Namco}} games traces back to ''Pac & Pal'' (also known as ''Pac-Man and Chomp-Chomp'').
** His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
** His up-Taunt has him display a random retro object from ''Namco'''s history, complete with accompanying sound byte. There's quite a large number he can choose from.
* ShapeShifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
* ShoutOut: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Mappy}}'' and ''VideoGame/DigDug'', and even more recent ones like ''VideoGame/TaikoDrumMaster''.
* StuffBlowingUp: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
* ShownTheirWork: There are a lot of references to more obscure ''Pac-Man'' arcade games. For example, the music in the reveal trailer is actually from ''Pac-Mania'', an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on ''Pac-Land'', which is not only relatively obscure but actually based on [[WesternAnimation/PacMan his 80s Hanna-Barbera cartoon]] in its American incarnation.
* StylisticSuck: Some of his moves evoke 8-bit characters and animations.
* ThemeNaming: His down specials -- [[MakingASplash Fire Hydrant]], [[IncendiaryExponent On-Fire Hydrant]], and [[StuffBlowingUp Dire Hydrant.]]
[[/folder]]

!Custom character

[[folder:Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter)]]
[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/rsz_mii_fighter_ssb4_1881.png]]
[[caption-width-right:348:The Fighters of Many Faces (L-R: Gunner, Brawler, Swordfighter)]]

-> '''Home Series:''' Nintendo Hardware / Super Smash Bros
--> '''Debut:''' Wii console, 2006

-> '''Playable in:''' U/3DS

->''"[[https://www.youtube.com/watch?v=XxL_yfeXZP8 Now, by using a Mii Fighter, anyone can join the battle!]]"''
-->-- '''Creator/MasahiroSakurai'''

[[VideoGame/{{Mii}} Nintendo's customizable avatars]] can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]].
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!!Tropes shared by all classes
* AdaptationalBadass: While games with Miis sometimes do involve fighting, they were usually never to the level of versatility or power shown in ''Smash''.
* BlondeBrunetteRedhead: The Miis depicted in the official art and the Classic Mode and All Star trophies.
* CharacterCustomization: Not only can any Mii from the console be used to fight with, but they also can be personalized with several clothing options. In addition, each Mii class has 3 different options for each of their special attacks.
* ChestInsignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
* {{Cosplay}}: Miis are able to wear headgear based on various Nintendo characters.
* CompetitiveBalance: Depending on the size and weight of the Mii, they can range from {{Fragile Speedster}}s to {{Mighty Glacier}}s. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
* DigitalAvatar: You can play as yourself, [[NoCelebritiesWereHarmed or as anyone, really]].
* DittoFighter: Partially. Some of their attacks are taken directly from other fighters, like Swordfighter's Hero's Spin being Link's Spin Attack.
* EurekaMoment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had ''millions'' of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes.
* FeaturelessProtagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
* {{Foreshadowing}}: [[InterfaceSpoiler On a meta level pre-release.]] They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be [[Characters/SuperSmashBrosOthers this game's Small Fry Corps.]]
* GenderedOutfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear.
* GuysSmashGirlsShoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
* HeroicMime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
* MultiMookMelee: These guys are the primary opponents in ''Wii U/3DS's'' Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
* NiceHat: The Miis have dozens a customization option separate from the outfits.
* NoCelebritiesWereHarmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Creator/SatoruIwata and Reggie Fils-Aime to UsefulNotes/AbrahamLincoln ('''LINCOLN GETS SWORN IN!'''), Creator/ElijahWood ('''ELIJAH WOOD LIKE TO BATTLE!'''), Music/IceT ('''ICE-T POURS IT ON!''') or [[Main/RetroGameMaster Shinya Arino]] (replacing Ice-T in the Japanese Digital Event: '''[[http://i.imgur.com/kM30CSz.png SHINYA ARINO JOINS THE BATTLE!]]'''). Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
* OriginalGeneration: The Mii Fighters are technically this, being the first playable characters who bear the ''Smash'' series' symbol, due to being customizable characters (and also the series' new Fighting ____ Team) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose {{Digital Avatar}}s that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
* PromotedToPlayable: In ''Brawl'', [[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/images/wi-fi01/wi-fi01_070918c-l.jpg they're only used as Nintendo WFC avatars]]. Now, they actually fight on the battlefield.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player.
* SavedForTheSequel: Miis were actually planned for ''Brawl'', but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
* {{Troll}}: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
* VirtualPaperDoll:
** Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as TronLines-laden bodysuits, football helmets, and cowboy hats.
** True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are [[WritingAroundTrademarks genericized]] bits of [[IconicItem costumes]] from famous characters. Just three examples: items based on [[Franchise/OnePiece Luffy's straw hat]], [[Franchise/{{Naruto}} Naruto's Forehead Protector]], and [[Franchise/{{Castlevania}} Alucard's suit]] are all wearable.

!!Mii Brawler
-> '''Final Smash:''' [[NoHoldsBarredBeatdown Omega Blitz]]
The Brawler is an expert in martial arts, using primarily punches and kicks. It is the strongest and fastest of the three classes, but has the worst range.

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* BadassBiker: One of the possible costumes.
* BareFistedMonk: Fights using his or her fists and feet.
* CloseRangeCombatant: The Mii Brawler's main flaw is their lack of solid ranged options in comparison to the other two, but is also faster and much stronger.
* DivingKick: One of the Brawler's down-specials is an overhead leap that can follow into a diving kick.
* IKnowMaddenKombat: One of its neutral special options (and its only projectile option) is simply throwing a shot put.
* LightningBruiser: The Mii Brawler has better speed and power over the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well with almost all of their specials being designed for big attacks and[=/=]or approaching the opponent.
* MeteorMove: The end of their Final Smash has them spike their opponent back to the playing field.
* NoHoldsBarredBeatdown: Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in ''Anime/DragonBallZ'', before knocking the opponent back down onto the stage.
* PlayingWithFire: Many Brawler specials incorporate flames, such as the Explosive Side-Kick and Burning Dropkick.
* PoweredArmor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the ''Franchise/{{Alien}}'' movie series.
* RapidFireFisticuffs: Just like Little Mac, their neutral combo attack can lead to a rapid flurry of punched.
* {{Shoryuken}}: One of the Brawler's neutral specials is a chargable Dragon Punch.
* WallJump: They're the first of two Mii classes who can do this.

!!Mii Swordfighter
-> '''Final Smash:''' [[SwordBeam Final Edge]]
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner both in terms of speed, power, and range.

----
* AttackReflector: "Reversal Slash", on of their down specials, works like Mario's cape, reflecting projectiles and flipping around foes.
* BlowYouAway: "Gale Strike", one of its neutral special options.
* CoolSword: The Mii Swordfighter fights using a sword. Each outfit has a different sword that fits the theme.
* CounterAttack: One of their down specials is a counter attack akin to ''Fire Emblem'' characters.
* DeadlyDisc: One of their side special options is a thrown chakram.
* DressedToPlunder: They have a very fancy pirate captain costume complete with a cutlass.
* DubNameChange: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
* EverythingsBetterWithSamurai: An outfit option for Swordfighters.
* InstantAwesomeJustAddNinja: Another outfit option for Swordfighters.
* JackOfAllStats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler, while still losing out on the sheer versatility of the Mii Gunner.
* KatanasAreJustBetter: The Samurai and Ninja outfits both turn the sword into one of these.
* KnightInShiningArmor: The Plate Armor outfit.
* LaserBlade: They have two different ones as part of their alternate costumes.
* LightEmUp: One of their neutral specials is a shuriken made of light, and one of their down specials generates a rainbow that works like Mario's cape.
* SpinAttack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
* SwordBeam: Their Final Smash consists of a rush of several in a row.
* SwordPlant: One of their recovery options, called "Stone Scabbard[=/=]Back In The Stone". It's an arcing recovery akin to Ike's Aether or Kirby's Final Cutter that involves leaping in the air, then finishing with a Link-like downward thrust.
* TronLines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.

!!Mii Gunner
-> '''Final Smash:''' [[WaveMotionGun Full Blast]]
The Gunner is a projectile expert, wielding a mysterious ArmCannon that has many kinds of bullets and missiles that can be used to attack from afar. It is the slowest and weakest of the three classes, but has the best range by far.

----
* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit.
* AttackReflector: One of their Down Specials is a reflector in a similiar vein to Fox's.
* BadassInANiceSuit: One of their outfits, the Fancy Suit, makes them into this.
* BeamSpam: One of their neutral specials in a similiar to Fox's laser gun neutral special.
* ChargedAttack: One of the Gunner's neutral-Specials, in the same vain as Samus's Charge Beam.
* DragonKnight: One of the unique armors for Gunner is scaled armor that turns the ArmCannon into a dragon's head.
* DramaticGunCock: One of their taunts has them cock their ArmCannon in this manner.
* EnergyAbsorption: One of their Down Specials functions like this in a similiar vein to Ness's PSI Magnet.
* GrenadeLauncher
* HomingProjectile: The weaker missiles from Gunner Missile behave like this, since the move is based upon Samus's side special.
* LongRangeFighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
* PlayerGuidedMissile: Stealth Burst, which functions similiarly to Din's Fire.
* PlayingWithFire: The Mii Gunner uses fire in a couple of their attacks.
* PoweredArmor: One of their alternate costumes.
* RobeAndWizardHat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
* RocketJump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with DragonPunch, and Arm Rocket is a more controllable varient, allowing the Gunner to alter their trajectory in mid-flight.
* SquishyWizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bend and, if played correctly, gives this class the best control of the battlefield out of the three.
* SteamPunk: An alternate costume theme unlocked by destroying all of the red targets in Target Blast on the 3DS version.
* ThrowDownTheBomblet: A decent amount of their specials involve explosives.
* WallJump: They're the second of two Mii classes who can do this.
* WaveMotionGun: The Gunner Class's Final Smash involves hitting opponents with a bunch of lasers. But with [[AttackDrones Options]] added.
[[/folder]]
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[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/smash3dsfullrostercsstvtropes_3998.png]]


[[VideoGame/SuperSmashBros Main Article]] | ''[[Characters/SuperSmashBros64 N64]]'' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''
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'''Warning, unlockable characters will not be spoiler-marked on this page.'''


[[foldercontrol]]

!Nintendo characters

!!Default

[[folder:Villager]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssb4villager_8118.png]]
[[caption-width-right:350:Mayor of Smashville]]

'''VILLAGER COMES TO TOWN!'''

-> '''Home Series:''' ''VideoGame/AnimalCrossing''
--> '''Debut:''' ''Doubutsu no Mori'' (lit. "Animal Forest") [N64], 2001

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[StuffBlowingUp Dream House[=/=]Housewarming Party]]


A seemingly-random Villager from ''VideoGame/AnimalCrossing'' who steps up to the ring using trademark, every-day tools for battle. The default Villager is male, but female villagers and other male designs are playable alternate costumes.
----
* AdaptationalBadass: WordOfGod said they weren't considered for ''Brawl'' precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in ''Wii U/3DS'' ready to kick some butts with their everyday tools and deep pockets.
* AnAxeToGrind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
* ArrowCatch: and Missile Catch, and Beam Catch, and Bomb Catch, etc.
* AscendedExtra: Appeared in the background of Smashville in ''Brawl'' and as a trophy called "Animal Crossing Boy" before joining the battle.
* BadassAdorable: Oh yes... if you don't find them creepy, that is.
* BadassNormal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can ''catch anything'' thrown at them; [[UpToEleven this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.]]
* BratsWithSlingshots: Their forward and backward air attacks use a [[http://animalcrossing.wikia.com/wiki/Slingshot slingshot]].
* BugCatching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
* CatchAndReturn: Pocket allows them to store ''any'' projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
* ColorCodedForYourConvenience: Balloon Trip gives different colored balloons depending on what player is controlling him. Gray will mark a CPU.
* CompositeCharacter: They act as one for the various incarnations of the villager (based off the Wild World/City Folk design but has the title of Mayor), plus the VideoGame/{{Balloon Fight}}er, using various items and tools you can find in VideoGame/{{Animal Crossing}} itself.
* DeathGlare: The default Villager manages to give Mario one in the E3 trailer ''while smiling''.
* TheDevTeamThinksOfEverything: There was a surprising amount of detail put into the Pocket move. Throwing a Pocketed attack will retain its functionality to the letter, so it will move and behave as if fired from the Villager's current spot. Also, if you use Pocket to store away a handheld item, taking it back out will put it straight into the Villager's hands, instantly ready to use. If the Villager has one held item in his hand and another Pocketed, using the move will switch one with the other.
* DissonantSerenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
* EveryoneCallsHimBarkeep: Much like Pokémon Trainer, they are named for what they are rather than who.
* FightingClown: Cutting down trees, [[AnvilOnHead dropping bowling balls]], using a bug-catching net, catching all sorts of projectiles inside their pockets, etc. In fact, the only ''actual'' physical attacks they use are done with the boxing gloves; ''[[UpToEleven their whole moveset involves tools in some fashion]]''. And despite this, their moves hit as hard as anyone else's.
* GirlWithPsychoWeapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the map to use it.
* HeroicMime: As in their home series. The Villagers' "voice" is just sound effects from his home series.
* HyperspaceArsenal: As WordOfGod states, they're based around collecting, and so pull out/put away [[ImprobableWeaponUser all sorts of objects]], such as [[ParasolOfPain umbrellas]], [[FlowerPotDrop saplings]], and even ''firework launchers''. In addition, the Pocket move allows them to store regular items and ranged attacks in {{Hammerspace}}. Imagine them grabbing a Hammer and then pulling out ANOTHER hammer from their pockets that they snuck into them earlier.
* ImprobableWeaponUser: Uses [[MundaneMadeAwesome everyday tools]] to lay a beatdown.
* KidHero: Presumably one of the youngest characters in the series.
* KleptomaniacHero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
* LimitBreak: Dream House, which involves paying Tom Nook to make an ''exploding house'' over the opponent.
* MyRulesAreNotYourRules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
* MythologyGag:
** The default Villager's default T-shirt is nothing important to the Animal Crossing series, but is the same design as he wore in the ''Brawl'' trophy. It's also one of the default shirts that this villager appearance wears when the game begins, as well as his official artwork in ''City Folk''.
** The female villager from the same cover is also one of the alternate costumes.
** They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the NES games in the original ''Animal Crossing''. The animation they do when the balloons are popped is also the same as the one from the game.
* NoNameGiven: The Villager has no CanonName, as the player gives him or her a name.
* NoSell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to [[CatchAndReturn throw it back]]. In fact, the invincibility frames of the move allow the Villager [[https://www.youtube.com/watch?v=GXrxLBJm0B8 to potentially make a Final Smash miss]].
* OhCrap: The default Villager's normally cheery face has this look when his balloons burst, leaving him to plummet helplessly. He also gets this expression when he trips and is about to drop a potted plant, in his dash attack.
* PaletteSwap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
* PerpetualSmiler: Sometimes they look surprised, but mostly they just have the same cheerful grin on their faces.
* PowerpuffGirlHands: As per ''Animal Crossing'' style, the Villagers have spherical stumps for hands, and they do not stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
* PromotedToPlayable: Got a trophy in ''Brawl'' wearing the same outfit as the default one in ''4'', and villagers appeared as background characters in the Animal Crossing stage.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the default male villager, the alternate All-Star trophy shows one of the female villagers in a different pose.
* {{Retraux}}: The Villagers are based on their shorter appearance in ''Wild World'' and ''City Folk'', rather than their taller appearances in ''New Leaf''.
* RocketRide: If you hold B when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done with the Jump button) will leave them in the freefall state.
* RoseHairedSweetie: One of the alternate female forms has pink hair, and it's the only alternate form to have a hair color other than brown.
* ScaryShinyGlasses: A variant: the default Villager uses scary shiny ''eyes'' to deliver the aforementioned DeathGlare.
* ShoutOut: One of their attacks in particular comes from the NES game ''VideoGame/BalloonFight''.
* SuddenNameChange: In ''Brawl'', the Villager had a trophy under the name "Animal Crossing Boy." [[JustifiedTrope Justified]] since female Villagers are playable as well.
* SuperDeformed: They falls into this trope like all the characters from ''Animal Crossing'', though this depiction of them are slightly less deformed, with a bigger torso and a smaller head.
* {{Timber}}: Their Timber! attack has them cutting down a tree.
* WalkingArsenal: The Villager is armed with a bowling ball, a Gyroid, some fireworks, whatever he can get a hold of, and pretty much every tool from his home series. The only thing missing from his arsenal is the fishing rod.
* WhenTreesAttack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
* YankTheDogsChain: Their Final Smash Dream House has Tom Nook and his nephews build their dream house and finish it right there... [[StuffBlowingUp then the house blows up]].
[[/folder]]

[[folder:Wii Fit Trainer]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssb4wiifittrainer_4769.png]]
[[caption-width-right:350:Yoga Warrior / The BMI Bandit]]
!!!!!!Female Trainer voiced by Hitomi Hirose (Japanese), October Moore (English)
!!!!!!Male Trainer voiced by Tomoyuki Higuchi (Japanese), Steve Heinke (English)

'''WII FIT TRAINER WEIGHS IN!'''

-> '''Home Series:''' ''VideoGame/WiiFit''
--> '''Debut:''' ''Wii Fit'' [Wii], 2007

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[TitleDrop Wii Fit]]

->''"Let's get fired up!"''

A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female, but the male trainer is also playable as an alternate costume.
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* AdaptationalBadass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, ''Smash'' makes them ready to yoga some asses into shape.
* AmazingTechnicolorPopulation: [[InvertedTrope Inverted]]; their skin is white as snow.
* AnimateInanimateObject: The Wii Balance Board, which accompanies the Trainer into the game.
* BadassNormal: Much like the Villager, they have no supernatural powers aside from [[EnergyBall Sun Salutation]] and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
* BareYourMidriff: The female trainer shows some navel. Not as much as in Wii U's ''Wii Fit'', but it's still there.
* BoobsAndButtPose: When they're lying face-up. Fitting, [[http://i.imgur.com/upBkzXH.jpg as they're is doing a real yoga stretch called a Spinal Twist.]]
* BritishAccents: While both female and male trainers use an {{American Accent|s}} in the NTSC version, in the PAL version they instead use a british accent.
* CallingYourAttacks: When firing their fully charged standard special. "Sun Salutation!"
* ChargedAttack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 1%.
* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in.
* DeadlyDodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
* DisproportionateRetribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer knocking Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
* DissonantSerenity: They keep spouting off all the motivational lines she/he uses in the ''Wii Fit'' games even while savagely beating up her/his opponents.
* DoesNotLikeShoes: Fights barefooted. Justified in that they're a fitness trainer and you usually wouldn't wear shoes in the environment they're used to.
* EnergyBall: Uses part of the Sun Salutation sequence to charge up and throw one.
* EverythingsBetterWithRainbows: Their Final Smash has her/him projecting rainbow-colored fitness poses of herself/himself at foes.
* EverythingsBetterWithSpinning: When they spin their hoops, they can [[VideoGameFlight fly into the air]].
* EveryoneCallsHimBarkeep: Like the Villager, they had no official name in their original game.
* FightingClown: Okay, they're not as much of an offender as the Villager, but they still don't attack with... you know, ''attacks''. They instead do damage by striking fitness poses.
* HairColorDissonance: Dark grey, meant to look brunette.
* HealThyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.
* IKnowMaddenKombat: Yoga is probably one of the most non-violent physical activities ever but is used here to kick asses, almost in an [[BadassUnintentional unintentional way]].
* LimitBreak: Their Final Smash -- they jump into the air and fires variously-colored projections of themselves with multiple fitness poses.
* MechanicallyUnusualFighter: They have a special move called "Deep Breathing" that temporarily increases the power of their attacks, something no other fighter can do. Shulk's Monado powers are close, but they're trade-offs.
* MsFanservice: The daily snapshots given in the main website revealed some... interesting pictures of hers. [[EvenTheGirlsWantHer Peach seemingly grabbing]] [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/thumb/0/02/Samnpeachwiifitanimstadaily.jpg/468px-Samnpeachwiifitanimstadaily.jpg something behind her]] comes to mind when it was actually meant to compare the in-game OffModel heights of the female characters. The male Wii Fit Trainer is [[MrFanservice no slouch in that department either]].
* NonchalantDodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has them mix this with DeadlyDodging to humiliate Mac.
* PaletteSwap: You don't only get colors, but also the ability to play as the male version of Wii Fit Trainer through this. One of their alternates has them wear green like in ''Wii Fit U'', though the female Trainer still wears her tank top instead of the sports bra she wears in the game.
* ThePowerOfTheSun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. Also, unlike the other two with a gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts.
* RunningGag: In screenshots, having the Trainer perform a yoga stretch or play sports while another character does a pose vaguely similar to it, or plays along treating her just like a [[ExactlyWhatItSaysOnTheTin fitness instructor.]] Getting close to being [[OncePerEpisode once per character]]. For a full list: [[http://i.imgur.com/jrzixx9.jpg Pikachu]], [[http://i.imgur.com/g50tpfT.jpg Kirby]], [[http://www.ssbwiki.com/images/1/1f/WiiFitFox.jpg Fox]], [[http://www.ssbwiki.com/images/4/4b/WiiFitTrainerBowserWiiUSSB4.png Bowser]], [[http://www.ssbwiki.com/images/1/15/Mario_and_Trainer_-_Air_Acrobatics_.jpg Mario]], [[http://www.ssbwiki.com/images/7/7a/Luigi_and_Wii_Fit_Trainer.jpg Luigi]], [[http://i.imgur.com/g0SoFe2.jpg Pit]], [[http://i.imgur.com/KsPYmXr.jpg Olimar]], [[http://www.ssbwiki.com/images/2/2e/Peach_and_Wii_Fit_Trainer.jpg Peach]], [[http://i.imgur.com/I53f6s0.jpg with self (alt. costume)]], [[http://i.imgur.com/RCOpXiH.jpg Sonic]], [[http://www.nintendoworldreport.com/media/36346/4/15.jpg Dedede]] [[http://www.nintendoworldreport.com/media/36346/4/16.jpg (not getting it)]], [[http://www.smashbros.com/images/character/lucario/screen-5.jpg Lucario]], [[http://www.smashbros.com/images/character/diddy_kong/screen-8.jpg Diddy Kong]], [[http://i.imgur.com/d5YQjpi.jpg Zero Suit Samus]], [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnC21_33_Ev04a.bmp-noscale.jpg Sheik with both]], [[http://i.imgur.com/9eHLyoB.jpg Yoshi solo]] and [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnC22_20_Ev04a.bmp-noscale.jpg with both]], [[http://cdn.destructoid.com//ul/273396-/WUPP_AX_scrnCn06_22_Ev04a.bmp-noscale.jpg Greninja?]], [[http://i.imgur.com/cC25GaM.png Palutena]], [[http://i.imgur.com/Jad2Ncl.jpg Male Robin]], [[http://i.imgur.com/APtiP66.jpg Female Robin]], [[http://i.imgur.com/0ImH0k2.jpg Dr. Mario]], [[http://i.imgur.com/Av8p5dH.jpg Falco]], and [[http://i.imgur.com/nNj9upX.jpg Mr. Game & Watch]].
* StatusBuff: Their Down Special, Deep Breathing, allows them to increase the power of their next move should they be able to complete the animation of the move.
* TitleDrop: Their Final Smash, for [[VideoGame/WiiFit their game series]]; this is also printed on their shirt.
* TrailerSpoof: Their debut trailer originally looked like it was for ''Wii Fit U'' itself, instead of being a ''Smash'' trailer for a character ''from'' ''Wii Fit''.
* UnexpectedCharacter: Trainer came completely and utterly out of the blue at E3. It wasn't helped by the fact that the female trainer was one of the ''first'' characters revealed, giving no one a chance to seriously, or even jokingly, say she was in the game. The folks at Nintendo are most definitely aware of her status as this, as her introductory video is somewhat tongue in cheek. Creator/MasahiroSakurai even lampshaded it in the E3 2013 Nintendo Direct, saying no one ever imagined she'd be included in the game.
[[/folder]]

[[folder:Rosalina & Luma]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rosalinasmash_4820.png]]
[[caption-width-right:350:The Cosmic Travellers]]
!!!!!!Voiced by Kerri Kane

'''ROSALINA AND LUMA LAUNCH INTO BATTLE!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''
--> '''Debut:''' ''VideoGame/SuperMarioGalaxy'' [Wii], 2007

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[StarPower Power Star]]

->''"Alright!"''

Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
----
* ActionMom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
* BadassAdorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
* BadassFamily: Mama Rosalina and her adopted Star Babies.
* TheCameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original ''Super Mario Galaxy''.
* ChargedAttack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
* CombatStilettos: Not such a bother for her, as she mainly floats to move.
* DifficultButAwesome: Like with most {{Puppet Fighter}}s, mastering the control of two {{Glass Cannon}}s at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
* DubNameChange:
** The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
** Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
* DynamicEntry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
* EdibleAmmunition: The Lumas can shoot Star Bits, which are their favorite food.
* EverythingsBetterWithSparkles: She's ''much'' sparklier here than in the other games she's been in.
* EverythingsBetterWithSpinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
* ExoticEyeDesigns: Her reveal trailer shows she has galaxy eyes. Fitting for a space-based guardian.
* FastballSpecial: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
* FlashStep: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
* GagCensor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a ''literal'' black hole of censorship.
* GlassCannon: Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
* GravityMaster: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. WordOfGod also says she uses an anti-gravity effect to explain why she's a light character.
* TheHighQueen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
* HyperspaceArsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds ''the cosmos itself'' within her gown.
* InterfaceScrew: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own.
* LadyOfWar: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
* LimitBreak: Power Star. She summons a Power Star from ''Super Mario Galaxy'', which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that falls on the growing Power Star will be on the receiving end of some serious damage.
* LivingWeapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that his main function is to act as Rosalina's main projectile.
* MagicStaff: Despite how short Rosalina's [[MagicWand wand]] is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
* ModestyShorts: Taken to absurd levels: [[HyperspaceArsenal The cosmos itself]] covers beneath her dress.
* MythologyGag: Her [[DeflectorShields deflector move]] uses the [[HeadsUpDisplay HUD]] of the Wii Remote from her original game.
* {{Nerf}}: The 1.0.4 patch for ''3DS'' made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
* NonHumanSidekick: Luma, [[StarfishAliens a baby star]].
* PaletteSwap: Notable ones include Fire Rosalina, first seen in ''VideoGame/SuperMario3DWorld'', and one that resembles Peach's original sprite from ''Super Mario Bros.'' (and coincidentally brings to mind the White Mage from ''Franchise/FinalFantasy'', who appeared in a few ''Mario'' sports games).
* PeekABangs: Rosalina has her right eye covered by one [[{{Pun}} big bang]] of hair.
* PhysicalGod: At least in this iteration, she somehow carries ''the universe itself'' within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, [[DidYouJustPunchOutCthulhu anyone and everyone can beat her.]]
* PowerEchoes: After some games without the characteristic echo of her original appearance, ''Smash'' gives it back to the voice of Mother of the Cosmos.
* PowerFloats: She constantly floats a few inches above the ground, even when crawling.
* PsychicStrangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
* PuppetFighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma [[GlassCannon can't exactly take too many hits before he's knocked out of the stage or outright killed]], but he comes back on his own after a few seconds should this happen.
* RedHerring: Her debut trailer (simply titled "Comet Observatory" on the official ''Super Smash Bros.'' Youtube channel) was riddled with them. It begins with Kirby crashing a ''VideoGame/MarioKart'' race on Rainbow Road with his Warp Star while ''Kirby Air Ride'' music plays, which initially made people think he would be in ''Mario Kart 8'' or that there would be a new ''Air Ride''. Then Luma crashes into Kirby before Rosalina herself shows up.
* ReallySevenHundredYearsOld: In ''Super Mario Galaxy'', it's mentioned that her real age is at least in the realm of centuries. (Though since she travels at faster-than-light speeds in the Comet Observatory, maybe she's just moved through time faster than everyone else thanks to the theory of relativity...)
* RidiculouslyCuteCritter: Luma. Can't get much cuter than a sparkly star-shaped critter.
* SimpleYetOpulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach's and Zelda's {{Pimped Out Dress}}es. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
* {{Shoryuken}}: One of Luma's up attacks has him launching himself upwards.
* SpaceMaster: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
* SquishyWizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, kill, trap, space, control the battlefield, and divert the opponent's attention.
* StarsAreSouls: When a Luma is destroyed in battle, he actually [[AscendToAHigherPlaneOfExistence turns into a star]], at least according to WordOfGod.
* StatuesqueStunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also [[http://i.imgur.com/RLo75Hf.jpg a whole head taller than Princess Peach, who herself is a head taller than Mario]], making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to ''7'07"''.
* SymbolMotifClothing: Stars, obviously. They are on her dress, on her wand, and even her little partner is star-shaped.
* TrailerSpoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a ''VideoGame/MarioKart'' race on Rainbow Road.
* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]], Rosalina's blue dress is no less lacking in the femininely elegance department.
* UnexpectedCharacter: Most had assumed that the ''Mario'' series would get no more characters, or that a longer-standing one like [[VideoGame/MarioTennis Waluigi]] or [[VideoGame/SuperMarioLand Daisy]] would be in first. The reception has been mostly welcome, however.
[[/folder]]

[[folder:Little Mac]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/littlemac_602.png]]
[[caption-width-right:350:Bruiser from the Bronx]]
!!!!!!Voiced by Creator/KosukeToriumi
!!!!!!Doc Louis voiced by Creator/TsuyoshiKoyama (Japanese), Riley Inge (English).
'''LITTLE MAC PUNCHES IN!'''

-> '''Home Series:''' ''VideoGame/PunchOut''
--> '''Debut:''' ''Mike Tyson's Punch-Out!!'' [NES], 1987

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[HulkingOut Giga Mac]]

->''"It's your time, Mac. Show 'em what you got, baby!"''
-->-- '''Doc Louis'''

After appearing in ''Brawl'' as an Assist Trophy, this underdog PintSizedPowerhouse boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
----
* AchillesHeel: Mac's biggest weakness is his horrible recovery. If he gets knocked off the stage far enough, he isn't gonna make it. [[note]]Which is slightly ironic, considering that he's a boxer - a sport where coming BackFromTheBrink is half the fun.[[/note]]
* AmbiguouslyBrown: Like in the Wii version of ''Punch-Out!!''. Generally considered to be Italian-American ([[SuddenlyVoiced and had this accent]] in the commercial of the aforementioned game), à la ''Franchise/{{Rocky}}''.
* AntiFrustrationFeatures: If Mac uses a KO Uppercut on a fighter who just got KO'd, then the punch will be drastically weaker.
* ArtEvolution: His ''Brawl'' design is more closely inspired by the NES original while in 4 his design is taken from ''Punch-Out!!'' for the Wii, with the unmistakably black hair from the NES game instead of the [[HairColorDissonance dark blue/greenish black hair]] from the Wii game. [[http://i.imgur.com/rDADYvb.png Comparison here]].
* ArtShift: The first half of his trailer uses a highly stylized comic book style animation.
* AscendedExtra: After appearing in ''Brawl'' as an assist trophy, now he joins the roster as a playable character.
* ArmorPiercing: The Guard Break variant of his Jolt Haymaker bypasses shields in exchange for making the move less mobile.
* AssistCharacter: In ''Brawl'' as an Assist Trophy. He has since been promoted to playable status in ''U/3DS''.
* AwesomeButImpractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed OneHitKO, dealing intense knockback and over 30% damage. However, it takes time to build up power, is only effective at close range and on the ground like all of his moves, drains the meter once executed whether or not it connects, and is reset back to zero if Mac is KO'd or gets hit after holding on to the charge too long, so it's not to be relied on as a strategy.
* {{Badass}}: Need one be reminded that he once took down Mike Tyson ''in his prime''?
* BadassNormal: Little Mac's only power is being a boxer. He makes up for it with his quick feet and powerful punches.
* BoxingBattler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
* TheCameo: Doc Louis appears in his victory animations. He'll also occasionally chime in when Mac taunts.
* ChargedAttack: His neutral B, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.
* CharlesAtlasSuperpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
* CloseRangeCombatant: Mac excels at getting in close to the opponent -- he has several [[ImmuneToFlinching armored]] moves that can plow through characters with projectiles, and when he hits, he hits ''[[LightningBruiser hard]]''. His main weakness is the fact that his air game and recovery is below subpar.
* ComebackMechanic: His [[ManaMeter KO Meter]] fills up as he takes damage faster than it does by ''dealing'' damage.
* CounterAttack: Seeing as this is his main method of defeating opponents in his home series, it's fitting he has it as a down special.
* CripplingOverspecialization: Mac's trained hard to become a great boxer, which has led him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's probably never trained for aerial combat, leaving him with an extremely poor air game.
* DashAttack: Some of his attacks have him rush towards his opponent with the aid of [[ImmuneToFlinching super armor]].
* {{Determinator}}: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but WordOfGod says that sheer willpower is the reason why [[ImmuneToFlinching he can shrug off some attacks]]. His trophy in the North American version notes that he "makes up in heart what he lacks in height."
* DifficultButAwesome: His K.O. meter is charged by dealing and taking damage. Good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
* ElementalPunch: A sweetspotted up smash deals fire damage. In addition, the Firespin Lunge variation of his neutral special engulfs his fist in [[PlayingWithFire flame]], which charges faster but is weaker. Shocking Lunge imbues it with [[ShockAndAwe electricity]], which stuns an opponent when fully charged but lacks super armor.
* ExtremityExtremist: As expected from a boxer, he's only able to punch.
* {{Foreshadowing}}: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
* FragileSpeedster: A variation: Mac is extremely fast, but he doesn't fly ''that'' far when launched. However, his recovery is so terrible that if he's sent off the edge, he's probably not coming back.
* GlassCannon: See the above. He's incredibly fast and can rack up damage very quickly, but he also gets KO'd easily because of his less-than-stellar recovery. His [[ImmuneToFlinching super armor]] helps him take a hit, though.
* HeightAngst: In both an image in Little Mac's Assist Trophy profile for ''Brawl'' and his announcement trailer for the fourth game, [[StatuesqueStunner Samus]] compares herself to Little Mac, who barely reaches her chest. In the latter, Mac retaliates by sending her flying.
* HeroicMime: In the trailer, Doc coaches Mac while he fights, similar to the Pokémon Trainer in ''Brawl''. During actual gameplay, Mac only grunts or yells.
* HulkingOut: Mac himself is, well, little. His Final Smash form, Giga Mac... isn't.
* ImmuneToFlinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his standard special before he even attacks. It's lampshaded and given an InUniverse explanation in the Super Smash Bros. Direct, where it is said that Mac can shrug off some attacks [[{{Determinator}} through sheer willpower]]. He's immune to knockback all the time when he's Giga Mac.
* InertiaIsACruelMistress: His side B special is subject to this. Missing with them and flying off the stage is a guaranteed self destruct.
* InTheHood: An alternate costume has him wearing the famous pink sweatshirt, with the hood up.
* KidHero: [[YoungerThanTheyLook He certainly doesn't look it]], but he's only 17.
* LightningBruiser: Mac moves with incredible speed, rivaling even Sonic. He also hits very hard and very fast, and can take a hit very well thanks to his generous super armor.
* LimitBreak: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to OneHitKO anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
* LogicalWeakness: Being a boxer, he's not very good at fighting while in the air.
* ManaMeter: Unique to him, he can charge it up by attacking and being attacked, and once full, he can use his [[OneHitKill K.O. uppercut]].
* MechanicallyUnusualFighter: His fighting style is focused almost entirely on the ground, in stark contrast to every other fighter who is at least competent in the air. He also has a unique ManaMeter that can charge up for a OneHitKill.
* MegatonPunch: His K.O. uppercut sends its victims flying out of the arena.
* MightyGlacier: As Giga Mac, he's a bit slower and his aerial attacks still aren't very strong, but he becomes ImmuneToFlinching and his ground attacks hit ''really'' hard.
* MythologyGag:
** [[http://www.smashbros.com/us/images/character/little_mac/illust-modal.jpg His introductory promotional art]] has him fighting Donkey Kong in an old ''Punch-Out!!'' arcade machine. [[spoiler:Donkey Kong was a BonusBoss in the Wii ''Punch-Out!!''.]] Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
** Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
** Doubling as a CallBack, his reveal trailer [[http://i.imgur.com/acmuwJS.jpg isn't the first time he's been sized-up against Samus.]]
** One of the trophies depicts a morbidly obese Little Mac, as he appeared in ''VideoGame/CaptainRainbow''.
** One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
** One of Little Mac's victory screens shows him sparring with Doc Louis, reminiscent of ''Doc Louis' Punch-Out!!'' which also featured Little Mac and Doc Louis sparring.
** Doc Louis mimics the CallingYourAttacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
* {{Nerf}}: The 1.0.4 patch for ''3DS'' seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air, further hurting his already awful recovery.
* NonDubbedGrunts: He sounds substantially different from Matt Harty, who voiced his grunts in Wii's ''Punch-Out!!''.
* OneHitKill: When Mac's Power Meter is full, his standard special move changes to one, though you have to be on the ground, as in the air it only deals moderate damage and knockback. It's technically survivable, but you have to be at a very low percent.
* PaletteSwap: Unique in that ''all'' of his (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense and second player outfits from the Wii version of ''Punch-Out!!''. Other palettes are his blonde appearance from ''Super Punch-Out!!'', the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous [[RealMenWearPink pink]] sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and suit is green.
* PintSizedPowerhouse: Just to emphasize this, both [[http://www.smashbros.com/wii/en_us/items/assist/images/assist10/assist10_071018c-l.jpg an image]] for ''Brawl'' and [[http://www.youtube.com/watch?v=gmtrmAvL5aw his trailer]] for the fourth game show him standing in front of Samus, who towers over him. In the case of the trailer, [[BerserkButton he doesn't take this lightly.]]
* PowerCreepPowerSeep: In his home series, Little Mac is shown to use a rather realistic BoringButPractical fighting style, not really doing anything that a real person with sufficient training couldn't. By contrast in ''Smash'', Mac is [[LightningBruiser incredibly fast]] when he was never even shown so much as ''walking'' outside of cutscenes in his own games. He also has lightning-quick RapidFireFisticuffs, can deliver an uppercut that propels him into the air, and becomes ImmuneToFlinching with certain attacks.
* PromotedToPlayable: Appeared as an Assist Trophy in ''Brawl'' before becoming playable in ''4''.
* RapidFireFisticuffs: Capable of delivering a very quick barrage of punches at his opponents, ending in an uppercut.
* RealMenWearPink: He gets his pink tracksuit as an alternate costume and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
-->''"How can a pink sweatshirt look so cool?"''
* {{Shoryuken}}: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries, however, it's really poor on the actual recovery department and instead has some great offensive capabilities.
* SkillGateCharacter: Little Mac wields great killing power that's hard to interrupt as well as blinding speed, decent weight and good flinch resistance, making for an easy character to score K.O's with. However, by exploiting his very lackluster air game, his threat is reduced. [[LethalJokeCharacter Jigglypuff]] in particular tends to kick his ass due to its amazing air game.
* StylisticSuck: His air movements look incredibly clumsy and silly, due to being a ground fighter.
* SuperMovePortraitAttack: Like with regular Final Smashes, a successfuly struck K.O. Uppercut will dramatically zoom-in to the action, along with a satisfying ''Crunch!'' sound.
* TrainingMontage: The intro to his trailer. Starts off doing some curl-ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to [[TheChewToy Sandbag]].
* UnblockableAttack: One of Little Mac's custom specials for his Jolt Haymaker is slower, but ignores shields and deals more damage.
* VoiceForTheVoiceless: Doc Louis serves as one. On occasion, Doc will shout words of encouragement if Mac taunts. He also congratulates Mac on the victory screen.
* TheVoiceless: In Wireframe form, Mac's status as a HeroicMime is amplified, as he doesn't make a single sound.
* WallJump: It helps his otherwise poor recovery somewhat.
* WouldHitAGirl: Samus learns this the hard way after mocking him because of his size.
[[/folder]]

[[folder:Greninja]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/greninja_smash_19.png]]
[[caption-width-right:350:Master of Stealth]]
!!!!!!Voiced by Creator/YujiUeda (Japanese), Billy Bob Thompson (English)

'''GRENINJA MAKES A SPLASH!'''

->'''Home series''' ''Franchise/{{Pokemon}}''
--> '''Debut:''' ''VideoGame/PokemonXAndY'' [3DS], 2013

-> '''Playable in:''' ''U[=/=]3DS''
-> '''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]

->''"[[PokemonSpeak Gre. Nin.]]"''

The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
----
* {{Adorkable}}: For a giant killer frog, Greninja is strangely adorable, especially during its Screen KO.
* AmbiguousGender: Has a male voice, but its gender isn't otherwise hinted or stated outright in the game. [[SubvertedTrope Subverted]] in an AllThereInTheManual sense; the [[http://www.pocketmonsters.net/main/news/2050 event Greninja based on this one]] for the ''Pokémon'' games is fixed to be male.
* {{Badass}}: It's a sneaky, creepy, and highly skilled frog ninja that can make weapons out of compressed water.
* CastingAShadow: Shadow Sneak is literally this, in that Greninja generates a shadow and then teleports to it. As a Dark-type ninja, shadows seem to be an entire part of its motif; its reveal trailer is even labeled "Challenger from the Shadows".
* ChargedAttack: Water Shuriken, a projectile. Deals more damage, is larger, and goes farther the longer it's charged, but also moves much slower.
* CombatPragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer, Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay it can trick enemies into attacking [[NinjaLog a doll or a log]] before immediately striking back.
* DifficultButAwesome: His playstyle is described as such by Sakurai's Miiverse post. To quote:
-->''"Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"''
* DualWielding: With ninja swords during its smash attacks. Ninja swords made out of ''water''.
* DubNameChange: In Japan, it is called Gekkouga, as it is in ''Videogame/PokemonXAndY''. As well, it's Amphinobi in France and Quajutsu in Germany.
* ElementalWeapon: Uses ninja swords and shuriken made of water.
* EvilSoundsDeep: While only an "Evil-type" Pokémon in Japan and not truly evil, Greninja's voice is a deeper and more guttural version of Froakie's from the anime (its pre-evolutions lack the Dark typing). This makes it sound quite a bit more creepy than its pre-evolutions.
* {{Expy}}: Greninja shares a general fighting style, color scheme, LimitBreak and [[Creator/YujiUeda Japanese voice actor]] with fellow video game ninja VideoGame/{{Strider}}.
* FlashStep: Its Side B move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
* {{Foreshadowing}}: During the Nintendo Direct that contained its trailer, Sakurai at one point was changed with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
* FrogsAndToads: Greninja resembles a tree frog. There's also a joke about being a starter Pokemon in a region based on France somewhere...
* FullMoonSilhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon.
* FuumaShuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its [[SignatureMove Water Shuriken]].
* GutturalGrowler: In both the Japanese and English versions, which makes it sound more "croaky" and froglike. Its English voice sounds like [[Film/TheLordOfTheRings Gollum]] doing an impersonation of [[Film/TheDarkKnightSaga Christian Bale's Batman]].
* HandSeals: Greninja does these in some of its animations, emphasizing its ninja side.
* InstantAwesomeJustAddNinja: [[NinjaPirateZombieRobot Ninja frog]].
* MakingASplash: It's right there in the title card. It uses water to create weapons and teleport around.
* {{Mon}}: A Ninja Pokemon, and the final evolution of one of the three starters players can choose for ''Videogame/PokemonXAndY''.
* McNinja: Greninja is native to the Kalos region, which is [[FantasyCounterpartCulture modeled after]] France.
* {{Nerf}}: The 1.0.4 patch nerf cannon for ''3DS'' hit Greninja the hardest of anyone, increasing the lag on some of his smash attacks and removing the ability to Shadow Sneak cancel.
* NinjaLog: It uses the move Substitute to use either a large doll or an actual log to do this.
* NinjaPirateZombieRobot: It's a ninja frog.
* NinjaRun: Its run cycle is done this way.
* OffModel: In Greninja's debut trailer, his hands lack the round pads and webbing when he's still a silhouette in the shadows. Removing his hand's most distinctive features kept the mystery of who he was going, making sure his reveal at the end of the Smash Bros Direct was a complete surprise to as many people as possible.
* OverlyLongTongue: That scarf around its neck is actually its tongue.
* PaletteSwap: His shiny form (black with a red tongue) is one, although its belly is beige instead of black.
* PokemonSpeak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's PokemonSpeak utterances are rather terse, with many of them serving as grunts or {{Kiai}}s rather than "speech". Taken UpToEleven in that it ''pants'' in PokemonSpeak ("Gre! Gre! Gre!...").
* PowerCreepPowerSeep:
** Mat Block. In the ''Pokémon'' games, Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for its Final Smash.
** Water Shuriken and Shadow Sneak are very weak attacks in the ''Pokémon'' games, while in ''Smash'' they are both decently powerful and deal enough knockback that they can KO opponents reliably.
** Hydro Pump is one of Greninja's most powerful attacks, but in ''Smash'' it's not nearly as powerful or visually impressive.
* PowerPalms: It fires water from the palms of its hands to recover and to taunt. Presumably this is how it makes water swords and shuriken as well.
* PracticalTaunt: His down taunt does damage and launches the opponent upwards if they are hit by the water fountains.
* ScarfOfAsskicking: Well, that's actually its tongue, but it evokes the imagery.
* TeleportSpam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
* TerseTalker: Most of Greninja's PokemonSpeak consists of one or two sharp syllables of its name instead of "sentences".
* ThreePointLanding: Pictured above. A similar pose is used as his standard idle pose.
* UnexpectedCharacter: WordOfGod says they chose Greninja based on concept art before ''VideoGame/PokemonXAndY'' were even released. Luckily, they guessed right about Greninja becoming one of the more popular Pokémon a year later, otherwise it would've really felt out of left field. Greninja, as of the release date of its debut trailer, ''hadn't even made a proper appearance in the anime yet.'' [[note]]Its first true appearance was in ''Anime/PokemonTheCocoonOfDestructionAndDiancie'', which came out before the 3DS version. It shares a voice actor with both Riot's Greninja from that movie and Ash's Froakie from the main series; this may imply an anime connection of some kind, though not as obvious as with starring movie Pokémon in ''Smash'' such as Lucario.[[/note]]
* VocalDissonance: The English dub gives Greninja a deeper, more growly version of Froakie's squeaky English voice from the ''Anime/{{Pokemon}}'' anime. Its [[http://www.youtube.com/watch?v=U3IbNd7z7LE Japanese voice]] is more of a stereotypical ninja character voice (which isn't much of a surprise given [[VideoGame/{{Strider}} one of its seiyuu's other ninja roles]]), without the frog- (or English Froakie-) like undertones.
[[/folder]]

[[folder:Palutena]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/palutena_smash_2082.png]]
[[caption-width-right:300:Goddess of Light]]
!!!!!!Voiced by Creator/AyaHisakawa (Japanese), Brandy Kopp (English)

'''PALUTENA ALIGHTS!'''

-> '''Home Series:''' ''VideoGame/KidIcarus''
--> '''Debut:''' ''Kid Icarus'' [NES], 1986

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[WaveMotionGun Black Hole Laser]]

->''"Oh, I'm not here to save you, Pit. I'm here for a little, uh... divine intervention."''

The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. Also has a fairly vast knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle. See also [[SelfDemonstrating/{{Palutena}} her Self-Demonstrating page]], which is based just as much on her appearance in ''Smash'' as on her home series[[note]]with her current incarnation being molded by Sakurai and created for ''Smash''[[/note]].
----
* {{Adorkable}}: She keeps her humorous, playful, trollish and adorable personality from ''Uprising'', which is especially apparent when Pit activates her Guidance taunts. And just like Greninja, the embarrassed expression on her face during her Screen KO is absurdly cute.
* AreaOfEffect: As demonstrated by [[http://i.imgur.com/B3dEIjg.jpg these]] [[http://i.imgur.com/h8DWPnA.jpg pictures]], her playstyle places a heavy emphasis on this. Most of Palutena's attacks have very long range and hit multiple times if you aim them just right, but failure to do so leaves you wide open.
* ArtEvolution: Palutena's current design debuted in ''Brawl'', appearing as an NPC and during Pit's Final Smash, although her face was slightly more stern- and wise-looking than her current depictions. The fourth game gives her a cuter, softer face, darker green hair (more apparent during gameplay than in artwork), and a more prominent red trim on her dress.
* ArtShift: The non-gameplay bits of her trailer are done in anime style. These portions were animated by Creator/{{SHAFT}}, who also animated the ''Palutena's Revolting Dinner'' short to promote ''Uprising''.
* AscendedExtra: From background appearance and story cameo in ''Brawl'' to a full-fledged fighter.
* AssistCharacter: Was this in ''Brawl'', sending the Centurions to aid Pit in his Final Smash. She ascended to playable status in ''U/3DS''.
* AttackReflector: Her "Reflect" technique bounces projectile attacks back at their user.
* AuthorityEqualsAsskicking: She's the Goddess of Light, and the leader of the forces of Skyworld. And she finally gets to kick some major ass here, without the influence of [[spoiler: [[PuppeteerParasite the Chaos Kin]]]].
* {{Badass}}: She definitely shows off the power of a god here, what with her impressive array of customizable combat techniques.
* BadassInCharge: To Pit, playing up their MistressAndServantBoy relationship.
* BarrierWarrior: Her "Reflect" attack summons a floating barrier of light which reflects projectile attacks and pushes enemies back.
* BeautyEqualsGoodness: The Goddess of Light, she takes the form of a very beautiful woman.
* CallingYourAttacks: She calls out the names of her special attacks.
* CasualDangerDialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other ''Smash'' combatants, and can do the same if Pit uses his down taunt on Palutena's Temple in the Wii U version.
* ComboPlatterPowers: Palutena uses the abundance of powers that she afforded to Pit in ''VideoGame/KidIcarusUprising'', making up most of her moveset.
* ConfusionFu: If customization is allowed, Palutena's diverse array of custom moves makes her unpredictable during a fight, as she can be anything from a long-distance defensive fighter to a LightningBruiser who can chase foes from anywhere on-screen.
* CrosshairAware: Her "Autoreticle" technique has the reticle appearing on the screen.
* DifficultButAwesome: Her default moveset has both a reflector and a counter attack, meaning that a good Palutena player literally has a way to counter any enemy attack. However, as she's one of the lightest characters and not particularly fast without Lightweight, any slip-up has the potential to be incredibly costly. Additionally while most of her Smash attacks have pretty solid range and power (her Up-Smash in particular has some of the best vertical range in the entire series), she's also left very vulnerable if she misses.
* DeadpanSnarker: To Pit and Dark Pit in her reveal trailer as well as Palutena's Guidance, a personality trait carryover from ''VideoGame/KidIcarusUprising''.
-->'''Palutena:''' ''(Dark Pit lands behind her)'' "Dark Pit... You just dropped in to crash my party?"\\
'''Dark Pit:''' ''(Smirks)'' "Uh-huh."
* FlashStep: Her Warp special lets her teleport a good distance; and, same as Rosalina, her dodges make her disappear from the screen for a split second.
* FragileSpeedster: Like in ''VideoGame/KidIcarusUprising'', using Lightweight lets her move extremely fast, but she'll take more damage and knockback if hit during it.
* GlassCannon: Palutena's movement and attack execution are noticeably lacking in speed compared to most of the other characters, and her hitbox is quite large. That said, however, her attacks have a wide range, and they all hit hard, and while she's fairly light she has a counter and a reflector, allowing her to survive much longer than others of her weight class.
* GodOfGood: Palutena is Pit's boss and a Goddess of Light.
* HairFlip: One of her taunts is this.
* HolyHalo: Palutena has a unique blue, winged halo that appears behind her when performing certain attacks.
* HolyHandGrenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, light.
* HotGod: Her trailer emphasizes this through shots of her hips and chest; see MsFanservice below.
* {{Kamehamehadoken}}: The second part of her Final Smash, a giant laser to blow away enemies caught in the initial black hole.
* KingOfAllCosmos: The Goddess of Light and leader of her realm; also a certified DeadpanSnarker that enjoys messing with Pit.
* LadyAndKnight: The lady to Pit's knight.
* LadyOfWar: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on Athena, the Greek goddess of wisdom, law, and just warfare after all. While she has graceful movements, her snarky personality makes for a bit of a subversion.
* LateArrivalSpoiler: She and Pit casually mention [[spoiler:their fight while she was under the Chaos Kin's control]] during her reveal trailer, spoiling a big twist in ''Uprising''.
* LightEmUp: A majority of her moves are appropriately light-based.
* LightIsGood: The Goddess of Light and BigGood of her home series.
* LightningBruiser: While being on the slow side normally, her Lightweight, Jump Glide, Angelic Missile, and (with clever application) Warp specials can get her across the arena alarmingly fast. And of course, being a PhysicalGod, she hits like an eighteen-wheeler.
* MaleGaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
* MsFanservice: Not only does her reveal trailer feature some flattering close-ups of her hips and chest, but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she spins around her staff with one leg in the air, [[GettingCrapPastTheRadar kind of reminiscent of a pole dance]]; and unlike the other dress-wearers in ''Wii U/3DS'', [[PantyShot her underwear can be seen]].
* MyRulesAreNotYourRules: Palutena's [[VideoGame/KidIcarusUprising powers]] are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode, her moves can't be switched and she must make do with her standard moveset.
* OnlySaneMan: Despite her snarking, she comes across as the most level-headed character during her Guidance conversations, in comparison to the easily distracted Pit and the childish Viridi.
* PaletteSwap: Her dress can change to Viridi's, Pandora's, Hades's, and Medusa's colors.
* PhysicalGod: Again, Goddess of Light. And again, [[DidYouJustPunchOutCthulhu able to be defeated by any other combatant]].
* PowerFloats: Whilst Palutena doesn't float everywhere like Rosalina does, she does float while running, and either for the duration of or part of certain specials, including Lightweight and Jump Glide.
* PowerGivesYouWings: She can form wings out of holy light, not to be confused with her HolyHalo.
* PowerOfTheVoid: The first part of her Final Smash is a black hole to keep enemies in place.
* PromotedToPlayable: First appeared in the background of Pit's Final Smash in ''Brawl'', as well as making a minor appearance in ''Subspace Emissary''.
* RapunzelHair: Her hair is so long it almost reaches the ground.
* ReallySevenHundredYearsOld: While she is young by goddess standards (around 23 in human years), she's still thousands of years old.
* RocketJump: One of her recovery specials has her quote the trope verbatim, complete with an explosion at her feet when she jumps -- which doesn't inflict self-harm unlike most examples.
* ShownTheirWork: Well, more like ''Made'' Their Work. Since ''Super Smash Bros.''' [[Creator/MasahiroSakurai creator]] also made ''VideoGame/KidIcarusUprising'', he took great care to make sure Palutena's Powers function as similarly as possible in both games.
* TheSmartGuy: Shares her knowledge of the ''Smash'' fighters with Pit during his Palutena's Guidance taunts.
* StaffOfAuthority: Wields a staff as big as she is. A good fit for the ruler of her land.
* SuperSpeed: After using Lightweight, she can move fast enough to outpace ''Sonic''. [[FridgeBrilliance Indeed, the speed of light is faster than the speed of sound.]]
* SwordAndSorcerer: The sorcerer to Pit's Sword. While he uses his weapons from ''Kid Icarus: Uprising'', she uses the Powers she bestowed upon him.
* TheTease: It was apparent in ''Uprising'' so it's apparent here. Many of her moves show off her features, and one of her taunts has her spin around her staff with one leg in the air, almost like a pole dance.
* TeleportSpam: Her Warp special has little-to-no lag time when she lands, so it can be an effective means of both evasion and covering ground. Her sidestep and roll dodges also only have a split second of visibility to show which direction she dodged to, so an opponent who doesn't have a sharp eye can be caught off-guard.
* TsurimeEyes: Has slightly angular eyes to emphasize her trickster nature. This is more obvious in her anime reveal trailer than in the game itself.
* WaveMotionGun: Her Final Smash involves using the Mega Laser powerup.
* WomanInWhite: To further cement her status as the Goddess of Light.
* WorthyOpponent: Takes an interest in [[VideoGame/TheLegendOfZelda another goddess of light's chosen hero]] in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
* YouGottaHaveBlueHair: She's got green hair.
* YourSizeMayVary: Is noticeably taller than Pit in ''Kid Icarus'' canon, but in Smash she's been downscaled to be around Pit's height, who is one of the shorter characters in the series. In fact, if Pit was standing upright, he would be even taller than Palutena.
* YinYangBomb: Her Final Smash, as well as a huge MythologyGag to a popular multiplayer strategy in ''VideoGame/KidIcarusUprising'', is to use a Black Hole to suck people in followed by a Mega Laser to inflict massive damage while they're stuck.
[[/folder]]

[[folder:Robin]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/robin_ssb_3263.png]]
[[caption-width-right:350:The Tactician Magician]]
!!!!!!Male Robin voiced by Main/YoshimasaHosoya (Japanese), Creator/DavidVincent (English)
!!!!!!Female Robin voiced by Creator/MiyukiSawashiro (Japanese), Creator/LaurenLanda (English)

'''ROBIN BRINGS THE THUNDER!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2013

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[AssistCharacter Pair Up]]

->''"[[PreAssKickingOneLiner Time to tip the scales!]]"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Awakening'', Robin is a Tactician who [[MagicKnight uses swords and magic tomes in tandem]]. Although they are a customizable character in their game of origin, here in ''Smash Bros.'' Robin uses the default name with the default male design, along with the default female design as an alternate costume.
----
* AirAidedAcrobatics: Robin's recovery move Elwind uses the gust of the two RazorWind fired below him/her to propel him/herself even higher.
* ApologeticAttacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her.
* ArchaicWeaponForAnAdvancedAge: Robin's brings a Bronze Sword to battle despite it being obsolete even by ''Fire Emblem'' standards.
* ArtShift: Their reveal trailer is made with the graphical style of ''Fire Emblem Awakening'', having been animated by anima, the studio that created ''Awakening's'' cutscenes.
* AsideGlance: Looks towards the camera for all three taunts.
* AssistCharacter: Chrom in his/her [[LimitBreak Final Smash]].
* BackStab: Nosferatu drains more health from the opponent if they are struck from behind.
* BackToBackBadasses: With Chrom in one of Robin's victory poses.
%%* {{Badass}}: In his debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes.
* BadassBookworm: Uses magic along with melee and he/she's the tactician of the Shepherds.
* BadassLongcoat: Wears a dark coat with a hood.
* BashBrothers: Male Robin with Chrom in his [[LimitBreak Final Smash]].
* BigDamnHeroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty.
* BlackMage: All of Robin's spells are offensive magic.
* BlackMagic: Nosferatu and Goetia, [[CastingAShadow dark-elemental]] magic which slowly drains or zaps an opponent's life force as they struggle to escape.
* BlowYouAway: Elwind, his/her Up Special and recovery move. He/She also has a multiple wind slash attack that resembles the Excalibur-tome.
* BreakOutTheMuseumPiece: Robin's Bronze Sword, a weapon from the [[TechnologyLevels Bronze Age]] that's already been rendered technologically obsolete by Marth's time and for well over 2000 years in ''Awakening''. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly '''all''' ''Fire Emblem Awakening'' Bronze Swords look like that, and they're clearly not in any short supply).
* BreakableWeapons: Much like the ''Fire Emblem'' games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a [[StarterEquipment Bronze Sword]] once it's gone. Unlike ''Fire Emblem'', though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike ''Fire Emblem'', the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point.
* CallingYourAttacks: Unlike in ''Fire Emblem'', he/she calls out the names of the tomes when using them.
* TheCameo: Chrom, the main Lord from ''Awakening'' and [[TrueCompanions Robin's best friend]] (and possible [[BattleCouple husband]] if female), [[AssistCharacter appears during the Final Smash to attack in tandem with him/her]], and also appears [[http://i.imgur.com/bdQvBel.jpg in one of Robin's victory poses.]]
* CastingAShadow: Nosferatu, his/her Down Special. And also Goetia, one of its customs.
* ChainLightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
* ChargedAttack: When using his/her neutral special, he/she charges it, which allows him/her to charge their Thunder spell to a more powerful version ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
* ChoiceOfTwoWeapons: Robin uses swords together with magic tomes.
* CipherScything: ''Awakening's'' Avatars could be deeply customized in their game. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design (with a female voice to match) being selectable through {{Palette Swap}}s.
* ColorCodedElements: The tome that Robin holds in his/her left hand will always be the color of the last spell he/she cast.
** Yellow: Thunder, Elthunder, Arcthunder, and Thoron.
** Red: Arcfire
** [[WindIsGreen Green]]: Elwind
** Purple: Nosferatu or Goetia.
* CombinationAttack: With Chrom during his/her [[LimitBreak Final Smash]].
* CoolDown: His/Her spells will run out and the Levin Sword will break if used too much. They regenerate after a set period of time once they do, with stronger spells taking more time to regenerate.
* CoolSword: The [[ElementalWeapon Levin Sword]], a lightning-shaped blade with [[ShockAndAwe electrical properties]].
* {{Curse}}: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
* DarkIsNotEvil: He/She wears a black hooded longcoat and has a life-draining dark spell in his arsenal, but he/she is still heroic.
* DeathFromAbove: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even [[MeteorMove meteor smash]]!
* DifficultButAwesome: Robin's difficulty of use comes from his/her sheer complexity. His/Her BreakableWeapons are a big factor here: The Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including his recovery) until they recharge. Learning to juggle all these things in ''Smash's'' chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
* DubNameChange: Known as Reflet in Japan, and Daraen in Europe.
* DynamicEntry: Robin's debut trailer has him interrupting Captain Falcon's (in)famous ''Falcon Punch'' by dropping two Elwind slashes on him while hovering in the air.
* ElementalPowers: His/Her tomes allow him/her to invoke several elemental magic attacks.
* ElementalWeapon: Robin's Levin Sword is a lightning elemental sword.
* EnergyBall: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
* {{Fireballs}}: Arcfire was changed from being a FireBreathingWeapon spell in ''Awakening'' to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
* FullContactMagic: His/Her jab combo has him/her attack with magic up-close to the opponent, using it to complement his/her sword strikes.
* GenderBlenderName: Fitting for the one character with a gender selection and a name rather than a title.
* GuysSmashGirlsShoot:
** Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
** Played straight between Female Robin and Chrom in their [[LimitBreak Final Smash]], where Chrom uses his [[CoolSword Falchion]] while Robin blasts the enemies with her magic.
* HandBlast: Robin's Elwind and thunder spells are fired from his/her hands this way. Thoron in particular is the most blast-like of them all.
* HoistByHisOwnPetard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
* HyperspaceArsenal: In ''Fire Emblem Awakening'', all characters may only carry up to five items into battle. However, Robin brings to ''Smash'' well over five different tomes at a time, and their Levin and Bronze Swords.
* InTheHood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature black hooded longcoat with the hood pulled over his eyes.
* KamehameHadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
* LadyOfBlackMagic: Female Robin.
* LawOfInverseRecoil: He/She can fire Thoron without breaking a sweat, but Elwind turns this on its head, as he/she uses the recoil of the attack to launch him/herself up in the air.
* LifeDrain: The dark spell Nosferatu, much like in ''Fire Emblem'' proper. It also traps opponents while the draining occurs.
* LimitBreak: Pair Up, which is a reference to a mechanic from ''Fire Emblem Awakening'' allowing two characters to attack the same target. The two perform a CombinationAttack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
* MagicKnight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, he/she has a clear preference for spellcasting over swordplay.
* MechanicallyUnusualFighter:
** He/She brings the BreakableWeapons system of ''Fire Emblem'' with him/her. Using Robin well means knowing when and where his/her smash attacks and magic will be most effective, whereas blowing through his/her uses immediately leaves him/her with far less options.
** The Levin Sword gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series. Of course, spamming Smash Attacks will cause the sword to break extremely quickly, and the Bronze Sword can't replicate the gimmick, so it still has to be used sparingly.
* MeteorMove: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
* MindOverMatter: He/She's shown making their sword float around him/her during a taunt.
* MultipleChoicePast: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's [[BattleCouple husband]], uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's [[BadassFamily mother]], mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
* MysticalHighCollar: The design of Robin's longcoat has this when he/she's not wearing their hood.
* MysticalWhiteHair: His/Her default hair color is white (which is also their default hair color in ''Awakening''), and he/she's a prominent magic user.
* MythologyGag:
** The way he/she casts Arcfire mirrors the casting animation of the mage units from the GameBoyAdvance ''Fire Emblem'' games.
** Excalibur-tome's reoccurring [[http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2041/92-excalibur.gif multiple wind slash animation]] is used as a basis for one of Robin's [[http://i.imgur.com/ZHnWYEe.gif Jab Combo variants]].
** The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). It's max damage is also 19%, which is the number of its Might in it's home series.
** Upon getting KO'd, female Robin may yell "I was careless!", the same as Kjelle's line in ''Awakening'' should she be killed in battle.
** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of Robin's critical hit lines in ''Awakening''.
* OffModel: In order to make them [[PurelyAestheticGender 100% equal on the battlefield]], female Robin's size and physique was changed to be identical to male Robin's, as opposed to ''Awakening'' where she's shorter and thinner than her male counterpart. Interestingly, this ends up affecting both genders too - to make sure he matched female Robin's height, male Robin winds up shorter than he was in ''Awakening'', and Lucina is taller than him here in ''Smash'', unlike their home game.
* OneHitPolykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
* OurMagesAreDifferent: In ''3DS/Wii U'', Robin is a combination of an Athlete that mixes close contact magic with swordsmanship and a Scholar since his/her spells come from his/her tomes.
* OutOfCharacter: Robin (especially the male version) comes off as a bit cockier than he/she does is in his/her home game, similar to Marth. One of male's quotes upon winning matches snidely comments on how he's "always three steps ahead", and he lets out a mocking laugh when catching opponents in Nosferatu. Somewhat less cockily but even more out of character, female Robin will deliver a harsh insult to Lucina, who is very devoted to protecting Chrom, if she beats her, in stark contrast to male Robin's more apologetic one. This is ''even further'' out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character.
-->''"How can you protect Chrom if you can't protect yourself?"''
* PaletteSwap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely Abel, Anna, Virion, Serra and Evayle.
* PlayingWithFire: Arcfire, his/her Side Special. Also uses Bolganone in their Final Smash.
* PowerCreepPowerSeep: In order to have a balanced move set that references mages from a variety of games in ''Fire Emblem'' history, some spells and their animations have been altered.
** Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in ''Awakening'', yet here he/she can cast Nosferatu (and Goetia), no sweat.
** The Levin Sword is used solely to cast lightning magic in its home series, but in ''Smash'', Robin can use it to strike his/her enemy with shocking melee attacks.
** Thoron has been made [[http://fireemblemwiki.org/w/images/d/d0/Ss_ssb4_robin_thoron.jpg larger than]] [[http://img3.wikia.nocookie.net/__cb20130410140330/fireemblem/images/0/0c/Thoron_(FE13).png its original appearance]], while getting rid of the InstantRunes.
** Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
** In a non-magic example, the Bronze Sword is terrible StarterEquipment in his/her home series. In fact, here in ''Smash'', Robin is the only sword-wielding character in the series (besides Young Link) to not have a blade that is considered legendary. As such, its power has been bumped up to be roughly on par with the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
** In ''Fire Emblem'', each tome can only cast one type of spell. Here, Robin can use one elemental tome to possibly cast multiple spells like using four different kinds of thunder spells with just one Thunder tome.
* PowerFloats: Male Robin is shown floating right before he's revealed in the reveal trailer - a subtle reference to Validar's abilities in ''Fire Emblem Awakening''.
* ThePowerOfFriendship: His/Her Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from ''Awakening''.
* PreAssKickingOneLiner: Male Robin in their debut trailer:
-->''"Time to tip the scales!"''\\
''"Smash has many powerful foes... but I am no ordinary swordsman!"''
* ProjectileSpell: All of Robin's special attack spells with the exception of Nosferatu are treated as projectiles.
* PurelyAestheticGender: Robin's gender is up to the player, and neither gender has any effect on gameplay. Unlike other characters who have alternate genders, Robin was given significantly more emphasis on this; while male Robin is the default, their official render on the site features both genders together, and promotional screenshots depict both genders rather equally, unlike Villager and Wii Fit Trainer. However, Robin's "main" trophy (the Classic mode one) is male, while the alternate All-Star one is the female in a different pose than her render, and their [[http://www.smashbros.com/us/images/character/reflet/illust-modal.jpg newcomer artwork]] and trailer only feature the male.
* RazorWind: The attacks from the wind tomes are generally in the form of wind slashes.
* SerratedBladeOfPain: The Levin Sword, shaped like a lightning bolt.
* ShockAndAwe: His/Her [[WeaponOfChoice signature and preferred element]]. His/Her Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword he uses is lightning-elemental. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing him:
-->'''ROBIN BRINGS THE THUNDER!'''
* ShownTheirWork: Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. It's last custom, Goetia, is another spell altogether. It does not heal but is more powerful like how it's in ''Awakening'' proper, but not only does it have more range + a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu) but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength[=/=]Magic in order to determine damage) in ''Awakening''.
* SignatureMove: Robin is the only character that can perform midair smash attacks thanks to his/her Levin Sword. His/Her moveset also features Thoron which can be said to be his/her actual signature move from ''Awakening'', as well as Thunder which is the first actual spell that he/she starts with proper.
* SimplifiedSpellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and he/she can instantly cast the spell.
* SpellBook: Robin's use of the many spellbooks in the ''Fire Emblem'' series forms an important part of his/her gameplay.
* SpellLevels: Robin's Thunder spell is determined by how long the player lets it charge.
** Level 1: Thunder
** Level 2: Elthunder
** Level 3: Arcthunder
** Level 4: Thoron
* StabTheSky: His/Her downward taunt has him/her point his/her sword upwards with a bright gleam reflecting off of the blade.
* SticksToTheBack: Or rather, hip in this case. While casting spells, his/her Bronze Sword is shown attached to his/her hip as if held on by a sheath.
* SummonToHand: After Robin uses up a tome and/or the Levin Sword, they will automatically reappear back in Robin's hands a few seconds later.
* SuperMovePortraitAttack: As a reference to the famous CriticalHit portraits in ''Awakening'', one appears in his/her Final Smash, but with a twist. Rather than his/her portrait, it's Chrom's that cuts in.
* SwordAndSorcerer:
** Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted GuysSmashGirlsShoot as well.
** In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
* ThrowTheBookAtThem: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
* ThrowingYourSwordAlwaysWorks: When Robin discards his/her broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tome, oddly enough.
* UnexpectedCharacter: Robin's debut contradicted a, at the time, fairly accurate leak which claimed that Chrom would be the ''Fire Emblem Awakening'' newcomer. In [[WordOfGod Sakurai's]] interview with Famitsu, he stated that he chose Robin over Chrom because Chrom would have just ended up as another plain old sword-wielder much like Marth and Ike, while Robin had an unique and easy to concieve moveset that also captured the essence of the ''Fire Emblem'' series.
* VancianMagic: His/Her spells are finite based on the amount of uses his/her tomes have left.
* VagueAge: Robin is the shortest ''Fire Emblem'' character in ''Wii U/3DS'', shorter than even Lucina. In ''Fire Emblem Awakening'', Male Robin's default appearance has him a head taller than Lucina. Since Robin's age was also very vague in ''Awakening'', Robin could potentially be the youngest ''Fire Emblem'' character, or just a really short person.
* VisualPun: Robin's side B, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before: Arc magic in ''Fire Emblem'' is just another tier of magic, having nothing to actually do with arcs.
* WaveMotionGun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
* WeaponTwirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
* WeakButSkilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking since it is an obsolete weapon from the Bronze Age compared to the other sword wielders whose blades are longer and are forged from materials stronger than bronze. But he/she has an assorted repertoire of spells that can strike from afar and he/she can compensate for the Bronze Sword's power by wielding the Levin Sword on his strongest and/or most useful sword attacks to boost them with added power, range and aerial combat, provided he/she has uses left. The "Skilled" part comes from the fact that he/she has to know when to use them and when to hold back so that he/she isn't stuck using just the Bronze Sword which has poor reach and KO power making it very difficult KO other opponents.
* WindIsGreen: His/Her Elwind tome, alongside his/her wind jab, are colored green.
* WorthyOpponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
* YearsTooEarly: One of male Robin's taunts.
--> ''"You're not ready!"''
* YouGottaHaveBlueHair: Robin's alternate colors have his or her hair match their outfit leading to blue, green and pink hair. The exception is their default colors and male Robin's white color (where his hair is black instead).
[[/folder]]

[[folder:Shulk]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shulk_7059.png]]
[[caption-width-right:350:The Visionary]]

!!!!!!Voiced by Creator/ShintaroAsanuma (Japanese), Creator/AdamHowden (English)

'''SHULK FORESEES A FIGHT!'''

-> '''Home Series:''' ''VideoGame/{{Xenoblade}}''
--> '''Debut:''' ''Xenoblade (Chronicles)'' [Wii], 2010

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[CombinationAttack Chain Attack]]

->''"[[MemeticMutation I'm really feeling it!]]"''

A young Homs engineering student, Shulk took on the legendary Monado after a devastating attack by [[MechanicalMonster the Mechon]] brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many powerful abilities invoked by the Monado, including being able to [[CombatClairvoyance get glimpses of the would-be future]].
----
* AssistCharacter: Dunban and Riki join him in his Final Smash for a Chain Attack.
* AssKickingPose: When activating Monado Arts on the ground, Shulk pulls a quick pose as he [[CallingYourAttacks shouts the name of the art]], with each art having him pull a different pose.
* BackStab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.
%%* {{Badass}}: He's taken on armies of Mechon on foot, and he takes on both Link and Marth on equal footing in his trailer.
* {{BFS}}: The Monado on its own is huge, and it gets even bigger once its LaserBlade is activated. In fact, it is the largest blade in the hands of a playable character, dwarfing Ike's Ragnell.
* BilingualBonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols.
* {{Bishonen}}: Between the blue eyes, the blond hair, and the soft facial features, he rivals Marth in this department.
* BorrowedCatchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases.
-->''"Now it's Shulk time!"''
* BritishAccents: Like in his original appearance, Shulk and co. retain their British voice actors.
* CallingYourAttacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
-->''"Back Slash!"''
-->''"Air Slash!"''
* CanonForeigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for ''Smash''.
* ColourCodedForYourConvenience: Every Monado stance is coded with a different colour for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
* CombatClairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates in gameplay to an unique CounterAttack.
* CombatPragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
* CombinationAttack: His Final Smash invokes ''Xenoblade's'' Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
* CoolDown: Each of his Monado Arts last for a set ammount of time. After one is used, Shulk has to wait a few seconds before it becomes available again.
* CoolSword: The Monado is a laser bladed {{BFS}} that, alongside several other powers, allows Shulk to see the future.
* CounterAttack: His down B vision special, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
* DeathOrGloryAttack: Monado Smash greatly increases Shulk's launch power, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch ''him'' off-screen, so if he's more damaged than his opponent, Monado Smash can easily backfire.
* DifficultButAwesome: His StanceSystem buffs some parts of him, but debuffs other parts. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
* DynamicEntry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
* EquivalentExchange: All of his Monado stances increase one stat at the expense of other of his stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
* FragileSpeedster: Some Monado stances sacrifice power for mobility. "Jump" gives him higher jumping distance but also lowers his defence, while "Speed" makes him move faster, but decreases his strength and jump height.
* GlassCannon:
** The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
** His Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.
* HumanAliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
* JackOfAllStats: By default, Shulk doesn't have any notable strengths besides his good range. Using his Monado Arts will cause him to become more specialized in the area of choice, with the bonus of being able to change his specialty if the situation calls for it.
* LaserBlade: When activated, the Monado extends to a big blade of light.
* MechanicallyUnusualFighter: His moveset centers around a StanceSystem that's composed of 5 different sets of buffs and debuffs built for different situations.
* MrFanservice: Between his BritishAccent, shirtless costume, and ChickMagnet status in his home series, he's meant to be attractive. He's the only male human (well, [[HumanAliens Homs]]) character [[http://i.imgur.com/Alol5ln.png that shows more skin than Zero Suit Samus.]]
* MultiformBalance: Unlike in ''Xenoblade'', the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
* MythologyGag: Back Slash and Air Slash colour the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in ''Xenoblade'', those are the colours they are coded by in the game. [[note]]Red represents physical arts, while pink represents "break" arts[[/note]]
* NecessaryDrawback: For every buff each stance grants Shulk with, there's always a debuff [[MultiformBalance disadvantage]].
* OneHandedZweihander: Several attacks have him swinging the Monado with only one hand.
* PaletteSwap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora, Sharla, Dunban, Melia, and Riki.
* PowerCreepPowerSeep: The Monado's abilities are greatly toned down in ''Smash''. Instead of just granting [[MultiformBalance buffs and debuffs]], Shulk's Monado Arts in ''Xenoblade'' are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to NoSell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
* PowerGlows: Each of his Monado Arts make a part of Shulk glow with their respective colours while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
* PurpleIsPowerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
* ScrewDestiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
-->''"The future is ours to decide."''
-->''"I '''can''' change the future."''
* SpiderSense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
* StanceSystem: While not as extreme as character transformations in previous ''Smash'' itterations, Shulk can use the Monado to buff one of his properties [[MultiformBalance at the expense of another]].
** 翔 (Jump): Higher jumps. Lower defence.
** 疾 (Speed): Faster movement. Weaker attacks and lower jumps.
** 盾 (Shield): Higher defence. Slower movement, lower jumps, and weaker attack power.
** 斬 (Buster): Stronger attacks. Weaker launch ability and lower defence.
** 撃 (Smash): Stronger launch ability. Weaker attacks and lower defence against launching.
* SticksToTheBack: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
* StoneWall: Via the Monado stance "Shield", he can increase his defence at the cost of his moving speed, jump height, and attack power.
* SwordAndFist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
* TitleDrop: Of his two Monado abilities that don't have a proper counterpart in ''Xenoblade'', one is named "Smash".
* TookALevelInBadass: By far had the biggest buff of all characters in the 1.0.4 patch for ''3DS'', with nearly all of his attacks being boosted to deal slightly more damage.
* TronLines: The Monado glows with lines of blue light, even when it's not activated.
* WalkingSwimsuitScene: Straight from ''Xenoblade'', he gets his [[https://www.facebook.com/224173137756374/photos/pb.224173137756374.-2207520000.1409326592./321157381391282/?type=3&theater swimming trunks as an alternate costume.]]
* WeaponAcrossTheShoulder: He strikes the pose in his debut trailer's title card. Appropiate, considering the Monado's size.
[[/folder]]

!!Unlockable

[[folder:Lucina]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lucina_sbb_1325.png]]
[[caption-width-right:350:Warrior from a Doomed Future]]
!!!!!!Voiced by YuuKobayashi (Japanese), Creator/LauraBailey (English)

'''LUCINA WAKES HER BLADE?!'''

-> '''Home Series:''' ''VideoGame/FireEmblem''
--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2013

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' CriticalHit

->''"This is no time for me to rest. I'll fight at your side!"''

One of the main characters of ''Fire Emblem Awakening'', she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a MovesetClone of Marth, but lacks the sweetspot on the tip of her sword. As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip.
----
* AncestralWeapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
* ArtShift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made ''Awakening''[='=]s cutscenes.
%%* {{Badass}}: As with her father Chrom, her ancestor Marth, and all other lords in the franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
* BadassNormal: Like her predecessors, she's a normal human with incredible sword expertise.
* BadassPrincess: Being one of the princesses of Ylisse, she's one of many princesses to grace the ''Smash'' battlefield.
* ChargedAttack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
* CoolMask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he inhales her.
* CoolSword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
* CounterAttack: Just as Marth does.
* DamnYouMuscleMemory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
%%* DeadPersonImpersonation: She models herself after the legendary hero-king Marth, who's long dead by her time. Granted, it doesn't do much good here, considering the real deal is also wandering around.
* DistaffCounterpart: She uses a variation of Marth's moveset, making her a counterpart to him. [[WordOfGod Sakurai]] even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
* DivergentCharacterEvolution: [[WordOfGod Sakurai himself confirmed]] that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone.
* ExoticEyeDesigns: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
* FamilyHonor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
-->"''For my father!"''
* HeroicLineage: Marth is her FamousAncestor by about 1000 years.
* LateArrivalSpoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of ''Awakening'' is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) [[KidFromTheFuture daughter from the future]]. She even wears the stranger's mask as a taunt. (And maybe even moreso is that Kirby's Lucina ability's appearance is him with the mask.)
* LimitBreak: [[SingleStrokeBattle Critical Hit]], same as Marth's.
* MovesetClone: Shares Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a CompositeCharacter of both Roy from ''Melee'' without the fire and the sweet-spot in the center of his sword (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth, being identical to him, but lacking his sweet-spot (though her power is also a bit better than a Marth who doesn't sweet-spot).
* MythologyGag:
** Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. Also in ''Awakening'', the "real" Marth[[note]][[ItMakesSenseInContext A sort of ghost/spiritual manifestation of him]] available as DLC[[/note]] was a headswap of her.
** Her ''Smash Bros'' official art shares the same pose as ''Awakening's'' [[http://www.eldojogamer.com/wp-content/uploads/2013/01/Fire-Emblem-Awakening-Marth.jpg official art of "Marth".]]
* OutOfCharacter: Seems to be a thing with the ''Fire Emblem'' characters. See TrashTalk below; in ''Fire Emblem Awakening'', Lucina does nothing but completely and utterly respect the memory of Marth, so her mocking of him (and to a lesser degree, Ike) comes off as ''very'' strange. One of her victory lines is a furious and triumphant "You'll ''never'' defeat me!", and like Marth, this is much more confident than her portrayal in ''Fire Emblem''.
* PaletteSwap: Hers reference some of the other female characters from ''Awakening'', specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three veritcal eyeballs a la Grima, and the Tiki one has two drawings of Naga.
* PreAssKickingOneLiner: She says the following line upon activating her Final Smash.
-->''"Time to change fate!"''
* ScrewDestiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
-->''"The future is not written!"''
* SkillGateCharacter: She's this in comparison to Marth. She's generally easier to use (due to her entire sword causing constant damage and knockback all over the weapon), but she lacks Marth's trademark sweet spot and has slightly worse vertical range.
* SpiritualSuccessor: She's similar to Roy in that she's a MovesetClone of Marth without a sweet spot at the tip of her sword, but that's about where the similarities end.
* SwordAndSorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted GuysSmashGirlsShoot as well.
* SwordDrag: Does one while charging Captain Falcon head on in her trailer.
* TrashTalk: Her opinions of the classic ''Fire Emblem'' characters... [[OutOfCharacterMoment change]], if she beats them in a one-on-one fight:
--> '''vs. Marth''': "This ''is the Hero-King?''"
--> '''vs. Ike''': "''And they call'' you ''the Radiant Hero?''"
* UnexpectedCharacter: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. Her trailer {{lampshade}}s this by having a [[ConfusedQuestionMark question mark]] in her FlavorText.
* YouGottaHaveBlueHair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.
[[/folder]]

[[folder:Dark Pit]]
[[quoteright:306:http://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4_4584.png]]
[[caption-width-right:306:Dark-Winged Doppelgänger]]
!!!!!!Voiced by Creator/MinamiTakayama (Japanese), Antony Del Rio (English)

-> '''Home Series:''' ''VideoGame/KidIcarus''
--> '''Debut:''' ''VideoGame/KidIcarusUprising'' [3DS], 2012

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Who wants some?]]"''

The not-really-evil counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit was created when Pandora used a magic mirror with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].
----
* {{Badass}}: He's just as much of a OneManArmy as Pit is.
* BloodKnight: He's way more aggressive than Pit, who while still arrogant in battle, it's not to the extremes that Dark Pit goes to.
* BringIt: One of his taunts has him beckon his opponents with one of his blades.
* CanonWelding: In a twist for the series, there's some deliberate intrigue in his entry for "Palutena's Guidance Secrets" that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
* DecompositeCharacter: He was inspired by Pit's FallenAngel alt. in ''Brawl'', and in this game is his own character despite being a MovesetClone.
* DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a Side Special variant, more stronger but harder to control arrows, and his own Final Smash.
* DragonWithAnAgenda: His "Palutena's Guidance" conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He really doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
-->'''Palutena:''' "''Poor little Pittoo''".
* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable.
* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
* MovesetClone: The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and his forward tilt has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
* PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
* SeanConneryIsAboutToShootYou: His official art.
* ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody [[spoiler:though his Palutena's Guidance we find he's currently working for Viridi]].
* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"[[WhereIsYourXNow ''Where's your goddess now?'']]"
* UnexpectedCharacter: Few people were expecting ''VideoGame/KidIcarus'' to get a second new representative in ''Wii U/3DS'', and even fewer people were expecting said representative to be Dark Pit. Prior to the ESRB leak unofficially confirming him as a playable character, many people assumed that he would be the stage boss of the Palutena's Temple stage, or an alternate costume of Pit with unique voice clips. Even the early reveal of Dark Pit in the stinger of Palutena's reveal trailer wasn't enough to make people realize he would be a separate character from Pit.
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon).
[[/folder]]

[[folder:Bowser Jr.]]
[[quoteright:234:http://static.tvtropes.org/pmwiki/pub/images/bowser_jr_ssb4_1983.png]]
[[caption-width-right:234:Prince of the Koopas]]
!!!!!!Bowser Jr. Voiced by Caety Sagoian\\
Morton, Wendy, Lemmy, and Larry Voiced by Creator/LaniMinella\\
Iggy and Ludwig Voiced by Mike Vaughn\\
Roy Voiced by Don Falcone\\

'''BOWSER JR. CLOWNS THE COMPETITION!'''

-> '''Home Series:''' ''Franchise/SuperMarioBros''
--> '''Debut:''' Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [GCN], 2002; Koopalings: ''VideoGame/SuperMarioBros3'' [NES], 1988

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]

Bowser's only son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes, are playable through alternate skins.
----
* ArtAttacker: For his Final Smash, Junior transforms into [[VideoGame/SuperMarioSunshine Shadow Mario]] and paints a toxic X across the screen that damages everyone it touches.
* AscendedExtra: Before their playable debut, Junior was a trophy in ''Brawl'', the Koopalings were mentioned in ''Melee'' in Bowser's trophy, and Ludwig appeared as a sticker.
* AttackItsWeakPoint: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the clown car is hit, he'll take a bit less damage than normal.
%%* {{Badass}}: He beats Mario down in his trailer, and actually makes him to don an OhCrap face.
* BadassDriver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
* BewareTheSillyOnes: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him [[CurbStompBattle utterly wreck]] a group comprised of Mario, Samus and Mega Man.
* BigBadEnsemble: In his reveal trailer he looks down on a battered group of heroic Smashers, only for the Koopalings to line up behind him for an 8-way koopa beatdown.
* CarFu: His Clown Car can transform into a go-kart that rams into enemies.
* ChargedAttack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
* CoolShip: The Junior Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
* CutscenePowerToTheMax: In the ''Mario'' series, he's presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario ''and'' Link, Samus, Mega Man, and Kirby single handedly before calling in his koopaling reinforcements for a coup-de-gras.
* DeathGlare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
* DifficultButAwesome: His post-Up B hammer has around as much knockback as a smash attack. He can only use it in the air after his Up-B though.
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborn from is recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet during his grab.
* DubNameChange: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
* ExpressiveAccessory: The Clown Car changes expression if he's attacking or being attacked.
* ForkFencing: Another of the many [[ImprobableWeaponUser odd weapons]] he can pull from his Clown Car.
* HoistByHisOwnPetard: [[MythologyGag Just like in the final battle of]] ''VideoGame/SuperMarioWorld'', opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
* InterfaceScrew: His Final Smash has him paint a giant damaging X across the entire screen.
* LightningBruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Jr. directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when Jr. himself is struck, and lacking a reliable killing move.
* LimitBreak: Transforms into Shadow Mario and paints an [[XMakesAnythingCool X]] onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback.
* MechaMooks: One of Bowser Junior's special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
* MoreDakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
* MultipurposeTongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
* NoHoldsBarredBeatdown: His trailer can basically be summed up as 'Junior beats the ever loving crap out of various other fighters'. Even ''BEFORE he calls in the Koopalings.''
* OverlordJr: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
* OneSteveLimit: Averted in Roy's case, sharing the name with the ''Fire Emblem'' lord playable in ''Melee''.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
* ThePreciousPreciousCar: In one of his victory poses, Junior jumps out of his car and pets it affectionately, showing he's quite attached to it... [[SelfDestructMechanism except when using his recovery]].
* PowerFist: Junior's Clown Car has Boxing Gloves that he uses for close range attacks.
* SmugSmiler: In his reveal trailer, but given the CurbStompBattle he just delivered and [[BigBadEnsemble the team he's bringing on the way]], he has every right to be smug.
* StockAudioClip: All of the Koopaling's voice clips are recycled from ''VideoGame/NewSuperMarioBrosWii''. Especially glaring for Larry, Wendy and Ludwig, as ''VideoGame/MarioKart 8'' brought in new voice actors for them.
* SwissArmyWeapon: Junior's Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, [[MultipurposeTongue a tongue]], a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
* ThisIsADrill: One of the many gadgets on his Clown Car are a set of drills.
* UnexpectedCharacter: Though he was at the top of the list of possible new Mario characters for the game, having the Koopalings as his alternative costumes complete with their own voices instead of {{Palette Swap}}s was unexpected.
* WarriorPrince: The King of the Koopas' only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig might have gotten it the worst--not only was he often depicted as being as large or larger than Morton and Roy, but his impressive hairdo also lost some of its bulk. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
[[/folder]]

[[folder:Duck Hunt]]
[[quoteright:302:http://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_4827.png]]
[[caption-width-right:302:Bark, Quack, Boom!]]
'''DUCK HUNT TAKES AIM!'''

-> '''Home Series:''' ''VideoGame/DuckHunt''
--> '''Debut:''' ''Duck Hunt'' [NES], 1984

-> '''Playable in:''' ''U/3DS''
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]

A trio composed by the player's canine hunting partner from ''Duck Hunt'', whose legacy lived on after the NES era for mocking the player after missing their target, a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
----
* AdaptationalBadass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in ''Smash'' though.
* AnnoyingLaugh: Subverted. The Dog's signature giggle is referenced several times [[note]]Duck Hunt's intro animation, one of their victory poses, a taunt where the Dog laughs while laying down, and a special appearance from the Dog's original 8-bit laughing sprite in their Final Smash[[/note]], but its original sound byte never returns. It's replaced by a ''far'' more understated laugh that could easily be mistaken for something just shuffling around.
* AscendedExtra: The ducks were featured as a trophy in ''Melee'', and after skipping ''Brawl'' the trio made their first playable appearance in ''3DS/U''.
* AssistCharacter: The Wild Gunmen from ''Wild Gunman'' assist in some attacks, and their Final Smash also adds the gang from ''Hogan's Alley'' as part of the shootout that ensues.
* BadassAdorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
* BlastOut: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
* BreakingTheFourthWall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even ''hit'' by the words.
* CallingYourAttacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
* TheComicallySerious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
* CompositeCharacter: Represents not only ''VideoGame/DuckHunt'', but 2 other NES Zapper Games as well: ''Hogan's Alley'' and ''Wild Gunman''.
* CrosshairAware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
* DifficultButAwesome: On the Difficult side, they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter. On the Awesome side...they're a [[LongRangeFighter Zoning Character]] in a Rushdown-centric fighter.
* DisturbedDoves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief EtherealChoir.
* TheDividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
* DubNameChange: They are known as "Duck Hunt Duo" in the European version.
* EnemyMine: The hunters and the hunted have joined forces to fight with the best of them.
* EveryoneCallsHimBarkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
* TheGhost: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
* ImprobableWeaponUser: They use clay pigeons and exploding tin cans for a few moves.
* IShallTauntYou: That laugh of the Dog can now be used as a deliberate taunt to irritate your opponents.
* LogoJoke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the ''only'' time anyone interacts with it in any of the trailers.
* LimitBreak: The cast of ''Wild Gunman'' get into a shootout with the cast from ''Hogan's Alley'', with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
* LongRangeFighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over ''Smash'''s usual close combat. A number of its moves are meant for keeping the opponent as far away from use as possible, and their forward Smash attack has very long reach.
* MechanicallyUnusualFighter: Duck Hunt plays very differently even from other projectile users like Samus, Robin, or Mega Man. The key thing to remember is that their attacks don't always have to come from the duck and dog themselves. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pidgeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must [[MortonsFork either release the move early and waste it, or get hit by the gunmen and waste it]]).
* MultiRangedMaster: They have an arsenal of cans, [[AssistCharacter gunmen]], clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
* NearlyNormalAnimal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
* NoNameGiven: They are all unnamed.
* OddFriendship: The three get along just fine, despite the duck being hunted for the past 30 years.
* PaletteSwap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
* PowerTrio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called an Unlikely Team.
* {{Retraux}}: Summons the 8-bit Wild Gunmen to attack, and in its Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
* SilentSnarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an AsideGlance in [[http://www.smashbros.com/sp/us/images/character/secret10/illust.jpg the duo's promotional artwork]]...
* SlasherSmile: The dog wears a psychotic grin before he kicks an exploding can.
* SmugSmiler: [[MemeticMutation It's what we know it for.]] In general, the Dog has a very nonchalant attitude.
* ShoutOut:
** Their moveset pays tribute to ''Hogan's Alley'' and ''Wild Gunman''. The only NES Zapper game missing in the moveset are ''Gumshoe''.
** One of the palette swaps portrays the duck with bright red feathers (a color present in ''Duck Hunt'') and the Dog with dark brown fur, a combination reminiscent of ''VideoGame/BanjoKazooie''.
* {{Troll}}: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as the myriad of cans, gunmen and clay pigeons are among their best moves, and they can't be used effectively if the opponent gets too close.
* UnexpectedCharacter: When the roster was leaked weeks before the 3DS version was released, some used Duck Hunt as proof ''against'' the leak because their inclusion sounded just that absurd. Sakurai begged to differ.
* UseYourHead: The Duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
[[/folder]]


!Third-party characters

[[folder:Mega Man]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssb4megaman_1958.png]]
[[caption-width-right:350:Blue Metal Hero]]

'''MEGA MAN JOINS THE BATTLE!'''

-> '''Home Series:''' ''Franchise/MegaMan'' ([[VideoGame/MegaManClassic Classic series]])
--> '''Debut:''' ''VideoGame/{{Mega Man|1}}'' [NES], 1987

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[AlphaStrike Mega Legends]]

Creator/{{Capcom}}'s mascot character and hailing from his namesake series. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He fights with the various abilities he has collected from the villainous Robot Masters in his own series.
----
* AchillesHeel: Reflectors will send a majority of his attacks right back at him. While a few shots from the Mega Buster don't hurt a lot, a reflected Charge Shot at full power will hurt.
* AllYourColorsCombined: His Final Smash summons his counterparts from ''VideoGame/MegaManX'', ''VideoGame/MegaManLegends'', ''VideoGame/MegaManBattleNetwork'', and ''VideoGame/MegaManStarForce'' to fire their Mega Busters in unison, each releasing a different colored beam.
* AnimeHair: His introductory trailer shows he has a head full of spiky hair under his helmet.
* AmbidextrousSprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
* AssistCharacter: RobotDog Rush shows up to provide [[SpringJump Rush Coil]] for Mega Man's recovery. As does Beat as one of his Up Special custom moves.
* ArmCannon: His Mega Buster, which he uses to fire several of his projectile attacks.
%%* {{Badass}}: Two good examples from his trailer: When he whips out the Metal Blade from ''Mega Man 2'', and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from ''Mega Man 6''.
* BadassAdorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted ''Manga/AstroBoy'' or ''[[Anime/NeoHumanCasshern Casshern]]''.
* BlowYouAway: His Up Air, Air Shooter, creates small tornadoes.
* BottomlessPitRescueService: Beat resumes this role for one of Mega Man's custom special moves.
* TheCameo: For his Final Smash, he summons [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], [[VideoGame/MegaManStarForce Geo Stelar]], [[VideoGame/MegaManX X]], and [[VideoGame/MegaManLegends Volnutt]] to assist him in firing a giant laser.
* CanineCompanion: Rush, his RobotDog who aids him in his recovery attack.
* ChargedAttack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
* CombinationAttack: His Final Smash - he fires Charge Shots with [[VideoGame/MegaManX Mega Man X]], [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Mega Man.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]].
* CoolHelmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
* CoolPet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
* DifficultButAwesome: Like most characters from his [[Franchise/MegaMan home series]], Mega Man doesn't appreciate close combat, an obvious detriment in a game that ''encourages'' getting scrappy. Where Mega Man instead shines is in area control and trapping, forcing opponents into disadvantageous positions that will ensure you can line up a killing blow.
* DefeatMeansFriendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
* DoAnythingRobot: Rush, although the extent of his TransformingMecha capabilities are limited to [[SpringCoil Rush Coil]], Mega Man's recovery special.
* DualWielding: Mega Man does this when using the Flame Blast and Spark Shock.
* DubNameChange: As usual, the Japanese know him as Rockman.
* ElectronicEyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
* ExtraOreDinary: The Metal Blades; metallic sawblades that he summons and throws.
* TheGlovesComeOff: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
* GraphicsInducedSuperDeformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of ''Smash Bros.'' This is most noticeable when he performs his Final Smash as the other Mega Men are rendered faithfully to their art rather than in game appearances.
* GreenThumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
* GuestFighter: Naturally, as a character outside Nintendo's ownership who is in a ''Super Smash Bros'' game.
* HeroicMime: He doesn't talk at all, but rather makes noises from the classic games.
* HoistByHisOwnPetard: One of Mega Man's weaknesses is the fact that because many of his attacks are projectiles, they can be reflected back at him via Mario's cape and other similar moves.
* IdleAnimation: While he does have some idle animations, his default stance when idle is completely motionless, another call-back to his 8-bit games. Unlike every other character in the game, who still show constant movement even when idle, Mega Man stands perfectly still, not even blinking[[note]]which is actually inaccurate as he did blink in his 8-bit games[[/note]]. Heck, even R.O.B, a literal robot (he's even called "Robot" in Japan), actually moves while idle.
* LegacyCharacter: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his LimitBreak to attack with him.
* LetsGetDangerous: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other Smashers. Then, he pulls out the Metal Blades...
* LimitBreak: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors[=/=]alternate universe counterparts -- [[VideoGame/MegaManX Mega Man X]], [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Megaman.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]] -- to help him fire on them with a combined charge blast.
* MechanicallyUnusualFighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ''ranged'' options. Special mention goes to his Mega Buster: he can fire it while running, jumping straight up, and standing still, while every other character in this series uses entirely different moves for each of those stances.
* MeteorMove: His down aerial (the Hard Knuckle) can Meteor Smash.
* MultiRangedMaster: To the point that his A attacks are projectiles. Specific attacks include: [[DeadlyDisc Metal Blade]], [[ThrowDownTheBomblet Crash Bomber]], [[PetalPower Leaf Shield]], [[RocketPunch Hard Knuckle]], [[BlowYouAway Air Shooter]] and [[PlayingWithFire Flame Blast]].
* MultiMeleeMaster: He's also got [[FlamingSword Flame Sword]], [[WolverineClaws Slash Claw]], [[ShockAndAwe Spark Shock]], [[SpinAttack Top Spin]] and [[SuperStrength Super Arm]].
* MythologyGag:
** One of his victory poses is the same pose he makes on the title screen from his first game.
** In his reveal trailer:
*** The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in MegaMan2 that shows off that level's Robot Master.
*** He mimics Metal Man's data CD pose from ''Mega Man & Bass'' and Flame Man's pose from his official artwork when using their respective attacks. The later is actually shown immediately after Rock strikes the pose.
** He can wall jump in ''Smash'', which is one of X's abilities.
** His boxing ring alias, "Blue Metal Hero", seems to be a nod to ''VideoGame/MegaMan8'''s Japanese subtitle: ''Metal Heroes''.
* PaletteSwap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for [[VideoGame/MegaMan2 Metal Blade]] (and [[VideoGame/MegaMan4 Ring Boomerang]]), [[VideoGame/MegaMan2 Leaf Shield]] (and [[VideoGame/MegaMan1 Hyper Bomb]], [[VideoGame/MegaMan5 Gyro Attack]], [[VideoGame/MegaManAndBass Copy Vision]] and [[VideoGame/MegaMan9 Tornado Blow]]), and [[VideoGame/MegaMan3 Rush Coil]], [[VideoGame/MegaMan6 Blizzard Attack]] (and [[VideoGame/MegaMan7 Freeze Cracker]], and [[VideoGame/MegaMan10 Jewel Satellite]]), [[VideoGame/MegaMan7 Slash Claw]], [[VideoGame/MegaMan Fire Storm]] (and [[VideoGame/MegaMan2 Atomic Fire]], [[VideoGame/MegaMan6 Flame Blast]], [[VideoGame/MegaMan8 Flame Sword]], [[VideoGame/MegaMan9 Magma Bazooka]] and [[VideoGame/MegaMan10 Solar Blaze]]), and [[VideoGame/MegaMan Thunder Beam]] (and [[VideoGame/MegaMan10 Thunder Wool]]).
* PlayingWithFire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
* PowerCopying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
* PowerCreepPowerSeep:
** [[VideoGame/MegaMan6 Flame Man's]] Flame Blast is the least interesting fire weapon in the classic series -- though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame ''eruption'' that sends his attackers flying.
** The [[VideoGame/MegaMan3 Top Spin]] doesn't suffer the infamous hitbox issues and appears to do damage just fine, though it probably helps that there's no CollisionDamage in Smash.
* PowerOfTheVoid: Uses the [[VideoGame/MegaMan9 Black Hole Bomb]] in the first part of his Final Smash.
* ReferenceOverdosed: In his default moveset Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his {{Retraux}} styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. [[http://www.ssbwiki.com/Mega_Man_(universe)#Games_with_elements_from_or_in_the_Super_Smash_Bros._series Check here for the full list.]]
* RidiculouslyHumanRobot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the TronLines, his [[GlowingMechanicalEyes eyes are LED screens]], and while it's doubtful he's completely emotionless, his [[TheStoic facial expression barely changes]] throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off putting.
* RocketPunch: His Hard Knuckle weapon.
* ShockAndAwe: Spark Shock, his electric-powered up smash.
* {{Shoryuken}}: He brings back the Mega Upper from ''Power Fighters'' and ''VideoGame/MarvelVsCapcom''.
* ShownTheirWork:
** Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in ''Super Adventure Rockman''. This is especially notable since said game was [[NoExportForYou never exported]], and [[CreatorBacklash shunned and declared non-canon by Keiji Inafune]].
** His movements and poses in battle are [[http://i.imgur.com/WGqC4PX.jpg perfect matches]] for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
** The design of his [[DeadlyDisc Metal Blades]] are based off the sprites from ''VideoGame/{{Mega Man 2}}'', hence the patterns in the middle.
** In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
** Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that [=MegaMan.EXE=] is the exception. The ''Smash'' devs didn't and he's shown as right-handed while assisting the other Mega Men's Final Smash.
* SillyWalk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
* SlideAttack: He carries over his signature move since [[VideoGame/MegaMan3 his third game]] as his down tilt, covering a short distance by sliding and hitting enemies with his foot.
* TheStoic: Since Nintendo is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth and damaged) plus that he's a RidiculouslyHumanRobot, it's predictable that he doesn't show many facial expressions.
** NotSoStoic: However, he's not completely emotionless. He smiles in one of his victory animations and shows concern when Bowser Jr. hurts Mario in his trailer. Most notably, he grits his teeth angrily during his Final Smash.
* StylisticSuck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a CallBack to the original NES games, but [[FridgeBrilliance also means he matches the in game appearance of the latest games in his series]] (like most of the SSB cast) because of the {{Retraux}} Megaman [[VideoGame/MegaMan9 9]] and [[VideoGame/MegaMan10 10]].
* TronLines: Just like in ''Manga/MegaManMegamix'' and ''Rockman Online'', minus the chest plate.
* UnderwearOfPower: Even as Franchise/{{Superman}} and Franchise/{{Batman}} lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
* UnexpectedCharacter: Not Mega Man himself; as one of the most requested characters for both ''Brawl'' and the fourth game, his appearance is hardly a surprise. However, his Final Smash features ''four'' of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a ''decade'': Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given ''Legends 3's'' cancellation).
* WalkingArsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
** Dash: Top Man's [[EverythingsBetterWithSpinning Top Spin]]
** Up-Smash: Spark Man's [[ShockAndAwe Spark Shock]]
** Down-Smash: Flame Man's [[KillItWithFire Flame Blast]]
** Front aerial: Sword Man's [[FlamingSword Flame Sword]]
** Back aerial: Slash Man's [[WolverineClaws Slash Claw]]
** Up aerial: Air Man's [[BlowYouAway Air Shooter]]
** Down aerial: Hard Man's [[RocketPunch Hard Knuckle]]
** Grapple: Guts Man's [[SuperStrength Super Arm]]
** Neutral Special: Metal Man's [[DeadlyDisc Metal Blade]]/Bomb Man's [[CartoonBomb Hyper Bomb]]/Shadow Man's [[FuumaShuriken Shadow Blade]]
** Side Special: Crash Man's [[StickyBomb Crash Bomb]]/Ice Man's [[KillItWithIce Ice Slasher]]/Burst Man's [[BubbleGun Danger]] [[ThrowDownTheBomblet Wrap]]
** Down Special: Wood Man's [[ElementalBarrier Leaf Shield]]/Plant Man's [[GreenThumb Plant Barrier]]/Skull Man's [[OrbitingParticleShield Skull Barrier]]
** Up Special: Tengu Man's [[BlowYouAway Tornado Hold]]
** Final Smash: Galaxy Man's [[PowerOfTheVoid Black Hole Bomb]], used to trap opponents before the other incarnations of Mega Man appear to attack.
* WallJump: Which he couldn't do in his home series, but his successor, Mega Man X, could in [[VideoGame/MegaManX his series]]. In addition, the movement itself more closely mimics Cut Man's take on it from ''MegaManPoweredUp''
* WolverinePublicity: Mega Man gets the most advertising focus out of the third party characters, appearing in trailers for the game in general, trailers for other characters and was playable in the demo.
[[/folder]]

[[folder:Pac-Man]]
[[quoteright:337:http://static.tvtropes.org/pmwiki/pub/images/s_pac-man_4751.png]]
[[caption-width-right:337:The Yellow Bane of Ghosts]]

'''PAC-MAN HUNGERS FOR BATTLE!'''

-> '''Home Series:''' ''VideoGame/PacMan''
--> '''Debut:''' ''VideoGame/PacMan'' [Arcade], 1980

-> '''Playable in:''' U/3DS
-> '''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]

Creator/{{Namco}}'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
----
* AdaptationalBadass:
** Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
** Considering his [[VideoGame/StreetFighterXTekken last attempt as a fighter]] where he relied on a MiniMecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
* AssistCharacter: Inky, Blinky, Pinky, and Clyde show up in his Smash attacks. A Galaxian also shows up in his Bonus Fruit special.
* AttackOfThe50FootWhatever: His Final Smash has him transform into Super Pac-Man.
* BadassAdorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
* TheCameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
* CanonDiscontinuity: His appearance and move set draw inspiration almost entirely from the arcade games, making this notably the first appearance of his "classic" design since ''Pac-Man Party''.
* ChargeAttack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.
* CompositeCharacter: Switches between his ''VideoGame/PacManWorld'' appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as ''VideoGame/{{Galaga}}'s'' alien TractorBeam and ''VideoGame/{{Mappy}}'s'' springboard.
* ConfusionFu: The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, tangerine, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken UpToEleven with the custom specials for the Fruit Toss, which further alter the properties of every single projectile.
* EnemyMine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
* ExtremeOmnivore: His dash attack, forward B, and down throw all have him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
* FightingClown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
* GuestFighter: Namco owns the rights to Pac-Man much like Capcom does for Mega Man and Sega does for Sonic the Hedgehog.
* HeelFaceRevolvingDoor: While Inky, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's 3DS stage.
* HeroicMime: Like Mega Man, he makes old school sound effects instead of vocalizations.
* HoistByHisOwnPetard: His main weakness is that his special moves can backfire on him by virtue of being usable by the opponent in some fashion. His Dire Hydrant in particular is infamous for being knocked straight back into him, which given how much knockback and damage it packs, such a scenario doesn't end well for Pac-Man.
* JackOfAllStats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that ''all'' of his specials can be used against him by the opponent in some way.
* LimitBreak: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
* MakingASplash: Done with his Fire Hydrant Down-B move.
* MythologyGag:
** His pose in his ''Smash'' artwork is the same as his ''VideoGame/PacManWorld'' artwork.
** His idle animation has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of ''Pac-Man 2: The New Adventures''.
** The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
** His walking animation is the same as in ''Pac-Land'', where he oddly faces the screen while walking instead of looking forwards.
** Pac-Man eats a power pellet and a super pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten.)
* OlderThanTheyThink: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
* PerpetualSmiler: He nearly always has a gleeful grin on his face. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr Game & Watch in his trailer.
* PlayingWithFire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, [[ExactlyWhatItSaysOnTheTin has the hydrant shoot fire instead]].
* PrimaryColorChampion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
* {{Retraux}}:
** His appearance is the well-known one he had before the more detailed look he has beginning with ''Pac-Man Party'' and the ''Ghostly Adventures'' cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''Super Pac-Man'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other Creator/{{Namco}} games traces back to ''Pac & Pal'' (also known as ''Pac-Man and Chomp-Chomp'').
** His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
** His up-Taunt has him display a random retro object from ''Namco'''s history, complete with accompanying sound byte. There's quite a large number he can choose from.
* ShapeShifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
* ShoutOut: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Mappy}}'' and ''VideoGame/DigDug'', and even more recent ones like ''VideoGame/TaikoDrumMaster''.
* StuffBlowingUp: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
* ShownTheirWork: There are a lot of references to more obscure ''Pac-Man'' arcade games. For example, the music in the reveal trailer is actually from ''Pac-Mania'', an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on ''Pac-Land'', which is not only relatively obscure but actually based on [[WesternAnimation/PacMan his 80s Hanna-Barbera cartoon]] in its American incarnation.
* StylisticSuck: Some of his moves evoke 8-bit characters and animations.
* ThemeNaming: His down specials -- [[MakingASplash Fire Hydrant]], [[IncendiaryExponent On-Fire Hydrant]], and [[StuffBlowingUp Dire Hydrant.]]
[[/folder]]

!Custom character

[[folder:Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter)]]
[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/rsz_mii_fighter_ssb4_1881.png]]
[[caption-width-right:348:The Fighters of Many Faces (L-R: Gunner, Brawler, Swordfighter)]]

-> '''Home Series:''' Nintendo Hardware / Super Smash Bros
--> '''Debut:''' Wii console, 2006

-> '''Playable in:''' U/3DS

->''"[[https://www.youtube.com/watch?v=XxL_yfeXZP8 Now, by using a Mii Fighter, anyone can join the battle!]]"''
-->-- '''Creator/MasahiroSakurai'''

[[VideoGame/{{Mii}} Nintendo's customizable avatars]] can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]].
----
!!Tropes shared by all classes
* AdaptationalBadass: While games with Miis sometimes do involve fighting, they were usually never to the level of versatility or power shown in ''Smash''.
* BlondeBrunetteRedhead: The Miis depicted in the official art and the Classic Mode and All Star trophies.
* CharacterCustomization: Not only can any Mii from the console be used to fight with, but they also can be personalized with several clothing options. In addition, each Mii class has 3 different options for each of their special attacks.
* ChestInsignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
* {{Cosplay}}: Miis are able to wear headgear based on various Nintendo characters.
* CompetitiveBalance: Depending on the size and weight of the Mii, they can range from {{Fragile Speedster}}s to {{Mighty Glacier}}s. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
* DigitalAvatar: You can play as yourself, [[NoCelebritiesWereHarmed or as anyone, really]].
* DittoFighter: Partially. Some of their attacks are taken directly from other fighters, like Swordfighter's Hero's Spin being Link's Spin Attack.
* EurekaMoment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had ''millions'' of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes.
* FeaturelessProtagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
* {{Foreshadowing}}: [[InterfaceSpoiler On a meta level pre-release.]] They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be [[Characters/SuperSmashBrosOthers this game's Small Fry Corps.]]
* GenderedOutfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear.
* GuysSmashGirlsShoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
* HeroicMime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
* MultiMookMelee: These guys are the primary opponents in ''Wii U/3DS's'' Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
* NiceHat: The Miis have dozens a customization option separate from the outfits.
* NoCelebritiesWereHarmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Creator/SatoruIwata and Reggie Fils-Aime to UsefulNotes/AbrahamLincoln ('''LINCOLN GETS SWORN IN!'''), Creator/ElijahWood ('''ELIJAH WOOD LIKE TO BATTLE!'''), Music/IceT ('''ICE-T POURS IT ON!''') or [[Main/RetroGameMaster Shinya Arino]] (replacing Ice-T in the Japanese Digital Event: '''[[http://i.imgur.com/kM30CSz.png SHINYA ARINO JOINS THE BATTLE!]]'''). Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
* OriginalGeneration: The Mii Fighters are technically this, being the first playable characters who bear the ''Smash'' series' symbol, due to being customizable characters (and also the series' new Fighting ____ Team) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose {{Digital Avatar}}s that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
* PromotedToPlayable: In ''Brawl'', [[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/images/wi-fi01/wi-fi01_070918c-l.jpg they're only used as Nintendo WFC avatars]]. Now, they actually fight on the battlefield.
* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player.
* SavedForTheSequel: Miis were actually planned for ''Brawl'', but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
* {{Troll}}: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
* VirtualPaperDoll:
** Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as TronLines-laden bodysuits, football helmets, and cowboy hats.
** True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are [[WritingAroundTrademarks genericized]] bits of [[IconicItem costumes]] from famous characters. Just three examples: items based on [[Franchise/OnePiece Luffy's straw hat]], [[Franchise/{{Naruto}} Naruto's Forehead Protector]], and [[Franchise/{{Castlevania}} Alucard's suit]] are all wearable.

!!Mii Brawler
-> '''Final Smash:''' [[NoHoldsBarredBeatdown Omega Blitz]]
The Brawler is an expert in martial arts, using primarily punches and kicks. It is the strongest and fastest of the three classes, but has the worst range.

----
* BadassBiker: One of the possible costumes.
* BareFistedMonk: Fights using his or her fists and feet.
* CloseRangeCombatant: The Mii Brawler's main flaw is their lack of solid ranged options in comparison to the other two, but is also faster and much stronger.
* DivingKick: One of the Brawler's down-specials is an overhead leap that can follow into a diving kick.
* IKnowMaddenKombat: One of its neutral special options (and its only projectile option) is simply throwing a shot put.
* LightningBruiser: The Mii Brawler has better speed and power over the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well with almost all of their specials being designed for big attacks and[=/=]or approaching the opponent.
* MeteorMove: The end of their Final Smash has them spike their opponent back to the playing field.
* NoHoldsBarredBeatdown: Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in ''Anime/DragonBallZ'', before knocking the opponent back down onto the stage.
* PlayingWithFire: Many Brawler specials incorporate flames, such as the Explosive Side-Kick and Burning Dropkick.
* PoweredArmor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the ''Franchise/{{Alien}}'' movie series.
* RapidFireFisticuffs: Just like Little Mac, their neutral combo attack can lead to a rapid flurry of punched.
* {{Shoryuken}}: One of the Brawler's neutral specials is a chargable Dragon Punch.
* WallJump: They're the first of two Mii classes who can do this.

!!Mii Swordfighter
-> '''Final Smash:''' [[SwordBeam Final Edge]]
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner both in terms of speed, power, and range.

----
* AttackReflector: "Reversal Slash", on of their down specials, works like Mario's cape, reflecting projectiles and flipping around foes.
* BlowYouAway: "Gale Strike", one of its neutral special options.
* CoolSword: The Mii Swordfighter fights using a sword. Each outfit has a different sword that fits the theme.
* CounterAttack: One of their down specials is a counter attack akin to ''Fire Emblem'' characters.
* DeadlyDisc: One of their side special options is a thrown chakram.
* DressedToPlunder: They have a very fancy pirate captain costume complete with a cutlass.
* DubNameChange: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
* EverythingsBetterWithSamurai: An outfit option for Swordfighters.
* InstantAwesomeJustAddNinja: Another outfit option for Swordfighters.
* JackOfAllStats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler, while still losing out on the sheer versatility of the Mii Gunner.
* KatanasAreJustBetter: The Samurai and Ninja outfits both turn the sword into one of these.
* KnightInShiningArmor: The Plate Armor outfit.
* LaserBlade: They have two different ones as part of their alternate costumes.
* LightEmUp: One of their neutral specials is a shuriken made of light, and one of their down specials generates a rainbow that works like Mario's cape.
* SpinAttack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
* SwordBeam: Their Final Smash consists of a rush of several in a row.
* SwordPlant: One of their recovery options, called "Stone Scabbard[=/=]Back In The Stone". It's an arcing recovery akin to Ike's Aether or Kirby's Final Cutter that involves leaping in the air, then finishing with a Link-like downward thrust.
* TronLines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.

!!Mii Gunner
-> '''Final Smash:''' [[WaveMotionGun Full Blast]]
The Gunner is a projectile expert, wielding a mysterious ArmCannon that has many kinds of bullets and missiles that can be used to attack from afar. It is the slowest and weakest of the three classes, but has the best range by far.

----
* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit.
* AttackReflector: One of their Down Specials is a reflector in a similiar vein to Fox's.
* BadassInANiceSuit: One of their outfits, the Fancy Suit, makes them into this.
* BeamSpam: One of their neutral specials in a similiar to Fox's laser gun neutral special.
* ChargedAttack: One of the Gunner's neutral-Specials, in the same vain as Samus's Charge Beam.
* DragonKnight: One of the unique armors for Gunner is scaled armor that turns the ArmCannon into a dragon's head.
* DramaticGunCock: One of their taunts has them cock their ArmCannon in this manner.
* EnergyAbsorption: One of their Down Specials functions like this in a similiar vein to Ness's PSI Magnet.
* GrenadeLauncher
* HomingProjectile: The weaker missiles from Gunner Missile behave like this, since the move is based upon Samus's side special.
* LongRangeFighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
* PlayerGuidedMissile: Stealth Burst, which functions similiarly to Din's Fire.
* PlayingWithFire: The Mii Gunner uses fire in a couple of their attacks.
* PoweredArmor: One of their alternate costumes.
* RobeAndWizardHat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
* RocketJump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with DragonPunch, and Arm Rocket is a more controllable varient, allowing the Gunner to alter their trajectory in mid-flight.
* SquishyWizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bend and, if played correctly, gives this class the best control of the battlefield out of the three.
* SteamPunk: An alternate costume theme unlocked by destroying all of the red targets in Target Blast on the 3DS version.
* ThrowDownTheBomblet: A decent amount of their specials involve explosives.
* WallJump: They're the second of two Mii classes who can do this.
* WaveMotionGun: The Gunner Class's Final Smash involves hitting opponents with a bunch of lasers. But with [[AttackDrones Options]] added.
[[/folder]]
----
[[redirect:Characters/SuperSmashBrosForNintendo3DSWiiU]]
19th Nov '14 8:54:06 AM Plutopiter
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* ColorCodedForYourConvenience: Balloon Trip gives different colored balloons depending on what player is controlling him. Gray will mark a CPU.



* WalkingArsenal: The Villager is armed with a bowling ball, a Gyroid, some fireworks, and pretty much every tool from his home series. The only thing missing from his arsenal is the fishing rod.

to:

* WalkingArsenal: The Villager is armed with a bowling ball, a Gyroid, some fireworks, whatever he can get a hold of, and pretty much every tool from his home series. The only thing missing from his arsenal is the fishing rod.
19th Nov '14 5:58:19 AM TylerL320
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Added DiffLines:

* {{Nerf}}: The 1.0.4 patch for ''3DS'' made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.


Added DiffLines:

* {{Nerf}}: The 1.0.4 patch for ''3DS'' seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air, further hurting his already awful recovery.


Added DiffLines:

* {{Nerf}}: The 1.0.4 patch nerf cannon for ''3DS'' hit Greninja the hardest of anyone, increasing the lag on some of his smash attacks and removing the ability to Shadow Sneak cancel.
19th Nov '14 5:52:45 AM TylerL320
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Added DiffLines:

* TookALevelInBadass: By far had the biggest buff of all characters in the 1.0.4 patch for ''3DS'', with nearly all of his attacks being boosted to deal slightly more damage.
18th Nov '14 11:08:16 AM Plutopiter
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Added DiffLines:

* ADogNamedDog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
18th Nov '14 7:45:29 AM TylerL320
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One of the main characters of ''Fire Emblem Awakening'', she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a MovesetClone of Marth, but lacks the sweetspot on the tip of her sword. As such, she does more damage overall, but Marth still does more damage when landing tippers.

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One of the main characters of ''Fire Emblem Awakening'', she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a MovesetClone of Marth, but lacks the sweetspot on the tip of her sword. As such, she does more the damage overall, her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing tippers.hits with the tip.
18th Nov '14 6:26:04 AM TylerL320
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* ChargedAttack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 1%.



* ChargedAttack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.



* ChargedAttack: His neutral B, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.



* ChargedAttack: Water Shuriken, a projectile. Deals more damage, is larger, and goes farther the longer it's charged, but also moves much slower.



* ChargedAttack: When using his/her neutral special, he/she charges it, which allows him/her to charge their Thunder spell to a more powerful version ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it, but he/she keeps the current charge.

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* ChargedAttack: When using his/her neutral special, he/she charges it, which allows him/her to charge their Thunder spell to a more powerful version ([[SpellLevels Thunder, Elthunder, Arcthunder, and Thoron]]), and pressing the button again releases the charge. Guarding during the charge mode cancels it, but he/she keeps it and lets them keep the current charge.



One of the main characters of ''Fire Emblem Awakening'', she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion.

to:

One of the main characters of ''Fire Emblem Awakening'', she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a MovesetClone of Marth, but lacks the sweetspot on the tip of her sword. As such, she does more damage overall, but Marth still does more damage when landing tippers.



* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.



* ChargedAttack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.



* DamnYouMuscleMemory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.



* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.



* ChargedAttack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.



* ChargeAttack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.



* ConfusionFu: The Fruit Toss special can come out as eight possible projectiles; cherries, strawberry, tangerine, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken UpToEleven with the custom specials for the Fruit Toss, which further alter the properties of every single projectile.

to:

* ConfusionFu: The Bonus Fruit Toss special can come out as eight possible projectiles; cherries, strawberry, tangerine, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken UpToEleven with the custom specials for the Fruit Toss, which further alter the properties of every single projectile.
18th Nov '14 4:30:02 AM TylerL320
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* OffModel: In order to make them [[PurelyAestheticGender 100% equal on the battlefield]], female Robin's size and physique was changed to be identical to male Robin's, as opposed to ''Awakening'' where she's shorter and thinner than her male counterpart. This ends up affecting male Robin too - to make sure he matched female Robin's height, he winds up shorter than he was in ''Awakening'', and Lucina is taller than him here in ''Smash''.

to:

* OffModel: In order to make them [[PurelyAestheticGender 100% equal on the battlefield]], female Robin's size and physique was changed to be identical to male Robin's, as opposed to ''Awakening'' where she's shorter and thinner than her male counterpart. This Interestingly, this ends up affecting male Robin both genders too - to make sure he matched female Robin's height, he male Robin winds up shorter than he was in ''Awakening'', and Lucina is taller than him here in ''Smash''.''Smash'', unlike their home game.
18th Nov '14 3:36:52 AM TylerL320
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** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in ''Awakening''.
* OffModel: In order to make them [[PurelyAestheticGender 100% equal on the battlefield]], female Robin's size and physique was changed to be identical to male Robin's, as opposed to ''Awakening'' where she's shorter and thinner than her male counterpart.

to:

** "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their Robin's critical hit lines in ''Awakening''.
* OffModel: In order to make them [[PurelyAestheticGender 100% equal on the battlefield]], female Robin's size and physique was changed to be identical to male Robin's, as opposed to ''Awakening'' where she's shorter and thinner than her male counterpart. This ends up affecting male Robin too - to make sure he matched female Robin's height, he winds up shorter than he was in ''Awakening'', and Lucina is taller than him here in ''Smash''.



** In a non-magic example, the Bronze Sword is terrible StarterEquipment in his/her home series. In fact, here in ''Smash'', Robin is the only sword-wielding character in the series to not have a blade that is considered legendary or unique. As such, its power has been bumped up to be on par with the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.

to:

** In a non-magic example, the Bronze Sword is terrible StarterEquipment in his/her home series. In fact, here in ''Smash'', Robin is the only sword-wielding character in the series (besides Young Link) to not have a blade that is considered legendary or unique. legendary. As such, its power has been bumped up to be roughly on par with the swords other characters fight with. This is most notable with fellow ''Fire Emblem'' representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
17th Nov '14 11:24:58 AM MindlessFire
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* GlassCannon: As with any ninja, Greninja has high mobility and power, but gets knocked around easily.
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