History Characters / SuperSmashBros64

20th Apr '17 1:35:44 PM Emreld3000
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* LivingBattery: Pikachu gets used as a living generator by the Subspace Army's lab, in what is clearly a painful manner. Samus releases it, but it doesn't appear to affect the lab much.
19th Apr '17 9:46:14 PM AceTrainerEli
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* PaletteSwap: Her notable ones include the [[VideoGame/MetroidFusion Fusion Suit]], the [[VideoGame/{{Metroid}} Pink Varia Suit from the original '' Metroid'']], the [[VideoGame/SuperMetroid Gravity Suit]], [[VideoGame/MetroidPrime2Echoes Dark Suit, Light Suit]], and [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.

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* PaletteSwap: Her notable ones include the [[VideoGame/MetroidFusion Fusion Suit]], the [[VideoGame/{{Metroid}} Pink Varia Suit from the original '' Metroid'']], ''Metroid'']], the [[VideoGame/SuperMetroid Gravity Suit]], [[VideoGame/MetroidPrime2Echoes Dark Suit, Light Suit]], and [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.Samus]].
19th Apr '17 9:44:43 PM AceTrainerEli
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* PaletteSwap: Her notable ones include the [[VideoGame/MetroidFusion Fusion Suit]], the [[VideoGame/SuperMetroid Pink Gravity Suit from ''Super Metroid'']], the [[VideoGame/MetroidPrime Purple Gravity Suit, Dark Suit, Light Suit, and]] [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.

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* PaletteSwap: Her notable ones include the [[VideoGame/MetroidFusion Fusion Suit]], the [[VideoGame/SuperMetroid [[VideoGame/{{Metroid}} Pink Gravity Varia Suit from ''Super the original '' Metroid'']], the [[VideoGame/MetroidPrime Purple [[VideoGame/SuperMetroid Gravity Suit, Suit]], [[VideoGame/MetroidPrime2Echoes Dark Suit, Light Suit, and]] Suit]], and [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.
12th Apr '17 1:13:42 AM Silverblade2
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* HeroicLineage: As confirmed by ''Literature/HyruleHistoria'', the Link from ''Twilight Princess'' is the descendant of the Hero of Time.
10th Apr '17 1:58:15 AM Sleeping_Beauty
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* ArmorPiercingAttack: His Headbutt attack is capable of shattering shields.
* AssKicksYou: Can use one to return to the stage when hanging if he is at low damage.

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* ArmorPiercingAttack: His Headbutt attack is capable of shattering shields.
shields. This is especially notable in ''Super Smash Bros. for 3DS/Wii U'' were it is capable of bringing a shield to its final bar of health in one hit. His Hand Slap attack is also an effective shield breaker in that game.
* AssKicksYou: Can use one to return to the stage when hanging if he is at low damage.damage, though it has been removed as of ''Smash 4''.



* GroundPound: His down special, the Simian Slam, where he repeatedly slaps the ground with his palms. It's actually based on an actual move Donkey Kong had in ''VideoGame/DonkeyKongCountry1'', but a more casual player probably wouldn't know that thanks to the move being fairly obscure.
* HammeredIntoTheGround[-/-]UseYourHead: His Headbutt drives a grounded opponent into the ground. In ''Melee'', this gives you a few seconds to rack up damage with impunity (buried opponents are completely immune to knockback). It gets better in ''Brawl'', where buried opponents can be knocked away normally with a strong enough move, providing an excellent combo with his [[MegatonPunch Giant Punch]].

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* GroundPound: His down special, the Simian Slam, Hand Slap, where he repeatedly slaps the ground with his palms.hands. It's actually based on an actual move Donkey Kong had in ''VideoGame/DonkeyKongCountry1'', but a more casual player probably wouldn't know that thanks to the move being fairly obscure.
* HammeredIntoTheGround[-/-]UseYourHead: His Headbutt drives a grounded opponent into the ground. In ''Melee'', this gives you a few seconds to rack up damage with impunity (buried opponents are completely immune to knockback). It gets better in ''Brawl'', ''Brawl'' and ''Smash 4'', where buried opponents can be knocked away normally with a strong enough move, providing an excellent combo with his [[MegatonPunch Giant Punch]].Punch]] or forward smash.



* ImmuneToFlinching: In ''3DS/Wii U'', his Spinning Kong has Super Armor at low percents. Also, in the same game as well as Brawl, the fully-charged version of his [[MegatonPunch Giant Punch]] has Super Armor during the animation.

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* ImmuneToFlinching: In ''3DS/Wii U'', Since ''Brawl'', his Spinning Kong attack has Super Armor at low percents. Also, in during the same game as well as beginning when used on the ground. Also since Brawl, the fully-charged version of his [[MegatonPunch Giant Punch]] has Super Armor during the animation.animation. Since ''Melee'', he gains small amounts of Super Armor when carrying an opponent or a heavy item. His Stubborn Headbutt custom move in ''Smash 4'' also gives him Super Armor for the entire duration of the attack.



* LightningBruiser: Despite being huge and heavy, his movement speed in the games is actually quite fast. However, much of his attacks are rather sluggish to balance this.

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* LightningBruiser: Despite being huge and heavy, his movement speed in the games is actually quite fast. However, much some of his attacks are rather sluggish to balance this.



* MythologyGag: In ''3DS/Wii U'', whenever the crowd is cheering for him, they'll chant, ''"DK! Donkey Kong! DK! Donkey Kong!"'' to the beat of ''VideoGame/DonkeyKong64's'' DK Rap.
* PaletteSwap: Notable Swaps: his original [[ColorCodedMultiplayer second player palette swap]] from ''Donkey Kong Country'' and [[WesternAnimation/DonkeyKongCountry Eddie the Mean Old Yeti]]. Fitting, since Eddie was simply a palette swap of DK.
* PrimalChestPound: A taunt of his in ''Brawl''.

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* MythologyGag: MythologyGag:
**
In ''3DS/Wii U'', whenever the crowd is cheering for him, they'll chant, ''"DK! Donkey Kong! DK! Donkey Kong!"'' to the beat of ''VideoGame/DonkeyKong64's'' DK Rap.
** His forward aerial in all Smash games resembles his midair attack from ''Donkey Kong 64''.
* PaletteSwap: Notable Swaps: his original [[https://vignette4.wikia.nocookie.net/ssb/images/4/4d/Donkey_Kong_Pallette_02.jpg/revision/latest?cb=20151022230704 black]] [[ColorCodedMultiplayer second player palette swap]] from ''Donkey Kong Country'' and his [[https://vignette4.wikia.nocookie.net/ssb/images/e/e7/Donkey_Kong_Pallette_06.jpg/revision/latest?cb=20151022230745 white costume]] is based on [[WesternAnimation/DonkeyKongCountry Eddie the Mean Old Yeti]]. Fitting, since Eddie was simply a palette swap of DK.
DK. His [[https://vignette3.wikia.nocookie.net/ssb/images/8/8e/Donkey_Kong_Pallette_03.jpg/revision/latest?cb=20151022230715 red costume]] resembles his appearance in ''VideoGame/DonkeyKong'', and his [[https://vignette2.wikia.nocookie.net/ssb/images/b/b9/Donkey_Kong_Pallette_08.jpg/revision/latest?cb=20151022230810 pink costume]] resembles Junior (II) from ''Donkey Kong Jr. Math''.
* PrimalChestPound: A taunt of his in since ''Brawl''.



* UseYourHead: He has numerous headbutt attacks in his moveset.

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* UseYourHead: His up aerial attack and his Headbutt attack since ''Melee''. He has numerous headbutt didn't have any head attacks in his moveset.''Smash 64''.
22nd Mar '17 11:00:23 AM 3DDowner
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* PlayingWithFire: Her up Smash and forward aerial involve her shooting out fire in an arc.

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* PlayingWithFire: Her up Smash down tilt and (as of ''3DS/Wii U'') her forward smash involve a single burst of flame from the tip of her arm cannon, and her forward aerial and up smash each involve her shooting out fire in an arc.multiple blasts of fire.



* StoneWall: Samus has average movement speed with above-average weight and recovery, and her Morph Ball roll is fast and covers a lot of distance but is also very punishable. This mixed with her strong projectile game can make her hard to get close to and deal with, but her weak melee abilities (especially in ''64'' and ''Brawl'') give her problems dealing with enemies herself. ''Melee'' and ''3DS/Wii U'' make her a bit more balanced by giving her some comboing and shield-breaking ability.

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* StoneWall: Samus has average movement speed with above-average weight and recovery, and her Morph Ball roll is fast and covers a lot of distance but is also very punishable. This mixed with her strong projectile game can make her hard to get close to and deal with, but her weak melee abilities (especially in ''64'' and ''Brawl'') give her problems dealing with enemies herself. ''Melee'' and ''3DS/Wii U'' make her a bit more balanced by giving her some comboing and shield-breaking ability.



* MeteorMove: His foward air in all games will Meteor Smash targets, as well as his down air in all games but SSB4.
* MultipurposeTongue: It is used in two different attacks.

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* MeteorMove: His foward forward air in all games will Meteor Smash targets, as well as his down air in all games but SSB4.
* MultipurposeTongue: It is used in two different attacks.his neutral special and his grab.



** ''3DS/Wii U'' makes it harder to Meteor Smash with his forward aerial; it now only does so with the tip of his nose.

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** To compensate for meteor smashes being uncanceleable, ''3DS/Wii U'' makes establishes more sourspots to make it harder to Meteor Smash with his land the ones that send downward; Yoshi's forward aerial; it aerial now only does so meteor smashes with the tip of his nose.



* SirNotAppearingInThisTrailer: Seems to always be the last of the original eight to be confirmed. He was the only one of the original characters to be confirmed on ''Brawl'' via Smash Bros. Dojo before appearing in a trailer[[note]]Mario, Link, Kirby, and Pikachu were all featured in [[http://www.smashbros.com/wii/en_us/movies/movie01.html the original trailer released for E3 2006]], Samus briefly appeared in the same trailer before becoming Zero Suit Samus, Fox debuted at the very end of [[http://www.smashbros.com/wii/en_us/movies/movie02.html the Nintendo World 2006 trailer]], and Donkey Kong made a brief cameo in [[http://www.smashbros.com/wii/en_us/movies/movie070712a.html a short montage video created for E3 2007]]. Yoshi was confirmed nearly two weeks after Donkey Kong's reveal[[/note]], and his reveal in ''3DS/Wii U'' was not accompaining with any cinematic trailer featuring him.

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* SirNotAppearingInThisTrailer: Seems to always be the last of the original eight to be confirmed. He was the only one of the original characters to be confirmed on ''Brawl'' via Smash Bros. Dojo before appearing in a trailer[[note]]Mario, Link, Kirby, and Pikachu were all featured in [[http://www.smashbros.com/wii/en_us/movies/movie01.html the original trailer released for E3 2006]], Samus briefly appeared in the same trailer before becoming Zero Suit Samus, Fox debuted at the very end of [[http://www.smashbros.com/wii/en_us/movies/movie02.html the Nintendo World 2006 trailer]], and Donkey Kong made a brief cameo in [[http://www.smashbros.com/wii/en_us/movies/movie070712a.html a short montage video created for E3 2007]]. Yoshi was confirmed nearly two weeks after Donkey Kong's reveal[[/note]], and his reveal in ''3DS/Wii U'' was not accompaining accompanying with any cinematic trailer featuring him.



* TailSlap: A few of his attacks utilize this, such as his standard combo.

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* TailSlap: A few of his attacks utilize this, such as his standard combo.back aerial.



* ChargedAttack: In ''3DS/Wii U'', a grounded Hammer can do this, which turns it into the powerful Hammer Flip. It deals absurd damage when fully charged, but is short ranged, slow, and charging for too long will constantly deal minor damage to Kirby until he unleashes the attack.

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* ChargedAttack: In ''3DS/Wii U'', a grounded Hammer can do this, which turns it into the powerful Hammer Flip. It deals absurd damage when fully charged, but is short ranged, slow, and charging for too long will constantly deal minor damage to Kirby until he unleashes the attack.



* MechanicallyUnusualFighter: By copying Shulk in ''3DS/Wii U''. Doing so gives Kirby the Monado, and with it access to Shulk's [[StanceSystem Monado Arts]], which can drastically change how Kirby is played. Monado Jump and Monado Speed turn Kirby into a FragileSpeedster, Monado Shield turns him into a StoneWall [[note]]Shield makes him weigh almost as much as Donkey Kong[[/note]], and Monado Buster and Monado Smash crank up his GlassCannon status, by making him even more fragile and powerful than before.

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* MechanicallyUnusualFighter: By copying Shulk in ''3DS/Wii U''. Doing so gives Kirby the Monado, and with it access to Shulk's [[StanceSystem Monado Arts]], which can drastically change how Kirby is played. Monado Jump and Monado Speed turn Kirby into a FragileSpeedster, Monado Shield turns him into a StoneWall [[note]]Shield makes takes him weigh almost as much as Donkey Kong[[/note]], from the fifth lightest character up to between the second and third heaviest[[/note]], and Monado Buster and Monado Smash crank up his GlassCannon status, by making him even more fragile and powerful (in either damage or knockback) than before.



* PaletteSwap: Has yellow, red, and green; the three Kirby colors used for Multiplayer in most ''Kirby'' games, as well as blue. They are also sometimes linked to his powers most consistently beam, fire, plasma, and ice respectively. Further, the yellow could be a DevelopmentGag to when Miyamoto wanted yellow to be his default color. He also has a Black and White one as a ContinuityNod to his first appearance on the monochrome GameBoy. ''3DS/Wii U'' adds a dark blue with yellow eyes that resembles a maskless Meta Knight.

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* PaletteSwap: Has yellow, red, and green; the three Kirby colors used for Multiplayer in most ''Kirby'' games, as well as blue. They are also sometimes linked to his powers most consistently beam, fire, plasma, and ice respectively. Further, the yellow could be a DevelopmentGag to when yellow consistently being the second-player Kirby color, which is in turn because Miyamoto wanted yellow to be his default color. He also has a Black and White one as a ContinuityNod to his first appearance on the monochrome GameBoy. ''3DS/Wii U'' adds a dark blue with yellow eyes that resembles a maskless Meta Knight.Knight as of the {{2.5D}} games.



** His back throw can force a mutual KO if used next to a ledge in ''Melee'', as it involves a suplex maneuver.

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** His forward and back throw throws can force a mutual KO if used next to a ledge in ''Melee'', as it they involves a piledriver and suplex maneuver.maneuver respectively.



* BalanceBuff: In ''Melee'', Fox went from an unremarkable fighter to a speed demon, considered by many to be the best characters in the game thanks to his incredible combo ability, power, speed and his many options available,.like the infamous shine.

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* BalanceBuff: In ''Melee'', Fox went from an unremarkable fighter to a speed demon, considered by many to be the best characters in the game thanks to his incredible combo ability, power, speed and his many options available,.available, like the infamous shine.



* BigDamnHeroes: His first appearence in ''Subspace Emissary'' features Fox saving Diddy Kong from Rayquaza.

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* BigDamnHeroes: His first appearence appearance in ''Subspace Emissary'' features Fox saving Diddy Kong from Rayquaza.



* {{Nerf}}: Between ''Melee'' and ''Brawl'', Fox's endurance was reduced, his up smash and up aerials were weakened (along with a new back aerial that doesn't have as much active frames), and his numerous reflector combos (known as "shine combos" in competitive circles) were removed. The reflector has much more endlag in ''3DS/Wii U'' to keep people from spamming it in the air to float for long periods of time and it no longer semi-spikes, and his up smash was weakened again. However, in spite of this, Fox benefits from the gameplay changes to SSB4 enough to overcome these nerfs completely.

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* {{Nerf}}: Between ''Melee'' and ''Brawl'', Fox's endurance was reduced, reduced via changes to the 'gravity' statistic, his up smash and up aerials were weakened (along with a new back aerial that doesn't have as much active frames), and his numerous reflector combos (known as "shine combos" in competitive circles) were removed. The reflector has much more endlag in ''3DS/Wii U'' to keep people from spamming it in the air to float for long periods of time and it no longer semi-spikes, and his up smash was weakened again. However, in spite of this, Fox benefits from the gameplay changes to SSB4 enough to overcome these nerfs completely.
11th Mar '17 1:28:03 AM flamemario12
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* {{Leitmotif}}: As it is in his home series, usually Jungle Level and it's variations.

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* {{Leitmotif}}: As it is in his home series, usually Jungle Level and it's its variations.



** In ''Brawl'', his design is lifted from ''Twilight Princess'', including swapping the Hookshot for the Clawshot, the Fairy Boomerang for the Gale Boomerang, and one of the updates on the official website referencing Barnes, the bombshop from TP. However his on-screen entrance uses the warp tornado, from the original, instead of the cel-shaded transportation more fitting for Link from ''Twilight Princess''. Navi also appears in one of his taunts. In Subspace he finds the Master Sword in the woods harkening to ''A Link To The Past'', and again he clearly has Navi from ''Ocarina'' following him. He retains this design and its composite aspects in ''3DS/Wii U'', but with brighter colors to match the game's overall art style, with the brighter green coincidentally resembling his other incarnations quite a bit; he also gets a few attacks based directly on the Hero of Time's abilities in ''Ocarina''. In both of these games, some of of his defining traits in ''Twilight Princess'' (such as his near-SuperStrength, his Hidden Skills and being able to turn into a wolf) are absent, likely to better represent his incarnations collectively.

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** In ''Brawl'', his design is lifted from ''Twilight Princess'', including swapping the Hookshot for the Clawshot, the Fairy Boomerang for the Gale Boomerang, and one of the updates on the official website referencing Barnes, the bombshop bomb shop from TP. However his on-screen entrance uses the warp tornado, from the original, instead of the cel-shaded transportation more fitting for Link from ''Twilight Princess''. Navi also appears in one of his taunts. In Subspace he finds the Master Sword in the woods harkening to ''A Link To The Past'', and again he clearly has Navi from ''Ocarina'' following him. He retains this design and its composite aspects in ''3DS/Wii U'', but with brighter colors to match the game's overall art style, with the brighter green coincidentally resembling his other incarnations quite a bit; he also gets a few attacks based directly on the Hero of Time's abilities in ''Ocarina''. In both of these games, some of of his defining traits in ''Twilight Princess'' (such as his near-SuperStrength, his Hidden Skills and being able to turn into a wolf) are absent, likely to better represent his incarnations collectively.



* {{Leitmotif}}: As it is in his home series, usually The Legend of Zelda Theme and it's variations.

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* {{Leitmotif}}: As it is in his home series, usually The Legend of Zelda Theme and it's its variations.



* RunningGag: As the poster child for Nintendo swordsmen and the first to get into ''Smash'', Link is TheRival to just about everyone else who brings a sword to the series. Since ''Melee'' he's often pitted against Marth in event matches and official screen shots, and he also had event matches vs. Self and vs. Young Link. In ''3DS/Wii U'', he's seen fighting Pit in Palutena's reveal trailer, faces off with Lucina in her official portrait, and teams up with Marth to fight Shulk in his reveal trailer.

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* RunningGag: As the poster child for Nintendo swordsmen and the first to get into ''Smash'', Link is TheRival to just about everyone else who brings a sword to the series. Since ''Melee'' he's often pitted against Marth in event matches and official screen shots, screenshots, and he also had event matches vs. Self and vs. Young Link. In ''3DS/Wii U'', he's seen fighting Pit in Palutena's reveal trailer, faces off with Lucina in her official portrait, and teams up with Marth to fight Shulk in his reveal trailer.



* BeamSpam: Able to spam both missles and her powershot.

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* BeamSpam: Able to spam both missles missiles and her powershot.power shot.



* DifficultButAwesome: While reckless use of Samus' attacks and projectiles generally doesn't work out too well, careful and proper use of them can allow her to adapt to a variety of situations. For example, ''3DS/Wii U'' gives Samus a number of Charge Shot combos that are fairly difficult to learn, but are useful for breaking the enemy's shield and leaving them stunned.

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* DifficultButAwesome: While a reckless use usage of Samus' attacks and projectiles generally doesn't work out too well, careful and proper use of them can allow her to adapt to a variety of situations. For example, ''3DS/Wii U'' gives Samus a number of Charge Shot combos that are fairly difficult to learn, but are useful for breaking the enemy's shield and leaving them stunned.



* {{Leitmotif}}: Typically Brinstar and it's variations.

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* {{Leitmotif}}: Typically Brinstar and it's its variations.



* AntiAir: His down special, Thunder, covers a respectable vertical area. This allows it to KO effectivley after an up smash, known as "Thunderspiking". This is toned down in ''[=SSB4=]'' due to Thunder now potentially meteoring foes.

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* AntiAir: His down special, Thunder, covers a respectable vertical area. This allows it to KO effectivley effectively after an up smash, known as "Thunderspiking". This is toned down in ''[=SSB4=]'' due to Thunder now potentially meteoring foes.



* HoistByHisOwnPetard: Normally, his down-B Thunder attack involves striking himself with lightning and use that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all AttackReflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it. Especially if multiple Foxs keep refecting it, potentially dealing over 500% and instantly [=KOing=] Pikachu.
* KillerRabbit: He may be be a cute yellow mouse, but don't let that fool you: Pikachu is one tough costumer.

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* HoistByHisOwnPetard: Normally, his down-B Thunder attack involves striking himself with lightning and use that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all AttackReflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it. Especially if multiple Foxs keep refecting reflecting it, potentially dealing over 500% and instantly [=KOing=] Pikachu.
* KillerRabbit: He may be be a cute yellow mouse, but don't let that fool you: Pikachu is one tough costumer.fighter.



* LimitBreak: [[RideTheLightning Volt Tackle]], the signature move of his line. It functions differently from the ''Pokémon'' games or anime though, behaving more like ''[[VideoGame/{{Pulseman}} Pulseman's]]'' Volteccer instead.

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* LimitBreak: [[RideTheLightning Volt Tackle]], the signature move of his line. It functions differently from the ''Pokémon'' games or anime anime, though, behaving more like ''[[VideoGame/{{Pulseman}} Pulseman's]]'' Volteccer instead.



* PokemonSpeak: Interestingly (though not unexpectedly), the game went with Pikachu's anime noises instead of his game noises. This is most likely due to the anime being at its most popular at the time of ''Smash 64'''s release, as well as the only fully-animated and voiced version of ''Pokémon'' at the time. This would later be ported back into ''VideoGame/PokemonXAndY'' (but ''only'' for Pikachu), bringing the business full circle.

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* PokemonSpeak: Interestingly (though not unexpectedly), the game went with Pikachu's anime noises instead of his game noises. This is most likely due to the anime being at its it is the most popular at the time of ''Smash 64'''s release, as well as the only fully-animated fully animated and voiced version of ''Pokémon'' at the time. This would later be ported back into ''VideoGame/PokemonXAndY'' (but ''only'' for Pikachu), bringing the business full circle.



* SkillGateCharacter: Pikachu has slowly diminished into this as the games progressed. He was [[CharacterTiers S-Tier]] in ''64'', in part because at the time there was no way to avoid his aerial and anti-air attacks like Thunder. This was toned down when air dodging was introduced in ''Melee'', and even more so when air dodging was improved in ''Brawl'', but against opponents who haven't quite mastered the air dodge yet, even a slightly-skilled Pikachu can be ''brutal''. ''3DS/Wii U'' both plays this straight and inverts this; as before, it can be very difficult to face for players who haven't mastered air dodging, but also has a number of very advanced techniques that make it very strong at the highest levels of play.

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* SkillGateCharacter: Pikachu has slowly diminished into this as the games progressed. He was [[CharacterTiers S-Tier]] in ''64'', in part because at the time there was no way to avoid his aerial and anti-air attacks like Thunder. This was toned down when air dodging was introduced in ''Melee'', and even more so when air dodging was improved in ''Brawl'', but against opponents who haven't quite mastered the air dodge yet, even a slightly-skilled slightly skilled Pikachu can be ''brutal''. ''3DS/Wii U'' both plays this straight and inverts this; as before, it can be very difficult to face for players who haven't mastered air dodging, but also has a number of very advanced techniques that make it very strong at the highest levels of play.



* UseYourHead: As his standard combo, his foward aerial, his down aerial, and his Side Special, Skull Bash.

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* UseYourHead: As his standard combo, his foward forward aerial, his down aerial, and his Side Special, Skull Bash.



* YourSizeMayVary: An average Pikachu is 1'04", [[http://img2.wikia.nocookie.net/__cb20120220235250/pokemon/images/c/c8/AshPikachu.jpeg which is small enough for a young ten-year old kid pick up in his hands]]. Pikachu obviously has to be scaled up to [[http://vignette3.wikia.nocookie.net/ssb/images/5/5d/Pikachu_SSB4_(4).jpg/revision/latest/scale-to-width-down/640?cb=20131029014305 match his opponents]].

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* YourSizeMayVary: An average Pikachu is 1'04", [[http://img2.wikia.nocookie.net/__cb20120220235250/pokemon/images/c/c8/AshPikachu.jpeg which is small enough for a young ten-year ten years old kid pick up in his hands]]. Pikachu obviously has to be scaled up to [[http://vignette3.wikia.nocookie.net/ssb/images/5/5d/Pikachu_SSB4_(4).jpg/revision/latest/scale-to-width-down/640?cb=20131029014305 match his opponents]].



The Balloon Pokémon. Jigglypuff has accompained Pikachu across the entire ''Smash'' series, bringing a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray.

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The Balloon Pokémon. Jigglypuff has accompained accompanied Pikachu across the entire ''Smash'' series, bringing a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray.



* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, which was an intentional design flaw to balance out its advantages. Though it's particularly devestating in SSB4 due to the weak sheilds in that game.

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* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, which was an intentional design flaw to balance out its advantages. Though it's particularly devestating devastating in SSB4 due to the weak sheilds shields in that game.



* DeathOrGloryAttack: Rest, as silly as it might sound. This attack puts Jigglypuff to sleep for a few seconds, which is practically suicide at high enough damage. However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropiate damage.

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* DeathOrGloryAttack: Rest, as silly as it might sound. This attack puts Jigglypuff to sleep for a few seconds, which is practically suicide at high enough damage. However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropiate appropriate damage.



* JokeCharacter: According to WordOfGod, Jigglypuff was originally intended to fall on this category, with its weak attacks, light weight, and its up special lacking a recovery effect. However, in practice Jigglypuff turned out to have [[LethalJokeCharacter some nice hidden potential]], which made it so it's not considered a simple joke in latter installments. Untill SSB4, where it's now [[MemeticLoser the single worst character]].

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* JokeCharacter: According to WordOfGod, Jigglypuff was originally intended to fall on into this category, with its weak attacks, light weight, and its up special lacking a recovery effect. However, in practice practice, Jigglypuff turned out to have [[LethalJokeCharacter some nice hidden potential]], which made it so it's not considered a simple joke in latter later installments. Untill Until SSB4, where it's now [[MemeticLoser the single worst character]].



* {{Nerf}}: In ''Melee'', Jigglypuff is a terrifying GlassCannon. In ''Brawl'', its strong attacks are weakened and/or slowed down, and Rest is weakened, requiring more damage to score K.O.s with, and is also significantly more difficult to hit with. ''3DS/Wii U'' remedies the nerfs to Rest, but it's other weaknesses are further pronounced by it's ground game becoming ''even weaker'', and it's recovery advantages were reduced by the genral improvemengs to other characters recoveries (as well as it's own becoming worse), and the new sheild mechanics completely work against it (although they let Pound break any sheild with less than 70% health, they make it's [[CriticalFailure sheild jump]] that much more of a problem. Also, it's strengths like it's air game were nerfed.

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* {{Nerf}}: In ''Melee'', Jigglypuff is a terrifying GlassCannon. In ''Brawl'', its strong attacks are weakened and/or slowed down, and Rest is weakened, requiring more damage to score K.O.s with, and is also significantly more difficult to hit with. ''3DS/Wii U'' remedies the nerfs to Rest, but it's its other weaknesses are further pronounced by it's its ground game becoming ''even weaker'', and it's Jigglypuff's recovery advantages were reduced by the genral improvemengs general improvements to other characters characters' recoveries (as well as it's its own becoming worse), and the new sheild shield mechanics completely work against it (although they let Pound break any sheild shield with less than 70% health, they make it's its [[CriticalFailure sheild shield jump]] that much more of a problem. Also, it's its strengths like it's its air game were nerfed.



* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/{{Pokemon}} Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Princess Peach]]'s. It's implicitly female, but unlike Pikachu it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.

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* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/{{Pokemon}} Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Princess Peach]]'s. It's implicitly female, but unlike Pikachu Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.



* DifficultButAwesome: His forward air, which has use his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweetspot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.

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* DifficultButAwesome: His forward air, which has use used his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweetspot.sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.



* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down a R.O.B... Along with most of Olimar's Pikmin.

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* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down a an R.O.B... Along with most of Olimar's Pikmin.



* PaletteSwap: One of them is his evil clone Blood Falcon. [[RealMenWearPink Another one]] is based off of fellow VideoGame/{{F-Zero}} racer Jody Summer, and later a gold costume that may be inspired by Dr. Stewart.

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* PaletteSwap: One of them is his evil clone Blood Falcon. [[RealMenWearPink Another one]] is based off of on a fellow VideoGame/{{F-Zero}} racer Jody Summer, and later a gold costume that may be inspired by Dr. Stewart.



The hero of ''[=EarthBound=]'', Ness is a kind psychic kid sent on a quest to stop the evil [[EldritchAbomination Giygas]]. Alongside his psychic abilities, he brings bats and yo-yoes to smack his opponents with.

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The hero of ''[=EarthBound=]'', Ness is a kind psychic kid sent on a quest to stop the evil [[EldritchAbomination Giygas]]. Alongside his psychic abilities, he brings bats and yo-yoes yo-yos to smack his opponents with.



** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] his theme from his home series finally makes it's debut. It was planned and scrapped for ''Brawl.''

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** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] his theme from his home series finally makes it's its debut. It was planned and scrapped for ''Brawl.''
21st Feb '17 9:21:19 PM MasterHero
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* BewareTheNiceOnes: One of the most loyal and nicest Pokémon in history. God help you if you hurt someone he has become loyal to. Take Samus, for instance; Ridley messes her up bad, only to wind up electrocuted.

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* BewareTheNiceOnes: One of the most loyal and nicest Pokémon in history. God Arceus help you if you hurt someone he has become loyal to. Take Samus, for instance; Ridley messes her up bad, only to wind up electrocuted.
20th Feb '17 6:37:01 AM 3DDowner
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* GoombaStomp: His down air from ''64'' to ''Brawl'' is a two-footed stomp while making a strong man pose. It was replaced in ''3DS/Wii U'' with a quicker downward punch.

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* GoombaStomp: His down air from ''64'' to ''Brawl'' is a two-footed stomp while making a strong man pose. It was replaced in ''3DS/Wii U'' from ''Melee'' onwards with a quicker downward punch.one-foot variation with DK facing more towards the camera.
16th Feb '17 3:58:39 AM Morgenthaler
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* PaletteSwap: Her notable ones include the [[MetroidFusion Fusion Suit]], the [[VideoGame/SuperMetroid Pink Gravity Suit from ''Super Metroid'']], the [[VideoGame/MetroidPrime Purple Gravity Suit, Dark Suit, Light Suit, and]] [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.

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* PaletteSwap: Her notable ones include the [[MetroidFusion [[VideoGame/MetroidFusion Fusion Suit]], the [[VideoGame/SuperMetroid Pink Gravity Suit from ''Super Metroid'']], the [[VideoGame/MetroidPrime Purple Gravity Suit, Dark Suit, Light Suit, and]] [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.SuperSmashBros64