History Characters / SuperSmashBros64

24th Aug '16 7:33:38 AM N8han11
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Mario's cowardly younger brother. Luigi has played second fiddle to his famous brother for a long time, despite the fact that he'ss just as capable and always shown to be a better jumper. Even if he may be scared out of his wits most of the time, do not understimate the green wonder.

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Mario's cowardly younger brother. Luigi has played second fiddle to his famous brother for a long time, despite the fact that he'ss he's just as capable and always shown to be a better jumper. Even if he may be scared out of his wits most of the time, do not understimate the green wonder.
17th Aug '16 3:55:34 PM Shadoboy
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Mario's cowardly younger brother. Luigi has played second fiddle to his famous brother for a long time, despite the fact that his just as capable and always shown to be a better jumper. Even if he may be scared out of his wits most of the time, do not understimate the green wonder.

to:

Mario's cowardly younger brother. Luigi has played second fiddle to his famous brother for a long time, despite the fact that his he'ss just as capable and always shown to be a better jumper. Even if he may be scared out of his wits most of the time, do not understimate the green wonder.
2nd Aug '16 11:47:58 PM Sammettik
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* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down a R.O.B... Along with most of Olimar's Pikmins.

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* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down a R.O.B... Along with most of Olimar's Pikmins.Pikmin.
1st Aug '16 10:44:31 AM SneaselSawashiro
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Added DiffLines:

* LauncherMove: Very notable for having two of these moves (up smash and up aerial) being his main kill moves, ''especially'' in ''Melee''.
1st Aug '16 10:43:11 AM SneaselSawashiro
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* GlassCannon: Exemplifies this very well in all games, but has this trope in higher spades in ''Melee''. He's one of the fastest characters in all games, is gifted with some of the best KO moves since they come out quickly and do massive knockback (his up smash and up aerial), and consistently has the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and being a very light character with a predictable recovery makes him highly susceptible to horizontal KOs and edgeguards.

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* GlassCannon: Exemplifies this very well in all games, but has this trope in higher spades in ''Melee''. He's one of the fastest characters in all games, is gifted with some of the best KO moves since they come out quickly and do massive knockback (his up smash and up aerial), and consistently has the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and being a very light character with a predictable recovery makes him highly susceptible to horizontal KOs [=KOs=] and edgeguards.
1st Aug '16 10:42:22 AM SneaselSawashiro
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* BalanceBuff: In ''Melee'', Fox went from an unremarkable fighter to a speed demon, considered by many to be one of the best characters in the game thanks to his incredible combo ability, power, and speed.

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* BalanceBuff: In ''Melee'', Fox went from an unremarkable fighter to a speed demon, considered by many to be one of the best characters in the game thanks to his incredible combo ability, power, speed and speed.his many options available.



* BeamSpam: With his gun from ''Melee'' onwards.

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* BeamSpam: With his gun from ''Melee'' onwards.onwards, only it can't cause flinching to balance it out.



* CatchPhrase: Generally seems to be "Mission complete!", which he says in all of his victory poses in International versions of ''Melee'' as well as one of his victory poses in later games.

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* CatchPhrase: Generally seems to be "Mission complete!", which he says in all of his victory poses in International versions of ''Melee'' as well as one of his victory poses in later games.games (but that part is often meant to be literally translated as "Operation complete!").



* FlashStep: Fox Illusion, his side-B. He dashes forward and leaves a trail of blue SpeedEchoes.
* FragileSpeedster: One of the fastest (and lightest) characters in the game, especially after the original game.
* GlassCannon: Exemplifies this very well in all games. He's one of the fastest characters in all games, is gifted with some of the best KO moves since they come out quickly and do massive knockback, and consistently has the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and being a very light character with a predictable recovery makes him highly susceptible to horizontal KOs and edgeguards.

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* FlashStep: Fox Illusion, his side-B.side B. He dashes forward and leaves a trail of blue SpeedEchoes.
* FragileSpeedster: One of the fastest (and lightest) characters in the game, series, especially after the original game.
* GlassCannon: Exemplifies this very well in all games. games, but has this trope in higher spades in ''Melee''. He's one of the fastest characters in all games, is gifted with some of the best KO moves since they come out quickly and do massive knockback, knockback (his up smash and up aerial), and consistently has the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and being a very light character with a predictable recovery makes him highly susceptible to horizontal KOs and edgeguards.



** In ''64'' it's [[https://www.youtube.com/watch?v=uk0hlLsZtoM Sector Z]] a remix of the theme from Star Fox 64.
** In ''Melee'' it's [[http://www.youtube.com/watch?v=5KKoo_5v8rM Corneria]] a mix of the theme from Venom and the main theme in Star Fox SNES. This theme was used in his debut trailer for Brawl also.

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** In ''64'' it's [[https://www.youtube.com/watch?v=uk0hlLsZtoM Sector Z]] a remix of the theme from Star ''Star Fox 64.
64''.
** In ''Melee'' it's [[http://www.youtube.com/watch?v=5KKoo_5v8rM Corneria]] a mix of the theme from Venom and the main theme in Star ''Star Fox SNES. SNES''. This theme was used in his debut trailer for Brawl ''Brawl'' also.



* {{Nerf}}: Between ''Melee'' and ''Brawl'', Fox's endurance was reduced, his up smash and up aerials were weakened, and his numerous reflector combos (known as "shine combos" in competitive circles) were removed. The reflector's effect was weakened again in ''3DS/Wii U'' to keep people from spamming it in the air to float for long periods of time.

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* {{Nerf}}: Between ''Melee'' and ''Brawl'', Fox's endurance was reduced, his up smash and up aerials were weakened, weakened (along with a new back aerial that doesn't have as much active frames), and his numerous reflector combos (known as "shine combos" in competitive circles) were removed. The reflector's effect was weakened again in ''3DS/Wii U'' to keep people from spamming it in the air to float for long periods of time.



* RapidFireFisticuffs: Kicks, has something akin to [[VideoGame/StreetFighterII Chun-li's Hyakuretsu Kyaku]] as a standard combo.

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* RapidFireFisticuffs: Kicks, has something akin to [[VideoGame/StreetFighterII Chun-li's Hyakuretsu Kyaku]] as a standard combo.combo, and has a finishing kick for good measure in ''Smash 4''.



* TailSlap: His crouching strike and up aerial, despite Foxes not really being known for strong tails.

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* TailSlap: His crouching strike down tilt/strong and up aerial, despite Foxes not really being known for strong tails.



-->''"Better luck next time, Falco!"''

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-->''"Better luck next time, Falco!"''Falco!"'' (or in Japanese: "Mada mada da na, Faruko!/Not just yet, Falco!")
12th Jun '16 9:32:22 PM thetrebekoning
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* ArtEvolution: In ''64'' and ''Melee'', he has a much longer and draconian appearance and red shoes similar to ''Super Mario World'' and ''Super Mario 64''. In ''Brawl'', he's chubbier and stouter with brown shoes as was codified in the UsefulNotes/NintendoGameCube era. In ''3DS/Wii U'', Yoshi is more in line his modern appearance, with a more upright stature and much brighter skin tone.

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* ArtEvolution: In ''64'' and ''Melee'', he has a much longer and draconian draconic appearance and red shoes similar to ''Super Mario World'' and ''Super Mario 64''. In ''Brawl'', he's chubbier and stouter with brown shoes as was codified in the UsefulNotes/NintendoGameCube era. In ''3DS/Wii U'', Yoshi is more in line his modern appearance, with a more upright stature and much brighter skin tone.
10th Jun '16 7:39:55 AM erforce
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* GroundPound: His down special, the Simian Slam, where he repeatedly slaps the ground with his palms. It's actually based on an actual move Donkey Kong had in ''VideoGame/DonkeyKongCountry'', but a more casual player probably wouldn't know that thanks to the move being fairly obscure.

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* GroundPound: His down special, the Simian Slam, where he repeatedly slaps the ground with his palms. It's actually based on an actual move Donkey Kong had in ''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry1'', but a more casual player probably wouldn't know that thanks to the move being fairly obscure.



* RetCanon: Without giving anything away, he uses the Giant Punch in VideoGame/DonkeyKongCountryReturns.
* RollingAttack: Has one in ''3DS/Wii U'', based on his rolling attack from the ''Donkey Kong Country'' series.

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* RetCanon: Without giving anything away, he uses the Giant Punch in VideoGame/DonkeyKongCountryReturns.
''VideoGame/DonkeyKongCountryReturns''.
* RollingAttack: Has one in ''3DS/Wii U'', based on his rolling attack from the ''Donkey Kong Country'' ''VideoGame/DonkeyKongCountry'' series.
3rd May '16 10:34:51 PM Karxrida
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* {{Glass|Cannon}} [[LightningBruiser Bruiser]]: Falcon is a weird combination of the two. Ha has some of the most frighteningly fast and powerful moves, and a very strong endurance, especially vertically, but his high weight and fast falling speed make him incredibly susceptible to combos forcing him to play offensively in all cases. One tiny mistake can lead to a stock gone in the blink of an eye. In ''Brawl'' he doesn't really fall into either catagory due to the low gravity of the game and a reduction in his speed.

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* {{Glass|Cannon}} [[LightningBruiser Bruiser]]: GlassCannon: While Falcon is a weird combination of the two. Ha has some of the most frighteningly fast heavy and powerful moves, and a very strong endurance, especially vertically, but his high weight and fast falling speed make him incredibly susceptible to combos forcing him to play offensively in all cases. One tiny mistake can lead to a stock gone in the blink of an eye. In ''Brawl'' quite durable, he doesn't really fall into either catagory ''cannot'' be played defensively due to his vulnerability to combos. To be played well, he must constantly maintain offensive pressure on the low gravity of the game and a reduction in his speed.opponent.


Added DiffLines:

* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in ''Brawl'', though without the competitive success that's typical for a lightning bruiser.
* LightningFireJuxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough DistaffCounterpart and [[TheRival rival]] through Event Matches.
3rd May '16 10:14:44 PM creekery
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* GlassCannon: While Falcon is heavy and quite durable, he ''cannot'' be played defensively due to his vulnerability to combos. To be played well, he must constantly maintain offensive pressure on the opponent.

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* GlassCannon: While {{Glass|Cannon}} [[LightningBruiser Bruiser]]: Falcon is heavy a weird combination of the two. Ha has some of the most frighteningly fast and quite durable, powerful moves, and a very strong endurance, especially vertically, but his high weight and fast falling speed make him incredibly susceptible to combos forcing him to play offensively in all cases. One tiny mistake can lead to a stock gone in the blink of an eye. In ''Brawl'' he ''cannot'' be played defensively doesn't really fall into either catagory due to the low gravity of the game and a reduction in his vulnerability to combos. To be played well, he must constantly maintain offensive pressure on the opponent.speed.



* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in ''Brawl'', though without the competitive success that's typical for a lightning bruiser.
* LightningFireJuxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough DistaffCounterpart and [[TheRival rival]] through Event Matches.
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