History Characters / SuperSmashBros64

5th Feb '16 8:33:05 PM JRads47
Is there an issue? Send a Message
* ArtEvolution: In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions.
to:
* ArtEvolution: ArtEvolution: ** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions.emotions. ** ''64'' through ''Brawl'' gave Jigglypuff a [[http://vignette3.wikia.nocookie.net/ssb/images/2/2a/Jigglypuff_Clear_SSBB.png/revision/latest/scale-to-width-down/250?cb=20160118010536 color scheme]] similar to that of the anime's Jigglypuff. ''[=Wii U/3DS=]'' changed it so that Jigglypuff resembles [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_6x_039.png its in-game, non-Shiny color scheme]] more.
4th Feb '16 4:56:25 AM NoUsername
Is there an issue? Send a Message
** Cloud is another as the poster boys for critically acclaimed, blond haired, fantasy, video game heroes of the late 90s, ''Ocarina of Time'' for Nintendo and ''Final Fantasy VII'' for Sony. A [[FandomNod nod]] is given to this in the Final Video Presentation, and the centerpiece of Cloud's character illustration has him crossing swords with Link.
to:
** Cloud is another as the poster boys for critically acclaimed, blond haired, fantasy, video game heroes of the late 90s, ''Ocarina of Time'' for Nintendo and ''Final Fantasy VII'' for Sony. A [[FandomNod nod]] nod is given to this in the Final Video Presentation, and the centerpiece of Cloud's character illustration has him crossing swords with Link.

* TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if she has to turn around, which removes the move's hitbox and leaves her vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
to:
* TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if she it has to turn around, which removes the move's hitbox and leaves her it vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
1st Feb '16 4:47:34 AM SLthePyro
Is there an issue? Send a Message
* ChargedAttack: Rollout, which gains power and speed depending on how long you hold the charge for. The charge ranges from "harmless taunt" to "balloon-shaped rocket".

* TooFastTooStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if she has to turn around, which removes the move's hitbox and leaves her vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
to:
* TooFastTooStop: TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if she has to turn around, which removes the move's hitbox and leaves her vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
1st Feb '16 4:44:45 AM SLthePyro
Is there an issue? Send a Message
Added DiffLines:
* InertiaIsACruelMistress: Rollout is a very powerful and very fast move when fully charged, but you can't turn around in mid-air, so if you roll off the edge... [[YetAnotherStupidDeath yeah]]. ''[=3DS/U=]'' allows you to finish the Rollout sooner if you hold the other direction while airborne, giving you a chance to get back on the stage, but the timing is rather strict.

Added DiffLines:
* TooFastTooStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if she has to turn around, which removes the move's hitbox and leaves her vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
20th Jan '16 12:04:35 AM Arawn999
Is there an issue? Send a Message
Besides, wasn't it confirmed that Mario's and Luigi's last name is ''not'' Mario?
19th Jan '16 9:49:43 PM MasterHero
Is there an issue? Send a Message
They're never referred to by their full names in the series. Besides, does that mean we should write Samus Aran and Fox McCloud as well?
[[folder:Mario Mario]]
to:
[[folder:Mario Mario]][[folder:Mario]]

[[folder:Luigi Mario]]
to:
[[folder:Luigi Mario]][[folder:Luigi]]
19th Jan '16 9:37:00 PM Kytseo
Is there an issue? Send a Message
[[folder:Mario]]
to:
[[folder:Mario]][[folder:Mario Mario]]

[[folder:Luigi]]
to:
[[folder:Luigi]][[folder:Luigi Mario]]
19th Jan '16 3:19:14 PM Running_Gag
Is there an issue? Send a Message
* TrueFinalBoss: In Brawl's and Wii U's The Final, FINAL Battle. In Brawl, he is giant-sized in comparison to the other fighters he's facing you with, while in the Wii U version he is the final opponent to appear when you've beaten two opponents or the battle has dragged on for too long. He's also the last opponent to face you in The Ultimate Battle on Wii U's Co-Op Events.
to:
* TrueFinalBoss: In Brawl's and Wii U's The Final, FINAL Final Battle. In Brawl, he is giant-sized in comparison to the other fighters he's facing you with, while in the Wii U version he is the final opponent to appear when you've beaten two opponents or the battle has dragged on for too long. He's also the last opponent to face you in The Ultimate Battle on Wii U's Co-Op Events.
19th Jan '16 3:08:33 PM Running_Gag
Is there an issue? Send a Message
** His down-special from ''Brawl'' onward, FLUDD. It doesn't deal any damage, just knockback, but like the Feather Cape is great at preventing the opponent from getting back on the stage since it doesn't give opponents another chance to use their recovery move.
to:
** His down-special from ''Brawl'' onward, FLUDD.F.L.U.D.D. It doesn't deal any damage, just knockback, but like the Feather Cape is great at preventing the opponent from getting back on the stage since it doesn't give opponents another chance to use their recovery move.

* ChargedAttack: His down special as of ''Brawl'', FLUDD, must be briefly charged up completely before it can be used. The charge can also be stored.
to:
* ChargedAttack: His down special as of ''Brawl'', FLUDD, F.L.U.D.D., must be briefly charged up completely before it can be used. The charge can also be stored.

* KnockBack: The purpose of FLUDD is to cause this without additional chance of recovery. His cape also will give a spent target no recovery chance.
to:
* KnockBack: The purpose of FLUDD F.L.U.D.D. is to cause this without additional chance of recovery. His cape also will give a spent target no recovery chance.
19th Jan '16 9:17:17 AM AndyLA
Is there an issue? Send a Message
Added DiffLines:
* HeroicMime: She never says a word when in armor.
This list shows the last 10 events of 1268. Show all.