History Characters / SuperSmashBros64

6th Jan '18 9:26:05 AM Monolaf317
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[[VideoGame/SuperSmashBros Main Article]] | [[Characters/SuperSmashBros Main Characters Page]] | '''N64''' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''

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[[VideoGame/SuperSmashBros Main Article]] | [[Characters/SuperSmashBros Main Characters Page]] | '''N64''' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosEnemies Enemies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''
6th Jan '18 9:19:33 AM Monolaf317
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[[VideoGame/SuperSmashBros Main Article]] | '''N64''' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''

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[[VideoGame/SuperSmashBros Main Article]] | [[Characters/SuperSmashBros Main Characters Page]] | '''N64''' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''
6th Jan '18 9:13:11 AM Monolaf317
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[[VideoGame/SuperSmashBros Main Article]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''

to:

[[VideoGame/SuperSmashBros Main Article]] | '''N64''' | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]'' | ''[[Characters/SuperSmashBrosForNintendo3DSWiiUDownloadableContentCharacters DLC]]'' | ''[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]]'' | ''[[Characters/SuperSmashBrosAssistTrophies Assist Trophies]]'' | ''[[Characters/SuperSmashBrosOthers Others]]''
6th Jan '18 9:12:46 AM Monolaf317
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[[/folder]]

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[[/folder]][[/folder]]
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4th Jan '18 8:39:30 PM ScribeRetro
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Added DiffLines:

* TookALevelInBadass: A meta-example in ''3DS/Wii U''. Throughout the series Mario was considered an unremarkable all rounder, in the middle of the tier list until ''Brawl'' where he was near the bottom. His buffs in the most recent game caused a striking improvement in his popularity in competitive play, taking him from bottom tier to widely being considered among the top ten best characters in the game. At one point on official tier lists he was top ''five'', making him the most dramatically improved veteran of the series.
8th Dec '17 6:14:59 PM DDRMASTERM
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* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.

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* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect or absorb the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
24th Nov '17 6:06:54 PM TheOrbOfConfusion
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Added DiffLines:

* JustFrameBonus: The famous one-frame hitbox at the very beginning of Fox's Reflector, which turns the move into a combo starter before segueing into its intended purpose.
20th Oct '17 12:00:09 AM Sleeping_Beauty
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* MightyGlacier: He was closer to being this in the original ''Super Smash Bros.'' When slower, more powerful characters such as Bowser & Ganondorf were introduced in ''Melee'', DK's speed was increased and his strength was decreased in order to stand out and he became more of a LightningBruiser.

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* MightyGlacier: He was closer to being this in the original ''Super Smash Bros.'' When slower, more powerful characters such as Bowser & Ganondorf were introduced in ''Melee'', DK's speed was increased and his strength was decreased (though he's still very powerful) in order to stand out and he became more of a LightningBruiser.
12th Oct '17 2:42:11 PM DDRMASTERM
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* WeaksauceWeakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone.

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* WeaksauceWeakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone. Also downplayed in ''3DS/Wii U'', where this no longer works upon the startup part of the attack.
12th Oct '17 2:37:33 PM DDRMASTERM
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** PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom. It also tends to [[EpicFail fail horribly]] in tight vertical corridors or below one-way platforms.

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** PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom.doom, though this was changed in the ''3DS/Wii U'' games (see BalanceBuff below). It also tends to [[EpicFail fail horribly]] in tight vertical corridors or below one-way platforms.


Added DiffLines:

* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
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