History Characters / SuperSmashBros64

21st Feb '17 9:21:19 PM MasterHero
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* BewareTheNiceOnes: One of the most loyal and nicest Pokémon in history. God help you if you hurt someone he has become loyal to. Take Samus, for instance; Ridley messes her up bad, only to wind up electrocuted.

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* BewareTheNiceOnes: One of the most loyal and nicest Pokémon in history. God Arceus help you if you hurt someone he has become loyal to. Take Samus, for instance; Ridley messes her up bad, only to wind up electrocuted.
20th Feb '17 6:37:01 AM 3DDowner
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* GoombaStomp: His down air from ''64'' to ''Brawl'' is a two-footed stomp while making a strong man pose. It was replaced in ''3DS/Wii U'' with a quicker downward punch.

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* GoombaStomp: His down air from ''64'' to ''Brawl'' is a two-footed stomp while making a strong man pose. It was replaced in ''3DS/Wii U'' from ''Melee'' onwards with a quicker downward punch.one-foot variation with DK facing more towards the camera.
16th Feb '17 3:58:39 AM Morgenthaler
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* PaletteSwap: Her notable ones include the [[MetroidFusion Fusion Suit]], the [[VideoGame/SuperMetroid Pink Gravity Suit from ''Super Metroid'']], the [[VideoGame/MetroidPrime Purple Gravity Suit, Dark Suit, Light Suit, and]] [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.

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* PaletteSwap: Her notable ones include the [[MetroidFusion [[VideoGame/MetroidFusion Fusion Suit]], the [[VideoGame/SuperMetroid Pink Gravity Suit from ''Super Metroid'']], the [[VideoGame/MetroidPrime Purple Gravity Suit, Dark Suit, Light Suit, and]] [[EvilKnockoff Dark Samus]], all from the ''Prime'' series.
31st Jan '17 12:35:53 PM ZeroJanitor
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* GlassCannon: In ''Melee'', its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh OneHitKO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in ''Brawl'', though its offensive capabilities are severely reduced. Both it's offensive capabilities and it's endurance were barres in SSB4.

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* GlassCannon: In ''Melee'', its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh OneHitKO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in ''Brawl'', though its offensive capabilities are severely reduced. Both it's offensive capabilities and it's endurance were barres reduced in SSB4.



* SignatureMove: Sing is strongly associated with Jigglypuff.

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* SignatureMove: Sing is and Rest are strongly associated with Jigglypuff.
9th Jan '17 5:35:18 AM N8han11
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* Meteor Move: His down aerial is a weak one in all games but SSB4. Also, his down throw meteor smashes opponents into the floor in Melee.

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* Meteor Move: MeteorMove: His down aerial is a weak one in all games but SSB4. Also, his down throw meteor smashes opponents into the floor in Melee.
13th Dec '16 9:25:01 AM Silverblade2
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** BadassAdorable: This little yellow mouse is one tough cookie, too.

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** * BadassAdorable: This little yellow mouse is one tough cookie, too.
11th Dec '16 4:44:06 PM MasterHero
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Added DiffLines:

* AsskickingPose: Does his ''Brawl'' pose in promotional trailers and ''The Subspace Emissary''.


Added DiffLines:

* HeroicLineage: As confirmed by ''Literature/HyruleHistoria'', the Link from ''Twilight Princess'' is the descendant of the Hero of Time.
11th Dec '16 8:12:06 AM Luigifan
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* ArtEvolution: In ''Melee'' and ''Brawl'', Mario's jeans were significantly more detailed than they've ever been in his own series. In ''3DS/Wii U'' this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture not typically seen in his home series.

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* ArtEvolution: In ''Melee'' and ''Brawl'', Mario's jeans were significantly more detailed than they've ever been in his own series. In ''3DS/Wii U'' U'', this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture not typically seen in his home series.



* {{Shotoclone}}: He's got a [[{{Fireballs}} fireball]] [[KamehameHadoken Hadoken]], and a coin gathering {{Shoryuken}}, is the most prominently marketed character, and part of a MovesetClone pairing (two in ''Melee'' and ''3DS/Wii U''). His Mario Tornado could also be considered a variation of the HurricaneKick, and a never before seen KamehameHadoken attack was used for his final smash. From Brawl and onwards, he changed his input for his Tornado move. It should be noted that [[Franchise/StreetFighter Ryu himself]], the definitive Shotoclone, has very similar stats in ''Smash'' to Mario apart from size and weight.

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* {{Shotoclone}}: He's got a [[{{Fireballs}} fireball]] [[KamehameHadoken Hadoken]], and a coin gathering {{Shoryuken}}, is the most prominently marketed character, and part of a MovesetClone pairing (two in ''Melee'' and ''3DS/Wii U''). His Mario Tornado could also be considered a variation of the HurricaneKick, and a never before seen KamehameHadoken attack was used for his final smash. From Brawl ''Brawl'' and onwards, he changed his input for his Tornado move. It should be noted that [[Franchise/StreetFighter Ryu himself]], the definitive Shotoclone, has very similar stats in ''Smash'' to Mario apart from size and weight.



** In ''64'' he's based on ''Ocarina'' Adult Link, with the Fairy Boomerang from ''Ocarina's'' Young Link (that turns blue when thrown like the Magic Boomerang from the original and ''A Link To The Past.'' Apparently this is only because of an oversight on Sakurai's part, [[http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters/page/1 who didn't know that ''Ocarina'' adult Link couldn't use the attack.]]
** In ''Melee'' he's based on an updated version of the ''Ocarina'' Link. His segment in the intro sequence has him relieving moments from ''Ocarina'', even though he still represents the idea of Link as a whole.
** In ''Brawl'' his design is lifted from ''Twilight Princess'', including swapping the Hookshot for the Clawshot, the Fairy Boomerang for the Gale Boomerang, and one of the updates on the official website referencing Barnes, the bombshop from TP. However his on-screen entrance uses the warp tornado, from the original, instead of the cel-shaded transportation more fitting for Link from ''Twilight Princess''. Navi also appears in one of his taunts. In Subspace he finds the Master Sword in the woods harkening to ''A Link To The Past'', and again he clearly has Navi from ''Ocarina'' following him. He retains this design and its composite aspects in ''3DS/Wii U'', but with brighter colors to match the game's overall art style, with the brighter green coincidentally resembling his other incarnations quite a bit; he also gets a few attacks based directly on the Hero of Time's abilities in ''Ocarina''. In both of these games, some of of his defining traits in ''Twilight Princess'' (such as his near-SuperStrength, his Hidden Skills and being able to turn into a wolf) are absent, likely to better represent his incarnations collectively.

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** In ''64'' ''64'', he's based on ''Ocarina'' Adult Link, with the Fairy Boomerang from ''Ocarina's'' Young Link (that turns blue when thrown like the Magic Boomerang from the original and ''A Link To The Past.'' Apparently this is only because of an oversight on Sakurai's part, [[http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters/page/1 who didn't know that ''Ocarina'' adult Link couldn't use the attack.]]
** In ''Melee'' ''Melee'', he's based on an updated version of the ''Ocarina'' Link. His segment in the intro sequence has him relieving moments from ''Ocarina'', even though he still represents the idea of Link as a whole.
** In ''Brawl'' ''Brawl'', his design is lifted from ''Twilight Princess'', including swapping the Hookshot for the Clawshot, the Fairy Boomerang for the Gale Boomerang, and one of the updates on the official website referencing Barnes, the bombshop from TP. However his on-screen entrance uses the warp tornado, from the original, instead of the cel-shaded transportation more fitting for Link from ''Twilight Princess''. Navi also appears in one of his taunts. In Subspace he finds the Master Sword in the woods harkening to ''A Link To The Past'', and again he clearly has Navi from ''Ocarina'' following him. He retains this design and its composite aspects in ''3DS/Wii U'', but with brighter colors to match the game's overall art style, with the brighter green coincidentally resembling his other incarnations quite a bit; he also gets a few attacks based directly on the Hero of Time's abilities in ''Ocarina''. In both of these games, some of of his defining traits in ''Twilight Princess'' (such as his near-SuperStrength, his Hidden Skills and being able to turn into a wolf) are absent, likely to better represent his incarnations collectively.



* CutscenePowerToTheMax: In Palutena's reveal trailer for ''3DS/Wii U'', Link uses his Clawshot to grab Pit in mid-flight by his ankle and pulls him down to earth. Yeah--go ahead and try doing that in the actual game.

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* CutscenePowerToTheMax: In Palutena's reveal trailer for ''3DS/Wii U'', Link uses his Clawshot to grab Pit in mid-flight by his ankle and pulls him down to earth. Yeah--go Yeah -- go ahead and try doing that in the actual game.



** In ''64'' it's [[https://www.youtube.com/watch?v=Ks0FZDbbi_I Hyrule Castle]]
** In ''Melee'' he gets [[http://www.youtube.com/watch?v=sPegm_sIf0U Great Bay]]
** In ''Brawl'' [[http://www.youtube.com/watch?v=odRKeDQOJLE Title Theme]] plays during his entrance in Subspace.

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** In ''64'' ''64'', it's [[https://www.youtube.com/watch?v=Ks0FZDbbi_I Hyrule Castle]]
Castle]].
** In ''Melee'' ''Melee'', he gets [[http://www.youtube.com/watch?v=sPegm_sIf0U Great Bay]]
Bay]].
** In ''Brawl'' ''Brawl'', the [[http://www.youtube.com/watch?v=odRKeDQOJLE Title Theme]] plays during his entrance in Subspace.



* ActionGirl: One of Nintendo's - and gaming in general's - most definitive examples.

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* ActionGirl: One of Nintendo's - -- and gaming in general's - -- most definitive examples.



* HairOfGoldHeartOfGold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for - as seen when she rescues and teams up with the adorable Pikachu in ''The Subspace Emissary''.

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* HairOfGoldHeartOfGold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for - -- as seen when she rescues and teams up with the adorable Pikachu in ''The Subspace Emissary''.



** In ''64'' it's [[https://www.youtube.com/watch?v=64H1MQJJ12Y Dreamland]] a remix of the Gourmet Race.
** In ''Melee'' it's [[http://www.youtube.com/watch?v=ZNmzmnSzZEg Green Greens]].
** In ''Brawl'' [[http://www.youtube.com/watch?v=AThGueayrJg Butter Building]] is his unique credits theme.
** In ''3DS/Wii U'' [[http://www.youtube.com/watch?v=ORXonp2lc0g Green Greens V2]] was featured on the site and used in the April Direct when explaining Kirby's new moves.

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** In ''64'' ''64'', it's [[https://www.youtube.com/watch?v=64H1MQJJ12Y Dreamland]] Dreamland]], a remix of the Gourmet Race.
** In ''Melee'' ''Melee'', it's [[http://www.youtube.com/watch?v=ZNmzmnSzZEg Green Greens]].
** In ''Brawl'' ''Brawl'', [[http://www.youtube.com/watch?v=AThGueayrJg Butter Building]] is his unique credits theme.
** In ''3DS/Wii U'' U'', [[http://www.youtube.com/watch?v=ORXonp2lc0g Green Greens V2]] was featured on the site and used in the April Direct when explaining Kirby's new moves.



** ''Brawl'': Cook Kirby (from ''Kirby Super Star''), Kirby sucks all of his opponents into a pot and cooks them before launching them out. Just like in his own games it turns all nearby items into food.
** ''3DS/Wii U'': Ultra Sword (from ''Kirby's Return to Dream Land''), Kirby cleaves his opponent with a humongous sword multiple times (but only if the first swing connects).

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** ''Brawl'': Cook Kirby (from ''Kirby Super Star''), Star''): Kirby sucks all of his opponents into a pot and cooks them before launching them out. Just like in his own games it turns all nearby items into food.
** ''3DS/Wii U'': Ultra Sword (from ''Kirby's Return to Dream Land''), Land''): Kirby cleaves his opponent with a humongous sword multiple times (but only if the first swing connects).



* CompositeCharacter: Two of his custom moves in the fourth game are based off of Wolf who didn't return from ''Brawl''. He also gained a Wolf inspired palette swap.

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* CompositeCharacter: Two of his custom moves in the fourth game are based off of Wolf Wolf, who didn't return from ''Brawl''. ''Brawl'' (not even in DLC). He also gained a Wolf inspired Wolf-inspired palette swap.



** In ''64'' it's [[https://www.youtube.com/watch?v=uk0hlLsZtoM Sector Z]] a remix of the theme from ''Star Fox 64''.
** In ''Melee'' it's [[http://www.youtube.com/watch?v=5KKoo_5v8rM Corneria]] a mix of the theme from Venom and the main theme in ''Star Fox SNES''. This theme was used in his debut trailer for ''Brawl'' also.
** In ''Brawl'' [[http://www.youtube.com/watch?v=J_78yEpXSiU Space Armada]] which played during his introduction in Subspace. It was also featured on the Dojo pre-release.
** In ''3DS/Wii U'' [[https://www.youtube.com/watch?v=3rdXNQeDLok Theme from Area 6 / Missile Slipstream]] was featured on the site pre-release. Area 6 is Fox's base mission theme in ''VideoGame/StarFoxCommand.''

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** In ''64'' ''64'', it's [[https://www.youtube.com/watch?v=uk0hlLsZtoM Sector Z]] Z]], a remix of the theme from ''Star Fox 64''.
** In ''Melee'' ''Melee'', it's [[http://www.youtube.com/watch?v=5KKoo_5v8rM Corneria]] a mix of the theme from Venom and the main theme in ''Star Fox SNES''. This theme was used in his debut trailer for ''Brawl'' also.
** In ''Brawl'' ''Brawl'', [[http://www.youtube.com/watch?v=J_78yEpXSiU Space Armada]] which played during his introduction in Subspace. It was also featured on the Dojo pre-release.
** In ''3DS/Wii U'' U'', [[https://www.youtube.com/watch?v=3rdXNQeDLok Theme from Area 6 / Missile Slipstream]] was featured on the site pre-release. Area 6 is Fox's base mission theme in ''VideoGame/StarFoxCommand.''



* AntiAir: His down special, Thunder, covers a respectable vertical area. This allows it to KO effectivley after an up smash, known as "Thunderspiking". This is toned down in SSB4 due to Thunder now potentially meteoring foes.

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* AntiAir: His down special, Thunder, covers a respectable vertical area. This allows it to KO effectivley after an up smash, known as "Thunderspiking". This is toned down in SSB4 ''[=SSB4=]'' due to Thunder now potentially meteoring foes.



* HoistByHisOwnPetard: Normally, his down-B Thunder attack involves striking himself with lightning and use that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all AttackReflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it. Especially if multiple Foxs keep refecting it, potentially dealing over 500% and Instant KOing Pikachu.

to:

* HoistByHisOwnPetard: Normally, his down-B Thunder attack involves striking himself with lightning and use that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all AttackReflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it. Especially if multiple Foxs keep refecting it, potentially dealing over 500% and Instant KOing instantly [=KOing=] Pikachu.



* {{Leitmotif}}: The main Pokemon theme.
** In ''64'' it's [[https://www.youtube.com/watch?v=a8v3C9cD2Dc Saffron City]] a remix of the main Pokemon theme.
** In ''Melee'' it's [[http://www.youtube.com/watch?v=mS8-zZ9EZCA Pokemon Stadium]] another remix of the same.
** In ''Brawl'' [[http://www.youtube.com/watch?v=mnIQ9CG7ezU Pokemon Center]] a mix of both the center and briefly the main theme.

to:

* {{Leitmotif}}: The main Pokemon Pokémon theme.
** In ''64'' ''64'', it's [[https://www.youtube.com/watch?v=a8v3C9cD2Dc Saffron City]] City]], a remix of the main Pokemon Pokémon theme.
** In ''Melee'' ''Melee'', it's [[http://www.youtube.com/watch?v=mS8-zZ9EZCA Pokemon Stadium]] Pokémon Stadium]], another remix of the same.
** In ''Brawl'' ''Brawl'', it's [[http://www.youtube.com/watch?v=mnIQ9CG7ezU Pokemon Center]] Pokémon Center]], a mix of both the center and briefly the main theme.



* Meteor Move: Thunder can potentially be this in SSB4 after lacking any type of meteor smash in the first three games.

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* Meteor Move: MeteorMove: Thunder can potentially be this in SSB4 ''[=SSB4=]'' after lacking any type of meteor smash in the first three games.



* PokemonSpeak: Interestingly (though not unexpectedly) the game went with Pikachu's anime noises instead of his game noises. This is most likely due to the anime being at its most popular at the time of ''Smash 64'''s release, as well as the only fully-animated and voiced version of ''Pokémon'' at the time. This would later be ported back into ''VideoGame/PokemonXAndY'' (but ''only'' for Pikachu), bringing the business full circle.

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* PokemonSpeak: Interestingly (though not unexpectedly) unexpectedly), the game went with Pikachu's anime noises instead of his game noises. This is most likely due to the anime being at its most popular at the time of ''Smash 64'''s release, as well as the only fully-animated and voiced version of ''Pokémon'' at the time. This would later be ported back into ''VideoGame/PokemonXAndY'' (but ''only'' for Pikachu), bringing the business full circle.



* TertiarySexualCharacteristics: The various hats he's worn through ''64'' and ''Melee'' suggested he was male, but his tail made his sex official in ''Brawl''. In ''VideoGame/PokemonDiamondAndPearl'' and all ''Pokémon'' games since, [[SecondarySexualCharacteristics female Pikachus have a heart-shaped dent in their tails that this Pikachu lacks.]] He's always been heavily influenced by [[Anime/{{Pokemon}} Ash's Pikachu]] which is also male.

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* TertiarySexualCharacteristics: The various hats he's worn through ''64'' and ''Melee'' suggested he was male, but his tail made his sex official in ''Brawl''. In ''VideoGame/PokemonDiamondAndPearl'' and all ''Pokémon'' games since, [[SecondarySexualCharacteristics female Pikachus have a heart-shaped dent in their tails that this Pikachu lacks.]] He's always been heavily influenced by [[Anime/{{Pokemon}} Ash's Pikachu]] Pikachu]], which is also male.
3rd Dec '16 12:31:54 PM TheMageofRacism
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* PrimalStance: Uses the ride-ready stance from ''VideoGame/SuperMarioWorld'' in ''64'' and ''Melee''. After his AnthropomorphicShift in the main Mario franchise was standardized, he uses an upright stance from ''Brawl'' onwards.

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* PrimalStance: Uses the ride-ready stance from ''VideoGame/SuperMarioWorld'' in ''64'' ''64'', ''Melee'' and ''Melee''. ''Brawl''. After his AnthropomorphicShift in the main Mario franchise was standardized, he uses an upright stance from ''Brawl'' onwards.in SSB4.
3rd Dec '16 11:50:28 AM TheMageofRacism
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.SuperSmashBros64