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Added Fate Worse Than Death for Ed (dialog from Street Fighter 6 World Tour mode)

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* FateWorseThanDeath: When describing his inner struggle to resist the corrupting influence of Psycho Power, Ed states: "Dying would be better than losing myself to Bison."

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* KidnappedForExperimentation: The developer blog accompanying his debut explains that Ed was kidnapped as a child and experimented on by Shadaloo in order to become a replacement body for M. Bison.



* UnwittingTestSubject: The developer blog accompanying his debut explains that Ed was kidnapped as a child and experimented on by Shadaloo in order to become a replacement body for M. Bison.
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Spelling/grammar fix(es)


* CantRefuseTheCallAnymore: In his Arcade story in ''6'', Ed encoujnters JP and learns that the remnants of Shadaloo know all about him and his group, Neo Shadaloo, and are fully intent on making him the successor to M. Bison as the leader of the organization. While Ed wants no part of being Bison's successor, he decides that he's not going to just sit idle and let himself and his fellow Shadaloo escapees be targeted again, so instead he chooses to take the fight to them, saying he'll play by his own rules and if he ends up winning he'll lead Shadaloo his own way, not as Bison's successor but as himself.

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* CantRefuseTheCallAnymore: In his Arcade story in ''6'', Ed encoujnters encounters JP and learns that the remnants of Shadaloo know all about him and his group, Neo Shadaloo, and are fully intent on making him the successor to M. Bison as the leader of the organization. While Ed wants no part of being Bison's successor, he decides that he's not going to just sit idle and let himself and his fellow Shadaloo escapees be targeted again, so instead he chooses to take the fight to them, saying he'll play by his own rules and if he ends up winning he'll lead Shadaloo his own way, not as Bison's successor but as himself.
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Spoiler warning notes all spoilers are off


* CantRefuseTheCallAnymore: [[spoiler: In his Arcade story in ''6'', Ed encoujnters JP and learns that the remnants of Shadaloo know all about him and his group, Neo Shadaloo, and are fully intent on making him the successor to M. Bison as the leader of the organization. While Ed wants no part of being Bison's successor, he decides that he's not going to just sit idle and let himself and his fellow Shadaloo escapees be targeted again, so instead he chooses to take the fight to them, saying he'll play by his own rules and if he ends up winning he'll lead Shadaloo his own way, not as Bison's successor but as himself.]]

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* CantRefuseTheCallAnymore: [[spoiler: In his Arcade story in ''6'', Ed encoujnters JP and learns that the remnants of Shadaloo know all about him and his group, Neo Shadaloo, and are fully intent on making him the successor to M. Bison as the leader of the organization. While Ed wants no part of being Bison's successor, he decides that he's not going to just sit idle and let himself and his fellow Shadaloo escapees be targeted again, so instead he chooses to take the fight to them, saying he'll play by his own rules and if he ends up winning he'll lead Shadaloo his own way, not as Bison's successor but as himself.]]
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* PuttingOnTheReich: His [[http://imgur.com/hzHSP4s default costume]] in ''V'' has overtones of a Waffen-SS officer’s uniform. A modified version of it returns in ''6'' in his ending artwork, now worn properly with sleeves.

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* PuttingOnTheReich: His [[http://imgur.com/hzHSP4s default costume]] in ''V'' has overtones of a Waffen-SS officer’s uniform. A modified version of it returns in ''6'' in his ending World Tour artwork, now worn properly with sleeves.a large black longcoat and white gloves.

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* CantRefuseTheCallAnymore: [[spoiler: In his Arcade story in ''6'', Ed encoujnters JP and learns that the remnants of Shadaloo know all about him and his group, Neo Shadaloo, and are fully intent on making him the successor to M. Bison as the leader of the organization. While Ed wants no part of being Bison's successor, he decides that he's not going to just sit idle and let himself and his fellow Shadaloo escapees be targeted again, so instead he chooses to take the fight to them, saying he'll play by his own rules and if he ends up winning he'll lead Shadaloo his own way, not as Bison's successor but as himself.]]



* TheCynic: Ed's experiences as a guinea pig for Bison, the uncertainty of his future, being mentored by Balrog, and later being pursued by the remnants of Shadaloo have left him deeply embittered.

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* TheCynic: Ed's experiences as a guinea pig for Bison, the uncertainty of his future, being mentored by Balrog, and later being pursued by the remnants of Shadaloo have left him deeply embittered. In fact, "idealists" are listed as one of the things he hates the most.



* PuttingOnTheReich: His [[http://imgur.com/hzHSP4s default costume]] in ''V'' has overtones of a Waffen-SS officer’s uniform.

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* PuttingOnTheReich: His [[http://imgur.com/hzHSP4s default costume]] in ''V'' has overtones of a Waffen-SS officer’s uniform. A modified version of it returns in ''6'' in his ending artwork, now worn properly with sleeves.
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->'''Origin:''' UsefulNotes/{{Egypt}}

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->'''Origin:''' UsefulNotes/{{Egypt}}[[UsefulNotes/{{ModernEgypt}} Egypt]]
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* AlternateCompanyEquivalent: To fellow boxer Steve Fox from ''Franchise/{{Tekken}}'', specifically Steve's ''VideoGame/StreetFighterXTekken'' incarnation and Ed's in ''6''. Both are blond, Western European, and the product of experimentation, and in ''6'' Ed only has punch-based normals, switching out kicks for snappy, longer-ranged flicker jabs very similar to Steve's. Further moves are mapped very closely, including their projectiles, rapid gut punch attacks, and ducking uppercuts.

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* AlternateCompanyEquivalent: To fellow boxer Steve Fox from ''Franchise/{{Tekken}}'', specifically Steve's ''VideoGame/StreetFighterXTekken'' incarnation and Ed's in ''6''. Both are blond, Western European, and the product victims of experimentation, and in ''6'' Ed only has punch-based normals, switching out kicks for snappy, longer-ranged flicker jabs very similar to Steve's. Further moves are mapped very closely, including their projectiles, rapid gut punch attacks, and ducking uppercuts.

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He's one of Bison's experiments that manage to escape. That's Phlebotinum Rebel.


* PhlebotinumRebel: He was kidnapped and engineered by Shadaloo to be the perfect vessel for M. Bison, though Ed rebels and escapes before being possessed by someone so despicable.



* ScrewDestiny: He was kidnapped and engineered by Shadaloo to be the perfect vessel for M. Bison, though Ed rebels and escapes before being possessed by someone so despicable.
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* SpecialPersonNormalName: He’s named ‘Ed’, which is about as simple as an English male name can get. He is also one of the few Psycho Power users in the series, the other noteworthy examples being big-name villains.

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* SpecialPersonNormalName: He’s named ‘Ed’, which The name ‘Ed’ is about as simple as an English male name can get. He is also one of the few Psycho Power users in the series, the other noteworthy examples being big-name villains.
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Necalli is presented as what he is: an Outside Context Problem, which without further insight is his intended role in the game. The fact he is noted as an Arc Villain makes this even less relevant.


* AdvertisedExtra: He was promoted as if he would be the franchise's next major villain, but in reality he only has a miniscule role in Story Mode -- stalking and getting beaten up by Ryu, and doesn't contribute anything else to the overall plot.

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* AdvertisedExtra: He was promoted as if he would be the franchise's next major villain, but in reality he only has a miniscule role in Story Mode -- stalking and getting beaten up by Ryu, and doesn't contribute anything else to the overall plot.
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already covered by Energy Ball and Painfully Slow Projectile


* KamehameHadoken: Psycho Spark, which is a short-range fireball that Ed can choose to launch at the opponent, and Psycho Cannon, his Level 2 super, a large, multi-hitting ball with full-screen range.

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* LikeFatherLikeSon: Ed's Arcade Mode ending has him become a boxer, much like his parental figure, Balrog. The two end up having a match together, ending in a DoubleKnockout, leaving both smiling in satisfaction with the fight.

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* LikeFatherLikeSon: LikeFatherLikeSon:
**
Ed's Arcade Mode ending has him become a boxer, much boxer like his parental figure, Balrog. The two end up having a match together, ending in a DoubleKnockout, leaving both smiling in satisfaction with the fight.fight.
** One of his pre-match expressions on the versus screen in ''6'' is a lip-curling snarl; a smart CallBack to Balrog’s own versus portrait in ''II''.
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* SignificantWardrobeShift: Ed ditches the militaristic wear he had sports in ''V'' in favor of a more streetwise hoodie and jeans in ''6'', shedding more of his connection to Shadaloo in the process.

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* SignificantWardrobeShift: Ed ditches the militaristic wear he had sports in ''V'' in favor of a more streetwise hoodie and jeans in ''6'', shedding more of his connection to Shadaloo in the process.
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* CostumeEvolution: His white-hoodie outfit returns as his first unlockable costume in ''6'', but with many touches added to make him more of a boxer, including full red boxing gloves, shorts instead of sweatpants, and a more elaborate pair of red athletic sneakers.

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* CostumeEvolution: His white-hoodie white hoodie outfit returns as his first unlockable costume in ''6'', but with many touches added to make him more of a boxer, including full red boxing gloves, shorts instead of sweatpants, and a more elaborate pair of red athletic sneakers.



* {{Jerkass}}: Several characters comment on his terrible manners in their win quotes against him. As lampshaded by F.A.N.G., Ed takes a lot after Balrog.
* KamehameHadoken: Psycho Spark, which is a short-range fireball that Ed can choose to launch at the opponent, and Psycho Cannon, his Level 2 super, a large, multi-hitting attack which has full-screen range.

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* {{Jerkass}}: Several characters comment on his terrible manners in their win quotes against him. As lampshaded noted by F.A.N.G., Ed takes a lot after Balrog.
* KamehameHadoken: Psycho Spark, which is a short-range fireball that Ed can choose to launch at the opponent, and Psycho Cannon, his Level 2 super, a large, multi-hitting attack which has ball with full-screen range.



* SignificantWardrobeShift: Ed ditches the militaristic wear he had from ''V'' in favor of a more streetwise hoodie and jeans in ''6'', shedding more of his connection to Shadaloo in the process.
* SpecialPersonNormalName: He’s named ‘Ed’, which is about as simple as an English male name can get. He is also one of the few Psycho Power users in the series, the other noteworthy example being big-name villains.

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* SignificantWardrobeShift: Ed ditches the militaristic wear he had from sports in ''V'' in favor of a more streetwise hoodie and jeans in ''6'', shedding more of his connection to Shadaloo in the process.
* SpecialPersonNormalName: He’s named ‘Ed’, which is about as simple as an English male name can get. He is also one of the few Psycho Power users in the series, the other noteworthy example examples being big-name villains.



* UnwittingTestSubject: The Capcom-Unity blog accompanying his debut explains that Ed was kidnapped as a child and experimented on by Shadaloo in order to become a replacement body for M. Bison.

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* UnwittingTestSubject: The Capcom-Unity developer blog accompanying his debut explains that Ed was kidnapped as a child and experimented on by Shadaloo in order to become a replacement body for M. Bison.
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Rewrite focussing on the trope.


* KamehameHadoken: He's got a few - namely Psycho Spark, which is a short-range fireball (fairly similar to K's Ein Trigger from ''VideoGame/TheKingOfFighters'', especially its iteration in ''6'') that Ed can choose to launch at the opponent, and Psycho Cannon, a straighter example.

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* KamehameHadoken: He's got a few - namely Psycho Spark, which is a short-range fireball (fairly similar to K's Ein Trigger from ''VideoGame/TheKingOfFighters'', especially its iteration in ''6'') that Ed can choose to launch at the opponent, and Psycho Cannon, his Level 2 super, a straighter example. large, multi-hitting attack which has full-screen range.



* UsedToBeASweetKid: Downplayed. When Balrog first finds him, he's alone and scared, with a childlike innocence. Over time, Ed comes to be friends with Balrog, and now assists him in his quest for money and power. However, Ed isn't exactly that bad of a guy, just a bit rude and cocky. His win-quotes against the other characters range from making fun of their fighting skills to making genuine small talk. When he later splits from Balrog, he forms Neo Shadaloo, a community of people like him who were experimented on by the original Shadaloo, continuously looking for more ex-subjects to join while tracking down remnants of Bison's syndicate. However, come ''6''[='=]s World Tour, they get manipulated by JP into copying what Shadaloo did to them to Bosch, and Ed's more withered appearance and slightly erratic behavior shows that his composure is slowly breaking.

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* UsedToBeASweetKid: Downplayed. When Balrog first finds him, he's alone and scared, with a childlike innocence. Over time, Ed comes to be friends with Balrog, and now assists him in his quest for money and power. However, power, though Ed isn't exactly that bad of a guy, just a bit rude and cocky. His win-quotes against the other characters range Having subsequently split from making fun of their fighting skills to making genuine small talk. When he later splits from Balrog, he forms Neo Shadaloo, a community of people like him who were experimented on by the original Shadaloo, continuously looking for more ex-subjects in ''6'' Ed makes it his mission to join while tracking track down remnants of Bison's syndicate. However, come ''6''[='=]s World Tour, they get manipulated by JP into copying what Shadaloo did to them to Bosch, and Ed's destroy its remnants, and his more withered appearance and slightly erratic behavior shows that his composure is slowly breaking.
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* UsedToBeASweetKid: When Balrog first finds him, he's alone and scared, with a childlike innocence. Over time, Ed comes to be friends with Balrog, and now assists him in his quest for money and power. However, Ed isn't exactly that bad of a guy, just a bit rude and cocky. His win-quotes against the other characters range from making fun of their fighting skills to making genuine small talk.

to:

* UsedToBeASweetKid: Downplayed. When Balrog first finds him, he's alone and scared, with a childlike innocence. Over time, Ed comes to be friends with Balrog, and now assists him in his quest for money and power. However, Ed isn't exactly that bad of a guy, just a bit rude and cocky. His win-quotes against the other characters range from making fun of their fighting skills to making genuine small talk. When he later splits from Balrog, he forms Neo Shadaloo, a community of people like him who were experimented on by the original Shadaloo, continuously looking for more ex-subjects to join while tracking down remnants of Bison's syndicate. However, come ''6''[='=]s World Tour, they get manipulated by JP into copying what Shadaloo did to them to Bosch, and Ed's more withered appearance and slightly erratic behavior shows that his composure is slowly breaking.

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* HypocriticalHumor: In his win quote against Ryu, Ed says that you should use whatever power is available to you in order to win. Against Dhalsim, Ed calls him out for spitting fire, and against Ibuki, he complains about her using weapons, saying that it's against the rules. So which way does he ''really'' lean? Afterall, Ed uses kicks, which would be considered illegal in real boxing, as well as Psycho Power.

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* HypocriticalHumor: In his win quote against Ryu, Ed says that you should use whatever power is available to you in order to win. Against Dhalsim, Ed calls him out for spitting fire, and against Ibuki, he complains about her using weapons, saying that it's against the rules. So which way does he ''really'' lean? Afterall, Ed uses kicks, which would be considered illegal in real boxing, as well as Psycho Power. Not so much in ''6'', anyway.



* InTheHood: He wears a sleeveless hoodie during the story mode, and it's also selectable as his Story Costume.

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* InTheHood: He wears a sleeveless hoodie during the story mode, and it's also selectable as his Story Costume. ''6'' has him wearing one by default.



* LauncherMove: "Psycho Uppercut" has Ed rush forward to punch the opponent up into the air, being a useful combo starter if he hits an [[AntiAir airborne opponent]].

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* KamehameHadoken: He's got a few - namely Psycho Spark, which is a short-range fireball (fairly similar to K's Ein Trigger from ''VideoGame/TheKingOfFighters'', especially its iteration in ''6'') that Ed can choose to launch at the opponent, and Psycho Cannon, a straighter example.
* LauncherMove: "Psycho Uppercut" has Ed rush forward to punch the opponent up into the air, being a useful combo starter if he hits an [[AntiAir airborne opponent]]. In ''6'', the higher he hits the opponent in the air, the more devastating it is, as he can get a follow-up after the fact.



** ''6'' fits his ''V'' control scheme into his modern control scheme, and gives him a more traditional control scheme for classic controls.

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** ''6'' fits his ''V'' control scheme into his modern control scheme, and gives him a more traditional control scheme for classic Classic controls.



* RapidAging: As F.A.N.G remarks, puberty hits Ed pretty quickly, since he's an artificially-modified vessel for Bison, and he goes from a young boy in ''IV'' to a teenager in ''V''. Once made playable in Season 2, he's a heavily-muscled adult.

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* RapidAging: As F.A.N.G remarks, puberty hits Ed pretty quickly, since he's an artificially-modified vessel for Bison, and he goes from a young boy in ''IV'' to a teenager in ''V''. Once made playable in Season 2, he's a heavily-muscled adult. Weirdly enough, despite being older in ''6'', he looks ''younger'' than he did in ''V'', though it's likely a result of the ArtShift.



* SuperSpecialMove: His level 1 super in ''6'', "Psycho Storm", is an extension of his classic Psycho Flicker but with a much longer string of Psycho Powered punches.

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* SuperSpecialMove: His level Level 1 super Super in ''6'', "Psycho Storm", is an extension of his classic Psycho Flicker but with a much longer string of Psycho Powered punches.



* TookALevelInBadass: By the events of ''6'', Ed's honed his boxing skills to the point of being able to use them in perfect tandem with his Psycho Power, being considerably more adept in his footwork than how he was in ''V''. Tellingly, he ditches his kicks in ''6'' in favor of being an ExtremityExtremist, as he performs flicker jabs in their place.



* WalkingShirtlessScene: His premium costume is an M. Bison themed boxing outfit, with the jacket draped over his back.

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* WalkingShirtlessScene: His premium costume is an M. Bison themed boxing outfit, with the jacket draped over his back. ''6'' also has him wearing nothing under his hoodie, showing off his physique.
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Spelling fixes


->'''Origin:''' UsefulNotes/{{Germany}} / [[DefectorFromDecadence Neo-Shadaloo]]

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->'''Origin:''' UsefulNotes/{{Germany}} / [[DefectorFromDecadence Neo-Shadaloo]]Neo Shadaloo]]



->A young boy who was kidnapped and experimented on in order to become a replacement body for Bison. After the destruction of the S.I.N. base, Balrog found him and took him, hoping that he could be of some use. The experiments performed on him gave him the ability to control Psycho Power, and also caused his body to age rapidly. In ''Street Fighter IV'', he's a young boy, in the story mode of ''Street Fighter V'', he's a teenager, and by the time he becomes playable, he's a fully grown adult. With his powers, he aids Balrog on his quest for cash, but he's also haunted by the possibility of being possessed by Bison. After an encounter with a mysterious fortune teller, Menat, he starts questioning his fate and sets out on his own to find his destiny. Eventually he ends up founding the group Neo-Shadaloo, of which Falke is a member.\\\
In ''Street Fighter 6'', Ed and his Neo-Shadaloo comrades seek to stamp out the remnants of Shadaloo slowly emerging from the shadows, following M. Bison’s demise.\\\

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->A young boy who was kidnapped and experimented on in order to become a replacement body for Bison. After the destruction of the S.I.N. base, Balrog found him and took him, hoping that he could be of some use. The experiments performed on him gave him the ability to control Psycho Power, and also caused his body to age rapidly. In ''Street Fighter IV'', he's a young boy, in the story mode of ''Street Fighter V'', he's a teenager, and by the time he becomes playable, he's a fully grown adult. With his powers, he aids Balrog on his quest for cash, but he's also haunted by the possibility of being possessed by Bison. After an encounter with a mysterious fortune teller, Menat, he starts questioning his fate and sets out on his own to find his destiny. Eventually he ends up founding the group Neo-Shadaloo, Neo Shadaloo, of which Falke is a member.\\\
In ''Street Fighter 6'', Ed and his Neo-Shadaloo Neo Shadaloo comrades seek to stamp out the remnants of Shadaloo slowly emerging from the shadows, following M. Bison’s demise.\\\



* TheStateless: He and his comrade-in-arms, Falke, have no current homeland, by virtue of them growing up in the Shadaloos labs (her being an outright clone-body and him being kidnapped as a child). Though it's heavily implied that both are German by origin, with the German flag being tagged alongside Ed in his concept art for ''6'', and Neo-Shadaloo has no specified location that it's based out of.

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* TheStateless: He and his comrade-in-arms, Falke, have no current homeland, by virtue of them growing up in the Shadaloos Shadaloo labs (her being an outright clone-body and him being kidnapped as a child). Though it's heavily implied that both are German by origin, with the German flag being tagged alongside Ed in his concept art for ''6'', and Neo-Shadaloo Neo Shadaloo has no specified location that it's based out of.

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Abigail is not an example; his health stat is very high and describing the difficulty a player can get into if they don’t use him properly is subjective and doesn’t mean he’s glass.

Also removed unnecessary natter.



%%* GlassCannon: Abigail's sheer range, damage, and armored moves, including the ability to remove over half an opponent's health bar on a good counter hit combined with his massive health bar make him seem like an unstoppable opponent. However, his lack of good wakeup options, slow attacks, and general lack of defensive tools make him extremely vulnerable when put on the back foot, potentially putting him into a CycleOfHurting where he takes one hit after another until he's on the floor.



* StatsDissonance: Abigail is one of the hardest-hitting characters in the roster and is tied for the most health at 1,100 (later reduced to 1,075). However, in a game where most characters have some sort of invulnerable DragonPunch or a CounterAttack that lets them survive pressure, especially on wakeup,[[labelnote:*]]A common strategy in such games is known as performing a "Meaty" attack. That is, swinging at an opponent at the end of his [[YouGetKnockedDownYouGetBackUpAgain wakeup animation]] following a knockdown, in such a way that since the attack "hits" late, even if it's blocked, the target's delayed block recovery will still take longer than the recovery of said attack, meaning the fighter performing a meaty attack is already back on the offensive and can throw any number of attacks he wants. Most fighters have some form of risky priority attack to break out of this, like Ryu's Dragon Punch and Guile's Flash Kick. However...[[/labelnote]] Abigail has none of that, so he will be forced to take risky guesses. In addition, his large size makes it hard for him to get around characters with ranged projectiles or normals, meaning he's prone to taking damage against longer-ranged opponents, with his slow speed and lack of safe options putting him at a distinct disadvantage at mid-distance against faster in-fighters. The result is that a character who on paper looks like a MightyGlacier is instead played more like a GlassCannon, trying to avoid being put on the defensive at all costs while using his massive damage to try and quickly end the fight.[[labelnote:*]]For Comparison, Zangief, the game's other MightyGlacier has several tools to dissuade pressure, having multiple forms of armor or invincibility that initiates on the first frame of those moves, while Abigail is mostly stuck blocking or trying to throw out a wakeup Critical Art.[[/labelnote]]

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* StatsDissonance: Abigail is one of the hardest-hitting characters in the roster and is tied for the most health at 1,100 (later reduced to 1,075). However, in a game where most characters have some sort of invulnerable DragonPunch or a CounterAttack that lets them survive pressure, especially on wakeup,[[labelnote:*]]A common strategy in such games is known as performing a "Meaty" attack. That is, swinging at an opponent at the end of his [[YouGetKnockedDownYouGetBackUpAgain wakeup animation]] following a knockdown, in such a way that since the attack "hits" late, even if it's blocked, the target's delayed block recovery will still take longer than the recovery of said attack, meaning the fighter performing a meaty attack is already back on the offensive and can throw any number of attacks he wants. Most fighters have some form of risky priority attack to break out of this, like Ryu's Dragon Punch and Guile's Flash Kick. However...[[/labelnote]] wakeup, Abigail has none of that, so he will be forced to take risky guesses. In addition, his large size makes it hard for him to get around characters with ranged projectiles or normals, meaning he's prone to taking damage against longer-ranged opponents, with his slow speed and lack of safe options putting him at a distinct disadvantage at mid-distance against faster in-fighters. The result is that a character who on paper looks like a MightyGlacier is instead played more like a GlassCannon, trying to avoid being put on the defensive at all costs while using his massive damage to try and quickly end the fight.[[labelnote:*]]For Comparison, Zangief, the game's other MightyGlacier has several tools to dissuade pressure, having multiple forms of armor or invincibility that initiates on the first frame of those moves, while Abigail is mostly stuck blocking or trying to throw out a wakeup Critical Art.[[/labelnote]]
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Spaces


* TheStateless: He and his comrade-in-arms ,Falke, have no current homeland, by virtue of them growing up in the Shadaloos labs (her being an outright clone-body and him being kidnapped as a child). Though it's heavily implied that both are German by origin, with the German flag being tagged alongside Ed in his concept art for ''6'', and Neo-Shadaloo has no specified location that it's based out of.

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* TheStateless: He and his comrade-in-arms ,Falke, comrade-in-arms, Falke, have no current homeland, by virtue of them growing up in the Shadaloos labs (her being an outright clone-body and him being kidnapped as a child). Though it's heavily implied that both are German by origin, with the German flag being tagged alongside Ed in his concept art for ''6'', and Neo-Shadaloo has no specified location that it's based out of.
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Rest-of-world English should not be changed to American English spellings.


* HomeStage: Due to his association with the organisation, the "Shadaloo Base" stage in ''V'' counts as his. In ''6'', Ed fights in a crumbling, disused Shadaloo laboratory -- dubbed "Ruined Lab" -- lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking center stage.

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* HomeStage: Due to his association with the organisation, the "Shadaloo Base" stage in ''V'' counts as his. In ''6'', Ed fights in a crumbling, disused Shadaloo laboratory -- dubbed "Ruined Lab" -- lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking center centre stage.
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Rest-of-world English should not be changed to American English spellings.


* HomeStage: Due to his association with the organization, the "Shadaloo Base" stage in ''V'' counts as his. In ''6'', Ed fights in a crumbling, disused Shadaloo laboratory -- dubbed "Ruined Lab" -- lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking center stage.

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* HomeStage: Due to his association with the organization, organisation, the "Shadaloo Base" stage in ''V'' counts as his. In ''6'', Ed fights in a crumbling, disused Shadaloo laboratory -- dubbed "Ruined Lab" -- lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking center stage.

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Fixing indentation


In ''6'', Ed's gameplay is significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on kicks like before to compensate for his lack of training, and has instead tailored his style to a speedier out-boxer style. His wild haymakers from before are replaced by swift, lightning-fast strikes that can blitz his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. And while he was originally designed to be an easier character in ''V'' due to his
simplified inputs, Ed's moveset in ''6'' consists of motion inputs like other characters in Classic controls, with his Modern moveset instead carrying over the simplified inputs.

to:

In ''6'', Ed's gameplay is significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on kicks like before to compensate for his lack of training, and has instead tailored his style to a speedier out-boxer style. His wild haymakers from before are replaced by swift, lightning-fast strikes that can blitz his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. And while he was originally designed to be an easier character in ''V'' due to his
his simplified inputs, Ed's moveset in ''6'' consists of motion inputs like other characters in Classic controls, with his Modern moveset instead carrying over the simplified inputs.

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* DashAttack: "Psycho Knuckle" is a chargeable dashing punch that repositions Ed behind the opponent on hit.

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* DashAttack: "Psycho Knuckle" is a chargeable chargeable, dashing punch that repositions Ed behind the opponent on hit.



* FoolishSiblingResponsibleSibling: Ed is the foolish to Falke's responsible, although the two aren't technically siblings. Falke's Arcade Mode ending shows her cooking and cleaning while Ed fools around and plays with toys.

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* FoolishSiblingResponsibleSibling: Ed is the foolish to Falke's responsible, although the two aren't technically siblings. responsible (if more ''symbolic'' than biological); Falke's Arcade Mode ending shows her cooking and cleaning while Ed fools around and plays with toys.



* HomeStage: Due to his association with the organisation, the "Shadaloo Base" stage in ''V'' counts as his. In ''6'', Ed fights in a crumbling, disused Shadaloo laboratory -- dubbed "Ruined Lab" -- lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking centre stage.
* HypocriticalHumor: In his win quote against Ryu, he says that you should use whatever power is available to you in order to win. Against Dhalsim, Ed calls him out for spitting fire, and against Ibuki, he complains about her using weapons, saying that it's against the rules. So which way does he really lean? Afterall, Ed uses kicks, which would be considered illegal in real boxing, as well as Psycho Power.
* IAmAMonster: He ends up parting ways with Balrog, worried that if the two stick together, he'll end up hurting him. Balrog scoffs at the idea, and fights him just to prove that Ed isn't a threat to him. Ed ends up winning, and Balrog yells at him to go away while sounding [[OOCIsSeriousBusiness surprisingly anguished]].

to:

* HomeStage: Due to his association with the organisation, organization, the "Shadaloo Base" stage in ''V'' counts as his. In ''6'', Ed fights in a crumbling, disused Shadaloo laboratory -- dubbed "Ruined Lab" -- lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking centre center stage.
* HypocriticalHumor: In his win quote against Ryu, he Ed says that you should use whatever power is available to you in order to win. Against Dhalsim, Ed calls him out for spitting fire, and against Ibuki, he complains about her using weapons, saying that it's against the rules. So which way does he really ''really'' lean? Afterall, Ed uses kicks, which would be considered illegal in real boxing, as well as Psycho Power.
* IAmAMonster: He In his ''V'' story, he ends up parting ways with Balrog, worried that if the two stick together, he'll Ed will end up hurting him. Balrog scoffs at the idea, and fights him Ed just to prove that Ed the boy isn't a threat to him. Ed ends up winning, and Balrog yells at him to go away while sounding [[OOCIsSeriousBusiness surprisingly anguished]].



* {{Jerkass}}: As lampshaded by F.A.N.G., Ed takes a lot after Balrog. Several characters comment on his terrible manners in their win quotes against him.

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* {{Jerkass}}: Several characters comment on his terrible manners in their win quotes against him. As lampshaded by F.A.N.G., Ed takes a lot after Balrog. Several characters comment on his terrible manners in their win quotes against him.



* LikeFatherLikeSon: Ed's Arcade Mode ending has him become a boxer, much like his parental figure, Balrog. The two end up having a match together, ending in a DoubleKnockout, with both him and Balrog smiling.
* MechanicallyUnusualFighter: Instead of the traditional directional inputs in ''V'', most of Ed's moves are done by rapidly tapping the buttons or holding them down and releasing them. In fact, his only traditional input is a command-normal (a special move used by just pressing a direction, and a button). His Critical Art still uses the traditional "double quarter-circle forward" motion like the rest of the cast, though. ''6'' fits his ''V'' control scheme into his modern control scheme, and gives him a more traditional control scheme for classic controls.
* MrFanservice: By the time Ed is made playable, he has a wholly-unique model, and his Battle Outfit emphasizes his toned body. In the ''Hado Stone'' game, released for April Fool's 2018, one of the products advertised at the bottom of the screen is an Ed [[https://en.wikipedia.org/wiki/Dakimakura dakimakura]]. Also, the prize for defeating all four opponents 25 times each is a sensual-looking Ed wallpaper for PC or phone.

to:

* LikeFatherLikeSon: Ed's Arcade Mode ending has him become a boxer, much like his parental figure, Balrog. The two end up having a match together, ending in a DoubleKnockout, leaving both smiling in satisfaction with both him and Balrog smiling.
the fight.
* MechanicallyUnusualFighter: MechanicallyUnusualFighter:
**
Instead of the traditional directional inputs in ''V'', most of Ed's moves are done by rapidly tapping the buttons or holding them down and releasing them. In fact, his only traditional input is a command-normal (a special move used by just pressing a direction, and a button). His Critical Art still uses the traditional "double quarter-circle forward" motion like the rest of the cast, though.
**
''6'' fits his ''V'' control scheme into his modern control scheme, and gives him a more traditional control scheme for classic controls.
* MrFanservice: MrFanservice:
**
By the time Ed is made playable, he has a wholly-unique model, and his Battle Outfit emphasizes his toned body. body while having an outfit best described as "Sexy M. Bison".
**
In the ''Hado Stone'' game, released for April Fool's 2018, one of the products advertised at the bottom of the screen is an Ed [[https://en.wikipedia.org/wiki/Dakimakura dakimakura]]. Also, the prize for defeating all four opponents 25 times each is a sensual-looking Ed wallpaper for PC or phone.phone.
** His outfit in ''6'' is shirtless barring a hoodie he wears on top, showing off his abs and chest in battle.



* PainfullySlowProjectile: "Psycho Cannon" is a big slow ball projectile that lingers if you don't hold forward (in which case it goes faster), making more for pressuring the opponent rather than zoning.

to:

* PainfullySlowProjectile: "Psycho Cannon" is a big big, slow ball projectile that lingers if you don't hold forward (in which case it goes faster), making it more for pressuring the opponent rather than zoning.



* RapidFireFisticuffs: "Psycho Flicker" (specifically the move from ''V'') is a rapid flurry of jabs strengthened with Psycho Power. The move is renamed to "Psycho Blitz" in ''6'', meanwhile "Flicker" is applied to a different move.

to:

* RapidFireFisticuffs: "Psycho Flicker" (specifically the move from ''V'') is a rapid flurry of jabs strengthened with Psycho Power. The move is renamed to "Psycho Blitz" in ''6'', meanwhile with the name "Flicker" is applied to a different move.



* SpecialPersonNormalName: He’s named ‘Ed’, which is about as simple as an English male name can get, and is a young man who fears being taken over by Bison himself. He is also one of the few Psycho Power users in the series.

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* SpecialPersonNormalName: He’s named ‘Ed’, which is about as simple as an English male name can get, and is a young man who fears being taken over by Bison himself. get. He is also one of the few Psycho Power users in the series.series, the other noteworthy example being big-name villains.



* TheStateless: He and his comrade-in-arms Falke, by virtue of them growing up in the Shadaloos labs (her being an outright clone-body and him being kidnapped as a child). Neither have a current homeland, despite Germany being heavily implied as their origin, with the German flag being tagged alongside Ed in his concept art for ''6'', and it's not clear what country their ''Neo-Shadaloo'' group is based out of.

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* TheStateless: He and his comrade-in-arms Falke, ,Falke, have no current homeland, by virtue of them growing up in the Shadaloos labs (her being an outright clone-body and him being kidnapped as a child). Neither have a current homeland, despite Germany being Though it's heavily implied as their that both are German by origin, with the German flag being tagged alongside Ed in his concept art for ''6'', and Neo-Shadaloo has no specified location that it's not clear what country their ''Neo-Shadaloo'' group is based out of.



* WeakButSkilled: Her damage output isn't very high, but with her crystal ball, she has some Dhalsim-level reach on her normal attacks, and she's able to control space with it by leaving it floating in place.

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* WeakButSkilled: Her damage output isn't very high, but with her crystal ball, she has some Dhalsim-level insane reach on her normal attacks, and she's able to can control space with it by leaving it floating in place.
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In ''6'', Ed's gameplay is significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on kicks like before to compensate for his lack of training, and has instead tailored his style to speedier out-boxer style. His wild haymakers from before are replaced by swift, lightning-fast strikes that can blitz his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. And while he was originally designed to be an easier character in ''V'' due to his

to:

In ''6'', Ed's gameplay is significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on kicks like before to compensate for his lack of training, and has instead tailored his style to a speedier out-boxer style. His wild haymakers from before are replaced by swift, lightning-fast strikes that can blitz his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. And while he was originally designed to be an easier character in ''V'' due to his

Added: 178

Changed: 486

Is there an issue? Send a MessageReason:
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In ''V'', Ed is a fairly well-rounded character who stands out for his unique means of execution. Outside of certain command normals and supers, all of his moves have no directional inputs whatsoever, only requiring simultaneous button presses, repeatedly pressing a button, or holding a button down. While this may make Ed seem simplistic at first glance, there is more to his moveset than meets the eye. As a shoot boxer, Ed incorporates powerful kicks into his fighting style unlike his more traditional boxing peers such as Balrog and Dudley. His attacks are augmented by M. Bison's Psycho Power, which both enhance his punches and also allow him to create tendrils that can latch onto and reel his opponents towards him like a lasso. Like M. Bison he can also create projectiles out of his Psycho Power of varying sizes.\\\
In ''6'', Ed's gameplay has been significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on the kicks he used to before to compensate for his lack of training, and has instead tailored his style to a more speed-oriented one. Gone are his wild haymakers from before, replaced by swift, lightning-fast strikes that seemingly blitz through the air itself to strike his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. In addition, while he was originally designed to be a much easier character in the previous game with more simplified inputs, Ed's moveset in ''6'' consists of motion inputs like other characters in Classic controls, with his Modern moveset instead carrying over the original concept.

to:

In ''V'', Ed is a fairly well-rounded character who stands out for his unique means of execution. Outside of certain command normals and supers, all of his moves have no directional inputs whatsoever, only requiring simultaneous button presses, repeatedly pressing a button, or holding a button down. While this may make Ed seem simplistic at first glance, there is more to his moveset than meets the eye. As a shoot boxer, Ed incorporates powerful kicks into his fighting style unlike his more traditional boxing peers such as Balrog and Dudley. His attacks are augmented by M. Bison's Psycho Power, which both enhance his punches and also allow him to create constructs like tendrils that can to latch onto and reel his in opponents towards him like a lasso. Like M. Bison he can also create or projectiles out of his Psycho Power of varying sizes.various sizes that can setup further aggressive pressure.\\\
In ''6'', Ed's gameplay has been is significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on the kicks he used to like before to compensate for his lack of training, and has instead tailored his style to a more speed-oriented one. Gone are his speedier out-boxer style. His wild haymakers from before, before are replaced by swift, lightning-fast strikes that seemingly can blitz through the air itself to strike his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. In addition, And while he was originally designed to be a much an easier character in the previous game with more ''V'' due to his
simplified inputs, Ed's moveset in ''6'' consists of motion inputs like other characters in Classic controls, with his Modern moveset instead carrying over the original concept.simplified inputs.
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Spelling/grammar fix(es)


* PrimaryColorChampion: PlayedWith; Ed's palette consists of red, blue/turquoise, and yellow due to his blonde hair. Though not quite a villain, he's not the most heroic character either, landing a bit in the middle, hence why the colors are more dulled compared to straghter examples and contrasted by his use of purple Psycho Power.

to:

* PrimaryColorChampion: PlayedWith; Ed's palette consists of red, blue/turquoise, and yellow due to his blonde blond hair. Though not quite a villain, he's not the most heroic character either, landing a bit in the middle, hence why the colors are more dulled compared to straghter straighter examples and contrasted by his use of purple Psycho Power.
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* PrimaryColorChampion: PlayedWith; Ed's palette consists of red, blue/turquoise, and yellow due to his blonde hair. Though not quite a villain, he's not the most heroic character either, landing a bit in the middle, hence why the colors are more dulled compared to straghter examples.

to:

* PrimaryColorChampion: PlayedWith; Ed's palette consists of red, blue/turquoise, and yellow due to his blonde hair. Though not quite a villain, he's not the most heroic character either, landing a bit in the middle, hence why the colors are more dulled compared to straghter examples.examples and contrasted by his use of purple Psycho Power.

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