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Eh, Future Sight has its uses.


* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves were very limited when it comes to good choices. The only widespread physical Electric type move of above average power was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap). This at last, that is after literal decades, changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack-oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take a lot of recoil damage from that, similar to the Fighting moves Jump Kick and Hi Jump Kick). Admittedly this is still inferior to the options most other types have, especially since Electric-absorbing abilities and type immunity count as a "miss," thus adding an unwanted gamble to the move.

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* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves were very limited when it comes to good choices. The only widespread physical Electric type move of above average power was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura (Fusion Bolt, Bolt Strike, Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap). This at last, last — that is is, after literal decades, decades — changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack-oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take a lot of recoil damage from that, similar to the Fighting moves Jump Kick and Hi Jump Kick). Admittedly Admittedly, this is still inferior to the options most other types have, especially since Electric-absorbing abilities and type immunity count as a "miss," "miss", thus adding an unwanted gamble to the move.



** The move Nuzzle is a very weak attack learned only by the [[RecurringElement Pikachu line and its Kid-Appealing successors]], but it will always inflict Paralysis on the target.

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** The move Nuzzle is a very weak attack learned only by the [[RecurringElement Pikachu line and its Kid-Appealing successors]], successors]][[note]]except in Gen VIII, where it's learned by Yamper instead of Morpeko[[/note]], but it will always inflict Paralysis on the target.



* AlwaysAccurateAttack: Blizzard will bypass accuracy and evasion checks during Hail.

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* AlwaysAccurateAttack: Blizzard will bypass accuracy and evasion checks during Hail.Hail/Snow.



* DiscardAndDraw: Starting in Generation IX, the Ice-type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once-per-turn chip damage effect, while boosting the Defense of any Ice type on the field by 50%. This change allows the weather effect to help Ice types handle their weaknesses more while also not harming any non-Ice type team members. On the flip side, the removal of the chip damage also eliminates one of the few defensive niches the Ice-type had over other Pokémon types, and arguably the least situational one.

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* DiscardAndDraw: Starting in Generation IX, the Ice-type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once-per-turn chip damage effect, while boosting the Defense of any Ice type Ice-type on the field by 50%. This change allows the weather effect to help Ice types Ice-types handle their weaknesses more while also not harming any non-Ice type non-Ice-type team members. On the flip side, the removal of the chip damage also eliminates one of the few defensive niches the Ice-type had over other Pokémon types, and arguably the least situational one.



* LateCharacterSyndrome: Due to most [[SortingAlgorithmOfThreateningGeography ice and snow-themed places being set later in the game than other places]], Ice-typed Pokémon have a tendency to be ignored since most players would have their in-game team already in place. They also tend to evolve at higher levels than other types, the earliest being Smoochum at level 30.

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* LateCharacterSyndrome: Due to most [[SortingAlgorithmOfThreateningGeography ice and snow-themed places being set later in the game than other places]], Ice-typed Ice-type Pokémon have a tendency to be ignored since most players would have their in-game team already in place. They also tend to evolve at higher levels than other types, the earliest being Smoochum at level 30.



* LikeCannotCutLike: The only type Ice Pokémon resist against is themselves.

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* LikeCannotCutLike: The only type Ice Ice-type Pokémon resist are resistant against is themselves.



* LuckBasedMission: Wanna see a Frozen Pokémon? Good luck, since there's no move that guarantees that it will be inflicted like the other StatusEffects (accuracy aside) and the highest chance of it happening normally is 10% (the move Secret Power has a 30% chance of freezing, but only when used in the few-and-far between icy areas). This is likely to restrict what is arguably the most crippling status condition in the game; without items, the frozen Pokémon is completely helpless unless the equally low 10% chance of it thawing out of the ice occurs. And in Gen I, their only hope of defrosting without items is getting hit with a Fire-type move or if the opponent uses Haze; otherwise they're completely hosed.

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* LuckBasedMission: Wanna see a Frozen Pokémon? Good luck, since there's no move that guarantees that it will be inflicted like the other StatusEffects (accuracy aside) and the highest chance of it happening normally is 10% (the move Secret Power has a 30% chance of freezing, but only when used in the few-and-far between icy areas).areas, where a lot of the wild Pokémon are Ice-type and can't be frozen). This is likely to restrict what is arguably the most crippling status condition in the game; without items, the frozen Pokémon is completely helpless unless the equally low 10% chance of it thawing out of the ice occurs. And in Gen I, their only hope of defrosting without items is getting hit with a Fire-type move or if the opponent uses Haze; otherwise they're completely hosed.



On paper, Psychic-types were supposed to be weak to Ghost and Bug, but both of those types were rare with only weak attacks (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception of Gen VI (which only had one). Its also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowbro in Sword & Shield's Isle of Armor DLC.

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On paper, Psychic-types were supposed to be weak to Ghost and Bug, but both of those types were rare with only weak attacks (not helped by a glitch that made it outright ''immune'' to Ghost), and a quarter of all Pokémon in Gen I were part Poison (including the only Ghost-types at the time, as well as the only Bug-types with Bug-type attacks worth a quasi-significant fraction of a fuck). Add on the facts that Psychic-types favored the Special stat, which governed Special Attack ''and'' Special Defense, that there were a ''lot'' of strong Psychic-types (including [[OlympusMons Mewtwo]], one of the most powerful Pokémon in the series), and that Psychic was only resisted by itself, and [[InfinityPlusOneElement Psychic was one of the best types in the game]]. This reign of terror ended with the introduction of two types, Dark and Steel, both of which were defensively strong against Psychic attacks (Dark-types being flat-out immune, as well as offensively strong against Psychic-types), the introduction of better Bug and Ghost moves, and splitting apart the Special stat into Special Attack and Special Defense. Furthermore, Psychic is only resistant to itself and Fighting, making it the second-worst defensive typing after Ice. Needless to say, the Psychic-type is no longer a GameBreaker. Nonetheless, Psychic is the type with the most [[OlympusMons Legendary and Mythical Pokémon]] associated with it, with all generations having at least two of them being at least part Psychic, with the exception exceptions of Gen VI (which only had one), Gen VIII (which only had one if Galarian Articuno isn't counted), and Gen IX (which only had one). Its It's also the third type to be paired with every other type after Flying and Water with the introduction of Poison/Psychic Galarian Slowbro in Sword ''Sword & Shield's Shield''[='=]s Isle of Armor DLC.



** Future Sight has good power, but it takes two turns before the attack hits — more than enough time for the opponent to switch to something that can tank or nullify the attack. (Don't try using Protect against it, though. It doesn't work.)

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** Future Sight has good power, but it takes two turns before the attack hits — more than enough time for the opponent to switch to something that can tank or nullify the attack. (Don't try using Protect against it, though. It doesn't work.)) However, it's ''not'' a ChargedAttack in the sense that it immobilizes the user, with the user being free to act (or even switch out or have items used on it) while the Future Sight is incoming (though additional uses of Future Sight will fail until the first one goes off). This makes it good for one-two attacks to burst down a tanky opponent.



** Necrozma's Prismatic Laser is essentially a slightly stronger Psychic-type Hyper Beam, which means using it forces the user to spend a turn sitting around doing nothing... and it could do more damage by spamming Psychic, Psychic Fangs or Photon Geyser anyways.

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** Necrozma's Prismatic Laser is essentially a slightly stronger Psychic-type Hyper Beam, which means using it forces the user to spend a turn sitting around doing nothing... nothing… and it could do more damage by spamming Psychic, Psyshock, Psychic Fangs Fangs, or Photon Geyser anyways.



* DreamStealer: The move Dream Eater not only damages the target, [[LifeDrain but also restores the user's HP]], on the grounds that the user is devouring the target's dream. It should be said, though, that while this is a Psychic-type move, it's at least as much associated with Ghost-types.
* EasyAmnesia: So easy that Pokémon can inflict it on themselves via the Psychic move Amnesia, sharply raising Sp. Def.
* EldritchAbomination: Not to the extent of Ghost-types, mind you, but Psychic-types can get pretty freaking weird. Special mention goes to the Ralts line (in the Amorphous egg group despite being humanoid, capable of creating small black holes, etc.), Unown (a RealityWarping HiveMind from another dimension that vaguely resembles the letters of the English alphabet), Mewtwo (man-made monstrosity intended to be as powerful as the legendary Mew but [[GoneHorriblyRight gone horribly awry]]), and Necrozma (a being from Ultra Space that's [[SiliconBasedLife made of black prisms]], is violent and aggressive, steals light from worlds, and [[spoiler:is [[BrokenAngel the remains]] of a [[FallenAngel once-benevolent light dragon]]]]).

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* DreamStealer: The move Dream Eater not only damages the target, [[LifeDrain but also restores the user's HP]], on the grounds that the user is devouring the target's dream.dream; however, [[LogicalWeakness it only works if the target is asleep]]. It should be said, though, that while this is a Psychic-type move, it's at least as much associated with Ghost-types.
* EasyAmnesia: So easy that Pokémon can inflict it on themselves via the Psychic move Amnesia, sharply raising Sp. Def. \n[[note]]However, the move's [[FlavorText in-game description]] implies that it works moreso by discarding trivial concerns to achieve clarity of mind than by [[LaserGuidedAmnesia throwing out memories wholesale]].[[/note]]
* EldritchAbomination: Not to the extent of Ghost-types, mind you, but Psychic-types can get pretty freaking weird. Special mention goes to the Ralts line (in the Amorphous egg group despite being humanoid, capable of creating small black holes, etc.), Unown (a RealityWarping HiveMind from another dimension that vaguely resembles the letters of the English alphabet), Wobbuffet (a living punching bag whose real body is implied to be what looks like its tail), Mewtwo (man-made monstrosity intended to be as powerful as the legendary Mew but [[GoneHorriblyRight gone horribly awry]]), and Necrozma (a being from Ultra Space that's [[SiliconBasedLife made of black prisms]], is violent and aggressive, steals light from worlds, and [[spoiler:is [[BrokenAngel the remains]] of a [[FallenAngel once-benevolent light dragon]]]]).



* FreakyFridayFlip: The Psychic repertoire includes a number of "swap" moves in which the user exchanges some attribute with the target: Power Swap exchanges their Attack and Sp. Atk values; Guard Swap exchanges their Defense and Sp. Def values; Skill Swap exchanges their abilities; and Heart Swap exchanges their stat changes.

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* FreakyFridayFlip: The Psychic repertoire includes a number of "swap" moves in which the user exchanges some attribute with the target: Power Swap exchanges their Attack and Sp. Atk values; Guard Swap exchanges their Defense and Sp. Def values; Skill Swap exchanges their abilities; and Heart Swap exchanges their stat changes.[[note]]However, Heart Swap can only be learned by Manaphy and Magearna, neither of which are Psychic-type.[[/note]]



* InfinityPlusOneElement: In the original games, a player would have an incredibly difficult time without at least one Psychic of their own, and would have no way to counter [=NPC=]s' Psychics except with sheer LevelGrinding. This was remedied by the introduction of the [[CombatPragmatist Dark]]-type and to a lesser extent the [[ExtraOreDinary Steel]]-type in [[VideoGame/PokemonGoldAndSilver Gen II]], as well as making Psychic types weak to Ghost, and giving them and Bug-types stronger moves. Even in the later games, they are still useful to have, as both of the types they are good against only have one or two other weaknesses [[note]]Fighting is otherwise weak to Flying and Fairy, while Poison is otherwise weak to Ground.[[/note]]

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* InfinityPlusOneElement: In the original games, a player would have an incredibly difficult time without at least one Psychic of their own, and would have no way to counter [=NPC=]s' Psychics except with sheer LevelGrinding. This was remedied by the introduction of the [[CombatPragmatist Dark]]-type and to a lesser extent the [[ExtraOreDinary Steel]]-type in [[VideoGame/PokemonGoldAndSilver Gen II]], as well as making Psychic types Psychic-types weak to Ghost, and giving them and Bug-types stronger moves. Even in the later games, they are still useful to have, as both of the types they are good against only have one or two other weaknesses [[note]]Fighting weaknesses[[note]]Fighting is otherwise weak to Flying and Fairy, while Poison is otherwise weak to Ground.[[/note]]Ground[[/note]].



* LightIsNotGood: Originally, Psychic-types were very sinister, with the likes of Drowzee, known for preying on children in particular as its evolved form Hypno, in its ranks. Mewtwo, the original "evil" Pokémon, is a Psychic-type's mascot, contrasting strongly against more angelic Pokémon within it. Coming after Mewtwo is Malamar, a Psychic/Dark type who willfully tries to control the minds of people and Pokémon, and portrayed as one of the few "evil" Pokémon in the anime. Then there is Necrozma, who is not only [[NonStandardCharacterDesign an all-black prism creature that looks more robot than Pokémon]] (and has powers centered around light), but is also the BigBad of ''VideoGame/PokemonUltraSunAndUltraMoon'' (and indeed the first Pokémon to be the villain of a main game).

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* LightIsNotGood: Originally, Psychic-types were very sinister, with the likes of Drowzee, known for preying on children in particular as its evolved form Hypno, in its ranks. Mewtwo, the original "evil" Pokémon, is a Psychic-type's mascot, mascot for the Psychic-type as a whole, contrasting strongly against more angelic Pokémon within it. Coming after Mewtwo is Malamar, a Psychic/Dark type who willfully tries to control the minds of people and Pokémon, and portrayed as one of the few "evil" Pokémon in the anime. Then there is Necrozma, who is not only [[NonStandardCharacterDesign an all-black prism creature that looks more robot than Pokémon]] (and has powers centered around light), but is also the BigBad of ''VideoGame/PokemonUltraSunAndUltraMoon'' (and indeed the first Pokémon to be the villain of a main game).



* SuperIntelligence: The abilities of many Psychic Pokémon stem from their ridiculously high intelligence.

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* SuperIntelligence: The abilities of many Psychic Pokémon stem from their ridiculously high intelligence. Alakazam, Slowking, Metagross, Uxie, Oranguru, and Orbeetle are some standout examples.
%%** The Psychic-type as a whole has a strong association with logic, intelligence, brainpower, philosophy, and rationality, as indicated by Pokémon like Uxie, Mesprit, Azelf, Metagross, Alakazam, Oranguru, and Orbeetle.
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* VineTentacles: Vine Whip and the stronger Power Whip.
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* AttackAttackAttack: Almost all Dragon-type moves are attacks. Only ''two'' Dragon-type move are status moves (Dragon Dance and Clangorous Soul), and the first is a StatusBuff that's offensively-minded while the second is an all-around stat boost that's CastFromHitPoints.

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* AttackAttackAttack: Almost all Dragon-type moves are attacks. Only ''two'' ''three'' Dragon-type move are status moves (Dragon Dance Dance, Dragon Cheer and Clangorous Soul), and the first is a StatusBuff that's two are offensively-minded {{StatusBuff}}s while the second third is an all-around stat boost that's CastFromHitPoints.



* BlackMagic: Heavily downplayed example, but as previously mentioned, Dragon-type moves [[https://www.youtube.com/watch?v=NUWrs2jGdLY tend to have a mystical, arcane feel to them]], and the number of Dragon-type status moves is hilariously small — for the most part, Dragon-type moves are all about [[AttackAttackAttack hitting the opponent until they drop]], which does fit the "designed to inflict suffering and death" definition of BlackMagic (though the "death" part [[NonLethalKO doesn't apply to Pokémon battling]]). As of Gen IX, there's a grand total of two Dragon-type status moves, one is a SecretArt, and both are offensively-oriented StatusBuff techniques[[note]]Dragon Dance increases Attack and Speed by 1 stage, while Clangorous Soul (the SecretArt) boosts all stats, but is CastFromHitPoints, which offsets the benefits of the defensive boosts[[/note]].

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* BlackMagic: Heavily downplayed example, but as previously mentioned, Dragon-type moves [[https://www.youtube.com/watch?v=NUWrs2jGdLY tend to have a mystical, arcane feel to them]], and the number of Dragon-type status moves is hilariously small — for the most part, Dragon-type moves are all about [[AttackAttackAttack hitting the opponent until they drop]], which does fit the "designed to inflict suffering and death" definition of BlackMagic (though the "death" part [[NonLethalKO doesn't apply to Pokémon battling]]). As of Gen IX, there's a grand total of two three Dragon-type status moves, one is a SecretArt, and both all are offensively-oriented StatusBuff techniques[[note]]Dragon Dance increases Attack and Speed by 1 stage, Dragon Cheer increases the ally's critical hit rate by one (or two if they're a Dragon-Type), while Clangorous Soul (the SecretArt) boosts all stats, but is CastFromHitPoints, which offsets the benefits of the defensive boosts[[/note]].
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* {{Kaiju}}: While no non-Dynamaxed Pokémon is quite Kaiju-sized (aside from Eternatus, itself incidentally a Poison/Dragon-type), this type tends to be pretty close in spirit, with many species being both physically imposing and able to deliver highly destructive attacks. The fact that, outside of Fairy-types, [[TakesOneToKillOne their best counter is another Dragon-type]] is also reminiscent of [[BehemothBattle Kaiju-on-Kaiju combat]]. Some are even directly reminiscent of specific [[{{Kaiju}} Kaijus]], like [[Characters/PokemonGenerationVMinccinoToVolcarona Hydreigon]], based on [[Characters/GodzillaTheGhidorahs King Ghidorah]], and [[Characters/PokemonGenerationVIIIFamilies Duraludon]], based on [[Characters/{{Godzilla}} Mechagodzilla]].

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* {{Kaiju}}: While no non-Dynamaxed Pokémon is quite Kaiju-sized (aside from Eternatus, itself incidentally a Poison/Dragon-type), this type tends to be pretty close in spirit, with many species being both physically imposing and able to deliver highly destructive attacks. The fact that, outside of Fairy-types, [[TakesOneToKillOne their best counter is another Dragon-type]] is also reminiscent of [[BehemothBattle Kaiju-on-Kaiju combat]]. Some are even directly reminiscent of specific [[{{Kaiju}} Kaijus]], like [[Characters/PokemonGenerationIXTinkatinkToMiraidon Baxcalibur]], based on Franchise/{{Godzilla}}, [[Characters/PokemonGenerationVMinccinoToVolcarona Hydreigon]], based on [[Characters/GodzillaTheGhidorahs King Ghidorah]], and [[Characters/PokemonGenerationVIIIFamilies Duraludon]], based on [[Characters/{{Godzilla}} Mechagodzilla]].
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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs, while the fifth (Roaring Moon) [[InvertedTrope inverts]] this trope by being a Western dragon that behaves like a dinosaur. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, Duraludon/Archaludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs, while the fifth (Roaring Moon) [[InvertedTrope inverts]] this trope by being a Western dragon that behaves like a dinosaur. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.
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* DeathOrGloryAttack: Supercell Slam strong, but the user takes damage equal to half of their max HP if it misses or fails. Unfortunately, this includes when using it against a Ground type Pokemon.

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* DeathOrGloryAttack: Supercell Slam is strong, but the user takes damage equal to half of their max HP if it misses or fails. Unfortunately, this includes when using it against a Ground type Pokemon.
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* DeathOrGloryAttack: Supercell Slam strong, but the user takes damage equal to half of their max HP if it misses or fails. Unfortunately, this includes when using it against a Ground type Pokemon.
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* TheHunterBecomesTheHunted: Pulled off by Dragalge, Naganadel, Duraludon, and Hisuian Sliggoo/Goodra against Fairy-types, which are normally the bane of dragons. The first two are '''Poison'''/Dragon types, with Dragalge being a specialized MightyGlacier and Naganadel being a specialized GlassCannon. The last three are '''Steel'''/Dragon type {{Mighty Glacier}}s. As such, the five can ''melt'' almost any Fairy that so much looks at them funny. The only other dragons that can do something similar are the legendaries Eternatus, another Poison/Dragon, and Dialga, another Steel/Dragon.

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* TheHunterBecomesTheHunted: Pulled off by Dragalge, Naganadel, Duraludon, Duraludon/Archaludon, and Hisuian Sliggoo/Goodra against Fairy-types, which are normally the bane of dragons. The first two are '''Poison'''/Dragon types, with Dragalge being a specialized MightyGlacier and Naganadel being a specialized GlassCannon. The last three four are '''Steel'''/Dragon type {{Mighty Glacier}}s. As such, the five can ''melt'' almost any Fairy that so much looks at them funny. The only other dragons that can do something similar are the legendaries Eternatus, another Poison/Dragon, and Dialga, another Steel/Dragon.
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* PlayingWithFire: Since dragons are traditionally associated with fire[[note]]at least in Western folklore[[/note]], the majority of Dragon-types get Fire attacks, letting them bypass Steel-Types, the only thing that could wall them before the introduction of Fairies, and Ice-Types, the only other Type that hit them hard. Kingdra, Mega Sceptile, Latias, Latios, Zekrom, Kyurem[[note]]except for White Kyurem[[/note]], Haxorus[[note]]beginning in ''Sun & Moon''[[/note]], and Dragalge are the only Dragons that can't learn Fire attacks besides Hidden Power. Despite this, there are only three Fire/Dragon dual-types: Reshiram, Turtonator, and Mega Charizard X, the latter of which is the only one based on archetypical Western dragons (although Reshiram has features of a wyvern and an Eastern dragon). Koraidon is not a Fire-type, but is well-suited to use the Fire-type attacks in its movepool thanks to its ability of Orichalcum Pulse, which sets up sunlight.

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* PlayingWithFire: Since dragons are traditionally associated with fire[[note]]at least in Western folklore[[/note]], the majority of Dragon-types get Fire attacks, letting them bypass Steel-Types, the only thing that could wall them before the introduction of Fairies, and Ice-Types, the only other Type that hit them hard. Kingdra, Mega Sceptile, Latias, Latios, Zekrom, Kyurem[[note]]except for White Kyurem[[/note]], Haxorus[[note]]beginning in ''Sun & Moon''[[/note]], and Dragalge are the only Dragons that can't learn Fire attacks besides Hidden Power. Despite this, there are only three four Fire/Dragon dual-types: Reshiram, Turtonator, Gouging Fire, and Mega Charizard X, the latter of which is the only one based on archetypical Western dragons (although Reshiram has features of a wyvern and an Eastern dragon). Koraidon is not a Fire-type, but is well-suited to use the Fire-type attacks in its movepool thanks to its ability of Orichalcum Pulse, which sets up sunlight.
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* SixthRanger: Charizard and Gyarados, despite not being Dragon-type in most of their forms,[[note]]except for one of Charizard's Mega Evolutions[[/note]] are treated as dragons and sometimes grouped together with Dragon-types, with both of them being in the Dragon egg group and learning most non-exclusive moves of the type. Most notably, Lance uses Gyarados on most of his teams and Charizard on his Johto and ''Let's Go'' teams, as does his cousin Clair with Gyarados,[[note]]except in the [[VideoGame/PokemonBlack2AndWhite2 Pokémon World Tournament]] where type specialist restrictions are much stricter[[/note]] and the Dragon-type GO Rocket Grunt in ''VideoGame/PokemonGo'' sometimes uses a Gyarados on their team (the only "off-type" Pokémon that can be found on a Grunt's team). In the TCG, the Dragon Majesty expansion depicts Charizard as this even more blatantly, with one of its promotional booklets labeling it as an "honorary Dragon type". There are other Pokémon treated as this, such as Aerodactyl, Tyranitar, Lugia, and Salazzle, but to a much lesser extent.

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* SixthRanger: Charizard and Gyarados, despite not being Dragon-type in most of their forms,[[note]]except for one of Charizard's Mega Evolutions[[/note]] are treated as dragons and sometimes grouped together with Dragon-types, with both of them being in the Dragon egg group and learning most non-exclusive moves of the type. Most notably, Lance uses Gyarados on most of his teams and Charizard on his Johto and ''Let's Go'' teams, as does his cousin Clair with Gyarados,[[note]]except in the [[VideoGame/PokemonBlack2AndWhite2 Pokémon World Tournament]] where type specialist restrictions are much stricter[[/note]] and the Dragon-type GO Rocket Grunt in ''VideoGame/PokemonGo'' sometimes uses a Gyarados on their team (the only "off-type" Pokémon that can be found on a Grunt's team). In the TCG, the Dragon Majesty expansion depicts Charizard as this even more blatantly, with one of its promotional booklets labeling it as an "honorary Dragon type". The Paradox Pokémon Iron Jugulis is a futuristic descendant of the Dark/Dragon Hydreigon, and learns most of the Dragon-type moves of its ancestor but is instead a Dark/Flying-type. There are other Pokémon treated as this, such as Aerodactyl, Tyranitar, Lugia, and Salazzle, but to a much lesser extent.
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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs.dinosaurs, while the fifth (Roaring Moon) [[InvertedTrope inverts]] this trope by being a Western dragon that behaves like a dinosaur. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.
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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. All Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

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* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. All Four out of the five Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.
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None


* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Koraidon and its fellow Ancient Paradox Pokémon Walking Wake are a bit ambiguous, but definitely have traits of various dinosaurs to convey their prehistoric nature. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.

to:

* DinosaursAreDragons: Many Dragon-types have characteristics of dinosaurs, most notably Tyrunt and Tyrantrum, the definitive ''Tyrannosaurus rex'' Pokémon. Haxorus is stated to be based on herbivorous dinosaurs, though it also seems to be a bit of a {{Mix And Match Critter|s}}; Baxcalibur and Duraludon, likewise, seem to be ambiguous theropods, likely inspired by Franchise/{{Godzilla}} and Mechagodzilla respectively. Koraidon and its fellow Ancient Paradox Pokémon Walking Wake are a bit ambiguous, but definitely have traits of various dinosaurs to convey their prehistoric nature. Jangmo-o and its evolutions, Hakamo-o and Kommo-o, are said to be a cross between theropods and ankylosaurs. Gabite and Garchomp generally resemble [[RaptorAttack dromaeosaurids]], and the Dreepy line is a variation in that it's based on a prehistoric amphibian (''Diplocaulus'') often mistaken for a dinosaur and even lived in prehistoric times. All Dragon-type Ancient Paradox Pokémon -- Koraidon, Walking Wake, Gouging Fire, and Raging Bolt -- have traits of various dinosaurs. If you choose to get technical, then the birdlike Dragon-types such as Latios, Latias, Altaria and Reshiram also qualify for this. Also inverted with Pokémon who resemble dinosaurs or other prehistoric reptiles learning Dragon-type moves but not being Dragon-types themselves. Archeops, Aerodactyl and Tyranitar are good examples.
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* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves were very limited when it comes to good choices. The only widespread physical Electric type move of above average power was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap). This at last, that is after literal decades, changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take recoil damage from that, similar to the Fighting moves Jump Kick and Hi Jump Kick).

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* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves were very limited when it comes to good choices. The only widespread physical Electric type move of above average power was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap). This at last, that is after literal decades, changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack oriented attack-oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take a lot of recoil damage from that, similar to the Fighting moves Jump Kick and Hi Jump Kick).Kick). Admittedly this is still inferior to the options most other types have, especially since Electric-absorbing abilities and type immunity count as a "miss," thus adding an unwanted gamble to the move.
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* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves were very limited when it comes to good choices. The only widespread physical Electric type move of above average power was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap). This at last, that is after literal decades, changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take recoil damage from that).

to:

* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves were very limited when it comes to good choices. The only widespread physical Electric type move of above average power was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap). This at last, that is after literal decades, changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take recoil damage from that).that, similar to the Fighting moves Jump Kick and Hi Jump Kick).
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None


* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves are very limited when it comes to good choices. The only widespread physical Electric type move of above average power is Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides). All of the other options are notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap).

to:

* PoorPredictableRock: Electric types usually have fairly limited movepools on the special side, with many historically having to rely on Hidden Power for type coverage in the games that gave them access to it, or generational gimmicks in later games to expand their type coverage. Electric types on the physical side historically have it just as bad or even worse in a sense. That is, while they often do have a wider range of type coverage with their physical moves, their STAB moves are were very limited when it comes to good choices. The only widespread physical Electric type move of above average power is was Wild Charge, which does recoil damage, something the often frail Electric types don't necessarily appreciate (whereas on the special side they have the equally powerful Thunderbolt which has no downsides). downsides) and is much weaker in power than the well-regarded recoil moves like Flare Blitz and Brave Bird. All of the other options are were notably weaker (Thunder Fang, Thunder Punch) or are [[SecretArt moves restricted to one or two Pokémon]] (Aura Wheel, Bolt Beak, Plasma Fists, Zing Zap).Zap). This at last, that is after literal decades, changed when Generation IX introduced Supercell Slam as a overall superior option for physical attack oriented Electric types (trading Wild Charge's inherent recoil for Earthquake-level power and a slight chance to miss and take recoil damage from that).
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Just For Pun is a disambiguation


* AwesomeButImpractical: Hydro Cannon is a Water-type clone of Hyper Beam, meaning that your opponent will have a free turn to [[JustForPun wash you up]] after you use it. (Also, you could do more damage by spamming Surf, so... yeah. Don't use it unless you like losing.)

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* AwesomeButImpractical: Hydro Cannon is a Water-type clone of Hyper Beam, meaning that your opponent will have a free turn to [[JustForPun wash you up]] up after you use it. (Also, you could do more damage by spamming Surf, so... yeah. Don't use it unless you like losing.)
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** [[ObviousRulePatch Deliberately invoked]] with Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively. This especially affects the Dragon/Fighting Kommo-o and Koraidon, and the Dragon/Dark Hydreigon, Guzzlord and Roaring Moon, who all come with a quadruple Fairy weakness.

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** [[ObviousRulePatch Deliberately invoked]] with Fairy-type Pokémon in Gen VI. Fairies are immune to Dragon-Type moves and can deal super-effective damage in return. While Ice is only effective offensively, and Steel just resists Dragon-type moves (both of which Dragon-Types can beat by packing Fire), Fairy is the only type Dragons have a disadvantage against both offensively and defensively. This especially affects the Dragon/Fighting Kommo-o and Koraidon, and the Dragon/Dark Hydreigon, Guzzlord Guzzlord, and Roaring Moon, who all come with a quadruple Fairy weakness.



* DragonsAreDemonic: The Ghost/Dragon Giratina and the Dark/Dragon Hydreigon, Guzzlord and Roaring Moon are often depicted as antagonistic creatures with sinister designs. Dragapult is also a Ghost/Dragon type, but is depicted more as creepy by default rather than malevolent. Mega Charizard X has a demonic design, although it's of the DarkIsNotEvil variety. [[spoiler:Eternatus looks malevolent and even nearly brings about TheEndOfTheWorldAsWeKnowIt.]]

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* DragonsAreDemonic: The Ghost/Dragon Giratina and the Dark/Dragon Hydreigon, Guzzlord Guzzlord, and Roaring Moon are often depicted as antagonistic creatures with sinister designs. Dragapult is also a Ghost/Dragon type, but is depicted more as creepy by default rather than malevolent. Mega Charizard X has a demonic design, although it's of the DarkIsNotEvil variety. [[spoiler:Eternatus looks malevolent and even nearly brings about TheEndOfTheWorldAsWeKnowIt.]]
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* DragonsAreDemonic: The Ghost/Dragon Giratina and the Dark/Dragon Hydreigon and Guzzlord are often depicted as antagonistic creatures with sinister designs. Dragapult is also a Ghost/Dragon type, but is depicted more as creepy by default rather than malevolent. Mega Charizard X has a demonic design, although it's of the DarkIsNotEvil variety. [[spoiler:Eternatus looks malevolent and even nearly brings about TheEndOfTheWorldAsWeKnowIt.]]

to:

* DragonsAreDemonic: The Ghost/Dragon Giratina and the Dark/Dragon Hydreigon and Hydreigon, Guzzlord and Roaring Moon are often depicted as antagonistic creatures with sinister designs. Dragapult is also a Ghost/Dragon type, but is depicted more as creepy by default rather than malevolent. Mega Charizard X has a demonic design, although it's of the DarkIsNotEvil variety. [[spoiler:Eternatus looks malevolent and even nearly brings about TheEndOfTheWorldAsWeKnowIt.]]
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None


* WeatherManipulation: Hail summons a damaging hailstorm for five turns, damaging each Pokemon that doesn't possess the Ice-Type for 1/16 of their max HP each turn. The ability Snow Warning, which is only found on Pokemon that are at least part Ice-Type, also summoned a hailstorm prior to Generation IX, which lasted for the entire battle prior to Generation VI.

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* WeatherManipulation: Hail summons a damaging hailstorm for five turns, damaging each Pokemon that doesn't possess the Ice-Type for 1/16 of their max HP each turn. The ability Snow Warning, which is only found on Pokemon that are at least part Ice-Type, also summoned a hailstorm prior to Generation IX, which lasted for the entire battle prior to Generation VI. Starting in Generation IX the the move was replaced with Snowscape, and the weather changed to a Ice-type Defense-boosting snow.
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** The entire offensive typing in ''Red and Blue''. Sure, having a giant fire-breathing dragon lizard is really cool, but Steel-types don't exist yet, the only Ice-types not to have Water as a secondary type to cancel out the Fire weakness are Jynx (who you only encounter once as an enemy, on Lorelei's team) and Articuno, and all of the Bug and Grass-types can be disposed of equally well by the ubiquitous Flying-types (who can also use [[WarpWhistle HM02]] and kill Fighting-types).

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Removed: 207

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** Stored Power increases damage based on the amount of status buffs the user has. As it initially has a power of 20, it doesn't seem that useful, but with every single stat buffed up to maximum, the power skyrockets to 860, over three times more powerful than Explosion. Getting to that point requires an entire team with Baton Pass and stat-boosting moves or a [[MasterOfNone Smeargle]] with Moody/Acupressure, and it takes a while to fully play out. And even if you do manage to pull off the stat boosts, your opponent could still completely nullify the attack with a Dark-type Pokémon and/or just erase your hard work with Haze or a SwitchOutMove.
*** That said, buffing it all the way to 860 is essentially ThereIsNoKillLikeOverkill territory. It's fully possible with the right setup to unleash a 260 power Stored Power on ''turn 1'' in a Double Battle.

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** Stored Power increases damage based on the amount of status buffs the user has. As it initially has a power of 20, it doesn't seem that useful, but with every single stat buffed up to maximum, the power skyrockets to 860, over three times more powerful than Explosion. Getting to that point requires an entire team with Baton Pass and stat-boosting moves or a [[MasterOfNone Smeargle]] with Moody/Acupressure, and it takes a while to fully play out. And even if you do manage to pull off the stat boosts, your opponent could still completely nullify the attack with a Dark-type Pokémon and/or just erase your hard work with Haze or a SwitchOutMove.
***
SwitchOutMove. That said, buffing it all the way to 860 is essentially ThereIsNoKillLikeOverkill territory. It's fully possible with the right setup to unleash a 260 power Stored Power on ''turn 1'' in a Double Battle.
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** Necrozma's Prismatic Laser is essentially a slightly stronger Psychic-type Hyper Beam, which means using it forces the user to spend a turn sitting around doing nothing... and it could do more damage by spamming Psychic or Photon Geyser anyways.

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** Necrozma's Prismatic Laser is essentially a slightly stronger Psychic-type Hyper Beam, which means using it forces the user to spend a turn sitting around doing nothing... and it could do more damage by spamming Psychic, Psychic Fangs or Photon Geyser anyways.



* ManBitesMan: Psychic Fangs deals damage with the user's teeth.

to:

* ManBitesMan: Psychic Fangs deals damage with the user's teeth.teeth and gets a power increase from the Strong Jaw ability.



* PsychicTeleportation: Teleport is a Psychic-type move that allows the user to escape from a Wild Pokémon and can take you back to the last Pokémon Center you visited when used outside of battle. Unfortunately, that's all it does — it's useless in battles with Trainers and is rendered obsolete outside of battle once you get Fly (and the latter isn't even doable in Gen VII thanks to field moves being cut). Generation 8 at last gave it a effect for trainer battles, namely switching out with another team member.

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* PsychicTeleportation: Teleport is a Psychic-type move that allows the user to escape from a Wild Pokémon and can take you back to the last Pokémon Center you visited when used outside of battle. Unfortunately, that's all it does — it's useless in battles with Trainers and is rendered obsolete outside of battle once you get Fly (and the latter isn't even doable in Gen VII thanks to field moves being cut). Generation 8 VIII at last gave it a effect for trainer battles, namely switching out with another team member.member, and unlike most switchout moves, it has negative priority, allowing the user to bring in a replacement almost completely unscathed in normal circumstances.
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** Walking Wake's signature move, Hydro Stream, is a special move that [[ThePowerOfTheSun increases in power under intense sunlight]], rather than being weakened by it.

to:

** Walking Wake's signature move, Hydro Stream, Steam, is a special move that [[ThePowerOfTheSun increases in power under intense sunlight]], rather than being weakened by it.
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* LightEmUp: ''Diamond and Pearl'' gave a lot of Fire-Types access to [[ChargeAttack Solar]] [[GreenThumb Beam]], which gives them an attack to use against Water-, Rock-, and Ground-types.

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* LightEmUp: ''Diamond and Pearl'' gave a lot of Fire-Types access to [[ChargeAttack Solar]] [[GreenThumb Beam]], which gives them an attack to use against Water-, Rock-, and Ground-types. It also benefits from Sunny Day removing the charging time.
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* YouNeedABreathMint: Dragon Breath is a 60-power Dragon-type move that apparently smells so bad it has a 30% chance of causing paralysis.
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Disambiguated.


* WhipItGood: Fire Lash, previously Heatmor's signature move, strikes at the foe using a burning lash. It's notable for being a move with respectable base power '''and''' a guaranteed Defense drop, allowing it to snowball very quickly, though its only user lacked the stats to make good use of it. In ''Sword and Shield'', it was given to [[CreepyCentipedes Sizzlipede and Centiskorch]], the latter of which has the strong Attack stat to abuse Fire Lash a lot more easily.
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* {{Kaiju}}: While no non-Dynamaxed Pokémon is quite Kaiju-sized (aside from Eternatus, itself incidentally a Poison/Dragon-type), this type tends to be pretty close in spirit, with many species being both physically imposing and able to deliver highly destructive attacks. The fact that, outside of Fairy-types, [[TakesOneToKillOne their best counter is another Dragon-type]] is also reminiscent of [[BehemothBattle Kaiju-on-Kaiju combat]]. Some are even directly reminiscent of specific [[{{Kaiju}} Kaijus]], like [[Characters/PokemonGenerationVMinccinoToGenesect Hydreigon]], based on [[Characters/GodzillaTheGhidorahs King Ghidorah]], and [[Characters/PokemonGenerationVIIIFamilies Duraludon]], based on [[Characters/{{Godzilla}} Mechagodzilla]].

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* {{Kaiju}}: While no non-Dynamaxed Pokémon is quite Kaiju-sized (aside from Eternatus, itself incidentally a Poison/Dragon-type), this type tends to be pretty close in spirit, with many species being both physically imposing and able to deliver highly destructive attacks. The fact that, outside of Fairy-types, [[TakesOneToKillOne their best counter is another Dragon-type]] is also reminiscent of [[BehemothBattle Kaiju-on-Kaiju combat]]. Some are even directly reminiscent of specific [[{{Kaiju}} Kaijus]], like [[Characters/PokemonGenerationVMinccinoToGenesect [[Characters/PokemonGenerationVMinccinoToVolcarona Hydreigon]], based on [[Characters/GodzillaTheGhidorahs King Ghidorah]], and [[Characters/PokemonGenerationVIIIFamilies Duraludon]], based on [[Characters/{{Godzilla}} Mechagodzilla]].

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Changed: 131

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* ColorCodedElements: The Electric-type icon is [[YellowLightningBlueLightning Yellow]], as is a majority of Electric-types themselves.

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* ColorCodedElements: The Electric-type icon is [[YellowLightningBlueLightning Yellow]], as is are a majority of Electric-types themselves.



** Electrify (the SecretArt of Helioptile and Heliolisk) causes the target's next attack to register Electric damage, with the flavor being that the user of Electrify was able to infuse the target with electricity without actually harming them at all. Ion Deluge is a somewhat less effective version, as it only converts Normal-type moves, but it's available to more than one evolutionary line.

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** Electrify (the SecretArt of Helioptile and Heliolisk) causes the target's next attack to register as Electric damage, with the flavor being that the user of Electrify was able to infuse the target with electricity without actually harming them at all. Ion Deluge is a somewhat less effective version, as it only converts Normal-type moves, but it's available to more than one evolutionary line.



* LikeCannotCutLike: Electric-types resist themselves.

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* LikeCannotCutLike: Electric-types resist themselves.themselves, and are also immune to the paralysis that many Electric-type moves carry as a secondary effect.



* TheParalyzer: Thunder Wave is the series’ bread-and-butter example, and Electric-types in general are strongly associated with paralysis. Their immunity to the Paralyzed status condition past early generations can likewise be attributed to their innate control over electricity and instinctual knowledge of how paralysis works making it impossible to keep the electricity that moves their muscles from working properly.

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* TheParalyzer: Thunder Wave is the series’ bread-and-butter example, and Electric-types in general are strongly associated with paralysis. Their immunity to the Paralyzed status condition past early generations Generation VI can likewise be attributed to their innate control over electricity and instinctual knowledge of how paralysis works making it impossible to keep the electricity that moves their muscles from working properly.



* YellowLightningBlueLightning: Electric attacks typically have a yellow coloration (although blue has not been unheard of), while the Pokémon themselves also tend to be yellow or blue.

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* YellowLightningBlueLightning: Electric attacks typically have a yellow coloration (although blue has is also not been unheard of), while the Pokémon themselves also tend to be yellow or blue.



** Blizzard is the strongest widespread Ice attack, but has iffy accuracy at 70%. Averted in Hail, where it always hits.

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** Blizzard is the strongest widespread Ice attack, but has iffy accuracy at 70%. Averted in Hail, Hail or Snow, where it always hits.



* DiscardAndDraw: Starting in Generation IX, the Ice-type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once per turn chip damage effect, while boosting the Defense of any Ice type on the field by 50%. This change allows the weather effect to help Ice types handle their weaknesses more while also not harming any non-Ice type team members. On the flip side, the removal of the chip damage also eliminates one of the few defensive niches the Ice-type had over other Pokémon types, and arguably the least situational one.

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* DiscardAndDraw: Starting in Generation IX, the Ice-type move Hail and its associated weather condition was entirely replaced with Snowscape. This weather provides all the normal effects and interactions with Ice type-associated moves and abilities that Hail did aside from the once per turn once-per-turn chip damage effect, while boosting the Defense of any Ice type on the field by 50%. This change allows the weather effect to help Ice types handle their weaknesses more while also not harming any non-Ice type team members. On the flip side, the removal of the chip damage also eliminates one of the few defensive niches the Ice-type had over other Pokémon types, and arguably the least situational one.


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** Sheer Cold was the only OneHitKO move that could be used on any Pokémon with equal effectiveness, and could be learned by Smeargle via [[PowerCopying Sketch]]. In Generation VII, Sheer Cold was changed to only have 20% base accuracy when used by a non-Ice-type and Ice-types gained an immunity, meaning Smeargle no longer has a single answer for almost every possible opponent.
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* DelightfulDragon: There are plenty of friendly and adorable dragons. Dratini and its evolutions are cute as a button, and its final evolution, Dragonite, is known for saving people from drowning or getting lost at sea. Goomy gets cuter the more it evolves, and its final evolution, Goodra, loves hugging its trainers. Altaria looks like a fluffy bird with cloud wings rather than an actual dragon, but it sings in a beautiful soprano that makes you feel like you're in a dream, and it also hugs its trainers with its fluffy wings. While Haxorus isn't exactly cute, Axew absolutely is. The Normal/Dragon type Drampa is a grandfatherly pokemon that's kind towards children and protects them from harm. Finally, while the Legendary Koraidon and Miraidon are powerful and fearsome, they're[[note]]specifically, the ones that accompany you in ''VideoGame/PokemonScarletAndViolet[[/note]] also very friendly and endearing, with very expressive faces and a love of [[TrademarkFavoriteFood sandwiches]].

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* DelightfulDragon: There are plenty of friendly and adorable dragons. Dratini and its evolutions are cute as a button, and its final evolution, Dragonite, is known for saving people from drowning or getting lost at sea. Goomy gets cuter the more it evolves, and its final evolution, Goodra, loves hugging its trainers. Altaria looks like a fluffy bird with cloud wings rather than an actual dragon, but it sings in a beautiful soprano that makes you feel like you're in a dream, and it also hugs its trainers with its fluffy wings. While Haxorus isn't exactly cute, Axew absolutely is. The Normal/Dragon type Drampa is a grandfatherly pokemon that's kind towards children and protects them from harm. Finally, while the Legendary Koraidon and Miraidon are powerful and fearsome, they're[[note]]specifically, the ones that accompany you in ''VideoGame/PokemonScarletAndViolet[[/note]] ''VideoGame/PokemonScarletAndViolet''[[/note]] also very friendly and endearing, with very expressive faces and a love of [[TrademarkFavoriteFood sandwiches]].

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