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* MadeOfPlasticine: Even taking a ''T-bone steak'' to the face can leave gruesome injuries on these guys.
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* MadeOfPlasticine: MadeOfPlasticine: ...Even taking a ''T-bone steak'' to the face can leave gruesome injuries on these guys.
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* EliteMooks: The Chefs and the Biker Boss's bodyguards in the Biker Bar, the Disco Bouncers in the Disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though, and the pirate captains are notably slower than other brawlers.
to:
* EliteMooks: The Chefs and the Biker Boss's bodyguards in the Biker Bar, the Disco Bouncers in the Disco, and the saber-wielding pirate captains Pirate Captains in the Pirate Cove have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though, and the pirate captains are notably slower than other brawlers.
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* HeavilyArmoredMook: Some of the prison guards have riot helmets that make them immune to blows to the head.
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* HeavilyArmoredMook: Some of the prison guards in the Prison, known as Riot Guards, have riot helmets that make them immune to blows to the head.
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* EliteMooks: The Biker Boss's bodyguards, the [[{{Bouncer}} bouncers]] in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though, and the pirate captains are notably slower than other brawlers.
to:
* EliteMooks: The Chefs and the Biker Boss's bodyguards, the [[{{Bouncer}} bouncers]] bodyguards in the disco, Biker Bar, the Disco Bouncers in the Disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though, and the pirate captains are notably slower than other brawlers.
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[[folder:Katana Boss]]
The boss of the Disco. A Yakuza-like crime boss who presumably owns the disco, and stands out from the normal Brawlers in that he wields a katana.
The boss of the Disco. A Yakuza-like crime boss who presumably owns the disco, and stands out from the normal Brawlers in that he wields a katana.
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The boss
A group of bouncers who appear in the
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* BodyguardingABadass: They're teamed with and protect the Katana Boss, who's much more powerful than them.
* {{Bouncer}}: Although some of them appear to bodyguard the Katana Boss instead of admitting visitors at the entrance.
[[/folder]]
[[folder:Katana Boss]]
The boss of the Disco. A Yakuza-like crime boss who presumably owns the disco, and stands out from the normal Brawlers in that he wields a katana.
----
* {{Bouncer}}: Although some of them appear to bodyguard the Katana Boss instead of admitting visitors at the entrance.
[[/folder]]
[[folder:Katana Boss]]
The boss of the Disco. A Yakuza-like crime boss who presumably owns the disco, and stands out from the normal Brawlers in that he wields a katana.
----
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* PaletteSwap: There's a particular cowboy in the saloon scenario with his same moveset, known as the Outlaw.
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* PaletteSwap: There's a particular cowboy in the saloon Saloon scenario with his the same moveset, moveset as him, known as the Outlaw.
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* PaletteSwap: A giant cowboy with the same stats and moveset as him appears in the Saloon scenario.
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* PaletteSwap: A giant cowboy with the same stats and moveset as him him, known as the Big Cowboy, appears in the Saloon scenario.
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* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase (unless you run into a shop). At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
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* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase (unless you run into a shop). At shop), at least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
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[[folder: Pursuer]]
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* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase.[[note]]Unless you run into a shop.[[/note]]
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
** At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
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* InvincibleBoogeymen: They cannot be damaged nor will they ever break chase.[[note]]Unless chase (unless you run into a shop.[[/note]]
**shop). At least until Blood and Fire, where you can kill them with the ancient weapons laying around there.
**
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bigprisoner.png]]
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* PaletteSwap: A giant cowboy with the same stats and moveset appears in the saloon scenario as the Muscular Cowboy.
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* PaletteSwap: A giant cowboy with the same stats and moveset as him appears in the saloon scenario as the Muscular Cowboy.Saloon scenario.
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This character page details the Enemies and Bosses found in ''VideoGame/PaintTheTownRed''.
'''Unmarked spoilers for "Beneath" ahead!'''
'''Unmarked spoilers for "Beneath" ahead!'''
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This character page details the Enemies enemies and Bosses bosses found in ''VideoGame/PaintTheTownRed''.
'''Unmarked !!Unmarked spoilers for "Beneath" ahead!'''''Beneath'' ahead!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boxerfinalrender.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bikerbossfinalrender.png]]
[[caption-width-right:350:[[labelnote:Click here to see his appearance in the Prison]]https://static.tvtropes.org/pmwiki/pub/images/bikerbossprisonfinalrender.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see his appearance in the Prison]]https://static.tvtropes.org/pmwiki/pub/images/bikerbossprisonfinalrender.png[[/labelnote]]]]
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* DanceBattler: In a metaphorical sense; the guys in the disco are dancing before you show up to ruin their fun.
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* DanceBattler: In a metaphorical sense; the guys Brawlers in the disco Disco are dancing before you show up to ruin their fun.
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* FullFrontalAssault: On the prison and saloon scenarios; when the fight comes calling there's no time to put on pants.
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* FullFrontalAssault: On There are naked Brawlers in the prison Prison and saloon scenarios; when Saloon scenarios. When the fight comes calling calling, there's no time to put on pants.
* TheGoomba: They're your standard opponents and generally go down without much trouble one-on-one. That said, don't let yourself get swarmed by them.
* HeavilyArmoredMook: Some of the prison guards have riot helmets that make them immune to blows to the head.
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* TheGoomba: They're your standard opponents and generally go down without much trouble one-on-one. That said, don't let yourself get swarmed by them.
* HeavilyArmoredMook: Some of the prison guards have riot helmets that make them immune to blows to the head.
* HeavilyArmoredMook: Some of the prison guards have riot helmets that make them immune to blows to the head.
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This page details the Enemies and Bosses found in VideoGame/PaintTheTownRed.
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This character page details the Enemies and Bosses found in VideoGame/PaintTheTownRed.
''VideoGame/PaintTheTownRed''.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests that the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causing this among the Brawlers.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests that the brawls in the main game's Scenarios were the result of meddling by the Elder Gods, perhaps causing this among the Brawlers.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causing this among the Brawlers.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests that the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causing this among the Brawlers.
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* GlassCannon: He'll always run after you and that machete ''hurts'', especially if he lunges at you. That said, while he can take a beating from blunt weapons, a well-placed stab to the noggin with a knife has the potential to kill him instantly.
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* GlassCannon: He'll always run after you and that machete ''hurts'', especially if he lunges at you. That said, while he can take a beating from blunt weapons, a well-placed stab to the noggin with a knife has the potential to kill him instantly.
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* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces. According to one of the
to:
* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the prison level, Prison, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces. According to one of thethe developers, it's because the Prison Biker Boss is a different person from the Biker Bar one, though it doesn't explain his anger towards the player.
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* {{Determinator}}: They aren't about to let things like missing limbs or faces get in the way of kicking your ass (or the ass of whoever's closest if they aren't coming after you in particular).
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* GangUpOnTheHuman: After a while, the remaining Brawlers will drop their spats with each other and come after you instead.
* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causing this.
* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causing this.
to:
* GangUpOnTheHuman: After a while, the remaining Brawlers will drop their spats with each other and come after you instead.
instead. This is taken UpToEleven with the "Everyone Hates Me" modifier, which makes all of them just target you during the whole brawl.
* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causingthis.this among the Brawlers.
* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps causing
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* EasyLevelTrick: [[spoiler:If you bring the Laser Katana from The Trickster fight all the way to The End, you'll only have to fight two of the six Shard Lords before making him vulnerable. With the Laser Katana being unbreakable and the most powerful melee weapon in the game, The End and the final stretch of the game become a complete joke.]]
to:
* EasyLevelTrick: [[spoiler:If If you bring the Laser Katana from The Trickster fight all the way to The End, you'll only have to fight two of the six Shard Lords before making him vulnerable. With the Laser Katana being unbreakable and the most powerful melee weapon in the game, The End and the final stretch of the game become a complete joke.]]
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'''Unmarked spoilers for "Beneath" ahead.'''
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'''Unmarked spoilers for "Beneath" ahead.'''ahead!'''
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!Scenarios
[[folder: Brawlers]]
[[folder: Brawlers]]
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[[folder: Brawlers]]
[[folder:Brawlers]]
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* AllBikersAreHellsAngels: The bikers you fight in the Bar scenario certainly invoke this imagery.
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* AllBikersAreHellsAngels: The bikers you fight in the Biker Bar scenario certainly invoke this imagery.
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* EliteMooks: The Biker Boss's bodyguards, the [[{{Bouncer}} bouncers]] in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though.
to:
* EliteMooks: The Biker Boss's bodyguards, the [[{{Bouncer}} bouncers]] in the disco, and the saber-wielding pirate captains have more health than the typical Brawler and come equipped with some pretty dangerous weapons. They can still be knocked over and disarmed with a charged-up kick, though.though, and the pirate captains are notably slower than other brawlers.
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* WouldHitAGirl: Update 0.10 added female Brawlers. You ''know'' they're not going to spared from the carnage.
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* WouldHitAGirl: Update 0.10 added female Brawlers. You ''know'' they're not going to be spared from the carnage.
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[[folder: Chefs]]
A trio of chefs who don't take kindly to your attempts to destroy their bar.
A trio of chefs who don't take kindly to your attempts to destroy their bar.
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A trio of chefs who
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[[folder: Boxer]]
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
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The boss of the Biker Bar. A prizefighter who's not afraid of showing you the old one-two if you pick a fight with him.
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[[folder: Biker Boss]]
Presumably the boss of the bikers in the bar.
Presumably the boss of the bikers in the bar.
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Presumably the boss
The mini-boss of the Biker Bar and the Prison. He's presumably the leader of a gang of bikers in an enclosed room at the bar.
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* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces.
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* UnexplainedRecovery: He somehow reappears alive and well (and very angry with you) in the prison level, despite it taking place after the bar level chronologically and the fact you likely smashed him to barely-identifiable pieces. According to one of the
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[[folder: Pimp]]
A pimp who hangs out at the corner of the dance floor.
A pimp who hangs out at the corner of the dance floor.
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A pimp who hangs out at the corner
The boss of the
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* AchillesHeel: He's pretty durable and his pimp cane is formidable, but if you knock him over with a kick you can [[HoistByHisOwnPetard steal it and beat him to death with it]].
* ClassyCane: He carries around a cane topped with a dollar sign. It's one of the most powerful blunt weapons in the game.
* NonMaliciousMonster: He doesn't join in the chaos unless he's attacked.
* PimpDuds: You know it. You can knock his hat and sunglasses off if you hit him in the face or kick him down.
* ClassyCane: He carries around a cane topped with a dollar sign. It's one of the most powerful blunt weapons in the game.
* NonMaliciousMonster: He doesn't join in the chaos unless he's attacked.
* PimpDuds: You know it. You can knock his hat and sunglasses off if you hit him in the face or kick him down.
to:
* AchillesHeel: He's pretty durable and his pimp cane is formidable, but if you knock him over with a kick you can [[HoistByHisOwnPetard steal it and beat him to death with it]].
* ClassyCane:DamageSpongeBoss: He carries around a cane topped with a dollar sign. It's one has an ''insane'' amount of health.
* KatanasAreJustBetter: He wields a katana, themost powerful blunt weapons best weapon in the base game.
*NonMaliciousMonster: He doesn't join in the chaos unless MadeOfIron: You can carve him up until he's attacked.
mostly ''skeletonized'', and he'll still keep trying to kill you.
*PimpDuds: You know it. You can knock MightyGlacier: He never moves faster than a SlowWalk, and his hat swings are slow and sunglasses off if heavily telegraphed. However, his katana will slice you hit him to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though theface or kick him down.disco level seems to takes place in a Western country.
* ClassyCane:
* KatanasAreJustBetter: He wields a katana, the
*
*
* {{Yakuza}}: Presumably, though the
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[[folder: Katana Boss]]
A Yakuza-like crime boss who presumably owns the disco.
A Yakuza-like crime boss who presumably owns the disco.
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The mini-boss of the Disco. A
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* DamageSpongeBoss: He has an ''insane'' amount of health.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though the disco level seems to takes place in a Western country.
* KatanasAreJustBetter: He wields a katana, the best weapon in the base game.
* MadeOfIron: You can carve him up until he's mostly ''skeletonized'', and he'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice you to pieces in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, though the disco level seems to takes place in a Western country.
to:
* DamageSpongeBoss: AchillesHeel: He's pretty durable and his pimp cane is formidable, but if you knock him over with a kick you can [[HoistByHisOwnPetard steal it and beat him to death with it]].
* ClassyCane: Hehas an ''insane'' amount carries around a cane topped with a dollar sign. It's one of health.
* KatanasAreJustBetter: He wields a katana,the best weapon most powerful blunt weapons in the base game.
*MadeOfIron: You can carve him up until NonMaliciousMonster: He doesn't join in the chaos unless he's mostly ''skeletonized'', attacked.
* PimpDuds: You know it. You can knock his hat andhe'll still keep trying to kill you.
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slicesunglasses off if you to pieces hit him in two hits, and he has a truly staggering health bar.
* {{Yakuza}}: Presumably, thoughthe disco level seems to takes place in a Western country.face or kick him down.
* ClassyCane: He
* KatanasAreJustBetter: He wields a katana,
*
* PimpDuds: You know it. You can knock his hat and
* MightyGlacier: He never moves faster than a SlowWalk, and his swings are slow and heavily telegraphed. However, his katana will slice
* {{Yakuza}}: Presumably, though
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[[folder: Solitary Prisoner]]
A giant man held in solitary confinement at the prison level.
A giant man held in solitary confinement at the prison level.
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The boss of the Prison. A giant
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[[folder: Blackbeard]]
The legendary pirate, who hangs out on the top floor of the Pirate's Cove.
The legendary pirate, who hangs out on the top floor of the Pirate's Cove.
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The boss of the Pirate Cove. The legendary pirate, who hangs out on the top floor of the
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!Beneath
!!Enemies
[[folder: Zombies]]
!!Enemies
[[folder: Zombies]]
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!!Enemies
[[folder: Zombies]]
!!!'''Basic enemies:'''
[[folder:Zombies]]
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[[folder: Traitors]]
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[[folder: Floating Head]]
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[[folder: Crystal Crab]]
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[[folder: Minion]]
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[[folder: Crystal Entity]]
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[[folder: Hydra]]
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[[folder: Bore Worm]]
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[[folder: Teleporter]]
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[[folder: Giant Mage]]
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[[folder: Interceptor]]
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[[folder: Leaper]]
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[[folder: Statue]]
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[[folder: Charger]]
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[[folder: Observer]]
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[[folder: Gremlin]]
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[[folder: Skeleton]]
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[[folder: Golden Boxer]]
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!!Shard Lords
[[folder: The Beast]]
[[folder: The Beast]]
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[[folder: The
[[folder:The Beast]]
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[[folder: The Centurion]]
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[[folder: The Crawler]]
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[[folder: The Deceiver]]
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[[folder: The Golem]]
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[[folder: The Pyro]]
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!!Elder Gods (SPOILERS AHEAD)
[[folder: The Necromancer]]
[[folder: The Necromancer]]
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[[folder: The
[[folder:The Necromancer]]
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[[folder: The Aberration]]
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[[folder: The Trickster]]
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[[folder: The End]]
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[[/folder]]
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----
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Avoiding word repetition.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps resulting in this.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps resulting in causing this.
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* EscalatingBrawl: The moment you throw the first punch ''everyone'' will start brawling with each other.
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* EscalatingBrawl: The moment you throw the first punch punch, ''everyone'' will start brawling with each other.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brutal brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps resulting in this.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brutal brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps resulting in this.
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This page details the Enemies and Bosses found in VideoGame/PaintTheTownRed. '''Unmarked spoilers for "Beneath" ahead.'''
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This page details the Enemies and Bosses found in VideoGame/PaintTheTownRed. VideoGame/PaintTheTownRed.
'''Unmarked spoilers for "Beneath" ahead.'''
----
'''Unmarked spoilers for "Beneath" ahead.'''
----
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* AchillesHeel: [[RealityEnsues His gloves can't stop a knife or machete]]. Hey, anything goes in a real fight!
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* AchillesHeel: [[RealityEnsues His gloves can't ''can't'' stop a knife or machete]].machete. Hey, anything goes in a real fight!
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* GlassCannon: He'll always run after you and that machete ''hurts'', especially if he lunges at you. That said, while he can take a beating from blunt weapons, a few well-placed stabs to the noggin with a knife will kill him instantly.
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* GlassCannon: He'll always run after you and that machete ''hurts'', especially if he lunges at you. That said, while he can take a beating from blunt weapons, a few well-placed stabs stab to the noggin with a knife will has the potential to kill him instantly.
* EasyLevelTrick: The shotgun hidden in the upper command room of the Prison is your best bet in dealing with this big guy safely. As dangerous as the Solitary Prisoner is in melee, not even he can survive a load of buckshot to the chest.
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* LightningBruiser: Like the Biker Boss, he's much tougher than a normal pirate, and his cutlass can end you in two or three hits. Since he's permanently in Rage Mode, he'll always run after you and he has a lunging attack. Interestingly, he used to be a MightyGlacier before a patch increased his speed.
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* LightningBruiser: Like the Biker Boss, he's much tougher than a normal pirate, and his cutlass can end you in two or three hits. Since he's permanently in Rage Mode, he'll always run after you and he has a lunging attack. ''Unlike'' the Biker Boss, he cannot be instantly killed by a knife to the brain. Interestingly, he used to be a MightyGlacier before a patch increased his speed.
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* LightningBruiser: He'll always run after you and that machete ''hurts'', especially if he lunges at you. He also has significantly more health than a typical Mook.
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* LightningBruiser: GlassCannon: He'll always run after you and that machete ''hurts'', especially if he lunges at you. He also has significantly more health than That said, while he can take a typical Mook.beating from blunt weapons, a few well-placed stabs to the noggin with a knife will kill him instantly.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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* FrickinLaserBeams: They attack with a powerful laser blast.
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* FrickinLaserBeams: EnergyWeapon: They attack with a powerful laser blast.
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* FrickinLaserBeams: They can chase you around with a continuous laser beam from their staff.
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* FrickinLaserBeams: EnergyWeapon: They can chase you around with a continuous laser beam from their staff.
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* LedgeBat: Of a sort. The primary threat posed by getting hit is sailing right off the island you're on, which means death and starting over from the beginning.
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* LedgeBat: LedgeBats: Of a sort. The primary threat posed by getting hit is sailing right off the island you're on, which means death and starting over from the beginning.
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* LedgeBat: Of a sort. The primary threat posed by getting hit is sailing right off the island you're on, which means death and starting over from the beginning.
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* NoHistoricalFiguresWereHarmed: Clearly based on the historical [[UsefulNotes/Blackbeard Blackbeard]], though without the latter's signature flaming beard.
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* NoHistoricalFiguresWereHarmed: Clearly based on the historical [[UsefulNotes/Blackbeard [[UsefulNotes/{{Blackbeard}} Blackbeard]], though without the latter's signature flaming beard.
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* HatePlague: A whiteboard in the UHDF facility in ''Beneath'' suggests the brutal brawls in the Scenarios were the result of meddling by the Elder Gods, perhaps resulting in this.