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* CallBack: Another overtly vehicle-themed Robot Master, acting as the motorcycle to Turbo Man's sports car theme.
to:
* CallBack: Another overtly vehicle-themed Robot Master, acting as the motorcycle to Turbo Man's sports car theme, and Charge Man's train theme.
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* ContrastingSequelAntagonist: Compared to Freeze Man, Frost Man is much bigger and brawny, but also not as bright as the former. His weapon Frost Wave also contrasts being an anti-ground attack instead of being useful for AntiAir like Freeze Man's Freeze Cracker.
to:
* ContrastingSequelAntagonist: Compared to Freeze Man, Frost Man is much bigger and brawny, but also not hardly as bright as the former. His weapon Frost Wave weapon, Ice Wave, also contrasts being an anti-ground attack instead of being useful for AntiAir like Freeze Man's Freeze Cracker.
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* EatingMachine: His ''Mega Man & Bass'' data card says he likes sorbet and rock candy, and during his fight, he expresses his desire to [[ImAHumanitarian turn Megaman into a popsicle and eat him]].
to:
* EatingMachine: His ''Mega Man & Bass'' data card says he likes sorbet and rock candy, and during his fight, he expresses his desire to [[ImAHumanitarian turn Megaman Mega Man into a popsicle and eat him]].
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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
to:
[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES | Robot Masters (Post-NES)]]-]]]]]
(Post-NES)-]]]]]
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* ContrastingSequelAntagonist: Compared to Freeze Man, Frost Man is much bigger and brawny, but also not as bright as the former. His weapon Frost Wave also contrasts being an anti-ground attack instead of being useful for AntiAir like Freeze Man's Freeze Cracker.
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* FireIceLightning: [[PlayingWithFire Turbo Man]], [[AnIcePerson Freeze Man]] and [[ShockAndAwe Cloud Man]], respectively. Turbo Man plays with this dynamic a bit in that he's more Vehicle-based rather than Fire-based, though he still uses Fire-elemental powers.
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** Like Spring Man, before his health bar displays, hTurbo Man is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as his HP gauge starts filling up, the sound wave will hit him, [[OneHitKill instantly KOing him]].
to:
** Like Spring Man, before his health bar displays, hTurbo Turbo Man is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as his HP gauge starts filling up, the sound wave will hit him, [[OneHitKill instantly KOing him]].
[[folder:General]]
* FireIceLightning: [[PlayingWithFire Sword Man]], [[AnIcePerson Frost Man]] and [[ShockAndAwe Clown Man]], respectively. Of these three, only Frost Man is shown to look alligned with his element.
* WeCanRebuildHim: King certainly thought so for Tengu Man and Astro Man, since the two reappear in ''Mega Man & Bass'' as part of King's Robot Master legion.
[[/folder]]
* FireIceLightning: [[PlayingWithFire Sword Man]], [[AnIcePerson Frost Man]] and [[ShockAndAwe Clown Man]], respectively. Of these three, only Frost Man is shown to look alligned with his element.
* WeCanRebuildHim: King certainly thought so for Tengu Man and Astro Man, since the two reappear in ''Mega Man & Bass'' as part of King's Robot Master legion.
[[/folder]]
[[folder:General]]
* FireIceLightning: [[KillItWithFire Burner Man]], [[AnIcePerson Cold Man]] and [[ShockAndAwe Dynamo Man]], respectively.
[[/folder]]
* FireIceLightning: [[KillItWithFire Burner Man]], [[AnIcePerson Cold Man]] and [[ShockAndAwe Dynamo Man]], respectively.
[[/folder]]
* HomeFieldAdvantage: As an underwater boss designed as a mermaid, Splash Woman has the advantage, being able to swim upward to her leisure where she's impossible to hit other than her weakness, followed by a rain of Laser Trident shots and even charging at Mega Man trident-first, both of which are painful attacks.
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** In media, women are sometimes depicted with a dislike for {{b|ig Creepy Crawlies}}ugs. The Hornet Chaser not only shows this off, it can also reach Splash Woman easily through the water, thus rendering her aquatic advantage useless. They will also target any of its fish minions when she sings (though that means that projectile won't target her anymore).
to:
** In media, women are sometimes depicted with Splash Woman has the HomeFieldAdvantage due to being designed as a dislike for {{b|ig Creepy Crawlies}}ugs. The mermaid, letting her avoid attacks by swimming up. Fortunately, the Hornet Chaser not only shows this off, it Chaser's roam-free nature can also reach Splash Woman easily through the water, thus rendering her said aquatic advantage useless. They A projectile will also target any of its fish minions when she sings (though that means that projectile won't target her anymore).
* WeaksauceWeakness: In media, women are sometimes depicted with a dislike for {{b|ig Creepy Crawlies}}ugs, which the Hornet Chaser showcases off.
* BigCreepyCrawlies: He's designed after a bee and is huge. His Hornet Chaser flunkies are fairly large themselves too, clearly moreso than your average bee and the like.
* NonIndicativeName: Though Hornet Man's name suggests a "[[WickedWasps wasp/hornet]]" theme, his job at a flower park's management and flower pollination showcases more of a "[[VirtuousBees bee]]" theme.
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* {{Cephalothorax}}: His head and body are the same, with the flames that spout from his head serving as his "hair".
* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire using the same sound effect even.
* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire using the same sound effect even.
to:
* {{Cephalothorax}}: His head and body are the same, with [[FlamingHair the flames that spout from his head serving as his "hair".
"hair"]].
* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fireusing (up to even repurposing the same sound effect even.effect).
* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire
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* LogicalWeakness: [[BlowYouAway Wind]] versus a fire elemental, much like [[VideoGame/MegaMan6 Flame Man]] and [[VideoGame/MegaManX1 Flame Mammoth]]. The Tornado Blow also puts out the flames on his head, weakening his Magma Bazooka until he flares up again.
to:
* LogicalWeakness: [[BlowYouAway Wind]] versus a fire elemental, much like [[VideoGame/MegaMan6 Flame Man]] and [[VideoGame/MegaManX1 Flame Mammoth]]. The Tornado Blow blows off his Magma Bazooka's projectiles and also puts out the flames on his head, weakening his Magma Bazooka him until he flares up again.
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* SuspiciouslySimilarSubstitute: Of [[VideoGame/MegaMan1 Fire Man]], with both being built by Dr. Light and having [[GunsAkimbo dual cannons]], FlamingHair that can be put out, and faces with only visible eyes (though Fire Man looks more [[RidiculouslyHumanRobots humanoid]], whereas Magma Man has a {{Cephalothorax}}).
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* FireIceLightning: [[ThePowerOfTheSun Solar Man]], [[AnIcePerson Chill Man]] and [[ShockAndAwe Sheep Man]], respectively.
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* FireIceLightning: [[PlayingWithFire Torch Man]], [[AnIcePerson Tundra Man]] and [[ShockAndAwe Fuse Man]], respectively.
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* FragileSpeedster: In ''8'', he is arguably the most mobile from the eight Robot Masters (in the traditional sense), but takes the most damage from the Mega Buster[[note]]2 points of damage uncharged, 4 when fully charged[[/note]].
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* YellowLightningBlueLightning: Lightning Bolt when obtained by heroes. Mega Man gets the former, Bass utilizes the latter.
to:
* YellowLightningBlueLightning: Lightning Bolt when obtained by heroes. Mega Man gets the former, former (yellow), Bass utilizes the latter.latter (blue).
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* AnIcePerson: Another ice elemental Robot Master.
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* LogicalWeakness: Much like Ice Man, [[PlayingWithATrope played with]]. He's another Ice-type Robot Master weak to lightning, but while [[IceMagicIsWater ice is a form of water]], it is a poor electricity conductor. However, cold can turn certain materials, like metal, into superconductors. He also started off as an electrical appliance, and short-circuits can ''really'' mess those up.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you can destroy him.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the proper upgrades, you'll run out of Lightning Bolt before you can destroy him.
to:
* AnIcePerson: Another Ice-elemental Robot Master.
* LogicalWeakness:Much like Ice Man, [[PlayingWithATrope played with]].Played with]], much like Ice Man. He's another Ice-type Robot Master weak to lightning, but while [[IceMagicIsWater ice is a form of water]], it is a poor electricity conductor. However, cold can turn certain materials, like metal, into superconductors. He also started off as an electrical appliance, and short-circuits can ''really'' mess those up.
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without theproper upgrades, Energy Saver item, you'll run out of Lightning Bolt before you can destroy him.
* LogicalWeakness:
* StoneWall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists [[TurnsRed when low on health]]. Also, without the
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* LogicalWeakness: Zig-zagged. He's [[WeakToFire weak to the Wave Burner]] even though the fight is underwater, but he does use explosives...
to:
* LogicalWeakness: Zig-zagged. He's [[WeakToFire weak to the Wave Burner]] even though the fight is underwater, but he does use explosives...[[StuffBlowingUp explosives]]...
* ThrowDownTheBomblet: ''MM&B'''s answer to an Explosion-based Robot Master.
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* KillItWithFire: Fire-type Robot Master, though unlike his [[PlayingWithFire brethren]], he leans into this due to the fact he uses a special type of gas.
to:
* KillItWithFire: A Fire-type Robot Master, though unlike his [[PlayingWithFire brethren]], he leans into this due to the fact he uses a special type of gas.
* PainToTheAss: If pushed into the spikes in his arena with the Ice Wall, he will [[PainPoweredLeap jump out of the spike pits in pain]], with both hands on his butt.
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'''Fire Man:''' Ain't nothin' more flammable then OIL, partner! [[WakeUpCallBoss You're in for it now!]] FIIIIRE~!
to:
'''Fire Man:''' Ain't nothin' more flammable then OIL, oil, partner! [[WakeUpCallBoss [[PreAsskickingOneLiner You're in for it now!]] FIIIIRE~!now! FIIIIRE~!]]
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* LightningBruiser: Apart from being TheBigGuy of ''9''[='=]s Robot Masters, he is also surprisingly ''very'' mobile, moving by jumping high and far into the air and employing a DashAttack after trying to freeze Mega Man.
* LogicalWeakness: A strong laser can pierce the thickest of metal, especially one that was designed to slice open ships for rescue operations.
* LogicalWeakness: A strong laser can pierce the thickest of metal, especially one that was designed to slice open ships for rescue operations.
to:
* LightningBruiser: Apart from being TheBigGuy of ''9''[='=]s Robot Masters, he is also surprisingly ''very'' mobile, moving by jumping high and far into the air and employing a DashAttack after trying to freeze tackle Mega Man.
* LogicalWeakness:A strong laser [[EnergyWeapon Laser weapons]] can pierce the thickest of metal, especially one that if said laser weapon was designed to slice open ships for rescue operations.operations. The Laser Trident also destroys each and all of the Concrete Shot blocks in the arena, restoring Mega Man's fighting room.
* LogicalWeakness:
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* AdaptationPersonalityChange: The Ariga manga averts Tornado Man's otherwise FlatCharacter status by portraying him as the vengeful, serious, [[TheLeader de facto leader]] of the second batch of Light Numbers that were rebelling, wanting to end the Fourth Law from scrapping more of their brethren and believing that [[HumansAreBastards humans were selfish]] for creating them only to throw them away like trash.
to:
* AdaptationPersonalityChange: The Ariga manga averts {{avert|ed Trope}}s Tornado Man's otherwise FlatCharacter status by portraying him as the vengeful, serious, [[TheLeader de facto leader]] of the second batch of Light Numbers that were rebelling, wanting to end the Fourth Law from scrapping more of their brethren and believing that [[HumansAreBastards humans were selfish]] for creating them only to throw them away like trash.
* DoNotTouchTheFunnelCloud: As long as the player doesn't touch any of the mini-tornadoes and doesn't jump (lest they get a painful death to spikes), the Tornado Blow inflicts no damage.
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* LogicalWeakness: Being out of range via flying is no good when the Plug Ball can travel up walls and ceilings to reach enemies that try to stay out of reach. Plus, the electricity likely shorts out whatever mechanisms Tornado Man uses for flight and attacks.
* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it can only be used four times before running out of ammo.
* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it can only be used four times before running out of ammo.
to:
* LogicalWeakness: Despite being powered by electricity, an excess of it can likely short out whatever mechanisms Tornado Man uses for flight and attacks. Being out of range via flying is also no good when the Plug Ball can travel up walls and ceilings to reach enemies that try to stay out of reach. Plus, They even neutralize the electricity likely shorts out whatever mechanisms mini-tornadoes caused by the Tornado Man uses for flight and attacks.
Blow.
* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo.
* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo.
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** The Hornet Chaser can both reach Splash Woman easily through the water, thus rendering her aquatic advantage useless, but is also capable of swarming her in numbers to defeat her.
** She presumably has a lighter-weight body than most, much like a submarine, and thus has secondary weaknesses, taking an additional point of damage from {{Energy Weapon}}s such as Mega Man and Proto Man's Busters in addition to [[HoistByHisOwnPetard her own Laser Trident]].
** She presumably has a lighter-weight body than most, much like a submarine, and thus has secondary weaknesses, taking an additional point of damage from {{Energy Weapon}}s such as Mega Man and Proto Man's Busters in addition to [[HoistByHisOwnPetard her own Laser Trident]].
to:
** In media, women are sometimes depicted with a dislike for {{b|ig Creepy Crawlies}}ugs. The Hornet Chaser not only shows this off, it can both also reach Splash Woman easily through the water, thus rendering her aquatic advantage useless, but is useless. They will also capable target any of swarming its fish minions when she sings (though that means that projectile won't target her in numbers to defeat her.
anymore).
** She presumably has alighter-weight lighter body than most, much like her fellow Robot Masters (similar to a submarine, submarine), and thus has secondary weaknesses, taking an additional point of damage from {{Energy Weapon}}s such as Mega Man and Proto Man's Busters in addition to [[HoistByHisOwnPetard her own Laser Trident]]. Trident]].
** This is {{subverted|Trope}} with the [[ShockAndAwe Plug Ball]], however, being one of the few water-related Robot Masters to avoid being weak to an electric weapon.
** She presumably has a
** This is {{subverted|Trope}} with the [[ShockAndAwe Plug Ball]], however, being one of the few water-related Robot Masters to avoid being weak to an electric weapon.
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* MsFanservice: [[spoiler:In the game's ending, she's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.]]
* ShamelessFanserviceGirl: [[spoiler:In the game's ending, she's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.]]
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* LogicalWeakness: Electricity not being conducted well by [[DishingOutDirt mineral-based weapons]], like [[GemstoneAssault jewels]]. The Jewel Satellite even deflects Plug Man's Plug Ball!
to:
* LogicalWeakness: Electricity not being conducted well can be neutrallized by grounding it. [[DishingOutDirt mineral-based weapons]], like Mineral-based weapons]] should thus work, which includes [[GemstoneAssault jewels]]. The Jewel Satellite even deflects Plug Man's Plug Ball!Ball, mitigating a lot of the fight's difficulty.
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* WakeUpCallBoss: Between having to juggle his Plug Balls, him switching between hopping and jumping erratically, and all of his attacks dealing high damage, Plug Man was clearly not designed to be tackled as a first boss. Hitting Plug Man with his weakness, the Jewel Satellite, can also be tricky due to his constant jumping.
to:
* WakeUpCallBoss: Between having to juggle his Plug Balls, him switching between hopping erratically and jumping erratically, jumping, and all of his attacks dealing high damage, Plug Man was clearly not designed to be tackled as a first boss. Hitting Plug Man with his weakness, the Jewel Satellite, can also be tricky due to his constant jumping.jumping unless you crash into him with it, easier said than done due to the risk of contact damage.
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* LogicalWeakness: Jewel Satelite may be hard and difficult to damage, but an intense gravity well will not only bypass its defenses, but outright negate them.
to:
* LogicalWeakness: Jewel Satelite may be hard and difficult to damage, but an intense gravity well like the Black Hole Bomb will not only bypass its defenses, but outright negate them.
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* LogicalWeakness: Bugs in real life [[WeakToFire don't take too well to fire]].
to:
* LogicalWeakness: Bugs in real life [[WeakToFire don't take too well to fire]]. A single Magma Bazooka can even destroy all three of his flunkies if timed right.
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* WarmUpBoss: A good Robot Master to start the game with as his hornets are able to be destroyed with your Buster and his pattern is relatively straightforward. The Hornet Chaser is also a good UtilityWeapon, able to retrieve items in the stages ahead.
to:
* WarmUpBoss: A good Robot Master to start the game with as his hornets are able to be destroyed with your the Buster and his pattern is relatively straightforward. The Hornet Chaser is also a good UtilityWeapon, able to retrieve items in the stages ahead.
* FlamingHair: ''Literally''. It also serves as an indicator that his Magma Bazooka is at full power — if put out, his attacks are weaker.
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* LogicalWeakness: Wind versus a fire elemental, much like [[VideoGame/MegaMan6 Flame Man]] and [[VideoGame/MegaManX1 Flame Mammoth]].
* MagmaMan: {{Subverted|Trope}} despite [[NonIndicativeName his name being]] the Trope Namer — he uses fire to attack, not magma.
* MagmaMan: {{Subverted|Trope}} despite [[NonIndicativeName his name being]] the Trope Namer — he uses fire to attack, not magma.
to:
* LogicalWeakness: Wind [[BlowYouAway Wind]] versus a fire elemental, much like [[VideoGame/MegaMan6 Flame Man]] and [[VideoGame/MegaManX1 Flame Mammoth]].
Mammoth]]. The Tornado Blow also puts out the flames on his head, weakening his Magma Bazooka until he flares up again.
* MagmaMan: {{Subverted|Trope}} despite [[NonIndicativeName his name being]] theTrope Namer {{trope namer|s}} — he uses fire to attack, not magma.
* MagmaMan: {{Subverted|Trope}} despite [[NonIndicativeName his name being]] the
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* NeverBringAKnifeToAGunfight: Zig-zagged. Blade Man {{invert|ed Trope}}s this since his blade shots and DashAttack deal more damage than Mega Man's own shots. However, his weakness, the [[StuffBlowingUp Commando Bomb]], plays this straight once again, as it is a more advanced weapon than both Mega Man's own Mega Buster and Blade Man's Triple Blade.
to:
* NeverBringAKnifeToAGunfight: Zig-zagged. Zig-zagged.
** Blade Man {{invert|ed Trope}}s this since his blade shots and DashAttack deal more damage than Mega Man's ownshots. shots.
** However, his weakness, the [[StuffBlowingUp Commando Bomb]], plays this straight once again, as it is a more advanced weapon than both Mega Man's own Mega Buster and Blade Man's Triple Blade.
** Blade Man {{invert|ed Trope}}s this since his blade shots and DashAttack deal more damage than Mega Man's own
** However, his weakness, the [[StuffBlowingUp Commando Bomb]], plays this straight once again, as it is a more advanced weapon than both Mega Man's own Mega Buster and Blade Man's Triple Blade.
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* LogicalWeakness: A robot that pumps water through his body is not going to handle electricity well.
to:
* LogicalWeakness: A robot that pumps water through his body is not going to handle electricity well. Getting hit by the Thunder Wool's lightning bolts also completely neutralizes his Water Shield (even if it doesn't score a direct hit on Pump Man, each droplet will dissipate on contact with the bolt).
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* LogicalWeakness: The Wheel Cutter's sharp edges can cut right through his heavy armor. Since his main weapon is an explosive, it may also be a reference to the WireDilemma.
to:
* LogicalWeakness: The Wheel Cutter's sharp edges can cut right through his heavy armor. Since his main weapon is an explosive, explosive and the Wheel Cutter negates his Commando Bombs, it may also be a reference to the WireDilemma.
* MixAndMatchWeapon: The Chill SPike combines both the [[AnIcePerson element of ice]] and the concept of SpikesOfDoom.
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* WeakToFire: [[ThePowerOfTheSun Solar-powered]] flames, in fact!
to:
* WeakToFire: [[ThePowerOfTheSun Solar-powered]] flames, in fact!fact! The Solar Blaze even has the added bonus of destroying any Chill Spikes he laid down, negating the danger around the arena.
Changed line(s) 1190 (click to see context) from:
* LogicalWeakness: Blades and sporting balls don't mix really well.
to:
* LogicalWeakness: Blades and sporting balls don't mix really well. The Triple Blade's projectiles even pierce his Rebound Striker unimpeded.
Changed line(s) 1207 (click to see context) from:
* LogicalWeakness: Spike strips are just the thing to puncture tires. Ice can also send vehicles into a skid if the wheels aren't equipped properly. Combining both nets you possibly the most overkill weapon to use against a vehicle-based Robot Master.
to:
* LogicalWeakness: [[SpikesOfDoom Spike strips strips]] are just the thing to puncture tires. Ice [[AnIcePerson Ice]] can also send vehicles into a skid if the wheels aren't equipped properly. Combining The [[MixAndMatchWeapon Chill Spike]] combines both and nets you possibly the most overkill weapon to use against a vehicle-based Robot Master.
* FeedItWithFire: {{Exploited|Trope}} by him, even. His solar sphere will be powered up if gunned enough, and he will even tilt his head to negate damage done to him and ''[[ChargedAttack supercharge]]'' his Solar Blaze.
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* LogicalWeakness: [[KillItWithWater Put out the fire-type boss with water.]] Notably, he can try to circumvent this by sacrificing his Solar Blaze's charge to absorb and nullify the water droplets.
to:
* KillItWithWater: As the Water Shield demonstrates. It also weakens his solar sphere per each droplet it absorbs (though that means sacrificing your means of damage).
* LogicalWeakness: [[KillItWithWater Put out the fire-type boss with water.]] Notably, he can try to circumvent this by sacrificing his Solar Blaze's charge to absorb and nullify the waterdroplets.droplets — hitting him directly will not weaken his attacks.
* LogicalWeakness: [[KillItWithWater Put out the fire-type boss with water.]] Notably, he can try to circumvent this by sacrificing his Solar Blaze's charge to absorb and nullify the water
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* LogicalWeakness: Rubber cannot conduct electricity. Also, a guided attack that hits fast and in multiple directions can easily strike an airborne and similarly speedy opponent.
to:
* LogicalWeakness: Rubber cannot conduct electricity. Also, a guided attack that hits fast and in multiple directions can easily strike an airborne and similarly speedy opponent. The Bounce Ball's multiple projectiles can and ''will'' hit him no matter how much he {{flash step}}s around.
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* HollywoodAcid: ''It's in his name and nature'', after all.
to:
* HollywoodAcid: ''It's It's in his name and nature'', nature, after all.
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** There are a special kind of bricks called "acid bricks", which are designed to resist the effects of acid. Furthermore, his acid can't pass through bricks; due to this, they penetrate his barrier.
to:
** There are a special kind of bricks called "acid bricks", which are designed to resist the effects of acid. Furthermore, his acid can't pass through bricks; due to this, they penetrate the Block Dropper penetrates his barrier.
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* LogicalWeakness: [[KillItWithIce Strong and cold]] [[BlowYouAway winds]] can blow away flames. Also, a vertical (and screen-wide) attack can [[AntiAir hurt an opponent who uses jump kicks]].
to:
* LogicalWeakness: [[KillItWithIce Strong and cold]] [[BlowYouAway winds]] can blow away flames. Also, a vertical (and screen-wide) attack like the Tundra Storm can [[AntiAir hurt an opponent who uses jump kicks]].
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Deleted line(s) 459,461 (click to see context) :
* AdaptationalJerkass: His {{Jerkass}} side is made much more apparent in the English version, where he speaks less like a {{Samurai}} who is more proud if still conceited, and more like a high-handed snob.
-->'''JP:''' ''"Kid! I shall defeat thee easily!"''\\
'''EN:''' ''"Kid, you're almost not worth the effort."''
-->'''JP:''' ''"Kid! I shall defeat thee easily!"''\\
'''EN:''' ''"Kid, you're almost not worth the effort."''
Changed line(s) 465 (click to see context) from:
* {{Jerkass}}: It's downplayed in the original, but ''especially'' prevalent in the English version. He's arrogant, bold, conceited, and extremely prideful, looking down on others while fighting, fitting for some depictions of the {{tengu}}. Even his official art for ''8'' depicts him doing a thumbs down.
to:
* DubPersonalityChange: His {{Jerkass}} side is made much more apparent in the English version, where he speaks less like a {{Samurai}} who is more proud (if still conceited), and more like an obnoxious guy.
-->'''JP:''' ''"Kid! I shall defeat thee easily!"''\\
'''EN:''' ''"Kid, you're almost not worth the effort."''
* IWorkAlone: His CD Data for ''Mega Man & Bass'' explains that he doesn't like fellowship.
* {{Jerkass}}: It's downplayed in the original, but ''especially'' prevalent in the English version. He's arrogant, anti-social, bold, conceited, and extremely prideful, looking down on others while fighting, fitting for some depictions of the {{tengu}}. Even his official art for ''8'' depicts him doing a thumbs down.
-->'''JP:''' ''"Kid! I shall defeat thee easily!"''\\
'''EN:''' ''"Kid, you're almost not worth the effort."''
* IWorkAlone: His CD Data for ''Mega Man & Bass'' explains that he doesn't like fellowship.
* {{Jerkass}}: It's downplayed in the original, but ''especially'' prevalent in the English version. He's arrogant, anti-social, bold, conceited, and extremely prideful, looking down on others while fighting, fitting for some depictions of the {{tengu}}. Even his official art for ''8'' depicts him doing a thumbs down.
Changed line(s) 467,468 (click to see context) from:
* LogicalWeakness: Ice freezes up his wings and causes him to crash. The Spread Drill is also capable of drilling holes in his wings, thus also causing him to crash as well.
* {{Samurai}}: Moderately more noticeable in the Japanese voice, most noticed in his Japanese "chosen" intro ("Tengu Man de gozaru!") and his use of "[[UsefulNotes/JapanesePronouns sessha]]" as his first-person pronoun. {{Subverted|Trope}} for the English dub, mostly due to the [[AdaptationalJerkass personality changes]] with the voices.
* {{Samurai}}: Moderately more noticeable in the Japanese voice, most noticed in his Japanese "chosen" intro ("Tengu Man de gozaru!") and his use of "[[UsefulNotes/JapanesePronouns sessha]]" as his first-person pronoun. {{Subverted|Trope}} for the English dub, mostly due to the [[AdaptationalJerkass personality changes]] with the voices.
to:
* LogicalWeakness: LogicalWeakness:
** Ice freezes up his wings and causes him to crash. The Ice Wave also leaves him open for a free hit.
** The Spread Drill is also capable of drilling holes in his wings, thus also causing him to crash as well.
* {{Samurai}}:Moderately more noticeable Prevalent in the Japanese voice, most noticed in version. In his Japanese "chosen" intro ("Tengu Man de gozaru!") intro, he uses the very archaic "de gozaru" to introduce himself, and his use of uses "[[UsefulNotes/JapanesePronouns sessha]]" as his first-person pronoun. {{Subverted|Trope}} This isn't present for the English dub, dub though, mostly due to the [[AdaptationalJerkass [[DubPersonalityChange personality changes]] with the voices.within his character.
** Ice freezes up his wings and causes him to crash. The Ice Wave also leaves him open for a free hit.
** The Spread Drill is also capable of drilling holes in his wings, thus also causing him to crash as well.
* {{Samurai}}:
-->''"How'd that happen!? I can't take this anymore!"''
Deleted line(s) 495 (click to see context) :
--->''"How'd that happen!? I can't take this anymore!"''
Changed line(s) 526 (click to see context) from:
* JustFollowingOrders[=/=]NothingPersonal: Says this word for word prior to his fight Mega Man.
to:
* JustFollowingOrders[=/=]NothingPersonal: Says this both of these, word for word word, prior to his fight Mega Man.
Changed line(s) 531,532 (click to see context) from:
-->''"Ki wa hikeru ga... omae wo kiru!"'' (I'm reluctant to fight... but I'll slash you!)
* ThrowingYourSwordAlwaysWorks: {{Exaggerated|Trope}}: for his Fire Slash attack, he throws ''his entire torso'' to attack Mega Man, [[SpinAttack spinning with his sword]] as he does so.
* ThrowingYourSwordAlwaysWorks: {{Exaggerated|Trope}}: for his Fire Slash attack, he throws ''his entire torso'' to attack Mega Man, [[SpinAttack spinning with his sword]] as he does so.
to:
-->''"Ki wa hikeru ga... omae wo kiru!"'' kiru!" (I'm reluctant to fight... but I'll slash you!)
you!)''
* ThrowingYourSwordAlwaysWorks:{{Exaggerated|Trope}}: {{Exaggerated|Trope}} -- for his Fire Slash attack, he throws ''his entire torso'' to attack Mega Man, [[SpinAttack spinning with his sword]] as he does so.
* ThrowingYourSwordAlwaysWorks:
-->''"What have you done to me?!"''
Changed line(s) 557,558 (click to see context) from:
* TrashTalk: If he grabs Mega Man with the Thunder Claw, he'll taunt him and call him a "wimp" (a "dummy" in the original version). One of his intro lines in the English version is, "Yo, geeky!"
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself in English...
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself in English...
to:
* TrashTalk: One of his intro lines in the English version is "Yo, geeky!" If he grabs Mega Man with the Thunder Claw, he'll also taunt him and call him a "wimp" (a "dummy" in the original version). One of his intro lines in the English version is, "Yo, geeky!"
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself in English...version).
* VocalDissonance: Doesn't help that he even shares the same voice actress as Mega Man himself in English...
Deleted line(s) 578 (click to see context) :
'''Gaddemu! No~!:''' Goddamn! No! (stunned with Fire Sword)\\
Changed line(s) 580 (click to see context) from:
'''Utēi! Faiya~!:''' Shoot! Fire! (attack shout)
to:
'''Utēi! Faiya~!:''' Shoot! Fire! (attack shout)shout)\\
'''Gaddemu! No!:''' Goddamn! No! (stunned with Fire Sword)
'''Gaddemu! No!:''' Goddamn! No! (stunned with Fire Sword)
Changed line(s) 583 (click to see context) from:
* LogicalWeakness: Since he likes to hide in shrubbery, [[WeakToFire a fire attack will draw him out]]. Furthermore, another way to cut shrubbery is using bladed weapons. What weapon combines both aspects? That's right, the [[FlamingSword Flame Sword]].
to:
* LogicalWeakness: Since he likes to hide in shrubbery, [[WeakToFire a fire attack will draw him out]]. Furthermore, another way to cut shrubbery is using bladed weapons. What weapon combines both aspects? That's right, Unfortunately for him, the [[FlamingSword Flame Sword]].Sword]] combines both aspects into a painful prospect.
Changed line(s) 588 (click to see context) from:
'''JP:''' Gaddemu! No~! (Goddamn! No!)
to:
'''JP:''' Gaddemu! No~! No! (Goddamn! No!)
Changed line(s) 593 (click to see context) from:
* WeakToFire: The [[FlamingSword Flame Sword]] is the weapon that does a number on him.
to:
* WeakToFire: The [[FlamingSword Flame Sword]] is his weakness, and eliminates the weapon that does a number on him.danger of guessing which shrub he hides on, [[KillItWithFire by burning it]].
Changed line(s) 608,609 (click to see context) from:
* DumbMuscle: ''VERY'' dumb, but ''VERY'' powerful. And [[TheBrute bulky]]. He even mistakes a kid dressed up as Mega Man for the genuine Blue Bomber in the ''Mega Man 8'' manga!
* EatingMachine: His ''Mega Man & Bass'' data card says he likes sorbet and rock candy, and during his fight, he expresses his desire to turn Megaman into a popsicle and eat him.
* EatingMachine: His ''Mega Man & Bass'' data card says he likes sorbet and rock candy, and during his fight, he expresses his desire to turn Megaman into a popsicle and eat him.
to:
* DumbMuscle: ''VERY'' dumb, powerful (and [[TheBrute bulky]]), but also ''VERY'' powerful. And [[TheBrute bulky]].dumb. He even mistakes a kid dressed up as Mega Man for the genuine Blue Bomber in the ''Mega Man 8'' manga!
* EatingMachine: His ''Mega Man & Bass'' data card says he likes sorbet and rock candy, and during his fight, he expresses his desire to [[ImAHumanitarian turn Megaman into a popsicle and eathim.him]].
* EatingMachine: His ''Mega Man & Bass'' data card says he likes sorbet and rock candy, and during his fight, he expresses his desire to [[ImAHumanitarian turn Megaman into a popsicle and eat
Changed line(s) 614 (click to see context) from:
* LogicalWeakness: [[StuffBlowingUp Explosives]] like the Flash Bomb (and the Commando Bomb from ''10'''s Weapons Archive) can shatter ice easily. In addition, the flash rebounds off his icy shell and blinds him. The [[FlamingSword Flame Sword]] is [[WeakToFire obvious]] too during the rematch, although that one can't stun him.
to:
* LogicalWeakness: LogicalWeakness:
** [[StuffBlowingUp Explosives]] like the Flash Bomb (and the Commando Bomb from ''10'''s Weapons Archive) can shatter ice easily. In addition, the flash rebounds off his icy shell and blindshim. him.
** The [[FlamingSword Flame Sword]] is [[WeakToFire obvious]] too during the rematch, although that one can't stun him.
** [[StuffBlowingUp Explosives]] like the Flash Bomb (and the Commando Bomb from ''10'''s Weapons Archive) can shatter ice easily. In addition, the flash rebounds off his icy shell and blinds
** The [[FlamingSword Flame Sword]] is [[WeakToFire obvious]] too during the rematch, although that one can't stun him.
Changed line(s) 619 (click to see context) from:
* WeakToFire: Downplayed. His secondary weakness is the [[FlamingSword Flame Sword]], but his Weapons Archive unit takes the usual damage from the Solar Blaze.
to:
* WeakToFire: Downplayed. WeakToFire:
** {{Downplayed|Trope}} in ''8''. His secondary weakness is the [[FlamingSword Flame Sword]],but though it won't stun him unlike the Flash Bomb.
** {{Subverted|Trope}} in ''10'', as his Weapons Archive unit takesthe usual pitiful damage from the Solar Blaze.
** {{Downplayed|Trope}} in ''8''. His secondary weakness is the [[FlamingSword Flame Sword]],
** {{Subverted|Trope}} in ''10'', as his Weapons Archive unit takes
Changed line(s) 633 (click to see context) from:
* AxCrazy: He even openly dislikes robots who think rationally.
to:
* AxCrazy: He even openly dislikes robots who think rationally.rationally!
Changed line(s) 635 (click to see context) from:
* CombatSadomasochist: To the extreme. He loves getting hurt as much as he loves to hurt other targets. He even says "That felt good!" as his death line once you defeat him.
to:
* CombatSadomasochist: [[LogicalExtreme To the extreme. extreme.]] He loves getting hurt as much as he loves to hurt other targets. He even says "That felt good!" as his death line once you defeat him.
Changed line(s) 640 (click to see context) from:
** Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself hurts him just as much. Electricity is a dangerous combination with explosives, especially when sparks are used to set them off.
to:
** Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself hurts him just as much. Electricity is a dangerous combination with explosives, especially when sparks are used to set them off.off. The [[ShockAndAwe Thunder Claw]] deflects his bombs back at him, but hitting him with the Claw itself hurts him just as much.
* WeakToFire: Surprisingly {{averted|Trope}}. Despite being an Explosion-based Robot Master, he takes low damage from the [[FlamingSword Flame Sword]].
Changed line(s) 661 (click to see context) from:
* AttentionWhore: Isn't it obvious enough?
to:
* AttentionWhore: He's got a pretty {{camp}}y voice and in his intro, he spells his name with a rainbow and has a chance to tell Mega Man he can call him "Handsome Guy". Isn't it obvious enough?
Changed line(s) 668 (click to see context) from:
** However, having a hollow, transparent water tank in his core, he is weak to massive impact, like that from meteors.
to:
** However, having a hollow, transparent water tank in his core, he is weak to massive impact, like that from meteors. The Astro Crush even forces him to repair himself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* TheFriendNobodyLikes: He is by far the least popular Stardroid, thanks to both his greedy personality, [[LooseLips inability to keep some things quiet]], and his tendency to use Grab Buster on his allies. Pluto in particular doesn't like him because he's weak to Mercury's weapon.
to:
* TheFriendNobodyLikes: He is by far In-universe he's the least popular Stardroid, thanks to both his greedy personality, [[LooseLips inability to keep some things stay quiet]], and his tendency to use Grab Buster on his allies. Pluto in particular doesn't like him him, likely because he's weak to Mercury's weapon.
Changed line(s) 59 (click to see context) from:
** His crab-like appearance and behaviour is owed to the fact that Venus the planet routinely intersects with the constellation Cancer, the name of which also means "crab".
to:
** His crab-like appearance and behaviour behavior is owed to the fact that Venus the planet routinely intersects with the constellation Cancer, the name of which also means "crab".
* InformedAttribute: His ''Mega Man & Bass''' CD Data claims the Bubble Bomb can envelop opponents and immobilize them ''a la'' Burst Man's Danger Wrap. This ability is never displayed in-game.
Changed line(s) 67 (click to see context) from:
* LogicalWeakness: The explosive substance that Venus generates to form the Bubble Bomb can likely be made to set off early, and what better way to do that then with power explosive like the Photon Missile!
to:
* LogicalWeakness: The explosive substance that Venus generates to form the Bubble Bomb can likely be made to set off early, and what better way to do that then than with power fellow explosive like weapon, the Photon Missile!Missile! Should it accelerate to top speed after the delay, it will pierce him and any Bubble Bombs he lays.
Changed line(s) 72 (click to see context) from:
* TrapMaster: While fighting Mega Man, Venus uses less-explosive Bubble Bombs to hunt him down, while also placing a regular Bubble Bomb in the center of his arena. ''Mega Man & Bass'' also claims the Bubble Bomb can trap opponents ''a la'' Burst Man's Danger Wrap, but this has never been displayed.
to:
* TrapMaster: While fighting Mega Man, Venus uses less-explosive Bubble Bombs to hunt him down, while also placing a regular Bubble Bomb in the center of his arena. ''Mega Man & Bass'' also claims the Bubble Bomb can trap opponents ''a la'' Burst Man's Danger Wrap, immobilize opponents, but [[InformedAttribute this has never been displayed.displayed]].
Changed line(s) 79,80 (click to see context) from:
A Stardroid who is essentially a walking armory, Mars is characterized by heavy armor and a large assortment of deadly weapons. The rollers in his feet allow him to move at high speeds; however, Mars cannot jump well because of his ''very heavy'' armor. Mars is surprisingly the warmest of the Stardroids. He likes survival games, most likely because they allow him to make use of all of his weapons, but he is a SoreLoser.
to:
A Stardroid who is essentially a walking armory, Mars is characterized by heavy armor and a large assortment of deadly weapons. The rollers in his feet allow him to move at high speeds; however, Mars cannot jump well because of his ''very heavy'' armor. Mars is surprisingly the warmest of the Stardroids. He likes survival games, most likely because they allow him to make use of all of his weapons, but he is a SoreLoser.and dislikes restraining himself in battle as well as surrendering.
Changed line(s) 84,85 (click to see context) from:
* AwesomeButImpractical: All those weapons are rather cool...but they also stop Mars from using airplanes.
* AffablyEvil: He is a deadly war robot, but as described in his ''Mega Man & Bass'' CD data, he is also stout-hearted.
* AffablyEvil: He is a deadly war robot, but as described in his ''Mega Man & Bass'' CD data, he is also stout-hearted.
to:
* AwesomeButImpractical: All those weapons are rather cool... but they also [[SurprisinglyRealisticOutcome stop Mars from using airplanes.
airplanes]].
* AffablyEvil: He is a deadly warrobot, robot who , but as described in his ''Mega Man & Bass'' CD data, he is also stout-hearted.
* AffablyEvil: He is a deadly war
* ArmorPiercingAttack: The Photon Missile, when wielded by Mega Man, will pierce
Changed line(s) 89 (click to see context) from:
* GunsAkimbo: The aforementioned dual [[ArmCannon arm cannons]].
to:
* GunsAkimbo: The aforementioned dual [[ArmCannon arm cannons]].{{arm cannon}}s.
* KillItWithWater: On the receiving end of the trope, as his weakness is the Salt Water.
* KillItWithWater: On the receiving end of the trope, as his weakness is the Salt Water.
Changed line(s) 91,92 (click to see context) from:
* LogicalWeakness: Highly metallic constructs, such as Mars himself, are rather prone to corrosion. Particularly by water with lots of salt in it.
* MeaningfulName: While keeping in line with the planetary theme naming of the Stardroids, Mars is also the Roman name of Ares, the god of war, which suits his WalkingArmory nature quite well.
* MeaningfulName: While keeping in line with the planetary theme naming of the Stardroids, Mars is also the Roman name of Ares, the god of war, which suits his WalkingArmory nature quite well.
to:
* LogicalWeakness: Highly metallic constructs, such as Mars himself, constructs are rather [[NoWaterproofingInTheFuture prone to corrosion. Particularly by corrosion without the proper galvanization]]. Saline water with lots of salt in it.
is particularly known for easily rusting metal over time. The aptly-named [[MakingASplash Salt Water]] thus [[KillItWithWater works wonders on Mars]].
* MeaningfulName: While keepingin line in-line with the planetary theme naming of the Stardroids, Mars is also the Roman name of Ares, the god of war, which suits his WalkingArmory nature quite well.
* MeaningfulName: While keeping
* NoWaterproofingInTheFuture: The most plausible reason why he's [[KillItWithWater weak to the Salt Water]] is due to a lack of proper protection against its highly corrosive effect.
Changed line(s) 98 (click to see context) from:
* WalkingArmory: He may just edge out Napalm Man in how many weapons he has; his head-mounted Photon Missile, a head turret that fires homing missiles, arm cannons that shoot a barrage of bullets, and his landmines he drops during his charge attack!
to:
* WalkingArmory: He may just edge out Napalm Man in how many weapons he has; his head-mounted Photon Missile, a head turret that fires homing missiles, arm cannons that shoot a barrage of bullets, and his landmines he drops during his charge attack!attack.
Changed line(s) 118 (click to see context) from:
* LogicalWeakness: In a classic example of "water and electricity don't mix", Jupiter's destructive electricity powers mesh poorly with ''explosive'' liquids like the Bubble Bomb. Also, Jupiter is fought is in a closed room. Remember [[EveryoneHasStandards Jupiter doesn't feel comfortable with explosive weapons indoors]].
to:
* LogicalWeakness: In a classic example of "water and electricity don't mix", Jupiter's destructive electricity powers mesh poorly with ''explosive'' liquids like the Bubble Bomb. Also, Jupiter is fought is This also ties in a closed room. Remember [[EveryoneHasStandards Jupiter doesn't feel comfortable with Jupiter's lack of comfort with explosive weapons indoors]].indoors.
Changed line(s) 133 (click to see context) from:
* DetachmentCombat: His ring is, technically, part of him.
to:
* ArtisticLicenseSpace: The orbiting blasts of energy that Mega Man's own version of the black hole shoots expand their orbit as they travel. In real life, black holes typically release energy, but neither it nor the matter pulled by it are able to escape the black hole's gravitatory force.
* DetachmentCombat:His Saturn's ring is, technically, part of him.
* DetachmentCombat:
Changed line(s) 136 (click to see context) from:
* LogicalWeakness: Easily explained from the mythological standpoint — Saturn was overthrown by Jupiter. In-universe, Saturn's ring likely conducts electricity, much to his own detriment, and whatever tech Saturn uses to make his Black Holes is sensitive to electric shocks.
to:
* LogicalWeakness: Easily explained from the mythological standpoint — Saturn was overthrown by Jupiter. In-universe, Saturn's ring likely conducts electricity, much to his own detriment, and detriment; whatever tech Saturn the ring uses to make his summon the Black Holes Hole's portal is sensitive to electric shocks.
* UnrealisticBlackHole: The Black Hole, when used by Mega Man, creates its namesake to suck in small enemies, then firing [[ReverseShrapnel orbiting blasts of energy]] to strike larger targets that survived the hit.
Changed line(s) 154 (click to see context) from:
* {{Acrofatic}}: Uranus is still quite athletic despite all of his bulk.
to:
* {{Acrofatic}}: Uranus is still quite athletic despite all of his bulk.bulky appearance.
* BrutishBulls: You bet! He looks like [[OurMinotaursAreDifferent a minotaur]], is the group's [[TheBrute brute]], and has a HairTriggerTemper.
* HornsOfVillainy: Fitting for his bull appearance, he's got viking-like horns on his head.
* LightningBruiser: Unlike other Robot Masters, Uranus [[SuperToughness takes positively piddling damage from a fully charged Mega Arm]]. His attacks are also [[TheBrute very damaging]], and Uranus is noted to be fast in-universe.
* LightningBruiser: Unlike other Robot Masters, Uranus [[SuperToughness takes positively piddling damage from a fully charged Mega Arm]]. His attacks are also [[TheBrute very damaging]], and Uranus is noted to be fast in-universe.
* WithFriendsLikeThese: Apparently, his appearance makes him an easy target for mockery from his allies, according to his CD Data from ''Mega Man & Bass''.
* DashAttack: His Break Dash allows him to move at [[SuperSpeed very fast speeds]] for a short distance. He is {{inv|ulnerable Attack}}incible while doing so. Mega Man's own version replicates these traits as well.
Changed line(s) 185,186 (click to see context) from:
* InvulnerableAttack: His Break Dash, although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* LogicalWeakness: Pluto is speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
* LogicalWeakness: Pluto is speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
to:
* InvulnerableAttack: His Break Dash, although Dash does this to both him and Mega Man. Although if [[ChargedAttack uncharged]], it will simply fire off [[EnergyWeapon small bursts of plasma]] instead.
* LogicalWeakness: Pluto is a speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
* LogicalWeakness: Pluto is a speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
Changed line(s) 188 (click to see context) from:
* PrettyInMink: According to his official bio, he's got other RichBitch qualities such as a love for nail art and manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
to:
* PrettyInMink: According to his official bio, he's got other RichBitch qualities such as a love for nail art and manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!).
Changed line(s) 205 (click to see context) from:
* {{Acrofatic}}: Pretty nimble for a heavy aquatic robot.
to:
* {{Acrofatic}}: Pretty He's pretty nimble for a heavy aquatic robot.robot, as his jumping distance shows.
Changed line(s) 212,213 (click to see context) from:
* LogicalWeakness: Zig-zagged. Water and electricity obviously do not combine well, especially if they have any mineral substance in it... yet he takes low damage from the Electrick Shock. However, the Spark Chaser plays this straight. It's possible Neptune could be genuinely reinforced against electricity, but Terra's weapon is just that powerful, in addition to its homing capabilities making such resistance quickly moot due to how constantly the attack lands.
* MakingASplash: His Salt Water, which [[SpreadShot splits into up to three orbs of water]] and is corrosive.
* MakingASplash: His Salt Water, which [[SpreadShot splits into up to three orbs of water]] and is corrosive.
to:
* LogicalWeakness: Zig-zagged. Water and electricity obviously do not combine well, especially if they have any mineral substance in it... yet he takes low damage from the Electrick Electric Shock. However, the Spark Chaser plays this straight. It's possible Neptune could be genuinely reinforced against electricity, but Terra's weapon is just that powerful, in addition to its homing capabilities making such resistance quickly moot due to how constantly the attack lands.
* MakingASplash: His Salt Water, which [[SpreadShot splits into up to three orbs of water]] and iscorrosive.[[AcidAttack corrosive]].
* MakingASplash: His Salt Water, which [[SpreadShot splits into up to three orbs of water]] and is
* AIBreaker: The boss' respective attack patterns can be interrupted by using their weaknesses against them, causing them to skip to a different part of their behavior, which often leaves them vulnerable to another hit.
Changed line(s) 245 (click to see context) from:
** ...the Junk Shield plays it straight! Notably, this attack deals more damage than the Scorch Wheel ''and '''will''''' interrupt his attack pattern. After all, ice can be punctured and broken by metal.
to:
** ...the [[ExtraOreDinary Junk Shield Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel ''and '''will''''' and ''will'' interrupt his attack pattern. After all, ice can be punctured and broken by metal.
Changed line(s) 251,252 (click to see context) from:
* VillainRespect: Is stated to greatly respect [[VideoGame/MegaMan1 Ice Man]] due to being the first [[AnIcePerson Ice-themed]] Robot Master and whose Special Weapon can defeat a [[PlayingWithFire Fire-elemental]] one.
* WeakToFire: Again, downplayed. The Scorch Wheel deals the same amount of damage as the Junk Shield, but it won't faze him unlike the latter.
* WeakToFire: Again, downplayed. The Scorch Wheel deals the same amount of damage as the Junk Shield, but it won't faze him unlike the latter.
to:
* VillainRespect: Is stated to greatly respect [[VideoGame/MegaMan1 Ice Man]] due to being the first [[AnIcePerson Ice-themed]] Robot Master and whose Special Weapon can defeat [[KillIt
WithIce defeat]] a [[PlayingWithFire Fire-elemental]] one.
* WeakToFire: Again, downplayed. The Scorch Wheel dealsthe same a good amount of damage as damage, but less so than the Junk Shield, but and it won't faze him unlike the latter.
WithIce defeat]] a [[PlayingWithFire Fire-elemental]] one.
* WeakToFire: Again, downplayed. The Scorch Wheel deals
Changed line(s) 266 (click to see context) from:
* CycleOfHurting: Should you strike Junk Man with his weakness, the Thunder Bolt, you will cause him to jump to the other side of the arena while throwing a block of scrap metal. Hitting him on landing with his weakness again will make him repeat this until defeated, scoring you an amusingly easy kill.
to:
* CycleOfHurting: Should you strike Junk Man be struck with his weakness, the Thunder Bolt, you he will cause him to jump to the other side of the arena while throwing a block of scrap metal. Hitting him on landing with his weakness again will make him repeat this until defeated, scoring you [[ZeroEffortBoss an amusingly easy kill.kill]].
Changed line(s) 274 (click to see context) from:
* LogicalWeakness: He's held together by magnetic forces. Strong amounts of electricity can "kill" magnets.
to:
* LogicalWeakness: He's held together by magnetic forces. Strong amounts of electricity electricity, like that from the Thunder Bolt, can "kill" magnets.
* ZeroEffortBoss: An especially egregious example when his weakness, the Thunder Bolt, is used against him. This can lock him in a CycleOfHurting where his response can be easily avoided, leaving himself wide-open for another hit from the Thunder Bolt.
* ZeroEffortBoss: By timing subsequent uses of the Danger Wrap on Cloud Man, it's possible to defeat him without even letting him use an attack against the player.
Changed line(s) 345 (click to see context) from:
* OneHitKill: A glitch allows him to be instantly killed by a well-timed Noise Crush ''before the fight even begins''.
to:
* OneHitKill: A glitch allows him to be instantly killed defeated by a well-timed Noise Crush ''before the fight even begins''.begins''. See ZeroEffortBoss below.
Added DiffLines:
* ZeroEffortBoss: [[DownplayedTrope Both methods require practice]], but it's possible to turn Sprig Man into this.
** By timing the Slash Claw on him every time he's about to leap high and use his RocketPunch, he can be defeated without even having a chance to attack.
** Before his health bar displays, he is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as he gains ''one point of HP'', the sound wave will hit him, [[OneHitKill instantly KOing him.]]
** By timing the Slash Claw on him every time he's about to leap high and use his RocketPunch, he can be defeated without even having a chance to attack.
** Before his health bar displays, he is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as he gains ''one point of HP'', the sound wave will hit him, [[OneHitKill instantly KOing him.]]
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* CycleOfHurting: Similarly to Junk Man, if struck with his weakness, the Noise Crush, Turbo Man will transform into his car mode and charge to the other side. By hitting him with another charged Noise Crush and firing it at Turbo Man once he finishes, and repeating this until defeat, it should net you [[ZeroEffortBoss a fairly quick kill]].
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* ZeroEffortBoss: In two forms, no less. And both with his weakness.
** Instantly charging the Noise Crush, then firing it at him when the battle starts, will cause him to enter his car mode and charge to the other side. This gives the player ample time to instantly charge another Noise Crush by firing it at the wall behind them, then firing the charged sound wave at Turbo Man once he finishes charging to lock him in a CycleOfHurting.
** Like Spring Man, before his health bar displays, hTurbo Man is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as his HP gauge starts filling up, the sound wave will hit him, [[OneHitKill instantly KOing him]].
** Instantly charging the Noise Crush, then firing it at him when the battle starts, will cause him to enter his car mode and charge to the other side. This gives the player ample time to instantly charge another Noise Crush by firing it at the wall behind them, then firing the charged sound wave at Turbo Man once he finishes charging to lock him in a CycleOfHurting.
** Like Spring Man, before his health bar displays, hTurbo Man is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as his HP gauge starts filling up, the sound wave will hit him, [[OneHitKill instantly KOing him]].
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A Robot Master stationed in a planetarium in Northern Europe. He started his life working in that planetarium, but Dr. Wily modified him for combat, and Astro Man uses his abilities to confuse his opponents. Despite his great powers, Astro Man is modest and shy. He is easily startled and something of a coward, and thus is not very reliable in battle. He is the world champion at hide-and-seek. Like his brother Tengu Man, Astro Man returns in ''Mega Man & Bass''.
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A Robot Master stationed in a planetarium in Northern Europe. He started his life working in that planetarium, but Dr. Wily modified him for combat, and Astro Man uses his abilities to confuse his opponents. Despite his great powers, Astro Man is modest and shy. He is easily startled and something of a coward, and thus is not very reliable in battle. He is the world champion at hide-and-seek.hide-and-seek, likes to make wishes on shooting stars, and is the type of guy to groan and roll his eyes when he hears a lame pun. Like his brother Tengu Man, Astro Man returns in ''Mega Man & Bass''.
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Irony As She Is Cast is a Trivia entry.
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* DishingOutDirt: Is capable of spawning stone blocks that drop on Mega Man.
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* DishingOutDirt: Is capable An Earth-based Robot Master, though similarly to [[VideoGame/MegaMan4 Drill Man]], he is notorious for not being TheBrute of spawning the group. His Block Dropper spawns stone blocks bricks that drop on Mega Man.
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* [[IronyAsSheIsCast Irony as he is cast:]] For those most familiar with Creator/MarcSwint as the HotBlooded fire-type specialist Kiawe in [[Anime/{{Pokemon}} Pokémon’s Alola seasons,]] it can be funny to hear him as the rock-themed (though arguably still HotBlooded) character here.
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* FauxAffablyEvil: A few of his quotes, as well as the tone of his voice, can give this imrpession. Fitting for a MadScientist that works for ''another'' MadScientist.
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* FauxAffablyEvil: A few of his quotes, as well as the tone of his voice, can give this imrpession. impression, particularly when he tells Mega Man to "come on in the acid". Fitting for a MadScientist that works for ''another'' MadScientist.mad scientist.
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* PoisonousPerson: The first one in the Classic series, not counting Toad Man's partial take.
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* PoisonousPerson: The first one true Poison-elemental Robot Master in the Classic series, not counting series. Unlike Toad Man's partial take.Man, whose Rain Flush leans more into HostileWeather despite being acid rain, Acid Man uses ''[[AcidAttack concentrated]]'' [[AcidAttack acid]], true to his name.
* ElementalPersonalities: Played with. He practices martial arts in order to better manage his flames and as such acts like a FieryStoic before battle. However, he still tends to slip into HotBlooded during his battle, and before being reprogrammed, he tended to become excited when it's time to roast the turkey.
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* PersonalityPowers: Goes both ways. He practices martial arts in order to better manage his flames and as such acts like a FieryStoic before battle. However, he still tends to slip into HotBlooded during his battle, and before being reprogrammed, he tended to become excited when it's time to roast the turkey.
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* MakingASplash: Technically serves as ''11'''s Water-type Robot Master, although he puts a unique twist on the [[{{Pun}} formula]].
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Shade Man is a Robot Master built to look like a classical vampire. He originally was an attraction from the haunted house of an amusement park, but was stolen and modified for combat by Dr. Wily. Wily installed sound wave equipment intended to control human minds, but due to a wiring error, it instead generated powerful destructive sound waves that are used as a weapon called Noise Crush. He also has aspirations to be a singer, and loves karaoke to the point that the microphone has to be pried from his hands.
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Shade Man is a Robot Master built to look like a classical vampire.vampire (True to form, he conducts himself as a man of class, with an aversion to garlic and a love of tomato juice). He originally was an attraction from the haunted house of an amusement park, but was stolen and modified for combat by Dr. Wily. Wily installed sound wave equipment intended to control human minds, but due to a wiring error, it instead generated powerful destructive sound waves that are used as a weapon called Noise Crush. He also has aspirations to be a singer, and loves karaoke to the point that the microphone has to be pried from his hands.
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* NonIndicativeName: In Roman mythology, Uranus personified the sky. Uranus the Robot Master, however, is ground-based.
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* NonIndicativeName: In Roman mythology, Uranus personified the sky.sky, and the planet named after him has no solid ground at all. Uranus the Robot Master, however, is ground-based.
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Image has since been replaced.
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* GemstoneAssault: Uses jewels as his main method of attack in the form of the Jewel Satellite. He also provides the page image for the trope.
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* GemstoneAssault: Uses jewels as his main method of attack in the form of the Jewel Satellite. He also provides the page image for the trope.
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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ('''Dr. Wily''') | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ('''Dr. Wily''') ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
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Changed line(s) 2,3 (click to see context) from:
[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | '''Robot Masters (Post-NES)'''-]]]]]
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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ('''Dr. Wily''') | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | '''Robot [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)'''-]]]]]
(Post-NES)]]-]]]]]
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* [[IronyAsSheIsCast Irony as he is cast:]] For those most familiar with Creator/MarkSwint as the HotBlooded fire-type specialist Kiawe in ''[[Anime/{{Pokemon}} Pokémon’s'' Alola seasons,]] it can be funny to hear him as the rock-themed (though arguably still HotBlooded) character here.
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* [[IronyAsSheIsCast Irony as he is cast:]] For those most familiar with Creator/MarkSwint Creator/MarcSwint as the HotBlooded fire-type specialist Kiawe in ''[[Anime/{{Pokemon}} Pokémon’s'' [[Anime/{{Pokemon}} Pokémon’s Alola seasons,]] it can be funny to hear him as the rock-themed (though arguably still HotBlooded) character here.
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* [[IronyAsSheIsCast Irony as he is cast:]] For those most familiar with Creator/MarkSwint as the HotBlooded fire-type specialist Kiawe in ''[[Anime/{{Pokemon}} Pokémon’s'' Alola seasons,]] it can be funny to hear him as the rock-themed (though arguably still HotBlooded) character here.
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Changed line(s) 1244 (click to see context) from:
** Pne of his death lines has him call Mega Man a "blockhead". This is actually an iconic insult from ''ComicStrip/{{Peanuts}}''.
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** Pne One of his death lines has him call Mega Man a "blockhead". This is actually an iconic insult from ''ComicStrip/{{Peanuts}}''.
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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire using the same sound effect even.
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Changed line(s) 970 (click to see context) from:
* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]], and fused with [[VideoGame/MegaMan6 Plant Man's]] shield tactics but has a jovial personality instead of a depressed one.
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* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]], and fused with [[VideoGame/MegaMan6 Plant Man's]] shield tactics but tactics. Unlike Plant Man, he has a jovial personality instead of a depressed one.
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Changed line(s) 970 (click to see context) from:
* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]], and fused with [[VideoGame/MegaMan6 Plant Man's]] shield tactics and jovial personality.
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* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]], and fused with [[VideoGame/MegaMan6 Plant Man's]] shield tactics and but has a jovial personality.personality instead of a depressed one.
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Changed line(s) 970 (click to see context) from:
* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]], and fused with [[VideoGame/MegaMan6 Plant Man's shield tactics and jovial personality.
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* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]], and fused with [[VideoGame/MegaMan6 Plant Man's Man's]] shield tactics and jovial personality.
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Changed line(s) 970 (click to see context) from:
* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]].
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* CallBack: A robot master related to gemstone processing, like [[VideoGame/MegaMan5 Crystal Man]].Man]], and fused with [[VideoGame/MegaMan6 Plant Man's shield tactics and jovial personality.
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Changed line(s) 936 (click to see context) from:
** Presumably, she has a lighter-weight robot body than most due her maneuverability in the water and thus has secondary weaknesses, taking an additional point of damage from {{Energy Weapon}}s such as Mega Man and Proto Man's Busters in addition to [[HoistByHisOwnPetard her own Laser Trident]].
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** Presumably, she She presumably has a lighter-weight robot body than most due her maneuverability in the water most, much like a submarine, and thus has secondary weaknesses, taking an additional point of damage from {{Energy Weapon}}s such as Mega Man and Proto Man's Busters in addition to [[HoistByHisOwnPetard her own Laser Trident]].Trident]].
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse
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* DoesNotLikeShoes: One of his bad points is "Doesn't wear shoes".
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Ditto
* AbilityMixing: Tundra Storm combines both [[AnIcePerson ice]] and [[BlowYouAway air]] elements into one devastating package.
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* MixAndMatch: Tundra Storm combines both [[AnIcePerson ice]] and [[BlowYouAway air]] elements into one devastating package.
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Mix And Match is now a disambig.
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* MixAndMatch: Burst Man combines BubbleGun and ThrowDownTheBomblet to create the Danger Wrap, an explosive bubble similar to Venus.
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* MixAndMatch: MixAndMatchWeapon: Burst Man combines BubbleGun and ThrowDownTheBomblet to create the Danger Wrap, an explosive bubble similar to Venus.
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* MixAndMatch: An explosive and water-themed Robot Master. Makes sense for a modern-day pirate.
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Mix And Match is now a disambig.
* AbilityMixing: Combines both explosives and water for a great damage output.
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* MixAndMatch: Combines both explosives and water for a great damage output.
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TRS cleanup: ZCE
Deleted line(s) 563 (click to see context) :
* ManOnFire: What happens when you use his LogicalWeakness.