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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | Robot Masters (Post-NES)-]]]]]
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[-[[Characters/MegaManClassicHeroes Heroes]] | [[Characters/MegaManClassicVillains Villains]] ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | Robot Masters (Post-NES)-]]]]]
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* AmbiguousSituation: [[spoiler:It's never stated if they're still scheduled to be scrapped, but given the fact they've been rebuilt in the credits, it's possible that their scrappage was waived since their defeat at the hands of Mega Man would've made it redundant.]]
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* AmbiguousSituation: [[spoiler:It's never stated if they're still scheduled to be scrapped, but given the fact they've been rebuilt in the credits, it's possible that their scrappage was waived since their defeat at the hands of Mega Man would've made it redundant. ''Manga/RockmanSan'' confirms that they were originally slated for scrappage, but were waived and are now back to work with Hornet Man retaining his original job and Splash Woman being an IdolSinger.]]
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* MasterCraftsman: States himself to be this in ''Manga/RockmanSan'' where he's dedicated to his work and has extreme dexterity with his hands, but he can't easily find work anymore processing and selling gems since he's now become a taboo for any jewelry products he's associated with where people assume they're reproductions because he's a robot. He later puts his skills to work in making detailed models.
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* CompositeCharacter: He combine's [[VideoGame/MegaMan1 Fire Man's]] humanoid appearance with [[VideoGame/MegaMan9 Magma Man's]] shoulder torches and shares both robot's weakness to ice/wind, being weak to Tundra Storm, an icy wind attack. He also has a fanatical desire to fight and inhabits a forest, similar to [[VideoGame/MegaManAndBass Burner Man]].
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* CompositeCharacter: He combine's [[VideoGame/MegaMan1 Fire Man's]] humanoid appearance with [[VideoGame/MegaMan9 Magma Man's]] shoulder torches and shares both robot's weakness to ice/wind, being weak to Tundra Storm, an icy wind attack. He also has a fanatical desire to fight and inhabits within a forest, forest lair, similar to [[VideoGame/MegaManAndBass Burner Man]].
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* CallBack: He combine's [[VideoGame/MegaMan1 Fire Man's]] humanoid appearance with [[VideoGame/MegaMan9 Magma Man's]] shoulder torches and shares both robot's weakness to ice/wind, being weak to Tundra Storm, an icy wind attack.
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* CallBack: CompositeCharacter: He combine's [[VideoGame/MegaMan1 Fire Man's]] humanoid appearance with [[VideoGame/MegaMan9 Magma Man's]] shoulder torches and shares both robot's weakness to ice/wind, being weak to Tundra Storm, an icy wind attack. He also has a fanatical desire to fight and inhabits a forest, similar to [[VideoGame/MegaManAndBass Burner Man]].
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* CallBack: He combine's [[VideoGame/MegaMan1 Fire Man's]] humanoid appearance with [[VideoGame/MegaMan9 Magma Man's]] shoulder torches and shares both robot's weakness to ice/wind, being weak to Tundra Storm, an icy wind attack.
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* CompositeCharacter: He combines [[VideoGame/MegaMan3 Magnet Man's]] magnetic powers with [[VideoGame/MegaMan4 Dust Man's]] weaponized junk theme with [[VideoGame/MegaMan4 Skull Man's]] barrier theme using said robot junk in lieu of skulls.
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* CompositeCharacter: He combines [[VideoGame/MegaMan3 Magnet Man's]] magnetic powers with [[VideoGame/MegaMan4 Dust Man's]] weaponized junk theme with [[VideoGame/MegaMan4 Skull Man's]] barrier theme theme, using said robot robots' junk in lieu of skulls.
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* CompositeCharacter: He combines [[VideoGame/MegaMan3 Magnet Man's]] magnetic powers with [[VideoGame/MegaMan4 Dust Man's]] weaponized junk theme with [[VideoGame/MegaMan4 Skull Man's]] barrier theme using said robot junk in lieu of skulls.
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* {{Expy}}: Gameplay-wise, is similar to Pharaoh Man with a sun-like weapon that splits into two shots that look similar to Pharaoh Wave. He also has a jumpy attack style.
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* {{Expy}}: Gameplay-wise, is similar to Pharaoh Man with a sun-like weapon that splits into two shots that look similar to Pharaoh Wave.Wave, while the sun he generates above his head looks similar to Pharaoh Shot's charged sphere. He also has a jumpy attack style.
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* BulletTime: His Time Slow operates as such: by charging his attack, he is able to slow down time to a crawl. Mega Man can only use it twice at full ammo, but Time Man can do it an unlimited amount of times, allowing him to circumvent otherwise convoluted hazard or projectile patterns with more ease, at the cost of a less reliable primary attack.
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* AntiFrustrationFeatures: [[PlayingWithATrope Played with.]] While Time Man's normal attack is a frustrating inversion of DenialOfDiagonalAttack, it provides him with a way to damage enemies, especially considering his Time Slow is technically harmless. His Time Slow is thus relegated to his ChargedAttack, but it can be used indefinitely and its usage eases hitting enemies in front of him with little risk.
* BulletTime: His Time Slow operates assuch: such -- by charging his attack, he is able to slow down time to a crawl. Mega Man can only use it twice at full ammo, but Time Man can do it an unlimited amount of times, allowing him to circumvent otherwise convoluted hazard or projectile patterns with more ease, at the cost of a less reliable primary attack.
* BulletTime: His Time Slow operates as
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'''Copy Robot:''' Hey, [[LampshadeHanging if I'm unpleasant]], then [[NoYou you are, too]]!
* DenialOfDiagonalAttack: Inverted. His inability to shoot right in front of him is a disadvantage. The awkward angles of his shots are compensated by him shooting two clock arrows in front of himself and his Time Slow activating BulletTime.
* DenialOfDiagonalAttack: Inverted. His inability to shoot right in front of him is a disadvantage. The awkward angles of his shots are compensated by him shooting two clock arrows in front of himself and his Time Slow activating BulletTime.
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'''Copy Robot:''' Hey, [[LampshadeHanging ''[[LampshadeHanging if I'm unpleasant]], then [[NoYou you are, too]]!
too]]''!
* DenialOfDiagonalAttack:Inverted. His Inverted; his inability to shoot right in front of him is a disadvantage. The awkward angles of his arrow shots are compensated by him shooting two clock arrows in front of himself and his Time Slow activating BulletTime.
* DenialOfDiagonalAttack:
* TurnsRed: {{Averted|Trope}}; he never uses a DesperationAttack or radically changes his strategy during his boss battle. Hard mode compensates for this by giving him the ability to dodge attacks.
* WarmUpBoss: He's among the easier robots of the eight in ''Powered Up'', possessing no {{Desperation Attack}}s when his health falls below half. If you can time your shots when using the Thunder Beam, he can also be kept in a CycleOfHurting, though this does require practice. His lack of a desperation move in Hard mode is compensated by his ability to roll and dodge attacks, but that's nothing compared to the attacks other Robot Masters can put up.
* AntiFrustrationFeatures: '''{{Averted|Trope}} HARD'''. Unlike his brothers, Oil Man possesses ''no'' real advantages over Mega Man's version of the Oil Slider, other than the ability to use it unlimited times; he's still vulnerable to the OneBulletAtATime limit, and the Oil Slider provides no further invincibility. He can't slip on oil blocks, but this is more of an innate ability than a real advantage, since the friction can be stopped by jumping anyways.
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** Being a "my pace" individual, mentioning he should follow a schedule and telling him what to do is a bad idea... as [[ClockKing Time]] [[{{Jerkass}} Man]] finds out the hard way.
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** Being a "my pace" individual, mentioning he should follow a schedule and telling him what to do is a bad idea... as [[ClockKing Time]] [[{{Jerkass}} Time Man]] finds out the hard way.
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'''Oil Man:''' I know nothing about that! You're not the boss of me, ''I do what I want, when I want''!
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'''Oil Man:''' I don't know nothing nothin' about that! You're ''You're not the boss of me, ''I I do what '''what I want, when I want''!want'''!''
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* DifficultButAwesome: Has the most difficult playstyle of the eleven playable characters, since there can only be [[OneBulletAtATime one oil slick at a given time]] until it evaporates or he turns it into a surfboard to slide with. The Oil Slider itself also won't leave him invulnerable other than in his feet (and the same goes for Mega Man's version), which can lead to anti-climactic HitboxDissonance. However, the Oil Slider doesn't consume much energy, the surfboard hits quite hard and, when mastered, [[HeartIsAnAwesomePower Oil Man is known to be pretty good for speedrunning]].
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* DifficultButAwesome: Has the most difficult playstyle of the eleven playable characters, since characters. His own Oil Slider possesses ''no'' AntiFrustrationFeatures unlike his brothers, leaving him to the same disadvantages the weapon has; there can only be [[OneBulletAtATime one oil slick at a given time]] until it evaporates evaporates, an enemy is trapped in it, or he turns it into a surfboard to slide with. The Oil Slider with, and the surfboard itself also won't leave him invulnerable other than in his feet (and the same goes for Mega Man's version), which can lead to anti-climactic HitboxDissonance. However, the Oil Slider doesn't consume much energy, the Slider's surfboard hits still quite hard and, when mastered, [[HeartIsAnAwesomePower Oil Man is known to be pretty good for speedrunning]].speedrunning]] thanks to the impressive speed at which the surfboard moves, which is faster than even slowing down time with the Time Slow.
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* OneBulletAtATime: Only one Oil Slider blob can be on-screen at a time until it evaporates, an enemy falls prey to the slick, or Mega Man/Oil Man turn it into a surfboard. Of course, Oil Man's boss form can shoot as much as he wants.
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** In ''The Power Battle'', those sharp claws will have a rough time against a Junk Shield. Knives will get dull from abuse like this, and attempting to attack will likely damage Slash Man.
** In ''The Power Fighters'', a melee robot is badly suited for dealing with long-range homing missiles.
** In ''The Power Fighters'', a melee robot is badly suited for dealing with long-range homing missiles.
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Ordering the page a bit and adding some examples. A bit of shameless plug included (the video I linked to is mine). btw, considering & Bass predates Attack of the Clones, idt Ground Man's quote is a clear reference to the movie; even the wiki agrees it might be a subtle reference.
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* AffablyEvil: He is a deadly war robot who , but as described in his ''Mega Man & Bass'' CD data, he is also stout-hearted.
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* AffablyEvil: He is a deadly war robot who , robot, but as described in his ''Mega Man & Bass'' CD data, he is also stout-hearted.stout-hearted towards his allies.
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* LogicalWeakness: Bullfighters save themselves against rampaging bulls by essentially faking them out at the last second. The Break Dash allows for Mega Man to essentially do just that, with the added bonus of getting speedy, precise, hits on the vulnerable spots of Uranus without penalty.
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* LogicalWeakness: Bullfighters save themselves against rampaging bulls by essentially faking them out at Uranus may be fast and bulky, but the last second. The Break Dash allows for Dash's inertia-fueled hits allow Mega Man to essentially do just that, with the added bonus match strengths. Its [[MercyInvincibility brief invincibility period]] also allows Mega Man to put himself out of getting speedy, precise, hits on the vulnerable spots of danger after charging at Uranus without penalty.
* WeaksauceWeakness: The Break Dash may sound illogical until you see the weakness' probable inspiration -- bullfighters save themselves against rampaging bulls by essentially faking them out at the last second. Thus, the weapon's MercyInvincibility thus allows for Mega Man to essentially do just that.
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* LogicalWeakness: Pluto is a speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
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* WallJump: He utilizes these in order to shoot projectiles at Mega Man from a safe altitude. In this manner, this attack resembles Nitro Man's wall-driving attack.
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* WallJump: He utilizes these in order to shoot projectiles at Mega Man from a safe altitude. In this manner, this attack resembles Nitro Man's wall-driving attack.altitude.
* WeaksauceWeakness: Pluto is a speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
* WeaksauceWeakness: Pluto is a speedy fighter, but the Grab Buster's health sapping abilities would likely do a good job in tiring him out.
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* LogicalWeakness: [[ZigZaggingTrope Zig-zagged]].
** Downplayed with the [[FireBall Scorch Wheel]], which does [[WeakToFire deal more damage than other weapons]] but ''won't'' interrupt his attack pattern. Instead...
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be shattered and cracked apart by enough weight or a hard enough impact, and the Junk Shield's projectiles utilize both.
** Downplayed with the [[FireBall Scorch Wheel]], which does [[WeakToFire deal more damage than other weapons]] but ''won't'' interrupt his attack pattern. Instead...
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be shattered and cracked apart by enough weight or a hard enough impact, and the Junk Shield's projectiles utilize both.
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* LogicalWeakness: [[ZigZaggingTrope Zig-zagged]].
{{Zig|ZaggingTrope}}-zagged.
** Downplayed with the[[FireBall [[{{Fireballs}} Scorch Wheel]], which does [[WeakToFire deal more damage than other weapons]] but ''won't'' interrupt his attack pattern. Instead...
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be shattered and cracked apart by enough weight or a hard enoughimpact, and impact; the Junk Shield's ''metal'' projectiles utilize both.
** Downplayed with the
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be shattered and cracked apart by enough weight or a hard enough
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* LogicalWeakness: Bubbles need ambient temperature in order to keep their form, so [[WeakToFire sudden changes]] [[KillItWithIce in temperature]] will burst them. The chemicals inside him may also not react too well to temperature changes, either.
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* LogicalWeakness: Bubbles need ambient temperature in order to keep their form, so [[WeakToFire sudden changes]] changes in temperature ([[WeakToFire hot]] or [[KillItWithIce in temperature]] cold]]) will burst [[{{Pun}} burst]] them. The chemicals inside him may also not react too well to temperature changes, either.
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* WeakToFire: His primary weakness, and the best weapon to use against him, is the Scorch Wheel.
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* WeakToFire: His Continuing the example set by Explosive-based Robot Masters having weaknesses to Fire-elemental weapons, Burst Man's primary weakness, and the best weapon to use against him, is the Scorch Wheel.Wheel. While it won't set off his explosives without danger, it bursts the bubbles he uses to push Mega Man around the arena.
* ElementalAbsorption: Because Cloud Man can't generate electricity by himself, he draws it from the weather.
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* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He ''doesn't even react when he dies''.
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* ImmuneToFlinching: He is the ''only'' Robot Master in the arcade games that does not flinch at all. He ''doesn't doesn't even react when ''when he dies''.
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* ShockAndAwe: Electric-based Robot Master. Notably, Cloud Man can't produce electricity by himself: he has to draw it from clouds in order to use his Thunder Bolt.
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* ShockAndAwe: An Electric-based Robot Master. Notably, Cloud Man can't produce electricity by himself: himself -- he has to [[ElementalAbsorption draw it from clouds clouds]] in order to use his Thunder Bolt.
* CycleOfHurting: By timing the Slash Claw on him every time he's about to leap high and use his RocketPunch, he can be locked into one of these until [[ZeroEffortBoss death]].
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* ZeroEffortBoss: [[DownplayedTrope Both methods require practice]], but it's possible to turn Sprig Man into this.
** By timing the Slash Claw on him every time he's about to leap high and use his RocketPunch, he can be defeated without even having a chance to attack.
** Before his health bar displays, he is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as he gains ''one point of HP'', the sound wave will hit him, [[OneHitKill instantly KOing him.]]
** By timing the Slash Claw on him every time he's about to leap high and use his RocketPunch, he can be defeated without even having a chance to attack.
** Before his health bar displays, he is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as he gains ''one point of HP'', the sound wave will hit him, [[OneHitKill instantly KOing him.]]
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* ZeroEffortBoss: [[DownplayedTrope Both methods require practice]], but it's possible to turn Sprig Spring Man into this.
**By Careful timing of repeated uses of the Slash Claw on him every time as he's about to leap high and use his RocketPunch, he can lock him into a CycleOfHurting, allowing him to be defeated without even having a chance to attack.
** Before his health bar displays, he is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as he gains ''one point of HP'', the sound wave will hit him, [[OneHitKill instantly KOinghim.]]him]].
**
** Before his health bar displays, he is immune to collision detection. If the Noise Crush is fired ''just'' as the player enters his lair, due to a glitch, the projectile will persist. As soon as he gains ''one point of HP'', the sound wave will hit him, [[OneHitKill instantly KOing
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* LogicalWeakness: Being partly based on a dinosaur, a cold-blooded animal, he is [[KillItWithIce weak to the cold]], which the Freeze Cracker quickly proves. However, his mane also appears to be actual hair, making him unusually flammable and simultaneously [[WeakToFire weak to Scorch Wheel]] as well.
** Even discounting the dinosaur theming, his agility and reflexes don't matter if he's hit with a slowing blast of cold.
** Even discounting the dinosaur theming, his agility and reflexes don't matter if he's hit with a slowing blast of cold.
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* LogicalWeakness: LogicalWeakness:
** Being partly based on a dinosaur, a cold-blooded animal, he is [[KillItWithIce weak to the cold]], which the Freeze Cracker quickly proves.However, Even discounting the dinosaur theming, his agility and reflexes don't matter if he's hit with a slowing blast of cold.
** Slash Man's mane also appears to be actual hair, making him unusually flammable and simultaneously [[WeakToFire weak to Scorch Wheel]] aswell.
** Even discounting the dinosaur theming, his agility and reflexes don't matter if he's hit with a slowing blast of cold.well.
** Being partly based on a dinosaur, a cold-blooded animal, he is [[KillItWithIce weak to the cold]], which the Freeze Cracker quickly proves.
** Slash Man's mane also appears to be actual hair, making him unusually flammable and simultaneously [[WeakToFire weak to Scorch Wheel]] as
** Even discounting the dinosaur theming, his agility and reflexes don't matter if he's hit with a slowing blast of cold.
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->'''Weakness''': ''Wild Coil'' (7), ''Slash Claw'' (PB), ''Rolling Cutter'' (PF)
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->'''Weakness''': ''Wild Coil'' Coil/Super Adaptor'' (7), ''Slash Claw'' (PB), ''Rolling Cutter'' (PF)
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* LogicalWeakness: His tendency to stay at the top of the screen makes him vulnerable to anti-air attacks like the Wild Coil.
to:
* LogicalWeakness: His tendency to stay at the top of the screen makes him vulnerable to anti-air AntiAir attacks like the Wild Coil.Coil or the Super Adaptor's RocketPunch.
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* TakenForGranite: For whatever reason, Shade Man has an EyeBeam-like attack that turns Mega Man into stone if it hits him.
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* TakenForGranite: For whatever reason, Shade Man has an EyeBeam-like {{Eye Beam|s}}-like attack that turns Mega Man into stone if it hits him.
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* WoundGazelleGambit: Does this to Bass during ''Mega Man 7'' as part of a plot to steal the enhancements meant for Mega Man and Rush at Light Labs.
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* WoundGazelleGambit: WoundedGazelleGambit: Does this to Bass during ''Mega Man 7'' as part of a plot to steal the enhancements meant for Mega Man and Rush at Light Labs.
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* LogicalWeakness: Mufflers reduce the sound cars can make. But the wrong kind of muffler can reduce engine efficiency by obstructing the exhaust flow, damaging a car. Since he already likes to speed on highways at high volume, this makes [[MakeSomeNoise noise-based weapons]] effective on him.
** For all their weight and speed, any car can get totalled if struck by a particularly large and sturdy object, especially random pieces of junk.
* OneHitKill: Same reason as poor Spring Man, but less memorable. If you fire the Noise Crush as you enter his arena, the wave will strike him as his HP gauge fills up. This will cause him to burst immediately.
* PlayingWithFire: His Special Weapon, the Scorch Wheel: a ring of {{fireballs}} that rotate and burn everything in their way. Mega Man can hold the weapon like a shield before throwing it.
** For all their weight and speed, any car can get totalled if struck by a particularly large and sturdy object, especially random pieces of junk.
* OneHitKill: Same reason as poor Spring Man, but less memorable. If you fire the Noise Crush as you enter his arena, the wave will strike him as his HP gauge fills up. This will cause him to burst immediately.
* PlayingWithFire: His Special Weapon, the Scorch Wheel: a ring of {{fireballs}} that rotate and burn everything in their way. Mega Man can hold the weapon like a shield before throwing it.
to:
* LogicalWeakness: LogicalWeakness:
** Mufflers reduce the sound cars can make. But the wrong kind of muffler can reduce engine efficiency by obstructing the exhaust flow, damaging a car. Since he already likes to speed on highways at high volume, this makes [[MakeSomeNoise noise-based weapons]] effective on him.
** For all their weight and speed, any car can get totalled if struck by a particularly large and sturdy object, especially random pieces ofjunk.
junk. The Junk Shield thus works on him in ''The Power Battle''.
* OneHitKill: Same reason as poor Spring Man, but less memorable. If you firethe an uncharged Noise Crush as you enter his arena, the wave will strike him as his HP gauge fills up. This will cause him to burst immediately.
* PlayingWithFire: His Special Weapon, the ScorchWheel: Wheel, is a ring of {{fireballs}} that rotate and burn everything in their way. Mega Man can hold the weapon like a shield before throwing it.
** Mufflers reduce the sound cars can make. But the wrong kind of muffler can reduce engine efficiency by obstructing the exhaust flow, damaging a car. Since he already likes to speed on highways at high volume, this makes [[MakeSomeNoise noise-based weapons]] effective on him.
** For all their weight and speed, any car can get totalled if struck by a particularly large and sturdy object, especially random pieces of
* OneHitKill: Same reason as poor Spring Man, but less memorable. If you fire
* PlayingWithFire: His Special Weapon, the Scorch
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* AIBreaker: The Homing Sniper turns him from a difficult boss into the wimp he thinks he is. Charge it up, and Astro Man will never be able to use his Astro Crush, making him a ZeroEffortBoss.
-->''"How'd that happen!? I can't take this anymore!"''
-->''"How'd that happen!? I can't take this anymore!"''
to:
* AIBreaker: CycleOfHurting: The Homing Sniper turns him from a reasonably difficult boss into the wimp he thinks he is. Charge it up, and Astro Man will never be able to use is, since his Astro Crush, making him a ZeroEffortBoss.
-->''"How'd that happen!? I can't take this anymore!"''MercyInvincibility lasts shorter then the time he's left stunned by it. See ZeroEffortBoss below.
-->''"How'd that happen!? I can't take this anymore!"''
--->''"How'd that happen!? I can't take this anymore!"''
* ZeroEffortBoss: Poor Astro Man's MercyInvincibility against the Homing Sniper doesn't last as long as he's left stunned if hit by it. Either charge it up, or [[https://twitter.com/GhostbusterPalu/status/1540560962213662721 time it right as long as he's on the right altitude]], and Astro Man can be locked into a CycleOfHurting with no chance of him using his Astro Crush.
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* LogicalWeakness: Water Balloons hurt him badly as a fire elemental, causing him to also groan in pain and be stunned momentarily. Additionally, a glowing-hot sword can be ruined by improper water treatment during smithing.
to:
* KillItWithWater: His weakness, the Water Balloon, even stuns him momentarily.
* LogicalWeakness:Water Balloons hurt him badly as Twofold -- apart from being a fire elemental, causing him to also groan in pain and be stunned momentarily. Additionally, classic example of [[KillItWithWater Water]] vs a Fire-elemental, a glowing-hot sword can be ruined by improper water treatment during smithing.
* LogicalWeakness:
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* WeaksauceWeakness: It's a logical one, but a formal sword duelist being weak to Water Balloons might make one snicker.
to:
* WeaksauceWeakness: It's a logical {{logical|Weakness}} one, but a formal sword duelist being weak to Water Balloons ''Balloons'' might make one snicker.
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* IWantMyMommy: He may occasionally say "Mommy!" ("Mamaaaaa!" in Japanese voice) when hit with the Tornado Hold.
* LogicalWeakness: Dangerous winds can cause stunt performers to lose balance, which is why circus tents are used for shows. The Tornado Hold thus knocks him off his trapeze. It also tangles up his long arms, rendering him a useless [[HumanKnot robotic pretzel]] until he untangles himself.
* LogicalWeakness: Dangerous winds can cause stunt performers to lose balance, which is why circus tents are used for shows. The Tornado Hold thus knocks him off his trapeze. It also tangles up his long arms, rendering him a useless [[HumanKnot robotic pretzel]] until he untangles himself.
to:
* HumanKnot: ''Robot'' Knot, but it still qualifies -- when he's dangling from his trapeze, the Tornado Hold will tangle him up and drop him on the floor.
* IWantMyMommy: He may occasionally say "Mommy!" ("Mamaaaaa!" inJapanese voice) JP) when hit with the Tornado Hold.
* LogicalWeakness: Dangerouswinds [[BlowYouAway winds]] can cause stunt performers to lose balance, which is why circus tents are used for shows. The Tornado Hold thus knocks him off his trapeze. It also tangles up his long arms, rendering him a useless [[HumanKnot robotic pretzel]] until he untangles himself.
* IWantMyMommy: He may occasionally say "Mommy!" ("Mamaaaaa!" in
* LogicalWeakness: Dangerous
* RollingAttack: Transforms into a ball of electricity to bounce on Mega Man during his Thunder Carnival. [[SpinToDeflectStuff He is invincible during this state.]]
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* LogicalWeakness: Since he likes to hide in shrubbery, [[WeakToFire a fire attack will draw him out]]. Furthermore, another way to cut shrubbery is using bladed weapons. Unfortunately for him, the [[FlamingSword Flame Sword]] combines both aspects into a painful prospect.
to:
* LogicalWeakness: Since he likes to hide in shrubbery, [[WeakToFire a fire attack will draw him out]]. Furthermore, another way to cut shrubbery is using bladed weapons. Unfortunately for him, the [[FlamingSword Flame Sword]] Sword]], combines both aspects into [[MixAndMatchWeapon a painful prospect.prospect]].
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* SoMuchForStealth: Hiding in bushes does not help Search Man in any capacity. Especially if Mega Man can [[KillItWithFire burn them down]].
to:
* SoMuchForStealth: Hiding in bushes does not help Search Man in any capacity. Especially if Mega Man can [[KillItWithFire [[WeakToFire burn them down]].
Changed line(s) 614 (click to see context) from:
* WeakToFire: The [[FlamingSword Flame Sword]] is his weakness, and eliminates the danger of guessing which shrub he hides on, [[KillItWithFire by burning it]].
to:
* WeakToFire: The [[FlamingSword Flame Sword]] is his weakness, and eliminates the danger of guessing which shrub he hides on, [[KillItWithFire by burning it]].it.
Changed line(s) 638 (click to see context) from:
** The [[FlamingSword Flame Sword]] is [[WeakToFire obvious]] too during the rematch, although that one can't stun him.
to:
** The [[FlamingSword Flame Sword]] is [[WeakToFire obvious]] too during the rematch, although [[DownplayedTrope that one can't stun him.him]].
Changed line(s) 643,645 (click to see context) from:
* WeakToFire:
** {{Downplayed|Trope}} in ''8''. His secondary weakness is the [[FlamingSword Flame Sword]], though it won't stun him unlike the Flash Bomb.
** {{Subverted|Trope}} in ''10'', as his Weapons Archive unit takes pitiful damage from the Solar Blaze.
** {{Downplayed|Trope}} in ''8''. His secondary weakness is the [[FlamingSword Flame Sword]], though it won't stun him unlike the Flash Bomb.
** {{Subverted|Trope}} in ''10'', as his Weapons Archive unit takes pitiful damage from the Solar Blaze.
to:
* WeakToFire:
WeakToFire: {{Zig|Zagging Trope}}-zagged since Fire weapons have never been the strongest weapons against him in any game.
**{{Downplayed|Trope}} in ''8''. His ''8'' {{downplay|ed Trope}}s; his secondary weakness is the [[FlamingSword Flame Sword]], though it won't stun him unlike the Flash Bomb.
**{{Subverted|Trope}} in ''10'', ''10'' {{subvert|ed Trope}}s this, as his Weapons Archive unit takes pitiful damage from the Solar Blaze.
**
**
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** This is subverted with the [[FlamingSword Flame Sword]], however, being one of the few Explosion-based Robot Masters to [[AvertedTrope not be]] WeakToFire.
to:
** This is subverted with the [[FlamingSword Flame Sword]], however, being one of the few Explosion-based Robot Masters to [[AvertedTrope not be]] {{avert|ed Trope}} being WeakToFire.
Changed line(s) 696 (click to see context) from:
** However, having a hollow, transparent water tank in his core, he is weak to massive impact, like that from meteors. The Astro Crush even forces him to repair himself due to the meteors damaging the glass parts in his body.
to:
** However, having a hollow, transparent transparent, glass-made water tank in his core, he is weak to massive impact, like that from meteors. The Astro Crush even forces him to repair himself due to the meteors damaging the glass parts in his body.himself.
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->''"[[Film/AttackOfTheClones I hate sand.]]"''
to:
Changed line(s) 759 (click to see context) from:
* GeniusBruiser: Not only one of [[TheBrute the strongest Robot Masters]], but he is also a deep thinker.
to:
* GeniusBruiser: Not only one of [[TheBrute the strongest Robot Masters]], but he is also a deep thinker.thinker according to his CD Data.
* KillItWithWater: {{Implied|Trope}}; his JP CD Data states he dislikes groundwater.
* KillItWithWater: {{Implied|Trope}}; his JP CD Data states he dislikes groundwater.
* TheQuietOne: Silent and anti-social, as recounted by his Japanese CD Data.
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* DressedToPlunder: He sports quite stylish design for a pirate captain.
to:
* DressedToPlunder: He sports quite the stylish design for a pirate captain.captain, matey.
* BearTrap: Plants these on the ground as part of his attacks. Getting ensnared deals no damage, but leaves the player ''wide'' open to his {{f|ire Breathing Weapon}}lamethrower unless they {{button mash|ing}}.
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* FireBreathingWeapon: One of his attacks is styled as if it was breathing fire.
to:
* FireBreathingWeapon: One of his attacks His main attack, the Wave Burner, is styled as if it was breathing fire.like a flamethrower.
Changed line(s) 807 (click to see context) from:
* MinionManipulatedIntoVillainy: [[ManipulativeBastard King]] tricked him into believing if he doesn't burn down forests, he's going to self-destruct.
to:
* MinionManipulatedIntoVillainy: [[ManipulativeBastard King]] tricked him into believing if he doesn't burn down forests, [[ExplosiveLeash he's going to self-destruct.self-destruct]].
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* {{Pyromaniac}}: Very crazy and associated with fire. This makes him a foil to [[VideoGame/MegaMan11 Torch Man]].
to:
* {{Pyromaniac}}: Very crazy and associated with fire. This makes him a foil {{foil}} to [[VideoGame/MegaMan11 Torch Man]].
Changed line(s) 831 (click to see context) from:
* LogicalWeakness: He's a flashy entertainer robot turned combatant, which also means he's likely to not be as fortified to piercing attacks than his fellow comrades, especially considering his "playing card" motif. Thus, the Tengu Blade suits him as a weakness.
to:
* LogicalWeakness: He's a flashy entertainer robot turned combatant, which also means he's likely to not be as fortified to piercing piercing/slashing attacks than his fellow comrades, especially considering his "playing card" motif. Thus, the Tengu Blade suits him as a weakness.
Changed line(s) 912 (click to see context) from:
* LogicalWeakness: Oil and [[WeakToFire fire]] are a bad combination. He even [[LampshadeHanging points this out]] both times during his banter with Fire Man.
to:
* LogicalWeakness: Oil and [[WeakToFire fire]] are a bad ''bad'' combination. He even [[LampshadeHanging points this out]] both times during his banter with Fire Man.
Changed line(s) 922 (click to see context) from:
* WeakToFire: Naturally, given his "mineral fuel" motif.
to:
* WeakToFire: Naturally, given his "mineral fuel" motif. The Fire Storm will also burn any puddles left by the Oil Slider.
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->''[[ThePerfectionist "Anything less than perfection is unacceptable."]]''
to:
Changed line(s) 949 (click to see context) from:
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.
to:
* ArmorPiercingAttack: His Concrete Shot neutralizes a number of defenses.defenses, by [[TakenForGranite petrifying robots]] and [[OneHitKill turning them into scrap]].
Changed line(s) 957 (click to see context) from:
* LightningBruiser: Apart from being TheBigGuy of ''9''[='=]s Robot Masters, he is also surprisingly ''very'' mobile, moving by jumping high and far into the air and employing a DashAttack to tackle Mega Man.
to:
* LightningBruiser: Apart from being TheBigGuy of ''9''[='=]s Robot Masters, he is also surprisingly ''very'' mobile, moving by jumping high and far into the air and employing a DashAttack [[DashAttack shoulder charge]] to tackle crash into Mega Man.
* ThePerfectionist: As stated in his quote above from the ''Robot Master Field Guide'', his motto is to "do it perfect or go home".
Changed line(s) 1031 (click to see context) from:
* CreatorProvincialism: A subtle example, but still noticeable. He's specifically based on a type-A plug, the type of plug used in Japan (where the Mega Man series is made). Though, to be fair, type-A plugs are fairly common across the world (being used in places like China, the Philippines, and basically all of North America and the Caribbean), and due to EaglelandOsmosis, most people are at least vaguely familiar with the type-A plug.
to:
* CreatorProvincialism: A subtle example, but still noticeable. He's specifically based on a type-A plug, the type of plug used in Japan (where the Mega Man ''Mega Man'' series is made). Though, to be fair, type-A plugs are fairly common across the world (being used in places like China, the Philippines, and basically all of North America and the Caribbean), and due to EaglelandOsmosis, most people are at least vaguely familiar with the type-A plug.
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* {{Otaku}}: He's stated to enjoy anime.
to:
* {{Otaku}}: He's stated to enjoy As his quote from the ''Robot Master Field Guide'' (quoted above) states, he enjoys anime.
Changed line(s) 1056 (click to see context) from:
* LogicalWeakness: Jewel Satelite may be hard and difficult to damage, but an intense gravity well like the Black Hole Bomb will not only bypass its defenses, but outright negate them. After all, an OrbitingParticleShield isn't effective if said particles get vacuumed into oblivion.
to:
* LogicalWeakness: Jewel Satelite may be hard and difficult to damage, but an intense gravity well like the Black Hole Bomb will not only bypass its defenses, but outright negate them. After all, an OrbitingParticleShield isn't effective if said them, much like black holes vacuum particles get vacuumed into oblivion.
* AlwaysAccurateAttack: Used by Mega Man, the Hornet Chaser will ''always'' home in on enemies.
Changed line(s) 1075 (click to see context) from:
* LogicalWeakness: Bugs in real life [[WeakToFire don't take too well to fire]]. A single Magma Bazooka can even destroy all three of his flunkies if timed right.
to:
* HomingProjectile: Each Hornet Chaser will fly on a straight line towards Mega Man [[SuperPersistentMissile three times]]. Mega Man's own version [[ExaggeratedTrope upgrades it]] into an AlwaysAccurateAttack.
* LogicalWeakness: Bugs in real life [[WeakToFire don't take too well to fire]]. Asingle single, uncharged Magma Bazooka can even destroy all three of his flunkies if timed right.
* LogicalWeakness: Bugs in real life [[WeakToFire don't take too well to fire]]. A
* SuperPersistentMissile: Again, each Hornet Chaser will harass Mega Man thrice before finally flying off-screen. Used by Mega Man, they will fly slightly slower but creep its targets until they can no more or they fly off-screen as well.
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* SpreadShot: His Magma Bazooka shoots a blast of fireballs in three directions.
to:
* SpreadShot: His Magma Bazooka shoots a blast of fireballs {{fireballs}} in three directions.
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* LogicalWeakness:
** [[NeverBringAKnifeToAGunfight Modern warfare vs. medieval warfare]]. Just like how Knights lost their advantage once gun powder weapons became wide spread in armies.
** In another sense, even the most devastating of melee weapons can't do much against an explosion, which carries a massive amount of force. A powerful detonation can utterly wreck smaller weapons and heavily damage sturdier ones. Either way, it's gonna ''hurt''.
** [[NeverBringAKnifeToAGunfight Modern warfare vs. medieval warfare]]. Just like how Knights lost their advantage once gun powder weapons became wide spread in armies.
** In another sense, even the most devastating of melee weapons can't do much against an explosion, which carries a massive amount of force. A powerful detonation can utterly wreck smaller weapons and heavily damage sturdier ones. Either way, it's gonna ''hurt''.
to:
* LogicalWeakness:
**LogicalWeakness: [[NeverBringAKnifeToAGunfight Modern warfare vs. medieval warfare]]. Just warfare]], just like how Knights lost their advantage once gun powder weapons became wide spread in armies.
** In another sense, even the most devastating of melee weapons can't do mucharmies. Additionally, considering Blade Man's lithe physique, he would be less protected against an explosion, which carries a massive amount of force. A powerful detonation can utterly wreck smaller weapons and heavily damage sturdier ones. Either way, it's gonna ''hurt''.explosions, meaning those caused by the Commando Bomb will definitely hurt.
**
** In another sense, even the most devastating of melee weapons can't do much
Changed line(s) 1185 (click to see context) from:
* LogicalWeakness: A robot that pumps water through his body is not going to handle electricity well. Getting hit by the Thunder Wool's lightning bolts also completely neutralizes his Water Shield (even if it doesn't score a direct hit on Pump Man, each droplet will dissipate on contact with the bolt).
to:
* LogicalWeakness: A robot that pumps (murky) water through his body is obviously not going to handle electricity well. Getting hit by the Thunder Wool's lightning bolts also completely neutralizes his Water Shield (even if it doesn't score a direct hit on Pump Man, each droplet will dissipate on contact with the bolt).
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* NeatFreak: Described as such.
to:
* NeatFreak: Described as such.such by his official profile. Made clear by his time volunteering to wash grafitti off walls.
Changed line(s) 1216 (click to see context) from:
* WalkingArmory: A better example of a humanoid and literal tank than Napalm Man. He could also give Mars a run for his money.
to:
* WalkingArmory: A better example of a humanoid and literal tank than Napalm Man. He could also give Mars a run for his money.
Changed line(s) 1233 (click to see context) from:
* LogicalWeakness: Someone based on ice would [[WeakToFire obviously melt under]] [[ThePowerOfTheSun intense sunlight]]. Plus, he fights global warming.
to:
* LogicalWeakness: Someone based on ice would [[WeakToFire obviously melt under]] melt]] under [[ThePowerOfTheSun intense sunlight]]. Plus, he fights global warming.
Changed line(s) 1256 (click to see context) from:
* LogicalWeakness: Rebound Striker is made of rubber, a material that doesn't conduct electricity.
to:
* LogicalWeakness: The Rebound Striker is partially made of rubber, a material that doesn't conduct electricity.electricity. Additionally, since Sheep Man is based on an animal and was built for herding in mind, he's also unlikely to be reinforced against weapons with a strong impact like, again, the [[HyperDestructiveBouncingBall Rebound Striker]] itself.
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* BeTheBall: Especially when you're designed after one. One of his attacks is to roll at a high speed, either bouncing high into the air or attempting to crash into the player character.
* BouncingBattler: This is one of his few moves not taken from baseball.
* BouncingBattler: This is one of his few moves not taken from baseball.
to:
* BeTheBall: Especially ''Of course'', especially when you're designed after one. One of his attacks is to roll at a high speed, either bouncing high into the air or attempting to crash into the player character.
* BouncingBattler:This is one of his few He never moves not taken from baseball.his feet to walk, he just jumps and bounces when turned into a ball, both around the arena.
* BouncingBattler:
* HairTriggerTemper: Though to be fair, watching your current practice partner fail to bat a single ball multiple times [[JustifiedTrope will eventually do this to you]]. His low tolerance is such, he even [[{{Jerkass}} intentionally sent a batter he disliked to the hospital]] with a fastball!
Changed line(s) 1280 (click to see context) from:
* LogicalWeakness: Blades and sporting balls don't mix really well. The Triple Blade's projectiles even pierce his Rebound Striker unimpeded.
to:
* LogicalWeakness: Blades and sporting balls don't mix really well. The Triple Blade's projectiles even pierce neutralize his Rebound Striker unimpeded.unimpeded.
* RollingAttack: This is one of his few moves not taken from baseball.
* RollingAttack: This is one of his few moves not taken from baseball.
Changed line(s) 1282 (click to see context) from:
* StealthPun: His weakness to the Triple Blade is a reference to "three strikes and you're out", one of the rules in baseball.
to:
* StealthPun: His weakness to the Triple Blade is a reference to "three strikes and you're out", one of the rules in baseball.UsefulNotes/{{baseball}}.
* ZeroEffortBoss: If you choose to use his weakness, the Triple Blade; each knife deals drastic damage, and Strike Man is no exception to the Triple Blade's rule of two knives landing on a single enemy for double damage. With good timing, it's possible to off him in four shots before he gets a chance to fire another Rebound Striker.
* ZeroEffortBoss: If you choose to use his weakness, the Triple Blade; each knife deals drastic damage, and Strike Man is no exception to the Triple Blade's rule of two knives landing on a single enemy for double damage. With good timing, it's possible to off him in four shots before he gets a chance to fire another Rebound Striker.
Changed line(s) 1306 (click to see context) from:
* WallRun: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man's reach. His Wheel Cutters do this too and can give Mega Man the ability to rapidly scale walls by using it next to them.
to:
* UtilityWeapon: The Wheel Cutter can be used to scale up walls quickly. This is vital for {{speedrun}}ning.
* WallRun: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man'sreach.reach, in a manner resembling Pluto's wall-jumping maneuver. His Wheel Cutters do this too and can give Mega Man the ability to rapidly scale walls by using it next to them.
* WallRun: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man's
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* ChargedAttack: Solar Blaze can be ''accidentally'' [[FeedItWithFire supercharged]] if Solar Man absorbs enough bullets that aren't the Water Shield. Its charge level greatly depends on the difficulty: it begins with a tiny speck of fire on Easy Mode, and ends with a much larger solar ball on Hard Mode.
* CounterAttack: The number of Solar Blazes Solar Man throws is tied to the frequency of the player's shots. If the player just spams shots, not only will the Solar Blazes eventually be fired in a very hard to dodge combination, but Solar Man will also start tipping his head forward to catch the shots.
* CounterAttack: The number of Solar Blazes Solar Man throws is tied to the frequency of the player's shots. If the player just spams shots, not only will the Solar Blazes eventually be fired in a very hard to dodge combination, but Solar Man will also start tipping his head forward to catch the shots.
to:
* ChargedAttack: Solar Blaze can be ''accidentally'' [[FeedItWithFire supercharged]] if Solar Man absorbs enough bullets that aren't the Water Shield. Its charge level greatly depends on the difficulty: difficulty -- it begins with a tiny speck of fire on Easy Mode, and ends with a much larger solar ball on Hard Mode.
* CounterAttack: The number ofSolar Blazes fireballs that Solar Man throws is tied to the frequency of the player's shots. If the player just spams shots, not only will the Solar Blazes Blaze eventually be fired in a very hard to dodge combination, but Solar Man will also start tipping his head forward to catch the shots.
* CounterAttack: The number of
* {{Fireballs}}: Powered by the sun, no less; his Solar Blaze takes this shape before it splits into dual fire waves.
Changed line(s) 1328,1329 (click to see context) from:
* PlayingWithFire: ''10''[='=]s answer to a Fire-type Robot Master. Unlike most of his predecessors who use flames, nuclear power, fuel or magma. Solar Man instead uses the [[ThePowerOfTheSun Sun itself]] as his fire attack.
* ThePowerOfTheSun: Though not in the [[LightEmUp "sun light"]] fashion. Solar Man instead uses the less flattering and dangerous aspects of the Sun, like its [[PlayingWithFire blistering hot temperature]] to shoot miniature fireballs. He was a sunlight research lab robot, after all and he uses solar energy as a means of powering up his fire attacks.
* ThePowerOfTheSun: Though not in the [[LightEmUp "sun light"]] fashion. Solar Man instead uses the less flattering and dangerous aspects of the Sun, like its [[PlayingWithFire blistering hot temperature]] to shoot miniature fireballs. He was a sunlight research lab robot, after all and he uses solar energy as a means of powering up his fire attacks.
to:
* PlayingWithFire: ''10''[='=]s answer to a Fire-type Robot Master. Unlike most of his predecessors who use flames, nuclear power, fuel or magma. magma, Solar Man instead uses the [[ThePowerOfTheSun Sun itself]] as ThePowerOfTheSun itself to channel his fire attack.
powers.
* ThePowerOfTheSun: Though not in the[[LightEmUp "sun light"]] "[[LightEmUp sun-light]]" fashion. Solar Man instead uses the less flattering and dangerous aspects of the Sun, like its [[PlayingWithFire blistering hot temperature]] to power himself up attacks and shoot miniature fireballs. {{fireballs}}. He was a sunlight research lab robot, after all and he uses solar energy as a means of powering up his fire attacks.all.
* ThePowerOfTheSun: Though not in the
Changed line(s) 1331 (click to see context) from:
* SpamAttack: One of his attacks in Hard Mode involves him firing three supercharged Solar Blazes to the ceiling that fall and home in on you.
to:
* SpamAttack: One of his attacks in Hard Mode involves him firing three supercharged Solar Blazes to the ceiling that fall and [[HomingProjectile home in on you.you]].
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Changed line(s) 942,943 (click to see context) from:
->''[["ThePerfectionist Anything less than perfection is unacceptable."]]''
to:
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The Robot Master Field Guide includes quotes for all the 9 & 10 bosses, so I'm adding them here.
Added DiffLines:
->''[["ThePerfectionist Anything less than perfection is unacceptable."]]''
Added DiffLines:
->''"Today's forecast: Devastation."''
Added DiffLines:
->''"Why don't you go first..."''
Added DiffLines:
->''"What's your favorite anime?"''
Added DiffLines:
->''"Oooh, pretty!"''
Added DiffLines:
->''"Stop and smell the roses."''
Added DiffLines:
->''"I'm ready to blow my top!"''
Added DiffLines:
->''"That's out of this world!"''
Added DiffLines:
->''"Stick around and listen!"''
Added DiffLines:
->''"Let's clean up this mess!"''
Added DiffLines:
->''"Fire in the hole!"''
Added DiffLines:
->''"Time for a cold snap!"''
Added DiffLines:
->''"Boring...let's do something else!"''
Added DiffLines:
->''"Why'd you even bring the bat?"''
Added DiffLines:
->''"I've always got one more trick."''
Added DiffLines:
->''"It's going to be a bright and sunshiny day."''
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 575 (click to see context) :
* RobotClown: The only clown-themed Robot Master in the original series.
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Changed line(s) 257,258 (click to see context) from:
** Downplayed with the [[FireBall Scorch Wheel]], which does [[WeakToFire deal more damage than other weapons]] but ''won't'' interrupt his attack pattern''. Instead...
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be punctured and broken by metal.
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be punctured and broken by metal.
to:
** Downplayed with the [[FireBall Scorch Wheel]], which does [[WeakToFire deal more damage than other weapons]] but ''won't'' interrupt his attack pattern''.pattern. Instead...
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can bepunctured shattered and broken cracked apart by metal.enough weight or a hard enough impact, and the Junk Shield's projectiles utilize both.
** ...the [[ExtraOreDinary Junk Shield]] plays it straight! Notably, this attack deals more damage than the Scorch Wheel and ''will'' interrupt his attack pattern. After all, ice can be
** Even discounting the dinosaur theming, his agility and reflexes don't matter if he's hit with a slowing blast of cold.
** For all their weight and speed, any car can get totalled if struck by a particularly large and sturdy object, especially random pieces of junk.
Changed line(s) 512 (click to see context) from:
** His teleportation abilities would be useless against a homing attack. Also, he freaks out when the Homing Sniper locks on to his ship, preventing him from trying to dodge.
to:
** His teleportation abilities would be useless against a homing attack.an attack that locks onto his signature. Also, he freaks out when the Homing Sniper locks on to his ship, preventing him from trying to dodge.
Changed line(s) 570 (click to see context) from:
* LogicalWeakness: Dangerous winds can cause stunt performers to lose balance, which is why circus tents are used for shows. The Tornado Hold thus knocks him off his trapeze. It also tangles up his long arms.
to:
* LogicalWeakness: Dangerous winds can cause stunt performers to lose balance, which is why circus tents are used for shows. The Tornado Hold thus knocks him off his trapeze. It also tangles up his long arms.arms, rendering him a useless [[HumanKnot robotic pretzel]] until he untangles himself.
* AstonishinglyAppropriateAppearance: His design is a lot more on the nose compared to other Robot Masters, as he looks like a blue frag grenade with arms, legs, and a face.
Changed line(s) 953 (click to see context) from:
* LogicalWeakness: [[EnergyWeapon Laser weapons]] can pierce metal, especially if said laser weapon was designed to slice open ships for rescue operations. The Laser Trident also destroys each and all of the Concrete Shot blocks in the arena, restoring Mega Man's fighting room.
to:
* LogicalWeakness: [[EnergyWeapon Laser weapons]] can pierce metal, solid surfaces, especially if said laser weapon was designed to slice open ships for rescue operations. The Laser Trident also destroys each and all of the Concrete Shot blocks in the arena, restoring Mega Man's fighting room.
Changed line(s) 1039 (click to see context) from:
* LogicalWeakness: Jewel Satelite may be hard and difficult to damage, but an intense gravity well like the Black Hole Bomb will not only bypass its defenses, but outright negate them.
to:
* LogicalWeakness: Jewel Satelite may be hard and difficult to damage, but an intense gravity well like the Black Hole Bomb will not only bypass its defenses, but outright negate them. After all, an OrbitingParticleShield isn't effective if said particles get vacuumed into oblivion.
Changed line(s) 1125 (click to see context) from:
* LogicalWeakness: [[NeverBringAKnifeToAGunfight Modern warfare vs. medieval warfare]]. Just like how Knights lost their advantage once gun powder weapons became wide spread in armies.
to:
* LogicalWeakness: LogicalWeakness:
** [[NeverBringAKnifeToAGunfight Modern warfare vs. medieval warfare]]. Just like how Knights lost their advantage once gun powder weapons became wide spread inarmies.armies.
** In another sense, even the most devastating of melee weapons can't do much against an explosion, which carries a massive amount of force. A powerful detonation can utterly wreck smaller weapons and heavily damage sturdier ones. Either way, it's gonna ''hurt''.
** [[NeverBringAKnifeToAGunfight Modern warfare vs. medieval warfare]]. Just like how Knights lost their advantage once gun powder weapons became wide spread in
** In another sense, even the most devastating of melee weapons can't do much against an explosion, which carries a massive amount of force. A powerful detonation can utterly wreck smaller weapons and heavily damage sturdier ones. Either way, it's gonna ''hurt''.
Changed line(s) 1174 (click to see context) from:
* LogicalWeakness: The Wheel Cutter's sharp edges can cut right through his heavy armor. Since his main weapon is an explosive and the Wheel Cutter negates his Commando Bombs, it may also be a reference to the WireDilemma.
to:
* LogicalWeakness: The Wheel Cutter's sharp edges at high speed can cut right through his heavy armor. Since his main weapon is an explosive and the Wheel Cutter negates his Commando Bombs, it may also be a reference to the WireDilemma.
Changed line(s) 1319 (click to see context) from:
* LogicalWeakness: Heavy explosions can destroy brick walls. Furthermore, Chain Blast's slow trajectory makes it difficult to land hits against speedy enemies... but Block Man's lumbering second phase is an easy target for the powerful bombs.
to:
* LogicalWeakness: Heavy explosions can destroy otherwise very sturdy brick walls. Furthermore, Chain Blast's slow trajectory makes it difficult to land hits against speedy enemies... but Block Man's lumbering second phase is an easy target for the powerful bombs.
Changed line(s) 1387 (click to see context) from:
-->''"Explosion is '''[[SuddenlyShouting ART]]'''!!"''
to:
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* FatBastard: His CD data from ''Mega Man & Bass'' describes him as a couch potato, and he happens to be a boss.
* FloatingInABubble: What his weakness, the Danger Wrap, does to him. The bubble then bursts and damages him.
* FloatingInABubble: What his weakness, the Danger Wrap, does to him. The bubble then bursts and damages him.
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* FatBastard: His CD data from ''Mega Man & Bass'' describes him as a couch potato, and he happens to be a boss.
* FloatingInABubble: What his weakness, the Danger Wrap, does to him. The bubble then bursts and damages him.
* FloatingInABubble: What his weakness, the Danger Wrap, does to him. The bubble then bursts and damages him.
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* CallBack: He is themed around dead and undeath, much like Pharaoh Man is designed to resemble a Pharaoh for exploring tombs. In the Power Fighters, he is even able to summon Shade Man's unique zombie robots to assist him, reinforcing a connection between the two.
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* CallBack: He is themed around dead and undeath, much like Pharaoh Man is designed to resemble a Pharaoh for exploring tombs. In the ''The Power Fighters, he Fighters'', Pharaoh Man is even able to summon Shade Man's unique zombie robots Astro Zombieg minions to assist him, reinforcing a connection between the two.
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* MythicalMotifs: A robot master based upon a mix of a vampire and gargoyle.
* NinjaPirateZombieRobot: Technically, a Robot Vampire with a horde of Zombie {{Mook}}s.
* NinjaPirateZombieRobot: Technically, a Robot Vampire with a horde of Zombie {{Mook}}s.
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* MythicalMotifs: A robot master rRobot Master based upon a mix of a vampire and gargoyle.
* NinjaPirateZombieRobot: Technically, a Robot Vampire with a horde ofZombie {{Mook}}s.Astro Zombiegs.
* NinjaPirateZombieRobot: Technically, a Robot Vampire with a horde of
* WoundGazelleGambit: Does this to Bass during ''Mega Man 7'' as part of a plot to steal the enhancements meant for Mega Man and Rush at Light Labs.
* AbsurdlySharpBlade: His Tengu Blade, which Mega Man and/or Bass can obtain after defeating him.
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* BlowYouAway: A Wind-based Robot Master. His Tornado Hold lifts and stuns Mega Man for him to deliver the pain, and he can also use a RazorWind ball to attack and potentially blow Mega Man off the platform.
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* BlowYouAway: A Wind-based Robot Master. His Tornado Hold lifts and stuns Mega Man for him to deliver the pain, and he can also use a RazorWind ball to attack and potentially blow Mega Man off the platform. In ''Mega Man & Bass'', his Tornado Hold does this instead to either Mega Man and/or Bass.
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* {{Tengu}}: ''Of course.'' He has control over [[BlowYouAway wind]], and one of his attacks is even called "Yama arashi" (US, translates to "Mountain storm") or "Kamikaze" (Japan, translated to "Divine wind", spelt "kahm ee kah ZEH"), which references perfectly the wind motif tengu sometimes have.
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* {{Tengu}}: ''Of course.'' He has control over [[BlowYouAway wind]], one of the Wily Bots in his stage is the Tencrow, and one of his attacks is even called "Yama arashi" (US, translates to "Mountain storm") or "Kamikaze" (Japan, translated to "Divine wind", spelt "kahm ee kah ZEH"), which references perfectly the wind motif tengu sometimes have.
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* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.
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* CrouchingMoronHiddenBadass: Despite being a coward, he can summon some fierce meteors.meteors or copies to fight alongside him.
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* BeTheBall: Through his Thunder Carnival. A harmless version is the end result of knocking him off the trapeze with his weakness.
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* BeTheBall: Through his Thunder Carnival. A harmless version is the end result of knocking him off the trapeze with his Tornado Hold weakness.
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* TheCameo: Appears as the ''8'' representative of the weapons archive boss in ''10''.
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* TheCameo: Appears as the ''8'' representative of the weapons archive Weapons Archive boss in ''10''.
* WalkingSpoiler: Narrowly averted, since Burner Man, Cold Man, Dynamo Man, Ground Man, Magic Man, and Pirate Man originally had the usual Wily sigil on their heads, though they were removed, since it would've given away their allegiance to their true master.
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->''"I hate sand."''
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* VillainousRescue: During his servitude to Wily in the ''Archie Comics'', he manages to free him from being transported to stand trial for his crimes and even literally saves Oil Man in the [[{{Pun}} nick of time]] from being hit by Mega Man's Fire Storm.
-->'''Oil Man:''' [[LampshadeHanging Whew! Nice save! We oughta call you Dramatic Timing Man.]]
-->'''Oil Man:''' [[LampshadeHanging Whew! Nice save! We oughta call you Dramatic Timing Man.]]
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* MythicalMotifs: He is based upon the tengu from Shinto.
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* MysticalMotifs: A robot master based upon a mix of a vampire and gargoyle.
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* MysticalMotifs: MythicalMotifs: A robot master based upon a mix of a vampire and gargoyle.
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* MysticalMotifs: A robot master based upon a mix of a vampire and gargoyle.
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* CallBack: He is themed around dead and undeath, much like Pharaoh Man is designed to resemble a Pharaoh for exploring tombs. In the Power Fighters, he is even able to summon Shade Man's unique zombie robots to assist him, reinforcing a connection between the two.
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* WaterfrontBossBattle: Aqua Man emerges onto the walkway above the pool in his chamber, and stays on the dry ground, but uses the water to keep himself supplied with water for his attacks.
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* AwesomeButImpractical: All those weapons are rather cool... but they also [[SurprisinglyRealisticOutcome stop Mars from using airplanes]].
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* AwesomeButImpractical: All those weapons are rather cool... but they also [[SurprisinglyRealisticOutcome stop Mars from using airplanes]].airplanes.
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* WaterfrontBossBattle: Acid Man uses his chemical pool below the catwalk as a retreat to make damaging waves and launch high-speed surprise attacks from below, but otherwise fights on walkway like normal.