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The leader of Damocles Commando Team 1, who's served alongside Dominic "Gunner" Paine. Also the player character, who has to deal with it when the mission goes bad and rally what's left of the Damocles Commando to complete it and escape. In ''Pirate's Moon'', he leads the same lance in the Eridani Light Horse for what was supposed to be some light protection until they encounter said pirates.

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The leader of Damocles Commando Team 1, who's served originally set to drop alongside Dominic "Gunner" Paine. Also the player character, who has to deal with it when the mission goes bad and rally what's left of the Damocles Commando to complete it and escape. In ''Pirate's Moon'', he leads the same lance in the Eridani Light Horse for what was supposed to be some light protection until they encounter said pirates.



* HeroicBSOD: Has a pretty spectacular one in the Pirate's Moon bonus mission after [[spoiler: facing off against his lancemates.]]
-->WHO'S NEXT? Anyone? Anybody LEFT?
* OnlySaneMan: Spends about half his time in Pirate's Moon trying to get his lancemates to shut up and behave.
* PrecisionFStrike: In the bonus mission.
-->'''Susie Ryan''': I've changed my mind. It's time for you to die.
-->'''Connor''': Come and get some, bitch.



Damocles Commando 1-2, Sinclair's lancemate even from before the game, and met up with at the end of Operation 1. He starts with a ''Shadow Cat Prime'' there. He's the last lancemate you get in Pirate's Moon, having stolen a pirate Atlas.
* StealthPun/AccidentalPun: "I bring the ''Paine''."
** Accidental nothing. Dominic is repeatedly shown to have the greatest sense of humor on the lance, which he applies most often to annoying your other lancemates.

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Damocles Commando 1-2, Sinclair's lancemate even from before prior to the game, drop, and met up with at the end of Operation 1. He starts with a ''Shadow Cat Prime'' there. He's the last lancemate you get in Pirate's Moon, having stolen a pirate Atlas.
* StealthPun/AccidentalPun: "I bring the ''Paine''."
** Accidental nothing.
TheCynic: If there's a cynical take to be made, Dominic is repeatedly shown to have will make it.
* DeadpanSnarker: And ''how''.
-->'''(while going through a tunnel)''' Why do I feel... like I'm walking up
the greatest sense barrel of humor on a large gun?
* EvilLaugh: Gives a fairly impressive one in
the lance, which he applies most often to annoying your other lancemates.bonus mission.




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* OffscreenMomentOfAwesome: Given the nature of the game, his kidnapping an enemy [=MechWarrior=] and stealing their ''Atlas'' gets one sentence in a mission debriefing.
**Incidentally, the debriefing says he stole an ''Atlas'', but the mech the game actually gives you is an ''Awesome''. Thus making it a ''literal'' Offscreen Moment of ''Awesome.''
* ProperlyParanoid: Where the Damocles Commando is involved, expecting the worst ''is'' usually a safe bet.
-->'''Dominic''': We are not going to like this.
-->'''Sorenson''': No, you're not.
* SnarkToSnarkCombat: Fairly often, with your MFB commander of all people (who gives as good as he gets).
-->'''Sorenson''': Good to see you all! Even you, Gunner.
* SourSupporter: Most evident in ''Trial Under Fire'', the novelization, wherein much of his lighter snark didn't make the cut. This leaves him bordering on TheEeyore most of the time, and when he's ''not'' earning being called sullen in every other sentence, he's doing things like [[spoiler: jumping his mech over Connor's to [[TakingTheBullet take the bullet]] from Brendon Corbett and two of his starmates.]]
* StealthPun / AccidentalPun: "I bring the ''Paine''."
** Accidental nothing. Dominic is repeatedly shown to have the greatest sense of humor on the lance, which he applies most often to annoying your other lancemates.



The third lance mate who was once Damocles Commando 3-4 and met up with at the end of Operation 2, where she initially pilots a Bushwhacker just like you did. She's the first lancemate you meet in Pirate's Moon. Tends to be somewhat dour and usually the least-appreciative of Dominic's joking. During Pirate's Moon, she established a relationship with one of the locals before he was killed in action.

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The third lance mate lancemate, who was once part of Damocles Commando 3-4 Team 3 and met up with at the end of Operation 2, where she initially pilots a Bushwhacker ''Bushwacker'' just like you did. She's the first lancemate you meet in Pirate's Moon. Tends to be somewhat dour and usually the least-appreciative of Dominic's anyone's joking. During Pirate's Moon, she established a relationship with one of the locals before he was killed in action.



* DeadpanSnarker: Less often than Dominic (not that that's saying much), but she keeps the deadpan part alive and well.
-->'''Connor''': I'd like to think this is going to be a milk run, but...
-->'''Epona''': But you're a sensible man, with an IQ ''above'' his waistline, and realize that the pirates have been anything but predictable.
-->'''Connor''': Close enough, Epona. Close enough.



* GrumpyBear: Comes off as this in Pirate's Moon.




!!Alan Matilla
The last lancemate you get in ''[=MechWarrior=] 3'', he was the last man out of the [=DropShip=] ''Black Hammer'' before it crashed, and initially pilots a Sunder. He's the second lancemate you get in ''Pirate's Moon''. Alan is more optimistic and personable than Epona, with a generally sunny disposition.
* BaitAndSwitch: Picked up during a series of missions where you are moving to link up with Mechwarior Keith Andrew.

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\n* NoPronunciationGuide: Apparently. Everyone pronounces her last name Ree... ''except for her commander.''
* NumberTwo: Implied to have been the leader of Damocles Team Three. Pirate's Moon confirms her as Connor's second in command.
-->'''Deuce''': I hear Sinclair's number two is a better pilot.
-->'''Trey''': Why? Because it's a she?
* PrecisionFStrike: In Pirate's Moon, after Werewolf is killed.
-->You're going down, bitch. Count on it.
* WhatTheHellIsThatAccent: Trial Under Fire explains it only as 'cultured', whatever that means.

!!Alan Matilla
Mattila
The last lancemate you get in ''[=MechWarrior=] 3'', he was the last man out of the [=DropShip=] ''Black Hammer'' before it crashed, and initially pilots a Sunder.''Sunder''. He's the second lancemate you get in ''Pirate's Moon''. Alan is more optimistic and personable than Epona, with a generally sunny disposition.
* BaitAndSwitch: Picked up during a series of missions where you are moving to link up with Mechwarior [=MechWarrior=] Keith Andrew.



* BoisterousBruiser: Primarily evident in Pirate's Moon.
* DeadpanSnarker: He's no Dominic either, but he has his moments, particularly on Tranquil.
-->'''Jaguar Avatar''': At your best! We defend this spaceport, or we die trying.
-->'''Alan''' (after the Avatar is destroyed): Wouldn't you know it? He died tryin'.




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* TheGadfly: Seemingly goes out of his way to annoy Epona in Pirate's Moon, at least until things get serious, after which he merely annoys her incidentally.
** Exactly one of your lancemates decides to taunt Brendon Corbett to his face. Guess who?
* SeeYouInHell: One of his kill callouts.
* SpellMyNameWithAnS: You'd think this wouldn't be an issue, but the ingame displays give his name as Alan Mattila while the credits give it as Allen Matilla. Trial Under Fire helpfully goes with Allen Mattila.

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* KickTheSonOfABitch: Casey makes it clear in one mission that if the Steiner forces start [[ShootTheMedicFirst shooting ambulances]], he's going to start [[SinkTheLifeboats shooting down their ejection pods]].

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* KickTheSonOfABitch: ** Particularly, when Burke calls up to [[EvilGloating gloat]] about [[WouldYouLikeToHearHowTheyDied killing Sir Peter]], Casey makes it clear in one mission gets ''angry''.
-->"Sir, I'd like to volunteer to take any other volunteers and [[RoaringRampageOfRevenge wipe the smirk off]]
that if the Steiner forces start [[ShootTheMedicFirst shooting ambulances]], he's going to start [[SinkTheLifeboats shooting down their ejection pods]].''tank driver's'' face with my 'Mech's foot!"


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* KickTheSonOfABitch: Squire makes it clear in the mission to [[RoaringRampageOfRescue rescue Joanna]] that if the Steiner forces start [[ShootTheMedicFirst shooting ambulances]], he's going to start [[SinkTheLifeboats shooting down their ejection pods]].

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* EvilCannotComprehendGood: Genuinely can't seem to understand just why Ian Dresari is so upset about the murder of his family.




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* WeCanRuleTogether: Makes this offer to Ian in the final level, as Omega Lance advance on his Dropship. [[ShutUpHannibal Ian is having none of it]].


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* TheReasonYouSuckSpeech: Lays a blistering one on Roland when he decides to carpet bomb a city to deal with rebels;
-->"Kulin starts executing military prisoners, and now you're playing at genocide?! Are you insane? Do you know anything about the [[http://www.sarna.net/wiki/Kentares_Massacre history]] of this planet?! You won't ''stop'' rebellion this way, you're going to spread it, not just on Kentares but beyond! I refuse to be a party to this madness!"
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* KickTheSonOfABitch: Casey makes it clear in one mission that if the Steiner forces start [[ShootTheMedicFirst shooting ambulances]], he's going to start [[SinkTheLifeboats shooting down their ejection pods]].
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not a trope


* UsefulNotes/AustralianAccent
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* UndyingLoyalty: To Joanna. As noted above, when you are given the choice to rescue Joanna or raid an enemy weapons cache, he will attempt to rescue her regardless of your orders.
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** In a karmic twist, after killing him, Ian notes Burke must have been afraid to eject himself.
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* MagnificentBastard: Castro is by far the most dangerous and competent of the named Steiner characters. Not only she immediately suspects that the lunar comm facility destroyed in the first mission is ''not'' experiencing technical problems but as soon as the lunar arc ends, it only takes ''one'' mission planetside for her to request three companies of 'Mechs and armor to go after the rebels with. And when the spy sat launch facility falls, Castro is quick to point out that since it happened after Peter's death, there are still rebel forces operating planetside.
** In fact, the only reason Ian and co. even escaped from the moon is because Castro wasn't given veteran pilots like she asked Kulin for.
* TheStarscream: If Ian chooses to raid the armory in the finale, Castro reveals that she already found it long ago, but kept its existence a secret and hoarded the gear for herself to overthrow Roland with, in case he botched the occupation.


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* SinkTheLifeboats: As Peter found out the hard way.
-->"I thought he'd be more of a challenge, but he ejected before I was more than halfway through with him. Lot of good that did... he and his escape pod are scattered over the better part of a kilometer. ''Messy.''"

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PlayerCharacter of ''4: Vengeance''. Estranged from his family because of some deed in his past that caused his father to send him away, he joined the military and became a 'Mech pilot. He fought with distinction in the wars against the Clans as part of the 1st Davion Guards (his time on Port Arthur is mentioned, suggesting he may be one of the pilots from the first VideoGame/MechCommander; but Ian doesn't look like any of them). Ian mustered out and was on his way home, seeking a reconciliation, when his family was killed. The game opens on his father's last message to him.

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PlayerCharacter of ''4: Vengeance''. Estranged from his family because Being unlikely to inherit the throne, he adopted a most disgraceful style of some deed in his past that caused life, causing his father to send him away, he joined away to join the military and became become a 'Mech pilot. He fought with distinction in the wars against the Clans as part of the 1st Davion Guards (his time on Port Arthur is mentioned, suggesting he may be one of the pilots from the first VideoGame/MechCommander; but Ian doesn't look like any of them). Ian mustered out and was on his way home, seeking a reconciliation, when his family was killed. The game opens on his father's last message to him.



Ian's cousin and titular Duke of Kentares under Steiner, youngish (probably about Ian's age), seen little and somewhat sinster of aspect. Ian refers to him as having been a bully all his life, and good at it. He defeats Peter Dresari in 'Mech combat, then lets Burke kill Peter after he ejects. He's faced in the last mission of the game, where he pilots a customized Daishi packing a huge number of Ultra [=AC-5s=] in the original. In the patched game after installing Black Knight or the compatible standalone patch, he's instead loaded out with a large number of pulse lasers and a single Clan PPC. The patch also changes it so his start position is more logical and you are not immediately under fire from him.

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Ian's cousin and titular Duke of Kentares under Steiner, youngish (probably about Ian's age), seen little and somewhat sinster sinister of aspect. Ian refers to him as having been a bully all his life, and good at it. He defeats Peter Dresari in 'Mech combat, then lets Burke kill Peter after he ejects. He's faced in the last mission of the game, where he pilots a customized Daishi packing a huge number of Ultra [=AC-5s=] in the original. In the patched game after installing Black Knight or the compatible standalone patch, he's instead loaded out with a large number of pulse lasers and a single Clan PPC. The patch also changes it so his start position is more logical and you are not immediately under fire from him.


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* [[PuppetKing Puppet Duke]]: A figurehead to create the illusion of a legitimate ruler. So long as Roland provides him with plenty of wine and whores for parties, he doesn't give a damn
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A formal and by-the-book MechWarrior, the man who'll probably fill your fourth slot most of the campaign, you meet him early in the game during the Lunar sequence but only briefly. He drops with Peter Dresari onto Kentares itself, but has to break away and manages to link up with you, while Peter is intercepted and killed. He is fought in Black Knight late in the game, alongside Ian.

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A formal and by-the-book MechWarrior, [=MechWarrior=], the man who'll probably fill your fourth slot most of the campaign, you meet him early in the game during the Lunar sequence but only briefly. He drops with Peter Dresari onto Kentares itself, but has to break away and manages to link up with you, while Peter is intercepted and killed. He is fought in Black Knight late in the game, alongside Ian.



A MechWarrior who was originally part of the Royal Guard when the planet fell to Steiner occupation, you rescued her among other [=PoWs=] on the way to be executed late in the desert sequence. Firey, and trained as an assault specialist, Terra prefers to go toe to toe. She speaks to you relatively little after she joins your lance compared to Casey or Jen, but is vocal enough on the comms.

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A MechWarrior [=MechWarrior=] who was originally part of the Royal Guard when the planet fell to Steiner occupation, you rescued her among other [=PoWs=] on the way to be executed late in the desert sequence. Firey, and trained as an assault specialist, Terra prefers to go toe to toe. She speaks to you relatively little after she joins your lance compared to Casey or Jen, but is vocal enough on the comms.



A MechWarrior who was originally one of Joanna Dresari's bodyguards, he's fairly skilled but picked up late enough in the game it's likely your core pilots are more capable than he is. He wants to serve the Dresaris, and will abandon you to try to rescue Joanna if you don't attempt it yourself in the endgame. Conversely, if you try to rescue Joanna, he'll drop with you as a ''fifth'' member of your lance. In Black Knight, he's part of the anti-Ian resistance movement, likely in response to Ian abandoning his sister.

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A MechWarrior [=MechWarrior=] who was originally one of Joanna Dresari's bodyguards, he's fairly skilled but picked up late enough in the game it's likely your core pilots are more capable than he is. He wants to serve the Dresaris, and will abandon you to try to rescue Joanna if you don't attempt it yourself in the endgame. Conversely, if you try to rescue Joanna, he'll drop with you as a ''fifth'' member of your lance. In Black Knight, he's part of the anti-Ian resistance movement, likely in response to Ian abandoning his sister.



Ian Dresari's sister, she's met midway through the campaign. She wasn't in the palace when it was attacked, and it's revealed she and her father had a split over her father's sending Ian away. She's not a MechWarrior herself, and has served the resistance in support roles and as infantry a couple times. The choice about whether to rescue her or raid an armory late in the game determines the ending. The events of Black Knight emerge from the armory raid, as without your rescue Joanna dies.

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Ian Dresari's sister, she's met midway through the campaign. She wasn't in the palace when it was attacked, and it's revealed she and her father had a split over her father's sending Ian away. She's not a MechWarrior [=MechWarrior=] herself, and has served the resistance in support roles and as infantry a couple times. The choice about whether to rescue her or raid an armory late in the game determines the ending. The events of Black Knight emerge from the armory raid, as without your rescue Joanna dies.



* BreakoutCharacter: By far the most beloved character of the game among MechWarrior fans.

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* BreakoutCharacter: By far the most beloved character of the game among MechWarrior [=MechWarrior=] fans.
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Changed "Specter" to in-game spelling of "Spectre".


* CanonForeigner: These guys do not appear to officially exist outside the ''4: Black Knight'' expansion, although 'Mechs bearing their insignias can be fought at points during ''4: Mercenaries''' campaign, most noticeably during a mission on Wernke, where Specter Lance (see the ''4: Mercenaries'' folder) has to destroy a dropship guarded by such 'Mechs[[note]]Specter will note that they have "no discernible markings", suggesting either the insignias aren't actually there in-universe, or they ''are'' the Black Knight Legion and Specter has absolutely no idea who they are.[[/note]] before having to fight [[TheRival Burr's Black Cobras]].

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* CanonForeigner: These guys do not appear to officially exist outside the ''4: Black Knight'' expansion, although 'Mechs bearing their insignias can be fought at points during ''4: Mercenaries''' campaign, most noticeably during a mission on Wernke, where Specter Spectre Lance (see the ''4: Mercenaries'' folder) has to destroy a dropship guarded by such 'Mechs[[note]]Specter 'Mechs[[note]] Spectre will note that they have "no discernible markings", suggesting either the insignias aren't actually there in-universe, or they ''are'' the Black Knight Legion and Specter Spectre has absolutely no idea who they are.[[/note]] before having to fight [[TheRival Burr's Black Cobras]].



* PlayerCharacter: The framing device is an aged Specter (post-Jihad) telling the tale of his exploits.

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* PlayerCharacter: The framing device is an aged Specter Spectre (post-Jihad) telling the tale of his exploits.



Specter's mission control.

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Specter's Spectre's mission control.



* MissionControl: The two constant voices in all (non-Solaris) missions are [[PlayerCharacter Specter]] and Castle.

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* MissionControl: The two constant voices in all (non-Solaris) missions are [[PlayerCharacter Specter]] Spectre]] and Castle.



A fierce trueborn Jade Falcon Star Colonel whom Specter encounters on New Exford. Depending on how events play out, Specter can wind up taking her as a bondsman.

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A fierce trueborn Jade Falcon Star Colonel whom Specter Spectre encounters on New Exford. Depending on how events play out, Specter Spectre can wind up taking her as a bondsman.



A rival mercenary unit who often show up to get in Specter's way.

* PrivateMilitaryContractors: Just like Specter and his unit, they're mercenaries.
* TheRival: To Specter's unit. Depending on how events play, [[LetsGetDangerous this can come to a head]] on Wernke, where Specter fights Burr himself, who brings a lot of Mechwarriors with him, outnumbering and potentially outgunning Specter's lances for that mission.

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A rival mercenary unit who often show up to get in Specter's Spectre's way.

* PrivateMilitaryContractors: Just like Specter Spectre and his unit, they're mercenaries.
* TheRival: To Specter's Spectre's unit. Depending on how events play, [[LetsGetDangerous this can come to a head]] on Wernke, where Specter Spectre fights Burr himself, who brings a lot of Mechwarriors with him, outnumbering and potentially outgunning Specter's Spectre's lances for that mission.

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* ItsPersonal: Spectre develops a deep connection to whichever mercenary unit sponsored him, to the point of telling the Jade Falcon commander her forces are "trespassing on ''our'' territory" if sponsored by the Kell Hounds or saying he would do a mission against the Gray Death Legion's historic enemies "for half salvage and a thank you note" if sponsored by that unit.




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** Averted on two occasions if the player chooses to take missions which offer zero pay. In the first instance, Spectre and his lance escort peace delegates to safety despite their being unable to pay for protection. In the second, Spectre effectively abandons his unit to fight a Trial of Position for the right to join Clan Wolf and petition the Wolf Khan to rescue Katrina Steiner.



There are many, many mercenaries Specter can recruit to his side.

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There are many, many mercenaries Specter Spectre can recruit to his side.

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!!Specter

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!!Specter
!!Spectre



* TheAce: Specter graduated at the top of his class in the pilot program on Outreach for larger mercenary outfits to "sponsor" smaller ones.

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* TheAce: Specter Spectre graduated at the top of his class in the pilot program on Outreach for larger mercenary outfits to "sponsor" smaller ones.



!!Specter's Mercs (Various)

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!!Specter's !!Spectre's Mercs (Various)



* BunnyEarsLawyer: Some of your potential lancemates have distinct personality quirks, ranging from Falcon's constant use of Clan terminology and speech patterns, to lancemates described as "marching to the beat of his own drummer," all the way to, "gives a new meaning to the word 'weird.'"



* FieryRedhead: Blaze, a highly skilled potential secondary lance commander evokes it with her name, even.

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* FieryRedhead: Blaze, a highly skilled potential secondary lance commander evokes it with her name, even. In a more literal sense, her bio states she has a preference for flame-based weapons.


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* PsychoForHire: Goblin, described as giving new meaning to the term "weird" in his bio, and who sounds particularly deranged over the comm systems.
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* BaitAndSwitch: Picked up during a series of missions where you are moving to link up with Mechwarior Keith Andrew.
* BigDamnHeroes: The first clue that he even exists is in the last wave of a defensive mission, when a horde of assault mechs are advancing on your position from all directions.
-->'''Epona:''' Hey, isn't that Sunder one of ours?
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* TheFaceless: Makes no on-screen appearances in ''Black Knight'' outside his 'Mech, so we don't know what's changed in the time since ''Vengeance'', where this was [[AvertedTrope averted]].

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* TheFaceless: Makes no on-screen appearances in ''Black Knight'' outside his 'Mech, so we don't know what's changed changed[[note]]Other than [[TheOtherDarrin his voice]].[[/note]] in the time since ''Vengeance'', where this was [[AvertedTrope averted]].
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* DeadpanSnarker: Definitely a smart-mouth, and not above handing out sass over the comm to anyone he feels has earned it.
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I guess Badass is no longer a trope. Ace Pilot is, however.


* HeroMustSurvive: An NPC variant; in every mission he appears as a combatant, "Peter Steiner-Davion must survive" is one of the mission objectives. {{Justified|Trope}}, because replacing Katherine with him as Archon was the reason you were hired in the first place, and it's not that big of a deal to begin with; he's enough of a {{badass}}, he's more likely to pull ''you'' out of hot water during a firefight, and his ''Fafnir'', being an assault 'mech, [[MightyGlacier can give and take a lot of punishment]].

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* HeroMustSurvive: An NPC variant; in every mission he appears as a combatant, "Peter Steiner-Davion must survive" is one of the mission objectives. {{Justified|Trope}}, because replacing Katherine with him as Archon was the reason you were hired in the first place, and it's not that big of a deal to begin with; he's enough of a {{badass}}, [[AcePilot badass]], he's more likely to pull ''you'' out of hot water during a firefight, and his ''Fafnir'', being an assault 'mech, [[MightyGlacier can give and take a lot of punishment]].
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* NorseByNorsewest: Castle hails from the Free Rasalhague Republic, which is basically Scandinavia [[RecycledINSPACE IN SPACE]], and it shows in her accent. Before the Clan Invasion, it was an entire former Draconis Combine march that eventually seceded with tacit approval from Luthien, but it was unfortunately right in the center of the Clan Invasion Corridor. The Clan Invasion reduced it to a scant handful of worlds, none of which are the original capital world of Rasalhague.

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* NorseByNorsewest: Castle hails from the Free Rasalhague Republic, which is basically Scandinavia [[RecycledINSPACE IN SPACE]], and it shows in her accent. Before the Clan Invasion, it was an entire former Draconis Combine march that eventually seceded with tacit approval from Luthien, Luthien (basically to make it a buffer state against the Lyran half of the Federated Commonwealth), but it was unfortunately right in the center of the Clan Invasion Corridor. The Clan Invasion reduced it to a scant handful of worlds, none of which are the original capital world of Rasalhague.
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PlayerCharacter of ''4: Vengeance''. Estranged from his family because of some deed in his past that caused his father to send him away, he joined the military and became a 'Mech pilot. He fought with distinction in the wars against the Clans as part of the 1st Davion Guards (his time on Port Arthur is mentioned, suggesting he may be one of the pilots from the first MechCommander; but Ian doesn't look like any of them). Ian mustered out and was on his way home, seeking a reconciliation, when his family was killed. The game opens on his father's last message to him.

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PlayerCharacter of ''4: Vengeance''. Estranged from his family because of some deed in his past that caused his father to send him away, he joined the military and became a 'Mech pilot. He fought with distinction in the wars against the Clans as part of the 1st Davion Guards (his time on Port Arthur is mentioned, suggesting he may be one of the pilots from the first MechCommander; VideoGame/MechCommander; but Ian doesn't look like any of them). Ian mustered out and was on his way home, seeking a reconciliation, when his family was killed. The game opens on his father's last message to him.

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The leader of Damocles Commando Team 1, who's served alongside Dominic "Gunner" Paine. Also the player character, who has to deal with it when the mission goes bad and rally what's left of the Damocles Commando to complete it and escape.

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The leader of Damocles Commando Team 1, who's served alongside Dominic "Gunner" Paine. Also the player character, who has to deal with it when the mission goes bad and rally what's left of the Damocles Commando to complete it and escape. In ''Pirate's Moon'', he leads the same lance in the Eridani Light Horse for what was supposed to be some light protection until they encounter said pirates.



* TheFaceless: None of the members of the Damocles Commando are ever shown, only heard.




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* TheFaceless: None of the members of the Damocles Commando are ever shown, only heard.



The last lancemate you get in [=MW3=], he was the last man out of the [=DropShip=] ''Black Hammer'' before it crashed, and initially pilots a Sunder. He's the second lancemate you get in Pirate's Moon. Alan is more optimistic and personable than Epona, with a generally sunny disposition.

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The last lancemate you get in [=MW3=], ''[=MechWarrior=] 3'', he was the last man out of the [=DropShip=] ''Black Hammer'' before it crashed, and initially pilots a Sunder. He's the second lancemate you get in Pirate's Moon.''Pirate's Moon''. Alan is more optimistic and personable than Epona, with a generally sunny disposition.
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* CanonForeigner: These guys do not appear to officially exist outside the ''4: Black Knight'' expansion, although 'Mechs bearing their insignias can be fought at points during ''4: Mercenaries''' campaign, most noticeably during a mission on Wernke, where Specter Lance (see the ''4: Mercenaries'' folder) has to destroy a dropship guarded by such 'Mechs before having to fight [[TheRival Burr's Black Cobras]].

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* CanonForeigner: These guys do not appear to officially exist outside the ''4: Black Knight'' expansion, although 'Mechs bearing their insignias can be fought at points during ''4: Mercenaries''' campaign, most noticeably during a mission on Wernke, where Specter Lance (see the ''4: Mercenaries'' folder) has to destroy a dropship guarded by such 'Mechs 'Mechs[[note]]Specter will note that they have "no discernible markings", suggesting either the insignias aren't actually there in-universe, or they ''are'' the Black Knight Legion and Specter has absolutely no idea who they are.[[/note]] before having to fight [[TheRival Burr's Black Cobras]].
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I knew there was a trope for this, but I couldn't put my finger on it... There we go!


* SuddenSequelHeelSyndrome: [[spoiler: In ''Black Knight'', becoming a DiscOneFinalBoss due to actions taken by the game's BigBad. According to materials outside the game, he was smeared by Katherine Steiner's Loyalists and [[{{Misblamed}} may not have actually done anything to piss off the Black Knight Legion]], the latter of which are unknown to be canon in ''TabletopGame/BattleTech'' at large.]]

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* SuddenSequelHeelSyndrome: [[spoiler: In ''Black Knight'', becoming a DiscOneFinalBoss due to actions taken by the game's BigBad. According to materials outside the game, he was smeared by Katherine Steiner's Loyalists and [[{{Misblamed}} [[FalseFlagOperation may not have actually done anything to piss off the Black Knight Legion]], the latter of which are unknown to be canon in ''TabletopGame/BattleTech'' at large.]]
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I need a proof-reader...


* HeroMustSurvive: An NPC variant; in every mission he appears as a combatant, "Peter Steiner-Davian must survive" is one of the mission objectives. {{Justified|Trope}}, because replacing Katherine with him as Archon was the reason you were hired in the first place, and it's not that big of a deal to begin with; he's enough of a {{badass}}, he's more likely to pull ''you'' out of hot water during a firefight, and his ''Fafnir'', being an assault 'mech, [[MightyGlacier can give and take a lot of punishment]].

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* HeroMustSurvive: An NPC variant; in every mission he appears as a combatant, "Peter Steiner-Davian Steiner-Davion must survive" is one of the mission objectives. {{Justified|Trope}}, because replacing Katherine with him as Archon was the reason you were hired in the first place, and it's not that big of a deal to begin with; he's enough of a {{badass}}, he's more likely to pull ''you'' out of hot water during a firefight, and his ''Fafnir'', being an assault 'mech, [[MightyGlacier can give and take a lot of punishment]].
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*HeroMustSurvive: An NPC variant; in every mission he appears as a combatant, "Peter Steiner-Davian must survive" is one of the mission objectives. {{Justified|Trope}}, because replacing Katherine with him as Archon was the reason you were hired in the first place, and it's not that big of a deal to begin with; he's enough of a {{badass}}, he's more likely to pull ''you'' out of hot water during a firefight, and his ''Fafnir'', being an assault 'mech, [[MightyGlacier can give and take a lot of punishment]].
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*AceCustom: Pilots a modified ''Fafnir'' into battle. His is not unique; a few ''Fafnir'' pilots that can be fought in Solaris matches can be seen using the same build, however, he's the only one seen using it outside Solaris.
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** The player can {{def|iedTrope}}y the "magically appearing in combat range" part of William's edge over them if they're quick enough to crouch their 'Mech before the cutscene's autopilot starts; [[AIBreaker the game's autopilot AI won't take you anywhere, as it apparently doesn't know how to un-crouch]].
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Younger brother to Victor Steiner-Davion, and eventually the Archon of the Lyran Commonwealth after the ouster of his power-mad sister Katherine.

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Younger brother and ally to Victor Steiner-Davion, and eventually the Archon of the Lyran Commonwealth after the ouster of his power-mad sister Katherine.

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*TheHeart: Of Omega Lance. While the other lancemates are usually focused outward on the state of the rebellion or Steiner's actions, Jen is more concerned with things inside Omega; how her performance in combat is seen and how Ian is handling whatever crisis is currently being inflicted on him.



Chief engineer for Omega Lance; before that point, he served the Duke of Kentares as his chief tech, and treats Ian with somewhat grandfatherly concern. He is a man of strong moral convictions, and is notably '''not''' supportive if you abandon your sister in the lategame, telling you he's setting up your 'Mechs one last time and then leaving your service. This may explain his fate in Black Knight.

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Chief engineer for Omega Lance; before that point, he served the Duke of Kentares as his chief tech, and treats Ian with somewhat grandfatherly concern. He is a man of strong moral convictions, and is notably '''not''' supportive if you abandon your sister in the lategame, telling you he's setting up your 'Mechs one last time and then leaving your service. This may explain his fate in Black Knight. It also makes a painful contrast; Karl, more than any other character, is consistently supportive of Ian in the face of the doubts of others and the obstacles of the moment, having all but total faith in victory.

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A wisecracker in general, but the lancemate with the closest thing to a real friendship with Ian during Vengeance. The first permanent member of Omega Lance you meet, you run missions with him and your uncle early on. He's the first member of Omega Lance you have to face in Black Knight, where he pilots a Mauler in a "boss" encounter relatively early.

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A wisecracker in general, but the lancemate with the closest thing to a real friendship with Ian during Vengeance. The first permanent member of Omega Lance you meet, you run missions with him and your uncle early on. Casey is also one of the two most talkative lancemates; you'll spend more time both in and out of mission listening to him than any other lancemate save perhaps [=Jen McQuarrie=]. He's the first member of Omega Lance you have to face in Black Knight, where he pilots a Mauler in a "boss" encounter relatively early.
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* LetsGetDangerous: Casey tends to be first in line when it comes to advocating immediate, violent action in response to whatever Steiner atrocity has just been threatened or carried out.
* PowerTrio: In the early game. Casey tends to act as a voice for the collective desires of Omega Lance, advocating immediate strikes against Steiner to make them pay for their actions. He retains this trait long after the PowerTrio portion of the game, but is generally more collected about it as his faith in Ian grows.



* PowerTrio: Gonzales usually provides a more stable, long-term view of the situation than Casey, but is more determined to attack and destroy the enemy than Rathburn, functioning as a balance between the two in the early game.



Your tactical officer during Vengeance, she plans missions, interfaces with the rest of the Resistance, and tells you what needs to be done in the short term while your character sets strategic goals. Despite this, you don't actually converse with her until the second mission, and don't hear her outside of mission opening and closing until the last mission in the Lunar series. She is notably the only character who supports abandoning your sister in the lategame of Vengeance.

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Your tactical officer during Vengeance, she plans missions, interfaces with the rest of the Resistance, and tells you what needs to be done in the short term while your character sets strategic goals. Despite this, you don't actually converse with her until the second mission, and don't hear her outside of mission opening and closing until the last mission in the Lunar series. Early in the game she regards Ian as unproven and frets of his ability to provide leadership to Omega and to the Rebellion, vocally expressing these doubts after Sir Peter Dresari's death. She comes around during the Alpine sequence and supports Ian fully from then on. Rathburn is notably the only character who supports abandoning your sister in the lategame of Vengeance.Vengeance.




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* PowerTrio: Rathburn is more cautious in the early game, in contrast to Casey's desire to close with the enemy and destroy them and Gonzales' more measured aggression. Some of this is a function of her doubts about Ian; after she trusts his skills more Rathburn becomes notably more aggressive in her approach towards the missions and what jobs Omega takes on, culminating in the Capital sequence where the Resistance is sending her requests for [[WeDoTheImpossible Omega Lance to take on the missions that the Resistance itself can't do.]]

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* DeadpanSnarker: The comment that's used for Forward's quote? It's about a [[CoolSpaceship crashed [=DropShip=]]]. Similarly, other elements of Forward make a few snarky comments about Steiner forces they're observing, including one where they outright complain about almost being stepped on and still not noticed by a pair of Steiner ''Vulture''s.



Ian's cousin and titular Duke of Kentares under Steiner, youngish (probably about Ian's age), seen little and somewhat sinster of aspect. Ian refers to him as having been a bully all his life, and good at it. He defeats Peter Dresari in 'Mech combat, then lets Burke kill Peter after he ejects. He's faced in the last mission of the game, where he pilots a customized Daishi packing a huge number of Ultra [=AC-5s=] in the original. In the patched game after installing Black Knight or the compatible standalone patch, he's instead loaded out with a large number of pulse lasers and a single Clan PPC.

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Ian's cousin and titular Duke of Kentares under Steiner, youngish (probably about Ian's age), seen little and somewhat sinster of aspect. Ian refers to him as having been a bully all his life, and good at it. He defeats Peter Dresari in 'Mech combat, then lets Burke kill Peter after he ejects. He's faced in the last mission of the game, where he pilots a customized Daishi packing a huge number of Ultra [=AC-5s=] in the original. In the patched game after installing Black Knight or the compatible standalone patch, he's instead loaded out with a large number of pulse lasers and a single Clan PPC. The patch also changes it so his start position is more logical and you are not immediately under fire from him.


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* TheComputerIsACheatingBastard: Unpatched [=MechWarrior=] 4 leaves him equipped with a plethora of the most broken weapon in the game, magically appearing in combat range [[CutscenePowerToTheMax at the end of a brief cutscene]]. The patched version of the game still gives William an edge, but it's nowhere near as insane.

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