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* CarryABigStick: Jesus, that mace is the size of Akali.

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* CarryABigStick: Jesus, that That mace is the size of Akali.
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* DropTheHammer: His Pentakill skin replaces his axes with maces that he uses as drumsticks.


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* Music/HeavyMetal: His Pentakill skin reflects him as the drummer in the Pentakill band.


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* OddFriendship: Is the drummer of the Pentakill band, with Mordekaiser, Sona, Karthus, and Yorick.
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* Music/HeavyMetal - Themed around this, as evident from the names of his spells. His Pentakill skin reflects him as the lead guitarist of Pentakill, a band with Olaf, Karthus, Sona, and Yorick. The skin ever replaces his mace with a guitar!

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* Music/HeavyMetal - Themed around this, as evident from the names of his spells. His Pentakill skin reflects him as the lead guitarist of Pentakill, a band with Olaf, Karthus, Sona, and Yorick. The skin ever even replaces his mace with a guitar!
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%%* DarkMessiah
%%* DeflectorShields
%%* EmotionEater
%%* EvilSorcerer

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%%* DarkMessiah
%%*
* DarkMessiah: Somewhat for the Shadow Isles, but Hecarim might fit this trope better.
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DeflectorShields
%%* EmotionEater
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* EmotionEater: It's said he lives off of pain and suffering.
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EvilSorcerer



%%* GlowingEyesOfDoom
* Music/HeavyMetal - Themed around this, as evident from the names of his spells.

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%%* * GlowingEyesOfDoom
* Music/HeavyMetal - Themed around this, as evident from the names of his spells. His Pentakill skin reflects him as the lead guitarist of Pentakill, a band with Olaf, Karthus, Sona, and Yorick. The skin ever replaces his mace with a guitar!
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* ShipSinking: Many players ship her with Rengar, what with them both being feline hunters. Alas, they're listed as rivals on the website, for reasons unknown.
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* UnfortunateNames: Although it would take a bit tinkering. 'Nasus' itself IS a fine name, but when you realize that its [[SdrawkcabName "Susan" spelled backwards]]...

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* UnfortunateNames: Although it would take a bit tinkering. 'Nasus' itself IS a fine name, but when you realize that its it's [[SdrawkcabName "Susan" spelled backwards]]...
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* UnfortunateNames: Although it would take a bit tinkering. 'Nasus' itself IS a fine name, but when you realize that its [[SdrawkcabName "Susan" spelled backwards]]...
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* FieryRedhead: Double-subverted. She's redheaded and passionate, but mostly uses the cool, seductive persona. Tell her to do her Ultimate, and she'll show complete fiery personality as she gives out a big laugh while shooting you.
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readded then.

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* MessianicArchetype: To the Solari religious order, who had only ever seen her powers in the order's founder many years before.
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The Messiah has been disambiguated between Messianic Archetype and All Loving Hero. Bad examples and ZCE are being removed; if you disagree, please readd with sufficient context.


* TheMessiah: To the Solari religious order, who had only ever seen her powers in the order's founder many years before.
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-->''Why do they keep breaking?''
* PickYourHumanHalf: She has the form of a girl but her thoughts are clearly inhuman; compare that to Blitzcrank, who is crudely shaped but has a far more relatable personality.
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Lucian is a marksman champion who uses mobility and careful aiming to fire a volley of higly damaging light shots. His passive, ''Lightslinger'', makes his next basic attack fire a second, less damaging shot following the use of one of his abilities. His first ability, ''Piercing Light'', targets a nearby enemy and fires a piercing beam of light in their direction that damages all enemies it passes through. His second ability, ''Ardent Blaze'', sends out a blast of light that explodes in a cross pattern upon reaching the end of its path or hitting an enemy, damaging and briefly marking all foes struck. If Lucian damages a marked opponent he will gain movement speed for a brief duration. With his third ability, ''Relentless Pursuit'', Lucian dashes forward a short distance, also removing all slowing effect from himself. His ultimate ability, ''The Culling'', makes him channel for a duration while he fires a barrage of light bullets in a chosen direction, dealing humongous damage to the first enemy hit in a line. During the channel he can still move and dash to maneuver and aim the bullet storm more accurately.

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Lucian is a marksman champion who uses high mobility and careful aiming to fire gun down his opponents with a volley barrage of higly damaging light shots.bullets. His passive, ''Lightslinger'', makes his next basic attack fire a second, less damaging shot following the use of one of his abilities. His first ability, ''Piercing Light'', targets a nearby enemy and fires a piercing beam of light in their direction that damages all enemies it passes through. His second ability, ''Ardent Blaze'', sends out a blast of light that explodes in a cross pattern upon reaching the end of its path or hitting an enemy, damaging and briefly marking all foes struck. If Lucian damages a marked opponent he will gain movement speed for a brief duration. With his third ability, ''Relentless Pursuit'', Lucian dashes forward a short distance, also removing all slowing effect from himself. His ultimate ability, ''The Culling'', makes him channel for a duration while he fires a barrage of light bullets in a chosen direction, dealing humongous damage to the first enemy hit in a line. During the channel he can still move and dash to maneuver and aim the bullet storm more accurately.
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Nocturne is an assassin-fighter champion who spreads darkness and fear throughout his foes, isolating them from their allies and pouncing on them from the shadows. His passive, ''Umbra Blades'', makes his next basic attack a whirling slash that damages all enemies around him and heals him for each unit hit every few seconds. His first ability, ''Duskbringer'', sends out a giant shadowy hand, damaging all enemies in a line forward and leaving behind a trail of darkness that boosts Nocturne's movement speed and attack damage while he's inside it. Enemy champions hit by the attack leave behind the same trail as they move for a few seconds. His second ability, ''Shroud of Darkness'', passively increases Nocturne's attack speed, and can be activated to protect him with a dark barrier that blocks the next ability that hits him and briefly doubles the attack speed bonus if it does. His third ability, ''Unspeakable Horror'', creates a tether between a nearby enemy and Nocturne, planting terrifying nightmares on their mind that damage them over a duration. If the target doesn't manage to get away and break the tether they will be feared, running away from Nocturne at reduced movement speed. His ultimate ability, ''Paranoia'', covers the whole battlefield in pitch-black darkness for a brief duration, greatly reducing the sight radius of all enemy champions and preventing them from seeing what each other is seeing. While ''Paranoia'' is active Nocturne can reactivate the ability to pounce upon an enemy champion from a humongous distance, dealing damage upon arrival.

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Nocturne is an assassin-fighter champion who spreads darkness and fear throughout his foes, isolating them from their allies and pouncing on them from the shadows. His passive, ''Umbra Blades'', makes transforms his next basic attack every few seconds into a whirling slash that damages all enemies around him and heals him for each unit hit every few seconds.hit. His first ability, ''Duskbringer'', sends out a giant shadowy hand, damaging all enemies in a line forward and leaving behind a trail of darkness that boosts Nocturne's movement speed and attack damage while he's inside it. Enemy champions hit by the attack leave behind the same trail as they move for a few seconds. His second ability, ''Shroud of Darkness'', passively increases Nocturne's attack speed, and can be activated to protect him with a dark barrier that blocks the next ability that hits him and briefly doubles the attack speed bonus if it does. His third ability, ''Unspeakable Horror'', creates a tether between a nearby enemy and Nocturne, planting terrifying nightmares on their mind that damage them over a duration. If the target doesn't manage to get away and break the tether they will be feared, running away from Nocturne at reduced movement speed. His ultimate ability, ''Paranoia'', covers the whole battlefield in pitch-black darkness for a brief duration, greatly reducing the sight radius of all enemy champions and preventing them from seeing what each other is their teammates are seeing. While ''Paranoia'' is active Nocturne can reactivate the ability to pounce upon an enemy champion from a humongous distance, dealing damage upon arrival.
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* DarkIsNotEvil: In a sense similar to Nasus (see below), Miss Fortune is more often associated with the image of a PirateGirl with FemmeFatale vibes (mostly a villain), and also have some 'dark job skins' (like Gangster Miss Fortune). The Crystal Scar promotional video even depict her to be on the side of Noxus (the villains). While far from being a 'goody-two-shoes', Miss Fortune is not that bad of a person, she's the closest Bilgewater had for 'police' (and seeing that pirates here are more commonly Type I like Gangplank...) and her vision for a united Bilgewater looked like to be more benevolent than her rival's vision.
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* HandCannon: Of epic proportions.[[http://images3.wikia.nocookie.net/__cb20100902195628/leagueoflegends/images/9/91/Miss_Fortune_OriginalSkin.jpg Seriously, they look more like blunderbusses.]] Get a new flavor with every costume!

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* HandCannon: Of epic proportions.[[http://images3.wikia.nocookie.net/__cb20100902195628/leagueoflegends/images/9/91/Miss_Fortune_OriginalSkin.jpg Seriously, they look more like blunderbusses.]] Get a new flavor with every costume!costume! And they still shot out cannon shells!
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-> '''Voiced by:''' Creator/JenniferHale

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* PlayerTic: Running away from her last Javelin Toss or quickly switching to cougar form and Pouncing away. This is a habit that started when her spear damage was calculated based on the distance between ''her'' and impact, so moving away would increase the damage. It was changed to calculate distance based on the start position of the the throw, so this reflex is mostly pointless now, but it's still around.



%%* {{Stripperiffic}}

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%%* {{Stripperiffic}}* {{Stripperiffic}}: Wears a FurBikini and not too much else.
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* ViolationOfCommonSense: If you see someone with less than half health running toward a full-health enemy looking for a fight, there are three possible explanations. 1) They are performing a HeroicSacrifice 2) They are not very good at this game 3) They are playing Olaf correctly.

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* ViolationOfCommonSense: If you see someone with less than half health running toward a full-health enemy looking for a fight, there are three possible explanations. 1) They are performing a HeroicSacrifice or acting as bait 2) They are not very good at this game 3) They are playing Olaf correctly.
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* ViolationOfCommonSense: Remember CriticalExistenceFailure especially applies to Olaf when using him.

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* ViolationOfCommonSense: Remember CriticalExistenceFailure especially applies to If you see someone with less than half health running toward a full-health enemy looking for a fight, there are three possible explanations. 1) They are performing a HeroicSacrifice 2) They are not very good at this game 3) They are playing Olaf when using him.correctly.
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* ArtEvolution: Yet another example of an original champion who very much needed a visual upgrade then got one in Season 3.


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* DarkerAndEdgier: His visual rework can be described as this, as he started off looking less intimidating and his voice was more serene (but stern) compared to the guttural voice he has now. Infernal Nasus is darker still, with him replacing his enlightened lines about life and death with those foretelling the doom of the world.


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* DissonantSerenity: Nasus' old voice was deep but calm-sounding in spite of the lines he spoke about death.

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* CloseRangeCombatant: His Undertow throws an axe with some range, but make no mistake, that ability is there to slow enemies and keep them within maiming distance of Olaf as long as possible.



* SchmuckBait: A competent Olaf knows that players have a tendency to pursue anything with low health, letting him bait them into a fight before gutting them with his passive. Go ahead, counter-jungle that Olaf, he's at low health...

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* SchmuckBait: A competent Olaf knows that players have a tendency to pursue anything with low health, letting him bait them into a fight before gutting them with his passive. Go ahead, counter-jungle that Also, go ahead and try to steal jungle farm from the enemy Olaf, [[WhatCouldPossiblyGoWrong he's at low health...health, what's the worst that could happen]]?
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Miss Fortune is a marksman champion who uses her twin guns to deal a lot of multi-target damage and bully enemies with harassment. Her passive, ''Strut'', gives her an increasing movement speed boost as long as she doesn't take any damage, giving her great mobility when out of combat. Her first ability, ''Double Up'', fires a shot at a nearby target, damaging them, which then bounces to a second target in a cone behind the first, dealing increased damage. Her second ability, ''Impure Shots'', passively makes her attacks deal bonus magic damage that stacks up if she keeps attacking the same target, and can be activated to give her an attack speed bonus and make her basic attacks halve any healing effects on the target for a brief duration. With her third ability, ''Make it Rain'', Miss Fortune fires her guns into the air, peppering a nearby area with a rain of bullets that damage and slow all enemies inside. With her ultimate ability, ''Bullet Time'', Miss Fortune channels for brief duration as she furiously fires her guns, sending out a storm of bullets that heavily damages all opponents in a large cone-shaped area in front of her.

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Miss Fortune is a marksman champion who uses her twin guns to deal a lot of multi-target damage and bully enemies with harassment. Her passive, ''Strut'', gives her an increasing movement speed boost as long as she doesn't take any damage, giving her great mobility when out of combat. Her first ability, ''Double Up'', fires a shot at a nearby target, damaging them, which then bounces to a second target in a cone behind the first, dealing increased damage. Her second ability, ''Impure Shots'', passively makes her attacks deal bonus magic place stacks on their target that increase the damage that stacks up if she keeps attacking the same target, her basic attacks deal against them, and can be activated to give her an attack speed bonus and make her basic attacks halve any healing effects on the target for a brief duration. With her third ability, ''Make it Rain'', Miss Fortune fires her guns into the air, peppering a nearby area with a rain of bullets that damage and slow all enemies inside. With her ultimate ability, ''Bullet Time'', Miss Fortune channels for brief duration as she furiously fires her guns, sending out a storm of bullets that heavily damages all opponents in a large cone-shaped area in front of her.
her, each wave of bullets applying her ''Impure Shots'' passive. It also passively increases the number of ''Impure Shots'' stacks a target can have.
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* EvilCounterpart: To Tryndamere, although the 'evilness' is based on the one Olaf supported (he supports the ruthless Sejuani, while Tryndamere supports the benevolent Ashe) rather than his own personality. They're both the right-hand men of their respective leaders in Freljord, and also BloodKnight manly close-combat warriors sporting CoolHelmet most dangerous when they're near death. Hilariously, while Tryndamere goes DarkerAndEdgier with his Demonblade Tryndamere skin, Olaf instead goes LighterAndSofter with his Brolaf skin.
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--> ''[[http://images.wikia.com/leagueoflegends/images/6/65/Lucian.interaction01.ogg "You took the better half of me Thresh. what you left is a dangerous enemy!"]]''

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--> ''[[http://images.wikia.com/leagueoflegends/images/6/65/Lucian.interaction01.ogg "You took the better half of me Thresh. what What you left is a dangerous enemy!"]]''
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Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, ''Summon Voidling'', summons a temporary ''Voidling'' every four spell Malzahar casts, which is a small uncontrollable monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His first ability, ''Call of the Void'', opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, ''Null Zone'', creates a field of negative energy at a nearby area that damages all enemies inside for a percentage of their maximum health every second. His third ability, ''Malefic Visions'', infects a nearby target's mind with horrific visions, dealing damage over time. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the duration. His ultimate ability, ''Nether Grasp'', immobilizes Malzahar as he channels, unleashing a beam of void energy upon a nearby enemy that damages and completely paralyzes them for the duration of the channel.

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Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, ''Summon Voidling'', summons a temporary ''Voidling'' with every four fourth spell Malzahar casts, which is a small uncontrollable monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His first ability, ''Call of the Void'', opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, ''Null Zone'', creates a field of negative energy at a nearby area that damages all enemies inside for a percentage of their maximum health every second. His third ability, ''Malefic Visions'', infects a nearby target's mind with horrific visions, dealing damage over time. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the duration. His ultimate ability, ''Nether Grasp'', immobilizes Malzahar as he channels, unleashing a beam of void energy upon a nearby enemy that damages and completely paralyzes them for the duration of the channel.



Orianna is a mage-support champion based around commanding her floating companion, ''The Ball'', as a focus of her abilities which allows her to control key areas, support allies or harrass opponents. ''The Ball'' will authomatically blink back to Orianna if she strays too far away from it. Her passive, ''Clockwork Windup'', makes her basic attacks deal bonus magic damage that increases with each consecutive strike on the same enemy. Her first ability, ''Command: Attack'', makes ''The Ball'' fly to a target location, damaging all enemies in its path. Her second ability, ''Command: Dissonance'', emits an eletric blast from ''The Ball'', damaging all nearby foes and leaving behind for a few seconds an energy field that slows enemies and boosts the movement speed of allies that enter it. Her third ability, ''Command: Protect'', passively increases the defensive stats of the allied champion ''The Ball'' is attached to, and can be activated to make ''The Ball'' dash towards an allied champion or herself, damaging all enemies in its path, and attach itself to them, granting them a damage-absorbing shield. Her ultimate ability, ''Command: Shockwave'', makes ''The Ball'' release a powerful shockwave that damages all nearby enemies and flings them into the air towards ''The Ball''.

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Orianna is a mage-support champion based around commanding her floating companion, ''The Ball'', as a focus of her abilities which allows her to control key areas, support allies or harrass opponents. ''The Ball'' will authomatically blink back to Orianna if she strays too far away from it. Her passive, ''Clockwork Windup'', makes her basic attacks deal bonus magic damage that increases with each consecutive strike on the same enemy. Her first ability, ''Command: Attack'', makes ''The Ball'' fly to a target location, damaging all enemies in its path. Her second ability, ''Command: Dissonance'', emits an eletric electric blast from ''The Ball'', damaging all nearby foes and leaving behind for a few seconds an energy field that slows enemies and boosts the movement speed of allies that enter it. Her third ability, ''Command: Protect'', passively increases the defensive stats of the allied champion ''The Ball'' is attached to, and can be activated to make ''The Ball'' dash towards an allied champion or herself, damaging all enemies in its path, and attach itself to them, granting them a damage-absorbing shield. Her ultimate ability, ''Command: Shockwave'', makes ''The Ball'' release a powerful shockwave that damages all nearby enemies and flings them into the air towards ''The Ball''.
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* HaveIMentionedIAmSexuallyActiveToday: Almost paraphrased in her joke but replace 'sexually active' with 'mating seasons'.
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* Leitmotif: ''The Purifier's Resolve'' by The Crystal Method.

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* Leitmotif: {{Leitmotif}}: ''The Purifier's Resolve'' by The Crystal Method.
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* TheComicallySerious: Lucian's "happy face" is a evilly-grinning smiley face that he makes by shooting at the ground. The guy doesn't have a funny bone left in his body; even his laugh emotes sound forced.

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* TheComicallySerious: Lucian's "happy face" is a evilly-grinning smiley face face, which looks very much like [[Music/{{Disturbed}} The Guy]], that he makes by shooting at the ground. The guy doesn't have a funny bone left in his body; even his laugh emotes sound forced.
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* MagikarpPower: In the early game, Nasus is quite an easy target, but "Siphoning Strike" can hit like a train in the late game. The number one rule of fighting against Nasus is "''Do. Not. Let. Him. Free. Farm''" or he will turn those 200 creep kills into a staff-whack that removes half of your health.

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* MagikarpPower: In the early game, Nasus is quite an easy target, but "Siphoning Strike" can hit like a train in the late game. The number one rule of fighting against Nasus is "''Do."''[[PunctuatedForEmphasis Do. Not. Let. Him. Free. Farm''" Farm]]''" or he will turn those 200 creep kills into a staff-whack that removes half of your health.

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* {{Fanservice}}: Her Bloodstone alternate skin certainly reveals a lot more skin. Though depending on your view of her design, it could be FanDisservice.

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* {{Fanservice}}: Her Bloodstone alternate skin certainly reveals a lot more skin. Though depending on your view DisabilitySuperpower: A member of the Ursine tribe clawed out her design, it could be FanDisservice. eyes, rendering them useless and Lissandra effectively blind. She is able to sense her environment through her connection with True Ice, very similarly to how [[AvatarTheLastAirbender Toph]] deals with blindness.


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* {{Fanservice}}: Her Bloodstone alternate skin certainly reveals a lot more skin. Though depending on your view of her design, it could be FanDisservice.

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