Characters: League Of Legends Three
This is part of the character sheet
for the game League of Legends
. Check back often, as new champions are added regularly. This page contains all champions beginning with the letters L
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Le Blanc, the Deceiver
"The world is very different for those who cannot see beyond what is placed before their very eyes."
Emilia LeBlanc is an evil, manipulative, aristocratic
sorceress of illusion. She is the head of the Black Rose, an entire society of ageless illusionists who acted as the evil chancellors behind the Noxian throne until the monarchy was destroyed. She has joined the League to bring the new global authority under the Black Rose's heel.
LeBlanc is a assassin-mage champion who excels at deceiving and juking opponents while dealing devastating single target damage. Her passive, Mirror Image
, allows LeBlanc to momentarily become invisible when her life drops below a certain point. Upon reappearing, she summons a temporary clone of herself that immediately starts running away to confuse foes and help her escape, but this effect only works once before going on cooldown. Her first ability, Sigil of Silence
, projects a magic orb at a nearby enemy that damages and marks them. If she damages them again with another ability the mark activates, dealing bonus damage and silencing them. Her second ability, Distortion
, teleports LeBlanc a short distance away, damaging all nearby foes upon arrival. For a few seconds she can activate the skill again to return to the point she teleported from. Her third ability, Ethereal Chains
, hurls a magical chain that shackles the first enemy hit in a line, damaging and slowing them and linking them to LeBlanc for a few seconds. If they don't break the leash before the duration ends, they'll take bonus damage and be immobilized for a brief duration. Her ultimate ability, Mimic
, allows LeBlanc to cast a copy of the previous spell she has casted with the same effect, but damage based on the level of Mimic
LeBlanc's skins include Wicked LeBlanc, Prestigious LeBlanc, and Mistletoe LeBlanc.Associated tropes:
- Ancient Conspiracy: She's part of the Black Rose, which is implied to be far older than Noxus itself.
- Aristocrats Are Evil: Certainly has the feel of one
- Awesome, yet Impractical: LeBlanc's kit involves a lot of crazy utility that other champions would kill to have, including both blink dashes and around 2-second disables that can be doubled up with a low-cooldown ultimate. On LeBlanc however, she overspecializes in her burst spells this way, and lacks conventional utilities like efficient minion-farming attacks or sustainability that most other champions have in some form. Also, her entire kit is focused around "make a single target implode in half a second" which gets less and less feasible as the game goes on.
- Confusion Fu: A player with good micro on her clone can completely screw with enemy players and make their getaway. One can even fake being a bad player by standing completely still (as if one just ran and left their clone sitting there) and trick enemies into following the "real" her! At least, this was the case before a patch changed it so her clone moves around automatically.
- Her W ability is also prone to this. Since she can go back to the place she teleported from for a brief duration after using it, she can juke around and confuse opponents on her true location. This video is an epic demonstration of all the deceits she can pull off if her player is good enough.
- Combos: With her ultimate allowing her to cast a copy of the last spell she casted she has a great diversity of actions she can take, from Sigil of Silence-Mimic Sigil of Silence-Distortion-Ethereal Chains to deal huge single target damage to Distortion-Mimic Distortion for mobility or Ethereal Chains-Mimic Ethereal Chains for crowd control. And that's not even the tip of the iceberg.
- Consummate Liar: If her joke is to be trusted
- Crutch Character: Terrifying for the first two-thirds of the game, then falls off hard if she isn't fed — though a good early game for her almost invariably means some other poor sucker is going to be miles behind on the resource curve, and falling off much harder and sooner.
- Decoy Getaway: Her passive automatically creates a controllable clone when she's at 40% health; players that control their clone convincingly can make their getaway as their enemies gang up on the fake.
- Difficult but Awesome: LeBlanc has a lot of juking potential with her Teleport Spam abilities and her passive. However, this requires a lot of micro control and experience with her in order to make the most use out of them. Also, because of her scaling falling off, most players will just end up being a liability later on, but the more competent ones are capable of causing maximum destruction during her peak usefulness and still remain a potent assassin later.
- False Flag Operation: It's very heavily implied that she disguised as Jarvan IV and lead the Demacian forces against the Noxian ones at Kalamanda for reasons unknown. See the image link under The Mirror Shows Your True Self.
- Glass Cannon: If LeBlanc's combo doesn't blow you up on the spot, she has -one- chance to get away, or be left helpless against retaliation.
- Ironic Name: Her name is the French word for "the white", yet she leads a clandestine organization called the Black rose.
- Lady of Black Magic: She's a noblewoman alright (despite not dressing like one) and her black magic hurts.
- Legacy Character: Implied in her Judgement.
- Manipulative Bitch: Her lore claims this though she hasn't really done much to show this. Except maybe, just maybe tricking the Valoran's two biggest superpowers into full-out war with her illusion magic.
- Master of Illusion: The Deceiver.
- Medium Awareness
- Ninja Log: Her clone. A player with good reaction speed can completely fool an opponent into chasing the copy while she makes her escape.
- Noblewoman's Laugh: Borderlines with Evil Laugh.
- Old Flame: Heavily implied with Swain in her League judgement.
- Older than They Look: Her title is the Deceiver, and her organization deals with illusions. Since she's as old as the ageless lord of Noxus, Boram Darkwill, this would make her EXTREMELY old. Or maybe not as her Judgement implies that LeBlanc is the honorary title of the Order of the Black Rose, passed down from each matron to her successor, together with an illusion that makes them all share the same appearance. "Emilia" LeBlanc's real name is actually Evaine. Alternatively there may even be elements of Grand Theft Me involved. Emilia LeBlanc might actually be the reflection in the mirror.
- Sexy Santa Dress: Mistletoe LeBlanc combines this with a Grade A Zettai Ryouiki.
- Stripperiffic: Take one look at her splash art. You wouldn't expect a magician's stagehand to dress like that, let alone a noblewoman.
- Teleport Spam: She can instantly return to the starting point of her dash ability after she executes the jump. Compounded if she dashes and then uses her ultimate to dash again, as she now has two separate points to instantly return to, repeatedly.
- Too Many Belts: She wears three around her thighs and a few around her arms◊ — despite not wearing any pants.
- The Mirror Shows Your True Self: Look very closely at Swain's breastplate◊.
- Vain Sorceress: May borderline with selfcest. In her idle animation, she checks her reflection in the gem on her staff. In her dance, she does a romantic slow dance looking into the same gem, pretending she is dancing with herself.
Lee Sin, the Blind Monk
"The actions of one may sunder the world, but the diligence of many may rebuild it."
Formerly a magician prodigy in training at the League, Lee Sin's promising future as a summoner came to an abrupt end when he attempted magic too far beyond his ability and accidentally disintegrated an entire village. After his departure, he subsequently joined the Shojin Monastery, vowing never to use magic again. Years later, Lee Sin set himself on fire in protest over the Noxian occupation of Ionia's territory, hoping to achieve atonement in martyrdom. Despite this, he survived the ordeal, losing his eyes from the burns but regaining a purpose in life. To make a difference in Valoran's affairs Lee Sin rejoined the League, this time as a champion on the Fields of Justice.
Lee Sin is a fighter-assassin champion with a strong motif of duality and combo-oriented fighting on his abilities. He uses a fixed Energy Meter as a resource instead of mana. Additionally, after using any of his three basic abilities, he can choose to perform a different follow-up skill for a few seconds. His passive, Flurry
, increases his attack speed for the next two basic attacks and makes them restore Energy whenever he uses an ability. His first ability, Sonic Wave
, sends out a projectile of sound in a line that damages and reveals the first enemy hit in a line. After hitting with Sonic Wave
he can choose to activate Resonating Strike
, dashing to the revealed target and damaging them based on their missing health. His second ability, Safeguard
, makes him dash to a nearby allied unit, granting both of them a shield. After using Safeguard
he choose to activate Iron Will
, allowing his basic attacks and abilities to restore a percentage of the damage dealt as health for a few seconds. His third ability, Tempest
, slams the ground with his hand, releasing a shockwave that damages and reveals all nearby enemies. After hitting with Tempest
he can choose to activate Cripple
, slowing the movement and attack speed of all foes revealed by Tempest
. His ultimate ability, Dragon's Rage
, is a powerful roundhouse kick that damages an enemy and sends them flying backwards a fair distance away. Any enemies they come into contact while they're being knocked back are damaged and knocked up for a brief moment.
Lee Sin's alternate skins include Acolyte Lee Sin, Traditional Lee Sin, Dragon Fist Lee Sin, Muay Thai Lee Sin, and Pool Party Lee Sin.Associated tropes:
- April Fools' Day: Announced just before the patch closest to April 1st; between the screenshots of specially-made models and visuals but his champion spotlight throwing all seriousness out the window, fans were on tenterhooks. Thankfully, Riot confirmed his actual release.
- The Atoner: Was once a Summoner - one of his summoning spells went horribly wrong and caused the devastation of a village. He quit the summoning business soon after.
- Bad Ass Normal: In the fluff he was a talented summoner, but in-game it's implied his superhuman feats are done through force of will alone.
- Barefisted Monk: No weapons - just fists, kicks, speed and Make Me Wanna Shout.
- Blinding Bangs: In his old design and his Traditional Lee Sin skin.
- Brother Chuck: He was announced/modeled during beta and early movies but did not show up in the game until nearly 3 years after his initial appearance.
- Bruce Lee Clone: Made all the more obvious with his Dragon Fist skin, complete with references such as the one-handed push up in his idle animation.
- Captain Ersatz: Lee Sin is visually very similar to Yang Fang Leiden.
- Crutch Character: Is absolutely terrifying early and mid game, but if he doesn't get fed, he doesn't do so well in a teamfight situation (unless, of course, you put that roundhouse kick in the right place).
- Demoted to Extra: For tournaments before his official release, his character model was used so that another person could spectate in the game.
- Determinator: The man set himself on fire lasting two freaking months. And he survived.
- Development Hell: The "Blind Monk" was a very early champion concept in League of Legends (you can see him in early trailers for the game), but the character was canceled due to his design not being seen fantastic enough. There were rumors of him being put back into development floating around for a good long while, especially after champion designs became less fantastic. In late March 2011 he was announced once more, with a new model, skillset, and name.
- Difficult but Awesome: One of the game's best examples; while he has to aim skillshots, position himself well and manage Energy with his Flurry passive, a skilled Lee Sin is an absolute terror to play against and a common pick among professionals because of his flexibility in any given situation. An average Lee Sin player won't make full use of his kit and be able to execute a few combos but little else beyond them. A skilled player knows his skills by rote and can think on his/her feet to get in and out by any means necessary.
- Disability Immunity: His passive in-production and in his April Fools announcement was, logically, the inability to be blinded. Thankfully averted because there's all of two champions (out of 100+) that can blind you.
- Disability Superpower: To the point where two of his abilities pretty much depend on him being blind (using a sound wave as a projectile like a bat and slamming the ground to detect enemy's vibrations) and can reveal enemies in Fog of War that even other champions can't see.
- Eye Scream: He set himself on fire as a protest; when he finally got what he wanted, his eyes were of little use, having been consumed by said fire.
- Fan Nickname: Some players dub him "Free Win the Blind Monk" because of his versatility and his strong status as a jungler pick. It should be noted that he is likely not a free win to players that have not taken the time to master him.
- The Fettered: Actually a talented summoner-in-training, but after one of his summonings backfired badly and killed a village's inhabitants, he swore off magic for good. Years of brutal self-training later, he became a formidable fighter who achieved true discipline of mind and body.
- Flash Step: He has two skills that allow him to blink to friendly or enemy targets.
- Foe Tossing Kick: His ultimate sends some unlucky soul flying a decent distance; even other enemies are affected if the initial target collides with them!
- Foil: To Udyr, a fellow martial-artist monk. Lee Sin is calm, composed and well-groomed. Udyr is a raging wildman with shaggy hair, dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who dashes around the battlefield while Udyr is a Mighty Glacier that overwhelms enemies with a more brute-force strategy.
- Foreshadowing: A Journal of Justice entry mentioned a monk protesting the Noxian occupation of Ionia by burning himself. When Ionia was freed, he stopped and was rushed off to be treated, with the text specifically mentioning his eyes were ruined.
- The Ghost: Before his official introduction, he got a lot of indirect references in the lore, but did not make a direct appearance for months.
- Handicapped Badass: Being blind doesn't stop him from being a popular and solid jungle pick.
- Hey, It's That Voice!: Lee Sin is voiced by David Wenham, the same guy who portrayed Dilios and Faramir.
- Improbable Hairstyle: Has a braided topknot that's long enough that he wraps it around his neck two or so times.
- Inspired By: His self-immolation in protest to a major conflict was clearly shaped by another monk, over The Vietnam War.
- Irony: The one blind champion is better at detecting unseen enemies (obscured by fog of war or stealth) than the vast majority of champions that can see. See Disability Superpower.
- Jack-of-All-Stats: His build options are fairly diverse: he's viable as a full AD assassin, full tank, or a blend of both as a fighter. He can also be feasibly be played solo top, solo mid, jungler, and even support Lee Sin isn't unknown.
- Japanese Ranguage: Several times you can hear stereotypical L and R switching.
- Jossed: Popular fan theory that he's been remade into another, already released champion.
- Kiai: Most prominent when he uses his ultimate, but all his abilities carry a bit of it.
- Lightning Bruiser: To the point where he can 1v1 Jax, which for most others would be suicide.
- Meditating Under a Waterfall: In his 'Classic' splash art.
- My Greatest Failure: Lee Sin was once a very talented summoner, but he felt he was held back by being taught at the same pace as everyone else, and tried his hand at summoning a creature from a foreign jungle. It didn't work, and the spell summoned a human boy... who fell apart, and the boy's entire village was found to have been accidentally killed by feedback from the spell. While the League was willing to overlook the grave error due to Lee Sin's sheer talent, he left the Institute of War and joined the Shojin Monastery, swearing off magic.
- Mythology Gag: His Traditional Lee Sin skin looks like his first design while the game was still in production.
- Punny Name: How does he find you? He can't see, so he "Lee Sins" for you.
- Rapunzel Hair: Lee Sin is bald aside from a braid using hair from the center of the top of his head, which is so long he wraps it around his neck.
- Redemption Equals Death: What he hoped for when he set himself on fire.
- Self-Inflicted Hell: After setting himself on fire in protest, he willed himself to stay put for as long as he could, refusing others' attempts to put him out.
- Shockwave Slam: Tempest sounds out a shockwave that damages nearby enemies and reveals them.
- Significant Anagram: Lee Sin can see nil.
- Super Senses: His Q operates on echolocation, and many of his abilities involve revealing hidden enemies.
- What Could Have Been: He was one of the first champions designed and was in Development Hell until 2011 when he was finally released.
- Zen Survivor: Well, duh. A pretty big part of his characterization is that, like any good Zen teacher, talking to him while expecting a straightforward answer will prove completely infuriating. In his League Judgment, he wound up talking rhetorical circles around the summoner who was supposed to judge him.
Leona, the Radiant Dawn
"The sun’s rays reach all of Runeterra, so too must the image of its champion."
A young woman born and raised in the Rakkor, warrior society trained to revel in violence. She rejected her brutal culture, believing that the true strength of a warrior was judged by their ability to protect their allies. When she was called forth for her Rite of Kor, a ceremonial tournament to remove the weak from their society that would require her to fight another teen to the death, she refused to participate and was sentenced to be executed for her rebellion. But just before the killing blow was struck, a bright light bathed the mountainside, protecting her from harm. The warrior priests of the Solari repealed her sentence and claimed her as part of their order, identifying her as the Radiant Dawn, the physical avatar of the sun itself.
Leona is a tank-support champion who specializes in initiating fights, increasing her ally's damage, and disabling key targets. Her passive, Sunlight
, puts a mark on any enemies damaged by her abilities that will be consumed to deal bonus magic damage the next time one of her allies damages them. Her first ability, Shield of Daybreak
, transforms her next basic attack into a shield bash that will deal bonus damage and briefly stun the target. Her second ability, Eclipse
, protects Leona with a light shield that boosts her defenses for a brief duration, at the end of which the shield explodes, damaging all nearby enemies. If the explosion hits any enemy Leona will regain the defensive bonus for the same duration. Her third ability, Zenith Blade
, sends out a beam of light from her sword that damages all enemies in a line and will make her dash at the last enemy champion struck. Her ultimate ability, Solar Flare
, calls down a powerful, long-range blast of sunlight at an area that damages and slows all enemies in it. Enemies hit in the center of the explosion are stunned instead.
Leona's alternate skins include Defender Leona, Valkyrie Leona, Iron Solari Leona and Pool Party Leona.Associated tropes:
- Action Girl: Charges into the fray and takes the brunt of the assault so that her teammates don't have to.
- Affirmative Action Girl: Specifically designed to answer the fanbase's complaints that there were no female tanks.
- Arch-Enemy: Diana, the moon to her sun.
- Ascended Meme: Iron Solari Leona was created in honor of the player group by the same name, founded by Leona's artist IronStylus, who also had a big hand in designing the skin.
- Attack! Attack! Attack!: Like fellow Mt. Targon champions Pantheon and Diana, she has a very strong initiation combo to get straight into the frontline though nothing to help her if she wants to make a tactical withdrawal. For this reason she's regarded as a very specialized support for all-in engagements and works best with ranged carries that can both work well with her engagements and don't heavily depend on a babysitter.
- Author Appeal: Her concept artist IronStylus heavily based Leona off of his wife.
- Battle Ballgown: While not an actual dress, her armor does hint at one.
- BFS: It's got to be at least four feet long, held with one hand! Players voted that Leona's blade (over several other choices) get forged in real life by a swordsmith in the show Man at Arms. The resulting design gave it a concrete number on its size (3'6"), a compromise between awesomeness and feasibility as a weapon. It can be seen in action on YouTube.
- Blinded by the Light: During development her ultimate was supposed to momentarily block the enemies' screens with a solar flare and stun them globally. Yes, this was as broken as it sounds.
- Bling of War: Leona's armor and shield have distinctly yellow-golden coloring.
- Childhood Friends: With Pantheon.
- The Chosen One: She was about to be excecuted for refusing to kill when the sun blinded everyone around he, when the sunlight finally faded, Leona was unharmed and her would-be excecutioners laid unconcious around her - The Solari order of her people took the hint.
- Chronic Hero Syndrome: Shown in her judgement — she was unable to stand-by while others were bullied, and is internally unable to forgive herself for the many she couldn't save from the Rite of Kor, causing her to join the League of Legends to go more good to make up for that.
- Combat Stilettos: Despite her both being a tank and hailing from a particularly treacherous mountain range - stranger costume choices have been seen, though.
- Crippling Overspecialization: Leona is one of few supports with all her abilities focused on zoning and aggression and none on saving her carry (shields, heals, etc.). Whether this is a problem or not depends entirely on your lane partner's ability to capitalize on your aggression combos and stay out of trouble so that you don't end up constantly wishing you had a heal. Being behind will bring Leona's effectiveness toward dubious.
- Crutch Character: Her Sunlight when properly exploited with a partner combines with the base damage of her other abilities to practically be the base damage of a entire other typical ability added in the space of a few seconds. Along with the high lockdown potential of her abilities, her presence with any given ally that can hope to use her passive to its fullest makes a nearly unstoppable duo against almost any other given pair for the beginning of the game. The defences granted by her Eclipse ability allow her and allies to quickly towerdive enemies without fear, providing constant aggressive threat. However, the value of her lockdown potential becomes less powerful with the possibility of targets being much more durable and able to live through it and tenacity to reduce the duration of her abilities' lockdown will become commonplace on melee champions and the low damage scaling of her abilities regardless of what you build on her leave her less capable of drawing enemy attention or just protecting allies, especially compared to other support champions with slows and/or shields - she will work best even later on using her abilities to hold down a vulnerable target that the enemy team largely depends on for the brunt of their damage for allies that can quickly act against them, but outside of those conditions, she'll clearly be out of the limelight of her usefulness.
- This is currently being addressed, as a buff in Season 4 allows her W to scale off her bonus armor and magic resist, allowing her to be an even BIGGER Stone Wall than ever before.
- Defector from Decadence: Of sorts — she does not abide the disregard for life in the Rakkor, but understands the logic of it since she knows their food stores are constantly strained.
- Deflector Shields: Appears around her for her Eclipse ability.
- Deliberate Values Dissonance: Despite disliking the Rakkor's brutality and the fact one of the teenagers in every Kor ritual is supposed to be killed, she does not begrudge the logic — her people are stated to have a strained food supply.
- Difficult but Awesome: Leona is generally considered to be a VERY solid support. The tradeoff, however, is that you need to be on top of your game and have a lanemate who is with you every step of the way: Her lockdown is performed piecemeal, meaning her partner has to be taking advantage of every millisecond of it, and her passive is one of two abilities that she herself gains absolutely no benefit from without a partner to activate it; problematic when it's easily half again more damage. She absolutely cannot babysit like Sona or Soraka — she has to keep the enemy zoned, positioning both herself and the carry to set up kills and pounce on mistakes at a moment's notice, while monitoring her surroundings for ganks. Of course, if you can do it all, you'll have a carry with all the farm that comes from last hitting uncontested and being thrown free kills, while you'll be both absurdly durable and have access to more lockdown than any comparable tank.
- Fiery Redhead: Though a bit unclear with her portrait's lighting, she's clearly a redhead in-game.
- Flash Step: Although she is limited in how she does it; It requires her to hit at least one champion with her E-ability, a line skillshot, whereupon she will Flash Step to the last enemy champion hit and snare them briefly.
- Foil: The sun to Diana's moon. Reflected in their aesthetic and mechanical design; while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage, the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
- Glacier Waif: She might be fully-armored with a BFS and accordingly large shield, but she's kind of a stick figure in physique.
- Go Through Me: While Leona lacks a taunt compared to some other tanks, this trope is still in effect; Leaving a Leona alive for last means she'll do her darned best to keep you off her teammates by putting herself directly in the line of fire.
- Hair Flip: One of her idle animations. It's stranger when done on her Defender Leona skin where she has no long hair coming from the back of her head, looking like she fanned herself once instead.
- Hey, It's That Voice!: Faye seems to have put on some clothes for once, or perhaps Xianghua got tired of having to block with her sword.
- Holy Hand Grenade: See The Power of the Sun but most obvious with her Eclipse shield detonating and [Solar Flare being an explosion of light.
- I Broke a Nail: Parodied with her joke, in which she removes her left gauntlet to say:
- Improbable Weapon User: Pool Party Leona trades her sword and shield for an umbrella and a surfboard.
- Kill Sat: Her ultimate, Solar Flare.
- Knight in Shining Armor: Female example!
- Lady of War: Hell, her dance basically looks like it's a martial drill.
- Light is Good: Played with: she herself is very much this but the Solari she's the paragon of are far from pure, having committed genocide against the Lunari.
- Luckily My Shield Will Protect Me: She backs behind her shield while her Eclipse's effect is active. Her taunt lampshades her use of it, complete with her hitting her shield with her right fist.
- Magic Knight: She's already a competent fighter and wields some extremely heavy-looking armament. The magic part comes from her ability to wield The Power of the Sun, something that previously only the founder of her order could do.
- Martial Pacifist: Refused to fight to the death in a traditional coming-of-age ceremony because she believed that might should only be used to protect others.
- The Messiah: To the Solari religious order, who had only ever seen her powers in the order's founder many years before.
- Ms. Fanservice: Averted, since mostly all the female characters in this game are Ms. Fanservice (and Glass Cannons/Fragile Speedsters) by default, Leona was specifically created to fulfill a request for an inversion. Aside from her Valkyrie and Pool Party skins, which cover a whole lot less than her normal, Defender and Iron Solari skins. In a recent poll on the forums to determine the most attractive female champ in the League, Leona came in third, behind only Ahri and Sona, BOTH of whom are famously fanservicey characters. It seems she doesn't NEED to show skin and act flirty to be sexy.
- The Paladin: Lawful Good? Check. Associated with The Order? Check. Lady in Shining Armor? Check. Driven by a need to protect others? Double check!
- The Paragon: She's the exemplar of her order, the Solari.
- The Power of the Sun: Her entire kit revolves around sunlight. From imbuing her shield, to imbuing her blade, to calling down solar flares.
- Proud Warrior Race Gal: Although she is a member of such a race, she doesn't share their zeal for battle — she only wants to protect others.
- Shield Bash: Her Shield of Daybreak ability does this, stunning the target hit. Her critical strike hit is one as well.
- Sigil Spam: Iron Solari Leona has the Iron Solari emblem of an egale in several places: most obviously her uniquely-shaped shield but also her helmet "wings", her sword hilt, plus a brief outline of the sigil can be seen when she casts Solar Flare. Can be taken even further if she purchases Locket of the Iron Solari (which looks exactly as you'd expect), a very effective defensive support item for her.
- Stone Wall: One of the best examples in the game — unlike the other tanks, who usually either have an ability that deals semi-decent damage or a passive that gives them some offensive perk (like Rammus), all of Leona's abilities are focused around disabling and soaking damage and have incredibly low base damage and awful scaling. Her Sunlight passive can be quite powerful, but it requires an ally to use it, further emphasizing her intended role as this trope. This trope is the cited reason why Riot refuses to change her passive so that she can trigger it herself, as the semi-popular jungle Leona play style would suddenly be quite powerful but also completely overshadow her intended role as a dedicated defender.
- Traumatic Superpower Awakening: Her sun-based powers first manifested when she was about to be executed by the Rakkor for refusing to kill one of her own, believed to be divine intervention by the Solari religious order. Not unlike Diana.
- Valkyries: Valkyrie Leona
- We Used to Be Friends: According to Wordof God, Leona and Diana did in fact have past history together. Then Diana was branded a heretic and slaughtered a bunch of people. While it hasn't been made clear just how exactly they knew one another it's been hinted a few times by IronStylus that they were extremely close. One such instance he even described their current post-betrayal relationship by asking how would you feel if you had to kill someone you loved.
Lissandra, the Ice Witch
"Close your eyes and let the cold take you."
Lissandra is a corrupter of nature who seeks to usher a new ice age into the world. Centuries ago, Lissandra betrayed her tribe to enigmatic beings known as the 'Frozen Watchers', gaining incredible power in the process. Her corrupted tribe, backed with the power of the Watchers, slowly conquered the world, spreading cold and ice. However, the Watchers were finally defeated by ancient heroes, ending their reign. But Lissandra's faith did not waver; she disguised herself as human seers and elders, working to erase all knowledge of the Frozen Watchers, turning them into children's tales. She also slowly began twisting the noble Frostguard tribe to do her bidding, by murdering its leader and impersonating her. Time upon time, her human form would grow old and a new successor to the tribe would be chosen, murdered and impersonated by Lissandra. With the Frostguard finally firmly in Lissandra's grasp, she and the Frostguard wait for the glorious return of the Frozen Watchers, so that the world may end in ice. When Quinn had found out about her secret identity, she assumed her true form and joined the League as the Ice Witch to prevent anyone from meddling her affairs, knowing she will well outlast her enemies before her.
Lissandra is a mage champion who thrives in dealing short-range sustained damage and impairing her foes' mobility with freezing ice. Her passive, Iceborn
, makes her next spell cost no mana every few seconds, the cooldown shortening if she inflicts movement-impairing effect on her enemies. Her first ability, Ice Shard
, launches a piercing icicle that will damage and slow the first enemy in a line and then burst into ice shards, damaging all foes in a short area behind them. Her second ability, Ring of Frost
, emits a wave of ice that damages and briefly freezes all nearby foes in place. Her third ability, Glacial Path
, sends out a slow-moving claw of ice in a line, damaging all enemies in its path. If Lissandra reactivates the ability while its traveling, she will teleport to the claw's current location. Her ultimate ability, Frozen Tomb
, can be used to either freeze a nearby enemy solid, stunning them, or protect herself from all damage for a brief duration by encasing herself in a block of impenetrable ice. In either case, a field of black ice spreads out around the target of the ability, damaging and slowing all nearby foes.
Lissandra's alternate skins include Bloodstone Lissandra.Associated tropes:
- An Ice Person: And a very nasty one.
- Big Bad: Shaping to be one for Freljord.
- Boring, but Practical: Her Iceborn passive isn't that impressive but considering how her spells start with high mana costs and only get higher, a free-spell mechanism does wonders to sustain her long after other casters run dry (if played carefully).
- The Chessmaster: The seer that told Sejuani she'd conquer Freljord? Her. The Princess who allied her tribe with Ashe's? Her again. The one giving Trundle the power to act as the King of Trolls? You guessed it! She hints at her scheming nature in her lines too.
- Creepily Long Arms: A borderline example.
- Fanservice: Her Bloodstone alternate skin certainly reveals a lot more skin. Though depending on your view of her design, it could be Fan Disservice.
- Evil Brit
- Evil Is Deathly Cold: Lissandra is this trope personified.
- Foil: Is the elemental opposite of Brand, and her motives are parallel - while Brand desires a world to end in fire, Lissandra desires its end in ice. Furthermore, their ability kits are counterpoint: while Brand's skillset is extremely volatile and bursty, based completely on incredible raw damage, Lissandra's abilities drain health over a long period of time with its constant harass and extremely large amounts of crowd control effects.
- Word of God says she was created to be the foil to Anivia. Anivia is a goddess who represents everything positive and good about winter - specifically its ability to renew the world with a following spring. Lissandra represents everything evil, cruel, and desolate about winter.
- Grand Theft Me: How she hid her existence for centuries. She is also Princess Mauvole by the way.
- Grim Up North: Her Frostguard faction controls the northern-most part of Freljord made up of desolate mountains and she is by far the most grim of the three. Contrast Ashe's Avarosan controlling the forests and plains of the Freljord and Sejuani's Winter's Claw controlling the barren tundras.
- Harmless Freezing: Averted if she targets an enemy with Frozen Tomb, freezing him/her solid deals a heavy amount of damage continually. Played straight if she targets herself and entombs herself harmlessly instead.
- Humanoid Abomination: When assuming human form.
- Ice Queen: Yup, the archetype is definitely there. Some people just want to see the world freeze over, and Lissandra is one such person.
- Kill It with Ice: True to the slow, chilling death that getting caught in the mountains usually connotative, her damage is less upfront than, say, Brand's, but that just means it's a slow, constant draining of your health. That and the constant movement speed slows she inflicts to make sure this damage keeps happening over and over...
- Just to give an idea, the powerful and rare "true ice" that is extremely strong and never melts is what Trundle's, Sejuani's, and Ashe's weapons are made of. Lissandra tops them all by being able to conjure it and cast it on a whim!
- Noblewoman's Laugh: She has one, which along with her Evil Brit accent highlights her Ice Queen archetype.
- No Name Given: In-universe. In the League (the organization, not the game), she is only known as "The Ice Witch," most likely to hide the fact that she's that Lissandra. So far, no one has made the connection between Lissandra, the ice Dervish and The Ice Witch.
- Offing the Offspring: See Grand Theft Me.
- Older than They Look: Her skin, figure and posture all give the impression of her being in her late twenties or so, her face is hidden however, so the trope is borderline.
- Power at a Price: Let her tribe and her figurative/literal humanity get corrupted by the Frozen Watchers in exchange for her immense powers.
- Revision: That old Journal of Justice entry which had Lissandra allying with Ashe's tribes after the previous princess, Mauvole, died? Yup, that was her, manipulating events - and everyone fell for her deception, including Ashe, The League, and even the players.
- Teleport Spam: Reactivating Glacial Path lets her teleport to its ending location. With some cooldown reduction and some ranks in the ability, she can end up doing this quite often.
- The Woman Behind The Troll: Although this was more Trundle's idea than her's; Spare his life, grant him the strength to lead the trolls, and she'll stand to gain much more than one troll corpse could ever offer.
- Unwitting Pawn: Not her, but just about everyone else. Only Trundle, Quinn and Valor even know of her existance - and Trundle is very happy to act as her dragon leading the trolls.
- Villain with Good Publicity: According to the legends, her Frostguard were supposed to be noble, peaceful guardians of the north's secrets since ancient times. At least that was the case before she infiltrated their leader (see Grand Theft Me), they now serve her and her mad vision to rule of a completely frozen-over world. No one except Trundle and Quinn know any better and Trundle is in on the secret.
- Was Once A Woman: She used to be a human sorceress, at least before her Deal with the Devil making her into a Humanoid Abomination embodiment of ice.
- White Hair, Black Heart: It's more silvery than strictly white, but the connotations are there.
Lucian, the Purifier
"Be grateful. By slaying you now, I spare you an eternity of torment"
Lucian is a member of the Purifiers, an order dedicated to ridding Runeterra of evil and undeath. Along with his wife Senna, the duo spent years purging the lands of corruption. However, a crusade into the Shadow Isles proved their downfall, as the Chain Warden Thresh managed to trap Senna and bind her soul to his will. Hardened by the loss of his love and partner, Lucian began a one-man war against the Shadow Isles, cleansing them of darkness in her name. Upon learning that the Shadow Isles champions joined the League for their own nefarious ends, Lucian followed them in turn to foil their plans.
Lucian is a marksman champion who uses mobility and careful aiming to fire a volley of higly damaging light shots. His passive, Lightslinger
, makes his next basic attack fire a second, less damaging shot following the use of one of his abilities. His first ability, Piercing Light
, targets a nearby enemy and fires a piercing beam of light in their direction that damages all enemies it passes through. His second ability, Ardent Blaze
, sends out a blast of light that explodes in a cross pattern upon reaching the end of its path or hitting an enemy, damaging and briefly marking all foes struck. If Lucian damages a marked opponent he will gain movement speed for a brief duration. With his third ability, Relentless Pursuit
, Lucian dashes forward a short distance, also removing all slowing effect from himself. His ultimate ability, The Culling
, makes him channel for a duration while he fires a barrage of light bullets in a chosen direction, dealing humongous damage to the first enemy hit in a line. During the channel he can still move and dash to maneuver and aim the bullet storm more accurately.
Lucian's alternate skins include Hired Gun Lucian.Associated tropes:
Lulu, the Fae Sorceress
"The best path between two points is upside-down, between, then inside-out and round again."
A young Yordle girl with a boundless imagination who befriended a fae sprite by the name of Pix. She followed Pix to the hidden land of the fae where she learned from their chaotic magic. However, upon leaving, she discovered that centuries had passed in the outside world. Finding herself distanced from everyone who lived normal lives, Lulu turned to the one place where being strange and unique is celebrated: the League of Legends.
Lulu is a support-mage champion who excels at buffing allies and disabling enemies with her assortment of quirky spells. Her passive, Pix, Faerie Companion
, makes her fae friend Pix, who is constantly following her around, shoot three bolts of energy whenever she attacks that home on her attack target and damage the first enemy in their path. Her first ability, Glitterlance
, shoots a magic projectile from both Lulu and Pix, meaning she can angle them diferently, that damage and slow all enemies they pass through. Her second ability, Whimsy
, can be used to either speed up a nearby ally or transform a nearby enemy into a harmless critter for a few seconds. With her third ability, Help, Pix!
, Pix teleports to and eithers shield a nearby ally or damages a nearby enemy, and follows them around for a small duration. While he's following them, the allied target becomes the new source of Lulu's passive, and the enemy target is revealed. Her ultimate ability, Wild Growth
, greatly enlarges a nearby ally, granting them bonus health, knocking up all nearby enemies and making them emit an aura that slows all nearby enemies for a brief duration.
Lulu's alternate skins include Bittersweet Lulu, Wicked Lulu, Dragon Trainer Lulu, and Winter Wonder Lulu.Associated tropes:
- Adult Fear: When she first returned from the fae world, she attempted to reconnect with people by luring children into the woods to play games with her, often turning them into flowers or animals with her magic. The children's parents were less than pleased.
- Annoying Laugh: Not as bad as Lux's, but spamming it in game will probably annoy everyone around you.
- Badass Adorable: Highly cute, even by Yordle standards. The Badass part came with season 4 changes to her ratios and support gold changes: with enough AP she'll become a force to be reckoned with on top of her innate utility which scales. It's possible to build her as an all-out damage champion with AP and some Attack Speed that's nearly impossible to run from or chase!
- Baleful Polymorph: Her Whimsy spell transforms an enemy champion into a cute little squirrel (changed to a cupcake, a kitten, and a half-hatched dragon for her other skins).
- Beam Spam: Lulu's Glitterlance fires two slowing beams at her enemies. What makes it irritating is that she can do it every few seconds and use of Help, Pix! means she can hit opponents that are normally outside her range.
- Casting Help, Pix! on an ally temporarily gives them her passive (firing 3 bolts of light with each autoattack). Use it on someone with high attack speed and watch the beams fly.
- Cloud Cuckoo Lander: "Never look a tulip in the eye."
- Cute Witch: She's the first Yordle in the style of Poppy or Tristana in a while, and she's adorable. When she casts Whimsy on herself, the speed buff animation is her riding her staff like a broomstick!
- Damage Discrimination: Two of her spells, 'Help, Pix!' and 'Whimsy', have different effects when cast on allies or enemies. The first one either shields/assists her allies or damages her enemies, and the seconds either buffs her ally's movement speed and AP or Baleful Polymorphs an enemy.
- Death of a Thousand Cuts: Lulu's principal purpose in lane (besides her crowd control and buffs) is to poke the enemy with her Glitterlance over and over again. It doesn't do much, but over time it'll add up and suddenly the enemy finds himself at a large health disparity and has to play safe.
- Difficult but Awesome: Lulu is one of the trickiest champions to master in the game — several of her abilities serve dual purposes depending on the target and situation and Glitterlance (which fires simultaneous skillshots from both her and Pix) is incredibly hard to aim perfectly but can potentially hit targets on both sides of Lulu at once, or be fired from one enemy to hit another!
- Everything's Better With Sparkles: Glitterlance
- Fairy Companion: Pix
- Development Nickname/Fan Nickname: A Yordle support? Suppordle. It started off as the codename by the developers (before name and story had been finalized) which quickly spread to fan use when she was released.
- Green Eyes: Although she's hardly sexy, Lulu's brilliant (and strikingly large) green eyes more than fit the "druidic magic" aspect of this trope.
- Magic Staff: Like Veigar, it's normal by human standards but positively huge for a Yordle.
- Make My Monster Grow: Her ult does this with your allies. There's nothing scarier than someone coming out of a bush to gank you with Wild Growth on. Especially gank specialists like Sejuani. There's literally no escape. Put it on a fully-stacked Cho'Gath. Watch the other team flee in terror.
- Nice Hat: It's enormous.
- Odd Friendship: The official website lists Lulu's friend as Veigar, the Tiny Master of Evil. There has not been any credible information on this development as of yet.
- Possibly a piece of Ascended Fanon, as shipping Veigar and Lulu has been oddly popular for a while now.
- Our Fairies Are Different: Pix is more of the "benign tiny winged creature" sort than The Fair Folk.
- Rapunzel Hair: Well, for a yordle.
- Really 700 Years Old: Sure doesn't seem as old as she is...
- Really Seventeen Years Old: And in a way, she isn't. As far as Valoran counts time, she's centuries old, but near as anyone (including her) can tell, according to her perception and apparent aging, it was maybe a year at most. She acts like an over-imaginative kid because she is, from her perspective.
- Squishy Wizard: All her spells are useful for prying an enemy off herself or an ally. If she uses them up and is still being chased, she's probably dead in a moment.
- Status Buff: One of her specialties. Whimsy and Help, Pix! (when cast on an ally) and Wild Growth all do this.
- Stop Helping Me!: In universe version, when using her or Pix's powers, the debuff is aptly named "X's Assistance" with the quote marks rather than regular X's Assistance. It also deliver some funny flavor text "It is also adorable" and "Hey Listen!"
- Tastes Like Purple: She quotes the trope verbatim. Several of her lines follow similarly random logic.
- Year Outside, Hour Inside: While she visited the world of the fae, centuries passed by in the outside world.
Lux, the Lady of Luminosity
"Her guiding light makes enemies weary, but they should worry most when the light fades."
Garen's younger sister, Luxanna "Lux" Crownguard was taken from her home to serve in the Demacian military at the age of 13. A magical prodigy with command over the powers of light, Lux has served her nation well even before joining the League, conducting infiltration missions into Noxus territory to steal their secrets; it was on one such mission that she stole the secret of the Dark Binding spell from Noxus' ally Morgana the Fallen Angel and re-purposed it for her own ends.
Lux is a mage-support champion who bursts down enemies and assists allies from afar thanks to her array of long-range utility spells. Her passive, Illumination
, charges up any enemies damaged by her abilities with light, making her next basic attack against them deal bonus magic damage. Her first ability, Light Binding
, fires a ball of light that damages and briefly immobilizes the first enemy hit in a line and then continues traveling forward, damaging and immobilizing the next enemy in a line for half the effects. Her second ability, Prismatic Barrier
, throws out her wand like a boomerang, shielding herself and all allies in its path both in the way out and back. Her third ability, Lucent Singularity
, sends out a slowing vortex of light at an area that remains there for a few seconds and can be detonated prematurely to damage all nearby fores. With her ultimate ability, Final Spark
, Lux gathers light for a brief instant before firing a huge laser with an extremely long range that damages all enemies in its path and detonates any Illumination
stacks on them.
Lux's alternate skins include Spellthief Lux, Sorceress Lux, Commando Lux, Imperial Lux, and Steel Legion Lux.Associated tropes:
- Added Alliterative Appeal: Her ultimate was once called "Finales Funkeln". There's her name and title too: Lux the Lady of Luminosity.
- Annoying Laugh: Spam /l in chat while playing as her. Or don't, you'll probably regret that.
- Armor Is Useless: She's wearing light armor on her torso (as befitting a battle mage) but she's still one of the squishiest mages in the game. Compare her to Morgana, who starts off slightly more resilient than Lux then gradually becomes even more so despite wearing nothing but a metal bra and a dress starting at her waist.
- Badass Adorable: She is a prodigiously powerful magician who acts and sounds like an innocent teenager (...in the military).
- Badass Bookworm: Is well-educated in her background and proves it in-game with a joke line in which she (quickly) explains a double rainbow, as well as being a very talented student in magic to the point of being considered a prodigy.
- The "joke" is also an example of Measuring the Marigolds on Riot Games' part. The line is referencing the famous "Double Rainbow" viral video in which Paul "Hungrybear9562" Vasquez is overwhelmed by sighting a full double rainbow, repeatedly asking "What does it mean?" In interviews, Vasquez has said that he was looking for spiritual meaning with the question, but after the video got popular, science-related YouTube channels and countless users decided to "answer" it with the dry, academic explanation of how rainbows occur later used by Lux.
- Bare Your Midriff: Her Sorceress skin. This was also part of her original character design, but after it received considerable derision from the fanbase she was redesigned.
- Battle Cry: DEMACIAAA!. Something of a Catch Phrase for all the Demacian characters.
- Breast Plate: It's not the most noticeable part of her design, but still there.
- Child Soldiers: An example of the dark side of Demacia; while she is famous for being the youngest solder in the Demacian army, it isn't widely known that she didn't volunteer to join — her parents decided to give her to the Demacian military, requiring her to be dragged out of her home in tears.
- Combos: A fairly straightfoward one by mage standards but a highly effective one. Cast Light Binding to snare an enemy or two, throw a Lucent Singularity to soften them up a bit, then finish with Final Spark.
- Cool Shades: Commando Lux
- Cute Witch: Her character by default, Sorceress Lux doubly so.
- Difficult but Awesome: Much like Ezreal, all her abilities have to be manually aimed. In particular, Light Binding and Prismatic Barrier are incredibly potent if you can land them just right. Her passive, which applies a debuff when an enemy is hit with Lux's spells and can be detonated with Lux's basic attack, is particularly difficult to master. Most casters don't usually auto-attack mid-combo, so this is counter-intuitive for most. It stacks with Lich Bane procs (which do the same thing), and Lux's ult can blow it up as well. This can add 600-1000 damage to the combo.
- Exactly What I Aimed At: Her ultimate has an outrageous maximum range, travels through walls and, barring her initial channel, hits instantly. So before you yell at her for missing the enemy right in the middle of a team fight, make sure she didn't just nail the support who just flashed to (apparent) safety.
- Expy: Her Light Binding ability is explicitly an improved form of Morgana's Dark Binding ability, snaring two enemies instead of just one.
- Everything's Better with Spinning: The casting animations for Prismatic Barrier, Lucent Singularity and Final Spark all involve Lux's wand spinning around. She also twirls her wand around in one hand like a baton sometimes during her movement and idle animations.
- Gameplay and Story Integration: In the lore, part of her job is infiltration and stealing of secrets. This is where she got hold of the idea behind Morgana's Dark Binding and reverse-engineered it into her own ability Light Binding Ability.
- Gameplay and Story Segregation: According to her background, she can manipulate light to make herself invisible. She can do nothing of the sort in the game. Her original design included a spell that could stealth allied units, but it turned out to be so difficult to balance that it was replaced with a simpler shield spell.
- Glass Cannon: To the extreme. Her spell combo has the potential to melt staggering amounts of HP within a moment (with or without AP) but she has the distinction of having the single lowest starting HP amount (345). Fortunately, she has some above-average max HP gains per level for a mage.
- Do note the "cannon" part of the trope name: she is a quintessential "burst" mage that fires off high amounts of damage quickly then remains vulnerable and less useful until her spells come off cooldown and the "cannon" reloads. Mind you, her ultimate cooldown is significantly lower than most mages, and many players believe it highly beneficial to build cooldown reduction to push this down even more, so she might be firing more often than expected.
- Implied Love Interest: Her and Ezreal. Ezreal's uncle mentions he's heard rumors of them being romantically involved and later Ezreal hides a sketch of the two of them together with Ezreal blushing.
- Innocent Blue Eyes: And she definitely sounds pretty damn innocent.
- Irony: A piece of Demacia propaganda derides Noxian soldiers as "Serving under a banner as an empty husk". Now read the Child Soldiers and Stepford Smiler entries.
- Kamehame Hadouken: Her ultimate certainly tips its hat to this trope with her animation of casting it pointing her palms in the direction she's firing (but while holding her staff in both hands). If you watch the animation closely, for a short time she floats and her legs point in the direction she's firing as well! Pretty much like her parent character.
- Laser Sight: A red line appears down the center of the path of her ultimate just before she fires it. The actual laser is much, much bigger.
- Lead The Target: Lux players with a good sense of movement prediction can use this to snipe targets with Final Spark even after they disappear into the Fog of War. The fact that the ability gives vision of the blasting zone just before it goes off lets players know if they succeeded, if they just barely overshot/undershot the target, or if they aimed at the wrong place entirely.
- Light 'em Up: Quotes the trope name verbatim, and all her ability use light in some form or another.
- Light is Good: Wears bright clothing and has light-based magic.
- Light The Way: She even says it almost verbatim.
- Long-Lost Relative: Of sorts — she knows who Garen is and what he does, but her League Judgement implies that she has never seen or spoken to him after enlisting in the Demacian military (or possibly even ever) aside from League broadcasts. In the judgement, she feels the urge to call out to the illusion of Garen.
- Magical Girl: She was created by Japanese designer Shurelia to specifically reflect this archetype.
- Meaningful Name: 'Lux' is 'light' in Latin. It is also a unit used in measuring the brightness and intensity of light.
- Mega Manning: Explicitly copied Morgana's Dark Binding and made her own spell out of it.
- Motor Mouth: A mild but noticeable example in her in-game lines, especially in one of her joke lines when she explains a double rainbow.
- Parental Abandonment: Lux's parents casually gave her over to the Demacian military to serve the state at the age of 13, without showing the slightest signs of regret or reluctance.
- Pun: A line she may say after being ordered to attack is the modern "Light em' up."
- Shout-Out: Her use of Final Spark, the Sorceress outfit, and the Spellthief outfit are references to Marisa Kirisame. Another subtle reference is her habit of "stealing" spells from other people and improving her own arsenal that way (as is the case with Light Binding).
- Squishy Wizard: Yes, she has a shield, but it's not really going to save her without backup.
- Stepford Smiler: She is upbeat and loyal to her city-state, but her judgement reveals her to be having been forcibly given to the Demacian military at her parents' wishes while she was 13. She then says herself she wants to join the League (and thereby serve Demacia) because she has nothing else. And now combine this fact with her laugh emote.
- Token Wholesome: Noted by many for being the one of the most sensibly dressed females.
- Wave Motion Gun: Her ultimate is the closest thing the game has to one of these.
Malphite, Shard of the Monolith
"Beware, minions of chaos! The Shard of the Monolith has come."
Malphite is a sentient rock being from another dimension. In his homeworld, all beings are living silicone creatures who live in a utopian society linked by a benevolent hive mind called the Monolith. Malphite was summoned from his home dimension to help bring order to Runeterra, and though he missed his homeworld and couldn't understand Runeterra's beings obsession with individuality, he saw it as a respectable goal and accepted to help, thus joining the League of Legends against all those who bring chaos into the world.
Malphite is a tank-fighter champion who uses his innate tankyness to initiate fights, disabling enemies and weakening their offense. His passive, Granite Shield
, grants him a damage absorbing stone shield equal to a percentage of his maximum health whenever he stays out of combat for a few seconds. His first ability, Seismic Shard
, fires a rock projectile at a nearby enemy, damaging them and stealing some of their movement speed, slowing them and speeding up Malphite for a brief duration. His second ability, Brutal Strikes
, passively makes Malphite's basic attacks also deal damage to enemies around his attack target, and can be activated to grant him an armor and attack damage bonus for a brief duration. With his third ability, Ground Slam
, Malphite punches the ground, sending out a shockwave that damages and slows the attack speed of all nearby foes. His ultimate ability, Unstoppable Force
, makes Malphite charge to a nearby area, damaging and knocking all nearby enemies up into the air upon arrival.
Malphite's alternate skins include Shamrock Malphite, Coral Reef Malphite, Marble Malphite, Obsidian Malphite, and Glacial Malphite.Associated tropes:
- Badass Baritone: Click his select quote again if you're not 100% sure. Justified in that characters made of rocks/associated with rocks usually have very deep voices.
- Boring, but Practical: A Malphite is usually picked solely because of his ultimate and has a fairly mundane skillset and laning phase otherwise. And yet, a single well-timed Unstoppable Force can win the game for his team or garner the advantage for them, it's that powerful.
- The Big Guy: Fairly large and likely to be the toughest member of his team.
- Dishing Out Dirt: He's a living rock, what kind of attacks do you think he uses?
- Dumb Muscle: His speech patterns are far from sophisticated. In his defense, he lived under a Hive Mind and probably didn't have to think much about speaking.
- Dynamic Entry: His Unstoppable Force sends foes flying!
- Foe-Tossing Charge: Click ultimate, click target area, watch them get knocked up, then helplessly being picked apart by your teammates.
- Green Eyes: Being a sentient rock goes along with the natural magic connotations of the trope.
- Hive Mind: What he left behind in his home world.
- Implacable Man: If Malphite wants to use Unstoppable Force on enemies, nothing short of killing him will stop him from reaching them.
- Mighty Glacier: Big time. A good Malphite player is essentially immune to hit and run attacks thanks to his passive, and his ground slam attack gets more powerful the more armor you have. The debuff from his slam also reduces auto attack speed by up to half, which allows him to cripple physical damage champions. The "glacier" part is helped by Seismic Shard's short movement speed boost and of course his famous ultimate.
- Not the Intended Use: Due to his good scalings, building an AP "Mage-phite" is not at all impossible.
- Odd Friendship: He´s found a friend in a similar situation as himself through Maokai, and apparently their talks together have at least calmed Maokai down a bit.
- Order Versus Chaos: Fights on the side of Order since his homeworld (the Monolith) was basically a perfect Hive Mind of beings.
- Shockwave Stomp: Achieved by smashing the floor with his hand, leaving the Riot Games logo in the ground for a few seconds afterward.
- Silicon-Based Life: His entire species.
- Terse Talker: His movement quotes are all brief agreements (like Rammus) and his attack quotes are him just saying variants of "Smash!" or "Kill!". The single longest thing he says (apart from his joke) is "I'm moving as fast as I can!" and his taunt is a relatively brief "You will lose."
Malzahar, the Prophet of the Void
"The land may melt, the sea may swell, the sky may fall... but they will come!"
Once a Seer with a powerful gift of foresight, Malzahar's talent worked against him and the calls of the Void led him to the lost city of Icathia. There his visions were replaced with images of the creatures of the Void invading Valoran and overtaking it, images he now works to make reality.
Malzahar is a mage-assassin champion who locks down a single target while he throws powerful damage-over-time effects and crowd control into the mix. His passive, Summon Voidling
, summons a temporary Voidling
every four spell Malzahar casts, which is a small uncontrollable monster that attacks Malzahar's targets and grows stronger the longer it remains on the battlefield. His first ability, Call of the Void
, opens two parallel portals to the Void at a nearby area. After a brief delay power erupts from the portals, damaging and silencing all foes between them. His second ability, Null Zone
, creates a field of negative energy at a nearby area that damages all enemies inside for a percentage of their maximum health every second. His third ability, Malefic Visions
, infects a nearby target's mind with horrific visions, dealing damage over time. If the target is killed by this effect, Malzahar will regain mana and the effect will jump to a nearby foe, refreshing the duration. His ultimate ability, Nether Grasp
, immobilizes Malzahar as he channels, unleashing a beam of void energy upon a nearby enemy that damages and completely paralyzes them for the duration of the channel.
Malzahar's alternate skins include Shadow Prince Malzahar, Vizier Malzahar, Djinn Malzahar, and Overlord Malzahar.Associated tropes:
- Arch-Enemy: Kassadin. Both were humans that gazed into the Void and gained immense power, though Malzahar went completely insane and is gleefully working toward Runeterra's doom while Kassadin retained his sanity and is trying to stop it. Interestingly, though, a good Kassadin should wreck a Malzahar most of the time if the two face off on the Fields of Justice.
- Artificial Stupidity: The AI on his (uncontrollable) Voidlings used to be notoriously bad until Riot took note and made some huge changes. They now hide in the brush with him, attack whoever he's using his ultimate on, and dance with him too.
- Demonic Invaders: His voidlings seem to be this. And that's not even mentioning his masters.
- Eye Beams: His ultimate.
- Fan Nickname: You'd be hard-pressed to find someone who knows his damage-over-time spell that infects another target when the first one dies as "Malefic Visions" instead of "Space AIDS" or "Void AIDS".
- Gameplay and Story Segregation: Kog'maw is supposedly drawn to Malzahar and aids him in battle, but in-game he's a separate hero. Can be averted if a Kog'maw and Malzahar player are on the same team, but apart from that, Kog'maw has little to do with Malzahar in-game.
- Glass Cannon: An in-your-face confrontation with any enemy means Malzahar is forced to quickly lock said target down or be crushed.
- Glowing Eyes of Doom: If he locks eyes with you, he's going to fill you with mind-blasting visions. Stay away.
- Go Mad from the Revelation: Seeing the void is not exactly healthy for your sanity.
- Gradual Grinder: He has one ability that does instantnote damage, the rest deal damage over time. Don't let this fool you though; he's capable of dealing out some serious hurt by combining the three others in a combo.
- Guardian Entity: It's unclear what Kog'Maw was going to do upon arrival, but he was the first to rush to the scene when Malzahar was fighting Kassadin outside the league.
- Humanoid Abomination: Has more or less become one.
- Mad Prophet: He's gone off the deep end. Looking at the void will do that to you.
- Mind Rape: His Malific Visions and most likely his ult as well.
- The Minion Master: Every four spellcasts of his winds up giving birth to a "Voidling", a small, only sort-of controllable pet with a limited lifespan. It starts out pretty ineffectual, but as its lifespan runs down, it gradually becomes much more dangerous, doubling in size, gaining half again their attack and armor values, and then gaining twice the attack speed, in that order. Under ideal circumstances, he can have two at the same time.
- Not the Intended Use: Though not a common pick, playing Malzahar in the jungle is actually somewhat viable because of his fast clear-time, expendable Voidlings to meatshield for him, and his deadly combo when he ganks. There also exists AD Malzahar which crosses over into Lethal Joke Character considering he has all AP ratios but his Voidlings gain 100% of his AD, which is quite worrying if 2 of them are attacking you while he has you pinned down with Nether Grasp.
- Occult Blue Eyes: While he may not be demonicly possessed, he fits the rest of the trope to a T
- Path of Inspiration/Religion of Evil: He's the Prophet of the growing Cult of the Void whose cultists are known to have clashed with Kassadin's 'Preservers of Valoran'. Whether Malzahar's followers are just as mad as their prophet is uncertain.
- Power Echoes: If ever so slightly.
- Power Floats: This guy doesn't walk, he floats.
- Psychic Dreams for Everyone: His E ability, malefic visions, seems to work on this trope.
- Punctuation Shaker: He was originally "Al'Zahar", presumably to keep with the other Void dwellers, but his name changed before release.
- Taking the Bullet: His passive is great for this: When fleeing, the minion will follow behind him like a loyal dog. This also means that skillshots will hit the expendable minion instead of himself - this has saved many a Malzahar from certain skillshot-induced death.
- The Rival: To Kassadin.
- These Are Things Man Was Not Meant to Know: Whatever it was that Malzahar saw in his visions, we should be glad he isn't sharing in detail.
- Stone Wall: His main claim to fame: with a Hextech Revolver/Will of the Ancients and careful management of Malefic Visions, he can very easily stay in lane indefinitely and respond to any attempts to throw him out with an exceptionally powerful combo that can very easily bring someone from full to dead in seconds.
- Weaksauce Weakness: Malzahar's combo depends heavily on his ultimate to suppress a target while his 3 damage-over-time spells (plus Ignite) melt it. The trouble is, if his opponents purchase Quick Silver Sash, they can escape from being locked down and cleanse all of his damaging spells instantly. The fact that it also gives a fair chunk of magic resist means that it's practically designed to render Malzahar useless. Granted, even if an entire team rushes the item (unlikely), it's not exactly in most champions' core build, meaning that they are now many thousands of gold behind.
- Taken to Memetic Levels when you realize that one champion, Gangplank, has a built-in cleanse ability. All of the magic in the void can be washed away with a handful of oranges.
- You Cannot Fight Fate: As his quote at the top of this character overview says: The sky may fall and the earth may turn into lava? Probably possible, however unlikely. The Eldritch Abominations of the void arriving on Runeterra however? That will happen.
Maokai, the Twisted Treant
"I will use this power until I am free of it."
Once an oak on the Twisted Treeline battlefield, Maokai was animated by the chaotic magic in the land. He allowed himself to be summoned by the League in return for their researching a way to remove his sentience. In the meantime however, Maokai is more than happy for the opportunity to punish magekind for their insolence to nature.
Maokai is a tank-mage champion who unleashes the wrath of nature upon the battlefield, disabling foes and protecting allies from harm while dealing respectable damage himself. His passive, Sap Magic
, grants him a charge whenever an ability is used near Maokai, making his next basic attack heal him for a percentage of his maximum health when he gains enough charges. With his first ability, Arcane Smash
, Maokai punches the ground, sending out a shockwave that damages and slows enemies in a line in front of him. Enemies directly in front of Maokai are also slightly knocked back. His second ability, Twisted Advance
, transforms Maokai into a cloud of energy, bark and leaves as he dashes to a nearby enemy, damaging and briefly immobilizing them upon arrival. With his third ability, Sapling Toss
, Maokai hurls a Sapling
at a nearby area, damaging all nearby foes. The Sapling
then remains burrowed in the ground, revealing the surrounding area, until an enemy comes close to it, at which point it will uproot itself and chase them, exploding and damaging all nearby enemies after a brief delay. His ultimate ability, Vengeful Maelstrom
, summons a huge vortex of natural energy at a nearby area that can be mantained for as long as he has mana, reducing all damage allies take while inside it. When the ability is re-activated, the vortex will explode, damaging all foes inside depending on how much damage it absorbed.
Maokai's alternate skins include Charred Maokai, Totemic Maokai, Festive Maokai, and Haunted Maokai.Associated tropes:
- Action Bomb: Saplings will run to the nearest enemy and promptly blow up.
- The Beastmaster: Summons saplings which explode toward nearby enemies, or can be used to just temporarily keep watch over an area for Maokai and his team.
- Berserk Button: Magic in general. Considering how most champions use it in some form and another and that a battle on the Fields of Justice is absolutely flooded with summoner magic, he spends the entirety of matches in a state of suppressed Unstoppable Rage.
- Blood Magic: Implied in his Judgement that his saplings are birthed from those killed in his forests.
- Boring, but Practical: Vengeful Maelstrom doesn't have very high burst without a significant amount of AP but the damage reduction a well-placed one provides can make or break teamfights. Its low cooldown means that a Maokai can have one up at almost every teamfight as well.
- Conveniently Precise Translation: "Maokai" is loosely translated to "victory of vegetation" in Chinese.
- Counter Attack: His Vengeful Maelstrom ability reduces non-turret damage taken for him and his allies when they stay within its circle. When the effect ends, the ability damages enemies within the circle. It does extra damage for every point of damage absorbed, up to a limit.
- Cursed with Awesome: He hates mages and everything they've done, including and especially bringing him to life.
- Death of a Thousand Cuts: This is actually a poor way to try to kill a Maokai, if the "cuts" are continually-spammed low-power spells, since his passive will keep him alive if enough spells are cast near him. It's better to either burst him down with a few powerful spells or just auto-attack him to death.
- Death Seeker: Though more looking for a way to return to his roots, so to speak.
- Difficult but Awesome: His saplings add a lot of damage potential (100% scaling with his Ability Power) though poorly thrown ones will just blow up to minions during ganks. Part of mastering Maokai is ensuring that his saplings always hit their mark, even if it hides in a crowd of minions.
- Energy Absorbtion: How Vengeful Maelstrom works, absorbing damage that would have been dealt to his teammates then releasing back as payback damage.
- Energy Being: It's possible that being infused with so much magic permanently changed his physical composition, as Twisted Advance has him momentarily turning from a physical tree to a swirling vortex of energy. Most of the time, though, he's a sturdy tree.
- Gaia's Vengeance: His theme made concise. Summoners overusing magic and accidentally giving an inanimate tree sentience? Said tree leaves the forest to kill all of the champions for messing with nature.
- Glowing Eyes of Doom: Probably a symptom of all the magic contained within him. The "doom" part very much applies if you're in his way.
- Green Thumb: Can summon saplings, temporarily literally root an enemy in place, and his ultimate is stated to be "a great vortex of natural energy."
- I Cannot Self-Terminate: It's implied that he's tried, considering his goal. That he's a living conduit of magic and spells keep him alive (see his passive) would be an awesome thing except it's precisely what angers him, he doesn't want to be kept alive.
- Made of Explodium: His saplings will follow nearby enemy units then explode when they reach them (or otherwise just blow up after a while).
- Mundane Utility: His saplings are quite useful for scouting ahead so that he doesn't have to face-check brush and can serve as sentries to make sure no one creeps up on him as he does his business. An old trick is to throw a sapling at a jungle camp, providing vision of it, then use Twisted Advance on a monster to move through the wall to escape/pursue in the jungle.
- Odd Friendship: Being friends with Malphite seems to have calmed him down a bit. Both of them are the first of their kind to end up in Valoran.
- Plant Person: Averted. Some players were disappointed that Maokai didn't turn out to be much like the cancelled Plant King champion when he was announced. That void got filled in by Zyra eventually.
- Please Wake Up: Maokai's death animation seems to involve something like this, where his sapling gets up and darts around checking on him seemingly confused until the sapling spins around and then dies too from the magic animating it expiring.
- Pun: His passive is named "Sap Magic", since it both draws in energy from nearby spells and, well, he's a tree.
- Roaring Rampage of Revenge: His first victims in his new life: the champions fighting on the Treeline at the time. He nearly took his fury out on the summoners and spectators as well, but fortunately Kayle was on the scene to cast her ultimate... on an entire crowd at once!
- Significant Anagram: What Maokai himself might state — I am Oak. This is, however, a coincidence, as Maokai is named after a Riot Games employee.
- Spam Attack: He works well either with or against champions that have these, as Sap Magic heals him for a percentage of his health for every 5 spells cast near him.
- Spiritual Successor: To the Plant King champion, who didn't make the final cut.
- Stone Wall: He doesn't have the greatest damage output (unless he builds AP) but is incredibly bulky with his natural tankiness, damage-reducing AOE ult, and passive.
- Mighty Glacier: It's possible to end up as this when using a tanky AP build, given his decent scaling on all his abilities.
- Throw Down the Bomblet: His saplings qualify for target-homing bombs.
- Unstoppable Rage: He killed 6 champions by himself when he woke up and was going to attack the audience too. It's more subdued in his lines when he's played but it's clear he's still resentful.
- Weaksauce Weakness: Like Amumu, he's heavily dependent on the blue buff and not that great at fighting 1v1 duels in the jungle. Smart opponents will often take advantage of this and steal his buffs and/or try to kill him to disrupt his jungling heavily.
- When Trees Attack: He also takes hits like a tree, while you're using a herring.
- Who Wants to Live Forever?: Especially when he never wanted to be "alive" in the first place.
Master Yi, the Wuju Bladesman
"The edge of the sharpest blade is no match for the calm of the peaceful mind."
A mystic warrior and keeper of the ancient art of Wuju hailing from Ionia, his village helping exalt its traditions as well. When Noxus invaded the isle of Ionia, Yi went to met them on the fields of battle, but in his absence Noxus took the opportunity to test the latest invention of Singed on his village. Yi returned to a horrific ruin, and consumed in thoughts of vengeance, the swordsman trained to the point of obsession, but could not attain the mastery of Wuju he sought. A chance skirmish against the curious Wukong awoke Yi to his mistakes, and he took the monkey as his pupil, honouring his lost people by passing on their arts to a new generation. Master Yi will not speak of what was done to his village, but he joined the League to avenge his kin and eventually end the evils of Noxus.
Master Yi is an assassin-fighter champion who uses his tremendous movement and attack speed to dash through the battlefield slicing opponents up. His passive, Double Strike
, makes his every fourth consecutive attack strike twice, with reduced damage in the second hit. His first ability, Alpha Strike
, makes Master Yi leap at a nearby enemy target at blinding speed, slicing them as well as up to three nearby enemies and then reappearing next to his original target. Attacking an enemy reduces the cooldown of the ability. With his second ability, Meditate
, Master Yi channels for a brief duration, healing himself based on his missing health and greatly reducing any damage he takes while he meditates. His third ability, Wuju Style
, passively increases Masyer Yi's attack power, and can be activated to make all his basic attacks deal bonus true unblockable damage for a brief duration. His ultimate ability, Highlander
, passively reduces the cooldown of Master Yi's basic abilities whenever he kills or helps kill an enemy champion, and can be activated to grant him a large bonus to his movement and attack speed and make him immune to slowing effects for a duration that can be extended if he kills or helps kill an enemy champion.
Master Yi's alternate skins include Assassin Master Yi, Ionia Master Yi, Chosen Master Yi, Samurai Yi, and Headhunter Master Yi.Associated tropes:
- Alpha Strike: He has an ability named this, but it only fit this trope when his AP build still existed. It was his only reliable damage output (and it hurt) though ending up among several enemies that didn't die from it was certain to lead to retaliation.
- Art Evolution: He got an updated splash art but more impressively a long overdue in-game model update during his re-work. He now has some impressive casting, attacking, and running animations (the latter two of which one will see quite often).
- Ascended Meme: Yasuo makes a reference to his "sword-boots" when he taunts a nearby Yi.
- Badass Normal: Who needs silly things like magic when you've trained to run and strike ultra fast by force of will alone?
- Boring, but Practical: Most Yi players will just run up and stab you to death. It works.
- Casual Danger Dialogue/Dissonant Serenity: He has several calm lines for his Meditate ability that he'll say as he's getting wailed on by multiple opponents. He may be regenerating health rapidly and has increased resilience for the duration, but still, he's meditating in the middle of a battlefield.
- Cool Sword: Almost reaches BFS level.
- Despair Event Horizon: Had one when he returned to find 'the grotesque remains of his village'. He became singleminded, using The Power of Hate to become even deadlier on the field of battle. - It is ultimately a Subverted Trope, however, seeing how Wukong was able to snap him out of it.
- Determinator: A big part of Wuju style (and his character) is balancing force of will with a disciplined mastery of self.
- Doomed Hometown: What happens when a village full of Wuju practitioners is humiliating the Noxian forces with their prowess of the blade? The Noxian High Command table flips and orders chemical attacks on it.
- Difficult but Awesome: Yi had an Ability Power-based build that reduces his DPS in exchange for a few gimmicky but effective (and entertaining) tricks. His remake has effectively eliminated the AP build by consolidating the two styles with a more Attack Damage-focused kit.
- The Faceless: He's never been seen in official artwork without his nifty helmet/visor, which completely covers everything from his eyes up.
- Fan Nickname: His sword (in the Chosen Yi skin) is referred to as "popsicle". He is also called "Master Right Click," "Samurai Fisher" and "Dunkmaster Yi."
- Flash Step: Alpha Strike is essentially this, consisting of Yi teleporting between up to four enemies.
- Fragile Speedster: Have fun catching him, especially when his ultimate is activated. Yi is (in)famous for his ability to annihilate unguarded towers with his sky-high attack speed and movement speed then get out of there before the enemy team can react.
- Glass Cannon: Par for course for assassins.
- Goggles Do Nothing: "The Seven Lenses of Insight" actually allow him to see beyond the range of normal human vision, not that it affects gameplay in any way. He Lampshades it in a joke from his rework.
- Healing Factor: Meditate allows Yi to rapidly regenerate health. Barring mana costs, he can feasibly regenerate 400-500 HP every 30 seconds toward the end, and that's without AP boosts. Especially ridiculous is with AP boosts. His meditate had an ability power ratio of 1.2 (in a game where 1 is reasonably high for a move) which makes him the only champion capable of healing himself reliably, often, and faster than many enemies can damage him.
- A rework makes this more effective depending on how much health he's missing, so that it's not very good as a top-off, (which made it too easily abused - Yi could be at half-health after every fight, but full for the next one 10 seconds later - over and over) but is still awesome when he's almost dead.
- Hit-and-Run Tactics: Of all the champions that can very quickly destroy an unguarded tower then run when enemies come, Master Yi is quite possibly the best at it. Emphasis on run.
- Ice-Cream Koan/Captain Obvious: One of his jokes are this.
- I Can Still Fight: His reworked Meditate is best at keeping him alive at dire amounts of HP, letting him recharge mid-fight after taking a good beating. Woe betide the enemy that sees a low-health Yi under his tower and dives him, expecting an easy kill.
- Implacable Man: Becomes this upon using his ultimate. With dramatic boosts to attack speed, movement speed, AND provides immunity to slows, literally nothing short of a full stun or death is going to stop him from hunting you down, and even then he'll quickly catch up again.
- Katanas Are Just Better: His sword is about as close to a katana as you can get without actually being one. Made more apparent in his Samurai Yi skin.◊
- Laser Blade: His Chosen skin gives him a color-changing version, for obvious reasons.
- Last of His Kind: As the last master of the Wuju Style, he has sworn to keep it alive. To accomplish this, he took Wukong, the Monkey King as his pupil and made him promise that he would someday take on a student of his own to pass on their craft.
- Lethal Joke Character: AP Yi used to be this. Building AP on an (ostensibly) AD Assassin sounded crazy, but his insane AP ratios let him Alpha Strike every few moments to deal 1000+ damage per enemy and his Meditate let him soak up enemy attention by healing thousands of HP back.
- Magikarp Power: Yi is quite fragile and has a rough start, but is one of the most dangerous champs in the game when fed. His ultimate coupled with his passive can quite literally allow him to one-shot almost anything, and he can and will keep refreshing his abilities as long as he keeps scoring kills. Towers don't fare much better.
- Mind Rape: In his backstory, this was the effect of a Noxian Chemical attack against his hometown - those who survived had their minds twisted beyond repair. When Yi returned from fighting, he, himself, had a Despair Event Horizon.
- Ninja Run: Once he exceeds a certain movement speed, usually through Ghost, Highlander, speedshrine, or some other method of drastically increasing one's speed, he'll start to run like this. Bonus points for holding two fingers in front of him, ninja style.
- Not the Intended Use: Designed to be a DPS melee carry, players sometimes chose to exploit his formerly high Ability Power scaling instead. Behold AP Yi, whose Alpha Strike could hit like a train and Meditate allowed him to tank damage in the thousands. This play style has largely been eliminated by his remake, which altered his scaling to better emphasize his intended role as an AD assassin/melee carry.
- The Obi-Wan: To Wukong. He hopes to keep the Wuju style alive by passing it on to a new generation, so he'll likely become this to several other students as well. Emphasized by his Chosen skin, which turns him into a Jedi.
- Old Master: Very much so.
- The Power of Hate: Subverted; While his hate for the Noxians - who used chemical attacks against his village - made him deadlier than ever, it also prevented him from truly mastering the Wuju style. It took Wukong's playful attitude and mimicing of his moves to snap him out of it.. and when Yi finally did, Wukong didn't stand a chance - Yi caught him by the tail despite Wukong's monkeylike agility and with such speed that he himself didn't realise it at first.
- Power Glows: Wuju Style causes Yi's katana to glow yellow while the passive is in effect, and activating the ability causes said katana to glow blue during the four seconds it is active.
- Punny Name: Master Yi = "mastery"
- Samurai: Samurai Yi
- Skill Gate Character: He teaches other teams to avoid backdooring, as Master Yi is one of the best champions to do this with.
- The Southpaw: His post-rework animations feature mostly left-handed swings of his BFS, emphasizing his unique style of swordsmanship.
- Took a Level in Badass: Prior to his rework, AD Yi was regarded as a Joke Character for a number of reasons (especially in comparison to his unorthodox but effective AP build). Post-rework, his abilities were given enough love from Riot for him to be considered a potentially viable high mobility AD carry-assassin once more.
- Troll: The habit of Master Yi players to run around splitpushing, then kiting the opposing team with Highlander once they show up to kill him is possibly the reason Riot added an almost cheerful line to his ultimate, cheerfulness not being his best forte. Hearing this once you're chasing him around is rage inducing.
- We Need a Distraction: Very good at drawing the attention of the enemy team then leading them on a merry chase as his team focuses an objective uncontested.
- Yubitsume: In the artwork for Ionia Master Yi, the swordsman in question is clearly missing a finger on his left hand.
Miss Fortune, the Bounty Hunter
"More men have voluntarily surrendered to the care of Miss Fortune than any other bounty hunter."
— Grinnick Torip, Bilgewater Bonds
A female bounty hunter and captain of her own ship from the town of Bilgewater. However, her success was spurred by her mother's untimely death at the hands of a red-eyed pirate. She joined the League to help her toward uniting Bilgewater and finding her mother's killer.
Miss Fortune is a marksman champion who uses her twin guns to deal a lot of multi-target damage and bully enemies with harassment. Her passive, Strut
, gives her an increasing movement speed boost as long as she doesn't take any damage, giving her great mobility when out of combat. Her first ability, Double Up
, fires a shot at a nearby target, damaging them, which then bounces to a second target in a cone behind the first, dealing increased damage. Her second ability, Impure Shots
, passively makes her attacks deal bonus magic damage that stacks up if she keeps attacking the same target, and can be activated to give her an attack speed bonus and make her basic attacks halve any healing effects on the target for a brief duration. With her third ability, Make it Rain
, Miss Fortune fires her guns into the air, peppering a nearby area with a rain of bullets that damage and slow all enemies inside. With her ultimate ability, Bullet Time
, Miss Fortune channels for brief duration as she furiously fires her guns, sending out a storm of bullets that heavily damages all opponents in a large cone-shaped area in front of her.
Miss Fortune's alternate skins include Cowgirl Miss Fortune, Waterloo Miss Fortune, Secret Agent Miss Fortune, Candy Cane Miss Fortune, Road Warrior Miss Fortune, and Mafia Miss Fortune.Associated tropes:
- Action Girl: Captain of her own bounty hunter ship at an impressive age and has an impressive record for hunting pirates down.
- Bounty Hunter: Not just a pirate, a pirate hunter.
- Bullet Hell: Her ultimate invokes this for several seconds: staying within the ultimate zone and and avoiding getting hit is pretty much impossible.
- Combat Stilettos: Her passive is a movement-boosting ability called 'Strut'. It only kicks in if she hasn't been hit for a while. It must be easier to move quickly in heels when you're not in pain.
- Difficult but Awesome: Double Up skill is one of the reasons why Miss Fortune is considered one of the best laners in the game with strong harass (bounces a magic bullet with extra damage off the bounce) but to maximize its use, one needs to match up Miss Fortune's positioning with the intended target, or else it'll bounce to something else. Positioning without attracting harass can be a task because Miss Fortune, as an ADC, is incredibly squishy without a quick escape method.
- Double Entendre: Her /joke... "How do you like my guns... Shock and Awe?"
- Femme Fatale: Emphasis on the Femme, with the tits /joke and the inexplicable hearts flowing out of her with her passive active in-game.
- Fragile Speedster: To an extent, her passive increases her movement speed as long as she hasn't taken damage. With some careful positioning, experienced players can make good use of it to dodge incoming spells and keep the speed boost up as long as possible.
- Gag Boobs: Let's be honest, her breasts are colossal. They were already prominent enough on release, but her reworked art◊ made it almost embarassingly obvious.
- Glass Cannon: She's about as fragile as any other marksman not named "Graves" but the "cannon" part fits her in that she's mostly an AD Caster, that is, a marksman that by late game relies somewhat less on her autoattacks and more on her Bullet Time ultimate to melt everything in her path.
- Guns Akimbo: 'Shock' and 'Awe' are two massive pistols with barrels thicker than her arms.
- The Gunslinger: References an element of The Woo with the ultimate named Bullet Time and has a Trick Shot example in Double Up, but otherwise, Miss Fortune is of the Vaporizer class of The Gunslinger and her abilities mostly involves firing a lot.
- Hand Cannon: Of epic proportions.Seriously, they look more like blunderbusses.◊ Get a new flavor with every costume!
- Hunter Of Her Own Kind: She has a (cosmetic) passive with the description "Yarrrr, I'm a pirate... hunter!"
- Improbable Aiming Skills: Her 'Double Up' skill banks a bullet off one enemy to hit another one behind it.
- The Mafia: Mafia Miss Fortune, complete with Thompson machine guns replacing her blunderbusses.
- More Dakka: Hit Double Up to damage your enemy again quickly after autoattacking for more dakka, Impure Shots to autoattack faster for even more dakka, shoot Make It Rain to rain hundreds of bullets from the sky onto a location for even more dakka, and if that's still not nuff' dakkanote , start up Bullet Time to shoot waves of bullets.
- Ms. Fanservice: Could almost be her name. Absolutely everything about the character and the way she's been promoted by Riot screams "SEX APPEAL!"
- Name's the Same: I thought Ms Fortune was a catgirl in a newer fighting game.
- Older than They Look: Her biography states that she managed to flirt and shoot her way through Bilgewater, only obtaining her ship at the age of sixteen. Presumedly, she didn't have much less potential for Fanservice at that age. While the time after she got her ship and joined the League is unknown, some of the fanbase assumes she's still not 'legal'.
- Pirate Girl: however, according to the lore, she has a strong distrust of other pirates (mainly because a pirate killed her mother) and a passive buff states that she's a pirate hunter, which leads to.
- Punny Name: "Misfortune".
- Put the "Laughter" in "Slaughter": Lets out a truly epic gale of laughter while firing her ultimate.
- Sexy Santa Dress: Candy Cane Miss Fortune
Mordekaiser, the Master of Metal
"Fear is confusion, pain is clarity."
An unspeakably ancient member of the undead predating even the knowledge of the Shadow Isles, Mordekaiser is a being of pure agony and suffering with a supreme mastery of using pain as a weapon. He prowls the land on an unspeakable quest, leaving nothing but death and destruction in his wake. When met with any resistance, Mordekaiser even goes so far as to rip the souls of his victim from their bodies to fulfill his purpose. Not even death itself is protection from the iron reach of pain's paladin. Now he finds himself joining the rest of the Shadow Isles' champions in the League to collect the souls of the most worthy to serve them and ultimately dominate the Shadow Isles.
Mordekaiser is a fighter-mage champion who offsets his lack of mobility and crowd control with powerful damage and great defensive capabilites that increase with his offensive power. All his abilities cost health instead of mana to cast. His passive, Iron Man
, converts a percentage of the damage dealt by his abilities into a shield that absorbs damage but depletes itself over time. His first ability, Mace of Spades
, transforms his next attack into a powerful mace swing that deals bonus magic damage and resonates to foes near his attack target, damaging them. If the attack hits an isolated foe, it will deal bonus damage. His second ability, Creeping Death
, surrounds himself or a nearby ally with a temporary cloud of shrapnel that increases their defensive stats and constantly damages nearby enemies. His third ability, Siphon of Destruction
, damages all opponents in a cone in front of Mordekaiser. His ultimate ability, Children of the Grave
, curses a nearby enemy champion for a long duration, dealing damage over time for a percentage of their maximum health and healing Mordekaiser for the same amount. If the target dies by its effect their ghost is enslaved by Mordekaiser, allowing him to control it to attack its former allies for a brief duration.
Mordekaiser's alternate skins include Dragon Knight Mordekaiser, Infernal Mordekaiser, Pentakill Mordekaiser, and Lord Mordekaiser.Associated tropes:
- Exact Words: A sorcerer defiantly told Mordekaiser that he'd die before giving up his secrets. Thanks to Morde's ability to tear out the souls of the people he kills and enslave them to his will, this turned out to be quite literally true.
- Extra Ore Dinary: Everything this guy has revolves around metal.. or souls. But mostly metal.
- The Faceless: He even keeps his helmet on despite leaving his chest bare for rocking out.
- Filk Song:
- Flechette Storm: One of his abilities consist on giving an allied target a shield. Said shield is a swirling vortex of metallic fragments that hurt enemies standing too close.
- Your Soul Is Mine: If you die during his ultimate, your ghost will happily obey Mordekaiser's every command. Examples have arisen where the ghost of an AD carry was put under mordekaisers control, and promptly turned to fire on his/her former teammates, killing them all.
Morgana, Fallen Angel
"There is no rest while Kayle's brand of tyranny still exists."
There is a world far away where an ancient conflict still rages, and a war split families. Morgana was Kayle's younger sister, though they severed any filial connection between them long ago. Kayle and her "angels" fought for order, not seeing the "bigger picture." Morgana fought against what she saw as their tyranny, and so was branded fallen. One day as they were locked in what might have been their final conflict, they were summoned to Valoran. Morgana now fights with the final goal of ending her sister, once and for all.
Morgana is a mage-support champion who exchanges lower burst damage potential for high utility and self-healing capabilites. Her passive, Soul Siphon
, makes all of her abilities heal her for a percentage of the damage dealt. Her first ability, Dark Binding
, sends out a projectile of black magic that damages and briefly immobilizes the first enemy hit in a line. Her second ability, Tormented Soil
, curses the ground at a nearby area, continuously damaging all enemies inside it, the damage increasing the lower their health is. Her third ability, Black Shield
, surrounds a nearby allied champion with a shield that blocks magic damage and makes them immune to crowd control effects while it lasts. Her ultimate ability, Soul Shackles
, sends out bonds of energy to all nearby enemies, damaging, slowing and linking them to Morgana for a duration. If the link hasn't been broken when the duration ends, they will be dealt damage again and be stunned for a brief duration.
Morgana's alternate skins include Exiled Morgana, Sinful Succulence Morgana, Blade Mistress Morgana, Blackthorn Morgana, and Ghost Bride Morgana.Associated tropes:
- Dark Is Not Evil: Possibly. She certainly thinks so, at the least.
- Difficult but Awesome: Dark Binding is notorious for being the single slowest single-target skillshot in the game. Since her kit depends on landing it to keep her target still for an entire 3 seconds (no competent enemy will stay in range of your Tormented Soil or Soul Shackles unless you force them to), this single skill is often the distinction between good and bad Morgana players.
- The Fair Folk: Her Blackthorn skin.
- Fallen Angel: No shit.
- Glacier Waif: Looks tiny and frail, can take a massive beating and still fare quite well. Between her ability to drain life with any of her spells, a long ranged area effect spell that kills lane minions from a distance, her immunity to disables when Black Shield is up and her two separate disables, she is almost impossible to gank or force out of her lane. To compensate, she is one of the slowest characters and has very limited offensive reach.
- Glowing Eyes of Doom: The purple kind - probably as a result of her type of magic - seeing how Kayle lacks any sort of glow in hers.
- Gradual Grinder: Her only spell that's purely instant damage is her Dark Binding. If she can land it, though, her Tormented Soil and Soul Shackles are free to lay on the damage for several seconds.
- Hypercompetent Sidekick: A possibility in the gameplay sense. Though rarely seen, Morgana can perform very well supporting the ADC in bottom lane. Black Shield goes a long way to gankproofing her partner, she's infinitely less squishy than most supports, Dark Binding can pin an out-of-position enemy for a couple of seconds at a time (an eternity during the bottom laning phase) without even needing your jungler, and the carry can go back to heal and buy as much as they want when she can comfortably hold 2v1 while they're gone.
- Implaceable Woman: Morg is LoL's most infamous immoveable object; unless you counterpick her (which is not easy considering how she's strictly a counterpick in the first place), you will not be able to dislodge her from the lane no matter how hard you try. Go ahead, do whatever you think will work - it's just not gonna happen.
- Jumping Off the Slippery Slope: There's implications that she's done this in her background — she started off helping the Chaos side of Order Versus Chaos with the reasonable justification that their enemies wanted to such order and safety at the cost of freedom and the individual...but by the time she was deemed as "fallen", she was said to be "not innocent", having used forgotten and forbidden ways to obsessively become more powerful to defeat her sister. However, it's not stated what horribleness she's done for her magic if any, and her goal of defeating Kayle to win the war for the chaotic side still remains.
- Lethal Chef: Probably, if her Sinful Succulence skin is anything to go by.
- Life Drain: Notable for having innate Spell Vamp, which goes a long way in surviving in lane.
- Mighty Glacier: Compared to other mages, Morgana lacks mobility (low movement speed and no positioning abilities) but is much more resilient. It's also worth noting that she's distinct from Glass Cannon nuker mages that have near-instant burst then remain vulnerable until the cannon reloads, she deals more consistent damage over a short period of time, but it 'really' hurts if she can get her hands on you for that long.
- Non-Indicative Name: Her Black Shield ability is... blue on the target. Presumedly, it's named as in "Black Magic Shield" and trying to avoid being long-winded.
- Our Angels Are Different: As well as the general background differences noted in Kayle's entry, Morgana shows that when they "fall", they fall hard — apart from what her dark magic has done to her ears, her skin has turned a pasty grayish colour and her wings have either been severely burned or have rotted while still attached to her, preventing her from flying. Despite this, she's still hot somehow.
- Pointy Ears: A result from her strong use of magic.
- Purple Eyes: Is pretty mysterious and powerful with her Fallen Angel vibe and dark magics.
- Purple Is Powerful: It's all over her and her spells.
- Really 700 Years Old: See Kayle's entry; although Morgana is explicitly younger than her, she's still undoubtably many thousands of years old.
- Squishy Wizard: Averted. Morgana is actually one of the bulkiest mages in the game and can substitute quite well for a tank.
- Stone Wall: Morgana used to be banned left and right not because of her offensive ability (she can lay down a ton of pain, but it's very situational and will not happen very often at all), but because unless counterpicked, she is absolutely impossible to force out of lane, as she can heal herself with her passive and farm easily with her Cursed Ground, without the need to endanger herself. You can try and budge her, but she'll just shrug it off and go back to farming like nothing happened. Even ganking her usually fails because she'll just shield herself against crowd control effect, toss down her ult and blast you with her combo, which really, really hurts to the point where you might actually die.
- Stripperiffic: Her outfit is more or less a long skirt and a bra. The way she takes hits, you'd think that's a Kevlar Wonderbra she's got on. After her latest art update, her bra is clearly metal, for what it worth. And if her skirt was riding an inch lower, the game's ESRB rating would have to go up.
- Supreme Chef: Unlike what her appropriate skin suggests, the Journal of Justice claims her baking is excellent and she vaguely alludes to enjoying it (while swearing about her sister in the same breath, natch).
- Tomboy and Girly Girl: Compared to Kayle, she's a more girly girl — Morgana exclusively uses spells and wears, y'know, that outfit.
- Villains Out Shopping: When she's not inflicting pain on her opponents in the Fields of Justice, Morgana runs a chain of bakeries called 'Sinful Succulence'.
- Woman in White: Ghost Bride Morgana, which is explicitly based on the various La Llorona legends.
Nami, the Tidecaller
"I am the tide, and I cannot be turned."
A member of a race of mermaid people called the Marai, Nami refused to sit and wait for their prophesied savior, the Tidecaller, and instead set out to become the Tidecaller herself. Retrieving an Abyssal Pearl from the Great Deep after six days of intense battles, she ventured forth to the surface to fulfill the covenant with the landwalker who bears the sacred Moonstone her people needed to survive. When the bearer of the Moonstone did not show up, Nami journeyed onto the land to seek them out instead. Her search eventually brought her to the Institute of War.
Nami is a support-mage champion adept at boosting her teammates while disabling enemies. She can entrap enemies in an area within a bubble prison, unleash a stream of water that bounces between friendly and enemy champions to heal and damage them respectively, empower an ally's attacks to deal extra damage and slow their targets, and summon a tidal wave to briefly knock-up and greatly slow enemies in its wake, delivering a longer slow based on how far it travels. Her passive grants a short increase to the movement speed of any allies hit by her spells.
Nami's alternate skins include Koi Nami.Associated tropes:
- Absolute Cleavage: With her scales.
- Bilingual Bonus: 'Nami' means 'Wave' in Japanese.
- Chain Water: Ebb and Flow bounces between an enemy, ally, then enemy or ally, enemy, then ally depending on who she targets.
- Combat Medic/The Medic: Ebb and Flow simultaneously damages and heals. With a bit of extra AP her supporting and damaging powers are even more powerful.
- Cool Crown: You know it is.
- Damage Discrimination: One of her abilities is essentially a Chain Water, but it discriminates between allies and enemies, healing and harming them respectively.
- Also comes into effect with her passive: Hit an enemy with an ability, and they take damage. Hit an ally with that same ability, and they get a speed-boost and none of the negative effects.
- Friendly, Playful Mermaid: For all her regality and quotes about her people depending on her and her quest, she's not above joking around, moonlighting, and having pool parties.
- Giant Wall of Watery Doom: Her ultimate, It has a long range, and the further away you are from it's starting point, the more you get slowed after the wave has knocked you up for a little while.
- Humans Through Alien Eyes: Downplayed, but she still thinks of how strange things like feet and the need to breathe air are. A particularly funny one is her comment "Urgh... Whale breath..." possibly a complaint of her terrestrial lady teammates. (Don't get it? )
- Jack-of-All-Stats: She can heal, but it is difficult to make use of compared to Sona or Soraka. She can crowd control, but not as well Alistar, Blitzcrank, and it's harder to land. She can slow, but not as well as Janna. This trait makes her highly valued in competitive play because top-tier players know how to use each of her Jackof All Stats traits to their fullest.
- Jumped at the Call: Subverted, she didn't actually receive a call, but jumped anyway for the good of her people. It's kinda a case where she took the call 'cause no one else was picking it up.
- Making a Splash: Of course she uses water-based powers!
- Magic Staff: Looks like a cross between a traditional wizard's staff and a halberd made out of blue crystals.
- Non-Mammal Mammaries: There was some rather heated discussion in the lead-up to Nami's release about her prominent boobs, despite her overall design being more fish-like than the average mermaid. Her green scales actually cover her entire body, but split above her waist to show off her breasts◊ like an open coat.
- Our Mermaids Are Different: Mostly toward the non-human edge of the scale.
- Squishy Wizard: Like Janna or Zyra she has strong peeling abilities but if she's still being chased after those are used, she's dead.
- The Unchosen One: Nami's doing it because the actual Chosen One never appeared.
Nasus, the Curator of the Sands
Eugene McDaniels (2009-2013), Jonathan Adams (2013-onward)
"The Keeper of the Sands, though contemplative, is not to be trifled with."
Nasus is a librarian from another dimension where mankind is protected by a race of animal-headed men in the vein of the Egyptian pantheon. Nasus was also a soldier bent on fighting his totalitarian, crocodile-headed brother Renekton, but was summoned to Runeterra before he could finish him off. He agreed to help protect Runeterra from the forces that were poised to tear it apart, seeing them as no less threatening to innocent lives as the war he left behind.
Nasus is a fighter-tank champion with very high single-target damage potential if he's allowed to farm. He can empower his next attack with a spell that grows stronger every time it deals a killing blow, allowing him to avoid building damage items if he farms enough. He can summon an armor-melting circle of flames, age an opponent to massively slow their movement and attack speed, and his ultimate allows him to transform into an avatar of death, gaining bonus health and releasing a sandstorm that drains health from nearby enemies and turns it into bonus attack damage. His passive grants him natural lifesteal on his attacks, returning a portion of the damage as health.
Nasus's alternate skins include Galactic Nasus, Pharaoh Nasus, Dreadknight Nasus, Riot K-9 Nasus, and Infernal Nasus.Associated tropes:
- The Ageless: Several of his lines hint towards his immortality.
- Archnemesis: To Renekton.
- Awesome, but Impractical: Nasus dominates late game if he can get enough farm. If the enemy is aware of this, they will never let you farm up that much and you will be a liability to your team. This is easily remedied, however, by simply farming under your turret, and eventually, you can keep farming by simply one shotting minions without even worrying about how low on health they are, making it Awesome yet Practical.
- Difficult but Awesome: The downside to this strategy is that, while Nasus' lane will be safe from ganks since he'll be happily farming under his turret, that Nasus won't be able to roam as soon or as well, his gaking jungler is more likely to get a kill than him which will stifle his golds incom, and any early teamfight scenarios, like invading the enemy jungle, will be impossible. This is Difficult but Awesome for your team, not so much for the Nasus player himself, and Nasus is still considered one of the best top laners.
- Badass Baritone: Has the deepest voice of all League of Legends champions, even after his visual rework.
- Badass Bookworm: Well, he is a librarian. Doesn´t mean he won´t beat your ass 5 ways to Sunday with that staff of his.
- Badass Boast: Like 90% of his lines.
- Bad Powers, Good People: Come on, Nasus can not only drain life, he can cause his target to age much faster! His passive is called "Soul Eater", his Spirit Fire is described to "desecrate the earth" and his ultimate, "Fury of the Sands" used to be called "Avatar of Death". Despite all this, he comes off as somewhat of a Gentle Giant.
- Beware the Nice Ones: As mentioned before, he's one of the nicer champions. But let him feed and free farm...
- Brother Instinct: (Keep in mind, it's never specified who's the older brother) It's heavily implied in Renekton's lore that Nasus did care for him as he tried to reason with him when he went nuts. Averted in that Renekton is now considered beyond redemption and Nasus is determined to strike him down.
- Averted with his Infernal Nasus skin, which has it's own unique taunts for Renekton, but instead of it being about striking him down for it's own good, it's more about a show of strength.
- Boring, but Practical: Jungle Nasus is not fast nor a particularly good duelist, but clears the jungle safely, has good ganks and is good at keeping enemy junglers at bay. He is also flexible and can adapt his item build depending on team composition and gold income.
- Cain and Abel: The Abel to Renekton's Cain.
- However when they're on a team together they become absolute terrors. A fed Nasus (jungling) and Renekton (top lane) can very easily, utterly steamroll an enemy team into submission at level 18.
- Casting a Shadow
- Comically Serious: With one of his visual upgrade jokes. Justified in that if you had the head of a dog and were treated by people as such, you'd be pretty annoyed too.
- Cultured Badass: Was the lorekeeper of his previous world, who would teach mortals that were pure of heart. He now cares for the League's archives.
- Dark Is Not Evil: In the season one trailer, he appears as a largely inarticulate monster, working with the likes of Cho'gath and Warwick. He is huge, menacing, and constantly rambles on about death in a deep, booming voice. He is also a truly noble creature, a gentleman and a scholar.
- Dishing Out Dirt: Well, sand.
- Egyptian Mythology: His appearance invokes the god Anubis.
- Evil Costume Switch: Infernal Nasus. This depicts an 'ascended' Nasus who is bringing about the apocalypse. To put it plainly...
- Evolving Attack: His "Siphoning Strike" ability, which gains bonus damage every time Nasus kills something with it. If he's given enough time to concentrate on the skill, he can forgo buying damage-increase items entirely and build entirely defensive items and still hit like a truck.
- Fan Nickname: There's a massive amount of names for his Siphoning Strike, usually more threatening as he gains stacks on it. Due to his staff´s eerie color, a common name for it is the Plutonium Stick. Which is a pretty good analogy as to how hard it's gonna nuke you lategame. Another popular one is The Pimp Cane.
- Another nickname he has is "Susan" which is "Nasus" spelled backwards.
- Foil: To his brother, Renekton. Both are fighter champions based on Egyptian mythology and both have ultimates similar in appearance that increase their size and empower them (including AOE damage). However, Nasus is a quintessential late-game champion who starts weak and is forced to farm a lot but becomes unstoppable once his Q accumulates last-hits while Renekton is a quintessential early-game champion who has an aggressive kit very useful for getting kills in lane but falls off later due to poor scaling.
- Lore-wise, Nasus is far more calm and collected while Renekton is destructive and bat-shit crazy (although he wasn't always like that). Plus, Nasus was the curator of his homeworld's archives (just like he is to the Institute of War now) while Renekton was the gatekeeper and turned away anyone with dark intentions.
- Gentle Giant: One of the nicer guys in the league who quickly accepted the new world around him, despite being huge, imposing and commanding a slew of evil-looking powers.
- Glass Cannon: Normally, people build Nasus with all tank items and stack his Siphoning Strike up massively to maximize it's damage, so he can both never die and shred teams. However, if you like, you can build all Ability Power items and take an entire enemy team down to 2/3 HP with one Spirit Fire cast, and proceed to use Fury of the Sands combined with Rylai's Crystal Scepter to slow the enemy team so everyone else can finish them off. It's not as tanky, but still very viable.
- Glowing Eyes of Doom: But he's actually a good guy.
- Hot Skitty-on-Wailord Action: Nasus looks like Anubis (jackal), and Renekton looks like Sobek (crocodile). One can only wonder what their parents looked like.
- Jack-of-All-Stats: Does a bit of everything.
- Magikarp Power: In the early game, Nasus is quite an easy target, but "Siphoning Strike" can hit like a train in the late game. The number one rule of fighting against Nasus is "Do. Not. Let. Him. Free. Farm" or he will turn those 200 creep kills into a staff-whack that removes half of your health.
- Mighty Glacier: Taken to extreme levels. Has very high natural damage that scales off how many creeps he's killed with Q, made stronger by sheen procs, allowing him to build full tank with triforce/IBG, but has no mobility to back it up.
- Not So Different: Both Renekton and Nasus are considered by players to be among the best top laners, although for completely different reasons.
- Odd Friendship: The website lists Sivir as his friend of all people.
- One-Hit Kill: Siphoning Strike has this potential. It's one of the very few skills in the game that has no cap on its damage. This leads some people to describe him as a "hyper-carry," a true One-Man Army, though others dispute this claim, and a third camp claims that LoL doesn't have any hyper-carries. (This is especially true because nobody can agree on what the term means.)
- Playing with Fire: Infernal Nasus
- Red Eyes, Take Warning: On his old model and splash art.But he's a good guy.
- Red Oni, Blue Oni: The blue to Renekton's red.
- Shout-Out: His Infernal Nasus skin makes a World of Warcraft reference when you activate his ultimate.
- The Only One Who Can Defeat You: Towards Renekton, of course.
- Skill Gate Character: He's a fighter that's relatively cheap in IP, making him a prime candidate for a beginner's first fighter (along with Garen). He teaches new players the importance of farming and last-hitting (instead of constant pushing like most first-timers do) by giving them a concrete reward for doing so through Siphoning Strike stacks. Likewise, enemies facing a Nasus usually learn the hard way why it's a bad idea to let enemies farm unharassed when his Siphoning Strike blows them up 25 minutes later. Like other examples in League of Legends, he's not necessarily bad after the beginner stage and remains viable even at high-tiers.
- Tranquil Fury: He never raises his (famously deep) voice.
- Although he gets a bit louder, his Infernal Nasus skin still retains the tranquil bit. Only instead of going on about life and death, he's going on about the destruction of the world.
- Warrior Poet
Nautilus, the Titan of the Depths
"When lost in utter darkness, there is nothing left but forward."
Once a sailor commissioned by the Institute of War to explore the oceans of Runeterra, Nautilus was abandoned at sea while he was dragged down into the depths by an unseen force, grabbing the ship's anchor as he sank. When he awoke again, he found that his diver's suit had merged with his body, and his memories were fuzzy at best. With nothing to go on but the anchor, he trudged through the depths of the ocean until he reached Bilgewater, whereupon he was directed to the Institute of War. He joined the League so that he could discover and punish those responsible for a lifetime lost.
Nautilus is a tank-fighter champion with great area of effect damage and crowd control. His passive allows his first attack on a target to deal extra damage and root them in place briefly. He can throw his anchor, pulling himself and an enemy towards each other if it hits a target or pulling himself forward if it hits terrain, put up a health shield that causes his attacks to afflict nearby enemies with damage over time, release three slowing rings of explosives that expand outward to slow fleeing foes, and create a shockwave that accelerates towards a target, knocking up all enemies in its wake.
Nautilus' alternate skins include Abyssal Nautilus, Subterranean Nautilus, and AstroNautilus.Associated tropes:
- Anchors Away: Nautilus is armed with the anchor of the ship aboard which he served. He grabbed it as he was being dragged to the sea floor.
- Captain Ersatz: The resemblance to the Big Daddy has not gone unnoticed. For bonus points, have him team up with Annie.
- Crosshair Aware: Depth Charge lets everyone know who it's heading towards. The target's teammates have a tough choice to make: get out of the way to prevent being knocked up or stay where they are (in the path of the shockwave) so that Nautilus can't get an easy Dredge Line on the target.
- Dark Is Evil: Whatever grabbed Nautilus came from a black ooze in the section of the ocean.
- Dark Is Not Evil: He may look quite frightening and have a pretty nasty set of powers, but he just wants to find out who left him for dead and what made him the way he is.
- Determinator: Despite having incredibly hazy memories, and being weighed down by an impossibly heavy diver's suit-anchor combo, Nautilus woke up after death and walked across the sea floor for who knows how long, in utter blackness and loneliness, in order to find the people who decided he was better off dead.
- Gameplay and Story Integration: Nautilus in his suit is so lumbering, he couldn't swim back to shore. As a result, his movement speed is tied for the slowest in the game and every melee champion moves faster than him, leaving him reliant on using his anchor through his Dredge Line ability for mobility. The tradeoff is that the extremely heavy diving suit benefits his durability as much as you'd expect it to.
- Glowing Eyes of Doom: This can be justified as being the lights of his diver's suit. Taken to a logical conclusion with his Titan's Wrath ability, causing his eyes to glow even brighter while it lasts.
- Grappling Hook Anchor: His Dredge Line ability uses his anchor for this, capable even of dragging Nautilus to terrain, turrets, and walls.
- Hooks and Crooks: He uses his anchor as a very effective grappling hook to overcome his lumbering speed.
- The Juggernaut: Slow and cumbersome even when he is using his hook to get him places, but do not let him get close. He's ridiculously durable, deals extremely high sustained damage, and has enough crowd control to ensure that you'll never get away from him alive.
- Left for Dead: His backstory made concise.
- Magikarp Power: When jungling, Nautilus is slow, weak and ironically enough very fragile during his first clear, making him susceptible to invading enemies. Given just a couple of levels and ranks in Titan's Wrath he quickly becomes a powerhouse who survives lots of abuse and deals tons of damage while his shield holds. He is not a very extreme example of this trope as he gets over his weakness rather quickly, but it's still there.
- Making a Splash: Multiple splashes actually: His 'Depth Charge' ultimate causes multiple watery explosions towards a target, each one increasing the speed of which the explosion homes in on its target: Supposedly, you can avoid it by outrunning it for 5 seconds - but you'll need movement speeds well over one and a half thousand for that to happen.
- Mighty Glacier: Once he activates Titan's Wrath, he upgrades from a Stone Wall to this, giving him a decent-sized shield to improve his durability and adding AOE damage to his autoattacks while the shield still holds. He's encouraged to build tanky due to the shield size (and by extension the buff duration) scales as a percentage of bonus HP.
- Ocean Madness: Sort of. By the time Nautilus got back to land, he no longer remembered much of the details of his life.
- Power Glows: His Titan's Wrath ability, causing his anchor to glow red, and his eyes glow even brighter.
- The Power of Hate: Long after he'd given up hope of ever reaching home, he was still motivated to keep trudging on in the dark depths in order to find his former crewmates that left him for dead. He ended up reaching land eventually.
- Revenge: His reason for being in the League is basically to take revenge on those responsible for his lost life and time. Hell, this may even be the reason he's alive in the first place!
- Sadistic Choice: His crewmates chose cutting him loose rather than try to pull him up but risk everyone's lives. He is not very happy about that.
- Shockwave Stomp: His Riptide ability. The waves that fan out can hit his enemies twice, meaning it may be better to hold your ground against Nautilus. Or... you're in a Morton's Fork situation.
- The Sky Is an Ocean: His joke has him plant his anchor and start swimming mid-air.
- Stone Wall: A very dedicated tanking character with large amounts of disruption and a respectable damage output, but has the lowest possible base movement speed, a trait usually reserved for ranged characters.
- Stuff Blowing Up: His ultimate is Depth Charge, blowing up upon impact with its main target and causing them to fly up into the air.
- Tunnel King: Subterranean Nautilus substitutes the anchor for a massive drill.
- Walk, Don't Swim: His diver's suit was so heavy that he had to trudge along the ocean floor all the way to land.
- Was Once a Man: Well, technically he still is one, but he's somehow become one with the diving suit and infused with some terrible dark energies, so he's not quite the way he used to be either.
- You Can't Go Home Again: He was forced to slog on the ocean floor for so long, by the time he surfaced nothing that remained of his former life was left.
Nidalee, the Bestial Huntress
"Nidalee was taught to fight by her feline family, battling viciously with tooth and nail. Something in her feline ways may draw you to her, but remember that she is no pussycat."
A child abandoned in a magical jungle when her treasure hunting parents were struck down, Nidalee was raised by a family of jungle cats. Infused with magic, she can morph into a cougar at will. She joined the League to protect the environment from civilization.
Nidalee is an assassin-support champion with strong long-range damage and team support and an ultimate that gives her an entirely new ability set focused on map mobility and melee damage. She can throw a long ranged spear that gets stronger the further the spear flies, set traps that damage, reveal, and weaken enemies, and cast a healing spell that also increases the target's attack speed. When she casts her ultimate, she transforms into a cougar, gaining a melee attack range, increased movement speed, and an entirely new set of abilities. As a cougar, she can she can pounce to dash a short distance, dealing damage where she lands, slash an enemy to deal bonus damage that gets stronger the weaker her target is, and slash in an area in front of her. In both forms, she moves faster when she travels through brush.
Nidalee's alternate skins include Leopard Nidalee, Snow Bunny Nidalee, French Maid Nidalee, Pharaoh Nidalee, Bewitching Nidalee, and Headhunter Nidalee.Associated tropes:
- All Witches Have Cats: Her Bewitching skin changes her cougar form into a black cat.
- Ambiguously Brown: Definitely one of the more dark-skinned champions.
- Art Evolution: Got a sweet upgrade to her model and Classic artwork.
- Bizarre and Improbable Ballistics: An ability of her's involves throwing a spear, which does more damage based off how far away it is from Nidalee upon impact, seemingly like a gyrojet. That would be bizarre enough, but due to how it's coded, it does just do more damage based off how far away it is from Nidalee upon impact, and thus also deals more damage from Nidalee just moving back away from the spear and its intended target.
- Blade on a Stick: One that's thrown, to be exact
- Cat Girl: Well, she doesn't actually have cat ears, but she can turn into a cougar and was raised by cats. It certainly seems this was what the creator(s?) was/were going for.
- Clingy Jealous Girl: Implied when her boyfriend Bob Nashahago the summoner promptly fled when the gossip column ran with Blitzcrank's dating service finds him a match with Janna instead.
- Combat Medic/The Medic: Primal Surge heals for a decent amount and grants an attack speed boost- with some AP items it can heal quite a bit whilst still increasing the potency of Javelin Toss (the combat part). Anyone targeting her first will find she doesn't die quite as easily as other medics as she escapes in cougar form.
- Crack Ship: In-Universe example in that the Journal of Justice reporter certainly think so.
- Crutch Character: Is less powerful endgame than a dedicated support, ranged-DPS, or fighter champion.
- Difficult but Awesome: The above and below claims are somewhat subverted in that during a highly memorable tournament game between TSM and CLG (ie: two of the best teams playing LoL), Nidalee was still automatically banned by TSM solely due to CLG's Hotshotgg's fearsome reputation when playing her. While nerfs have taken her viability down a notch, she can still pull off some jaw-dropping moves, examples including Javelin Toss snipes and her Pounce's endless juking potential.
- AP Nidalee's spears are strong contender for the highest damage output in the game relative to its cooldown and range... if they can be landed consistently. At late game, a good Nidalee can snipe a squishy enemy for half their health or more, effectively turning the situation into 4v5 as her victim is forced to retreat.
- Fanservice: A sexy cougar in a Fur Bikini whose /dance emote causes her to pole dance on her spear and whose /joke is "Did I mention it's mating season?" And then there's...
- French Maid: A skin for her.
- Hello, Nurse!: Nidalee is apparently very popular with men in-universe, (especially the younger crowd).
- Hot Witch: Bewitching Nidalee
- Impossibly-Low Neckline: Did we mention the Fanservice already?
- In My Language That Sounds Like: "Nidalee" sounds like a rather rude term for "big-breasted" in Chinese. Oddly fitting.
- Jack-of-All-Stats: Can be played reasonably well as a support, fighter, or mage but generally not as well as specialists in those types.
- Lightning Bruiser: AP Nidalee's potential damage is obscene (she has been known to chunk 80% of the HP off a squishy target in a single shot) as a maximum-range shot from Javelin Toss (which gains more damage the further away the target is from Nidalee) is the single most damaging nonultimate ability in the entire game (and is actually a lot stronger than most ultimate abilities), with a ridiculously short cooldown and modest mana cost to boot. While this would normally qualify her as a Glass Cannon, she still has the extremely good mobility from her Pounce and passive as well as the heal from Primal Surge (which has mediocre flat numbers but an extremely good AP ratio, allowing an AP Nidalee to heal herself extremely effectively), making her almost impossible to catch, let alone kill.
- Unflinching Walk: Because of the mechanics behind her spear toss, the game actually encourages you to do this each time you toss it. Badass indeed.
- Voluntary Shapeshifting: Once she hits level 6, she can go from human to cougar form and back again for free and with a cooldown of only a few seconds.
Nocturne, the Eternal Nightmare
"The darkness is closing in... it’s pitch black now... but I can still see him..."
— Kelvin Ma, patient #4236
Prior to Nocturne's appearance in Valoran, the League was bewildered by a growing number of summmoners being driven mad or not waking from feverish nightmares. Eventually a faulty nexus gave Nocturne physical form, and he slaughtered all in his sight before the League captured him. They feared that if destroyed, Nocturne would simply return to continue his torture of those helpless in sleep. To that end, Nocturne is now bound to the will of the summoners he would gladly haunt.
Nocturne is an assassin-fighter champion who excels at taking out isolated foes. He can periodically unleash a whirling lifesteal attack, shoot out dark hands that leave behind trails of darkness that boost his speed, block spells to boost his attack speed, and trap foes in a growing nightmare that causes them to run around in fear if left unbroken. His ultimate blinds the enemy team to one another, while allowing Nocturne to pounce to a helpless foe from a huge distance.
Nocturne's alternate skins include Frozen Nocturne, Void Nocturne, Ravager Nocturne, Haunting Nocturne, and Eternum Nocturne.Associated tropes:
- Absurdly Sharp Blades Below The Shoulder: To give you a hint; They were able to slice right through Ryze's supposedly indestructible scroll.
- And I Must Scream: An odd variation of it; he is chained to the League's will. Literally.
- Bedsheet Ghost: Haunting Nocturne looks like one.
- Berserk Button: Summoners seem to really piss him off.
- Black Eyes of Evil: Victims of his ultimate gain the 'possessed by horror' variation to onlookers.
- Blade Below the Shoulder: He has two gigantic curved blades attached to (growing from?) his forearms.
- Captain Ersatz:
- An omnicidal assassin who kills people in their dreams and hates a specific group, whom he harassed in the past. Are we talking about Nocturne or Freddy Krueger?
- Casting a Shadow: More literally than normal, Duskbringer throws a shadowy claw that leaves a shadowy trail behind it. While on the trail Nocturne hits harder, moves faster and can pass through other units like a ghost, and if the claw hits an enemy champion, they'll start leaving said trail behind them for a while - granting Nocturne a shadowy highway straight to his target.
- Creepy Long Fingers: Even with his Blades Below The Shoulder being the attention grabbers that they are, his long claw-like fingers are definitely noticeable.
- Crutch Character: Considered to be a strong early-game champion due to his fast clearing times, strong dueling, and solid ganks (especially once he has Paranoia). However, a Nocturne doesn't typically fair too well late-game if his team is counting on him to initiate, since he can quickly get to the enemy backline with Paranoia and try to assassinate someone, but he'll likely die soon after (even with a tanky build). However, a well-timed Paranoia in conjunction with a strong initiation ability is an extremely potent combo for throwing the enemy team into disarray, so keep that in mind.
- Dark Is Evil: Omnicidally so.
- The Dev Team Thinks of Everything: The first part of his ultimate, Paranoia, actually affects summoners, not the champions themselves, making them distrustful of their fellow summoners around them for a few seconds and literally blinding them with fear. As such, this effect also barely crosses over into allied summoners, darkening the corners of their screens and providing a very faint laughing sound.
- Dynamic Entry: And you won't even know who it's being done to, because your screen just went dark.
- Easter Egg: If Graves uses his Smokescreen ability on Nocturne, Graves says one of two special lines of dialogue.
- Eldritch Abomination: He's a dream-born monster who utterly despises all life, especially Summoners, and wants nothing more than to slaughter everything because it offends him.
- Eternum Nocturne switches out the darkness and nightmare related theme for an equally terrifying extra-dimensional terror theme.
- Enemy to All Living Things: He REALLY hates Summoners, but life in general is an abomination in his eyes.
- Evil Is Deathly Cold: Frozen Nocturne
- Evil Is Visceral: Eternum Nocturne is made of twisted, skinless flesh covered with armour. Void Nocturne also replaces his usual metal arm blades with a pair of meaty, organic "blades."
- Evil Laughter: Type /Laugh during play and you'll understand why this guy is titled 'The Eternal Nightmare'. He also laughs when his spell shield blocks a spell and as an alternate line during his ultimate.
- Spectre from DotA, in both looks and abilities (The trails of darkness).
- You're forgiven if Eternum Nocturne's voice and method of speech reminds you of Harbinger
- Glowing Eyes of Doom: His body is pitch black, so in a dark nightmare, all his victims saw were those glowing eyes. No surprise that the ones that did wake up were frightened by the thought of going back to sleep.
- Heroic Sacrifice: The summoners who died to Nocturne so the League could capture him, although its been strongly implied the "Summoners" were an illusion used to trap him.
- Humans Through Alien Eyes: Nocturne makes it clear that he's an Omnicidal Maniac because life as we know it offends and disgusts him.
- Interface Screw: Your screen just went dark and you can't see your team's vision. No, it's not a bug - it's his ultimate.
- Laser-Guided Karma: After delivering eternal nightmares to the summoners for so long, they decided to respond in kind by chaining him to the League to serve the very same summoners for extra poetic justice.
- Lightning Bruiser: He was designed to be a Glass Cannon, but anyone halfway decent with him will build him tanky thanks to Duskbringer's attack boost, which allows you to build a fair amount of defense and still do enormous damage. When built this way, he's nearly impossible to peel off a target or escape from but can also take a good beating and fight off multiple opponents with ease.
- Living Nightmare: The possibility was mentioned that he is someone's nightmares given physical form.
- Nothing Is Scarier: When you hear the creeping "Darkness" sound of his ultimate being used, this is in full effect for the duration. One of your allies is probably getting sliced up and there's little you can do about it... unless you're the one Nocturne is aiming for, in which case you're probably more worried about the living nightmare doing its best to murder you.
- Never Split the Party: Being off on your own almost always puts you at risk of being picked off by a jungler or assassin, but Nocturne takes it new levels. At least in most cases you can call for help and signal where you're under attack; with Nocturne's Paranoia, no one can see where you are even if you do signal you're the target. Staying relatively close to one's team makes it easier to figure out who's being attacked and possibly help since players under the darkness effect can still see a very limited distance around them.
- Omnicidal Maniac: Now that he's been ripped out of the dream world and into the real world, his only desire is to massacre anything and everything he can get to.
- Paranoia Fuel: Even before the screen goes dark from his ultimate being used, playing against an enemy Nocturne can be this to the enemy team: If Nocturne isn't visible on the map, and his ultimate hasn't been used in a while, enemies tend to group up or stay near their tower for protection.
- Psycho for Hire: Probably the only relief of his slavery; at least he still gets to torture people during matches.
- Sealed Evil In a Nexus Shard: That is, until someone needs him on the Fields of Justice. Once a match is over, back in he goes. Not that being sealed up has stopped him from constantly, unrelentingly slicing away at the barriers. Even approaching his prison has his trademark effect of everything getting darker, implying that while the shard may keep his body contained and jailed, his powers still have a limited reach outside it.
- Through the Eyes of Madness: If the new cinematic from Riot is any indication, his ultimate gives you damn good reason to be paranoid of your surroundings. The amount of lovecraftian horror that Ryze experiences while under the influence would make Cthulhu proud.
- Time Abyss: Eternum Nocturne, seeing how he's 'The manifestation of all future nightmares'.
- Tron Lines: Void Nocturne generates them on the ground beneath him in the same manner as Kassadin.
- Unstoppable Rage: Considering that he's being held prisoner by the people whom he despises above all others, this is pretty much his only setting.
- Voice of the Legion: All his voicelines carries a faint echoing to them. And he likes to stretch the words out as well. Eternum Nocturne pulls out all the stops, however, referring to himself as 'we' and having robotic background noises with each spoken word.
Nunu, the Yeti Rider (and Willump the Yeti)
"Willump and I have a whole world to explore. Don't get in our way!"
Nunu could only barely remember his parents or a time when he wasn't walled inside the citadel of the reclusive Frostguard tribe. His desire to explore and natural compassion put him at odds with his cryptic elders, so he was sent to apprentice with the Frostguard beast master. Unique among the creatures under his supervision was Willump the yeti, a creature of incredible physical strength and unusual mystical qualities. Nunu was told to keep the wild beast poorly fed and to whip it frequently, but as Nunu tended to the creature he began to see it as more than just a brute. Feeling sorry for the sick yeti, Nunu snuck him bits of meat until he became stronger. When treated with kindness, he found, Willump was completely benign and not at all the savage monster he was lead to believe. Nunu hoped to convince the beast master to treat his new friend better, but before he could Willump escaped from his cage and fled to the wilderness. Nunu, upon discovering a crude drawing Willump had left for him, pursued him out of the citadel and found him being beaten by the beast master and the warriors of the Frostguard. Nunu threw himself in front of his friend, but the beast master had no qualms about turning his whip on the boy. Enraged at the sight of his friend in danger, Willump summoned unseen fury, scattering the soldiers and leaving his former abuser bloodied in the snow. Now both outcasts, they turned their backs on the Frostguard and set out to explore the wide world that had for so long been denied to them. With no other place in Freljord to go, they went to the League for protection.
Nunu is a support-fighter champion with a strong emphasis on damaging spells and team utility with his wide variety of skills, making him very versatile. He can shoot ice-balls that slow enemies' movement and attack speed, cast a movement and attack-speed buff on allies that also buffs himself, restore his health by eating minions, and charge up a a blizzard around his body that slows enemies before dealing massive damage. His passive makes his next spell free after a certain number of standard attacks.
Nunu's alternate skins include Sasquatch Nunu, Workshop Nunu, Grungy Nunu, Nunu Bot, Demolisher Nunu, and TPA Nunu.Associated tropes:
- Ascended Meme: Nunu Bot, named and based on a series of YouTube videos about how horrible the AI version of the champion can be.
- Big Eater: That Yeti can eat minions riding self-propelled cannons, aswell as Dragons, Lizards, Golems and more.
- Bigfoot, Sasquatch and Yeti: Rides a Yeti by default and a Sasquatch in his Sasquatch Nunu skin.
- Black Magician Girl: Arguably, when Nunu was a girl. The yeti takes care of the physical work while she casted spells.
- Boring Yet Practical: Playing Nunu as a support involves constantly casting Blood Boil on your carry and throwing a snowball at the enemy once in a while. Not very flashy, but the attack speed buff from the former and attack speed debuff from the latter will almost guarantee that any duels between the two carries will end in your side's favor.
- A Boy and His X: A boy and his yeti.
- Brown Eyes: But Nunu's not the most typical person ever, really, so, Averted Trope.
- Charged Attack: His ultimate is a three second channel, during which nearby enemies are slowed. If you manage to complete the entire channel without getting interrupted, you pretty much win the teamfight by default.
- Crutch Character: When played as a solo laner he can shut down most rivals with his ice blasts and heal back any damage taken with Consume, making it tough to beat him in lane. When played as a jungler he excels at counter-jungling by stealing important buffs and jungle creeps, shutting down many junglers. However, he doesn't have too much going for him late game due largely in part to his unreliable ultimate- it's easier to count the champions that cannot interrupt it.
- Difficult but Awesome: His ultimate is an absolute bitch to land, as almost all champions can interrupt casting, and some of those who cannot can escape it in time. When fully channeled, through clever use of brush, proper teamwork and timing it is the absolute most powerful thing in the game. Nunu's ult has one of the highest base damages of any ability ever, and the AP scaling (2.5 damage for one point of AP) is more than some champions have across their entire skill set.
- Fan Vid: Amazingly, a whole series starring the game's Nunu Bot and player Angry Goran. Check the first one out here. Also an Ascended Meme: Riot honoured the series with an actual Nunu Bot skin, featuring a robotic yeti that mimics the voice from the series.
- Flip Flop of God: For a good while, Riot couldn't seem to decide whether Nunu was the kid or the yeti, or whether he was a boy or a girl.
- Hyperactive Metabolism: Devour instantly restores hit points, not unlike Cho'gath.
- Jack-of-All-Stats: In terms of gameplay.
- Not the Intended Use: One of the most common uses for Nunu at the moment is as a 0 CS botlane support, leaning on his ability to buff the AD carry with Blood Boil and slowing the enemy carry with Ice Blast.
- Retcon: Nunu's lore has changed multiple times throughout the game's history, including flipping him from a boy to a girl and then back to a boy.
- Skill Gate Character: Teaches you some basics of jungling like sustain (Consume) and counter ganking (Ice Blast). More experienced players will choose a jungler who excels better in ganking and sustaining power (for example, Xin Zhao) or know how to interrupt his ultimate in teamfights.
Olaf, the Berserker
"When you meet your ancestors, tell them Olaf sent you."
A warrior from the extreme Lokfar peninsula in Freljord, Olaf was always eager to seek glory in battle and share the tales of his exploits. One night, while he and his clansmen told tales around the fire, one of his elders grew weary of Olaf gloating and told him to read the omens to see if his future matched his boasts. Olaf, mocking the envious barbarian, threw a set of bones on the ground to tell his future. All joy left the scene as the bones foretold a long life and a quiet passing, the worst possible death for a warrior of Lokfar. Enraged, Olaf set off into the night to challenge the feared frost serpent, a giant beast that had consumed thousands over its ancient lifetime. Olaf hoped to die a glorious death in combat with the beast, but as he came closer and closer to death his ferocity only increased. When he came to his senses, he discovered the beast's carcass floating next to him. Olaf set out again to hunt every creature and warrior that stood a chance against him, but every time his frenzy in the jaws of death earned him the victory. He decided that his only choice was to challenge the most fearsome tribe in Freljord: the Winter's Claw, lead by Sejuani. He struck down scores of her troops before clashing with Sejuani herself in a battle that ultimately lead to a standstill. Sejuani's fearsome gaze cut through Olaf's rage just enough so she could make him a deal: fight for her in her campaign to control Freljord and she would give him a warrior's death. Olaf agreed and vowed that he would carve his legacy into Freljord itself.
Olaf is a fighter-tank champion who is built to recklessly charge into the fray. He can damage and slow enemies in a line by throwing his axe, which can be picked up again to shorten its cooldown, briefly grant himself bonus attack speed along with lifesteal and spell vamp plus bonus healing from all sources based on missing health, and land a reckless strike that deals a large amount of true damage to the target and a reduced amount of true damage to himself, reducing the cooldown of this double-edged sword as he auto-attacks. His ultimate passively grants him a defensive stat bonus; activating the ability strips away the defense bonus, but erases and makes him briefly immune to all disabling effects and gives him a massive attack damage bonus. His passive increases his attack speed for every percent of health that he's missing.
Olaf's alternate skins include Forsaken Olaf, Glacial Olaf, Brolaf, and Pentakill Olaf.Associated tropes:
- Armor-Piercing Attack: Everyone has options for it, but he's pretty much the biggest utilizer of it in the game. His Reckless Swing ability does true damage, which is so armor-piercing it deals full damage regardless of enemy defenses, unless they have something that makes them invincible.
- Ascended Meme: Brolaf, now a skin! Includes a Shout-Out to Garen's favorite battle cry. Bromacia!
- Attack! Attack! Attack!: Due to his passive and buffing ability, the best tactic for surviving a fight with Olaf is to make sure he dies first or ignore him entirely. Going somewhere in between will probably allow him to slaughter you all at some point in the fight.
- Axe Before Entering: His axe-throw usually hits you way before he appears on-screen.
- An Axe to Grind: Two of them!
- Badass Beard: You're damn right it is.
- Barbarian Longhair: His hair is even longer than his impressive beard.
- The Berserker: It's his title, if you haven't noticed yet.
- The Blade Always Lands Pointy End In: His axe when thrown, which being an axe probably makes more sense.
- Blessed with Suck: He's damn good at fighting, but it frustrates him that he keeps slaying whatever he throws himself at so he has to wait for his glorious death in combat.
- Blood Knight: He's only truly alive when he's in the primal state of sheer, unadulterated violence.
- Cast from Hit Points: His Reckless Swing ability deals true damage to the target, and a portion of it back to Olaf. Considering his passive ability, this can be a good thing.
- Death Seeker: Olaf's only desire is to die in battle, but he's so good at fighting that he just can't seem to find anything capable of killing him.
- Defeat Equals Friendship: In the middle of fighting Sejuani to an epic stalemate, she offered to let him join the Winter's Claw for his unmatched strength and he accepted.
- Difficult but Awesome: While otherwise fairly straightforward to play, Olaf's passive encourages you to flirt with death as long as possible in fights- turning and running when it would be sane to do so for most champions wastes a lot of its potential. Activating his ultimate as late as possible while combined with Vicious Strikes will make Olaf hit like a train that can't be encumbered from hitting more and gets healed from all of its hitting. Naturally, activating it too early or too late will be much less glorious.
- Dual Wielding: He holds two axes.
- Foe Carving Charge: He spotted Sejuani and her warband and decided he would fight her to finally get his warrior's death. Sejuani was amused, so she sent her warband after him to dispose of him - what happened next was Olaf effortlessly carving a path through anyone between him and Sejuani.
- Fratbro: The Brolaf skin turns him into an immature dude who likes hot babes and chugging beer.
- Horny Vikings: With the obligatory horned helmet.
- I Can Still Fight: Normally, players are below half their maximum health would retreat to heal up. When Olaf's below half health, he's just getting started.
- Implacable Man: His ultimate works well to making him this, making him immune to crowd-control effects. Even when it's not triggered, he gains a bonus to armor and resistance.
- The Juggernaut: Slow as hell, but designed to plow right through your defenses and massacre everyone he comes across. His ultimate brings it up a few notches. Funnily enough, Olaf has one of the highest base movement speeds in the game, so he's not that slow. His lack of a true gap-closer, however, makes him more easily kited than those who have them, since he has to land his axes properly to keep chasing.
- Magikarp Power: At lower levels, the vast majority of ranged champions easily handle him on a one-vs-one basis, and his jungling is fairly risky since utilizing his potential to the fullest requires him to be constantly low on health and easily killed by an enemy champion plundering in on him. In a teamfight late-game with Olaf's build complete and his allies with him to stop the enemy from simply backing away, Olaf is a Mighty Glacier with very few drawbacks of the "glacier" aspect being apparent.
- Mighty Glacier: A melee-fighter whose damage tends to devastate whoever he hits, will do even more damage as he loses health and has an ability for life steal and spell vamp to keep him alive longer, especially deadly when combined with his potential to make himself temporarily immune to crowd-control effects and gain a massive attack damage boost for a short duration... he also has absolutely no innate mobility tools in his kit and completely relies on Undertow's slow to get to and from enemies.
- Not Afraid to Die: He believes that fear of death is for cowards and lesser men. Gameplay-wise it can be advantageous to adopt this attitude (up to a limit) to unexpectedly keep fighting and kill people who were expecting him to run away like would be sane for most champions.
- No Sell: If an enemy Olaf is chasing you down with Ragnarok active, don't bother trying to snare him or slow him down, just run.
- One-Man Army: He could probably take on Sejuani's whole tribe if he didn't have to fight her.
- Plunder: His original motivation in his older lore (when he was an outsider to Valoran instead of a native).
- Proud Warrior Race Guy: A viking warrior of Lokfar.
- Rated M for Manly: He is an enormous viking that dual-wields axes who just gets pissed off by your feeble attempts to kill him, as you will hear.
- Screaming Warrior: When he activates his buffing abilities. This is a good sign to his enemies to watch out.
- Self Harm: Reckless Swing is so reckless he hurts himself in the process. Given how Olaf works, in general, this is not necessarily a bad thing.
- Shock and Awe: Mildly; his Reckless Swing ability hits the target with a lightning bolt. His axes also gain a lightning aura-y effect when Vicious Strikes is up.
- Silliness Switch: If one equips the Brolaf skin on him, he goes from vicious, rage-filled Death Seeker viking to a loutish, immature boor that's basically a stereotypical fratboy wearing sandals, a beer-drinking helmet, and equips cardboard cutout axes from beer boxes.
- Springtime for Hitler: The most desirable death for a Lokfar viking is to fall in glorious combat. The trouble is, Olaf can't seem to find his glorious death because he just keeps slaying whatever he throws himself at (man and beast alike), so he's frustrated how he's continually failing at failing.
- Taking You with Me: Likely his best option is to turn around and try this if he's at low health and cornered without an escape. Because he gets stronger at lower health, he might even survive if it's only one opponent.
- Turns Red: Right about at half HP he gets significantly more dangerous. As of 2013, even players that are unaware of this mechanic will know to run when he ''literally'' turns red in-game.
- Unstoppable Force Meets Immovable Object: The Unstoppable Force to Sejuani's Immovable Object - in case you're wondering what happens when the two clash, it's forceful enough to rock the entire glacier region they're in.
- Unstoppable Rage: Get him to half health and watch him pop his ultimate. If he's not on your side, you best start running.
- Viewers Are Geniuses: The eastern character on the icon for Ragnarok means "power" in Chinese ("li") and Japanese ("chikara").
- Violation of Common Sense: Remember Critical Existence Failure especially applies to Olaf when using him.
- Weapon-clash Sonic Boom: His battle with Sejuani rocked the glaciers with its force.
- Who's Laughing Now?: Most Olaf players will let you get them to at least half health before they chop you to pieces.
- Your Mom: Twice from the Brolaf skin, the first as a joke and second as (lame) last words:
Orianna, the Lady of Clockwork
"Dance with me, my pet. Dance with me into oblivion."
Orianna Reveck was a young girl who loved dancing and the League of Legends. She trained to achieve her goal of one day becoming a champion in the League but died in a tragic accident. Her father, a brilliant scientist from Piltover, built a new Orianna — a powerful android that could fulfill her dream of being a champion, along with a mechanical sphere to protect her from dying again. Orianna is not quite human but is desperate to fulfill the wishes of her father and predecessor.
Orianna is a mage-support champion who excels at utility spells rather than burst damage, and whose abilities are all based around her floating ball. The Ball can fly to a target location, dealing damage to any enemies it hits along the way, emit an electronic field that damages and slows enemies and boosts the speed of allies, attach to Orianna or her allies to boost their defenses and give them a temporary shield, or damage and knock enemies around with a blast of electricity. For her passive, Orianna's basic attacks deal additional damage that increases with each consecutive strike on the same enemy.
Orianna's alternate skins include Gothic Orianna, Sewn Chaos Orianna, Bladecraft Orianna, and TPA Orianna.Associated tropes:
- Abnormal Limb Rotation Range: All of Orianna's joints swivel freely, allowing her to do such things as easily wind her own key while still keeping her eyes directly on someone. She thinks nothing of it, but others find it disturbing.
- Attack Drone: The Ball is regularly launched at enemies.
- Bond Creatures: The Ball protects Orianna and obeys her commands.
- Captain Ersatz:
- The mechanical distortion in her voice makes her sound like a character from Portal; either GLaDOS or the Turrets.
- The characteristic of her skills emanating from the Ball was supposedly inspired by Youmu Konpaku.
- Her Bladecraft skin resembles R. Dorothy Wayneright from Big O.
- Clockwork Creature: A dancing/fighting replacement-daughter.
- Companion Cube: Her ball, and to a lesser extent herself.
- Creepy Doll: Sewn Chaos Orianna.
- Damage Discrimination: Command: Dissonance either speeds up allies that walk over the area of effect or slows down and damages enemies that do the same.
- Dance Battler: Not in a typical sense though. Orianna does the dancing while the Ball does the fighting.
- Death of a Thousand Cuts: Getting hit by the Ball once or twice isn't highly worrying early on but a competent Orianna will make sure that it happens over and over again, slowly but surely wearing down an opponent's health as she farms comfortably from a distance. If she gets seriously fed, though, one or two slices suddenly becomes a problem for her squishier opponents.
- Difficult but Awesome:
- All of her abilities are centered on the ball, not Orianna herself. In order to be successful with her you need to micro around your ball to a good position for her skills while staying out of enemy range. Her Ball teleports back to her if she gets too far away. If you were just about to activate your ultimate, you now look like a complete idiot. Similarly, using a teammate as a ball-carrier (ideally an initiator) to get a Command: Shockwave in the middle of the enemy team requires some coordination and good timing.
- Mastering when to use her abilities is crucial to success at her. Used in the right place, the slow/speedup can save yourself and teammates from a gank, and a combo of the slow and the character-moving ultimate can actually do enough damage to kill them. However, both have a smaller area of effect than you might think; miss one or put it in the wrong place, and you'll end up dead. Using the shield (which puts the Ball on an allied champion) can also change fights: you can shield a hurting ally, or you can put in on an initiator who can hop on the enemy, just to list two examples.
- Her basic attacks deal more damage the more she attacks the same opponent. So ideally you must focus fire on a single enemy to make the most of her auto attacks. This is easier said than done while keeping track of the ball and making the most of it to add to her damage output without her dying in the process. Challenging enough in solo lane duels, it becomes a whole lot worse in chaotic teamfights.
- Eyeless Face: Her Sewn Chaos Orianna skin has X's sewn over the eyes.
- Gradual Grinder: Orianna doesn't obliterate most of her target's health bar in a few seconds like many mages do later in the game, she deals takes chunks out of it over several ball movements (though her ultimate provides some fast burst).
- Improbable Weapon User: She wields a hovering ball of magic and technology.
- Implied Death Threat:
- Mad Scientist's Beautiful Daughter: The original Orianna, whom the champion was built to replace. Or rather, the Mad Scientist's Beautiful Replacement Goldfish.
- Magikarp Power: Her autoattack passive is mostly ineffectual early game, but its bonus damage increases sixfold from levelling up (on top of the actual autoattack damage itself), and it also scales with the help Ability Power items. Her Command: Attack ability also evolves in potency over the course of the game from "Well that's annoying" damage to "Ow, my FACE!" damage.
- Obliviously Evil: She isn't particularly evil by champion standards but she seems to regard mutilating and killing others to be a fun game, failing to understand that death is a serious and permanent thing. Judging by her inability to understand why people scream in pain or run from her, she likely can't comprehend that living beings are different from machines in so many ways.
- Replacement Goldfish: She, rather off-puttingly, insists that she is the original Orianna, and gives no indication that she realizes she isn't normal in the first place.
- Robot Buddy: The Ball.
- Robot Girl: Made of magic and clockwork, and the Uncanny Valley.
- Swiss-Army Weapon: That is one useful ball.
- Uncanny Valley: In-universe, people find her empty imitation of life to be very unnerving. During her League Judgment, she casually performs blatantly inhuman actions, such as keeping her head locked on to the summoner speaking to her while her body contorts in physically impossible positions to wind her key. The observation noted that, while she is far more human looking than Blitzcrank (who's basically a big lumpy man-shaped robot), she looks far less alive. Her delighted squeal of glee on being accepted as a champion is described as "horrifying".