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* DragonInChief: The Nightcrawler commander.

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* NiceGuy: In comparison to Jankowski, Betters is quite happy to have the Point Man on the team and is always encouraging and supportive to him during the mission. He's the only friendly link you have for most of the first game.



* WhatHappenedToTheMouse: He does not appear in the second or third games despite being presumably alive and active at that time.

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* WhatHappenedToTheMouse: He does not appear in the second or third games despite being presumably alive and active at that time.
time. It is mentioned in ''Project Origin'' that, [[MaybeMagicMaybeMundane for whatever reason]], communications have been cut off in Fairport so presumably Betters just can't reach anyone.


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* ShipTease: In the first game, she mentions that she thinks the Point Man is cute and is relieved when they link up to go after Alice Wade. Betters even says they can "make out later".
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* FinalBoss: [[spoiler: Of F.E.A.R. 3.]]

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* FinalBoss: [[spoiler: Of F.GreaterScopeVillain: For ''F.E.A.R. 3.]]3'', as the memory of him hounds her long after his death.



* FinalBoss: [[spoiler:Of the third Monolith game.]]

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* FinalBoss: [[spoiler:Of the third Monolith game.''F.E.A.R. 3''.]]



%%* [[spoiler: FinalBoss]]

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%%* [[spoiler: FinalBoss]]* FinalBoss: [[spoiler:Of ''F.E.A.R. 2: Project Origin''.]]



%%* MurderTheHypotenuse
%%* [[spoiler: TragicMonster]]

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%%* MurderTheHypotenuse
%%* [[spoiler: TragicMonster]]
* MirrorMatch: [[spoiler:His final battle with Beckett turns into this, with two Slo-Mo users facing off against one another.]]
* MurderTheHypotenuse: PlayedForHorror. [[spoiler:Beckett doesn't want anything to do with Alma, but she has warped Beckett's more synchronized mind into believing he loves her and should kill Beckett to keep him away from her. By the end, he seems fully aware that he is playing right into her hands.]]
* TragicMonster: [[spoiler:He is mind raped into becoming obsessed with Alma and fighting Beckett. By the end, he is little more than a distraction to keep Beckett's mind occupied while she rapes his body, and actually begs for death in the end.]]

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* DisproportionateRetribution: She killed Jankowski just for mildy critizing the Point Man. [[spoiler:Don't mess with her kids.]]



* TheDreaded: Everyone at Armacham who was involved with Project Origin is rightfully scared shitless of her. Norton Mapes is so terrified of the thought of her being released from her grave advocates ''nuking the city of Fairfield'' as being a better option.

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* TheDreaded: Everyone at Armacham who was involved with Project Origin is rightfully scared shitless of her. Norton Mapes is so terrified of the thought of her being released from her grave advocates, he advocates ''nuking the city of Fairfield'' Fairport'' as being a better option.


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* MamaBear: She ''really'' doesn't like people messing with her children. [[spoiler:Her entire reason for sparking the Replicant rebellion was in revenge for Armacham stealing Paxton and the Point Man. It's also implied she killed Jankoweski just for mildly criticizing the Point Man.]]
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* UnknownRelative: She has no idea that the terrorist leader and one of the military recon agents [[spoiler: are her nephews.]]

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* DarthVaderClone: At least in regards to being a rage-fueled TragicVillain who's [[spoiler: the parent of the protagonist]].



* DarthVaderClone: At least in regards to being a rage-fueled TragicVillain who's [[spoiler: the parent of the protagonist]].
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* DarthVaderClone: At least in regards to being a rage-fueled TragicVillain who's [[spoiler: the parent of the protagonist]].
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* NoodleIncident: The incident which caused the F.E.A.R. team to be formed in 2002 is never explained. The team has clearly found bizarre stuff before, judging for how nonchalantly they take the briefing about a pyschic clone army (with Jankowski even lamenting outsiders don't take them seriously due to things like that), but we are never informed of any other mission carried on by them.

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* NoodleIncident: The incident which caused the F.E.A.R. team to be formed in 2002 is never explained. The team has clearly found bizarre stuff before, judging for how nonchalantly they take the briefing about a pyschic psychic clone army (with Jankowski even lamenting outsiders don't take them seriously due to things like that), but we are never informed of any other mission carried on by them.
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* LeakingCanOfEvil: She’s so strong that even when she was still locked up in the Vault, a TailorMadePrison meant to keep her sealed away in both life and death, she still managed to influence the area around her to a lesser, yet still unnervingly powerful extent. All the paranormal activity the Point Man witnesses as he journeys through the facility is all her doing despite being imprisoned at the time.
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* AbusiveParents: Hoo boy. And it doesn't just extend to [[spoiler: Alma]], either. Both [[spoiler:Fettel and the Point Man]] got a lot of it too when they were children. One of the [[spoiler:Point Man]]'s flashbacks depicts Harlan putting him in a training ring as an eleven-year old against a fully-grown Armacham soldier, and when he inevitably lost, Harlan flies into a rage and ''beats him with a metal bucket'' so hard that he gets thrown into a concrete pillar.

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* AbusiveParents: Hoo boy. And it doesn't just extend to [[spoiler: Alma]], either. Both [[spoiler:Fettel and the Point Man]] got a lot of it too when they were children. One of the [[spoiler:Point Man]]'s flashbacks depicts Harlan putting him in a training ring as an eleven-year old against a fully-grown Armacham soldier, and when he inevitably lost, loses, Harlan flies into a rage and ''beats him with a metal bucket'' so hard that he gets thrown into a concrete pillar.
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* * ElectromagneticGhosts: Her presence will cause nearby electronics to glitch out or malfunction.

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* * ElectromagneticGhosts: Her presence will cause nearby electronics to glitch out or malfunction.
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* * ElectromagneticGhosts: Her presence will cause nearby electronics to glitch out or malfunction.


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* HairTriggerTemper: Everyone is nervous around her because of her unpredictable temper. She could go off her gourd and murder you in a fit of rage at any time, and every encounter with the madwoman feels like you’re walking on eggshells.


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* MoodSwinger: Alma’s mental instability also manifests in the capriciousness of her demeanour. She can switch between playful, indifferent, sad, calmly angry or psychotic rage at any time, making her all the more dangerous to be around as she could snap and kill you at any time.

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** BigBadEnsemble: The Vivendi timeline has Paxton return for unknown reasons, and this time appears to be in direct in conflict with Alma, despite aiding her in the main game. The Point Man encounters Alma's apparitions battling Fettel's Replica forces a few times across ''Extraction Point''.
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* RightHandVersusLeftHand: The Commanders orders Morrison, the agent they are supposed to scort, to be killed so he can take the DNA to the Senator himself.

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* RightHandVersusLeftHand: The Commanders orders Morrison, the agent they are supposed to scort, escort, to be killed so he can take the DNA to the Senator himself.
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* EvenEvilHasLovedOnes: In spite of his murderous insanity, he's shown to care about his brother, saving him several times throughout the third game. [[spoiler: Even in the ending where Fettel possesses him, he actually expresses regret at this.]]
--> '''Fettel''' [[spoiler: "It never had to be like this, Brother. We could have been... like Gods."]]
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* SuperSoldier: Built from the DNA up to act as them. Specifically, however, they aren't intended as the OneManArmy sort of supersoldier; instead they are marketed as cheap, reliable, loyal, and disposable soldiers who are just as well-trained as human soldiers but vastly cheaper and able to do missions that would be impossible for normal humans. They also ''never'' lose morale or surrender unless ordered to; the only way to beat an army of Replica is to kill them down to the last man.

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* SuperSoldier: Built from the DNA up to act as them. Specifically, however, they aren't intended as the OneManArmy sort of supersoldier; supersoldier;[[note]]Though the sales brochure in the second game does imply that they have some physical augmentations: "THE REPLICA SOLDIER IS THE ULTIMATE WARRIOR: INCREDIBLY FAST, INCOMPARABLY STRONG, IMPECCABLY TRAINED, AND UTTERLY DEVOID OF CONSCIENCE."[[/note]] instead they are marketed as cheap, reliable, loyal, and disposable soldiers who are just as well-trained as human soldiers but vastly cheaper and able to do missions that would be impossible for normal humans.humans. As ATC's marketing team puts it: "UNQUESTIONING LOYALTY AND UNSHAKABLE DISCIPLINE AT STANDARD PMC PRICES!". They also ''never'' lose morale or surrender unless ordered to; the only way to beat an army of Replica is to kill them down to the last man.

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* BadassArmy: Their basic troops are pound for pound a match for Delta Force, with similar training and discipline (more accurately, programming) and better morale, senses, reflexes, and pain tolerance. Their elites take it to the next level. This is especially noticeable in the first game, where small squads of Replica routinely drub small squads of Delta in scripted sequences; in gameplay, when engaging ATC mercenaries even the lowest-level Replica pretty much always win by handily outflanking and outshooting the opposition.



* SuperSoldier: Built from the DNA up to act as them. Specifically, however, they aren't intended as the OneManArmy sort of supersoldier; instead they are marketed as cheap, reliable, loyal, and disposable soldiers who are just as well-trained as human soldiers but vastly cheaper and able to do missions that would be impossible for normal humans.

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* SuperSoldier: Built from the DNA up to act as them. Specifically, however, they aren't intended as the OneManArmy sort of supersoldier; instead they are marketed as cheap, reliable, loyal, and disposable soldiers who are just as well-trained as human soldiers but vastly cheaper and able to do missions that would be impossible for normal humans. They also ''never'' lose morale or surrender unless ordered to; the only way to beat an army of Replica is to kill them down to the last man.
** Deconstructed to a degree, as their unwavering discipline can occasionally be a liability: if their commander makes a bad call, they ''will'' follow it, whereas a regular human soldier would've adapted on the fly if his orders were blatantly counterproductive (the U.S. military in particular heavily encourages this). The very rare Replica who ''does'' try to show initiative is executed on the spot.
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* AmbiguouslyHuman: They're biologically human, but their level of augmentation is never truly clarified, nor is their sapience. On the one hand, they clearly display emotion in combat, and one Foxtrot 508 seems to be developing signs of independent thought when he questions a superior's tactical choice (which gets him executed). On the other hand, they have no independent wants or desires of their own unlike pretty much every human ever, and without a PsychicLink from their commander, they literally just stand still and do nothing but breathe, like organic robots.

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* DarkIsNotEvil: He is a dedicated member of the team despite being crude and snarky. Even after he becomes a mangled ghost, his messages, while cryptic and sometimes menacing, are helpful: he gives vital pieces of info and urges the characters to take action.



* YouCanSeeMe: Inverted example. In ''Perseus Mandate'' vision, Jankowski's ghost appears right before the Sergeant in the alley, but Spen is unable to see him, perhaps due to his lack of eyes. Still, he seem to be able to sense the Sergeant's presence, and even says "Is someone there?" before disappearing.

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* YouCanSeeMe: Inverted example. In ''Perseus Mandate'' vision, Jankowski's ghost appears right before the Sergeant in the alley, but Spen is unable to see him, perhaps due to his lack of eyes. Still, he seem to be able to sense the Sergeant's presence, and even says "Is someone there?" before disappearing.
disappearing. Interestingly enough, this doesn't seem to happen to him all the time, as in other ghostly appearances he sees his interlocutors just fine.



* DarkIsNotEvil: Like Jankowski, he remains helpful even after becoming a ghost.



* OurGhostsAreDifferent: After his death, Chen appears several times to the Sergeant to guide him to useful items, apparently [[DarkIsNotEvil helping him from the afterlife]]. His last apparition is in the evacuation helicopter, in which is seen waiting for the Sergeant before disappearing.
* UnfinishedBusiness: It is strongly implied that saving the Sergeant from suffering his same fate is Chen's reason to return as a ghost. He appears several times to help him, every time cleaner and less corpse-looking, until the Sergeant ends the mission and is evacuated, moment in which an untarnished Chen shows his approval to him before vanishing for good.

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* OurGhostsAreDifferent: After his death, Chen appears several times to the Sergeant to guide him to useful items, apparently [[DarkIsNotEvil helping him from the afterlife]].afterlife. His last apparition is in the evacuation helicopter, in which is seen waiting for the Sergeant before disappearing.
* UnfinishedBusiness: It is strongly implied that saving the Sergeant from suffering his same fate is Chen's reason to return as a ghost. He appears several times to help him, every time cleaner and less corpse-looking, until the Sergeant ends the mission and is evacuated, moment in which an untarnished Chen seemingly shows his approval to him before vanishing for good.



* BlackDudeDiesFirst: [[AvertedTrope Averted!]] [[spoiler: Until ''Extraction Point.'']]

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* BlackDudeDiesFirst: [[AvertedTrope Averted!]] [[spoiler: Until ''Extraction Point.'']]Point''.]]



* KilledOffForReal: [[spoiler:Holiday is brutally slain by Alma's apparitions early in ''Extraction Point''. His final words implore the Point Man to "Find Jin!" [[WhatHappenedToTheMouse In the Monolith Timeline, he has not been seen since F.E.A.R.'s ending.]]]]

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* KilledOffForReal: In the Vivendi Timeline, [[spoiler:Holiday is brutally slain by Alma's apparitions early in ''Extraction Point''. His final words implore the Point Man to "Find Jin!" [[WhatHappenedToTheMouse In Jin!"]]
* ShipperOnDeck: To an extent; he jokes about Jin being
the Monolith Timeline, he has not been seen since F.E.A.R.'s ending.]]]]Point Man's girlfriend.




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* WhatHappenedToTheMouse: Doesn't appear or get mentioned in ''F.3.A.R.'' despite being presumably alive in that timeline. This is especially strange because he was right there with Jin the last time we saw him, yet she returns while he doesn't.


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* HairOfGoldHeartOfGold: She is a dark blonde and very supportive towards Becket.

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Moving to Trivia


* AmbiguouslyHuman: A comment by Fettel about the similarities between the Sergeant and the Point Man and a throwaway line by the Nightcrawler Commander labelling him as "another of Betters's tin-men" suggest he is no regular human and is instead somehow related to the Point Man, likely a clone of him. Sadly, given the character has been removed from canon, we will never discover the Sarge's true nature (however, to show how much weight he had in the canon, the Point Man's true face in the third game is ''striking'' similar to the Sergeant's face model in this game's files, lending credibility to the clone theory).

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* AmbiguouslyHuman: A comment by Fettel about the similarities between the Sergeant and the Point Man and a throwaway line by the Nightcrawler Commander labelling him as "another of Betters's tin-men" suggest he is no regular human and is instead somehow related to the Point Man, likely a clone of him. Sadly, given the character has been removed from canon, we will never discover the Sarge's true nature (however, to show how much weight he had in the canon, the Point Man's true face in the third game is ''striking'' ''strikingly'' similar to the Sergeant's face model in this game's files, lending credibility to the clone theory).



* WhatHappenedToTheMouse: Despite the below spoiler, his activities have no bearing on F.E.A.R. 3. It's unknown what happens to [[spoiler:Fettel's new vessel.]]

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* WhatHappenedToTheMouse: Despite the below spoiler, his activities have no bearing on F.''F.E.A.R. 3.3''. It's unknown what happens to [[spoiler:Fettel's new vessel.]]



* {{Expy}}: She was obviously directly inspired by [[Film/TheRing Samara Morgan/Yamamura Sadako]].

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* {{Expy}}: She was obviously directly inspired by [[Film/TheRing Samara Morgan/Yamamura Sadako]].



* CutsceneBoss: He's fought and killed "''Call of Duty''"-style, with a few quicktime prompts and some button mashing.
* EvenEvilHasStandards: Vanek [[ClusterFBomb vocally disapproves]] of his employers' various ethically unjustifiable genetics programs - mostly because ''he'' has to clean up after them.

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* CutsceneBoss: He's fought and killed "''Call of Duty''"-style, "''Franchise/CallOfDuty''"-style, with a few quicktime prompts and some button mashing.
* EvenEvilHasStandards: Subverted. Vanek [[ClusterFBomb vocally disapproves]] of his employers' various ethically unjustifiable genetics programs - though mostly because ''he'' has to clean up after them.



* BigBad: Of F.E.A.R 3.

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* BigBad: Of F.''F.E.A.R 3.3''.



* AmbiguousSituation: His entire fate. The only thing vaguely sure about him is that he dies at some point.



** Possibly averted in the now non-canonical ''Perseus Mandate'', in which the Sergeant has a ghostly vision of Jankowski wandering into an alley where a a very bloody corpse is traced. It's unknown if it's meant to be his body, which would open new questions (for example, as told in Offscreen Teleportation below, how he came to be there).

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** Possibly averted in the now non-canonical ''Perseus Mandate'', in which the Sergeant has sees a ghostly vision of Jankowski wandering into an alley where a a very bloody corpse is traced. It's unknown if it's meant to be his body, which would open new questions (for example, as told in Offscreen Teleportation below, how he came to be there).



* OffscreenTeleportation: Oddly, after you find Jankowski [[spoiler:as a ghost]], F.E.A.R. command continues to pick up his living signal at random in wildly varying and very distant locations. Betters even wonders how he's getting from place to place so quickly. This phenomenon seems to be meaningless, because the times F.E.A.R detects him are not always the same occasions in which you stumble into him, and you actually still see him after the team has stopped picking up his signals altogether.

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* OffscreenTeleportation: Oddly, after you find Jankowski [[spoiler:as a ghost]], F.E.A.R. command continues to pick up his living signal at random in wildly varying and very distant locations. Betters even wonders how he's getting from place to place so quickly. This phenomenon seems to be meaningless, because the times F.E.A.R detects him are not always the same occasions in which you stumble into him, and you actually still see him after the team has stopped picking up his signals altogether.



* YouCanSeeMe: Inverted example. In ''Perseus Mandate'' vision, Jankowski appears right before the Sergeant in the alley, but Spen is unable to see him, perhaps due to his lack of eyes; still, he seem to be able to sense the Sergeant's presence, and even says "Is someone there?" before disappearing.

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* YouCanSeeMe: Inverted example. In ''Perseus Mandate'' vision, Jankowski Jankowski's ghost appears right before the Sergeant in the alley, but Spen is unable to see him, perhaps due to his lack of eyes; still, eyes. Still, he seem to be able to sense the Sergeant's presence, and even says "Is someone there?" before disappearing.



* FriendlySniper: She was [[WhatCouldHaveBeen originally]] meant to be one, but it was found that the tight quarters of most of the game's battles precluded a sniper ally. Her role was changed to TheMedic and TheCoroner, but her former role can still be seen in her gloves with alternately-colored trigger fingers.



* AsianAndNerdy: Asian in name and character design, and quite enthsiastic about his fields of knowledge (and some things that aren't).



* OurGhostsAreDifferent: After his death, Chen appears several times to the Sergeant, apparently [[DarkIsNotEvil protecting him from the afterlife]]. His last apparition is in the evacuation helicopter, in which is seen waiting for the Sergeant before disappearing.

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* OurGhostsAreDifferent: After his death, Chen appears several times to the Sergeant, Sergeant to guide him to useful items, apparently [[DarkIsNotEvil protecting helping him from the afterlife]]. His last apparition is in the evacuation helicopter, in which is seen waiting for the Sergeant before disappearing.disappearing.
* UnfinishedBusiness: It is strongly implied that saving the Sergeant from suffering his same fate is Chen's reason to return as a ghost. He appears several times to help him, every time cleaner and less corpse-looking, until the Sergeant ends the mission and is evacuated, moment in which an untarnished Chen shows his approval to him before vanishing for good.



* {{Psychometry}}: In the first drafts of the game, he was going to be an official F.E.A.R. member who had the ability to pick up objects and get impressions about their owners. The final version of his character is a regular human, though he is interestingly able to see Alma, which means he still has some psychic potential.
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-->'''Voiced by:''' Jen Taylor

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-->'''Voiced by:''' Jen Taylor
Creator/JenTaylor

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* BarefootCaptive: Is unshod when the Point Man finds her, though it might also be that she was wearing high-heeled shoes and discarded them in order to improve her chances to escape.

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* BarefootCaptive: BarefootCaptives: Is unshod when the Point Man finds her, though it might also be that she was wearing high-heeled shoes and discarded them in order to improve her chances to escape.



* DumbBlonde: Subverted in that she's a career woman, but she makes most other ATC executives look reasonable by comparison when she decides to run away from US military's protective custody and try her own chances to evade a murderous super battalion that is specifically after her.

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* DumbBlonde: Subverted in that she's Alice is supposed to be a career woman, but she makes most other ATC executives look reasonable by comparison when she decides to run away from US military's protective custody and try her own chances to evade a murderous super battalion battalion. Even worse, if we interpret the blood stains on her shirt as a proof that she has already seen someone killed in front of her (or found some recent corpse), it is specifically after her.''unforgivably'' stupid for her to believe she will be able to avoid the same fate by herself.



* AbhorrentAdmirer: Towards Alice Wade, if a voice mail about sexual harassment heard shortly after you meet him is to be believed.

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* AbhorrentAdmirer: Towards Alice Wade, Alice, if a voice mail about sexual harassment heard shortly after you meet him is to be believed.



* HollywoodNerd: Looks, talks and behaves like a 90's anime geek stereotype on acid. Considering that the affair in which he is involved with resembles [[{{Manga/Akira}} a certain one from said genre]], this could be intentional.

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* HollywoodNerd: Looks, talks and behaves like a 90's anime geek stereotype on acid. Considering that the affair in which he is involved with resembles [[{{Manga/Akira}} a certain one from said genre]], medium]], this could be intentional.


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* PunnyName: It is not probably a coincidance that he shares his surname with Rob Halford from Music/JudasPriest, which has a famous song named "Some Heads Are Gonna Roll".

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!!'''Alice Wade'''

--->''Hurry, let's go get my dad. I'm not going anywhere until I know he's okay.''

-->'''Voiced by:''' Melissa Roberts

Daughter of Harlan Wade and ATC employee.

* BarefootCaptive: Is unshod when the Point Man finds her, though it might also be that she was wearing high-heeled shoes and discarded them in order to improve her chances to escape.
* DaddysGirl: In contrast to Harlan's other daughter, this one was raised with much love.
* DumbBlonde: Subverted in that she's a career woman, but she makes most other ATC executives look reasonable by comparison when she decides to run away from US military's protective custody and try her own chances to evade a murderous super battalion that is specifically after her.
* HairOfGoldHeartOfGold: Relatively; she is kind and cheerful, even if spectacularly reckless and stubborn.
* LockedOutOfTheLoop: She doesn't know anything about Alma or Project Origin.
* TooDumbToLive: [[spoiler:Ultimately captured and killed by Fettel after she runs away from the F.E.A.R. team and rushes to Auburn District alone.]]
* WhyDidItHaveToBeSnakes: She has aviophobia, and it doesn't help precisely that the Black Hawk helicopter that was supposed to carry her away was gunned down in front of her eyes.



!!'''ATC Security/Black Ops/Phase Casters and Commanders'''
Armacham's immensely powerful military division, divided into different groups. ATC Security handles day-to-day physical security and initial response, and form the primary ATC enemy in the first game and its expansions. Security is characterized by their light civilian armor, sunglasses, and caps. Black Ops, which handles dangerous covert and cleanup operations, forms the ATC enemy in the second game and its expansions, and are characterized by heavier full-body armor and a high-tech, cyberpunk aesthetic to their gear. In the third game ATC has deployed conventional military forces which have occupied the city of Fairport and are conducting a general purge of the civilian populace, now driven insane by Alma. These mercenaries are characterized by modern military-style armor and equipment and balaclavas. The Phase troops are something else altogether - energy-shielded elites who casually fling regular troops into the meat grinder and use cutting-edge technology.

* CoolShades: ATC Security all wear these. The Black Ops troops wear glowing blue ones as well.
* EliteMooks: Each group has a particular type; Security has heavily-armored guards in riot gear (only seen in ''Perseus Mandate''). Black Ops has elite troops clad in heavier armor and facemasks. The conventional ATC troops use Replica soldiers and Phase troops as their elites.
* EnemyMine: Sort of. In the first two games, they were actively fighting against the Replica, but by the third game the Replica have been brought back under control and fight alongside the normal human ATC troops.
* EnemySummoner: Phase Casters. They're equipped with technology that allows them to transport troops to a location in small groups.
* FacelessGoons: Many ATC troops have visible faces, but the more elite soldiers wear facemasks and goggles, and all of the ATC troops in the third game wear face-concealing balaclavas.
* MechaMooks: The mech support units that show up in ''F.3.A.R.''
* PrivateMilitaryContractors
* PunchClockVillain: In the first game the ATC Security units are mostly just armed security guards following orders to "repel all outsiders" and are generally in over their heads (though they do carry out several assassinations of people who know too much under Aristide's orders). The second and third games, not so much.
* TeleportSpam: Phase Commanders use some sort of portal-forming supertech to achieve this trope, stepping into one wall to pop out again from another.
* WeHaveReserves: The Phase Commanders have no compunctions with sacrificing their troops to achieve an objective - especially if that objective is killing the Point Man. The troops, not being Replica, can often be heard obeying orders only very reluctantly or having to be threatened into line.

[[/folder]]

[[folder: Replica Forces]]



* CloningBlues: Notably ''averted''. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the angst of being clones whose sole purpose is to fight and die. A possible comparison is ''VideoGame/MetalGear'''s philosophy of "you're only alive when you're on the battlefield", to the logical and literal extreme. The Replica only 'live', act human, speak, think and so on when they're in use. In combat, they scream, curse, display fear, anger, surprise, argue with each other, even refuse suicidal orders, and generally act how you'd expect a reasonably bright human in a high-stress life-threatening situation to act. Without orders, they simply stand and breathe, like organic robots on standby mode. It's freaky.

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* CloningBlues: CloningBlues:
**
Notably ''averted''. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the angst of being clones whose sole purpose is to fight and die. A possible comparison is ''VideoGame/MetalGear'''s philosophy of "you're only alive when you're on the battlefield", to the logical and literal extreme. The Replica only 'live', act human, speak, think and so on when they're in use. In combat, they scream, curse, display fear, anger, surprise, argue with each other, even refuse suicidal orders, and generally act how you'd expect a reasonably bright human in a high-stress life-threatening situation to act. Without orders, they simply stand and breathe, like organic robots on standby mode. It's freaky.



* DubNameChange: In the Spanish dub of the first game, individual Replica soldiers are called "Replicants" in a nice ''Film/BladeRunner'' reference.




!!'''ATC Security/Black Ops/Phase Casters and Commanders'''
Armacham's immensely powerful military division, divided into different groups. ATC Security handles day-to-day physical security and initial response, and form the primary ATC enemy in the first game and its expansions. Security is characterized by their light civilian armor, sunglasses, and caps. Black Ops, which handles dangerous covert and cleanup operations, forms the ATC enemy in the second game and its expansions, and are characterized by heavier full-body armor and a high-tech, cyberpunk aesthetic to their gear. In the third game ATC has deployed conventional military forces which have occupied the city of Fairport and are conducting a general purge of the civilian populace, now driven insane by Alma. These mercenaries are characterized by modern military-style armor and equipment and balaclavas. The Phase troops are something else altogether - energy-shielded elites who casually fling regular troops into the meat grinder and use cutting-edge technology.

* CoolShades: ATC Security all wear these. The Black Ops troops wear glowing blue ones as well.
* EliteMooks: Each group has a particular type; Security has heavily-armored guards in riot gear (only seen in ''Perseus Mandate''). Black Ops has elite troops clad in heavier armor and facemasks. The conventional ATC troops use Replica soldiers and Phase troops as their elites.
* EnemyMine: Sort of. In the first two games, they were actively fighting against the Replica, but by the third game the Replica have been brought back under control and fight alongside the normal human ATC troops.
* EnemySummoner: Phase Casters. They're equipped with technology that allows them to transport troops to a location in small groups.
* FacelessGoons: Many ATC troops have visible faces, but the more elite soldiers wear facemasks and goggles, and all of the ATC troops in the third game wear face-concealing balaclavas.
* MechaMooks: The mech support units that show up in ''F.3.A.R.''
* PrivateMilitaryContractors
* PunchClockVillain: In the first game the ATC Security units are mostly just armed security guards following orders to "repel all outsiders" and are generally in over their heads (though they do carry out several assassinations of people who know too much under Aristide's orders). The second and third games, not so much.
* TeleportSpam: Phase Commanders use some sort of portal-forming supertech to achieve this trope, stepping into one wall to pop out again from another.
* WeHaveReserves: The Phase Commanders have no compunctions with sacrificing their troops to achieve an objective - especially if that objective is killing the Point Man. The troops, not being Replica, can often be heard obeying orders only very reluctantly or having to be threatened into line.

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A member of the US Senate involved with Armacham and most specifically the Project Origin. After learning of the Fettel incident, he calls for the F.E.A.R. team to be deployed.

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A member of the US Senate involved associated with Armacham and most specifically the Project Origin.Perseus. After learning of the Fettel incident, he calls for the F.E.A.R. team to be deployed.
deployed.

* BadBoss: He clearly doesn't care a bit about the fact that the several forces he is manipulating are butchering each other and killing innocents.



* CorruptPolitician: He has his hands on unethical and surely quite illegal corporate experiments and even has the number of a mercenary firm, so it is not very difficult to guess.

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* CorruptPolitician: He has his hands on is involved with unethical and surely quite illegal corporate experiments experiments, and even has the number of a Washington elite troubleshooter and a mercenary firm, so it is not very difficult to guess.




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* HereWeGoAgain: In the ''Perseus Mandate'' timeline, he ends up with Paxton Fettel's DNA, implying he will initiate another Project Perseus.
* KarmaHoudini: He seems to get away with everything he does in all timelines.
* ManipulativeBastard: The Senator is playing with several cards at the same time: ATC, the US Army and his own agents and mercenaries.
* MoleInCharge: He is the reason the F.E.A.R. team is contacted
* TheUnfought: Justified because he's just a politician.
* WhatHappenedToTheMouse: Is not even mentioned in the third game. Whether he's still active in the events or he ultimately severed his involvement with ATC and just moved on is not revealed.


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* HeelFaceTurn: Apparently has a change of heart after being targeted by the Nightcrawlers, offering to help F.E.A.R. and saying that Alma's DNA cannot fall into the wrong hands. Although it easy to see he might be playing good guy to save his skin, his help is genuine.


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* RightHandVersusLeftHand: The Commanders orders Morrison, the agent they are supposed to scort, to be killed so he can take the DNA to the Senator himself.

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* CaptainErsatz: Her child form is one of these for [[Film/TheRing Samara Morgan/Yamamura Sadako]].



* DoesNotLikeShoes: Alma is barefoot in her child form, even in flashbacks of her past daily life (granted, they often show her in her grass-covered HappyPlace, so it isn't too weird for her to go unshod), and when she appears as a ghost the trait is completed with FootprintsOfMuck to make a point in creepiness. Averted, however, by her teenage form, who wears black shoes. Eventually, she stops wearing [[FullFrontalAssault anything else]], either.

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* DoesNotLikeShoes: Alma is barefoot in her child form, even in flashbacks of her past daily life (granted, they often show her in her grass-covered HappyPlace, so it isn't too weird for her to go unshod), and when she appears as a ghost the trait is completed with FootprintsOfMuck to make a point in creepiness. Averted, however, by her teenage form, who wears black shoes. Eventually, she stops wearing [[FullFrontalAssault anything else]], either. Averted, however, by her teenage form in the third game, who wears black shoes along with her sleeveless dress.



* {{Expy}}: She was obviously directly inspired by [[Film/TheRing Samara/Sadako]], as mentioned above, though she's a character in her own right as well.

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* {{Expy}}: She was obviously directly inspired by [[Film/TheRing Samara/Sadako]], as mentioned above, though she's a character in her own right as well.Samara Morgan/Yamamura Sadako]].



* GodivaHair: Her adult forms have her long, dark hair covering her breasts - presumably fortuituously rather than out of modesty, since it covers nothing else. Unlike many examples of the trope, there's a reason her hair doesn't swing around and reveal anything - she's soaked in water.

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* GodivaHair: Her adult forms have her long, dark hair covering her breasts - presumably fortuituously rather than out of modesty, since it covers nothing else. Unlike many examples of the trope, there's a reason her hair doesn't swing around and reveal anything - she's soaked in water.cryogenic fluid.



->''It is the way of men to create monsters....and the way of monsters to destroy their creators.''

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->''It is the way of men to create monsters....monsters... and the way of monsters to destroy their creators.''



* TheAtoner: Harlan is the ringleader of a group that represents about half of the original Project Origin staff, whom believe that any attempt to reopen the Vault and restart Project Origin would be a ''very bad idea.'' [[CassandraTruth Not that Genevieve Aristide bothered to listen.]] [[spoiler: In the end, Wade decides to set Alma free, to "save" her from the destruction of the Origin facility. Whatever his intentions, he dies ''instantly,'' StrippedToTheBone by Alma, and in death set loose what [[WoobieDestroyerOfWorlds may be the]] [[PersonOfMassDestruction harbinger of the apocalypse.]]]]

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* TheAtoner: TheAtoner:
**
Harlan is the ringleader of a group that represents about half of the original Project Origin staff, whom believe that any attempt to reopen the Vault and restart Project Origin would be a ''very bad idea.'' [[CassandraTruth Not that Genevieve Aristide bothered to listen.]] [[spoiler: In the end, Wade decides to set Alma free, to "save" her from the destruction of the Origin facility. Whatever his intentions, he dies ''instantly,'' StrippedToTheBone by Alma, and in death set loose what [[WoobieDestroyerOfWorlds may be the]] [[PersonOfMassDestruction harbinger of the apocalypse.]]]]



* BigBad: In ''FEAR 2'', she shapes up to be as manipulative and callous as they come. She has no remorse for what she does to her experimental subjects, unlike [[spoiler:Harlan Wade, eventually]], and has no trauma or lack of personal agency to excuse her from responsibility, [[spoiler:the case with Alma herself, who is so broken she hardly understands what happens around her and has no control over her PsychicPowers]].

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* BigBad: In ''FEAR ''F.E.A.R. 2'', she shapes up to be as manipulative and callous as they come. She has no remorse for what she does to her experimental subjects, unlike [[spoiler:Harlan Wade, eventually]], and has no trauma or lack of personal agency to excuse her from responsibility, [[spoiler:the case with Alma herself, who is so broken she hardly understands what happens around her and has no control over her PsychicPowers]].PsychicPowers]].
* BigBadDuumvirate: With Senator Hoyle in the first game.



* EvenEvilHasStandards: Oddly enough, she has moments of humanity - for instance, warning the staff of the Harbinger facility that the black-ops team was coming and giving practical advice on how to hold them off, and her disgust for Harlan Wade's...method of producing the Prototypes. She seems to value loyal and compliant staff members far more than she does their living, breathing projects.
* EvilPlan: [[spoiler:The plot to get Becket to draw Alma into the Telesthetic Amplifier to trap them both.]]
* TheFaceless: In ''F.E.A.R''. Her appearance is revealed in ''F.E.A.R. 2: Project Origin''. She, well, looks like a middle-aged businesswoman (and apparently wears contact lenses).

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* CreepyCoolCrosses: She wears a Christian cross pendant visible under her blouse.
* EvenEvilHasStandards: Oddly enough, she has moments of humanity - for instance, warning the staff of the Harbinger facility that the black-ops team was coming and giving practical advice on how to hold them off, and her disgust for Harlan Wade's...method ''method'' of producing the Prototypes. She seems to value loyal and compliant staff members far more than she does their living, breathing projects.
* EvilPlan: [[spoiler:The The plot to get [[spoiler:get Becket to draw Alma into the Telesthetic Amplifier to trap them both.]]
* TheFaceless: In ''F.E.A.R''. Her appearance is revealed in ''F.E.A.R. 2: Project Origin''. She, well, looks like a middle-aged businesswoman (and apparently wears contact lenses).
]]



* WhatHappenedToTheMouse: Despite her horrific actions (and unlike Harlan Wade, a complete lack of any remorse), she does not appear, nor is she even mentioned, after the events of ''Project Origin''. Given this lack of appearance or mention, fans believe she [[KarmaHoudini got away without any issue]].


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* TheVoice: In ''F.E.A.R''. Her appearance is revealed in ''F.E.A.R. 2: Project Origin''. She looks like a middle-aged businesswoman (and apparently wears contact lenses).
* WhatHappenedToTheMouse: Despite her horrific actions (and unlike Harlan Wade, a complete lack of any remorse), she does not appear, nor is she even mentioned, after the events of ''Project Origin''. Given this lack of appearance or mention, fans believe she [[KarmaHoudini She either got away without any issue]].

issue or was killed by Alma after [[spoiler:she raped Becket.]]



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!!'''Senator David Hoyle'''

-->'''Voiced by:''' Colby Chester

A member of the US Senate involved with Armacham and most specifically the Project Origin. After learning of the Fettel incident, he calls for the F.E.A.R. team to be deployed.

* BigBad: In some form, of ''Perseus Mandate'', given that the Nightcrawlers work for him.
* CorruptPolitician: He has his hands on unethical and surely quite illegal corporate experiments and even has the number of a mercenary firm, so it is not very difficult to guess.
* EveryoneCallsHimBarkeep: In the first game, he's just referred as The Senator.
* TheFaceless: After having been TheVoice in the first game, he finally appears in ''Extraction Point'', though only being seen his back. Of course, you can hardly see nothing aside from his nice suit and black hair.

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* TheStarscream: Played with in ''Extraction Point''. Through unknown means, Fettel lives on as an apparition--much like Alma--and reactivates the Replica soldiers. Halfway through the game, the Point Man will encounter Alma's apparitions actively attacking Fettel's forces, who are hampering his progress. Whatever happened between Alma and Fettel, it becomes clear that their goals and agendas don't seem to coincide by the end of the expansion.

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* TheStarscream: TheStarscream:
**
Played with in ''Extraction Point''. Through unknown means, Fettel lives on as an apparition--much like Alma--and reactivates the Replica soldiers. Halfway through the game, the Point Man will encounter Alma's apparitions actively attacking Fettel's forces, who are hampering his progress. Whatever happened between Alma and Fettel, it becomes clear that their goals and agendas don't seem to coincide by the end of the expansion.expansion.
** At the end of ''F.3.A.R.'', Paxton reveals that he wants to [[spoiler: consume Alma and gain her power.]] WordOfGod is that this was his goal all along, but the relevant scenes in the first game that would have revealed this were cut for time.


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* UsedToBeASweetKid: ''F.3.A.R.'' shows that he was a completely normal child until Harlan Wade started subjecting him to painful psychic experiments including inducing him to use his powers to kill, setting him on a path to becoming the AxCrazy madman he is in the present day.
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* FeaturelessProtagonist: For most of the first game. Averted in the third, when he has a face of his very own.

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* FeaturelessProtagonist: For most of In the first game.game he can only be seen in reflections, where he's wearing goggles and a blue balaclava that completely obscure his face. Averted in the third, when he has a face of his very own.

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Foxtrot 813 and Paxton Fettel.


* VillainEpisode: The only time you assume control of a Replica trooper.

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* VillainEpisode: VillainEpisode[=/=]VillainProtagonist: The only time you assume control of a Replica trooper.


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* VillainProtagonist: Counts as this when you play as him in the third installment, making the Point Man as a HeroAntagonist, though.
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* EyeScream: His eyes are gone in his ghost form. Judging for the bloody trails on his cheeks, he probably lost the eyeballs while he was still alive.

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* EyeScream: His eyes are gone in his ghost form. Judging for the bloody trails on his cheeks, he probably lost the his eyeballs while he was still alive.



* BadassBaritone: In the Spanish dubbing, his voice is ''very'' deep.

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* BadassBaritone: In the Spanish dubbing, his voice is ''very'' very deep.



* WhatHappenedToTheMouse: The last time Becket sees him is before entering the [[spoiler: Telesthetic Chamber in ''Climax.'']] Sure, Manny's [[spoiler: guarding the APC and seems unlikely to to be surprised, but considering Aristide showed up...]]

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* WhatHappenedToTheMouse: The last time Becket sees him is before entering the [[spoiler: Telesthetic Chamber in ''Climax.'']] Sure, Manny's [[spoiler: guarding the APC and seems unlikely to to be surprised, but considering Aristide showed up...up inside the Chamber, she either persuaded him to allow her in or killed him through deception in order to pass.]]
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Cut trope


* BiggerBad: He's a monster far worse than Alma. Hell, he made her what she is, and he had a hand in Paxton Fettel becoming what he did. That said, by the time of F.E.A.R., he [[HeelRealization realizes it]], and allows Alma to kill him. Unfortunately, [[PsychopathicManChild she doesn't really]] [[AbusiveParents understand that he's dead]], nor does she care. [[spoiler: Unfortunately, he returns as the true BigBad of F.E.A.R. 3, [[EldritchAbomination the Creep]] and no longer cares about his remorse, merely wishing to become a god.]]



* BiggerBad: To Alma and Paxton.

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