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The characters from the ''VideoGame/FirstEncounterAssaultRecon'' games and the tropes they exemplify. Minor characters are listed under their respective factions (USM, Armacham, or Independent).

----

[[foldercontrol]]
* Characters/FirstEncounterAssaultReconMainCharacters
* Characters/FirstEncounterAssaultReconUnitedStatesMilitary
* Characters/FirstEncounterAssaultReconArmachamTechnologyCorporation
* Characters/FirstEncounterAssaultReconMainAntagonists

!!Player characters

[[folder:Point Man]]
!!'''The Point Man'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-point_man_artwork_7364.png]]

-->'''Voiced by:''' [[SilentProtagonist N/A]]

The protagonist of the first game, a new guy assigned to F.E.A.R. and tasked to hunt down Paxton Fettel. Little is known of him except that he has reflexes beyond human ability.

* BadassBeard: As of ''F.E.A.R. 3'', being a RogueAgent and all.
* BulletTime: Everything appears to go this way when the Point Man triggers his Reflex/Slo-Mo powers, though in reality he is moving [[SuperSpeed superhumanly fast]]. This appears to be a manifestation of his psychic abilities.
* CainAndAbel: It's not precisely clear which brother fills which role (they're both pretty intent on killing each other), but the dynamic between him and [[spoiler: Fettel]] definitely comes across this way. In the intro to the third game, the moment he realizes [[spoiler: Fettel is in front of him]], he kills the body he's possessing.
* DeathGlare: An epic one serves as his default face.
* EveryoneCallsHimBarkeep: No one ever refers to him by his real name, even in the third game when the Phase Commanders are issuing orders to kill both him and Jin.
* FeaturelessProtagonist: In the first game he can only be seen in reflections, where he's wearing goggles and a blue balaclava that completely obscure his face. Averted in the third, when he has a face of his very own.
* FreudianExcuse: [[spoiler: His abusive upbringing and playing always-second-best to Fettel cause him intense trauma that becomes apparent in ''F.3.A.R''.]]
* HeroicMime: It is strongly implied he actually ''is'' mute; he never says a single word in any of the games.
* ImplacableMan: Really, the entirety of FEAR 3. The game could be described as a long string of apocalyptic disasters combined with continuous heavy assault by an army of clones, robots, and helicopters, as well as MindScrew psychic monster phenomena on a scale that can only be rated as "[[EldritchAbomination demonic]]", all ''completely and utterly failing to stop'' him. All the areas you play through are pretty much getting torn down around you.
* KubrickStare: Of the "I-will-skullfuck-you-to-death" kind. It's his default mode.
* LightningBruiser: Just ask any [[OhCrap freaked-out]] Replica when he goes Slow-Mo.
--> He's too fast!
--> We can't stop him!
* MadeOfIron: He gets thrown out of a three-story building from an explosion set off by Alma and doesn't suffer lethal injuries at all. And later, he survives a nuclear blast at point-blank that leaves a mile-wide crater and flash-fries people miles away into ash. ''F.E.A.R.: Extraction Point'' has a tunnel bomb flinging him several dozens of feet in the air before he crash lands on a roof on a nearby parking garage. ''F.E.A.R. 3'' involves him surviving a helicopter crash, getting launched a few hundred feet by a blast from Fettel, the crashing of a high-altitude transportation pod, and an entire prison collapsing on his head.
* ManChild: Not explicit, but he was apparently put into stasis as an adolescent before being memory wiped, surgically modified, and trained years later. It manifests through his single-minded determination to kill everything in his way and his lack of speech and/or characterisation beyond that end.
* NiceJobBreakingItHero: Blowing up the Origin Facility did nothing but [[spoiler:cause a nuclear explosion beneath Fairport that wiped out all evidence of Armacham's wrongdoing and killed thousands of its residents - but not [[TheHeavy Alma]], as intended]].
* NoNameGiven: Which is why [[EveryoneCallsHimBarkeep Everyone Calls Him "Point Man"]].
* OneManArmy: The Replica are all [[HeavilyArmoredMook Heavily Armed]] [[SuperSoldier Super Soldiers]]; he kills five-hundred of them ''over the course of two days''. Of course, the rampage he goes on in ''F.E.A.R. 3'' makes this look like an opening act by comparison. [[LampshadeHanging Lampshaded]] by Douglas Holiday, who calls him "a bad motherfucker".
* PlayerCharacter: Well, of ''F.E.A.R.'' and ''F.E.A.R.: Extraction Point'', anyway.
* ProtagonistWithoutAPast: [[LampshadeHanging Lampshaded]] by Paxton Fettel near the end of the first game. ''F.3.A.R.'' goes into some detail about his past, or at least some of the highlights of it.
* RequiredSecondaryPowers: In the third game he takes part in a psychic battle, so he would appear to have capabilities similar to Becket and Keegan (as implied by his reflexes). However, it is later noted that his potential as a psychic is extremely ''low'' - below normal - as opposed to Becket and Keegan, who are both unusually powerful. It may be that his "lack" of power is power itself, simply expressed differently, but the mechanics behind measuring someone's psychic potential aren't very clear.
* TheReveal: [[spoiler:He is Alma's first son.]]
%%* {{The Hero}}
* SuperSpeed: When his slo-mo powers are triggered, he moves with blurring speed from the perspective of ordinary humans.
* TheUnfavorite: While growing up, [[spoiler: he was consistently referred to as the "weaker" prototype by all of the Armacham researchers, and told he wasn't special like Fettel.]]
* [[WhenSheSmiles When He Smiles]]: At two points in ''F.E.A.R. 3''. [[spoiler:His face softens the slightest bit when he sees Jin, and his stoic demeanor actually cracks into a faint, fond smile when he holds his baby sibling.]]
[[/folder]]

[[folder:Sergeant]]
!!'''The Sergeant'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/the_sergeant_2401.jpg]]

-->'''Voiced by:''' none

The unknown hero of ''Perseus Mandate'', the point man of the Second F.E.A.R. Team. Little is known about him, other than that he's a Sergeant.

* AmbiguouslyHuman: A comment by Fettel about the similarities between the Sergeant and the Point Man and a throwaway line by the Nightcrawler Commander labelling him as "another of Betters's tin-men" suggest he is no regular human and is instead somehow related to the Point Man, likely a clone of him. Sadly, given the character has been removed from canon, we will never discover the Sarge's true nature (however, to show how much weight he had in the canon, the Point Man's true face in the third game is ''strikingly'' similar to the Sergeant's face model in this game's files, lending credibility to the clone theory).
* BulletTime: Just like the Point Man.
* {{Expy}}: Both out and in-universe, of the Point Man, hence his abilities and overall personality.
* FeaturelessProtagonist: Virtually nothing is known about the Sergeant, unlike the Point Man, whose character is later fleshed out.
%%* HeroicMime
* MadeOfIron: What Point Man can do, he probably does as good. Although, this time, the Alma meetup is in an office building and he endures nuclear devastation by making it underground.
* LightningBruiser: Even Nightcrawlers find his abilities intimidating.
* NoNameGiven: Same as the Point Man, which is why [[EveryoneCallsHimBarkeep Everyone Calls Him "Sergeant"]].
* OneManArmy: While his body count isn't at par with the Point Man's, he has definitely gone through as much hell as him, if not ''even more''. Aside from having more paranormal kills in one single interval (Interval [[FourIsDeath 4]], Devastation) than the Point Man has fought '''in the entire original campaign, ''Extraction Point'' included''', the Sergeant crossed guns with the [[BadassArmy Nightcrawler organization]], a group much more well-trained and well-equipped than Replicas or ATC rent-a-cops (both of whom are fought by the Sergeant in reasonably-sized squads of their best - ATC Riot Troops can easily hold their own against Replica Elites), and that's not counting the [[BossInMookClothing tough-as-nails Nightcrawler Elites]] and [[ThatOneBoss their commander]]. This magnitude of opposition matches (and quite possibly exceeds) anything the Point Man or Becket confront in any of the games they appears in.
* PlayerCharacter: In ''F.E.A.R.: Perseus Mandate'', this guy is you.
* ProtagonistWithoutAPast: [[LampshadeHanging Lampshaded again]] by Paxton Fettel.
[[/folder]]

[[folder:Michael Becket]]
!!'''Sergeant Michael Becket'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-beckett_1028.jpg]]

-->'''Voiced by:''' none (''F.E.A.R. 2''), Creator/RobinAtkinDownes (''F.3.A.R'')

The PlayerCharacter of ''Project Origin'', Becket is a highly gifted soldier with latent psychic abilities, which are brought to the forefront by Project Harbinger. He is a member of a special delta unit known as "Dark Signal," which consists exclusively of Harbinger subjects, who are all potential Replica commanders. Becket's psychic potential is very strong - equal to Paxton Fettel - but it has yet to be trained.

* BadassNormal: At the beginning of the game, there's nothing unusual about him beyond latent psychic abilities, which allow him to see hallucinations of Alma. An Armacham evaluation indicates that he has exceptional physical ability but [[BookDumb lackluster academics]].
* BulletTime: Justified after he gets the Harbinger Treatment by Dr. York, requested by Genevieve Aristide.
* CoolShades: Which [[DiegeticInterface justify the heads-up display]].
* DemonicPossession: When [[spoiler: Fettel possesses him to gain access to his memories.]]
* DidYouJustRomanceCthulhu: [[spoiler:[[SubvertedTrope subverted]]. [[HumanoidAbomination Alma]] ''rapes him'' at the end of the game after being his AxCrazy StalkerWithACrush throughout the game.]]
* DoubleStandardRapeFemaleOnMale: [[spoiler: Averted horrifically in the ending of ''F.E.A.R. 2.'' Alma unambiguously rapes him, and it's one of the most disturbing things in a very frightening game.]]
* EmpoweredBadassNormal: Rapidly becomes one after some improvised surgery that [[spoiler:directly links him to Alma]].
* HeroicMime: In ''Project Origin''. In ''F.E.A.R. 3'', he's voiced.
* HeroicWillpower: He is the ''only'' person who is able to [[spoiler:retain control of himself while Fettel is possessing his body.]]
%%* LightningBruiser
* LudicrousGibs: [[spoiler:His death, when Fettel's possession time runs out. The entire cell becomes...goopy.]]
%%* MadeOfIron
* OneManArmy: Quoth his enemies: "Will someone just fucking shoot him already?"
* RapeAsDrama: [[spoiler:He's on the receiving end - by ''Alma''. This is not played as anything but awful and traumatic.]]
* SanitySlippage: A combination of Alma's MindRape powers, [[spoiler:her actually raping him]], and being held captive by Armacham for nine months while being continuously tested and experimented on has left him a twitching, cowering ruin of a man.
** Which also leads to him [[PunctuatedForEmphasis screaming this line]] after one of the third game's interval ending cutscenes...
--->[[spoiler: ''She's... fucking...'''pregnant!''''']]
[[/folder]]

[[folder:Foxtrot 813]]
!!'''Foxtrot 813'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/foxtrot_813_3554.jpg]]

-->'''Voiced by:''' Peter Lurie

A Replica that goes rogue during the events of ''Project Origin'' when Paxton Fettel instructs him to free his commander - Fettel himself - from imprisonment.

* BrainwashedAndCrazy: A disciplined Replica in an army of identical Replica who very suddenly massacres his own squadron and runs off alone thanks to psychic influence.
* BulletTime: Thanks to Paxton Fettel.
* CloneByConversion: Well, he was already a perfect physical copy of Fettel. [[spoiler:You could say Fettel was simply unlocking his full potential.]]
* CreepyMonotone: As noted below, Replica have a surprising array of emotions, given their origin, and 813 is no different. After Paxton contacts him, his inflection plunges from normal enough into flat, hollow and icy, immediately alerting the others that something isn't right.
--> You are meaningless now. You are ghosts.
%%* LightningBruiser
%%* MadeOfIron
%%* OneManArmy
* VillainEpisode[=/=]VillainProtagonist: The only time you assume control of a Replica trooper.
* WhatHappenedToTheMouse: Despite the below spoiler, his activities have no bearing on ''F.E.A.R. 3''. It's unknown what happens to [[spoiler:Fettel's new vessel.]]
* WillingChanneler: [[spoiler:He allows himself to become possessed by Fettel's ghost, overwriting whatever independent will he had and essentially bringing Fettel back to life. At least in that continuity.]]
[[/folder]]

!!Major antagonists

[[folder:Alma]]
!!'''Alma Wade'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/alma_310.jpg]]

->''Kill them. Kill them all.''

-->'''Voiced by:''' Melissa Roberts (''F.E.A.R.''), Alesia Glidewell (''F.E.A.R. 2'' and ''F.3.A.R.'')

One of the primary characters in the series, around whom nearly everything revolves, Alma is an extremely powerful psychic (as in [[RealityWarper reality bending]] and [[PersonOfMassDestruction world-ending]] power) who was connected to an Armacham project known as "Origin" to create psychic supersoldiers. Her psychic powers are among the strongest ever seen, and it's believed that she can sense people's emotions... namely, the ''negative'' ones. This combined with the horrific events of her childhood have left her traumatized and insane, and it's implied that she can't control her own overwhelming powers anymore.

* AxCrazy: ''Oh god, is she ever.'' Her "Almaverse" is essentially her own mind taken form, and even a glance from the [[OurGhostsAreDifferent creatures]] [[EldritchAbomination spawned]] there can tell you that she is ''not'' mentally well. At all. That, and aside from the fact that most times she appears, she'll liquify/cook the flesh off everyone except you.
* AntiVillain: Alma is terrifying and ''incredibly'' destructive, but it's really hard to blame her for being so.
* BigBad: She's a candidate, especially in the first game, but even then the issue is [[RealityWarpingIsNotAToy complex]].
* CurbStompBattle: Let's just say that the only real choices for you if you manage to piss her off is RunOrDie, and hope that something takes her mind off you in the time that you spend running.
* CreepyChild: Her favoured form, because it's mostly how she conceptualises herself - an eight-year old child with long, dark hair, pale skin, and sunken eyes.
* DarthVaderClone: At least in regards to being a rage-fueled TragicVillain who's [[spoiler: the parent of the protagonist]].
* {{Determinator}}: Alma is so determined and ''all-consumingly enraged'' that ''death'' made no difference to her at all. Locked up in a stasis tank since she was eight, held in for six days without life support before her body finally succumbed, but even then, no death, psychic attacks or even [[spoiler: nuclear explosions]] will stop her from taking revenge on Armacham and the world.
* DisproportionateRetribution: She killed Jankowski just for mildy critizing the Point Man. [[spoiler:Don't mess with her kids.]]
* DoesNotLikeShoes: Alma is barefoot in her child form, even in flashbacks of her past daily life (granted, they often show her in her grass-covered HappyPlace, so it isn't too weird for her to go unshod), and when she appears as a ghost the trait is completed with FootprintsOfMuck to make a point in creepiness. Eventually, she stops wearing [[FullFrontalAssault anything else]], either. Averted, however, by her teenage form in the third game, who wears black shoes along with her sleeveless dress.
* DoubleStandardRapeFemaleOnMale: [[spoiler: Averted with a vengeance. Her rape of Becket is one of the most nauseating things in a very disturbing game.]]
* TheDreaded: Everyone at Armacham who was involved with Project Origin is rightfully scared shitless of her. Norton Mapes is so terrified of the thought of her being released from her grave advocates, he advocates ''nuking the city of Fairport'' as being a better option.
* EldritchAbomination: She is ''horrifically powerful'', can [[GoMadFromTheRevelation turn people]] AxCrazy and make them worship her as a god, as the cultists can dictate in ''F.E.A.R 3''. She can also [[MookMaker spawn various other abominations]] throughout the Almaverse.
* ElectromagneticGhosts: Her presence will cause nearby electronics to glitch out or malfunction.
* {{Expy}}: She was obviously inspired by [[Film/TheRing Samara Morgan/Yamamura Sadako]].
* FullFrontalAssault: Both her "real" emaciated corpse and her projected "seductive" body have no clothing, but for different reasons: the former is because it represents how her body was conservated in the Vault, while the latter is presumably a way to look... desirable.
* GodivaHair: Her nude adult forms have her long, dark hair covering her breasts, presumably fortuituously rather than out of modesty, since it covers nothing else. Unlike many examples of the trope, this one is somewhat downplayed due to the fact that her hair doesn't entirely hide her nipples from view [[note]]Alma's "seductive" form features areolas just barely visible behind her hair, while her emaciated form's hair barely anything at ''all''[[/note]]; besides, there's a reason her hair doesn't swing around and reveal anything -- she's soaked in cryogenic fluid.
* HairTriggerTemper: Everyone is nervous around her because of her unpredictable temper. She could go off her gourd and murder you in a fit of rage at any time, and every encounter with the madwoman feels like you’re walking on eggshells.
* HumanoidAbomination: When she feels like making a personal appearance, she'll manifest in human form, but with RedEyesTakeWarning and other signs [[ProperlyParanoid that you are right to be paranoid]] when you do see her.
* TheImmodestOrgasm: [[spoiler:While raping player character Michael Becket.]]
* ImplacableMan: Being sealed up didn't stop her from affecting the area around her to some extent, and when she finally does get out, everything up to and including nuclear detonations will only just make her even angrier.
* IronicNurseryTune: Her music box.
* TheHecateSisters: In the second game, her three forms conform to the triplicate imagery - her child form (the maiden), her real emaciated form (the crone) and her attractive and healthy form (the seductress [[spoiler:that becomes the mother, complete with heavily pregnant belly]]). She winds up switching between them as her mood and whims dictate.
* LeakingCanOfEvil: She’s so strong that even when she was still locked up in the Vault, a TailorMadePrison meant to keep her sealed away in both life and death, she still managed to influence the area around her to a lesser, yet still unnervingly powerful extent. All the paranormal activity the Point Man witnesses as he journeys through the facility is all her doing despite being imprisoned at the time.
* MamaBear: She ''really'' doesn't like people messing with her children. [[spoiler:Her entire reason for sparking the Replicant rebellion was in revenge for Armacham stealing Paxton and the Point Man. It's also implied she killed Jankoweski just for mildly criticizing the Point Man.]]
* MoodSwinger: Alma’s mental instability also manifests in the capriciousness of her demeanour. She can switch between playful, indifferent, sad, calmly angry or psychotic rage at any time, making her all the more dangerous to be around as she could snap and kill you at any time.
* MeaningfulName: It means "soul" in several Romance languages.
** Also a part of a popular phrase that denotes one's university, also used in the Middle Ages to refer to the Virgin Mary: "Alma Mater", Latin for "nourishing ''mother''".
** This meaning is mostly lost for Hungarian players - 'Alma' means apple in Hungarian.
** It can also mean "gentle" in Latin, making it a case of FluffyTheTerrible.
** "Almah" is also Hebrew for "young woman". As in Isaiah 7:14, "The young woman [almah] will conceive and give birth to a son, and will call him Immanuel."
* MindOverMatter: Quite adept at it, too. She tossed a ''truck'' onto hapless Gavin Morrison with ease.
* MindRape: Something she has been subject to, and that she subjects others to, sometimes intentionally and sometimes otherwise.
* MookMaker: In-story example. Her unprecedented but uncontrolled psychic energy and broken mind creates creatures hell-bent on destruction and mayhem. They initially only appear during paranormal occurrences, but after her father released her, they simply appear. Interestingly, it's not clear if she directly controls her apparitions, and ''F.E.A.R 3'' provides evidence that she doesn't, in the form of [[HumanoidAbomination The Creep]]: the psychic remnant of [[spoiler: her father, Harlan Wade. Any time it appears, Alma is paralyzed with fear, reverting to her child form if she was in adult form.]]
* TheOphelia: Alma appears to have many Ophelia-esque aspects, particularly in ''F.E.A.R. 2: Project Origin''. She is shown singing in several hallucinations, and in the prequel videos she dances around a doctor who she's been gleefully mindraping. Water shows up often in her hallucinations, which makes sense, as, like Ophelia, she died by drowning (in her case, in amniotic fluid). Also, her hair in her "child" form tends to be wild and frazzled.
* OrcusOnHisThrone: In ''F.3.A.R.'', Alma is not the active nemesis she was in the first two games [[spoiler:because she's pregnant and in the process of going through labour]]. That said, her presence is still felt, from mad cultists to reality-warping effects to creating entities like the Creep, even if she is not actively fighting the players.
* OurGhostsAreDifferent: Aside from the usual powers of teleportation and laughing off physics, she is perfectly capable of [[MindRape mind-raping people into gibbering madness]], flash-liquefying their flesh and leaving their skeletons behind, creating numerous [[PeoplePuppets psychic abominations]] and paranormal entities and [[spoiler: raping a player character to ''successfully'' bear his child, which seems to be an entirely corporeal infant.]]
* PersonalSpaceInvader: Towards Becket in the second game. There's a reason for this.
* PsychopathicWomanchild: Her powers were always hard on her, even as a child. Being locked in a vault and forced into a coma at eight-years-old, subjected to experiments and forced insemination and birth (twice), then seeing her children dragged away from her before she could so much as hold them in her hands, ''then'' left in the dark to drown in the vault - all these traumatic experiences left her emotionally stunted, knowing only a very limited set of primal urges. One is '''rage''', causing her to lash out at what she perceives as a threat (which is almost everything). And, unfortunately for one Michael Becket, another is [[spoiler:an aggressive urge to sexually reproduce, which sees her raping him in order to conceive another child]]. It's easy to read her as an abuse victim with apocalyptic psychic power, and the developers of FEAR 2 actually described her as such.
--> '''Harlan Wade''': She's a woman now, and she doesn't even realise it.
* RealityWarper: Comes apparently with being a very powerful psychic in this series.
* RedEyesTakeWarning: Child Alma's eyes are dull orange/red in the second game.
* RoaringRampageOfRevenge: An entire city (and its outlying suburbs) annihilated, most of its inhabitants vaporised and those who survived turned into slaves to her mind as a result - and her destructive fury burns as hot as ever.
* SealedEvilInACan: Sealed in a telesthetic suppression field and left for dead in the dark in an abandoned underground facility for decades. Implications in the first game are that she still had an effect on the environment - though very mild - until she found a link to the outside world in [[spoiler:Paxton Fettel]]. But when her vault is opened, she's free to burn whatever she sees without that crutch.
* StalkerWithACrush: In Project Origin towards [[spoiler:Becket]], overlapping with StalkerWithATestTube, since it's not clear if she really grasps any other way or reason two people might become sexually involved.
* StringyHairedGhostGirl: She's clearly made to evoke the imagery, being based off of Japanese horror stories.
* TragicMonster: Obvious, given her backstory.
* TranquilFury: She dips into this from time to time, if she's not [[UnstoppableRage outright going berserk,]]
* TheUnfettered: Although Alma's more concerned with short-term planning (kill captors, covet Becket, [[spoiler:have child with Becket]]), she takes what she wants, [[WoobieDestroyerOfWorlds whether people want her to or not.]]
* UnstoppableRage: Which is the whole reason behind the plot of the entire series. Rage ''defines'' her.
* WoobieDestroyerOfWorlds: Having been driven insane by your own psychic powers as a child, experimented on and locked up since you were eight years old, medicated into a coma and locked away in a shield vault for most of your life, forcibly impregnated and then having both of your children taken away, then killed once the project was terminated, all by your own father can turn someone into this.
%%* {{Yandere}}: ''Dear Lord.''
[[/folder]]

[[folder:Paxton Fettel]]
!!'''Paxton Fettel'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pxaton_fettel_3977.jpg]]

->''Some secrets can be buried deeper than others, but I know where to dig...''

-->'''Voiced by:''' Peter Lurie

The prototype commander of the Replica soldiers. Primary antagonist of the first ''F.E.A.R.'' game and the first expansion. Makes a non-canonical comeback in the DLC ''F.E.A.R. 2: Reborn''. He then becomes a playable character in ''F.3.A.R.'', but as a similar sort of post-mortem psychic projection as Alma.
----
* AbusiveParents: Where his brother was pushed to more and more extreme physical feats and subjected to emotional abuse, Fettel as a child wound up strapped down with electrodes in his head a lot to push his telepathic power as far as it would go. Eventually, his desperation to escape from the pain [[spoiler:put him into contact with Alma]].
* AwesomeMcCoolname: "Paxton" is a very uncommon name or surname in real life, while "Fettel" is apparently made up, but they together sound quite imposing.
* AxCrazy: Though quite calm and collected, usually, Fettel expresses an appreciation of the cultists' handiwork and violent tendencies, and enjoys killing. Sometimes his façade cracks to show how deeply warped and sadistic he is, but only sometimes.
* BigBad: A very compelling candidate for the true antagonist of the entire series.
** BigBadEnsemble: The Vivendi timeline has Paxton return for unknown reasons, and this time appears to be in direct in conflict with Alma, despite aiding her in the main game. The Point Man encounters Alma's apparitions battling Fettel's Replica forces a few times across ''Extraction Point''.
* BloodIsTheNewBlack: He spends much of the first game smeared and splashed with blood, none of it his. His mouth and teeth, especially, are red with it for obvious reasons.
* BrainwashedAndCrazy: [[spoiler:By his mother.]] He eventually regains his mind. The difference is... honestly, not readily apparent.
* CainAndAbel: He and his brother toss the roles back and forth like a pair of jugglers.
* DemonicPossession: One of Fettel's primary means of attack involves grabbing enemy troops and taking control of their bodies.
* DissonantSerenity: He talks a lot, rarely using a tone more emotional than coolly intrigued or close to beatific (but still soft and even). His topics of conversation are things like his visions of the world burning in retaliation for what's been done to him and "Mother".
* DreamingOfThingsToCome: Or so he says; he dreamt of the explosion that took out most of Fairport and the first Synchronicity Event, and may even have picked up the idea that he could devour human flesh to take memories from foreseeing his future self doing so.
* EvenEvilHasLovedOnes: In spite of his murderous insanity, he's shown to care about his brother, saving him several times throughout the third game. [[spoiler: Even in the ending where Fettel possesses him, he actually expresses regret at this.]]
--> '''Fettel''' [[spoiler: "It never had to be like this, Brother. We could have been... like Gods."]]
* {{Expy}}: Is basically one-to-one with [[Film/{{Scanners}} Darryl Revok]]. A psychopathic murderer with psychic powers created by a {{MegaCorp}} as part of a shady project who's ultimately [[spoiler: killed by his own brother]].
* FauxAffablyEvil: In ''F.3.A.R.'', with a dash of DeadpanSnarker.
* FullNameBasis: His first and surname are both pretty distinctive on their own, but you'll see him referred to in full as "Paxton Fettel" as often as not. Likely because it just rolls off the tongue.
* EvilLaugh: When possessing bodies. And at other times. Whenever he laughs at all, really.
* TheHeavy: Of the first game. Although Alma is the bigger threat, Fettel drives most of the plot.
* HellBentForLeather: His sugnature red and black leather jacket.
* [[ImAHumanitarian I'm A Humanitarian]]: Subverted. It's less about nutrition than it is about [[BrainFood consuming memories]].
* KickTheDog: When he and the Point Man reach Becket, [[spoiler: Fettel possesses him, knowing that this ''will'' kill him, simply because invading his body and taking the memories by force is faster than trying to chat him up.]]
* MindOverMatter: He can create psychic blasts, lift people/objects and throw them around, make human bodies explode, and possess people to turn them against their allies.
* NotSoDifferent: Fettel ultimately becomes much like Harlan Wade, whom he utterly despises and refers to as 'evil'.
* OedipusComplex: [[spoiler:He hates his father, Harlan Wade. His ending in ''F.3.A.R.'' implies that ''he'd'' have fathered Alma's child if Becket hadn't already - adding a really disturbing dimension to his killing Becket.]]
* OverTheShoulderMurderShot: With the cannibal imagery.
* PossessionBurnout: His host bodies don't last very long. The moment of their expiration is...[[LudicrousGibs noticeable.]]
* TheScream: The first we see of Fettel in the series is him kneeling in his cell, apparently listening to something, before falling forward and howling in agony as he makes psychic contact with Alma.
* SquishyWizard: Is notably more fragile than the Point Man, and lacks his slo-mo abilities, making him far more vulnerable to gunfire. On the other hand, when in a possessed body, that body's death won't kill ''him'', and until that happens he has use of whatever guns, blades or bludgeons are on hand. Also, while he can't use weapons as an incorporeal spirit, he has ranged psychic blasts with effectively limitless ammunition and can hurl around heavy objects or immobilise people.
* TheStarscream:
** Played with in ''Extraction Point''. Through unknown means, Fettel lives on as an apparition--much like Alma--and reactivates the Replica soldiers. Halfway through the game, the Point Man will encounter Alma's apparitions actively attacking Fettel's forces, who are hampering his progress. Whatever happened between Alma and Fettel, it becomes clear that their goals and agendas don't seem to coincide by the end of the expansion.
** At the end of ''F.3.A.R.'', Paxton reveals that he wants to [[spoiler: consume Alma and gain her power.]] WordOfGod is that this was his goal all along, but the relevant scenes in the first game that would have revealed this were cut for time.
* TykeBomb: Raised by Armacham from birth as a psychic commander. He first killed someone when he was maybe ten years old.
* UsedToBeASweetKid: ''F.3.A.R.'' shows that he was a completely normal child until Harlan Wade started subjecting him to painful psychic experiments including inducing him to use his powers to kill, setting him on a path to becoming the AxCrazy madman he is in the present day.
* VillainProtagonist: Counts as this when you play as him in the third installment, making the Point Man as a HeroAntagonist, though.
* WoobieDestroyerOfWorlds: He had an ''incredibly'' shitty life as a child, so when he finally gets loose, gets killed, and comes back, he's ''really annoyed'' and quite willing to destroy or subjugate the world in revenge.
[[/folder]]

[[folder:Harlan Wade]]
!!'''Harlan Wade'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/harlan-wade_2373.jpg]]

->''It is the way of men to create monsters... and the way of monsters to destroy their creators.''

-->'''Voiced by:''' Grant Goodeve

A high-ranking researcher at Armacham, and the former head of Project Origin. In the first game, he becomes deeply concerned when Genevieve Aristide wants to re-open the program, over his objections.

* AbusiveParents: Hoo boy. And it doesn't just extend to [[spoiler: Alma]], either. Both [[spoiler:Fettel and the Point Man]] got a lot of it too when they were children. One of the [[spoiler:Point Man]]'s flashbacks depicts Harlan putting him in a training ring as an eleven-year old against a fully-grown Armacham soldier, and when he inevitably loses, Harlan flies into a rage and ''beats him with a metal bucket'' so hard that he gets thrown into a concrete pillar.
* TheAtoner:
** Harlan is the ringleader of a group that represents about half of the original Project Origin staff, whom believe that any attempt to reopen the Vault and restart Project Origin would be a ''very bad idea.'' [[CassandraTruth Not that Genevieve Aristide bothered to listen.]] [[spoiler: In the end, Wade decides to set Alma free, to "save" her from the destruction of the Origin facility. Whatever his intentions, he dies ''instantly,'' StrippedToTheBone by Alma, and in death set loose what [[WoobieDestroyerOfWorlds may be the]] [[PersonOfMassDestruction harbinger of the apocalypse.]]]]
** In ''F.E.A.R. 2: Project Origin'', one of Harlan's flashbacks involves him standing next to [[spoiler: his daughter]], with his voice speaking in the background, saying [[spoiler: "You're asking me to seal ''my daughter'' away?"]] From his tone, it sounds like he's horrified at the prospect. His later appearances, particularly the brothers' flashbacks to how he treated them during the years when Project Origin was active, show that he hardened quite a bit.
* ClusterFBomb: Harlan's phone messages are never friendly. In what may be the key summation of the series, he describes what will occur as the "assfuck of the century." It's particularly notable in the ones addressed to Genevieve.
* FaceDeathWithDignity: He simply stands tall and lets himself get liquefied by Alma.
* GreaterScopeVillain: For ''F.E.A.R. 3'', as the memory of him hounds her long after his death.
* HeelRealization: Realizes that Armacham completely deserves everything Alma throws at them, and willingly allows her to destroy him. [[spoiler: Except not for good.]]
* HoistByHisOwnPetard
--> '''Harlan Wade:''' It is the way of men to make monsters. [[TurnedAgainstTheirMasters And it is the nature of monsters to destroy their makers.]]
* IgnoredExpert: He repeatedly tried to stop Genevieve Aristide from reopening the vault containing Alma. Aristide eventually stopped answering his calls, so Harlan's final warning to her and her cronies was to brace for 'the assfuck of the century'. He wasn't kidding.
* NotQuiteDead: Thanks to [[spoiler: Alma's fears, he returns and manifests as the Creep.]]
* OurGhostsAreDifferent: [[spoiler:Harlan returns in ''F.E.A.R. 3'' as a powerful apparition called the Creep, the psychic embodiment of Alma's fear and hatred of him.]]
* ParentalIncest: Hey, it's ForScience -- and after all, he didn't actually touch her. He only inseminated her with his sperm when she was only fifteen years old and in an induced coma, and then took the resulting babies away.
* StrippedToTheBone: The way he finally dies. There's nothing left but a skeleton and a pool of blood.
* TookALevelInJerkass: A JustifiedTrope in ''F.E.A.R. 3''. [[spoiler:His manifestation as the Creep is obsessed with becoming a god and regularly torments Alma and her sons, but this comes as a result of her not understanding that her father had become TheAtoner after having a HeelRealization, and not acknowledging the fact that he let her free from containment as a way to make amends. To that effect, the Creep is less a manifestation of Harlan himself than it is of Alma's memories of him as an {{Abusive Parent|s}}.]]
[[/folder]]

[[folder:Genevieve Aristide]]
!!'''Genevieve Aristide'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/genevieve_aristide_5867.jpg]]

->''Without Alma I have no leverage. Without leverage, I have no future!''

-->'''Voiced by:''' Meg Savlov

CEO of Armacham Technology Corporation, and one of the heads of Project Origin. Attempted to restart, or at least refurbish the site of, Project Origin, at which point everything [[GoneHorriblyWrong went horribly wrong]].

* BigBad: In ''F.E.A.R. 2'', she shapes up to be as manipulative and callous as they come. She has no remorse for what she does to her experimental subjects, unlike [[spoiler:Harlan Wade, eventually]], and has no trauma or lack of personal agency to excuse her from responsibility, [[spoiler:the case with Alma herself, who is so broken she hardly understands what happens around her and has no control over her PsychicPowers]].
* BigBadDuumvirate: With Senator Hoyle in the first game.
* BitchInSheepsClothing: She uses what was likely very real fear for her own life to come off as concerned for everyone who could be hurt by the fallout of Origin's cover-up and desperate to stop it. The truth is much less altruistic.
* ChuckCunninghamSyndrome: Despite being a major character in the first two games, she doesn't appear at all in the third.
* CorruptCorporateExecutive: She wants to keep her cushy, well-paying job and she will throw innocent people to the wolves to do so.
* CreepyCoolCrosses: She wears a Christian cross pendant visible under her blouse.
* EvenEvilHasStandards: Oddly enough, she has moments of humanity - for instance, warning the staff of the Harbinger facility that the black-ops team was coming and giving practical advice on how to hold them off, and her disgust for Harlan Wade's... ''method'' of producing the Prototypes. She seems to value loyal and compliant staff members far more than she does their living, breathing projects.
* EvilPlan: The plot to [[spoiler:get Becket to draw Alma into the Telesthetic Amplifier to trap them both.]]
* KarmaHoudini: She doesn't appear in the third game - [[WhatHappenedToTheMouse not even a single mention]] - so it can only be inferred that she got away.
* LackOfEmpathy: For the human "products" of Armacham - Alma, Paxton Fettel, the Harbinger Candidates (including Becket) - and for those who get in her way.
* IDidWhatIHadToDo: Practically her CatchPhrase. Aristide believes firmly that all she does can be justified as protecting her own well-being, Armacham's profit margins, their staff members, and public safety. In that order.
* MoralMyopia: When she [[spoiler:shoots Stokes and traps Becket in the Amplifier]], it's not because she hates them or anything. She's just protecting herself. That happens to be at the expense of the protagonists, but she hastily assures them she's "not a bad person". So...no hard feelings?
* NotSoWellIntentionedExtremist: Though she pretends that she is interested in locking down Project Origin to keep people safe, Aristide's actions, up to and including [[spoiler:murdering one of the people who was putting her in protective custody, and setting the other up as TheBait for Alma]], give away the fact that she is far less interested in the public wellbeing or her own employees than she is about her own safety and status.
* OnlyInItForTheMoney: Reading her e-mails and notes indicates that her chief concern appears to be keeping her job and recouping financial losses.
* RichBitch: Her apartment is very opulent and she seems to have sponsored an art gallery in the building.
* TheScapegoat: Partly the reason she's so ruthless. The Armacham Board of Directors have decided to blame every single thing that ever went wrong with Projects Origin, Icarus and Perseus - including the existence of the projects themselves - on her and her alone. With the majority of the senior scientists dead, including Harlan Wade, and the board itself washing their hands of Fairport entirely, the blame and the punishment has to be pinned on ''somebody.'' Plus once she's dead, they can say they cleaned up the "corruption" themselves with no one left to contradict their claim.
* TookAShortcut: In the second game, she travels by herself along more or less the same route the protagonist ends up taking, and somehow manages to get from one end of the city to the other despite it being the middle of the apocalypse and she being an older civilian with no superpowers or combat training.
* TheUnfought: [[spoiler:Understandable, since she has no combat or psychic ability whatsoever.]]
* TheVoice: In ''F.E.A.R''. Her appearance is revealed in ''F.E.A.R. 2: Project Origin''. She looks like a middle-aged businesswoman (and apparently wears contact lenses).
* WhatHappenedToTheMouse: Despite her horrific actions (and unlike Harlan Wade, a complete lack of any remorse), she does not appear, nor is she even mentioned, after the events of ''Project Origin''. She either got away without any issue or was killed by Alma after [[spoiler:she raped Becket.]]
[[/folder]]

[[folder:Richard Vanek]]
!!'''Colonel Richard Vanek'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vanek_1032.jpg]]

->''I want nothing left to link us to Alma, or Origin, or any of the insanity.''

-->'''Voiced by:''' unknown

Head of ATC's special operations and cleanup team and former [[SemperFi U.S.M.C. Force Recon]]. ''F.E.A.R. 2: Project Origin'''s first antagonist.

* ColonelKilgore: He would rather have the interfering Delta Force agents dead than alive.
* ClusterFBomb: When he's especially frustrated, every other word out of his mouth seems to be a curse word.
* CutsceneBoss: He's fought and killed "''Franchise/CallOfDuty''"-style, with a few quicktime prompts and some button mashing.
* EvenEvilHasStandards: Subverted. Vanek [[ClusterFBomb vocally disapproves]] of his employers' various ethically unjustifiable genetics programs - though mostly because ''he'' has to clean up after them.
* FamousLastWords: A BigNo.
* LargeHam: Vanek is ''loud.''
* NoIndoorVoice: He shouts and screams nearly all of his lines.
* TheNicknamer: Insulting variant. Becket's first unwanted nickname is "chickpea", and Vanek doesn't stop there.
* YourHeadAsplode: [[spoiler:He loses his head to a blast from [[HoistByTheirOwnPetard his own]] shotgun.]]
[[/folder]]

[[folder:The Creep]]
!!'''The Creep'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fear-3-creep_3121.jpg]]

->''Just as easily as I '''CREATED YOU''', so I will '''DESTROY YOU!'''''

A monstrous, human-like creature that appears in ''F.E.A.R. 3'', actively hostile to ATC, the Point Man, and Paxton Fettel. It repeatedly attacks and attempts to sabotage the efforts of Paxton and the Point Man to reach Alma. Surprisingly, and disturbingly, even ''Alma'' seems to be afraid of it.

* BigBad: Of ''F.E.A.R 3''.
* TheDreaded: ''Alma'' is afraid of it. [[spoiler:Because it's the mental representation of [[ArchnemesisDad her father]].]]
* FinalBoss: [[spoiler:Of ''F.E.A.R. 3''.]]
%%* HumanoidAbomination
* InterfaceScrew: Damage inflicted by the Creep doesn't regen until either the Creep is driven off or the player gets out of the area it's lurking in. In addition, the player is warned that the Creep is about to attack when black spiderweb patterns appear around the edges of the screen. He's also invisible.
%%* LargeHam
* SurprisinglySuddenDeath: Its first actual appearance involves it slaughtering five ATC troops with about as much effort as crushing ants
* SuperPersistentPredator[=/=]ImplacableMan: It doesn't leave you alone. ''Ever.'' [[spoiler: At least until until the end of the game, [[DidYouJustPunchOutCthulhu where you kill it.]]]]
* TeleportSpam: It's main fighting tactics throughout the game until the end,[[spoiler: where it decides to [[AttackOfTheFiftyFootWhatever have a growth spurt]] and come at you with pure brute strength]]
* VillainousBreakdown: During the final confrontation with it, the Creep goes on a series of massive, enormously loud rants as it flails away at the Point Man and Fettel.
[[/folder]]

!!First Encounter Assault Recon
* ArtisticLicenseMilitary: Although Fettel controls his soldiers via telepathy, F.E.A.R. is strangely called to carry on what is thought to be just the assassination of an otherwise regular army commander, something an unit specialized in takedowns would probably do better than a team specialized in ghostbusting. It's only when it's revealed [[spoiler:that the Point Man is his brother and that Alma is in the party]] that it starts making sense that the Senator and Aristide called F.E.A.R. instead of going for people like the Nightcrawlers.
* BadassNormal: They are all regular military and science men who are in task of engaging supernatural forces. [[spoiler:At least, until it's revealed that their point man is a psychic super soldier. Also, at least two of the team's operatives can see apparitions, which is explicitly stated to be outside of the common human traits, not to mention they can even turn into them...]]
* FunWithAcronyms: '''F'''irst '''E'''ncounter '''A'''ssault '''R'''econ. The guy who named the unit during its foundation surely wanted its future members to realize what they were going to get into.
** {{Woolseyism}}: In Spain, the name was changed to the language translation of "Assault and Reconnaissance Elite Force" in order to keep the "F.E.A.R." acronym. In Russia, the name was changed to "Federal Aggressive Reaction Unit" for the same reason.
* MildlyMilitary: Zig-zagged. The team is officially a part of the United States Army and its shown members are seasoned military men who follow the proper hierarchy, but it is a very small unit and rather informal in its approach to its task, working more like a consultant team than a straight military unit.
* MinoredInAsskicking: Even although their specialty is not conventional warfare, they are shown to be arguably more elite in this field than established elite forces like the SFOD-D, which is basically their personal RedshirtArmy.
* NoodleIncident: The incident which caused the F.E.A.R. team to be formed in 2002 is never explained. The team has clearly found bizarre stuff before, judging for how nonchalantly they take the briefing about a psychic clone army (with Jankowski even lamenting outsiders don't take them seriously due to things like that), but we are never informed of any other mission carried on by them.
* ParanormalInvestigation: Their task.
* SendInTheSearchTeam: They end up being the search team an awful number of times.

[[folder:Rowdy Betters]]
!!'''Commissioner Rodney "Rowdy" Betters'''

-->'''Voiced by:''' Creator/JimWard

The team leader and field coordinator.

* CommunicationsOfficer: Serves as this.
* GuyInBack: He rarely leaves the F.E.A.R. headquarters. His only instances are in their first takedown attempt of Fettel, in which he deploys the Point Man on the battlefield from a car, and when launching the second F.E.A.R. team, which is personally briefed by him in the C-130 they are going to parachute from.
* MissionControl: His task.
* NeverBareheaded: In all of his apparitions, he keeps his army cap.
* NiceGuy: In comparison to Jankowski, Betters is quite happy to have the Point Man on the team and is always encouraging and supportive to him during the mission. He's the only friendly link you have for most of the first game.
* NiceHat: As mentioned, a blue army cap.
* LinkedListClueMethodology: Betters pieces together the truth behind Project Origin as you progress. If you don't guess before he does, he often provides TheReveal if not AsYouKnow.
* TheSmartGuy: He is the brains behind the team.
* VoiceWithAnInternetConnection: He appears in person at the very beginning of the game, drives you to Auburn and is not seen in person since (unless you count the expansion ''Perseus Mandate'', where he briefs the second team in person).
* WhatHappenedToTheMouse: He does not appear in the second or third games despite being presumably alive and active at that time. It is mentioned in ''Project Origin'' that, [[MaybeMagicMaybeMundane for whatever reason]], communications have been cut off in Fairport so presumably Betters just can't reach anyone.
[[/folder]]

!!'''First F.E.A.R. Team'''

[[folder:Spen Jankowski]]
!!'''Lieutenant Spencer "Spen" Jankowski'''

->''You've gotta be fucking kidding me. This is why nobody takes us seriously. Military clones?''

-->'''Voiced by:''' Tim Gouran

The First F.E.A.R. team's former point man, until the Point Man came along. A seasoned veteran, his job, like Point Man's, is to scour the Armacham Technology Corporation for Paxton Fettel. His life is cut short when he, along with [[RedShirt a few Delta Force escorts]] go missing.

* AmbiguousSituation: His entire fate. The only thing vaguely sure about him is that he dies at some point.
* BaldOfAwesome: Has his head shaven.
* TheBigGuy: Aside from being seemingly the hugest guy of the team, he has a few of the traits commonly associated to the archetype, namely his outgoing personality (albeit of a nastier kind than most examples) and his presumed fighting ability (he is not specialized in a non-combative task like Sun-Kwon or Betters and was their former point man).
* DarkIsNotEvil: He is a dedicated member of the team despite being crude and snarky. Even after he becomes a mangled ghost, his messages, while cryptic and sometimes menacing, are helpful: he gives vital pieces of info and urges the characters to take action.
* DeadpanSnarker: His way of coping with things that unsettle him.
* EyeScream: His eyes are gone in his ghost form. Judging for the bloody trails on his cheeks, he probably lost his eyeballs while he was still alive.
* IcyBlueEyes: Until he loses them.
* NeverFoundTheBody:
** Despite his subsequent ghostly appearances, Jankowski's actual corpse is never found by anyone on the site. WordOfGod is that the player was originally meant to find it, but they decided it was [[NothingIsScarier scarier if he just vanished.]]
** Possibly averted in the now non-canonical ''Perseus Mandate'', in which the Sergeant sees a ghostly vision of Jankowski wandering into an alley where a a very bloody corpse is traced. It's unknown if it's meant to be his body, which would open new questions (for example, as told in Offscreen Teleportation below, how he came to be there).
** In the underground hospital in ''F.E.A.R. 2'', the player can find a stitched corpse with no eyes, a shaven head and attire similar to Jankowski's D-12 armor uniform. Again, it's unknown if it is Spen's corpse and, in that case, if it is meant to be canonically his corpse or just an EasterEgg.
* OffscreenTeleportation: Oddly, after you find Jankowski [[spoiler:as a ghost]], F.E.A.R. command continues to pick up his living signal at random in wildly varying and very distant locations. Betters even wonders how he's getting from place to place so quickly. This phenomenon seems to be meaningless, because the times F.E.A.R detects him are not always the same you stumble into him, and you actually still see him after the team has stopped picking up his signals altogether.
* SpiritAdvisor: Something allows him to make appearances after his unclear fate to offer cryptic insights into what's going on. They mostly regard Alma; he's one of your first hints that she even exists and has an effect on events.
* WhatHappenedToTheMouse: His fate is to be eventually killed in action and his eyes gouged out, but the killer, whether it was Alma, Paxton Fettel or any of their Replica goons is left mysterious.
* YouCanSeeMe: Inverted example. In ''Perseus Mandate'' vision, Jankowski's ghost appears right before the Sergeant in the alley, but Spen is unable to see him, perhaps due to his lack of eyes. Still, he seem to be able to sense the Sergeant's presence, and even says "Is someone there?" before disappearing. Interestingly enough, this doesn't seem to happen to him all the time, as in other ghostly appearances he sees his interlocutors just fine.
[[/folder]]

[[folder:Jin Sun Kwon]]
!!'''Technical Officer Jin Sun Kwon'''

-->''Almost complete liquefaction. Maybe a chemical agent? This is going to take some time.''

-->'''Voiced by:''' Susanna Burney (''F.E.A.R.'') and Creator/KimMalGuest (''F.3.A.R.'')

The F.E.A.R. team's medic and forensic specialist, Jin spends most of the time in the games in the rear guard collecting evidence and doing recon. She does not participate in combat, wielding a camera over a weapon.

* AllAsiansKnowMartialArts: Presumably, as she adopts a fighting stance when unarmed and facing Paxton Fettel's vision in ''Extraction Point''. Then again, being involved in high-risk military operations would justify her having at least some self-defense training.
* CameraFiend: As the team's analyst and forensics expert, Jin is never seen without her hand camera.
* TheCoroner: Has the unenviable task of working out just how in hell a bunch of Delta Force Operators became red steam and blackened skeletons in a matter of seconds.
* TheHeart: Seems to be the kindest and most caring member of the team.
* LimitedWardrobe: Subverted. She is the only character who gets a new outfit in the third game, ditching her D-12 armor for work clothes.
* TheMedic: Though she spends some time playing medic for others, including the Point Man after the warehouse explosion, he doesn't really need her help. [[HealThyself He has a stack of medkits anyway.]]
* NiceGirl: With a bit of DeadpanSnarker, opining the reason Jankowski feels the Point Man is "looking right through" him is because Jankowski is one-dimensional. She defends the Point Man's usefulness to the team and is always concerned for his well-being.
* RavenHairIvorySkin: As she is Asian.
* ShipTease: In the first game, she mentions that she thinks the Point Man is cute and is relieved when they link up to go after Alice Wade. Betters even says they can "make out later".
* SuperSenses: In the game's first draft, she was going to be a psychic able to hear enemies from away, but it was scrapped.
* TeamMom: Mainly towards the Point Man.
* VoiceWithAnInternetConnection: Apart from Rowdy Betters, Jin is the biggest user of the radio.
[[/folder]]

!!'''Second F.E.A.R. Team'''

[[folder:David Raynes]]
!!'''Captain David Raynes'''

-->'''Voiced by:''' Creator/SteveBlum

* AuthorityEqualsAsskicking: The leader of the team and a calm, wise soldier.
* BadassBaritone: In the Spanish dub, his voice is ''very'' deep.
%%* TheCaptain: Literally.
* DissonantSerenity: He is incredibly biasé about the rather horrible events he endures. Dialogue between Chen and him hints that they have a career in the F.E.A.R. team and have [[SeenItAll probably seen a lot of things.]]
* VoiceWithAnInternetConnection: Takes over this role from Betters following the explosion when the team loses contact with him.
[[/folder]]

[[folder:Steve Chen]]
!!'''Lieutenant Steve Chen'''

->''I remember taking my kids on a tour of the place last summer.''

-->'''Voiced by:''' Creator/KeithFerguson

[[TheLancer The Second F.E.A.R. Team's lancer]], if anything. He seems to be the member with an expertise in handling just about any problem the Second Team gets across, be it combat, forensics or wiretapping.

According to him, he's a father of two children and has taken them along with him on a tour around Fairport's Old Underground Metro Area in the summer before the events of ''F.E.A.R.: Perseus Mandate''. It seems that being enlisted in F.E.A.R. wasn't quite the job he had in mind, judging from how he often complains about being underpaid for all the menial tasks he has been given, which sometimes puts him in SnarkToSnarkCombat with the F.E.A.R. Coordinator, Rowdy Betters. And don't get him started on [[NoodleIncident the Amarillo incident]]. Shooting the capture target was apparently an accident.

* TheAce: Is skilled in combat, forensics, and technical expertise.
* AsianAndNerdy: Asian in name and character design, and quite enthsiastic about his fields of knowledge (and some things that aren't).
* DarkIsNotEvil: Like Jankowski, he remains helpful even after becoming a ghost.
* DeadpanSnarker: Despite the seriousness of the task, Chen still has the time to make sarcastic comments about how disproportionate his paycheck is to his work.
* NightmareFetishist: Enough to take his children to a tour of an underground ghost city. They likely ended up with a few nightmares.
* PluckyComicRelief: His "pathetic paycheck" aside, he requests Betters to lag a rescue operation, claims his NoodleIncident was a mere slip-of-the-hand and tells the Sergeant to "try not to get blown out of any more windows".
* OurGhostsAreDifferent: After his death, Chen appears several times to the Sergeant to guide him to useful items, apparently helping him from the afterlife. His last apparition is in the evacuation helicopter, in which is seen waiting for the Sergeant before disappearing.
* UnfinishedBusiness: It is strongly implied that saving the Sergeant from suffering his same fate is Chen's reason to return as a ghost. He appears several times to help him, every time cleaner and less corpse-looking, until the Sergeant ends the mission and is evacuated, moment in which an untarnished Chen seemingly shows his approval to him before vanishing for good.
* WeHardlyKnewYe: Poor Chen. He only manages to stay alive for four Intervals, with some decently friendly ice-breaking moments before he gets killed by one of Alma's Scarecrows.
[[/folder]]

!!'''SFOD-D (Delta Force)'''

[[folder:Douglas Holiday]]
!!'''Lieutenant Douglas Holiday'''

-->'''Voiced by:''' David Scully

* BadassNormal: Holiday is the only Delta Force operative who doesn't get his ass handed to him over the course of the game. In the UsefulNotes/Xbox360 port, he gets his own playable level wherein he of course lacks the Point Man's killer reflexes, but mows down whole squads of Replica anyway.
* BlackDudeDiesFirst: [[AvertedTrope Averted!]] [[spoiler: Until ''Extraction Point''.]]
* DemolitionsExpert: In charge of blowing things up and/or defusing them.
* KilledOffForReal: In the Vivendi Timeline, [[spoiler:Holiday is brutally slain by Alma's apparitions early in ''Extraction Point''. His final words implore the Point Man to "Find Jin!"]]
* ShipperOnDeck: To an extent; he jokes about Jin being the Point Man's girlfriend.
* StuffBlowingUp: Holiday uses demolition charges to clear the way, and also defuses the bomb strapped to Aldus Bishop.
* WhatHappenedToTheMouse: Doesn't appear or get mentioned in ''F.3.A.R.'' despite being presumably alive in that timeline. This is especially strange because he was right there with Jin the last time we saw him, yet she returns while he doesn't.
[[/folder]]

[[folder:Keira Stokes]]
!!'''First Lieutenant Keira Stokes'''

-->'''Voiced by:''' Creator/JenTaylor

Dark Signal's communications officer, Lt. Stokes is the only female member of the squad. Despite being a commissioned officer, she lets Staff Sergeant Griffin command the unit in combat, as she is primarily a communications specialist.

* ActionGirl: Despite weighing about half as much as the rest of the squad, she holds her own in combat quite well, and fights alongside Becket off and on throughout the game.
* BadassNormal: Holds up pretty well against all the other supernatural monsters despite not possessing any psychic powers [[spoiler:unlike the rest of Dark Signal, who do]]. Ironically, her lack of any superhuman abilities may have kept her alive longer than anyone else [[spoiler:because it meant she could not be linked to Alma]].
* BareYourMidriff: Her armor actually covers about as much skin as what everyone else in Dark Signal wears. It's the shirt underneath that's just a bit too short.
* HairOfGoldHeartOfGold: She is a dark blonde and very supportive towards Becket.
* TheLadette: As the one woman in a squad otherwise exclusively male, she swears, fights and cracks filthy jokes enough to keep pace with her squadmates.
* PrecisionFStrike: She gets two really great instances during the game. The first comes right after she helplessly watches [[spoiler: Griffin get brutally killed by Alma]]: "What the fuck is going on?! ''Fuck!''" The second is near the very end when Aristide reveals her plans to her and Becket: "What the fuck is wrong with you?! Why are you doing this?!"
* YouAreInCommandNow: Takes over after [[spoiler: Alma kills Griffin]].
* WhatHappenedToTheMouse: Her ultimate fate is unknown, as she doesn't appear in the third instalment, so that [[spoiler:she presumably bled out after being shot by Aristide]].
[[/folder]]

[[folder:Harold Keegan]]
!!'''Sergeant First Class Harold Keegan'''

-->'''Voiced by:''' John Patrick Lowrie

Member of Dark Signal who seems to be having odd health issues during the mission, which only gets worse when he gets shot early on and subsequently starts suffering abrupt migraines.

* BulletTime: During the final battle, [[spoiler: he is capable of doing this to ''you''.]] The only way to [[spoiler: slow him down is to enter slo-mo yourself.]]
* CrazyJealousGuy: But not of his own will.
* EvilCounterpart: After being [[spoiler: possessed and {{Mind Rape}}d by Alma, he is essentially one to Becket. He's a member of Dark Signal with the powers granted by Harbinger, linked to Alma, but spurned and losing his mind to implanted desire for her, while Becket becomes her unwilling favourite.]]
* FightingFromTheInside: "Becket...'''''help me!'''''"
* FinalBoss: [[spoiler:Of ''F.E.A.R. 2: Project Origin''.]]
* MadnessMantra: Alma's music box tune. Once he wanders away from the squad, he can be heard humming it to himself, occasionally broken by his howls of agony from a migraine.
* MercyKill: At the end, [[spoiler: he begs Becket to "help" him. Becket has a pistol to his head.]]
* MindRape: What Alma does to him is ''horrific''.
* MirrorMatch: [[spoiler:His final battle with Becket turns into this, with two Slo-Mo users facing off against one another.]]
* MurderTheHypotenuse: PlayedForHorror. [[spoiler:Becket doesn't want anything to do with Alma, but she has warped Keegan's more synchronized mind into believing he loves her and should kill Becket to keep him away from her. By the end, he seems fully aware that he is playing right into her hands.]]
* TragicMonster: [[spoiler:He is mind raped into becoming obsessed with Alma and fighting Becket. By the end, he is little more than a distraction to keep Becket's mind occupied while she rapes his body, and actually begs for death in the end.]]
[[/folder]]

[[folder:Top Griffin]]
!!'''First Sergeant Cedric "Top" Griffin'''

-->'''Voiced by:''' Creator/PhilLaMarr

The leader of the Dark Signal Team. Survived the Fairport explosion and tried to link up with the rest of the team.

* DefiantToTheEnd: Though at first he seems susceptible to Alma's compulsion, he rebels at the last moment and begins firing on what he perceives to be her presence, shouting curses.
[[/folder]]

[[folder:James Fox]]
!!'''Sergeant James Fox'''

-->'''Voiced by:''' unknown

The oldest member of the team, Fox is married and has a family outside Fairport.

* CrazyJealousGuy: Again, it's Alma's fault.
%%* FieryRedhead
* YouRemindMeOfX: It's theorized in supplemental materials that he is killed by Alma when she mistakes him for her father, as Fox has a daughter the same age of Alma and is very devoted to her.
[[/folder]]

[[folder:Manny Morales]]
!!'''Sergeant Manuel "Manny" Morales'''

-->'''Voiced by:''' unknown

Morales is the APC driver for the Dark Signal Team, taking the crew where they need to go in case they need to link up. Friendly and resilient to weirdness, he provides moments of levity for the team when necessary.

* WhatHappenedToTheMouse: The last time Becket sees him is before entering the [[spoiler: Telesthetic Chamber in ''Climax.'']] Sure, Manny's [[spoiler: guarding the APC and seems unlikely to be surprised, but considering Aristide showed up inside the Chamber, she either persuaded him to allow her in or killed him through deception in order to pass.]]
[[/folder]]

[[folder:Redd Jankowski]]
!!'''Sergeant Redd Jankowski'''

-->'''Voiced by:''' Tim Gouran

The younger brother of Spencer "Spen" Jankowski from the first game. Redd is a reluctant member of the Dark Signal Team and the most vocally against the original mission.

* DeadpanSnarker: He's the most sarcastic member of the team and regularly makes jokes and complains throughout the mission.
* GoneHorriblyWrong: [[spoiler: His death involves being repeatedly stabbed in the chest syringes filled with a mysterious green substance. Given he was strapped to a table similar to the one Becket woke up on it can be presumed that he was undergoing the same procedure and something went wrong.]]
* SacrificialLamb: [[spoiler: He's the first member of Dark Signal to bite it, only lasting about an interval and a half.]]
* SuspiciouslySimilarSubstitute: Naturally, of his brother Spen, down to the voice actor. He amps up his brother's snarking tendences and is much more obnoxious, though.
[[/folder]]

!!'''Armacham Technology Corporation'''
A major defense contractor for the United States military, Armacham develops extremely high-tech weapons in a variety of fields, including aerospace, robotics, and the emerging field of psychic warfare. ATC also maintains and operates a large PMC force and conventional military, and was responsible for a lot of construction in the city of Fairport. However, the truth is that Armacham's military and economic power is surprisingly vast, with an enormously powerful military force, highly-advanced technology, and extensive holdings across the world, making them a classic CyberPunk-esque MegaCorp.

* CorruptCorporateExecutive: Quite a few of ATC's higher-ups are such.
* MegaCorp: Emphasis in the mega aspect.
* NGOSuperpower: They have enough manpower and influence to effectively ''own'' significant sections of an unspecified Latin-American country.
* PlayingWithSyringes: Everything relating to their psychic warfare division.
* SchoolForScheming: Wade Elementary.
* SigilSpam: ATC puts their logo on ''everything'', even the crosshair for a prototype pulse weapon and (somewhat counter-intuitively) the uniforms of their black ops troops.
* SuperSoldier: Projects Origin, Harbinger, ''and'' Perseus.

[[folder:Alice Wade]]
!!'''Alice Wade'''

--->''Hurry, let's go get my dad. I'm not going anywhere until I know he's okay.''

-->'''Voiced by:''' Melissa Roberts

Daughter of Harlan Wade and ATC employee.

* BarefootCaptives: Is unshod when the Point Man finds her, though it might also be that she was wearing high-heeled shoes and discarded them in order to improve her chances to escape.
* DaddysGirl: In contrast to Harlan's other daughter, this one was raised with much love.
* DumbBlonde: Alice is supposed to be a career woman, but she makes most other ATC executives look reasonable by comparison when she decides to run away from US military's protective custody and try her own chances to evade a murderous super battalion. Even worse, if we interpret the blood stains on her shirt as a proof that she has already seen someone killed in front of her (or found some recent corpse), it is ''unforgivably'' stupid for her to believe she will be able to avoid the same fate by herself.
* HairOfGoldHeartOfGold: Relatively; she is kind and cheerful, even if spectacularly reckless and stubborn.
* LockedOutOfTheLoop: She doesn't know anything about Alma or Project Origin.
* TooDumbToLive: [[spoiler:Ultimately captured and killed by Fettel after she runs away from the F.E.A.R. team and rushes to Auburn District alone.]]
* UnknownRelative: She has no idea that the terrorist leader and one of the military recon agents [[spoiler: are her nephews/half-brothers.]]
* WhyDidItHaveToBeSnakes: She has aviophobia, and it doesn't help precisely that the Black Hawk helicopter that was supposed to carry her away was gunned down in front of her eyes.
[[/folder]]

[[folder:Norton Mapes]]
!!'''Norton Mapes'''

--->''Sayonara, sucker!''

-->'''Voiced by:''' Greg Baldwin

A grossly obese, geeky ATC engineer, one of the survivor left by the attack by Replica forces. He initially helps Point Man and the F.E.A.R. team in their task, though only for a very short time (and possibly unintentionally) before revealing he is working for Genevieve Aristide to get them all killed and bury the Alma affair.

* AbhorrentAdmirer: Towards Alice, if a voice mail about sexual harassment heard shortly after you meet him is to be believed.
* {{Cloudcuckoolander}}: Wears gawdy clothes and often behaves like an idiot (for instance, he tried to hide behind a minuscule potted plant and crawl through a narrow ventilation shaft being the obese guy he is).
* TheCracker: He knows how to activate and deactivate the security system and probably can teach Betters himself a couple of hacking lessons.
%%* EvilRedhead
* EnemyMine: After his betrayals, he ends telling Point Man how to destroy the Origin Facility.
* {{Expy}}: He is clearly based on Dennis Nedry from ''Film/JurassicPark''. Both are annoying, smug, FatBastard computer hackers that sabotage their own companies out of greed even if it results in a lot of deaths.
* FatBastard: He betrays Point Man two times and even allows himself plead for his life. He is lucky that the player can't shoot him right dead.
* FatSlob: His desk is covered in Cheeze Pooz bags and soda cans.
* GeekPhysiques: Straight, as he is a fat geek, though strangely subverted in the fragility part if one counts ''Extraction Point''.
* GodzillaThreshold: He believes that destroying the Origin facility, which will in turn destroy the city of Fairfield, is a better option than allowing Alma to escape her grave. Too bad it doesn't work.
* KarmicDeath: He is shot in the stomach by [[spoiler:Harlan Wade after trying to stop him from releasing Alma]]. Although he is still alive for the last time Point Man finds him, he presumably dies when the Origin Facility blows up.
* {{Kevlard}}: Probably how he survived being shot by Harlan Wade.
* PunchClockVillain: Or so he claims to Harlan Wade.
* SparedByTheAdaptation: The non-canon ''Extraction Point'' shows him inexplicably alive after the explosion. An EasterEgg lets you finally put a bullet in his brain as he dances to music, at least.
[[/folder]]

[[folder:Snake Fist]]
!!'''Snake Fist[=/=]Terry Halford'''

--->''You're like free pizza at an anime convention. She can smell you. And she wants to consume you.''

-->'''Voiced by:''' unknown

An ATC researcher, initially heard as a voice in the radio calling himself "Snake Fist", who helps Michael Becket and his team sharing with them his considerable knowledge of the facts surrounding Alma.

* BadassBookworm: Aside from being a key scientist for ATC and a cunning field researcher, he manages to guide the Dark Signal Team and avoid getting killed while locked alone in a Replica-filled Paragon Facility where even a tough soldier has a difficult time to survive.
* {{Cloudcuckoolander}}: If his lab coat, T-shirt, loose pants and sandals with socks aren't enough convince you, see the quote above for his way of speaking. You can't help but wonder where does ATC find those guys.
* GeekPhysiques: Not too fat, but he is noticeably stout.
* [[EvilCounterpart Good Counterpart]]: To Norton Mapes from the first game. They are both overweight, geeky ATC people who offer to help the protagonist, but while Mapes is a FatBastard traitor, Halford remains as a good guy until the end.
* HollywoodNerd: Looks, talks and behaves like a 90's anime geek stereotype on acid. Considering that the affair in which he is involved with resembles [[{{Manga/Akira}} a certain one from said medium]], this could be intentional.
* OffWithHisHead: [[spoiler:A particularly gruesome example is done when a Replica Assassin rips off his head with his claws. You [[DecapitationPresentation find his head on a bench]] shortly after as a warning just before the Assassins start coming after you.]]
* PunnyName: It is not probably a coincidance that he shares his surname with Rob Halford from Music/JudasPriest, which has a famous song named "Some Heads Are Gonna Roll".
* VoiceWithAnInternetConnection: For most of ''F.E.A.R. 2''.
[[/folder]]

[[folder:ATC Security]]
!!'''ATC Security/Black Ops/Phase Casters and Commanders'''
Armacham's immensely powerful military division, divided into different groups. ATC Security handles day-to-day physical security and initial response, and form the primary ATC enemy in the first game and its expansions. Security is characterized by their light civilian armor, sunglasses, and caps. Black Ops, which handles dangerous covert and cleanup operations, forms the ATC enemy in the second game and its expansions, and are characterized by heavier full-body armor and a high-tech, cyberpunk aesthetic to their gear. In the third game ATC has deployed conventional military forces which have occupied the city of Fairport and are conducting a general purge of the civilian populace, now driven insane by Alma. These mercenaries are characterized by modern military-style armor and equipment and balaclavas. The Phase troops are something else altogether - energy-shielded elites who casually fling regular troops into the meat grinder and use cutting-edge technology.

* CoolShades: ATC Security all wear these. The Black Ops troops wear glowing blue ones as well.
* EliteMooks: Each group has a particular type; Security has heavily-armored guards in riot gear (only seen in ''Perseus Mandate''). Black Ops has elite troops clad in heavier armor and facemasks. The conventional ATC troops use Replica soldiers and Phase troops as their elites.
* EnemyMine: Sort of. In the first two games, they were actively fighting against the Replica, but by the third game the Replica have been brought back under control and fight alongside the normal human ATC troops.
* EnemySummoner: Phase Casters. They're equipped with technology that allows them to transport troops to a location in small groups.
* FacelessGoons: Many ATC troops have visible faces, but the more elite soldiers wear facemasks and goggles, and all of the ATC troops in the third game wear face-concealing balaclavas.
* MechaMooks: The mech support units that show up in ''F.3.A.R.''
* PrivateMilitaryContractors
* PunchClockVillain: In the first game the ATC Security units are mostly just armed security guards following orders to "repel all outsiders" and are generally in over their heads (though they do carry out several assassinations of people who know too much under Aristide's orders). The second and third games, not so much.
* TeleportSpam: Phase Commanders use some sort of portal-forming supertech to achieve this trope, stepping into one wall to pop out again from another.
* WeHaveReserves: The Phase Commanders have no compunctions with sacrificing their troops to achieve an objective - especially if that objective is killing the Point Man. The troops, not being Replica, can often be heard obeying orders only very reluctantly or having to be threatened into line.
[[/folder]]

!!'''The Replica'''

-->'''Voiced by:''' Mark Lund

Cloned {{super soldier}}s created by Armacham Technology Corporation as part of Project Perseus, intended to be controlled by a psychic commander - specifically, Paxton Fettel, the prototype and template for all the commanders after him. Naturally, when Fettel went crazy while in control of an entire battalion, things didn't work out for Armacham.

The Replica encountered in the first game are under Paxton Fettel's control, and are dubbed the "Series VI" versions. The Replica encountered in the second game are the "Series VII" versions, mostly stored in large underground vaults beneath Fairport, and are reactived by Alma's psychic signal. The third game also features Replica soldiers in the later levels, although their model type is unspecified.

* AmbiguouslyHuman: They're biologically human, but their level of augmentation is never truly clarified, nor is their sapience. On the one hand, they clearly display emotion in combat, and one Foxtrot 508 seems to be developing signs of independent thought when he questions a superior's tactical choice (which gets him executed). On the other hand, they have no independent wants or desires of their own unlike pretty much every human ever, and without a PsychicLink from their commander, they literally just stand still and do nothing but breathe, like organic robots.
* BadassArmy: Their basic troops are pound for pound a match for Delta Force, with similar training and discipline (more accurately, programming) and better morale, senses, reflexes, and pain tolerance. Their elites take it to the next level. This is especially noticeable in the first game, where small squads of Replica routinely drub small squads of Delta in scripted sequences; in gameplay, when engaging ATC mercenaries even the lowest-level Replica pretty much always win by handily outflanking and outshooting the opposition.
* CloneArmy: They're all copies of Paxton Fettel, or at least the Series VII units are, presumably to make them easier for him to control. Not perfect copies, but functional enough for their purpose.
* CloningBlues:
** Notably ''averted''. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the angst of being clones whose sole purpose is to fight and die. A possible comparison is ''VideoGame/MetalGear'''s philosophy of "you're only alive when you're on the battlefield", to the logical and literal extreme. The Replica only 'live', act human, speak, think and so on when they're in use. In combat, they scream, curse, display fear, anger, surprise, argue with each other, even refuse suicidal orders, and generally act how you'd expect a reasonably bright human in a high-stress life-threatening situation to act. Without orders, they simply stand and breathe, like organic robots on standby mode. It's freaky.
** Of note is that at one point in ''Reborn'', a Replica begins to question orders, asking about their deployment and requesting a higher clearance level. His commander requests permission to execute his underling, receives it, and carries out the execution. In the moment it takes for this to happen, the curious Replica does not do ''a single thing'' to defend himself. He doesn't even seem scared. Like any other Replica, [[UncannyValley he simply awaits orders until shot in the head]].
* CloneDegeneration: Since they go fully masked and armored at all times, it's not until late in the second game that you see how... wrong the manufacturing process can go. There seems to be only one Replica who actually resembles his template - [[spoiler:Foxtrot 813, who looks identical to Paxton Fettel]].
* DecapitatedArmy: Want to put them all down at once? Kill their commander. They'll lapse immediately into dormancy. Until [[spoiler: Alma takes control]]. Interestingly, this only applies to the ones grown and conditioned for psychic commanders, as earlier versions were programmed to respond to voice commands, which is presumably why the Replica in the third game are still loyal to Armacham.
* {{Determinator}}: The Replica will do ''whatever'' it takes to stop you, including following near-suicidal orders and tactics.
* DropPod: In the second game, you see how they're deployed and stored when not in combat. They are literally stored and stacked away in crates; when the time comes to use them, you drop them on the field, pop the doors and bam! Instant army.
* DubNameChange: In the Spanish dub of the first game, individual Replica soldiers are called "Replicants" in a nice ''Film/BladeRunner'' reference.
* EnemyCivilWar: In the first two games, the Replica forces are actively fighting against ATC security.
* FacelessGoons: Possibly justified. The ones we see without masks... aren't pretty.
* HeavilyArmoredMook: Those that wear or ride suits of armor. See MiniMecha and PoweredArmor below.
* KeystoneArmy: They're conditioned to go dormant if their commander stops giving them orders. During the intro of the first game, several are shown looking as though they're asleep on their feet, then abruptly straightening up, readying their weapons and marching off in ranks as Fettel takes control of them. Later [[spoiler:the Point Man shoots Paxton Fettel in the head, then turns to encounter a dozen Replica ''doing absolutely nothing''. They just stand in place, heads bowed, as animate as dolls.]] By the third game, Armacham has removed this feature; their Replica keep fighting no matter what.
* MiniMecha: The REV armored units. They are called "powered armor" but the larger ones are really bipedal tanks.
* OhCrap: They often freak out if you take down many of their squad or dodge their advances with Slow-Mo.
* SuperSoldier: Built from the DNA up to act as them. Specifically, however, they aren't intended as the OneManArmy sort of supersoldier;[[note]]Though the sales brochure in the second game does imply that they have some physical augmentations: "THE REPLICA SOLDIER IS THE ULTIMATE WARRIOR: INCREDIBLY FAST, INCOMPARABLY STRONG, IMPECCABLY TRAINED, AND UTTERLY DEVOID OF CONSCIENCE."[[/note]] instead they are marketed as cheap, reliable, loyal, and disposable soldiers who are just as well-trained as human soldiers but vastly cheaper and able to do missions that would be impossible for normal humans. As ATC's marketing team puts it: "UNQUESTIONING LOYALTY AND UNSHAKABLE DISCIPLINE AT STANDARD PMC PRICES!". They also ''never'' lose morale or surrender unless ordered to; the only way to beat an army of Replica is to kill them down to the last man.
** Deconstructed to a degree, as their unwavering discipline can occasionally be a liability: if their commander makes a bad call, they ''will'' follow it, whereas a regular human soldier would've adapted on the fly if his orders were blatantly counterproductive (the U.S. military in particular heavily encourages this). The very rare Replica who ''does'' try to show initiative is executed on the spot.
* PoweredArmor: The small REV units (REV-6 and REV-12) Heavy Armor and Heavy [[GatlingGood Riot]] Armor soldiers.
* PrivateMilitaryContractors: This was originally how Armacham was going to market them. Within the second game's intel items is an unnervingly chirpy brochure that lists their many advantages over regular soldiers, including their quick and inexpensive production, their elite training, their simple maintenance, and their complete and utter lack of independent will or conscience. Cheap! Effective! Reliable!
* ThereWasADoor: The armored Replica are prone to break nonchalantly through walls despite having an open door some feet next.

!!Independent forces

[[folder:The Senator]]
!!'''Senator David Hoyle'''

-->'''Voiced by:''' Colby Chester

A member of the US Senate associated with Armacham and most specifically the Project Perseus. After learning of the Fettel incident, he calls for the F.E.A.R. team to be deployed.

* BadBoss: He clearly doesn't care a bit about the fact that the several forces he is manipulating are butchering each other and killing innocents.
* BigBad: In some form, of ''Perseus Mandate'', given that the Nightcrawlers work for him.
* CorruptPolitician: He is involved with unethical and surely quite illegal corporate experiments, and even has the number of a Washington elite troubleshooter and a mercenary firm, so it is not very difficult to guess.
* EveryoneCallsHimBarkeep: In the first game, he's just referred as The Senator.
* TheFaceless: After having been TheVoice in the first game, he finally appears in ''Extraction Point'', though only being seen his back. Of course, you can hardly see nothing aside from his nice suit and black hair.
* HereWeGoAgain: In the ''Perseus Mandate'' timeline, he ends up with Paxton Fettel's DNA, implying he will initiate another Project Perseus.
* KarmaHoudini: He seems to get away with everything he does in all timelines.
* ManipulativeBastard: The Senator is playing with several cards at the same time: ATC, the US Army and his own agents and mercenaries.
* MoleInCharge: He is the reason the F.E.A.R. team is contacted
* TheUnfought: Justified because he's just a politician.
* WhatHappenedToTheMouse: Is not even mentioned in the third game. Whether he's still active in the events or he ultimately severed his involvement with ATC and just moved on is not revealed.
[[/folder]]

[[folder:Gavin Morrison]]
!!'''Gavin Morrison'''

-->'''Voiced by:''' Creator/PeterJessop

Senator David Hoyle wanted to a little shoplifting for Armacham's data and DNA samples of Paxton Fettel and Alma, so he gets ex-NSA operative Gavin Morrison and the Nightcrawlers to do the work.

* ArtisticLicenseMilitary: Has the role of a field agent in the game, and even his denominations as an ex-NSA "operative" and a "troubleshooter" imply a very action-oriented background. In real life, however, NSA is in task of basically just collecting and processing data, and thus doesn't have operatives in the same way CIA or FBI have.
* HeelFaceTurn: Apparently has a change of heart after being targeted by the Nightcrawlers, offering to help F.E.A.R. and saying that Alma's DNA cannot fall into the wrong hands. Although it easy to see he might be playing good guy to save his skin, his help is genuine.
* NonActionGuy: Although early drafts show him carrying a gun, he is unarmed and solidly non-combatant through the game.
* NoodleIncident: His "cowboy attitude" and the scandal which got him fired from the NSA are unspecified.
[[/folder]]

[[folder:The Nightcrawlers]]
!!'''The Nightcrawlers'''
A combination of brains and brawn, these guys outclass everyone in a straight fight, including the SuperSoldier Replicas. A radio debriefing from Captain Raynes indicates that the whereabouts of the Nightcrawlers, "a permanent free-standing army", is a closely-guarded secret. The Nightcrawlers communicate in a very dull, calm, collected tone, which suggests that they're seasoned professionals who don't let [[PrimalFear certain emotions]] to get in the way of their job. Some of them seem to have superhuman reflexes that rival the Point Man's and the Sergeant's.

If you observe their combat patterns carefully, the Nightcrawlers can be distinctly divided into two classes: the lower echelon, the regulars, and the upper echelon, the elites.

* BadassArmy: Beat ''everyone'' in a straight fight, be they [[SuperSoldier Replica]], ATC security, or [[UsefulNotes/TheModernDayRambo SFOD-D]]. Tellingly they massacre both the ATC Security and the Delta Force commandos sent into the data facility before the player ever meets them.
* DangerDeadpan: All of them. Unlike the Replica, whose OhCrap moments are all over the place, the Nightcrawlers have plenty of CasualDangerDialog. The upper echelons of the Nightcrawler group ramp this up twofold; the calm demeanor breaks '''only''' at the presence of Alma or Fettel.
--> '''Nightcrawler elite''': We've lost six men to [[OurGhostsAreDifferent the creatures in the shadows]]. Avoid the dark, if you can.
** That quote, by the way, is dictated in a heavily bored voice with absolutely no emphasis.
** Their commander is the ultimate king of this trope.
--> '''Nightcrawler elite''': Sir, Paxton Fettel has entered the area.
--> '''Nightcrawler commander''': Ignore him. Get the vault open.
--> '''Nightcrawler elite''': But...
--> '''Nightcrawler commander''': I said, "Ignore him!"
* DragonInChief: The Nightcrawler commander.
* PrivateMilitaryContractor: Hired by Senator Hoyle.
* RightHandVersusLeftHand: The Commanders orders Morrison, the agent they are supposed to escort, to be killed so he can take the DNA to the Senator himself.
* SeenItAll: They consider their mission to Armacham to be "serious, but not unique". This is said ''after'' they run into the aforementioned creatures in the shadows ''and'' after the Pointman set off a ''nuclear weapon inside the city''.
* WeaponOfChoice: At least as a mainstay firearm, theirs is the Vector Engineering Systems V7 Advanced Rifle. The higher-ups also have a tendency to sprinkle {{BFG}}s in between.

!!!Nightcrawler regulars
The lesser class. Much like Replica regulars, but with twice the badassery. They don't have supernatural abilities like their elite brethren do, but because of their unparalleled durability and overwhelming numbers, they can pose a serious threat. They have a particular liking towards using VES Advanced Rifles, VK-12 Shotguns and other small arms of similar caliber, usually leaving the serious firepower to their elite counterparts.

* BadassBaritone: Unlike the higher-pitched Replica, the Nightcrawlers all have '''very''' deep, electronically-modulated voices to highlight just how much of a threat they are.
* FacelessGoons: Just like the Replicas, the Nightcrawler regulars wear what looks like [[GasMaskMooks Gas Masks]].
* EliteMooks: They can't be called [[SuperSoldier super soldier clones]] like the Replicas because there's no explicit statement about it, so this is the best you can make of them. They are smarter ''and'' tougher, with the lighter regular is a few HitPoints stronger than its Replica counterpart.

!!!Nightcrawler elites
The greater class. When you think of Nightcrawlers with {{BFG}}s and [[SuperSpeed fast feet]], you think of these guys. They're generally spread thin but when you encounter one, you had best take plenty of cover and firepower while you still have some.

* BadassBoast: To complement their TrashTalk, which includes {{Precision F Strike}}s and [[CountryMatters Pussy Cats]]. And they ''will'' walk the talk, too, by doing a WallJump.
* BossInMookClothing: Going head-on with four of them at once is like going head-on with the commander.
* NoSell: Your BulletTime SuperSpeed doesn't make life any easier for you when the Nightcrawler elites use their version of it.
* FinalBoss: [[spoiler:The Nightcrawler commander himself.]]
* MalevolentMaskedMen: Unlike the rank-and-file Nightcrawlers the Elites wear much lighter, but no less badass facemasks.
* SuperpoweredMooks: The {{Wall Jump}}ing and the {{Super Speed}}ing atop the enormous health distinguishes the elites from everybody else (Replicas and supernatural entities included).
* SuperSpeed: Presented in the form of a short, split-second FlashStep instead of a ten-second BulletTime.
* WallJump: Like Replica Assassins, they have a habit of latching to a wall to quickly escape enemy crosshairs aimed at head height. They'll sometimes follow up with a pair of hand grenades, a proximity mine or a deployable turret.
[[/folder]]

!!'''Alma's apparitions'''
The various ghostly creatures born from Alma's thoughts.

* OurGhostsAreDifferent

!!!Nightmare
The most common apparition, resembling a charred human torso with glowing eyes and legs severed at the knees. Nightmares fly at you and explode into a black cloud upon contact. They are initially only encountered during hallucinations, but they began to manifest into the real world after Alma is released from the vault.

* GoddamnBats: They are often encountered in large groups.

to:

The characters from the ''VideoGame/FirstEncounterAssaultRecon'' games and the tropes they exemplify. Minor characters are listed under their respective factions (USM, Armacham, or Independent).

----

[[foldercontrol]]
* Characters/FirstEncounterAssaultReconMainCharacters
* Characters/FirstEncounterAssaultReconUnitedStatesMilitary
* Characters/FirstEncounterAssaultReconArmachamTechnologyCorporation
* Characters/FirstEncounterAssaultReconMainAntagonists

!!Player characters

[[folder:Point Man]]
!!'''The Point Man'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-point_man_artwork_7364.png]]

-->'''Voiced by:''' [[SilentProtagonist N/A]]

The protagonist of the first game, a new guy assigned to F.E.A.R. and tasked to hunt down Paxton Fettel. Little is known of him except that he has reflexes beyond human ability.

* BadassBeard: As of ''F.E.A.R. 3'', being a RogueAgent and all.
* BulletTime: Everything appears to go this way when the Point Man triggers his Reflex/Slo-Mo powers, though
!!Characters in reality he is moving [[SuperSpeed superhumanly fast]]. This appears to be a manifestation of his psychic abilities.
''VideoGame/FirstEncounterAssaultRecon''
* CainAndAbel: It's not precisely clear which brother fills which role (they're both pretty intent on killing each other), but the dynamic between him and [[spoiler: Fettel]] definitely comes across this way. In the intro to the third game, the moment he realizes [[spoiler: Fettel is in front of him]], he kills the body he's possessing.
[[Characters/FirstEncounterAssaultReconMainCharacters Main characters]]
* DeathGlare: An epic one serves as his default face.
[[Characters/FirstEncounterAssaultReconMainAntagonists Main antagonists]]
* EveryoneCallsHimBarkeep: No one ever refers to him by his real name, even in the third game when the Phase Commanders are issuing orders to kill both him and Jin.
[[Characters/FirstEncounterAssaultReconUnitedStatesMilitary United States Military]]
* FeaturelessProtagonist: In the first game he can only be seen in reflections, where he's wearing goggles and a blue balaclava that completely obscure his face. Averted in the third, when he has a face of his very own.
* FreudianExcuse: [[spoiler: His abusive upbringing and playing always-second-best to Fettel cause him intense trauma that becomes apparent in ''F.3.A.R''.]]
* HeroicMime: It is strongly implied he actually ''is'' mute; he never says a single word in any of the games.
* ImplacableMan: Really, the entirety of FEAR 3. The game could be described as a long string of apocalyptic disasters combined with continuous heavy assault by an army of clones, robots, and helicopters, as well as MindScrew psychic monster phenomena on a scale that can only be rated as "[[EldritchAbomination demonic]]", all ''completely and utterly failing to stop'' him. All the areas you play through are pretty much getting torn down around you.
* KubrickStare: Of the "I-will-skullfuck-you-to-death" kind. It's his default mode.
* LightningBruiser: Just ask any [[OhCrap freaked-out]] Replica when he goes Slow-Mo.
--> He's too fast!
--> We can't stop him!
* MadeOfIron: He gets thrown out of a three-story building from an explosion set off by Alma and doesn't suffer lethal injuries at all. And later, he survives a nuclear blast at point-blank that leaves a mile-wide crater and flash-fries people miles away into ash. ''F.E.A.R.: Extraction Point'' has a tunnel bomb flinging him several dozens of feet in the air before he crash lands on a roof on a nearby parking garage. ''F.E.A.R. 3'' involves him surviving a helicopter crash, getting launched a few hundred feet by a blast from Fettel, the crashing of a high-altitude transportation pod, and an entire prison collapsing on his head.
* ManChild: Not explicit, but he was apparently put into stasis as an adolescent before being memory wiped, surgically modified, and trained years later. It manifests through his single-minded determination to kill everything in his way and his lack of speech and/or characterisation beyond that end.
* NiceJobBreakingItHero: Blowing up the Origin Facility did nothing but [[spoiler:cause a nuclear explosion beneath Fairport that wiped out all evidence of Armacham's wrongdoing and killed thousands of its residents - but not [[TheHeavy Alma]], as intended]].
* NoNameGiven: Which is why [[EveryoneCallsHimBarkeep Everyone Calls Him "Point Man"]].
* OneManArmy: The Replica are all [[HeavilyArmoredMook Heavily Armed]] [[SuperSoldier Super Soldiers]]; he kills five-hundred of them ''over the course of two days''. Of course, the rampage he goes on in ''F.E.A.R. 3'' makes this look like an opening act by comparison. [[LampshadeHanging Lampshaded]] by Douglas Holiday, who calls him "a bad motherfucker".
* PlayerCharacter: Well, of ''F.E.A.R.'' and ''F.E.A.R.: Extraction Point'', anyway.
* ProtagonistWithoutAPast: [[LampshadeHanging Lampshaded]] by Paxton Fettel near the end of the first game. ''F.3.A.R.'' goes into some detail about his past, or at least some of the highlights of it.
* RequiredSecondaryPowers: In the third game he takes part in a psychic battle, so he would appear to have capabilities similar to Becket and Keegan (as implied by his reflexes). However, it is later noted that his potential as a psychic is extremely ''low'' - below normal - as opposed to Becket and Keegan, who are both unusually powerful. It may be that his "lack" of power is power itself, simply expressed differently, but the mechanics behind measuring someone's psychic potential aren't very clear.
* TheReveal: [[spoiler:He is Alma's first son.]]
%%* {{The Hero}}
* SuperSpeed: When his slo-mo powers are triggered, he moves with blurring speed from the perspective of ordinary humans.
* TheUnfavorite: While growing up, [[spoiler: he was consistently referred to as the "weaker" prototype by all of the Armacham researchers, and told he wasn't special like Fettel.]]
* [[WhenSheSmiles When He Smiles]]: At two points in ''F.E.A.R. 3''. [[spoiler:His face softens the slightest bit when he sees Jin, and his stoic demeanor actually cracks into a faint, fond smile when he holds his baby sibling.]]
[[/folder]]

[[folder:Sergeant]]
!!'''The Sergeant'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/the_sergeant_2401.jpg]]

-->'''Voiced by:''' none

The unknown hero of ''Perseus Mandate'', the point man of the Second F.E.A.R. Team. Little is known about him, other than that he's a Sergeant.

* AmbiguouslyHuman: A comment by Fettel about the similarities between the Sergeant and the Point Man and a throwaway line by the Nightcrawler Commander labelling him as "another of Betters's tin-men" suggest he is no regular human and is instead somehow related to the Point Man, likely a clone of him. Sadly, given the character has been removed from canon, we will never discover the Sarge's true nature (however, to show how much weight he had in the canon, the Point Man's true face in the third game is ''strikingly'' similar to the Sergeant's face model in this game's files, lending credibility to the clone theory).
* BulletTime: Just like the Point Man.
* {{Expy}}: Both out and in-universe, of the Point Man, hence his abilities and overall personality.
* FeaturelessProtagonist: Virtually nothing is known about the Sergeant, unlike the Point Man, whose character is later fleshed out.
%%* HeroicMime
* MadeOfIron: What Point Man can do, he probably does as good. Although, this time, the Alma meetup is in an office building and he endures nuclear devastation by making it underground.
* LightningBruiser: Even Nightcrawlers find his abilities intimidating.
* NoNameGiven: Same as the Point Man, which is why [[EveryoneCallsHimBarkeep Everyone Calls Him "Sergeant"]].
* OneManArmy: While his body count isn't at par with the Point Man's, he has definitely gone through as much hell as him, if not ''even more''. Aside from having more paranormal kills in one single interval (Interval [[FourIsDeath 4]], Devastation) than the Point Man has fought '''in the entire original campaign, ''Extraction Point'' included''', the Sergeant crossed guns with the [[BadassArmy Nightcrawler organization]], a group much more well-trained and well-equipped than Replicas or ATC rent-a-cops (both of whom are fought by the Sergeant in reasonably-sized squads of their best - ATC Riot Troops can easily hold their own against Replica Elites), and that's not counting the [[BossInMookClothing tough-as-nails Nightcrawler Elites]] and [[ThatOneBoss their commander]]. This magnitude of opposition matches (and quite possibly exceeds) anything the Point Man or Becket confront in any of the games they appears in.
* PlayerCharacter: In ''F.E.A.R.: Perseus Mandate'', this guy is you.
* ProtagonistWithoutAPast: [[LampshadeHanging Lampshaded again]] by Paxton Fettel.
[[/folder]]

[[folder:Michael Becket]]
!!'''Sergeant Michael Becket'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-beckett_1028.jpg]]

-->'''Voiced by:''' none (''F.E.A.R. 2''), Creator/RobinAtkinDownes (''F.3.A.R'')

The PlayerCharacter of ''Project Origin'', Becket is a highly gifted soldier with latent psychic abilities, which are brought to the forefront by Project Harbinger. He is a member of a special delta unit known as "Dark Signal," which consists exclusively of Harbinger subjects, who are all potential Replica commanders. Becket's psychic potential is very strong - equal to Paxton Fettel - but it has yet to be trained.

* BadassNormal: At the beginning of the game, there's nothing unusual about him beyond latent psychic abilities, which allow him to see hallucinations of Alma. An Armacham evaluation indicates that he has exceptional physical ability but [[BookDumb lackluster academics]].
* BulletTime: Justified after he gets the Harbinger Treatment by Dr. York, requested by Genevieve Aristide.
* CoolShades: Which [[DiegeticInterface justify the heads-up display]].
* DemonicPossession: When [[spoiler: Fettel possesses him to gain access to his memories.]]
* DidYouJustRomanceCthulhu: [[spoiler:[[SubvertedTrope subverted]]. [[HumanoidAbomination Alma]] ''rapes him'' at the end of the game after being his AxCrazy StalkerWithACrush throughout the game.]]
* DoubleStandardRapeFemaleOnMale: [[spoiler: Averted horrifically in the ending of ''F.E.A.R. 2.'' Alma unambiguously rapes him, and it's one of the most disturbing things in a very frightening game.]]
* EmpoweredBadassNormal: Rapidly becomes one after some improvised surgery that [[spoiler:directly links him to Alma]].
* HeroicMime: In ''Project Origin''. In ''F.E.A.R. 3'', he's voiced.
* HeroicWillpower: He is the ''only'' person who is able to [[spoiler:retain control of himself while Fettel is possessing his body.]]
%%* LightningBruiser
* LudicrousGibs: [[spoiler:His death, when Fettel's possession time runs out. The entire cell becomes...goopy.]]
%%* MadeOfIron
* OneManArmy: Quoth his enemies: "Will someone just fucking shoot him already?"
* RapeAsDrama: [[spoiler:He's on the receiving end - by ''Alma''. This is not played as anything but awful and traumatic.]]
* SanitySlippage: A combination of Alma's MindRape powers, [[spoiler:her actually raping him]], and being held captive by Armacham for nine months while being continuously tested and experimented on has left him a twitching, cowering ruin of a man.
** Which also leads to him [[PunctuatedForEmphasis screaming this line]] after one of the third game's interval ending cutscenes...
--->[[spoiler: ''She's... fucking...'''pregnant!''''']]
[[/folder]]

[[folder:Foxtrot 813]]
!!'''Foxtrot 813'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/foxtrot_813_3554.jpg]]

-->'''Voiced by:''' Peter Lurie

A Replica that goes rogue during the events of ''Project Origin'' when Paxton Fettel instructs him to free his commander - Fettel himself - from imprisonment.

* BrainwashedAndCrazy: A disciplined Replica in an army of identical Replica who very suddenly massacres his own squadron and runs off alone thanks to psychic influence.
* BulletTime: Thanks to Paxton Fettel.
* CloneByConversion: Well, he was already a perfect physical copy of Fettel. [[spoiler:You could say Fettel was simply unlocking his full potential.]]
* CreepyMonotone: As noted below, Replica have a surprising array of emotions, given their origin, and 813 is no different. After Paxton contacts him, his inflection plunges from normal enough into flat, hollow and icy, immediately alerting the others that something isn't right.
--> You are meaningless now. You are ghosts.
%%* LightningBruiser
%%* MadeOfIron
%%* OneManArmy
* VillainEpisode[=/=]VillainProtagonist: The only time you assume control of a Replica trooper.
* WhatHappenedToTheMouse: Despite the below spoiler, his activities have no bearing on ''F.E.A.R. 3''. It's unknown what happens to [[spoiler:Fettel's new vessel.]]
* WillingChanneler: [[spoiler:He allows himself to become possessed by Fettel's ghost, overwriting whatever independent will he had and essentially bringing Fettel back to life. At least in that continuity.]]
[[/folder]]

!!Major antagonists

[[folder:Alma]]
!!'''Alma Wade'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/alma_310.jpg]]

->''Kill them. Kill them all.''

-->'''Voiced by:''' Melissa Roberts (''F.E.A.R.''), Alesia Glidewell (''F.E.A.R. 2'' and ''F.3.A.R.'')

One of the primary characters in the series, around whom nearly everything revolves, Alma is an extremely powerful psychic (as in [[RealityWarper reality bending]] and [[PersonOfMassDestruction world-ending]] power) who was connected to an Armacham project known as "Origin" to create psychic supersoldiers. Her psychic powers are among the strongest ever seen, and it's believed that she can sense people's emotions... namely, the ''negative'' ones. This combined with the horrific events of her childhood have left her traumatized and insane, and it's implied that she can't control her own overwhelming powers anymore.

* AxCrazy: ''Oh god, is she ever.'' Her "Almaverse" is essentially her own mind taken form, and even a glance from the [[OurGhostsAreDifferent creatures]] [[EldritchAbomination spawned]] there can tell you that she is ''not'' mentally well. At all. That, and aside from the fact that most times she appears, she'll liquify/cook the flesh off everyone except you.
* AntiVillain: Alma is terrifying and ''incredibly'' destructive, but it's really hard to blame her for being so.
* BigBad: She's a candidate, especially in the first game, but even then the issue is [[RealityWarpingIsNotAToy complex]].
* CurbStompBattle: Let's just say that the only real choices for you if you manage to piss her off is RunOrDie, and hope that something takes her mind off you in the time that you spend running.
* CreepyChild: Her favoured form, because it's mostly how she conceptualises herself - an eight-year old child with long, dark hair, pale skin, and sunken eyes.
* DarthVaderClone: At least in regards to being a rage-fueled TragicVillain who's [[spoiler: the parent of the protagonist]].
* {{Determinator}}: Alma is so determined and ''all-consumingly enraged'' that ''death'' made no difference to her at all. Locked up in a stasis tank since she was eight, held in for six days without life support before her body finally succumbed, but even then, no death, psychic attacks or even [[spoiler: nuclear explosions]] will stop her from taking revenge on Armacham and the world.
* DisproportionateRetribution: She killed Jankowski just for mildy critizing the Point Man. [[spoiler:Don't mess with her kids.]]
* DoesNotLikeShoes: Alma is barefoot in her child form, even in flashbacks of her past daily life (granted, they often show her in her grass-covered HappyPlace, so it isn't too weird for her to go unshod), and when she appears as a ghost the trait is completed with FootprintsOfMuck to make a point in creepiness. Eventually, she stops wearing [[FullFrontalAssault anything else]], either. Averted, however, by her teenage form in the third game, who wears black shoes along with her sleeveless dress.
* DoubleStandardRapeFemaleOnMale: [[spoiler: Averted with a vengeance. Her rape of Becket is one of the most nauseating things in a very disturbing game.]]
* TheDreaded: Everyone at Armacham who was involved with Project Origin is rightfully scared shitless of her. Norton Mapes is so terrified of the thought of her being released from her grave advocates, he advocates ''nuking the city of Fairport'' as being a better option.
* EldritchAbomination: She is ''horrifically powerful'', can [[GoMadFromTheRevelation turn people]] AxCrazy and make them worship her as a god, as the cultists can dictate in ''F.E.A.R 3''. She can also [[MookMaker spawn various other abominations]] throughout the Almaverse.
* ElectromagneticGhosts: Her presence will cause nearby electronics to glitch out or malfunction.
* {{Expy}}: She was obviously inspired by [[Film/TheRing Samara Morgan/Yamamura Sadako]].
* FullFrontalAssault: Both her "real" emaciated corpse and her projected "seductive" body have no clothing, but for different reasons: the former is because it represents how her body was conservated in the Vault, while the latter is presumably a way to look... desirable.
* GodivaHair: Her nude adult forms have her long, dark hair covering her breasts, presumably fortuituously rather than out of modesty, since it covers nothing else. Unlike many examples of the trope, this one is somewhat downplayed due to the fact that her hair doesn't entirely hide her nipples from view [[note]]Alma's "seductive" form features areolas just barely visible behind her hair, while her emaciated form's hair barely anything at ''all''[[/note]]; besides, there's a reason her hair doesn't swing around and reveal anything -- she's soaked in cryogenic fluid.
* HairTriggerTemper: Everyone is nervous around her because of her unpredictable temper. She could go off her gourd and murder you in a fit of rage at any time, and every encounter with the madwoman feels like you’re walking on eggshells.
* HumanoidAbomination: When she feels like making a personal appearance, she'll manifest in human form, but with RedEyesTakeWarning and other signs [[ProperlyParanoid that you are right to be paranoid]] when you do see her.
* TheImmodestOrgasm: [[spoiler:While raping player character Michael Becket.]]
* ImplacableMan: Being sealed up didn't stop her from affecting the area around her to some extent, and when she finally does get out, everything up to and including nuclear detonations will only just make her even angrier.
* IronicNurseryTune: Her music box.
* TheHecateSisters: In the second game, her three forms conform to the triplicate imagery - her child form (the maiden), her real emaciated form (the crone) and her attractive and healthy form (the seductress [[spoiler:that becomes the mother, complete with heavily pregnant belly]]). She winds up switching between them as her mood and whims dictate.
* LeakingCanOfEvil: She’s so strong that even when she was still locked up in the Vault, a TailorMadePrison meant to keep her sealed away in both life and death, she still managed to influence the area around her to a lesser, yet still unnervingly powerful extent. All the paranormal activity the Point Man witnesses as he journeys through the facility is all her doing despite being imprisoned at the time.
* MamaBear: She ''really'' doesn't like people messing with her children. [[spoiler:Her entire reason for sparking the Replicant rebellion was in revenge for Armacham stealing Paxton and the Point Man. It's also implied she killed Jankoweski just for mildly criticizing the Point Man.]]
* MoodSwinger: Alma’s mental instability also manifests in the capriciousness of her demeanour. She can switch between playful, indifferent, sad, calmly angry or psychotic rage at any time, making her all the more dangerous to be around as she could snap and kill you at any time.
* MeaningfulName: It means "soul" in several Romance languages.
** Also a part of a popular phrase that denotes one's university, also used in the Middle Ages to refer to the Virgin Mary: "Alma Mater", Latin for "nourishing ''mother''".
** This meaning is mostly lost for Hungarian players - 'Alma' means apple in Hungarian.
** It can also mean "gentle" in Latin, making it a case of FluffyTheTerrible.
** "Almah" is also Hebrew for "young woman". As in Isaiah 7:14, "The young woman [almah] will conceive and give birth to a son, and will call him Immanuel."
* MindOverMatter: Quite adept at it, too. She tossed a ''truck'' onto hapless Gavin Morrison with ease.
* MindRape: Something she has been subject to, and that she subjects others to, sometimes intentionally and sometimes otherwise.
* MookMaker: In-story example. Her unprecedented but uncontrolled psychic energy and broken mind creates creatures hell-bent on destruction and mayhem. They initially only appear during paranormal occurrences, but after her father released her, they simply appear. Interestingly, it's not clear if she directly controls her apparitions, and ''F.E.A.R 3'' provides evidence that she doesn't, in the form of [[HumanoidAbomination The Creep]]: the psychic remnant of [[spoiler: her father, Harlan Wade. Any time it appears, Alma is paralyzed with fear, reverting to her child form if she was in adult form.]]
* TheOphelia: Alma appears to have many Ophelia-esque aspects, particularly in ''F.E.A.R. 2: Project Origin''. She is shown singing in several hallucinations, and in the prequel videos she dances around a doctor who she's been gleefully mindraping. Water shows up often in her hallucinations, which makes sense, as, like Ophelia, she died by drowning (in her case, in amniotic fluid). Also, her hair in her "child" form tends to be wild and frazzled.
* OrcusOnHisThrone: In ''F.3.A.R.'', Alma is not the active nemesis she was in the first two games [[spoiler:because she's pregnant and in the process of going through labour]]. That said, her presence is still felt, from mad cultists to reality-warping effects to creating entities like the Creep, even if she is not actively fighting the players.
* OurGhostsAreDifferent: Aside from the usual powers of teleportation and laughing off physics, she is perfectly capable of [[MindRape mind-raping people into gibbering madness]], flash-liquefying their flesh and leaving their skeletons behind, creating numerous [[PeoplePuppets psychic abominations]] and paranormal entities and [[spoiler: raping a player character to ''successfully'' bear his child, which seems to be an entirely corporeal infant.]]
* PersonalSpaceInvader: Towards Becket in the second game. There's a reason for this.
* PsychopathicWomanchild: Her powers were always hard on her, even as a child. Being locked in a vault and forced into a coma at eight-years-old, subjected to experiments and forced insemination and birth (twice), then seeing her children dragged away from her before she could so much as hold them in her hands, ''then'' left in the dark to drown in the vault - all these traumatic experiences left her emotionally stunted, knowing only a very limited set of primal urges. One is '''rage''', causing her to lash out at what she perceives as a threat (which is almost everything). And, unfortunately for one Michael Becket, another is [[spoiler:an aggressive urge to sexually reproduce, which sees her raping him in order to conceive another child]]. It's easy to read her as an abuse victim with apocalyptic psychic power, and the developers of FEAR 2 actually described her as such.
--> '''Harlan Wade''': She's a woman now, and she doesn't even realise it.
* RealityWarper: Comes apparently with being a very powerful psychic in this series.
* RedEyesTakeWarning: Child Alma's eyes are dull orange/red in the second game.
* RoaringRampageOfRevenge: An entire city (and its outlying suburbs) annihilated, most of its inhabitants vaporised and those who survived turned into slaves to her mind as a result - and her destructive fury burns as hot as ever.
* SealedEvilInACan: Sealed in a telesthetic suppression field and left for dead in the dark in an abandoned underground facility for decades. Implications in the first game are that she still had an effect on the environment - though very mild - until she found a link to the outside world in [[spoiler:Paxton Fettel]]. But when her vault is opened, she's free to burn whatever she sees without that crutch.
* StalkerWithACrush: In Project Origin towards [[spoiler:Becket]], overlapping with StalkerWithATestTube, since it's not clear if she really grasps any other way or reason two people might become sexually involved.
* StringyHairedGhostGirl: She's clearly made to evoke the imagery, being based off of Japanese horror stories.
* TragicMonster: Obvious, given her backstory.
* TranquilFury: She dips into this from time to time, if she's not [[UnstoppableRage outright going berserk,]]
* TheUnfettered: Although Alma's more concerned with short-term planning (kill captors, covet Becket, [[spoiler:have child with Becket]]), she takes what she wants, [[WoobieDestroyerOfWorlds whether people want her to or not.]]
* UnstoppableRage: Which is the whole reason behind the plot of the entire series. Rage ''defines'' her.
* WoobieDestroyerOfWorlds: Having been driven insane by your own psychic powers as a child, experimented on and locked up since you were eight years old, medicated into a coma and locked away in a shield vault for most of your life, forcibly impregnated and then having both of your children taken away, then killed once the project was terminated, all by your own father can turn someone into this.
%%* {{Yandere}}: ''Dear Lord.''
[[/folder]]

[[folder:Paxton Fettel]]
!!'''Paxton Fettel'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pxaton_fettel_3977.jpg]]

->''Some secrets can be buried deeper than others, but I know where to dig...''

-->'''Voiced by:''' Peter Lurie

The prototype commander of the Replica soldiers. Primary antagonist of the first ''F.E.A.R.'' game and the first expansion. Makes a non-canonical comeback in the DLC ''F.E.A.R. 2: Reborn''. He then becomes a playable character in ''F.3.A.R.'', but as a similar sort of post-mortem psychic projection as Alma.
----
* AbusiveParents: Where his brother was pushed to more and more extreme physical feats and subjected to emotional abuse, Fettel as a child wound up strapped down with electrodes in his head a lot to push his telepathic power as far as it would go. Eventually, his desperation to escape from the pain [[spoiler:put him into contact with Alma]].
* AwesomeMcCoolname: "Paxton" is a very uncommon name or surname in real life, while "Fettel" is apparently made up, but they together sound quite imposing.
* AxCrazy: Though quite calm and collected, usually, Fettel expresses an appreciation of the cultists' handiwork and violent tendencies, and enjoys killing. Sometimes his façade cracks to show how deeply warped and sadistic he is, but only sometimes.
* BigBad: A very compelling candidate for the true antagonist of the entire series.
** BigBadEnsemble: The Vivendi timeline has Paxton return for unknown reasons, and this time appears to be in direct in conflict with Alma, despite aiding her in the main game. The Point Man encounters Alma's apparitions battling Fettel's Replica forces a few times across ''Extraction Point''.
* BloodIsTheNewBlack: He spends much of the first game smeared and splashed with blood, none of it his. His mouth and teeth, especially, are red with it for obvious reasons.
* BrainwashedAndCrazy: [[spoiler:By his mother.]] He eventually regains his mind. The difference is... honestly, not readily apparent.
* CainAndAbel: He and his brother toss the roles back and forth like a pair of jugglers.
* DemonicPossession: One of Fettel's primary means of attack involves grabbing enemy troops and taking control of their bodies.
* DissonantSerenity: He talks a lot, rarely using a tone more emotional than coolly intrigued or close to beatific (but still soft and even). His topics of conversation are things like his visions of the world burning in retaliation for what's been done to him and "Mother".
* DreamingOfThingsToCome: Or so he says; he dreamt of the explosion that took out most of Fairport and the first Synchronicity Event, and may even have picked up the idea that he could devour human flesh to take memories from foreseeing his future self doing so.
* EvenEvilHasLovedOnes: In spite of his murderous insanity, he's shown to care about his brother, saving him several times throughout the third game. [[spoiler: Even in the ending where Fettel possesses him, he actually expresses regret at this.]]
--> '''Fettel''' [[spoiler: "It never had to be like this, Brother. We could have been... like Gods."]]
* {{Expy}}: Is basically one-to-one with [[Film/{{Scanners}} Darryl Revok]]. A psychopathic murderer with psychic powers created by a {{MegaCorp}} as part of a shady project who's ultimately [[spoiler: killed by his own brother]].
* FauxAffablyEvil: In ''F.3.A.R.'', with a dash of DeadpanSnarker.
* FullNameBasis: His first and surname are both pretty distinctive on their own, but you'll see him referred to in full as "Paxton Fettel" as often as not. Likely because it just rolls off the tongue.
* EvilLaugh: When possessing bodies. And at other times. Whenever he laughs at all, really.
* TheHeavy: Of the first game. Although Alma is the bigger threat, Fettel drives most of the plot.
* HellBentForLeather: His sugnature red and black leather jacket.
* [[ImAHumanitarian I'm A Humanitarian]]: Subverted. It's less about nutrition than it is about [[BrainFood consuming memories]].
* KickTheDog: When he and the Point Man reach Becket, [[spoiler: Fettel possesses him, knowing that this ''will'' kill him, simply because invading his body and taking the memories by force is faster than trying to chat him up.]]
* MindOverMatter: He can create psychic blasts, lift people/objects and throw them around, make human bodies explode, and possess people to turn them against their allies.
* NotSoDifferent: Fettel ultimately becomes much like Harlan Wade, whom he utterly despises and refers to as 'evil'.
* OedipusComplex: [[spoiler:He hates his father, Harlan Wade. His ending in ''F.3.A.R.'' implies that ''he'd'' have fathered Alma's child if Becket hadn't already - adding a really disturbing dimension to his killing Becket.]]
* OverTheShoulderMurderShot: With the cannibal imagery.
* PossessionBurnout: His host bodies don't last very long. The moment of their expiration is...[[LudicrousGibs noticeable.]]
* TheScream: The first we see of Fettel in the series is him kneeling in his cell, apparently listening to something, before falling forward and howling in agony as he makes psychic contact with Alma.
* SquishyWizard: Is notably more fragile than the Point Man, and lacks his slo-mo abilities, making him far more vulnerable to gunfire. On the other hand, when in a possessed body, that body's death won't kill ''him'', and until that happens he has use of whatever guns, blades or bludgeons are on hand. Also, while he can't use weapons as an incorporeal spirit, he has ranged psychic blasts with effectively limitless ammunition and can hurl around heavy objects or immobilise people.
* TheStarscream:
** Played with in ''Extraction Point''. Through unknown means, Fettel lives on as an apparition--much like Alma--and reactivates the Replica soldiers. Halfway through the game, the Point Man will encounter Alma's apparitions actively attacking Fettel's forces, who are hampering his progress. Whatever happened between Alma and Fettel, it becomes clear that their goals and agendas don't seem to coincide by the end of the expansion.
** At the end of ''F.3.A.R.'', Paxton reveals that he wants to [[spoiler: consume Alma and gain her power.]] WordOfGod is that this was his goal all along, but the relevant scenes in the first game that would have revealed this were cut for time.
* TykeBomb: Raised by Armacham from birth as a psychic commander. He first killed someone when he was maybe ten years old.
* UsedToBeASweetKid: ''F.3.A.R.'' shows that he was a completely normal child until Harlan Wade started subjecting him to painful psychic experiments including inducing him to use his powers to kill, setting him on a path to becoming the AxCrazy madman he is in the present day.
* VillainProtagonist: Counts as this when you play as him in the third installment, making the Point Man as a HeroAntagonist, though.
* WoobieDestroyerOfWorlds: He had an ''incredibly'' shitty life as a child, so when he finally gets loose, gets killed, and comes back, he's ''really annoyed'' and quite willing to destroy or subjugate the world in revenge.
[[/folder]]

[[folder:Harlan Wade]]
!!'''Harlan Wade'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/harlan-wade_2373.jpg]]

->''It is the way of men to create monsters... and the way of monsters to destroy their creators.''

-->'''Voiced by:''' Grant Goodeve

A high-ranking researcher at Armacham, and the former head of Project Origin. In the first game, he becomes deeply concerned when Genevieve Aristide wants to re-open the program, over his objections.

* AbusiveParents: Hoo boy. And it doesn't just extend to [[spoiler: Alma]], either. Both [[spoiler:Fettel and the Point Man]] got a lot of it too when they were children. One of the [[spoiler:Point Man]]'s flashbacks depicts Harlan putting him in a training ring as an eleven-year old against a fully-grown Armacham soldier, and when he inevitably loses, Harlan flies into a rage and ''beats him with a metal bucket'' so hard that he gets thrown into a concrete pillar.
* TheAtoner:
** Harlan is the ringleader of a group that represents about half of the original Project Origin staff, whom believe that any attempt to reopen the Vault and restart Project Origin would be a ''very bad idea.'' [[CassandraTruth Not that Genevieve Aristide bothered to listen.]] [[spoiler: In the end, Wade decides to set Alma free, to "save" her from the destruction of the Origin facility. Whatever his intentions, he dies ''instantly,'' StrippedToTheBone by Alma, and in death set loose what [[WoobieDestroyerOfWorlds may be the]] [[PersonOfMassDestruction harbinger of the apocalypse.]]]]
** In ''F.E.A.R. 2: Project Origin'', one of Harlan's flashbacks involves him standing next to [[spoiler: his daughter]], with his voice speaking in the background, saying [[spoiler: "You're asking me to seal ''my daughter'' away?"]] From his tone, it sounds like he's horrified at the prospect. His later appearances, particularly the brothers' flashbacks to how he treated them during the years when Project Origin was active, show that he hardened quite a bit.
* ClusterFBomb: Harlan's phone messages are never friendly. In what may be the key summation of the series, he describes what will occur as the "assfuck of the century." It's particularly notable in the ones addressed to Genevieve.
* FaceDeathWithDignity: He simply stands tall and lets himself get liquefied by Alma.
* GreaterScopeVillain: For ''F.E.A.R. 3'', as the memory of him hounds her long after his death.
* HeelRealization: Realizes that Armacham completely deserves everything Alma throws at them, and willingly allows her to destroy him. [[spoiler: Except not for good.]]
* HoistByHisOwnPetard
--> '''Harlan Wade:''' It is the way of men to make monsters. [[TurnedAgainstTheirMasters And it is the nature of monsters to destroy their makers.]]
* IgnoredExpert: He repeatedly tried to stop Genevieve Aristide from reopening the vault containing Alma. Aristide eventually stopped answering his calls, so Harlan's final warning to her and her cronies was to brace for 'the assfuck of the century'. He wasn't kidding.
* NotQuiteDead: Thanks to [[spoiler: Alma's fears, he returns and manifests as the Creep.]]
* OurGhostsAreDifferent: [[spoiler:Harlan returns in ''F.E.A.R. 3'' as a powerful apparition called the Creep, the psychic embodiment of Alma's fear and hatred of him.]]
* ParentalIncest: Hey, it's ForScience -- and after all, he didn't actually touch her. He only inseminated her with his sperm when she was only fifteen years old and in an induced coma, and then took the resulting babies away.
* StrippedToTheBone: The way he finally dies. There's nothing left but a skeleton and a pool of blood.
* TookALevelInJerkass: A JustifiedTrope in ''F.E.A.R. 3''. [[spoiler:His manifestation as the Creep is obsessed with becoming a god and regularly torments Alma and her sons, but this comes as a result of her not understanding that her father had become TheAtoner after having a HeelRealization, and not acknowledging the fact that he let her free from containment as a way to make amends. To that effect, the Creep is less a manifestation of Harlan himself than it is of Alma's memories of him as an {{Abusive Parent|s}}.]]
[[/folder]]

[[folder:Genevieve Aristide]]
!!'''Genevieve Aristide'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/genevieve_aristide_5867.jpg]]

->''Without Alma I have no leverage. Without leverage, I have no future!''

-->'''Voiced by:''' Meg Savlov

CEO of
[[Characters/FirstEncounterAssaultReconArmachamTechnologyCorporation Armacham Technology Corporation, and one of the heads of Project Origin. Attempted to restart, or at least refurbish the site of, Project Origin, at which point everything [[GoneHorriblyWrong went horribly wrong]].

Corporation]]
* BigBad: In ''F.E.A.R. 2'', she shapes up to be as manipulative and callous as they come. She has no remorse for what she does to her experimental subjects, unlike [[spoiler:Harlan Wade, eventually]], and has no trauma or lack of personal agency to excuse her from responsibility, [[spoiler:the case with Alma herself, who is so broken she hardly understands what happens around her and has no control over her PsychicPowers]].
* BigBadDuumvirate: With Senator Hoyle in the first game.
* BitchInSheepsClothing: She uses what was likely very real fear for her own life to come off as concerned for everyone who could be hurt by the fallout of Origin's cover-up and desperate to stop it. The truth is much less altruistic.
* ChuckCunninghamSyndrome: Despite being a major character in the first two games, she doesn't appear at all in the third.
* CorruptCorporateExecutive: She wants to keep her cushy, well-paying job and she will throw innocent people to the wolves to do so.
* CreepyCoolCrosses: She wears a Christian cross pendant visible under her blouse.
* EvenEvilHasStandards: Oddly enough, she has moments of humanity - for instance, warning the staff of the Harbinger facility that the black-ops team was coming and giving practical advice on how to hold them off, and her disgust for Harlan Wade's... ''method'' of producing the Prototypes. She seems to value loyal and compliant staff members far more than she does their living, breathing projects.
* EvilPlan: The plot to [[spoiler:get Becket to draw Alma into the Telesthetic Amplifier to trap them both.]]
* KarmaHoudini: She doesn't appear in the third game - [[WhatHappenedToTheMouse not even a single mention]] - so it can only be inferred that she got away.
* LackOfEmpathy: For the human "products" of Armacham - Alma, Paxton Fettel, the Harbinger Candidates (including Becket) - and for those who get in her way.
* IDidWhatIHadToDo: Practically her CatchPhrase. Aristide believes firmly that all she does can be justified as protecting her own well-being, Armacham's profit margins, their staff members, and public safety. In that order.
* MoralMyopia: When she [[spoiler:shoots Stokes and traps Becket in the Amplifier]], it's not because she hates them or anything. She's just protecting herself. That happens to be at the expense of the protagonists, but she hastily assures them she's "not a bad person". So...no hard feelings?
* NotSoWellIntentionedExtremist: Though she pretends that she is interested in locking down Project Origin to keep people safe, Aristide's actions, up to and including [[spoiler:murdering one of the people who was putting her in protective custody, and setting the other up as TheBait for Alma]], give away the fact that she is far less interested in the public wellbeing or her own employees than she is about her own safety and status.
* OnlyInItForTheMoney: Reading her e-mails and notes indicates that her chief concern appears to be keeping her job and recouping financial losses.
* RichBitch: Her apartment is very opulent and she seems to have sponsored an art gallery in the building.
* TheScapegoat: Partly the reason she's so ruthless. The Armacham Board of Directors have decided to blame every single thing that ever went wrong with Projects Origin, Icarus and Perseus - including the existence of the projects themselves - on her and her alone. With the majority of the senior scientists dead, including Harlan Wade, and the board itself washing their hands of Fairport entirely, the blame and the punishment has to be pinned on ''somebody.'' Plus once she's dead, they can say they cleaned up the "corruption" themselves with no one left to contradict their claim.
* TookAShortcut: In the second game, she travels by herself along more or less the same route the protagonist ends up taking, and somehow manages to get from one end of the city to the other despite it being the middle of the apocalypse and she being an older civilian with no superpowers or combat training.
* TheUnfought: [[spoiler:Understandable, since she has no combat or psychic ability whatsoever.]]
* TheVoice: In ''F.E.A.R''. Her appearance is revealed in ''F.E.A.R. 2: Project Origin''. She looks like a middle-aged businesswoman (and apparently wears contact lenses).
* WhatHappenedToTheMouse: Despite her horrific actions (and unlike Harlan Wade, a complete lack of any remorse), she does not appear, nor is she even mentioned, after the events of ''Project Origin''. She either got away without any issue or was killed by Alma after [[spoiler:she raped Becket.]]
[[/folder]]

[[folder:Richard Vanek]]
!!'''Colonel Richard Vanek'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vanek_1032.jpg]]

->''I want nothing left to link us to Alma, or Origin, or any of the insanity.''

-->'''Voiced by:''' unknown

Head of ATC's special operations and cleanup team and former [[SemperFi U.S.M.C. Force Recon]]. ''F.E.A.R. 2: Project Origin'''s first antagonist.

* ColonelKilgore: He would rather have the interfering Delta Force agents dead than alive.
* ClusterFBomb: When he's especially frustrated, every other word out of his mouth seems to be a curse word.
* CutsceneBoss: He's fought and killed "''Franchise/CallOfDuty''"-style, with a few quicktime prompts and some button mashing.
* EvenEvilHasStandards: Subverted. Vanek [[ClusterFBomb vocally disapproves]] of his employers' various ethically unjustifiable genetics programs - though mostly because ''he'' has to clean up after them.
* FamousLastWords: A BigNo.
* LargeHam: Vanek is ''loud.''
* NoIndoorVoice: He shouts and screams nearly all of his lines.
* TheNicknamer: Insulting variant. Becket's first unwanted nickname is "chickpea", and Vanek doesn't stop there.
* YourHeadAsplode: [[spoiler:He loses his head to a blast from [[HoistByTheirOwnPetard his own]] shotgun.]]
[[/folder]]

[[folder:The Creep]]
!!'''The Creep'''
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fear-3-creep_3121.jpg]]

->''Just as easily as I '''CREATED YOU''', so I will '''DESTROY YOU!'''''

A monstrous, human-like creature that appears in ''F.E.A.R. 3'', actively hostile to ATC, the Point Man, and Paxton Fettel. It repeatedly attacks and attempts to sabotage the efforts of Paxton and the Point Man to reach Alma. Surprisingly, and disturbingly, even ''Alma'' seems to be afraid of it.

* BigBad: Of ''F.E.A.R 3''.
* TheDreaded: ''Alma'' is afraid of it. [[spoiler:Because it's the mental representation of [[ArchnemesisDad her father]].]]
* FinalBoss: [[spoiler:Of ''F.E.A.R. 3''.]]
%%* HumanoidAbomination
* InterfaceScrew: Damage inflicted by the Creep doesn't regen until either the Creep is driven off or the player gets out of the area it's lurking in. In addition, the player is warned that the Creep is about to attack when black spiderweb patterns appear around the edges of the screen. He's also invisible.
%%* LargeHam
* SurprisinglySuddenDeath: Its first actual appearance involves it slaughtering five ATC troops with about as much effort as crushing ants
* SuperPersistentPredator[=/=]ImplacableMan: It doesn't leave you alone. ''Ever.'' [[spoiler: At least until until the end of the game, [[DidYouJustPunchOutCthulhu where you kill it.]]]]
* TeleportSpam: It's main fighting tactics throughout the game until the end,[[spoiler: where it decides to [[AttackOfTheFiftyFootWhatever have a growth spurt]] and come at you with pure brute strength]]
* VillainousBreakdown: During the final confrontation with it, the Creep goes on a series of massive, enormously loud rants as it flails away at the Point Man and Fettel.
[[/folder]]

!!First Encounter Assault Recon
* ArtisticLicenseMilitary: Although Fettel controls his soldiers via telepathy, F.E.A.R. is strangely called to carry on what is thought to be just the assassination of an otherwise regular army commander, something an unit specialized in takedowns would probably do better than a team specialized in ghostbusting. It's only when it's revealed [[spoiler:that the Point Man is his brother and that Alma is in the party]] that it starts making sense that the Senator and Aristide called F.E.A.R. instead of going for people like the Nightcrawlers.
* BadassNormal: They are all regular military and science men who are in task of engaging supernatural forces. [[spoiler:At least, until it's revealed that their point man is a psychic super soldier. Also, at least two of the team's operatives can see apparitions, which is explicitly stated to be outside of the common human traits, not to mention they can even turn into them...]]
* FunWithAcronyms: '''F'''irst '''E'''ncounter '''A'''ssault '''R'''econ. The guy who named the unit during its foundation surely wanted its future members to realize what they were going to get into.
** {{Woolseyism}}: In Spain, the name was changed to the language translation of "Assault and Reconnaissance Elite Force" in order to keep the "F.E.A.R." acronym. In Russia, the name was changed to "Federal Aggressive Reaction Unit" for the same reason.
* MildlyMilitary: Zig-zagged. The team is officially a part of the United States Army and its shown members are seasoned military men who follow the proper hierarchy, but it is a very small unit and rather informal in its approach to its task, working more like a consultant team than a straight military unit.
* MinoredInAsskicking: Even although their specialty is not conventional warfare, they are shown to be arguably more elite in this field than established elite forces like the SFOD-D, which is basically their personal RedshirtArmy.
* NoodleIncident: The incident which caused the F.E.A.R. team to be formed in 2002 is never explained. The team has clearly found bizarre stuff before, judging for how nonchalantly they take the briefing about a psychic clone army (with Jankowski even lamenting outsiders don't take them seriously due to things like that), but we are never informed of any other mission carried on by them.
* ParanormalInvestigation: Their task.
* SendInTheSearchTeam: They end up being the search team an awful number of times.

[[folder:Rowdy Betters]]
!!'''Commissioner Rodney "Rowdy" Betters'''

-->'''Voiced by:''' Creator/JimWard

The team leader and field coordinator.

* CommunicationsOfficer: Serves as this.
* GuyInBack: He rarely leaves the F.E.A.R. headquarters. His only instances are in their first takedown attempt of Fettel, in which he deploys the Point Man on the battlefield from a car, and when launching the second F.E.A.R. team, which is personally briefed by him in the C-130 they are going to parachute from.
* MissionControl: His task.
* NeverBareheaded: In all of his apparitions, he keeps his army cap.
* NiceGuy: In comparison to Jankowski, Betters is quite happy to have the Point Man on the team and is always encouraging and supportive to him during the mission. He's the only friendly link you have for most of the first game.
* NiceHat: As mentioned, a blue army cap.
* LinkedListClueMethodology: Betters pieces together the truth behind Project Origin as you progress. If you don't guess before he does, he often provides TheReveal if not AsYouKnow.
* TheSmartGuy: He is the brains behind the team.
* VoiceWithAnInternetConnection: He appears in person at the very beginning of the game, drives you to Auburn and is not seen in person since (unless you count the expansion ''Perseus Mandate'', where he briefs the second team in person).
* WhatHappenedToTheMouse: He does not appear in the second or third games despite being presumably alive and active at that time. It is mentioned in ''Project Origin'' that, [[MaybeMagicMaybeMundane for whatever reason]], communications have been cut off in Fairport so presumably Betters just can't reach anyone.
[[/folder]]

!!'''First F.E.A.R. Team'''

[[folder:Spen Jankowski]]
!!'''Lieutenant Spencer "Spen" Jankowski'''

->''You've gotta be fucking kidding me. This is why nobody takes us seriously. Military clones?''

-->'''Voiced by:''' Tim Gouran

The First F.E.A.R. team's former point man, until the Point Man came along. A seasoned veteran, his job, like Point Man's, is to scour the Armacham Technology Corporation for Paxton Fettel. His life is cut short when he, along with [[RedShirt a few Delta Force escorts]] go missing.

* AmbiguousSituation: His entire fate. The only thing vaguely sure about him is that he dies at some point.
* BaldOfAwesome: Has his head shaven.
* TheBigGuy: Aside from being seemingly the hugest guy of the team, he has a few of the traits commonly associated to the archetype, namely his outgoing personality (albeit of a nastier kind than most examples) and his presumed fighting ability (he is not specialized in a non-combative task like Sun-Kwon or Betters and was their former point man).
* DarkIsNotEvil: He is a dedicated member of the team despite being crude and snarky. Even after he becomes a mangled ghost, his messages, while cryptic and sometimes menacing, are helpful: he gives vital pieces of info and urges the characters to take action.
* DeadpanSnarker: His way of coping with things that unsettle him.
* EyeScream: His eyes are gone in his ghost form. Judging for the bloody trails on his cheeks, he probably lost his eyeballs while he was still alive.
* IcyBlueEyes: Until he loses them.
* NeverFoundTheBody:
** Despite his subsequent ghostly appearances, Jankowski's actual corpse is never found by anyone on the site. WordOfGod is that the player was originally meant to find it, but they decided it was [[NothingIsScarier scarier if he just vanished.]]
** Possibly averted in the now non-canonical ''Perseus Mandate'', in which the Sergeant sees a ghostly vision of Jankowski wandering into an alley where a a very bloody corpse is traced. It's unknown if it's meant to be his body, which would open new questions (for example, as told in Offscreen Teleportation below, how he came to be there).
** In the underground hospital in ''F.E.A.R. 2'', the player can find a stitched corpse with no eyes, a shaven head and attire similar to Jankowski's D-12 armor uniform. Again, it's unknown if it is Spen's corpse and, in that case, if it is meant to be canonically his corpse or just an EasterEgg.
* OffscreenTeleportation: Oddly, after you find Jankowski [[spoiler:as a ghost]], F.E.A.R. command continues to pick up his living signal at random in wildly varying and very distant locations. Betters even wonders how he's getting from place to place so quickly. This phenomenon seems to be meaningless, because the times F.E.A.R detects him are not always the same you stumble into him, and you actually still see him after the team has stopped picking up his signals altogether.
* SpiritAdvisor: Something allows him to make appearances after his unclear fate to offer cryptic insights into what's going on. They mostly regard Alma; he's one of your first hints that she even exists and has an effect on events.
* WhatHappenedToTheMouse: His fate is to be eventually killed in action and his eyes gouged out, but the killer, whether it was Alma, Paxton Fettel or any of their Replica goons is left mysterious.
* YouCanSeeMe: Inverted example. In ''Perseus Mandate'' vision, Jankowski's ghost appears right before the Sergeant in the alley, but Spen is unable to see him, perhaps due to his lack of eyes. Still, he seem to be able to sense the Sergeant's presence, and even says "Is someone there?" before disappearing. Interestingly enough, this doesn't seem to happen to him all the time, as in other ghostly appearances he sees his interlocutors just fine.
[[/folder]]

[[folder:Jin Sun Kwon]]
!!'''Technical Officer Jin Sun Kwon'''

-->''Almost complete liquefaction. Maybe a chemical agent? This is going to take some time.''

-->'''Voiced by:''' Susanna Burney (''F.E.A.R.'') and Creator/KimMalGuest (''F.3.A.R.'')

The F.E.A.R. team's medic and forensic specialist, Jin spends most of the time in the games in the rear guard collecting evidence and doing recon. She does not participate in combat, wielding a camera over a weapon.

* AllAsiansKnowMartialArts: Presumably, as she adopts a fighting stance when unarmed and facing Paxton Fettel's vision in ''Extraction Point''. Then again, being involved in high-risk military operations would justify her having at least some self-defense training.
* CameraFiend: As the team's analyst and forensics expert, Jin is never seen without her hand camera.
* TheCoroner: Has the unenviable task of working out just how in hell a bunch of Delta Force Operators became red steam and blackened skeletons in a matter of seconds.
* TheHeart: Seems to be the kindest and most caring member of the team.
* LimitedWardrobe: Subverted. She is the only character who gets a new outfit in the third game, ditching her D-12 armor for work clothes.
* TheMedic: Though she spends some time playing medic for others, including the Point Man after the warehouse explosion, he doesn't really need her help. [[HealThyself He has a stack of medkits anyway.]]
* NiceGirl: With a bit of DeadpanSnarker, opining the reason Jankowski feels the Point Man is "looking right through" him is because Jankowski is one-dimensional. She defends the Point Man's usefulness to the team and is always concerned for his well-being.
* RavenHairIvorySkin: As she is Asian.
* ShipTease: In the first game, she mentions that she thinks the Point Man is cute and is relieved when they link up to go after Alice Wade. Betters even says they can "make out later".
* SuperSenses: In the game's first draft, she was going to be a psychic able to hear enemies from away, but it was scrapped.
* TeamMom: Mainly towards the Point Man.
* VoiceWithAnInternetConnection: Apart from Rowdy Betters, Jin is the biggest user of the radio.
[[/folder]]

!!'''Second F.E.A.R. Team'''

[[folder:David Raynes]]
!!'''Captain David Raynes'''

-->'''Voiced by:''' Creator/SteveBlum

* AuthorityEqualsAsskicking: The leader of the team and a calm, wise soldier.
* BadassBaritone: In the Spanish dub, his voice is ''very'' deep.
%%* TheCaptain: Literally.
* DissonantSerenity: He is incredibly biasé about the rather horrible events he endures. Dialogue between Chen and him hints that they have a career in the F.E.A.R. team and have [[SeenItAll probably seen a lot of things.]]
* VoiceWithAnInternetConnection: Takes over this role from Betters following the explosion when the team loses contact with him.
[[/folder]]

[[folder:Steve Chen]]
!!'''Lieutenant Steve Chen'''

->''I remember taking my kids on a tour of the place last summer.''

-->'''Voiced by:''' Creator/KeithFerguson

[[TheLancer The Second F.E.A.R. Team's lancer]], if anything. He seems to be the member with an expertise in handling just about any problem the Second Team gets across, be it combat, forensics or wiretapping.

According to him, he's a father of two children and has taken them along with him on a tour around Fairport's Old Underground Metro Area in the summer before the events of ''F.E.A.R.: Perseus Mandate''. It seems that being enlisted in F.E.A.R. wasn't quite the job he had in mind, judging from how he often complains about being underpaid for all the menial tasks he has been given, which sometimes puts him in SnarkToSnarkCombat with the F.E.A.R. Coordinator, Rowdy Betters. And don't get him started on [[NoodleIncident the Amarillo incident]]. Shooting the capture target was apparently an accident.

* TheAce: Is skilled in combat, forensics, and technical expertise.
* AsianAndNerdy: Asian in name and character design, and quite enthsiastic about his fields of knowledge (and some things that aren't).
* DarkIsNotEvil: Like Jankowski, he remains helpful even after becoming a ghost.
* DeadpanSnarker: Despite the seriousness of the task, Chen still has the time to make sarcastic comments about how disproportionate his paycheck is to his work.
* NightmareFetishist: Enough to take his children to a tour of an underground ghost city. They likely ended up with a few nightmares.
* PluckyComicRelief: His "pathetic paycheck" aside, he requests Betters to lag a rescue operation, claims his NoodleIncident was a mere slip-of-the-hand and tells the Sergeant to "try not to get blown out of any more windows".
* OurGhostsAreDifferent: After his death, Chen appears several times to the Sergeant to guide him to useful items, apparently helping him from the afterlife. His last apparition is in the evacuation helicopter, in which is seen waiting for the Sergeant before disappearing.
* UnfinishedBusiness: It is strongly implied that saving the Sergeant from suffering his same fate is Chen's reason to return as a ghost. He appears several times to help him, every time cleaner and less corpse-looking, until the Sergeant ends the mission and is evacuated, moment in which an untarnished Chen seemingly shows his approval to him before vanishing for good.
* WeHardlyKnewYe: Poor Chen. He only manages to stay alive for four Intervals, with some decently friendly ice-breaking moments before he gets killed by one of Alma's Scarecrows.
[[/folder]]

!!'''SFOD-D (Delta Force)'''

[[folder:Douglas Holiday]]
!!'''Lieutenant Douglas Holiday'''

-->'''Voiced by:''' David Scully

* BadassNormal: Holiday is the only Delta Force operative who doesn't get his ass handed to him over the course of the game. In the UsefulNotes/Xbox360 port, he gets his own playable level wherein he of course lacks the Point Man's killer reflexes, but mows down whole squads of Replica anyway.
* BlackDudeDiesFirst: [[AvertedTrope Averted!]] [[spoiler: Until ''Extraction Point''.]]
* DemolitionsExpert: In charge of blowing things up and/or defusing them.
* KilledOffForReal: In the Vivendi Timeline, [[spoiler:Holiday is brutally slain by Alma's apparitions early in ''Extraction Point''. His final words implore the Point Man to "Find Jin!"]]
* ShipperOnDeck: To an extent; he jokes about Jin being the Point Man's girlfriend.
* StuffBlowingUp: Holiday uses demolition charges to clear the way, and also defuses the bomb strapped to Aldus Bishop.
* WhatHappenedToTheMouse: Doesn't appear or get mentioned in ''F.3.A.R.'' despite being presumably alive in that timeline. This is especially strange because he was right there with Jin the last time we saw him, yet she returns while he doesn't.
[[/folder]]

[[folder:Keira Stokes]]
!!'''First Lieutenant Keira Stokes'''

-->'''Voiced by:''' Creator/JenTaylor

Dark Signal's communications officer, Lt. Stokes is the only female member of the squad. Despite being a commissioned officer, she lets Staff Sergeant Griffin command the unit in combat, as she is primarily a communications specialist.

* ActionGirl: Despite weighing about half as much as the rest of the squad, she holds her own in combat quite well, and fights alongside Becket off and on throughout the game.
* BadassNormal: Holds up pretty well against all the other supernatural monsters despite not possessing any psychic powers [[spoiler:unlike the rest of Dark Signal, who do]]. Ironically, her lack of any superhuman abilities may have kept her alive longer than anyone else [[spoiler:because it meant she could not be linked to Alma]].
* BareYourMidriff: Her armor actually covers about as much skin as what everyone else in Dark Signal wears. It's the shirt underneath that's just a bit too short.
* HairOfGoldHeartOfGold: She is a dark blonde and very supportive towards Becket.
* TheLadette: As the one woman in a squad otherwise exclusively male, she swears, fights and cracks filthy jokes enough to keep pace with her squadmates.
* PrecisionFStrike: She gets two really great instances during the game. The first comes right after she helplessly watches [[spoiler: Griffin get brutally killed by Alma]]: "What the fuck is going on?! ''Fuck!''" The second is near the very end when Aristide reveals her plans to her and Becket: "What the fuck is wrong with you?! Why are you doing this?!"
* YouAreInCommandNow: Takes over after [[spoiler: Alma kills Griffin]].
* WhatHappenedToTheMouse: Her ultimate fate is unknown, as she doesn't appear in the third instalment, so that [[spoiler:she presumably bled out after being shot by Aristide]].
[[/folder]]

[[folder:Harold Keegan]]
!!'''Sergeant First Class Harold Keegan'''

-->'''Voiced by:''' John Patrick Lowrie

Member of Dark Signal who seems to be having odd health issues during the mission, which only gets worse when he gets shot early on and subsequently starts suffering abrupt migraines.

* BulletTime: During the final battle, [[spoiler: he is capable of doing this to ''you''.]] The only way to [[spoiler: slow him down is to enter slo-mo yourself.]]
* CrazyJealousGuy: But not of his own will.
* EvilCounterpart: After being [[spoiler: possessed and {{Mind Rape}}d by Alma, he is essentially one to Becket. He's a member of Dark Signal with the powers granted by Harbinger, linked to Alma, but spurned and losing his mind to implanted desire for her, while Becket becomes her unwilling favourite.]]
* FightingFromTheInside: "Becket...'''''help me!'''''"
* FinalBoss: [[spoiler:Of ''F.E.A.R. 2: Project Origin''.]]
* MadnessMantra: Alma's music box tune. Once he wanders away from the squad, he can be heard humming it to himself, occasionally broken by his howls of agony from a migraine.
* MercyKill: At the end, [[spoiler: he begs Becket to "help" him. Becket has a pistol to his head.]]
* MindRape: What Alma does to him is ''horrific''.
* MirrorMatch: [[spoiler:His final battle with Becket turns into this, with two Slo-Mo users facing off against one another.]]
* MurderTheHypotenuse: PlayedForHorror. [[spoiler:Becket doesn't want anything to do with Alma, but she has warped Keegan's more synchronized mind into believing he loves her and should kill Becket to keep him away from her. By the end, he seems fully aware that he is playing right into her hands.]]
* TragicMonster: [[spoiler:He is mind raped into becoming obsessed with Alma and fighting Becket. By the end, he is little more than a distraction to keep Becket's mind occupied while she rapes his body, and actually begs for death in the end.]]
[[/folder]]

[[folder:Top Griffin]]
!!'''First Sergeant Cedric "Top" Griffin'''

-->'''Voiced by:''' Creator/PhilLaMarr

The leader of the Dark Signal Team. Survived the Fairport explosion and tried to link up with the rest of the team.

* DefiantToTheEnd: Though at first he seems susceptible to Alma's compulsion, he rebels at the last moment and begins firing on what he perceives to be her presence, shouting curses.
[[/folder]]

[[folder:James Fox]]
!!'''Sergeant James Fox'''

-->'''Voiced by:''' unknown

The oldest member of the team, Fox is married and has a family outside Fairport.

* CrazyJealousGuy: Again, it's Alma's fault.
%%* FieryRedhead
* YouRemindMeOfX: It's theorized in supplemental materials that he is killed by Alma when she mistakes him for her father, as Fox has a daughter the same age of Alma and is very devoted to her.
[[/folder]]

[[folder:Manny Morales]]
!!'''Sergeant Manuel "Manny" Morales'''

-->'''Voiced by:''' unknown

Morales is the APC driver for the Dark Signal Team, taking the crew where they need to go in case they need to link up. Friendly and resilient to weirdness, he provides moments of levity for the team when necessary.

* WhatHappenedToTheMouse: The last time Becket sees him is before entering the [[spoiler: Telesthetic Chamber in ''Climax.'']] Sure, Manny's [[spoiler: guarding the APC and seems unlikely to be surprised, but considering Aristide showed up inside the Chamber, she either persuaded him to allow her in or killed him through deception in order to pass.]]
[[/folder]]

[[folder:Redd Jankowski]]
!!'''Sergeant Redd Jankowski'''

-->'''Voiced by:''' Tim Gouran

The younger brother of Spencer "Spen" Jankowski from the first game. Redd is a reluctant member of the Dark Signal Team and the most vocally against the original mission.

* DeadpanSnarker: He's the most sarcastic member of the team and regularly makes jokes and complains throughout the mission.
* GoneHorriblyWrong: [[spoiler: His death involves being repeatedly stabbed in the chest syringes filled with a mysterious green substance. Given he was strapped to a table similar to the one Becket woke up on it can be presumed that he was undergoing the same procedure and something went wrong.]]
* SacrificialLamb: [[spoiler: He's the first member of Dark Signal to bite it, only lasting about an interval and a half.]]
* SuspiciouslySimilarSubstitute: Naturally, of his brother Spen, down to the voice actor. He amps up his brother's snarking tendences and is much more obnoxious, though.
[[/folder]]

!!'''Armacham Technology Corporation'''
A major defense contractor for the United States military, Armacham develops extremely high-tech weapons in a variety of fields, including aerospace, robotics, and the emerging field of psychic warfare. ATC also maintains and operates a large PMC force and conventional military, and was responsible for a lot of construction in the city of Fairport. However, the truth is that Armacham's military and economic power is surprisingly vast, with an enormously powerful military force, highly-advanced technology, and extensive holdings across the world, making them a classic CyberPunk-esque MegaCorp.

* CorruptCorporateExecutive: Quite a few of ATC's higher-ups are such.
* MegaCorp: Emphasis in the mega aspect.
* NGOSuperpower: They have enough manpower and influence to effectively ''own'' significant sections of an unspecified Latin-American country.
* PlayingWithSyringes: Everything relating to their psychic warfare division.
* SchoolForScheming: Wade Elementary.
* SigilSpam: ATC puts their logo on ''everything'', even the crosshair for a prototype pulse weapon and (somewhat counter-intuitively) the uniforms of their black ops troops.
* SuperSoldier: Projects Origin, Harbinger, ''and'' Perseus.

[[folder:Alice Wade]]
!!'''Alice Wade'''

--->''Hurry, let's go get my dad. I'm not going anywhere until I know he's okay.''

-->'''Voiced by:''' Melissa Roberts

Daughter of Harlan Wade and ATC employee.

* BarefootCaptives: Is unshod when the Point Man finds her, though it might also be that she was wearing high-heeled shoes and discarded them in order to improve her chances to escape.
* DaddysGirl: In contrast to Harlan's other daughter, this one was raised with much love.
* DumbBlonde: Alice is supposed to be a career woman, but she makes most other ATC executives look reasonable by comparison when she decides to run away from US military's protective custody and try her own chances to evade a murderous super battalion. Even worse, if we interpret the blood stains on her shirt as a proof that she has already seen someone killed in front of her (or found some recent corpse), it is ''unforgivably'' stupid for her to believe she will be able to avoid the same fate by herself.
* HairOfGoldHeartOfGold: Relatively; she is kind and cheerful, even if spectacularly reckless and stubborn.
* LockedOutOfTheLoop: She doesn't know anything about Alma or Project Origin.
* TooDumbToLive: [[spoiler:Ultimately captured and killed by Fettel after she runs away from the F.E.A.R. team and rushes to Auburn District alone.]]
* UnknownRelative: She has no idea that the terrorist leader and one of the military recon agents [[spoiler: are her nephews/half-brothers.]]
* WhyDidItHaveToBeSnakes: She has aviophobia, and it doesn't help precisely that the Black Hawk helicopter that was supposed to carry her away was gunned down in front of her eyes.
[[/folder]]

[[folder:Norton Mapes]]
!!'''Norton Mapes'''

--->''Sayonara, sucker!''

-->'''Voiced by:''' Greg Baldwin

A grossly obese, geeky ATC engineer, one of the survivor left by the attack by Replica forces. He initially helps Point Man and the F.E.A.R. team in their task, though only for a very short time (and possibly unintentionally) before revealing he is working for Genevieve Aristide to get them all killed and bury the Alma affair.

* AbhorrentAdmirer: Towards Alice, if a voice mail about sexual harassment heard shortly after you meet him is to be believed.
* {{Cloudcuckoolander}}: Wears gawdy clothes and often behaves like an idiot (for instance, he tried to hide behind a minuscule potted plant and crawl through a narrow ventilation shaft being the obese guy he is).
* TheCracker: He knows how to activate and deactivate the security system and probably can teach Betters himself a couple of hacking lessons.
%%* EvilRedhead
* EnemyMine: After his betrayals, he ends telling Point Man how to destroy the Origin Facility.
* {{Expy}}: He is clearly based on Dennis Nedry from ''Film/JurassicPark''. Both are annoying, smug, FatBastard computer hackers that sabotage their own companies out of greed even if it results in a lot of deaths.
* FatBastard: He betrays Point Man two times and even allows himself plead for his life. He is lucky that the player can't shoot him right dead.
* FatSlob: His desk is covered in Cheeze Pooz bags and soda cans.
* GeekPhysiques: Straight, as he is a fat geek, though strangely subverted in the fragility part if one counts ''Extraction Point''.
* GodzillaThreshold: He believes that destroying the Origin facility, which will in turn destroy the city of Fairfield, is a better option than allowing Alma to escape her grave. Too bad it doesn't work.
* KarmicDeath: He is shot in the stomach by [[spoiler:Harlan Wade after trying to stop him from releasing Alma]]. Although he is still alive for the last time Point Man finds him, he presumably dies when the Origin Facility blows up.
* {{Kevlard}}: Probably how he survived being shot by Harlan Wade.
* PunchClockVillain: Or so he claims to Harlan Wade.
* SparedByTheAdaptation: The non-canon ''Extraction Point'' shows him inexplicably alive after the explosion. An EasterEgg lets you finally put a bullet in his brain as he dances to music, at least.
[[/folder]]

[[folder:Snake Fist]]
!!'''Snake Fist[=/=]Terry Halford'''

--->''You're like free pizza at an anime convention. She can smell you. And she wants to consume you.''

-->'''Voiced by:''' unknown

An ATC researcher, initially heard as a voice in the radio calling himself "Snake Fist", who helps Michael Becket and his team sharing with them his considerable knowledge of the facts surrounding Alma.

* BadassBookworm: Aside from being a key scientist for ATC and a cunning field researcher, he manages to guide the Dark Signal Team and avoid getting killed while locked alone in a Replica-filled Paragon Facility where even a tough soldier has a difficult time to survive.
* {{Cloudcuckoolander}}: If his lab coat, T-shirt, loose pants and sandals with socks aren't enough convince you, see the quote above for his way of speaking. You can't help but wonder where does ATC find those guys.
* GeekPhysiques: Not too fat, but he is noticeably stout.
* [[EvilCounterpart Good Counterpart]]: To Norton Mapes from the first game. They are both overweight, geeky ATC people who offer to help the protagonist, but while Mapes is a FatBastard traitor, Halford remains as a good guy until the end.
* HollywoodNerd: Looks, talks and behaves like a 90's anime geek stereotype on acid. Considering that the affair in which he is involved with resembles [[{{Manga/Akira}} a certain one from said medium]], this could be intentional.
* OffWithHisHead: [[spoiler:A particularly gruesome example is done when a Replica Assassin rips off his head with his claws. You [[DecapitationPresentation find his head on a bench]] shortly after as a warning just before the Assassins start coming after you.]]
* PunnyName: It is not probably a coincidance that he shares his surname with Rob Halford from Music/JudasPriest, which has a famous song named "Some Heads Are Gonna Roll".
* VoiceWithAnInternetConnection: For most of ''F.E.A.R. 2''.
[[/folder]]

[[folder:ATC Security]]
!!'''ATC Security/Black Ops/Phase Casters and Commanders'''
Armacham's immensely powerful military division, divided into different groups. ATC Security handles day-to-day physical security and initial response, and form the primary ATC enemy in the first game and its expansions. Security is characterized by their light civilian armor, sunglasses, and caps. Black Ops, which handles dangerous covert and cleanup operations, forms the ATC enemy in the second game and its expansions, and are characterized by heavier full-body armor and a high-tech, cyberpunk aesthetic to their gear. In the third game ATC has deployed conventional military forces which have occupied the city of Fairport and are conducting a general purge of the civilian populace, now driven insane by Alma. These mercenaries are characterized by modern military-style armor and equipment and balaclavas. The Phase troops are something else altogether - energy-shielded elites who casually fling regular troops into the meat grinder and use cutting-edge technology.

* CoolShades: ATC Security all wear these. The Black Ops troops wear glowing blue ones as well.
* EliteMooks: Each group has a particular type; Security has heavily-armored guards in riot gear (only seen in ''Perseus Mandate''). Black Ops has elite troops clad in heavier armor and facemasks. The conventional ATC troops use Replica soldiers and Phase troops as their elites.
* EnemyMine: Sort of. In the first two games, they were actively fighting against the Replica, but by the third game the Replica have been brought back under control and fight alongside the normal human ATC troops.
* EnemySummoner: Phase Casters. They're equipped with technology that allows them to transport troops to a location in small groups.
* FacelessGoons: Many ATC troops have visible faces, but the more elite soldiers wear facemasks and goggles, and all of the ATC troops in the third game wear face-concealing balaclavas.
* MechaMooks: The mech support units that show up in ''F.3.A.R.''
* PrivateMilitaryContractors
* PunchClockVillain: In the first game the ATC Security units are mostly just armed security guards following orders to "repel all outsiders" and are generally in over their heads (though they do carry out several assassinations of people who know too much under Aristide's orders). The second and third games, not so much.
* TeleportSpam: Phase Commanders use some sort of portal-forming supertech to achieve this trope, stepping into one wall to pop out again from another.
* WeHaveReserves: The Phase Commanders have no compunctions with sacrificing their troops to achieve an objective - especially if that objective is killing the Point Man. The troops, not being Replica, can often be heard obeying orders only very reluctantly or having to be threatened into line.
[[/folder]]

!!'''The Replica'''

-->'''Voiced by:''' Mark Lund

Cloned {{super soldier}}s created by Armacham Technology Corporation as part of Project Perseus, intended to be controlled by a psychic commander - specifically, Paxton Fettel, the prototype and template for all the commanders after him. Naturally, when Fettel went crazy while in control of an entire battalion, things didn't work out for Armacham.

The Replica encountered in the first game are under Paxton Fettel's control, and are dubbed the "Series VI" versions. The Replica encountered in the second game are the "Series VII" versions, mostly stored in large underground vaults beneath Fairport, and are reactived by Alma's psychic signal. The third game also features Replica soldiers in the later levels, although their model type is unspecified.

* AmbiguouslyHuman: They're biologically human, but their level of augmentation is never truly clarified, nor is their sapience. On the one hand, they clearly display emotion in combat, and one Foxtrot 508 seems to be developing signs of independent thought when he questions a superior's tactical choice (which gets him executed). On the other hand, they have no independent wants or desires of their own unlike pretty much every human ever, and without a PsychicLink from their commander, they literally just stand still and do nothing but breathe, like organic robots.
* BadassArmy: Their basic troops are pound for pound a match for Delta Force, with similar training and discipline (more accurately, programming) and better morale, senses, reflexes, and pain tolerance. Their elites take it to the next level. This is especially noticeable in the first game, where small squads of Replica routinely drub small squads of Delta in scripted sequences; in gameplay, when engaging ATC mercenaries even the lowest-level Replica pretty much always win by handily outflanking and outshooting the opposition.
* CloneArmy: They're all copies of Paxton Fettel, or at least the Series VII units are, presumably to make them easier for him to control. Not perfect copies, but functional enough for their purpose.
* CloningBlues:
** Notably ''averted''. Though the Replica clearly have their own emotions and independent thought processes, they are dependent wholly on their psychic commanders for objectives and orders, and otherwise aren't affected by the angst of being clones whose sole purpose is to fight and die. A possible comparison is ''VideoGame/MetalGear'''s philosophy of "you're only alive when you're on the battlefield", to the logical and literal extreme. The Replica only 'live', act human, speak, think and so on when they're in use. In combat, they scream, curse, display fear, anger, surprise, argue with each other, even refuse suicidal orders, and generally act how you'd expect a reasonably bright human in a high-stress life-threatening situation to act. Without orders, they simply stand and breathe, like organic robots on standby mode. It's freaky.
** Of note is that at one point in ''Reborn'', a Replica begins to question orders, asking about their deployment and requesting a higher clearance level. His commander requests permission to execute his underling, receives it, and carries out the execution. In the moment it takes for this to happen, the curious Replica does not do ''a single thing'' to defend himself. He doesn't even seem scared. Like any other Replica, [[UncannyValley he simply awaits orders until shot in the head]].
* CloneDegeneration: Since they go fully masked and armored at all times, it's not until late in the second game that you see how... wrong the manufacturing process can go. There seems to be only one Replica who actually resembles his template - [[spoiler:Foxtrot 813, who looks identical to Paxton Fettel]].
* DecapitatedArmy: Want to put them all down at once? Kill their commander. They'll lapse immediately into dormancy. Until [[spoiler: Alma takes control]]. Interestingly, this only applies to the ones grown and conditioned for psychic commanders, as earlier versions were programmed to respond to voice commands, which is presumably why the Replica in the third game are still loyal to Armacham.
* {{Determinator}}: The Replica will do ''whatever'' it takes to stop you, including following near-suicidal orders and tactics.
* DropPod: In the second game, you see how they're deployed and stored when not in combat. They are literally stored and stacked away in crates; when the time comes to use them, you drop them on the field, pop the doors and bam! Instant army.
* DubNameChange: In the Spanish dub of the first game, individual Replica soldiers are called "Replicants" in a nice ''Film/BladeRunner'' reference.
* EnemyCivilWar: In the first two games, the Replica forces are actively fighting against ATC security.
* FacelessGoons: Possibly justified. The ones we see without masks... aren't pretty.
* HeavilyArmoredMook: Those that wear or ride suits of armor. See MiniMecha and PoweredArmor below.
* KeystoneArmy: They're conditioned to go dormant if their commander stops giving them orders. During the intro of the first game, several are shown looking as though they're asleep on their feet, then abruptly straightening up, readying their weapons and marching off in ranks as Fettel takes control of them. Later [[spoiler:the Point Man shoots Paxton Fettel in the head, then turns to encounter a dozen Replica ''doing absolutely nothing''. They just stand in place, heads bowed, as animate as dolls.]] By the third game, Armacham has removed this feature; their Replica keep fighting no matter what.
* MiniMecha: The REV armored units. They are called "powered armor" but the larger ones are really bipedal tanks.
* OhCrap: They often freak out if you take down many of their squad or dodge their advances with Slow-Mo.
* SuperSoldier: Built from the DNA up to act as them. Specifically, however, they aren't intended as the OneManArmy sort of supersoldier;[[note]]Though the sales brochure in the second game does imply that they have some physical augmentations: "THE REPLICA SOLDIER IS THE ULTIMATE WARRIOR: INCREDIBLY FAST, INCOMPARABLY STRONG, IMPECCABLY TRAINED, AND UTTERLY DEVOID OF CONSCIENCE."[[/note]] instead they are marketed as cheap, reliable, loyal, and disposable soldiers who are just as well-trained as human soldiers but vastly cheaper and able to do missions that would be impossible for normal humans. As ATC's marketing team puts it: "UNQUESTIONING LOYALTY AND UNSHAKABLE DISCIPLINE AT STANDARD PMC PRICES!". They also ''never'' lose morale or surrender unless ordered to; the only way to beat an army of Replica is to kill them down to the last man.
** Deconstructed to a degree, as their unwavering discipline can occasionally be a liability: if their commander makes a bad call, they ''will'' follow it, whereas a regular human soldier would've adapted on the fly if his orders were blatantly counterproductive (the U.S. military in particular heavily encourages this). The very rare Replica who ''does'' try to show initiative is executed on the spot.
* PoweredArmor: The small REV units (REV-6 and REV-12) Heavy Armor and Heavy [[GatlingGood Riot]] Armor soldiers.
* PrivateMilitaryContractors: This was originally how Armacham was going to market them. Within the second game's intel items is an unnervingly chirpy brochure that lists their many advantages over regular soldiers, including their quick and inexpensive production, their elite training, their simple maintenance, and their complete and utter lack of independent will or conscience. Cheap! Effective! Reliable!
* ThereWasADoor: The armored Replica are prone to break nonchalantly through walls despite having an open door some feet next.

!!Independent forces

[[folder:The Senator]]
!!'''Senator David Hoyle'''

-->'''Voiced by:''' Colby Chester

A member of the US Senate associated with Armacham and most specifically the Project Perseus. After learning of the Fettel incident, he calls for the F.E.A.R. team to be deployed.

* BadBoss: He clearly doesn't care a bit about the fact that the several forces he is manipulating are butchering each other and killing innocents.
* BigBad: In some form, of ''Perseus Mandate'', given that the Nightcrawlers work for him.
* CorruptPolitician: He is involved with unethical and surely quite illegal corporate experiments, and even has the number of a Washington elite troubleshooter and a mercenary firm, so it is not very difficult to guess.
* EveryoneCallsHimBarkeep: In the first game, he's just referred as The Senator.
* TheFaceless: After having been TheVoice in the first game, he finally appears in ''Extraction Point'', though only being seen his back. Of course, you can hardly see nothing aside from his nice suit and black hair.
* HereWeGoAgain: In the ''Perseus Mandate'' timeline, he ends up with Paxton Fettel's DNA, implying he will initiate another Project Perseus.
* KarmaHoudini: He seems to get away with everything he does in all timelines.
* ManipulativeBastard: The Senator is playing with several cards at the same time: ATC, the US Army and his own agents and mercenaries.
* MoleInCharge: He is the reason the F.E.A.R. team is contacted
* TheUnfought: Justified because he's just a politician.
* WhatHappenedToTheMouse: Is not even mentioned in the third game. Whether he's still active in the events or he ultimately severed his involvement with ATC and just moved on is not revealed.
[[/folder]]

[[folder:Gavin Morrison]]
!!'''Gavin Morrison'''

-->'''Voiced by:''' Creator/PeterJessop

Senator David Hoyle wanted to a little shoplifting for Armacham's data and DNA samples of Paxton Fettel and Alma, so he gets ex-NSA operative Gavin Morrison and the Nightcrawlers to do the work.

* ArtisticLicenseMilitary: Has the role of a field agent in the game, and even his denominations as an ex-NSA "operative" and a "troubleshooter" imply a very action-oriented background. In real life, however, NSA is in task of basically just collecting and processing data, and thus doesn't have operatives in the same way CIA or FBI have.
* HeelFaceTurn: Apparently has a change of heart after being targeted by the Nightcrawlers, offering to help F.E.A.R. and saying that Alma's DNA cannot fall into the wrong hands. Although it easy to see he might be playing good guy to save his skin, his help is genuine.
* NonActionGuy: Although early drafts show him carrying a gun, he is unarmed and solidly non-combatant through the game.
* NoodleIncident: His "cowboy attitude" and the scandal which got him fired from the NSA are unspecified.
[[/folder]]

[[folder:The Nightcrawlers]]
!!'''The Nightcrawlers'''
A combination of brains and brawn, these guys outclass everyone in a straight fight, including the SuperSoldier Replicas. A radio debriefing from Captain Raynes indicates that the whereabouts of the Nightcrawlers, "a permanent free-standing army", is a closely-guarded secret. The Nightcrawlers communicate in a very dull, calm, collected tone, which suggests that they're seasoned professionals who don't let [[PrimalFear certain emotions]] to get in the way of their job. Some of them seem to have superhuman reflexes that rival the Point Man's and the Sergeant's.

If you observe their combat patterns carefully, the Nightcrawlers can be distinctly divided into two classes: the lower echelon, the regulars, and the upper echelon, the elites.

* BadassArmy: Beat ''everyone'' in a straight fight, be they [[SuperSoldier Replica]], ATC security, or [[UsefulNotes/TheModernDayRambo SFOD-D]]. Tellingly they massacre both the ATC Security and the Delta Force commandos sent into the data facility before the player ever meets them.
* DangerDeadpan: All of them. Unlike the Replica, whose OhCrap moments are all over the place, the Nightcrawlers have plenty of CasualDangerDialog. The upper echelons of the Nightcrawler group ramp this up twofold; the calm demeanor breaks '''only''' at the presence of Alma or Fettel.
--> '''Nightcrawler elite''': We've lost six men to [[OurGhostsAreDifferent the creatures in the shadows]]. Avoid the dark, if you can.
** That quote, by the way, is dictated in a heavily bored voice with absolutely no emphasis.
** Their commander is the ultimate king of this trope.
--> '''Nightcrawler elite''': Sir, Paxton Fettel has entered the area.
--> '''Nightcrawler commander''': Ignore him. Get the vault open.
--> '''Nightcrawler elite''': But...
--> '''Nightcrawler commander''': I said, "Ignore him!"
* DragonInChief: The Nightcrawler commander.
* PrivateMilitaryContractor: Hired by Senator Hoyle.
* RightHandVersusLeftHand: The Commanders orders Morrison, the agent they are supposed to escort, to be killed so he can take the DNA to the Senator himself.
* SeenItAll: They consider their mission to Armacham to be "serious, but not unique". This is said ''after'' they run into the aforementioned creatures in the shadows ''and'' after the Pointman set off a ''nuclear weapon inside the city''.
* WeaponOfChoice: At least as a mainstay firearm, theirs is the Vector Engineering Systems V7 Advanced Rifle. The higher-ups also have a tendency to sprinkle {{BFG}}s in between.

!!!Nightcrawler regulars
The lesser class. Much like Replica regulars, but with twice the badassery. They don't have supernatural abilities like their elite brethren do, but because of their unparalleled durability and overwhelming numbers, they can pose a serious threat. They have a particular liking towards using VES Advanced Rifles, VK-12 Shotguns and other small arms of similar caliber, usually leaving the serious firepower to their elite counterparts.

* BadassBaritone: Unlike the higher-pitched Replica, the Nightcrawlers all have '''very''' deep, electronically-modulated voices to highlight just how much of a threat they are.
* FacelessGoons: Just like the Replicas, the Nightcrawler regulars wear what looks like [[GasMaskMooks Gas Masks]].
* EliteMooks: They can't be called [[SuperSoldier super soldier clones]] like the Replicas because there's no explicit statement about it, so this is the best you can make of them. They are smarter ''and'' tougher, with the lighter regular is a few HitPoints stronger than its Replica counterpart.

!!!Nightcrawler elites
The greater class. When you think of Nightcrawlers with {{BFG}}s and [[SuperSpeed fast feet]], you think of these guys. They're generally spread thin but when you encounter one, you had best take plenty of cover and firepower while you still have some.

* BadassBoast: To complement their TrashTalk, which includes {{Precision F Strike}}s and [[CountryMatters Pussy Cats]]. And they ''will'' walk the talk, too, by doing a WallJump.
* BossInMookClothing: Going head-on with four of them at once is like going head-on with the commander.
* NoSell: Your BulletTime SuperSpeed doesn't make life any easier for you when the Nightcrawler elites use their version of it.
* FinalBoss: [[spoiler:The Nightcrawler commander himself.]]
* MalevolentMaskedMen: Unlike the rank-and-file Nightcrawlers the Elites wear much lighter, but no less badass facemasks.
* SuperpoweredMooks: The {{Wall Jump}}ing and the {{Super Speed}}ing atop the enormous health distinguishes the elites from everybody else (Replicas and supernatural entities included).
* SuperSpeed: Presented in the form of a short, split-second FlashStep instead of a ten-second BulletTime.
* WallJump: Like Replica Assassins, they have a habit of latching to a wall to quickly escape enemy crosshairs aimed at head height. They'll sometimes follow up with a pair of hand grenades, a proximity mine or a deployable turret.
[[/folder]]

!!'''Alma's apparitions'''
The various ghostly creatures born from Alma's thoughts.

* OurGhostsAreDifferent

!!!Nightmare
The most common apparition, resembling a charred human torso with glowing eyes and legs severed at the knees. Nightmares fly at you and explode into a black cloud upon contact. They are initially only encountered during hallucinations, but they began to manifest into the real world after Alma is released from the vault.

* GoddamnBats: They are often encountered in large groups.
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* Characters/FirstEncounterAssaultReconArmachamTechnologyCorporation
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* Characters/FirstEncounterAssaultReconUnitedStatesMilitary

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* Characters/FirstEncounterAssaultReconPlayerCharacters
* Characters/FirstEncounterAssaultReconMainAntagonists

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[[folder: Player Characters]]

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[[folder: Player Characters]]
!!Player characters

[[folder:Point Man]]





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\n[[/folder]]

[[folder:Sergeant]]





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\n[[/folder]]

[[folder:Michael Becket]]





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\n[[/folder]]

[[folder:Foxtrot 813]]






[[folder: Major Antagonists]]

!!'''Alma'''

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[[folder: Major Antagonists]]

!!'''Alma'''
!!Major antagonists

[[folder:Alma]]
!!'''Alma Wade'''





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\n[[/folder]]

[[folder:Paxton Fettel]]





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\n[[/folder]]

[[folder:Harlan Wade]]





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\n[[/folder]]

[[folder:Genevieve Aristide]]





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\n[[/folder]]

[[folder:Richard Vanek]]





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\n[[/folder]]

[[folder:The Creep]]






[[folder: United States Military]]
!'''First Encounter Assault Recon'''

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[[folder: United States Military]]
!'''First
!!First Encounter Assault Recon'''Recon



[[folder:Rowdy Betters]]




!'''First F.E.A.R. Team'''

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\n!'''First [[/folder]]

!!'''First
F.E.A.R. Team'''
Team'''

[[folder:Spen Jankowski]]




to:

[[/folder]]

[[folder:Jin Sun Kwon]]




!'''Second F.E.A.R. Team'''

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\n!'''Second [[/folder]]

!!'''Second
F.E.A.R. Team'''
Team'''

[[folder:David Raynes]]



* BadassBaritone: In the Spanish dubbing, his voice is very deep.

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* BadassBaritone: In the Spanish dubbing, dub, his voice is very ''very'' deep.




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[[/folder]]

[[folder:Steve Chen]]




!'''SFOD-D (Delta Force)'''

!!'''Lt. Douglas Holiday'''

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\n!'''SFOD-D [[/folder]]

!!'''SFOD-D
(Delta Force)'''

!!'''Lt. [[folder:Douglas Holiday]]
!!'''Lieutenant
Douglas Holiday'''




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[[/folder]]

[[folder:Keira Stokes]]




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[[/folder]]

[[folder:Harold Keegan]]




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[[/folder]]

[[folder:Top Griffin]]




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[[/folder]]

[[folder:James Fox]]




to:

[[/folder]]

[[folder:Manny Morales]]




to:

[[/folder]]

[[folder:Redd Jankowski]]








[[folder: Armacham Technology Corporation]]



[[folder:Alice Wade]]




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[[/folder]]

[[folder:Norton Mapes]]



* {{Cloudcuckoolander}}: Wears gawdy clothes and often behaves like a fool (for instance, he tried to hide behind a minuscule potted plant and crawl through a narrow ventilation shaft being the obese guy he is).

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* {{Cloudcuckoolander}}: Wears gawdy clothes and often behaves like a fool an idiot (for instance, he tried to hide behind a minuscule potted plant and crawl through a narrow ventilation shaft being the obese guy he is).




to:

[[/folder]]

[[folder:Snake Fist]]




to:

[[/folder]]

[[folder:ATC Security]]






[[folder: Replica Forces]]



[[/folder]]

[[folder: Independent]]

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[[/folder]]

[[folder: Independent]]

!!Independent forces

[[folder:The Senator]]




to:

[[/folder]]

[[folder:Gavin Morrison]]




to:

[[/folder]]

[[folder:The Nightcrawlers]]






[[folder: Alma's Apparitions]]

!!'''Alma's Apparitions'''

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[[folder: Alma's Apparitions]]

!!'''Alma's Apparitions'''apparitions'''



[[/folder]]

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* AfraidOfNeedles: [[spoiler: His death involves being repeatedly stabbed in the chest with giant syringes which inject him with some kind of green serum.]]


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* GoneHorriblyWrong: [[spoiler: His death involves being repeatedly stabbed in the chest syringes filled with a mysterious green substance. Given he was strapped to a table similar to the one Becket woke up on it can be presumed that he was undergoing the same procedure and something went wrong.]]
* SacrificialLamb: [[spoiler: He's the first member of Dark Signal to bite it, only lasting about an interval and a half.]]
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[[folder: Alma's Apparitions]]

!!'''Alma's Apparitions'''
The various ghostly creatures born from Alma's thoughts.

* OurGhostsAreDifferent

!!!Nightmare
The most common apparition, resembling a charred human torso with glowing eyes and legs severed at the knees. Nightmares fly at you and explode into a black cloud upon contact. They are initially only encountered during hallucinations, but they began to manifest into the real world after Alma is released from the vault.

* GoddamnBats: They are often encountered in large groups.

[[/folder]]
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* PsychopathicManchild: Her powers were always hard on her, even as a child. Being locked in a vault and forced into a coma at eight-years-old, subjected to experiments and forced insemination and birth (twice), then seeing her children dragged away from her before she could so much as hold them in her hands, ''then'' left in the dark to drown in the vault - all these traumatic experiences left her emotionally stunted, knowing only a very limited set of primal urges. One is '''rage''', causing her to lash out at what she perceives as a threat (which is almost everything). And, unfortunately for one Michael Becket, another is [[spoiler:an aggressive urge to sexually reproduce, which sees her raping him in order to conceive another child]]. It's easy to read her as an abuse victim with apocalyptic psychic power, and the developers of FEAR 2 actually described her as such.

to:

* PsychopathicManchild: PsychopathicWomanchild: Her powers were always hard on her, even as a child. Being locked in a vault and forced into a coma at eight-years-old, subjected to experiments and forced insemination and birth (twice), then seeing her children dragged away from her before she could so much as hold them in her hands, ''then'' left in the dark to drown in the vault - all these traumatic experiences left her emotionally stunted, knowing only a very limited set of primal urges. One is '''rage''', causing her to lash out at what she perceives as a threat (which is almost everything). And, unfortunately for one Michael Becket, another is [[spoiler:an aggressive urge to sexually reproduce, which sees her raping him in order to conceive another child]]. It's easy to read her as an abuse victim with apocalyptic psychic power, and the developers of FEAR 2 actually described her as such.
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Correct me if I'm wrong.


* GodivaHair: Her adult forms have her long, dark hair covering her breasts - presumably fortuituously rather than out of modesty, since it covers nothing else. Unlike many examples of the trope, there's a reason her hair doesn't swing around and reveal anything - she's soaked in cryogenic fluid.

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* GodivaHair: Her nude adult forms have her long, dark hair covering her breasts - breasts, presumably fortuituously rather than out of modesty, since it covers nothing else. Unlike many examples of the trope, this one is somewhat downplayed due to the fact that her hair doesn't entirely hide her nipples from view [[note]]Alma's "seductive" form features areolas just barely visible behind her hair, while her emaciated form's hair barely anything at ''all''[[/note]]; besides, there's a reason her hair doesn't swing around and reveal anything - -- she's soaked in cryogenic fluid.
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* SeenItAll: They consider their mission to Armacham to be "serious, but not unique". This is said ''after'' they run into the aforementioned creatures in the shadows ''and'' after the Pointman set off a ''nuclear weapon inside the city''.
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* MirrorMatch: [[spoiler:His final battle with Beckett turns into this, with two Slo-Mo users facing off against one another.]]
* MurderTheHypotenuse: PlayedForHorror. [[spoiler:Beckett doesn't want anything to do with Alma, but she has warped Beckett's more synchronized mind into believing he loves her and should kill Beckett to keep him away from her. By the end, he seems fully aware that he is playing right into her hands.]]
* TragicMonster: [[spoiler:He is mind raped into becoming obsessed with Alma and fighting Beckett. By the end, he is little more than a distraction to keep Beckett's mind occupied while she rapes his body, and actually begs for death in the end.]]

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* MirrorMatch: [[spoiler:His final battle with Beckett Becket turns into this, with two Slo-Mo users facing off against one another.]]
* MurderTheHypotenuse: PlayedForHorror. [[spoiler:Beckett [[spoiler:Becket doesn't want anything to do with Alma, but she has warped Beckett's Keegan's more synchronized mind into believing he loves her and should kill Beckett Becket to keep him away from her. By the end, he seems fully aware that he is playing right into her hands.]]
* TragicMonster: [[spoiler:He is mind raped into becoming obsessed with Alma and fighting Beckett. Becket. By the end, he is little more than a distraction to keep Beckett's Becket's mind occupied while she rapes his body, and actually begs for death in the end.]]
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* UnknownRelative: She has no idea that the terrorist leader and one of the military recon agents [[spoiler: are her nephews.]]

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* UnknownRelative: She has no idea that the terrorist leader and one of the military recon agents [[spoiler: are her nephews.nephews/half-brothers.]]
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* ParentalIncest: Hey, it's ForScience -- and after all, he didn't actually touch her. He only inseminated her with his sperm when she was only fifteen years old and in an induced coma, and then took the resulting babies away.
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* BadassArmy: Beat ''everyone'' in a straight fight, be they [[SuperSoldier Replica]] or [[UsefulNotes/TheModernDayRambo SFOD-D]]. Tellingly they massacre both the ATC Security and the Delta Force commandos sent into the data facility before the player ever meets them.

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* BadassArmy: Beat ''everyone'' in a straight fight, be they [[SuperSoldier Replica]] Replica]], ATC security, or [[UsefulNotes/TheModernDayRambo SFOD-D]]. Tellingly they massacre both the ATC Security and the Delta Force commandos sent into the data facility before the player ever meets them.

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