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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Migard]] | '''Nifl''' | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Migard]] | '''Nifl''' | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Migard]] | '''Nifl''' | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Migard]] | '''Nifl''' | [[Characters/FireEmblemHeroesMuspell Múspell]] | [[Characters/FireEmblemHeroesHel Hel]] | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]-]]]
Niðavellir]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]
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an axe to grind was disambiguated. This example isn't actually a trope.


* AnAxeToGrind: As Nifl's champion, Ascended Fjorm wields an axe called Nifl's Bite instead of her lance Leiptr, which gives her -1 maximum special cooldown, allows her to counterattack foes regardless of range, and if she is within 2 spaces of an ally, she gains 7 HP after combat and ignore skills and status effects that prevent her from counterattacking if the foe wields a ranged weapon.

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Weapon Of Choice is now a disambig and examples that can't be moved are being cut.


** Her regular variant's [[WeaponOfChoice personal lance]], Leiptr, allows her to counterattack distant enemies.

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** Her regular variant's [[WeaponOfChoice personal lance]], lance, Leiptr, allows her to counterattack distant enemies.



* WeaponOfChoice:
** Her Regular variant wields Leiptr, which can counterattack regardless of range, and the unique refine allows her to gain +4 Atk/Spd/Def/Res and ignore any field stat debuffs she has during combat, as well as an additional +4 Def/Res during combat if her foe initiates combat, if she is at 25% HP or above at the start of combat.
** Her Bridal variant wields Gjallarbrú, which deals full damage instead of half like other staves, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation status, which those inflicted with it cannot use assist skills, as well as be the target of them.
** Her Ascended variant wields Nifl's Bite, which gives her -1 maximum special cooldown, allows her to counterattack foes regardless of range, and if she is within 2 spaces of an ally, she gains 7 HP after combat and ignore skills and status effects that prevent her from counterattacking if the foe wields a ranged weapon.



* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high Atk and low Def, and she can gain even more Atk during combat with [[WeaponOfChoice her default tome Blizzard]] the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat, and further debuff her foe with the unique refine for her Blizzard. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the foe (or potentially, ''foes'') with the lowest Def in their team if she is at 50% HP or more, as well her other B-skill Chilling Seal II inflicting -7 Atk/Spd/Def/Res on the foe (or potentially ''foes'') with the lowest Def in their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of that unit of the start of her turn, and in turn contributes to the combat buffs granted by Blizzard.

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* FighterMageThief: The Mage of the Nifl royal family. She is a SquishyWizard with high Atk and low Def, and she can gain even more Atk during combat with [[WeaponOfChoice her default tome Blizzard]] Blizzard the more her opponent is debuffed. Blizzard can grant Gunnthrá up to ''28 attack'' if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat, and further debuff her foe with the unique refine for her Blizzard. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the foe (or potentially, ''foes'') with the lowest Def in their team if she is at 50% HP or more, as well her other B-skill Chilling Seal II inflicting -7 Atk/Spd/Def/Res on the foe (or potentially ''foes'') with the lowest Def in their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of that unit of the start of her turn, and in turn contributes to the combat buffs granted by Blizzard.



* WeaponOfChoice:
** She has Blizzard, which gives her +3 Res and grants her Atk equal to the total stat penalties on her foe during combat. Combined with her Chilling Seal (II) and some Ploys, this has the potential to hurt ''a lot''. It can also be refined to inflict -4 Spd/Res on the foe during combat if her foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict -4 Atk/Spd/Def/Res on her foe during combat, as well as double the value of their field stat debuffs they have during combat if she is at 25% HP or above at the start of combat.
** Her New Year's variant wields Hikami, which gives her +3 Spd, unrefined inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn, the refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat and boost her Atk during combat equal to the total field stat debuffs the foe has active on them during combat.



* WeaponOfChoice: The dagger Sylgr gives her +3 Spd and, if she is faster than her opponent, gives her +4 Atk/Spd during combat. In addition, it packs the signature -7 Def/Res after-combat area debuff of most daggers.



* WeaponOfChoice: Regular Hríd's Gjöll grants him +3 Atk, and he gets a guaranteed follow-up attack and prevents the foe from performing a follow-up attack if they are inflicted with a [Penalty], such as [Panic] or field stat debuffs, the refined version also allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat and essentially reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally.
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'''Artist:''' Shigeki Maeshima \\

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'''Artist:''' Shigeki Maeshima \\(all variants except Wyvern Ninja), cuboon (Wyvern Ninja)\\
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Shes Got Legs is currently a disambiguation


* ShesGotLegs: Her neutral, special attack, and damage art show off her long and slender legs.
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*** If an ally has a Wind Blessing during Wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.

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*** ** If an ally has a Wind Blessing during Wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.
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Duplicate entry. Sparing the one in proper alphabetical order.


* ADayInTheLimelight: The "Ice & Flame" Tempest Trials+ Series events put her in a great deal of focus over the seasonal Tempest Trials events. Although the seasonal Heroes are bonus heroes for said trials, Fjorm's story takes complete priority.
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->'''Voiced by:''' Creator/RieTakahashi (Japanese), Heather Hogan-Watson (English), Creator/CristinaValenzuela (English, singing voice)\\

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->'''Voiced by:''' Creator/RieTakahashi (Japanese), Heather Hogan-Watson Creator/HeatherHoganWatson (English), Creator/CristinaValenzuela (English, singing voice)\\
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-->''"...Silence. You are too eager to claim me as your god. The god of ice is now only a story told by mortals. I am no more free of the flow of nature than is the land or the water. Young mortal... Child born of my bloodline... You offered yourself to me. Your bond is absolute. There is no altering the oath."''

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\n-->''"...->''"...Silence. You are too eager to claim me as your god. The god of ice is now only a story told by mortals. I am no more free of the flow of nature than is the land or the water. Young mortal... Child born of my bloodline... You offered yourself to me. Your bond is absolute. There is no altering the oath."''"''



-->''"My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you."''

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-->''"My ->''"My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you."''



-->''"Thanks to Embla and Múspell, you've been drawn into the chaos of war... I want to do whatever I can, no matter how small, to help you."''

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-->''"Thanks ->''"Thanks to Embla and Múspell, you've been drawn into the chaos of war... I want to do whatever I can, no matter how small, to help you."''



-->''"You have a little sister, don't you?'' [...] ''That's why you didn't kill me. I knew you were a good guy...even if you look like a bad guy."''

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-->''"You ->''"You have a little sister, don't you?'' [...] ''That's why you didn't kill me. I knew you were a good guy...even if you look like a bad guy."''



-->''"After Nifl fell, I made my way to Múspell in secret. Letting everyone think I had perished, I aimed to assassinate Surtr... Even at the cost of my life."''

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-->''"After ->''"After Nifl fell, I made my way to Múspell in secret. Letting everyone think I had perished, I aimed to assassinate Surtr... Even at the cost of my life."''
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* ArcHeroine: She's the deuteragonist of Book II.

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* ArcHeroine: She's the deuteragonist of Book II.II and the main character of the "Ice & Flame" Tempest Trial+.
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* HolidayMode: Her Summer variant wears a white dress and a sun hat, eating frozen treats to stay cool.


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* {{Irony}}: Nifl is a goddess of ice, yet she received a Summer variant and spends time at the beach, which is out of her element. She lampshades this in some of her quotes:
--> '''Nifl:''' It is not only hot but noisy as well... I am not meant for this.

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* CombatStilettos: Her heels are platformed so they resemble horse hooves and the stiletto part isn't even on even ground. Although the combat part is a bit downplayed as she transforms into a dragon for battle, and traverses with a glyph.

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* CombatStilettos: Her regular version's heels are platformed so they resemble horse hooves and the stiletto part isn't even on even ground. Although the combat part is a bit downplayed as she transforms into a dragon for battle, and traverses with a glyph.



* GlassCannon: She has high Atk and Spd, and average HP, but low Def and Res.

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* GlassCannon: She GlassCannon:
** Her regular version
has high fantastic Spd at 40, great Atk and Spd, at 38, and average HP, HP at 39, but below average Def at 27 and low Res at 23.
** Her Summer variant has outstanding Spd at 43, great Atk at 38, and average HP at 39, but below average
Def at 28 and Res.Res at 26.

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* BalanceBuff: In update 5.2.0, she gains Ice Mirror II and Atk/Def Unity, which are stronger versions of Ice Mirror and Atk/Def Bond 3 she has by default, in update 5.7.0 her Leiptr got a refine, and in update 5.8.0 she got Mirror Stance 3 when the unique refine of Leiptr did not synergize well with Atk/Def Unity.
* BladeOnAStick: She wields the lance Leiptr, which can counterattack distant enemies. The unique refine for Leiptr also allows her to gain +4 Atk/Spd/Def/Res and ignore any field stats debuffs she has on her during combat, as well as gaining an additional +4 Def/Res during combat if her foe initiates combat, if she is at 25% HP or above at the start of combat.

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* BalanceBuff: BalanceBuff:
**
In update 5.2.0, she her regular version gains Ice Mirror II and Atk/Def Unity, which are stronger versions of Ice Mirror and Atk/Def Bond 3 she has by default, in update 5.7.0 her Leiptr got a refine, and in update 5.8.0 she got Mirror Stance 3 when the unique refine of Leiptr did not synergize well with Atk/Def Unity.
** In update 6.7.0, her Bridal variant's Gjallarbrú received a refine, where the refined version expands the requirement to inflict [Isolation] to just having higher HP than the foe, and the unique refine allows her to grant +4 Atk/Spd and neutralizes any field stat debuffs the user has to all allies within 2 spaces of her during combat, as well as grant herself +4 Atk/Spd during combat if she is within 3 spaces of an ally.
* BladeOnAStick: She Her regular version wields the lance Leiptr, which can counterattack distant enemies. The unique refine for Leiptr also allows her to gain +4 Atk/Spd/Def/Res and ignore any field stats debuffs she has on her during combat, as well as gaining an additional +4 Def/Res during combat if her foe initiates combat, if she is at 25% HP or above at the start of combat.



* MagicStaff: Her Bridal variant wields Gjallarbrú, which calculates staff damage normally, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation status, which those inflicted with it cannot use assist skills, as well as be the target of them.

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* MagicStaff: Her Bridal variant wields Gjallarbrú, which calculates staff damage normally, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation [Isolation] status, which those inflicted with it cannot use assist skills, as well as be the target of them.them. The refined version expands the requirement to inflict [Isolation] to just having higher HP than the foe, and the unique refine allows her to grant +4 Atk/Spd and neutralizes any field stat debuffs the user has to all allies within 2 spaces of her during combat, as well as grant herself +4 Atk/Spd during combat if she is within 3 spaces of an ally.



** Her Bridal variant has Ground Orders, which at the start of her turn, gives all adjacent Infantry, Cavalry, or Armored allies gain the ability to warp to a tile adjacent to an ally within 2 spaces of them for their entire turn.

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** Her Bridal variant has Ground Orders, which at the start of her turn, gives all adjacent Infantry, Cavalry, or Armored allies gain the ability to warp to a tile adjacent to an ally within 2 spaces of them for their entire turn. The unique refine for Gjallarbrú allows her to grant +4 Atk/Spd and neutralizes any field stat debuffs the user has to all allies within 2 spaces of her during combat, as well as grant herself +4 Atk/Spd during combat if she is within 3 spaces of an ally.



* StatusInflictionAttack: Her Bridal variant's Gjallarbrú allows her to inflict the [Isolation] status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by [Isolation] cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.

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* StatusInflictionAttack: Her Bridal variant's Gjallarbrú allows her to inflict the [Isolation] status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, foe with the unrefined version, and just more HP than the foe with the refined version, where those affected by [Isolation] cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.



** Her New Year's exclusive weapon Hikami unrefined inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn, th refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat.

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** Her New Year's exclusive weapon Hikami unrefined inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn, th the refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat.
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[[caption-width-right:316:God of Ice]]

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[[caption-width-right:316:God of Ice]]
Ice / Tropical Ice God]]
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[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/nifl_feh.png]]
[[caption-width-right:302:[[labelnote:Click here to see her dragon form]]https://static.tvtropes.org/pmwiki/pub/images/nifl_dragon_form_feh.png]][[/labelnote]]
[[caption-width-right:302:God of Ice]]

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[[quoteright:302:https://static.[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/nifl_feh.png]]
[[caption-width-right:302:[[labelnote:Click [[caption-width-right:316:[[labelnote:Click here to see ''Taken by the Tide'' Nifl]]https://static.tvtropes.org/pmwiki/pub/images/nifl_summer_feh.png]][[/labelnote]]
[[caption-width-right:316:[[labelnote:Click
here to see her dragon form]]https://static.tvtropes.org/pmwiki/pub/images/nifl_dragon_form_feh.png]][[/labelnote]]
[[caption-width-right:302:God [[caption-width-right:316:God of Ice]]



'''Class:''' Blue Breath Cavalier (regular), Colorless Breath Cavalier (Taken by the Tide)

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'''Class:''' Blue Breath Cavalier (regular), Colorless Breath Cavalier (Taken (''Taken by the Tide)Tide'')
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* NoSell: Her Summer variant's Chilled Breath allows her to ignore skills that prevent any of her follow-up attacks and that guarantee the foe's follow-up attacks if she either initiates combat or is within 2 spaces of an ally.

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'''Class:''' Blue Breath Cavalier

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'''Class:''' Blue Breath CavalierCavalier (regular), Colorless Breath Cavalier (Taken by the Tide)



* ActionInitiative: Her Summer variant's Chilled Breath allows her to ignore skills that prevent any of her follow-up attacks and that guarantee the foe's follow-up attacks if she either initiates combat or is within 2 spaces of an ally, and prevents the foe from counterattacking if she has 5 or more Spd than her foe during combat.



* ArmorPiercingAttack: Her Frostbite Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.

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* ArmorPiercingAttack: Her regular version's Frostbite Breath and Summer version's Chilled Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.



* BreathWeapon:
** Her regular version has Frostbite Breath, which gives her +3 Spd, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, and if she is at 25% HP or above at the start of combat she inflicts -5 Atk/Spd/Def/Res on the foe during combat and inflicts the [Counter Disrupt] status effect on the foe and foes within 2 spaces of her target after combat.
** Her Summer variant has Chilled Breath, which gives her -1 maximum special cooldown, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, and if she either initiates combat or is within 2 spaces of an ally she gains +6 Atk/Spd during combat, ignore skills that prevent any of her follow-up attacks and guarantee the foe's follow-up attacks, and prevent the foe from counterattacking if she has 5 or more Spd than her foe during combat.



* DamageIncreasingDebuff: Her Frostbite Breath allows her to inflict -5 Atk/Spd/Def/Res on her foe during combat if she is at 25% HP or above at the start of combat. She also has Lull Atk/Spd, which allows her to inflict on her foe -3 Atk/Spd as well as ignore any field stat buffs on those stats during combat.

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* DamageIncreasingDebuff: DamageIncreasingDebuff:
**
Her regular version's Frostbite Breath allows her to inflict -5 Atk/Spd/Def/Res on her foe during combat if she is at 25% HP or above at the start of combat. She also has Lull Atk/Spd, which allows her to inflict on her foe -3 Atk/Spd as well as ignore any field stat buffs on those stats during combat.
** Her Summer variant has S/R Near Trace, where it inflict -3 Spd/Res on the foe during
combat.



* HitAndRunTactics: Her Summer variant has S/R Near Trace, which, in addition to allowing her to inflict -3 Spd/Res on the foe during combat, gives her [Canto (Rem.+1)], which allows her to move 1 space + spaces equal to the remainder of the spaces she did not use yet after taking an action once per turn.



* StatusBuff: She has Rally Def/Res+, which gives +6 Def/Res to a target ally. She also has AR-D Atk/Spd 4, which gives her up to +11 Atk/Spd during combat down to +3 Atk/Spd if she is on the defense team of Aether Raids, depending on the amount of defense structures still standing, and her Domain of Ice allows her to give +4 Spd/Res during combat and 30% damage reduced from the foe's first attack to all allies within 2 spaces of herself and to herself if there is an ally within 2 spaces of her.

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* StatusBuff: She StatusBuff:
** Her regular variant
has Rally Def/Res+, which gives +6 Def/Res to a target ally. She also has AR-D Atk/Spd 4, which gives her up to +11 Atk/Spd during combat down to +3 Atk/Spd if she is on the defense team of Aether Raids, depending on the amount of defense structures still standing, and her Domain of Ice allows her to give +4 Spd/Res during combat and 30% damage reduced from the foe's first attack to all allies within 2 spaces of herself and to herself if there is an ally within 2 spaces of her.her.
** Her Summer variant has Atk/Spd Catch 4, where it grants her +7 Atk/Spd during combat if the foe either has a [Penalty] active on them or is at full HP at the start of combat, and an additional +2 Atk/Spd during combat if both conditions are met. She also has the above Domain of Ice.
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* CombatStilettos: Her heels are platformed so they resemble horse hooves and the stiletto part isn't even on even ground. Although the combat part is a bit downplayed as she transforms into a dragon for battle, and traverses with a glyph.


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* ShesGotLegs: Her neutral, special attack, and damage art show off her long and slender legs.

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* DeviousDaggers: Her regular variant wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her foe, the refined version in update 6.4.0 gives her +5 Atk/Spd during combat as well as deal damage equal to 15% of her Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict debuffs on the foe's Atk/Spd/Def/Res within 3 spaces of her during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, as well as give her +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat.



* KnifeNut: Her regular variant wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her foe, the refined version in update 6.4.0 gives her +5 Atk/Spd during combat as well as deal damage equal to 15% of her Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict debuffs on the foe's Atk/Spd/Def/Res within 3 spaces of her during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, as well as give her +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat.
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Outnumbered Sibling is now a disambiguation


* OutnumberedSibling: The only male of four siblings.

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* BalanceBuff: Update 6.4.0 gives her regular variant's Sylgr a refinement, where the refined version gives her +5 Atk/Spd during combat as well as deal damage equal to 15% of her Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict debuffs on the foe's Atk/Spd/Def/Res within 3 spaces of her during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, as well as give her +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat.



* DamageIncreasingDebuff: She wields daggers, so it's a given. She also has Chill Spd, which allows her inflicts -7 Spd to the foe with the highest Spd on their team at the start of her turn.
* DualWielding: Only in her attacking artwork, but she wields a dagger in each hand.
* FighterMageThief: The Thief of the Nifl royal family. She is the fastest, but also one of the most vulnerable with low defenses. With her default skill kit, she can debuff the enemy with the highest speed at the start of her turn, gains more Spd and Atk if she is faster than her enemy, and debuffs the enemy's defenses after attacking, but needs assistance against physically bulky foes, especially tome-wielding allies.

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* DamageIncreasingDebuff: She Her regular variant wields daggers, so it's a given. The unique refine for her Sylgr allows her to inflict debuffs on her foe's Atk/Spd/Def/Res during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, where for example if she has +6 Atk/Spd and +4 Def, Foe A has -5 Atk/Res and Foe B has -7 Spd, she inflicts -6 Atk/Spd, -4 Def and -5 Res on Foe A during combat and -6 Atk, -7 Spd and -4 Def on Foe B during combat. She also has Chill Spd, Spd 3, which allows her inflicts -7 Spd to the foe with the highest Spd on their team at the start of her turn.
* DualWielding: Only in her attacking artwork, but she her regular variant wields a dagger in each hand.
* FighterMageThief: The Thief of the Nifl royal family. She is the fastest, but also one of the most vulnerable with low defenses. With her default skill kit, she can debuff the enemy foe with the highest speed Spd at the start of her turn, gains more Spd and Atk if she is faster than her enemy, and debuffs the enemy's foe's defenses after attacking, and the unique refine allows her to inflict further debuffs on foes within range of her during combat if either she receives buffs or the foe is already debuffed, but needs assistance against physically bulky foes, especially tome-wielding allies.



* KnifeNut: She wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her enemy.

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* KnifeNut: She Her regular variant wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her enemy.foe, the refined version in update 6.4.0 gives her +5 Atk/Spd during combat as well as deal damage equal to 15% of her Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict debuffs on the foe's Atk/Spd/Def/Res within 3 spaces of her during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, as well as give her +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat.



* SituationalDamageAttack: Her regular variant's refined Sylgr, in addition to giving her +5 Atk/Spd during combat, allows her to deal damage equal to 15% of her Spd if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, so the more Spd she has the more true damage she will deal.



** She has Speed Tactic, which gives +6 Spd to all allies within 2 spaces if they do not match more than one ally with the same movement type, including Ylgr herself.

to:

** Her regular variant wields Sylgr, which gives her +4 Atk/Spd during combat if she is faster than her foe, the refined version giving +5 Atk/Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine gives her an additional +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat. She also has Speed Tactic, Tactic 3, which gives +6 Spd to all allies within 2 spaces if they do not match more than one ally with the same movement type, including Ylgr herself.
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* EarnYourHappyEnding: Oh boy, does she ever. [[labelnote:Her Story in a nutshell (spoilers)]] She's introduced being on the run from an OmnicidalManiac flame king, only surviving due to the intervention of Alfonse and company. Later she's ForcedToWatch as said flame king incinerates her older sister in front of her eyes. She does eventually get to see said flame king slain, but not before undergoing a ritual that will [[LivingOnBorrowedTime eventually kill her]]. When the time comes for the ritual to do its deed, she's [[ThrowTheDogABone given a chance to live on]] if she becomes the Ice Goddess's Champion and kills the Flame God and HIS Champion, whom happens to be the flame king's oldest daughter, someone Fjorm wanted to be friends with in a time of peace. Fjorm actually dies during this showdown, but is revived due to the ExactWords of an ancient prophecy. In the end Fjorm gets to live free of the Rite of Frost's curse, with an also revived Laegjarn by her side as a friend.[[/labelnote]]

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* AchillesHeel: As much as the unique refine for her Blizzard and her Chilling Seal II allowing her to inflict massive damage and debuffs on her foe during combat, it will not work as well against foes that negate any field stat debuffs they have during combat, such as Shannan and his Balmung, Brunnya and her Fimbulvetr, or even Regular Fjorm and the unique refine for her Leiptr.

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* AchillesHeel: As much as the unique refine for her regular variant's Blizzard and her Chilling Seal II allowing her to inflict massive damage and debuffs on her foe during combat, it will not work as well against foes that negate any field stat debuffs they have during combat, such as Shannan and his Balmung, Brunnya and her Fimbulvetr, or even Regular Fjorm and the unique refine for her Leiptr.



* BalanceBuff: In update 5.5.0, she gains Chilling Seal II, which is stronger than her Chilling Seal, as well as Atk/Res Solo 4, and update 5.7.0 gave her Blizzard a refine.

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* BalanceBuff: BalanceBuff:
**
In update 5.5.0, she her regular variant gains Chilling Seal II, which is stronger than her Chilling Seal, as well as Atk/Res Solo 4, and update 5.7.0 gave her Blizzard a refine.refine.
** Her Hikami received a refine in update 6.3.0, where the refined version increases the -4 Atk/Spd/Def/Res on the closest foes within 4 spaces at the start of her turn to -6 and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat and boost her Atk during combat equal to the total field stat debuffs the foe has active on them during combat.



* CoolSword: Her New Year's variant has Hikami, which gives her +3 Spd and inflicts to the nearest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn. Bonus points for being [[KatanasAreJustBetter a katana]] that gets covered in ice when it unsheathes, with even an ice symbol forming near the hilt.

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* CoolSword: Her New Year's variant has Hikami, which gives her +3 Spd and Spd, unrefined inflicts to the nearest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.turn, the refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat and boost her Atk during combat equal to the total field stat debuffs the foe has active on them during combat. Bonus points for being [[KatanasAreJustBetter a katana]] that gets covered in ice when it unsheathes, with even an ice symbol forming near the hilt.



** Her New Year's exclusive weapon Hikami inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.

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** Her New Year's exclusive weapon Hikami unrefined inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.turn, th refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat.



* HerdHittingAttack: Or Debuff in this case, as her Chilling Seal II, in addition to inflicting -7 Atk/Spd/Def/Res to the foe with the lowest Def, allows her to inflict -7 Atk/Res to all foes within 2 spaces of that unit at the start of her turn.

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* HerdHittingAttack: Or Debuff in this case, as with her regular variant's Chilling Seal II, in addition to inflicting -7 Atk/Spd/Def/Res to the foe with the lowest Def, allows her to inflict -7 Atk/Res to all foes within 2 spaces of that unit at the start of her turn.



** Her New Year's variant wields Hikami, which gives her +3 Spd and inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.

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** Her New Year's variant wields Hikami, which gives her +3 Spd and Spd, unrefined inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.turn, the refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat and boost her Atk during combat equal to the total field stat debuffs the foe has active on them during combat.
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Multicolored Hair is no longer a trope


* MulticoloredHair: She has blonde hair that fades to a silvery blue around the tips, similar to Alfonse and Sharena's hair patterns.



* MulticoloredHair: She has pink hair with blonde tips.



* MulticoloredHair: She has platinum hair with light blue tips.



* MulticoloredHair: He has faded purple hair with light blue tips.

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** Her regular variant's default B skill Shield Pulse gives her -2 special cooldown on her first turn if she has a defensive skill equipped.
** Her Mirror Stance 3 inflicts the Inverted version on her foe, where if the foe initiates combat against her, in addition to giving her +6 Atk/Res during combat, inflicts -1 special buildup on her foe for every attack performed during combat.

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** Her regular variant's default B skill Shield Pulse gives her -2 special cooldown on her first turn if she has a defensive skill equipped.
** Her
equipped. She also has Mirror Stance 3 3, which inflicts the Inverted version on her foe, where if the foe initiates combat against her, in addition to giving her +6 Atk/Res during combat, inflicts -1 special buildup on her foe for every attack performed during combat.



* {{Irony}}: Her Ascended variant is an Armored Axe unit, which is the same weapon and movement type of her mortal enemy Surtr, meaning Fjorm had become the very person she had killed.

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* {{Irony}}: Her Ascended variant is an Armored Axe unit, which is the same weapon and movement type of her mortal enemy Surtr, meaning Fjorm had become the very person she hated and had killed.



* MageKiller: While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from many Red and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages, especially if she has a Res Asset.

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* MageKiller: MageKiller:
**
While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her regular variant most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from many Red and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages, especially if she has a Res Asset.Asset.
** Her Ascended variant makes her a really great one with not only her having Ice Mirror and Hardy Fighter being a better version of Shield Pulse, but her Nifl's Bite not only has Distant Counter built into it, but also allows her to recover 7 HP after combat and if the foe wields a ranged weapon she ignore skills that prevents her from counterattacking like Dazzling Staff if she is within 2 spaces of an ally, Steady Posture 3 to not only give her +6 Spd/Def during combat but also decelerates the foe's special build up if the foe initiates combat, and her A/R Far Save makes sure that foes wielding ranged weapons that initiates on any allies within 2 spaces of her target her instead as well as granting her +4 Atk/Res during combat if there is not another ally that has a [Savior] skill that has the same trigger on the same ally and that ally is not on an intraverable terrain for Ascended Fjorm.



** Her Ascended variant's Nifl's Bite allows her to ignore skills that prevent her from counterattacking if she is within 2 spaces of an ally and the foe wields a weapon. Combined with her A/R Far Save, this makes her one of the best counters against Staff units.

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** Her Ascended variant's Nifl's Bite allows her to ignore skills that prevent her from counterattacking if she is within 2 spaces of an ally and the foe wields a ranged weapon. Combined with her A/R Far Save, this makes her one of the best counters against Staff units.
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* In update 6.2.0, regular Hríd's Gjöll allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] inflicted on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat as well as effectively reverse any field stat buff the foe has on their Atk and Def during combat, where for example if the foe has +4 Atk and +6 Def, he inflicts -8 Atk and -12 Def, effectively inflicting -4 Atk and -6 Def on the foe during combat, for a total of -9 Atk and -11 Def on the foe with the base -5 Atk/Def, if he either initiates combat or is within 2 spaces of an ally.

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* ** In update 6.2.0, regular Hríd's Gjöll allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] inflicted on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat as well as effectively reverse any field stat buff the foe has on their Atk and Def during combat, where for example if the foe has +4 Atk and +6 Def, he inflicts -8 Atk and -12 Def, effectively inflicting -4 Atk and -6 Def on the foe during combat, for a total of -9 Atk and -11 Def on the foe with the base -5 Atk/Def, if he either initiates combat or is within 2 spaces of an ally.



* FinishingMove: Has one where he backs up and leaps into the air, horse and all, to strike a lethal blow on his foe.

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* FinishingMove: Has one with his regular variant where he backs up and leaps into the air, horse and all, to strike a lethal blow on his foe.



* SecretArt: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd on the enemy with the lowest Res at the start of his turn if he has 50% HP or more. It's identical to his sister Gunnthrá's SecretArt except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one. Update 6.2.0 also gives him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn.

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* SecretArt: Freezing Seal is exclusive to him, his regular variant, which inflicts -6 Atk/Spd on the enemy with the lowest Res at the start of his turn if he has is 50% HP or more. above. It's identical to his sister regular Gunnthrá's SecretArt Chilling Seal except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one. Update 6.2.0 also gives him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn.



** His Freezing Seal II he got in update 6.2.0, in addition to inflicting -7 Atk/Def for 1 turn, allows him to inflict the [Guard] status effect, where [Guard] inflicts -1 special buildup per attack on the affected unit during combat.

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** His Freezing Seal II he got in update 6.2.0, in addition to inflicting -7 Atk/Def for 1 turn, allows him to inflict the [Guard] status effect, effect to the foe with the lowest Res as well as any foes within 2 spaces of that unit at the start of his turn, where [Guard] inflicts -1 special buildup per attack on the affected unit during combat.
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* BalanceBuff: Update 6.2.0 gives him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well the Atk/Def Menace skill.

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* BalanceBuff: Update 6.2.0 gives refines his regular variant's Gjöll, where, in addition to the +3 Atk and guaranteed follow-up attack and preventing the foe from performing a follow-up attack if the foe has a [Penalty], the refined version also allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat and essentially reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally, while also giving him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well the Atk/Def Menace skill.

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* ArmorPiercingAttack: He has Moonbow as his default special skill, which on activation ignores 30% of the enemy's defenses.

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* ArmorPiercingAttack: He His regular variant has Moonbow as his default special skill, which on activation ignores 30% of the enemy's foe's defenses.



* CoolSword: Literally--his sword Gjöll appears to be made of ice, similar to Fjorm's Leiptr. It grants him +3 Atk and if the enemy is debuffed in any way, he gets a guaranteed follow-up attack and prevents the enemy from performing any of theirs.
* CounterAttack: He has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.

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* CoolSword: Literally--his regular variant wields the sword Gjöll Gjöll, as it appears to be made of ice, similar to Fjorm's Leiptr. It grants him +3 Atk and if the enemy is debuffed in any way, foe has a [Penalty], he gets a guaranteed follow-up attack and prevents the enemy foe from performing any of theirs.
theirs, the refined version also allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat and essentially reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally.
* CounterAttack: He His regular variant has Distant Counter in his default skill kit, Counter, which allows him counter attack enemies counterattack foes wielding a ranged weapon.



** His regular variant has Freezing Seal, which inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat, which helps him activate his Gjöll. In update 6.2.0, his Regular variant also has Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well as Atk/Def Menace, where, in addition to granting him +6 Atk/Def, inflicts -6 Atk/Def to the nearest foe within 4 spaces of him at the start of his turn.

to:

* In update 6.2.0, regular Hríd's Gjöll allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] inflicted on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat as well as effectively reverse any field stat buff the foe has on their Atk and Def during combat, where for example if the foe has +4 Atk and +6 Def, he inflicts -8 Atk and -12 Def, effectively inflicting -4 Atk and -6 Def on the foe during combat, for a total of -9 Atk and -11 Def on the foe with the base -5 Atk/Def, if he either initiates combat or is within 2 spaces of an ally.
** His regular variant has variant's Freezing Seal, which Seal inflicts on the enemy foe with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat, which helps him activate his Gjöll. In update 6.2.0, his Regular variant also has Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well as Atk/Def Menace, where, in addition to granting him +6 Atk/Def, inflicts -6 Atk/Def to the nearest foe within 4 spaces of him at the start of his turn.



* FighterMageThief: The Fighter of the Nifl royal family. He is the most durable and physically the strongest, but also the slowest, and in his default skill kit, his exclusive weapon allows him more attacks while also preventing any of their follow-up attacks if the enemy is debuffed in any way, while also reducing the Atk of any enemies close to his target after combat.

to:

* FighterMageThief: The Fighter of the Nifl royal family. He is the most durable and physically the strongest, but also the slowest, and in his default skill kit, his exclusive weapon allows him to perform more attacks while also preventing any of their follow-up attacks if the enemy is debuffed in any way, while also reducing the Atk of any enemies foes close to his target after combat.combat or debuff any foes near him and boost his Atk and Def, and further boosts his damage and bulk with his refined Gjöll.



* OffscreenMomentOfAwesome: [[spoiler:He's been trying to assassinate Surtr for a while, and hasn't been caught by the Múspell forces, even while wounded. Laegjarn even states that he could be the key for Surtr's real defeat if he meets up with Fjorm.]]

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* OffscreenMomentOfAwesome: [[spoiler:He's [[spoiler:In Book II, he's been trying to assassinate Surtr for a while, and hasn't been caught by the Múspell forces, even while wounded. Laegjarn even states that he could be the key for Surtr's real defeat if he meets up with Fjorm.]]



* WeaponOfChoice: Gjöll grants him +3 Atk, and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a [Penalty], such as [Panic] or field stat debuffs.

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* WeaponOfChoice: Regular Hríd's Gjöll grants him +3 Atk, and he gets a guaranteed follow-up attack and prevents the enemy foe from performing any a follow-up attacks attack if they are inflicted with a [Penalty], such as [Panic] or field stat debuffs.debuffs, the refined version also allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat and essentially reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally.

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* NoSell: The unique refine for her Leiptr allows her to ignore any field stat debuffs she has on her during combat if she is at 25% HP or above at the start of combat.

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* NoSell: NoSell:
**
The unique refine for her Leiptr allows her to ignore any field stat debuffs she has on her during combat if she is at 25% HP or above at the start of combat.combat.
** Her Ascended variant's Nifl's Bite allows her to ignore skills that prevent her from counterattacking if she is within 2 spaces of an ally and the foe wields a weapon. Combined with her A/R Far Save, this makes her one of the best counters against Staff units.



* StatusInflictionAttack: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.

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* StatusInflictionAttack: Her Bridal variant's Gjallarbrú allows her to inflict the Isolation [Isolation] status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe, where those affected by Isolation [Isolation] cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.



* ActionInitiative: His Gjöll allows him to have a guaranteed follow-up attack and deny any of the foe's follow-up attacks if at the start of combat the foe has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status effect.

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* ActionInitiative: His regular variant's Gjöll allows him to have a guaranteed follow-up attack and deny any of the foe's follow-up attacks if at the start of combat the foe has a [Penalty] inflicted on them, such as a field stat debuff or the [Panic] status effect.



** His regular variant has Freezing Seal, which inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat. His Regular variant also has Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well as Atk/Def Menace, where, in addition to granting him +6 Atk/Def, inflicts -6 Atk/Def to the nearest foe within 4 spaces of him at the start of his turn.
** His New Year's variant wields Geishun, which inflicts -7 Atk on the enemy with the highest Atk at the start of his turn.

to:

** His regular variant has Freezing Seal, which inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat. His combat, which helps him activate his Gjöll. In update 6.2.0, his Regular variant also has Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well as Atk/Def Menace, where, in addition to granting him +6 Atk/Def, inflicts -6 Atk/Def to the nearest foe within 4 spaces of him at the start of his turn.
** His New Year's variant wields Geishun, Geishun(+), which inflicts -7 Atk on the enemy with the highest Atk at the start of his turn.



* HerdHittingAttack: Or Debuff in this case, as his Freezing Seal II allows him to inflict -7 Atk/Res and [Guard] to the foe with the lowest Res, as well as all foes within 2 spaces of that unit at the start of her turn.



* MageKiller: Not as much as Fjorm, but with a boost to his Res he can become this. Special mention to his base variant for having a base of 26 Res. Most Sword Cavalry units are lucky enough if their Res reach the mid-to-late 20's.

to:

* MageKiller: Not as much as Fjorm, but with a boost to his Res he can become this. Special mention to his base variant for having a base of 26 Res. Most Sword Cavalry units around the time of his release are lucky enough if their Res reach the mid-to-late 20's.



* SecretArt: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd on the enemy with the lowest Res at the start of his turn if he has 50% HP or more. It's identical to his sister Gunnthrá's SecretArt except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one.

to:

* SecretArt: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd on the enemy with the lowest Res at the start of his turn if he has 50% HP or more. It's identical to his sister Gunnthrá's SecretArt except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one. Update 6.2.0 also gives him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn.



** His regular variant has Atk/Def Menace, where, in addition to inflicting -6 Atk/Def on the nearest foe for 1 turn, grants him +6 Atk/Def if there is a foe within 4 spaces of him at the start of his turn.

to:

** His regular variant since update 6.2.0 has Atk/Def Menace, where, in addition to inflicting -6 Atk/Def on the nearest foe for 1 turn, grants him +6 Atk/Def if there is a foe within 4 spaces of him at the start of his turn.



** His Freezing Seal II he got in update 6.2.0, in addition to inflicting -7 Atk/Def for 1 turn, allows him to inflict the [Guard] status effect, where [Guard] inflicts -1 special buildup per attack on the unit during combat.

to:

** His Freezing Seal II he got in update 6.2.0, in addition to inflicting -7 Atk/Def for 1 turn, allows him to inflict the [Guard] status effect, where [Guard] inflicts -1 special buildup per attack on the affected unit during combat.



* WeaponOfChoice: Gjöll grants him +3 Atk, and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a negative status effect, such as Panic or stat reductions.

to:

* WeaponOfChoice: Gjöll grants him +3 Atk, and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a negative status effect, [Penalty], such as Panic [Panic] or field stat reductions.debuffs.

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