Follow TV Tropes

Following

History Characters / FalloutNewVegasOtherFactions

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodWearsWhite: They are one of the most moral factions and wear distinctive white lab coats. You get your own if you join them.


Added DiffLines:

* NonIndicativeName: "Followers of the Apocalypse" makes them sound terrifying but, in reality, what follows the Apocalypse are people who try to heal its damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CasanovaWannabe: If you have Cass as an active companion, some kings will try to flirt with her, without much success.
Is there an issue? Send a MessageReason:
None


* DeadpanSnarker: Briefly if yoiu ask why they call him Cook-Cook.
--> (in an exasperated "I shouldn't have to tell you this" tone) "If I had to guess, it's becaause I cook shit for the rest of the gang."

to:

* DeadpanSnarker: Briefly if yoiu you ask why they call him Cook-Cook.
--> '''Cook-Cook''': (in an exasperated "I shouldn't have to tell you this" tone) "If "Well if I had to guess, it's becaause I cook shit for the rest of the gang."
Is there an issue? Send a MessageReason:
Updating links


See [[Characters/FalloutNewVegasCompanions Companions]]

to:

See [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]]



See [[Characters/FalloutNewVegasCompanions Companions]].

to:

See [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]].



See [[Characters/FalloutNewVegasCompanions Companions]].

to:

See [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]].
Is there an issue? Send a MessageReason:
Updating index


[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | [[Characters/FalloutNewVegasTheStrip The Strip]] ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | [[Characters/FalloutNewVegasSettlements Settlements]] | '''Other Factions''' | [[Characters/FalloutNewVegasOtherCharacters Other Characters]] | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]

to:

[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | [[Characters/FalloutNewVegasTheStrip The Strip]] ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | [[Characters/FalloutNewVegasSettlements Settlements]] | '''Other Factions''' | [[Characters/FalloutNewVegasOtherCharacters Other Characters]] | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BodyguardingABadass: One of them can be hired as a bodyguard in Freeside, although at this point you don't need the protection, since Freeside's enemies are very weak.
Is there an issue? Send a MessageReason:
None


* BerserkButton: If anything so much as happens to Queenie, Cook-Cook's favorite Brahmin, he will ''completely'' lose his shit and attack everything. And his mind's already on the edge as it is.

to:

* BerserkButton: If anything so much as happens to Queenie, Cook-Cook's favorite Brahmin, he will ''completely'' lose his shit cool and attack everything. And his mind's already on the edge as it is.



** Unlike other Raider groups, the Khans don't kill for shit and giggles, they only do so if you have something they actually want. Otherwise, they leave you alone and may even be open to trade (as long as it's drugs you want, because that's all they have). It might not seem like much, but in the CrapsackWorld of ''Fallout'' it's enough for non-Khan Mojave residents to credit the group with at least a small amount of respect. It helps that their primary targets are NCR communities, whom Mojave communities generally resent.

to:

** Unlike other Raider groups, the Khans don't kill for shit crap and giggles, they only do so if you have something they actually want. Otherwise, they leave you alone and may even be open to trade (as long as it's drugs you want, because that's all they have). It might not seem like much, but in the CrapsackWorld of ''Fallout'' it's enough for non-Khan Mojave residents to credit the group with at least a small amount of respect. It helps that their primary targets are NCR communities, whom Mojave communities generally resent.



* WorthIt: The Legion ending where the Khans remain loyal to Ceasar states that some Khans that survived the forced integration into Legion and all it entailed (sick and elderly being killed, women enslaved and sold to high-ranking officers, complete annihilation of the tribe's identity) consider it a good price to pay for revenge against the NCR.

to:

* WorthIt: The Legion ending where the Khans remain loyal to Ceasar Caesar states that some Khans that survived the forced integration into Legion and all it entailed (sick and elderly being killed, women enslaved and sold to high-ranking officers, complete annihilation of the tribe's identity) consider it a good price to pay for revenge against the NCR.
Is there an issue? Send a MessageReason:
None


''"The Scorpions hang out at the Monte Carlo when they aren't slinging chems or getting their heads blown off by the Fiends."''

to:

''"The ->''"The Scorpions hang out at the Monte Carlo when they aren't slinging chems or getting their heads blown off by the Fiends."''
-->--'''Klamath Bob'''

Added: 123

Changed: 6

Is there an issue? Send a MessageReason:
None


* MisplacedRetribution: If Gilles is to be believed, most (eight out of eleven) of his victims have been civilian refugees.



* TakingYouWithMe: The Courier can convince him to redirect his revenge at the NCR military, in which case he runs out of the cave and attacks Camp McCarren and kills several NCR soldiers before he's killed.

to:

* TakingYouWithMe: The Courier can convince him to redirect his revenge at the NCR military, in which case he runs out of the cave and attacks Camp McCarren [=McCarran=] and kills several NCR soldiers before he's killed.
Is there an issue? Send a MessageReason:
Added image (and quote)

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tom_anderson_8.jpg]]


Added DiffLines:


-->I'm with the Followers of the Apocalypse, and I help the locals in Westside grow crops. Unlike the NCR, the Followers don't expect anything back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->'''Voiced by:''' Creator/RonYuan

Added: 1287

Changed: 2

Is there an issue? Send a MessageReason:
None


[[folder:Tom Anderson]]
The co-owner of the Westside Co-Op, associated with the Followers of the Apocalypse. He helped establish the co-op, granting Westside a degree of self-sufficiency.

* AntiVillain: If taken at his word. [[spoiler:He describes his killing of Cpl. White as "rash" and is willing to turn himself in for that, provided the Courier keeps mum about the actual motive and lies that it was a fight about a woman instead.]]
* KarmaHoudini: Potentially, should the player so choose.
* KarmicDeath: Should the player choose to kill him, a conversation with Arcade can end with him admitting this trope's in play. [[spoiler:Anderson killed a man to protect Westside from losing their self-sufficiency, and then the Courier killed him, as opposed to turning him over to the NCR, so that nobody connects his death to Westside locals]].
* MotiveMisidentification: Invoked - [[spoiler:if convinced to turn himself in, he asks the Courier to lie about his motive to keep Westside self-sufficient.]]
* TokenEvilTeammate: To the Followers of the Apocalypse, on account of [[spoiler:killing Cpl. White to protect Westside]]. Arcade describes him as a 'fringe operator'.
* WellIntentionedExtremist: [[spoiler:He killed a guy for prying too much into the Westside water situation.]]
[[/folder]]



->'''Voiced by:''' Gregory Alan Willaims and Creator/LiamOBrien

to:

->'''Voiced by:''' Gregory Alan Willaims Williams and Creator/LiamOBrien
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VocalDissonance: Despite being human, he speaks with a raspy ghoul-like voice, shared with a few other Bright Brotherhood members and other ghouls across the Mojave.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Hypocrite}}: He views the NCR with contempt for what happened at Bitter Springs, focusing heavily around the deaths of the non-combatants. If you talk to him about the Khan's history, he'll proudly talk about the Khan's history of preying on travelers from the NCR in the Mojave, more or less doing the exact same thing he hates the NCR for.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ForTheEvulz: Papa Khan admits that raids on NCR establishments prior to the Bitter Springs incident were done just for fun.

Added: 246

Changed: 165

Is there an issue? Send a MessageReason:
None


* ConflictBall: There's absolutely no reason for him to go hostile when you try to go past his perimeter without figuring out what happened to his partner. He's only being difficult to add one more hurdle for a player that wants to avoid killing.



* TacticalWithdrawal: He insists that his kill-zone is this, but then realizes that he's really just trapped.
* WorthyOpponent: Davison admits that Harland is "not squishy like the other ghouls. [[GameplayAndStorySegregation Yet he can die to the first Nightkin he encounters trying to flee the basement]].

to:

* TacticalWithdrawal: He insists that his kill-zone is this, but then realizes admits that he's really just trapped.
* WorthyOpponent: Davison admits that Harland is "not squishy like the other ghouls. [[GameplayAndStorySegregation Yet ghouls". Though it's less about his prowess in a straight fight and more about his tactics, since he can die to the first quickly if he bumps into a Nightkin he encounters trying to flee while leaving the basement]].basement.

Added: 459

Changed: 208

Is there an issue? Send a MessageReason:
Added example of "I love the dead" for Cook-Cook, based on cut dialogue


* KillItWithFire: His favorite method of killing. He will likely be armed with an incinerator when the player finds him.

to:

* ILoveTheDead: In part of his cut dialogue, when he talks to a female Courier, it is implied that the victims of his rape don't necessarily need to be alive.
--> (When the Courier asks him about Violet and Nephi): Course I do. You want to meet them, eh? Even money whether Violet's dogs rip you apart or Nephi caves in your skull with that iron of his.
-->(Following on from the previous line, said to female Couriers only): And after they're done... I get to play with whatever's left.
* KillItWithFire: His favorite method of killing. He will likely be armed with an incinerator or a flamer when the player finds him.
Is there an issue? Send a MessageReason:
None


* WorthyOpponent: Davison admits that Harland is "not squishy like the other ghouls. [[GameplayAndStorySegregation: Yet he can die to the first Nightkin he encounters trying to flee the basement]].

to:

* WorthyOpponent: Davison admits that Harland is "not squishy like the other ghouls. [[GameplayAndStorySegregation: [[GameplayAndStorySegregation Yet he can die to the first Nightkin he encounters trying to flee the basement]].

Changed: 504

Removed: 127

Is there an issue? Send a MessageReason:
General clarification on works content


* ChekhovsGunman: Deceased Bright Followers are found in a few hidden corners throughout the southwest of the map. They usually have valuable early-game energy weapons. Without context, though, the player will have no idea who these dead ghouls in robes are. If you have Sawyer's mod installed, you can also meet a large group of crazed brotherhood members on the road to Novac; Unfortunately, they're equipped with the same weapons their dead brethren have.

to:

* ChekhovsGunman: Deceased Bright Followers are found in a few hidden corners throughout the southwest of the map. They usually have valuable early-game energy weapons. Without context, though, the player will have no idea who these dead ghouls in robes are. If you have Sawyer's the JSawyer mod installed, you can also meet a large group of crazed brotherhood members on the road to Novac; Unfortunately, they're equipped with the same weapons their dead brethren have.



* {{Cult}}: A benevolent version. They just want to find a place where ghouls can be free from persecution from the humans.

to:

* {{Cult}}: A benevolent version. They just want to find a place where ghouls can be free from persecution from the by humans.



* FantasticRacism: Subverted in that the group itself for the most part bears no ill will towards humans, with only [[YouAreWhatYouHate Chris being rude to the player]]. In fact, Jason believes that the Courier and Chris are the Chosen Ones of their faith and in his final speech grants both you and Chris sainthood. They only plan to abandon Chris because humans can't survive the radiation at the launch site or the destination.
* {{Foil}}: To the Hubologists. They are a cult like group trying to get a space craft to work so they can leave the wasteland. The Hubologists are group of humans that run ScamReligion and are only using the Chosen One to get the parts they need, and tell them to shove off once they have done their task. The Bright Brootherhood are ghouls who simply want to find a place where their people are free from human persecution. Once the Courier has helped them get their rockets to working order, they are very grateful to them, and revere them as saints of their people. Should the Hubologists get their spaceship to work they are doom to die when it explodes or they make it to space and die to lack of oxygen. The Brotherhood are successful in getting the REPCONN rockets to work, and at the end of the game, they either return to Novac to help in its defense, or help the humans evacuate it from the Legions attack.

to:

* FantasticRacism: Subverted in that the group itself for the most part bears no ill will towards humans, with only [[YouAreWhatYouHate Chris being rude to the player]]. In fact, Jason believes that the Courier and Chris are the Chosen Ones of their faith and in his final speech grants both you and Chris sainthood. They only plan to abandon Chris because of pragmatism: humans can't survive the radiation at the launch site or the destination.
destination of the "Far Beyond".
* {{Foil}}: To the Hubologists. They Both are a cult like cult-like group trying to get a space craft spacecraft to work so they can leave the wasteland. The Hubologists are a group of humans that run a ScamReligion and are only using the Chosen One to get the parts they need, and tell them to shove off once they have done their task. The Bright Brootherhood Brotherhood are ghouls who simply want to find a place where their people are free from human persecution. Once the Courier has helped them get their rockets to working order, they are very grateful to them, and revere them as saints a saint of their people. Should the Hubologists get their spaceship to work they are doom doomed to die when it explodes or they make it to space and die to lack of oxygen. The Brotherhood are is successful in getting the REPCONN rockets to work, and at the end of the game, they either return to Novac to help in its defense, or help the humans evacuate it from the Legions Legion's attack.



* {{Irony}}: From a gameplay standpoint, Jason is a walking example of this by mere virtue of being a Glowing One, which is AlwaysChaoticEvil by gameplay terms. He's also ironic in another way, since his cult revolves around the concept of a ghoul only society finding true peace, but to do so his cult requires absolute trust in two humans and using human technology (which in and of itself was partially responsible for making people ghouls due to its radioactive nature) to achieve their ends.
* TooDumbToLive: Subverted, as their fate upon launching their rockets is left ambiguous despite the prospect of them succeeding going against all known logic. [[spoiler:In fact, in the best endings for Novac they somehow manage to return in order to either help defend the town from the Legion, or evacuate the residents before the Legion can kill them.]]

to:

* {{Irony}}: From a gameplay standpoint, Jason is a walking example of this by mere virtue of being a Glowing One, every other one of which is AlwaysChaoticEvil by gameplay terms. and hostile to all non-ghouls. He's also ironic in another way, way since his cult revolves around the concept of a ghoul only ghoul-only society finding true peace, peace from prejudiced humans, but to do so his cult requires absolute trust in two humans and using human technology (which in and of itself was partially responsible for making people ghouls due to its radioactive nature) to achieve their ends.
* TooDumbToLive: Subverted, as their fate upon launching their rockets is left ambiguous despite the prospect of them succeeding going against all known logic. [[spoiler:In fact, in the [[spoiler:The best endings for Novac they involve the Brotherhood somehow manage managing to return in order to either help defend the town from the Legion, or evacuate the residents before the Legion can kill them.]]



The founder and leader of the Bright Brotherhood and one of the few sentient glowing ghouls.

to:

The founder and leader of the Bright Brotherhood and one of the few sentient non-feral glowing ghouls.ones.



* GameplayAndStorySegregation: His stats give him a measly 2 in charisma and Neutral karma, despite him being both charismatic and highly benevolent.

to:

* GameplayAndStorySegregation: His stats give him a measly 2 in charisma Charisma and a Neutral karma, karma level, despite him being acknowledged as both charismatic and highly benevolent.



* InsultBackfire: If you make fun of his name, he will be glad that you appreciate the significance.
* MaybeMagicMaybeMundane: Talks a lot about his visions being from The Creator, and even uses his birth name as proof. However a good or even neutral aligned Courier proves all of them right.

to:

* InsultBackfire: If you make fun of his name, he will be either won't notice or won't care and is glad that you appreciate the significance.
* MaybeMagicMaybeMundane: Talks a lot about his visions being from The Creator, and even uses his birth name as proof. However However, a good or even neutral aligned neutral-aligned Courier proves all of them right.



* VocalDissonance: Downplayed, but he doesn't have the raspy voice that all the other sentient ghouls have, his voice has a electronically resonating tone to it, not much different that a normal human voice besides the echoes it produces.

to:

* VocalDissonance: Downplayed, but he doesn't have the raspy voice that all the other sentient ghouls have, his voice has a an electronically resonating tone to it, not much different that from a normal human voice besides the echoes it produces.



A engineer from Vault 34, he fled the Vault after believing that he was becoming a ghoul. After joining the Bright Brotherhood, who failed to convince him that he was not a ghoul, he helped prepare their rockets for their journey.

to:

A An engineer from Vault 34, he fled the Vault after believing that he was becoming a ghoul. After joining the Bright Brotherhood, who failed to convince him that he was not a ghoul, he helped prepare their rockets for their journey.



* TheyJustDontGetIt: He's firmly convinced that he's a ghoul despite Jason's efforts to convince him otherwise. It takes the Courier a Speech check of 50 (or the Black Widow perk) to finally get him to see the truth.

to:

* TheyJustDontGetIt: He's firmly convinced that he's a ghoul despite Jason's efforts to convince him otherwise. It takes the Courier a having at least 50 Speech check of 50 (or the Black Widow perk) to finally get him to see the truth.



* UnwittingInstigatorOfDoom: Implied. Chris leaving Vault 34 to its faulty reactor may have been the cause for its Feral Ghoul infestation.

to:

* UnwittingInstigatorOfDoom: Implied. Chris leaving Vault 34 to with its faulty reactor may have been the cause for its Feral Ghoul infestation.



Harland is a mercenary hired by the Bright Brotherhood to help protect them while they make preparations for The "Great Journey". He was separated from the flock when the Nightkin arrived, and is encountered sitting in his kill-zone to ward off the nightkin.

to:

Harland is a A ghoul mercenary hired by the Bright Brotherhood to help protect them while they make preparations for The "Great Journey". He was separated from the flock when the Nightkin arrived, and is encountered sitting in his kill-zone to ward off the nightkin.



* TheBigGuy: He serves as this for the Bright Brotherhood. While most of them [[EnergyWeapon are no slouches in combat]], he is armed far more heavily, and has managed to single-handedly ward off an entire horde of nightkin in ''their own section of the building''.

to:

* TheBigGuy: He serves as this for the Bright Brotherhood. While most of them [[EnergyWeapon are no slouches in combat]], he is armed far more heavily, and has managed to single-handedly ward off an entire horde of nightkin in ''their ''in their own section of the building''.territory''.



* GoodIsNotNice: He thinks Jason's teachings are complete nonsense, is only interested in the Bright Brotherhood for their women, but despite all this, he still has Good Karma.

to:

* GoodIsNotNice: He thinks Jason's teachings are complete nonsense, nonsense and is only interested in the Bright Brotherhood for their women, but despite all this, he still has Good Karma.



* WorthyOpponent: Davison admits that Harland is "not squishy like the other ghouls."
** GameplayAndStorySegregation: Nevertheless, he may die to the first Nightkin he meets when he "makes a break to the surface".

to:

* WorthyOpponent: Davison admits that Harland is "not squishy like the other ghouls."
** GameplayAndStorySegregation: Nevertheless,
[[GameplayAndStorySegregation: Yet he may can die to the first Nightkin he meets when he "makes a break encounters trying to flee the surface".basement]].
Is there an issue? Send a MessageReason:


* GutturalGrowler: Being ghouls, this is par for the course. Strangely averted by their leader, Jason Bright, who sounds as if he has a heavenly echo in the background. Chris Haversam also has this despite being the only non-ghoul of their group. Since he thinks he ''is'' a ghoul, though, he might be deliberately putting on the voice. Although he still keeps it up even if you convince him he's human.



* GutturalGrowler: He speaks in the same raspy voice that most Ghouls do despite being human, meaning you don't find out about his identity until you meet him face to face.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigotWithACrush: Cannibal Johnson mentions that he was married to a tribal woman until her death and comments fondly on how she had very pretty eyes. This is surprising, considering the Enclave, the faction he represented, regarded everyone that isn't one of them or a vault dweller as subhuman mutants.
Is there an issue? Send a MessageReason:
Legitimate Businessmens Social Club TRS cleanup, disambiguating when appropriate.


* LegitimateBusinessmensSocialClub: They're a crime family masquerading as a legitimate arms business.
Is there an issue? Send a MessageReason:
None


* ReasonableAuthorityFigure: He takes his position very seriously and is more open to reason than most of his fellow Khans. If Papa Khan dies and he is made the new leader he will even be willing to bury the hatchet with the NCR even though he doesn't fully forgive them for the Bitter Springs massacre. He also has his doubts about allying with Caeser's Legion, unlike Papa Khan, who is just out for revenge against the NCR without fully considering the consequences of doing so.

to:

* ReasonableAuthorityFigure: He takes his position very seriously and is more open to reason than most of his fellow Khans. If Papa Khan dies and he is made the new leader he will even be willing to bury the hatchet with the NCR even though he doesn't fully forgive them for the Bitter Springs massacre. He also has his doubts about allying with Caeser's Caesar's Legion, unlike Papa Khan, who is just out for revenge against the NCR without fully considering the consequences of doing so.
Is there an issue? Send a MessageReason:
None


* FantasticRacism: If you bring Lily to their bunker they'll threaten to 'Put it down'. Though not touched on much in the game Marcus's dialogue in ''Fallout 2'' and the citizens of Underworld reveal they swear on oath to destroy all Super Mutants regardless of intelligence and shoot Ghouls on sight. Though [=McNamara=] does mention that he was willing to leave the super mutant community on Black Mountain alone while it was still under Marcus' leadership.

to:

* FantasticRacism: If you bring Lily to their bunker they'll threaten to 'Put it down'. Though not touched on much in the game Marcus's this game, dialogue in ''Fallout 2'' from Marcus and the citizens of Underworld reveal they swear on that the Brotherhood have sworn an oath to destroy all Super Mutants regardless of intelligence and shoot Ghouls on sight. Though [=McNamara=] does mention that he was willing to leave the super mutant community on Black Mountain alone while it was still under Marcus' leadership.
Is there an issue? Send a MessageReason:
None


* TokenGoodTeammate: More like Token Neutral Teammate, but he's the only Fiend with Neutral Karma, rather than Evil.

to:

* TokenGoodTeammate: More like Token Neutral Teammate, but he's the only named Fiend with Neutral Karma, rather than Evil.
Is there an issue? Send a MessageReason:
None


* PaedoHunt: There are records of Driver Nephi purchasing a girl from slavers, Dermot tried to convince him to pay more and wait "until she got older". Even though it's not stated, it's very clear she bought with the intention of becoming Nephi's sex slave.

to:

* PaedoHunt: There are records of Driver Nephi purchasing a girl from slavers, Dermot tried to convince him to pay more and wait "until she got older". Even though it's not stated, it's very clear she was bought with the intention of becoming Nephi's sex slave.
Is there an issue? Send a MessageReason:
None


* AscendedExtra: Has a more proeminent role in the ''All The Roads'' comic than in the game, see below.

to:

* AscendedExtra: Has a more proeminent prominent role in the ''All The the Roads'' comic than in the game, see below.



* AscendedExtra: In the game the only traces you can find of his existence is his unique combat knife buried in his grave and a map he carved on the ground, while in the ''All The Roads'' comic he is a proper character.

to:

* AscendedExtra: In the game game, the only traces you can find of his existence is his unique combat knife buried in his grave and a map he carved on the ground, while in the ''All The the Roads'' comic comic, he is a proper character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WorthIt: The Legion ending where the Khans remain loyal to Ceasar states that some Khans that survived the forced integration into Legion and all it entailed (sick and elderly being killed, women enslaved and sold to high-ranking officers, complete annihilation of the tribe's identity) consider it a good price to pay for revenge against the NCR.
Is there an issue? Send a MessageReason:
Update to some of the entries


A tribe of Mongolian-themed raiders that originated from the same vault as the NCR, their long-time enemy. As the NCR expanded through the Core Regions the Khans were pushed into the Mojave, only for Mr. House to evict them once he took control of New Vegas. The Great Khans resettled at Bitter Springs and raided from it for a few years, until the NCR retaliated with an attack that turned into a massacre. The remaining Great Khans have holed up in Red Rock Canyon, where they eke out a meager existence by manufacturing and selling chems, but an alliance with Caesar's Legion might give the Khans a chance to strike back against their old foes and regain their past glory...

to:

A The third incarnation of a tribe of Mongolian-themed raiders that originated from the same vault as the NCR, their long-time enemy. enemy, after the original Khans and the New Khans. As the NCR expanded through the Core Regions Regions, the Khans were pushed into the Mojave, only for Mr. House and the Three Families to evict them once he took again to take control of New Vegas. The Great Khans resettled at Bitter Springs and raided from it for a few years, until the NCR retaliated with an attack that turned into a massacre. The remaining Great surviving Khans have holed up in Red Rock Canyon, where they eke out a meager existence by manufacturing and selling chems, but an chems. Now, a lucrative alliance with Caesar's Legion might give the Khans a chance to strike back against their old foes and regain their past glory...glory... but at a great cost.



* AssholeVictim: Discussed. Most people, especially among the NCR, agree that the Khans had been due for a reckoning since coming to the Mojave, as they've been long-time enemies of NCR and were the aggressors against their settlers when they began their expansion north. That said, most of the casualties at the Bitter Springs Massacre were children, elderly, and the wounded. Several characters give opinions (often with very apparent biases) on to what extent the Khans brought such a disaster upon themselves and if NCR was in the right to gun down their civilians like they did, but most sympathize with the Khans, including the NCR troopers that were actually there that day participating in the attack and feel horrible about it.
* BitPartBadguys: They're involved enough in the backstory of the setting, with them supplying the chems that keep the Fiends going, sacking several towns and caravans in the backstory, and six of them being hired to help Benny kill the PlayerCharacter at the beginning of the game, but they're too small and weak to have much plot relevance. You only have to encounter them once, at Boulder City, and that can be dealt with simply by telling the NCR squad present to kill them and watching it happen. Even if you do opt to take them out, there's only a handful of them at one base, so it's just one mid-sized gunfight. Convincing them to fight the Legion or leave peacefully, however, requires its own quest chain.
* DefectorFromDecadence: From the original Khans. In their case, both Manny Vargas and Bitter Root are this for them. You can also help [[EmoTeen Jerry the Punk]] become a member of the Followers of the Apocalypse. Subverted with Manny, as he's still on good terms with the other Khans and states that he left the NCR after Bitter Springs.
* DefiantToTheEnd: Their alliance with Caesar has strong shades of this. Even if he is shown proof of Caesar's ill intent, Papa Khan will still be reluctant to break the alliance, if for no other reason than his desire to get back at the NCR.
* DownerEnding: The only way for them to get a HappyEnding is to [[spoiler:convince them to leave the Mojave in search of their legacy]]. Otherwise, they get wiped out, are forcibly assimilated into Caesar's Legion, or are relocated to a barren reservation.
* DrugsAreBad: They're pretty much the prime chem providers in the Mojave (it's all they produce at Red Rock, besides mercs, raiders, and some subsistence farming), and it's outright stated that their sales and manufacture is what keeps the Fiends going. Subverted in that the manufacturers can be convinced that there's money to be had in medical supplies, too, after which they'll begin making and selling Stimpaks on the cheap alongside their usual chems. However, their drug cook Jack is one of the nicer Khans.
* DeathSeeker: If you convince the Khans to break the alliance with the Legion, it's possible to get them to launch a suicide attack against them in the battle for Hoover Dam.
* FriendlyEnemy: Even if you're opposed to the Legion they'll still welcome you if you help them out.

to:

* AssholeVictim: Discussed. Most people, especially among the NCR, agree that the Khans had been due for a reckoning since coming to the Mojave, as they've been long-time enemies of NCR and were the aggressors NCR, actively aggressing against their settlers when they the Republic began their expansion north. That said, most of the casualties at the Bitter Springs Massacre were children, the elderly, and the wounded. Several characters give opinions (often with very apparent biases) on to what extent the Khans brought such a disaster upon themselves and if NCR was in the right to gun down their civilians like they did, but most sympathize with the Khans, including the NCR troopers that were actually there that day participating in the attack and feel horrible about it.
* BitPartBadguys: They're involved enough in the backstory of the setting, with them supplying the chems that keep the Fiends going, sacking several towns and caravans in the backstory, and six of them being hired to help Benny kill the PlayerCharacter at the beginning of the game, but they're too small and weak to have much plot relevance. You Your only have to story-mandated encounter with them once, is at Boulder City, and that can be dealt with simply by telling the NCR squad present to kill them and watching watch it happen. Even if you do opt to take them out, there's only a handful of them at one base, so it's just one mid-sized gunfight. Convincing them to fight the Legion or leave peacefully, however, requires goes into its own quest chain.
* DefectorFromDecadence: From the original Khans. In their case, both Manny Vargas and Bitter Root are this for them. You can also help [[EmoTeen Jerry the Punk]] become a member of the Followers of the Apocalypse. Subverted with Manny, as he's still on good terms with the other Khans Khans, giving some shelter when they passed through Novac, and states that he left the NCR after Bitter Springs.
* DefiantToTheEnd: Their alliance with Caesar has strong shades of this. Even if he is shown proof of Caesar's ill intent, Papa Khan will still be reluctant to break the alliance, if for no other reason than fulfilling his desire to get back at dream of crushing the NCR.
NCR for their actions against his tribe.
* DownerEnding: The only way for them to get a HappyEnding is to [[spoiler:convince them to abandon their feud with NCR and leave the Mojave in search of their legacy]]. Otherwise, they get wiped out, are forcibly assimilated into Caesar's Legion, or are relocated to onto a barren barren, isolated reservation.
* DrugsAreBad: They're pretty much the prime chem providers in the Mojave (it's all they produce at Red Rock, besides mercs, raiders, and some subsistence farming), and it's outright stated that their sales and manufacture is manufacturing are what keeps keep the Fiends going. Subverted in that the manufacturers can be convinced that there's money to be had in medical supplies, too, after which they'll begin making and selling Stimpaks on the cheap alongside their usual chems. However, That, their drug cook Jack is one of the nicer Khans.
* DeathSeeker: If you convince the Khans to break the alliance with the Legion, it's possible and convince Papa Khan that the tribe has no true legacy to get them leave, the Great Khans as a whole decide to launch go out in a suicide attack blaze of glory against them in the battle for Legion at Hoover Dam.
* FriendlyEnemy: Even if you're opposed to the Legion they'll Legion, whom they seek to ally with, the Khans will still welcome you if you help them out.



* GlassCannon: They wield powerful weaponry such as Grenade Rifles and Hunting Revolvers, but they're clad in practically leather armor, which provides little protection against most other weaponry and go down easily in a few shots.
* GlorySeeker: One of the main reasons they are siding with the Legion is to both get revenge against the NCR and to gain glory to their people. [[spoiler:Giving them information about their namesake from the Followers of the Apocalypse and showing them the real intentions of the Legion convinces them to switch sides, however.]]
* AHandfulForAnEye: By completing her sidequest, Diane can teach you the Khan Trick, an unarmed move in which you toss sand at you opponent's eyes.
* HorribleJudgeOfCharacter: Thanks to Karl, they really believe that Caesar's Legion is going to change the M.O. they've used on 86 prior tribes just for them.
* TheHunterBecomesTheHunted: Back when they were just the Khans, they terrorized Shady Sands effortlessly. Now, Shady Sands is the NCR, and the Khans survive on their goodwill.

to:

* GlassCannon: They wield powerful weaponry such as Grenade Rifles and Hunting Revolvers, but they're clad in practically sub-par leather armor, which provides little protection against most other weaponry weaponry, and will go down easily in a few shots.
* GlorySeeker: One of Among the main reasons they are siding with the Legion in the first place is to both get revenge against the NCR and to gain regain the glory to their people. of the old days when they were feared across the wasteland. [[spoiler:Giving them information about their namesake namesake, Genghis Khan and the Mongols, from the Followers of the Apocalypse and showing them the real intentions of the Legion convinces them to switch sides, however.]]
* AHandfulForAnEye: By completing her sidequest, Diane can teach you the Khan Trick, an unarmed move in which you toss sand at you your opponent's eyes.
* HorribleJudgeOfCharacter: Thanks to Karl, the frumentarius Karl's manipulations, they really believe that Caesar's Legion is going to change the M.O. they've used on 86 prior tribes just for them.
them, letting them remain their own tribe and even female Khans as elite officers.
* TheHunterBecomesTheHunted: Back when they were just the Khans, they terrorized Shady Sands effortlessly. Now, Shady Sands is the NCR, they destroyed the New Khans, and the Great Khans survive on their goodwill.



* NobleSavage: Zigzagged; while they have a personal code of honor, are much more civilized than the other raider tribes, and will engage in reasonable diplomacy, they're also murderous raiders who provide much of the region with street drugs.

to:

* NobleSavage: Zigzagged; while they have a personal code of honor, are much more civilized than the other raider tribes, and will engage in reasonable diplomacy, they're also murderous raiders who provide much of the region with street drugs.drugs and unashamedly brag about ransacking defenseless towns because they felt like it.



* ProudWarriorRaceGuy: The mindset of most of the tribe, especially Papa Khan. His motivation for siding with the Legion is that he feels his once-mighty tribe has been disgraced with their defeat by NCR, and Caesar will help them return to their glory days.

to:

* ProudWarriorRaceGuy: The mindset of most of the tribe, especially Papa Khan. His motivation for siding with the Legion is that he feels his once-mighty tribe has been disgraced with their defeat by NCR, and Caesar will help them return to their glory days. [[spoiler:Every ending where the Khans hold onto this mindset results in their destruction or falling even further. Only by completely abandoning their feud with NCR and leaving the Mojave can they survive.]]



* TheQuisling: Papa is so keen for vengeance against the NCR that he's easily swayed by Karl's rhetoric, and sides with the Legion despite their practice of backstabbing and press-ganging every tribe who allied with them in the past. His second-in-command, Regis, is the reverse; less motivated by hatred of the NCR than his brethren, and mistrustful of the Legion, he'd happily call a truce between the Khans and NCR in the name of long-term stability in the Mojave. [[note]]Either option leads to the Khans being massively screwed over by their new-found allies; the Legion absorbs the Khans and robs them of their tribal identity, and the NCR land grabs their territory and forces them to become wandering nomads.[[/note]]
* ReasonableAuthorityFigure: Regis is even more reasonable than Papa Khan. He has doubts to the Legion, but won’t go against the alliance without sufficient proof.
* TheRemnant: The tribe was founded by survivors from the New Khans, who in turn was founded by the sole surviving member of the original Khans. Both of these groups were hunted to near extinction by the NCR, with help from respectively the [[VideoGame/{{Fallout 2}} Chosen One]] and the [[VideoGame/{{Fallout1}} Vault Dweller]].[[spoiler:If you convince them to leave the Mojave, they go north into Wyoming and take on the lessons of the Followers of the Apocalypse and successfully form a new tribal nation.]]

to:

* TheQuisling: Papa Khan is so keen for vengeance against the NCR that he's easily swayed by Karl's rhetoric, and sides with the Legion despite their practice of backstabbing and press-ganging every tribe who allied with them in the past. His second-in-command, Regis, is the reverse; less motivated by hatred of the NCR than his brethren, and mistrustful of the Legion, he'd happily call a truce between the Khans and NCR in the name of long-term stability in the Mojave. [[note]]Either option leads to the Khans being massively screwed over by their new-found allies; the Legion absorbs the Khans and robs them of their tribal identity, and the NCR land grabs their territory and forces them to become wandering nomads.live on an isolated reservation.[[/note]]
* ReasonableAuthorityFigure: Regis is even more reasonable than Papa Khan. He has doubts as to an alliance with the Legion, but won’t go against the alliance Papa without sufficient proof.
* TheRemnant: The tribe was founded by survivors from the New Khans, who in turn was were founded by the sole surviving member of the original Khans. Both of these groups were hunted to near extinction by the NCR, with help from respectively itinerant heroes like the [[VideoGame/{{Fallout 2}} Chosen One]] and the [[VideoGame/{{Fallout1}} Vault Dweller]].Dweller]]. [[spoiler:If you convince them to drop their antagonism against NCR and leave the Mojave, their ending reveals they go north into Wyoming and take on the Wyoming, properly learning lessons of empire-building from the Followers of the Apocalypse and successfully form a new tribal nation.]]



* SuicidalOverconfidence: They attacked the NCR even after the NCR proved to be way more powerful than them. This resulted in [[LaserGuidedKarma the Great Khans being forced out of Bitter Springs, with most of them dying]]. By the time the game starts, they are just a small, isolated village in the canyons, yet they still insist on allying against the NCR, which rules over all of California and most of Nevada at this point. It's heavily implied it was to keep the NCR away. Didn't work.
* SympathyForTheDevil: Ever since Vault 15 opened its doors and Shady Sands was founded, the Khans have preyed on their people with raids and abductions, but their civilians were killed in a massacre at Bitter springs. As a result, most people in the region, including ex-members of the NCR, feel sorry for them.
* SympatheticPOV: The ''All Roads'' comic really makes you feel sorry for them.
* TookALevelInKindness: They’re by no means saints, but they're far from the antagonizing Khans in the previous games.
* TrueCompanions: Each one of them is this to the other Khans.

to:

* SuicidalOverconfidence: They attacked continued to attack the NCR even after the NCR proved nation's rise to be way more powerful than them.power, still seeing them as the pathetic wimps they were when they were just Shady Sands. This resulted in [[LaserGuidedKarma the Great Khans being forced out of Bitter Springs, with most of them dying]]. By the time the game starts, they are just a small, isolated village in the canyons, yet they still insist on allying with the Legion against the NCR, which rules over all of California and most of Nevada at this point. It's heavily implied it was to keep the NCR away. Didn't It didn't work.
* SympathyForTheDevil: Ever since Vault 15 opened its doors and Shady Sands was founded, the Khans have preyed on their people with raids and abductions, but even into their becoming the NCR, leading to a tragic culling of their civilians were killed in a during the massacre at Bitter springs.Springs. As a result, most people in the region, including ex-members of the NCR, feel sorry for them.
* SympatheticPOV: The ''All Roads'' comic really makes you feel sorry for them.
them, especially in the character Chance who deals with the trauma of Bitter Springs through hard substance abuse.
* TookALevelInKindness: They’re by no means saints, but they're far from the antagonizing Khans you fought against in the previous first two games.
* TrueCompanions: Each one of them is this to the other Khans.Khans, exemplified by the saying "Khans carry Khans".



* WhatTheHellHero: Karl's reaction to you will vary based on your reputation with The Legion. If you have tampered their efforts and have a negative reputation, he will warn you that you're dangerously close to be marked to death. And if you've killed Caesar, he'll be ''pissed''!

to:

* WhatTheHellHero: Not from the Khans, but rather their guest. Karl's reaction to you will vary based on your reputation with The the Legion. If you have tampered their efforts and have a negative reputation, he will warn you that you're dangerously close to be being marked to death.death, and later will do everything he can to sabotage efforts to break the Khans' alliance with the Legion. And if you've killed Caesar, he'll be ''pissed''!

Added: 321

Changed: 1610

Is there an issue? Send a MessageReason:
Update to some of the entries


* AcePilot: Daisy Whitman.
* BadassBookworm: Doctor Henry and [[spoiler:Arcade Gannon]].

to:

* AcePilot: Daisy Whitman.
Whitman, minus that one time in Klamath, of course.
* BadassBookworm: Doctor Henry and [[spoiler:Arcade Gannon]].[[spoiler:and Arcade Gannon as well]].



* CallToAgriculture: Kreger works as a farmer in Westside.
* ContinuityNod: To ''VideoGame/{{Fallout 2}}''.
** Johnson was stationed at Navarro when the Chosen One got chewed out by [[DrillSergeantNasty Arch Dornan]], though he apparently never found out who that person was.
** Whitman flew the Vertibird that the Chosen One found crashed outside Klamath.
** Remember Dr. Henry that gave you a quest in NCR? That's him.
* CoolOldGuy/Lady: All of them, but special mention to Cannibal Johnson.
* CoolPlane: Their Vertibird, which is still in perfect working order despite lying fallow with no maintenance for decades.

to:

* CallToAgriculture: Long since retired as the squad commander, Kreger lives and works as a farmer in Westside.
* ContinuityNod: To the Enclave of ''VideoGame/{{Fallout 2}}''.
2}}'' times.
** Johnson was stationed at Navarro and saw firsthand when the Chosen One got chewed out by [[DrillSergeantNasty Arch Dornan]], though he apparently never found out who that person was.
their real identity.
** Whitman flew the Vertibird that the Chosen One found crashed outside Klamath.
Klamath (the same one the nightkin Lily made her vertibird blade from too).
** Remember the Dr. Henry living in NCR that gave you a quest in NCR? That's him.
quest? They're one and the same.
* CoolOldGuy/Lady: All of them, but special mention goes to Cannibal Johnson.Johnson for defying the first impression his name might give.
* CoolPlane: Their Vertibird, The Vertibird they ride in, which is still in perfect working order despite lying fallow with no maintenance for decades.



* TheDreaded: By fighting in Hoover Dam, the Remnants remind the wasteland just how terrifying the Enclave are to the point that even Caesar decides to leave them alone. The only person who doesn't fear them is Lanius, who ends up losing hundreds of soldiers because of this.

to:

* TheDreaded: By fighting in rallying them to fight at Hoover Dam, the Remnants remind the wasteland just how terrifying the Enclave are once were, to the point that even Caesar decides to leave them alone. The only person who doesn't fear them is Lanius, who ends up learns the hard way after losing hundreds of soldiers because legionnaires chasing them while the Remnants lose exactly ''zero'' of this.their number.



* EnemyMine: If siding with the NCR against the Legion. If you have 80 speech, you can even convince Orion Moreno to stay. He'll even bitterly state:

to:

* EnemyMine: If siding directed to side with the NCR against the Legion. If With a high Speech skill, you have 80 speech, you can even convince Orion Moreno manage to stay.get Moreno, the most vocally opposed member to go along with it. He'll even bitterly state:



** On the other hand, a Courier with a "Wild Child" mixed reputation with the NCR can use that to convince him that helping the Enclave's old enemy now offers a better chance in the future to stab them in the back, a plan he's more than pleased by, which bypasses needing to kill him or have high Speech to talk him down.



* FaceHeelTurn: [[spoiler:If you tell the Remnants to support the NCR, Orion Moreno will walk out. You will have to either pass a speech check to make him stay or he will try to kill you.]]

to:

* FaceHeelTurn: [[spoiler:If you tell the Remnants to support the NCR, Orion Moreno will walk out. You will have to either pass a speech check to make him stay or he will try to kill you.]] [[spoiler:Or have a 50/50 Fame/Infamy mixed reputation with the NCR, with which Moreno can be convinced to side with them in the present for the opportunity to attack them in the future.]]



* ForScience: Doctor Henry, possibly. He tells the Courier that his work at Jacobstown is because he's TheAtoner, but [[spoiler:Arcade]] claims that Henry only cares about solving problems, not about whether his solutions help or hurt people. His project back in ''2'' provides evidence for both sides of the argument -- on the one hand he clearly wasn't fond of the idea of just wiping out all the mainland humans seeing as he was working on trying to ''cure'' mutation instead even before defecting, on the other hand his reaction when finding out that the current version of his serum caused super-mutants injected with it to dissolve into goo was (paraphrased) 'It still has a few bugs, then'.
* GatlingGood: Johnson and Moreno favor the gatling laser and the minigun, respectively.
* GracefulLoser: All of the Remnants save for Moreno have gotten over being defeated by the NCR. Of course, it doesn't help that the NCR accuses Moreno of squatting in a house that he's lived in long before they came to the Mojave.

to:

* ForScience: Doctor Henry, possibly. He tells the Courier that his work at Jacobstown is because he's TheAtoner, but [[spoiler:Arcade]] claims [[spoiler:bringing Arcade with you has him]] claim that Henry only cares about solving problems, not about whether his solutions help or hurt people. His project back in ''2'' provides evidence for both sides of the argument -- on the one hand he clearly wasn't fond of the idea of just wiping out all the mainland humans seeing as he was working on trying to ''cure'' mutation instead even before defecting, on the other hand his reaction when finding out that the current version of his serum caused super-mutants injected with it to dissolve into goo was (paraphrased) 'It still has a few bugs, then'.
* GatlingGood: Johnson and Moreno favor the gatling Gatling laser and the minigun, respectively.
* GracefulLoser: All of the Remnants save for Moreno have gotten over being defeated by the NCR. Of course, it doesn't help that the NCR accuses Moreno of is harassed and harangued by NCR settlers claiming he's squatting in a house on land that he's lived in he'd occupied long before they came to the Mojave.ever showed up.



* NaziGrandpa: They're elderly people with past connection with The Enclave, ANaziByAnyOtherName in this setting. That being said, only Orion Moreno genuinely believed in it, the others were at worst PunchClockVillains.
* NaziHunter: Not themselves. Rather, they and others associated with the Enclave are being tracked down by the post-apocalyptic version, with the NCR serving that role.

to:

* NaziGrandpa: They're elderly people with a past connection with The the Enclave, ANaziByAnyOtherName in this setting. That being said, only Orion Moreno genuinely believed in it, the others were at worst PunchClockVillains.
* NaziHunter: Not the Remnants themselves. Rather, they and others associated with the Enclave are being tracked still actively demonized and hunted down by the post-apocalyptic version, with members of the NCR serving that role.into the present. [[spoiler:Despite his only crime being the offspring of an Enclave member, Arcade himself ends up a victim of it, whether endlessly pursued by bounty hunters or captured and imprisoned indefinitely, if his quest is finished by convincing him to join the Remnants in the FinalBattle wearing his father's power armor.]]



* OneManArmy: Each of them is individually a match for entire squads of Legionaries or NCR Troopers, being decked out in the game's best PoweredArmor and carrying either tri-beam laser rifles or miniguns. This is shown further in the ending if Legion wins but Caesar dies: Lanius stubbornly keeps trying to have them killed, which costs him ''hundreds'' of soldiers.

to:

* OneManArmy: Each of them is individually a match for entire squads of Legionaries or NCR Troopers, being decked out in the game's best PoweredArmor and carrying either tri-beam laser rifles or miniguns. This is shown further in the ending if Legion wins but Caesar dies: Lanius stubbornly keeps trying to have them killed, which costs him ''hundreds'' of soldiers.soldiers while failing to kill even one of the Remnants in the process.



* RoaringRampageOfRevenge: Their primary motivation for them to fight alongside the Legion in the final battle.

to:

* RoaringRampageOfRevenge: Their The primary motivation for them to fight alongside the Legion in the final battle.battle. Only Johnson will go against it, but more for personal reasons.



* TeamDad: Judah Kreger is stated to be the one man who kept Johnson and Moreno in line and kept them all together.
* TeethClenchedTeamwork: Johnson and Moreno hate each other so much that their working together is cited as Kreger's single greatest credential as a leader.

to:

* TeamDad: Judah Kreger is stated to be the one man who kept could keep Johnson and Moreno in line and kept them all together.
focused on the mission.
* TeethClenchedTeamwork: Johnson and Moreno hate each other so much that their working ability to work together is cited as Kreger's single greatest credential as a leader.



* TokenGoodTeammate: Cannibal Johnson. As an Enclave soldier, he always tried to subvert his orders, seeing that he didn't agreed completely with their ideology. If the Courier leads the Remnants to [[spoiler: support Caesar's Legion]], he will be the only one, besides [[spoiler:Arcade]], to walk away.
* TragicVillain: Moreno, at least from Arcade's perspective. For all intents and purposes the man is a diehard fascist who exemplified the worst of the Enclave but by now is a broken and bitter old man.

to:

* TokenGoodTeammate: Cannibal Johnson. As an Enclave soldier, he always tried to subvert his orders, seeing that he didn't agreed completely with their ideology. If the Courier leads the Remnants to [[spoiler: support Caesar's Legion]], he will be the only one, besides [[spoiler:Arcade]], [[spoiler:Arcade himself]], to walk away.
* TragicVillain: Moreno, at least from Arcade's perspective. For all intents and purposes the man is a diehard fascist Enclave soldier who exemplified the worst of the Enclave but by now is a broken and bitter old man.man with nothing in his life left.

Top