History Characters / FalloutNewVegasOtherFactions

7th Jun '16 7:16:06 PM Yalsaris63
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* HonorBeforeReason: The Brotherhood follow their codex to the letter, even when it means that they will eventually die out as a result. More along the lines of "dogma before reason", as they're certainly not above cold-blooded murder if their codex dictates.

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* HonorBeforeReason: The Brotherhood follow their codex to the letter, even when it means that they will eventually die out as a result. More along the lines of "dogma before reason", as they're certainly not above cold-blooded murder if their codex dictates. This paints them as a staunchly conservative group to extremist levels willing to justify their ideals.
7th Jun '16 7:06:49 PM Yalsaris63
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* TheFundamentalist: Many of its members obsessively follow their codex to the letter.

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* TheFundamentalist: Many of its members obsessively follow their codex to the letter. Unfortunately, it's also a DeconstructedTrope, see HonorBeforeReason below.
5th Jun '16 1:13:46 PM Cleaningcaptain
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* ThisMeansWar: According to the backstory, after repeated attempts to make contact failed, the NCR tried to cut off the Boomers' water supply from Lake Mead. [[HavingABlast The Boomers responded in just the way you'd expect.]] [[KnowWhenToFoldEm The NCR promptly turned the water back on.]]

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* ThisMeansWar: According to the backstory, after repeated attempts to make contact failed, the NCR tried to cut off the Boomers' water supply from Lake Mead. [[HavingABlast [[ThrowDownTheBomblet The Boomers responded in just the way you'd expect.]] [[KnowWhenToFoldEm The NCR promptly turned the water back on.]]



* HavingABlast: Share this gimmick with the Boomers, though to a lesser degree; the Boomers prefer firing explosives via mortars and howitzers, while the Powder Ganger's signature weapon is dynamite, thrown by hand.

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* HavingABlast: ThrowDownTheBomblet: Share this gimmick with the Boomers, though to a lesser degree; the Boomers prefer firing explosives via mortars and howitzers, while the Powder Ganger's signature weapon is dynamite, thrown by hand.
5th Jun '16 1:11:37 PM Cleaningcaptain
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* HavingABlast: What did you expect from a group whose members are all armed with grenade launchers and bazookas?

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* HavingABlast: ThrowDownTheBomblet: What did you expect from a group whose members are all armed with grenade launchers and bazookas?
2nd Jun '16 10:21:50 AM wusch
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Added DiffLines:

* LaserGuidedKarma: If the player goes for good Karma this trope arrives: First Doc Mitchell saved the Couriers live without asking for anything in return and after that Sunny smiles shows him/her how to survive and fight. In return the Courier saves them from the Gang wich want's to attack their village.
21st May '16 9:38:49 AM Hanz
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[[folder: Good Springs]]

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[[folder: Good Springs]]
Goodsprings]]



* BewareTheNiceOnes: Good Springs is arguably, the most friendly settlement in the game. But if they are threatened, they will turn the attackers into Swiss Cheese.

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* BewareTheNiceOnes: Good Springs Goodsprings is arguably, the most friendly settlement in the game. But if they are threatened, they will turn the attackers into Swiss Cheese.



* DirtyCoward: How Sunny seems to regard Chet, the local shopkeeper. He doesn't try to prove otherwise.

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* DirtyCoward: How Sunny seems to regard Chet, the local shopkeeper. He doesn't try to prove otherwise. otherwise and refuses to do more than provide some armor. If the Powder Gangers take over, he immediately surrenders just to save his own skin.



* MysteriousBacker: Victor, an old abandoned robot saves the Courier and later follows him/her, aiding them in combat if given the opportunity. [[spoiler: It is eventually revealed that Mr. House is using him, as his eyes and ears.]]

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* MysteriousBacker: MrExposition: Sunny Smiles functions as the in-game tutorial while Trudy gives you a basic rundown of the major factions as well as tell you how the AllianceMeter works.
* NotEvilJustMisunderstood: How most of the town see
Victor, an old abandoned robot saves the Courier seeing him as simply a friendly and later follows him/her, aiding them in combat if given the opportunity. [[spoiler: It is eventually revealed that Mr. House is using him, as his eyes and ears.]] harmless robot.



* ProperlyParanoid: Trudy is the only person in Goodsprings to be actively suspicious of Victor, believing that there is more to him than just the goofy smile. [[spoiler:As it turns out, Victor is House' eyes and ears. In a House ending, Victor returns to Goodsprings as House's "reward", acting more openly as his enforcer.]]



* GeniusDitz: Jack might talk like a stoned-out hippie, but he's also a talented chemist who took to the Followers' lessons.



* HorribleJudgeOfCharacter: They really believe that Caesar's Legion is going to change the M.O. they've used on 86 prior tribes just for them.

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* HorribleJudgeOfCharacter: They Thanks to Karl, they really believe that Caesar's Legion is going to change the M.O. they've used on 86 prior tribes just for them.



* NewAgeRetroHippie: Jack the drug cook.



** For all his faults, Papa Khan will listen to his people and will not ignore evidence putting the Legion in a bad light.

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** For all his faults, Papa Khan will listen to his people and will not ignore takes any evidence putting presented against the Legion in a bad light.seriously.



* TheRemnant: The tribe was founded by survivors from The New Khans, who in turn was founded by the sole surviving member of the original Khans. Both of these groups were hunted to near extinction by the NCR, with help from respectively the [[VideoGame/{{Fallout2}} Chosen One]] and the [[VideoGame/{{Fallout1}} Vault Dweller]].

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* TheRemnant: The tribe was founded by survivors from The New Khans, who in turn was founded by the sole surviving member of the original Khans. Both of these groups were hunted to near extinction by the NCR, with help from respectively the [[VideoGame/{{Fallout2}} [[VideoGame/{{Fallout 2}} Chosen One]] and the [[VideoGame/{{Fallout1}} Vault Dweller]].



* TheStoner: Jack the drug cook.



* TokenGoodTeammate: They're a rough and ruthless bunch but are by far the least evil of the Legion and its allies. They're also the only one that can be dealt with completly peacefully.

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* TokenGoodTeammate: They're a rough and ruthless bunch but are by far the least evil of the Legion and its allies. They're also the only one that can be dealt with completly completely peacefully.



With the loss of its bases at [[VideoGame/{{Fallout2}} Navarro]] and [[VideoGame/{{Fallout3}} Raven Rock]], the Enclave is little more than a bad memory, its surviving members either in hiding or attempting to integrate into the new world. Six such men and women have settled in the Mojave Wasteland and have tried to put their past behind them... but they might be convinced to take up arms once more and decide the fate of their new home, for auld lang syne.

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With the loss of its bases at [[VideoGame/{{Fallout2}} [[VideoGame/{{Fallout 2}} Navarro]] and [[VideoGame/{{Fallout3}} Raven Rock]], the Enclave is little more than a bad memory, its surviving members either in hiding or attempting to integrate into the new world. Six such men and women have settled in the Mojave Wasteland and have tried to put their past behind them... but they might be convinced to take up arms once more and decide the fate of their new home, for auld lang syne.
4th May '16 6:25:19 PM mkmlp
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* TeamMom: Trudy, the local bartender, is regarded as this by the town's people, who will join in, if he player convinces her to help out.

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* TeamMom: Trudy, the local bartender, is regarded as this by the town's people, who will join in, if he the player convinces her to help out.
30th Mar '16 6:48:36 AM KhlavKalash
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* AllThereInTheManual: A lot of their backstory isn't found in-game. The family was formed in New Reno by Tiaret Van Graff, who has ten children, all by different fathers, and uses them as her lieutenants to expand the family business. Gloria and Jean-Baptise just happen to be the two sent to the Mojave.

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* AllThereInTheManual: A lot of their backstory isn't found in-game. The family was formed in New Reno by Tiaret Van Graff, who has ten children, all by different fathers, and uses them as her lieutenants to expand the family business. Gloria and Jean-Baptise Jean-Baptiste just happen to be the two sent to the Mojave.
30th Mar '16 6:45:34 AM KhlavKalash
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* BadassNormal: Sunny Smiles is just an everyday hunter with a dog and the weakest rifle in the game. But, she also jumps in to help a desperate man she barely knows, battles escaped convicts, and routinely takes care of any mutated critters that may wander into town.



* {{BadassNormal}}: Sunny Smiles, is just an everyday hunter with a dog and the weakest rifle in the game. But, she also jumps in to help a desperate man she barley know, battles escaped convicts, and routinely takes care of any mutated critters that may wonder into town.
* CoolOldGuy: Pete is very friendly former scavenger, who happens to be armed to teeth with dynamite.

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* {{BadassNormal}}: Sunny Smiles, is just an everyday hunter with a dog and the weakest rifle in the game. But, she also jumps in to help a desperate man she barley know, battles escaped convicts, and routinely takes care of any mutated critters that may wonder into town.
* CoolOldGuy: Pete is a very friendly former scavenger, who happens to be armed to teeth with dynamite.



* JerkAssHasAPoint: Chet may be looked down upon, for wanting to hand Ringo over and stay out of the fight, but he brings up a good point about one man, not being worth the whole town.

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* JerkAssHasAPoint: Chet may be looked down upon, for wanting to hand Ringo over and stay out of the fight, but he brings up a good point about one man, man not being worth the whole town.



* TeamMom: Trudy, the local bartender, is regarded as this by the towns people, who will join in, if he player convinces her to help out.

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* TeamMom: Trudy, the local bartender, is regarded as this by the towns town's people, who will join in, if he player convinces her to help out.
15th Mar '16 3:09:40 PM KhlavKalash
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* ZergRush: Their tactics against Camp [=McCarran=]. However, once you kill their leaders, they become much less capable, to the point that they're wiped out in the epilogue.




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* ZergRush: Their tactics against Camp [=McCarran=]. However, once you kill their leaders, they become much less capable, to the point that they're wiped out in the epilogue.
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