History Characters / FalloutNewVegasOtherFactions

26th Apr '17 11:07:46 AM CrowTR0bot
Is there an issue? Send a Message


* BewareTheNiceOnes: They're normally pacifists. However, if they believe it'll help the less fortunate, they can and will kill without hesitation.

to:

* BewareTheNiceOnes: They're normally pacifists. However, if they believe it'll help the less fortunate, they can and will kill without hesitation. [[spoiler: Plus, [[BigBad Caesar]] [[FromNobodyToNightmare used to be one of their members]]]].
12th Apr '17 6:17:40 AM Kazuto
Is there an issue? Send a Message


[[folder:Westside and The Westide Militia]]

to:

[[folder:Westside and The Westide Westside Militia]]
7th Apr '17 11:03:16 PM Theriocephalus
Is there an issue? Send a Message


* HeelFaceTurn: [[spoiler:In the endgame slides, if you convince Papa Khan to decline the Legion offer and then inspire him with the history of the Mongols, the Khans reunite with the Followers of The Apocalypse and pick up some more useful knowledge than making chems: governance, commerce, and the like. They then go off and try their own hand at nation-building.]] Even better [[spoiler: it works, the ending slideshow says they formed a "mighty empire" in Wyoming. The fact that the Followers helped them, hints towards a more civilized empire instead of another Legion.]]

to:

* HeelFaceTurn: [[spoiler:In the endgame slides, if you convince Papa Khan to decline the Legion offer and then inspire him with the history of the Mongols, the Khans reunite with the Followers of The the Apocalypse and pick up some more useful knowledge than making chems: governance, commerce, and the like. They then go off and try their own hand at nation-building.]] Even better [[spoiler: it works, the ending slideshow says they formed a "mighty empire" in Wyoming. The fact that the Followers helped them, them hints towards a more civilized empire instead of another Legion.]]
25th Mar '17 4:40:41 PM Gregzilla
Is there an issue? Send a Message


* DefiantToTheEnd: Despite Vulpes' claims that the town went without a fight, poking around town finds you three dad Legionaries and several corpses that imply Nipton's citizens ''did'' try to fight back.

to:

* DefiantToTheEnd: Despite Vulpes' claims that [[BlatantLies the town went without a fight, fight]], poking around town finds you three dad dead Legionaries and several corpses that imply Nipton's citizens ''did'' try to fight back.
21st Mar '17 2:00:38 AM Bek-359
Is there an issue? Send a Message


* DrugsAreBad: They're pretty much the prime chem providers in the Mojave, and it's outright stated that their sales and manufacture is what keeps the Fiends going. Subverted in that the manufacturers can be convinced that there's money to be had in medical supplies, too, after which they'll begin making and selling Stimpacks on the cheap alongside their usual chems. However, their drug cook Jack is one of the nicer Khans.

to:

* DrugsAreBad: They're pretty much the prime chem providers in the Mojave, and it's outright stated that their sales and manufacture is what keeps the Fiends going. Subverted in that the manufacturers can be convinced that there's money to be had in medical supplies, too, after which they'll begin making and selling Stimpacks Stimpaks on the cheap alongside their usual chems. However, their drug cook Jack is one of the nicer Khans.



* TheQuisling: Papa is so keen for vengeance against the NCR that he's easily swayed by Karl's rhetoric, and sides with the Legion despite their practice of backstabbing and pressganging every tribe who allied with them in the past. His second-in-command, Regis, is the reverse; less motivated by hatred of the NCR than his brethren, and mistrustful of the Legion, he'd happily call a truce between the Khans and NCR in the name of long-term stability in the Mojave. [[note]]Either option leads to the Khans being massively screwed over by their new-found allies; the Legion absorbs the Khans and robs them of their tribal identity, and the NCR land grabs their territory and forces them to become wandering nomads.[[/note]]

to:

* TheQuisling: Papa is so keen for vengeance against the NCR that he's easily swayed by Karl's rhetoric, and sides with the Legion despite their practice of backstabbing and pressganging press-ganging every tribe who allied with them in the past. His second-in-command, Regis, is the reverse; less motivated by hatred of the NCR than his brethren, and mistrustful of the Legion, he'd happily call a truce between the Khans and NCR in the name of long-term stability in the Mojave. [[note]]Either option leads to the Khans being massively screwed over by their new-found allies; the Legion absorbs the Khans and robs them of their tribal identity, and the NCR land grabs their territory and forces them to become wandering nomads.[[/note]]



* HeroWithBadPublicity: As one of the most moral organizations in the Fallout universe, they have some very serious publicity issues. At best, people view them as well intentioned {{Wide Eyed Idealist}}s that are too naive to survive in this CrapsackWorld. At worst, they are seen as anarchistic cultists with dangerous ideas that need to be destroyed. The bad publicity comes out in a very specific ending to a quest, The White Wash, after it's been uncovered that a rogue Follower killed an NCR Trooper for finding out that the Followers were stealing water from the NCR for the town of Westside to grow crops. Turning in said Follower has [[JerkWithAHeartOfGold Carrie Boyd]] mention that [[WhatTheHellHero this isn't the first time something like this has happened and that she's unsure their actions are helping or hurting their cause because they piss off people with power by doing the occasionally right thing the wrong way.]]

to:

* HeroWithBadPublicity: As one of the most moral organizations in the Fallout universe, they have some very serious publicity issues. At best, people view them as well intentioned well-intentioned {{Wide Eyed Idealist}}s that are too naive to survive in this CrapsackWorld. At worst, they are seen as anarchistic cultists with dangerous ideas that need to be destroyed. The bad publicity comes out in a very specific ending to a quest, The White Wash, after it's been uncovered that a rogue Follower killed an NCR Trooper for finding out that the Followers were stealing water from the NCR for the town of Westside to grow crops. Turning in said Follower has [[JerkWithAHeartOfGold Carrie Boyd]] mention that [[WhatTheHellHero this isn't the first time something like this has happened and that she's unsure their actions are helping or hurting their cause because they piss off people with power by doing the occasionally right thing the wrong way.]]



** On top of that, bring a known anarchist ''who has used explosives befrore'' and then, ignore the warden's pleas that said BombThrowingAnarchist, has amassed a large following among the prisoners and are acting suspicions.

to:

** On top of that, bring a known anarchist ''who has used explosives befrore'' before'' and then, ignore the warden's pleas that said BombThrowingAnarchist, has amassed a large following among the prisoners and are acting suspicions.



** Paladin Ramos, the head of security. If you tell him about two young members of the Brotherhood sneaking out to go hunting, he reveals that he was watching them the whole time, but nothing bad happenned so he let it be.

to:

** Paladin Ramos, the head of security. If you tell him about two young members of the Brotherhood sneaking out to go hunting, he reveals that he was watching them the whole time, but nothing bad happenned happened so he let it be.



* HiddenDepths: Cut dialogue with the Followers Doctor Bert Gunnarsson reveals that Driver Nephi used to be part of the Mormon Church and they were close friends, before Nephi [[{{Understatement}} fell into a bad crowd]]. If the player kills Niphi before talking to Bert, he will comment that he hopes Nephi will somehow find peace in the afterlife, even with the other dialogue cut.

to:

* HiddenDepths: Cut dialogue with the Followers Doctor Bert Gunnarsson reveals that Driver Nephi used to be part of the Mormon Church and they were close friends, before Nephi [[{{Understatement}} fell into a bad crowd]]. If the player kills Niphi Nephi before talking to Bert, he will comment that he hopes Nephi will somehow find peace in the afterlife, even with the other dialogue cut.
25th Feb '17 3:04:33 AM Hanz
Is there an issue? Send a Message


* ProperlyParanoid: Trudy is the only person in Goodsprings to be actively suspicious of Victor, believing that there is more to him than just the goofy smile. [[spoiler:As it turns out, Victor is House' eyes and ears. In a House ending, Victor returns to Goodsprings as House's "reward", acting both as a town protector and as House's enforcer.]]

to:

* ProperlyParanoid: Trudy is the only person in Goodsprings to be actively suspicious of Victor, believing that there is more to him than just the goofy smile. [[spoiler:As it turns out, Victor is House' eyes and ears. In a House ending, ending (the only ending that Victor survives), Victor returns to Goodsprings as House's "reward", acting both as a town protector and as House's enforcer.]]
5th Feb '17 11:36:03 PM Kalmbach
Is there an issue? Send a Message


* TragicMonster: Of a sort. As noted by Corporal Betsy, there's no way to tell of any individual Fiend is genuinely pure evil (like the leaders) or a broken shell of a man/woman so hopelessly drugged out that they're literally incapable of discerning right from wrong. Blagging your way into Vault 3 and mingling with the ordinary Fiends emphasizes this. [[TeenageWasteland They talk and act like scared teenagers sitting upon a massive pile of contraband in their clubhouse]] [[DrugsAreBad that they're all too strung out to clean up.]] The kicker is when you find some of them lying on beds in the dormitories; checking them reveals they aren't sleeping, they've OD'd and none of their compatriots have even bothered to check on them. [[IdiotBall These guys are so monumentally stoned they don't seem able to link your arrival with the subsequent violent death of their leader.]]

to:

* TragicMonster: Of a sort. As noted by Corporal Betsy, there's no way to tell of if any individual Fiend is genuinely pure evil (like the leaders) or a broken shell of a man/woman so hopelessly drugged out that they're literally incapable of discerning right from wrong. Blagging your way into Vault 3 and mingling with the ordinary Fiends emphasizes this. [[TeenageWasteland They talk and act like scared teenagers sitting upon a massive pile of contraband in their clubhouse]] [[DrugsAreBad that they're all too strung out to clean up.]] The kicker is when you find some of them lying on beds in the dormitories; checking them reveals they aren't sleeping, they've OD'd and none of their compatriots have even bothered to check on them. [[IdiotBall These guys are so monumentally stoned they don't seem able to link your arrival with the subsequent violent death of their leader.]]
5th Feb '17 10:40:22 PM Kalmbach
Is there an issue? Send a Message


* AnarchyIsChaos: The King and Pacer both agree that their image of Freeside is a town where everyone can be free to do what they want, but they disagree on what this means. The King imagines a society where every citizen is free to pursue their own path, so long as they respect the rights of others - well within the spectrum of anarchist politics. Pacer is happy to live in a society where the strong take from the weak and the weak can like it or go live somewhere else - assuming that, as second-in-command of the biggest gang, he'll be in the 'strong' category. [[spoiler: Unsurprisingly, his attack on the NCR relief effort ended ''terribly'' and if rest The Kings go down his path and [[GenreBlind attack the trained and heavily armed troops]], [[CurbStompBattle they will get massacred]] and [[DownerEnding Freeside will end up under Marshall Law.]], while The King's willingness to compromise will allow them to end the situation peacefully.]]

to:

* AnarchyIsChaos: The King and Pacer both agree that their image of Freeside is a town where everyone can be free to do what they want, but they disagree on what this means. The King imagines a society where every citizen is free to pursue their own path, so long as they respect the rights of others - well within the spectrum of anarchist politics. Pacer is happy to live in a society where the strong take from the weak and the weak can like it or go live somewhere else - assuming that, as second-in-command of the biggest gang, he'll be in the 'strong' category. [[spoiler: Unsurprisingly, his attack on the NCR relief effort ended ''terribly'' and if rest of The Kings go down his path and [[GenreBlind attack the trained and heavily armed troops]], [[CurbStompBattle they will get massacred]] and [[DownerEnding Freeside will end up under Marshall Law.martial law.]], while The King's willingness to compromise will allow them to end the situation peacefully.]] ]]



A relativity small gang of raiders that attack travelers and frequently harass the nearby town of Westside, as well as getting into fairly one sided fights with the fiends.

* BitPartBadguy: By the time your most likely see them, they probably won't even be threat, unless you decide to storm their base unprepared.

to:

A relativity small gang of raiders that attack travelers and frequently harass the nearby town of Westside, as well as getting into fairly one sided fights with the fiends.

Fiends.

* BitPartBadguy: By the time your most likely to see them, they probably won't even be threat, unless you decide to storm their base unprepared.



* WackyWaysideTribe: They have no baring on the plot what so ever. [[note]] They were originally meant to have their own minor quest, but it was cut from the finale game. [[/note]]

to:

* WackyWaysideTribe: They have no baring bearing on the plot what so ever. [[note]] They were originally meant to have their own minor quest, but it was cut from the finale game. [[/note]]
3rd Feb '17 12:52:10 PM Monsund
Is there an issue? Send a Message


* AlwaysChaoticEvil: They are basically a slightly organized band of raiders that kill, burn, steal and rape everything they see.


Added DiffLines:

* VillainByDefault: They are basically a slightly organized band of raiders that kill, burn, steal and rape everything they see.
28th Jan '17 7:35:34 PM Scabbard
Is there an issue? Send a Message


* TheSpymaster: After the 1.02 patch, [[spoiler:If you solve Cass' quest the peaceful way by turning over evidence of their plot to collaborate with the Crimson Caravan to gain monopoly over all commercial actives in the Mojave to the NCR officials, they will be permanently hostile and shoot you on sight. Most likely because they have informants in the NCR government that informed them of what you did.]]

to:

* TheSpymaster: After the 1.02 patch, [[spoiler:If [[spoiler:if you solve Cass' quest the peaceful way by turning over evidence of their plot to collaborate with the Crimson Caravan to gain monopoly over all commercial actives in the Mojave to the NCR officials, they will be permanently hostile and shoot you on sight. Most likely because they have informants in the NCR government that informed them of what you did.]]
This list shows the last 10 events of 341. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.FalloutNewVegasOtherFactions