History Characters / FalloutNewVegasOtherFactions

10th Apr '18 12:16:18 AM marston
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* AssholeVictim: If you kill Pacer without being caught or implicating the NCR, The King is the only one who'a sad about his demise. Doubly so if Pacer's death happens [[spoiler: as a result of trying to kill The King if you convince him to make peace with the NCR]].

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* AssholeVictim: If you kill Pacer without being caught or implicating the NCR, The King is the only one who'a who's sad about his demise. Doubly so if Pacer's death happens [[spoiler: as a result of trying to kill The King if you convince him to make peace with the NCR]].
6th Apr '18 12:04:46 AM marston
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**Duke in particular stands out, being the only Fiend with no dialog {If you include the cut dialog for Cook-Cook, Nephi and Violet}, no quest where you have to kill him for a bounty, and no real backstory or history with the NCR. Yet he's also one of the very few characters in the game to have Very Evil Karma.


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*AssholeVictim: If you kill Pacer without being caught or implicating the NCR, The King is the only one who'a sad about his demise. Doubly so if Pacer's death happens [[spoiler: as a result of trying to kill The King if you convince him to make peace with the NCR]].


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*PetTheDog: Eddie, the ruthless gang leader for most of the Powder Gangers, is not a very nice guy and is at first not very nice to you either. But if you have good reputation with the Powder Gangers, he'll thank you by giving you free explosive supplies every few days, and he'll also thank you if you save his life during the NCR's attack on the prison by telling you that you can stick around whenever you want.
5th Apr '18 11:47:48 PM marston
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**Most of the Powder Gangers are weary of Scrambler, and they will warn you not to approach him when he's "acting up again".
4th Apr '18 7:19:34 PM marston
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* BitPartBadguys: To an extent; they're a mild challenge at first when dynamite is still considered threatening. They never upgrade beyond that. [[FromNobodyToNightmare You do]]. Towards the end of the game, they're not even a speedbump, but you'll still run across them from time to time on the west side.

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* BitPartBadguys: To an extent; they're a mild challenge at first when dynamite is still considered threatening. They never upgrade beyond that. [[FromNobodyToNightmare You do]]. Towards the end of the game, they're not even a speedbump, but you'll still run across them from time to time on the west side. That said, they fare much better then The Jackals, Vipers and Scorpians, since there are a few quests where you either fend off or help the Powder Gangers.


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**If they survive said attack, but the player goes on to finish either the NCR or Legion route, said victorious faction will lead an attack on the NCRCF that results in the Powder Gangers getting slaughtered.


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*KarmaHoudini: If you help them or at least Eddie survive the NCR's assault on the NCRCF Building by killing the NCR troops before they can get to him, and complete the game on the House/Independent route, they'll get away with their actions and go on to continue robbing and killing caravans without any punishment.
12th Mar '18 10:39:07 AM apertureOS
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*ProperlyParanoid: They bomb anyone that comes close to their settlement, [[CrapsackWorld knowing what's out in the wasteland,]] their not entirely wrong.
28th Jan '18 2:36:22 AM mkmlp
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* FantasticRacism: Other then the Mutant's disdain for humans,

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* FantasticRacism: Other then the Mutant's disdain for humans, the Nightkin (or at least Tabitha) think of themselves as superior to the Gen 2 Super Mutants, who they refer to a "dumb-dumbs".
24th Jan '18 3:57:49 PM mkmlp
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* TokenGoodTeammate: They're a rough and ruthless bunch but are by far the least evil of the Legion and its allies. They're also the only one that can be dealt with completely peacefully.

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* TokenGoodTeammate: They're a rough and ruthless bunch bunch, but they are by far the least evil of the Legion and its allies. They're also the only one that can be dealt with completely peacefully.



!!Minor Gangs

[[folder: Jackals]]

One of the three tribes, made out of the four groups to leave Vault 15, they used to be a feared tribe in the west, until battles with the NCR reduced them to a small band of opportunistic bandits.

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!!Minor Gangs

[[folder: Jackals]]

One of
Rhonda]]

->'''Voiced by:''' Fred Tatasciore

-->''"Hello. Could you please direct me to mistress Tabitha?"''

Rhonda was Tabitha's robot and best friend before
the three tribes, made out of super mutants came to Black Mountain. At some point, Rhonda became deactivated and was left inside the four groups Storage Building, inadvertently causing Tabitha's mental and emotional deterioration, that lead to leave Vault 15, they used to be a feared tribe in the west, until battles taking over Black Mountain and broadcasting her little radio show with the NCR reduced them to a small band her imaginary substitute of opportunistic bandits.Rhonda.


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* LivingEmotionalCrutch: To Tabitha, who has developed a split personality version of Rhonda to fill the void left, after Rhonda was deactivated.
* MoralityPet: To Tabitha, who decides to leave Black Mountain peacefully, if Courier Six revives Rhonda and reunites them.
* RobotBuddy: Again, to Tabitha.
* SatelliteCharacter: Rhonda isn't really given any characterization, beyond being Tabitha's friend and being potential tool in solving the situation on Black Mountain peacefully. Possibly justified, as Rhonda is still just a Mr. Handy that likely isn't programmed to want anything more, than being by its master's side.
* UndyingLoyalty: The first thing Rhonda does upon being reactivated, is ask where Tabitha is, and if the player had already killed her at that point, Rhonda will become hostile.
[[/folder]]

[[folder: Raul Tejada]]

See [[Characters/FalloutNewVegasCompanions Companions]].
[[/folder]]

!!Minor Gangs

[[folder: Jackals]]

One of the three tribes, made out of the four groups to leave Vault 15, they used to be a feared tribe in the west, until battles with the NCR reduced them to a small band of opportunistic bandits.
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24th Jan '18 3:39:23 PM mkmlp
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[[folder: In General]]

-> ''" Well Rhonda, I'm a little concerned about the number of humans that keep coming to Black Mountain. Honestly, I think they're a little jealous of the ideal society we've built here, Rhonda. And I can't blame them. We have everything we need here. Food, shelter, safety, entertainment. It really is a paradise. But humans need to be aware that Black Mountain is no place for them. In fact, it's even dangerous for them here. First of all, there's the radiation. That warm, peaceful glow that we all know and love doesn't have the same effect on humans. You see, humans are weak, and have an inherent defect that causes them to fall apart when exposed to radiation."''
-->-- Tabitha's radio broadcast

The State of Utobitha is Super Mutant and Nightkin "nation" located in the irradiated ruins of the Black Mountain Satellite Instillation. It originated as Marcus's first attempt to build a settlement where he and the other mutants could live in peace, but the disagreements with the more aggressively [[FantasticRacism anti-human]] Tabitha, as well as her Nightkin and Gen 2 Super Mutant followers lead to Marcus and most of the Super Mutant still loyal to him being pushed out and Tabitha establishing her own little nation in Black Mountain, where she broadcasts her mad ramblings for her followers and any nearby humans to hear, and the Super Mutants under her command can attack any humans unfortunate enough to wander by without repercussion.
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* EnemyCivilWar: It's possible to trigger one between the Nightkin and the Gen 2 Super Mutants, by convincing Tabitha over a Ham Radio, that the Super Mutants are a threat to her.
* FantasticRacism: Other then the Mutant's disdain for humans,
* TokenGoodTeammate: Neil, a Super Mutant still loyal to Marcus that was left behind to keep tabs on Tabitha and the others, is the only Super Mutant left at Black Mountain that won't attack you on site, but still seems to be accepted, if only barley by the rest of the mutants.
[[/folder]]
24th Jan '18 2:04:37 PM mkmlp
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!!Minor Gangs

[[folder: Jackals]]

One of the three tribes, made out of the four groups to leave Vault 15, they used to be a feared tribe in the west, until battles with the NCR reduced them to a small band of opportunistic bandits.

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!!Minor Gangs

[[folder: Jackals]]

One
!!State of Utobitha

[[folder:Tabitha]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tabitha_5.jpg]]
->'''Voiced by:''' Creator/FredTatasciore

-->''"Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!"''

The hilariously insane super mutant leader
of the three tribes, made out "State of the four groups to leave Vault 15, they used to be a feared tribe in the west, until battles with the NCR reduced them to a small band of opportunistic bandits.Utobitha" stationed at Black Mountain.


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* AndTheAdventureContinues: If the Courier manages to reactivate Rhonda, Tabitha and the robot will go on adventures deep within Legion territory. Tales of their exploits will entertain children for years to come.
* AntiVillain: TheWoobie variety as most of her... eccentricities stem from her Stealth-Boy-induced insanity.
* AxCrazy: She's only slightly more sane than the super mutants in DC.
* CloudCuckoolander: Maybe even a little CrazyAwesome.
* EveryoneHasStandards: Even she's afraid of the Legion.
* FauxAffablyEvil: She is AxCrazy and has been raiding cattle convoys.
* JustTheFirstCitizen: Her position in the State of Utobitha is "Best Friend Tabitha".
* HarmlessVillain: Other than broadcasting her own particular brand of crazy over radio for anyone to hear, Tabitha is mostly content to remain in Black Mountain without causing any trouble for the rest of the Mojave Wasteland (although it's mentioned during the Jacobstown quest that her super mutants have been raiding [=NCR=] cattle convoys).
* FunnySchizophrenia: Unlike [[TheWoobie Lily]] or Dog/God, her insanity is 100% PlayedForLaughs.
* LargeHam: So much that she has her own...
** LargeHamRadio: And you can hear it.
* LivingEmotionalCrutch: Rhonda was hers. Marcus notes that she only really started losing it once Rhonda got damaged and shut down.
* PetTheDog:
** Done offscreen, but she did save Mean Sonofabitch years ago while he was being tortured by NCR troopers.
** If you fix Rhonda she sincerely thanks you, rewards you for your help and leaves without a fight.
* PunctuatedForEmphasis: "CENTAURS! EAT! HUMANS, RHONDA!"
* {{Robosexual}}: It's never brought up explicitly, but part of Tabitha's backstory is that she fell in love with Rhonda, the disabled Mr. Handy. This would also technically make her a lesbian. Though hilariously Rhonda always has a male voice.
* SitcomArchNemesis: Raul, who she threatens to execute every day, only to decided against it since he hasn't oulived his usefulness yet. [[spoiler:If you never rescued Raul or dealt with Tabitha, the ending shows this is ''still'' going on long past the Courier's victory.]]
* SmallNameBigEgo: As the leader of the "State of Utobitha".
* TheStarscream: To Marcus, who she kicked out of Black Mountain before the events of the game.
* TalkingToThemself: [[spoiler:Her radio show with "Rhonda". This only becomes apparent when you find out that Rhonda is a Mr. Handy robot and currently deactivated, while "Rhonda's" voice on the radio is clearly that of a Super mutant. Several broadcasts also reveal this, although it's difficult to spot unless you know the secret beforehand. Raoul catches himself nearly addressing "Rhonda" as Tabitha, Tabitha's "Rhonda" voice slips when she gets upset... and at one point, she tells Rhonda that she misses her every day. On some level, she's aware of the truth.]]
* YouHaveOutlivedYourUsefulness: Wants to do this with Raul, only for him to remind her that he ''[[CantKillYouStillNeedYou hasn't]]'' outlived his usefulness.
[[/folder]]

!!Minor Gangs

[[folder: Jackals]]

One of the three tribes, made out of the four groups to leave Vault 15, they used to be a feared tribe in the west, until battles with the NCR reduced them to a small band of opportunistic bandits.
----
14th Jan '18 10:51:35 PM DastardlyDemolition
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The leader of the Fiends, Motor-Runner commands his raiders from within the depths of Vault 3.

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The leader of the Fiends, Motor-Runner commands his raiders from within the depths of Vault 3. The "most sane" of the gang, Motor-Runner commands from the back lines, letting his three sub-bosses to take charge of the groups above ground, while still maintaining enough control to form the drug-addled people into a credible fighting force. Motor-Runner has survived multiple assassinations, and by the time of the game has still yet to be killed (even by an NCR Ranger). Motor-Runner is strong and durable and his "Motor Runner's Buff" perk grants him extra Damage Resistance and Damage Threshold and lets him hit harder with his chainsaw. As such, Motor-Runner is not to be trifled with.



* BenevolentBoss: He treats his men well, and the reason they are in South Vegas in the first place is because Motor-Runner conquered Vault 3 to give them a safe place to live.

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* BenevolentBoss: He treats his men well, and the reason they are in South Vegas in the first place is because that Motor-Runner conquered Vault 3 to give them a safe place to live.



The most feared member of the Fiends, Cook-Cook is notorious for raping and burning his victims.

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The most feared member of the Fiends, Cook-Cook is notorious for raping and burning his victims. Cook-Cook acts as one of Motor-Runner's sub-bosses, keeping command of the Fiends above with the threat of being cooked alive or worse. He is also noted to be very close to his pet Brahmin Queenie, disgustingly close, and will rampage about if she is killed. He is noted to be unhygienic and smelly but allowed to cook because that's one of the few things he's good at, making meals out of anything that passes into his little corner of turf be it "Brahmin, mole rats, lizards... the occasional traveler lost in the wrong part of town".



* BestialityIsDepraved: It's implied that Cook-Cook ''really'' loves his Brahmin. As if being a [[ImAHumanitarian cannibalistic]] {{Pyromaniac}} with a penchant for rape isn't enough to tell you how depraved he is.

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* BestialityIsDepraved: It's implied that Cook-Cook ''really'' loves his Brahmin. As if being a [[ImAHumanitarian cannibalistic]] {{Pyromaniac}} with a penchant for rape isn't enough to tell you how depraved he is. In cut dialogue, he goes off the deep end and promises that he'll "going to burn the world for" Queenie... starting with the Fiends.



* KillItWithFire: His favorite method of killing. He will likely be armed with an incinerator, when the player finds him.

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* KillItWithFire: His favorite method of killing. He will likely be armed with an incinerator, incinerator when the player finds him.



A Fiend leader with an affinity for dogs and one of the [=NCR=]s top targets.

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A Fiend leader with an affinity for dogs and one of the [=NCR=]s top targets. One of Motor-Runner's sub-bosses Violet is deranged even by Fiend standards; constantly strung out on Psycho, Violet is extremely protective of her dogs (of whom she bred herself) and dislikes anyone looking at them, talking about them, or asking to take them. She is also implied to be a cannibal and feeds the meat of her victims to her dogs.



* AxeCrazy: Like most Fiends outside of Vault 3, Violet is violent and brutal at all times.

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* AxeCrazy: AxCrazy: Like most Fiends outside of Vault 3, Violet is violent and brutal at all times.



* ImAHumanitarian: She's inclined to use people for meat whether it be for her dogs or herself.



[[folder:Driver Nelphi]]

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[[folder:Driver Nelphi]]Nephi]]



A fiend leader who likes to beat his victims to death with a driver.

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A fiend leader who likes to beat his victims to death with a driver. As durable as he is fast, Driver Nephi's longevity is also due to him using his own men as meat-shields. As implied by Elder Bert Gunnarsson, Driver Nephi was once a part of New Cannan and was a Mormon missionary that went out of Utah to preach. He fell into drug use with the Fiends and became one of the hardest fighters.



* HiddenDepths: Cut dialogue with the Followers Doctor Bert Gunnarsson reveals that Driver Nephi used to be part of the Mormon Church and they were close friends, before Nephi [[{{Understatement}} fell into a bad crowd]]. If the player kills Nephi before talking to Bert, he will comment that he hopes Nephi will somehow find peace in the afterlife, even with the other dialogue cut.
* LightningBruiser: Has a reputation as very tough and fast melee fighter, who has kill at least a dozen NCR troopers, ''with just his golf club''. True to his reputation, he has very high strength and endurance and moves 25% faster than the other Fiends.

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* HiddenDepths: Cut dialogue with the Followers Doctor Bert Gunnarsson reveals that Driver Nephi used to be part of the Mormon Church and they were close friends, friends before Nephi [[{{Understatement}} fell into a bad crowd]]. If the player kills Nephi before talking to Bert, he will comment that he hopes Nephi will somehow find peace in the afterlife, even with the other dialogue cut.
* LightningBruiser: Has a reputation as very tough and fast melee fighter, who has kill killed at least a dozen NCR troopers, ''with just his golf club''. True to his reputation, he has very high strength Strength and endurance Endurance and moves 25% faster than the other Fiends.



* SirSwearsALot: Cut dialogue has him swear the most out of all of the Fiend leaders with him saying "fuck" six times in his limited dialogue tree.



->''[[ScavengerWorld Humanity lost many things after the war. Methods of agriculture, techniques for survival.]] We took it upon ourselves to piece together this knowledge and bring it back to them. Other things weren't lost, but were blocked from our collective memory. [[InYourNatureToDestroyYourselves Knowledge of what we're capable of, and how things spiral out of control]]. It's in our nature to want to forget truths that keep us awake at night. And for that reason it's all the more important that the Followers walk the wastes to remind people of them.''

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->''[[ScavengerWorld Humanity lost many things after the war. Methods of agriculture, techniques for survival.]] We took it upon ourselves to piece together this knowledge and bring it back to them. Other things weren't lost, lost but were blocked from our collective memory. [[InYourNatureToDestroyYourselves Knowledge of what we're capable of, and how things spiral out of control]]. It's in our nature to want to forget truths that keep us awake at night. And for that reason reason, it's all the more important that the Followers walk the wastes to remind people of them.''



A quasi-religious order and humanitarian organization that originated from the Los Angeles Boneyard, headquartered in the ruins of the former LA Public Library. The Followers are dedicated to help the less fortunate people in the wasteland by providing them with education and medical aid with the long term goal of ensuring that humanity does not repeat the mistakes that led to the Great War.

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A quasi-religious order and humanitarian organization that originated from the Los Angeles Boneyard, headquartered in the ruins of the former LA Public Library. The Followers are dedicated to help helping the less fortunate people in the wasteland by providing them with education and medical aid with the long term long-term goal of ensuring that humanity does not repeat the mistakes that led to the Great War.
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