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-->''"You see a number of Engi space stations and fleets nearby. Despite looking like piles of junk loosely tied together, they are actually the model of efficiency. They just lack a certain aesthetic emphasis in their constructions."''
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* AttackDrone: Engi ships begin with a 3-slot drone system[[note]]No other ship can equip more than 2[[/note]] and drones are the Engi A's only source of damage.
* TheMedic: Engis make terrible fighters but their ability to repair fires, hull breaches and system damage is unparallelled.
* {{Nanomachines}}: Engi A starts with a special "nanobot" augment that heals every crew member, even if they're not in the Medbay. Of course, it doesn't heal as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen. It can even slow down suffocation damage (though not for very long).

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* AttackDrone: Engi ships begin with a 3-slot drone system[[note]]No other ship can equip more than 2[[/note]] and drones are the Engi A's only source of damage.
damage (at first).
* TheMedic: Engis make terrible fighters but their ability to repair fires, hull breaches and system damage is unparallelled.
unparallelled. Plus, they're immune to human diseases, making them perfect for curing infected space stations.
* {{Nanomachines}}: Engi A starts with a special "nanobot" "nano-bot" augment that constantly heals every crew member, even if they're not in the Medbay. Of course, it doesn't heal as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen. It can even slow down suffocation damage (though not for very long).
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* {{Nanomachines}}: Engi A starts with a special "nanobot" augment that heals every crew member, even if they're not in the Medbay. Of course, it doesn't heal as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen.

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* {{Nanomachines}}: Engi A starts with a special "nanobot" augment that heals every crew member, even if they're not in the Medbay. Of course, it doesn't heal as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen. It can even slow down suffocation damage (though not for very long).
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* {{Nanomachines}}: Engi A starts with a special "nanobot" augment that heals every crew member, even if they're not in the Medbay. Of course, it doesn't heal as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen.
* OrganicTechnology: Some random events show Engi building structures using this trope. It's implied that the Engi themselves are this, since they are at least partially robotic, but still die if there is no oxygen.
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* ShoutOut: The default name of the Stealth B (DA-SR 12) references the Normandy SR-2 of MassEffect.

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* ShoutOut: The default name of the Stealth B (DA-SR 12) references the Normandy SR-2 of MassEffect.''Franchise/MassEffect''.
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* ViolenceIsTheBestSolution: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.

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* ViolenceIsTheBestSolution: ViolenceReallyIsTheAnswer: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.



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* TheLastStand: They are having one in Sector 8, but they can win if you destroy the rebel flagship.

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* TheLastStand: LastStand: They are having one in Sector 8, but they can win if you destroy the rebel flagship.
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** Killing all of the crew members on the Flagship causes an AI to take over, which provides ''massive'' bonuses to - and automatically repairs - all damaged systems.

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* HumansAreBastards: They're behind the rebellion you are fighting, which wants to put all other species under its jackboots.


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* HumansAreTheRealMonsters: They're behind the rebellion you are fighting, which wants to put all other species under its jackboots.
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* WhatAPieceOfJunk: She may not look like much, but [[FireFly she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.

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* WhatAPieceOfJunk: She may not look like much, but [[FireFly she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the [[LethalJokeCharacter only ship capable of defeating the flagship using only default weaponry.
weaponry]].
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* WhatAPieceOfJunk: She may not look like much, but [[FireFly: she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.

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* WhatAPieceOfJunk: She may not look like much, but [[FireFly: [[FireFly she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.
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* WhatAPieceOfJunk: She may not look like much, but [[Firefly: she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.

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* WhatAPieceOfJunk: She may not look like much, but [[Firefly: [[FireFly: she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.

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* TheRemnant



* HumansAreBastards: They're behind the rebellion you are fighting, which wants to put all other species under its jackboots.



** Their ships also include a special augment that heals everyone on your ship.



* InsectoidAliens: Clue's in the name.



* MurderIsTheBestSolution: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.

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* MurderIsTheBestSolution: ViolenceIsTheBestSolution: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.
* ZergRush: Their high speed lets them do this on the enemy ship, especially as crew teleporters ignore enemy shields. Their four-person teleport facilitates this as well.



* IdealIllnessImmunity: Rocks have powerful immune systems, enabling them to subdue riots on a plague-afflicted station without fear of infection.




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* WorthyOpponent: You must earn their respect by defeating their champion before they'll lend you their aid and unlock their ship.



* NoBodyLeftBehind: Instead of keeling over like humans and mantises or crumbling like rocks, they just disappear.



* ChronicBackstabbingDisorder: You'll receive lots of [[SchmuckBait generous offers]] in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off or sabotage your ship.

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* ChronicBackstabbingDisorder: You'll receive lots of [[SchmuckBait generous offers]] in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off off, smuggle enemies aboard or sabotage your ship.


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* MundaneUtility: As well as sensing enemies and taking part in psychic duels with other slugs, their psychic powers also help them talk to animals and councel insane people.


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* PaletteSwap: Crystals resemble and use the same animations as the Rockmen, though mechanically they are very distinct.

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** Their ships also include a special augment that heals everyone on your ship.



* ViolenceIsTheBestSolution: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.

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* ViolenceIsTheBestSolution: MurderIsTheBestSolution: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.
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* Ambiguous Robots: As the description notes, they show signs of being mechanical, but they'll die if there's no oxygen.

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* Ambiguous Robots: AmbiguousRobots: As the description notes, they show signs of being mechanical, but they'll die if there's no oxygen.

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The rebels are a human-supremacist group consisting mainly of humans[[note]]crewman of other races may be found on their ships but it is possible these are slaves[[/note]]. Their fleet has already destroyed most of the Federation and will hunt down the player should they stay in a sector too long.

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The rebels are a human-supremacist group consisting mainly of humans[[note]]crewman of other races may be found on their ships but it is possible these are slaves[[/note]].militaristic human-supremacists. Their fleet has already destroyed most of the Federation and will hunt down the player should they stay in a sector too long.



* LethalJokeCharacter



* WhatAPieceOfJunk: She may not look like much, but [[Firefly she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.

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* WhatAPieceOfJunk: She may not look like much, but [[Firefly [[Firefly: she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.




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* ViolenceIsTheBestSolution: Where other races have special options that resolve conflicts and solve problems, Mantises have only one. It involves violence.



* BeehiveBarrier: Zoltan ships come with a special Zoltan Shield that can block missiles, bombs and teleporting but cannot be replenished once it has gone.

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* BeehiveBarrier: Zoltan ships come begin each battle with a special Zoltan Shield that can block missiles, bombs and teleporting but cannot be replenished once it has gone.



* SecretTestOfCharacter: You'll be presented with one in the Zoltan homeworlds. Passing will unlock the Zoltan cruiser, and provide other rewards.




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* SpaceClouds: They reside in sector-wide nebulas that obscure your own sensors, but not their own sensor powers.
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** RockPaperScissors: Averted, Mantis scissors will beat Rocks more often than not.

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** RockPaperScissors: Averted, ScissorsCutsRock: However Mantis scissors claws will beat Rocks them more often than not.

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* BFG: The Stealth B's Glaive Beam qualifies, as does the Artillery Beam of the Federation Cruisers.

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* BFG: ArmorPiercingAttack: The Federation cruisers' artillery beam weapon ignores shields, but cannot be manually aimed to make up for it.
* DeflectorShields:
The Stealth B's Glaive Beam qualifies, as does ships lack a shield system, making them very fragile. Runs often end quickly if the Artillery Beam of the Federation Cruisers.player cannot find and purchase one.



* TheLastStand: They are having one in Sector 8, but they can win if you destroy the rebel flagship.





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\n* WaveMotionGun: The Stealth B's Glaive Beam qualifies, as does the Artillery Beam of the Federation Cruisers.




** In addition the flagship acts as this in the final level. If it reaches the Federation base you get a game over.
* ClippedWingAngel: The third phase of the flagship makes up for its lost weapons with a powerful ion shield and BeamSpam special, but it has less normal weaponry and likely has less crew to play with this far into the battle.



* LimitBreak: In its second and third phases the flagship periodically has a power surge, which releases a swarm of drones or lasers or restores the ship's Zoltan Shield.
* SecretAIMoves: The AI drones [[spoiler: and flagship]] don't need crew to survive, and the drones can have 5 shields whereas 4 is the usual limit.
** The flagship also has several unique weapons, including a triple missile and triple ion gun. It's also the only non-Zoltan ship to have a Zoltan Shield, and the only ship that can restore it when it goes down.




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* WeaksauceWeakness: The flagship's conventional weapons are in isolated rooms and guarded by a single human (who doesn't respawn between phases), meaning even a weak boarding crew can make short work of defenders and take the weapon offline.



* BeamSpam: The Red-Tail starts with four single-shot lasers, each with low cooldown. This adds up to a lot of firepower, especially once you start swapping in normal weapons.



** The Kestral fits too, being the default ship with no special attributes and only human crew.
** The Red-Tail on the other hand is more of a LightningBruiser, starting with lots of fire power and a varied crew more than capable of handling events and boarding.



* PurelyAestheticGender:

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* PurelyAestheticGender:
PurelyAestheticGender



* Ambiguous Robots: As the description notes, they show signs of being mechanical, but they'll die if there's no oxygen.



* GadgeteerGenius: Engi ships favour drones. The Engi B in particular only has one crew member and relies on drones to assist with repairs and fighting boarders.

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* GadgeteerGenius: Engi ships favour drones. The Engi B in particular only has one crew member and relies on drones to assist with repairs and fighting boarders.LethalJokeCharacter




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* RobotMaster: Engi ships favour drones. The Engi B in particular only has one crew member and relies on drones to assist with repairs and fighting boarders.
* WhatAPieceOfJunk: She may not look like much, but [[Firefly she'll fool ya]]. The Engi A starts with the Ion Burst II, a rapid-firing ion weapon capable of disabling any amount of shields on its own, and a drone to deal damage. This makes it the only ship capable of defeating the flagship using only default weaponry.



* BloodKnight:
* BoardingParty: The Mantis B mandates this approach, possessing a teleport and boarding drone but no weapons.

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* BloodKnight:
BloodKnight
* BoardingParty: The Mantis B mandates this approach, possessing a teleport crew teleporter and boarding drone but no weapons.



* ProudWarriorRaceGuys:

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* ProudWarriorRaceGuys: ProudWarriorRaceGuys
* RockBeatsLaser: Most races uses lasers in melee combat. The exceptions (Rock, Mantis and [[spoiler: Crystal]]) are the [[IncrediblyLamePun only ones likely to beat a Rock in combat]].
** RockPaperScissors: Averted, Mantis scissors will beat Rocks more often than not.



* ObstructiveBureaucrat:

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* ObstructiveBureaucrat:ObstructiveBureaucrat



* PsychicPowers: These reveal enemies in nearby rooms, and come in handy in a lot of events.

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* PsychicPowers: These [[PsychicRadar reveal enemies in nearby rooms, rooms]], and come in handy in a lot of events.


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* ArmorPiercingAttack: Crystal weapons ignore one level of shielding.


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* Precursors: To the Rockmen.

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* HumansAreAverage: As the description notes, humans are [[JackOfAllStats: competent at everything]] but have [[MasterOfNone: no special attributes, nor any special events.]] ** PunyEarthlings: Slugs have the same average stats but also have sensor-powers and do have special events.

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* HumansAreAverage: As the description notes, humans are [[JackOfAllStats: [[JackOfAllStats competent at everything]] but have [[MasterOfNone: [[MasterOfNone no special attributes, nor any special events.]] ]]
** PunyEarthlings: Slugs have the same average stats but also have sensor-powers and do have special events.



* ChronicBackstabbingDisorder: You'll receive lots of [[SchmuckBait: generous offers]] in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off or sabotage your ship.

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* ChronicBackstabbingDisorder: You'll receive lots of [[SchmuckBait: [[SchmuckBait generous offers]] in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off or sabotage your ship.
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* AdvancingWallOfDoom: Their fleet acts as this, forcing the player to keep moving.

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* AdvancingWallOfDoom: AdvancingBossOfDoom: Their fleet acts as this, forcing the player to keep moving.moving or face being overwhelmed by unlimited numbers of powerful ships.
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* HumansAreDiplomats: Averted. Other species have events where they convince others or use their powers to diffuse a situation but humans don't have a single one.
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* ChronicBackstabbingDisorder: You'll receive lots of generous offers in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off or sabotage your ship.

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* ChronicBackstabbingDisorder: You'll receive lots of [[SchmuckBait: generous offers offers]] in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off or sabotage your ship.

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* KeystoneArmy: Despite the overwhelming strength of the rebel fleet, federation victory will be assured if you destroy the flagship (even if the player dies in the process).



* HumansAreAverage: As the description notes, humans are [[JackOfAllStats: competent at everything]] but have [[MasterOfNone: no special attributes, nor any special events.]] ** PunyHuman: Slugs have the same average stats but also have sensor-powers and do have special events.

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* HumansAreAverage: As the description notes, humans are [[JackOfAllStats: competent at everything]] but have [[MasterOfNone: no special attributes, nor any special events.]] ** PunyHuman: PunyEarthlings: Slugs have the same average stats but also have sensor-powers and do have special events.



*

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* BFG: The Stealth B's Glaive Beam qualifies, as does the Artillery Beam of the Federation Cruisers.



The rebels are a human-supremacist group consisting mainly of humans[[note]]though crewman of other races may be found on their ships[[/note]]. Their fleet has already destroyed most of the Federation and will hunt down the player should they stay in a sector too long.

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The rebels are a human-supremacist group consisting mainly of humans[[note]]though crewman humans[[note]]crewman of other races may be found on their ships[[/note]].ships but it is possible these are slaves[[/note]]. Their fleet has already destroyed most of the Federation and will hunt down the player should they stay in a sector too long.



* FantasticRacism: They are human-supremacist.



* BreakOutTheMuseumPiece: The Kestral is an old model retooled for a desperate mission.
* HumansAreAverage: As the description notes, humans are [[JackOfAllStats: competent at everything]] but have [[MasterOfNone: no special attributes, nor any special events.]] ** PunyHuman: Slugs have the same average stats but also have sensor-powers and do have special events.



* MasterOfNone: As the description notes, humans themselves have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.

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* MasterOfNone: As the description notes, humans themselves have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.



* GadgeteerGenius: Engi ships favour drones. The Engi B in particular only has one crew member and relies on drones to assist with repairs and fighting boarders.



* BoardingParty: The Mantis B mandates this approach, possessing a teleport and boarding drone but no weapons.



* FantasticRacism: Some ships will state they consider you "repugnant".



* BeehiveBarrier: Zoltan ships come with a special Zoltan Shield that can block missiles, bombs and teleporting but cannot be replenished once it has gone.



* CrystalPrison: Their lockdown ability creates one, barring access to the room they are in. This can be used to keep enemies out or to trap enemies in with you.
* GuideDangIt: The sidequest to obtain a Crystal crewman is so obscure you could play the game for days without realising they even existed.



[[/folder]]

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[[/folder]][[/folder]]

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This page sets out the details of each playable Race in FTL and the ships they use.

!'''Human'''
''Humans are common and uninteresting.''

Humans have average ability in all areas but possess no special abilities or events. Their only notable feature is that they are the only race to possess both male and female sprites. Humans are found in TheFederation but also make up the majority of the human-supremacist Rebels.

Human ships include the ramshackle Kestrals (Kestral[[note]]Kestral A[[/note]] and Red-tail [[note]]Kestral B[[/note]]), the Federation Cruisers (Osprey [[note]]Federation A[[/note]] and Nisos[[note]]Federation B[[/note]]) and the engi-built Stealth Cruisers (Nesasio[[note]]Stealth A[[/note]] and DA-SR 12 [[note]]Stealth B[[/note]]).

Humans and their ships feature the following tropes:
* JackOfAllStats: The Kestral A ship.
* MasterOfNone: As the description notes, humans themselves have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.
* PurelyAestheticGender:

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This page sets out the details of each playable Race in FTL and the ships they use.

!'''Human'''
''Humans are common and uninteresting.''

Humans have average ability in all areas but possess no special abilities or events. Their only notable feature is that they are the only race to possess both male and female sprites. Humans are found in
!'''Factions'''
!!'''The Federation'''
TheFederation but also make up is a formerly-great alliance of alien species, now fractured and on the majority brink of destruction by the human-supremacist Rebels.

Human
Rebels. What few ships include and bases that remain are under siege by both rebels and pirates, but they will help you if they can. The player's goal is to reach and defend the ramshackle Kestrals (Kestral[[note]]Kestral A[[/note]] and Red-tail [[note]]Kestral B[[/note]]), the Federation base in Sector 8, The Last Stand.

The Federation makes use of
Federation Cruisers (Osprey [[note]]Federation A[[/note]] and Nisos[[note]]Federation B[[/note]]) and the engi-built Stealth Cruisers (Nesasio[[note]]Stealth A[[/note]] and DA-SR 12 [[note]]Stealth B[[/note]]).

Humans Tropes relating to the Federation and their its ships feature the following tropes:
include:
* JackOfAllStats: TheAlliance
* TheFederation
* GlassCannon:
The Kestral A ship.
* MasterOfNone: As the description notes, humans themselves have
Stealth B ship has no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers shields, instead relying on a cloak and do have special events.
* PurelyAestheticGender:
powerful Glaive Beam.



!'''Engi'''

to:

!'''Engi'''
!!'''The Rebels'''
The rebels are a human-supremacist group consisting mainly of humans[[note]]though crewman of other races may be found on their ships[[/note]]. Their fleet has already destroyed most of the Federation and will hunt down the player should they stay in a sector too long.

Rebels make use of crewless AI ships but also possess an incredibly powerful flagship which will destroy the Federation if the player is unable to stop it.

Tropes relating to the Rebels, including their ships and flagship, include:
* AdvancingWallOfDoom: Their fleet acts as this, forcing the player to keep moving.
* TheRevolutionWillNotBeCivilized‎

!'''Races'''
This section sets out the details of each playable Race in FTL and the ships they use.

!!'''Human'''
''Humans are common and uninteresting.''

Humans have average ability in all areas but possess no special abilities or events. Their only notable feature is that they are the only race to possess both male and female sprites. Humans are found in TheFederation but also make up the majority of the human-supremacist Rebels.

Humans use the ramshackle Kestral cruisers (Kestral[[note]]Kestral A[[/note]] and Red-tail [[note]]Kestral B[[/note]]). For tropes relating to the Federation and Stealth cruisers, see the Federation section.

Humans and their ships feature the following tropes:
* JackOfAllStats: The Kestral A ship.
* MasterOfNone: As the description notes, humans themselves have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.
* PurelyAestheticGender:

!!'''Engi'''



!'''Mantis'''

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!'''Mantis'''!!'''Mantis'''



!'''Rockmen'''

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!'''Rockmen'''!!'''Rockmen'''



!'''Zoltan'''

to:

!'''Zoltan'''!!'''Zoltan'''



!'''Slug'''

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!'''Slug'''!!'''Slug'''



!'''The Crystal'''

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!'''The !!'''The Crystal'''

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Humans have average ability in all areas but possess no special abilities or events. Their only notable feature is that they are the only race to possess both male and female sprites.

Humans are found in the federation but also make up the majority of the human-supremacist Rebels.

to:

Humans have average ability in all areas but possess no special abilities or events. Their only notable feature is that they are the only race to possess both male and female sprites.

sprites. Humans are found in the federation TheFederation but also make up the majority of the human-supremacist Rebels.



* MasterOfNone: As the description notes, humans have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.

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* JackOfAllStats: The Kestral A ship.
* MasterOfNone: As the description notes, humans themselves have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.




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* ShoutOut: The default name of the Stealth B (DA-SR 12) references the Normandy SR-2 of MassEffect.



In gameplay Engis have unparelleled repairing ability, but their reduced attack speed makes them vulnerable to enemy attack.

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In gameplay Engis have unparelleled repairing ability, but their reduced attack speed makes them vulnerable to enemy attack.
attack. Their ships focus on ion damage and drones.



Mantis have high attack speed making them excellent in melee combat and for boarding. In return they repair at a reduced rate making them less effective at holding ships together.

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Mantis have high attack speed making them excellent in melee combat and for boarding. In return they repair at a reduced rate making them less effective at holding ships together.
together. Their ships focus on boaring and melee.


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* LightningBruiser: Their fast movement and high attack speed lets them defeat most other races easily in melee. Rocks and drones tend to fare better due to their higher HP.


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* ChronicBackstabbingDisorder: You'll receive lots of generous offers in their sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off or sabotage your ship.
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* AttackDrone: Engi ships begin with a 3-slot drone system[note]No other ship can equip more than 2[[/note]] and drones are the Engi A's only source of damage.

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* AttackDrone: Engi ships begin with a 3-slot drone system[note]No system[[note]]No other ship can equip more than 2[[/note]] and drones are the Engi A's only source of damage.
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->''Humans are common and uninteresting.''

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->''Humans ''Humans are common and uninteresting.''''



->''It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.''

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->''It's ''It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.''



->''The Mantis' disregard for individual lives lead to their evolution as a vicious, warrior race.''

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->''The ''The Mantis' disregard for individual lives lead to their evolution as a vicious, warrior race.''



->''The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.''
Description

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->''The ''The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.''
Description



->''The 'Zoltan' are close allies of the 'Engi'. Their innate energy is strong enough to power ship systems.''

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->''The ''The 'Zoltan' are close allies of the 'Engi'. Their innate energy is strong enough to power ship systems.''



->''Ancient ancestors of the rockmen.''

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->''Ancient ''Ancient ancestors of the rockmen.''''

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-->''Humans are common and uninteresting.''

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-->''Humans ->''Humans are common and uninteresting.''



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MasterOfNone: As the description notes, humans have no special attributes, nor any special events. However what really puts them in this category is the fact Slugs have the same average stats but also have sensor-powers and do have special events.
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PurelyAestheticGender:



-->''It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.''

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-->''It's ->''It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.''



Engi ships include the Engi A and B and the Stealth Cruiser.



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AttackDrone: Engi ships begin with a 3-slot drone system[note]No other ship can equip more than 2[[/note]] and drones are the Engi A's only source of damage.
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TheMedic: Engis make terrible fighters but their ability to repair fires, hull breaches and system damage is unparallelled.



-->''The Mantis' disregard for individual lives lead to their evolution as a vicious, warrior race.''

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-->''The ->''The Mantis' disregard for individual lives lead to their evolution as a vicious, warrior race.''



Engis and their ships feature the following tropes:
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Engis The Mantis and their ships feature the following tropes:
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BloodKnight:
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NoCureForEvil: While not evil per se they are violent, and slow to repair ship damage.



-->''The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.''

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-->''The ->''The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.''



Engis and their ships feature the following tropes:
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Engis Rockmen and their ships feature the following tropes:
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PercussiveMaintenance: They stomp on fires and whack hull breaches and damaged systems until they are fixed. Surprisingly this seems to work.
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ProudWarriorRaceGuys:
* StoneWall: They have high HP and are immune to fire, but are slow to move around ships.



-->''The 'Zoltan' are close allies of the 'Engi'. Their innate energy is strong enough to power ship systems.''

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-->''The ->''The 'Zoltan' are close allies of the 'Engi'. Their innate energy is strong enough to power ship systems.''



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EnergyBeing: So much so they power the system they stand in.
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BarrierMaiden: Zoltan power cannot be disabled by ion damage, which means if you put two in your shield room your first shield bubble is ion-proof.
* ObstructiveBureaucrat:
* SquishyWizard: They have lower max HP than any other race.



Engis and their ships feature the following tropes:
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Engis Slugs and their ships feature the following tropes:
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JackOfAllStats: They fight and repair as well as a human, but also have sensor powers.
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PsychicPowers: These reveal enemies in nearby rooms, and come in handy in a lot of events.



-->''Ancient ancestors of the rockmen.''
Engis and their ships feature the following tropes:
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-->''Ancient ->''Ancient ancestors of the rockmen.''
Engis Crystals are the secret race and very difficult to obtain, accessible only as part of a tricky sidequest. They possess high HP, resistence to oxygen deprivation and a unique "Lockdown" ability that lets them seal off the room they are in.

Crystals
and their ships feature the following tropes:
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PurposefullyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain.
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* ThatOneSidequest: Obtaining a crystal depends on several random factors, and obtaining their ships even moreso.
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Added DiffLines:

This page sets out the details of each playable Race in FTL and the ships they use.

!'''Human'''
-->''Humans are common and uninteresting.''
Humans have average ability in all areas but possess no special abilities or events. Their only notable feature is that they are the only race to possess both male and female sprites.

Humans are found in the federation but also make up the majority of the human-supremacist Rebels.

Human ships include the ramshackle Kestrals (Kestral[[note]]Kestral A[[/note]] and Red-tail [[note]]Kestral B[[/note]]), the Federation Cruisers (Osprey [[note]]Federation A[[/note]] and Nisos[[note]]Federation B[[/note]]) and the engi-built Stealth Cruisers (Nesasio[[note]]Stealth A[[/note]] and DA-SR 12 [[note]]Stealth B[[/note]]).

Humans and their ships feature the following tropes:
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!'''Engi'''
-->''It's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.''

In gameplay Engis have unparelleled repairing ability, but their reduced attack speed makes them vulnerable to enemy attack.

Engi ships include the Engi A and B and the Stealth Cruiser.

Engis and their ships feature the following tropes:

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!'''Mantis'''
-->''The Mantis' disregard for individual lives lead to their evolution as a vicious, warrior race.''

Mantis have high attack speed making them excellent in melee combat and for boarding. In return they repair at a reduced rate making them less effective at holding ships together.

Engis and their ships feature the following tropes:
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!'''Rockmen'''
-->''The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.''
Description

Engis and their ships feature the following tropes:
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!'''Zoltan'''
-->''The 'Zoltan' are close allies of the 'Engi'. Their innate energy is strong enough to power ship systems.''

Zoltan and their ships feature the following tropes:
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!'''Slug'''
Engis and their ships feature the following tropes:
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[[folder:The Secret Race]]
!'''The Crystal'''
-->''Ancient ancestors of the rockmen.''
Engis and their ships feature the following tropes:
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[[/folder]]

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