History Characters / FTLFasterThanLight

14th Nov '17 1:07:24 AM LucaEarlgrey
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* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, and there are repair nodes throughout the sector that will give you supplies and repairs free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].

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* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, resources on the house, and there are repair nodes throughout the sector that will give you more supplies and repairs repairs, also free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].
14th Nov '17 1:06:57 AM LucaEarlgrey
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Added DiffLines:

* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, and there are repair nodes throughout the sector that will give you supplies and repairs free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].
3rd Sep '17 7:17:04 PM carkaroth
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* MightyGlacier: Extra HP and fire immunity, but very slow.
4th Aug '17 12:19:09 PM MCE
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** Humans are also one of only two races not to have an augmentation with their name on it, the other being the Lanius.
27th Jul '17 12:15:12 AM LucaEarlgrey
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* ZergRush: A frequent tactic of theirs - teleporting entire Mantis crews onto the enemy ship and tearing the enemy to shreds with sheer numbers and damage. The four-person teleporter, seen on some Mantis layouts, encourages this tactic as well. Numerous Mantis events involve them boarding your ship en masse to tear you crew to shreds. Expect to be swarmed by as many as ''six'' Mantises ([[TheComputerIsACheatingBastard you can only ever teleport up to four at a time]]) at a time.

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* ZergRush: A frequent tactic of theirs - teleporting entire Mantis crews onto the enemy ship and tearing the enemy to shreds with sheer numbers and damage. The four-person teleporter, seen on some Mantis layouts, encourages this tactic as well. Numerous Mantis events involve them boarding your ship en masse to tear you crew to shreds. Expect shreds; expect to be swarmed by as many as ''six'' Mantises ([[TheComputerIsACheatingBastard you can only ever teleport up to four at a time]]) at a time.
27th Jul '17 12:14:49 AM LucaEarlgrey
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* ZergRush: A frequent tactic of theirs - teleporting entire Mantis crews onto the enemy ship and tearing the enemy to shreds with sheer numbers and damage. The four-person teleporter, seen on some Mantis layouts, encourages this tactic as well. Numerous Mantis events involve them boarding your ship en masse to tear you crew to shreds.

to:

* ZergRush: A frequent tactic of theirs - teleporting entire Mantis crews onto the enemy ship and tearing the enemy to shreds with sheer numbers and damage. The four-person teleporter, seen on some Mantis layouts, encourages this tactic as well. Numerous Mantis events involve them boarding your ship en masse to tear you crew to shreds.
shreds. Expect to be swarmed by as many as ''six'' Mantises ([[TheComputerIsACheatingBastard you can only ever teleport up to four at a time]]) at a time.
27th Jul '17 12:11:19 AM LucaEarlgrey
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* AchillesHeel: Their drone ships and the Rebel Flagship's AI can't repair hull breaches, and the game engine doesn't allow repairing damaged systems that are in the same room as a hull breach; the breach has to be repaired first. In other words, turning a system red and breaching its associated room means you've effectively permanently destroyed that system, unless you jump away and come back.

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* AchillesHeel: Their drone AI ships and the Rebel Flagship's AI can't repair hull breaches, and the game engine doesn't allow repairing damaged systems that are in the same room as a hull breach; the breach has to be repaired first. In other words, turning a system red and breaching its associated room means you've effectively permanently destroyed that system, unless you jump away and come back.
27th Jul '17 12:09:43 AM LucaEarlgrey
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Added DiffLines:

* AchillesHeel: Their drone ships and the Rebel Flagship's AI can't repair hull breaches, and the game engine doesn't allow repairing damaged systems that are in the same room as a hull breach; the breach has to be repaired first. In other words, turning a system red and breaching its associated room means you've effectively permanently destroyed that system, unless you jump away and come back.
23rd Jul '17 5:38:23 PM TomS98
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** If you do surrender her, [[WhatTheHellPlayershe curses you out as she gets taken away]] in exchange for scrap and an augment. You did, after all, ''[[YouBastard sell her out for your own benefit.]]''

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** If you do surrender her, [[WhatTheHellPlayershe [[WhatTheHellPlayer she curses you out as she gets taken away]] in exchange for scrap and an augment. You did, after all, ''[[YouBastard sell her out for your own benefit.]]''
7th Jul '17 10:20:16 PM Sammettik
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* DayOfTheJackboot: They defeated the military of TheFederation and occupied much (but not all) of it's former territory, causing a [[VestigialEmpire massive power vacuum]] that [[CrapsackWorld messed up the galaxy pretty bad.]]

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* DayOfTheJackboot: They defeated the military of TheFederation and occupied much (but not all) of it's its former territory, causing a [[VestigialEmpire massive power vacuum]] that [[CrapsackWorld messed up the galaxy pretty bad.]]



* NonstandardGameOver / DownerEnding / ItsAWonderfulFailure: One achieved by letting the [[FinalBoss Rebel Flagship]] reach the Federation Base.

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* NonstandardGameOver / DownerEnding / ItsAWonderfulFailure: NonStandardGameOver: One achieved by letting the [[FinalBoss Rebel Flagship]] reach the Federation Base.



* TheRevolutionWillNotBeCivilized

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* %%* TheRevolutionWillNotBeCivilized



** HumansAreSpecial: ''Advanced Edition'' gives humans a 10% increase in skill acquisition, fitting the usual "adaptability" archetype.



* HumansAreSpecial: ''Advanced Edition'' gives humans a 10% increase in skill acquisition, fitting the usual "adaptability" archetype.



* RoboSpeak / StrangeSyntaxSpeaker: They do not use "to be" verbs (i.e. "is", "were", etc.) or pronouns, they often speak in computer-y terms like "syntax error", and their sentences are short and to-the-point.

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* RoboSpeak / StrangeSyntaxSpeaker: RoboSpeak: They do not use "to be" verbs (i.e. "is", "were", etc.) or pronouns, they often speak in computer-y terms like "syntax error", and their sentences are short and to-the-point.



* DefeatMeansFriendship / WorthyOpponent: The unlock quest for the Mantis ship involves battling a feared Mantis captain, then rescuing him from certain death afterward. He then joins your crew, gives you the coordinates of a nearby stash, and gives you his ship.

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* DefeatMeansFriendship / WorthyOpponent: DefeatMeansFriendship: The unlock quest for the Mantis ship involves battling a feared Mantis captain, then rescuing him from certain death afterward. He then joins your crew, gives you the coordinates of a nearby stash, and gives you his ship.



* NoCureForEvil: While not evil per se, their increased combat potential comes at the cost of halved repair speed.



** RunawayFiance / ScrewTheMoneyIHaveRules: If you refuse to hand her over, she'll join you, though you'll be forced into battle with the Basilisk's escorts.
** WhatTheHellPlayer: If you do surrender her, she curses you out as she gets taken away in exchange for scrap and an augment. You did, after all, ''[[YouBastard sell her out for your own benefit.]]''

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** RunawayFiance / ScrewTheMoneyIHaveRules: If you refuse to hand her the RunawayFiance over, she'll join you, though you'll be forced into battle with the Basilisk's escorts.
** WhatTheHellPlayer: If you do surrender her, she [[WhatTheHellPlayershe curses you out as she gets taken away away]] in exchange for scrap and an augment. You did, after all, ''[[YouBastard sell her out for your own benefit.]]''



* MartialPacifist

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* %%* MartialPacifist



* ProudScholarRaceGuy

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* %%* ProudScholarRaceGuy



* KungFuProofMook[=/=]NoSell: Boarding is the preferred method to deal with enemy ships, since it gives increased rewards. Boarding a Lanius ship is generally a bad idea, unless you sport Lanius boarders yourself or don't mind pitching waves of clones at them. Furthermore, while fire does technically damage them, it will get put out almost instantly since there's no oxygen.

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* KungFuProofMook[=/=]NoSell: KungFuProofMook: Boarding is the preferred method to deal with enemy ships, since it gives increased rewards. Boarding a Lanius ship is generally a bad idea, unless you sport Lanius boarders yourself or don't mind pitching waves of clones at them. Furthermore, while fire does technically damage them, it will get put out almost instantly since there's no oxygen.



* SecretCharacter

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* %%* SecretCharacter
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.FTLFasterThanLight