History Characters / FTLFasterThanLight

9th Sep '16 6:53:18 PM LucaEarlgrey
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* TooDumbToLive: Occasionally in asteroid fields, you'll encounter a Rebel Scout...that has no shielding. It's not known whether this is the result of ArtificialStupidity or human controller error, but at any rate, it'll blow up without requiring any offensive effort on your part.

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* TooDumbToLive: Occasionally in asteroid fields, you'll encounter a Rebel Scout...that has no shielding. It's not known whether this is the result of ArtificialStupidity or human controller error, but at any rate, [[WinsByDoingAbsolutelyNothing it'll blow up without requiring any offensive effort on your part.part]].
20th Aug '16 3:23:18 PM MarkWilder
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* TheFederation

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* TheFederationTheFederation: It's in the name.



* ClippedWingAngel: The third phase of the flagship makes up for its lost weapons with a powerful Zoltan shield (that will occasionally be restored) and BeamSpam LimitBreak, but it has less normal weaponry and likely has less crew to play with this far into the battle.

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* ANaziByAnyOtherName: Very much so. As a group, they [[PropagandaMachine have a LOT of rhetoric]] about how the various alien races are [[TheSocialDarwinist intrinsically inferior to humans]] and [[UtopiaJustifiesTheMeans how their efforts to kill them all will improve the galaxy.]]
* ClippedWingAngel: The third phase of the flagship makes up for its lost weapons with a powerful Zoltan shield (that will occasionally be restored) and a BeamSpam LimitBreak, but it has less normal weaponry and likely has less crew to play with this far into the battle.



* DayOfTheJackboot: They defeated the military of TheFederation and occupied much (but not all) of it's former territory, causing a [[VestigialEmpire massive power vacuum]] that [[CrapsackWorld messed up the galaxy pretty bad.]]



* FinalBoss: The Rebel Flagship. Subverted in that it's the only "proper" boss in the game. There are lesser bosses in the form of ships you can unlock, including a downgraded Flagship that was added in ''Advanced Edition'' to unlock the Federation Cruiser.
* FinalBossPreview: [[spoiler:A second Rebel Flagship shows up in the Rebel Stronghold sector, though heavily unfinished when you find it, missing many systems, weapons and crew (equivalent to a 3rd phase Flagship in Hard Mode, minus Mind Control and several system levels).]]

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* FinalBoss: The Rebel Flagship. Subverted [[DownplayedTrope Downplayed]] in that it's the only "proper" boss in the game. There are [[BonusBoss lesser bosses bosses]] in the form game, but none of ships you can unlock, including a downgraded Flagship that was added in ''Advanced Edition'' them are necessary to unlock complete the Federation Cruiser.
game. Most of them provide UnlockableContent when beaten.
* FinalBossPreview: [[spoiler:A [[spoiler: [[BonusBoss A second Rebel Flagship shows up in the Rebel Stronghold sector, though heavily sector]]. It is in very unfinished condition when you find it, missing many systems, weapons and crew (equivalent to a 3rd phase Flagship in Hard Mode, minus Mind Control and several system levels).crew.]]



* HumansAreBastards: The Rebels like to heavy-handedly "keep the peace" over any and all alien settlements in sectors they've captured.

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* HumansAreBastards: The Rebels like to heavy-handedly [[DeadlyEuphemism "keep the peace" peace"]] over any and all alien settlements in sectors they've captured.



* MasterRace: Humans.

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* MasterRace: Humans. [[{{Irony}} The reality is]], HumansAreAverage.


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* SlaveryIsASpecialKindOfEvil: They are openly stated to enslave the various aliens they encounter.
3rd Jun '16 6:02:04 PM shade6116
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* GreyGoo: They sustain themselves by absorbing minerals left in the wake of interstellar combat. Some have theorized that the reason there's little evidence of ancient civilizations is the Lanius absorbing them without a trace.

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* GreyGoo: HordeOfAlienLocusts: They sustain themselves by absorbing minerals left in the wake of interstellar combat. Some have theorized that the reason there's little evidence of ancient civilizations is the Lanius absorbing them without a trace.
27th Mar '16 8:44:29 PM TheHoboTortle
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* TheAlliance

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* TheAllianceTheAlliance: The Federation is exactly this, an alliance between pretty much all races and sentient species, human and alien.



* [[MultinationalTeam Multispecies Team]]: The Federation includes members from every race, and many of their ships start with multi-species crew. The Slugs are generally shunned by the Federation because of their ConMan antics, but even still, a few of them are seen as ship crew, mostly because of how useful their telepathy can be in tactical situations.
* TheRemnant

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* [[MultinationalTeam MultinationalTeam: More like a Multispecies Team]]: Team. The Federation includes members from every race, and many of their ships start with multi-species crew. The Slugs are generally shunned by the Federation because of their ConMan antics, but even still, a few of them are seen as ship crew, mostly because of how useful their telepathy can be in tactical situations.
* TheRemnantTheRemnant: There isn't much left of the Federation during the game's events, only a few scattered outposts and ships, the Hangar in which the game begins, and the last Federation Base making their Last Stand in the final Sector.



* AbsoluteXenophobe: They will not rest until every non-human species is wiped off the galactic map.

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* AbsoluteXenophobe: They will not rest until every non-human species is wiped off the galactic map.map, or crushed underneath an iron rule.



* FinalBossPreview: An unfinished copy of the Flagship shows up in the Rebel Stronghold sector. It's equivalent to a Hard difficulty phase 3 Flagship, but with no Zoltan Shield, Power Surge, or backup AI. Certain systems may also be less advanced depending on what sector it was encountered in. Finally, it also starts with five crew. Beating it unlocks the Federation cruiser, pays out a hefty reward, and slows down the fleet for two turns.

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* FinalBossPreview: An unfinished copy of the [[spoiler:A second Rebel Flagship shows up in the Rebel Stronghold sector. It's equivalent sector, though heavily unfinished when you find it, missing many systems, weapons and crew (equivalent to a Hard difficulty 3rd phase 3 Flagship, but with no Zoltan Shield, Power Surge, or backup AI. Certain systems may also be less advanced depending on what sector it was encountered in. Finally, it also starts with five crew. Beating it unlocks the Federation cruiser, pays out a hefty reward, Flagship in Hard Mode, minus Mind Control and slows down the fleet for two turns.several system levels).]]



* ButtMonkey: Humans often get the short end of the stick in various events. Unknown disease spreading around a mining colony? It's a colony of humans. Come across a station where the crew have gone mad? They're humans. Stranded crew's ship has been eaten by Lanius? The unlucky owners are human. Flavor text says there's a cult whose goal is to get rid of "humanitis".

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* ButtMonkey: Humans often get the short end of the stick in various events. Unknown disease spreading around a mining colony? It's a colony of humans. Come across a station where the crew have gone mad? They're humans. Stranded crew's ship has been eaten by Lanius? The unlucky owners are human. Flavor text says there's even a cult whose goal is to get rid of "humanitis".



* {{Nanomachines}}: Engi A starts with a special "nano-bot" augment that constantly heals every crew member, even if they're not in the Medbay. Of course, it doesn't heal as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen. It can even slow down suffocation damage (though not for very long). Any crewmember sitting in the Medbay is a crewmember that isn't running weapons, shields, fixing things, etc.

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* {{Nanomachines}}: {{Nanomachines}}:
** A recurring theme of the Engi.
Engi A starts with a special "nano-bot" augment that constantly heals every crew member, even if they're not in member on the Medbay. Of course, it doesn't heal ship at a slowed rate (not as fast as the Medbay, but it's very convenient for constantly-moving repair crews or the slow-moving Rockmen. It can even slow down suffocation damage (though not for very long). Any crewmember sitting in the a Medbay), only requiring a powered Medbay is a crewmember that isn't running weapons, shields, fixing things, etc.to function.
** The Engi themselves are composed of trillions and trillions of nanomachines.



* BloodKnight

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* BloodKnightBloodKnight: Every single one of them has a thirst for killing of some sort.



* ZergRush: Their high speed lets them do this on the enemy ship, especially as crew teleporters ignore enemy shields. Their four-person teleport facilitates this as well. With a large number of boarders and a level 3 Clone Bay, the Mantis can be replenished faster than they're killed on the enemy ship.

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* ZergRush: Their high speed lets them do this on A frequent tactic of theirs - teleporting entire Mantis crews onto the enemy ship, especially as crew teleporters ignore ship and tearing the enemy shields. Their to shreds with sheer numbers and damage. The four-person teleport facilitates teleporter, seen on some Mantis layouts, encourages this tactic as well. With a large number of boarders and a level 3 Clone Bay, the Numerous Mantis can be replenished faster than they're killed on the enemy ship.
events involve them boarding your ship en masse to tear you crew to shreds.



* FantasticRacism: Some ships will state they consider you "repugnant". It's also mentioned multiple times in the flavor text of Rock-controlled or home sectors that they dislike other aliens going into their territory, though they seem to admire Zoltan wisdom.

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* FantasticRacism: Some Rock ships in distress will state they consider you "repugnant". "repugnant", and refuse your help without another word. It's also mentioned multiple times in the flavor text of Rock-controlled or home sectors that they dislike other aliens going into their territory, though they do seem to admire Zoltan wisdom.



* IdealIllnessImmunity: Rocks have powerful immune systems, enabling them to subdue riots on a plague-afflicted station without fear of infection. Their digestive systems are also strong enough that in a random event where a Slug captain offers a drink, the text says your Rockman crew senses there's a heavy anesthetic in the beverage when he feels "slightly drowsy".

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* IdealIllnessImmunity: Rocks have powerful immune systems, enabling them to subdue riots on a plague-afflicted station without fear of infection. Their digestive systems are also strong enough that in a blue option in a random event where a Slug captain offers a drink, the text says your Rockman crew senses there's a heavy anesthetic in will resist if the beverage when he feels "slightly drowsy".Slug had laced the drink with anesthetic.



* ProudWarriorRaceGuys

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* ProudWarriorRaceGuysProudWarriorRaceGuys: A race full of them.



** ScissorsCutsRock: However, Mantis claws will beat them more often than not, especially if they're on your side and have trained at least one level in combat.



* WorthyOpponent: You must earn their respect by impressing their champion before they'll lend you their aid and unlock their ship.

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* WorthyOpponent: You [[spoiler:You must earn their respect by impressing their champion before they'll lend you their aid and unlock their ship.
ship.]]



** Averted with ''Advanced Edition''. You can buy the augment that these boarders have been using. Revenge has never been sweeter. The event itself also specifies that the boarders are using said augment.
* EnergyBeing: So much so they power the system they stand in.

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** Averted with ''Advanced Edition''. You can buy the augment that these boarders have been using. Revenge has never been sweeter. The event itself now also specifies that the boarders are using said augment.
* EnergyBeing: So much so they The Zoltan are composed, apparently, of pure energy, enough to power the system they stand in.ship systems.



* SecretTestOfCharacter: You'll be presented with one in the Zoltan homeworlds. Passing will unlock the Zoltan cruiser and provide other rewards.

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* SecretTestOfCharacter: You'll [[spoiler:You'll be presented with one in the Zoltan homeworlds.Homeworlds, in an quest involving negotiations with an unarmed Zoltan peace envoy (and eventually, the Rebels). Passing will unlock the Zoltan cruiser and provide other rewards.]]



* ChronicBackstabbingDisorder: You'll receive lots of [[SchmuckBait generous offers]] in Slug sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off, smuggle enemies aboard, or sabotage your ship.

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* ChronicBackstabbingDisorder: A race that seems to be afflicted with this. You'll receive lots of [[SchmuckBait generous offers]] in Slug sectors, and it's even odds whether they're genuine or just looking for the chance to rip you off, smuggle enemies aboard, or sabotage your ship.



* CombatPragmatist: Quite a few random encounters with hostile Slugs have them sabotage one of your ship's systems for the whole fight. Talk about dirty indeed.
* ConMan

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* CombatPragmatist: A frequent theme of their ships, tactics and events. Quite a few random encounters with hostile Slugs have them sabotage one of your ship's systems for the whole fight. Talk about dirty indeed.
* ConManConMan: A race full of them.



* SssssnakeTalk: Many Slug-related events have NPC Slugs that speak like this.

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* SssssnakeTalk: Many Slug-related events have NPC Slugs that you encounter will speak like this. Funnily enough, Slug crew loyal to your ship will not speak like this.



* TelepathicSpacemen

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* TelepathicSpacemenTelepathicSpacemen: They're telepathic slugs in space.



** CripplingOverspecialization: Provided you have enough Lanius (or if every non-Lanius is dead), you can become fireproof and nigh-unboardable by simply opening all the ship doors or shutting off the O2 system. The catch is that if you try to do this and have any non-Lanius members, they might end up just as restricted by the lack of oxygen as your enemy. Finding enough Lanius is also quite difficult, as you can only find them in Abandoned Sectors and that's entirely random.
25th Feb '16 5:33:54 AM ironcommando
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* SlayingMantis: They're essentially huge praying mantises, and they're great at combat thanks to being able to move quickly and deal high damage.
2nd Feb '16 5:58:36 AM spackolos
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**Subverted by your Slug crew, who are always loyal and reliable.
13th Jan '16 7:08:04 AM TheNerfGuy
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* PurposefullyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain.

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* PurposefullyOverpowered: PurposelyOverpowered: Crystals and their ships are very powerful, in return for being hellishly difficult to obtain.
30th Nov '15 12:43:19 PM HighCrate
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* MightyGlacier: The have 150% HP and are immune to fire, but are slow to move around ships. That extra 50%, however, means that only a Mantis can beat a Rock in a straight fight. Even then, a more skilled Rockman, or a Rockman in a burning room, will still win that fight.



* MightyGlacier: While they have extra health, suffocation resistance and the ability to lock down a room, they're also slower than most races (although faster than Rockmen)
12th Nov '15 10:25:21 AM Leylicite
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** Killing all of the crew members on the Flagship causes an AI to take over, which provides ''massive'' bonuses to - and automatically repairs - all damaged systems.

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** Killing all of the crew members on the Flagship causes an AI to take over, which provides ''massive'' bonuses a default crewman manning bonus to - every system, and automatically slowly repairs - all any damaged systems.



* SecretAIMoves: The AI drones and flagship don't need crew to survive, and the drones can have 5 shields whereas 4 is the usual limit.

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* SecretAIMoves: The AI drones and flagship don't need crew to survive, and the drones some ships can have 5 shields whereas 4 is the usual limit.
10th Oct '15 2:14:44 AM LucaEarlgrey
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* AbsoluteXenophobe: They will not rest until every non-human species is wiped off the galactic map. They'll even attack some of their own kind for being alien sympathizers.

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* AbsoluteXenophobe: They will not rest until every non-human species is wiped off the galactic map. They'll even attack some of their own kind for being alien sympathizers.
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