History Characters / FTLFasterThanLight

17th Apr '18 2:46:58 AM LucaEarlgrey
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* AchillesHeel: The Stealth Cruisers are ''especially'' vulnerable to beam weapons, due to having no shields and beams being [[AlwaysAccurateAttack 100% accurate]]. Activating the cloak will only delay the firing of beam weapons instead of making them miss. Beam drones are even worse, since they ''constantly fire''; seeing one in the first sector may as well summon the GameOver screen.

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* AchillesHeel: The Stealth Cruisers already have a hard time staying alive due to the lack of starting shields, but they are ''especially'' vulnerable to beam weapons, due to having no shields and beams being [[AlwaysAccurateAttack 100% accurate]]. Activating the cloak will only delay the firing of beam weapons instead of making them miss. Beam drones are even worse, since they ''constantly fire''; seeing one in the first sector [[PressStartToGameOver may as well summon the GameOver screen.game over screen]].
17th Apr '18 2:45:41 AM LucaEarlgrey
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* AchillesHeel: The Stealth Cruisers are ''especially'' vulnerable to beam weapons, due to having no shields and beams being [[AlwaysAccurateAttack 100% accurate]]. Activating the cloak will only delay the firing of beam weapons instead of making them miss. Beam drones are even worse, since they ''constantly fire''; seeing one in the first sector may as well summon the GameOver screen.
17th Apr '18 2:41:41 AM LucaEarlgrey
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* CursedWithAwesome: In ''Advanced Edition'', their reduced HP is actually beneficial for a Cloning Bay + Teleporter setup, since dying faster means they'll explode sooner.
16th Apr '18 6:24:54 PM Nasrudith
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* MadeOfBologna: Rockmen are noted in one event as lacking internal organs in one gory display.


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* RammingAlwaysWorks: In response to the previously mentioned gory sight if you have Rock plating you can retaliate by ramming them, [[PrecisionFStrike with some of the rare use of foul language]] doing damage and disabling their engines permanently.
26th Jan '18 2:32:47 AM LucaEarlgrey
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* AchillesHeel: The supershields that the Zoltan Ships initially possess take double damage to ion weapons. They're also especially weak to attack drones, which have fast firing rates that will quickly chew through the shields; the Beam Drone in particular has perfect accuracy with its beam, meaning that if you see one around your ship, your supershield is basically gone already.
26th Jan '18 2:28:45 AM LucaEarlgrey
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* WeaksauceWeakness: The Rock B cruiser is the only playable ship to have no airlocks, something that cannot be remedied in any way. This means the only way to create an isolated lack of oxygen (to deal with boarders or flames in a manner that doesn't directly involve crew) is to [[ViolationOfCommonSense drop a Breach Bomb in the target room]].

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* WeaksauceWeakness: The Rock B cruiser is the only playable ship to have no airlocks, something that cannot be remedied in any way. This means the only way to create an isolated and controlled lack of oxygen (to deal with boarders or flames in a manner that doesn't directly involve crew) is to [[ViolationOfCommonSense drop a Breach Bomb in the target room]].
26th Jan '18 2:27:45 AM LucaEarlgrey
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* {{Irony}}: Although Rockmen are immune to fires and the Rock B cruiser starts with Fire Bombs, said cruiser is also weak to fires itself, due to the initial lack of door control and the permanent lack of airlocks.


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* WeaksauceWeakness: The Rock B cruiser is the only playable ship to have no airlocks, something that cannot be remedied in any way. This means the only way to create an isolated lack of oxygen (to deal with boarders or flames in a manner that doesn't directly involve crew) is to [[ViolationOfCommonSense drop a Breach Bomb in the target room]].
8th Jan '18 3:17:50 AM LucaEarlgrey
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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements: an Augment only found in some sectors, then a random event also only found in some sectors, then getting to a specific sector that only appears once per playthrough where the beacon to jump to the Crystal sector is located.

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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements: an Augment a specific augment only found in some sectors, then a random event also only found in some sectors, then getting to a specific sector that only appears once per playthrough where the beacon to jump to the Crystal sector is located.
8th Jan '18 3:17:19 AM LucaEarlgrey
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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements.

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* LuckBasedMission: Reaching the Crystal sector requires no fewer than three randomly-generated elements.elements: an Augment only found in some sectors, then a random event also only found in some sectors, then getting to a specific sector that only appears once per playthrough where the beacon to jump to the Crystal sector is located.
14th Nov '17 1:07:24 AM LucaEarlgrey
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* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, and there are repair nodes throughout the sector that will give you supplies and repairs free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].

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* SuspiciousVideoGameGenerosity: Right as you reach the Last Stand, they give you a major hull repair and restock some of your resources, resources on the house, and there are repair nodes throughout the sector that will give you more supplies and repairs repairs, also free of charge. You will likely need all of this help, because this sector has you fight the [[FinalBoss Rebel Flagship]].
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.FTLFasterThanLight