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!The Evil Geniuses
to:
!The Evil Organization
!!The Evil Geniuses
!!The Evil Geniuses
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!The Henchmen
to:
!!Minion Types
The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialize in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.
[[folder:Minions in general]]
* ColorCodedCharacters: Construction Workers wear yellow, Social Minions wear red (save for the Spindoctor), Military Minions wear orange and Science Minions wear white (Technicians wear some blue with it).
* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them.
* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape your island. Unless they're [[IHaveBoobsYouMustObey seduced by Mariana Mamba,]] you'd best tag them for capture and let them sit in a holding cell for a bit. Especially if they are a high-level minion like a Mercenary.
* {{Mooks}}: Well, actually, they're ''your'' Mooks.
* InstantExpert: It takes only a few minutes of training or interrogation for a Construction Worker to become a professional Marksman, suave Playboy, or Quantum Physicist.
The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialize in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.
[[folder:Minions in general]]
* ColorCodedCharacters: Construction Workers wear yellow, Social Minions wear red (save for the Spindoctor), Military Minions wear orange and Science Minions wear white (Technicians wear some blue with it).
* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them.
* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape your island. Unless they're [[IHaveBoobsYouMustObey seduced by Mariana Mamba,]] you'd best tag them for capture and let them sit in a holding cell for a bit. Especially if they are a high-level minion like a Mercenary.
* {{Mooks}}: Well, actually, they're ''your'' Mooks.
* InstantExpert: It takes only a few minutes of training or interrogation for a Construction Worker to become a professional Marksman, suave Playboy, or Quantum Physicist.
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!The Super Agents
As close to a boss as you can get, the Forces of Justice will send these guys in when you become sufficiently notorious, and each is a combination of two normal agents. These are the only agents who can kill your Henchman.
[[folder:All of them]]
* BossSubtitles: The first time one of them show up on the Island, the camera will cut to them and show their name.
* ContractualBossImmunity: They wouldn't be especially good if you could just kill them at the door, would they? They are similar to Henchmen in this sense, and can only be removed for good via a special optional mission. [[InvincibleHero No such luck for John Steele, though]].
* {{Expy}}: All but one of them are either this, or CaptainErsatz.
* GoodIsDumb: Smarter than the {{Red Shirt}}s, but still dumb. [[ContractualBossImmunity (But they can afford to be.)]]
* [[HeroKiller Hero... erm, Villain Killer]]: They're the only characters capable of killing your Henchmen (and if you're particularly unlucky, [[GameOver you]]).
* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions on sight, including Social or Science minions who aren't aggressive, and also blow up your hotel, ''killing tourists'' in the process. And if they see a body bag of another agent or an innocent, they'll think nothing of photographing it and blaming it on you, ''even if the death was caused by them''.
* {{Leitmotif}}: Each Super Agent has a unique Leitmotif that plays when they arrive on the island.
As close to a boss as you can get, the Forces of Justice will send these guys in when you become sufficiently notorious, and each is a combination of two normal agents. These are the only agents who can kill your Henchman.
[[folder:All of them]]
* BossSubtitles: The first time one of them show up on the Island, the camera will cut to them and show their name.
* ContractualBossImmunity: They wouldn't be especially good if you could just kill them at the door, would they? They are similar to Henchmen in this sense, and can only be removed for good via a special optional mission. [[InvincibleHero No such luck for John Steele, though]].
* {{Expy}}: All but one of them are either this, or CaptainErsatz.
* GoodIsDumb: Smarter than the {{Red Shirt}}s, but still dumb. [[ContractualBossImmunity (But they can afford to be.)]]
* [[HeroKiller Hero... erm, Villain Killer]]: They're the only characters capable of killing your Henchmen (and if you're particularly unlucky, [[GameOver you]]).
* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions on sight, including Social or Science minions who aren't aggressive, and also blow up your hotel, ''killing tourists'' in the process. And if they see a body bag of another agent or an innocent, they'll think nothing of photographing it and blaming it on you, ''even if the death was caused by them''.
* {{Leitmotif}}: Each Super Agent has a unique Leitmotif that plays when they arrive on the island.
to:
As close to a boss as you can get,
These yellow jumpsuit-wearing are your most common minions, responsible for building your base and being general CannonFodder.
* {{Handguns}}: They arm themselves with pistols when the
* MagikarpPower: Even the best of
* RedShirt: Well, yellow shirt, anyway. Your basic starter minions who can
[[folder:All of them]]
* BossSubtitles: The first time one of them show up on the Island, the camera will cut to them
*
* {{Expy}}: All but one
* GoodIsDumb: Smarter than the {{Red Shirt}}s, but still dumb. [[ContractualBossImmunity (But
*
* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions on sight, including Social or Science minions who aren't aggressive, and
* {{Leitmotif}}: Each Super Agent has a unique Leitmotif that plays when they arrive on the island.
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[[folder:Mariana Mamba]]
S.M.A.S.H's Super Agent. She behaves as a Saboteur and Thief, meaning she will seek to enter your base to steal valuables and destroy important equipment.
* {{Expy}}: Of [[Film/DrNo Honey Ryder]].
* IHaveBoobsYouMustObey: Her ability involves completely sapping a minion's loyalty with her looks, causing them to defect on the spot, and unlike other defections, this one can never be re-educated.
* KnifeNut: She uses a large serrated knife to make short work of any minions who try to attack her.
* MsFanservice: Her main power. In terms of scale, it's not a particularly useful power since all she can do is convert one minion at a time; a noticeable issue in the early game where your special minions are more important, but laughable when you have 60 or more minions.
* PunishedWithUgly: [[spoiler: She's permanently defeated by injecting her with a chemical that causes her to become morbidly obese.]]
* {{Stripperific}}: Wears a bikini and little else, justified, as she's trying to seduce your minions. (Your guards will frisk her anyway if they're supposed to.)
S.M.A.S.H's Super Agent. She behaves as a Saboteur and Thief, meaning she will seek to enter your base to steal valuables and destroy important equipment.
* {{Expy}}: Of [[Film/DrNo Honey Ryder]].
* IHaveBoobsYouMustObey: Her ability involves completely sapping a minion's loyalty with her looks, causing them to defect on the spot, and unlike other defections, this one can never be re-educated.
* KnifeNut: She uses a large serrated knife to make short work of any minions who try to attack her.
* MsFanservice: Her main power. In terms of scale, it's not a particularly useful power since all she can do is convert one minion at a time; a noticeable issue in the early game where your special minions are more important, but laughable when you have 60 or more minions.
* PunishedWithUgly: [[spoiler: She's permanently defeated by injecting her with a chemical that causes her to become morbidly obese.]]
* {{Stripperific}}: Wears a bikini and little else, justified, as she's trying to seduce your minions. (Your guards will frisk her anyway if they're supposed to.)
to:
S.M.A.S.H's Super Agent. She behaves as a Saboteur
Valets, Spindoctors, Playboys and
* BriefcaseFullOfMoney: Diplomats carry these around and
*
*
* LuxuriousLiquor: Playboys offer a fine drink to an agent when tagged for psychological weakening.
* TheMedic: The closest thing you have. If a unit is completely
* KnifeNut: She uses a large serrated knife to make short work of any minions who try to attack her.
* MsFanservice: Her main power. In terms of scale,
* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do
* {{Paparazzi}}: What Spindoctors essentially are. They either ask their victims for an intrusive interview, or hop around them taking photos. This confuses and baffles the agent, reducing their Smarts.
* WorkerUnit: Valets will extinguish fires if there's any, but
* PunishedWithUgly: [[spoiler: She's permanently defeated by injecting her with
* {{Stripperific}}: Wears a bikini and little else, justified, as she's trying to seduce
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[[folder:Jet Chan]]
A.N.V.I.L's Super Agent. Acts as a Soldier and Thief; he will go on the offensive, and will also steal from you if given a chance.
* ArrogantKungFuGuy: He seems to pride himself on his Kung-Fu skills. [[spoiler: This is actually a clue to how you get him out of the picture for good]].
* BruceLeeClone: Essentially this is what Jet Chan is despite his name.
* CaptainErsatz: Of Creator/JetLi and Creator/JackieChan.
* DodgeTheBullet: His special trait makes him immune against bullets. You gotta take him down the hard way.
* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your Dojo...after feeding him a meal spiked with sedatives to ensure he loses.]]
* SoreLoser: [[spoiler:Defeating him requires interrogating his master, who reveals that Jet's arrogance has grown from too many effortless victories. Sure enough, once you defeat him, he goes into retreat to meditate and train, never returning.]]
* WalkingShirtlessScene: He ''never'' wears a shirt.
A.N.V.I.L's Super Agent. Acts as a Soldier and Thief; he will go on the offensive, and will also steal from you if given a chance.
* ArrogantKungFuGuy: He seems to pride himself on his Kung-Fu skills. [[spoiler: This is actually a clue to how you get him out of the picture for good]].
* BruceLeeClone: Essentially this is what Jet Chan is despite his name.
* CaptainErsatz: Of Creator/JetLi and Creator/JackieChan.
* DodgeTheBullet: His special trait makes him immune against bullets. You gotta take him down the hard way.
* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your Dojo...after feeding him a meal spiked with sedatives to ensure he loses.]]
* SoreLoser: [[spoiler:Defeating him requires interrogating his master, who reveals that Jet's arrogance has grown from too many effortless victories. Sure enough, once you defeat him, he goes into retreat to meditate and train, never returning.]]
* WalkingShirtlessScene: He ''never'' wears a shirt.
to:
A.N.V.I.L's Super Agent. Acts as a Soldier
Guards, Mercenaries, Martial Artists and
* ArrogantKungFuGuy: He seems
* BareFistedMonk: The Martial Artists eschew weapons to
*
*
*
* MoreDakka: Guards use assault rifles when armed, but Mercenaries take
* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your Dojo...after feeding him
* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves only during alert.
* ShootingGallery: They're trained in either this (for Mercenaries and Marksmen), dojos (for Martial Artists) or at Punching Bags (Guards). [[VideoGameCrueltyPotential The Marksman shooting range also serves as a torture device, by the way.]]
*
* WalkingShirtlessScene: He ''never'' wears a shirt.
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[[folder:Katerina Frostonova]]
H.A.M.M.E.R's Super Agent. Acts as a Soldier and Investigator; she will gather incriminating evidence to increase your Heat rating, but will also act offensively as she goes through your base.
* CaptainErsatz: Based on the ''ComicBook/BlackWidow'' from Creator/MarvelComics.
* ForcedToWatch: [[spoiler: She's defeated by being forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
* GirlsLoveStuffedAnimals: The only thing this IceQueen ever cares about is her teddy bear, Mr. Snuggles. [[spoiler: Which you rip apart in front of her, sending her into a permanent HeroicBSOD and removing her from your hair once and for all.]]
* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone to instantly bring their health down to nil. Better hope she doesn't use it on a Henchman or [[OhCrap on your Evil Genius if she escapes an interrogation]]!
H.A.M.M.E.R's Super Agent. Acts as a Soldier and Investigator; she will gather incriminating evidence to increase your Heat rating, but will also act offensively as she goes through your base.
* CaptainErsatz: Based on the ''ComicBook/BlackWidow'' from Creator/MarvelComics.
* ForcedToWatch: [[spoiler: She's defeated by being forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
* GirlsLoveStuffedAnimals: The only thing this IceQueen ever cares about is her teddy bear, Mr. Snuggles. [[spoiler: Which you rip apart in front of her, sending her into a permanent HeroicBSOD and removing her from your hair once and for all.]]
* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone to instantly bring their health down to nil. Better hope she doesn't use it on a Henchman or [[OhCrap on your Evil Genius if she escapes an interrogation]]!
to:
H.A.M.M.E.R's Super Agent. Acts as a Soldier
Technicians, Scientists, Biochemists and
* TheEngineer: Technicians will
* MadScientist: An entire army of them, conducting your
* NonActionGuy: They will
* CaptainErsatz: Based on the ''ComicBook/BlackWidow'' from Creator/MarvelComics.
* ForcedToWatch: [[spoiler: She's defeated by being forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
* GirlsLoveStuffedAnimals: The only thing this IceQueen ever cares about is her teddy bear, Mr. Snuggles. [[spoiler: Which you rip apart in front of her, sending her
* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone
* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform routine maintenance work. Especially those {{Sentry Gun}}s.
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[[folder:Dirk Masters]]
P.A.T.R.I.O.T's Super Agent. The most destructive agent, he acts as both soldier and saboteur: he will do nothing but smash his way through your base in search of important things or people to shoot.
* TheAhnold: Being an {{Expy}} of Creator/SylvesterStallone's Franchise/{{Rambo}} character.
* {{BFG}}: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''
* CaptainErsatz: He's more-or-less [[Franchise/{{Rambo}} John Rambo]].
* IdiotHero: Has the lowest Intelligence of the Super Agents, and his only answer to what he sees on the islands is to shoot everything to pieces. His lack of smarts is the main way to deal with his "missions" without a massive body count, since social minions can leave him confused fairly easily.
* MoreDakka: Carries [[GunsAkimbo two]] [[{{BFG}} giant machine guns]] around with him at all times.
** His special skill, Suppression Fire, is also this. He spins around while firing his guns simultaneously, which will typically result in everything in the room except him dead/destroyed.
* OneLastJob: Technically he's retired, but this trope happens to him all the time.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 {{BFG}} at once. And then [[spoiler: this trope is played literally when you find out he's been using highly powerful and illegal steroids to achieve this as he gets older. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]
P.A.T.R.I.O.T's Super Agent. The most destructive agent, he acts as both soldier and saboteur: he will do nothing but smash his way through your base in search of important things or people to shoot.
* TheAhnold: Being an {{Expy}} of Creator/SylvesterStallone's Franchise/{{Rambo}} character.
* {{BFG}}: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''
* CaptainErsatz: He's more-or-less [[Franchise/{{Rambo}} John Rambo]].
* IdiotHero: Has the lowest Intelligence of the Super Agents, and his only answer to what he sees on the islands is to shoot everything to pieces. His lack of smarts is the main way to deal with his "missions" without a massive body count, since social minions can leave him confused fairly easily.
* MoreDakka: Carries [[GunsAkimbo two]] [[{{BFG}} giant machine guns]] around with him at all times.
** His special skill, Suppression Fire, is also this. He spins around while firing his guns simultaneously, which will typically result in everything in the room except him dead/destroyed.
* OneLastJob: Technically he's retired, but this trope happens to him all the time.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 {{BFG}} at once. And then [[spoiler: this trope is played literally when you find out he's been using highly powerful and illegal steroids to achieve this as he gets older. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]
to:
P.A.T.R.I.O.T's Super Agent. The most destructive agent, he acts as both soldier
These monstrosities are available after researching Freak Production. Created by reanimating body bags in the Bio-Tanks, they're strong, tough, and
* CursedWithAwesome: Freaks' inability to ''not'' trigger traps have been used in the creation of Freak Trigger, turning your booby-trapped hallway into an always-active DeathCourse.
* DumbMuscle: Strong with nonexistent mental faculty, ensuring they will
* OurZombiesAreDifferent: They're corpses through
* TheAhnold: Being an {{Expy}} of Creator/SylvesterStallone's Franchise/{{Rambo}} character.
* {{BFG}}: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''
* CaptainErsatz: He's more-or-less [[Franchise/{{Rambo}} John Rambo]].
* IdiotHero: Has the lowest Intelligence of the Super Agents, and his only answer to what he sees on the islands is to shoot everything to pieces. His lack of smarts is the main way to deal with his "missions" without a massive body count, since social minions can leave him confused fairly easily.
* MoreDakka: Carries [[GunsAkimbo two]] [[{{BFG}} giant machine guns]] around with him at all times.
** His special skill, Suppression Fire, is also this. He spins around while firing his guns simultaneously, which will typically result in everything in the room except him dead/destroyed.
* OneLastJob: Technically he's retired, but this trope happens to him all the time.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 {{BFG}} at once. And then [[spoiler: this trope is played literally when you find out he's been using highly powerful and illegal steroids to achieve this as he gets older. A trip to the Bio-Tanks later, and all those chemicals [[ReforgedIntoAMinion mutate him into a unique Freak]].]]
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[[folder:John Steele]]
S.A.B.R.E's Super Agent. Behaves as a Saboteur and Investigator; he will try to destroy important equipment in your base, and in the process will gather evidence of your evil deeds to further drive up your Heat rating.
* TheAce: The last Super Agent coming after you, the most annoying to deal with, and utterly unkillable aside from an end-game cutscene.
* BadassInANiceSuit: A black and white tuxedo, to be exact.
* {{Expy}}: Of [[Franchise/JamesBond Bond himself]]! His surname is likely based on ''Series/RemingtonSteele'', whose actor would go on to play James Bond.
* FinalBoss: He's the very last Super Agent you'll see in the game.
* HollywoodHacking: Which sends your entire base and security protocols haywire. Furniture will blow up, all doors will have their security levels reduced, and the alert level of your base will be randomly changed.
* SkippableBoss: If one is careful about managing their notoriety, it's possible to get through the whole game without even seeing him once.
* StrappedToARocket: [[spoiler: His final fate, if you keep him locked up as you launch your DoomsdayDevice.]]
* TitleThemeDrop: His {{Leitmotif}} is the first few seconds of the main theme song.
* TuxedoAndMartini: Considering [[Franchise/JamesBond who he's based on,]] it's little surprise he wears a fancy tuxedo, and his description mentions that the first sign of his approach is an empty martini glass in a nearby casino.
S.A.B.R.E's Super Agent. Behaves as a Saboteur and Investigator; he will try to destroy important equipment in your base, and in the process will gather evidence of your evil deeds to further drive up your Heat rating.
* TheAce: The last Super Agent coming after you, the most annoying to deal with, and utterly unkillable aside from an end-game cutscene.
* BadassInANiceSuit: A black and white tuxedo, to be exact.
* {{Expy}}: Of [[Franchise/JamesBond Bond himself]]! His surname is likely based on ''Series/RemingtonSteele'', whose actor would go on to play James Bond.
* FinalBoss: He's the very last Super Agent you'll see in the game.
* HollywoodHacking: Which sends your entire base and security protocols haywire. Furniture will blow up, all doors will have their security levels reduced, and the alert level of your base will be randomly changed.
* SkippableBoss: If one is careful about managing their notoriety, it's possible to get through the whole game without even seeing him once.
* StrappedToARocket: [[spoiler: His final fate, if you keep him locked up as you launch your DoomsdayDevice.]]
* TitleThemeDrop: His {{Leitmotif}} is the first few seconds of the main theme song.
* TuxedoAndMartini: Considering [[Franchise/JamesBond who he's based on,]] it's little surprise he wears a fancy tuxedo, and his description mentions that the first sign of his approach is an empty martini glass in a nearby casino.
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!Minion Types
The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialize in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.
[[folder:Minions in general]]
* ColorCodedCharacters: Construction Workers wear yellow, Social Minions wear red (save for the Spindoctor), Military Minions wear orange and Science Minions wear white (Technicians wear some blue with it).
* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them.
* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape your island. Unless they're [[IHaveBoobsYouMustObey seduced by Mariana Mamba,]] you'd best tag them for capture and let them sit in a holding cell for a bit. Especially if they are a high-level minion like a Mercenary.
* {{Mooks}}: Well, actually, they're ''your'' Mooks.
* InstantExpert: It takes only a few minutes of training or interrogation for a Construction Worker to become a professional Marksman, suave Playboy, or Quantum Physicist.
The minions are... well, [[ExactlyWhatItSaysOnTheTin your minions]]! These guys will carry out your general tasks around the base, but some specialize in certain areas. There are four types of minion. The Construction Minions, Social Minions, Military Minions and Science Minions.
[[folder:Minions in general]]
* ColorCodedCharacters: Construction Workers wear yellow, Social Minions wear red (save for the Spindoctor), Military Minions wear orange and Science Minions wear white (Technicians wear some blue with it).
* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them.
* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape your island. Unless they're [[IHaveBoobsYouMustObey seduced by Mariana Mamba,]] you'd best tag them for capture and let them sit in a holding cell for a bit. Especially if they are a high-level minion like a Mercenary.
* {{Mooks}}: Well, actually, they're ''your'' Mooks.
* InstantExpert: It takes only a few minutes of training or interrogation for a Construction Worker to become a professional Marksman, suave Playboy, or Quantum Physicist.
to:
!!The Super Agents
As close to a boss as you can get, the Forces of Justice will send these guys in when you become sufficiently notorious, and each is a combination of two normal agents. These are the only agents who can kill your Henchman.
[[folder:All of them]]
* BossSubtitles: The first time one of them show up on the Island, the camera will cut to them and show their name.
* ContractualBossImmunity: They wouldn't be especially good if you could just kill them at the door, would they? They are similar to Henchmen in this sense, and can only be removed for good via a special optional mission. [[InvincibleHero No such luck for John Steele, though]].
* {{Expy}}: All but one of them are either this, or CaptainErsatz.
* GoodIsDumb: Smarter than the {{Red Shirt}}s, but still dumb. [[ContractualBossImmunity (But they can afford to be.)]]
* [[HeroKiller Hero... erm, Villain Killer]]: They're the only characters capable of killing your Henchmen (and if you're particularly unlucky, [[GameOver you]]).
* HeroWithAnFInGood: You may be the bad guy, but these folks kind of stretch the definition of "good". They think nothing of slaughtering your minions
[[folder:Minions in general]]
* ColorCodedCharacters: Construction Workers wear yellow, Social Minions wear red (save for the Spindoctor), Military Minions wear orange
* EvilMinions: [[ExactlyWhatItSaysOnTheTin Duh]].
* FailedASpotCheck: Minions will completely ignore all agents unless you tag them.
* HeelFaceTurn: Minions whose loyalty goes to zero will attempt to escape
* {{Mooks}}: Well, actually, they're ''your'' Mooks.
* InstantExpert: It takes only a few minutes
* {{Leitmotif}}: Each Super Agent has a
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[[folder:Construction Workers]]
These yellow jumpsuit-wearing are your most common minions, responsible for building your base and being general CannonFodder.
* {{Handguns}}: They arm themselves with pistols when the base is set to Yellow or Red Alert.
* MagikarpPower: Even the best of your Martial Artists and the smartest of your Scientists started out as these brain-dead buffoons.
* RedShirt: Well, yellow shirt, anyway. Your basic starter minions who can construct your base and move your furniture around, but are lousy at all World Domination activities.
* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to [[ZergRush continually swarm a Super Agent with endless wave of Workers until they go down,]] as long you have the cash to pay for it.
* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base. Construction Workers are also how you get more elite minions, as the elites train the Workers until they reach the position you need.
These yellow jumpsuit-wearing are your most common minions, responsible for building your base and being general CannonFodder.
* {{Handguns}}: They arm themselves with pistols when the base is set to Yellow or Red Alert.
* MagikarpPower: Even the best of your Martial Artists and the smartest of your Scientists started out as these brain-dead buffoons.
* RedShirt: Well, yellow shirt, anyway. Your basic starter minions who can construct your base and move your furniture around, but are lousy at all World Domination activities.
* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to [[ZergRush continually swarm a Super Agent with endless wave of Workers until they go down,]] as long you have the cash to pay for it.
* WorkerUnit: They're the most basic Minion, but also ''the'' most important. After all, they're the ones building your base. Construction Workers are also how you get more elite minions, as the elites train the Workers until they reach the position you need.
to:
These yellow jumpsuit-wearing are your most common minions, responsible for building
S.M.A.S.H's Super Agent. She behaves as a Saboteur and Thief, meaning she will seek to enter your base to steal valuables and
*
* IHaveBoobsYouMustObey: Her ability involves completely sapping a minion's loyalty with
* MagikarpPower: Even the best of your Martial Artists
* KnifeNut: She uses a large serrated knife to make short work of
* RedShirt: Well, yellow shirt, anyway. Your basic starter
* MsFanservice: Her main power. In terms of scale, it's not a particularly useful power since all she can
* WeHaveReserves: They come for free at a rate of 1
* PunishedWithUgly: [[spoiler: She's permanently defeated by injecting her with a chemical that causes her to
*
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[[folder:Social Minions]]
Valets, Spindoctors, Playboys and Diplomats. They use their abilities to confuse and distract agents, while also running your hotels.
* BriefcaseFullOfMoney: Diplomats carry these around and use them to bribe agents, which lowers their loyalty.
* TheCasanova: Playboys. Heck, they have a rare and unique animation where they can kiss a female agent and drain more of their stats than usual.
* FatBastard: Spindoctors and Diplomats are the only fat minions in your service, and they are definitely evil.
* LuxuriousLiquor: Playboys offer a fine drink to an agent when tagged for psychological weakening.
* TheMedic: The closest thing you have. If a unit is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors, and passed-out minions will be carried to a place of safety to recuperate.
* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do such a pathetic job of it that any social minion that gets into a fight with anyone will likely end up very very dead. On the other hand, since the fastest way to reduce your Heat score is to have enemy agents come to the island and leave empty-handed, Social minions are one of the most efficient ways of dealing with intruders. Even if an investigator finds something incriminating, a Spindoctor can leave him so befuddled that he won't remember it.
* {{Paparazzi}}: What Spindoctors essentially are. They either ask their victims for an intrusive interview, or hop around them taking photos. This confuses and baffles the agent, reducing their Smarts.
* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire. They are, however, the *only* units capable of putting out fires, so you'll want to have a few around. Valets will also assist your Construction Workers in buying items for your base. All Social Minions are also able to run your hotels.
Valets, Spindoctors, Playboys and Diplomats. They use their abilities to confuse and distract agents, while also running your hotels.
* BriefcaseFullOfMoney: Diplomats carry these around and use them to bribe agents, which lowers their loyalty.
* TheCasanova: Playboys. Heck, they have a rare and unique animation where they can kiss a female agent and drain more of their stats than usual.
* FatBastard: Spindoctors and Diplomats are the only fat minions in your service, and they are definitely evil.
* LuxuriousLiquor: Playboys offer a fine drink to an agent when tagged for psychological weakening.
* TheMedic: The closest thing you have. If a unit is completely incapacitated, it's your Social minions that will tend to them; enemies dazed from stat drain will be gently led outdoors, and passed-out minions will be carried to a place of safety to recuperate.
* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do such a pathetic job of it that any social minion that gets into a fight with anyone will likely end up very very dead. On the other hand, since the fastest way to reduce your Heat score is to have enemy agents come to the island and leave empty-handed, Social minions are one of the most efficient ways of dealing with intruders. Even if an investigator finds something incriminating, a Spindoctor can leave him so befuddled that he won't remember it.
* {{Paparazzi}}: What Spindoctors essentially are. They either ask their victims for an intrusive interview, or hop around them taking photos. This confuses and baffles the agent, reducing their Smarts.
* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire. They are, however, the *only* units capable of putting out fires, so you'll want to have a few around. Valets will also assist your Construction Workers in buying items for your base. All Social Minions are also able to run your hotels.
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Valets, Spindoctors, Playboys
A.N.V.I.L's Super Agent. Acts as a Soldier and
* BriefcaseFullOfMoney: Diplomats carry these around and use them to bribe agents, which lowers their loyalty.
* TheCasanova: Playboys. Heck, they have a rare and unique animation where they can kiss a female agent and drain more of their stats than usual.
* FatBastard: Spindoctors and Diplomats are the only fat minions in your service, and they are definitely evil.
* LuxuriousLiquor: Playboys offer a fine drink to an agent when tagged for psychological weakening.
* TheMedic: The closest thing you have. If a unit is completely incapacitated, it's your Social minions that
* NonActionGuy: They'll never attack anyone unless the base is on red alert. And even then, they do such a pathetic job of it that any social minion that gets into a fight with anyone will likely end up very very dead. On the other hand, since the fastest way to reduce your Heat score is to have enemy agents come to the island and leave empty-handed, Social minions are one of the most efficient ways of dealing with intruders. Even if an investigator finds something incriminating, a Spindoctor can leave him so befuddled that he won't remember it.
* {{Paparazzi}}: What Spindoctors essentially are. They either ask their victims for an intrusive interview, or hop around them taking photos. This confuses and baffles the agent, reducing their Smarts.
* WorkerUnit: Valets will extinguish fires if there's any, but if you're careful in managing your equipment or hostile threats, there won't be any fire. They are, however, the *only* units capable of putting out fires, so you'll want to have a few around. Valets
* ArrogantKungFuGuy: He seems to pride himself on his Kung-Fu skills. [[spoiler: This is actually a clue to how you get him out of the picture for good]].
* BruceLeeClone: Essentially this is what Jet Chan is despite his name.
* CaptainErsatz: Of Creator/JetLi and Creator/JackieChan.
* DodgeTheBullet: His special trait makes him immune against bullets. You gotta take him down the hard way.
* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your
* SoreLoser: [[spoiler:Defeating him requires interrogating his master, who reveals that Jet's arrogance has grown from too many effortless victories. Sure enough, once you defeat him, he goes into retreat to meditate and train, never returning.]]
* WalkingShirtlessScene: He ''never'' wears a shirt.
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[[folder:Military Minions]]
Guards, Mercenaries, Martial Artists and Marksmen. These guys are your main combat force which serve to dispose of all those pesky agents sneaking onto your island.
* BareFistedMonk: The Martial Artists eschew weapons to focus in melee combat. They can still train others into one of the 'lesser' gun-toting minions, likely due to having been one themselves.
* {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen use sniper rifles, which they carry with themselves at all times.
* FriendlySniper: [[DownplayedTrope Downplayed]], but Marksmen do the same activites as other minions in their free time, such as chatting with minions or henchmen, playing games, watching TV, etc.
* HighlyConspicuousUniform: They wouldn't be evil guards without these. All Military minions wear some form of bright orange outfit, which makes them very distinct in appearance.
* MoreDakka: Guards use assault rifles when armed, but Mercenaries take it a step further by arming themselves with heavy machine guns.
* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves only during alert.
* ShootingGallery: They're trained in either this (for Mercenaries and Marksmen), dojos (for Martial Artists) or at Punching Bags (Guards). [[VideoGameCrueltyPotential The Marksman shooting range also serves as a torture device, by the way.]]
* StickyFingers: A Mercenary that decides to [[ScrewThisImOuttaHere bail on you]] will try to take some of your cash with him. You'd best tag him for 're-education'.
Guards, Mercenaries, Martial Artists and Marksmen. These guys are your main combat force which serve to dispose of all those pesky agents sneaking onto your island.
* BareFistedMonk: The Martial Artists eschew weapons to focus in melee combat. They can still train others into one of the 'lesser' gun-toting minions, likely due to having been one themselves.
* {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen use sniper rifles, which they carry with themselves at all times.
* FriendlySniper: [[DownplayedTrope Downplayed]], but Marksmen do the same activites as other minions in their free time, such as chatting with minions or henchmen, playing games, watching TV, etc.
* HighlyConspicuousUniform: They wouldn't be evil guards without these. All Military minions wear some form of bright orange outfit, which makes them very distinct in appearance.
* MoreDakka: Guards use assault rifles when armed, but Mercenaries take it a step further by arming themselves with heavy machine guns.
* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves only during alert.
* ShootingGallery: They're trained in either this (for Mercenaries and Marksmen), dojos (for Martial Artists) or at Punching Bags (Guards). [[VideoGameCrueltyPotential The Marksman shooting range also serves as a torture device, by the way.]]
* StickyFingers: A Mercenary that decides to [[ScrewThisImOuttaHere bail on you]] will try to take some of your cash with him. You'd best tag him for 're-education'.
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Guards, Mercenaries, Martial Artists
H.A.M.M.E.R's Super Agent. Acts as a Soldier and
*
* ForcedToWatch: [[spoiler: She's defeated by being forced to
* {{BFG}}: Mercenaries use Heavy Machine Guns, Marksmen use sniper rifles, which they carry with themselves at all times.
* FriendlySniper: [[DownplayedTrope Downplayed]], but Marksmen do the same activites as other minions in their free time, such as chatting with minions or henchmen, playing games, watching TV, etc.
* HighlyConspicuousUniform: They wouldn't be evil guards without these. All Military minions wear some form of bright orange outfit, which makes them very distinct in appearance.
* MoreDakka: Guards use assault rifles when armed, but Mercenaries take it a step further by arming themselves with heavy machine guns.
* ProperlyParanoid: Marksmen always bring their Sniper Rifle with them, unlike others who would arm themselves
* ShootingGallery: They're trained in either this (for Mercenaries and Marksmen), dojos (for Martial Artists) or at Punching Bags (Guards). [[VideoGameCrueltyPotential The Marksman shooting range also serves as a torture device, by the way.
*
* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone to instantly bring their health down to nil. Better hope she doesn't use it on a Henchman or [[OhCrap on your Evil Genius if she escapes an interrogation]]!
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[[folder:Science Minions]]
Technicians, Scientists, Biochemists and Quantum Physicists. They are responsible for keeping your base up and running and doing your research for you.
* TheEngineer: Technicians will repair any damaged equipment.
* MadScientist: An entire army of them, conducting your evil research and unlocking new tools and technology as you mix up different items.
* NonActionGuy: They will never get into a fight at all. If a soldier is in the same room, don't expect the Science Minion to survive.
* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform routine maintenance work. Especially those {{Sentry Gun}}s.
Technicians, Scientists, Biochemists and Quantum Physicists. They are responsible for keeping your base up and running and doing your research for you.
* TheEngineer: Technicians will repair any damaged equipment.
* MadScientist: An entire army of them, conducting your evil research and unlocking new tools and technology as you mix up different items.
* NonActionGuy: They will never get into a fight at all. If a soldier is in the same room, don't expect the Science Minion to survive.
* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform routine maintenance work. Especially those {{Sentry Gun}}s.
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Technicians, Scientists, Biochemists
P.A.T.R.I.O.T's Super Agent. The most destructive agent, he acts as both soldier and
* TheEngineer: Technicians will repair any damaged equipment.
* MadScientist: An entire army
* NonActionGuy: They will never get into a fight at all. If a soldier is in the same room, don't expect the Science Minion to survive.
* WorkerUnit: After Workers, Technicians are the second-most
* TheAhnold: Being an {{Expy}} of Creator/SylvesterStallone's Franchise/{{Rambo}} character.
* {{BFG}}: Remember those Heavy Machine Guns your Mercenaries lug around? This guy carries ''[[GunsAkimbo two.]]''
* CaptainErsatz: He's more-or-less [[Franchise/{{Rambo}} John Rambo]].
* IdiotHero: Has the lowest Intelligence of the Super Agents, and his only answer to what he sees on the islands is to shoot everything to pieces. His lack of smarts is the main way to deal with his "missions" without a massive body count, since social minions can leave him confused fairly easily.
* MoreDakka: Carries [[GunsAkimbo two]] [[{{BFG}} giant machine guns]] around with him at all times.
** His special skill, Suppression Fire, is also this. He spins around while firing his guns simultaneously, which will typically result in everything in the room except him dead/destroyed.
* OneLastJob: Technically he's retired, but this trope happens to him all the time.
* TestosteronePoisoning: Big, hunky TopHeavyGuy who carries around 2 {{BFG}} at once. And then [[spoiler: this trope is played literally when you find out he's been using highly powerful and illegal steroids to achieve this as
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[[folder:Freaks]]
These monstrosities are available after researching Freak Production. Created by reanimating body bags in the Bio-Tanks, they're strong, tough, and dumber than a sack of brick.
* CursedWithAwesome: Freaks' inability to ''not'' trigger traps have been used in the creation of Freak Trigger, turning your booby-trapped hallway into an always-active DeathCourse.
* DumbMuscle: Strong with nonexistent mental faculty, ensuring they will always trigger your traps.
* OurZombiesAreDifferent: They're corpses through biosciences that don't spread their condition, for once.
These monstrosities are available after researching Freak Production. Created by reanimating body bags in the Bio-Tanks, they're strong, tough, and dumber than a sack of brick.
* CursedWithAwesome: Freaks' inability to ''not'' trigger traps have been used in the creation of Freak Trigger, turning your booby-trapped hallway into an always-active DeathCourse.
* DumbMuscle: Strong with nonexistent mental faculty, ensuring they will always trigger your traps.
* OurZombiesAreDifferent: They're corpses through biosciences that don't spread their condition, for once.
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These monstrosities are available after researching Freak Production. Created by reanimating body bags
S.A.B.R.E's Super Agent. Behaves as a Saboteur and Investigator; he will try to destroy important equipment in your base, and in the
* TheAce: The last Super Agent coming after you, the most annoying to deal with, and
*
* {{Expy}}: Of [[Franchise/JamesBond Bond himself]]! His surname is likely based on ''Series/RemingtonSteele'', whose actor would go on to play James Bond.
* FinalBoss: He's the very last Super Agent you'll see in the
* HollywoodHacking: Which sends your
* DumbMuscle: Strong with nonexistent mental faculty, ensuring they
*
* StrappedToARocket: [[spoiler: His final fate, if you keep him locked up as you launch your DoomsdayDevice.]]
* TitleThemeDrop: His {{Leitmotif}} is the first few seconds of the main theme song.
* TuxedoAndMartini: Considering [[Franchise/JamesBond who he's based on,]] it's little surprise he wears a fancy tuxedo, and his description mentions that
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!Agent Types
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* BanditMook: Any Investigators that are not Pathetic will steal stuff if they get the opportunity. Poor Investigators tend to steal gold if they get into your strongroom while Good and Exceptional ones will try to take your loot as well.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maximilian_eg2.jpg]]
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Raised in rural Austria by foster parents, Maximilian did not have the happiest of childhoods. Already the bully’s favourite because of his stockiness and squint; the young Maximilan became even more isolated from his peers when he developed chronic stress-related alopecia (hair loss) after a weekend-long ritual beating from his foster father, incurred for the crime of looking at him askew.
Such early setbacks might have deterred lesser men, but it only made Maximilian stronger, and he went on to found an extremely lucrative empire, fuelled by a desire to prove his worth to the world. Yet even his riches, Maximilian found himself rejected by his friends and beautiful women he thought he could buy. Spurned once more, he turned to misanthropy, and began to plot his revenge. If he could not make the world like him, he would have to make the world fear him…
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When Alexis’s father died, bequeathing his multi-million dollar fortune and media empire to her; it would have been easy for her to conform to the tradition young heiress template, frittering the money away on wining, dining, and generally living the high life. Despite being spoiled rotten, however, Alexis was also highly motivated and intelligent with a sharp awareness of the way the world works. Her hard work and piercing intelligence saw her take the helm of her father’s media empire with aplomb, and global revenues soon quadrupled under her shrewd leadership.
However, Alexis was not without her vices. Years of being daddy’s little princess gave her a colossal ego and need for constant adoration. After a brief few years of contentment, the sycophantic praise she received from the lackeys in her company was no longer enough. Seeking a wider audience to worship her, she moved in front of the cameras and soon became America’s darling, gaining widespread acclaim for her television and movie roles. All too soon, the glamour faded. Alexis wanted more: more adulation, more wealth, more power. Alexis wanted the world.
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Shen Yu’s criminal career began on the streets of Hong Kong, and none of his street urchin peers could possibly have predicted that this humble pickpocket would eventually rise to become one of the most powerful criminal masterminds in the world. As a teenager, Shen Yu joined a local Triad gang and quickly rose up the ranks. Despite his rapid elevation, he would never have risen any further were not for a fortuitous encounter with a pair of A.N.V.I.L. agents. Shen Yu was arrested immediately for his multiple homicides. They gave him a simple choice: be an A.N.V.I.L mole, or be executed.
A.N.V.I.L implanted a communication chip inside Shen Yu’s brain so that they could spy on Triad activity, but they underestimated the resources of the Triad. After performing yet more brain surgery on him the Triads were able to reverse the chip wiring access the operating system at A.N.V.I.L. Desperate to avoid more meddling with his grey matter, Shen Yu defected and used his knowledge his chip provided to build his own criminal empire. With advance knowledge of every move A.N.V.I.L. made, he was untouchable, and soon found himself in a position to bid for world domination…
----
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* CoolGuns: Soldiers from different regions use different rifles:
** P.A.T.R.I.O.T. uses M16s, S.A.B.R.E. uses Sterling Submachine Guns, A.N.V.I.L. uses AKMs, H.A.M.M.E.R. uses AK-74s, and S.M.A.S.H. uses IMI Galils. Somehow they all deal the same amount of damage.
** P.A.T.R.I.O.T. uses M16s, S.A.B.R.E. uses Sterling Submachine Guns, A.N.V.I.L. uses AKMs, H.A.M.M.E.R. uses AK-74s, and S.M.A.S.H. uses IMI Galils. Somehow they all deal the same amount of damage.
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* CoolGuns: Soldiers from different regions use different rifles:
**rifles: P.A.T.R.I.O.T. uses M16s, S.A.B.R.E. uses Sterling Submachine Guns, A.N.V.I.L. uses AKMs, [=AKMs=], H.A.M.M.E.R. uses AK-74s, and S.M.A.S.H. uses IMI Galils. Somehow they all deal the same amount of damage.
**
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* InsufferableGenius: As shown below, what makes Alexis an Evil Genius as opposed to being an UpperClassTwit is that she really ''is'' as charismatic and talented as she thinks she is.
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* HeelRealization: Downplayed; It wasn't until after he was leaving the dojo that he realized maybe his dead masters were right about him, but he still went on to become a Ronin looking for work.
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* Expy: For all intents and purposes, he's essentially a combination of both Jules Winnfield (in appearance) and Undercover Brother (in behavior).
* FauxAffablyEvil: He may be upbeat, but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious.
* FauxAffablyEvil: He may be upbeat, but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious.
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* Expy: CompositeCharacter: For all intents and purposes, purposes he's essentially a combination of both Jules Winnfield (in appearance) in appearance and combat, and Undercover Brother (in behavior).
in terms of theme.
* FauxAffablyEvil: He may beupbeat, upbeat but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious.vicious, especially during his childhood.
* FauxAffablyEvil: He may be
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* Expy: For all intents and purposes, he's essentially a combination of both Jules Winnfield (in appearance) and Undercover Brother (in behavior).
* FauxAffablyEvil: He may be upbeat, but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious.
* FauxAffablyEvil: He may be upbeat, but there's no ignoring the fact that he is a bonafide crimelord who is unapologetically vicious.
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* BoringButPractical: She may look like your typical granny, but the fact that she lowers heat better than most minions in the social branch can be very helpful early in the game when you're required to gain funds for your base.
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* AwesomeButImpractical: Yeah, he's big and scary and has a giant bazooka, but considering that he's prone to destroying ''everything'' in his path? He's more of a liability than anything.
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* FaceHeelTurn: After learning what the Spanish did to the Incans, he essentially decided that the civilized world was evil and was willing to work with anyone who wanted to destroy it.
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* BruceLeeClone: Essentially this is what Jet Chan is despite his name.
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* NeverLiveItDown: A victim of this InUniverse. He has been blamed for sinking the Titanic but he has always vehemently insisted that his involvement in the incident was just an honest accident caused by a minion mishearing his words.
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* OnceDoneNeverForgotten: He has been blamed for sinking the Titanic but he has always vehemently insisted that his involvement in the incident was just an honest accident caused by a minion mishearing his words.
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* {{Gonk}}: [[spoiler: She's permanently defeated by injecting her with a chemical that causes her to become morbidly obese.]]
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* PunishedWithUgly: [[spoiler: She's permanently defeated by injecting her with a chemical that causes her to become morbidly obese.]]
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Having removed the invincible villain entry from the evil geniuses, this needed updating.
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* InvincibleVillain: Same deal as your Genius, which is the biggest reason the Super Agents are so dangerous.
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* InvincibleVillain: Same deal as your Genius, Being defeated by regular agents will only knock them out for a while, but Super Agents will take off one of their three lives. Losing three means they're gone for good, which is the biggest reason the Super Agents are so dangerous.
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* CrutchCharacter: Alexis' special ability is very helpful early on, but loses a lot of mileage later on when you have enough loot items to keep minions' loyalty reliably topped off.
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* CrutchCharacter: Alexis' special ability is very helpful early on, but loses a lot of mileage later on when you have enough loot items to keep minions' loyalty reliably topped off.
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* CrutchCharacter: Alexis' special ability is very helpful early on, but loses a lot of mileage later on when you have enough loot items to keep minions' loyalty reliably topped off.
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%% * EvilGenius:
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* {{Gonk}}: [[spoiler: She's permanently defeated by turning her into one.]]
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* {{Gonk}}: [[spoiler: She's permanently defeated by turning injecting her into one.with a chemical that causes her to become morbidly obese.]]
* RiggedContest: [[spoiler:Defeating him requires coaxing him to fight in your Dojo...after feeding him a meal spiked with sedatives to ensure he loses.]]
* SoreLoser: [[spoiler:Defeating him requires interrogating his master, who reveals that Jet's arrogance has grown from too many effortless victories. Sure enough, once you defeat him, he goes into retreat to meditate and train, never returning.]]
* SoreLoser: [[spoiler:Defeating him requires interrogating his master, who reveals that Jet's arrogance has grown from too many effortless victories. Sure enough, once you defeat him, he goes into retreat to meditate and train, never returning.]]
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* CaptainErsatz: [[AvertedTrope Actually, no]]. She's the only Super Agent not to be based on another character.
* ForcedToWatch: [[spoiler: Forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
* ForcedToWatch: [[spoiler: Forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
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* CaptainErsatz: [[AvertedTrope Actually, no]]. She's Based on the only Super Agent not to be based on another character.
''ComicBook/BlackWidow'' from Creator/MarvelComics.
* ForcedToWatch: [[spoiler:Forced She's defeated by being forced to watch you rip apart her only object of affection, Mr. Snuggles. YouBastard.]]
* ForcedToWatch: [[spoiler:
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That's not correct. Any normal agent can take down the supervillain.
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* InvincibleVillain: ''Almost''. Your Genius cannot be killed by the regular Soldiers, only by the Super Agents and the Assassin that you have to trick into killing a clone of for an optional objective.
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* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone to instantly bring their health down to nil. Better hope she doesn't use it on a Henchman!
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* OneHitKill: She can only use it once per visit, mercifully, but her ability involves stabbing someone to instantly bring their health down to nil. Better hope she doesn't use it on a Henchman!Henchman or [[OhCrap on your Evil Genius if she escapes an interrogation]]!
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* ManInWhite: Never seen without his white suit, and comes from a criminal background.
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* VillainInAWhiteSuit: Never seen without his white suit, and comes from a criminal background.
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* TheExile: The Soviets exiled him to the Siberian Wilderness for [[EvenEvilHasStandards excessive brutality against dissidents]].
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* {{Expy}}: Of [[Film/TheUsualSuspects Keyser Soze.]] In-game files actually mention Soze as Kane's real name.
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* {{Expy}}: Of [[Film/TheUsualSuspects Keyser Soze.Söze.]] In-game files actually mention Soze Söze as Kane's real name.
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Changing a pothole.
* JackOfAllStats: Functions this way among the three possible starting Henchmen, representing a middle ground between Jubei's high combat power and Lord Kane's support abilities. He's much more threatening to enemies in direct combat than Lord Kane, yet can still use his Ghetto Posse ability to lead a dance party of enemy agents safely out of your base (or, if you're into that sort of thing, right into your traps).
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* TheMario: Functions this way among the three possible starting Henchmen, representing a middle ground between Jubei's high combat power and Lord Kane's support abilities. He's much more threatening to enemies in direct combat than Lord Kane, yet can still use his Ghetto Posse ability to lead a dance party of enemy agents safely out of your base (or, if you're into that sort of thing, right into your traps).
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!!Infiltrators and Saboteurs
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[[folder:Infiltrators and
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[[folder: The Evil Geniuses]]
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!!All of them
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!!Maximilian
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[[folder:Maximilian]]
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!!Alexis
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[[folder:Alexis]]
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!!Shen Yu
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[[folder:Shen Yu]]
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[[folder: The Henchmen]]
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!!All of them
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!!Jubei
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[[folder:Jubei]]
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!!Eli Barracuda
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[[folder:Eli Barracuda]]
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!!Lord Kane
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[[folder:Lord Kane]]
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!!Dr. Neurocide
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[[folder:Dr. Neurocide]]
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!!The Matron
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[[folder:The Matron]]
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!!Montezuma
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[[folder:Montezuma]]
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!!Red Ivan
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[[folder:Red Ivan]]
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!!The Butcher
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[[folder:The Butcher]]
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!!The Great Mesmero
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[[folder:The Great
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!!Moko
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[[folder:Moko]]
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!!Colonel Blackheart
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[[folder:Colonel Blackheart]]
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[[folder: The Super Agents]]
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!!All of them
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!!Mariana Mamba
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[[folder:Mariana Mamba]]
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!!Jet Chan
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[[folder:Jet Chan]]
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!!Katerina Frostonova
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[[folder:Katerina Frostonova]]
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!!Dirk Masters
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[[folder:Dirk Masters]]
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!!John Steele
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[[folder:John Steele]]
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[[folder: Minion Types]]
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!!Minions in general
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!!Construction Workers
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[[folder:Construction Workers]]
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* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to [[ZergRush continually swarm a Super Agent with endless wave of Workers until they go down,]] as long you have the cash to pay for it. The [[TabletopGame/{{Warhammer40000}} Imperial Guard]] would be proud.
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* WeHaveReserves: They come for free at a rate of 1 minion every minute or so. If you agree to spend some money, they'll appear at a faster rate up to 1 Worker per second. It is possible to [[ZergRush continually swarm a Super Agent with endless wave of Workers until they go down,]] as long you have the cash to pay for it. The [[TabletopGame/{{Warhammer40000}} Imperial Guard]] would be proud.
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!!Social Minions
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[[folder:Social Minions]]
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!!Military Minions
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[[folder:Military Minions]]
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!!Science Minions
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[[folder:Science Minions]]
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* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform routine maintenance work. Especially those [[SentryGun Sentry Guns.]]
!!Freaks
!!Freaks
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* WorkerUnit: After Workers, Technicians are the second-most important minions as they perform routine maintenance work. Especially those [[SentryGun Sentry Guns.]]
!!Freaks{{Sentry Gun}}s.
[[/folder]]
[[folder:Freaks]]
!!Freaks
[[/folder]]
[[folder:Freaks]]
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[[folder: Agent Types]]
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!!Agents in general
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!!Investigators and Agents
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[[folder:Investigators and
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!!Burglars and Thieves
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[[folder:Burglars and
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!!Soldiers and Veterans.
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[[folder:Soldiers and
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* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenseless Valets in your hotel''. WhatTheHellHero This does render them the least vulnerable to traps, because while most upper-tier agents can walk over basic traps without triggering them, Soldiers just won't leave them intact.
!!Assassin
!!Assassin
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* TriggerHappy: If they see anything affiliated with you, count on them to start shooting at it. Even if they just so happen to be ''defenseless Valets in your hotel''. WhatTheHellHero This does render them the least vulnerable to traps, because while most upper-tier agents can walk over basic traps without triggering them, Soldiers just won't leave them intact.
!!Assassinintact.
[[/folder]]
[[folder:Assassin]]
!!Assassin
[[/folder]]
[[folder:Assassin]]
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dewicking
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!!Soldiers and Veterans
* BadassGrandpa: S.A.B.R.E.'s military force seems to consist entirely of these.
* BadassGrandpa: S.A.B.R.E.'s military force seems to consist entirely of these.
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!!Soldiers and Veterans
* BadassGrandpa: S.A.B.R.E.'s military force seems to consist entirely of these.Veterans.
* BadassGrandpa: S.A.B.R.E.'s military force seems to consist entirely of these.
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* EvilGenius: ''[[CaptainObvious Duh.]]''
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%% * EvilGenius: ''[[CaptainObvious Duh.]]''EvilGenius:
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Changed line(s) 211 (click to see context) from:
* {{Expy}}: Of [[Franchise/JamesBond Bond himself]]!
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* {{Expy}}: Of [[Franchise/JamesBond Bond himself]]!himself]]! His surname is likely based on ''Series/RemingtonSteele'', whose actor would go on to play James Bond.
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Changed line(s) 40 (click to see context) from:
-->"Foolish man often [[DecapitatedHimselfShaving walk into sharp thing]]..."
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-->"Foolish man often [[DecapitatedHimselfShaving [[TheCoronerDothProtestTooMuch walk into sharp thing]]..."
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Changed line(s) 40 (click to see context) from:
-->"Foolish man often walk into sharp thing..."
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-->"Foolish man often [[DecapitatedHimselfShaving walk into sharp thing...thing]]..."