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Just For Pun cleanup.


* FantasyCounterpartCulture: SpaceRomans? More like Space ''[[JustForPun Roma]]''. With a perpetually nomadic lifestyle and a reputation for being thieves, the Thukker Tribe has a great deal in common with the [[UsefulNotes/{{Romani}}]] people.

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* FantasyCounterpartCulture: SpaceRomans? More like Space ''[[JustForPun Roma]]''. With a perpetually nomadic lifestyle and a reputation for being thieves, the Thukker Tribe has a great deal in common with the [[UsefulNotes/{{Romani}}]] people.
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* HollywoodSatanism: With their kidnapping of children for ritual sacrifice, their "breeding" camps to ensure a steady supply of blood and sacrifices, and the nature of their beliefs, the Blood Raiders bear a number of surface similarities to the pop culture conception of Satanism, of both the '80s "Satanic Panic" variety and the [[NietzscheWannabe pseudo-Nietzschean]] kind popularized by Anton [=LaVey=].

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* HollywoodSatanism: With their kidnapping of children for ritual sacrifice, their "breeding" camps to ensure a steady supply of blood and sacrifices, and the nature of their beliefs, the Blood Raiders bear a number of surface similarities to the pop culture conception of Satanism, of both the '80s "Satanic Panic" SatanicPanic variety and the [[NietzscheWannabe pseudo-Nietzschean]] kind popularized by Anton [=LaVey=].
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* HiddenDepths: At first glance the Caldari State appears to be an exploitative, fascistic, hypercapitalist society that either uses its citizens as [[WeHaveReserves interchangeable and replaceable]] workers or grinds those who don't conform down into poverty. Further reading will show that while there ''is'' an element of truth to this, the truth is far more nuanced and complex.

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* HiddenDepths: At first glance the Caldari State appears to be an exploitative, fascistic, hypercapitalist society that either uses its citizens as [[WeHaveReserves interchangeable and replaceable]] workers or grinds those who don't conform down into poverty. Further reading will show that while there ''is'' an element of truth to this, the truth is far more nuanced and complex. In particular, deliberate cost-cutting in the name of {{Greed}} is outright ''despised'' by the Caldari, as their homeworld Caldari Prime was a DeathWorld where improper usage of resources was a death sentence. The Caldari want an ''effective'' product over one that is more profitable.
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Weapon Of Choice is now a disambig


* BeamSpam: The Amarr {{weapon of choice}} are lasers, and [[http://bigamarrianraveparty.ytmnd.com/ enough of them to throw a rave]].

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* BeamSpam: The Amarr {{weapon of choice}} weapons are lasers, and [[http://bigamarrianraveparty.ytmnd.com/ enough of them to throw a rave]].

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Weapon Of Choice is now a disambig


* WeaponOfChoice: [[HomingProjectile Missiles]] tend to be their favorite, which they back up with a generous application of [[MagneticWeapons railguns]].



* EnergyWeapons: Of a sort. Particle blasters, their ''other'' WeaponOfChoice, are basically powerful, short-ranged plasma cannons.

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* EnergyWeapons: Of a sort. Particle blasters, their ''other'' WeaponOfChoice, weapons, are basically powerful, short-ranged plasma cannons.



* WeaponOfChoice: {{Attack Drone}}s, coupled with highly-damaging [[EnergyWeapons particle]] [[PlasmaCannon blasters]] for anything that gets close.



* ManaDrain: Energy vampires are a particular WeaponOfChoice, and their playable ships have bonuses with using them. They're also the only

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* ManaDrain: Energy vampires are a particular WeaponOfChoice, weapon, and their playable ships have bonuses with using them. They're also the only
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–->-- Sebast Mathon, Professor of Archaeology, University of Caille

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–->-- -->-- Sebast Mathon, Professor of Archaeology, University of Caille



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Up To Eleven is a defunct trope


* GadgeteerGenius: The Thukker Tribe is notable for their technological prowess and ingenious ability to tinker, [[UpToEleven even by Minmatar standards]]!

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* GadgeteerGenius: The Thukker Tribe is notable for their technological prowess and ingenious ability to tinker, [[UpToEleven even by Minmatar standards]]!standards!



** TranshumanAliens: If the Jove can barely be considered the same species as humans, then the Sleepers take it UpToEleven. At least the Jove still have ''bodies''. Within their simulations, the Sleepers are just described as "strange beings with blue eyes".

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** TranshumanAliens: If the Jove can barely be considered the same species as humans, then the Sleepers take it UpToEleven.up a notch. At least the Jove still have ''bodies''. Within their simulations, the Sleepers are just described as "strange beings with blue eyes".
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* FlauntingYourFleets: Probably unintentional on the Triglavians' part, but the WhamShot of the Xordazh World Ark and its attending fleet was a very impressive sight.

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* FlauntingYourFleets: Probably unintentional on the Triglavians' part, but the WhamShot of the Xordazh World Ark and its attending fleet was a very impressive sight. The craft's wingspan is roughly equal to ''four Titans'' laid end to end.
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Gradual Grinder has been merged to Damage Over Time, example is misuse.


* GradualGrinder: They specialize in using electronic warfare and energy-drainers to render their prey helpless, rather than just blasting them out of the sky as other factions do (though they're more than happy to do that as well).
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* LeaveNoSurvivors: Should you lose your ship in Abyssal space or anywhere around hostile Trig NPCs, the collective will proceed to destroy your capsule.

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* LeaveNoSurvivors: Should you lose your ship in Abyssal space or anywhere around hostile Trig NPCs, [=NPCs=], the collective will proceed to destroy your capsule.
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Capitalization was fixed from Characters.EVE Online to Characters.Eve Online. Null edit to update page.
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Ghost wick was fixed on Characters.Eve Online.

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* BlingOfWar: The Ammatar use both Amarr ships and modified Minmatar vessels with Amarr colors. The reformed Nefantar also use those same ships.
* TheCommiesMadeMeDoIt: Again, the Nefantar aided the Amarr conquest of the other tribes because they didn't want to see their own families enslaved. Naturally, the rest of the Minmatar have very little sympathy for them.



* LesCollaberateurs: When the Amarr invaded Minmatar space and enslaved their people, the Nefantar Tribe aided them due to a combination of historical resentment and the desire to protect their own tribe.
* TheCommiesMadeMeDoIt: Again, the Nefantar aided the Amarr conquest of the other tribes because they didn't want to see their own families enslaved. Naturally, the rest of the Minmatar have very little sympathy for them.

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* LesCollaberateurs: LesCollaborateurs: When the Amarr invaded Minmatar space and enslaved their people, the Nefantar Tribe aided them due to a combination of historical resentment and the desire to protect their own tribe.
* TheCommiesMadeMeDoIt: Again, the Nefantar aided the Amarr conquest of the other tribes because they didn't want to see their own families enslaved. Naturally, the rest of the Minmatar have very little sympathy for them.



The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when Heideran VII was chosen. Gerkah Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. He refused to do and split his vast domains from the Amarr Empire.

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The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when Heideran VII was chosen. Gerkah Garkeh Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. He refused to do and split his vast domains from the Amarr Empire.
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* PassingTheTorch: Their last major action before leaving New Eden for good was to pass down their place in Concord and several of their corporations to the Society of Conscious Thought.

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LesCollaberateurs: When the Amarr invaded Minmatar space and enslaved their people, the Nefantar Tribe aided them due to a combination of historical resentment and the desire to protect their own tribe.
TheCommiesMadeMeDoIt: Again, the Nefantar aided the Amarr conquest of the other tribes because they didn't want to see their own families enslaved. Naturally, the rest of the Minmatar have very little sympathy for them.

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* HeelFaceTurn: A large chunk of them turned on the Amarr when the Elders' fleets attacked. This led to the rebirth of the Nefantar Tribe.
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LesCollaberateurs: When the Amarr invaded Minmatar space and enslaved their people, the Nefantar Tribe aided them due to a combination of historical resentment and the desire to protect their own tribe.
* TheCommiesMadeMeDoIt: Again, the Nefantar aided the Amarr conquest of the other tribes because they didn't want to see their own families enslaved. Naturally, the rest of the Minmatar have very little sympathy for them.



The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor was chosen. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid refused to do and split his vast domains from the Amarr Empire.

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The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor Heideran VII was chosen. Gerkah Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid He refused to do and split his vast domains from the Amarr Empire.



* DarkIsNotEvil: Their ships are black and silver, and they're nicer than the Amarr.
* HeelFaceTurn: From the perspective of the Amarr, after the Empyrean Wars the Khanid peacefully reintegrated into the empire.



* BackFromTheDead: Sansha, or someone claiming to be him has begun posting on the in-character "[=GalNet=]" forums, and Sansha activity is on the rise.
* BaldOfEvil: Shansha himself.

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* BackFromTheDead: Sansha, Sansha Kuvakei, or someone claiming to be him has begun posting on the in-character "[=GalNet=]" forums, and Sansha activity is on the rise.
* BaldOfEvil: Shansha Sansha himself.


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* GodzillaThreshold: The Nation became this for all of New Eden, once their inhuman crimes were exposed. It was the first and only time all five major nations fought united against a common foe.
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* ImportedAlienPhlebotinum: They had the good luck to set up shop in abandoned Jovian territory. It's the alleged source of their bizarre ships and meteoric rise to power.

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* ImportedAlienPhlebotinum: They had the good luck to set up shop in Curse, the abandoned Jovian territory.homeland of the Jove. It's the alleged source of their bizarre ships and meteoric rise to power.
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* TheRemnant: According to Veniel and Matshi Raash, the Drifters are survivors of the Second Jove Empire.

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* AlienInvasion: Chapter 3 of the Triglavian Collective invasion featured an all-out invasion from the Collective, seeking out compatable Blue and Yellow stars, and establishing raiding grounds for the systems that were not compatable. They were successful in acquiring 27 stars by the end of it.

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* AlienInvasion: Chapter 3 of the Triglavian Collective invasion featured an all-out invasion from the Collective, seeking out compatable Blue and Yellow stars, and establishing raiding grounds for the systems that were not compatable. They were successful in acquiring 27 stars by the end of it.it and established the region of Pochven containing their fully conjured systems.



**Even their actions during Chapter 3's invasion had no real malice, hostile terraforming and star harvesting including. Some inhabited worlds caught in the mess were generally left alone while others were subjected to other odd behavior.



* CloseRangeCombatant: Downplayed. Many Triglavian Ships are capable of engaging at mid-range, but being well armored, quite fast and manueverable compared to other races, and their most devestating ammunition requires them to be in an opponent's face, and having a high number of high-slots to be used along side their gun with bonuses to Smartbombs and Energy Neutrialziers leaves them to excel the most when fighting at close range.



* EveryoneHasStandards: They find Sansha's twisted experiments creating 'corrupted narodnya' to be absolutely abhorrent and slapped him on their extrapation shit list.



* LeaveNoSurvivors: Should you lose your ship in Abyssal space, the collective will proceed to destroy your capsule.

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* [[SlidingScaleofGameplayandStoryIntegration Gameplay and Story Integration]]: As mentioned before, they hate the Drifters with every fiber imaginable and the feeling is mutual. If you see rats belonging to either faction on the same grid with each other, they'll open fire on the other immediately.
* HostileTerraforming: Witnessed during the Eclipse Quadrant 2 trailer with black-crystals straight out of Abyssal Space forming on an inhabited world. In-game proper, many worlds in Pochven have been subjected to this.
* LeaveNoSurvivors: Should you lose your ship in Abyssal space, space or anywhere around hostile Trig NPCs, the collective will proceed to destroy your capsule.



* StarKilling: They harvest the suns of the systems they've captured. Presently, all stars have turned into a wicked red.



* WorthyOpponent: They don't develop a negative attitude towards you for beating them in their provings.

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* WeAreStrugglingTogether: Downplayed. The Collective is actually made up of [[ArcNumber three]] seperate clades that don't exactly get along with each other and have their own agendas but are more than capable of putting their differences aside when they all agree on something. The Collective's supposed leader, Zorya Triglav, seems to be more of a spokeswomen for them whenever they're unified in their agenda.
* WorthyOpponent: They don't develop a negative attitude towards you for beating them in their provings. Outside of Abyssal space, it's more than possible to avert or subvert this with a proper standings system.

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