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The elven pantheon is known collectively as the Seldarine, which roughly translates to "the fellowship of brothers and sisters of the wood", implying the wide diversity in interests that exists among the gods of the elven pantheon and their desire for cooperation. They act independently of one another, but the elven deities are drawn together by love, curiosity, and friendship to combine their strengths, to accomplish a task, or in the face of outside threats. Corellon Larethian, the aknowledged ruler of the Seldarine (sometimes joined by his consort, who is either identified as Sehanine or Angharradh), reinforces this freedom of action and compels none of the Seldarine to perform any task. Instead, the gods of the elven pantheon seem to sense when something needs doing, and they simply gather when necessary.

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The elven pantheon is known collectively as the Seldarine, which roughly translates to "the fellowship of brothers and sisters of the wood", implying the wide diversity in interests that exists among the gods of the elven pantheon and their desire for cooperation. They act independently of one another, but the elven deities are drawn together by love, curiosity, and friendship to combine their strengths, to accomplish a task, or in the face of outside threats. Corellon Larethian, the aknowledged acknowledged ruler of the Seldarine (sometimes joined by his consort, who is either identified as Sehanine or Angharradh), reinforces this freedom of action and compels none of the Seldarine to perform any task. Instead, the gods of the elven pantheon seem to sense when something needs doing, and they simply gather when necessary.



The gnomes worship a pantheon of deities known collectively as the Lords of the Golden Hills. They are so named for the region of Bytopia where most dwell. While Garl Glittergold is clearly aknowledged as the leader of the gnome pantheon, he has never banished any god from the pantheon, even Urdlen, despite relentless attacks by the Evil One against its fellow deities and the Forgotten Folk.

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The gnomes worship a pantheon of deities known collectively as the Lords of the Golden Hills. They are so named for the region of Bytopia where most dwell. While Garl Glittergold is clearly aknowledged acknowledged as the leader of the gnome pantheon, he has never banished any god from the pantheon, even Urdlen, despite relentless attacks by the Evil One against its fellow deities and the Forgotten Folk.



* LadyOfWar: Though she fights only defense of halflings. She's more known for her shield than her sword.

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* LadyOfWar: Though she fights only in the defense of halflings. She's more known for her shield than her sword.



* {{Top God}}dess: Yondalla is the universally aknowledged leader of the halfling pantheon and the other deities defer to her authority without dissension, but in practice the entire pantheon works together in a collective fashion for the good of the whole race, even dispatching avatars to work together as needed.

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* {{Top God}}dess: Yondalla is the universally aknowledged acknowledged leader of the halfling pantheon and the other deities defer to her authority without dissension, but in practice the entire pantheon works together in a collective fashion for the good of the whole race, even dispatching avatars to work together as needed.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: As the elven god of hunting, his favored weapon is the longbow and his dogma teaches that killing an enemy with the first arrow to the heart is noble, while it is fitting if the need to shoot a second arrow results in the hunter becoming the hunted.



* ArcherArchetype: At will, the Leaflord can cause the ''Oakstaff'' to transform into a long bow. Any arrow shot from Rillifane's bow can damage any type of being, even those affected only by weapons of a certain magical bonus.



* ArcherArchetype: He's the primary elven god of archers and is said to be the best shot with a bow in the multiverse, bar none. Solonor wields ''Longshot'', an elven long bow that can shoot as far as the horizon without penalty, and carries the ''Quiver of Endless Arrows'', a magical quiver that can supply two arrows of any type (flight, sheaf, silver, or cold-wrought iron) per round. Twice per day he can draw forth an arrow of slaying for any type of creature as desired. If he takes three rounds to enhance the enchantment of a particular arrow of slaying after physically touching his intended quarry, Solonor can make it effective against any such individual being of less than demigod status.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Moradin's favored weapon and tool is a huge, glowing warhammer called ''Soulhammer''.

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* DropTheHammer: Moradin's FantasticRaceWeaponAffinity: Moradin, as the god of the dwarves, has as his favored weapon and tool is a huge, glowing warhammer called ''Soulhammer''.



* DropTheHammer: She wields a mighty hammer called ''Skull Ringer''. This weapon is particularly deadly against humanoids, killing as many as 25 in a single pass.



* DropTheHammer: Flandal wields ''Rhondang'', a warhammer of gold-plated mithral with an axe back.

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* DropTheHammer: FantasticRaceWeaponAffinity: Flandal wields splits the difference between axe dwarves and hammer dwarves with ''Rhondang'', a warhammer of gold-plated mithral with an axe back.



* DropTheHammer: Gaerdal wields ''Hammersong'', a warhammer that, when it strikes a hard surface, utters a loud clanging sound equal in effect to a deafening clang.



* DropTheHammer: His favored weapon is a warhammer.

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* DividedDeity: Yondalla has a darker aspect known as Dallah Thaun, the Lady of Mystery. Yondalla originally made her halflings by "borrowing" the other races' more impressive traits -- a bit of the elves' grace and speed, a pinch of the dwarves' devotion to community, some of the humans' ambition, and so forth. The other gods were annoyed, but were willing to let Yondalla's offense slide if she got rid of her larcenous streak. When she did so, these darker impulses coalesced into the ChaoticNeutral Dallah Thaun, a deity of secrets and trickery. Rather than an EnemyWithout, Dallah Thaun complements Yondalla as a separate aspect of the same whole -- they can hear each others' prayers and have the same dedication to the halflings' well-being, they just differ in their methods.%%In-universe alignment



* LiteralSplitPersonality: Yondalla has a darker aspect known as Dallah Thaun, the Lady of Mystery, who physically split off from Yondalla when she created the halfling race, and is generally known only among halflings.
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* SlaveToPR: Ironically, Vlaakith's greatest obstacle is that as loyal as her githyanki are to her, they are more loyal still to the ancient code laid down by Gith. If it ever came out that she was secretly slaying her most capable underlings or seeking godhood, they would turn on her. This forces her to work more subtly than she might like, slowing her plans.

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* SlaveToPR: Ironically, Vlaakith's greatest obstacle is that as loyal as her githyanki are to her, they are more loyal still she gained their loyalty by virtue of claiming to the ancient code laid down by Gith. be Gith's successor and cleaving to her ideals. If it ever came out that she was secretly slaying wanted to be a god, or that "meeting Gith" meant her most capable underlings or seeking godhood, they eating your soul, the betrayed Githyanki would turn on her. This forces her to work more subtly than she might like, slowing her plans.desert her.
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* BadBoss: In 2nd edition, Zaerith fears being overthrown by a powerful githzerai mage, so he only permits those who live within Shra'kt'lor to reach up to 9th level; if they grow higher than that, he arranges for them to be either driven from the city forever or assassinated if they stay.

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* BadBoss: In 2nd edition, Zaerith fears being overthrown by a powerful githzerai mage, so he only permits those who live within Shra'kt'lor to reach up to 9th level; if they grow higher than that, he arranges for them to be either driven from the city forever or assassinated if they stay. This is no longer true in 5e.



* MagicKnight: In 2nd edition, he's described as a multiclassed 19th level Fighter and 23rd level Wizard.

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* MagicKnight: In 2nd edition, he's described as a multiclassed 19th level Fighter and 23rd level Wizard. This is no longer the case in 5e, where his body is so shriveled with age it's basically a living mummy.



* SpearCounterpart: His 2e incarnation is basically a male githzerai analogue to the githyanki's lich-queen Vlaakith CLVII.

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* SpearCounterpart: His 2e incarnation is basically a male githzerai analogue to the githyanki's lich-queen Vlaakith CLVII. His 5e counterpart is much more benevolent.

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* AntiMagic: ''VideoGame/BaldursGateIII'' reveals how Gith was so successfull in fighting the mind flayers: she had a mutation unique to her bloodline that allowed her to shut down Elder Brain hive minds.

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* AntiMagic: ''VideoGame/BaldursGateIII'' reveals how Gith was so successfull successful in fighting the mind flayers: she had a mutation unique to her bloodline that allowed her to shut down Elder Brain hive minds.



* CultOfPersonality: The githyanki ''scorn'' religion and the gods... but they '''worship''' Vlaakith CLVII, as much as they would oject to such terminology.

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* CultOfPersonality: The githyanki ''scorn'' religion and the gods... but they '''worship''' Vlaakith CLVII, as much as they would oject object to such terminology.



* GoneHorriblyRight: In 5th edition, it's called out that Vlaakith's culling of the most exceptional githyanki may have prevented the rise of any poential rivals, but has also handicapped the githyanki's ability to function effectively as a conquering army, as she has inadvertently selected her upper echelons for toadies and the mediocre.

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* GoneHorriblyRight: In 5th edition, it's called out that Vlaakith's culling of the most exceptional githyanki may have prevented the rise of any poential rivals, but has as a double-edged sword; by making sure there are no githyanki independent or powerful enough to potentially defeat her, she's also handicapped severely limited the githyanki's ability to function effectively as a conquering army, as she has inadvertently selected population of githyanki who can actually get anything done independent of her, forcing her upper echelons for toadies and the mediocre.to either do everything herself or accept her minions' subpar work.


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* MeetTheNewBoss: The Githyanki overthrew the Illithids, who kept them as a combination slaves/livestock, and rejected religion on the grounds that it's just slavery by another name. Now they serve Vlaakith, who ''also'' keeps them as slaves (by indoctrination and killing any Githyanki who's too free-thinking) and livestock (in this case, by feeding their souls to her phylactery). Pointing this out to the Githyanki tends to piss them off.
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* AntiMagic: ''VideoGame/BaldursGateIII'' reveals how Gith was so successfull in fighting the mind flayers: she had a mutation unique to her bloodline that allowed her to shut down Elder Brain hive minds.
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* AntagonisticOffspring: He had two children with Lolth, in the form of Vhaeraun and Eilistraee. While both are exiled from the Seldarine, Eilistraee's exile is self-imposed, believing that the drow needed a GoodShepherd, and thus maintains good terms with her father. But after his son Vhaeraun's betrayal during the War of the Seldarine, Corellon practically cut his son off and exiled him. Corellon [[BeyondRedemption gave up on the idea of trying to convince Vhaeraun to abandon his ways]] after enough time had passed, and thus the son and father hate each other's guts. The only reason that Vhaeraun doesn't go after Corellon more often is [[EvilMatriarch Vhaeraun hates his mother Lolth even more]].

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Bishonen is Definition-Only. No examples allowed. Per TRS. Moving In Universe acknowledgements to Pretty Boy.


* {{Bishonen}}: He's described as being androgynous and extremely beautiful, even when he takes a male form.


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* PrettyBoy: He's described as being androgynous and extremely beautiful, even when he takes a male form.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: She is always barefoot and wears gold anklets and toe rings.

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Weapon Of Choice is another disambig


* NamedWeapons: Baervan wields ''Whisperleaf'', a spear whose shaft was cut (with the tree's permission) from an ancient oak of the same name found in Bytopia near the Masked Leaf's home (Baervan is specialized in the use of spears, but he is considered merely proficient in all other melee and missile weapons). If this spear is destroyed, Baervan may make another from the wood of the tree Whisperleaf in a single day.



* WeaponOfChoice: Baervan wields ''Whisperleaf'', a spear whose shaft was cut (with the tree's permission) from an ancient oak of the same name found in Bytopia near the Masked Leaf's home (Baervan is specialized in the use of spears, but he is considered merely proficient in all other melee and missile weapons). If this spear is destroyed, Baervan may make another from the wood of the tree Whisperleaf in a single day.

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* WeaponOfChoice: Baervan wields ''Whisperleaf'', a spear whose shaft was cut (with the tree's permission) from an ancient oak of the same name found in Bytopia near the Masked Leaf's home (Baervan is specialized in the use of spears, but he is considered merely proficient in all other melee and missile weapons). If this spear is destroyed, Baervan may make another from the wood of the tree Whisperleaf in a single day.

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Weapon Of Chice is another disambig


* NamedWeapons: Her favored weapon is a great duskwood spear called ''Duskshaft''.



* WeaponOfChoice: Her favored weapon is a great duskwood spear called ''Duskshaft''.

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* WeaponOfChoice: Her favored weapon is a great duskwood spear called ''Duskshaft''.



* WeaponOfChoice: Tarsellis both hunts and fights with a giant spear that never misses. Only he can wield this weapon.

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* WeaponOfChoice: OnlyTheCHosenMayWield: Tarsellis both hunts and fights with a giant spear that never misses. Only he can wield this weapon.

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