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* NotSoDifferent: As many players will later learn, [[spoiler:both Pate and Creighton will point you towards the same booby-trapped chest, regardless of who you decided to side with]].



* MeaningfulName: A sellsword is someone who works only for money in the manner of a mercenary, so it's safe to say that ''Sellsword'' Luet lives up to his name by basically treating his summon signs as mercenary contracts, wherein he gets paid well for his services in the souls he gets from helping out all his summoners. This is NotSoDifferent to what a lot of players do whenever they're in need of some souls themselves.

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* MeaningfulName: A sellsword is someone who works only for money in the manner of a mercenary, so it's safe to say that ''Sellsword'' Luet lives up to his name by basically treating his summon signs as mercenary contracts, wherein he gets paid well for his services in the souls he gets from helping out all his summoners. This is NotSoDifferent Not So Different to what a lot of players do whenever they're in need of some souls themselves.

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Disambiguating; deleting and renaming wicks as appropriate


* CourtJester: He's a pretty powerful pyromancer pretending to be one, but his silly mannerisms more than often makes players believe that he ''is'' one. And they wouldn't be wrong. It's in his name and the way he acts.



* TheJester: He's a pretty powerful pyromancer pretending to be one, but his silly mannerisms more than often makes players believe that he ''is'' one. And they wouldn't be wrong. It's in his name and the way he acts.
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* ActionGirl: She's a capable swordswoman who helps The Bearer out for ''SEVERAL'' major boss fights!
* AlwaysNeedWhatYouGaveUp: A tragic version. Early on, Lucatiel gives the player character a Human Effigy, not knowing what it is. Her own memories begin fading not long after.
* AlwaysSomeoneBetter: Subverted. Lucatiel claims that her brother, Aslatiel, was always the better swordsman, yet Lucatiel [[spoiler: faces off against and contributes to the defeat of ''THREE'' Old Ones, a Smelter Demon, and ''THE BURNT IVORY KING'' alongside his army of Charred Loyce Knights alongside The Bearer]]! She [[spoiler: can also manage to keep her sanity, while her brother becomes reduced to a mad Red Phantom]].

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* ActionGirl: She's a ''very'' capable swordswoman who helps The Bearer out for in ''SEVERAL'' major boss fights!
* AlwaysNeedWhatYouGaveUp: A tragic version. Early on, [[spoiler: Lucatiel gives the player character a Human Effigy, not knowing what it is. Her own memories begin fading not long after.
after]].
* AlwaysSomeoneBetter: Subverted. Lucatiel herself claims that her brother, Aslatiel, was always the better swordsman, yet Lucatiel [[spoiler: faces ends up faceing off against and contributes to the defeat of ''THREE'' Old Ones, a Smelter Demon, and ''THE BURNT IVORY KING'' alongside his army of Charred Loyce Knights alongside The Bearer]]! She [[spoiler: can also manage to keep her sanity, while her brother becomes reduced to a mad Red Phantom]].



* AmbiguousEnding: Depending on The Bearer of The Curses interaction with her, one of two possibilities seem to occur. Once outcome, [[spoiler: where she isn't summoned for and isn't kept alive for at least two fights]], implies that [[spoiler: she goes hollow in the end as she asks you to remember her name]. In the second outcome, [[spoiler: where she was summoned for several fights and kept alive for at least two of them]], she [[spoiler: thanks you for keeping her sanity and doesn't come after you later, like most other [=NPCs=]-turned-enemies, which may imply that she survives and lives on]].

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* AmbiguousEnding: Depending on The Bearer of The Curses interaction with her, one of two possibilities seem to occur. Once outcome, [[spoiler: where she isn't summoned for and isn't kept alive for at least two fights]], implies that [[spoiler: she goes hollow in the end as she asks you to remember her name].name]]. In the second outcome, [[spoiler: where she was summoned for several fights and kept alive for at least two of them]], she [[spoiler: thanks you for keeping her sanity and doesn't come after you later, like most other [=NPCs=]-turned-enemies, which may imply that she survives and lives on]].
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* AlwaysSomeoneBetter: Subverted. Lucatiel claims that her brother, Aslatiel, was always the better swordsman. However, depending on player choices, Lucatiel not only contributes to killing two Old Ones, but can also keep her sanity, while her brother becomes reduced to a mad Red Phantom.

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* AlwaysSomeoneBetter: Subverted. Lucatiel claims that her brother, Aslatiel, was always the better swordsman. However, depending on player choices, swordsman, yet Lucatiel not only [[spoiler: faces off against and contributes to killing two the defeat of ''THREE'' Old Ones, but a Smelter Demon, and ''THE BURNT IVORY KING'' alongside his army of Charred Loyce Knights alongside The Bearer]]! She [[spoiler: can also manage to keep her sanity, while her brother becomes reduced to a mad Red Phantom.Phantom]].



* AmbiguousEnding: Depending on Teh Bearer of The Curses interaction with her, one of two possibilities seem to occur. Once outcome, where she isn't summoned for and isn't kept alive for at least two fights, implies that she goes hollow in the end and she ask you to remember her name. In the second outcome, where she was summonedfor more than two fights and kept alive for at least two of them, she thanks you for keeping her sanity and doesn't come after you later, like most other [=NPCs=]-turned-enemies, which may imply that she survives and lives on.

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* AmbiguousEnding: Depending on Teh The Bearer of The Curses interaction with her, one of two possibilities seem to occur. Once outcome, [[spoiler: where she isn't summoned for and isn't kept alive for at least two fights, fights]], implies that [[spoiler: she goes hollow in the end and as she ask asks you to remember her name. name]. In the second outcome, [[spoiler: where she was summonedfor more than two summoned for several fights and kept alive for at least two of them, them]], she [[spoiler: thanks you for keeping her sanity and doesn't come after you later, like most other [=NPCs=]-turned-enemies, which may imply that she survives and lives on.on]].
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A knightess from the land of Mirrah, Lucatiel came to Drangleic to seek a cure for her curse of Undeath and search for her older brother, Aslatiel.

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A knightess from the land of Mirrah, Lucatiel came to Drangleic to seek a cure for her curse of Undeath and in as well as to search for her older brother, Aslatiel.



* ActionGirl: She's basically a female [[VideoGame/DarkSouls Solaire]].

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* ActionGirl: She's basically a female [[VideoGame/DarkSouls Solaire]]. capable swordswoman who helps The Bearer out for ''SEVERAL'' major boss fights!



* AlwaysSomeoneBetter: Subverted. Lucatiel's brother Aslatiel was always the better swordsman. However, depending on player choices, Lucatiel not only contributes to killing two Old Ones, but also can keep her sanity, while her brother becomes reduced to a mad Red Phantom.
* AmbiguousEnding: It's implied that she goes hollow in the end, but at the same time thanks you for keeping her sanity and doesn't come after you later, like most other [=NPCs=]-turned-enemies.

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* AlwaysSomeoneBetter: Subverted. Lucatiel's brother Aslatiel Lucatiel claims that her brother, Aslatiel, was always the better swordsman. However, depending on player choices, Lucatiel not only contributes to killing two Old Ones, but can also can keep her sanity, while her brother becomes reduced to a mad Red Phantom.
** In addition to this, Lucatiel's sword is notably much stronger and more efficient than the one that Aslatiel uses when the two are compared side-by-side.
* AmbiguousEnding: It's implied Depending on Teh Bearer of The Curses interaction with her, one of two possibilities seem to occur. Once outcome, where she isn't summoned for and isn't kept alive for at least two fights, implies that she goes hollow in the end, but at end and she ask you to remember her name. In the same time second outcome, where she was summonedfor more than two fights and kept alive for at least two of them, she thanks you for keeping her sanity and doesn't come after you later, like most other [=NPCs=]-turned-enemies.[=NPCs=]-turned-enemies, which may imply that she survives and lives on.


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** In addition, her meeting up with The Bearer over the course of the story and helping with various boss fights, while also fighting to retain her sanity, is reminiscent of [[VideoGame/DarkSouls Solaire of Astora]].
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!Unseen Characters
[[folder:Pharros the Vagabond]]

A wayfarer who travelled the world and built contraptions meant to help those in "sincere and dire need".
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* TheGhost: He doesn't appear in-game, but his contraptions and lockstones are useful throughout.
* NiceGuy: He supposedly constructed his contraptions to help people.
* UncertainDoom: His fate is unknown, though there are two prominent theories:
** Based on his kinship with the Rat King covenant, he may be the skeleton kept in a place of honor behind the Rat King in the Grave of Saints.
** A darker theory states that he became The Rotten, or at least the body that seems to direct (or at least telegraph) the hulking mass. The Rotten obsessively contructs mechanical statues, much like Pharros' hobby of making devices. Cutting of the arm from which the body hangs gives you one of his lockstones. Cut item descriptions of the Rotten's soul (as well as the fact that the Crown of the Sunken King DLC is accessed from its bosschamber) contradicts this, however.
[[/folder]]

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An Expy refers to characters based on a character from a different franchise than their own. If a character is based on someone from their own franchise, they are a Suspiciously Similar Substitute.


* {{Expy}}: He's this game's version of Patches, right down to using a spear and greatshield combo.


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* SuspiciouslySimilarSubstitute: He's this game's version of Patches, right down to using a spear and greatshield combo.
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* AndNinetyNineCents: In a bit of rare comedy from this series, he sells you his ladder miniature for 7,999 souls.
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* DevelopersForesight: Using Profound Still to seal his magic will cause him to pull out a shortsword and start hacking away at you.
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* OldMaster: Confined in a throne-ish wheelchair and mumbling strange sentences about the Dark? He only seems a little more with it than McDuff. Attack him, however, and you'll he's certainly no slouch.

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* OldMaster: Confined in a throne-ish wheelchair and mumbling strange sentences about the Dark? He only seems a little more with it than McDuff.[=McDuff=]. Attack him, however, and you'll he's certainly no slouch.












































































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\n[[/folder]][[/folder]]
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* PetTheDog: If you have 30 Faith when you talk to Licia, she'll gift you the Idol's Chime and the Saint's Set for deepening your Faith. The former is a chime best used for casting - shockingly enough - hexes, and the latter is a set which offers excellent all-round defense for it's weight.

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* PetTheDog: If you have 30 Faith when you talk to Licia, she'll gift you the Idol's Chime and the Saint's Set for deepening your Faith. The former is a chime best used for casting - shockingly enough - hexes, and the latter is a set which offers excellent all-round defense for it's weight. Apparently even though she's [[spoiler: a murderous con-artist, she still respects anyone who truly holds a deep faith in the gods enough to give them rewards.]]
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* TheArcher: He's the only bow-wielding White Phantom in the vanilla game, but other than that, there's nothing else that's special about him. In ''Scholar of the First Sin'', he is no longer the sole archer ally of the game thanks to being joined by Manhunter O'Harrah, who is honestly a much better and far more effective archer than he'll ever be despite him wearing a Hawk Ring to boost the range of his attacks.

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* TheArcher: He's the only bow-wielding White Phantom in the vanilla game, but other than that, there's nothing else that's special about him. In ''Scholar of the First Sin'', he is no longer the sole archer ally of the game thanks to being joined by Manhunter O'Harrah, O'Harrah and Twiggy Shei, who is are honestly a much better and far more effective archer archers than he'll ever be despite him wearing a Hawk Ring to boost the range of his attacks.



* MeaningfulName: Schmidt, in the base game, is the only [=NPC=] White Phantom available to be summoned in the Black Gulch, and appears to have gone there to specifically hunt the strange Razorback Nightcrawlers and Coal Tars who call it home - and for some very strange reason, The Rotten itself. So he's a ''Lone Hunter'', if you will. But why would he hunt creatures from BeneathTheEarth is perhaps another matter entirely...

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* MeaningfulName: Schmidt, at least in the base vanilla version of the game, is the only [=NPC=] White Phantom available to be summoned in the Black Gulch, Gulch (unless you advanced Lucatiel's questline far enough), and appears to have gone down there to specifically hunt the strange Razorback Nightcrawlers and Coal Tars who call it their home - and for some very strange reason, The Rotten itself. So he's a ''Lone Hunter'', if you will. But Though why would he want to hunt creatures from BeneathTheEarth is perhaps another matter entirely...

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Updated Sellsword Luet.


* LeeroyJenkins: You summon her in areas full of enemies, most of which are sorcery-spamming Amana Shrine Maidens backed up by several Archdrake Knights, or otherwise are sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She [[DrawAggro aggros]] them all without a second thought.



* LeeroyJenkins: You summon her in areas full of enemies, most of which are sorcery-spamming Amana Shrine Maidens backed up by several Archdrake Knights, or otherwise are sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She [[DrawAggro aggros]] them all without a second thought.



* TheComputerIsACheatingBastard: Zig-Zagged. On one hand, Thomas has unlimited spell casts like the other [=NPCs=] do, which makes him an even bigger threat since his fiery arsenal includes ''Forbidden Sun.'' On the other hand, while his casting speed is crazy, it can actually be achieved by the player. However, in order for that to happen, you'll need to have 99 Attunement and the Clear Bluestone Ring+2.



* TheComputerIsACheatingBastard: Zig-Zagged. On one hand, Thomas has unlimited spell casts like the other [=NPCs=] do, which makes him an even bigger threat since his fiery arsenal includes ''Forbidden Sun.'' On the other hand, while his casting speed is crazy, it can actually be achieved by the player. However, in order for that to happen, you'll need to have 99 Attunement and the Clear Bluestone Ring+2.



* MeaningfulName: Schmidt, in the base game, is the only [=NPC=] White Phantom available to be summoned in the Black Gulch, and appears to have gone there to specifically hunt the strange Razorback Nightcrawlers and Coal Tars who call it home - and for some very strange reason, The Rotten itself. So he's a ''Lone Hunter'', if you will. But why would he hunt creatures from BeneathTheEarth is perhaps another matter entirely...



* MeaningfulName: Schmidt, in the base game, is the only [=NPC=] White Phantom available to be summoned in the Black Gulch, and appears to have gone there to specifically hunt the strange Razorback Nightcrawlers and Coal Tars who call it home - and for some very strange reason, The Rotten itself. So he's a ''Lone Hunter'', if you will. But why would he hunt creatures from BeneathTheEarth is perhaps another matter entirely...



* EtherealWhiteDress: That robe she's wearing? It's the White Hollow Mage Robe, which is supposed to be worn only by the male mages of Drangleic, at least according to it's description. It suits her quite well anyway.



* EtherealWhiteDress: That robe she's wearing? It's the White Hollow Mage Robe, which is supposed to be worn only by the male mages of Drangleic, at least according to it's description. It suits her quite well anyway.



A shade who can be summoned in multiple areas in the ''Scholar of the First Sin'' edition.

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A shade who can be summoned in multiple areas White Phantom introduced in the ''Scholar of the First Sin'' edition.edition, wielding two Greatshields of Glory and wearing a mixed set of armor consisting of the Heide Knight Iron Mask, Havel's Armor, and the Heide Knight Gauntlets and Leggings, as well as the Redeye Ring, Gower's Ring of Protection and maybe the Stone Ring. He can be summoned as a shade in the Forest of Fallen Giants, Drangleic Castle and Frozen Eleum Loyce, and as a phantom for the fight against the Lost Sinner and the Guardian Dragon.



* ArtificialBrilliance: He'll use the 'Warcry' gesture when you summon him, and will repeatedly attempt to try and get the Last Giant's and any other enemies' attention fully on him.
* DualWield: Wields a pair of ''Greatshield of Glory'' together.

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* ArtificialBrilliance: Luet has five points going in his favor:
**
He'll let out a "Warcry" each time he's summoned, and will express his "Joy" if he survives a boss fight.
** He'll constantly approach, harass and tank enemies to grab their attention, which his Redeye Ring allows.
** He'll stop baiting enemies when he's at half health, prioritizing on surviving while two-handing a shield.
** He can't be backstabbed by [=NPC=] or player invaders while his Gower's Ring of Protection isn't broken.
** He can occasionally stagger enemies with his attacks, giving you openings to attack them yourself.
* ArtificialStupidity: Luet will sometimes get carried away when he's attacking enemies so he'll often have little to no stamina left to block their eventual counterattacks with, which can easily get him killed on the spot.
** He's not allowed to do anything until he can greet you with his "Warcry", which can result in hilarious instances where he's gesturing at you just as an enemy is about to hit him. [[http://i.imgur.com/Tqymsme.jpg As seen here]].
* CoolHelmet: His Heide Knight Iron Mask, which is ever accompanied by the fog effect of his Redeye Ring.
* CrutchCharacter: Downplayed. Although his
use of greatshields limits his offensive capabilities, Luet's main purpose actually lies in [[DrawAggro being bait]] for your enemies to attack while letting you attack them with impunity.
* DamagerHealerTank: An excellent example of a Tank, Luet's high health pool, shields, heavy armor and rings are all geared towards him taking a very hefty amount of punishment on your behalf, which pretty much makes him
the 'Warcry' gesture ultimate walking tank and the perfect bait for anything that looks at you funny. This is best demonstrated when you summon him, and take him to a boss fight - the boss will repeatedly attempt be too busy trying to try kill him and get the Last Giant's and any other enemies' attention fully on him.
not you.
* DualWield: Wields a pair He wields two Greatshields of ''Greatshield Glory and alternates between blocking or attacking with them.
* InexplicablyAwesome: Players consider Luet to be one
of Glory'' together.the best White Phantoms in the game. Why? It's simply because he'll tank enemies for you while going the extra mile in doing so. Add in the fact he can be summoned over and over again in the areas where he can be found as a shade and you can see why his popularity is warranted. Besides, just when was the last time you saw someone dual wielding shields?
* TheLancer: Luet remains an effective ally throughout the whole game, and will keep doing what he does best for you, no matter who you're fighting, what you're doing, where you summoned him in and why you did so.



* StoneWall: With his shields, heavy armor, defensive buffs, and the Red Eye Ring, he's pretty much the ultimate walking tank, perfect for baiting enemies into hitting him and allowing you to fight unsuspected. And as a shade, he can still be summoned even after the boss has been beaten.

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* MeaningfulName: A sellsword is someone who works only for money in the manner of a mercenary, so it's safe to say that ''Sellsword'' Luet lives up to his name by basically treating his summon signs as mercenary contracts, wherein he gets paid well for his services in the souls he gets from helping out all his summoners. This is NotSoDifferent to what a lot of players do whenever they're in need of some souls themselves.
* TheReliableOne: You can count on this guy to take the brunt of your enemies' attacks for you. And there's hardly a moment where you can't see that Luet is going above and beyond in his efforts to support you.
* ShieldBash: How he primarily forces enemies into attacking him, when he's not attacking them himself.
* StoneWall: With On top of his shields, natural high health pool, Luet's life expectancy is enhanced by his choice of heavy armor, and it shows when you bring him along to a boss fight. Even better, once he gets at half health he'll immediately go on the defensive buffs, and the Red Eye Ring, he's pretty much the ultimate walking tank, perfect two-hand a greatshield, making it that harder for baiting enemies into hitting him and allowing you to fight unsuspected. And as a shade, he can still be summoned even after the boss has been beaten.
get killed.

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Corrected an alphabetical trope mistake in Bellclaire's folder. Whoops.


* HiddenDepths: In the base game, Bellclaire is merely a one-off White Phantom encounter found within The Lost Bastille, who is waiting for someone to summon her for assistance. In ''Scholar of the First Sin'' however, by the time you see her summon sign again in Drangleic Castle you'll immediately realize that she also lit the four Primal Bonfires just like you did to access the place. It's pretty impressive of her when you think about it.



* HiddenDepths: In the base game, Bellclaire is merely a one-off White Phantom encounter found within The Lost Bastille, who is waiting for someone to summon her for assistance. In ''Scholar of the First Sin'' however, by the time you see her summon sign again in Drangleic Castle you'll immediately realize that she also lit the four Primal Bonfires just like you did to access the place. It's pretty impressive of her when you think about it.

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Updated Pilgrim Bellclaire.


* TheLoad: While a wonderful ally to have during the trek to the Demon of Song, Felicia is not so much that wonderful of ally when she's actually pitted against the boss, who is a much stronger MightyGlacier on top of being NighInvulnerable for the most part. She can still pull her weight regardless of her disadvantages by acting as a distraction during the boss fight, but chances are she'll get herself killed before long.

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* TheLoad: While a wonderful ally to have during the trek to the Demon of Song, Felicia is not so much that wonderful of an ally when she's actually pitted against the boss, who is a much stronger MightyGlacier on top of being NighInvulnerable for the most part. She can still pull her weight regardless of her disadvantages by acting as a distraction during the boss fight, but chances are she'll get herself killed before long.



* LeeroyJenkins: You summon her in areas full of enemies, most of which are sorcery-spamming Amana Priestesses backed up by several Archdrake Knights, or otherwise are sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She [[DrawAggro aggros]] them all without a second thought.

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* LeeroyJenkins: You summon her in areas full of enemies, most of which are sorcery-spamming Amana Priestesses Shrine Maidens backed up by several Archdrake Knights, or otherwise are sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She [[DrawAggro aggros]] them all without a second thought.



* ArtificialBrilliance: One little thing this archer's got going for him - he can occasionally dole out [[BoomHeadshot headshots]] towards other players. And thanks to his Hawk Ring, Schmidt can also force Amana Priestesses to pay attention to him and temporarily stop them from harassing you with their sorceries.

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* ArtificialBrilliance: One little thing this archer's got going for him - he can occasionally dole out [[BoomHeadshot headshots]] towards other players. And thanks to his Hawk Ring, Schmidt can also force Amana Priestesses Shrine Maidens to pay attention to him and temporarily stop them from harassing you with their sorceries.



A fearless knight proficient in the use of a Zweïhander and Varangian Shield, protected by armor worn enough to suggest countless years of experience under his belt. He can summoned for the fight against the Dragonrider and the Old Dragonslayer, and again for the Belfry Gargoyles as a shade and Aava, the King's Pet in the ''Scholar of the First Sin'' edition.

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A fearless knight proficient in the use of a Zweïhander and Varangian Shield, protected by armor worn enough to suggest countless years of experience under his belt. He can be summoned for the fight against the Dragonrider and the Old Dragonslayer, and again for the Belfry Gargoyles as a shade and Aava, the King's Pet in the ''Scholar of the First Sin'' edition.



* ArtificialBrilliance: Glencour is very capable of cutting a swathe all the way from his summon point near the Dragonrider to the Old Dragonslayer. He is also known for reliably parrying enemies and even the two aforementioned bosses themselves, a rare distinction for an [=NPC=] to have.

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* ArtificialBrilliance: Glencour is very capable of cutting a swathe all the way from his summon point near the Dragonrider to the Old Dragonslayer. He is also known for reliably parrying enemies and even the two aforementioned bosses themselves, a rare distinction for an [=NPC=] to have.[=NPC=].



A wandering mage who's available for the fight against the three Ruin Sentinels in the Lost Bastille. She is also available for the twin Dragonriders boss fight in Drangleic Castle in the ''Scholar of the First Sin'' edition.

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A An unusually pious sorceress geared with a Staff of Amana and a Priest's Chime as her spell catalysts, whose curious choice in garb gives her a rather saintly appearance for a wandering mage who's available pilgrim. She can be summoned for the fight against the three Ruin Sentinels in the Lost Bastille. She is also available Sentinels, and again for the twin Dragonriders boss fight in Drangleic Castle in the ''Scholar of the First Sin'' edition.



* DeadAllAlong: Her summon sign is next to a skeleton that ''might'' be hers.
* GlassCannon: She's fond of hurling Soul Spears at the Ruin Sentinels, which do considerable amounts of damage against an otherwise magic resistant boss. [[SquishyWizard Unfortunately, she can't do much if she aggros two of them at once.]]

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* ArtificialBrilliance: Bellclaire is an excellent support against the bosses she can be summoned for, and not only does she prefer to fight them from a distance, she can also easily whittle down their HP to the point she can end up killing them herself. Of course, this means you have to be supporting her to make that happen.
* ArtificialStupidity: Sometimes, Bellclaire will chase after the Ruin Sentinels and drop off the platform you'll land on during the boss fight, which can quickly get her killed as she's not durable enough to take a beating.
* BootsOfToughness: Bellclaire wears the Rogue Leggings, which are surprisingly sturdy despite their look.
* TheComputerIsACheatingBastard: Inverted. Most [=NPC=] White Phantoms are unable to heal themselves with their own Estus Flasks, but Bellclaire will definitely use hers if she happens to have survived an attack.
* ConspicuousGloves: For some reason, Bellclaire wears Creighton's Chain Gloves for her hand armor.
* CoolHelmet: She wears the extremely rare Lion Warrior Helm for her head armor, which can only be found as a drop from the equally rare [[UniqueEnemy Golden Lion Clan Warrior]] hidden somewhere deep inside the Shaded Woods.
* EtherealWhiteDress: That robe she's wearing? It's the White Hollow Mage Robe, which is supposed to be worn only by the male mages of Drangleic, at least according to it's description. It suits her quite well anyway.
* DeadAllAlong: Implied in Bellclaire's only appearance in the base game. Her summon sign in The Lost Bastille is right next to a skeleton that ''might'' be hers.
hers. There are no other hints of her existence elsewhere.
** Thankfully averted in her ''Scholar of the First Sin''-exclusive appearance, because this time, Bellclaire's second summon sign can be found just right next to the Dragonriders' fog gate over in Drangleic Castle.
* GlassCannon: She's fond Bellclaire's short repertoire of hurling sorceries includes ''Soul Arrow'', ''Homing Soul Spears at the Ruin Sentinels, Arrow'', ''Great Soul Arrow'', ''Soul Spear'' and ''Crystal Soul Spear'', all of which are powerful spells in their own right. Her latter two sorceries can even do considerable amounts of damage against an when they're hurled towards the Ruin Sentinels and the Dragonriders, bosses of whom are otherwise magic normally resistant boss. [[SquishyWizard to magic. Unfortunately, she can't do much Bellclaire's own effectiveness is hampered by her low health pool, and she's as good as dead if she aggros two ever gets ganged up on.
* InformedAbility: While she carries a Priest's Chime in her left hand, Bellclaire hasn't actually attuned any miracles to use it with. It's presumably just there to help bolster her apparent piousness in the eyes
of others.
* HiddenDepths: In the base game, Bellclaire is merely a one-off White Phantom encounter found within The Lost Bastille, who is waiting for someone to summon her for assistance. In ''Scholar of the First Sin'' however, by the time you see her summon sign again in Drangleic Castle you'll immediately realize that she also lit the four Primal Bonfires just like you did to access the place. It's pretty impressive of her when you think about it.
* MagicStaff: Her WeaponOfChoice is the rare Staff of Amana, which boasts a PowerCrystal whose special effect is to amplify the strength of it's wielder's sorceries or hexes by a huge margin as long as they're human.
* MeaningfulName: A pilgrim is a person who travels to a sacred place for religious reasons, so it's safe to assume that ''Pilgrim'' Bellclaire is one such person who was on her way to somewhere sacred to her until her imprisonment within The Lost Bastille. Judging by her ''Scholar of the First Sin''-exclusive appearance, she appears to have continued on her pilgrimage towards the Shrine of Amana, where her staff originates from.
* MysteriousPast: Who is Pilgrim Bellclaire? Why was she implied to have been imprisoned within The Lost Bastille? Where did she get each of her armor pieces from? What about her staff? Why can she freely cast sorceries, but not know any miracles? Is she somehow involved with the events that happened at the Shrine of Amana from long ago, or is it just purely coincidental on her part? Perhaps we'll never know for certain.
* ReligiousBruiser: She doesn't let her faith hold her back from kicking ass through the use of her sorceries.
* SquishyWizard: She's a textbook example of this trope. Although Bellclaire is a capable sorceress whose combat prowess is largely due to her staff and sorceries, she won't be that helpful against the bosses she can be summoned for if she ends up drawing too much of their attention. But that being said, it would be in her summoner's best interests to keep
them at once.]]
off her by constantly attacking them or by wearing the Redeye Ring.

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Updated Masterless Glencour.


* RedBaron: His title of ''Ashen Knight'', which will make you wonder what he did to earn it. Interestingly, it also suggests that he might be the SoleSurvivor of a raiding party [[spoiler:sent to steal iron from Brume Tower]] for Drangleic. If that is indeed the case, then his title is well-deserved.

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* OldSoldier: Unless TimeyWimeyBall is at play, then Boyd has been a proud soldier of Drangleic for quite some time now, and has the experience to prove it. However, as his weapon and armor set are suspiciously still in pristine condition, it's either because we've been summoning him in from times where he is still alive or he's been very dedicated to keeping his equipment in remarkably good condition throughout the ages.
* RedBaron: His title of ''Ashen Knight'', which will make you at least wonder what he exactly did to earn it. Interestingly, it also suggests that he might be the SoleSurvivor of a raiding party [[spoiler:sent to steal iron from Brume Tower]] for Drangleic. If that is indeed the case, then his title is well-deserved.well-deserved.
* TheReliableOne: Boyd holds the distinction of not having any flashy equipment or spells to assist you with, using only what skills and wits he has in order to last as long as he can. Yet, that's all what he needs to keep up and make your life easier by targeting lesser threats around you, nipping them in the bud before they become a problem later on. Because of this, players wish they could have him watch their backs more often.



* AttackAttackAttack: The one thing she does most of the time. Although she's quite good at it, this tendency of hers often leaves her biting off more than she can chew.



* DamagerHealerTank: She encompasses both the Damager and the Tank roles, and optionally requires you to take the role of the Healer in order to keep her alive for as long as possible, thus making her even more helpful than you expected. If you sit back and consider the areas she can be summoned in, it makes sense.

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* DamagerHealerTank: She encompasses both the Damager and the Tank roles, and optionally requires subtly suggests that you to take the role of the Healer in order to keep her alive for as long as possible, thus making her even more helpful than you expected. If you sit back and consider the areas she can be summoned in, it makes sense. sense.
* DashAttack: Should Felicia perform a running or back-stepping attack, she will hold up her lance like a charging knight on horseback as she does, enabling her to hit her target multiple times.



* TheLoad: While a wonderful ally to have during the trek to the Demon of Song, Felicia is not so much that wonderful of an ally anymore when she's actually pitted against the boss, who is a much stronger MightyGlacier on top of being NighInvulnerable for the most part. She can still pull her weight regardless of her disadvantages by acting as a distraction during the boss fight, but chances are she'll get killed before long.

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* TheLoad: While a wonderful ally to have during the trek to the Demon of Song, Felicia is not so much that wonderful of an ally anymore when she's actually pitted against the boss, who is a much stronger MightyGlacier on top of being NighInvulnerable for the most part. She can still pull her weight regardless of her disadvantages by acting as a distraction during the boss fight, but chances are she'll get herself killed before long.



* RecurringElement: of [[VideoGame/DemonsSouls Biorr of the Twin Fangs]] and [[VideoGame/DarkSouls Black Iron Tarkus]]. An extremely badass summon who can outright solo a boss. [[spoiler: He also happens to be one of Paladin Leeroy, who later invades you after being an assist [=NPC=] earlier. Except this time it takes Thomas a DLC to do so.]]

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* RecurringElement: of Of [[VideoGame/DemonsSouls Biorr of the Twin Fangs]] and [[VideoGame/DarkSouls Black Iron Tarkus]]. An extremely badass summon who can outright solo a boss. [[spoiler: He also happens to be one of Paladin Leeroy, who later invades you after being an assist [=NPC=] earlier. Except this time it takes Thomas a DLC to do so.]]



An abysmal aberration of an archer admittedly out of his depth, donning the Wanderer's Set minus the hood and dependent on his Composite Bow and Small Leather Shield to keep him alive. He can be summoned for the fight against The Rotten, and again as a shade for the Demon of Song in the ''Scholar of the First Sin'' edition.

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An abysmal aberration of an archer admittedly clearly out of his depth, donning the Wanderer's Set minus the hood and dependent on his Composite Bow and Small Leather Shield to keep him alive. He can be summoned for the fight against The Rotten, and again as a shade for the Demon of Song in the ''Scholar of the First Sin'' edition.



* TheArcher: He's the only bow-wielding White Phantom in the vanilla game, but other than that, there's nothing else that's special about him. In ''Scholar of the First Sin'', he is no longer the sole archer ally of the game thanks to being joined by Manhunter O'Harrah, who is honestly a much better and far more effective archer than he'll ever be despite him wearing the Hawk Ring to increase the range of his attacks.
* ArtificialBrilliance: One little thing this archer's got going for him - he can occasionally dole out [[BoomHeadshot headshots]] like no there's no tomorrow towards other players.

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* TheArcher: He's the only bow-wielding White Phantom in the vanilla game, but other than that, there's nothing else that's special about him. In ''Scholar of the First Sin'', he is no longer the sole archer ally of the game thanks to being joined by Manhunter O'Harrah, who is honestly a much better and far more effective archer than he'll ever be despite him wearing the a Hawk Ring to increase boost the range of his attacks.
* ArtificialBrilliance: One little thing this archer's got going for him - he can occasionally dole out [[BoomHeadshot headshots]] like no there's no tomorrow towards other players.players. And thanks to his Hawk Ring, Schmidt can also force Amana Priestesses to pay attention to him and temporarily stop them from harassing you with their sorceries.



* JokeCharacter: Played straight. For a White Phantom, Lone Hunter Schmidt is more of a hindrance than a help, and any player who summoned him in to help them out can immediately see why - he's basically incompetence given form. If that won't convince you, seeing him happily swim around in the fire pools of The Rotten's boss arena will. He doesn't fare that much better in his ''Scholar of the First Sin''-exclusive appearance in the Shrine of Amana either.
* TheLoad: Oh so Gwyn-damned much. At best, Schmidt's Composite Bow deals ScratchDamage to everything whereas his Small Leather Shield might as well not be there at all. His armor set isn't that protective too, being made out of leather, and what's worse is that ''he doesn't even have a melee weapon!'' He's also got the single lowest health pool out of all the allied [=NPC=] summons which, against The Rotten and his fire-filled boss arena, means that he simply will go down in seconds if the boss so much as bothers to look in his direction. You're basically better off pretending that he and his summon sign doesn't exist. Like, at all.
** Averted a little in his ''Scholar of the First Sin''-exclusive appearance in the Shrine of Amana. His ranged attacks can be of some help during the trek to the Demon of Song, but not by much when it comes to fighting the boss itself. But he does do a good job of [[DrawAggro aggroing]] enemies while acting as a meatshield.

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* HiddenDepths: For all of Schmidt's general stupidity and uselessness, the fact that he had managed to get to the places where he can be summoned for assistance says something about his persistence. Too bad it's not enough to make him a decent supporting phantom, with his equipment set only making things worse for him.
* JokeCharacter: Played straight. For a White Phantom, Lone Hunter Schmidt is more of a hindrance than a help, and any player players who summoned him in to help them out can immediately see why - he's basically incompetence given form. If that won't convince you, seeing him happily swim around stand in the a fire pools of pool in The Rotten's boss arena will. He doesn't fare that much better in his ''Scholar of the First Sin''-exclusive appearance in the Shrine of Amana either.
* MeaningfulName: Schmidt, in the base game, is the only [=NPC=] White Phantom available to be summoned in the Black Gulch, and appears to have gone there to specifically hunt the strange Razorback Nightcrawlers and Coal Tars who call it home - and for some very strange reason, The Rotten itself. So he's a ''Lone Hunter'', if you will. But why would he hunt creatures from BeneathTheEarth is perhaps another matter entirely...
* TheLoad: Oh so Gwyn-damned much. At best, Schmidt's Composite Bow only deals ScratchDamage to everything whereas his [[ShieldsAreUseless Small Leather Shield might as well not be there at all. unequipped.]] His light armor set isn't that protective too, being made out of leather, and but what's worse is that ''he doesn't even have a melee weapon!'' He's also got the single lowest health pool out of all the allied [=NPC=] summons which, against The Rotten and his fire-filled boss arena, means that he simply will just go down in seconds if the boss so much as bothers to look in his direction. You're basically better off pretending that he Schmidt and his summon sign signs doesn't exist. Like, at all.
** Averted a little in his ''Scholar of the First Sin''-exclusive appearance in the Shrine of Amana. His ranged attacks can be of some ''some'' help during the trek to the Demon of Song, but though not by much when it comes to fighting the boss itself. But he does do a good job of [[DrawAggro aggroing]] enemies while acting as a meatshield.



* NeverBareheaded: Inverted. Apparently Schmidt is against the idea of wearing something to protect his head, even if only by a little. His loss.
* TooDumbToLive: Schmidt, why in Gwyn's name did you go to the places where you put your summon signs down while staying under-equipped? Don't you know that your preferred style of combat isn't effective against much better armed and armored adversaries? Or that you're basically asking for a quick death by forgoing a melee weapon? That standing in a burning pool of fire can kill you? Oh, you do but you don't really care? Okay then.
** No one in their right mind would go fight their away down to the Black Gulch while armed with only a bow and a shield. Perhaps Schmidt was showing acute signs of Hollowing long before he decided to get himself to The Rotten.

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* NeverBareheaded: Inverted. Apparently Schmidt is against the idea of wearing something to protect his head, even if only by a little. His loss.
loss, not that it makes much of a difference.
* TooDumbToLive: Schmidt, why in Gwyn's name did you go to the places where you put your summon signs down while staying under-equipped? Don't you know that your preferred style method of combat isn't effective against much better armed and armored adversaries? Or that That you're basically blatantly asking for a quick death by forgoing a melee weapon? That Or that standing in a burning pool of fire can kill you? Oh, you do but you don't really care? Okay then.
** No one in their right mind would go fight their away way down to the Black Gulch while armed with only a bow and a shield. Perhaps Maybe Schmidt was showing acute signs of acute Hollowing long before he decided to get himself to The Rotten.
Rotten, and even if he wasn't, it's equally likely that he will by the time he suffers his Nth death.



A knight whose summon sign is found just outside the Dragonrider's boss room. He is available for fighting against the Dragonrider and the Old Dragonslayer. He reappears in the ''Crown of the Ivory King'' as a summon against Aava, the King's Pet. He can also be summoned in Belfry Luna in the ''Scholar of the First Sin'' edition, this time as a shade.

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A fearless knight whose summon sign is found just outside proficient in the Dragonrider's boss room. use of a Zweïhander and Varangian Shield, protected by armor worn enough to suggest countless years of experience under his belt. He is available can summoned for fighting the fight against the Dragonrider and the Old Dragonslayer. He reappears in Dragonslayer, and again for the ''Crown of the Ivory King'' Belfry Gargoyles as a summon against shade and Aava, the King's Pet. He can also be summoned in Belfry Luna Pet in the ''Scholar of the First Sin'' edition, this time as a shade.edition.



* ArtificialBrilliance: He's very capable of cutting a swathe all the way from his summon point near the Dragonrider to the Old Dragonslayer's fog gate. This is mostly due to the fact that even if he gets ganged up on by the Old Knight enemies, so as long as he survives the encounter he'll chug Estus until he's back up to at least half health. And in the ''Crown of the Ivory King'', he will perform gestures for when you summon him and for when you successfully defeat Aava while keeping him alive.
* BadassCape: He wears the Heide Knight armor as his chestpiece, which sports an edgy, ragged-looking cape.
* {{BFS}}: Glencour wields a Zweïhander to frightening effect.
* CoolHelmet: His Hollow Soldier Helm, which makes him look even cooler.
* CrutchCharacter: The archetype of a tank character, Glencour dispatches the Old Knights with little trouble and can parry both the Dragonrider and the Old Dragonslayer, a feat that is not easy to achieve if you've just begun your trek in Heide's Tower of Flame. Against Aava, one of the late-game bosses, however, he's nowhere as useful due to the tiger's massive damage output and health pool.
* InvisibleToNormals: Without the Eye of the Priestess, you will not be able to notice his summon sign in ''Crown of the Ivory King''.
* LightningBruiser: Contrary to what [[{{BFS}} his weapon choice]] and billowing armour[=/=]robes would suggest, he's very quick on his feet, and is an excellent support against the bosses he's summoned for.
* LuckilyMyShieldWillProtectMe: His Varangian Shield, which he doesn't use that much as he often eschews it to two-hand his Zweïhander effectively.
* MeaningfulName: Glencour is a knight, but he wanders around seeking challenges instead of someone worthy enough to pledge his allegiance to, hence why he's 'Masterless'.

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* ArtificialBrilliance: He's Glencour is very capable of cutting a swathe all the way from his summon point near the Dragonrider to the Old Dragonslayer's fog gate. This Dragonslayer. He is mostly due to the fact that also known for reliably parrying enemies and even if he gets ganged up on by the Old Knight enemies, so as long as he survives two aforementioned bosses themselves, a rare distinction for an [=NPC=] to have.
** In ''Scholar of
the encounter First Sin'', he'll chug Estus until happily express himself via gestures. When he's back up summoned, he'll "Bow" to at least half health. And in respectfully greet you. If you've been inactive for a while, he'll do a "Warmup" to keep himself warm and ready for action. Defeating Aava, the ''Crown of the Ivory King'', he will perform gestures for when you summon him and for when you successfully defeat Aava King's Pet while keeping him alive.
alive will let him loose a "Warcry" as congratulations on your victory.
* BadassCape: He wears the Heide Knight armor Chainmail as his chestpiece, which sports an edgy, ragged-looking cape.
white cape. It suitably complements the air of a seasoned world wanderer that Glencour seems to exude.
* {{BFS}}: Glencour wields a Zweïhander to frightening effect.
effect. Not only does he know how to use it, he can also reliably parry attacks with it despite the dangers of doing so.
* TheComputerIsACheatingBastard: Inverted. Most [=NPC=] White Phantoms are unable to heal themselves with their own Estus Flasks, but Glencour will use his when he needs it. Unlike Boyd and Felicia however, it heals him for a lot more. This is mostly due to the fact that he can easily get ganged up on by enemies, and so as long as he survives the encounter he'll chug his Estus unless he has at least over half of his HP left.
* CoolHelmet: His Hollow Soldier Helm, which makes him look even cooler.
indicative of how many years he has spent wandering the world.
* CrutchCharacter: The archetype of a tank character, Glencour dispatches the Old Knights most enemies with little trouble and can parry both the Dragonrider and the Old Dragonslayer, a feat that is not so easy to achieve if you've just begun your trek in Heide's Tower of Flame. Against Aava, one of the late-game DLC bosses, however, he's nowhere near as useful as he should be due to the icy tiger's massive damage output and health pool.
* DefectorFromDecadence: If his degraded Drangleic-aligned helmet, gloves and leggings are of any proof, then Glencour is implied to be one of the few surviving Royal Soldiers left other than Boyd and Guthry, who seems to have forsaken his duty and instead took to wandering the world at large as an alternative to becoming Hollow like most of their fellows did after their homeland went to hell.
* HypercompetentSidekick: He carries out this role in Heide's Tower of Flame for you, especially if you've just begun your journey and chose the area as your starting point. If you run all the way to his summon sign and get him to assist you, he can handle everything there by himself unless he gets overwhelmed.
* InexplicablyAwesome: Glencour's hardy appearance, impressive combat prowess and general robustness when it comes to fighting enemies readily marks him as a fan favorite amongst players. Many have shared stories of how awed they were when they witnessed him in action, and many more praise him for regularly parrying attacks like there's no tomorrow. There's also the fact his fighting style and AI greatly resembles that of Black Iron Tarkus', by way of being able to competently destroy even the bosses without your help.
* InvisibleToNormals: Without the Eye of the Priestess, you will not be able to notice his summon sign in ''Crown of the Ivory King''.
King''. Once you do get it, he'll be there to lend you a hand should you have need of him.
* TheLancer: This seems to be his role in Belfry Luna. As a shade, he can be repeatedly summoned for assistance in that area, which is helpful when you remember it's a popular PlayerVersusPlayer hot-spot.
* LightningBruiser: Contrary to what [[{{BFS}} his weapon choice]] WeaponOfChoice and billowing armour[=/=]robes armor would suggest, he's Glencour is very quick on his feet, and is an excellent support against the bosses he can be summoned for. If he's summoned for.
not attacking or parrying, he'll usually be rolling around to dodge attacks before getting back into the thick of it.
* LuckilyMyShieldWillProtectMe: His Varangian Shield, which he doesn't use that much as he often eschews it to two-hand his Zweïhander effectively.
effectively. Though he'll occasionally block or parry with it when he's not.
* MeaningfulName: Glencour is a knight, but he wanders around seeking challenges instead of someone worthy enough to pledge his allegiance to, hence why he's 'Masterless'.
''Masterless''. Or alternatively, he used to have a master in the form of Vendrick, but promptly renounced his allegiance when it became clear that he had abandoned Drangleic. Free from his duties, ''Masterless'' Glencour is now a knight wandering the world.
* OldSoldier: Glencour is presumably very, ''very'' old enough to be a veteran of Drangleic's long war with the Giants, if his helmet - which, according to it's description, is close to falling apart - is anything to go by.
* ScrewThisImOuttaHere: It's quite safe to assume that Glencour was a once-loyal Royal Soldier, who later deserted from the Drangleic Royal Army some time after the war with the Giants finally ended.
* WalkingTheEarth: He appears to have been doing this before the events of the game, as by the time it starts, he's in Heide's Tower of Flame waiting to assist anyone who needs his help. This is perhaps also the reason why he's wearing a Heide Knight's Chainmail as mentioned in a trope above.
** In ''Scholar of the First Sin'' where the Frozen Flower is required to access the ''Crown of the Ivory King'' DLC, Glencour's summon sign will be visible by the time you double back with the Eye of the Priestess, which means that he ''did the same things'' the player had to do to get there in the first place. Not bad, Glencour.

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Updated Lone Hunter Schmidt.


A shieldless knight of Drangleic who mostly fights one-handed, wearing the Royal Soldier Set and wielding an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and the Looking Glass Knight in the ''Scholar of the First Sin'' edition.

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A shieldless knight of Drangleic who mostly fights one-handed, wearing the Royal Soldier Set and wielding an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and again for the Looking Glass Knight in the ''Scholar of the First Sin'' edition.



* CombatPragmatist: If summoned for the Looking Glass Knight, he can sometimes instantly attack and even BackStab recently-spawned Mirror Squires. Player Mirror Squires especially have it bad, as they can often get killed by Boyd before their loading screens can clear up.

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* CombatPragmatist: If summoned for the Looking Glass Knight, he can sometimes instantly attack and even BackStab recently-spawned recently spawned Mirror Squires. Player Mirror Squires especially have it bad, as they can often get killed by Boyd before their loading screens can clear up.



* DefectorFromDecadence: Implied to be the case in his ''Scholar of the First Sin''-exclusive appearance. By helping you fight the Looking Glass Knight - a fellow knight of Drangleic - he is complicit in aiding someone who is actively seeking out his missing liege Vendrick.



An especially reckless knightess eager to rush headlong into danger, attired in the Knight's Set and armed with a Heide Greatlance. She can be summoned for the fight against the Demon of Song, and as a shade for the Ruin Sentinels in the ''Scholar of the First Sin'' edition.

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An especially reckless knightess eager to rush headlong into danger, attired in the Knight's Set Set, accoutred with a Tower Shield and armed with a Heide Greatlance. She can be summoned for the fight against the Demon of Song, and again as a shade for the Ruin Sentinels in the ''Scholar of the First Sin'' edition.



* JoustingLance: Felicia's WeaponOfChoice is the rare and mighty Heide Greatlance, but for some strange reason, it's inherent [[ShockAndAwe Lightning damage]] is missing. This seems to be [[{{Nerf}} intentional on the developers' part;]] as otherwise it would mean that she was supposed to be very effective at eliminating enemies across the watery Shrine of Amana and allowed her to deal a respectable amount of damage to the Ruin Sentinels.

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* JoustingLance: Felicia's WeaponOfChoice is the rare and mighty Heide Greatlance, but for some strange reason, it's inherent [[ShockAndAwe Lightning damage]] is missing. This seems to be [[{{Nerf}} intentional on the developers' part;]] as otherwise it would mean that she was supposed to be very effective at eliminating enemies across the watery Shrine of Amana and additionally allowed her to deal a respectable amount of damage to the Ruin Sentinels.



* LeeroyJenkins: You summon her in areas full of enemies, most of which are sorcery-spamming Amana Priestesses backed up by several Archdrake Knights, or sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She [[DrawAggro aggros]] them all without a second thought.

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* LeeroyJenkins: You summon her in areas full of enemies, most of which are sorcery-spamming Amana Priestesses backed up by several Archdrake Knights, or otherwise are sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She [[DrawAggro aggros]] them all without a second thought.



* ArtificialBrilliance: In the ''Crown of the Sunken King'' DLC, he will actually use player gestures, [[spoiler:and will even "Mock" you each time he kills you or whenever he interrupts your attempts to heal via "No Way"]]. He is also by far the most adept at dodging out of any [=NPC=], a fact he '''WILL''' ruthlessly exploit to devastating effect [[spoiler: while he bombards you to death with fire]].

to:

* ArtificialBrilliance: In the ''Crown of the Sunken King'' DLC, he will actually frequently use player gestures, [[spoiler:and will even "Mock" you each time he kills you or whenever he interrupts your attempts to heal via "No Way"]]. He is also by far the most adept at dodging out of any [=NPC=], a fact he '''WILL''' ruthlessly exploit to devastating effect [[spoiler: while he bombards you to death with fire]].



* TheComputerIsACheatingBastard: Zig-Zagged. On one hand, Thomas has unlimited spell casts like the other [=NPCs=] do, which makes him an even bigger threat since his fiery arsenal includes ''Forbidden Sun.'' On the other hand, while his casting speed is ridiculous, it can actually be achieved by the player. However, in order to do so, you'll need to have 99 Attunement and the Clear Bluestone Ring+2.
* CripplingOverspecialization: Thomas uses pyromancy and ''only'' pyromancy. And his offensive ones are all fire-based, rather than having even a single poison attack. Luckily, Mytha is weak to all of them. [[spoiler:A crafty player, on the other hand, can have upwards of 100% Fire Resistance, making him a complete pushover]].

to:

* TheComputerIsACheatingBastard: Zig-Zagged. On one hand, Thomas has unlimited spell casts like the other [=NPCs=] do, which makes him an even bigger threat since his fiery arsenal includes ''Forbidden Sun.'' On the other hand, while his casting speed is ridiculous, crazy, it can actually be achieved by the player. However, in order for that to do so, happen, you'll need to have 99 Attunement and the Clear Bluestone Ring+2.
* CoolMask: He wears the pale white mask of a smiling, jovial man [[spoiler:that quickly becomes a WhiteMaskOfDoom when he invades you]] in tandem with his goofy Jester Cap. It appears to be attached to said cap.
* CripplingOverspecialization: Thomas uses pyromancy and ''only'' pyromancy. And his offensive ones are all fire-based, rather than having even a single poison attack. attack [[TemptingFate on the off chance he might encounter someone with high Fire resistance.]] Luckily, Mytha is weak to all of them. [[spoiler:A them, and so are most enemies in Earthen Peak. [[spoiler:But a crafty player, on the other hand, can have upwards of 100% Fire Resistance, resistance, making him a complete pushover]].



* EvilGloating: [[spoiler:Dark Spirit]] Jester Thomas uses gestures to taunt his defeated foes after victory.
* FightingClown: He is COMPLETELY out of place in the gritty, knights-and-dragons world of Drangleic, clad in boldly colored jester regalia that's easily some of the silliest-looking armor in the game. He also {{Dual Wield}}s Pyromancy Gloves and can solo the area boss, [[spoiler:and you. No matter how many phantoms you bring]].

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* EvilGloating: [[spoiler:Dark Spirit]] Jester Thomas uses gestures to taunt his defeated foes after victory.
* FightingClown: He is COMPLETELY DEFINITELY out of place in the gritty, knights-and-dragons world of Drangleic, clad in boldly colored jester regalia that's easily some of the silliest-looking armor in the game. He also {{Dual Wield}}s Pyromancy Gloves and can solo the area boss, [[spoiler:and you. [[OhCrap No matter how many phantoms you bring]].bring]]]].
** [[spoiler:Thomas zig-zags between MonsterClown and VillainousHarlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.]]



** [[spoiler:When he invades in the ''Crown of the Sunken King'' DLC, he'll use ''Warmth'' to heal himself the moment his HP reaches a certain threshold, but you can easily usurp the healing orb for yourself [[ViolationOfCommonSense by simply walking up to him.]] His AI will force him to get away, even if he can just as simply kill you]].

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** [[spoiler:When he invades in the ''Crown of the Sunken King'' DLC, he'll use ''Warmth'' to heal himself the moment his HP reaches a certain threshold, but you can easily usurp the healing orb for yourself [[ViolationOfCommonSense by simply walking up to him.]] His AI will force him to get away, away from you, even if though he can just as simply kill you]].you for that]].



* InformedAbility: Thomas has a Pyromancy Glove equipped in his left hand, but actually never uses it. It's possible he wears it for fun. After all, why use two Gloves when you only need one to kick ass?
* TheJester: He's an actual pyromancer pretending to be one, but his silly mannerisms more than often makes players believe he's one. And they wouldn't be wrong. It's in his name and the way he acts.
* LethalJokeCharacter: Thomas qualifies as this. Although he looks completely ridiculous, he's far and away the toughest [=NPC=] summon in the game, to the point that fans of this jubilant jester are calling him the second coming of Black Iron Tarkus.
* LethalJokeItem: His equipment set also qualifies as this. It's as ridiculous as he is, but each piece carries a powerful enchantment. They give him quite the edge over his opponents, [[spoiler:especially over you]].
* LogicalWeakness: What's a trigger happy pyromancer's greatest fear? Why, it's being unable to cast the pyromancies he loves spamming so much! Looking at it this way, it makes it seem like the ''Profound Still'' hex was specifically created just to stop Jester Thomas from totally being an ImplacableMan.
* MonsterClown: [[spoiler: Zig-Zags between this and VillainousHarlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.]]

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* InformedAbility: Thomas has a second Pyromancy Glove equipped in his left hand, but actually never uses it. It's possible he wears it for fun. After all, why use two Gloves when you only need one to kick ass?
* TheJester: He's an actual a pretty powerful pyromancer pretending to be one, but his silly mannerisms more than often makes players believe he's that he ''is'' one. And they wouldn't be wrong. It's in his name and the way he acts.
* LethalJokeCharacter: Thomas qualifies as this. Although he looks completely ridiculous, he's far and away the toughest [=NPC=] summon in the game, to the point that fans of this jubilant jester are calling him the second coming of Black Iron Tarkus.
* LethalJokeItem: His equipment set also qualifies as this. It's as ridiculous as he is, but each piece carries a powerful different and useful enchantment. They give him quite the edge over his opponents, [[spoiler:especially over you]].
* LogicalWeakness: What's a trigger happy trigger-happy pyromancer's greatest fear? weakness? Why, aside from water, it's being unable to cast the pyromancies he loves spamming to spam so much! Looking at it this way, it makes it seem like the ''Profound Still'' hex was specifically created just to stop Jester Thomas from totally being an ImplacableMan.
* MonsterClown: [[spoiler: Zig-Zags between this and VillainousHarlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.]]
a total ImplacableMan.



** Just to show you how powerful Thomas is, here is a list of all the pyromancies he can cast: ''Chaos Storm'', ''Fireball'', ''Fire Orb'', ''Fire Tempest'', ''Flame Swathe'', ''Flash Sweat'', ''Forbidden Sun'', ''Great Chaos Fireball'', ''Great Combustion'', ''Great Fireball'', ''Iron Flesh'', and finally, ''Warmth''. Sheesh.

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** Just to show you how powerful unbelievable Thomas is, here is a list of all the pyromancies he can easily cast: ''Chaos Storm'', ''Fireball'', ''Fire Orb'', ''Fire Tempest'', ''Flame Swathe'', ''Flash Sweat'', ''Forbidden Sun'', ''Great Chaos Fireball'', ''Great Combustion'', ''Great Fireball'', ''Iron Flesh'', Flesh'' and finally, ''Warmth''. Sheesh.




to:

* StuffBlowingUp: Courtesy of knowing how to cast ''Flame Swathe'', Thomas will occasionally unleash explosions upon his enemies. They'll unsurprisingly hurt anything that gets caught in their blast radii.
* UnsportsmanlikeGloating: [[spoiler:Dark Spirit]] Jester Thomas uses gestures to taunt his defeated foes after achieving victory.



An archer available for summon against the Rotten in the Black Gulch. He is also available in the Shrine of Amana in the ''Scholar of the First Sin" edition, where Felicia the Brave's summon sign used to be located.

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An abysmal aberration of an archer available admittedly out of his depth, donning the Wanderer's Set minus the hood and dependent on his Composite Bow and Small Leather Shield to keep him alive. He can be summoned for summon the fight against The Rotten, and again as a shade for the Rotten in the Black Gulch. He is also available in the Shrine Demon of Amana Song in the ''Scholar of the First Sin" edition, where Felicia the Brave's summon sign used to be located.Sin'' edition.



* TheArcher: He's the only bow-wielding summon in the vanilla game.
* DeadAllAlong: Implied. Curiously, Schmidt will immediately run towards the corpse with the Fire Seed in the Rotten's boss room should he survive the fight. Perhaps by summoning him, we got to see his last moments before he died and that the corpse lying there is his body?
* TheLoad: He's only armed with a Composite Bow and a Small Leather Shield. He's also got the single lowest health pool out of all the allied [=NPC=] summons which, against The Rotten and his fire filled arena, means that he will go down in seconds if the boss so much as looks at him.
* LuckilyMyShieldWillProtectMe: His aforementioned Small Leather Shield, which does squat at keeping him alive.

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* TheArcher: He's the only bow-wielding summon White Phantom in the vanilla game.
game, but other than that, there's nothing else that's special about him. In ''Scholar of the First Sin'', he is no longer the sole archer ally of the game thanks to being joined by Manhunter O'Harrah, who is honestly a much better and far more effective archer than he'll ever be despite him wearing the Hawk Ring to increase the range of his attacks.
* ArtificialBrilliance: One little thing this archer's got going for him - he can occasionally dole out [[BoomHeadshot headshots]] like no there's no tomorrow towards other players.
* ArtificialStupidity: A normal [=NPC=] standing in a burning pool of fire would not stay standing in one for long. Schmidt is not a normal [=NPC=] - his AI is too stupid to even realize that perhaps standing in such a pool might be detrimental to his health, so he'll end up burning to death almost every time you decide to bring him along to the Black Gulch boss fight. That is, if he hasn't already been mauled by The Rotten by that point.
* DeadAllAlong: Implied. Curiously, Schmidt will immediately run towards the corpse with the Fire Seed in the Rotten's boss room should he somehow survive the fight. Perhaps by summoning him, we got to see his last moments before he died and in the process possibly learned that the corpse lying there is his body?
* FragileSpeedster: With extreme emphasis on 'Fragile'. It doesn't take a lot to kill him. And there are plenty of things that can kill him down in the Black Gulch and in the Shrine of Amana.
* JokeCharacter: Played straight. For a White Phantom, Lone Hunter Schmidt is more of a hindrance than a help, and any player who summoned him in to help them out can immediately see why - he's basically incompetence given form. If that won't convince you, seeing him happily swim around in the fire pools of The Rotten's boss arena will. He doesn't fare that much better in his ''Scholar of the First Sin''-exclusive appearance in the Shrine of Amana either.
*
TheLoad: He's only armed with a Oh so Gwyn-damned much. At best, Schmidt's Composite Bow and a deals ScratchDamage to everything whereas his Small Leather Shield. Shield might as well not be there at all. His armor set isn't that protective too, being made out of leather, and what's worse is that ''he doesn't even have a melee weapon!'' He's also got the single lowest health pool out of all the allied [=NPC=] summons which, against The Rotten and his fire filled fire-filled boss arena, means that he simply will go down in seconds if the boss so much as looks bothers to look in his direction. You're basically better off pretending that he and his summon sign doesn't exist. Like, at him.
all.
** Averted a little in his ''Scholar of the First Sin''-exclusive appearance in the Shrine of Amana. His ranged attacks can be of some help during the trek to the Demon of Song, but not by much when it comes to fighting the boss itself. But he does do a good job of [[DrawAggro aggroing]] enemies while acting as a meatshield.
* LuckilyMyShieldWillProtectMe: His aforementioned Small Leather Shield, which does squat at keeping him alive.
is as useless as he is.
* NeverBareheaded: Inverted. Apparently Schmidt is against the idea of wearing something to protect his head, even if only by a little. His loss.
* TooDumbToLive: Schmidt, why in Gwyn's name did you go to the places where you put your summon signs down while staying under-equipped? Don't you know that your preferred style of combat isn't effective against much better armed and armored adversaries? Or that you're basically asking for a quick death by forgoing a melee weapon? That standing in a burning pool of fire can kill you? Oh, you do but you don't really care? Okay then.
** No one in their right mind would go fight their away down to the Black Gulch while armed with only a bow and a shield. Perhaps Schmidt was showing acute signs of Hollowing long before he decided to get himself to The Rotten.

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Updated Jester Thomas.


A wandering jester who can be summoned to help you fight Mytha the Baneful Queen in the Earthen Peak. He fights by using high level pyromancies. Although he appears to be a simple jester, his combat prowess, powerful magic, and the heavily enchanted nature of his gear all heavily suggest he may be something more.

Shows up again in the first DLC, [[FaceHeelTurn only this time...]]

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A wandering jester who An immensely intelligent and powerful pyromancer mulishly masquerading as a lowly court entertainer, disguised in the Jester's Set and duly dangerous for just being able to cast ''[[UpToEleven twelve]]'' pyromancies. He can be summoned to help you for the fight Mytha against Mytha, the Baneful Queen in the Earthen Peak. He fights by using high level pyromancies. Although he Queen, and appears to be a simple jester, his combat prowess, powerful magic, and the heavily enchanted nature of his gear all heavily suggest he may be something more.

Shows up again
once more in the first DLC, [[FaceHeelTurn only ''Crown of the Sunken King'' DLC. [[spoiler:[[FaceHeelTurn Only this time...]]]]]]



** [[spoiler:His one and only weakness is the Profound Still hex - if he's affected by it, he literally can't fight back!]]
** [[spoiler:It's actually possible to achieve full immunity to Fire damage........also known as basically everything he can throw at you]].
* ArtificialBrilliance: In the DLC, he will actually use [[spoiler:player gestures]], and will even [[spoiler:mock you when he kills you or interrupts your attempt to heal. He is also by far the most adept at dodging out of any NPC, which he WILL use to devastating effect while he blasts you with pyromancies.]]
** ArtificialStupidity: [[spoiler:He's not allowed to fight back until he does his introductory gesture. Attack him quickly enough and he'll just try to roll away while you hack him to pieces.]]
* BewareTheSillyOnes: He's dressed like any other circus jester, which totally looks out of place in the somber Earthen Peak. And yet he's one of the most potent [=NPC=] summons out there, casually steamrolling the boss he's summoned for with overpowered pyromancies. [[spoiler:He's also one of the most dangerous invading black phantoms introduced in the ''Crown of the Sunken King'' DLC.]]
* ConfusionFu: His combination of fighting only with spells, having unlimited casts, and an incredibly fast casting speed make him terrifying to fight. What looks like a Warmth could be a Great Combustion, what looks like a Great Combustion could be a Great Fireball, and what looks like a Great Fireball could be a Fire Tempest.
* TheComputerIsACheatingBastard: Zig-zagged. On one hand, he has unlimited spell casts, like other [=NPCs=], which makes him an even bigger threat, since his arsenal includes ''Forbidden Sun.'' On the other hand, while his casting speed is ridiculous, it can actually be achieved by the player. However, to do so, you need to have 99 attunement and the +2'd Clear Bluestone Ring.
* CripplingOverspecialization: Uses pyromancy and ''only'' pyromancy. And his only offensive ones are all fire-based, rather than having even a single poison attack. Luckily, Mytha is weak to it. [[spoiler:A crafty player, on the other hand, can have upwards of 100% fire resistance, making him a complete pushover]].
* CrouchingMoronHiddenBadass: Ha ha, look at the foolish jester in the silly outfit! Look at him running around and prancing about in his outrageous tights and grinning mask! Look at him soloing a snake-woman three times bigger than he is and hurling miniature suns!
* EvilGloating: [[spoiler:Black Phantom Jester Thomas]] uses gestures to taunt his defeated foe after victory.
* FightingClown: He is COMPLETELY out of place in the gritty, knights-and-dragons world of Drangleic, clad in boldly colored Jester regalia that's easily some of the silliest-looking armor in the game. He also dual wields pyromancy flames and can solo the area boss, [[spoiler:and you. No matter how many phantoms you bring.]]
* HoistByHisOwnPetard: [[spoiler:When he invades in the DLC, he'll use Warmth (pyromancy that creates a stationary healing orb) to heal, but you can usurp the orb for yourself]].
** One of his major advantages is that he can dodge nearly every attack and follow it up with rapid-fire pyromancies. If he casts Iron Flesh on himself, though, he loses the ability to roll, and a weapon with high poise damage can stunlock him.
%% * TheJester: Well, duh.
* LethalJokeCharacter: He qualifies as this. Although he looks completely ridiculous at first glance, he's the toughest NPC summon in the game.
* LethalJokeItem: His equipment qualifies. Although it's quite silly in appearance, each piece carries a powerful enchantment.
* MonsterClown: [[spoiler: Zig-Zaggs between this and VillainousHarlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.]]
* NoSell: He is completely immune to critical hits. His armor prevents the player from backstabbing him, and he does not use any physical weapons, so he cannot be parried.
* PlayingWithFire: He is easily the most powerful pyromancer in the game, and capable of using nearly every pyromancy in the base game against Mytha [[spoiler:and you.]] [[spoiler:In the DLC, he'll add ''Great Chaos Fireball and Fire Tempest'' to that, all against you.]] Oh, and he has maximum casting speed. [[ThisIsGonnaSuck Have fun!]]
* RecurringElement: of [[VideoGame/DemonsSouls Biorr of the Twin Fangs]] and [[VideoGame/DarkSouls Black Iron Tarkus]]. An extremely badass summon who outright solos a boss. [[spoiler: He also happens to be one of Paladin Leeroy, who later invades you after being an assist NPC]]
* SquishyWizard: Averted. Although he can and will blast off every pyromancy in the game back to back with hardly a pause for breath, he also has a very high amount of HP, both as a white phantom [[spoiler:and as a Black Phantom.]]

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** [[spoiler:His His one and only weakness is the ''[[PowerNullifier Profound Still hex Still]]'' [[CastingAShadow hex]] - if he's affected by it, he literally can't he'll be forced to fight back!]]
back with a simple Longsword until it wears off!
** [[spoiler:It's actually entirely possible to achieve full immunity to [[KillItWithFire Fire damage........also known as damage...]] which is basically everything he a pyromancer like him can throw at you]].
* ArtificialBrilliance: In the DLC, he will actually use [[spoiler:player gestures]], and will even [[spoiler:mock you when he kills you or interrupts your attempt to heal. He is also by far the most adept at dodging out of any NPC, which he WILL use to devastating effect while he blasts you with pyromancies.
you.]]
* ArtificialBrilliance: In the ''Crown of the Sunken King'' DLC, he will actually use player gestures, [[spoiler:and will even "Mock" you each time he kills you or whenever he interrupts your attempts to heal via "No Way"]]. He is also by far the most adept at dodging out of any [=NPC=], a fact he '''WILL''' ruthlessly exploit to devastating effect [[spoiler: while he bombards you to death with fire]].
** ArtificialStupidity: [[spoiler:He's not allowed to fight back until he does his introductory "This One's Me!" gesture. Attack him quickly enough and he'll just repeatedly try to roll away while you hack him to into fine pieces.]]
* BewareTheSillyOnes: He's dressed like any other circus jester, which totally looks out of place in the somber and humorless Earthen Peak. And yet yet, he's one of the most potent [=NPC=] summons White Phantoms out there, casually steamrolling the boss he's summoned for with his overpowered pyromancies. [[spoiler:He's also one of the most - if not '''[[NotHyperbole THE MOST]]''' - dangerous invading black phantoms Dark Spirits ever introduced in the ''Crown of the Sunken King'' DLC.]]
game, [=DLCs=] included. [[SincerityMode Seriously.]]]]
* ConfusionFu: His combination of fighting only with spells, pyromancies, on top of having unlimited casts, spell casts and an incredibly fast casting speed make speed, all makes him a terrifying foe to fight. What looks like a Warmth ''Warmth'' could be a Great Combustion, ''Great Combustion'', what looks like a Great Combustion ''Great Combustion'' could be a Great Fireball, ''Great Fireball'', and what looks like a Great Fireball ''Great Fireball'' could be a Fire Tempest.
''Fire Tempest'' and so on. It gets worse when you factor in his speed - and he's ''fast.''
* TheComputerIsACheatingBastard: Zig-zagged. Zig-Zagged. On one hand, he Thomas has unlimited spell casts, casts like the other [=NPCs=], [=NPCs=] do, which makes him an even bigger threat, threat since his fiery arsenal includes ''Forbidden Sun.'' On the other hand, while his casting speed is ridiculous, it can actually be achieved by the player. However, in order to do so, you you'll need to have 99 attunement Attunement and the +2'd Clear Bluestone Ring.
Ring+2.
* CripplingOverspecialization: Uses Thomas uses pyromancy and ''only'' pyromancy. And his only offensive ones are all fire-based, rather than having even a single poison attack. Luckily, Mytha is weak to it. all of them. [[spoiler:A crafty player, on the other hand, can have upwards of 100% fire resistance, Fire Resistance, making him a complete pushover]].
* CrouchingMoronHiddenBadass: Ha ha, look [[WesternAnimation/TheSimpsons Haw haw!]] Look at the foolish jester in the silly outfit! Look at him running around and prancing about in his outrageous tights and grinning mask! Look at him soloing a snake-woman three times bigger than he is and by hurling miniature suns!
suns at her!
* EvilGloating: [[spoiler:Black Phantom [[spoiler:Dark Spirit]] Jester Thomas]] Thomas uses gestures to taunt his defeated foe foes after victory.
* FightingClown: He is COMPLETELY out of place in the gritty, knights-and-dragons world of Drangleic, clad in boldly colored Jester jester regalia that's easily some of the silliest-looking armor in the game. He also dual wields pyromancy flames {{Dual Wield}}s Pyromancy Gloves and can solo the area boss, [[spoiler:and you. No matter how many phantoms you bring.bring]].
* HoistByHisOwnPetard: One of his major advantages in combat is that he can dodge nearly every attack and follow it up with rapid-fire pyromancies. But should he cast ''Iron Flesh'', however, he loses his ability to fast roll and anything with high poise damage can end up {{Stun Lock}}ing him for his trouble.
** [[spoiler:When he invades in the ''Crown of the Sunken King'' DLC, he'll use ''Warmth'' to heal himself the moment his HP reaches a certain threshold, but you can easily usurp the healing orb for yourself [[ViolationOfCommonSense by simply walking up to him.]] His AI will force him to get away, even if he can just as simply kill you]].
* InexplicablyAwesome: Thomas fights using only his pyromancies and his wits. And although he appears to be an unassuming jester at first glance, his unexpected combat prowess, repertoire of extremely powerful pyromancies and the enchanted subtle nature of his armor set all heavily suggests that there may be more to him than meets the eye. It's not even explained or hinted why he's hanging around in the Earthen Peak to be summoned at your leisure either. As a result, fans of the guy absolutely ''love'' him.
** One popular fan theory suggests that 'Jester Thomas' is actually Magerold of Lanafir moonlighting in his adventurer guise, as he mysteriously sells the Jester Set and is shortly met after Mytha.
* InformedAbility: Thomas has a Pyromancy Glove equipped in his left hand, but actually never uses it. It's possible he wears it for fun. After all, why use two Gloves when you only need one to kick ass?
* TheJester: He's an actual pyromancer pretending to be one, but his silly mannerisms more than often makes players believe he's one. And they wouldn't be wrong. It's in his name and the way he acts.
* LethalJokeCharacter: Thomas qualifies as this. Although he looks completely ridiculous, he's far and away the toughest [=NPC=] summon in the game, to the point that fans of this jubilant jester are calling him the second coming of Black Iron Tarkus.
* LethalJokeItem: His equipment set also qualifies as this. It's as ridiculous as he is, but each piece carries a powerful enchantment. They give him quite the edge over his opponents, [[spoiler:especially over you]].
* LogicalWeakness: What's a trigger happy pyromancer's greatest fear? Why, it's being unable to cast the pyromancies he loves spamming so much! Looking at it this way, it makes it seem like the ''Profound Still'' hex was specifically created just to stop Jester Thomas from totally being an ImplacableMan.
* MonsterClown: [[spoiler: Zig-Zags between this and VillainousHarlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.
]]
* HoistByHisOwnPetard: [[spoiler:When he invades MyRulesAreNotYourRules: [[spoiler:Should you somehow corner and try to chain stun him during his invasion in the DLC, he'll use Warmth (pyromancy that creates a stationary healing orb) eventually ignore poise and then roll to heal, but you can usurp the orb for yourself]].
** One of his major advantages is that
someplace else where he can dodge nearly every attack and follow it up with rapid-fire pyromancies. If he casts Iron Flesh on himself, though, he loses the ability to roll, and a weapon with high poise damage can stunlock him.
%% * TheJester: Well, duh.
* LethalJokeCharacter: He qualifies as this. Although he looks completely ridiculous at first glance, he's the toughest NPC summon in the game.
continue cooking you]].
* LethalJokeItem: His equipment qualifies. Although it's quite silly in appearance, each piece carries a powerful enchantment.
* MonsterClown: [[spoiler: Zig-Zaggs between this and VillainousHarlequin as an invader; the former because he's incredibly dangerous and the latter due to his sense of humor.]]
* NoSell: He is completely immune to critical hits. His As in, his armor prevents the player an enemy from even backstabbing him, and since he does not use any physical weapons, so weapons (unless he's been afflicted with the ''Profound Still'' hex, in which case he has no choice but to pull out a Longsword until it's gone) he also cannot be parried.parried and riposted.
* PlayingWithFire: He is easily holds the most powerful pyromancer title of "Most Powerful Pyromancer" in the game, and is capable of using nearly every pyromancy in the base game against Mytha [[spoiler:and you.]] [[spoiler:In you]]. In ''Crown of the DLC, Sunken King'', he'll add ''Great Chaos Fireball Fireball'' and Fire ''Fire Tempest'' to that, all against you.]] his list too [[spoiler:just for you]]. Oh, and he has maximum casting speed. [[ThisIsGonnaSuck Have fun!]]
fun with him!
** Just to show you how powerful Thomas is, here is a list of all the pyromancies he can cast: ''Chaos Storm'', ''Fireball'', ''Fire Orb'', ''Fire Tempest'', ''Flame Swathe'', ''Flash Sweat'', ''Forbidden Sun'', ''Great Chaos Fireball'', ''Great Combustion'', ''Great Fireball'', ''Iron Flesh'', and finally, ''Warmth''. Sheesh.
* RecurringElement: of [[VideoGame/DemonsSouls Biorr of the Twin Fangs]] and [[VideoGame/DarkSouls Black Iron Tarkus]]. An extremely badass summon who can outright solos solo a boss. [[spoiler: He also happens to be one of Paladin Leeroy, who later invades you after being an assist NPC]]
* SquishyWizard: Averted. Although he can and will blast off every pyromancy in the game back
[=NPC=] earlier. Except this time it takes Thomas a DLC to back with hardly a pause for breath, he also has a very high amount of HP, both as a white phantom [[spoiler:and as a Black Phantom.do so.]]
* SquishyWizard: Averted with a hell of a vengeance. Although he can and will blast off nearly every pyromancy in the game back-to-back with hardly a pause for breath, he also has a very high amount of HP for a White Phantom [[spoiler:and as a Dark Spirit]].

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Updated Felicia the Brave.


A shieldless knight of Drangleic who mostly fights one-handed, wearing the Royal Soldier set and wielding an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and the Looking Glass Knight in the ''Scholar of the First Sin'' edition.

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A shieldless knight of Drangleic who mostly fights one-handed, wearing the Royal Soldier set Set and wielding an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and the Looking Glass Knight in the ''Scholar of the First Sin'' edition.



* ArtificialBrilliance: In a display of good cooperative AI, Boyd will target and get rid of the smaller spiders in Freja's boss room as soon as he enters the fray, allowing you to fight her without getting distracted. Once he's done doing that, he'll then do his best to draw and keep Freja's attention on him while poking her other head full of holes whenever she decides to focus on you. He'll also do the same in the Looking Glass Knight fight if he's been summoned for it, taking care of the Mirror Squires whenever he's not fighting the boss himself.

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* ArtificialBrilliance: In a display of good cooperative AI, Boyd will target and get rid of the smaller spiders in Freja's boss room as soon as he enters the fray, allowing you to fight her without getting distracted. Once he's done doing that, he'll then do his best to draw and keep Freja's attention on him while poking her other head full of holes whenever she decides to focus on you. He'll also do the same in the Looking Glass Knight fight if he's been summoned for it, taking care of the Mirror Squires whenever he's not fighting the boss himself.boss.



* TheComputerIsACheatingBastard: Inverted. Most White Phantoms are unable to heal themselves with their own Estus Flasks, but Boyd is one of the few who can. And while it doesn't heal him much, it's enough to let him get back into action and continue supporting you in the boss fights he can be summoned for.

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* TheComputerIsACheatingBastard: Inverted. Most [=NPC=] White Phantoms are unable to heal themselves with their own Estus Flasks, but Boyd is one of the few who can. And while it doesn't heal him much, it's enough to let get him get back into action and continue supporting to support you in the boss fights he can be summoned for.



* ShieldsAreUseless: Boyd certainly seems to deeply believe in this trope: Estoc-wielding Royal Soldiers always come equipped with shields. Except for him - he prefers to dodge attacks rather than tank them outright with one. But that being said, it does work out pretty well for him, considering his aggressive and acrobatic AI.

to:

* ShieldsAreUseless: Boyd certainly seems to deeply believe in this trope: Estoc-wielding Royal Soldiers always come equipped with shields. Except for him - he prefers to dodge attacks rather than tank them outright with one. But that That being said, it does work out pretty well for him, considering his aggressive and acrobatic AI.



A knightess who is available for summon in the latter part of the Shrine of Amana. She fights with a lance and a greatshield. She's also available for summon against the Lost Bastille's Ruin Sentinels in ''Scholar of the First Sin''.

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A An especially reckless knightess who is available for summon eager to rush headlong into danger, attired in the latter part of the Shrine of Amana. She fights Knight's Set and armed with a lance and a greatshield. She's also available Heide Greatlance. She can be summoned for summon the fight against the Lost Bastille's Demon of Song, and as a shade for the Ruin Sentinels in the ''Scholar of the First Sin''.Sin'' edition.



* JoustingLance: Her weapon of choice is the rare Heide Greatlance.
* LeeroyJenkins: You summon her in an area full of enemies, most of which are sorcery-spamming mages backed up by several Archdrake Knights. She aggros them without a second thought.
* LuckilyMyShieldWillProtectMe: Her Tower Shield helps her ward off most attacks.
* MightyGlacier: She has rather low mobility, which is not helped by the area she's in being drenched in water, but is more than happy to trounce enemies for you with her lance. Not so much against the Demon of Song, which is a much stronger MightyGlacier on top of being NighInvulnerable for most of the part.
%%* UnfriendlyFire: For some odd reason, her jumping attack [[https://www.youtube.com/watch?v=KNDAQ3y0xdA can kill you]]. <-- pre-patch?

to:

* TheComputerIsACheatingBastard: Inverted. Most [=NPC=] White Phantoms are unable to heal themselves with their own Estus Flasks, but Felicia is one of the few who can. Likewise with Boyd, it doesn't heal her much, but then again every little point of HP helps her stay alive.
* CoolHelmet: Her Knight Helm, the visor of which is left open to reveal her face.
* DamagerHealerTank: She encompasses both the Damager and the Tank roles, and optionally requires you to take the role of the Healer in order to keep her alive for as long as possible, thus making her even more helpful than you expected. If you sit back and consider the areas she can be summoned in, it makes sense.
* JoustingLance: Her weapon of choice Felicia's WeaponOfChoice is the rare and mighty Heide Greatlance.
Greatlance, but for some strange reason, it's inherent [[ShockAndAwe Lightning damage]] is missing. This seems to be [[{{Nerf}} intentional on the developers' part;]] as otherwise it would mean that she was supposed to be very effective at eliminating enemies across the watery Shrine of Amana and allowed her to deal a respectable amount of damage to the Ruin Sentinels.
* KnightErrant: Felicia seems to be in the Shrine of Amana for the purpose of killing the Demon of Song and saving what Milfanito are left around the place. A noble goal for sure, but one she's cheerfully unprepared for.
* TheLoad: While a wonderful ally to have during the trek to the Demon of Song, Felicia is not so much that wonderful of an ally anymore when she's actually pitted against the boss, who is a much stronger MightyGlacier on top of being NighInvulnerable for the most part. She can still pull her weight regardless of her disadvantages by acting as a distraction during the boss fight, but chances are she'll get killed before long.
** Averted with her ''Scholar of the First Sin''-exclusive appearance against the Ruin Sentinels. Letting her go freely on the offensive will give you more breathing room and time to react against the boss trio.
* LeeroyJenkins: You summon her in an area areas full of enemies, most of which are sorcery-spamming mages Amana Priestesses backed up by several Archdrake Knights. Knights, or sword-swinging Royal Swordsmen backed up by Stray Hounds and the resident Undead. She aggros [[DrawAggro aggros]] them all without a second thought.
* LuckilyMyShieldWillProtectMe: Her Tower Shield helps her ward off most attacks.
attacks, but it suffers against sorceries. For Felicia, it's better than nothing.
* MeaningfulName: Felicia ''the Brave'' certainly lives up to her [[FearlessFool fearlessness and foolishness,]] if her constantly rushing off to attack nearby enemies hasn't already given it away. In fact, her sheer bravery caused a fan to fondly think of and call her as [[DumbMuscle "FELICIA THE FUCKING STRONG, 99 STRENGTH, 1 INTELLIGENCE".]]
* MightyGlacier: She has rather low mobility, mobility thanks to her equipment, which in the Shrine of Amana, is not helped by the general area she's in being drenched in water, but water. Fortunately, Felicia the Brave is more than happy to trounce enemies for you with her lance. Not so much against the Demon greatlance, as well as tank her fair share of Song, which is a much stronger MightyGlacier on top of being NighInvulnerable for most of the part.
%%*
sorceries and strikes.
*
UnfriendlyFire: For some odd reason, Hilariously, her jumping attack [[https://www.youtube.com/watch?v=KNDAQ3y0xdA can kill you]]. <-- pre-patch?
Whether or not this particularly perplexing ([[ActuallyPrettyFunny and honestly funny]]) glitch has been fixed as of ''Scholar of the First Sin'' has yet to be confirmed.

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Updated Ashen Knight Boyd.


A man who fights one-handed with no shield. He wears the Royal Soldier set and wields an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and can also be summoned for the fight against the Looking Glass Knight in the ''Scholar of the First Sin'' edition.

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A man shieldless knight of Drangleic who mostly fights one-handed with no shield. He wears one-handed, wearing the Royal Soldier set and wields wielding an Estoc. He can be summoned for the fight against the Duke's Dear Freja, and can also be summoned for the fight against the Looking Glass Knight in the ''Scholar of the First Sin'' edition.



* ArtificialBrilliance: In a display of good cooperative AI, Boyd will target and get rid of the smaller spiders in the boss room as soon as he enters the fray, allowing you to fight the boss without getting distracted.
* CoolHelmet: His Royal Soldier Helm, which actually looks nice with the whole set.
* RedBaron: His title of ''Ashen Knight'', which will make you wonder what he did to earn it.
* TheRemnant: Boyd is implied to be of the same Drangleic Royal Army detachment as Bowman Guthry, who invades you in the Doors of Pharros. Unlike the latter, he is a friendly summon.
* RoyalRapier: His Estoc, which likely makes him a high ranking Drangleic Royal Army officer. While it's quick to dispatch smaller targets like the spider minions, it will hardly make a scratch against the Duke's Dear Freja's hide. [[{{Determinator}} Doesn't mean Boyd won't stop trying, though.]]
* StoneWall: Boyd has a truly gigantic health pool, enough to tank the entire fight without ever reaching critical status, though his use of an Estoc limits his stopping power against the boss.

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* ArmorPiercingAttack: Boyd takes advantage of his Estoc's inherent shield-piercing ability to great effect when he's summoned for help in his ''Scholar of the First Sin''-exclusive appearance, and if he attacks it enough times he can actually break the mirror surface of the Looking Glass Knight's greatshield by himself. Shield-reliant Mirror Squire [=NPCs=] and players aren't safe from him either.
* ArtificialBrilliance: In a display of good cooperative AI, Boyd will target and get rid of the smaller spiders in the Freja's boss room as soon as he enters the fray, allowing you to fight the boss her without getting distracted.
distracted. Once he's done doing that, he'll then do his best to draw and keep Freja's attention on him while poking her other head full of holes whenever she decides to focus on you. He'll also do the same in the Looking Glass Knight fight if he's been summoned for it, taking care of the Mirror Squires whenever he's not fighting the boss himself.
* CombatPragmatist: If summoned for the Looking Glass Knight, he can sometimes instantly attack and even BackStab recently-spawned Mirror Squires. Player Mirror Squires especially have it bad, as they can often get killed by Boyd before their loading screens can clear up.
* TheComputerIsACheatingBastard: Inverted. Most White Phantoms are unable to heal themselves with their own Estus Flasks, but Boyd is one of the few who can. And while it doesn't heal him much, it's enough to let him get back into action and continue supporting you in the boss fights he can be summoned for.
* CoolHelmet: His Royal Soldier Helm, which actually looks nice when worn with the whole set.
* RedBaron: His title of ''Ashen Knight'', which will make you wonder what he did to earn it.
it. Interestingly, it also suggests that he might be the SoleSurvivor of a raiding party [[spoiler:sent to steal iron from Brume Tower]] for Drangleic. If that is indeed the case, then his title is well-deserved.
* TheRemnant: Boyd is implied to be of the same Drangleic Royal Army detachment as Bowman Guthry, who invades you in the Doors of Pharros. Unlike But unlike the latter, he is a friendly summon.
* RoyalRapier: His Estoc, which likely makes him a high ranking high-ranking Drangleic Royal Army officer. While it's quick to dispatch smaller targets like the spider minions, it will hardly make a scratch against the Duke's Dear Freja's hide.hide or the Looking Glass Knight's armor. [[{{Determinator}} Doesn't mean Boyd won't stop trying, though.]]
]]
* ShieldsAreUseless: Boyd certainly seems to deeply believe in this trope: Estoc-wielding Royal Soldiers always come equipped with shields. Except for him - he prefers to dodge attacks rather than tank them outright with one. But that being said, it does work out pretty well for him, considering his aggressive and acrobatic AI.
* StoneWall: Boyd has a truly gigantic health pool, large enough to tank the entire fight fights without ever reaching critical status, though although his use of an Estoc limits does limit his stopping power against the boss.
bosses.
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* ShesGotLegs: O'Harrah wears the Black Witch Trousers, which is a skirt [[CombatStilettos with heels]] when worn by a female that shows off her bare legs.

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* ShesGotLegs: O'Harrah wears the Black Witch Trousers, which is a skirt [[CombatStilettos with heels]] when worn by a female that shows off her bare legs.
legs. Normally it would be completely covered up by the Black Witch Robe, but O'Harrah wears the Monastery Longshirt instead.

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* EffectiveKnockoff: While his Bluemoon Greatsword is a fake that lacks any of the special properties of the Moonlight Greatsword, it's still a huge hulking chunk of sharpened crystal, and Benhart makes damn good use of it. At least in gameplay terms it's also a much ''better'' fit for Benhart, as it uses his physical strength instead of magical ability.



* LethalJokeWeapon: His Bluemoon Greatsword, in a way. While it is a fake that isn't even a shadow of the real thing power-wise, it's still a huge hulking chunk of sharpened crystal, and Benhart makes damn good use of it.
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* DarkIsNotEvil: Clearly he seems to think so.
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* GratuitousFrench: When introducing herself.
-->"Oh, yes, you may call me Shalquoir. Enchanté."

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* RedEyesTakeWarning: Subverted. He has glowing red eyes, but is far from sinister.


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* TechnicolorEyes: His eyes are completely red, but his pupils are brighter than his schlerae.

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Woman In White renamed and redefined by TRS


* EtherealWhiteDress: Scarlett wears a white Retainer's Robe, fitting with her status as a phantom.



* WomanInWhite: Scarlett wears a Retainer's Robe, giving her this appearance.

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* WomanInWhite: Scarlett wears a Retainer's Robe, giving her this appearance.
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* RecurringElement: Shares a lot of traits with Solaire from the previous game. She's a tough, friendly, and heroic knight who helps the player a great deal along their journey, [[spoiler:but eventually succumbs to despair and insanity without the player's intervention.]]

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* RecurringElement: Shares a lot of traits with Solaire from the previous game. She's a tough, friendly, and heroic knight who helps the player a great deal along their journey, [[spoiler:but eventually succumbs to despair and insanity without the player's intervention.]]]] Perhaps unintentionally, she also shares Solaire's nature of being [[MadeOfIron incredibly tough]], but also [[ArtificialStupidity incredibly dumb]].
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* HalfTruth: Benhart claims his homeland, Jugo, is one of honorable fighting men. Technically this is true due to the tale of Aurous... but only in the past tense. By the events of the game, most of the equipment and characters (such as the [[HoneyTrap Desert Sorceresses]] and Corrosive Urns) from Jugo are underhanded and completely dishonorable.

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* HalfTruth: Benhart claims his homeland, Jugo, is one of honorable fighting men. Technically this is true due to the tale of Aurous... but only in the past tense. By the events of the game, most of the equipment and characters (such as the [[HoneyTrap Desert Sorceresses]] and Corrosive Urns) from Jugo are underhanded and completely dishonorable. Of course, due to the flow of time being convoluted in Dark Souls, there's a good chance that he is from the past, when it really was home to honourable fighting men.
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* RecurringElement: She functions as this game's equivalent of [[VideoGame/DarkSouls Oswald of Carim]], allowing you to check and manage your covenant's status.

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* RecurringElement: She functions as one half of this game's equivalent of [[VideoGame/DarkSouls Oswald of Carim]], allowing you to check and manage your covenant's status.status (the forgiving sins and pacifying angered [=NPCs=] aspect has been passed on the Cromwell the Pardoner instead).
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* DarkIsNotEvil: Remarks that humanity was once at peace in the dark, until the lord of light ushered in the Age of Fire because he feared them. Confirmed and elaborated on in Dark Souls 3 - Gwyn put a brand of fire upon early man to seal their connection to the Dark (implied to have become the darksign), eventually causing all problems associated with the abyss and the dark.

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* DarkIsNotEvil: Remarks that humanity was once at peace in the dark, until the lord Lord of light Light ushered in the Age of Fire because he feared them. [[spoiler: Confirmed and elaborated on in Dark ''Dark Souls 3 3'' - Gwyn put a brand of fire upon early man to seal their connection to the Dark (implied to have become the darksign), [[NiceJobBreakingItHero eventually causing all problems associated with the abyss and the dark.]]]]

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