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* TokenHeroicOrc: Magikrab, a Traffikrab with a pointy wizard had instead of a traffic cone. It's capable of speech and runs the Mer-Line, helping the player and their allies quickly travel across New Wirral.

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[[folder:#001 - #005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]

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\n[[folder:#001 - #005: [[folder:#001-#005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]



[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]

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[[folder:#006 - #010: [[folder:#006-#010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]



[[folder:#011 - #013: Traffikrab, Weevilite, and Lobstacle]]

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[[folder:#011 - #013: [[folder:#011-#013: Traffikrab, Weevilite, and Lobstacle]]


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[[/folder]]

[[folder:#110-#111: Kuneko and Shining Kuneko]]

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* ArtInitiatesLife: [[spoiler:She's an OriginalCharacter made by Felix when he was going through an "anime" phase, who has become a real being in New Wirral.]]
* NinjaPirateRobotZombie: Kuneko is a CatGirl that's [[BornOfHeavenAndHell the daughter of an angel and a demon]], left as a DoorstopBaby at the base of a {{Ninja}} clan that trained her in their ways. Shining Kuneko is what she becomes after also gaining the powers of [[FourElementEnsemble the Four Elemental Shrines]].

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Mammon example and typo fix


* LoadBearingBoss: After its defeat, the Landskeeper headquarters collapses and can't be entered again.

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* LoadBearingBoss: After its defeat, the Landskeeper Landkeeper headquarters collapses and can't be entered again.again.
* SignificantNameOverlap: Shares a name with Chairman Mammon from VideoGame/LennasInception, as both embody the vice of greed and have an undead-themed army.
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* BarrierChangeBoss: The main gimmick for the first phase of his boss fight, where he activates a different coating every turn.
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* OldShame: [[spoiler:Kuneko, a character Felix created while in his anime phase. Felix's story arc focuses on him reconciling his feelings on his old creation as he realizes that he had to start from somewhere.]]

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* {{Balloonacy}}: Instead of growing a pair of wings like the humans, he summons a balloon whenever he glides.



The Archangel of Cherry Cross Station.



The Archangel of Aldgrave Tomb Station.

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The Archangel of Aldgrave Tomb Station.Station, who represents the fear of death.




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Candevils are grinning, Beast-type imps who can create hard-boiled sweets from their bodies. Its remasters are the Poison-type, potion-brewing Malchemy; and Vendemon, a Metal-type that wears a gumball machine as armour. Their respective final forms are Miasmodeus, a witch that flies on a lollipop broomstick and attacks with its potions; and Gumbaal, which has fused with its armour and spits out elemental spheres.



* PoisonousPerson: Malchemy and Miasmodeus are Poison-type. The former is said to be a result of strange internal chemical changes, which also compel it to make potions.




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Sirenades are Air-type humanoids who amplify their voices with their microphone tails and stereo-speaker wings. It can be remastered into Decibelle, an extremely elusive, dragon-like harpy.


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* OurSirensAreDifferent: Sirenade's second bio page says that [[ShownTheirWork the original sirens were bird-women]], not mermaids. It's a humanoid, winged... thing that has an incredibly loud singing voice.
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[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]

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[[folder:#001 - 005: #005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]



[[folder:#014-018: Candevil, Malchemy, Miasmodeus, Vendemon, and Gumbaal]]

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[[folder:#014-018: [[folder:#014-#018: Candevil, Malchemy, Miasmodeus, Vendemon, and Gumbaal]]

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The Archangel of Aldgrave Tomb Station.



* PrematurelyMarkedGrave: The first room of its cavern maze has tombstones with the names of the player and their current partner. Their epitaphs are also intentionally mocking, such as stating that Eugene was "All talk and no action", and Kayleigh "Followed a fool to her doom, [[spoiler:not even for the first time]]".



* SignatureMon: Barkley starts with a Bootleg Pombomb, and has an innate affinity for these monsters. Uniquely, they are the only SignatureMon that appears earlier than their partner, with regular Pombomb being one of the first potential encounters in Harbourtown's Outskirts.

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* ComMons: Uniquely, they are the only SignatureMon that appears earlier than their partner, with regular Pombomb being a frequent encounters in Harbourtown's Outskirts.
* SignatureMon: Barkley starts with a Bootleg Pombomb, and has an innate affinity for these monsters. Uniquely, they are the only SignatureMon that appears earlier than their partner, with regular Pombomb being one of the first potential encounters in Harbourtown's Outskirts.

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!! Monsters

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!! Monsters
!!Monsters



[[folder: #011 - #013: Traffikrab, Weevilite, and Lobstacle]]

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[[folder: #011 [[folder:#011 - #013: Traffikrab, Weevilite, and Lobstacle]]


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[[/folder]]

[[folder:#014-018: Candevil, Malchemy, Miasmodeus, Vendemon, and Gumbaal]]

----
* StarterMon: Candevil is one of the two beasts that the player can start with, chosen if they prefer "Sweet" over "Spooky".
[[/folder]]

[[folder:#019-#023: Bansheep, Wooltergeist, Ramtasm, Zombleat, and Capricorpse]]

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* StarterMon: Bansheep is one of the two beasts that the player can start with, chosen if they prefer "Spooky" over "Sweet".
[[/folder]]

[[folder:#024-#025: Sirenade and Decibelle]]

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* SignatureMon: Kayleigh starts with a Sirenade, and has an innate affinity for these monsters.
[[/folder]]

[[folder:#037-#038: Kittelly and Cat-5]]

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* SignatureMon: Meredith starts with a Kittelly, and has an innate affinity for these monsters.
[[/folder]]

[[folder:#049-#050: Clocksley and Robindam]]

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* JustLikeRobinHood: Robindam is Robin Hood mixed with a ''Franchise/{{Gundam}}'', being a green robot archer associated with VigilanteMan Eugene whose in-game bestiary entry states that they pride themselves on keen aim and a keener sense of justice.
* SignatureMon: Eugene starts with a Clocksley, and has an innate affinity for these monsters.
[[/folder]]

[[folder:#069-#070: Brushroom and Fungogh]]

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* SignatureMon: Felix starts with a Brushroom, and has an innate affinity for these monsters.
[[/folder]]

[[folder:#087-#088: Spirouette and Regensea]]

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* SignatureMon: Viola starts with a Spirouette, and has an innate affinity for these monsters.
[[/folder]]

[[folder:#104-#105: Pombomb and Spitzfyre]]

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* SignatureMon: Barkley starts with a Bootleg Pombomb, and has an innate affinity for these monsters. Uniquely, they are the only SignatureMon that appears earlier than their partner, with regular Pombomb being one of the first potential encounters in Harbourtown's Outskirts.

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!! The Archangels

[[folder:As a whole]]
* AngelicAbomination: Everyone who sees one mentions how painful they are too look at or be near.
* ClapYourHandsIfYouBelieve: Near the end of the main quest, [[spoiler:Aleph reveals that the Archangels were created from the manifest desires of humans, such as greed and a fascination over extinction events]].
* NonStandardCharacterDesign: To highlight just how much of an AngelicAbomination the Archangels are, they always appear in a different art style to contrast the pixel art used for humans and lesser monsters, such as 3D or an animated drawing.
* OlympusMons: Archangels are AngelicAbomination monsters that are considered to be far above regular monsters.
* OurAngelsAreDifferent: Kayleigh says that at one time, everybody in New Wirral thought that the monsters were angels and the more powerful mons were called Archangels. In current times people know that the mons aren't angels but the most powerful abominations are still called Archangels.
[[/folder]]

[[folder:Morgante]]
The Archangel of the Harbourtown Station. Once a powerful being, she was shattered to pieces trying to protect her Mordread, and is a shadow of her former self. Her encounter with the player leads to a mutually beneficial relationship.

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!! The Archangels

[[folder:As a whole]]
* AngelicAbomination: Everyone who sees one mentions how painful they are too look at or be near.
* ClapYourHandsIfYouBelieve: Near the end
!!Factions
[[folder:The Ranger Guild]]
A group
of the main quest, [[spoiler:Aleph reveals that the Archangels were created from the manifest desires of humans, such as greed and a fascination over extinction events]].
* NonStandardCharacterDesign: To highlight just how much of an AngelicAbomination the Archangels are, they always appear in a different art style to contrast the pixel art used for
humans and lesser monsters, such as 3D or an animated drawing.
* OlympusMons: Archangels are AngelicAbomination monsters
stationed in Harbourtown that are considered dedicated to be far above regular monsters.
* OurAngelsAreDifferent: Kayleigh says that at one time, everybody
keeping the people trapped in New Wirral thought that the monsters were angels and the more powerful mons were called Archangels. In current times people know that the mons aren't angels but the most powerful abominations are still called Archangels.
[[/folder]]

[[folder:Morgante]]
The Archangel of the Harbourtown Station. Once a powerful being, she was shattered to pieces trying to protect her Mordread, and is a shadow of her former self. Her encounter with the player leads to a mutually beneficial relationship.
safe.



* AllYourPowersCombined: At the end of the main quest, [[spoiler:to counter Aleph Null, the player and all of the party members whose personal quests have been completed fuse together to form Morgante Gestalt, with every character contributing one unique battle skill]].
* FaceHeelTurn: [[spoiler:After defeating Aleph and accessing the post-game, she can be fought in the Harbourtown Station. She notes that the player should have expected this, because she is the Archangel of Rebellion and it is natural for her to align herself against others.]]
* SymbioticPossession: After defeating Archangel Morgante, the remains of its essence attaches to the main protagonist, no longer threatening their life and instead giving them additional directions on how to leave New Wirral and return home as it regains power.
* TokenGoodTeamMate: She's the only Archangel who is not a raging megalomaniac and is firmly on the heroes' side.

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* AllYourPowersCombined: At the end AstonishinglyAppropriateAppearance: Each of the main quest, [[spoiler:to counter Aleph Null, Captains has a job that accurately reflects the player and all type of Beast element that they specialize in, such as Captain Lodestein the electrician with Electric-themed beasts.
* CoolOldLady:
** Leader Ianthe, the founder
of the party members whose personal quests guild and the first human in New Wirral to have been completed fuse together discovered how to form Morgante Gestalt, with every character contributing one unique battle skill]].
* FaceHeelTurn: [[spoiler:After defeating Aleph
transform into Cassette Beasts, is still actively fighting to protect others despite her face being wrinkled and accessing grey streaks in her hair.
** Ranger Wilma,
the post-game, she can be fought in the Harbourtown Station. She notes lady that runs the player should have expected this, Guild's front desk and exchanges upgrades for Fusion Material, also proves to be quite the skilled fighter when [[spoiler:she joins her wife Ianthe in battle]].
* EveryoneCallsHimBarkeep: When it's time to challenge her, Captain Buffy states that her real name is actually Betty, but everyone calls her Buffy
because she is the Archangel spends all of Rebellion her time working out and it is natural for her quite buff.
* KillerRobot: Clee-0 is trying not
to align be one; she'll sometimes go on a rant about how much she'd enjoy seeing humans suffer, but then stop to calm herself against others.]]
* SymbioticPossession: After defeating Archangel Morgante, the remains of its essence attaches to the main protagonist, no longer threatening their life and instead giving them additional directions on
down, occasionally mentioning how to leave she's in anger management therapy.
* RobotGirl: There's a deactivated robot in
New Wirral Park that is operated by a coin slot. Upon finding a coin and return home as it regains power.
* TokenGoodTeamMate: She's
reactivating it, she turns out to be Leader Clee-0 of the only Archangel Rangers Guild, who is not a raging megalomaniac originally came from an Egyptian-themed casino and is firmly on hates humanity for the heroes' side.limitations installed on her but is working through her anger issues.



[[folder:Aleph (Unmarked Spoilers)]]
An enigmatic being once worshipped as a god, who seeks the power of other Archangels to leave New Wirral in order to spread misery across the multiverse.

to:

[[folder:Aleph (Unmarked Spoilers)]]
An enigmatic being once worshipped as a god, who seeks the power
[[folder:Landkeepers]]
A group
of other Archangels to leave New Wirral in order to spread misery across the multiverse.pale-skinned and fanged humanoids that are responsible for devastating Eugene's original dimension. Despite their monstrous appearances, they're actually just unethical landlords.



* AllYourPowersCombined: At the end of the main quest, Aleph, intrigued by the concept of "Fusion" that the protagonists have been using, fuses with all of the Archangels he's collected in order to become Archangel Aleph Null.
* FinalBoss: He's the final challenge of the main quest, and the credits roll & NewGamePlus unlocks after his defeat.
* LogicalWeakness: His triangular head is a portal through which he can send anyone anywhere, even other dimensions. He can't send himself, however, because he can't fit his entire body through his own head, leaving him stranded in New Wirral. He used to get around this by travelling in The Amber Lodge.
* NonHumanHead: Aleph has a humanoid body, but with a floating triangle for a head.
* WalkingSpoiler: His motivations and true power isn't fully revealed until the game's intended final dungeon.
* YouWillBeSpared: At the end of the main quest, upon the party revealing the way out of New Wirral, he states he'll gladly spare their own universes in exchange for letting him and the Archangels leave to torment all the others. When the party gives chase, he then changes his mind, deciding that the dimensions that produced such strong-willed individuals will be the most fun to break.

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* AllYourPowersCombined: At ActuallyNotAVampire: Eugene introduces the end Landkeepers using terminology related to vampires; he calls them "blood-suckers" and tells them to "go back to the darkness from where they came", then warns a town member not to invite them in, [[MustBeInvited because that's what they want]]. He quickly admits they aren't actually vampires when you actually help him fight them in his quests, which the player character calls him out on.
* ArchEnemy: Eugene's personal quest is to take out the entire group, claiming that they were responsible for ruining his own dimension and wanting to spare New Wirral the same fate.
* DecapitatedArmy: In Eugene's personal quests, [[spoiler:after defeating Archangel Mammon, the true leader
of the main quest, Aleph, intrigued by Landkeepers, a female Landkeeper stumbles into the concept of "Fusion" Gramophone Cafe without being invited. It turns out Mammon was directing their thoughts, and she's now completely directionless, so Kayleigh decides to nickname her Sunny and rehabilitate her]].
* MustBeInvited: The Landkeepers are implied to work like this as the citizens are told not to invite them into their house. The end implies
that the protagonists have been using, fuses with all this is a result of the Archangels [[spoiler:Mammon controlling them as after he's collected in order to become Archangel Aleph Null.
* FinalBoss: He's
defeated, one of them goes into the final challenge of the main quest, and the credits roll & NewGamePlus unlocks after his defeat.
* LogicalWeakness: His triangular head is a portal through which he can send anyone anywhere, even other dimensions. He can't send himself, however, because he can't fit his entire body through his own head, leaving him stranded in New Wirral. He used to get around this by travelling in The Amber Lodge.
* NonHumanHead: Aleph has a humanoid body, but with a floating triangle for a head.
* WalkingSpoiler: His motivations and true power isn't fully revealed until the game's intended final dungeon.
* YouWillBeSpared: At the end of the main quest, upon the party revealing the way out of New Wirral, he states he'll gladly spare their own universes in exchange for letting him and the Archangels leave to torment all the others. When the party gives chase, he then changes his mind, deciding that the dimensions that produced such strong-willed individuals will be the most fun to break.
Gramophone Cafe uninvited]].



[[folder:Alice]]

to:

[[folder:Alice]][[folder:The Mourningtown Cult]]
A group of humans that have set up their own society away from Harbourtown in order to worship the Archangels as god. Their leader is Dorian, a charismatic man with divine ambitions.



* AliceAllusion: In order to get through her station, the player must repeatedly grow and shrink by eating a cake or drinking from a bottle, respectively. Alice herself resembles a blonde woman with a Queen of Hearts motif, and she has the power to grow and shrink in battle.

to:

* AliceAllusion: In order ArchEnemy: Kayleigh's personal quest is to get through her station, deal with them directly, because [[spoiler:she used to be the player must repeatedly grow right-hand girl of its leader Dorian before realizing how messed up it was and shrink by eating escaping]].
* AffablyEvil: The leader of the Mourningtown cult, Dorian. While all of his followers wear brown hooded robes and speak of the Archangels with reverence, he's dressed like
a cake or drinking from HawaiianShirtedTourist and has a bottle, respectively. Alice herself resembles more casual way of speaking, but he's still willing and eager to manipulate others for a blonde woman chance at gaining godlike power.
* ApocalypseCult: They're a group of cultists in New Wirral that have made a settlement called Mourningtown and worship the Archangels, which are established as very dangerous entities.
* DoppelgangerReplacementLoveInterest: [[spoiler:Dorian has replaced Kayleigh, his former #2, with Jacqueline, a girl that looks identical to Kayleigh but
with a Queen of Hearts motif, and she has the power to grow and shrink in battle.different hairstyle.]]



[[folder:Lamento Mori]]



* KonamiCode: The station where Archangel Lamento Mori resides has a series of similar-looking caverns that will warp the player back to start if they take a wrong turn. After walking in circles a few times, notes will drop from the ceiling that state that the correct way to go is up, up, down, down, left, right, left, right. However, it plays with expectations, such as the second "down" meaning [[spoiler:to drop down a pit instead of taking the south exit]].

to:

!!The Archangels

[[folder:As a whole]]
* KonamiCode: The station where Archangel Lamento Mori resides has a series AngelicAbomination: Everyone who sees one mentions how painful they are too look at or be near.
* ClapYourHandsIfYouBelieve: Near the end
of similar-looking caverns the main quest, [[spoiler:Aleph reveals that will warp the player back to start if they take a wrong turn. After walking in circles a few times, notes will drop Archangels were created from the ceiling manifest desires of humans, such as greed and a fascination over extinction events]].
* NonStandardCharacterDesign: To highlight just how much of an AngelicAbomination the Archangels are, they always appear in a different art style to contrast the pixel art used for humans and lesser monsters, such as 3D or an animated drawing.
* OlympusMons: Archangels are AngelicAbomination monsters
that state are considered to be far above regular monsters.
* OurAngelsAreDifferent: Kayleigh says that at one time, everybody in New Wirral thought
that the correct way to go is up, up, down, down, left, right, left, right. However, it plays with expectations, such as monsters were angels and the second "down" meaning [[spoiler:to drop down a pit instead of taking more powerful mons were called Archangels. In current times people know that the south exit]].mons aren't angels but the most powerful abominations are still called Archangels.



[[folder:Mammon (Unmarked Spoilers)]]
The true leader of the Landkeepers, residing in their headquarters rather than a Station of its own.

to:

[[folder:Mammon (Unmarked Spoilers)]]
[[folder:Morgante]]
The true leader Archangel of the Landkeepers, residing in their headquarters rather than Harbourtown Station. Once a Station powerful being, she was shattered to pieces trying to protect her Mordread, and is a shadow of its own.her former self. Her encounter with the player leads to a mutually beneficial relationship.



* LoadBearingBoss: After its defeat, the Landskeeper headquarters collapses and can't be entered again.

to:

* LoadBearingBoss: AllYourPowersCombined: At the end of the main quest, [[spoiler:to counter Aleph Null, the player and all of the party members whose personal quests have been completed fuse together to form Morgante Gestalt, with every character contributing one unique battle skill]].
* FaceHeelTurn: [[spoiler:After defeating Aleph and accessing the post-game, she can be fought in the Harbourtown Station. She notes that the player should have expected this, because she is the Archangel of Rebellion and it is natural for her to align herself against others.]]
* SymbioticPossession:
After defeating Archangel Morgante, the remains of its defeat, essence attaches to the Landskeeper headquarters collapses main protagonist, no longer threatening their life and can't be entered again.instead giving them additional directions on how to leave New Wirral and return home as it regains power.
* TokenGoodTeamMate: She's the only Archangel who is not a raging megalomaniac and is firmly on the heroes' side.



[[folder:Mourningstar]]
The Archangel whose Station was buried beneath Mourningtown until its cultists dug their way to it.

to:

[[folder:Mourningstar]]
The Archangel whose Station was buried beneath Mourningtown until its cultists dug their way
[[folder:Aleph (Unmarked Spoilers)]]
An enigmatic being once worshipped as a god, who seeks the power of other Archangels
to it.leave New Wirral in order to spread misery across the multiverse.



* EvilIsNotAToy: Dorian, the leader of the Mourningtown cult, plans to bargain with Mourningstar in order to gain divine power. [[spoiler:Dorian's immediately killed by it when he tries.]]

to:

* EvilIsNotAToy: Dorian, AllYourPowersCombined: At the leader end of the Mourningtown cult, plans to bargain main quest, Aleph, intrigued by the concept of "Fusion" that the protagonists have been using, fuses with Mourningstar all of the Archangels he's collected in order to gain divine power. [[spoiler:Dorian's immediately killed become Archangel Aleph Null.
* FinalBoss: He's the final challenge of the main quest, and the credits roll & NewGamePlus unlocks after his defeat.
* LogicalWeakness: His triangular head is a portal through which he can send anyone anywhere, even other dimensions. He can't send himself, however, because he can't fit his entire body through his own head, leaving him stranded in New Wirral. He used to get around this
by it when travelling in The Amber Lodge.
* NonHumanHead: Aleph has a humanoid body, but with a floating triangle for a head.
* WalkingSpoiler: His motivations and true power isn't fully revealed until the game's intended final dungeon.
* YouWillBeSpared: At the end of the main quest, upon the party revealing the way out of New Wirral,
he tries.]]states he'll gladly spare their own universes in exchange for letting him and the Archangels leave to torment all the others. When the party gives chase, he then changes his mind, deciding that the dimensions that produced such strong-willed individuals will be the most fun to break.



[[folder:Puppetox]]

to:

[[folder:Puppetox]][[folder:Alice]]



* CreepilyLongArms: He has arms so long that he can rest his hands on the ground when standing upright.
* DemBones: He takes the form of a giant, toxic, puppeteer skeleton rendered in 3D.

to:

* CreepilyLongArms: He AliceAllusion: In order to get through her station, the player must repeatedly grow and shrink by eating a cake or drinking from a bottle, respectively. Alice herself resembles a blonde woman with a Queen of Hearts motif, and she has arms so long that he can rest his hands on the ground when standing upright.
* DemBones: He takes the form of a giant, toxic, puppeteer skeleton rendered
power to grow and shrink in 3D.battle.



!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.

to:

!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.
[[folder:Lamento Mori]]



* SpringHeeledJack: The Springheel is a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained the ability to fly, but speculates that it might not use its wings to do so.

to:

* SpringHeeledJack: KonamiCode: The Springheel is station where Archangel Lamento Mori resides has a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting series of similar-looking caverns that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained
will warp the ability player back to fly, but speculates start if they take a wrong turn. After walking in circles a few times, notes will drop from the ceiling that state that the correct way to go is up, up, down, down, left, right, left, right. However, it might not use its wings to do so.plays with expectations, such as the second "down" meaning [[spoiler:to drop down a pit instead of taking the south exit]].



[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.

to:

[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that
[[folder:Mammon (Unmarked Spoilers)]]
The true leader of the Landkeepers, residing in their headquarters rather than a Station of
its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.own.



* BlowYouAway: Aeroboros is Wind-type, and is said to use blasts of wind to knock its opponents off their feet. It can only be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.
* ComMons: Carniviper and Masquerattle are found all over the southern half of New Wirral.
* HiveMind: Mardiusa is described as a collection of tiny snakes with a unified goal of dressing like they're on their way to a ball.
* PoisonousPerson: The other members are all Poison-types, and they're based on venomous snakes.
* SnakesAreSinister: Carniviper's bestiary entry says it's very territorial and will attack anything and anyone.
* {{Tsuchinoko}}: The second page of Carniviper's bio compares it to the tsuchinoko, being a snake with sharp fangs and a flat body.

to:

* BlowYouAway: Aeroboros is Wind-type, LoadBearingBoss: After its defeat, the Landskeeper headquarters collapses and is said to use blasts of wind to knock its opponents off their feet. It can only can't be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.
* ComMons: Carniviper and Masquerattle are found all over the southern half of New Wirral.
* HiveMind: Mardiusa is described as a collection of tiny snakes with a unified goal of dressing like they're on their way to a ball.
* PoisonousPerson: The other members are all Poison-types, and they're based on venomous snakes.
* SnakesAreSinister: Carniviper's bestiary entry says it's very territorial and will attack anything and anyone.
* {{Tsuchinoko}}: The second page of Carniviper's bio compares it to the tsuchinoko, being a snake with sharp fangs and a flat body.
entered again.



[[folder: #011 - #013: Traffikrab, Weevilite, and Lobstacle]]
Traffikrabs are Plastic-type crab monsters that started wearing traffic cones after they washed up on New Wirral's shores. It has two remasters: the offensive Weevilite, which stuns prey with its traffic light head, and the defensive Lobstacle, which is very patient.

to:

[[folder: #011 - #013: Traffikrab, Weevilite, and Lobstacle]]
Traffikrabs are Plastic-type crab monsters that started wearing traffic cones after they washed up on New Wirral's shores. It has two remasters: the offensive Weevilite, which stuns prey with
[[folder:Mourningstar]]
The Archangel whose Station was buried beneath Mourningtown until
its traffic light head, and the defensive Lobstacle, which is very patient.cultists dug their way to it.


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* EvilIsNotAToy: Dorian, the leader of the Mourningtown cult, plans to bargain with Mourningstar in order to gain divine power. [[spoiler:Dorian's immediately killed by it when he tries.]]
[[/folder]]

[[folder:Puppetox]]
----
* CreepilyLongArms: He has arms so long that he can rest his hands on the ground when standing upright.
* DemBones: He takes the form of a giant, toxic, puppeteer skeleton rendered in 3D.
[[/folder]]

!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.
----
* SpringHeeledJack: The Springheel is a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained the ability to fly, but speculates that it might not use its wings to do so.
[[/folder]]

[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.
----
* BlowYouAway: Aeroboros is Wind-type, and is said to use blasts of wind to knock its opponents off their feet. It can only be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.
* ComMons: Carniviper and Masquerattle are found all over the southern half of New Wirral.
* HiveMind: Mardiusa is described as a collection of tiny snakes with a unified goal of dressing like they're on their way to a ball.
* PoisonousPerson: The other members are all Poison-types, and they're based on venomous snakes.
* SnakesAreSinister: Carniviper's bestiary entry says it's very territorial and will attack anything and anyone.
* {{Tsuchinoko}}: The second page of Carniviper's bio compares it to the tsuchinoko, being a snake with sharp fangs and a flat body.
[[/folder]]

[[folder: #011 - #013: Traffikrab, Weevilite, and Lobstacle]]
Traffikrabs are Plastic-type crab monsters that started wearing traffic cones after they washed up on New Wirral's shores. It has two remasters: the offensive Weevilite, which stuns prey with its traffic light head, and the defensive Lobstacle, which is very patient.
----
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* {{Tsuchinoko}}: The second page of Carniviper's bio compares it to the tsuchinoko, being a snake with sharp fangs and a flat body.
Is there an issue? Send a MessageReason:
that wasn't meant to be a link


* FaceHeelTurn: [[spoiler:After defeating Aleph and accessing the post-game, she can be fought in the HarbourTown Station. She notes that the player should have expected this, because she is the Archangel of Rebellion and it is natural for her to align herself against others.]]

to:

* FaceHeelTurn: [[spoiler:After defeating Aleph and accessing the post-game, she can be fought in the HarbourTown Harbourtown Station. She notes that the player should have expected this, because she is the Archangel of Rebellion and it is natural for her to align herself against others.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FaceHeelTurn: [[spoiler:After defeating Aleph and accessing the post-game, she can be fought in the HarbourTown Station. She notes that the player should have expected this, because she is the Archangel of Rebellion and it is natural for her to align herself against others.]]


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* LogicalWeakness: His triangular head is a portal through which he can send anyone anywhere, even other dimensions. He can't send himself, however, because he can't fit his entire body through his own head, leaving him stranded in New Wirral. He used to get around this by travelling in The Amber Lodge.
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* LightningBruiser: Weevilite specialises in attacking and speed, but its defences are no slouch either.

to:

* LightningBruiser: Weevilite specialises in attacking ranged attack and speed, but its defences are no slouch either.

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* GiantEnemyCrab: While the art style makes their size unclear, Traffikrav's title is "big traffic cone crab", and it definitely has the enemy part down.

to:

* GiantEnemyCrab: While the art style makes their size unclear, Traffikrav's Traffikrab's title is "big traffic cone crab", and it definitely has the enemy part down.


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* MascotMook: Traffikrab is on the PC version's desktop icon.
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Oops.


[[/dolder]]

to:

[[/dolder]][[/folder]]
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[[/folder]]

to:

[[/folder]][[/folder]]

[[folder: #011 - #013: Traffikrab, Weevilite, and Lobstacle]]
Traffikrabs are Plastic-type crab monsters that started wearing traffic cones after they washed up on New Wirral's shores. It has two remasters: the offensive Weevilite, which stuns prey with its traffic light head, and the defensive Lobstacle, which is very patient.
----
* GiantEnemyCrab: While the art style makes their size unclear, Traffikrav's title is "big traffic cone crab", and it definitely has the enemy part down.
* LightningBruiser: Weevilite specialises in attacking and speed, but its defences are no slouch either.
* MightyGlacier: Lobstacle specialises in defence, but its attacking stats are both a respectable 120. While it's not the slowest monster, its speed is underwhelming in comparison.
[[/dolder]]

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As every character is required for their personal quest, it's a General trope rather than one specifically applying to just Kayleigh. I have split the text into two points to make this more clear.


* RequiredPartyMember:
** Kayleigh and her Sirenade join at the beginning of the game, as part of the main story, and she is later required for her personal sidequest to take down the Mourningtown cult.
** Every recruitable character (Eugene, Felix, Meredith, Viola, and Barkley) joins during their own personal sidequest, and must be in the party for its own main dungeon, which ends with an Archangel fight.



* RequiredPartyMember: Kayleigh and her Sirenade join at the beginning of the game, as part of the main story, and she is later required for her personal sidequest to take down the Mourningtown cult. Every other character (Eugene, Felix, Meredith, Viola, and Barkley) joins during their own personal sidequest, and must be in the party for its own main dungeon, which ends with an Archangel fight.



* TokenGoodTeamMate: She's the only Archangel whose not a raging megalomaniac and is firmly on the heroes' side.

to:

* TokenGoodTeamMate: She's the only Archangel whose who is not a raging megalomaniac and is firmly on the heroes' side.



!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.

to:

!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.
[[folder:Lamento Mori]]



* SpringHeeledJack: The Springheel is a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained the ability to fly, but speculates that it might not use its wings to do so.

to:

* SpringHeeledJack: KonamiCode: The Springheel is station where Archangel Lamento Mori resides has a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting series of similar-looking caverns that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained
will warp the ability player back to fly, but speculates start if they take a wrong turn. After walking in circles a few times, notes will drop from the ceiling that state that the correct way to go is up, up, down, down, left, right, left, right. However, it might not use its wings to do so.plays with expectations, such as the second "down" meaning [[spoiler:to drop down a pit instead of taking the south exit]].



[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.

to:

[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that
[[folder:Mammon (Unmarked Spoilers)]]
The true leader of the Landkeepers, residing in their headquarters rather than a Station of
its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.own.


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* LoadBearingBoss: After its defeat, the Landskeeper headquarters collapses and can't be entered again.
[[/folder]]

[[folder:Mourningstar]]
The Archangel whose Station was buried beneath Mourningtown until its cultists dug their way to it.
----
* EvilIsNotAToy: Dorian, the leader of the Mourningtown cult, plans to bargain with Mourningstar in order to gain divine power. [[spoiler:Dorian's immediately killed by it when he tries.]]
[[/folder]]

[[folder:Puppetox]]
----
* CreepilyLongArms: He has arms so long that he can rest his hands on the ground when standing upright.
* DemBones: He takes the form of a giant, toxic, puppeteer skeleton rendered in 3D.
[[/folder]]

!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.
----
* SpringHeeledJack: The Springheel is a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained the ability to fly, but speculates that it might not use its wings to do so.
[[/folder]]

[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.
----

Added: 397

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None


* RequiredPartyMember: Kayleigh and her Sirenade join at the beginning of the game, as part of the main story, and she is later required for her personal sidequest to take down the Mourningtown cult. Every other character (Eugene, Felix, Meredith, Viola, and Barkley) joins during their own personal sidequest, and must be in the party for its own main dungeon, which ends with an Archangel fight.


Added DiffLines:

* RequiredPartyMember: Kayleigh and her Sirenade join at the beginning of the game, as part of the main story, and she is later required for her personal sidequest to take down the Mourningtown cult. Every other character (Eugene, Felix, Meredith, Viola, and Barkley) joins during their own personal sidequest, and must be in the party for its own main dungeon, which ends with an Archangel fight.
Is there an issue? Send a MessageReason:
None


* BlowYouAway: Aeroboros is Wind-type, and is said to use blasts of wind to knock its opponents of their feet. It can only be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.

to:

* BlowYouAway: Aeroboros is Wind-type, and is said to use blasts of wind to knock its opponents of off their feet. It can only be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComMons: Carniviper and Masquerattle are found all over the southern half of New Wirral.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder:#006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros]]
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.
----
* BlowYouAway: Aeroboros is Wind-type, and is said to use blasts of wind to knock its opponents of their feet. It can only be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.
* HiveMind: Mardiusa is described as a collection of tiny snakes with a unified goal of dressing like they're on their way to a ball.
* PoisonousPerson: The other members are all Poison-types, and they're based on venomous snakes.
* SnakesAreSinister: Carniviper's bestiary entry says it's very territorial and will attack anything and anyone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PublicDomainCharacter: [[spoiler:Robin Goodfellow reveals that she's a character from ''Theatre/TwelfthNight''. She's shocked to learn that her reality is just a story at first, but comes to the conclusion that all stories are true somewhere.]]
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Added DiffLines:

[[folder:Alice]]
----
* AliceAllusion: In order to get through her station, the player must repeatedly grow and shrink by eating a cake or drinking from a bottle, respectively. Alice herself resembles a blonde woman with a Queen of Hearts motif, and she has the power to grow and shrink in battle.
[[/folder]]

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An artist specializing in zoetropes, whose entire apartment crashed into New Wirral alongside him.

to:

An artist specializing in zoetropes, whose entire apartment crashed into New Wirral alongside him. His SignatureMon is Brushroom.



A woman who's willing to invade a mall from another world, now the home of dangerous beasts and even an Archangel, just to track down a music record from her own dimension.

to:

A woman who's willing to invade a mall from another world, now the home of dangerous beasts and even an Archangel, just to track down a music record from her own dimension. Her SignatureMon is Kittelly.



[[folder:Barkley]]
A Pomeranian who's looking for his owner on Mt. Wirral. His SignatureMon is Pombom, specifically its Ice bootleg.

to:

[[folder:Barkley]]
[[folder:Viola]]
A Pomeranian woman who's looking for his owner on Mt. Wirral. His her brother, Sebastian. Her SignatureMon is Pombom, specifically its Ice bootleg.Spirouette.



* NearlyNormalAnimal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
* TeamPet: He's the only non-human party member, and shows affection to the player by licking them.


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[[folder:Barkley]]
A Pomeranian who's looking for his owner on Mt. Wirral. His SignatureMon is Pombom, specifically its Ice bootleg.


Added DiffLines:

* NearlyNormalAnimal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
* TeamPet: He's the only non-human party member, and shows affection to the player by licking them.
[[/folder]]

----


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[[/folder]]

!! Monsters

[[folder:#001 - 005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire]]
Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.
----
* SpringHeeledJack: The Springheel is a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting that he might have been a Springheel.
* WingsDoNothing: Scampire's bestiary entry says it has recently gained the ability to fly, but speculates that it might not use its wings to do so.
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None

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* TokenGoodTeamMate: She's the only Archangel whose not a raging megalomaniac and is firmly on the heroes' side.

Added: 1929

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[[folder:All of them]]

to:

[[folder:All of them]][[folder:In General]]



* VigilanteMan: He's the only one in New Wirral taking the fight to the Landowners, breaking into their offices from the rooftops in order to fight them. In the final confrontation against them at Landkeeper headquarters, their leader [[spoiler:Archangel Mammon]] even asks if Eugene actually has any motivation other than being a vigilante or if it's the only way he can cope with being stuck in New Wirral.

to:

* VigilanteMan: He's the only one in New Wirral taking the fight to the Landowners, Landkeepers, breaking into their offices from the rooftops in order to fight them. In the final confrontation against them at Landkeeper headquarters, their leader [[spoiler:Archangel Mammon]] even asks if Eugene actually has any motivation other than being a vigilante or if it's the only way he can cope with being stuck in New Wirral.


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[[/folder]]

[[folder:Morgante]]
The Archangel of the Harbourtown Station. Once a powerful being, she was shattered to pieces trying to protect her Mordread, and is a shadow of her former self. Her encounter with the player leads to a mutually beneficial relationship.
----
* AllYourPowersCombined: At the end of the main quest, [[spoiler:to counter Aleph Null, the player and all of the party members whose personal quests have been completed fuse together to form Morgante Gestalt, with every character contributing one unique battle skill]].
* SymbioticPossession: After defeating Archangel Morgante, the remains of its essence attaches to the main protagonist, no longer threatening their life and instead giving them additional directions on how to leave New Wirral and return home as it regains power.
[[/folder]]

[[folder:Aleph (Unmarked Spoilers)]]
An enigmatic being once worshipped as a god, who seeks the power of other Archangels to leave New Wirral in order to spread misery across the multiverse.
----
* AllYourPowersCombined: At the end of the main quest, Aleph, intrigued by the concept of "Fusion" that the protagonists have been using, fuses with all of the Archangels he's collected in order to become Archangel Aleph Null.
* FinalBoss: He's the final challenge of the main quest, and the credits roll & NewGamePlus unlocks after his defeat.
* NonHumanHead: Aleph has a humanoid body, but with a floating triangle for a head.
* WalkingSpoiler: His motivations and true power isn't fully revealed until the game's intended final dungeon.
* YouWillBeSpared: At the end of the main quest, upon the party revealing the way out of New Wirral, he states he'll gladly spare their own universes in exchange for letting him and the Archangels leave to torment all the others. When the party gives chase, he then changes his mind, deciding that the dimensions that produced such strong-willed individuals will be the most fun to break.

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!! Playable characters

to:

!! Playable [[foldercontrol]]
!!Playable
characters



[[folder:Barkley]]
A Pomeranian who's looking for his owner on Mt. Wirral. His SignatureMon is Pombom, specifically its Ice bootleg.

to:

[[folder:Barkley]]
[[folder:Eugene]]
A Pomeranian who's looking for man in a neon jacket whose mission is to fight back against the Landkeepers, a vampiric-looking gang of real estate agents from his owner on Mt. Wirral. home dimension. His SignatureMon is Pombom, specifically its Ice bootleg.Clocksley.



* NearlyNormalAnimal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
* TeamPet: He's the only non-human party member, and shows affection to the player by licking them.

to:

* NearlyNormalAnimal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
* TeamPet:
VigilanteMan: He's the only non-human party member, and shows affection one in New Wirral taking the fight to the player by licking them.Landowners, breaking into their offices from the rooftops in order to fight them. In the final confrontation against them at Landkeeper headquarters, their leader [[spoiler:Archangel Mammon]] even asks if Eugene actually has any motivation other than being a vigilante or if it's the only way he can cope with being stuck in New Wirral.



[[folder:Felix]]
An artist specializing in zoetropes, whose entire apartment crashed into New Wirral alongside him.




to:

[[/folder]]

[[folder:Meredith]]
A woman who's willing to invade a mall from another world, now the home of dangerous beasts and even an Archangel, just to track down a music record from her own dimension.
----
[[/folder]]

[[folder:Barkley]]
A Pomeranian who's looking for his owner on Mt. Wirral. His SignatureMon is Pombom, specifically its Ice bootleg.
----
* NearlyNormalAnimal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
* TeamPet: He's the only non-human party member, and shows affection to the player by licking them.
[[/folder]]

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonStandardCharacterDesign: To highlight just how much of an AngelicAbomination the Archangels are, they always appear in a different art style to contrast the pixel art used for humans and lesser monsters, such as 3D or an animated drawing.
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Added DiffLines:

!! Playable characters

[[folder:All of them]]
* CollectorOfForms: Rather than catching {{Mons}}, the player has to record them onto cassettes and shapeshift into them.
* RequiredPartyMember: Kayleigh and her Sirenade join at the beginning of the game, as part of the main story, and she is later required for her personal sidequest to take down the Mourningtown cult. Every other character (Eugene, Felix, Meredith, Viola, and Barkley) joins during their own personal sidequest, and must be in the party for its own main dungeon, which ends with an Archangel fight.
* SignatureMon: Each companion has a perk that grants them improved stats when transformed into the monster they start with.
[[/folder]]

[[folder:The player]]
The latest human to arrive in New Wirral. Shortly after arriving, the Archangel Morgante gives them instructions on how to escape.
----
* CharacterCustomization: The game begins with a menu to [[HelloInsertNameHere choose your character's name]], as well as their pronouns, and then choose their hair, shirt, pants, and potential accessories from a variety of color options. All of these elements can later be altered in their house in Harbourtown.
* MasterApprenticeChain: The game begins with the player washing up on New Wirral and Kayleigh coming to their aid, gifting them a tape and teaching them how to battle by fighting alongside them. Later, one of the first quests available on the Ranger Guild's board after becoming a full member is to help a new arrival to New Wirral named Frankie by gifting her one of your own tapes and fighting alongside her.
[[/folder]]

[[folder:Kayleigh]]
The first person the player meets in New Wirral, who teaches them how to use cassettes. Her SignatureMon is Sirenade.
----
* AccidentalMisnaming: When making chit chat in the cafe, Kayleigh says she misses cafes where they write your name in the cup but complains they usually spell it wrong and put her name as "Carol" once.
[[/folder]]

[[folder:Barkley]]
A Pomeranian who's looking for his owner on Mt. Wirral. His SignatureMon is Pombom, specifically its Ice bootleg.
----
* NearlyNormalAnimal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
* TeamPet: He's the only non-human party member, and shows affection to the player by licking them.
[[/folder]]

----

!! The Archangels

[[folder:As a whole]]
* AngelicAbomination: Everyone who sees one mentions how painful they are too look at or be near.
* ClapYourHandsIfYouBelieve: Near the end of the main quest, [[spoiler:Aleph reveals that the Archangels were created from the manifest desires of humans, such as greed and a fascination over extinction events]].
* OlympusMons: Archangels are AngelicAbomination monsters that are considered to be far above regular monsters.
* OurAngelsAreDifferent: Kayleigh says that at one time, everybody in New Wirral thought that the monsters were angels and the more powerful mons were called Archangels. In current times people know that the mons aren't angels but the most powerful abominations are still called Archangels.
[[/folder]]

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