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** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with]] BottomlessPits, even these are rare in the grand scope of things. Outside of this niche, Push Specialists are seldom used in maps with chokepoints leading up to the blue base, so as to keep the enemy at bay while their [=AoE=]-damage dealing teammates can take care of them. This does end up a ''bit'' [[ZigZagged zig-zagged]], though, in that the two most prominent pitfall maps... are none other than the first two Annihilation maps. A Pusher makes the "top lane" of [[FanNickname Anni1]] much more manageable, and outside of massively overleveling your damage dealers, a Puller is virtually mandatory for [=Anni2=].

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** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with]] BottomlessPits, even these are rare in the grand scope of things. Outside of this niche, Push Specialists are seldom used in maps with chokepoints leading up to the blue base, so as to keep the enemy at bay while their [=AoE=]-damage dealing teammates can take care of them. This does end up a ''bit'' [[ZigZagged zig-zagged]], though, in that the two most prominent pitfall maps... are none other than the first two Annihilation maps. A Pusher makes the "top lane" of [[FanNickname Anni1]] [=Anni1=] much more manageable, and outside of massively overleveling your damage dealers, a Puller is virtually mandatory for [=Anni2=].
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** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with]] BottomlessPits, even these are rare in the grand scope of things. Outside of this niche, Push Specialists are seldom used in maps with chokepoints leading up to the blue base, so as to keep the enemy at bay while their [=AoE=]-damage dealing teammates can take care of them.

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** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with]] BottomlessPits, even these are rare in the grand scope of things. Outside of this niche, Push Specialists are seldom used in maps with chokepoints leading up to the blue base, so as to keep the enemy at bay while their [=AoE=]-damage dealing teammates can take care of them. This does end up a ''bit'' [[ZigZagged zig-zagged]], though, in that the two most prominent pitfall maps... are none other than the first two Annihilation maps. A Pusher makes the "top lane" of [[FanNickname Anni1]] much more manageable, and outside of massively overleveling your damage dealers, a Puller is virtually mandatory for [=Anni2=].
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* ComMon: She's currently this for her class. Due to Specialists all being rarer than 3 stars, Gravel is the absolute minimum one can get when choosing Fast Deploying when recruiting operators.
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!!Projekt Red
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_144_red_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_144_red_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 144
->'''Artist:''' Infukun
->'''Voiced by:''' Creator/AmiKoshimizu
->'''Faction:''' Rhodes Island
->'''Race:''' Lupo
->'''Birthday:''' August 25
->'''Height:''' 162cm
----
* ActorAllusion: This isn't the first time Creator/AmiKoshimizu has voiced [[Characters/GirlsFrontlineMachineGuns a white-haired character illustrated by Infukun]][[note]]It's [=MG5=], in case you haven't figured it out[[/note]]. ''Arknights'' and ''VideoGame/GirlsFrontline'' were even made by some of the same people.


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!!Rope
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_236_rope_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_236_rope_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★
->'''ID:''' No. 236
->'''Artist:''' m9nokuro
->'''Voiced by:''' Creator/AyumiFujimura
->'''Faction:''' [=RIM=] Billiton
->'''Race:''' Cautus
->'''Birthday:''' April 4
->'''Height:''' 155cm
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!!Shaw
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_277_sqrrel_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_277_sqrrel_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★
->'''ID:''' No. 277
->'''Artist:''' A Guǐ
->'''Voiced by:''' Ryou Hirohashi
->'''Faction:''' Great Lungmen
->'''Race:''' Zalak
->'''Birthday:''' January 5
->'''Height:''' 135cm
----


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* PintsizedPowerhouse: Shaw is bar none the tiniest operator in ''Arknights''. She's also fully capable of shoving enemies several times her size into BottomlessPits to their {{Disney Villain Death}}s. ''[[OneHitPolyKill In bulk]]''.


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!!Snowsant
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_383_snsant_1_12.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_383_snsant_2_3.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 383
->'''Artist:''' [=NoriZC=]
->'''Voiced by:''' Creator/KanaAsumi
->'''Faction:''' Great Lungmen
->'''Race:''' Liberi
->'''Birthday:''' October 17
->'''Height:''' 155cm
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!!Waai Fu
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_243_waaifu_1_4.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_243_waaifu_2_0.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 243
->'''Artist:''' [=KuroBlood=]
->'''Voiced by:''' Creator/YuuKobayashi
->'''Faction:''' Great Lungmen
->'''Race:''' Feline
->'''Birthday:''' December 1
->'''Height:''' 162cm
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!!Aak
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_225_haak_1_0.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_225_haak_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 225
->'''Artist:''' [=KuroBlood=]
->'''Voiced by:'''
->'''Faction:''' Great Lungmen
->'''Race:''' Feline
->'''Birthday:''' March 25
->'''Height:''' 161cm
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!!Cliffheart
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_173_slchan_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_173_slchan_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 173
->'''Artist:''' Ryuzakiichi
->'''Voiced by:''' Creator/RyokoShiraishi
->'''Faction:''' Kjerag
->'''Race:''' Feline
->'''Birthday:''' November 28
->'''Height:''' 163cm


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* StarterMon: She's a guaranteed 5-star operator for players who maintained a consecutive 7-day login streak during the game's release window. This can change in the future.


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!!Ethan
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_355_ethan_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_355_ethan_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★
->'''ID:''' No. 355
->'''Artist:''' A Guǐ
->'''Voiced by:''' Creator/HiroyukiYoshino
->'''Faction:''' Rhodes Island
->'''Race:''' Savra
->'''Birthday:''' January 29
->'''Height:''' 163cm
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* AerithAndBob: He's definitely the Bob among the operators of Rhodes Island, who typically have unusual if not outright outlandish real names. And he's...Ethan.


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!![=FEater=]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_241_panda_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_241_panda_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 241
->'''Artist:''' [=RAN=]
->'''Voiced by:''' Creator/MieSonozaki
->'''Faction:''' Rhodes Island
->'''Race:''' Ursus
->'''Birthday:''' August 10
->'''Height:''' 160cm
----


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!!Gravel
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_237_gravel_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_237_gravel_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★
->'''ID:''' No. 237
->'''Artist:''' Ryuzakiichi
->'''Voiced by:''' Rika Tachibana
->'''Faction:''' Kazimierz
->'''Race:''' Zalak
->'''Birthday:''' January 20
->'''Height:''' 156cm
----


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!!Manticore
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/char_215_mantic_1.png]]
[[caption-width-right:300: [[labelnote: ''Click to see Elite 2 appearance.'']][[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/char_215_mantic_2.png]][[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 215
->'''Artist:''' Ryuzakiichi
->'''Voiced by:''' Creator/AyakaSuwa
->'''Faction:''' Rhodes Island
->'''Race:''' Manticore
->'''Birthday:''' Unknown
->'''Height:''' 155cm
----
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*** In some remote cases, these Specialists can be quickly deployed just to stall an important enemy from reaching the frontline. Whether they are eliminated or retreated, if done at the right time, they could change the outcome of an entire mission, or at the very least make it much easier. But then again, situations like these are not all that common in the current meta, thus making them niche at best.
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* DisneyVillainDeath: Push-type Specialists like [=FEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push them sufficiently far away from the operator (e.g. a "Moderate" push moves the target back by 1 tile). Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.

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* DisneyVillainDeath: Push-type Specialists like [=FEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push them sufficiently far away from the operator (e.g. a "Moderate" push moves the target back by 1 tile). The only places where this becomes less effective are challenge maps that significantly increase the mass of each enemy, therefore requiring maxed-out skills to push them. Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.
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* HitAndRunTactics: Fast-Deploying Specialists are preferrably played like this, possessing skills or passives that confer huge buffs or tactical advantages upon spawning that rapidly decay over time. Their short redeployment timers and generally-low DP costs facilitate this playstyle. After their buffs have expired, they effectively become {{Fragile Speedster}}s that have the defensive capabilities of a wet napkin and thoroughly mediocre offensive power, thus signaling that they should be retreated.

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* HitAndRunTactics: Fast-Deploying Specialists are preferrably played like this, possessing skills or passives that confer huge buffs or tactical advantages upon spawning that rapidly decay over time. Their short redeployment timers and generally-low DP costs facilitate this playstyle. [[AlphaStrike After their buffs have expired, expired]], they effectively become {{Fragile Speedster}}s that have the defensive capabilities of a wet napkin and thoroughly mediocre offensive power, thus signaling that they should be retreated.
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* HitAndRunTactics: Fast-Deploying Specialists are preferrably played like this, possessing skills or passives that confer huge buffs or tactical advantages upon spawning that rapidly decay over time. Their short redeployment timers and generally-low DP costs facilitate this playstyle. After their buffs have expired, they effectively become {{Fragile Speedster}}s that have the defensive capabilities of a wet napkin and thoroughly mediocre offensive power, thus signaling that they should be retreated.

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* {{Invisibility}}: The Savra people, being based on chameleons, are able to change their skin color to match their surroundings. Ethan is no different, but his Arts talent allows him to extend this camouflage to the objects he touches, most notably his clothing and gear. Even his deployment animation has him fading in from invisibility into position.

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* {{Invisibility}}: The His Savra people, tribe, being based on chameleons, are able to change their skin color to match their surroundings. Ethan is no different, but his Arts talent allows him to extend this camouflage to the objects he touches, most notably his clothing and gear. Even his deployment animation has him fading in from invisibility into position.



* ADogNamedDog: She's a manticore named Manticore.



* ShrinkingViolet: Manticore is extremely shy, constantly speaking in a hesitant tone and rarely finishing sentences. Having the power to turn invisible at will doesn't help her. Her shyness is so bad that other operators have resorted to use ''written papers'' just to communicate with her.

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* ShrinkingViolet: Manticore is extremely shy, constantly speaking in a hesitant tone and rarely finishing sentences. Having the power to turn invisible at will doesn't help her.her in social interactions. Her shyness is so bad that other operators have resorted to use ''written papers'' just to communicate with her.
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** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with]] BottomlessPits, even these are rare in the grand scope of things.

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** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with]] BottomlessPits, even these are rare in the grand scope of things. Outside of this niche, Push Specialists are seldom used in maps with chokepoints leading up to the blue base, so as to keep the enemy at bay while their [=AoE=]-damage dealing teammates can take care of them.
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* ThisLooksLikeAJobForAquaman: Specialists aren't used all that much in the current meta.
** While Push/Pull operators find their niche in maps with BottomlessPits, even these are rare in the grand scope of things.

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* ThisLooksLikeAJobForAquaman: SituationalSword: Specialists aren't used all that much in the current meta.
** While Push/Pull operators [[ThisLooksLikeAJobForAquaman find their niche in maps with with]] BottomlessPits, even these are rare in the grand scope of things.
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* ThisLooksLikeAJobForAquaman: Specialists aren't used all that much in the current meta.
** While Push/Pull operators find their niche in maps with BottomlessPits, even these are rare in the grand scope of things.
** The fast deployers won't usually find much use considering the fact that the enemies that do break or sneak through one's defenses, can just crush or sneak past them as well, and in such cases Vanguards are still much better picks than them owing to their cheap costs and better Block. If you've lost ''so many'' of your operators that you absolutely must deploy these Specialists to plug gaps, you might as well call it quits and start over.
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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push them sufficiently far away from the operator (e.g. a "Moderate" push moves the target back by 1 tile). Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.

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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] [=FEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push them sufficiently far away from the operator (e.g. a "Moderate" push moves the target back by 1 tile). Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.
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[[folder: [=FireEater=]]]
* BareFistedMonk: [=FireEater=] is a master of Tie Yi Liu He Quan, the Universal Fist of the Iron Will, even before entering the film business.

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[[folder: [=FireEater=]]]
[=FEater=]]]
* BareFistedMonk: [=FireEater=] [=FEater=] is a master of Tie Yi Liu He Quan, the Universal Fist of the Iron Will, even before entering the film business.
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* MsFanservice: As befitting a former movie star, her qipao is fairly revealing qipao that emphasizes her legs and bust.

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* MsFanservice: As befitting a former movie star, her qipao is she dresses in a fairly revealing qipao that emphasizes her legs and bust.

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* Invisibility: The Savra people, being based on chameleons, are able to change their skin color to match their surroundings. Ethan is no different, but his Arts talent allows him to extend this camouflage to the objects he touches, most notably his clothing and gear. Even his deployment animation has him fading in from invisibilty into position.

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* Invisibility: {{Invisibility}}: The Savra people, being based on chameleons, are able to change their skin color to match their surroundings. Ethan is no different, but his Arts talent allows him to extend this camouflage to the objects he touches, most notably his clothing and gear. Even his deployment animation has him fading in from invisibilty invisibility into position.


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* BareFistedMonk: [=FireEater=] is a master of Tie Yi Liu He Quan, the Universal Fist of the Iron Will, even before entering the film business.
* FlashStep: Her dash during ''Collapsing Strike'' is so fast that she momentarily vanishes from view.
* MegatonPunch: ''Collapsing Strike'', which deals massive damage to single target and pushes back everyone around the poor sod. Those who survive the strike are left with a movement speed debuff afterwards.
* MsFanservice: As befitting a former movie star, her qipao is fairly revealing qipao that emphasizes her legs and bust.
* PowerFists: She has a pair of gigantic metallic gauntlets that enhances the power of her blows. They're not as heavy as they look, according to one of her dialogue lines, but considering she's a martial artist master with years of experience...
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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push them sufficiently far away from the operator. Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.

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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, just so long as the skill is powerful enough to push them sufficiently far away from the operator.operator (e.g. a "Moderate" push moves the target back by 1 tile). Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.
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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] or Shaw can push enemies backwards with their attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, therefore presenting an invaluable niche that they can fill. Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.

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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] or Shaw can push enemies backwards with their special attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, therefore presenting an invaluable niche that they can fill.just so long as the skill is powerful enough to push them sufficiently far away from the operator. Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.
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[[folder: Aak]]
[[/folder]]


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* TomboyAndGirlyGirl: The tomboy to Pramanix's girly.


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[[folder: Ethan]]
* DefectorFromDecadence: He used to work for the Reunion Movement as an intelligence gatherer.
* ForeignQueasine: According to his bio, Ethan's favorite food is three-armed lizard, roasted with mushrooms and spices, and served with wine.
* Invisibility: The Savra people, being based on chameleons, are able to change their skin color to match their surroundings. Ethan is no different, but his Arts talent allows him to extend this camouflage to the objects he touches, most notably his clothing and gear. Even his deployment animation has him fading in from invisibilty into position.
* KillerYoYo: His metallic yo-yo gives him a fairly wide attack range and the ability to hit every enemy standing in it.
* TheSneakyGuy: Befitting one of the few operators with stealth capabilities.
[[/folder]]


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* BarcodeTattoo: Has one on her right shoulder, a reminder of her time as a Kazimierz slave.
* BunnyEarsLawyer: Between her appearance, [[ClingyJealousGirl typical behavior]], fighting style, and specialty in covert ops, most people wouldn't believe she's a knight at first glance.
* ClingyJealousGirl: To the Doctor, big time. Almost all of her lines has her flirting with the Doctor or expressing affection to them. It's heavily implied that the reason she transferred to Rhodes Island is simply so that she can be the Doctor's personal bodyguard.
* KnifeNut: She wields a pair of long knives, and she appears to be just a ''little'' bit obsessed with the Doctor.
* RagsToRoyalty: Downplayed as she's still a level-4 Knight of Kazimierz, which is barely in the middle of the hierarchy, but she was once a chattel before being elevated to that level. Also subverted in that being a "Knight" these days is more of a profession than a title of nobility.


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* BewareMyStingerTail: She attacks using her massive scorpion tail that can inject poison to anyone struck by it.
* {{Invisibility}}: She acquired the ability to turn invisible after contracting Oripathy. While this prove to be handy for someone with her particular set of skills, it really doesn't help her self-esteem issues.
* ShrinkingViolet: Manticore is extremely shy, constantly speaking in a hesitant tone and rarely finishing sentences. Having the power to turn invisible at will doesn't help her. Her shyness is so bad that other operators have resorted to use ''written papers'' just to communicate with her.
* ProfessionalKiller: Implied to be one prior to joining Rhodes Island.
* PoisonousPerson: Her dialogue implies that her poison is lethal to humans, though they can only slow targets or paralyze them in gameplay.
* TheSneakyGal: Prior to her recruitment, she already received training in stealth, infiltration, and surprise attacks, which she regularly uses as a Rhodes Island Operator.


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* {{Expy}}: Not only of the Literature/RedRidingHood, but also of [[Franchise/TheWitcher Geralt of Rivia]], evident from her no-nonsense attitude, physical appearance, and her very name referencing Creator/CDProjektRed, the developer of ''The Witcher'' video games.
* InSeriesNickname: "Reaper in Red Riding Hood"
* HunterOfHerOwnKind: Implied. She refers to herself as a "wolf hunter" despite being a [[WolfMan Lupo]] herself. Other Lupus operators either try to avoid her or show hostile reactions to her.
* KnifeNut: She uses throwing knives as her weapon of choice, and is implied to have psychological issues, not the least being her attachment to this "Grandma" figure.
* LittleRedFightingHood: Between her clothing, wolf motif, and association with someone called "Grandma". She's also personally selected by Dr. Kal'tsit herself to serve as Rhodes Island's special operative, cementing her talents in combat.
* ScratchDamage: Subverted with her talent, ''Bonebreaker'', which ensures that all of her attacks will deal damage equivalent of a percentage of her attack stat, even if she will deal scratch damage otherwise.


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* AnAxeToGrind: She carries a fire axe (shortened to fit her stature) for melee attacks.


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[[/folder]]
[[folder: Waai Fu]]
* BareFistedMonk: She's trained in UsefulNotes/WingChun by her father from a very young age.
* KickChick: She does carry a dagger, but her attack animations consist of kicks.
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* DisneyVillainDeath: Push-type Specialists like [=FireEater=] or Shaw can push enemies backwards with their attacks. In certain maps with BottomlessPits, pushing an enemy down those will net an instant kill, regardless of how much HP they have or the attack power of these Specialists relative to the victim's DEF, therefore presenting an invaluable niche that they can fill. Some Supply or boss maps practically ''require'' this being done if one is to stand a chance at winning at all.




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* OneHitPolyKill: Push-type Specialists knock back all enemies hit with their attacks. If there are BottomlessPits nearby and the enemy is bunched up, one slight shove can push all of them to their {{Disney Villain Death}}s.
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[[/folder]]
[[folder: Snowsant]]
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Fixing typo


[[folder: Project Red]]

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[[folder: Project Projekt Red]]
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'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | [[Characters/ArknightsSpecialists Specialists]] \\
'''Factions:''' '''Rhodes Island''' | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]]]]-]]]

to:

'''Operatives:''' [[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | [[Characters/ArknightsSpecialists Specialists]] '''Specialists''' \\
'''Factions:''' '''Rhodes Island''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsOthers Miscellaneous factions & characters]]]]-]]]

Changed: 872

Removed: 70

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[[center: [- [[Characters/{{Arknights}} Main Character Index]] \\
Rhodes Island: \\
[[Characters/ArknightsRhodesIsland Core Staff]] | [[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | '''Specialists''' \\
[[Characters/ArknightsReunionMovement The Reunion Movement]] \\
[[Characters/ArknightsOthers Miscellaneous factions & characters]]]]-]

to:

[[center: [[WMG:[[center: [- [[Characters/{{Arknights}} Main Character Index]] \\
Rhodes Island: \\
[[Characters/ArknightsRhodesIsland Core Staff]] |
''VideoGame/{{Arknights}}'' '''[[Characters/{{Arknights}} Characters]]'''\\
'''Operatives:'''
[[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | '''Specialists''' [[Characters/ArknightsSpecialists Specialists]] \\
'''Factions:''' '''Rhodes Island''' | [[Characters/ArknightsReunionMovement The Reunion Movement]] \\
| [[Characters/ArknightsOthers Miscellaneous factions & characters]]]]-]
characters]]]]-]]]
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Added DiffLines:

* MotorMouth: She speaks '''incredibly''' fast with even the text getting on the act with very little spacing used in-between words. She even somehow manages to say the one-word title at a far faster pace than anyone else!
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[[Characters/ArknightsRhodesIsland Core Staff]] | [[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | [[Characters/ArknightsSpecialists Specialists]] \\

to:

[[Characters/ArknightsRhodesIsland Core Staff]] | [[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | [[Characters/ArknightsSpecialists Specialists]] '''Specialists''' \\
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None

Added DiffLines:

[[center: [- [[Characters/{{Arknights}} Main Character Index]] \\
Rhodes Island: \\
[[Characters/ArknightsRhodesIsland Core Staff]] | [[Characters/ArknightsVanguards Vanguards]] | [[Characters/ArknightsSnipers Snipers]] | [[Characters/ArknightsGuards Guards]] | [[Characters/ArknightsDefenders Defenders]] | [[Characters/ArknightsCasters Casters]] | [[Characters/ArknightsMedics Medics]] | [[Characters/ArknightsSupporters Supporters]] | [[Characters/ArknightsSpecialists Specialists]] \\
[[Characters/ArknightsReunionMovement The Reunion Movement]] \\
[[Characters/ArknightsOthers Miscellaneous factions & characters]]]]-]
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Added DiffLines:

!! Shared Tropes
* MechanicallyUnusualClass: Most specialists can be divided into two subclasses: the first category are able to push or pull enemies with their skills, often into a BottomlessPit. The second have extremely low cost and can be redeployed after ten seconds (other units have to wait for 60+ seconds before being deployed again), making them excellent at picking off stragglers or plugging breaches in your defenses.

[[foldercontrol]]

[[folder: Cliffheart]]
[[/folder]]
[[folder: [=FireEater=]]]
[[/folder]]
[[folder: Gravel]]
[[/folder]]
[[folder: Manticore]]
[[/folder]]
[[folder: Project Red]]
[[/folder]]
[[folder: Rope]]
[[/folder]]
[[folder: Shaw]]
[[/folder]]

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