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Changed line(s) 6 (click to see context) from:
'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | '''Specialists''' ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | '''Specialists''' ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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Changed line(s) 16 (click to see context) from:
* [-'''6★ Operators of this archetype:''' Mizuki-]
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* [-'''6★ Operators of this archetype:''' Ascalon, Mizuki-]
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Changed line(s) 149 (click to see context) from:
** She's the first Trapmaster with a manually activated skill which actually buffs her for a duration, as opposed to just changing the functionality of her traps and passively generating more over time. To compensate, her traps don't actually do any damage and regenerate considerably slower along with having a significantly lower max. cap of 4 compared to the 8-10 of other Trapmasters, leaving them as a support for the rest of her kit instead of ''being'' her entire kit.
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** She's the first Trapmaster with a manually activated skill which actually buffs her for a duration, as opposed to just changing the functionality of her traps and passively generating more over time. To compensate, her traps don't actually do any damage and regenerate considerably slower along with having a significantly lower max. cap of 4 compared to the 8-10 of other Trapmasters, leaving them as a support for the rest of her kit instead of ''being'' her entire kit. As a result, she's often been described as a Marksman with traps on the side.
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Ela's module has been revealed to be a Delta module in the game itself.
Changed line(s) 150 (click to see context) from:
** She's the first user of the TRP-X Module, which allows both her and her traps to be deployed on both low and high ground. This synergizes with her unique traps, which detonate when an enemy enters their radius instead of when one enters their tile.
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** She's She has the first user of the TRP-X TRP-Δ (Delta) Module, which allows both her and her traps to be deployed on both low and high ground. This synergizes with her unique traps, which detonate when an enemy enters their radius instead of when one enters their tile.