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* HiddenDepths: The stories of the Franks and Romans portray him more as a monster than a man and he leads his Huns in plenty of RapePillageandBurn campaigns. However, he personally negotiates an alliance with the Scythians, he eats from a wooden plate and cup instead of using the huge quantities of gold he obtains for his Huns, he spares one of the narrators, Father Armand, after the Battle of Chalons and he decides to turn his army around when at the gates of Rome.



* DirtyCoward: Bleda challenges Attila to hunt the "Iron Boar." has Archers hidden in the map where the boar hunt takes place. If Attila decides to betray Bleda, the Archers will testify against him to the rest of the Hun army. If Attila saves Bleda from the Boar

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* ImprobableWeaponUser: Bleda uses the same model as the Mongol unique unit, the Mangudai...which makes no sense because the Mangudai is a horse archer and Bleda is a melee unit. This results in Bleda running up to units and firing an arrow from his bow at point blank range upward away from his enemies...
* DirtyCoward: Bleda challenges Attila to hunt the "Iron Boar." Boar" at the beginning of the first Attila the Hun campaign scenario. He has Archers hidden in the map place where the boar hunt takes place. Iron Boar lairs. If Attila decides to betray Bleda, Bleda and return to camp, the Archers will testify against him to the rest of the Hun army. army causing half of the army to attack Attila. If Attila saves Bleda from the Boar
Boar, Bleda will order his archers to attack Attila.

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!!Bleda

* HealingFactor: Subverted in that Bleda is actually a named, regular unit and lacks a healing factor like the other named, Hero units who appear in the campaigns. Even in the map editor, he appears under the regular units tab and not under the Hero units one.
* DirtyCoward: Bleda challenges Attila to hunt the "Iron Boar." has Archers hidden in the map where the boar hunt takes place. If Attila decides to betray Bleda, the Archers will testify against him to the rest of the Hun army. If Attila saves Bleda from the Boar



* AwesomeMomentOfCrowning: Not so awesome considering that Tenochtitlan has been wracked with warfare.

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* AwesomeMomentOfCrowning: Not Cuauhtemoc is the narrator for the Montezuma campaign. The story is some sort of journal or a chronicle written down by him. The first scenario start cutscene begins with "Passed down to you by Cuauhtemoc, Eagle Warrior of Tenochtitlan." The second starts with him as Cuahtemoc, Jaguar Warrior of Tenochtitlan. The fifth mission dramatically and slowly starts with Cuahtemoc, Emperor of Tenochtitlan. He then relates his crowning by the priests, which is not so awesome considering that because Tenochtitlan has had just been wracked with warfare.by warfare and the only reason he succeeded was due to Montezuma's death.



* RoyalsWhoActuallyDoSomething: The Jaguar Warrior armed with a very high attack during the fourth scenario of the campaign is implied to be Cuauhtemoc. He is the sole unit you begin the scenario with and recruits other soldiers to eventually retake Tenochtitlan.

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* RoyalsWhoActuallyDoSomething: The Jaguar Warrior armed with a very high attack during the fourth scenario of the campaign is implied to be Cuauhtemoc. Cuauhtemoc; at the time of the scenario, his rank is that of a Jaguar Warrior and he has the same voice actor. He is the sole unit you begin the scenario with and recruits other soldiers to eventually retake the Aztec capitol of Tenochtitlan.


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!!Henry V

* HenryV: The scenario takes cues from the Shakespearean play and even includes a portion of the Saint Crispin's speech. Henry V is also one of the few protagonists in the game with lines to speak.

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* AnnoyingArrows: Huskarls have high pierce armor for flesh and blood units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes 70 arrows to take down an Elite Huskarl.

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* AnnoyingArrows: Huskarls have high pierce armor for flesh and blood units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes 70 as many arrows as each hit point a Huskarl has to take down an Elite Huskarl.kill them.



* ACommanderIsYou: Mostly the ''Brute Force Faction''. Their buildings are the weakest in the game and they lack cavalry, but they can create all of their military units faster and they have a technology that gives their frail Infantry +4 attack. The are not completely GlassCannons because for every Monastery technology they research, their Monks gain +5 HP. ''Technical Faction''.

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* ACommanderIsYou: Mostly the ''Brute Force Faction''. Their buildings are the weakest in the game and they lack cavalry, but they can create all of their military units faster and they have a technology that gives their frail Infantry +4 attack. The are not completely GlassCannons glass cannons because for every Monastery technology they research, their Monks gain +5 HP. This combination of fast Eagles, strong Jaguars, micro-intensive Monks, and the need to constantly be on offense lends them a ''Technical Faction''.Faction'' feel.



* FragileSpeedster: In terms of military force: their forte are Plumed Archers and Eagle Warriors, which are both good for HitAndRunTactics.

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* AnnoyingArrows: Eagle Warriors have high pierce armor, and Mayan ones have very high HPs.
* FragileSpeedster: In terms of military force: their forte are Plumed Archers and Eagle Warriors, which are both good for HitAndRunTactics. While they're not as beefy as the horse archers and cavalry they're supposed to replace they have noticeably higher HP than regular infantry or archers.


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!!Cuauhtemoc

*AwesomeMomentOfCrowning: Not so awesome considering that Tenochtitlan has been wracked with warfare.
*WarriorPrince: Cuauhtemoc mentions a few times that he's Montezuma's nephew, and seems to be the unseen commander of your troops during the campaign.
*RoyalsWhoActuallyDoSomething: The Jaguar Warrior armed with a very high attack during the fourth scenario of the campaign is implied to be Cuauhtemoc. He is the sole unit you begin the scenario with and recruits other soldiers to eventually retake Tenochtitlan.
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* StoneWall: Have some of the toughest buildings in the game, and they're summed up as a "Defensive Civilization" in the in-game tech tree.

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* StoneWall: Have some of the toughest buildings in the game, and they're summed up as a "Defensive Civilization" in the in-game tech tree.
tree. The "counter units" of the Skirmisher, Spearmen, and Camel line are 25% cheaper; these units are specifically strong against one unit type (skirmishers beat archers, spearmen beat cavalry, camels beat cavalry) but weak against others making them good for defense. Their Cataphract unique unit is also one of only three units in the game with a specific attack bonus against infantry. Unlike the cheaper "counter units," Cataphracts are very expensive but are also useful in many other situations.




* ACommanderIsYou: Definitely an ''Elitist Faction''. They lack the full upgrades for the cheap Spearmen and Skirmishers and must rely on gold intensive units like Jannisaries. ''
* MoreDakka: Have the best gunpowder units in the game, and get all gunpowder-related technologies free.

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* ACommanderIsYou: Definitely an ''Elitist Faction''. They lack the full upgrades for the cheap Spearmen and Skirmishers and must rely on gold intensive units like Jannisaries. ''
Jannisaries.
* MoreDakka: Have the best gunpowder units in the game, and get all gunpowder-related technologies free.
for half cost.




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* KatanasAreJustBetter: And Naginata, too. Although the Samurai is the only unit that actually wields a Katana, Japanese infantry attack 25% faster. This means their Infantry defeat the Infantry of all other civs one to one in every age.



* ACommanderIsYou: Mostly the ''Brute Force Faction''. Their buildings are the weakest in the game and they lack cavalry, but they can create all of their military units faster and they have a technology that gives their frail Infantry +4 attack. They do, however, get Monks with ridiculously high HP giving them traits of the ''Technical Faction''.

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* ACommanderIsYou: Mostly the ''Brute Force Faction''. Their buildings are the weakest in the game and they lack cavalry, but they can create all of their military units faster and they have a technology that gives their frail Infantry +4 attack. They do, however, get The are not completely GlassCannons because for every Monastery technology they research, their Monks with ridiculously high HP giving them traits of the gain +5 HP. ''Technical Faction''.
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* ThePaladin: Theirs are among the strongest in the game.

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* ThePaladin: Theirs are among the strongest in the game.
game, but that doesn't prevent their counter units such as Halberdiers or Teutonic Knights from beating them.



* ACommanderIsYou: They are definitely an ''Elitist Faction'' that relies on units with a high gold cost, especially Knights, Conquistadors, Monks, Bombard Cannons, and Bombard Towers. They are also the closest thing to an ''Industrial Faction'' in Age of Empires 2, as their villagers create buildings faster and one can infer that creating gunpowder weapons requires machine knowhow.

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* ACommanderIsYou: They are definitely an ''Elitist Faction'' that relies on units with a high gold cost, especially Knights, Conquistadors, Monks, Bombard Cannons, and Bombard Towers. They are also the closest thing to an ''Industrial Faction'' in Age of Empires 2, as their villagers create buildings faster and one can infer that creating gunpowder weapons requires machine mechanical knowhow.
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* NoCampaignForTheWicked: Despite appearing several times as villains, they're never playable, in a campaign, except for the Azincourt Scenarion in ''Conqueros''.

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* NoCampaignForTheWicked: Despite appearing several times as villains, they're never playable, in a campaign, except for the Azincourt Scenarion Agincourt Scenario in ''Conqueros''.''Conquerors''.
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* TheGhost.

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* TheGhost.TheGhost.

[[/folder]]
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[[folder: Civilizations]]



* MightyGlacier: Compared to the Aztecs they have better defensive buildings.

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* MightyGlacier: Compared to the Aztecs they have better defensive buildings.buildings.

[[/folder]]

[[folder: Campaign Characters]]

!!William Wallace

* {{Badass}}
* {{BFS}}: Equipped with a five foot long claymore, his model in game wields one too.
* TheHero: Of the First Campaign, though you only get to use him later in the last scenario.
* OneManArmy: One of the strongest heroic units.

!!Edward I "Longshanks"

* BigBad: Of the first campaign.
* TheGhost: Though frequently mentioned in the introductions and epilogues, he never appears personally.
* HistoricalVillainUpgrade: His villainy is far more accentuated in game.

!!Joan of Arc

* {{Breastplate}}: Averted, even in cutscenes she wears a perfectly functional full plate armor.
* CoolSword: Owned by Charlemagne, or so is said.
* TheHero: Of the second campaign.
** TheHeroDies: After the fifth scenario, though this is much a ForegoneConclusion.
* PluckyGirl: The game shows Joan as a seventeen years old girl determinated to chase the English out of her land at any cost.

!!Guy de Josseline

* TheLancer: To Joan.
* NarratorAllAlong: He eventually pops out as a playable hero in the last scenario.
* RoaringRampageOfRevenge: Determinated to avenge Joan in the sixth and last scenario of the Frankish campaign.

!!La Hire

* {{Badass}}
* {{BFS}}
* TheBigGuy: To Joan in the third scenario and to Guy in the sixth.
* BloodKnight: Sounds almost psychotic.
* ThirdPersonPerson

!!Sir John Fastolf

* [[ArrogantKungFuGuy Arrogant Knight]]: Continuously dismiss Joan's forces as a bunch of worthless rams and cattle.
* BonusBoss: In the third scenario his troops will storm your base if you destroy one of the English Castles, but killing him is not vital to win the scenario.
* KnightlyLance

!!Saladin

* BerserkButton: Becomes very outraged when Reynald and his henchmen starts pillaging the caravans for no reason.
* CulturedBadass
* HeWhoFightsMonsters: As the narrator noted, he became more and more ruthless as the crusaders continued the war.
* NobleDemon
* SinisterScimitar

!!Reynald de Chatillon

* ArchEnemy: Ends up becoming one for Saladin.
* FrenchJerk
* KnightlyLance
* OffWithHisHead: Captured and beheaded by Saladin himself.

!!Richard the Lionhearted

* {{Badass}}
* GeniusBruiser: A resourceful tactician and an expert warrior.
* OutOfCharacterMoment: In the Barbarossa Campaign, he appears outside the Saracen's walls surrounding Jerusalem, but sounds more fatalistic and stoic.
* WorthyOpponent: Ends up being one for Saladin after Acre.

!!Genghis Khan

* AuthorityEqualsAsskicking: Even his heroic unit is quite powerful.
* {{Badass}}
* DisproportionedRetribution: Infamous for inflicting horrible tortures and executions on prisoners and defeated.
* VillainProtagonist: Arguably he can be considered one.

!!Subotai

* BigDamnedHeroes: In the last scenario after fourty minutes of hungarian siege, he arrives followed by a generous amount of sabotateurs to save the day.
* CoolPet: In both his appearences he's followed by two Hunting Wolves.
* TheLancer: To Genghis and later his son.

!!Frederick Barbarossa

* {{Anticlimax}}: His death during the long march towards the Holy Land.
* BadassBeard: Hence his nickname.
* TheHero: Though some people may consider him a VillainProtagonist.

!!Henry the Lion

* TheDragon
* FaceHeelTurn: Twice.
* NarratorAllAlong
* TheStarscream

!!Attila the Hun

* {{Anticlimax}}: As with Barbarossa. Death by nosebleed seems pretty anti climatic for such a ruthless, powerful leader.
* AsskickingEqualsAuthority
* CoolSword: Wields a rusty blade, which he claims to be Mars' sword.

!!Aetius

* BigBad: Technically for Attila's Campaign.
* ClimaxBoss: Though you never see him directly in game, the Battle of the Catalaunian Fields count as this.
* WorthyOpponent: To Attila.

!!Rodrigo Diaz "El Cid"

* {{Badass}}
* {{BFS}}: His sword Tizona. However, while on horseback he wields a jousting lance instead.
* BigDamnHeroes: In the fourth scenario, where he has to save King Alfonso's troops from the Black Guards.
* CoolHorse: Babieca.
* MyMasterRightOrWrong: Which made him famous for his loyalty.

!!King Alfonso

* DirtyCoward
* HistoricalVillainUpgrade: In the game he seems to lack any positive tract.
* UngratefulBastard: Is one towards El Cid.

!!Yusuf

* BigBad: Of half of El Cid's campaign.
* TheGhost: Never appears in person.

!!Montezuma

* DistressedDude: For part of the campaign.
* KilledOffForReal: And the campaign is only halfway through...

!!Cortés

* BigBad: Of the Aztecs' campaign.
* TheGhost.

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* NoCampaignForTheWicked: Despite appearing several times as villains, they're never playable, in a campaign, except for the Azincourt Scenarion in ''Conqueros''.




* AnAxeToGrind: Woad Riders.



* AuthorityEqualsAsskicking: Mentioned during Attila's campaign that Attila was their king specifically because he was the strongest.







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* LightningBruiser: Drakkars are very fast and shoot volleys of arrows at once, making them perfect for sea-raids.



* ACommanderIsYou: ''Elitist Faction'' for sure. They do not have access to many strong, cheap units like the Arbalest, the Champion, or even the Two-Handed Swordsmen. They rely almost entirely on their cavalry.

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* ACommanderIsYou: ''Elitist Faction'' for sure. They do not have access to many strong, cheap units like the Arbalest, the Champion, or even the Two-Handed Swordsmen. They rely almost entirely on their cavalry. They also have a good fleet.
* NoCampaignForTheWicked: They often appears as antagonists in most campaigns, but they're never playable outside Casual Maps.






* GameplayAndStorySegregation:

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* GameplayAndStorySegregation:
NoCampaignForTheWicked: Appears as importants antagonists during Genghis Khan's campaign, but they never get to be playable, except for Casual Maps.




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* AwesomeYetPractical: War Wagons are halfway through siege engines and horse archers, resulting in a good combination which deals heavy damage, moves at a decent speed and can withstand some blows while retaliating at the same time.
* MightyGlacier: Turtle Ships are colossal, have lots of health points and are terribly slow. However, once a building or ship gets inside theirs (rather short) range, it's doomed.




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* LightningBruiser: Mangudai are pretty fast, but their Unique Tech Drills will drastically speed up every SiegeEngine made in the Siege Workshop. Resulting in Mangonels, Rams and Scorpions moving faster than infantry.



* GameplayAndStorySegregation: Despite being from a wholly different continent, in game their infantry and archer units are virtually identical to those of other populations, resulting in Aztecs and Mayan armed with steel swords and armors or crossbows.
* LightningBruiser: Instead of Cavalry they use Eagle Warriors, who can move as fast as cavalry units.



* CarryABigStick: Jaguar Warriors




!!!Mayans

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\n!!!Mayans* NemeaSkinning: They're not called Jaguar Warriors for nothing...

!!!Mayans

* ArcherArchetype: Rely mostly on archers and ships.
* FragileSpeedster: In terms of military force: their forte are Plumed Archers and Eagle Warriors, which are both good for HitAndRunTactics.
* MightyGlacier: Compared to the Aztecs they have better defensive buildings.

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* ACommanderIsYou: Interestingly, the Saracens seem to fall under ''The Ranger Faction'' as their strongest and most important units tend to be ranged. Arbalests, Cavalry Archers, Mamelukes, Siege Onagers, Bombard Cannons, Monks, Trebuchets, and even Galleons. In the 6th and final Barbarossa scenario, Saladin makes good use of this fact with an army of exclusively ranged units with only a couple of Heavy Camels to start the scenario. This is quite excruciating because the player uses the Teutons who are the slow and methodical civilization.

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* ACommanderIsYou: Interestingly, the The Saracens seem to fall under ''The Ranger Faction'' as their strongest and most important units tend to be ranged. Arbalests, Cavalry Archers, Mamelukes, Siege Onagers, Bombard Cannons, Monks, Trebuchets, and even Galleons. In the 6th and final Barbarossa scenario, Saladin makes good use of this fact with an army of exclusively ranged units with only a couple of Heavy Camels to start the scenario. This is quite excruciating because the player uses the Teutons who are the slow and methodical civilization.



* FridgeBrilliance: Why do the Mamelukes ride on brown, two-humped Bactrian Camels? Because the Mamelukes were originally Turks from Central Asia where Bactrian Camels have their range.



* OurElvesAreBetter: Interestingly they have alot of the usual traits of elves in-game. Besides their Ranger Faction tendencies, the Saladin campaign depicts the Saracens as originally peaceful and civilized who become warlike due to events around them. They are men who used to "enter battle as gentlemen" who "discuss mathematics and astronomy" and "seek to dignify their civilization" but the Crusades made them warlike. Their cities such as Cairo and Baghdad are described by the Norman narrator with awe. In real life, the Arabs had advanced technology compared to the Europeans but they were as warlike as everybody else in the Middle Ages.



* ACommanderIsYou: They fit the ''Balanced Faction'' type along with the ''Research Faction''. One of their advantages is cheaper research of technology which leads to the Chinese having more advanced troops than everybody else.




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* GameplayAndStorySegregation:

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* AnnoyingArrows: Huskarls have high pierce armor for flesh and blood units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes 70 arrows to take down an Elite Huskarl.



* ACommanderIsYou: ''Elitist Faction'' for sure. They do not have access to many strong, cheap units like the Arbalest, the Champion, or even the Two-Handed Swordsmen. They rely almost entirely on their cavalry.



*** LightningBruiser: The Persian unique technology can bring them up to this level
** WeaksauceWeakness: Very easily converted by Monks.

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*** LightningBruiser: The Persian unique technology can bring them up to this level
level.
** WeaksauceWeakness: Very easily converted by Monks.
Monks. And then used against the Persian player!


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* ACommanderIsYou: Definitely an ''Elitist Faction''. They lack the full upgrades for the cheap Spearmen and Skirmishers and must rely on gold intensive units like Jannisaries. ''
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* ACommanderIsYou: They are definitely an ''Elitist Faction'' that relies on units with a high gold cost, especially Knights, Conquistadors, Monks, Bombard Cannons, and Bombard Towers. They are also the closest thing to an ''Industrial Faction'' in Age of Empires 2, as their villagers create buildings faster and one can infer that creating gunpowder weapons requires machine knowhow.


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*

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*
* ACommanderIsYou: They're a combination of the ''Elitist Faction'', the ''Ranger Faction'', and the ''Technical Faction''.


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* ACommanderIsYou: They are definitely the ''Technical Faction'' as well as the ''Ranger Faction''. Most of their units are defensively weak and require hit and run tactics to be effective.


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* ACommanderIsYou: Mostly the ''Brute Force Faction''. Their buildings are the weakest in the game and they lack cavalry, but they can create all of their military units faster and they have a technology that gives their frail Infantry +4 attack. They do, however, get Monks with ridiculously high HP giving them traits of the ''Technical Faction''.
* GlassCannon: They have to rely on Infantry with relatively low HP but high attack.

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* ZergRush: The Goths lack the powerful [[ThePaladin Paladin]] and the ranged [[ArcherArchetype Arbalest]], and their Infantry don't even get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!

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* ACommanderIsYou: The Goths are the closest thing to the ''Spammer Faction'' in AoEII.
* ZergRush: The Goths lack Lacking the powerful [[ThePaladin Paladin]] and the ranged [[ArcherArchetype Arbalest]], and their Infantry don't even get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!



* HorseArcher: Out of all the civs, the Huns get the cheapest Cavalry Archers to the point that they are negligibly costlier than regular foot Archers. In real life of course, the majority of the Hun army was on horseback.
* RapePillageAndBurn: Minus the first part, this is generally their MO in their campaign. Their unique unit is a horse mounted raider armed with a flaming brand, particularly effective against buildings.

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* HorseArcher: Out of all the civs, the Huns get the cheapest Cavalry Archers to the point that they are negligibly only slightly costlier than regular foot Archers. In real life of course, the majority of the Hun army was on horseback.
* RapePillageAndBurn: Minus the first part, this This is generally their MO in their campaign. Their unique unit is a horse mounted raider armed with a flaming brand, particularly effective against buildings.



* TheTeutonicKnights: Their Unique Unit no less.

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* TheTeutonicKnights: Their Unique Unit no less.
Unit.


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* ACommanderIsYou: They have traits of the ''Balanced Faction'', the '' Spammer Faction'', and even the ''Research Faction''. They have the lowest cost to reach the Imperial Age, which means that they can quickly field very powerful units while their opponents are still in the Castle Age.


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* ACommanderIsYou: Interestingly, the Saracens seem to fall under ''The Ranger Faction'' as their strongest and most important units tend to be ranged. Arbalests, Cavalry Archers, Mamelukes, Siege Onagers, Bombard Cannons, Monks, Trebuchets, and even Galleons. In the 6th and final Barbarossa scenario, Saladin makes good use of this fact with an army of exclusively ranged units with only a couple of Heavy Camels to start the scenario. This is quite excruciating because the player uses the Teutons who are the slow and methodical civilization.
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* EverythingBetterWithSamurai: Almost literally, Samurai get attack bonuses against all other unique units.
* GratuitousEnglish: Their unique technology, which makes Tre

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* EverythingBetterWithSamurai: EverythingsBetterWithSamurai: Almost literally, Samurai get attack bonuses against all other unique units.
* GratuitousEnglish: Their unique technology, which makes TreTrebuchets fire faster, is called Kataparuto, which is simply 'catapult' spelt out in Katakana.

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* OminousLatinChanting: While their other units speak an old dialect of English, their Monks speak Latin.




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* FragileSpeedster: Probably the closest the game has to one. Their infantry are 15% faster, their unique unit takes this UpToEleven, and their siege weapons fire faster. They're very much focused on offence over defence though.




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* ThePaladin: Theirs are among the strongest in the game.



* BadassNormal: Their unique technology, Supremacy, elevates villagers' combat stats up to the level of most frontline units.




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* RapePillageAndBurn: Minus the first part, this is generally their MO in their campaign. Their unique unit is a horse mounted raider armed with a flaming brand, particularly effective against buildings.













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* TheBerserker: Their unique unit.
* HealingFactor: The aforementioned Berserkers have one.
* HornyVikings: Obviously. Though it's downplayed a bit, only the above mentioned unique unit actually has a horned helmet.




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* ConfusionFu: They have access to ''all'' standard technologies and upgrades except one. This makes them capable of a wide range of playstyles, and unpredictable to face in multiplayer.
* StoneWall: Have some of the toughest buildings in the game, and they're summed up as a "Defensive Civilization" in the in-game tech tree.




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* WarElephants: Their unique unit.
** MightyGlacier: The biggest example in the game, but...
*** LightningBruiser: The Persian unique technology can bring them up to this level
** WeaksauceWeakness: Very easily converted by Monks.










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* MoreDakka: Have the best gunpowder units in the game, and get all gunpowder-related technologies free.


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* EverythingBetterWithSamurai: Almost literally, Samurai get attack bonuses against all other unique units.
* GratuitousEnglish: Their unique technology, which makes Tre
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trope name change


* ZergRush: The Goths lack the powerful [[ThePaladin Paladin]] and the ranged [[TheArcher Arbalest]], and their Infantry don't even get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!

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* ZergRush: The Goths lack the powerful [[ThePaladin Paladin]] and the ranged [[TheArcher [[ArcherArchetype Arbalest]], and their Infantry don't even get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!



* TheArcher: The Saracens and Japanese are the only civs to get every technology from the Archery Range.

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* TheArcher: ArcherArchetype: The Saracens and Japanese are the only civs to get every technology from the Archery Range.
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Trope name change.


* TheArcher: Longbowman, natch.

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* TheArcher: Longbowman, natch.
ArcherArchetype: Longbowman.

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* MoreDakka: Chu Ko Nus fire 5 arrows at a time, though each arrow is less accurate than the last and makes their ability less pronounced on faster enemies. When you have an army of Chu Ko Nus, the number of arrows flying on the screen can actually cause the game to lag.



*



* Mongolia



* Mayincatec: Subverted in that the Aztecs and Mayans are two different civilizations with different actual sound clips of their languages and completely different playstyles.

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* Mayincatec: {{Mayincatec}}: Subverted in that the Aztecs and Mayans are two different civilizations with different actual sound clips of their languages and completely different playstyles.
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* Mayaincatec: Subverted in that the Aztecs and Mayans are two different civilizations with different actual sound clips of their languages and completely different playstyles.

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* Mayaincatec: Mayincatec: Subverted in that the Aztecs and Mayans are two different civilizations with different actual sound clips of their languages and completely different playstyles.
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* TheKnightsHospitaller: Also used to represent the Hospitallers.

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* TheKnightsHospitaller: TheKnightsHospitallers: Also used to represent the Hospitallers.

Added: 391

Changed: 2

Removed: 262

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* TheArcher: Longbowman, natch.



* Ireland: "Celts" is used as an all-encompassing term to represent Scotland AND Ireland. Even though Celtic campaign is about William Wallace and the First Scottish War of Independance, their Wonder is the Rock of Cashel, a fortress-church in Ireland.

* Scotland



* AnAxetoGrind: Frankish Throwing Axemen use these, combined with ThrowingYourSwordAlwaysWorks. In-game, they are huge but the real life Frankish Axe Throwers would throw smaller hatchets.

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* AnAxetoGrind: AnAxeToGrind: Frankish Throwing Axemen use these, combined with ThrowingYourSwordAlwaysWorks. In-game, they are huge but the real life Frankish Axe Throwers would throw smaller hatchets.


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* TheKnightsTemplar: Used to represent the Knights Templar during any scenario involving the Crusades.

* TheKnightsHospitaller: Also used to represent the Hospitallers.

* MightyGlacier: A good way to characterize the Teuton's offense. Slow Teutonic Knights and siege weapons, along with encroaching fortifications.

* TheTeutonicKnights: Their Unique Unit no less.
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* Ireland: "Celts" is used as an all-encompassing term to represent Scotland AND Ireland. Even though Celtic campaign is about William Wallace and the First Scottish War of Independance, their Wonder is the Rock of Cashel, a fortress-church in Ireland.

* Scotland
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* AnAxetoGrind: Frankish Throwing Axemen use these, combined with ThrowingYourSwordAlwaysWorks. In-game, they are huge but the real life Frankish Axe Throwers would throw smaller hatchets.


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* ThrowingYourSwordAlwaysWorks: Mamelukes throw their scimitars at enemies, they usually hit, and pretty hard at that. Of course, the Mameluke has an endless supply of scimitars to throw at people.
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* HorseArcher: Out of all the civs, the Huns get the cheapest Cavalry Archers to the point that they are negligibly costlier than regular foot Archers. In real life of course, the majority of the Hun army was on horseback.


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* JidaiGeki


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* HorseArcher: Their Cavalry Archers fire 20% faster and their Unique Unit is among the strongest, faster moving and attacking than most units.

* Mongolia


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* Mayaincatec: Subverted in that the Aztecs and Mayans are two different civilizations with different actual sound clips of their languages and completely different playstyles.

Added: 104

Removed: 104

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* TheArcher: The Saracens and Japanese are the only civs to get every technology from the Archery Range.



* TheArcher: The Saracens and Japanese are the only civs to get every technology from the Archery Range.
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* HorseArcher: The Spanish Unique Unit, the Conquistador, although he's a dude with a matchlock rifle instead of a bow.


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* HorseArcher: The Saracen Horse Archers specifically do more damage to buildings, and the are the only civilization to get every technology to upgrade them along with the Turks. Their Mameluke Unique Unit is sort of like this, playing like a short-ranged Horse Archer except he's a guy on a camel that throws swords and does [[DamageTyping melee damage instead of ranged damage]].

* TheArcher: The Saracens and Japanese are the only civs to get every technology from the Archery Range.
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* ZergRush: \ The Goths lack the powerful [[ThePaladin Paladin]] and the ranged [[TheArcher Arbalest]], and their Infantry also do not get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!

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* ZergRush: \ The Goths lack the powerful [[ThePaladin Paladin]] and the ranged [[TheArcher Arbalest]], and their Infantry also do not don't even get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!
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Added DiffLines:

* ZergRush: \ The Goths lack the powerful [[ThePaladin Paladin]] and the ranged [[TheArcher Arbalest]], and their Infantry also do not get the final armor upgrade. Instead, their Infantry are 25% cheaper than everybody else's and their [[ConstructAdditionalPylons Barracks]] churn out those Infantry 20% faster. Later on in the game, they are the only civilization who can create their unique unit from the cheap Barracks as opposed to the costly Castle and they can churn out Infantry 50% faster!
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Starting a new character page for civilizations and possibly historical figures referred to in game

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!Western Europe

!!!Britons

!!!Celts

!!!Franks

!!!Spanish

!Eastern Europe

!!!Goths

!!!Huns

!!!Teutons

!!!Vikings

!Middle East

!!!Byzantines

!!!Persians

!!!Saracens

!!!Turks

!Asia

!!!Chinese

!!!Japanese

!!!Koreans

!!!Mongols

!Mesoamerica

!!!Aztecs

!!!Mayans

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