History Characters / AgeOfEmpiresII

13th Jun '17 8:38:20 PM nombretomado
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* BornInTheSaddle: The Persians are this trope made civilization. They have access to all cavalry units and techs that are not unique to other civilization, and their own UU is the only [[XMeetsY siege cavalry]] in the original game (the expansions add the Korean War Wagon, the Hunnic Tarkan and the Khmer Ballista Elephant).

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* BornInTheSaddle: The Persians are this trope made civilization. They have access to all cavalry units and techs that are not unique to other civilization, and their own UU is the only [[XMeetsY [[JustForFun/XMeetsY siege cavalry]] in the original game (the expansions add the Korean War Wagon, the Hunnic Tarkan and the Khmer Ballista Elephant).
30th May '17 10:31:45 PM KritzCake
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* ACommanderIsYou: Possibly ''Generalist'' since their bonuses are towards cavalry but they also have Throwing Axemen as their unique units. They also have free farm upgrades and cheaper castles of an ''Economist'' faction.

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* ACommanderIsYou: Possibly ''Generalist'' ''Unit Specialist'' since their bonuses are towards cavalry but they also have Throwing Axemen as their unique units. They also have free farm upgrades and cheaper castles of an ''Economist'' faction.
1st Apr '17 1:43:35 AM HTD
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* ArtisticLicenseLinguistics: In the game, the Goths speak Old High German, not their own Gothic language.



* AchillesHeel: The Huns military is mostly consist of cavalry and cavalry archers. This can easily be countered with halberdiers, onagers, scorpions, and skirmishers.

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* AchillesHeel: The Huns Huns' military is mostly consist of cavalry and cavalry archers. This can easily be countered with halberdiers, onagers, scorpions, and skirmishers.



** LightningBruiser: On the other hand, the Huns have access to Heavy Cavalry Archers, Paladins, ''and'' Bloodlines, something of an incredibly deadly combo. The other civilizations that have access to such combination is the Magyars, Spanish, and the Persians.



* LightningBruiser: The Huns have access to Heavy Cavalry Archers, Paladins, ''and'' Bloodlines, something of an incredibly deadly combo. The other civilizations that have access to such combination is the Magyars, Spanish, and the Persians.



* MightyGlacier: A good way to characterize the Teuton's offense. Slow Teutonic Knights and siege weapons, along with encroaching fortifications. They are also one of the few civs to lack the movement speed upgrade for their mounted units.

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* MightyGlacier: A good way to characterize the Teuton's Teutons' offense. Slow Teutonic Knights and siege weapons, along with encroaching fortifications. They are also one of the few civs to lack the movement speed upgrade for their mounted units.



* HealingFactor: The aforementioned Berserkers have one. The unique tech Berserkergang makes them regenerate even faster.

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* HealingFactor: The aforementioned Berserkers have one.can heal themselves. The unique tech Berserkergang makes them regenerate even faster.



* LivingRelic: By the end of it's lifespan, the Byzantine Empire could be regarded as such. It had essentially become a city-state, the inhabitants mostly spoke Greek, and their army was in shambles. A common Western European insult to the Byzantines was to call them the "Greek Empire" rather than their preferred name for themselves, the "Roman Empire."

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* LivingRelic: By the end of it's its lifespan, the Byzantine Empire could be regarded as such. It had essentially become a city-state, the inhabitants mostly spoke Greek, and their army was in shambles. A common Western European insult to the Byzantines was to call them the "Greek Empire" rather than their preferred name for themselves, the "Roman Empire."



* BornInTheSaddle: See KnightInShiningArmor below.

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* BornInTheSaddle: See KnightInShiningArmor below.The Persians are this trope made civilization. They have access to all cavalry units and techs that are not unique to other civilization, and their own UU is the only [[XMeetsY siege cavalry]] in the original game (the expansions add the Korean War Wagon, the Hunnic Tarkan and the Khmer Ballista Elephant).



* KnightInShiningArmor: The Persians are this trope made civilization. They have access to all cavalry units and techs that are not unique to other civilization, and their own UU is the only [[XMeetsY siege cavalry]] in the original game (''The Conquerors'' adds the Korean War Wagon and the Hunnic Tarkan).



* MagikarpPower: The Turks are this in many teamgame situations. They have strong late game bonuses such as increased gold mining does little use early in the game, since the civilizations have no pikeman or elite skirmisher upgrades, lousy and their mangonels have no upgrades. Along with them missing a few important technologies in the earlier ages. However, if Turk players manage to age up to late Castle Age and Imperial is where they get their power. For example, their unique unit, the Janissary is the one of the three Castle Age gunpowder units available (The other being the Spanish Conquistador and the Portuguese Organ Gun). Their gunpowder units are cheaper, have higher hp, and can be created faster. The Janissary is basically a stronger hand cannoneer with higher damage, better accuracy, and increased range. They also get free light cavalry upgrades, with expert Turk players advancing with hordes of Hussars, Bombard Cannons, and Jannissaries. Finally their unique technology "Artillery" increases the range of their Bombard Cannons, Cannon Galleons, and Bombard Towers. The Turks considered to be one of the most reliable late-game civilizations in teamgames (along with Portuguese, Italians, and Vietnamese) due to the fact that securing gold isn't an issue with an established trade line, and the Turks are one of the most gold efficient civilizations in team games since many of their civilization bonuses have good synergy with each other.

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* MagikarpPower: The Turks are this in many teamgame situations. They have strong late game bonuses such as increased gold mining does little use early in the game, since the civilizations have no pikeman or elite skirmisher upgrades, lousy and their mangonels have no upgrades. Along with them missing a few important technologies in the earlier ages. However, if Turk players manage to age up to late Castle Age and Imperial is where they get their power. For example, their unique unit, the Janissary is the one of the three Castle Age gunpowder units available (The other being the Spanish Conquistador and the Portuguese Organ Gun). Their gunpowder units are cheaper, have higher hp, and can be created faster. The Janissary is basically a stronger hand cannoneer with higher damage, better accuracy, and increased range. They also get free light cavalry upgrades, with expert Turk players advancing with hordes of Hussars, Bombard Cannons, and Jannissaries.Janissaries. Finally their unique technology "Artillery" increases the range of their Bombard Cannons, Cannon Galleons, and Bombard Towers. The Turks considered to be one of the most reliable late-game civilizations in teamgames (along with Portuguese, Italians, and Vietnamese) due to the fact that securing gold isn't an issue with an established trade line, and the Turks are one of the most gold efficient civilizations in team games since many of their civilization bonuses have good synergy with each other.



** Also, as they keep the same artstyle as everyone else for the Dark Age, this results in their first mills still having a donkey visibly turning the grinding wheel, even though donkeys are not native to the Americas, nor did Mesoamerica know the milling wheel either. From the Feudal Age these get replaced by windmills, which weren't known historically in Mesoamerica either.

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** Also, as As they keep the same artstyle as everyone else for the Dark Age, this results in their first mills still having a donkey visibly turning the grinding wheel, even though donkeys are not native to the Americas, nor did Mesoamerica know the milling wheel either. From the Feudal Age these get replaced by windmills, which weren't known historically in Mesoamerica either.



* AltumVidetur: The Italians speak Latin, not one of the medieval Italian dialects. There was no standard Italian until Dante wrote ''Literature/TheDivineComedy''.



* GratuitousItalian: Averted. The Italians speak Latin, not one of the medieval Italian dialects. There was no standardized Italian until Dante wrote ''Literature/TheDivineComedy''.



* ACommanderIsYou: ''Elitist'' due to their bonuses with gunpowder units, their cheaper villagers and Unique Technology that gives them gold bonuses of an ''Economist'', and their reliance of camels gives them a ''Unit Specialist''

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* ACommanderIsYou: ''Elitist'' due to their bonuses with gunpowder units, their cheaper villagers and Unique Technology that gives them gold bonuses of an ''Economist'', and their reliance of camels gives them a ''Unit Specialist'' ''Economist''.



* AnachronismStew: The Vietnamese speak Modern Vietnamese in-game, not the Middle Vietnamese attested during the 15th century.

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* AnachronismStew: The In the game, the Vietnamese speak Modern the Vietnamese in-game, of the 19th-20th centuries, not the Middle Vietnamese attested during the 15th century.



* ArtisticLicenseHistory: A common complaint from Vietnamese players is that the Vietnamese, historically the only Sinicised and Confucian society in Southeast Asia, is depicted as an Indianised cilivisation by the game, sharing the India-influenced Southeast Asian architecture with the Indianised Khmer, Malays and Burmese, and having one of their unique techs called Chatras (a Sanskrit word). According to WordOfGod, the Vietnamese civilisation is supposed to be an amalgamation of both the medieval Vietnamese kingdom of Đại Việt and the Indianised Champa kingdom located in modern Central Vietnam; all while their units speak Vietnamese, not Cham; their campaign protagonist is the Đại Việt king Lê Lợi; while the Chams are closer to the Khmer or Malays in culture and were only absorbed by Vietnam in 1832, long after the game's timeframe.

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* ArtisticLicenseHistory: A common complaint from Vietnamese players is that That the Vietnamese, historically the only Sinicised and Confucian society in Southeast Asia, is depicted as an Indianised cilivisation by the game, sharing the India-influenced Southeast Asian architecture with the Indianised Khmer, Malays and Burmese, and having one of their unique techs called Chatras (a Sanskrit word). According to WordOfGod, the Vietnamese civilisation is supposed to be an amalgamation of both the medieval Vietnamese kingdom of Đại Việt and the Indianised Champa kingdom located in modern Central Vietnam; all while their units speak Vietnamese, not Cham; their campaign protagonist is the Đại Việt king Lê Lợi; while the Chams are closer to the Khmer or Malays in culture and were only absorbed by Vietnam in 1832, long after the game's timeframe.




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* FounderOfTheKingdom: The founder of the Principality of Hungary at the end of the Honfoglalás.


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!!Suryavarman I

* TheUsurper: The first scenario of his campaign involves Suryavarman's usurpation of the throne from King Udyadityavarman.
31st Mar '17 4:31:22 AM HTD
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* ACommanderIsYou: ''Ranger'' because their Cavalry Archers' longer range and their foot archers' extra line of sight. Their cheaper Light Cavalry gives them a good rushing abilities of a ''Spammer'' and the ''Research'' faction's blacksmith bonuses and their Unique Technology eliminates gold costs of their Unique Units
* BladeOnAStick: Outside of some knight heroes available only in campaigns and the editor, the Magyar Huszar is the only available cavalry lancer in the game.

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* ACommanderIsYou: ''Ranger'' because their Cavalry Archers' longer range and their foot archers' extra line of sight. Their cheaper Light Cavalry gives them a good rushing abilities of a ''Spammer'' and BeastOfBattle: In the ''Research'' faction's blacksmith bonuses and their Unique Technology eliminates gold costs first part of their Unique Units
Honfoglalás scenario, the Magyars make use of Hunting Wolves.
* BladeOnAStick: Outside of some knight heroes available only in campaigns and the editor, the Magyar Huszar is the only available cavalry lancer in the game.



* ACommanderIsYou: ''Ranger'' because their Cavalry Archers' longer range and their foot archers' extra line of sight. Their cheaper Light Cavalry and the Mercenaries UT which turns their Magyar Huszars into trash units make them a relatively ''Spammer'' faction.



* MagikarpPower: The Magyars are considered to be one of ''the'' best lategame civilizations. The Magyars not only have access to cheaper Hussar units, but their unique unit costs no gold at all. In addition, they have a very versatile tech tree with mostly full archer upgrades (minus the Hand Cannoneer), full infantry upgrades, and full cavalry upgrades. Their only weakness is their mediocre siege weaponry and somewhat weak defense, and they don't have any significant early game economic bonuses across from the free Blacksmith upgrades for melee units. This is also highlighted in Honfoglalás scenario. The player starts out with a few villages where the Pechenegs come and attack the said villages. The Magyars then settled near the Khazars as a refuge from the Pechenegs, but the Pechenegs still continue to swarm the Magyars which forces them to retreat again. The Magyars then settled forward west with a few Pecheneg attacks, but the attacks were stalled when the Byzantine empire request help from the Magyars to defeat the Bulgarians. The Magyars defeated the Bulgarians which earns them a WorthyOpponent label from the Bulgarians. Then the Magyars are forced to retreat ''again'' from the Pechenegs. The scenario ends with the Magyars conquering Moravia, abandonned their nomadic ways, settled in, and adopted a lot of European customs (including Christianity).

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* MagikarpPower: The Magyars are considered to be one of ''the'' best lategame civilizations. The Magyars not only have access to cheaper Hussar units, but their unique unit costs no gold at all. In addition, they have a very versatile tech tree with mostly full archer upgrades (minus the Hand Cannoneer), full infantry upgrades, and full cavalry upgrades. Their only weakness is their mediocre siege weaponry and somewhat weak defense, and they don't have any significant early game economic bonuses across from the free Blacksmith upgrades for melee units. This is also highlighted in Honfoglalás scenario. The player starts out with a few villages where the Pechenegs come and attack the said villages. The Magyars then settled near the Khazars as a refuge from the Pechenegs, but the Pechenegs still continue to swarm the Magyars which forces them to retreat again. The Magyars then settled forward west with a few Pecheneg attacks, but the attacks were stalled when the Byzantine empire request help from the Magyars to defeat the Bulgarians. Bulgars. The Magyars defeated the Bulgarians which earns them a WorthyOpponent label from the Bulgarians.Bulgars. Then the Magyars are forced to retreat ''again'' from the Pechenegs. The scenario ends with the Magyars conquering Moravia, abandonned abandoned their nomadic ways, settled in, and adopted a lot of European customs (including Christianity).



* {{Mayincatec}}: Downplayed. The Inca use the Aztec and Mayan architecture set but speak Quechua and have units wearing traditional Quechua clothing. Their Wonder is also undeniably Inca, based on the Temple of the Sun at Macchu Picchu.

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* {{Mayincatec}}: Downplayed. The Inca use the Aztec and Mayan Mesoamerican architecture set but speak Quechua and have units wearing traditional Quechua clothing. Their Wonder is also undeniably Inca, based on the Temple of the Sun at Macchu Picchu.



* KnifeNut: The Gbeto fires some kind of African throwing knive.

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* KnifeNut: The Gbeto fires some kind of African throwing knive.knife.



* ArtisticLicenseHistory: The Vietnamese, historically the only Sinicised and Confucian society in Southeast Asia, is depicted as an Indianised cilivisation by the game, sharing the India-influenced Southeast Asian architecture with the three Indianised Southeast Asian civilisations, and having one of their unique techs called Chatras (a Sanskrit word). According to WordOfGod, the Vietnamese civilisation is supposed to be an amalgamation of both the medieval Vietnamese kingdom of Đại Việt and the Indianised Champa kingdom located in modern Central Vietnam; all while their units speak Vietnamese, not Cham; their campaign protagonist is Lê Lợi, an ethnic Viet; while the Chams are closer to the Khmer or Malays in culture and were only absorbed by Vietnam in 1832, long after the game's timeframe.

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* ArtisticLicenseHistory: The A common complaint from Vietnamese players is that the Vietnamese, historically the only Sinicised and Confucian society in Southeast Asia, is depicted as an Indianised cilivisation by the game, sharing the India-influenced Southeast Asian architecture with the three Indianised Southeast Asian civilisations, Khmer, Malays and Burmese, and having one of their unique techs called Chatras (a Sanskrit word). According to WordOfGod, the Vietnamese civilisation is supposed to be an amalgamation of both the medieval Vietnamese kingdom of Đại Việt and the Indianised Champa kingdom located in modern Central Vietnam; all while their units speak Vietnamese, not Cham; their campaign protagonist is the Đại Việt king Lợi, an ethnic Viet; Lợi; while the Chams are closer to the Khmer or Malays in culture and were only absorbed by Vietnam in 1832, long after the game's timeframe.



The FinalBoss of the Saladin campaign, and a minor ally in the final level of Barbarossa. Represented by a powerful paladin unit.

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The FinalBoss of the Saladin campaign, and a minor ally in the final level of Barbarossa.Barbarossa and the protagonist of the Cyprus scenario in the Battles of the Forgotten. Represented by a powerful paladin unit.



* MythologyGag: There are references to him in both Age of Mythology and Age of Empires III. And he turns up in the Montezuma campaign and Vindlandssaga missions in the Conquerors as well.

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* MythologyGag: There are references to him in both Age of Mythology and Age of Empires III. And he turns up in the Montezuma campaign and Vindlandssaga Vindlandsaga missions in the Conquerors as well.



* BloodOath: Upon the Magyars' arrival in Etelköz, the seven chieftains of the Magyars take an oath to pledge their loyalty to Álmos.



* ExactWords: Svatopluk of Moravia allows the Magyars to 'take as much as you want' when Árpád's messenger comes to buy land from him. The Magyars then proceed to seize Svatopluk's kingdom from him.
-->'''Árpád:''' Leave our land, Svatopluk, until it is not too late!
-->'''Svatopluk:''' How come it is your land?
-->'''Árpád:''' We paid for it with the horse! You gave us grass, soil and water. Now we own everything.



!Tariq ibn Zayid (Berbers)

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!Tariq ibn Zayid Ziyad (Berbers)


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!!Gajah Mada

* DownerEnding: He's had a good career going on nearly uniting the Malay Archipelago, until his plot to make Sunda submit went awry. His career crashes down and many people want him dead. Hayam Wuruk gives him an exile mansion far away in honor of his services, but Gajah Mada considers it a FateWorseThanDeath and spends the rest of his time recounting that he was not a hero, but an ambitious fool who was just paying the price of his ambition. And for those who knew Indonesian history? That marks the decline of the Majapahit empire that he built so far.
* FateWorseThanDeath: After his downfall, Gajah Mada considers death as something better than being demoted, exiled and having to spend the rest of his life in obscurity, contemplating the brutal consequences of his hubris.


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!!Bayinnaung

* TakeUpMySword: He succeeds his brother-in-law as king of Toungoo after Tabinshwehti's assassination.
29th Mar '17 6:41:20 PM HTD
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* AnnoyingArrows: Huskarls have high pierce armor for flesh and blood units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes as many arrows as each hit point a Huskarl has to kill them.

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* AnnoyingArrows: Huskarls have high pierce armor for flesh and blood organic units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes as many arrows as each hit point a Huskarl has to kill them.



** Also the Goths have access to Hand Cannoneers and Bombard Cannons despite the fact that they were invented way later than the time of the Goths. Some players joked about how the a barbarian tribe is more technologically superior than the Chinese (who do not have access to such said units).

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** Also the The Goths have access to Hand Cannoneers and Bombard Cannons despite the fact that they were invented way later than being long extinct by the time of the Goths.these weapons were invented. Some players joked about how the a barbarian tribe is more technologically superior than the Chinese (who do not have access to such said units).



* BlackKnight: The appropriately ominous looking Teutonic Knight is the closest equivalent to the first ''Age of Empires'' Phallanx: 50% more [=HPs=] than a Champion, three times the melee armor, almost twice the cost, [[MightyGlacier half its speed]]. They easily kill other melee units, even the dreaded Paladin, and unlike the Persian elephants they are resistant to conversion. However their decent pierce armor and HP doesn't make up for their speed and they are beaten by most ranged units. Combine them with rams and most opponents will still shit their pants as they walk to their base... [[TheSlowWalk though veeeery slowly.]]

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* BlackKnight: The appropriately ominous looking Teutonic Knight is the closest equivalent to the first ''Age of Empires'' Phallanx: Phalanx: 50% more [=HPs=] than a Champion, three times the melee armor, almost twice the cost, [[MightyGlacier half its speed]]. They easily kill other melee units, even the dreaded Paladin, and unlike the Persian elephants they are resistant to conversion. However their decent pierce armor and HP doesn't make up for their speed and they are beaten by most ranged units. Combine them with rams and most opponents will still shit their pants as they walk to their base... [[TheSlowWalk though veeeery slowly.]]



* OfficialFanSubmittedContent: Though it is not part of any patch, the ''The Forgotten'' crew has given its approval to a mod that changes the Indians' Middle Eastern architecture to a [[http://i.imgur.com/NICSmwW.png unique Indian one]].



* {{Mayincatec}}: Played straight due to the Inca using the Aztec and Mayan architecture set. Subverted in that the Inca speak Quechua and have units wearing traditional Quechua clothing. Their Wonder is also undeniably Inca, based on the Temple of the Sun at Macchu Picchu.

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* {{Mayincatec}}: Played straight due to the Downplayed. The Inca using use the Aztec and Mayan architecture set. Subverted in that the Inca set but speak Quechua and have units wearing traditional Quechua clothing. Their Wonder is also undeniably Inca, based on the Temple of the Sun at Macchu Picchu.



* ImperialStormtrooperMarksmanshipAcademy: To offset their raw damage, the Arambai's accuracy is abysmal, the worst in the game.



* AnachronismStew: The Vietnamese speak Modern Vietnamese in-game, not the Middle Vietnamese attested during the 15th century.



* ArtisticLicenseHistory: For some reason, the Vietnamese use the Southeast Asian-style architecture of the other Southeast Asian civilisations, instead of sharing the more appropriate East Asian architecture with the Chinese, Koreans and Japanese.

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* ArtisticLicenseHistory: For some reason, The Vietnamese, historically the Vietnamese use the only Sinicised and Confucian society in Southeast Asian-style Asia, is depicted as an Indianised cilivisation by the game, sharing the India-influenced Southeast Asian architecture of with the other three Indianised Southeast Asian civilisations, instead and having one of sharing their unique techs called Chatras (a Sanskrit word). According to WordOfGod, the more appropriate East Asian architecture with Vietnamese civilisation is supposed to be an amalgamation of both the Chinese, Koreans medieval Vietnamese kingdom of Đại Việt and Japanese.the Indianised Champa kingdom located in modern Central Vietnam; all while their units speak Vietnamese, not Cham; their campaign protagonist is Lê Lợi, an ethnic Viet; while the Chams are closer to the Khmer or Malays in culture and were only absorbed by Vietnam in 1832, long after the game's timeframe.



* KnightlyLance

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* KnightlyLanceKnightlyLance: El Cid Campeador is represented by a Knight unit.



* GameplayAndStorySegregation: He can live up to the very end of the scenario and even participate in the final objective of destroying Harold the Saxon's Castle even though he is your rival to the throne, as opposed to RealLife where there wasn't any significant contact between them and Harald launched his own invasion that was separate from William's. The endgame cutscene mentions him dying at the Battle of Stamford Bridge before Harold fights William.



* TheLancer: To William, if they choose to ally. He can live up to the very end of the scenario and even participate in the final objective of destroying Harold the Saxon's Castle even though he is your rival to the throne, as opposed to RealLife where there wasn't any significant contact between them and Harald launched his own invasion that was separate from William's. The endgame cutscene mentions him dying at the Battle of Stamford Bridge before Harold fights William.

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* TheLancer: To William, if they choose to ally. He can live up to the very end of the scenario and even participate in the final objective of destroying Harold the Saxon's Castle even though he is your rival to the throne, as opposed to RealLife where there wasn't any significant contact between them and Harald launched his own invasion that was separate from William's. The endgame cutscene mentions him dying at the Battle of Stamford Bridge before Harold fights William.
ally.



* CompositeCharacter: Erik the Red was forced out of Norway, went to Iceland, was forced out of Iceland, founded the first Viking settlement in Greenland. Erik stayed in Greenland while his son, Leif Erikson, founded the first settlement in Vinland. In the game, Erik is forced out of Norway, but Iceland is not in the map. Instead, he goes directly to Greenland, which is already settled by (hostile) Norse, and then founds a settlement in Vinland.



* CompositeCharacter: Erik the Red was forced out of Norway, went to Iceland, was forced out of Iceland, founded the first Viking settlement in Greenland. Erik stayed in Greenland while his son, Leif Erikson, founded the first settlement in Vinland. In the game, Erik is forced out of Norway, but Iceland is not in the map. Instead, he goes directly to Greenland, which is already settled by (hostile) Norse, and then founds a settlement in Vinland.



%%* TheEmperor

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%%* TheEmperor* TheEmperor: The Emperor of the Western Roman Empire.




!!Khosrau II

The protagonist and leader of the Persians in the Bukhara scenario.

* WarElephants: He is represented by an Elephant Archer unit.

!!Ælla of Northumbria

* BigBad: He killed Ragnar Lodbrok, causing his sons to invade the British Isles to avenge the death of their father.

!!Álmos

* HorseArcher: He is represented by a Mangudai unit.

!!Árpád

!!Minamoto no Yoshinaka

!!Taira no Kiyomori

!!Osman Bey



!Suryavarman II (Khmers)

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!Suryavarman II I (Khmers)
26th Mar '17 1:10:58 PM nombretomado
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!!Oda Nobunaga

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!!Oda Nobunaga
!!UsefulNotes/OdaNobunaga



* OdaNobunaga: Obviously. One of the cases where he's not [[HistoricalVillainUpgrade portrayed as a monstrous warlord]]. Not that we see much of him beyond the start, anyway.
20th Mar '17 7:47:04 PM GrafVonTirol
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* MagikarpPower: Zigzagged. Their early game is very weak given that they lack economic bonuses aside from the resources given at each age advancement. In feudal, they're not helpless given their faster firing foot archers that keep among the best as time goes by, but their strengths really take off around the Castle Age when they get the Spearman upgrade for free to keep Knight rushes at bay, and by Imperial they have all the siege upgrades as well as a greater blast radius from Torsion Engines, making this civilization potentially deadly towards the end. As a crutch however, their frontline is rather weak in the lategame given their lack of Champions or good cavalry.

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* MagikarpPower: Zigzagged. Their early game is very weak given that they lack economic bonuses aside from the resources given at each age advancement. In feudal, they're not helpless given their faster firing foot archers that keep among the best as time goes by, but their strengths really take off around the Castle Age when they get the Spearman upgrade for free to keep Knight rushes at bay, and by Imperial they have all the siege upgrades as well as a greater blast radius from Torsion Engines, making this civilization potentially deadly towards the end. The free resources are also rather useful for Castle Rush minded players. As a crutch however, their frontline is rather weak in the lategame given their lack of Champions or good cavalry.
20th Mar '17 7:45:37 PM GrafVonTirol
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* CrutchCharacter: Zigzagged with MagikarpPower. Very weak Dark and Feudal Age, very strong Castle Age once they build a Castle to train Shotel Warriors, but fall completely flat late Imperial Age due to a very weak frontline and very predictable gameplay style that is far more predictable than the Huns. They can still be relevant late game in team battles due to their variety of siege weapons they have access to.
** A recent tournament known as *Enter the Sahara* on aoczone.net has proven the true strengths of the Ethiopians. Their free resource bonus means they whiz through the Ages, and faster firing Archers dominate. If the enemy tries to use Knights to counter the Archers, they have free Spear line upgrades. In Imperial, they can defeat any non-American civ with faster firing Arbalests, instant Halberdiers, and that Siege Rams blow down city blocks thanks to their Unique Tech *Torsion Engine* before late game matters.


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* MagikarpPower: Zigzagged. Their early game is very weak given that they lack economic bonuses aside from the resources given at each age advancement. In feudal, they're not helpless given their faster firing foot archers that keep among the best as time goes by, but their strengths really take off around the Castle Age when they get the Spearman upgrade for free to keep Knight rushes at bay, and by Imperial they have all the siege upgrades as well as a greater blast radius from Torsion Engines, making this civilization potentially deadly towards the end. As a crutch however, their frontline is rather weak in the lategame given their lack of Champions or good cavalry.
5th Mar '17 9:33:01 AM MayIncon
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* GameplayAndStorySegregation: Huns build monasteries that look like Christian churches despite not being Christian (they also have Catholic-looking monks, but so do all non-American civs). More bizarrely, they have access to several religious techs (Fervor, Sanctity, Atonement, Heresy, Illumination and Faith), but their unique technology is Atheism.

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* GameplayAndStorySegregation: Huns build monasteries that look like Christian churches despite not being Christian (they also have Catholic-looking monks, but so do all non-American civs). More bizarrely, they have access to several religious techs (Fervor, Sanctity, Atonement, Heresy, Illumination and Faith), but their unique technology is Atheism. One explanation for this is that their campaign is set in Europe and they make use the buildings of those they conquered, as seen in their Wonder.
4th Mar '17 9:32:10 AM DarkPaladinX
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* NotTheIntendedUse: The Vikings are mostly meant to be played in Water Maps, but they are considered to be a viable competitive civilizaiton pick in land maps due to their strong early economic bonuses with free Wheelbarrow and Hand Cart. They can also do a viable, although suboptimal, Knight rush thanks to their said free Wheelbarrow and Hand Cart upgrades, hence allowing the Vikings to pump out Knights sooner than other civilizations despite having one of the worst cavalry in the game.
* OvershadowedByAwesome: The Vikings can ironically pull off a reasonable Knight rush, but Huns, Mongols, and Berbers can do this strategy better (not to mention, the said civilizations have access to key important techs that the Vikings don't have access to, Bloodlines and Husbandry in particular).


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* OvershadowedByAwesome: Much like the Viking Knight rush, the Malay have viable Battle Elephant rush thanks to their strong early game bonuses and cheaper Battle Elephants. The Khmer outclass the Malay in this kind of strategy because the Malay's cavalry is considered to be the worst.
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