History Characters / AgeOfEmpiresII

12th Jan '17 5:07:20 PM DarkPaladinX
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* MagikarpPower: The Portuguese are incredibly weak early game since their gold discount bonus doesn't play into the later stages of the game and don't have any significant early game economic bonuses until they get the Feitoria building.



* ACommanderIsYou: ''Generalist'' faction like the Khmers since their tech tree is pretty well-rounded and balanced. Also ''Brute Force'' faction since their Battle Elephants will have more armor and pierce armor and their cavalry can deal bonus damage vs. buildings.
* BornInTheSaddle: The Burmese were historically known for their fierce horseback and cavalry during their time period since many horsemen from Manipur served as mercenaries for many Burmese kingdoms. This is exemplified with their unique unit, the Arambai, which is a ranged cavalry that throws darts. Horseback dart throwing is a tradition within the region.
* GlassCannon: Their archery range units are like this, as they not don't get the Arbalest upgrade, but they also don't get the Castle Age and Imperial Age armor techs for their cavalry archers. The Arambai is a cavalry dart-throwing unit that has incredibly high attack (and low accuracy), but should they get hit by even archer fire, they get shredded into pieces.




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* LightningBruiser: The Khmer Battle Elephants fit into this. Not only the Khmer have access to all the standard cavalry upgrades, but their Battle Elephants move ''incredibly fast'' and deal a lot of damage with Tusk Swords. The only big drawback is that they are easily converted by enemy Monks since the Khmers lack Heresy ''and'' Faith (Monastery tech that makes your units more resistant to conversion). That being said, [[JackOfAllStats the Khmers don't necessarily have to go with Battle Elephants]], since they are often to different strategies depending on the situation.



* FragileSpeedster: The Malays land army composition is like this. The Malay army mostly consist of cheap and fast deployed infantry units to overwhelm the opponent. However, the Malays lack the Champion upgrade, and their cavalry is infamous noted to be the worst, as they not only lack Bloodlines, but also lack the Castle Age Blacksmith armor tech for their cavalry units. This is compensated with the civilization bonus of cheaper Battle Elephants which puts emphasis on numerical superiority over quality. It is also worth mentioning that the Karambit Warrior is comparable to Zerglings in the Starcraft games where they are cheap and fast deployed in a similar vein like the Ethiopian's GlassCannon Shotel Warriors. Unlike the Shotel Warriors, the Karambit Warriors are not meant as raiding units but more used as [[WeNeedADistraction cannon fodder]]

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* FragileSpeedster: The Malays land army composition is like this. The Malay army mostly consist of cheap and fast deployed infantry units to overwhelm the opponent. However, the Malays lack the Champion upgrade, and their cavalry is infamous noted to be the worst, as they not only lack Bloodlines, but also lack the Castle Age Blacksmith armor tech for their cavalry units. This is compensated with the civilization bonus of cheaper Battle Elephants which puts emphasis on numerical superiority over quality. It is also worth mentioning that the Karambit Warrior is comparable to Zerglings in the Starcraft games where they are cheap and fast deployed in a similar vein like the Ethiopian's GlassCannon Shotel Warriors. Unlike the Shotel Warriors, the Karambit Warriors are not meant as raiding units but more used as [[WeNeedADistraction cannon fodder]]fodder]]. Also exemplified with one of their civilization bonuses where they age up faster as well.



* ZergRush: The Malay unique unit, Karambit Warriors, are designed for this role. Though barely more powerful than villagers, they are cheap, quickly trained, easily massed, very disposable and only take half a population slot each. One of their unique techs, Forced Levy, also encourage this playstyle with their Militia-line infantry not costing any gold.

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* ZergRush: The Malay unique unit, Karambit Warriors, are designed for this role. Though barely more powerful than villagers, they are cheap, quickly trained, easily massed, very disposable and only take half a population slot each. One of their unique techs, Forced Levy, also encourage this playstyle with their Militia-line infantry not costing any gold.
gold. The Malay Battle Elephants are also cheaper despite having the worst cavalry in the game, putting emphasis on numerical superiority over raw strength.



* MightyGlacier: Their Battle Elephants are more durable thanks to the Chatras unique tech and their access to Bloodlines.

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* MightyGlacier: StoneWall: Their Battle Elephants are more durable thanks to the Chatras unique tech and their access to Bloodlines.Bloodlines. However, their Battle Elephants don't have Blast Furnace and Husbandry, meaning their Battle Elephants cannot catch up to even foot archers and serve more as a meat shield to protect your archers.
** Ironically, the Vietnamese lack any building upgrades (Masonry and Architecture) that would make their defensive buildings more durable, meaning the Vietnamese need to rely on their tanky Battle Elephants and archers for defensive gameplay.
* MagikarpPower: The Vietnamese are very comparable to the Portuguese in retrospects. Both are team dependent civilizations that don't have any strong economic bonuses early game and many of their civilization bonuses only have a bigger impact in later stages of the game. This means the Vietnamese in 1v1 situations will get destroyed by early game civilizations such as the Malay, Vikings, and the Huns (not to mention, the Paper Money tech, where each Vietnamese ally get 500 gold, will be incredibly useless in 1v1 games). That being said, should the Vietnamese snowball the game, they are a very feared lategame powerhouse with not only tanky archers and Battle Elephants, but also having one of the best trash units with Imperial Skirmishers, meaning they can easily hold off in trash wars.
8th Jan '17 1:03:03 AM HTD
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* DoesntLikeGuns: Downplayed. All of the new civilizations (except for the Khemrs) do not have access to Hand Cannoneers, but they do have access to Bombard Cannons and Cannon Galleons.

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* DoesntLikeGuns: Downplayed. All of the new civilizations (except for the Khemrs) Khmers) do not have access to Hand Cannoneers, but they do have access to Bombard Cannons and Cannon Galleons.



* FragileSpeedster: The Malays land army composition is like this. The Malay army mostly consist of cheap and fast deployed infantry units to overwhelm the opponent. However, the Malays lack the Champion upgrade, and their cavalry is infamous noted to be the worst, as they not only lack Bloodlines, but also lack the Castle Age Blacksmith armor tech for their cavalry units. This is compensated with the civilization bonus of cheaper Battle Elephants which puts emphasis on numerical superiority over quality. It is also worth mentioning that the Karambit Warrior is comparable to Banelings in the Starcraft games where they are cheap and fast deployed in a similar vein like the Ethiopian's GlassCannon Shotel Warriors. Unlike the Shotel Warriors, the Karambit Warriors are not meant as raiding units but more used as [[WeNeedADistraction cannon fodder]]

to:

* FragileSpeedster: The Malays land army composition is like this. The Malay army mostly consist of cheap and fast deployed infantry units to overwhelm the opponent. However, the Malays lack the Champion upgrade, and their cavalry is infamous noted to be the worst, as they not only lack Bloodlines, but also lack the Castle Age Blacksmith armor tech for their cavalry units. This is compensated with the civilization bonus of cheaper Battle Elephants which puts emphasis on numerical superiority over quality. It is also worth mentioning that the Karambit Warrior is comparable to Banelings Zerglings in the Starcraft games where they are cheap and fast deployed in a similar vein like the Ethiopian's GlassCannon Shotel Warriors. Unlike the Shotel Warriors, the Karambit Warriors are not meant as raiding units but more used as [[WeNeedADistraction cannon fodder]]



* MightyGlacier: Their Battle Elephants are more durable thanks to the Chatras unique tech which, combined with their access to Bloodlines, makes their Battle Elephants more durable.

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* MightyGlacier: Their Battle Elephants are more durable thanks to the Chatras unique tech which, combined with and their access to Bloodlines, makes their Battle Elephants more durable.Bloodlines.



* HopelessBossFight: In his first appearance, his unit is ridiculously strong, and meant to be fled from.



* NighInvulnerability: In his first appearance, his unit is ridiculously strong, and meant to be fled from.
4th Jan '17 8:35:31 PM naruto8900
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* MightyGlacier:: Their Battle Elephants are more durable thanks to the Chatras unique tech which, combined with their access to Bloodlines, makes their Battle Elephants more durable.

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* MightyGlacier:: MightyGlacier: Their Battle Elephants are more durable thanks to the Chatras unique tech which, combined with their access to Bloodlines, makes their Battle Elephants more durable.
4th Jan '17 8:34:42 PM naruto8900
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* AnnoyingArrows: The Rattan Archer has great pierce armor, which is comparable to the Huskarl's. They can reliably stave off enemy ranged units, despite lacking attack bonuses against them; even Skirmishers and Genitours may struggle killing them. They can also resist Scorpion bolts and base defense arrows.
* ArcherArchetype:
** The Vietnamese is a strong archer civilization, having access to every unit and important unit upgrade at the Archery Range, except for the Hand Cannoneer and Parthian Tactics. The most noticeable quirk of the Vietnamese is that they are an archer civilization with strong anti-archer capacity. The Imperial Skirmisher upgrade is a unique unit upgrade for the Elite Skirmisher, and their unique unit, the Rattan Archer, is an archer with high pierce armor and reasonably high attack.
** Their Archery Range units also get more HP, allowing Vietnamese archers to survive more shots from Onagers.



%% * ACommanderIsYou: Their bonuses towards their archer units gives them ''Ranger'' qualities, along with them revealing the enemy's location gives them an advantage of ''Guerrilla''

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%% * ACommanderIsYou: Their bonuses towards their archer units gives them ''Ranger'' qualities, along with them revealing the enemy's location gives them an advantage of ''Guerrilla'' ''Guerrilla''
* MightyGlacier:: Their Battle Elephants are more durable thanks to the Chatras unique tech which, combined with their access to Bloodlines, makes their Battle Elephants more durable.
2nd Jan '17 7:16:51 PM naruto8900
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* DoesntLikeGuns: Downplayed. All of the new civilizations (except for the Khemrs) do not have access to Hand Cannoneers, but they do have access to Bombard Cannons.

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* DoesntLikeGuns: Downplayed. All of the new civilizations (except for the Khemrs) do not have access to Hand Cannoneers, but they do have access to Bombard Cannons.Cannons and Cannon Galleons.
29th Dec '16 1:25:51 PM plcthecd
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* ACommanderIsYou: ''Generalist' since their tech tree is well balanced, having decent accesses to everything. Though their careful micromanagement thanks to their building bonus leads them to ''Technical'' Finally, their elephant bonuses makes them a potential ''Brute Force''

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* ACommanderIsYou: ''Generalist' ''Generalist'' since their tech tree is well balanced, having decent accesses to everything. Though their careful micromanagement thanks to their building bonus leads them to ''Technical'' Finally, their elephant bonuses makes them a potential ''Brute Force''
29th Dec '16 3:21:24 AM naruto8900
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Archer civilization. UU: Rattan Archer (heavily-armored archer), Imperial Skirmisher. Wonder: Bút Tháp Temple

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Archer civilization.civilization with decent teamwork and team bonuses. UU: Rattan Archer (heavily-armored archer), Imperial Skirmisher. Wonder: Bút Tháp Temple
27th Dec '16 8:38:30 PM naruto8900
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* OneHitKill: Magyar villagers kill wolves with a single hit.

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* OneHitKill: Magyar villagers kill wolves wild animals with a single hit.
25th Dec '16 9:06:18 AM plcthecd
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Added DiffLines:

* ACommanderIsYou: ''Generalist' since their tech tree is well balanced, having decent accesses to everything. Though their careful micromanagement thanks to their building bonus leads them to ''Technical'' Finally, their elephant bonuses makes them a potential ''Brute Force''


Added DiffLines:

%% * ACommanderIsYou: Their bonuses towards their archer units gives them ''Ranger'' qualities, along with them revealing the enemy's location gives them an advantage of ''Guerrilla''
25th Dec '16 8:57:12 AM plcthecd
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* ACommanderIsYou: Much like the Vikings, the Malays are a naval civilization that has an incredibly strong early game in land maps and are strong for most of the game until the Imperial Age where they fall off since their cavalry is incredibly weak and have very limited land unit options. In fact, the Malay's tech tree is designed very similarly to the Vikings: both civilizations have a unique infantry unit, strong economic bonuses in water maps, encouragement of getting away with creating units that they don't effectively excel (the cheaper Battle Elephants is meant to encourage Malays to push for early game dominance in Castle Age while the free Wheelbarrow and Hand Cart upgrades for the Vikings at least encourage the Vikings to go for a suboptimal Knight rush in land maps), having fully upgradable Arbalests, missing out on the Heavy Cavalry Archer upgrade, having no Hand Cannoneers, and missing key important infantry upgrades (Champions for the Malay and Halberdiers for the Vikings).

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* ACommanderIsYou: Much like the Vikings, ''Unit Specialist'' towards naval units, the Malays are a naval civilization that has an incredibly strong early game in land maps and are strong for most of the game until the Imperial Age where they fall off since their cavalry is incredibly weak and have very limited land unit options. In fact, the Malay's tech tree is designed very similarly to the Vikings: both civilizations have a unique infantry unit, game. Their strong economic bonuses in water maps, encouragement maps gives them an ''Economist'' edge. While in land, they fit that of getting away a ''Spammer'' as their unique unit, the Karambit Warrior is cheap, quickly trained, and only takes half a population stat. Along with creating units that they don't effectively excel (the their unique tech Forced Levy which makes their Milita-line infantry no longer costing gold, making them into powerful trash units. Finally, their cheaper Battle Elephants is meant to encourage Malays to push for early game dominance in Castle Age while the free Wheelbarrow and Hand Cart upgrades for the Vikings at least encourage the Vikings to go for falls a suboptimal Knight rush in land maps), having fully upgradable Arbalests, missing out on the Heavy Cavalry Archer upgrade, having no Hand Cannoneers, and missing key important infantry upgrades (Champions for the Malay and Halberdiers for the Vikings).line of ''Brute Force''.
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