History Characters / AgeOfEmpiresII

26th Jul '16 7:32:52 AM Naram-Sin
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* CompositeCharacter: A combination of three historical kings: al-Mutamid of Seville, al-Qadir of Toledo, and al-Mutaman of Zaragoza.
23rd Jul '16 4:42:59 PM Quag15
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* ACommanderIsYou: The Portuguese fall more into the lines of ''Economist'' (their unique building: Feitora, gradually generates ''all'' resources at the cost of 20 population, which is more cost efficient than owning 20 villagers, not to mention, cheaper units in terms of gold) and ''Ranger'' faction (has access to all archer upgrades and the Organ Gun, not to mention that their gunpowder units will be affected by Ballistics via Arquebus).

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* ACommanderIsYou: The Portuguese fall more into the lines of ''Economist'' (their unique building: Feitora, Feitoria, gradually generates ''all'' resources at the cost of 20 population, which is more cost efficient than owning 20 villagers, not to mention, cheaper units in terms of gold) and ''Ranger'' faction (has access to all archer upgrades and the Organ Gun, not to mention that their gunpowder units will be affected by Ballistics via Arquebus).
20th Jul '16 10:56:49 AM mariovsonic999
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[[folder:Civilizations]]

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[[folder:Civilizations]][[folder:Civilizations in Age of Kings/Conquerors]]



Best foot archers in the game. Unique Unit: Longbowman (long ranged infantry archer). Wonder: A placeholder cathedral.[[note]]The graphic appears to be based on the Aachen Cathedral, which is found in the editor.[[/note]]

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Archer civilization. Best foot archers in the game. Unique Unit: Longbowman (long ranged infantry archer). Wonder: A placeholder cathedral.[[note]]The graphic appears to be based on the Aachen Cathedral, which is found in the editor.[[/note]]



* ArcherArchetype: Longbowman.

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* ArcherArchetype: Longbowman.Longbowman and Arbalest boosted by extra range from their civilization bonus and Yeomen unique tech.



Very powerful siege weapons supported by fast Infantry. UU: Woad Raider (fast infantry). Wonder: Rock of Cashel.

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Infantry civilization. Very powerful siege weapons supported by fast Infantry. UU: Woad Raider (fast infantry). Wonder: Rock of Cashel.



Strong heavy cavalry and cheap castles. UU: Throwing Axeman (ranged infantry). Wonder: Chartres Cathedral.

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Cavalry civilization. Strong heavy cavalry and cheap castles. UU: Throwing Axeman (ranged infantry). Wonder: Chartres Cathedral.



* ThisLooksLikeAJobForAquaman: Throwing Axemen are really only useful at killing pikemen, whose one job is killing heavy cavalry and will be sent out when the Franks use their buffed Paladins. But if a Frankish player tries any other strategy, or the other player uses other counters (i.e. Camels) there is really no use in producing Throwing Axemen.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Always Works]]: [[AvertedTrope ...or not.]] [[RealityEnsues Throwing Axemen are pretty bad at hitting moving targets and don't benefit from Ballistics.]]

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* ThisLooksLikeAJobForAquaman: Throwing Axemen are really only useful at killing pikemen, whose one job is killing heavy cavalry and will be sent out when the Franks use their buffed Paladins. But if a Frankish player tries any other strategy, or the other player uses other counters (i.e. Camels) there is really no use in producing Throwing Axemen.
Axemen. They are also good against siege units as their attacks are goes for normal armor instead of pierce armor which many siege units boast.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Always Works]]: ThrowingYourSwordAlwaysWorks: [[AvertedTrope ...or not.]] [[RealityEnsues Throwing Axemen are pretty bad at hitting moving targets and don't benefit from Ballistics.]]



Durable cavalry and fast-firing gunpowder units. [=UUs=]: Conquistador (hand cannoneer cavalry), Missionary (cavalry monk). Wonder: Torre del Oro.

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Gunpowder and Monk civilization. Durable cavalry and fast-firing gunpowder units. [=UUs=]: Conquistador (hand cannoneer cavalry), Missionary (cavalry monk). Wonder: Torre del Oro.



* MadeOfIron: Villagers with the Supremacy unique tech. [[https://www.youtube.com/watch?v=p6c5vd9QrFg To give you an example]], 10 of them can kill a Paladin with only 1 casualty.



* ReligiousBruiser: They have access to Heavy Cavalry Archers, Conquistadors, and Paladins. Not only that, they have access to ''all'' Monk technologies (and even have a unique tech that improves their conversion rate (which highlights the Spanish's missionary work of converting the native population in the New World) as well as the only mounted Monk unit in the game, the Missionary, to reinforce the previous point.

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* ReligiousBruiser: They have access to Heavy Cavalry Archers, Conquistadors, and Paladins. Not only that, they have access to ''all'' Monk technologies (and even have a the Inquisition unique tech that improves their conversion rate (which highlights the Spanish's missionary work of converting the native population in the New World) as well as the only mounted Monk unit in the game, the Missionary, to reinforce the previous point.



Cheap and fast training infantry, but no walls. UU: Huskarl (anti-archer infantry). Wonder: Mausoleum of Theodoric.

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Infantry civilization. Cheap and fast training infantry, but no walls. UU: Huskarl (anti-archer infantry). Wonder: Mausoleum of Theodoric.



** Averted in The Forgotten, where you control the Goths in Alaric's campaign. They do have access to palisade gates to make up for their lack of stone walls.

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** Averted in The Forgotten, where you control the Goths in Alaric's campaign. They do have access Forgotten expansion which allows them to palisade gates to make up for their lack of stone walls.build Palisade Walls and Gates.



The most offensive civilization in the game. Since they do not need to build houses they can rapidly spam units from the beginning and have bonuses in cavalry and destruction of buildings. UU: Tarkan (anti-building cavalry). Wonder: Destroyed Arch of Constantine surrounded by plundered gold.

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Cavalry civilization. The most offensive civilization in the game. Since they do not need to build houses they can rapidly spam units from the beginning and have bonuses in cavalry and destruction of buildings. UU: Tarkan (anti-building cavalry). Wonder: Destroyed Arch of Constantine surrounded by plundered gold.



Strong defenses and a diverse tech tree. UU: Teutonic Knight (powerful but slow infantry). Wonder: Maria Laach Abbey.

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Infantry civilization. Strong defenses and a diverse tech tree. UU: Teutonic Knight (powerful but slow infantry). Wonder: Maria Laach Abbey.



Maritime civ with cheap warships, great economy bonuses and decent Infantry. [=UUs=]: Berserker (self-healing infantry), Longboat (ship that fires multiple arrows at once). Wonder: Borgund Stave Church.

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Infantry and naval civilization. Maritime civ with cheap warships, great economy bonuses and decent Infantry. [=UUs=]: Berserker (self-healing infantry), Longboat (ship that fires multiple arrows at once). Wonder: Borgund Stave Church.



A very balanced civilization with a wide tech tree and strong buildings, ideal for new players. UU: Cataphract (anti-infantry cavalry). Wonder: Hagia Sophia.

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Defensive civilization. A very balanced civilization with a wide tech tree and strong buildings, ideal for new players. UU: Cataphract (anti-infantry cavalry). Wonder: Hagia Sophia.


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** In general, the Byzantine civilization has all of the available units and upgrade, and has good buildings and economic upgrades.


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8th Jul '16 4:48:54 AM Pallo
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* GlassCannon: The playstyle for the Goths involve a ZergRush into your opponent with swarms of infantry units (and especially Huskarl). In terms of defensive gameplay, however, they end up being vulnerable to early aggression since they lack stone walls or strong defensive buildings. Heck, the Huskarl unit itself is a glass cannon unit. While Huskarls are strong against archers since they can shrug off arrows, they will definitely loose out in a 1v1 fight against any melee unit due to their low melee armor, especially against units that deal bonus damage against other infantry units (Jaguar Warriors), unique units (Samurai), or high melee armor (Teutonic Knights)

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* GlassCannon: The playstyle for the Goths involve a ZergRush into your opponent with swarms of infantry units (and especially Huskarl). In terms of defensive gameplay, however, they end up being vulnerable to early aggression since they lack stone walls or strong defensive buildings. Heck, the Huskarl unit itself is a glass cannon unit. While Huskarls are strong against archers since they can shrug off arrows, they will definitely loose out in a 1v1 fight against any most melee unit units due to their low melee armor, especially against units that deal bonus damage against other infantry units (Jaguar Warriors), unique units (Samurai), or high melee armor (Teutonic Knights)
6th Jul '16 9:01:42 AM mariovsonic999
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[[folder:The African Kingdoms Characters]]

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[[folder:The African Kingdoms Characters]]Campaigns]]

[[/folder]]
6th Jul '16 8:48:06 AM mariovsonic999
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[[folder:The African Kingdoms Characters]]
29th Jun '16 7:42:35 PM TheBattler
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** A recent tournament known as *Enter the Sahara* on aoczone.net has proven the true strengths of the Ethiopians. Their free resource bonus means they whiz through the Ages, and faster firing Archers dominate. If the enemy tries to use Knights to counter the Archers, they have free Spear line upgrades. In Imperial, they can defeat any non-American civ with faster firing Arbalests, instant Halberdiers, and that Siege Rams blow down city blocks thanks to their Unique Tech *Torsion Engine* before late game matters.
18th Jun '16 11:20:49 AM Naram-Sin
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* OfficialFanSubmittedContent: Though it is not part of any patch, the ''The Forgotten'' crew has given its approval to a mod that changes the Indians' Middle Eastern architecture to an [[http://i.imgur.com/NICSmwW.png unique Indian one]].
12th Jun '16 1:35:00 PM AM_NK
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* ACommanderIsYou: They have elements of a ''Ranger Faction'' with a dash of ''Specialist'' as their Longbowmen and normal archer units have the longest range in game, but they have a limited tech tree and is the only old world civilization without any gunpowder units. The Forgotten does add Cannon Galleons to their tech tree and gives them a unique tech that makes their Trebuchets more accurate and deal splash damage.
* AwesomeButImpractical: Longbowmen have the longest range of all archers to the point that you can use them to destroy towers and castles in a safe distance. However, this is a VERY time consuming process.
* CripplingOverspecialization: They get great foot archers and decent infantry but are lacking in everywhere else.

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* ACommanderIsYou: They have elements of a ''Ranger Faction'' with a dash of ''Specialist'' as their Longbowmen and normal archer units have the longest range in game, but they have a limited tech tree and is the only old world civilization without any gunpowder units. The Forgotten does add ''The Forgotten'' adds Cannon Galleons to their tech tree and gives them a unique tech that makes their Trebuchets more accurate and deal splash damage.
* AwesomeButImpractical: Longbowmen have the longest range of all archers archers, to the point that you can use them to destroy towers and castles in a safe distance. However, this is a VERY time consuming process.
* CripplingOverspecialization: They get great foot archers and decent infantry infantry, but are lacking in everywhere else.



* GlassCannon: One of ''the'' best civilizations for long range sieging thanks to their Trebuchet's splash damage and Longbowmen. The frontline is very weak however, as they lack good cavalry units (lack the Paladin and the Bloodline upgrade), making Champions and Halberdiers their only reliable frontline.
* ImperialStormtrooperMarksmanshipAcademy: Their foot archers may have the longest range in the game but the Britons are the only archer civilization to not get Thumb Ring, which makes their arrows less likely to hit their targets (accuracy is inversely proportional to range).

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* GlassCannon: One of ''the'' best civilizations for long range sieging sieging, thanks to their Trebuchet's splash damage and Longbowmen. The frontline is very weak weak, however, as they lack good cavalry units (lack and techs such as the Paladin and the Bloodline upgrade), Bloodlines, making Champions and Halberdiers their only reliable frontline.
* ImperialStormtrooperMarksmanshipAcademy: Their foot archers may have the longest range in the game game, but the Britons are the only archer civilization to not which cannot get Thumb Ring, which makes making their arrows less likely to hit their targets (accuracy is inversely proportional to range).



* SkillGateCharacter: The Britons have a straightforward tech tree and is considered one of the easiest civilizations for newer players to play as. However, when it comes to foot archers, they are easily outclassed by other civilizations such as the Chinese with their Chu-Ko-Nu, and the Mayans with their Plumed Archers. [[note]]Despite Longbowmen having the longest range of all archers that even outranges most siege units, this is easily countered by creating massive amounts of cavalry units and onagers into their faces.[[/note]]

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* SkillGateCharacter: The Britons have a straightforward tech tree and is considered one of the easiest civilizations for newer players to play as. However, when it comes to foot archers, they are easily outclassed by other civilizations such as the Chinese with their Chu-Ko-Nu, and the Mayans with their Plumed Archers. [[note]]Despite Longbowmen having the longest range of all archers that even outranges most siege units, this is easily countered by creating massive amounts of cavalry units and onagers into their faces.[[/note]]



* ACommanderIsYou: They are the ''Balanced'' faction due to the tutorial campaign. Plus, they have the ''Ranger'' faction's high speed, and ''Guerrilla'' faction's use of element of surprise. Late game, though, they take on aspects of a ''Brute Force'' faction due to their incredible siege weapons.
* FragileSpeedster: Probably the closest the game has to one. Their infantry are 15% faster, their unique unit takes this UpToEleven, and their siege weapons fire faster. They're very much focused on offence over defence though.

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* ACommanderIsYou: They are the ''Balanced'' faction faction, due to the tutorial campaign. Plus, they have the ''Ranger'' faction's high speed, and ''Guerrilla'' faction's use of element of surprise. Late game, though, they take on aspects of a ''Brute Force'' faction due to their incredible siege weapons.
* FragileSpeedster: Probably the closest the game has to one. Their infantry are 15% faster, their unique unit takes this UpToEleven, and their siege weapons fire faster. They're very much focused on offence offense over defence defense though.



* MightyGlacier: There are two halves to the Celts: their speedy Infantry and their slow but meaty Siege weapons. Actually their Siege is overall the strongest in the game and will overshadow their Infantry as the game goes on.
* MightyLumberjack: They're not necessarily more manly and tough and impressive than other civ's Lumberjacks but they do work 20% faster.

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* MightyGlacier: There are two halves to the Celts: their speedy Infantry Infantry, and their slow but meaty Siege weapons. Actually their Their Siege weaponry is overall the strongest in the game game, and will overshadow their Infantry as the game goes on.
* MightyLumberjack: They're not necessarily more manly and tough manly, tough, and impressive than other civ's Lumberjacks civilization's Lumberjacks, but they do work 20% faster.



* ACommanderIsYou: They are definitely an ''Elitist Faction'' that relies on units with a high gold cost, especially Knights, Conquistadors, Monks, Bombard Cannons, and Bombard Towers. They are also the closest thing to an ''Industrial Faction'' in Age of Empires 2, as their villagers create buildings faster, their blacksmith upgrades cost no gold and one can infer that creating gunpowder weapons requires mechanical know-how.

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* ACommanderIsYou: They are definitely an ''Elitist Faction'' that relies on units with a high gold cost, especially Knights, Conquistadors, Monks, Bombard Cannons, and Bombard Towers. They are also the closest thing to an ''Industrial Faction'' in Age of Empires 2, the game, as their villagers create buildings faster, their blacksmith upgrades cost no gold and one can infer that creating gunpowder weapons requires mechanical know-how.



* ACommanderIsYou: The Goths are THE ''Spammer Faction'' of Age of Empires 2. They're also the ''Unit Specialist'' faction towards infantry, even moreso than the other infantry civs.

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* ACommanderIsYou: The Goths are THE ''Spammer Faction'' of Age of Empires 2. the game. They're also the ''Unit Specialist'' faction towards infantry, even moreso more so than the other infantry civs.



* GlassCannon: The playstyle for the Goths involve a ZergRush into your opponent with swarms of infantry units (and especially Huskarl). In terms of defensive gameplay, however, they end up being vulernable to early aggression since they lack stone walls or strong defensive buildings. Heck, the Huskarl unit itself is a glass cannon unit. While Huskarls are strong against archers since they can shrug off arrows, they will definitely loose out in a 1v1 fight against any melee unit due to their low melee armor, especially against units that deal bonus damage against other infantry units (Jaguar Warriors), unique units (Samurai), or high melee armor (Teutonic Knights)

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* GlassCannon: The playstyle for the Goths involve a ZergRush into your opponent with swarms of infantry units (and especially Huskarl). In terms of defensive gameplay, however, they end up being vulernable vulnerable to early aggression since they lack stone walls or strong defensive buildings. Heck, the Huskarl unit itself is a glass cannon unit. While Huskarls are strong against archers since they can shrug off arrows, they will definitely loose out in a 1v1 fight against any melee unit due to their low melee armor, especially against units that deal bonus damage against other infantry units (Jaguar Warriors), unique units (Samurai), or high melee armor (Teutonic Knights)



* KnightInShiningArmor: The Cataphract is one of the best cavalry units in the game. After researching 'Logistica' they also give trample damage to other units around them, like the Persian WarElephants.

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* KnightInShiningArmor: The Cataphract is one of the best cavalry units in the game. After researching 'Logistica' Logistics, they also give trample damage to other units around them, like the Persian WarElephants.



* OurElvesAreBetter: Interestingly they have alot of the usual traits of elves in strategy games. Besides their Ranger Faction tendencies, the Saladin campaign depicts the Saracens as originally peaceful and civilized who become warlike due to events around them. They are men who used to "enter battle as gentlemen" who "discuss mathematics and astronomy" and "seek to dignify their civilization" but the Crusades made them warlike. Their cities such as Cairo and Baghdad are described by the Norman narrator with awe. Their Wonder is even impressive enough to make do as a MageTower. In real life, the Arabs had advanced technology compared to the Europeans but they were as warlike as everybody else in the Middle Ages (although perhaps it is true that they weren't ''quite'' as divided as the Western Europeans, given that their warring states tended to be rather larger and more coherent, while in Western Europe local lords would gladly fight each other over an orchard if they had an excuse). Later narrations in the campaign mention that they became [[HeWhoFightsMonsters far more bloodthirsty and violent from all their battles]].

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* OurElvesAreBetter: Interestingly they have alot a lot of the usual traits of elves in strategy games. Besides their Ranger Faction tendencies, the Saladin campaign depicts the Saracens as originally peaceful and civilized who become warlike due to events around them. They are men who used to "enter battle as gentlemen" who "discuss mathematics and astronomy" and "seek to dignify their civilization" but the Crusades made them warlike. Their cities such as Cairo and Baghdad are described by the Norman narrator with awe. Their Wonder is even impressive enough to make do as a MageTower. In real life, the Arabs had advanced technology compared to the Europeans but they were as warlike as everybody else in the Middle Ages (although perhaps it is true that they weren't ''quite'' as divided as the Western Europeans, given that their warring states tended to be rather larger and more coherent, while in Western Europe local lords would gladly fight each other over an orchard if they had an excuse). Later narrations in the campaign mention that they became [[HeWhoFightsMonsters far more bloodthirsty and violent from all their battles]].



* ACommanderIsYou: Definitely an ''Elitist Faction''. They lack the full upgrades for the cheap Spearmen and Skirmishers and must rely on gold intensive units like Jannisaries. The only strong, non-gold unit they have are the Hussars which they have a bonus for.

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* ACommanderIsYou: Definitely an ''Elitist Faction''. They lack the full upgrades for the cheap Spearmen and Skirmishers and must rely on gold intensive units like Jannisaries.Janissaries. The only strong, non-gold unit they have are the Hussars which they have a bonus for.



* SlaveMooks: The Jannisary corps were slaves brought in from the Slavs in the Balkans and then from the Greeks. Young boys were captured and then given an exclusively military education, which for the Turks included warfare, wrestling, swordsmanship, Islam, chess, music, cooking, and engineering.

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* SlaveMooks: The Jannisary Janissary corps were slaves brought in from the Slavs in the Balkans and then from the Greeks. Young boys were captured and then given an exclusively military education, which for the Turks included warfare, wrestling, swordsmanship, Islam, chess, music, cooking, and engineering.



* ConfusionFu: The Chinese has a very versatile tech tree and can easily adopt to any situations. Knight and Cavalry Archer rushes are even viable tactics despite lacking important lategame techs for their respective units (The Chinese lack Parthian Tactics and Paladin upgrades).

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* ConfusionFu: The Chinese has a very versatile tech tree and can easily adopt to any situations. Knight and Cavalry Archer rushes are even viable tactics despite lacking important lategame late game techs for their respective units (The Chinese lack Parthian Tactics and Paladin upgrades).



* GameplayAndStorySegregation: More like Gameplay and History Segregation. The Chinese historically are well-known for their invention of gunpowder and the heavy use of it in warfare (and even the first hand cannon and the cannon were invented in China), yet the Chinese do not have access to the Hand Cannoneer and Bombard Cannon unit outside of campaigns [[note]]They still have access to Cannon Galleons and Bombard Towers though[[/note]]. This is justified because their gameplay already excels in archery and long range sieging thanks to their unique technologies, their bonuses, and their unique unit; and giving such access to gunpowder units will be a game breaker.
** Interestingly enough, the Chinese do not have access to the Block Printing and Siege Engineeers techs, even though woodblock printing was invented in China (and the official Age of Empires II guide admits that), and the fact that China was historically well-known for their siege weaponry. [[note]]The Chinese were the first people to invent the cannon and trebuchet[[/note]]
* TheGreatWall: Referenced (and portrayed) in the Chinese scenario of the Genghis Khan's campaign. It is invoked once again in ''Forgotten Empires'', where the new Chinese UT "Great Wall" increases their walls' HP.

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* GameplayAndStorySegregation: More like Gameplay and History Segregation. GameplayAndStorySegregation:
**
The Chinese historically are well-known for their invention of gunpowder and the heavy use of it in warfare (and even the first hand cannon and the cannon were invented in China), yet the Chinese do not have access to the Hand Cannoneer and Bombard Cannon unit outside of campaigns [[note]]They still have access to Cannon Galleons and Bombard Towers though[[/note]]. This is justified because their gameplay already excels in archery and long range sieging thanks to their unique technologies, their bonuses, and their unique unit; and giving such them access to gunpowder units will would be a game breaker.
[[GameBreaker overkill]]. [[invoked]]
** Interestingly enough, the Chinese do not have access to the They also cannot research Block Printing and Siege Engineeers techs, Engineers, even though woodblock printing was invented in China (and the official Age of Empires II guide admits that), and the fact that China was historically well-known for their siege weaponry. weaponry.[[note]]The Chinese were the first people to invent the cannon and trebuchet[[/note]]
* TheGreatWall: Referenced (and portrayed) in the Chinese scenario of the Genghis Khan's campaign. It is invoked once again in ''Forgotten Empires'', ''The Forgotten'', where the new Chinese UT "Great Wall" increases their walls' HP.



** Chinese campaigns are even rare in the fandom for some reason. The popular fan site ''Age of Kings Heaven'' even tried to correct this by making a contest of historically themed Chinese campaigns. Eventually they get their own scenario in Battles of The Forgotten.

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** Chinese campaigns are even rare in the fandom for some reason. The popular fan site ''Age of Kings Heaven'' even tried to correct this by making a contest of historically themed Chinese campaigns. Eventually they get their own scenario in Battles of The Forgotten.



* BornInTheSaddle: Mongolian culture practically revolves around the horse in real life and it led to their military success in history. A cutscene proudly proclaims that a Mongol at war would even sleep in the saddle. In-game, their light cavalry have 33% more HitPoints and their Mangudai Unique Unit is a Cavalry Archer on steroids. Unlike the Huns or the Turks, they still have alot of strong foot units but their foot archers in particular miss a key armor technology making them a tad bit weaker than, say, a Saracen or Mayan foot archer.

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* BornInTheSaddle: Mongolian culture practically revolves around the horse in real life and it led to their military success in history. A cutscene proudly proclaims that a Mongol at war would even sleep in the saddle. In-game, their light cavalry have 33% more HitPoints and their Mangudai Unique Unit is a Cavalry Archer on steroids. Unlike the Huns or the Turks, they still have alot a lot of strong foot units but their foot archers in particular miss a key armor technology making them a tad bit weaker than, say, a Saracen or Mayan foot archer.
9th Jun '16 4:24:54 PM DarkPaladinX
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* ReligiousBruiser: They have access to Heavy Cavalry Archers, Conquistadors, and Paladins. Not only that, they have access to ''all'' Monk technologies (and even have a unique tech that improves their conversion rate (which highlights the Spanish's missionary work of converting the native population in the New World) as well as the only mounted Monk unit in the game, the Missionary, to reinforce the previous point).

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* ReligiousBruiser: They have access to Heavy Cavalry Archers, Conquistadors, and Paladins. Not only that, they have access to ''all'' Monk technologies (and even have a unique tech that improves their conversion rate (which highlights the Spanish's missionary work of converting the native population in the New World) as well as the only mounted Monk unit in the game, the Missionary, to reinforce the previous point).point.
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