History Characters / AgeOfEmpiresII

24th Sep '16 4:35:06 PM DarkPaladinX
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* ACommanderIsYou: It's difficult to pinpoint the Japanese, but they are closest to the ''Brute Force Faction.'' They tend to have a strong economy and use cheaper foot units such as their Archers or their faster attacking Infantry. Like the Britons, they lack variety in siege weapons and have weak cavalry so their unit roster is limited, though their ship fleet is significantly better. Ironically, ''The Conquerors'' makes their Trebuchets very, very powerful giving them a single strong, expensive Siege weapon as an exception to the rest of their playstyle.

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* ACommanderIsYou: It's difficult to pinpoint the Japanese, but they are closest to the ''Brute Force Faction.'' They tend to have a strong economy and use cheaper foot units such as their Archers or their faster attacking Infantry. Like the Britons, they lack variety in siege weapons and have weak cavalry so their unit roster is limited, though their ship fleet is significantly better. Ironically, ''The Conquerors'' makes their Trebuchets very, very powerful giving them a single strong, expensive Siege weapon as an exception to the rest of their playstyle. With the ''Forgotten'' expansioin with ''Yasama'' tech (towers fire extra arrows) and them getting Bloodlines, they now fit more into the ''Balanced'' faction instead.
20th Sep '16 4:38:13 PM DarkPaladinX
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* DifficultButAwesome: The Huns are considered to be one of the strongest early game civilizations since they do not need to build any houses, meaning more wood saved for unit production for cavalry archers. However, in order to play the Huns effectively, the player needs to play them aggressively with rushes, or [[CrutchCharacter they'll fall off lategame]]. They are also considered to be one of the best civilizations for professional players due to their strong economic bonuses and strong rushing strategies, especially in open maps like Arena.

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* DifficultButAwesome: The Huns are considered to be one of the strongest early game civilizations since they do not need to build any houses, meaning more wood saved for unit production for cavalry archers. However, in order to play the Huns effectively, the player needs to play them aggressively with rushes, or [[CrutchCharacter they'll fall off lategame]]. They are also considered to be one of the best civilizations for professional players due to their strong economic bonuses and strong rushing strategies, especially in open maps like Arena.Arabia.
9th Sep '16 9:27:34 AM Morgenthaler
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* TheRomanEmpire: Historically, the Byzantines were a continuation of the Roman Empire and they stand for Ancient Rome in the game's Attila campaign. They were officially the "Eastern Roman Empire" before the Middle Ages and simply "Roman Empire" during it. They never called themselves Byzantines but Romans. This led to some interesting developments: the Seljuq Turks in control of present-day Turkey called their lands "Romaniyye," and while the origin of present-day Romania's name is quite obvious, it's not so much that Romanian and Moldovan are actually related to Latin rather than the surrounding Slavic languages. Latin was the official language up until it was replaced by Greek in 620 AD (they still referred to their language as the "Roman language") and their units speak Latin in game. After Constantinople fell, several nations laid claim to the title of "Roman Empire" including the Ottoman Empire and the Russian Empire.
8th Sep '16 5:23:42 PM DarkPaladinX
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* DifficultButAwesome: The Huns are considered to be one of the strongest early game civilizations since they do not need to build any houses, meaning more wood saved for unit production for cavalry archers. However, in order to play the Huns effectively, the player needs to play them aggressively with rushes, or [[CrutchCharacter they'll fall off lategame]]. They are also considered to be one of the best civilizations for professional players due to their strong economic bonuses and strong rushing strategies, especially in open maps like Arena.



* DifficultButAwesome: While the Byzantines are a JackOfAllStats civilization meant to be straightforward for newer players, the Chinese has a similar functionality, but the direct opposite. The Chinese do not have their typical start up, since they start with 3 extra villagers, but no food and slightly less wood. This means during the early game, it requires good amount of micromanagement and economic decisions to make use of the extra three villagers. They are also a civilization that focuses on booming, which makes them incredibly vulnerable to early game rushes (especially Dark Age and Feudal Age rush strategies). However, under skillful hands, the player can make the best use of the extra three villagers and take advantage of their wide tech tree.



* BornInTheSaddle: Mongolian culture practically revolves around the horse in real life and it led to their military success in history. A cutscene proudly proclaims that a Mongol at war would even sleep in the saddle. In-game, their light cavalry have 33% more HitPoints and their Mangudai Unique Unit is a Cavalry Archer on steroids. Unlike the Huns or the Turks, they still have a lot of strong foot units but their foot archers in particular miss a key armor technology making them a tad bit weaker than, say, a Saracen or Mayan foot archer.

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* BornInTheSaddle: Mongolian culture practically revolves around the horse in real life and it led to their military success in history. A cutscene proudly proclaims that a Mongol at war would even sleep in the saddle. In-game, their light cavalry have 33% more HitPoints and their Mangudai Unique Unit is a Cavalry Archer on steroids. Unlike the Huns or the Turks, they still have a lot of strong foot units (they have the Arbalest upgrade that the Huns and Turks don't) but their foot archers in particular miss a key armor technology making them a tad bit weaker than, say, a Saracen or Mayan foot archer.



* DifficultButAwesome: The Mongols playstyle involves HitAndRunTactics using Mangudai and Siege Onagers. This involves a ''lot'' of micromanagement with the said units, especially in multiplayer games where lag is a huge issue.



* HitAndRunTactics: The Mongols' gameplay is built around this, as the player needs to micromanage their cavalry archers and Mangudai to wither down their opponents.

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* HitAndRunTactics: The Mongols' gameplay is built around this, as the player needs to micromanage their cavalry archers and Mangudai to wither down their opponents. They can even do this kind of tactics with ''siege onagers'', a unit that is traditionally really slow.


Added DiffLines:

** GlassCannon: On the other hand, the Mongols lack the important Imperial Age armor upgrade for their melee cavalry and archer units, but they make up for it with more HP for their Hussars and faster firing cavalry archers.
4th Sep '16 4:28:47 AM Morgenthaler
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* TheTeutonicKnights: Their Unique Unit. They are mainstays in the armies of the Hospitallers and Templars in the campaign mode which is weird at first glance but the real life Teutonic Order started in the Holy Land. The Teutonic Knights were also present during the Battle of Mohi, the final Ghengis Khan mission, so the Hungarians being represented by Teutons is not completely out there.

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* TheTeutonicKnights: Their Unique Unit. They are mainstays in the armies of the Hospitallers and Templars in the campaign mode which is weird at first glance but the real life Teutonic Order started in the Holy Land. The Teutonic Knights were also present during the Battle of Mohi, the final Ghengis Khan mission, so the Hungarians being represented by Teutons is not completely out there.
3rd Sep '16 7:29:00 AM Morgenthaler
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* PuppetKing: The HolyRomanEmpire is an ElectiveMonarchy and the electoral princes, the Church and the Italian merchant cities have grown accostumed to consider the imperial title meaningless. Barbarossa's long time objective is to put an end to this.

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* PuppetKing: The HolyRomanEmpire UsefulNotes/HolyRomanEmpire is an ElectiveMonarchy and the electoral princes, the Church and the Italian merchant cities have grown accostumed to consider the imperial title meaningless. Barbarossa's long time objective is to put an end to this.
15th Aug '16 5:04:30 PM DarkPaladinX
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* ConfusionFu: The Malians have a versatile technology tree and are open to different strategies such as Knight rush (due to the extra attack from a unique Imperial Age tech), infantry spam (Malian infantry have increased pierce armor), hit-and-run tactics (Gbetos's fast movement speed and ranged attack), anti-infantry capacity (they have Arbalests and Hand Cannoneers despite the lack of Bracer), sieging (they have Siege Onagers and Bombard Cannons despite the lack of Siege Engineers), and naval warfare (they have a reasonable navy and the wood discount means more wood saved for ships).

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* ConfusionFu: The Malians have a versatile technology tree and are open to different strategies such as Knight rush (due to the extra attack from a unique Imperial Age tech), infantry spam (Malian infantry have increased pierce armor), hit-and-run tactics (Gbetos's fast movement speed and ranged attack), anti-infantry capacity (they have Arbalests and Hand Cannoneers despite the lack of Bracer), sieging (they have Siege Onagers and Bombard Cannons despite the lack of Siege Engineers), and naval warfare (they have a reasonable navy and the wood discount on buildings means more wood saved for ships).
15th Aug '16 5:03:29 PM DarkPaladinX
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* JackOfAllTrades: The Cataphract is not only good against infantry and resists its supposed-to be counters, but also excels at doing things the generic cavalry usually do; raiding and decimating archers and siege (although the Cataphracts have lower than normal pierce armor when compared to a Paladin due to their anti-cavalry resistance to offset their anti-infantry strength).

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* JackOfAllTrades: JackOfAllStats: The Cataphract is not only good against infantry and resists its supposed-to be counters, but also excels at doing things the generic cavalry usually do; raiding and decimating archers and siege (although the Cataphracts have lower than normal pierce armor when compared to a Paladin due to their anti-cavalry resistance to offset their anti-infantry strength).



* {{Foil}}: To the Malians where the Ethiopians have a weaker cavalry and infantry frontline (barring free Spearmen upgrades) in exchange for a strong foot archer and siege weaponry while the Malians have a stronger cavalry/infantry line with access to hand cannoneers in exchange or a weaker archery and average siege line. The Ethiopian have offensive capacity while the Malians have better economic bonuses.

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* {{Foil}}: To the Malians where the Ethiopians have a weaker cavalry and infantry frontline (barring free Spearmen upgrades) in exchange for a strong foot archer and siege weaponry while the Malians have a stronger cavalry/infantry line with access to hand cannoneers in exchange or for a weaker archery and average siege line.line (although the Malian tech tree is very balanced). The Ethiopian have offensive capacity while the Malians have better economic bonuses.


Added DiffLines:

* ConfusionFu: The Malians have a versatile technology tree and are open to different strategies such as Knight rush (due to the extra attack from a unique Imperial Age tech), infantry spam (Malian infantry have increased pierce armor), hit-and-run tactics (Gbetos's fast movement speed and ranged attack), anti-infantry capacity (they have Arbalests and Hand Cannoneers despite the lack of Bracer), sieging (they have Siege Onagers and Bombard Cannons despite the lack of Siege Engineers), and naval warfare (they have a reasonable navy and the wood discount means more wood saved for ships).
12th Aug '16 7:35:15 PM DarkPaladinX
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** A common newcomer tactic (especially in Black Forest) for newer players is to create a large army of Longbowmen and wither down any enemies that come near you. More experienced players would counter this by building Siege Rams garrisoned with infantry units and slowly move towards the player's base, ignoring the Longbowmen, and destroying any buildings and walls the players as built. This apparently leads the player to actually diversify their army composition and not just create Longbowmen.

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** A common newcomer tactic (especially in Black Forest) for newer players is to create a large army of Longbowmen and wither down any enemies that come near you. More experienced players would counter this by building Siege Rams garrisoned with infantry units and slowly move towards the player's base, ignoring the Longbowmen, and destroying any buildings and walls the players as player has built. This apparently leads the player to actually diversify their army composition and not just create Longbowmen.
7th Aug '16 1:43:11 AM kirara19
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* NarratorAllAlong: Revealed in the last cutscene. Most players probably noticed that Henry the Lion and the narrator [[FridgeBrilliance have the same voice actor]], but this is also true of [[ActingForTwo many unrelated characters]] in the game, so they disregarded it before TheReveal.

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* NarratorAllAlong: Revealed in the last cutscene. Most players probably noticed that Henry the Lion and the narrator [[FridgeBrilliance have shares the same voice actor]], actor, but this is also true of [[ActingForTwo many unrelated characters]] in the game, so they disregarded it before TheReveal.



* ThoseTwoGuys

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* %%* ThoseTwoGuys



* BadassInCharge
* TheHighKing
* RoyalsWhoActuallyDoSomething

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* %%* BadassInCharge
* %%* TheHighKing
* %%* RoyalsWhoActuallyDoSomething



* BadassInCharge
* IHaveYouNowMyPretty: Acts this way to Galla Placidia when he captures her. FridgeBrilliance when you realize he married her later in life.
* TheLancer

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* %%* BadassInCharge
* IHaveYouNowMyPretty: Acts this way to Galla Placidia when he captures her. FridgeBrilliance when you realize he married He ends up marrying her later in life.
* %%* TheLancer



* TheEmperor
* TheGhost
* SmugSnake

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* %%* TheEmperor
* %%* TheGhost
* %%* SmugSnake
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.AgeOfEmpiresII