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* All of [[TheFairFolk the Watchers]] from ''YearWalk''. Each one have stranger behavior than the other.
** The Huldra, who is outright stated in [[AllThereInTheManual the Encyclopedia]] to not play according to human rules, is likely to kill humans who encounter her [[OutWithABang with sex]] and she even tries to lure them in with her CompellingVoice. However, if blood is willingly offered to her she'll lend her assistance instead... How much blood she'll drink before that is, however, seemingly determined by factors only known to her, and it's quite possible that she'll drain a person dry.

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* All of [[TheFairFolk the Watchers]] from ''YearWalk''. ''VideoGame/YearWalk''. Each one have a stranger behavior than the other.
** The Huldra, who is outright stated in [[AllThereInTheManual the Encyclopedia]] to not play according to human rules, is likely to kill humans who encounter her [[OutWithABang with sex]] and she even tries to lure them in with her CompellingVoice. However, she's the friend of colliers, can bless a hunter's hunt if he's respectful, and if blood is willingly offered to her she'll lend a human her assistance instead... assistance... How much blood she'll drink before that take is, however, seemingly determined by factors only known to her, and it's quite possible that she'll drain drink a person dry.



** [[UndeadChild The Mylings]], in turn, kill those who ignore their cries but are actually only children who long for their mothers... That does not mean that their mothers are extempt from the ignore-me-you-die rule, though.

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** [[UndeadChild The Mylings]], in turn, kill those who ignore their distressed cries but are actually only children who long for their mothers... That does not mean that their mothers are extempt from the ignore-me-you-die rule, though.



** And as for the Church Grim, well... First of all, it's basically a revenant of a dangerous criminal or a beast that has been created [[GuardianEntity in order to protect a church]] and, being either a resurrected person of severe moral shortcomings or an animal, it is willing to do _anything_ to keep the church safe. Furthermore, [[spoiler:the Church Grim's heart has to be smashed in order for a year walk to be able to take place, but the Church Grim doesn't seem to care about this fact]].
** Finally there's the fact that [[spoiler:all Watchers are watching mankind in order to make sure that no-one goes on a year walk; humans are not meant to be able to see into the future and a year walk breaks this rule. When a human has made a year walk, it's also the Watchers' role to make sure that the person is punished for its transgression... Despite all that, the Watchers always keep the possibility of making a year walk an open alternative and, to some extents, even help humans complete their year walks]].

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** And as for the Church Grim, well... First of all, it's basically a revenant of a dangerous criminal or a beast that has been created [[GuardianEntity in order to protect a church]] and, being either a resurrected person of severe moral shortcomings or an animal, it is willing to do _anything_ ''anything'' to keep the church safe. Secondly, even [[SpeakOfTheDevil mentioning the Church Grim]] can bring its wrath upon a person. Furthermore, [[spoiler:the Church Grim's heart has to be smashed in order for a year walk Year Walk to be able to take place, but the Church Grim doesn't seem to care about this fact]].
** Finally there's the fact that [[spoiler:all Watchers are watching mankind in order to make sure that no-one goes on a year walk; Year Walk; humans are not meant to be able to see into the future and a year walk Year Walk breaks this rule. When a human has made a year walk, Year Walk, it's also the Watchers' role to make sure that the person is punished for its transgression... Despite all that, this, the Watchers always keep the possibility of making a year walk Year Walk an open alternative and, to some extents, even help humans complete their year walks]].Year Walks]].
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* The [[EldritchAbomination Voidborn]] from ''VideoGame/LeagueOfLegends'' all operate on a method of logic that makes very little sense to others. They all have an extreme "need". Cho'Gath [[ExtremeOmnivore wants to eat]] '[[OmnicidalManiac 'everything]]''; Kog'Maw also wants to [[BigEater eat]] [[ExtremeOmnivore everything]], though in his case it's for the fact of growing as opposed to Cho'Gath's maliciousness; Kha'Zix exists only to [[TheAssimilator consume and adapt]]; [[MadScientist Vel'Koz]] has an extreme need to learn. Normally this wouldn't be that bad.... except the way he learns is by ''[[EnemyScan disintegrating things]]''.

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** And Justice counts before his corruption into Vengeance. He/it is not a human but a spirit who personifies a single concept - justice - and therefore doesn't adhere to the same morality as mortals. He can only think and see within the constraints of what is just (in ''Awakening'', he believes Anders is enslaving his pet cat). The same can apply to all spirits/demons, who latch onto a single facet of human emotion to anchor themselves in the chaos of the Fade; it's theorised in the game that spirits who enter the human world are almost always hostile because they don't understand how to cope with a world that isn't constantly in flux, and therefore constantly lash out in fear or confusion or find a mortal host so they can forcibly gain the understanding.

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** And Justice counts before his corruption into Vengeance. He/it is not a human but a spirit who personifies a single concept - justice - and therefore doesn't adhere to the same morality as mortals. He can only think and see within the constraints of what is just (in ''Awakening'', he believes Anders is enslaving his pet cat). The same can apply to all spirits/demons, who latch onto a single facet of human emotion to anchor themselves in the chaos of the Fade; it's theorised in the game that spirits who enter the human world are almost always hostile because they don't understand how to cope with a world that isn't constantly in flux, and therefore constantly lash out in fear or confusion or find a mortal host so they can forcibly gain the understanding. Merrill gently chastises Anders for mistakenly thinking that Justice was a "good" spirit. While she is willing to bargain with them, she knows full well that ''all'' spirits/demons are dangerous (her mistake was underestimating just how dangerous).
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* Every NPC in ''{{VideoGame/Gingiva}}'' has a very bizarre perspective on just about everything, which is very appropriate for the surreal MindScrew theme of the game.

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* Every NPC in ''{{VideoGame/Gingiva}}'' has a very bizarre perspective on just about everything, which is very appropriate for the surreal MindScrew theme of the game.game.
* All of [[TheFairFolk the Watchers]] from ''YearWalk''. Each one have stranger behavior than the other.
** The Huldra, who is outright stated in [[AllThereInTheManual the Encyclopedia]] to not play according to human rules, is likely to kill humans who encounter her [[OutWithABang with sex]] and she even tries to lure them in with her CompellingVoice. However, if blood is willingly offered to her she'll lend her assistance instead... How much blood she'll drink before that is, however, seemingly determined by factors only known to her, and it's quite possible that she'll drain a person dry.
** [[HellishHorse The Brook Horse]] drowns people, [[WouldHurtAChild most commonly children]], but may also carry restless spirits to their final rest on the other side and especially seems to have a soft spot for Mylings.
** [[UndeadChild The Mylings]], in turn, kill those who ignore their cries but are actually only children who long for their mothers... That does not mean that their mothers are extempt from the ignore-me-you-die rule, though.
** [[FeatheredFiend The Night Raven]] is a seriously [[CreepyCrows Creepy Crow]] and a ThievingMagpie that might hurt and/or kill anyone who so much as looks at it but it shows no ill intent at all.
** And as for the Church Grim, well... First of all, it's basically a revenant of a dangerous criminal or a beast that has been created [[GuardianEntity in order to protect a church]] and, being either a resurrected person of severe moral shortcomings or an animal, it is willing to do _anything_ to keep the church safe. Furthermore, [[spoiler:the Church Grim's heart has to be smashed in order for a year walk to be able to take place, but the Church Grim doesn't seem to care about this fact]].
** Finally there's the fact that [[spoiler:all Watchers are watching mankind in order to make sure that no-one goes on a year walk; humans are not meant to be able to see into the future and a year walk breaks this rule. When a human has made a year walk, it's also the Watchers' role to make sure that the person is punished for its transgression... Despite all that, the Watchers always keep the possibility of making a year walk an open alternative and, to some extents, even help humans complete their year walks]].

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Someone\'s got an axe to grind. Mages muddy the waters because they have power that other beings lack. Anders is still unreasonable and dogmatic, and human rights also include the right not to be blown up in order to spark a civil war, sheesh.


*** Of course, the perception of Anders as "unreasonable and dogmatic" is also an example of this trope depending on the player, for Anders' behavior is actually understandable if you start from the premise that people have human rights, including the right to "exercising power over their lives", rather than being treated as though they should accept treatment whatever they get. Following from that premise, Anders is right to passionately fight for a group that has had its rights taken away and can get no sympathy from anyone. If you ''don't'' start from the premise that people have rights; if instead you start from the premise that the primary job of people is not to "bother" each other with their cries of pain, then Anders' behavior is incomprehensible and confusing. After all, compared to everyone else's suffering, a few mages being locked up doesn't really matter in the grand scheme of things.



** A common interpretation of the war between the Blue and Red dragonflights is that neither is good or evil, the former is simply trying to do its job (guarding magic) by killing all mortal magicians, and the latter is just trying to do ''its'' job (guarding life) by saving them.** To provide more insight into this in Warcraft lore magic is responsible for (or aided in allowing) numerous bad things to occur, like an Orc invasion, the Orc homeworld blowing up, a Demon invasion, a Zombie invasion and more notable the Sundering that tore apart and created the various land masses of Azeroth.

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** A common interpretation of the war between the Blue and Red dragonflights is that neither is good or evil, the former is simply trying to do its job (guarding magic) by killing all mortal magicians, magicians (who abuse magic so freely), and the latter is just trying to do ''its'' job (guarding life) by saving them.** To provide more insight into this in Warcraft lore magic is responsible for (or aided in allowing) numerous bad things to occur, like an Orc invasion, the Orc homeworld blowing up, a Demon invasion, a Zombie invasion and more notable the Sundering that tore apart and created the various land masses of Azeroth.
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** It doesn't help that they often refuse to talk about their beliefs, thus perpetuating the ignorance. And then take violent actions that more often than not make no moral or ethical sense to anyone but themselves. As far as they're concerned, it's either all self-evident, or it is not their role to explain it to you, and therefore they cannot. Talking about it to ''them'' just proves to them that you don't get it. They don't care what your race is, though. Anyone who freely chooses to follow the Qun is considered one of their own and will be treated as such. Even if those who chose to follow the Qun are merely doing it to get their Qunari's protection.

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** It doesn't help that they often refuse to talk about their beliefs, thus perpetuating the ignorance. And then take violent actions that more often than not make no moral or ethical sense to anyone but themselves. As far as they're concerned, it's either all self-evident, or it is not their role to explain it to you, and therefore they cannot. Talking about it to ''them'' just proves to them that you don't get it. They don't care what your race is, though. Anyone who freely chooses to follow the Qun is considered one of their own and will be treated as such. Even if those who chose to follow the Qun are merely doing it to get their Qunari's protection.[[note]]Of course, this last bit is somewhat understandable if, like other deities and / or first principles in some real-world religions, the Qun is seen as both a purifying and self-perpetuating influence; the motives of those who follow it are irrelevant, as it will ultimately shape all who do so to its own standards.[[/note]]

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** The Thraddash are some combination of Blue And Orange Morality and TooDumbToLive. When you meet them they are on their ''nineteenth'' attempt at having a civilization, having nuked themselves back to the stone age eighteen times before. They revel in combat (which would make them {{Proud Warrior Race Guy}}s), but are lousy at it. They attack you without provocation, but will listen to your advice and attack much more powerful races (and be annihilated) if you beat them enough times and suggest it. They worship a piece of Precursor garbage as a sacred artifact. And if you manage to impress them, you can convince them to start a ''new'' society based around imitating classic comedians like Film/TheThreeStooges.
** The Melnorme are an entire race of traders who believe that giving something for free is [[CondescendingCompassion patronizing and rude]], and treat everything as a business transaction. They also assign a value to useful information as well as physical goods, and as such, they're one of the galaxy's finest [[InformationBroker information brokers]] if you're willing to give ''them'' information in exchange. They're also an incredibly secretive race [[spoiler:as they're hiding from the Ur-Quan]], and get around this conundrum by artificially inflating the prices of information about ''themselves'' to a level that would bankrupt most civilizations. Interestingly, while from a human perspective there's [[HumanTrafficking many]] [[CorruptCorporateExecutive valid]] [[PoweredByAForsakenChild sticking]] [[SnakeOilSalesman points]] to be made with the Druuge, the Melnorme also include pricing their goods ''too low'' as a sign of evil, and are surprised that the human captain doesn't see that as a problem.

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** The Thraddash are some combination of Blue And Orange Morality and TooDumbToLive. When you meet them they are on their ''nineteenth'' attempt at having a civilization, having nuked themselves back to the stone age eighteen times before. They revel in combat (which would make them {{Proud Warrior Race Guy}}s), but are lousy at it. They attack you without provocation, but will listen to your advice and attack much more powerful races (and be annihilated) if you beat them enough times and suggest it. They worship a piece of Precursor garbage as a sacred artifact. And if you manage to impress them, you can convince them to start a ''new'' society based around imitating classic comedians like Film/TheThreeStooges.
** The Melnorme are an entire race of traders who believe that giving something for free is [[CondescendingCompassion patronizing and rude]], and treat everything as a business transaction. They also assign a value to useful information as well as physical goods, and as such, they're one of the galaxy's finest [[InformationBroker information brokers]] if you're willing to give ''them'' information in exchange. They're also an incredibly secretive race [[spoiler:as they're hiding from the Ur-Quan]], and get around this conundrum by artificially inflating the prices of information about ''themselves'' to a level that would bankrupt most civilizations. Interestingly, while from a human perspective there's [[HumanTrafficking many]] [[CorruptCorporateExecutive valid]] [[PoweredByAForsakenChild sticking]] [[SnakeOilSalesman points]] to be made with the Druuge, the Melnorme also include pricing their goods ''too low'' as a sign of evil, and are surprised that the human captain doesn't see that as a problem.
Film/TheThreeStooges..


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** The Melnorme are an entire race of traders who believe that giving something for free is [[CondescendingCompassion patronizing and rude]], and treat everything as a business transaction. They also assign a value to useful information as well as physical goods, and as such, they're one of the galaxy's finest [[InformationBroker information brokers]] if you're willing to give ''them'' information in exchange. They're also an incredibly secretive race [[spoiler:as they're hiding from the Ur-Quan]], and get around this conundrum by artificially inflating the prices of information about ''themselves'' to a level that would bankrupt most civilizations. Interestingly, while from a human perspective there's [[HumanTrafficking many]] [[CorruptCorporateExecutive valid]] [[PoweredByAForsakenChild sticking]] [[SnakeOilSalesman points]] to be made with the Druuge, the Melnorme also include pricing their goods ''too low'' as a sign of evil, and are surprised that the human captain doesn't see that as a problem
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** The Melnorme are an entire race of traders who believe that giving something for free is [[CondescendingCompassion patronizing and rude]], and treat everything as a business transaction. They also assign a value to useful information as well as physical goods, and as such, they're one of the galaxy's finest [[InformationBroker information brokers]] if you're willing to give ''them'' information in exchange. They're also an incredibly secretive race [[spoiler:as they're hiding from the Ur-Quan]], and get around this conundrum by artificially inflating the prices of information about ''themselves'' to a level that would bankrupt most civilizations. Interestingly, while from a human perspective there's [[HumanTrafficking many]] [[CorruptCorporateExecutive valid]] [[PoweredByAForsakenChild sticking]] [[SnakeOilSalesman points]] to be made with the Druuge, the Melnorme also include pricing their goods ''too low'' as a sign of evil, and are surprised that the human captain doesn't see that as a problem.
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* It is possible for the player to be this in any game that includes a morality system, if the player makes choices based on a line of reasoning besides good or evil. Of course, many games punish you for not being either all the way good or evil (for example, ''VideoGame/{{Infamous}}''), or puts you in [[TrueNeutral in the middle path]].

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* It is possible for the player to be this in any game that includes a morality system, if the player makes choices based on a line of reasoning besides good or evil. Of course, many games punish you for not being either all the way good or evil (for example, ''VideoGame/{{Infamous}}''), or puts you in [[TrueNeutral in the middle path]].
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** The Architect shown first in the novel The Calling and then in VideoGame/DragonAgeOriginsAwakening shows this. He's a [[RogueDrone sapient Darkspawn]], who has decided he wants to end the Blights and the fighting between Darkspawn and the other races. Unfortunately he clearly has no understanding of the sensibilities and morality of non-Darkspawn, and thus its original plan for ending the Blights is rather horrific and would result in the deaths of large numbers of people. He has no idea why people would object to this since it would end the Blights that have killed many more people. Fortunately by the time of ''Awakening'' he's come up with a somewhat less horrifying plan though he still doesn't get morality and still does some pretty nasty things just because he doesn't understand that they are in fact bad. He feels bad for not understanding since he knows it hinders his ability to achieve his goal of peace.
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'''Abathur''' (''about Kerrigan's suggestion to put failed experiments out of their misery''): Wasted effort. Creatures will die soon. Pain irrelevant.

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'''Abathur''' (''about Kerrigan's suggestion to put failed experiments out of their misery''): Wasted effort. Creatures will die soon. Pain irrelevant. \\

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'''Abathur'''(''about Zerg evolution under Kerrigan''): Queen determines purpose. When purpose changes. Swarm changes. This our function.\\

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'''Abathur'''(''about '''Abathur''' (''about Zerg evolution under Kerrigan''): Queen determines purpose. When purpose changes. Swarm changes. This our function.\\\\
'''Abathur''' (''about Kerrigan's suggestion to put failed experiments out of their misery''): Wasted effort. Creatures will die soon. Pain irrelevant.
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* Almost every powerful entity in the ''Franchise/ShinMegamiTensei'' series operates under this; to the point where there are basically only one that is actually good (Philemon) and two that are actually evil (Nyarlathotep and Erebus) by our understanding. All the others have mindsets so alien that trying to call them good or evil is a waste of time; as they don't think anything like humans. (Yes, even YHVH.) Bear note that the alignment system isn't good-evil, law-chaos, but law-chaos, light-dark, with the latter determining how far from the ideals of YHVH you are - the fallen angels are dark exactly because they were cast out for disagreeing with YHVH, and YHVH is perfectly light because He marks the starting point of the scale, morality notwithstanding. Even Erebus is debatable -- as explained in [[VideoGame/{{Persona 3}} The Answer]], [[spoiler:he's only destroying the world because so many people secretly long for death.]]

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* Almost every powerful entity in the ''Franchise/ShinMegamiTensei'' series operates under this; to the point where there are basically only one that is actually good (Philemon) and two that are one that's actually evil (Nyarlathotep and Erebus) (Nyarlathotep) by our understanding.understanding (and even Phil has ''severe'' issues with his chosen champions). All the others have mindsets so alien that trying to call them good or evil is a waste of time; as they don't think anything like humans. (Yes, Yes, even YHVH.) YHVH. Bear note that the alignment system isn't good-evil, law-chaos, but law-chaos, light-dark, with the latter determining how far from the ideals of YHVH you are - the fallen angels are dark exactly because they were cast out for disagreeing with YHVH, and YHVH is perfectly light because He marks the starting point of the scale, morality notwithstanding. Even Erebus is debatable -- as explained in [[VideoGame/{{Persona 3}} The Answer]], [[spoiler:he's only destroying the world because so many people secretly long for death.]]
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* ''VideoGame/GodOfWarAscension'': The Furies are described by a note from the Scribe of Hecatonchieres as following "their own view of right and wrong;" their purpose is to track down those who have broken blood oaths with the gods, and punish them for it no matter what. Ultimately subverted, as by the time of the game, they're [[spoiler: conspiring with Ares in his EvilPlan to overthrow Olympus using Kratos]].
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** Actually Azura is much more like an incomprehensible cosmic terror than most other Daedra. The evil Daedra are at least predictable (''CRUSH KILL BURN'') while Azura is highly unpredictable yet very dangerous even as far as Daedra go, turning an entire race black as punishment for their lack of faith (and they still fanatically worship her). Her holy relic is the most powerful soul trap in the world even though her dogma has nothing to do with soul trapping or enslavement. Her domain is the hard to define "magic of twilight". And she has a mountain-sized statue in Skyrim.
** The Magna-Ge, the children of Magnus. Very little lore exists about them and it reads like a [[http://www.imperial-library.info/content/magne-ge-pantheon shroom trip]].


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---> "From *Below*"
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** This is even something of a mechanic when it comes to negotiating with demons, who sometimes can be won over with pretty common sense means by being kind, flattering, sucking up to, or outright bribing them, but other times respond positively to being threatened, obviously lied to, or praising materialism and destruction.

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** This is even something of a mechanic when it comes to negotiating with demons, who sometimes can be won over with pretty common sense "human" means by being kind, flattering, sucking up to, or outright bribing them, but other times some demons respond positively to being threatened, obviously lied to, or praising materialism bloodshed and destruction.
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** The blue and orange morality of demons is also a plot point in ''Strange Journey'', where the demons apparently believe they're doing captured humans a favor with their "experiments," which invariably involve killing people by removing their vital organs. According to notes, the demons are convinced they're freeing the humans from their worldly cares and needs. This contrasts against what one faction of humans do later in the game, capturing and mutilating or killing demons, but just out of greed.
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** This is even something of a mechanic when it comes to negotiating with demons, who sometimes can be won over with pretty common sense means by being kind, flattering, sucking up to, or outright bribing them, but other times respond positively to being threatened, obviously lied to, or praising materialism and destruction.
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*** Of course, the perception of Anders as "unreasonable and dogmatic" is also an example of this trope depending on the player, for Anders' behavior is actually understandable if you start from the premise that people have human rights, including the right to "exercising power over their lives", rather than being treated as though they should accept treatment whatever they get. Following from that premise, Anders is right to passionately fight for a group that has had its rights taken away and can get no sympathy from anyone. If you ''don't'' start from the premise that people have rights; if instead you start from the premise that the primary job of people is not to "bother" each other with their cries of pain, then Anders' behavior is incomprehensible and confusing. After all, compared to everyone else's suffering, a few mages being locked up doesn't really matter in the grand scheme of things.

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** Utsuho Reiuji. She's a hell raven, which means that her natural habitat is something that is hotter and more radioactive than if not close to the sun. When she's given the power of a dead sun-god, she decides that the whole world should be an ever-burning nuclear wasteland. Why not? It's what passes as ideal for her, and she cannot fathom why anyone would ever want to live in a world of clear water, greenery and cool breezes. Of course, however, this cannot really be helped as she isn't very bright and became developed more of this morality when she was given the power of the dead sun god in the first place. Too bad most people (InUniverse and [[{{Fandom}} out of it]]) only see her as a genocidal crow.
** Kazami Yuuka. Generally, she is peaceful and polite. If she is disturbed in any way, she is consistently recognized as one of the most dangerous beings in Gensokyo. The problem is figuring out what disturbs her. Abusing flowers: [[DisproportionateRetribution death]]. Running a flower shop, where they are cut up, arranged with other cut flowers and left to die: perfectly okay. If you are weak and don't disturb her, she'll ignore you as not worth her time; antagonize her, and [[SurprisinglySuddenDeath she kills you]]. If you are strong and disturb her, she happily challenges you to a [[GloveSlap formal but non-lethal duel]]. When accused of being behind an incident, she makes no claims to be innocent, even though she is, and in fact [[BloodKnight actively goads]] the accuser into a fight. If PC-98 depictions are still considered canon, she invades the underworld, tells the Satan equivalent she did it because she was bored, and says that genocide is just a game, whether it's humans or demons. Debate rages whether she [[OmnicidalManiac actually believes that]] or [[TheGadfly just said it to piss Shinki off]]. Her answer would probably be [[MathematiciansAnswer yes]].

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** Utsuho Reiuji. She's a hell raven, which means that her natural habitat is something that is hotter and more radioactive than if not close to the sun. When she's given the power of a dead sun-god, she decides that the whole world should be an ever-burning nuclear wasteland. Why not? It's what passes as ideal for her, and she cannot fathom why anyone would ever want to live in a world of clear water, greenery and cool breezes. Of course, however, this cannot really be helped as she isn't very bright and became and developed more of this morality when she was given the power of the dead sun god in the first place. Too bad most people (InUniverse and [[{{Fandom}} out of it]]) only see her as a genocidal crow.
** Kazami Yuuka. Generally, she is peaceful and polite. If she is disturbed in any way, she is consistently recognized as one of the most dangerous beings in Gensokyo. The problem is figuring out what disturbs her. Abusing flowers: [[DisproportionateRetribution death]]. Running a flower shop, where they are cut up, arranged with other cut flowers and left to die: perfectly okay. If you are weak and don't disturb her, she'll ignore you as not worth her time; antagonize her, and [[SurprisinglySuddenDeath she kills you]]. If you are strong and disturb her, she happily challenges you to a [[GloveSlap formal but non-lethal duel]]. When accused of being behind an incident, she makes no claims to be innocent, even though she is, and in fact [[BloodKnight actively goads]] the accuser into a fight. If PC-98 depictions are still considered canon, she invades the underworld, tells the Satan equivalent she did it because she was bored, and says that genocide is just a game, whether it's humans or demons. Debate rages whether she [[OmnicidalManiac actually believes that]] or [[TheGadfly just said it to piss Shinki off]]. Her If asked, her answer would probably be [[MathematiciansAnswer yes]].


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**Tenshi can be thought of this, if you take into account she caused so much destruction in Scarlet Weather Rhapsody just 'cause she was bored. According to ZUN, she has a good personality and everyone were being bullies. It doesn't help any matters that she wasn't raised knowing the responsibilities of her powers.
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** Utsuho Reiuji. She's a hell raven, which means that her natural habitat is something that is hotter and more radioactive than the sun. When she's given the power of a dead sun-god, she decides that the whole world should be an ever-burning nuclear wasteland. Why not? It's what passes as ideal for her, and she cannot fathom why anyone would ever want to live in a world of clear water, greenery and cool breezes. Too bad most people (InUniverse and [[{{Fandom}} out of it]]) only see her as a genocidal crow.

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** Utsuho Reiuji. She's a hell raven, which means that her natural habitat is something that is hotter and more radioactive than than if not close to the sun. When she's given the power of a dead sun-god, she decides that the whole world should be an ever-burning nuclear wasteland. Why not? It's what passes as ideal for her, and she cannot fathom why anyone would ever want to live in a world of clear water, greenery and cool breezes. Of course, however, this cannot really be helped as she isn't very bright and became developed more of this morality when she was given the power of the dead sun god in the first place. Too bad most people (InUniverse and [[{{Fandom}} out of it]]) only see her as a genocidal crow.
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** Morrigan has shades of this as well. Despite voicing a GreyAndBlackMorality loudly, she has never met or interacted with anyone but her mother for long, and may end up at this moral state by the conclusion of her DLC.
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** Kreia's behavior in the sequel has shades of this. While she seems to be advocating a GreyAndGreyMorality overall, she's so extreme in her opposition to extremes that it's difficult to really sense what she'd even consider a MoralEventHorizon.
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* The "Dragonfall" DLC for ''Videogame/ShadowrunReturns'' features an AI who claims to that concepts of "good" and "evil" are human judgments irrelevant to it.

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* The "Dragonfall" DLC for ''Videogame/ShadowrunReturns'' features an AI who claims to that concepts of "good" and "evil" are human judgments irrelevant to it.it.
* Every NPC in ''{{VideoGame/Gingiva}}'' has a very bizarre perspective on just about everything, which is very appropriate for the surreal MindScrew theme of the game.
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** Drell believe that you only bear moral responsibility for actions you personally choose to undertake - if you're following the orders of a superior, the weight falls upon them, and if you do something out of instinct, it's your body rather than your soul that is responsible. The main drell teammate you have is an assassin, who feels no guilt for any of his kills except inflicting a lingering death on his wife's murderers, because those were the only people he hunted down of his own free will.
-->'''Thane''': An assassin is a weapon. A weapon doesn't decide who it kills. The one who wields it does.
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** The ''Forerunner Trilogy'' manages to simultaneously play this straight and subvert it. [[spoiler:The Flood is the reincarnation of immeasurably old and unimaginably powerful beings known as The Precursors. On one hand they are every bit as inscrutable as beings that old would be. On the other hand the Flood has a very clear purpose, revenge for the Forerunners nearly wiping them out.]]

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** The ''Forerunner Trilogy'' manages to simultaneously play this straight and subvert it. [[spoiler:The Flood is the reincarnation of immeasurably old and unimaginably powerful beings known as The Precursors. On one hand they are every bit as inscrutable as beings that old would be. On the other hand the Flood has a very clear purpose, revenge for the Forerunners nearly wiping them out.]]]]
* The "Dragonfall" DLC for ''Videogame/ShadowrunReturns'' features an AI who claims to that concepts of "good" and "evil" are human judgments irrelevant to it.

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* Depending on the writers, the Daedra of ''Franchise/TheElderScrolls'' can be beyond human comprehension, ambivalently moral, or just plain evil. Some individual Daedra have both good and bad aspects, such as Sheogorath, the Daedric God of Madness, Creativity and Artistry. Others are like Molag Bal, who is called the [[NamesToRunAwayFromReallyFast King of Rape]] for a reason. In fact, ''most'' of the Daedric Princes have good and bad aspects, or at least aspects that are not inherently evil from a mortal perspective. It's just that some (Mehrunes Dagon) tend to favour their bad aspects when they show up, while others (Azura) more commonly show a good side.

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* ''Franchise/TheElderScrolls'':
**
Depending on the writers, the Daedra of ''Franchise/TheElderScrolls'' can be beyond human comprehension, ambivalently moral, or just plain evil. Some individual Daedra have both good and bad aspects, such as Sheogorath, the Daedric God of Madness, Creativity and Artistry. Others are like Molag Bal, who is called the [[NamesToRunAwayFromReallyFast King of Rape]] for a reason. In fact, ''most'' of the Daedric Princes have good and bad aspects, or at least aspects that are not inherently evil from a mortal perspective. It's just that some (Mehrunes Dagon) tend to favour their bad aspects when they show up, while others (Azura) more commonly show a good side.



** Similar to the Elves of Dwarf Fortress, the Bosmer, or "Wood Elves" find it unacceptable to harm any plant, to the point where they make alcohol out of meat and weapons from bone, but at the same time are perfectly okay with eating their own dead as a funerary rite or fasting before going into battle, expecting to devour their opponents.



* Similar to the Elves of dwarf fortress, the Bosmer, or "Wood Elves" from ''Franchise/TheElderScrolls'' find it unacceptable to harm any plant, to the point where they make alcohol out of meat and weapons from bone, but at the same time are perfectly okay with eating their own dead as a funerary rite or fasting before going into battle, expecting to devour their opponents.
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* The Caldari in ''VideoGame/EveOnline'' come off as this to pretty much everyone else. The Caldari's society revolves around their somewhat odd form of Capitalism, where every citizen and corporation is trying to increase their market share above all else. The Caldari state essentially lacks a government, and is a series of kingdoms ruled by megacorps. They are Cyberpunk taken to an extreme. Yet they are one of the most content groups of people in all of New Eden, because the success of their economy makes them happy, and everything that hurts the economy is amoral to them. None of the other Empire's understand this, and the Gallante have been at war with them since the Caldari succession because they simply don't believe the Caldari people could actually be happy under their oppressive non-government.

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* The Caldari in ''VideoGame/EveOnline'' come off as this to pretty much everyone else. The Caldari's society revolves around their somewhat odd form of Capitalism, where every citizen and corporation is trying to increase their market share above all else. The Caldari state essentially lacks a government, and is a series of kingdoms ruled by megacorps. They are Cyberpunk taken to an extreme. Yet they are one of the most content groups of people in all of New Eden, because the success of their economy makes them happy, and everything that hurts the economy is amoral immoral to them. None of the other Empire's understand this, and the Gallante have been at war with them since the Caldari succession because they simply don't believe the Caldari people could actually be happy under their oppressive non-government.
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* The Caldari in ''VideoGame/EveOnline'' come off as this to pretty much everyone else. The Caldari's society revolves around their somewhat odd form of Capitalism, where every citizen and corporation is trying to increase their market share above all else. The Caldari state essentially lacks a government, and is a series of kingdoms ruled by megacorps. They are Cyberpunk taken to an extreme. Yet they are one of the most content groups of people in all of New Eden, because the success of their economy makes them happy, and everything that hurts the economy is amoral to them. None of the other Empire's understand this, and the Gallante have been at war with them since the Caldari succession because they simply don't believe the Caldari people could actually be happy under their oppressive non-government.
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%%If you have time, please take time to put examples in alphabetical order. This page Administrivia/HowToAlphabetizeThings should help you with that.
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* It is possible for the player to be this in any game that includes a morality system, if the player makes choices based on a line of reasoning besides good or evil. Of course, many games punish you for not being either all the way good or evil (for example, ''VideoGame/{{Infamous}}''), or puts you in [[TrueNeutral in the middle path]].
* The [[EldritchAbomination Reapers]] of ''Franchise/MassEffect'' claim to have good reasons for annihilating all advanced species in the galaxy on a regular basis. In ''VideoGame/MassEffect3'', they claim their cyclical process of destruction is a form of salvation and protection. [[spoiler: Their primary directive is to prevent a technological singularity that will, they believe, cause synthetically created life to completely destroy organic life forever. To prevent this, they direct technological development at a pace they deem acceptable and then "reap" major civilizations at a specific point of development, around the invention of intergalactic travel and true artificial intelligence. Those civilisations who haven't reached this point by the time the Reapers arrive are left alone. The ones that have become new Reapers themselves, their knowledge and genetic material preserved. Any other sentient life, organic or synthetic, is obliterated. The Reapers retreat, and the Cycle begins again. The Cycles finally cease when a new way to "preserve" organic life is found, the form of which depends upon Shepard.]]
** The Asari Justicars have their own extremely strict moral code that determines their every action. Though they fight what they perceive as crime and injustice, their code has no affiliation with and often contradicts Citadel law. Samara's recruitment mission in ''VideoGame/MassEffect2'' and her appearance in ''VideoGame/MassEffect3'' [[spoiler:(in which she is obligated by a Justicar Code technicality to kill her daughter, but instead chooses suicide, further complicating her morality)]] make these disparities clear.
* Akuma in ''Franchise/StreetFighter'' is often portrayed as being a dark, evil being, but he's really just got his own morality: if you best someone in a fair competition it's only honorable to give them death. [[NotWorthKilling He doesn't kill people like Dan who pose no threat to him]], for instance.
** He just flat-out kills M. Bison (or Vega, if you insist on the Japanese names) without a fight, because according to Akuma/Gouki's moral standards, ''he'' is as pure an evil as you can get. Trying to claim false power without actually working for it, falsely claiming to possess power you don't have, murdering people in cold blood without giving them the opportunity for a fair fight -- all "sins" in Akuma's eyes, and the fact that Bison possessed all of them meant that he simply ''had'' to die, rules of fair combat be damned. The fact that Bison was also pure evil and deserving of death by the standards of normal people was just a happy coincidence. There's also the alternate theory that it was actually a big fight, but it was skipped over for the sake of the game.
** He also refuses to kill Gen after defeating him in a battle, because he [[spoiler:has a terminal illness and ''wants to die'' in a battle.]] Apparently in Akuma's view, that made it an "impure" fight and thus Gen does not deserve to be killed. Even more interestingly, the exact opposite happens in the comic, where he purposely kills Gen, precisely for the above reasons, as a MercyKill.
** Explored in the (not canon) ''Ryu Final'' manga, where Akuma became what he is ''precisely'' and ''deliberately'' [[HeroicSacrifice so Ryu would know what became of people who lost themselves to the lust of fighting and surrendered themselves to the Dark Hadou]], and would therefore strive to become a purer breed of warrior --one who would devote himself not to the fight, but to nurturing the younger generations. He's just... ''extreme'' in his teaching methods.
** And this priceless win quote:
-->''[[VideoGame/SNKVsCapcomSVCChaos "Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"]]''
* In ''VideoGame/KnightsOfTheOldRepublic'', Mira has a very strange moral code. Apparently it is wrong to kill without good reason, but the best way of dealing with men is to knock them out, slap some stun cuffs on them, starve them for a few days so they're more open to suggestion, and double check to see if they have any bounty on them. This line of thought is hinted at earlier when she drugs you and locks you up but only after she tells you that you have a bounty on your head. (However, this is done regardless of your gender.) And she have actually been kidding.
** In the MMO the light side/ dark side morality system can be this to the non-Jedi classes. If you play your character as motivated by anything but good for good's sake or evil for evil's sake (a soldier zealously dedicated to her duty or a ProudWarriorRaceGuy bounty hunter for example) the alignment changes appear completely random.
* Morgfyre of ''{{Lusternia}}'' was a Warrior God before he began [[ImAHumanitarian devouring other Gods]] and numerous {{Eldritch Abomination}}s. Unable to subsume their personalities beneath his own, he instead ''adopted'' them - becoming a gestalt entity, able to think with many different minds and speak with many different voices. Consequently his train of thought can be difficult for other ''Gods'' to follow, let alone mortals.
* Depending on the writers, the Daedra of ''Franchise/TheElderScrolls'' can be beyond human comprehension, ambivalently moral, or just plain evil. Some individual Daedra have both good and bad aspects, such as Sheogorath, the Daedric God of Madness, Creativity and Artistry. Others are like Molag Bal, who is called the [[NamesToRunAwayFromReallyFast King of Rape]] for a reason. In fact, ''most'' of the Daedric Princes have good and bad aspects, or at least aspects that are not inherently evil from a mortal perspective. It's just that some (Mehrunes Dagon) tend to favour their bad aspects when they show up, while others (Azura) more commonly show a good side.
** [[VideoGame/TheElderScrollsVSkyrim Alduin's]] role as the BigBad could fall under this. His goal is to end the world, which most mortals see as a bad thing. The Greybeards just see it as fulfilling his duty as the World-Eater.
* Every character in ''VideoGame/ZenoClash'' exhibits this to some degree. The Corwids more so than most.
* None of the various factions in ''VideoGame/{{Thief}}'' are aiming for "good" or "evil" in the traditional sense. Every one of them has a different idea of what those words mean. The Pagans believe in pleasing their chaotic god, the Trickster; they plant growing things and encourage wildness and semi-feral, uncontrolled nature at its most unspoiled. Their magic uses weird sing-song chanting, blood, bone and herbs. The Hammerites work to please their creator god, the Builder; they enforce order and venerate works of the hands and the forge, bending wood and breaking stone for tools to build over and bind natural chaos to human dominion. Their magic is very Catholic-flavored, using holy water, prayer, symbols and ritualised masses. The Mechanists are an extremist offshoot of the Hammerites who won't even use wood in their construction, seeing it as heretical. Wood must be burnt to fuel works of stone and metal; ''all'' organic things are flawed and must be broken down. Finally, there are the Keepers, who have taken upon themselves to ensure that neither the Pagans nor the Hammers gain the upper hand, because (of course) the Pagans and the Hammers are in constant warfare. But even the Keepers aren't quite traditional - they have such a strict policy of non-interference, secrecy and ''heavily'' controlled knowledge that very few non-Keepers are aware they actually exist.
* Wilhelm from ''VideoGame/{{Xenosaga}}'' exists solely to prevent the destruction of the Lower Domain. He does not care for how many lives he must manipulate, ruin and destroy to achieve this goal.
* ''VideoGame/{{Touhou}}'' gives us Yukari Yakumo who, in addition to being super intelligent, has her own brand of logic that nobody really understands. Most of her conversations in ''Scarlet Weather Rhapsody'' are excellent examples of this.
** [[FantasyKitchenSink Gensoukyou]] as a whole is an example of this trope, with things such as [[ReallySevenHundredYearsOld vastly extended lifespans]] and [[NonLethalKO entirely non-lethal combat]] creating different standards of morality. It is completely insane to us to go out and beat people senseless because they aren't human or mess with everyone's lives because you were bored, but not to them.
** Also worth noting is that {{youkai}} of various species and ethnicity are the majority population in Gensokyo, so things like [[ImAHumanitarian eating humans]] (or [[CarnivoreConfusion other youkai]]) are not at all unheard of, and there have apparently been agreements on which humans are permissible to attack and eat (mainly humans who aren't in an established safe place at night).
** Utsuho Reiuji. She's a hell raven, which means that her natural habitat is something that is hotter and more radioactive than the sun. When she's given the power of a dead sun-god, she decides that the whole world should be an ever-burning nuclear wasteland. Why not? It's what passes as ideal for her, and she cannot fathom why anyone would ever want to live in a world of clear water, greenery and cool breezes. Too bad most people (InUniverse and [[{{Fandom}} out of it]]) only see her as a genocidal crow.
** Kazami Yuuka. Generally, she is peaceful and polite. If she is disturbed in any way, she is consistently recognized as one of the most dangerous beings in Gensokyo. The problem is figuring out what disturbs her. Abusing flowers: [[DisproportionateRetribution death]]. Running a flower shop, where they are cut up, arranged with other cut flowers and left to die: perfectly okay. If you are weak and don't disturb her, she'll ignore you as not worth her time; antagonize her, and [[SurprisinglySuddenDeath she kills you]]. If you are strong and disturb her, she happily challenges you to a [[GloveSlap formal but non-lethal duel]]. When accused of being behind an incident, she makes no claims to be innocent, even though she is, and in fact [[BloodKnight actively goads]] the accuser into a fight. If PC-98 depictions are still considered canon, she invades the underworld, tells the Satan equivalent she did it because she was bored, and says that genocide is just a game, whether it's humans or demons. Debate rages whether she [[OmnicidalManiac actually believes that]] or [[TheGadfly just said it to piss Shinki off]]. Her answer would probably be [[MathematiciansAnswer yes]].
** And then there's Hijiri Byakuren who is considered frustratingly weird by both humans and youkai alike. Why? Because she treats everyone, regardless of whether they are human or youkai, with kindness and wants for mankind and youkaikind to live in peace and harmony with each other... Completely and unreasonably incomprehensible that one.
* ''VideoGame/ChronoTrigger'' fans can't seem to agree on [[http://chronocompendium.com/Term/The_Ethics_of_Lavos.html the ethics of]] Lavos.
** (Un?)Fortunately, the [[EldritchAbomination Time Devourer]] happens to be a bit more [[OmnicidalManiac obvious about its goals]].
** ''[[VideoGame/ChronoTrigger Chrono Trigger DS]]'''s ending suggests that [[spoiler:Schala is the reason [[FusionDance Time Devourer]] desires to destroy everything, which makes it even more complicated since we can't know which part of Time Devourers' actions come from Schala and which from Lavos.]]
* The Occuria, godlike entities of ''VideoGame/FinalFantasyXII'''s [[TheVerse Ivalice]], keep the world and the history of its races under a tight, obsessive control. Vaguely related to the [[CosmicKeystone Sun-Cryst and the Great Crystal]], their motivations and origins are as unknowable as their claim to the world's stewardship. They grant power to chosen puppets periodically in order to unite the countries --whether this puppet engages in gruesome warfare and conquest to achieve so is not of their concern, and they themselves are not above a little genocide every now and then when a kingdom (or even just its governors) strays too far from their grand design. But the truth is, they ''do'' [[UtopiaJustifiesTheMeans preserve peace]] [[WellIntentionedExtremist at whichever cost]], and the rule of their puppets is generally considered a "golden age" by historians of the world. [[SatanIsGood Who, then]], would [[RageAgainstTheHeavens want to take the reigns of history from them]] and [[AntiVillain give them back to the short-lived, power-hungry races of Ivalice]]?
* Several of the alien races in ''VideoGame/StarControl 2'' have, well, alien outlooks on things:
** The Orz are friendly enough with most anyone they meet, if near impossible to understand because [[StarfishLanguage their language is so bizarre]]. They seem happy to form alliances and aid in battle. They also get [[BerserkButton angry]] (or *frumple*, as they put it) enough to start a war if anyone talks about the Androsynth, for reasons unknown. A prominent but unproven theory is that they wiped out the Androsynth, again for reasons unknown. Then there's the fact that nobody ''really'' knows what they mean by *connecting*, *parties*, or *enjoying the sauce*. There are many hints in the story that these seemingly innocuous terms mask a sinister meaning, but that's all they are - hints. It's impossible to say for certain. They themselves seem to fall victim to this trope: when they greet the player in deep space, they state that they don't understand why *campers* (aka us) always say "hello" when they meet each other, but they do know this makes *campers* happy, so they do it too. One of the theories surrounding the Orz is that they appear like individuals to us, but are in fact a single organism existing outside our universe, alone in its own dimension. This is why the Orz creatures you meet tend to call themselves "fingers", protruding into our space from *Outside*. Orz probably doesn't understand the concept of separate individuals living in the same universe, which would lead it to assume that all the creatures it meets in our universe are just fingers of another being. Therefore, to Orz it would appear as though it has met someone whose fingers keep talking to each other, which is very odd, but they may as well play along.
---> "You are a *silly* *camper*. Orz is not *many bubbles*, Orz is one with many *fingers*."
** This is actually reversed with the Xchaggers from ''Star Control 3'': you meet a creature who looks like a bug with many eyes and claws, but when you talk to it you realize that it is not an individual at all but in fact a ''colony'' of billions of individuals operating together. The Xchaggers compare their workings to your own brain consisting of nerve cells, none of which by themselves are intelligent, but can function together to produce a thinking mind. Just add to that each cell having an individual personality.
** The Mycon, fungal creatures with gestalt consciousness, have a unique logical operation. This stems from the fact that each Mycon shares the identity and memories of each of its ancestors. As a result, their agendas seem to span thousands or even tens-of-thousands of years, and thus their motives for any action are nigh unfathomable. At one point, if the Captain helps them locate a new world to ColonyDrop, they offer to implant Mycon spores in his head to remove his individuality and make him one of them. They honestly seem to think this would be desirable. This is colored a bit by the fact that the Mycon truly are just outright ''insane'' - biological terraformers produced by the Precursors whose programming has become corrupted into a bizarre religion. This was in the dubiously canonical ''Star Control 3'', but later WordOfGod confirmed that this was what the series creators intended.
** The Thraddash are some combination of Blue And Orange Morality and TooDumbToLive. When you meet them they are on their ''nineteenth'' attempt at having a civilization, having nuked themselves back to the stone age eighteen times before. They revel in combat (which would make them {{Proud Warrior Race Guy}}s), but are lousy at it. They attack you without provocation, but will listen to your advice and attack much more powerful races (and be annihilated) if you beat them enough times and suggest it. They worship a piece of Precursor garbage as a sacred artifact. And if you manage to impress them, you can convince them to start a ''new'' society based around imitating classic comedians like Film/TheThreeStooges.
*** One of their attempts at civilization focused on criticising the cyclic life of the Thraddash, pointing out that they kept nuking themselves back to the stone-age, and maybe that wasn't such a good idea. They were (to the Thraddash) disproved by their own fall only nuking the Thraddash [[ComicallyMissingThePoint back to the Iron Age. Bronze age, at worst]]. This has gotten to the point where the Thraddash have no idea how else to make a societal change, and when the Ur-Quan conquered them, the Thraddash decided that a change was necessary... thus starting a nuclear war. The Ur-Quan took away all their nukes and gave them a warning. Not to be dissuaded, the Thraddash used chemical and biological warfare to the same effect. The Ur-Quan sternly told them that any further attempts at "cultural improvement" would be halted by the abrupt and total obliteration of the Thraddash, which finally made them behave.
** The Umgah behaviour seems to be directed mainly towards gaining entertainment. They deceived the Ur-Quan into thinking the Spathi (the self-proclaimed coward species) wanted to become a Battle Thrall. Why? Because they found it amusing to force such overt cowards into combat! Then they sent subspace messages to the ChaoticEvil Ilwrathi pretending to be their gods, and goaded them to fight who they thought would be a fun foe. When you meet the Umgah in ''Star Control 2'', they are initially all under telepathic control by a single mentally powerful creature. When you free them from that, they praise you as their hero, and hand over a few of their battleships to your fleet. Then they decide during the same conversation that you being their great hero is boring, and having you as their great enemy is much more exciting! And then they attack you.
* The Qunari of ''VideoGame/DragonAgeOrigins''. On the surface, they're just a {{Proud Warrior Race|Guy}} with a proactive magic phobia (considering the [[LinearWarriorsQuadraticWizards way magic works]], that's actually a smart mindset), but the more you talk to Sten, the more they start to evoke this trope. According to Sten (the only Qunari we interact with in the main game), your career is as much a part of you as your skin color or gender. Their occupation is given at birth, the same as their soul or consciousness (there's some evidence that they may view all three as one and the same). The Qun (qunari religion) is built around the idea that you have only one important choice: you can choose to play your role, or die. They don't see this as a contradiction -- as far as they're concerned, merely existing proves that you choose to live, and to live is to follow your role. In camp, Sten spends most of his time talking to your war dog, since he can relate to him best - the dog, after all, has a role which he performs admirably, and never questions or seems to desire any other. To Sten he may well be the ''least'' alien of your party due to this fact. To the Qunari, even your gender defines what you can and can't do. The word ''warrior'' is synonymous with ''male'', while the word ''manager'' is synonymous with ''female''. They simply don't understand the concept of a ''woman who fights''. This can lead to Sten deciding a female PC is not in fact, a woman. "I don't understand. You ''look'' like a woman." For extra intrigue, when most members of your party will oppose some of your decisions because they have ethical or practical objections, Sten will protest because you are stepping outside of your role as a Grey Warden, which is to end the Blight and nothing else. And if he raises his doubts about what you are doing and you tell him to stop contradicting you and fall in line, he will approve.
* In ''VideoGame/DragonAgeII'' more insight into the Qun is gained as people actively try to push the Qunari too far in order to spark a conflict. [[spoiler:Eventually, The Arishok becomes so sick of what he sees as the lack of morals and principles that he feels define organisms that he starts a war.]]
--> '''Hawke''': I see a man willing to start a war on principle.
--> '''The Arishok''': What would the Qunari be without principle? [[WorthyOpponent Much like you, I expect.]]
** It doesn't help that they often refuse to talk about their beliefs, thus perpetuating the ignorance. And then take violent actions that more often than not make no moral or ethical sense to anyone but themselves. As far as they're concerned, it's either all self-evident, or it is not their role to explain it to you, and therefore they cannot. Talking about it to ''them'' just proves to them that you don't get it. They don't care what your race is, though. Anyone who freely chooses to follow the Qun is considered one of their own and will be treated as such. Even if those who chose to follow the Qun are merely doing it to get their Qunari's protection.
** A different example of this is Anders, who is possessed by the Spirit of Justice, now transformed into a Demon of Vengeance due to Anders' hatred of the circumstances that resulted in the creation of the Circles and the oppression of mages. Justice/Vengeance isn't human, but rather a spiritual entity devoted entirely to that concept, and he and Anders are so integrated that Anders isn't sure where his mind ends and Vengeance begins any more. As the game progresses, Anders becomes more and more unreasonable and dogmatic to the point where it becomes questionable whether or not Anders is being driven by human morality at all.
** And Justice counts before his corruption into Vengeance. He/it is not a human but a spirit who personifies a single concept - justice - and therefore doesn't adhere to the same morality as mortals. He can only think and see within the constraints of what is just (in ''Awakening'', he believes Anders is enslaving his pet cat). The same can apply to all spirits/demons, who latch onto a single facet of human emotion to anchor themselves in the chaos of the Fade; it's theorised in the game that spirits who enter the human world are almost always hostile because they don't understand how to cope with a world that isn't constantly in flux, and therefore constantly lash out in fear or confusion or find a mortal host so they can forcibly gain the understanding.
* In ''VideoGame/WorldOfWarcraft'', a great number of forces simply see mortals as plants in the Titans' garden, to be pulled or fertilized as the situation warrants.
** Algalon the Observer rightfully sees that the Old Gods haven't been properly contained and has decided to [[DeadlyEuphemism "re-originate"]] the planet.
** A common interpretation of the war between the Blue and Red dragonflights is that neither is good or evil, the former is simply trying to do its job (guarding magic) by killing all mortal magicians, and the latter is just trying to do ''its'' job (guarding life) by saving them.** To provide more insight into this in Warcraft lore magic is responsible for (or aided in allowing) numerous bad things to occur, like an Orc invasion, the Orc homeworld blowing up, a Demon invasion, a Zombie invasion and more notable the Sundering that tore apart and created the various land masses of Azeroth.
** Elementals are like this quite often, as they are considered [[ChaoticNeutral purely chaotic]]. One water elemental, Duke Hydraxis, notes that he does not understand the human concept of gratitude or giving rewards, but in accordance with it, gives you a special item as a reward for a (now removed) quest.
** In the fourth expansion, we have the [[BeePeople Man]][[ProudWarriorRaceGuy tid]], whose entire society/cultural system is based on the [[BugWar cycle of the swarm]]. Every 100 years or so, their [[ChildSoldiers young]] hatch in incredible numbers and then [[ZergRush swarm toward the rest of Pandaria]], devouring anything in their path. The [[AbusivePrecursors Mo]][[DespotismJustifiesTheMeans gu]], got GenreSavvy on this and built (using slave labor) the Serpent's Spine, a Great Wall of china expy, to better defend Pandaria from these periodical attacks. Still Mantid assaults on the Serpent's Spine see the genocidal war between mantid and defenders (first Mogu, then after their revolution Pandarens took that role), which inflict heavy casualties on the defenders before being forced to retreat for arguably [[WeHaveReserves taking several times those losses on their own forces]]. Mantids who survive this make their way back to their tree cities, bearing trophies of their conquests and take their place among their civilization according to the level of their deeds. These practices pretty much assures that the mantid who [[TrainingFromHell survive into adulthood]] are adept warriors in whatever [[BloodKnight area]] [[SummonBiggerFish they]] [[UniversalPoison choose to]] {{s|tuffBlowingUp}}pecialize [[GeneticEngineering in]]. The kicker, they do all this as a [[ReligionofEvil form of worship]] to one of the [[EldritchAbomination Old Gods]], their [[GodofEvil "master"]], with the ominous implication they will use the evolved warriors/tactics/technologies they get from this [[TheSocialDarwinist social Darwinist]] system to [[OmnicidalManiac kill]] or [[ForeverWar worse]] all the other races should their God ever come back. Even [[FromBadtoWorse worse]], the majority of their race has been corrupted by the [[EldritchAbomination Sha of Fear]], who have skipped the whole waiting for our god to return and went straight to {{zerg rush}} [[CrapsaccharineWorld Pandaria]].
*** Following the corruption of her [[HiveQueen Empress]] and the majority of their race by the [[EldritchAbomination Sha of Fear]], a [[PraetorianGuard council of elders]] know as the klaxxi now openly oposses them, seeking to [[DeadlyEuphemism ''purify'']] their race and being even perfectly willing to kill their Empress, [[FridgeLogic arguably endangering their own race's survival]], to achieve this. It is implied that their reason for this is [[FantasticRacism not because they wish to protect the non-mantid races of Pandaria]], but because they have their own code of honor in which they see the fact that the Empress let herself to be corrupted to be dishonorable and therefore will lead their empire to ruin. Also the methods she has sanctioned to strengthen her soldiers are also seen as to be against the aforementioned code of honor:
-->'''[[NamesToRunAwayFromReallyFast Rik'kal the Dissector]]''': There is a champion among the loyalists, Vess-Guard Na'kal, [[HardWorkHardlyWorks whose strength comes not from experience or development, but from genetic modification]]. He was meant to be an example of the future of mantid - [[ProudWarriorRaceGuy the sick idea that we can be born strong, without earning it]]. He's a mockery of my work! Gene augmentation was meant for [[TrainingFromHell mature, post-swarm veterans ONLY!]]
** Also from the fourth expansion, another villain race, the [[AbusivePrecursors Mo]][[LivingStatue gu]], have a pretty distinguishable [[DespotismJustifiesTheMeans motivation]], which also seems to be an in-universe example of {{motive decay}}, since the founder of their empire, the [[NamesToRunAwayFromReallyFast Thunder King Lei Shen]] had another justification, which seems to be a mixture of WellDoneSonGuy and GoneHorriblyWrong, for enslaving other races and building his empire through unholy means. The exploration slide show (called, appropriately, Gods and Monsters) says it best:
-->'''Lorewalker Cho''': The mogu were children as well. Children of [[{{Precursors}} the titans]]. They were once a legion of stone, heartless and obedient. By the titans' command, they fought the terrible servants of the [[EldritchAbomination old gods]]. They shaped the mountains and carved the rivers of the land. And they created a magical cradle of life in a hidden valley that we now call the Vale of Eternal Blossoms. But eventually the titans fell silent. And their creations were cursed with flesh.[[EnemyCivilWar The mogu grew restless]]. Many generations later, when the [[WellIntentionedExtremist Thunder King united them]], [[TheExtremistWasRight they seized upon their legacy!]] I truly believe now that the Mogu thought they were doing the work of the titans. They fought against the mantid and used the powers of the Vale to create [[ServantRace new]] [[LivingStatue life]]. Ah, [[GoneHorriblyWrong but such terrible works! Parents cannot always be assured of the legacy they will leave behind]]. [[TitleDrop How especially true this is, when the parents are gods. And their children - monsters.]]
** Theres also Lei Shen, {{famous last words}}, after you defeat him in the throne of thunder raid:
-->'''Lei Shen''': [[WellDoneSonGuy I sought only to finish... the work of]] [[ThePrecursors the Gods]]...
* The [[EldritchAbomination Einst]] from various ''VideoGame/SuperRobotWars'' games exist for the sole purpose of preserving the universe(s). Since human consciousness is slowly causing the entropy of existence, that means mankind has to go. However, for unspecified reasons, they've decided that simply [[ApocalypseHow wiping out humanity]] won't do, and they decide to replace it with a ''new'' human race that lacks souls and emotions, and is no longer a threat. Unfortunately, [[HumanityIsInfectious one of their own]] [[HeelFaceTurn didn't think it could work]].
* The Strogg, the main villains of the ''VideoGame/{{Quake}}'' series, turn out to be motivated not by a desire for conquest, but [[spoiler:survival, as capturing humans and "Stroggifying" them is how they reproduce.]]
* Almost every powerful entity in the ''Franchise/ShinMegamiTensei'' series operates under this; to the point where there are basically only one that is actually good (Philemon) and two that are actually evil (Nyarlathotep and Erebus) by our understanding. All the others have mindsets so alien that trying to call them good or evil is a waste of time; as they don't think anything like humans. (Yes, even YHVH.) Bear note that the alignment system isn't good-evil, law-chaos, but law-chaos, light-dark, with the latter determining how far from the ideals of YHVH you are - the fallen angels are dark exactly because they were cast out for disagreeing with YHVH, and YHVH is perfectly light because He marks the starting point of the scale, morality notwithstanding. Even Erebus is debatable -- as explained in [[VideoGame/{{Persona 3}} The Answer]], [[spoiler:he's only destroying the world because so many people secretly long for death.]]
* The BigBad of ''VideoGame/{{Persona 4}}'' genuinely wants to make the world a better place to live in for humanity. However, she has a very limited understanding of humans and what they really want. She ended up decided that the best example of a human being was a psychopathic SerialKiller, simply because he was the best at leading people [[MetaphoricallyTrue from a certain point of view]]. As such, she paid attention to his very skewed perception of people, and determined that the best way to make a paradise for humanity is to make an AssimilationPlot. Thankfully, she's reasonable enough to admit she's wrong when you defeat him and her in turn; once the fight's over, she agrees to leave humanity alone until she has a better understanding of what exactly is going on.
* ''VideoGame/{{Crysis}}'' hints at this with the Ceph, but the {{novelization}} ''Crysis: Legion'' all but outright says that the Ceph have an alien morality. Hargreave presents a theory that the Ceph are "gardeners" who awoke to find humanity messing up the biosphere they created and are removing an infestation (human attempts to understand the Ceph, he argues, are equivalent to locusts trying to understand human attempts to exterminate them) while Alcatraz/[[spoiler:Prophet]] theorizes that the Ceph are not the gardeners, but the ''tools'' of the gardeners left behind to activate and fend for themselves. A CIA analyst at the end of the book proposes a third theory, that the Ceph's technology and motivations are completely beyond human understanding, and that the entire "invasion" was an effort to recover technology like the Nanosuit that Hargreave invented based on Ceph tech.
* ''VideoGame/DwarfFortress'' has [[TheFairFolk elves]], who find it unthinkable to kill plants, but are perfectly okay with eating the corpses of their enemies. The game also has a set of ethics parameters that are quite easy to modify, making it simple to create a race or modify an existing one with strange moral values. Heck, even the DF ''player community'' can fall into this at times, as they frequently consider VideoGameCrueltyPotential not just amusing but a mandatory part of gameplay; if you don't start gleefully butchering kittens and building giant doomsday devices out of their bones to slaughter your enemies (or dwarven nobility) at some point, you're an alarming aberration and likely to be accused of being an elf in disguise.
* Similar to the Elves of dwarf fortress, the Bosmer, or "Wood Elves" from ''Franchise/TheElderScrolls'' find it unacceptable to harm any plant, to the point where they make alcohol out of meat and weapons from bone, but at the same time are perfectly okay with eating their own dead as a funerary rite or fasting before going into battle, expecting to devour their opponents.
* The Brothers of ''VideoGame/{{Turgor}}'' seem to have a very strange morality from a human perspective.
--> '''Triumphator''': Giving is an unquestionable evil, so taking must be an unquestionable good!
* The Shivans of ''VideoGame/{{Freespace}}'' have a morality that is completely incomprehensible to humanity, or indeed any to other being who's ever encountered them. This is because the Shivans do not communicate, indeed do not even ''try'' to communicate: They simply kill all non-Shivans with [[FasterThanLightTravel subspace technology]] on sight, and then hunt down the rest of their species down to the last man and exterminate them all. Nobody knows why they do this.
** It gets even more strange in the sequel, with the Shivans looking set to do the above and the GTVA desperately working to seal the entry point into the rest of GTVA space... and then the Shivans make a star go supernova. There is some theorizing in the outro about ''why'', but nothing is confirmed and it doesn't have any apparent connection to hunting down species with subspace technology.
** Another unexplained action they take in the second game is [[spoiler:kidnapping Admiral Bosch and his command staff alive when they finally managed to get a communication across to the Shivans.]] This is completely outside their usual MO and has confused many a fan of the series.
* Capsuleer motives are seen as this by planet-dwellers in ''VideoGame/EVEOnline''. It doesn't help that even among the various capsuleer factions there's a general theme of sociopathy with rules unique to each group.
* In the ''[[VideoGame/{{X}} X-Universe]]'', the [[{{Precursors}} Old Ones']] goals and motivations are basically incomprehensible to the young races. Since they've been around longer than Earth has been Earthlike (over 3.2 billion years), they've had the chance to become [[AbusingTheKardashevScaleForFunAndProfit Type IV on the Kardashev scale]], and their main plan is intended to prevent the heat death of the universe. But because they've been united for so long, they seem to have forgotten that other groups might not be so unified. Like the young races, for instance. Since their primary way of influencing the young races is to switch [[PortalNetwork gate pairs]] around, they have a tendency to do such things as start interstellar wars seemingly [[ItAmusedMe For The Lulz]]. Also, for some bizarre reason they told the Community of Planets not to finish off the [[AIIsACrapshoot Xenon]] after the [[RobotWar Second Xenon Conflict]], [[FridgeLogic even though it was the Xenon that derailed their long-term plans in the first place]].
* The [[MadScientist Think Tank]] scientists from the ''VideoGame/FalloutNewVegas'' add-on ''Old World Blues''. While they created amazing and beneficial technologies like replicators that could have averted the [[WorldWarIII Great War]] and cyborg implants, they are also responsible for 'lobotomizing' innocent people into mindless slaves and the deadly toxin called 'The Cloud' that still kills and mutates people even 200 years later. They don't care about (or deny or regret) the horrifying repercussions of their actions because the experimental data is yet another step in the glorious cause that is '''[[ForScience SCIENCE!]]''' Also, the Think Tank have spent the past 200 years as [[BrainInAJar Brains in Jars]], so they have long since forgotten what being human is like. To wit, they initially they all believe that the PlayerCharacter's fingers are penises, and the token female of their group is fascinated by the PlayerCharacter's breathing to the point of becoming sexually aroused by it. This aspect of their deteriorating frame of mind is PlayedForLaughs, of course.
** From the previous Fallout game, ''VideoGame/{{Fallout 3}}'', we have Charon. Charon is a shotgun-toting ghoul merc with a mysterious past, currently in the service of [[CorruptCorporateExecutive Ahzrukal]]. He was brainwashed as a child to follow whoever holds a signed piece of paper, his "contract". While Charon is fundamentally good-ish on his own, he gives UndyingLoyalty to his contract-holder and will do anything his contract-holder tells him, without question or hesitation, no matter how morally reprehensible. Once freed from his contract, however, he has zero qualms about turning on his former master, as [[spoiler:[[BoomHeadshot Ahzrukal or potentially an evil Vault Dweller finds out]]]].
* Sometimes, even {{Griefer}}s have standards - some {{Griefer}}s only engage in {{Griefer}}-like activity simply because it's funny. They may thrive off of Chaos, but they don't find it very funny when people are actually hurt or ''SecondLife'' servers crash. Sometimes, a {{Griefer}} may actually be ''intentionally'' trying to come up with whatever crazy stuff they can find specifically to test-out anti-griefer measures on servers; or the server stability in the event that a ''real'' Griefer comes in with intent to destroy. One ''SecondLife'' sim actually ''encourages'' people to attempt to crash it, and if they do, they try to find out ''why'' it crashed so that they can help create more stable servers in the future. There are also sometimes where people come in to try to be funny just cause well, it's funny!
** For that matter, a lot of "Chaos"-types. Some people thrive off of the chaos, but only if people are around to ''appreciate'' the chaos and the insanity.
* From ''VideoGame/PokemonBlack2AndWhite2'', [[EvilGenius Colress]]. He doesn't consider the morality and consequences of his actions, just the results and knowledge that can be gathered from them.
* Haer'Dalis from ''Videogame/BaldursGate II'' is remarkably natural in following the alien philosophy of the Doomguard, perhaps more so than most of its adherents. He's basically a balanced nice guy who wants to see the world burn -- not by causing it, at least necessarily, but watching it fall apart by itself, which he sees as more exciting than regrettable. He's passionate about things but does not desire for them to last, treating everything more like a fleeting artistic performance ending in destruction. Though ChaoticNeutral, he can win the love of the LawfulGood Aerie, only to have her leave him later when she sees the difference in the ways in which they care about things -- and each other.
* The Wisps (AKA Xorinites) in the ''VideoGame/{{Ultima}}'' series have what seems like an askew morality to humans. It revolves around the acquisition and application of information. In the first discussion you have with them in ''Ultima VI'', they casually hand you a spell which ''[[ApocalypseHow destroys all life in the entire world around you]]''. Why? They consider such a thing completely useless (presumably because it eradicates countless sources of information) as well as not being very powerful (since it can only eradicate life in ''one'' plane of existence), and they wish to teach you a lesson that not all information is valuable. Later in ''Ultima VII'' you need to bargain with the Wisps as part of the main plot. Specifically, they task you with acquiring for them the notebook of a scholar who is investigating the game's BigBad. Right after you do that, they sell this information for the Big Bad in question, who proceeds to have the scholar killed. Still, it's hard to get mad at them.
** In the sixth game, you can sell the contents of a rather dry reference book (not the book itself, they just copy the contents) in exchange for "a small amount of precious metal", meaning all the gold your party can carry. They will at first assume you'd prefer information of comparable value rather than a bunch of WorthlessYellowRocks and offer to renegotiate, and are surprised when you say you're okay with the deal. (If you do accept information, you'll get a scientific principle that could very well be priceless to a scientist, but not a sword-wielding fantasy hero.)
* ''VideoGame/StarCraftIIHeartOfTheSwarm'' has the [[StarfishAliens Zerg]] as the protagonists, so as expected this trope shows up in several forms:
** The Primal Zerg live by [[TheSocialDarwinist the law of the jungle]], and see nothing wrong with killing and devouring each other ([[spoiler: and the normal Zerg, when they invade their planet]]) to continue their evolution.
** [[MissionControl Izsha]] and [[TheDragon Zag]][[DefeatMeansFriendship ara]] are interesting examples. They start out very alien and during the course of the story they gain more humanlike motivations, causing Kerrigan to gradually warm up to them. Crowning examples are when Kerrigan scolds Izsha for her inability to understand the fact that [[ShootTheDog she did not enjoyed having to kill the protoss colonists to avoid them warning their homeworld about her]], and when Kerrigan agrees that Zagara would be a good heir to her in command of the swarm.
*** Zagara has a peculiar musing at one point on human individuality. She seems to think that being individuals would make all humans "extremely lonely", and thinks assimilating them into the Swarm would not just be useful for the Swarm, but would actually make the assimilated humans ''happier''. Kerrigan (the only human to have ever been infested and retain her own personality) disagrees.
** But the most JustForFun/{{egregious}} example of this trope in the game has to be [[EvilGenius Abathur]], a weird mixture of ForScience, EvilutionaryBiologist and MadScientist. Some of his quotes might shed some light on his morality, but do notice the odd speech pattern, often leaving out words, presumably because it's a more "efficient" way to talk:
-->'''Abathur''' (''about his job''): Look at flesh, see only potential. Strands, sequences, twisting, separating, joining. See how it could be better. Make it great.\\
'''Abathur''' (''about creating perfect beings''): Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch.\\
'''Abathur''' (''about increasing zerg intelligence/individuality''): Extraneous brain matter deemed unnecessary for broodmother role in Swarm. Extra matter requires extra energy. Also leads to increased independence. This contradicts imperative: zerg must present no danger to leader of Swarm.\\
'''Abathur''' (''comparing primal zerg and normal zerg''): Primal Zerg. Dynamic. Varied. Messy. Reactionary. Improvised. Unsuccessful. Some good sequences, can steal. Swarm efficient. Careful improvements. Successful.\\
'''Abathur'''(''about Zerg evolution under Kerrigan''): Queen determines purpose. When purpose changes. Swarm changes. This our function.\\
'''Abathur'''(''When told by Kerrigan that she's warming up to him''): Unclear.
* ''VideoGame/{{Halo}}'': The Hunters are known to be {{Punch Clock Villain}}s, but their true motivations are known to them alone. They intentionally reinforce this image so that the other races of the Covenant will leave them alone.
** The Gravemind has this for the Flood. It seems to think that all beings being absorbed into the Flood is perfectly natural, and cannot understand why people fight against it. Some of lines reflect this:
-->"Do I take life, or give it? Who is victim, who is foe?"
-->"Resignation is my virtue, like water I ebb and flow. Defeat is merely the addition of time to a sentence I never deserved, but ''you'' imposed."
** The ''Forerunner Trilogy'' manages to simultaneously play this straight and subvert it. [[spoiler:The Flood is the reincarnation of immeasurably old and unimaginably powerful beings known as The Precursors. On one hand they are every bit as inscrutable as beings that old would be. On the other hand the Flood has a very clear purpose, revenge for the Forerunners nearly wiping them out.]]

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