History AwesomeButImpractical / TableTopGames

16th Aug '16 4:58:16 AM Morgenthaler
Is there an issue? Send a Message


** [[FridgeBrilliance Hmm.. maybe this is WHY it's a "terrible" tank!]]
16th Aug '16 4:57:55 AM Morgenthaler
Is there an issue? Send a Message


* ''StarfleetBattles'' had battleships. Huge and powerful, and enough to make your oponent look for his [[BringMyBrownPants brown pants]], they were horrificly expensive (especially in campaign play), and effectively required an expensive support fleet to protect and augment it. In the end, 'historically' only the Klingons ever built any, and only two of a planned nine.

to:

* ''StarfleetBattles'' ''TabletopGame/StarfleetBattles'' had battleships. Huge and powerful, and enough to make your oponent look for his [[BringMyBrownPants brown pants]], they were horrificly expensive (especially in campaign play), and effectively required an expensive support fleet to protect and augment it. In the end, 'historically' only the Klingons ever built any, and only two of a planned nine.



* In ''WarhammerFantasyRoleplay'', half the highest-level careers are this. The Wizard Lord, the highest-level magic user, requires the character to possess 6,000 gold crowns' worth of arcane tomes, in a game system where the players are playing wandering sellswords and obtaining a single gold crown is a grand achievement.

to:

* In ''WarhammerFantasyRoleplay'', ''TabletopGame/WarhammerFantasyRoleplay'', half the highest-level careers are this. The Wizard Lord, the highest-level magic user, requires the character to possess 6,000 gold crowns' worth of arcane tomes, in a game system where the players are playing wandering sellswords and obtaining a single gold crown is a grand achievement.



* ''{{GURPS}}'' tends to be full of this. Owing to the game's tendency to strive for "realism" even when it is emulating unrealistic genres, many "cinematic" maneuvers may be allowed but are still modeled as being almost as impractical or dangerous as in real life.

to:

* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' tends to be full of this. Owing to the game's tendency to strive for "realism" even when it is emulating unrealistic genres, many "cinematic" maneuvers may be allowed but are still modeled as being almost as impractical or dangerous as in real life.
18th Jun '16 11:54:21 PM nombretomado
Is there an issue? Send a Message


* The original clan champions in the LegendOfTheFiveRings CCG from the Imperial set were the epitome of this. Costly and often difficult to play due to honor requirements, they were simply the biggest specimens of their respective character types. It was often easier to play three other characters for less cost and more combat utility. Later cards representing the champions often added unique and powerful abilities. Whether that justified their cost depended on the card in question.

to:

* The original clan champions in the LegendOfTheFiveRings ''TabletopGame/LegendOfTheFiveRings'' CCG from the Imperial set were the epitome of this. Costly and often difficult to play due to honor requirements, they were simply the biggest specimens of their respective character types. It was often easier to play three other characters for less cost and more combat utility. Later cards representing the champions often added unique and powerful abilities. Whether that justified their cost depended on the card in question.
18th Jun '16 8:26:51 AM Theriocephalus
Is there an issue? Send a Message


*** In the 6th edition Eldar codex, this is no longer the case, as the Fire Prism has moved to AwesomeYetPractical. It's gun has 3 firing modes, a S5 AP3 Large Blast, perfect for blasting apart large units of everything from Marines on down, a S7 AP2 Blast, perfect for Terminators and the like and an S9 AP1 Lance, perfect for killing tanks. The clincher? All 3 of these have a 60 inch range and can be fired after moving 12 inches, meaning that in a board of any size, it's very difficult to return fire on one. Awesome Yet Game Breaking might be a better term.

to:

*** In the 6th edition Eldar codex, this is no longer the case, as the Fire Prism has moved to AwesomeYetPractical.become much more practical. It's gun has 3 firing modes, a S5 AP3 Large Blast, perfect for blasting apart large units of everything from Marines on down, a S7 AP2 Blast, perfect for Terminators and the like and an S9 AP1 Lance, perfect for killing tanks. The clincher? All 3 of these have a 60 inch range and can be fired after moving 12 inches, meaning that in a board of any size, it's very difficult to return fire on one. Awesome Yet Game Breaking might be a better term.



*** The [[KillItWithFire Redeemer]] version however, is [[AwesomeYetPractical a different story]].

to:

*** The [[KillItWithFire Redeemer]] version however, is [[AwesomeYetPractical a different story]].story.



** Similarly, Imperial Ironclads. Ancient warships from before the development of DeflectorShields, they protect their occupants with ''tonnes'' of armor. Because they are built in the times before or during the Dark Age of Technology, they often have ''apocalyptically'' powerful armament, but their lack of shields makes them GlassCannon units at best. The Imperium usually recognizes this and converts them into either planetary assault ships (fit some rudimentary deflectors, fill it with guardsmen and bombardment weapons) because they can actually land on planets due to their freakishly strong construction, turning them into BoringYetPractical. Other uses include stripping out the weapons, replacing them with ''more'' bolstering, [[RammingAlwaysWorks adding shields at the front, massive engines at the back and using them to ram things]], or replacing everything with a {{BFG}} and using it to kill planets. Some of the very youngest ironclads[[note]]Or those the Imperium can viably fit proper shields to.[[/note]] fall into AwesomeYetPractical - they keep their Dark Age of Technology-level weapons, but their plate armor ''is'' good enough to stop "modern" weapons, and glows [[IncendiaryExponent red hot with each hit, making them look]] ''[[IncendiaryExponent awesome]]'' as they advance into battle.

to:

** Similarly, Imperial Ironclads. Ancient warships from before the development of DeflectorShields, they protect their occupants with ''tonnes'' of armor. Because they are built in the times before or during the Dark Age of Technology, they often have ''apocalyptically'' powerful armament, but their lack of shields makes them GlassCannon units at best. The Imperium usually recognizes this and converts them into either planetary assault ships (fit some rudimentary deflectors, fill it with guardsmen and bombardment weapons) because they can actually land on planets due to their freakishly strong construction, turning them into BoringYetPractical. Other uses include stripping out the weapons, replacing them with ''more'' bolstering, [[RammingAlwaysWorks adding shields at the front, massive engines at the back and using them to ram things]], or replacing everything with a {{BFG}} and using it to kill planets. Some of the very youngest ironclads[[note]]Or those the Imperium can viably fit proper shields to.[[/note]] fall into AwesomeYetPractical - are, however, much more useful -- they keep their Dark Age of Technology-level weapons, but their plate armor ''is'' good enough to stop "modern" weapons, and glows [[IncendiaryExponent red hot with each hit, making them look]] ''[[IncendiaryExponent awesome]]'' as they advance into battle.
30th Apr '16 7:03:30 AM Deathhacker
Is there an issue? Send a Message

Added DiffLines:

** Abaddon himself is considered this on the tabletop. Costing as much as a Land Raider, Abaddon has enough special rules and weapons to literally murder anything he comes across (even tarpits and superheavy vehicles wouldn't slow him down for long). However, he has the crippling drawback of having no movement modifiers at all; this means even the most basic trooper can simply outrun him if he doesn't have a transport. And because of his Terminator Armor, the only transport that will fit him is the aforementioned Land Raider (and no, his faction only gets the vanilla kind unless you dip into Forge World), which is yet another example of this trope.
7th Mar '16 5:08:16 AM Mechamorph2
Is there an issue? Send a Message

Added DiffLines:

* The original clan champions in the LegendOfTheFiveRings CCG from the Imperial set were the epitome of this. Costly and often difficult to play due to honor requirements, they were simply the biggest specimens of their respective character types. It was often easier to play three other characters for less cost and more combat utility. Later cards representing the champions often added unique and powerful abilities. Whether that justified their cost depended on the card in question.
7th Mar '16 4:05:29 AM Mechamorph2
Is there an issue? Send a Message


*** Specifically, such awesome but impractical characters are called [[Franchise/StarWars Deathstar Units]] but not for the reason you'd think; They are massively powerful, incredibly huge targets, ridiculously expensive, require a large tax on all of your resources...and have a laughably easy weak spot for all that it took to get them on the table.

to:

*** Specifically, such awesome but impractical characters are called [[Franchise/StarWars Deathstar Units]] but not for the reason you'd think; They are massively powerful, incredibly huge targets, ridiculously expensive, require a large tax on all of your resources...and have a laughably easy weak spot for all that it took to get them on the table. For most of them the weak spot happens to be the "Tarpit Unit", a large number of cheap, expendable bodies to throw at the Deathstars which will tie them up in melee for the rest of the game. For example the Imperial Guard can field 50-100 guardsmen and conscripts for the cost of the average Deathstar which would swamp the Deathstar with bodies long enough for it not to matter.
27th Feb '16 10:25:12 PM CountDorku
Is there an issue? Send a Message



to:

* In ''TabletopGame/XWingMiniatures'', large and expensive ships tend to be very vulnerable to swarms and scenery. This can even apply to small and expensive ships; an E-Wing, for example, is blisteringly fast, fairly agile and has very good primary weapon and agility statistics...but it is very expensive - which is awkward for a ship with only 5 total hull and shield. Even if most attacks will miss, enough will hit that it will be torn to shreds.
18th Jan '16 6:06:07 PM NineTailedCat
Is there an issue? Send a Message


* In the ''TabletopGame/D20Modern'' Urban Arcana setting, a bunch of Gnomes whom ended up in Switzerland designed a "[[KillSat fully functional orbiting laser cannon platform]]". It was never actually build because it would have been too expensive.

to:

* In the ''TabletopGame/D20Modern'' Urban Arcana setting, a bunch of Gnomes whom ended up in Switzerland designed a "[[KillSat fully functional orbiting laser cannon platform]]". It was never actually build built because it would have been too expensive.
29th Nov '15 8:03:02 PM 8088ben
Is there an issue? Send a Message


* The card game Uno has the Draw 4 Wild card. It's easily the most powerful card in the game, letting you choose the next color while slapping the next player with a crippling penalty (take an additional 4 cards ''and'' lose your next turn!) However, unlike the normal Wild card, you can't play it whenever you want. You can only play it if you don't have any cards of the current color in play. If you try to pull a fast one, and the next player calls you on it, the penalty gets turned back on ''you''.

to:

* The card game Uno has the Draw 4 Wild card. It's easily the most powerful card in the game, letting you choose declare the next color while whilst simultaneously slapping the next player with a crippling penalty (take an additional 4 cards ''and'' lose your next turn!) However, unlike the normal Wild card, you can't play it whenever you want. You can only play it if you don't have any cards of the current color in play. If you try to pull a fast one, and the next player calls you on it, the penalty gets turned back on ''you''.
This list shows the last 10 events of 170. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=AwesomeButImpractical.TableTopGames