History AwesomeButImpractical / TableTopGames

30th Apr '16 7:03:30 AM Deathhacker
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** Abaddon himself is considered this on the tabletop. Costing as much as a Land Raider, Abaddon has enough special rules and weapons to literally murder anything he comes across (even tarpits and superheavy vehicles wouldn't slow him down for long). However, he has the crippling drawback of having no movement modifiers at all; this means even the most basic trooper can simply outrun him if he doesn't have a transport. And because of his Terminator Armor, the only transport that will fit him is the aforementioned Land Raider (and no, his faction only gets the vanilla kind unless you dip into Forge World), which is yet another example of this trope.
7th Mar '16 5:08:16 AM Mechamorph2
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* The original clan champions in the LegendOfTheFiveRings CCG from the Imperial set were the epitome of this. Costly and often difficult to play due to honor requirements, they were simply the biggest specimens of their respective character types. It was often easier to play three other characters for less cost and more combat utility. Later cards representing the champions often added unique and powerful abilities. Whether that justified their cost depended on the card in question.
7th Mar '16 4:05:29 AM Mechamorph2
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*** Specifically, such awesome but impractical characters are called [[Franchise/StarWars Deathstar Units]] but not for the reason you'd think; They are massively powerful, incredibly huge targets, ridiculously expensive, require a large tax on all of your resources...and have a laughably easy weak spot for all that it took to get them on the table.

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*** Specifically, such awesome but impractical characters are called [[Franchise/StarWars Deathstar Units]] but not for the reason you'd think; They are massively powerful, incredibly huge targets, ridiculously expensive, require a large tax on all of your resources...and have a laughably easy weak spot for all that it took to get them on the table. For most of them the weak spot happens to be the "Tarpit Unit", a large number of cheap, expendable bodies to throw at the Deathstars which will tie them up in melee for the rest of the game. For example the Imperial Guard can field 50-100 guardsmen and conscripts for the cost of the average Deathstar which would swamp the Deathstar with bodies long enough for it not to matter.
27th Feb '16 10:25:12 PM CountDorku
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* In ''TabletopGame/XWingMiniatures'', large and expensive ships tend to be very vulnerable to swarms and scenery. This can even apply to small and expensive ships; an E-Wing, for example, is blisteringly fast, fairly agile and has very good primary weapon and agility statistics...but it is very expensive - which is awkward for a ship with only 5 total hull and shield. Even if most attacks will miss, enough will hit that it will be torn to shreds.
18th Jan '16 6:06:07 PM NineTailedCat
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* In the ''TabletopGame/D20Modern'' Urban Arcana setting, a bunch of Gnomes whom ended up in Switzerland designed a "[[KillSat fully functional orbiting laser cannon platform]]". It was never actually build because it would have been too expensive.

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* In the ''TabletopGame/D20Modern'' Urban Arcana setting, a bunch of Gnomes whom ended up in Switzerland designed a "[[KillSat fully functional orbiting laser cannon platform]]". It was never actually build built because it would have been too expensive.
29th Nov '15 8:03:02 PM 8088ben
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* The card game Uno has the Draw 4 Wild card. It's easily the most powerful card in the game, letting you choose the next color while slapping the next player with a crippling penalty (take an additional 4 cards ''and'' lose your next turn!) However, unlike the normal Wild card, you can't play it whenever you want. You can only play it if you don't have any cards of the current color in play. If you try to pull a fast one, and the next player calls you on it, the penalty gets turned back on ''you''.

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* The card game Uno has the Draw 4 Wild card. It's easily the most powerful card in the game, letting you choose declare the next color while whilst simultaneously slapping the next player with a crippling penalty (take an additional 4 cards ''and'' lose your next turn!) However, unlike the normal Wild card, you can't play it whenever you want. You can only play it if you don't have any cards of the current color in play. If you try to pull a fast one, and the next player calls you on it, the penalty gets turned back on ''you''.
29th Nov '15 7:57:38 PM 8088ben
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* The card game Uno has the Draw 4 Wild card. It's easily the most powerful card in the game, letting you choose the next color while slapping the next player with a crippling penalty (take an additional 4 cards ''and'' lose your next turn!) However, unlike the normal Wild card, you can't play it whenever you want. You can only play it if you don't have any cards of the current color in play. If you try to pull a fast one, and the next player calls you on it, the penalty gets turned back on ''you''.
2nd Nov '15 2:09:28 AM thatmadork
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*** Worth noting that in-universe, the Tau are the only exception to ''Warhammer 40000'''s love of this trope. Everything the Tau use is built with functionality in mind. No trophy racks and battle honours on their sleek, futuristic vehicles - if it serves no purpose, it comes off. The Tau are the only faction in the game who don't use [[HumongousMecha Titans]], preferring heavy strike aircraft like the aforementioned Manta, much like modern armies in RealLife.
27th Jul '15 1:26:37 AM MechWarrior
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*** Specifically, such awesome but impractical characters are called [[StarWars Deathstar Units]] but not for the reason you'd think; They are massively powerful, incredibly huge targets, ridiculously expensive, require a large tax on all of your resources...and have a laughably easy weak spot for all that it took to get them on the table.

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*** Specifically, such awesome but impractical characters are called [[StarWars [[Franchise/StarWars Deathstar Units]] but not for the reason you'd think; They are massively powerful, incredibly huge targets, ridiculously expensive, require a large tax on all of your resources...and have a laughably easy weak spot for all that it took to get them on the table.
13th Apr '15 10:39:53 PM nombretomado
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* The Baneblade superheavy tank in ''TabletopGame/{{Warhammer 40000}}'' looks absolutely sweet and its stats on paper are overwhelmingly awesome. After all, it's ready to unleash [[DawnOfWar ELEVEN BARRELS OF HELL!]] However, the sheer ridiculous points cost means that the opponent can field a much larger force, with all the dedicated anti-tank weaponry needed to make the Baneblade into eleven mountains of scrap metal.

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* The Baneblade superheavy tank in ''TabletopGame/{{Warhammer 40000}}'' looks absolutely sweet and its stats on paper are overwhelmingly awesome. After all, it's ready to unleash [[DawnOfWar [[VideoGame/DawnOfWar ELEVEN BARRELS OF HELL!]] However, the sheer ridiculous points cost means that the opponent can field a much larger force, with all the dedicated anti-tank weaponry needed to make the Baneblade into eleven mountains of scrap metal.
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