History AwesomeButImpractical / TableTopGames

17th Feb '18 4:06:54 PM Blastgamer
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** Chaotic also has [[https://vignette.wikia.nocookie.net/chaotic/images/b/b9/Glacier_Plains_3.jpg/revision/latest?cb=20110222195456 Glacier Plains, M'arillian Heat Cannon]], the only card in the game with an InstantWinCondition; the problem is that the condition is ''ulcer-inducing'' to actually pull off. To win the game with its effect, you have to have a whopping '''50''' Mugic counters on your field. You read that correctly: ''50''. You basically need to keep an entire army of fluidmorphers alive for at least two or three turns ''without'' playing Mugic or abilities at the very least to even get that many. And to top it off, the Heat Cannon is a Unique Location, meaning that there's only a 1 in 10 chance on any one of your turns that it'll come up, and if it shows up before you have enough counters, you can kiss your instant win goodbye.
10th Feb '18 5:02:36 PM Malady
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* While [[TabletopGame/Netrunner Android: Netrunner]] may have overall less crazy card effects than its predecessor Netrunner, it has its share of big, beefy cards that are too costly to use most of the time.

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* While [[TabletopGame/Netrunner [[TabletopGame/{{Netrunner}} Android: Netrunner]] may have overall less crazy card effects than its predecessor Netrunner, it has its share of big, beefy cards that are too costly to use most of the time.
10th Feb '18 5:00:48 PM Malady
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* In many historical Ancient and Medieval miniatures' games, the war elephants.
10th Feb '18 10:55:32 AM KnightMareMoon
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* While [[TabletopGame\Netrunner Android Netrunner]] may have overall less crazy card effects than its predecessor Netrunner, it has its share of big, beefy cards that are too costly to use most of the time.
** Government Takeover, a Weyland agenda that's grants ''six'' agenda points (either player only needs 7 to win), has an awesome 3 credit-per-click effect when scored, and is limited to one per deck. The problem is that it requires '''nine''' advancements (for reference, a 5 advancement/3 point agenda is already considered hard to score) and it very likely game-ending if runner gets lucky and happens to steal it. Not to mention you probably don't even need that awesome effect- if you didn't win immediately, you're likely extremely ahead of your opponent.

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* While [[TabletopGame\Netrunner Android [[TabletopGame/Netrunner Android: Netrunner]] may have overall less crazy card effects than its predecessor Netrunner, it has its share of big, beefy cards that are too costly to use most of the time.
** Government Takeover, a Weyland agenda that's grants worth ''six'' agenda points (either player only needs 7 (out of seven to win), has an awesome a powerful 3 credit-per-click effect when scored, and is limited to one per deck. The problem is that it requires '''nine''' 9 advancements (for reference, a to score when 5 advancement/3 point agenda is already considered hard to score) difficult, and an opponent stealing it very likely game-ending if runner gets lucky and happens to steal it. Not to mention is not only substantially easier than you probably don't even need that awesome effect- scoring it, it will almost certainly lose you the game. Its effect also might as well be blank most of the time; if you didn't immediately win immediately, when you scored it, you're very likely extremely ahead about to anyways.
** On the runner side, Monolith is the king
of your opponent.big-rig consoles. +3 Memory Units, 3 heavily discounted program installs from hand, and the option to sack uninstalled programs to prevent damage are magnificent perks, but it costs '''18 credits''', thrice as much as any console actually worth playing. Without some janky shenanigans to get it out quickly and reliably, it will almost never be worth it to amass that much money then install it normally, and it would still take more time to get the programs in hand to make that effect worthwhile.
9th Feb '18 2:01:14 PM KnightMareMoon
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Added DiffLines:

* While [[TabletopGame\Netrunner Android Netrunner]] may have overall less crazy card effects than its predecessor Netrunner, it has its share of big, beefy cards that are too costly to use most of the time.
** Government Takeover, a Weyland agenda that's grants ''six'' agenda points (either player only needs 7 to win), has an awesome 3 credit-per-click effect when scored, and is limited to one per deck. The problem is that it requires '''nine''' advancements (for reference, a 5 advancement/3 point agenda is already considered hard to score) and it very likely game-ending if runner gets lucky and happens to steal it. Not to mention you probably don't even need that awesome effect- if you didn't win immediately, you're likely extremely ahead of your opponent.
9th Feb '18 1:54:44 PM KnightMareMoon
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* In the board game ''TabletopGame/{{Risk}}'', the player who controls the whole of Asia gets a bonus of 7 battalions per turn, the largest bonus in the game. This might be useful save for the fact that you almost certainly don't need the bonus if you are capable of successfully holding Asia for a turn (with its many border provinces).

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* In the board game ''TabletopGame/{{Risk}}'', the player who controls the whole of Asia gets a bonus of 7 battalions per turn, the largest bonus in the game. This might be useful save for the fact that you almost certainly don't need the bonus if you are capable of successfully holding Asia for a turn (with with its many border provinces).provinces and the fact that it can be attacked from every other continent but South America.
26th Jan '18 3:24:02 PM WillBGood
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** Many weapons fall under the AwesomeButImpractical category as well. Melee weapons, for example- a hatchet does great damage for most mechs, but to use it you've got to be adjacent to your opponent, and they know you're packing a hatchet. All too often the amount of tonnage devoted to packing one just ends up as dead weight that could have been used for longer ranged lasers or missiles. Another good example is the Hypervelocity Autocannon: better range than standard autocannons of the same damage potential, but they're also heavier (a real problem in a game in which weight is the main weakness of ballistic weapons relative to energy- and missile-based ones already), generate more heat, and have a 1-in-36 chance of [[MadeOfExplodium blowing up]] each time they're fired.

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** Many weapons fall under the AwesomeButImpractical Awesome, But Impractical category as well. Melee weapons, for example- a hatchet does great damage for most mechs, but to use it you've got to be adjacent to your opponent, and they know you're packing a hatchet. All too often the amount of tonnage devoted to packing one just ends up as dead weight that could have been used for longer ranged lasers or missiles. Another good example is the Hypervelocity Autocannon: better range than standard autocannons of the same damage potential, but they're also heavier (a real problem in a game in which weight is the main weakness of ballistic weapons relative to energy- and missile-based ones already), generate more heat, and have a 1-in-36 chance of [[MadeOfExplodium blowing up]] each time they're fired.
31st Dec '17 7:32:11 AM Blooddrunk
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* ''TabletopGame/Warhammer 40K'' lives, breathes and shits this trope. All the time.

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* ''TabletopGame/Warhammer 40K'' ''TabletopGame/Warhammer40K'' lives, breathes and shits this trope. All the time.
31st Dec '17 7:31:51 AM Blooddrunk
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* ''TabletopGame/Warhammer 40K lives, breathes and shits this trope. All the time.

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* ''TabletopGame/Warhammer 40K 40K'' lives, breathes and shits this trope. All the time.
31st Dec '17 7:31:30 AM Blooddrunk
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* The Baneblade superheavy tank in ''TabletopGame/{{Warhammer 40000}}'' looks absolutely sweet and its stats on paper are overwhelmingly awesome. After all, it's ready to unleash [[VideoGame/DawnOfWar ELEVEN BARRELS OF HELL!]] However, the sheer ridiculous points cost means that the opponent can field a much larger force, with all the dedicated anti-tank weaponry needed to make the Baneblade into eleven mountains of scrap metal.

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* The ''TabletopGame/Warhammer 40K lives, breathes and shits this trope. All the time.
**The
Baneblade superheavy tank in ''TabletopGame/{{Warhammer 40000}}'' looks absolutely sweet and its stats on paper are overwhelmingly awesome. After all, it's ready to unleash [[VideoGame/DawnOfWar ELEVEN BARRELS OF HELL!]] However, the sheer ridiculous points cost means that the opponent can field a much larger force, with all the dedicated anti-tank weaponry needed to make the Baneblade into eleven mountains of scrap metal.
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