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** In ''Yu-Gi-Oh Dungeon Dice Monsters'', any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have as many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning them all, you get an instant win, and the AI is powerless to stop you. You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them. Also, the AI will never attack your monsters unless it can one-shot-kill the monster, ''and usually not even then.'' The AI will never use its own items even if they're beneficial, so you can use their items to power up your monsters or even''revive your destroyed monsters.'' The AI will never use its monsters' special effects (the sole exception being Orgoth the Relentless) even if they have the crests to do so. You can be ''right next to the enemy's Die Master'' getting ready to secure the winning strike, and the AI ''still will not attack your monster'' or attempt to protect itself. Again- with rare exceptions. The AI will also head straight for your die master and get stuck in corners and dead-ends as a result. The AI will even select dice that make it physically impossible for the AI to summon a monster.

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** In ''Yu-Gi-Oh Dungeon Dice Monsters'', ''VideoGame/YuGiOhDungeonDiceMonsters'', any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have as many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning them all, you get an instant win, and the AI is powerless to stop you. You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them. Also, the AI will never attack your monsters unless it can one-shot-kill the monster, ''and usually not even then.'' The AI will never use its own items even if they're beneficial, so you can use their items to power up your monsters or even''revive your destroyed monsters.'' The AI will never use its monsters' special effects (the sole exception being Orgoth the Relentless) even if they have the crests to do so. You can be ''right next to the enemy's Die Master'' getting ready to secure the winning strike, and the AI ''still will not attack your monster'' or attempt to protect itself. Again- with rare exceptions. The AI will also head straight for your die master and get stuck in corners and dead-ends as a result. The AI will even select dice that make it physically impossible for the AI to summon a monster.
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** Pestilence itself is a global enchantment that deals 1 damage to EVERYTHING ON THE FIELD (including BOTH players) for 1 black mana, repeated as long as you have black mana/creatures (Pestilence is destroyed if no creatures are on the field). Lord of the Pit is a creature with 7 power (deals 7 damage), 7 toughness (can take 7 damage), is flying (can only be blocked by other fliers or creatures with "Web"), and has FIRST STRIKE (His 7 damage can be spread however he likes first, and then any defenders still alive deal damage to him). This came at the drawback of needing to sacrifice a creature every round, if you didn't, he did 7 damage to his controller. Many a game was won by simply wiping the creatures away, or stalling until your opponent ran out.

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** Pestilence itself is a global enchantment that deals 1 damage to EVERYTHING ON THE FIELD (including BOTH players) for 1 black mana, repeated as long as you have black mana/creatures (Pestilence is destroyed if no creatures are on the field). Lord of the Pit is a creature with 7 power (deals 7 damage), 7 toughness (can take 7 damage), is flying (can only be blocked by other fliers or creatures with "Web"), and has FIRST STRIKE (His 7 damage can be spread however he likes first, and then ''then'' any defenders still alive deal damage to him).him, when normally both sides deal damage at once). This came at the drawback of needing to sacrifice a creature every round, if you didn't, he did 7 damage to his controller. Many a game was won by simply wiping the creatures away, or stalling until your opponent ran out.
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*''VideoGame/TheDivision2'' has some pretty good AI that is usually competent with regards to taking cover, using grenades to flush enemies out of cover, and providing support to one another. However, sometimes their priorities cause them to make tactical errors.
** While the AI understands the concept of flanking and will attempt to use it, you will often see enemies deciding to run for a cover position that flanks the players but requires charging into the open and right past the player to reach, and they won't make any attempt to fire on the player while moving into position, giving the player ample time to gun them down.
** Heavy elites, who are covered in a massive amount of body armor that has to be torn away before they'll take damage, are usually slow moving but can break into a sprint if they're being chewed up from a distance. They can also one-shot deployable items like turrets or healing hives with a melee attack. The issue is that they will immediately prioritize any deployable they spot that they have a path to, even if that path requires them to charge across a wide open area and climb several ledges to reach. This can easily be exploited by clever players by throwing a turret onto a high ledge that can be reached, and then tearing into the elite while he ignores them to go kick the turret.
** Similarly, one class of heavy elite is armed only with a slegehammer, and attacks by charging players and delivering an extremely powerful blow. However, this attack can easily be dodged, meaning that killing this type of elite is no more difficult than repeatedly dodging and firing while he recovers from a swing. They're one of the only elite enemies that is easier to defeat if you ''don't'' use cover.
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** The AI tends to prioritize dealing damage to the opponent over everything else. This is especially noticeable in the games based on the Dark Signer arc of 5D's, as a large number of duelists run cards that have the ability to attack the other player directly. For example: the AI has a 3000 ATK monster that can attack directly, and 2000 life points, while the player has 5000 life points and a 2000 ATK monster that can also attack directly. Any human player would attack the monster so that they can't be killed on the next turn, but the AI will instead attack directly, setting themselves up for defeat.
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* ''Website/{{Akinator}}'' can be surprisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional (does not really exist)?") Of course, he'll ask if they have black hair and then ask if they have blond hair, plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''Franchise/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.

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* ''Website/{{Akinator}}'' can be surprisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional (does not really exist)?") Of course, he'll ask if they have black hair and then ask if they have blond hair, hair[[note]]Of course, [[Anime/YuGiOh some characters]] [[Literature/TheStormlightArchive do have multiple hair colors...]][[/note]], plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''Franchise/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.
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** The most glaring example of stupid AI is in the minigame "Machine Meltdown". When the AI team's generator breaks down, they'll not put in the effort to fix it entirely, and instead, only partially fix it until the meter hits yellow and leave it there, only for their generator to break down again seconds later. This will happen in a constant loop for the entirety of the minigame, earning you a very easy win.
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** Perhaps the most glaring example occurs in Rockwell, where hiding beneath the bridge near the fairgrounds whilst being hunted causes the AI to fail hilariously at getting to the player. Most of them will pile up on the bridge itself, some even getting killed as more and more crash into each other while the enemies on foot occasionally walk off the edge and fall to their deaths. The rest that manage to get beneath the bridge where the player is hiding will drive their vehicles straight into the water.
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* A few missions in "VideoGame/DestroyAllHumans" require the player to follow certain characters to specific places or hypnotize them to perform a certain task. One mission in particular has the player escort a character back to their saucer, and once they start running, they will not stop for ANYTHING. This includes a busy street, where [[https://youtu.be/qqGrLGEdWeg?t=2h29m25s this]] almost inevitably happens.

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* A few missions in "VideoGame/DestroyAllHumans" ''VideoGame/DestroyAllHumans'' require the player to follow certain characters to specific places or hypnotize them to perform a certain task. One mission in particular has the player escort a character back to their saucer, and once they start running, they will not stop for ANYTHING. This includes a busy street, where [[https://youtu.be/qqGrLGEdWeg?t=2h29m25s this]] almost inevitably happens.
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* A few missions in "VideoGame/DestroyAllHumans" require the player to follow certain characters to specific places or hypnotize them to perform a certain task. One mission in particular has the player escort a character back to their saucer, and once they start running, they will not stop for ANYTHING. This includes a busy street, where [[https://youtu.be/qqGrLGEdWeg?t=2h29m25s this]] almost inevitably happens.
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* If you've ever played a video game adaptation of a game show, you've probably encountered computer contestants that couldn't answer simple questions correctly. ''Series/PressYourLuck'' for the Wii is one of the {{egregious}} examples, with computer opponents answering questions such as "What animal do we get milk from?", "What is 36 divided by 6?", or "How many months are in a year?" wrong.

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* If you've ever played a video game adaptation of a game show, you've probably encountered computer contestants that couldn't answer simple questions correctly. ''Series/PressYourLuck'' for the Wii is one of the {{egregious}} JustForFun/{{egregious}} examples, with computer opponents answering questions such as "What animal do we get milk from?", "What is 36 divided by 6?", or "How many months are in a year?" wrong.
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* ArtificialStupidity has been with us since the [[OlderThanTheNES days of]] Pac-Man. Because of the way the AI (highly advanced for the time) was programmed without any RNG whatsoever, patterns were discovered that guaranteed that the ghosts wouldn't eat you, even up to [[KillScreen level 255]]. One of the two big innovations on the Pac-Man formula that made Ms. Pac-Man so big was just randomizing the location to which each ghost went at the start, making such pattern play unreliable.

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* ArtificialStupidity has been with us since the [[OlderThanTheNES days of]] Pac-Man. Because of the way the AI (highly advanced for the time) was programmed without any RNG whatsoever, patterns were discovered that guaranteed that the ghosts wouldn't eat you, even up to [[KillScreen level 255]].256]]. One of the two big innovations on the Pac-Man formula that made Ms. Pac-Man so big was just randomizing the location to which each ghost went at the start, making such pattern play unreliable.
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* If you've ever played a video game adaptation of a game show, you've probably encountered computer contestants that couldn't answer simple questions correctly. ''PressYourLuck'' for the Wii is one of the {{egregious}} examples, with computer opponents answering questions such as "What animal do we get milk from?", "What is 36 divided by 6?", or "How many months are in a year?" wrong.

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* If you've ever played a video game adaptation of a game show, you've probably encountered computer contestants that couldn't answer simple questions correctly. ''PressYourLuck'' ''Series/PressYourLuck'' for the Wii is one of the {{egregious}} examples, with computer opponents answering questions such as "What animal do we get milk from?", "What is 36 divided by 6?", or "How many months are in a year?" wrong.
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** In games where Weevil is an opponent, he's known to run Cockroach Knight, a card that returns itself to the top of the deck when destroyed. If you destroy it, it'll return to the top of his deck, and then he'll draw it and play it again, ready to be destroyed again. Effectively, he locks himself into drawing the same useless monster, forever.
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** Rare Hunter in the same game makes the AI's quirks stick out. His gimmick is that he runs an Exodia deck, so a reliable (but not foolproof) way to beat him is to do an even more extreme Exodia deck, using Gemini Elf, Vorse Raider, and Slate Warrior as your offensive line and filling the rest with draw cards and effect monsters. If you have 2000 defense monsters like Giant Soldier of Stone he'll never attack them (he has no monsters above 4* whatsoever), but if you play something that he happens to be able to take out, he'll gun for it relentlessly. The crux of the matter is that if you play entirely passively and almost never attack (you would want to sometimes to dispose of his Cannon Soldiers, which can damage your LP through your monsters), you'll effectively make his flip cards (as well as most of his traps, aside from Jar of Greed, Appropriate, and Call of the Haunted) useless and avoid knocking out his Sangan (unless he uses Dark Hole to destroy them himself), allowing you to draw and search faster than him. The funny part is that you can make him fall for blatantly obvious traps, like setting Sangan, which he'll destroy if he has something stronger or his own Sangan out, searching an Exodia piece, and using Call of the Haunted to bring Sangan back in the same turn (do it as a response to drawing the piece, not as a response to Sangan getting sent to the graveyard), only for him to immediately punch it out AGAIN, allowing you to draw ANOTHER Exodia piece in the same turn. Just shows that outside the box tactics can work sometimes, and it makes him a decent option for farming card packs if you're not willing to lose to get Mokuba to show up.
** Still in the same game, Strings has an odd quick where he likes to play Jam Breeding Machine (which makes him place a Slime Token each turn, but stops him from summoning anything else) without doing anything to back it up, effectively putting a huge target on himself since he's unwilling or unable to move them to defense mode the same turn they appear, letting you merrily crush them with impunity.
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** At least in ''Worldwide Edition 2004/Stairway to the Destined Duel'', the AI likes to changes its cards to defense mode if it can't make any meaningful attacks. It'll even do this for cards with higher ATK than defense, leading to cases where a card, especially hard hitters with low defense like Gemini Elf (1900/900), Vorse Raider (1900/1200), or to a lesser extent St. Joan (2800/2000) will be left open to getting splattered when it would've been safer had it stayed in attack mode.
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** But if you want to ''end'' the game rapidly, you can just type in "melon" and watch as a greatly offended Trip kicks you out of the apartment. The game's speech recognition system detects when players say a vulgar word and makes Trip and Grace react appropriately. However, the game also tries to incorporate various slang terms as well, which can catch a player off-guard when one of these words is typed in a perfectly innocent context sees you shoved out the door. It's not the only example of a seemingly innocuous word causing Trip to prudishly force you out of the apartment, but "melon" is by far the most famous example.

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** But if you want to ''end'' the game rapidly, you can just type in "melon" and watch as a greatly offended Trip kicks you out of the apartment. The game's speech recognition system detects when players say a vulgar word and makes Trip and Grace react appropriately. However, the game also tries to incorporate various slang terms as well, which can catch a player off-guard when one of these words is typed in a perfectly innocent context sees you shoved and Trip shoves them out the door. It's not the only example of a seemingly innocuous word causing Trip to prudishly force you out of the apartment, but "melon" is by far the most famous example.
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** But if you want to ''end'' the game rapidly, you can just type in "melon" and watch as a greatly offended Trip kicks you out of the apartment. The game's speech recognition system detects when players say a vulgar word and makes Trip and Grace react appropriately. However, the game also tries to incorporate various slang terms as well, which can catch a player off-guard when one of these words is typed in a perfectly innocent context sees you shoved out the door. It's not the only example of a seemingly innocuous word causing Trip to prudishly force you out of the apartment, but "melon" is by far the most famous example.
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* The final boss of ''VideoGame/MagicTheGathering: Battlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. This is, of course, intentional, as that level of power would by simply impossible to oppose if he used it in anything like a sensible fashion, but it's rather unsatisfying to beat a boss that could {{curb stomp|Battle}} you at will for no other reason than that he was too dumb to actually ''do'' it.

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* The final boss of ''VideoGame/MagicTheGathering: Battlegrounds'' ''VideoGame/MagicTheGatheringBattlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. This is, of course, intentional, as that level of power would by simply impossible to oppose if he used it in anything like a sensible fashion, but it's rather unsatisfying to beat a boss that could {{curb stomp|Battle}} you at will for no other reason than that he was too dumb to actually ''do'' it.
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** Total Defence Shogun is particularly weak in the hands of the AI. It has 1550 ATK, 2500 DEF, and ''it can attack while in defence mode''. Whenever they play/use/control one however, they will always switch it to attack mode. So, basically, the AI weakens the monster by 950 points, AND opens themselves up to Life Point damage voluntarilly.

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** Total Defence Defense Shogun is particularly weak in the hands of the AI. It has 1550 ATK, 2500 DEF, and ''it can attack while in defence defense mode''. Whenever they play/use/control one however, they will always switch it to attack mode. So, basically, the AI weakens the monster by 950 points, AND opens themselves up to Life Point damage voluntarilly.voluntarily.



** In Yugioh: Dungeon Dice Monsters, any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have as many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning them all, you get an instant win, and the AI is powerless to stop you. You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them. Also, the AI will never attack your monsters unless it can one-shot-kill the monster, ''and usually not even then.'' The AI will never use its own items even if they're beneficial, so you can use their items to power up your monsters or even''revive your destroyed monsters.'' The AI will never use its monsters' special effects (the sole exception being Orgoth the Relentless) even if they have the crests to do so. You can be ''right next to the enemy's Die Master'' getting ready to secure the winning strike, and the AI ''still will not attack your monster'' or attempt to protect itself. Again- with rare exceptions. The AI will also head straight for your die master and get stuck in corners and dead-ends as a result. The AI will even select dice that make it physically impossible for the AI to summon a monster.

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** In Yugioh: ''Yu-Gi-Oh Dungeon Dice Monsters, Monsters'', any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have as many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning them all, you get an instant win, and the AI is powerless to stop you. You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them. Also, the AI will never attack your monsters unless it can one-shot-kill the monster, ''and usually not even then.'' The AI will never use its own items even if they're beneficial, so you can use their items to power up your monsters or even''revive your destroyed monsters.'' The AI will never use its monsters' special effects (the sole exception being Orgoth the Relentless) even if they have the crests to do so. You can be ''right next to the enemy's Die Master'' getting ready to secure the winning strike, and the AI ''still will not attack your monster'' or attempt to protect itself. Again- with rare exceptions. The AI will also head straight for your die master and get stuck in corners and dead-ends as a result. The AI will even select dice that make it physically impossible for the AI to summon a monster.



** ''Videogame/YuGiOhReshefOfDestruction'' mainly averts this, due to having a much simpler ruleset that's harder to screw up, but the computer will always attack your cards if they are face down in defense mode unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters.
** An app called Yu-Gi-Oh! Duel Generation generally has [[ArtificialBrilliance incredible AI.]], but Pot of Duality seems to cause some hiccups. Instead of taking something useful like Mirror Force, they'll take Skelengel. They also take a Field Spell card when they already have ''the exact same card'' already on the field instead of a monster to defend their life points.
** Yu-Gi-Oh! Destiny Board Traveller has this when the Outer Space board is used. The AI will heavily prioritize summoning monsters, and generally ignore the special spaces, which is a very bad idea on this board, since if a player doesn't go to a special space for 5 turns, they will lose 1000 Life Points. It is very possible to win on this board with this being the only way your AI opponents take any damage at all.

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** ''Videogame/YuGiOhReshefOfDestruction'' ''VideoGame/YuGiOhReshefOfDestruction'' mainly averts this, due to having a much simpler ruleset that's harder to screw up, but the computer will always attack your cards if they are face down in defense mode unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters.
** An app called Yu-Gi-Oh! ''Yu-Gi-Oh! Duel Generation Generation'' generally has [[ArtificialBrilliance incredible AI.]], but Pot of Duality seems to cause some hiccups. Instead of taking something useful like Mirror Force, they'll take Skelengel. They also take a Field Spell card when they already have ''the exact same card'' already on the field instead of a monster to defend their life points.
** Yu-Gi-Oh! ''Yu-Gi-Oh! Destiny Board Traveller Traveler'' has this when the Outer Space board is used. The AI will heavily prioritize summoning monsters, and generally ignore the special spaces, which is a very bad idea on this board, since if a player doesn't go to a special space for 5 turns, they will lose 1000 Life Points. It is very possible to win on this board with this being the only way your AI opponents take any damage at all.



* The final boss of ''MagicTheGathering: Battlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. This is, of course, intentional, as that level of power would by simply impossible to oppose if he used it in anything like a sensible fashion, but it's rather unsatisfying to beat a boss that could {{curb stomp|Battle}} you at will for no other reason than that he was too dumb to actually ''do'' it.

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* The final boss of ''MagicTheGathering: ''VideoGame/MagicTheGathering: Battlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. This is, of course, intentional, as that level of power would by simply impossible to oppose if he used it in anything like a sensible fashion, but it's rather unsatisfying to beat a boss that could {{curb stomp|Battle}} you at will for no other reason than that he was too dumb to actually ''do'' it.
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* The final boss of ''MagicTheGathering: Battlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. Possibly intentional on the part of the developers, since if the boss used his powers in a sensible fashion then he would be completely unbeatable.

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* The final boss of ''MagicTheGathering: Battlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. Possibly intentional on the part This is, of the developers, since course, intentional, as that level of power would by simply impossible to oppose if the boss he used his powers it in anything like a sensible fashion then fashion, but it's rather unsatisfying to beat a boss that could {{curb stomp|Battle}} you at will for no other reason than that he would be completely unbeatable.was too dumb to actually ''do'' it.
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** Then you have Mokuba, for whom this trope is invoked ''intentionally''. [[WebVideo/YuGiOhTheAbridgedSeries What a digital dummy!]] To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, because if he manage to do this, he'll summon ''Blue-Eyes Ultimate Dragon''. Which he will gleefully prompt to crash and burn into your obvious Mirror Force/Sakuretsu Armor/Maneater Bug/Penguin Soldier/etc. Or even worse, into your more obvious Magic Cylinder, which will cause him to ''kill himself'' without fail[[note]]Activating Cyber Stein costs 5000 life points. Magic Cylinder causes an attack by your opponent's monster to be cancelled and the ATK of the monster to be substracted from his life points. BEUD has 4500 ATK. A normal match has a player begin with 8000 life points[[/note]].

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** Then you have Mokuba, for whom this trope is invoked ''intentionally''. [[WebVideo/YuGiOhTheAbridgedSeries What a digital dummy!]] To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, because if he manage to do this, he'll summon ''Blue-Eyes Ultimate Dragon''. Which he will gleefully prompt to crash and burn into your obvious Mirror Force/Sakuretsu Armor/Maneater Bug/Penguin Soldier/etc. Or even worse, into your more obvious Magic Cylinder, which will cause him to ''kill himself'' without fail[[note]]Activating Cyber Stein costs 5000 life points. Magic Cylinder causes an attack by your opponent's monster to be cancelled and the ATK of the monster to be substracted subtracted from his life points. BEUD has 4500 ATK. A normal match has a player begin with 8000 life points[[/note]].

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** ''Videogame/YuGiOhReshefOfDestruction'' mainly averts this, but the computer will always attack your cards if they are face down in defense mode unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters.

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** ''Videogame/YuGiOhReshefOfDestruction'' mainly averts this, due to having a much simpler ruleset that's harder to screw up, but the computer will always attack your cards if they are face down in defense mode unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters.
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* This plagued computerised Go engines (especially when compared with computerised Chess engines) until a few years ago, with them being trounced by professional Go players even when given substantial advantages. However, the latest version of AlphaGo, an AI whose design represents a major breakthrough in computer Go, seems to be far stronger than any human player, going undefeated against top professionals. Part of the reason it took so much longer to build a professional-level Go program is that the search space is much larger compared to Chess — there are typically two or three hundred possible moves available to either player, and most games last over two hundred moves — so it's not feasible to analyze all possible sequences for more than a few moves ahead.

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* This plagued computerised Go engines (especially when compared with computerised Chess engines) until a few years ago, with them being trounced by professional Go players even when given substantial advantages. However, the latest version of AlphaGo, [=AlphaGo=], an AI whose design represents a major breakthrough in computer Go, seems to be far stronger than any human player, going undefeated against top professionals. Part of the reason it took so much longer to build a professional-level Go program is that the search space is much larger compared to Chess — there are typically two or three hundred possible moves available to either player, and most games last over two hundred moves — so it's not feasible to analyze all possible sequences for more than a few moves ahead.
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Updated entry on Go A Is — there have been huge advances since that entry was written.


* This has plagued computerised Go engines (especially when compared with computerised Chess engines), with them being trounced by professional Go players even when given 25 stone advantages... The latest Go AI can win with a 9 stone advantage, and has been stated that it's up to good amateur levels. In Go the problem space is much larger. While both go and chess have a finite number of moves per turn, determining the possible moves in chess is a matter of thinking of each piece and seeing where they can land and if it's open, whereas in go it's not a matter of "which of these 32 pieces can move where?" so much as "which of these 300-odd spots ''should'' pieces go on?", which doesn't just make calculation slower and more memory intensive, but also makes the heuristics harder to work on, too.

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* This has plagued computerised Go engines (especially when compared with computerised Chess engines), engines) until a few years ago, with them being trounced by professional Go players even when given 25 stone advantages... The substantial advantages. However, the latest version of AlphaGo, an AI whose design represents a major breakthrough in computer Go, seems to be far stronger than any human player, going undefeated against top professionals. Part of the reason it took so much longer to build a professional-level Go AI can win with a 9 stone advantage, and has been stated program is that it's up to good amateur levels. In Go the problem search space is much larger. While both go and chess have a finite number of moves per turn, determining the larger compared to Chess — there are typically two or three hundred possible moves in chess is a matter of thinking of each piece available to either player, and seeing where they can land and if it's open, whereas in go most games last over two hundred moves — so it's not a matter of "which of these 32 pieces can move where?" so much as "which of these 300-odd spots ''should'' pieces go on?", which doesn't just make calculation slower and feasible to analyze all possible sequences for more memory intensive, but also makes the heuristics harder to work on, too.than a few moves ahead.
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* CPU players in ''VideoGame/OneHundredPercentOrangeJuice'', when given the choice between moving onto a drop panel and moving onto any other type of panel, will ''never'' pick the drop panel. This is almost always a sensible move...except when the CPU player has one HP and the other panel is a boss. A human player can recognize that moving onto the boss panel in this situation is suicide, and no matter what they roll on the drop panel, they'll lose far less to the drop panel than they will to dying at the boss. The AI never realizes this.
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** In ''Eternal Duelist Soul'', the AI doesn't know how to use Special Summons correctly. Mai has a card in her deck called Elegant Egotist, which allows her to Summon a Harpie Lady or a Harpie Lady Sisters from her hand or deck, as long as there is already a Harpie Lady on the field. Harpie Lady Sisters has 1950 ATK and 2100 DEF, and can ''only'' be summoned through Elegant Egotist's effect, while the regular Harpie Lady has 1300 ATK, 1400 DEF, and no effect or summoning conditions. Mai will ''always'' play Elegant Egotist and choose to bring out a second Harpie Lady, even if the player's Monsters have more than 1300 but less than 1950 ATK, and therefore makes one of her cards a total waste of space.

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** In ''Eternal Duelist Soul'', the AI doesn't know how to use Special Summons correctly. Mai has a card in her deck called Elegant Egotist, which allows her to Summon a Harpie Lady or a Harpie Lady Sisters from her hand or deck, as long as there is already a Harpie Lady on the field. Harpie Lady Sisters has 1950 ATK and 2100 DEF, and can ''only'' be summoned through Elegant Egotist's effect, while the regular Harpie Lady has 1300 ATK, 1400 DEF, and no effect or summoning conditions. Mai will ''always'' play Elegant Egotist and choose to bring out a second Harpie Lady, even if the player's Monsters have more than 1300 but less than 1950 ATK, and therefore makes one of her cards a total waste of space. Similarly, Yami Yugi will never Summon Valkyrion the Magna Warrior.
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** In ''Eternal Duelist Soul'', the AI doesn't know how to use Special Summons correctly. Mai has a card in her deck called Elegant Egotist, which allows her to Summon a Harpie Lady or a Harpie Lady Sisters from her hand or deck, as long as there is already a Harpie Lady on the field. Harpie Lady Sisters has 1950 ATK and 2100 DEF, and can ''only'' be summoned through Elegant Egotist's effect, while the regular Harpie Lady has 1300 ATK, 1400 DEF, and no effect or summoning conditions. Mai will ''always'' play Elegant Egotist and choose to bring out a second Harpie Lady, even if the player's Monsters have more than 1300 but less than 1950 ATK, and therefore makes one of her cards a total waste of space.
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* ArtificialStupidity has been with us since the [[OlderThanTheNES days of]] Pac-Man. Because of the way the AI (highly advanced for the time) was programmed without any RNG whatsoever, patterns were discovered that guaranteed that the ghosts wouldn't eat you, even up to [[KillScreen level 255]]. One of the two big innovations on the Pac-Man formula that made Ms. Pac-Man so big was just randomizing the location to which each ghost went at the start, making such pattern play unreliable.
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moving to new platformers page


* Computer controlled helpers in ''VideoGame/KirbySuperStar'' have their uses, but don't expect them to live very long. Fortunately they're easy to replace. Also, your AI allies in ''VideoGame/KirbyAndTheAmazingMirror'' can be counted on for jack squat. They'll mill around in random areas, getting random abilities [[TheComputerIsACheatingBastard (including abilities not in their current area)]], and if you call them to your side...well, it's usually for one of three reasons: a boss fight, the fact that they bring health-restoring food with them, or one of them somehow snagged the [[VideoGame/SuperSmashBros Smash]] [[GameBreaker ability]] and you're just waiting for them to screw up so you can use it yourself.
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** Macro Cosmos Decks turn most games against the AI into a comedy of errors. Macro Cosmos [[LostForever removes any card that would enter the Graveyard from play,]] meaning that many strategies centering around the Graveyard become fairly crippled. A human player would attempt to destroy Macro Cosmos as soon as possible, then initiate their normal strategies. Not the AI, which will completely ignore Macro Cosmos and continue to play as if it wasn't there. You haven't seen ArtificialStupidity until you've seen an AI use Foolish Burial to remove its ''own [[GameBreaker Treeborn Frog.]]''

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** Macro Cosmos Decks turn most games against the AI into a comedy of errors. Macro Cosmos [[LostForever [[PermanentlyMissableContent removes any card that would enter the Graveyard from play,]] play]], meaning that many strategies centering around the Graveyard become fairly crippled. A human player would attempt to destroy Macro Cosmos as soon as possible, then initiate their normal strategies. Not the AI, which will completely ignore Macro Cosmos and continue to play as if it wasn't there. You haven't seen ArtificialStupidity until you've seen an AI use Foolish Burial to remove its ''own [[GameBreaker Treeborn Frog.]]''

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