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* Android Alley has undergone significant changes. The skybox has been changed from a polluted, smoggy brown sky to a bright blue sky with a planet and several Death Stars. The overall track is as much a CallBack to ''N. Sane Trilogy'''s future levels as reminiscent homage to ''Franchise/RatchetAndClank'''s Metropolis, and there are much more buildings all over the track and flying cars, including police cars and taxis driving around the city. The track also looks very clean, [[FridgeBrilliance which is fitting since it is]] [[NeatFreak Geary]]'s [[FridgeBrilliance home track]], and there are also a few banners with Geary on them. The train segment has been redesigned with the middle of the track being a bit higher and the walls lacking the anti-gravity feature, and at the end the side paths are higher and the train's path is covered in boost pads, but with the obvious risk of getting hit by the train. The area after the train has been redesigned a bit with the addition of turbo pads and it now leads to where the second anti-gravity section (which has been removed) used to in the original game. The cleaning robots on the last leg of the track now resemble the enemies from ''Crash 2's'' sewer levels. The CTR banner is a floating machine held up by electricity, with a screen in the center displaying the letters, and another screen below it displaying an alien language.

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* Android Alley has undergone significant changes. The skybox has been changed from a polluted, smoggy brown sky to a bright blue sky with a planet and several Death Stars. The overall track is as much a CallBack to ''N. Sane Trilogy'''s ''VideoGame/CrashBandicootNSaneTrilogy''[='s=] future levels as reminiscent homage to ''Franchise/RatchetAndClank'''s Metropolis, and there are much more buildings all over the track and flying cars, including police cars and taxis driving around the city. The track also looks very clean, [[FridgeBrilliance which is fitting since it is]] [[NeatFreak Geary]]'s [[FridgeBrilliance home track]], and there are also a few banners with Geary on them. The train segment has been redesigned with the middle of the track being a bit higher and the walls lacking the anti-gravity feature, and at the end the side paths are higher and the train's path is covered in boost pads, but with the obvious risk of getting hit by the train. The area after the train has been redesigned a bit with the addition of turbo pads and it now leads to where the second anti-gravity section (which has been removed) used to in the original game. The cleaning robots on the last leg of the track now resemble the enemies from ''Crash 2's'' sewer levels. The CTR banner is a floating machine held up by electricity, with a screen in the center displaying the letters, and another screen below it displaying an alien language.
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* Android Alley has undergone significant changes. The skybox has been changed from a polluted, smoggy brown sky to a bright blue sky with a planet and several Death Stars. The overall track is reminiscent of ''Franchise/RatchetAndClank'''s Metropolis, and there are much more buildings all over the track and flying cars, including police cars and taxis driving around the city. The track also looks very clean, which is fitting since it is Geary's home track, and there are also a few banners with Geary on them. The train segment has been redesigned with the middle of the track being a bit higher and the walls lacking the anti-gravity feature, and at the end the side paths are higher and the train's path is covered in boost pads, but with the obvious risk of getting hit by the train. The area after the train has been redesigned a bit with the addition of turbo pads and it now leads to where the second anti-gravity section (which has been removed) used to in the original game. The cleaning robots on the last leg of the track now resemble the enemies from ''Crash 2's'' sewer levels. The CTR banner is a floating machine held up by electricity, with a screen in the center displaying the letters, and another screen below it displaying an alien language.
* Electron Avenue, like Android Alley, has been ''massively'' redesigned. The amount of buildings in the background has been greatly increased, and color scheme of the level is now much more unified, focusing on dark purples that are lit up by neon lights. Overall, it's been given a look reminiscent of the [[https://i.imgur.com/buqoQ0Q.jpg vaporwave aesthetic]] and applied to a futuristic version of UsefulNotes/LasVegas, with holographic ads for slots and food, and parts of the track decorated with holograms of cacti and palm trees. The CTR banner, much like most everything else, is holographic here.

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* Android Alley has undergone significant changes. The skybox has been changed from a polluted, smoggy brown sky to a bright blue sky with a planet and several Death Stars. The overall track is as much a CallBack to ''N. Sane Trilogy'''s future levels as reminiscent of homage to ''Franchise/RatchetAndClank'''s Metropolis, and there are much more buildings all over the track and flying cars, including police cars and taxis driving around the city. The track also looks very clean, [[FridgeBrilliance which is fitting since it is Geary's is]] [[NeatFreak Geary]]'s [[FridgeBrilliance home track, track]], and there are also a few banners with Geary on them. The train segment has been redesigned with the middle of the track being a bit higher and the walls lacking the anti-gravity feature, and at the end the side paths are higher and the train's path is covered in boost pads, but with the obvious risk of getting hit by the train. The area after the train has been redesigned a bit with the addition of turbo pads and it now leads to where the second anti-gravity section (which has been removed) used to in the original game. The cleaning robots on the last leg of the track now resemble the enemies from ''Crash 2's'' sewer levels. The CTR banner is a floating machine held up by electricity, with a screen in the center displaying the letters, and another screen below it displaying an alien language.
* Electron Avenue, like Android Alley, has been ''massively'' redesigned. The amount of buildings in the background has been greatly increased, and color scheme of the level is now much more unified, focusing on dark purples that are lit up by neon lights. Overall, it's been given a look reminiscent of the [[https://i.imgur.com/buqoQ0Q.jpg vaporwave aesthetic]] and applied to a futuristic version of UsefulNotes/LasVegas, with holographic ads for slots and food, and parts of the track decorated with holograms of cacti and palm trees. The anti-gravity sections have been replaced by an ascending loop where you can keep an USF before the electric fences, and by a glass corridor where you can boost again before the last portion of the track. The CTR banner, much like most everything else, is holographic here.
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* Similarly, now each hub world has a unique podium themed after the area, replacing the generic stone podiums from the original.

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* Similarly, now each hub world has a unique podium themed after the area, replacing the generic stone podiums from the original. Also, the tunnels between them have the on-coming hub world overlapping the overcome one instead of the perfect half of each tunnel.



* The N.Sanity Beach hub area now looks similar to Crash Cove and has a lot more details from that track, like islands and ships in the sea, statues of Crash, and monkeys hanging around. The podium now is made of red bricks and the pillars are big tiki faces, and there's also a lot of foliage around the podium.

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* The N.Sanity Beach hub area now looks similar to Crash Cove (some extremities of the concrete road are covered by sand) and has a lot more details from that track, like islands and ships in the sea, statues of Crash, and monkeys hanging around. The podium now is made of red bricks and the pillars are big tiki faces, and there's also a lot of foliage around the podium.



* The Citadel City hubworld now takes place at sunset like Hot Air Skyway and has the aesthetic of Cortex Castle. The interior section now looks more like the interior of a dungeon and is darker mostly being lit up by torches in the walls. The room with the entrance to N. Gin Labs still has toxic waste flowing from the castle walls. The room with the entrance to Cortex Castle has a giant statue of Cortex and has stained glass windows but rather than having just the icons of the bosses from ''Warped'', they have the drawings of Cortex seen in his track. The outside area with the entrance to Hot Air Skyway has more blimps with Pinstripe's head on it. The podium now has a gothic medieval look with pillars made of stone with torches and being surrounded by chains and also having a cage with a chicken.

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* The Citadel City hubworld now takes place at sunset like Hot Air Skyway and has the aesthetic of Cortex Castle. The interior section now looks more like the interior of a dungeon and is darker mostly being lit up by torches in the walls. The room with the entrance to N. Gin Labs still has toxic waste flowing from the castle walls. The room with the entrance to Cortex Castle has a giant statue of Cortex and has stained glass windows but rather than having just the icons of the bosses from ''Warped'', they have the drawings of Cortex seen in his track. The outside area with the entrance to Hot Air Skyway has more blimps with Pinstripe's head on it. The room with the entrance to Oxide Station is now an outside area with a view on Oxide’s spaceship exhaust pipes. The podium now has a gothic medieval look with pillars made of stone with torches and being surrounded by chains and also having a cage with a chicken.

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** Ripper Roo bounces around, doing his signature CrazyLaugh.

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** Ripper Roo bounces around, doing his signature CrazyLaugh.[[LaughingMad mad laugh]].


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* Nina has been redesigned into a cuter version of her original ''Twinsanity'' looks (her YouthfulFreckles make her more adorable than uglier), and her mechanical hands look more like metal gloves.
* Pasadena O’Possum is now [[StatuesqueStunner the same size as the Nitro Squad]], and her face looks more human-like.
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* The Probulot 2000 now has wires poking out from the sides of the car, emphasizing its reference to the [=DeLorean=] Time Machine from ''Film/BackToTheFuture''. The rear fascia is changed to fit two massive exhaust pipes and the monitor in the bonnet is redesigned to look like an old TV/PC monitor.

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* The Probulot 2000 now has wires poking out from the sides of the car, emphasizing its reference to the [=DeLorean=] Time Machine from ''Film/BackToTheFuture''.''Franchise/BackToTheFuture''. The rear fascia is changed to fit two massive exhaust pipes and the monitor in the bonnet is redesigned to look like an old TV/PC monitor.
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* The Gem Stone Valley hubworld now is a lot more faithful to its name and it's very reminiscent of ''VideoGame/SpyroTheDragon'' by having multiple glowing purple, blue and green crystals coming out of the walls and near the podium there are wizard and knight Lab Assistants on top of a cliff. Oxide's ship can be seen parked above a structure with a hexagonal glass dome that looks similar to Oxide Station and Oxide's hologram can be seen in this area as well. The podium now is made out of large blue crystals and the platforms have purple gems with gold, silver or bronze around them.

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* The Gem Stone Valley hubworld now is a lot more faithful to its name and it's very reminiscent of ''VideoGame/SpyroTheDragon'' ''Franchise/SpyroTheDragon'' by having multiple glowing purple, blue and green crystals coming out of the walls and near the podium there are wizard and knight Lab Assistants on top of a cliff. Oxide's ship can be seen parked above a structure with a hexagonal glass dome that looks similar to Oxide Station and Oxide's hologram can be seen in this area as well. The podium now is made out of large blue crystals and the platforms have purple gems with gold, silver or bronze around them.
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* Assembly Lane looks mostly the same as the original, but the overall track is much less filthy and polluted. Although the sky retains its polluted green hue, it is a bit more yellow-ish, likely to differentiate the skybox of Thunder Struck. The interior section looks a lot darker than it did before and it has machines carrying robot exoskeletons. The CTR logo is an LED screen with two speakers which is held by a short-circuiting machine.
* Android Alley has undergone significant changes. The skybox has been changed from a polluted, smoggy brown sky to a bright blue sky with a planet and several Death Stars. The overall track is reminiscent of ''Franchise/RatchetAndClank'''s Metropolis, and there are much more buildings all over the track and flying cars, including police cars and taxis driving around the city. The track also looks very clean, which is fitting because it's Geary's track and there are also a few banners with Geary on them. The train segment has been redesigned with the middle of the track being a bit higher and the walls lacking the anti-gravity feature, and at the end the side paths are higher and the train's path is covered in boost pads, but with the obvious risk of getting hit by the train. The area after the train has been redesigned a bit with the addition of turbo pads and it now leads to where the second anti-gravity section (which has been removed) used to in the original game. The cleaning robots on the last leg of the track now resemble the enemies from ''Crash 2's'' sewer levels. The CTR banner is a floating machine held up by electricity, with a screen in the center displaying the letters, and another screen below it displaying an alien language.

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* Assembly Lane looks mostly the same as the original, but the overall track is much less filthy and polluted. Although the sky retains its polluted green hue, it is a bit more yellow-ish, likely to differentiate the skybox of Thunder Struck. The interior section looks a lot darker than it did before and it has machines carrying robot exoskeletons.exoskeletons of Lab Assistants. The CTR logo is an LED screen with two speakers which is held by a short-circuiting machine.
* Android Alley has undergone significant changes. The skybox has been changed from a polluted, smoggy brown sky to a bright blue sky with a planet and several Death Stars. The overall track is reminiscent of ''Franchise/RatchetAndClank'''s Metropolis, and there are much more buildings all over the track and flying cars, including police cars and taxis driving around the city. The track also looks very clean, which is fitting because it's since it is Geary's track home track, and there are also a few banners with Geary on them. The train segment has been redesigned with the middle of the track being a bit higher and the walls lacking the anti-gravity feature, and at the end the side paths are higher and the train's path is covered in boost pads, but with the obvious risk of getting hit by the train. The area after the train has been redesigned a bit with the addition of turbo pads and it now leads to where the second anti-gravity section (which has been removed) used to in the original game. The cleaning robots on the last leg of the track now resemble the enemies from ''Crash 2's'' sewer levels. The CTR banner is a floating machine held up by electricity, with a screen in the center displaying the letters, and another screen below it displaying an alien language.



* Magnetic Mayhem has the same aesthetic as Assembly Lane but now the areas that used to have anti-gravity were flattened and take place outside the factory.

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* Magnetic Mayhem has the same aesthetic as Assembly Lane Lane, but now the areas that used to have anti-gravity were flattened and take place outside the factory.
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[[/folder]]

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[[/folder]][[/folder]]
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** Liz wears purple eyeshadow and lipstick and has a pair of earrings in her left ear. She also has a pair of pants beneath her skirt, the length of which is also much less [[DangerouslyShortSkirt dangerously short]]. Her top has also been lengthened so her midriff isn't as visible.

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** Liz wears purple eyeshadow and lipstick and has a pair of earrings in her left ear. She also has a pair of pants beneath her skirt, the length of which is also much less [[DangerouslyShortSkirt dangerously short]].short. Her top has also been lengthened so her midriff isn't as visible.
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** Ami's hair is less wide and is designed to look more like conventional BoyishShortHair. She also wears lime green eyeshadow and [[SkirtOverSlacks a pair of yoga pants beneath her dress]].

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** Ami's hair is less wide and is designed to look more like conventional BoyishShortHair. She also wears lime green eyeshadow and [[SkirtOverSlacks a pair of yoga pants beneath her dress]].dress.



** Liz wears purple eyeshadow and lipstick and has a pair of earrings in her left ear. She also has [[SkirtOverSlacks a pair of pants beneath her skirt]], the length of which is also much less [[DangerouslyShortSkirt dangerously short]]. Her top has also been lengthened so her midriff isn't as visible.

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** Liz wears purple eyeshadow and lipstick and has a pair of earrings in her left ear. She also has [[SkirtOverSlacks a pair of pants beneath her skirt]], skirt, the length of which is also much less [[DangerouslyShortSkirt dangerously short]]. Her top has also been lengthened so her midriff isn't as visible.
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Detroped


** Isabella has a BeautyMark on her left cheek, wears blue eyeshadow, and has had her hair restyled to be more wavy and less spiky.

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** Isabella has a BeautyMark beauty mark on her left cheek, wears blue eyeshadow, and has had her hair restyled to be more wavy and less spiky.
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* The Roadster, formerly named "Pasadena Speed" in the original game, remained the same, but the blower is now moved to the center of the hood, as opposed of it being offset in the original. The side pipe's layout has been separated, leaving the fenders with twin pipes sticking out while the side skirt exhaust remain.

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* The Roadster, formerly named "Pasadena Speed" "The Ruckus" in the original game, remained the same, but the blower is now moved to the center of the hood, as opposed of it being offset in the original. The side pipe's layout has been separated, leaving the fenders with twin pipes sticking out while the side skirt exhaust remain.



* The Nautilus, which is largely based on the PSP exclusive car [=NCroadst=] has undergone massive design changes. Namely, the front fascia is now slanted upwards instead of downwards, added a shrimp tail hood ornament, and the removal of the dome piece on the hood and the exhaust pipes on the front fenders, which is now placed on the rear bumper. A freshly caught Bandifish from ''Warped'' has been added to the rear below the diver's helmet.

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* The Nautilus, which is largely based on the PSP exclusive car [=NCroadst=] Futurosity has undergone massive design changes. Namely, the front fascia is now slanted upwards instead of downwards, added a shrimp tail hood ornament, and the removal of the dome piece on the hood and the exhaust pipes on the front fenders, which is now placed on the rear bumper. A freshly caught Bandifish from ''Warped'' has been added to the rear below the diver's helmet.
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*** Aviator Crash runs around, imitating an airplane before and tries to fly in the air...[[RealityEnsues but falls flat on the ground.]]

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*** Aviator Crash runs around, imitating an airplane before and tries to fly in the air...[[RealityEnsues but falls flat on the ground.]]
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* The Classic kart mostly looks the same as it did originally, except it can now have different-coloured pipework depending on the paint job (as opposed to the original which was just one single colour due to technical limitations at the time) as well as having shorter and wider tires with the words "Crash Team Racing" written on its sides. Unique to ''Nitro-Fueled'' is a shield emblem placed on the front of the kart. There's also a retro variant of the kart as it originally appeared in the original game exclusive to the [=PS4=] version, made for the sake of nostalgia.

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* The Classic kart mostly looks the same as it did originally, except but is notably based on the more detailed model seen in the boss cutscenes and key art from the original game. This means it can now have different-coloured pipework depending on the paint job (as opposed to the original which was just one single colour due to technical limitations at the time) as well as having shorter and wider tires with the words "Crash Team Racing" written on its sides. Unique to ''Nitro-Fueled'' is a shield emblem placed on the front of the kart. There's also a retro variant of the kart as it originally appeared that's closer to the cutscene kart in the original game game, exclusive to the [=PS4=] version, made for version. As noted above, the sake of nostalgia.characters are now separate from their karts, as opposed to having their backs actually be the seat.
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*** Lion Pura does a strutting dance highly reminiscent of the one [[Disney/TheLionKing Simba]] does during "Hakuna Matata" while jungle drums play in the background.

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*** Lion Pura does a strutting dance highly reminiscent of the one [[Disney/TheLionKing [[WesternAnimation/TheLionKing1994 Simba]] does during "Hakuna Matata" while jungle drums play in the background.
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*** Electron Coco sends a text, zips around on the podium, jogs in place, then flexes to the audience.

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*** Electron Coco sends a text, text[[labelnote:*]]later updated so that she types on her laptop beforehand, from post-Grand Prix onwards[[/labelnote]], zips around on the podium, jogs in place, then flexes to the audience.
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** Rilla Roo bounces around like a kangaroo, beats his chest, and raises his arms like an ape before composing himself.

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** Rilla Roo bounces around like a kangaroo, beats on all fours, before beating his chest, laughing and raises running around with his arms like an ape in the air before noticing he is being watched and composing himself.

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*** Alice Coco notices a mushroom and eats it, causing her to shrink in mid-air and float downwards before returning to normal.



*** Bedtime Ripper Roo starts sleepwalking, almost falling off his podium before being woken up by an alarm clock.

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*** Bedtime Ripper Roo falls asleep and starts sleepwalking, almost falling off his podium before being woken up by an alarm clock.



** The Lab Assistant looks overwhelmed, before laughing, jumping around and punching the air in delight. It covers its eyes as if sobbing before posing.
*** Its defeat animation has it lying on the ground twitching, as if previously crushed by a large object.

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** The Lab Assistant looks overwhelmed, before laughing, jumping around and punching the air in delight. It He covers its his eyes as if sobbing before posing.
*** Its The Knight Lab Assistant has him struggling to lift up a sword before pulling it off, only for it to then fall to the floor again.
*** The Lumberjack Lab Assistant pulls out a large wooden hammer, only for it to fly out of his hands as he swings it down.
*** The Prince Lab Assistant pulls out a rose and bows, only for his crown to fall over his head and get stuck, prompting him to pull it back up again.
*** His
defeat animation has it him lying on the ground twitching, as if previously crushed by a large object.


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*** His defeat animation has him trying to reach for his pacifier via his time manipulation powers, but to no avail, prompting him to start crying.


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*** His defeat animation is exactly the same as his regular one's.
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Added DiffLines:

*** Its defeat animation has it lying on the ground twitching, as if previously crushed by a large object.


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*** His defeat animation is much like normal Cortex's, only he throws a temper tantrum.

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*** Ninja Penta wields a katana, skillfully spinning around with the weapon in hand, then takes a bow.
*** Jester Penta pulls out some balls and begins juggling them. He then tosses them away, only for them to start falling on his head.

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*** Penta Ninja Penta wields a katana, skillfully spinning around with the weapon in hand, then takes a bow.
*** Penta Jester Penta pulls out some balls and begins juggling them. He then tosses them away, only for them to start falling on his head.head.
*** Penta Gentleman gestures to the crowd before doing a tap dance.



*** Bedtime Ripper Roo starts sleepwalking, almost falling off his podium before being woken up by an alarm clock.



*** Beenox Robot Geary replicates Beenox' old mascot's actions before noticing the debris surrounding him, prompting him to clean it up with his vacuum.



*** His defeat animation has him angrily glaring at the other drivers before throwing a temper tantrum.

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*** His defeat animation has him angrily glaring at the other drivers attempting to keep his cool before throwing a temper tantrum.


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*** Its defeat animation has it lying on its side with its lid left ajar.
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Added DiffLines:

** The Lab Assistant looks overwhelmed, before laughing, jumping around and punching the air in delight. It covers its eyes as if sobbing before posing.
** Baby Cortex looks innocent, before pulling out a ray gun and firing it off. He then accidentally aims it at the floor, knocking him over. He gets up and laughs.
** Baby N. Tropy jumps around in delight, until he trips and his pacifier flies out of his mouth. Initially looking upset, he uses his time manipulation powers to retrieve the pacifier.
** Fixed Rilla Roo's animation is almost identical to his regular animation, except instead of laughing, he feels and adjusts his jaw.
** The Iron Checkpoint Crate....does nothing, because it's a crate.
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** Small Norm's eyes no are longer BlackBeadEyes and look more human. His select screen portrait also gives him a smug looking expression.

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** Small Norm's eyes no are no longer BlackBeadEyes and look more human. His select screen portrait also gives him a smug looking expression.
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* The kart that Velo and his champions used in the original ''[=CNK=]'' (now called the "Velo Chopper") has some more details added to it, such as the bonnet having Velo's "V" insignia on it and the propellor surrounded by a gold trim. It's also been squashed in a bit as well as missing the bottom jet engine and having smaller exhaust pipes so that it wouldn't have such a large hitbox in comparison to the other karts. Another thing to note is that Krunk, Nash and Geary (who originally had their legs dangling off the sides of the kart due to their large size) can now comfortably squeeze themselves inside due to them being scaled down to fit properly into other karts.

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* The kart that Velo and his champions used in the original ''[=CNK=]'' (now called the "Velo Chopper") has some more details added to it, such as the bonnet having baring Velo's "V" insignia on it and the propellor being surrounded by a gold trim. It's also been squashed in a bit as well as missing the bottom jet engine and having smaller exhaust pipes so that it wouldn't have such a large hitbox in comparison to the other karts.karts. For similar reasons, it's also missing the bottom jet engine and has smaller exhaust pipes. Another thing to note is that Krunk, Nash and Geary (who originally had their legs dangling off the sides of the kart due to their large size) can now comfortably squeeze themselves inside due to them being scaled down to fit properly into other karts.
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None


* The kart that Velo and his champions used in the original ''[=CNK=]'' (now called the "Velo Chopper") has some more details added to it, such as the bonnet having Velo's "V" insignia on it and the propellor having a gold trim around it. It's also been squashed in a bit as well as missing the bottom jet engine and having smaller exhaust pipes so that it wouldn't have such a large hitbox in comparison to the other karts. Another thing to note is that Krunk, Nash and Geary (who originally had their legs dangling off the sides of the kart due to their large size) can now comfortably squeeze themselves inside due to them being scaled down to fit properly into other karts.

to:

* The kart that Velo and his champions used in the original ''[=CNK=]'' (now called the "Velo Chopper") has some more details added to it, such as the bonnet having Velo's "V" insignia on it and the propellor having surrounded by a gold trim around it.trim. It's also been squashed in a bit as well as missing the bottom jet engine and having smaller exhaust pipes so that it wouldn't have such a large hitbox in comparison to the other karts. Another thing to note is that Krunk, Nash and Geary (who originally had their legs dangling off the sides of the kart due to their large size) can now comfortably squeeze themselves inside due to them being scaled down to fit properly into other karts.
Is there an issue? Send a MessageReason:
None


* The kart that Velo and his champions used in the original ''[=CNK=]'' (now called the "Velo Chopper") has some more details added to it, such as the bonnet having Velo's "V" insignia on it. It's also been squashed in a bit as well as missing the bottom jet engine so that it wouldn't have such a large hitbox in comparison to the other karts. Another thing to note is that Krunk, Nash and Geary (who originally had their legs dangling off the sides of the kart due to their large size) can now comfortably squeeze themselves inside due to them being scaled down to fit properly into other karts.

to:

* The kart that Velo and his champions used in the original ''[=CNK=]'' (now called the "Velo Chopper") has some more details added to it, such as the bonnet having Velo's "V" insignia on it and the propellor having a gold trim around it. It's also been squashed in a bit as well as missing the bottom jet engine and having smaller exhaust pipes so that it wouldn't have such a large hitbox in comparison to the other karts. Another thing to note is that Krunk, Nash and Geary (who originally had their legs dangling off the sides of the kart due to their large size) can now comfortably squeeze themselves inside due to them being scaled down to fit properly into other karts.

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