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Archived Discussion VideoGame / FinalFantasyIV

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This is discussion archived from a time before the current discussion method was installed.


Likely subjective, but I fail to see how the Demon Wall is a That One Boss. Maybe if you didn't pick up Leviathan in the Land of Summons or are playing a low-level game? He doesn't have high attack, honestly (apart from the instant-death one, which I've not been hit with in my playthroughs). I play the GBA version, by the way.

HeartBurn Kid: Well there's your problem. The GBA version is way easier due to bugs in how the Active Time Battle system is implemented. In the original SNES version, he was definitely That One Boss.

I also had a simple tactic for dealing with the Demon Wall, at least in the GBA version. I put Draw Attacks on Cecil, then use a Phoenix Down on him every single turn, while having another character continue hitting the wall. The Wall just insta-kills him over and over. I don't know if this would work on SNES.

Mr Death: Considering the SNES version didn't have augments or any abilities other than what the characters started with, no, it would not.


Charred Knight: Deleted, their where two moons, the natural moon, and the Red Moon, which was a fake moon created by the Lunarians. They went to the fake moon which had its own atmosphere since the Lunarians would need one for the care takers. Keep in mind that the Lunarians plan was to colonize earth once the Earthlings where on a similar technological level.

  • Fridge Logic ( They're on The Moon. How are they able to fight? They're on. The freaking. MOON.)
    • To quote Corio: "Very intriguing, our twin moons... One is utterly devoid of life, but the other shows unmistakable signs of habitation." To paraphrase another line: "I've never breathed air this clean."
    • Endor was a moon. So is any world designated Mxx-xxx.


Bok: removed the bit about Kain's name being Cain in the Japanese script. It's actually false as his name never appeared in Roman letters in-game on the SNES; the manual might have given it as Cain though; the manual of the DS version does and the DS version gives the Roman spelling on-screen whenever a character gets an introductory cutscene as well, but never in dialogue. The real reason I removed it however is because Kain and Cain are interchangable to begin with. (the story of Cain and Abel originally wasn't written in Roman script either; as such the spelling of the names is more or less arbitrary; it's Kain or Kaïn in most other languages)
Rebochan: I put up a Stupid Sacrifice entry for Cid and Yang - because those always bugged the crap out of me. And then since both guys survive, it seemed like a cheap attempt at drama when all the events were supposed to do was provide an excuse for a new party member.
Comonad: We somehow didn't have Giant Space Flea from Nowhere in here, and I couldn't find any evidence that it was there and then removed, so I added it. Still, I'm not convinced that it never was, so if someone removed it for a good reason... yeah.
whisp: Why was the Reflect trick for defeating Trap Doors deleted? The Trap Door takes two turns to scan, then to instant-kill a party member. In the SNES and PS One versions, you can easily let it kill the first target and revive him afterwards, but then you have plenty of time to coat the next victim with Reflect before the spell. Even if Rosa is the first target, you can revive her and have her cast Reflect before it hits anyone else. In the GBA version, Trap Doors are slower, so you don't even have to sacrifice the first party member at all.

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