History VideoGame / FinalFantasyIV

4th Dec '16 10:55:22 PM Xtifr
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'''''Final Fantasy IV''''', the fourth entry in the [[RunningGag face-meltingly popular]] ''Franchise/FinalFantasy'' game series and the first [[The16bitEraOfConsoleVideoGames 16-bit]] game in the series.

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'''''Final ''Final Fantasy IV''''', IV'', the fourth entry in the [[RunningGag face-meltingly popular]] ''Franchise/FinalFantasy'' game series and the first [[The16bitEraOfConsoleVideoGames 16-bit]] game in the series.
20th Nov '16 4:33:17 AM SeptimusHeap
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* AlwaysCheckBehindTheChair: Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Castle deserves special mention due to the sheer prevalence of this. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' pit that you'll only fall through if you try to cross it. That's not even getting into [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths under paths, all obscured by the top-view.

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* AlwaysCheckBehindTheChair: Many areas have hidden goods or passageways, but [[InstantAwesomeJustAddNinja Eblan]] Eblan Castle deserves special mention due to the sheer prevalence of this. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' pit that you'll only fall through if you try to cross it. That's not even getting into [[TheVeryDefinitelyFinalDungeon The Very Definitely Final Dungeon's]] obsession with paths under paths under paths, all obscured by the top-view.
23rd Oct '16 6:46:01 PM nombretomado
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** And the SNES translation creates another; to become a Paladin, Cecil must fight an EnemyWithout. In the original game, players are familiar with the single CastFromHP attack the Dark Knight uses against Paladin Cecil, so the solution of letting the enemy kill himself with his own attacks isn't at all strange. That attack was removed from the translation, so the only way for 1990's players to figure out this particular PuzzleBoss was to check a guide. And in those pre-GameFaqs days, that meant either calling an overloaded help line or buying one.

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** And the SNES translation creates another; to become a Paladin, Cecil must fight an EnemyWithout. In the original game, players are familiar with the single CastFromHP attack the Dark Knight uses against Paladin Cecil, so the solution of letting the enemy kill himself with his own attacks isn't at all strange. That attack was removed from the translation, so the only way for 1990's players to figure out this particular PuzzleBoss was to check a guide. And in those pre-GameFaqs pre-Website/GameFaqs days, that meant either calling an overloaded help line or buying one.
23rd Oct '16 10:39:02 AM DarkStorm
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* BottomlessMagazines: The DS version gave players infinite arrows when equipped with a bow. In the SNES and PS versions, they had a limited number of arrows that could be equipped in their offhand.

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* BottomlessMagazines: The DS version gave players infinite arrows when equipped with a bow. In the SNES and PS versions, they had a limited number of arrows that could be equipped in their offhand.arrows.
22nd Oct '16 6:45:49 PM dlchen145
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* OminousPipeOrgan: Golbez's {{Leitmotif}}. It directly rips off "Music/ToccataAndFugueInDMinor" in some places, but that doesn't make it any less BadAss.

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* OminousPipeOrgan: Golbez's {{Leitmotif}}. It directly rips off "Music/ToccataAndFugueInDMinor" in some places, but that doesn't make it any less BadAss.badass.
19th Oct '16 1:30:56 PM LucaEarlgrey
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** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version. This is a subtle clue that Paladin Cecil's boss battle against the Dark Knight involves waiting until the boss's HP runs out.

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** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version. This is a subtle clue that Paladin Cecil's boss battle against the Dark Knight involves [[SheatheYourSword waiting until the boss's HP runs out.out]].
19th Oct '16 1:30:47 PM LucaEarlgrey
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* CastFromHitPoints: [[spoiler: Tellah]] does this with CutscenePowerToTheMax, but it [[KilledOffForReal comes at a very high price]].
** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version.

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* CastFromHitPoints: CastFromHitPoints:
**
[[spoiler: Tellah]] does this with CutscenePowerToTheMax, but it [[KilledOffForReal comes at a very high price]].
** Cecil's Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version. This is a subtle clue that Paladin Cecil's boss battle against the Dark Knight involves waiting until the boss's HP runs out.
14th Oct '16 10:47:17 AM frogpatrol
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The fourth entry in the [[RunningGag face-meltingly popular]] ''Franchise/FinalFantasy'' game series, and the first [[The16bitEraOfConsoleVideoGames 16-bit]] game in the series.

to:

The '''''Final Fantasy IV''''', the fourth entry in the [[RunningGag face-meltingly popular]] ''Franchise/FinalFantasy'' game series, series and the first [[The16bitEraOfConsoleVideoGames 16-bit]] game in the series.
12th Oct '16 11:14:09 AM Ohio9
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Added DiffLines:

* FailureIsTheOnlyOption: Roughly 60% of the game involves the main characters failing at the tasks they set out to complete, especially when it comes to trying to stop Golbez from getting the crystals.
11th Oct '16 12:31:46 PM 32_Footsteps
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Added DiffLines:

* SequelDifficultySpike: Remake, actually - the DS version of the game is tweaked in several places to make several areas much more difficult than before. Two of the biggest are the fight against Golbez after the fight against Calcobrina (the trick to keep Kain alive doesn't work anymore, and Golbez turns into a BarrierChangeBoss) and the Cave of Magnes (more equipment invokes the "metal paralysis" problem, and Cecil can't equip bows as a backup offensive option).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyIV