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Author: Chabal2
Sep 16th 2017
at
2:41:09 PM
* WarcraftII: The Ballista and Catapult serve as the Alliance and Horde siege weapons, throwing giant arrows/rocks at the enemy, killing weaker units outright (if they're holding still). * WarcraftIII: Siege damage does extra damage against Fortified armor (the type most buildings use) and reduced damage against light armor ([[LudicrousGibs somehow]]). Every faction has a SiegeEngine to deal with towers from beyond attack range, but they also have other specialized units: ** Alliance: *** Mortar Teams attack buildings from afar, and can even shoot without spotters or conduct recon with their Flare ability. *** The dwarven-made Siege Engine (formerly Steam Tank), which despite its name and appearance is basically a steam-driven battering ram, as its barely-above-melee-range gun is unable to target units (one upgrade gives it a MacrossMissileMassacre against air units). *** The Flying Machine can be upgraded to bomb ground forces, but needs to be in large numbers to do any damage, as its primary function is scouting and AntiAir. ** Horde: *** The Demolisher (formerly Catapult) fires huge rocks and can be upgraded to set them on fire. *** The Raider, a {{BFS}}-wielding orc riding a wolf with Siege damage. This makes them inefficient at line combat (and are actually weaker than a grunt), but their ability to bring air units to ground keeps them useful. The Fel Orc Raider has Chaos damage and is a full-blown LightningBruiser. *** The Troll Batrider, whose damage is quite low, but makes up for it with its Liquid Fire ability, which prevents the target building from being repaired and greatly reduces its attack speed. *** The Far Seer's ultimate causes an earthquake that deals high damage to buildings and slowing any units caught in it. ** Undead: *** The Meat Wagon hurls corpses at long range (spreading disease where it fires) and stores corpses for use by necromancers and [[ImAHumanitarian hungry troops]]. *** The Frost Wyrm is an undead dragon whose Freezing Breath prevents buildings from attacking or producing. However, it attacks very slowly and doesn't have Siege damage, making it very bad at taking out buildings by itself. ** Night Elves: *** Glaive Throwers (formerly Ballistae) throw big metal throwing stars and can be upgraded to hit the unit behind it. *** Chimerae can be upgraded to do very high damage to buildings. *** Mountain Giants have the ability to rip a tree from the ground to increase their damage against buildings (and other units). ** The Tinker's ultimate transforms him into a robot with the Demolish ability, which gives him triple damage against buildings. ** The Sea Witch's ultimate summons a slow-moving tornado which traps units in cyclones and deals damage to buildings as long as it's near them. * DawnOfWar: ** The Eldar Bonesinger can temporarily shut down a building with Wraithbone. ** Dark Crusade: The Tau's Vespids can make a building take extra damage during a short time. ** Soulstorm: The Ecclesiarchal Servitor has an ability that lets it do a big chunk of damage to a building after digging around with its mechadendrites. * StarcraftII: The Overseer can drop a hunk of organic material on a building, preventing it from operating for a while. * EmpireEarth: ** The game's SiegeEngines are actually divided into two categories: siege weapons proper (which deal high damage to buildings, such as battering rams, catapults and howitzers) and field guns (which deal high splash damage to infantry, such as balistae, bombards and artillery). Which isn't to say they can't do the other's job, they'll just take longer. ** The Prophet can cause an earthquake to deal damage in a wide radius to buildings, as well as cause a firestorm that deals damage over time and spreads to nearby buildings. * EmperorRiseOfTheMiddleKingdom: Of the four types of soldiers available (Archers, Infantry, Cavalry and Catapults), Catapults are best used against cities with fortifications alongside infantry (to scale the walls). Otherwise, hordes of cavalry work best.
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