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Markup View
Author: Malady
Jun 10th 2017
at
11:07:31 AM
So, if things are supposed to be alphabetized, put this bit of code, which can only be seen properly in codeview, at the top: [[note]] %% %% %% %% This list of examples has been alphabetized. Please add your example in the proper place. Thanks! %% %% %% [[/note]] [[labelnote:Tabletop section of TransferableMemories]] * ''TabletopGame/DungeonsAndDragons'' again got one of everything. The Thought Bottle, an item that appeared in ''[[http://index.rpg.net/display-entry.phtml?mainid=2697 Tome of Magic]]'', does exactly this. Possible uses as a relatively secure data medium or MemoryGambit prop were mentioned. ** In ''TabletopGame/ForgottenRealms'' tel'kiira ("elven lore-gem") are memory storage devices used as write-at-will personal logs and spellbooks, normally usable only by elves and worn mostly by nobility. Physically, it's a little gem stuck on the forehead of its wearer, most of the time sunk in and not visible. Ancestral lore-gem worn by generations of heirs of a noble House has a value much like the flag of a military unit: not waved around in vain, and losing it counts as a major disgrace. An elven kingdom that didn't allowed humans into capital knighted a human just for carrying one of these from a dying heir to the new rightful wearer, past their guards. Variants include books of elven advanced magic, secret agents' tools and occasional hybrids with other enchanted gems, up to ioun stones turned into [[AttackDrone semi-sentient defensive spellgem following the owner]]. ** In the {{Ravenloft}} setting's domain of Darkon, the darklord Azalin has a library of self-writing books that document the lives of all that nation's residents. If a non-Darkonese stays within the domain too long, their original memories are supplanted by those of having been born and grown up in Darkon, and a book documenting their ''real'' history appears in Azalin's library. ** The Society of Sensation in the ''TabletopGame/{{Planescape}}'' setting purchases memories from adventurers to stock their library. Anyone who visits them can then pay to "view" the memory as though experiencing it themselves. The goal of the Society is to allow everyone to experience everything, so the library allows their members to experience things they either can't or won't do themselves. * In ''TabletopGame/{{Exalted}}'' there are several means of memory transfer. The most obvious is the celestial exaltations themselves, given that a celestial exaltation is a recycled part of god-soul that holds aspects of all its former incarnations. The other is dream stones and other memory crystals. These can be found in tombs or on the black market (dream stones are apparently nearly as addictive as the [[MemeticMutation Xbox of the gods]]). Makes sense when you realize that the mortal vessels needed to be brought back up to snuff relatively quickly in order to deal with the [[EldritchAbomination Primordials]] or they'd pretty much be reduced to glittering fodder. * From ''TabletopGame/WraithTheOblivion'', we get the Mnemoi and their Arcanos, Mnemosynis, the sole purpose of which is to transfer and manipulate memories. In a place where memories are important for maintaining one's existence, the Mnemoi are far from welcome, and are therefore one of the three Forbidden Guilds. [[spoiler: In actuality, the Mnemoi are using their talents to store the memories of Charon for [[RightfulKingReturns his return]], and the whole persecuted thing [[FakeDefector is a ruse]]. One that, sadly, works a bit too well in the end.]] * ''TabletopGame/InNomine'' has Memory Pearl artifacts which are pearl-like objects that can be used to remove/store memories, often used {especially by demons} to remove inconvenient knowledge from a temporary employee/associate often as part of the terms of employment. * "Slinkys" (Sensory links) in ''TabletopGame/{{GURPS}} TabletopGame/TranshumanSpace'' are technically recordings of one's experiences while their "upslink" implant is active, but they fill the same function. * "[=XPs=]" (Experience Playbacks) in ''TabletopGame/EclipsePhase'' are essentially the same thing as slinkys. Though one with the "mnemmonic augmentation" implant can make them from archived memories stored in their [[BodyBackupDrive cortical stack]]. * A central part of ''TabletopGame/{{Mindjammer}}'' is the Mindscape, essentially an entire wireless Internet devoted entirely to storing and sharing "exomemories". The name of the setting even comes from the starships used to keep the Mindscape up-to-date across interstellar distances (FTLTravel but no communications). * While [=MemoMax=] technology was really just intended to explain why ''TabletopGame/{{Paranoia}}'' characters can retain their memories and personalities even after being replaced by their own clones, later editions would explore some of the ''darker'' implications of the technology. [[/labelnote]]
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