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Lightflame Stick of the Fallen Since: Jan, 2010
Stick of the Fallen
01/11/2013 10:10:09 •••

It Prints Munny!!

I consider myself a fan of the Kingdom Hearts series and have all the games. However, Kingdom Hearts coded is a very large disappointment.

Most of the gameplay in coded (henceforth referred to as re: coded, the version I and most people played) revolves around revisiting digital versions of familiar Kingdom Hearts locations. These worlds are corrupted by "Bug Blox", weird cube things that are cluttering up the world. The game obviously expects you to smash them all, but often there is no point in doing so. After all, breaking generic red and black blocks gives no reward, and they can be used for platforms in a pinch.

The block based gameplay is fairly enjoyable. Players have to use blocks as platforms, smash them to get through blocked passageways and even navigate block filled mazes. However, treasure chests are now replaced with "Rare prize blox", which are a massive case of Guide Dang It. These blox only appear during the first visit and actual replays of the first visit, not the mode where you can return and explore.

Sometimes, the gameplay style shifts to a different genre. These alternate genres are not fun in the slightest, relying on Fake Difficulty and terrible controls. Olympus Colliseum's RPG is the worst, but none of them are very fun.

Also, sometimes a glitch happens in the data world, which forces you to hunt down a "system sector". These areas replace the exciting and varying worlds, teeming with puzzles with bland backgrounded areas that have gboring "find and kill X number of bad guys" missions.

These system sectors gets in the way of the game by interupting the flow of it all.

Certain other Kingdom Hearts games have some bad gameplay, but they make up for it with a good story. However re: coded's plot is mostly filler and only the ending moves the plot of the series forward. As much as I love Kingdom Hearts, re: coded seems to be mostly a shameless cash-in.

PataHikari Since: Jan, 2001
08/19/2011 00:00:00

Olympus Colliseum's RPG is the worst

I think you mean best.

ManwiththePlan Since: Dec, 2009
10/03/2011 00:00:00

^ Agreed, that was the best segment of the damn thing.

Joey245 Since: Apr, 2010
12/28/2011 00:00:00

I respectfully disagree. While the plots are indeed filler, and two of the three alternate gameplay styles are pretty awful...the general gameplay was a lot more fun to play than Days, the character building systems were fun to use, and the game had lots of commands that were a blast to use.

If all else fails, here's my logic:

Kingdom Hearts is like pizza: when it's good, it's really good, and when it's bad... it's still pretty good.

Troper with Aspergers Syndrome off the port bow! (that would be me.)
ManwiththePlan Since: Dec, 2009
12/29/2011 00:00:00

^ Except when the pizza's rotten. And that's what Coded is and what I'm pretty certain the next entries in the series will be (but that may just be my pessimism talking....)

MrMallard Since: Oct, 2010
12/29/2011 00:00:00

Honestly, I think it sounds interesting.

blueblood Since: Jan, 2013
01/06/2013 00:00:00

I really enjoy re: coded. Olympus Colliseum was cool—it was the only level where smashing the blox actually meant something, and I quite frankly enjoyed it. I also enjoyed the shooter section after Wonderland, possibly more than I should have. Trickmaster was my favorite boss.

I didn't much like the side-scrolling section, but that's mostly because I suck at side-scrollers.

Vashiane Since: Jun, 2012
01/11/2013 00:00:00

Out of the DS Kingdom Hearts games, I prefer Coded. However, platforming drove me absolutely BONKERS, and I was very glad once I beat the game the first time and could play through it with most of the blocks gone. The shooter sections were fun for me actually, and as was the side-scrolling for the most part. Olympus was fun enough to were playing I could play all 5, 15 and THEN 30 levels without wanting to drive a Keyblade through my head.

What I HATED was the data sectors. Some of the challenges are ridiculous and frustrating (Play at Night, anyone?). And yes, the plot was completely filler, but the ending (favorite character appearance, slight teasing of favorite crack pairing AND finding out what was in that letter? Yes, please!) was worth it. Unlike Days, whose ending made me feel like I'd been cheated.

So, while Coded has its downsides, yes, it's still the better of the two.

MrMallard Since: Oct, 2010
01/11/2013 00:00:00

The character models beat out those of 358/2 Days for sure, and the gameplay is fun. Overall, the thing plays like a decent gaiden game, which is why I imagine it would be better on mobile. I'm certainly enjoying it so far.

I can understand being pissed at paying full price for it, though. It's adapted from a mobile game which was released in episodes and it shows.


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