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BonsaiForest a collection of small trees (4 Score & 7 Years Ago)
a collection of small trees
10/16/2013 11:40:59 •••

The opposite of its genre, the only Adventure Game I really liked

I hate "Adventure Games". I consider them to be severely lacking in gameplay, with too much emphasis on story and/or humor, Moon Logic Puzzles, linearity (often a consequence of being story-driven), and lacking in any real interaction or gameplay.

Not counting the Shadowgate, Déjà Vu and Uninvited set of "storybook" point-and-clicks, this was the first point-and-click I ever played, and I really enjoyed it. Yet, I can't stand the genre as a whole. Looking back at this game, it's easy to see why.

Maniac Mansion is very open-ended. After you choose which two of Dave's six friends will join him on the rescue mission, you head off to the mansion and basically get more-or-less free roam of the place. You can explore pretty freely other than for a few locked areas, and can try to solve the game's puzzles in pretty much any order you like. Which puzzles you're able to solve is determined by which of Dave's friends you have, as each has their own unique skills.

There's a ton of interactivity, and real-time elements. After a certain amount of time, someone will ring the doorbell and drop a package off at the house. You can intercept the package and give it to Weird Ed, who was looking for it, and he'll befriend you. Or you can just let him find it on his own, and lose your chance to do so. You can also ring the doorbell yourself, and the game cuts away to where Weird Ed is, in real-time, as he heads towards the front door. Any kid in his way gets caught and thrown in the dungeon, so you'll have to switch to them and hide them so they're not in his way.

The puzzles and interactivity make logical sense. Green tentacle wants to be a musician, so you can do things like record yourself playing music (if playing as a musician), get a contract in either your name or his, and give it to him. If it's in your name, he'll get so angry that he'll kill you. If it's in his, he'll befriend you.

So why do I like this game so much despite hating the genre? Because it's everything the rest of the genre isn't. It's very interactive. It's open and explorable. You have a lot of freedom to do things your way. The puzzles and solutions make actual sense. The game feels more like an open experience rather than forcing you into following a story. In short, it's the opposite of its genre.

DoktorvonEurotrash Since: Jan, 2001
10/06/2013 00:00:00

I love adventure games, but I agree with you on this: the character selection and open-endedness of this game are awesome and revolutionary. I wish more adventure games would have followed suit.

It does not matter who I am. What matters is, who will you become? - motto of Omsk Bird
BonsaiForest (4 Score & 7 Years Ago)
10/15/2013 00:00:00

I agree. If they had, the genre would have evolved nicely and become a lot more interesting. As it is, I hear the term Adventure Game and immediately am turned off. They all tend to suffer from the same flaws.

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doctrainAUM Since: Aug, 2010
10/15/2013 00:00:00

The linearity is one reason why I like Adventure games so much: the writers are free to craft a detailed story. Open-endedness would force a more fractured and less focused plot.

I will admit that Adventure games have to many Unwinnable situations ( thankfully, less common these days) and Guide Dang It moments. And this is from someone who considers it to be one of his favorite genres to play.

"What's out there? What's waiting for me?"
BonsaiForest (4 Score & 7 Years Ago)
10/16/2013 00:00:00

The problem is that linearity makes a story that you simply have to follow while not having any freedom. The openness of Maniac Mansion allows you to do things your way and have them turn out differently. It's a bigger design challenge, but one that pays off.

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doctrainAUM Since: Aug, 2010
10/16/2013 00:00:00

That's exactly why I like linearity. Unlike when I play stuff like Dragon Age, the second half of Final Fantasy VI, or any sandboxy game, in linear games I always know where to go. In open-ended ones, I can't decide where to go, especially if it's not obvious which choice is the best.

"What's out there? What's waiting for me?"
BonsaiForest (4 Score & 7 Years Ago)
10/16/2013 00:00:00

Skyrim was great specifically because of its non-linearity. What you could do was always clear from looking at your list of quests. I enjoyed having freedom to do whatever. I never felt lost.

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doctrainAUM Since: Aug, 2010
10/16/2013 00:00:00

This might be part of why some people like linear games and others like openended games. And part of why I prefer Japanese games. I played a bit of Skyrim but gave up when I couldn't figure out how to go to my next quest.

"What's out there? What's waiting for me?"

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