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Valiona Since: Mar, 2011
06/07/2016 19:12:37 •••

Good story, hit-or-miss gameplay

You might be wondering why an RPG series like Persona would branch out into the rhythm genre, when many of its fans (myself included) have relatively little interest in it. Persona 4: Dancing All Night is the result, and it works better than you might think, but more as a story than as a game.

At first glance, the plot- members of Rise's rival idol group are going missing, and dancing is the only way to defeat the Shadows and save them- seems completely ridiculous, not to mention divorced from Persona 4, much less the rest of the series. In execution, though, it nicely touches on many of Persona 4's themes- friendship, being true to yourself and finding the truth, among others- and hits all the right emotional notes.

That said, it does feel a bit odd that this is apparently the last P4 spinoff, since there's no epic conclusion to series-wide plot threads, and it seems the most self-contained. The newcomers are nicely fleshed out (although some of the other Kanamin Kitchen members could have been developed more before their disappearance), and the bit players are fairly memorable, but while the Investigation Team is used well (particularly when their personal struggles complement those of a new character), they don't get all that much Character Development.

The gameplay is standard rhythm game fare, albeit with a fairly inconvenient user interface, in which the notes go outwards from the center of the screen (although I did eventually get used to it). One frustrating aspect, though, is that the supposedly "Good" notes, the easiest to get, tend to break your combos and disqualify you from the highest ratings. This isn't that much of a problem in story mode, since even beginners can get through on the easiest settings, but it can get frustrating when trying for achievements. After enough practice, I find that the game's most enjoyable on Normal with several of the difficulty-reducing items enabled, so I don't have to worry about getting through the song.

The item system has quite a few positives and negatives. On the one hand, it's nice to be able to change you characters' costumes, and the addition of items to increase or decrease the difficulty does add depth (although I think that the Olympic Tape, which prevents Good notes from breaking combos, should have been in place by default, as should the money-increasing Tatsuhime Charm). On the other, it's quite tedious to grind all the money, since lower difficulties give very little, and it's difficult to succeed at higher ones. There is a trick to expedite the process, but it requires many item purchases and a fair amount of practice to pull off, and the game's relatively short without the grinding.

Essentially, if you're open-minded and patient, you might enjoy Dancing All Night, but don't expect a great game, or one that will win you over to rhythm games.

SpectralTime Since: Apr, 2009
06/07/2016 00:00:00

High-five for two actually-informative reviews in agreement with each other!

Valiona Since: Mar, 2011
06/07/2016 00:00:00

Spectral Time,

That\'s good to hear, and your review is also quite informative and well-written. Once I played the game, I found that I seemed to agree with most of what you liked and disliked about this game.


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