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Schismatism Since: Sep, 2013
07/26/2015 06:12:27 •••

How to Drive Yourself Mad in One Easy Step

If you want to experience the true feeling of playing I Am Bread, there's a very easy way to do so: Stick your hand on a pre-heated electric burner, let it roast for a few minutes, then nom down. Delicious, nutritious, incredibly painful.

I Am Bread is a game by the creator of QWOP and Surgeon Simulator 2013 , this time taking the Katamari Damacy ideal to a control scheme which demands you have approximately ten thumbs on each hand. You play, appropriately, as a slice of bread which aspires to become a delicious piece of toast. In so doing, you move around an oversized home, breaking jars, climbing fridges, smashing T Vs, and ultimately driving the owner of the home to madness. The whimsical nature of the experience is something many creators should aspire to, and certainly one which is rarely seen outside of the indie scene - so points go to that.

A great deal has been put into creating a whole host of colourful environments, and the music fits that perfectly as well: bombastic at times, the sort of symphonic themes you would expect to see on a grand and epic journey. (That this epic journey is being made by a slice of bread in no way diminishes this.)

Unfortunately, the game's experience is heavily diminished by the rather... obtuse control scheme. The game really is a worthy successor to Surgeon Simulator 2013, meaning that the very act of moving around is a finicky process which takes forever to learn. A tutorial or sandbox of some sort would not go amiss in the slightest.

To add to this, the game's objective - 'become toast' - is occasionally difficult to determine. Certainly, some levels have an obvious way to win - in the first, for example, you start with the camera pointed at a toaster. Others, however, become more and more obscure, even to the point where they challenge the control scheme for bringing the players to the heights of incredulity.

Ultimately, I Am Bread is a game which basks and revels in its independent roots - and of course its sheer unforgiving difficulty. If you're the type of player who prefers an easygoing experience, skip this one... but if you want to fry your brain and snap your controller on a challenging affair, go right ahead.

Oh, and bring marmalade.

(Rating: 7.8/10.)

treehugger0369 Since: Mar, 2014
05/24/2015 00:00:00

"A tutorial or sandbox of some sort would not go amiss in the slightest."

Feel any better about the game now that you have your wish?

eatmorepies Since: Jun, 2014
07/26/2015 00:00:00

Are you sure that 'I am Bread' is made by the developer of QWOP?


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