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Reviews Videogame / Five Nights At Freddys 3

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ZuTheSkunk Since: Apr, 2013
06/02/2015 17:17:55 •••

Unfair and frustrating

As a piece of lore, this game is pretty good, continuing and expanding the interesting backstory, answering some questions and adding new ones. The atmosphere is nice, thanks to the facility and the sounds being appropriately creepy and so forth.

But as for the gameplay? In terms of that, FNAF3 is easily the worst out of the series.

The primary reason: it's cripplingly cryptic. When you watch other people play the previous games, you can quickly pick up what you're supposed to do and how to correctly deal with the animatronics. Here however, even if you're watching another person playing, you can still be completely stumped as to how this game works. Hell, if you are playing this yourself, then you are going to be stumped even if you looked up a walkthrough telling you how to deal with Springtrap.

Why is that? Well, two things.

If you DIDN'T look up a walkthrough, then you are invariably going to have absolutely no clue what the hell is going on. What do these various systems do? Why should I reboot them? What is the purpose of these jumpscares do if they don't kill me? What is this "Play Audio" thing for?

If you DID look up a walkthrough, then your primary and exceedingly frustrating problem will be the fact that most of the time, you have absolutely NO idea where Springtrap is. He's often hiding in the corners of the camera feed or even disappearing from cameras COMPLETELY. On top of that, the layout of the building makes it completely unclear how is he going to progress through the rooms. This ultimately results in your survival of the night being based on 30% skill and 70% pure dumb luck.

In previous games, if you knew how the game works, then your survival became majorly based on skill, and when you did fail, it was usually a result of your sloppiness combined with you not reacting to things fast enough and letting them pile up on you. Here however, many things are completely unclear and the game becomes an exercise in futility and frustration that isn't even a result of your own fault.

In order for the game to be actually playable, it would need to have both a straightforward tutorial (the previous games could use one too, but here it's especially crucial) and a clearer representation of where Springtrap is and how is he going to progress through the rooms.

Definitely not worth 9$.

ZuTheSkunk Since: Apr, 2013
06/02/2015 00:00:00

A small addendum to what I said before... I played the game some more, and I came to the conclusion that actually, the way Springtrap progresses through the building is actually semi-predictable, although the way it's presented on the map is just visually confusing and you have to give it a really good look to realize what's going on it.

Plus, there are some rooms where the connection isn't clear. There were times where I thought I could use the audio to lure Springtrap away from me (because I assumed that it's within the range of being a single room away), and for whatever reason, it didn't work.

And then there are of course all the random phantom jumpscares. The random element where you have to look away from the camera in order not to trigger a jumpscare is fine, but when you have less than half a second to react, it KIND of kills the game.

So overall, my point still stands that the game is just too frustrating and unclear.


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