Videogame Dawn Of War Discussion

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Ecthel
Topic
07:20:39 PM Mar 7th 2013
Can anyone provide a source on Relic declaring that the Imperial Guard are the canon winners of Soulstorm?
iphobos
Topic
06:53:48 PM Sep 5th 2011
I removed this: * Gameplay and Story Segregation: The Imperial Guard, in the fluff, are very much a "Smash it and don't care about the tactics" force... Unless they were different before their last codex the statement about the not caring about tactics is wrong. If it was during a previous codex that the example was written it, understand this: it was retconned.

Ecthel
Topic
03:49:26 AM Jul 9th 2011
I'm a bit fuzzy on the details, so I thought I should ask here first. Do all character specific tropes need to be deleted from the Main page once they're moved to the Character page?
HunterSeeker
Topic
09:12:30 AM May 1st 2011
A new character sheet was laid out, hope fellow tropers can fill it with love.
nameheregrrer
Topic
01:49:39 PM Mar 26th 2011
Could we be a bit better about major unmarked Retribution spoilers, please? It's only been about a month, so major plot events like the identity of the final boss and the chain of events leading to unlocking the final two planets need to remain spoilered.
SquigPie
Topic
01:13:14 PM Mar 7th 2011
Could we split Do W 1 and 2 into seperate pages? It's just that currently there are 6 games and all their tropes on this page.
SkarmoryThePG
Topic
05:41:46 AM Feb 10th 2011
1. Tier Induced Scrappy: The Tau and the Necrons in Dark Crusade are both considered overpowered and therefore frowned upon in online games. The Necrons were fixed in Soulstorm (except for the Necron Lord which became even more broken), but the Tau... not so much.

  • To explain: in Dark Crusade, the Tau had two things going for them: their scouts were Infiltrated by default (when most factions had to establish several buildings and/or do some research to get detectors and infiltrated units of their own) and their basic infantry had insane range, supposedly balanced by requiring a second building (and the time and resources that entails) to field any melee units. Soulstorm added this basic melee unit to the first barracks building, essentially breaking the Tau early game even more.
  • The Necron's strength comes from only needing one of the two resources, power. While they do get benefits for holding Strategic Points and relics, these bonuses cap out at the fifth point held. By simply capturing the four nearest S Ps and a relic, they get all the bonuses the need without being spread nearly as thin as other factions grappling for all the Requisition they can get, and probably have enough points to prevent a Take & Hold victory.

Uh, no, that's not true. The Kroot Carnivores didn't get any change between DC and SS, other than a slight cost increase, but both versions train them from the Tau Barracks. The Necrons aren't powerful due to only needing one resource, but because their basic troops are very cheap if used properly, very powerful once upgraded, and require no micro whatsoever. Their basic melee units utterly shatter morale around them, again, with no micro (their fear aura took a severe and deserved nerf in SS), and can be deployed en masse anywhere, soaking up firepower and being immune to damage until they're fully out. The Necron lord? Good combat out of the box, high mobility, and with upgrades? Overhyped ability to resurrect an army at no cost, mind-boggling ability to infiltrate his entire army, under-appreciated and absurdly powerful ability to prevent the entire enemy army from shooting...
Melissia
Topic
11:53:14 AM Oct 27th 2010
"but will not be playable, even for the final expansion pack (Retribtution)"

This needs a source or I'm taking it out. The new faction for Do W 2:Retribution has yet to be revealed.
SkarmoryThePG
06:36:44 AM Feb 8th 2011
edited by SkarmoryThePG
[edit] nvm wrong place
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