History Videogame / DawnOfWar

12th Feb '16 3:36:18 AM MinisterOfSinister
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* FiveManBand: The Imperial Guard Commander squad in ''Winter Assault'', ''Dark Crusade'', and ''Soulstorm'', as follows: ** TheLeader: The Lord General, who is in charge of the Guard forces and the first commander in the squad. ** TheLancer: The Commissar, who's usually the first reinforcement selected and most similar in combat abilities to the Lord General, being good at both ranged and melee. ** TheBigGuy: The Priest, who wields a giant Eviscerator chainsword and imparts the ability to be temporarily invulnerable. ** TheSmartGuy: The Psyker, on account of his powerful psychic powers. ** TheChick: The Kasrkin Bodyguard. Can only be added to the squad in Campaign Mode using a special piece of wargear, and doesn't have any special abilities.
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* FiveManBand: FiveManBand: ** The Imperial Guard Commander squad in ''Winter Assault'', ''Dark Crusade'', and ''Soulstorm'', as follows: ** *** TheLeader: The Lord General, who is in charge of the Guard forces and the first commander in the squad. ** *** TheLancer: The Commissar, who's usually the first reinforcement selected and most similar in combat abilities to the Lord General, being good at both ranged and melee. ** *** TheBigGuy: The Priest, who wields a giant Eviscerator chainsword and imparts the ability to be temporarily invulnerable. ** *** TheSmartGuy: The Psyker, on account of his powerful psychic powers. ** *** TheChick: The Kasrkin Bodyguard. Can only be added to the squad in Campaign Mode using a special piece of wargear, and doesn't have any special abilities.abilities. ** The player's squads in ''Dawn of War II'' and ''Chaos Rising''. *** TheLeader: The Force Commander. *** TheLancer: Tarkus. *** TheBigGuy: Avitus. *** TheSmartGuy: Cyrus. *** TheChick: Thaddeus. *** TheSixthRanger: The Dreadnought; Jonah Orion.

'''Sindri:''' [[WhatAnIdiot You were stupid enough]] to [[BearerOfBadNews personally deliver bad news]] to [[BadBoss Lord Bale]], and [[YouHaveFailedMe we cannot abide stupidity]]...
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'''Sindri:''' [[WhatAnIdiot You were stupid enough]] to [[BearerOfBadNews personally deliver bad ill news]] to [[BadBoss Lord Bale]], and [[YouHaveFailedMe we cannot abide stupidity]]...stupidity]]... * ShortRangeGuyLongRangeGuy: Played straight in several regards. ** Basic infantry generally consists of a melee unit and a ranged unit, with the player's number of each being determined by playstyle. The CripplingOverspecialization of each unit means that it's best to take out melee units at range and vice versa, typically by tying up enemy ranged units in melee and blasting them to bits from a distance. ** The Tau Empire plays this straight with their Fire Warriors and allied auxiliary units from the Kroot and Vespid. While Tau units are excellent ranged attackers, they are even more worse off in melee than other races' ranged units, while Kroot Carnivores and Hounds and Vespid Stingwings come with clever disruption abilities but deal less overall damage than other melee specialists, thus creating a need for both, especially since melee units can act as spotters for longer-ranged Fire Warriors. ** The Force Commander and Tarkus are initially kitted out to be melee support and a ranged tank respectively. However, players with enough patience at the start of the game can switch their positions and make the Commander ranged- and Tarkus melee-orientated through separate points investment.
10th Feb '16 5:29:42 AM MinisterOfSinister
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* WeCanRebuildHim: Necron Tomb Spyders can collect the bodies of fallen Necron troops and bring them back as repurposed squads. This is also the backstory (à la WasOnceAMan) of Necron Pariahs. ** The after-battle reports that play after defeating the Space Marines and/or Imperial Guard if playing as the Necrons imply they turned some of their opponents into fresh Necron warriors.
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* WeCanRebuildHim: Necron Tomb Spyders can collect the bodies of fallen Necron troops and bring them back as repurposed squads. This is also the backstory ( la WasOnceAMan) of Necron Pariahs. ** The after-battle reports that play after defeating the Space Marines and/or Imperial Guard if playing as the Necrons imply they turned some of their opponents into fresh Necron warriors.Necrons.

* WeCanRebuildHim: WorldOfCardboardSpeech: In place of a RousingSpeech, the Necron Tomb Spyders can collect Stronghold opens with Thomas Macabee giving one of these instead. -->'''Macabee:''' Lucky creatures. At long last you have found the bodies tranquility of fallen Necron troops death. [[WasOnceAMan I was like you once, clinging to life and bring them back as repurposed squads. This is also blind to the backstory (à la WasOnceAMan) of Necron Pariahs. ** The after-battle reports that play after defeating truth]]. When I [[DugTooDeep uncovered the Space Marines and/or Imperial Guard if playing as truth]], I too shuddered and paled with fear. Deep in these catacombs, [[WeCanRebuildHim I was remade]]. Here, my brethren slumbered for aeons, while the Necrons imply they turned some living grew like weeds. My lord knew this day would come. He had plans for us all. We would purge this world, once more. So come, poor victims of their opponents into fresh Necron warriors. life. We will grant you tranquility in these crypts. Kronus will be a tomb world, once more.

* WouldNotShootAGoodGuy: One mission in ''Chaos Rising'' involves having to go up against another company of Blood Ravens to destroy a specific building in order to expose a mole, and those other Blood Ravens have orders to shoot-on-sight. The player is encouraged to avoid unnecessary bloodshed during this mission and play this trope straight. However if the player [[AvertedTrope averts this trope]] and gets aggressive, it results in [[KarmaMeter corruption points]].
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* WouldNotShootAGoodGuy: One mission in ''Chaos Rising'' involves having to go up against another company of Blood Ravens to destroy a specific building in order to expose a mole, and those other Blood Ravens have orders to shoot-on-sight. The player is encouraged to avoid unnecessary bloodshed during this mission and play this trope straight. However if If the player [[AvertedTrope averts this trope]] and gets aggressive, it results in [[KarmaMeter corruption points]].
9th Feb '16 3:52:36 AM MinisterOfSinister
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* BeatThemAtTheirOwnGame: Some Strongholds have a secret weapon which you can take control of and use against the defending force. This includes the Titan cannon in the Imperial Guard stronghold of ''Dark Crusade'' and the orbital defense system in the Tau stronghold in ''Soulstorm''.

* In ''Dawn of War II'' various nods are made to the Kronus campaign, which Tarkus, Avitus and Captain Thule were all involved in: Thule now has a scar on his face and is missing one eye, an injury he received while fighting the Necron Lord of Kronus; Avitus can gain a Heavy Bolter which references the battle at Victory Bay against the Imperial Guard, and this battle is part of the reason he hates Guardsmen so much (because he had friends who died there); Tarkus got his scars while fighting a Tomb Spyder, when he ''[[CrazyEnoughToWork stuck a grenade in its mouth and let it go off]]''. ''Chaos Rising'' also notes Eliphas' ultimate fate, and Tarkus describes him as having been a "supremely cunning" opponent.
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* ** In ''Dawn of War II'' various nods are made to the Kronus campaign, which Tarkus, Avitus and Captain Thule were all involved in: Thule now has a scar on his face and is missing one eye, an injury he received while fighting the Necron Lord of Kronus; Avitus can gain a Heavy Bolter which references the battle at Victory Bay against the Imperial Guard, and this battle is part of the reason he hates Guardsmen so much (because he had friends who died there); Tarkus got his scars while fighting a Tomb Spyder, when he ''[[CrazyEnoughToWork stuck a grenade in its mouth and let it go off]]''. ''Chaos Rising'' also notes Eliphas' ultimate fate, and Tarkus describes him as having been a "supremely cunning" opponent.

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* In ''Dawn of War II'' various nods are made to KickTheSonOfABitch: The treatment the Kronus campaign, which Tarkus, Avitus Dark Eldar get at the end of their Stronghold mission if you're playing as Chaos or Orks, both fates involving being put in their own cages. Carron and Captain Thule were all involved in: Thule now has a scar on his face and is missing one eye, an injury he received while fighting men [[HoistByHisOwnPetard subject them to their own torture methods]]; Gorgutz' boyz make sport of throwing those cages around the Necron Lord of Kronus; Avitus low-gravity moon to see how far they can gain a Heavy Bolter which references the battle at Victory Bay against the Imperial Guard, and this battle is part of the reason he hates Guardsmen so much (because he had friends who died there); Tarkus got his scars while fighting a Tomb Spyder, when he ''[[CrazyEnoughToWork stuck a grenade in its mouth and let it go off]]''. ''Chaos Rising'' also notes Eliphas' ultimate fate, and Tarkus describes him as having been a "supremely cunning" opponent.throw them.
6th Feb '16 7:12:34 AM MinisterOfSinister
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** AdmiringTheAbomination: Just before the Imperial Guard fight the Hive Lord at the start of their campaign, Castor calls it "a magnificent specimen". When asked why he's admiring it, he clarifies that he thinks it'll look good on his trophy wall.

* AntiAir: Averted in most cases; Apart from the fact that aircraft only appear from ''Soulstorm'' onwards, any ranged unit can hit a flyer, so there's no need for a dedicated anti-air unit. Necron Attack Scarabs are the exception, as they can only hit air units, and certain units come with optional upgrades designed to deal with enemy aircraft where it hurts.

-->Ready to unleash ''eleven'' barrels of Hell!\\ Who's ''DYING'' NOW!?
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-->Ready -->'''Baneblade:''' Ready to unleash ''eleven'' barrels of Hell!\\ '''Baneblade:''' Who's ''DYING'' NOW!?

--> Despair, for I am the end of days!\\ They hear their doom approaching.\\ I AM DESTRUCTION INCARNATE!
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--> -->'''Daemon Prince:''' Despair, for I am the end of days!\\ '''Daemon Prince:''' They hear their doom approaching.\\ '''Daemon Prince:''' I AM DESTRUCTION INCARNATE!

--> Despair, for I am ** Ork Nobz in the end sequel after killing Space Marines: -->'''Nobz:''' Angels of days!\\ They hear their doom approaching.\\ I AM DESTRUCTION INCARNATE!Deaths, me shiny green arse!

** Chaos Cultists, the only units in the game to have their role listed as "meat shield".
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** Chaos Cultists, the only units in the first game to have their role listed as "meat shield".shield". * TheCameo: ** The Nightbringer was the only C'tan to appear in ''Dark Crusade'', but the Necron Stronghold featured "beacons" dedicated to the Deceiver and the Void Dragon. The Deceiver [[EarlyBirdCameo later got added to the game]] in ''Soulstorm''. ** Some Eldar units which never made it into either game, such as the Swooping Hawk, get Aspect Stones in ''Retribution'' that Kayleth can equip.

** Chaos Cultists, * In ''Dawn of War II'' various nods are made to the only units in Kronus campaign, which Tarkus, Avitus and Captain Thule were all involved in: Thule now has a scar on his face and is missing one eye, an injury he received while fighting the game to have their role listed Necron Lord of Kronus; Avitus can gain a Heavy Bolter which references the battle at Victory Bay against the Imperial Guard, and this battle is part of the reason he hates Guardsmen so much (because he had friends who died there); Tarkus got his scars while fighting a Tomb Spyder, when he ''[[CrazyEnoughToWork stuck a grenade in its mouth and let it go off]]''. ''Chaos Rising'' also notes Eliphas' ultimate fate, and Tarkus describes him as "meat shield".having been a "supremely cunning" opponent.

** Hints at [[spoiler: Taldeer's actual prophecy, which compelled her to act in ''Dark Crusade'',]] are mentioned in more detail in the Eldar campaign in ''Retribution''.
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** Hints at [[spoiler: Taldeer's actual prophecy, [[spoiler:Taldeer's prophecy which compelled her to act in against the Necrons during ''Dark Crusade'',]] Crusade'']] are mentioned in more detail in the Eldar campaign in ''Retribution''.

** Several units in ''Dawn of War II'' and its expansions have some dialogue from the original game. Chaos Heretics even get the iconic "we captured it for Chaos!", albeit stripped of the {{Narm}}.
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** Several units in ''Dawn of War II'' and its expansions have some dialogue from the original game. Chaos Heretics even get the iconic "we "We captured it for Chaos!", Chaos!" albeit stripped of the {{Narm}}.

* HoldTheLine: The final mission of ''Dawn of War II'' has your small platoon of Space Marines and Imperial Guardsmen holding off thousands of Tyranids while poisoning the HiveMind [[spoiler: [[BigDamnHeroes until Gabriel Angelos and the chapter fleet arrive.]]]]
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* HoldTheLine: HoldTheLine: ** The Imperial Guard are very good at this thanks to their powerful turrets and universal GarrisonableStructures. ** The final mission of ''Dawn of War II'' has your small platoon of Space Marines and Imperial Guardsmen holding off thousands of Tyranids while poisoning the HiveMind [[spoiler: [[BigDamnHeroes [[spoiler:[[BigDamnHeroes until Gabriel Angelos and the chapter fleet arrive.]]]]

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* TheHunter: Used in gameplay via WeaponOfXSlaying and thematically used by the Tau. ** AntiAir: Averted in most cases; apart from the fact that aircraft only appear from ''Soulstorm'' onwards, any ranged unit can hit a flyer, so there's no need for a dedicated anti-air unit. Necron Attack Scarabs are the exception, as they can only hit air units from ''Soulstorm'' onwards, and certain listening posts come with optional upgrades designed to hit enemy aircraft where it hurts. ** AntiArmor: Anything effective against Heavy Infantry. This is an important distinction from... ** AntiInfantry: Most early-game units are this, particularly starting infantry, which necessitates waiting to attack enemy structures with any armour value other than low until you get... ** AntiVehicle: Most anti-vehicle infantry only pops up in Tier 2, which is usually no problem because on the whole, vehicles only appear in Tier 2 anyway, Dark Eldar being the only exception. Doubles as SiegeEngines, doing decent damage to buildings compared to anti-infantry units. ** As for the Tau, they often mention hunting phrases and motifs, as well as using the hunter-type playstyle of putting emphasis on ranged combat and working as a team to defeat their enemies. Justified because the fluff of 40k states that the Fire Caste bases its combat doctrines on ancestral Tau hunting rites.

* InevitableMutualBetrayal: ''Winter Assault'' has this in all four campaigns. The Imperials are violent xenophobes, while the Eldar are known to happily allow billions of humans to die if it can save one of their own. The forces of Chaos and the orks, on the other hand, end all their conversations cheerfully reminding the other that they will kill them as soon as they're no longer needed.
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* InevitableMutualBetrayal: ''Winter Assault'' has this in all four both campaigns. The Imperials are violent xenophobes, while the Eldar are known to happily allow billions of humans to die if it can save one a handful of their own. The forces of Chaos and the orks, Orks, on the other hand, end all their conversations cheerfully reminding the other that they will kill them as soon as they're no longer needed.

** In ''Chaos Rising'', mousing over certain battle-brothers Chaos abilities gives away their reason for becoming the Traitor ([[spoiler: Thaddeus calls in his DealWithTheDevil, Avitus succumbs to his BloodKnight tendencies, Tarkus corrupted by the Daemon Bolter, etc]]).
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** In ''Chaos Rising'', mousing over certain battle-brothers Chaos abilities gives away their reason for becoming the Traitor ([[spoiler: Thaddeus calls in his DealWithTheDevil, Avitus succumbs to his BloodKnight tendencies, Tarkus is corrupted by the Daemon Bolter, etc]]).

* ItCanThink: The Tyranids are hungry animals coerced into a loosely-organised horde. That said, you should never underestimate them -- the HiveMind all Tyranids obey is highly intelligent and adaptable. There is, after all, a damn good reason people fear them so greatly. During first mission of the Tyranid campaign in ''Retribution'', the Imperial Guard learns this the hard way. First Sergeant Merrick claims they're harmless if you know what you're doing, [[FamousLastWords moments before the Hive Lord appears and chomps him]]. Not long afterwards, a Guardsman expresses shock and horror at the sight of Tyranids [[TakeCover going for cover]], complaining that they're supposed to be dumb beasts. General Castor himself reaches the same realisation after you beat him.
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* ItCanThink: The Tyranids are hungry animals coerced into a loosely-organised horde. That said, horde, but you should never ''not'' underestimate them -- them, because the HiveMind all Tyranids obey is highly intelligent and adaptable. There is, after all, a damn good reason people fear them so greatly. During Cyrus repeatedly reminds his fellow Marines of this during ''Dawn of War II''. In the first mission of the Tyranid campaign in ''Retribution'', the Imperial Guard learns are taught this the hard way. First Sergeant Merrick claims they're harmless if you know what you're doing, doing [[FamousLastWords moments before the Hive Lord appears and chomps him]]. Not long afterwards, a Guardsman expresses shock and horror at the sight of Tyranids [[TakeCover going for cover]], complaining that they're supposed to be dumb beasts. General Castor himself reaches the same realisation after you beat him.

* LeftHanging: Gabriel Angelos [[spoiler:and the daemon in the Maledictum]]. He doesn't tell us when he appears in ''Dawn of War II'', and no-one asks him about it. [[spoiler: It apparently was responsible for much of the Blood Raven's problems, and is now presumably very unhappy after you blow up Chapter Master Kyras and purged the chapter in ''Retribution''.]]
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* LeftHanging: Gabriel Angelos [[spoiler:and the daemon in the Maledictum]]. He doesn't tell us about it when he appears in ''Dawn of War II'', and no-one asks nor does anyone ask him about it. [[spoiler: It apparently was responsible for much of the Blood Raven's problems, and is now presumably very unhappy after you blow up Chapter Master Kyras and purged the chapter of corruption in ''Retribution''.]]

** Ork music tends to have Tribal Chanting.
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** Ork music tends to have Tribal Chanting.Chanting and Drums.

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** Ork music tends to have Tribal Chanting.
29th Jan '16 4:34:25 AM MinisterOfSinister
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* AlignmentBasedEndings: ''Dawn of War II: Chaos Rising'' has multiple endings depending on the corruption of your squads (which fills in for the KarmaMeter in the game) as well as several choices you make over the plot of the story. They range from [[spoiler:your Commander replacing Davian Thule as captain of the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse the BloodRavens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion.]]
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* AlignmentBasedEndings: ''Dawn of War II: Chaos Rising'' has multiple endings depending on the corruption of your squads (which fills in for the KarmaMeter in the game) as well as several choices you make over the plot of the story. They range from [[spoiler:your Commander replacing Davian Thule as captain of the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse the BloodRavens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion.Legion as a Chaos Lord.]]

* AlignmentBasedEndings: ''Dawn EliteMooks: ** Elite squads for each faction, such as Terminator Space Marines and Imperial Guard Ogryns. They have limits imposed on their numbers from ''Dark Crusade'', but one squad is often all you need to turn the tide of War II: Chaos Rising'' has multiple endings depending a battle in your favour. ** Honour Guard units from ''Dark Crusade'', ''Soulstorm'' and ''Retribution'' play the trope straighter. In the first two, Honour Guard squads and vehicles are unlocked by holding certain territories on the corruption of your squads (which fills in for map and bought with Planetary Requisition. They have lower squad numbers than their regular counterparts, but have better stats and don't contribute to the KarmaMeter population cap. In the latter, each playable hero has a corresponding Honour Guard unit who can replace them in the game) as well as several choices you make over the plot of the story. They range field. These units often get secondary benefits from [[spoiler:your Commander replacing Davian Thule choosing particular abilities for their counterpart hero, are free to replace if they die, have short build times and as captain of above, don't contribute to the Fourth Company and helping Gabriel Angelos and Apollo Diomedes cleanse population cap; in fact, choosing them increases the BloodRavens of corruption]] to [[spoiler:your Commander fleeing with your squads into the Eye of Terror and joining the Black Legion.]]population cap by 10 each.

** Lorn V in ''Winter Assault'' is an Ice World, so naturally the only place not covered in ice is where Chaos set fire to it.
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** Lorn V in ''Winter Assault'' is an Ice World, so naturally the only place not covered in ice is where Chaos set fire to it. Crull and his men hate it, as they are World Eaters who think "Blood was meant to flow hot and free... not cold and sluggish," in Crull's words.

* EnemyExchangeProgram: Possessing enemy vehicles with Necron Lord Destroyers.
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* EnemyExchangeProgram: Possessing enemy vehicles with Necron Lord Destroyers. In ''Dark Crusade'' the Necron stronghold features a Beacon of the Void Dragon which can replicate the effect.

* EvilSoundsDeep: Almost a rule of thumb for Chaos units, particularly Daemons. The higher an Ork unit is on the tech tree, the deeper and gruffer his voice gets. The Necrons say very little, but when they ''do'' speak their voices are impossibly deep, eerily robotic and monotone.
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* EvilSoundsDeep: Almost a rule of thumb for Chaos units, particularly Daemons. The higher an Ork unit is on the tech tree, the deeper and gruffer his voice gets. The What little the Necrons say very little, but when they ''do'' speak their voices are is spoken in an impossibly deep, eerily robotic and monotone.deep MachineMonotone.

* JumpingOffTheSlipperySlope: Just about everyone will go to lengths to achieve what they want, even if it's means crossing the line or to lose their sense of morality.
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* JumpingOffTheSlipperySlope: Just about everyone will go to lengths to achieve what they want, even if it's it means crossing the line or to lose their sense of morality.

%%* MoralMyopia: The entire reason the story of ''Dawn of War II'' happens. * MoreDakka: An actual upgrade you can research for the Orks in ''Dawn of War'', while also applied to some weapons. The sequel instead has 'MoreDakka' as a multiplayer ability you can use if you chose the right Ork commander which makes weapons have no fire cooldown (but still have to reload, sadly), and an ability called 'Luv da Dakka' for Kommandos, whose tooltip is: "Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots.". It still does more damage.
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%%* * MoralMyopia: The entire reason the story of ''Dawn of War II'' happens. happens. The Eldar manipulated the Tyranids into attacking the Imperium's worlds to safeguard an Eldar craftworld. This isn't even the first time they've done so, either. * MoreDakka: An actual upgrade you can research for the Orks in ''Dawn of War'', while also applied to some weapons. The sequel instead has 'MoreDakka' as a multiplayer ability you can use if you chose the right Ork Mekboy commander which makes weapons have no fire cooldown (but still have to reload, sadly), and an ability called 'Luv da Dakka' for Kommandos, whose tooltip is: "Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots.". It does still does more damage.

%%* MoralMyopia: * PragmaticAdaptation: Both games and their expansions, to an entirely justified extent. The entire reason sheer size of each 40k army and the story overlapping roles between various units meant that some had to be left out of ''Dawn of War II'' happens. * MoreDakka: An actual upgrade you can research for the Orks in ''Dawn of War'', while either version to prevent unit redundancy. This is also applied to some weapons. The sequel instead has 'MoreDakka' as a multiplayer ability you can use if you chose reflected in the right Ork commander which makes weapons have no fire cooldown (but still have to reload, sadly), and an ability called 'Luv da Dakka' for Kommandos, whose tooltip is: "Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots.". It still does different subfactions of each army being little more damage.than {{Palette Swap}}s of their parent army, as representing all the different units and types would make the game's size huge.

-->'''Castor:''' A guardsman's life is to die. I take them to a place where they may die. [[WeHaveReserves I am not afraid to spend their lives]], but I will not waste them. [...] Now, you may continue with your attempt to kill me, but as I said, I will not waste the lives of my men, and executing you for insubordination would be... wasteful.
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-->'''Castor:''' A Merrick, a guardsman's life is to die. I take them to a place where they may die. [[WeHaveReserves I am not afraid to spend their lives]], but I will not waste them. [...] Now, Sergeant-Major, you may continue with your attempt to kill me, but as I said, I will not waste the lives of my men, and executing you for insubordination would be... wasteful.

* PreAsskickingOneLiner: '''[++ACCEPT OUR DOMINION.++]''' [[MoreDakka RRRAAATATA]][[LudicrousGibs TATA]][[BlownAcrossTheRoom TATA]][[ThereIsNoKillLikeOverkill TATA]][[StuffBlowingUp TATA]][[GameBreaker TATA]][[OneHitKill TATA]][[BulletHell TAT]][[FistOfTheNorthStar the ATATATA]]~
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* PreAsskickingOneLiner: '''[++ACCEPT OUR DOMINION.++]''' [[MoreDakka RRRAAATATA]][[LudicrousGibs TATA]][[BlownAcrossTheRoom TATA]][[ThereIsNoKillLikeOverkill TATA]][[StuffBlowingUp TATA]][[GameBreaker TATA]][[OneHitKill TATA]][[BulletHell TAT]][[FistOfTheNorthStar the ATATATA]]~*Cue MoreDakka*

* TankGoodness: The Imperial Guard Leman Russ and Baneblade, and the Space Marine Predator and Land Raider.
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* TankGoodness: The Imperial Guard Leman Russ and Baneblade, and the Space Marine Predator and Land Raider. The Orks have a Looted Tank variant of the Leman Russ.

* TragicVillain: Who the traitor is in ''Chaos Rising'' varies, but he always comes off as being rather sympathetic. ** [[spoiler:Tarkus feels he is being NecessarilyEvil in order to save the Blood Ravens from extinction. An EvilWeapon isn't helping. But it can still be a TearJerker when he's questioned by Thaddeus.]] -->[[spoiler:'''Thaddeus:''' Explain yourself Tarkus! What power could possibly be worth betraying us all?]]\\
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* TragicVillain: Who No matter who the traitor is in ''Chaos Rising'' varies, but Rising'', he always comes off as being rather sympathetic. ** [[spoiler:Tarkus feels he is being NecessarilyEvil in order to save the Blood Ravens from extinction. An extinction and has obtained an EvilWeapon isn't helping. But it to help him. This can still be cause a major TearJerker when he's questioned by Thaddeus.]] -->[[spoiler:'''Thaddeus:''' Explain yourself yourself, Tarkus! What power could possibly be worth betraying us all?]]\\

** [[spoiler:Thaddeus made a deal with [[BigBad Ulkair]] in order to help defeat the Tyranids by helping the [[BigDamnHeroes chapter fleet]] arrive... or so he thinks. Jonah is convinced the daemon was only lying to him.]]
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** [[spoiler:Thaddeus made a deal with [[BigBad Ulkair]] in order to help defeat the Tyranids by helping the [[BigDamnHeroes chapter fleet]] arrive... or so he thinks. Jonah is convinced the daemon was only lying to him.]]

** [[spoiler:Avitus [[DespairEventHorizon cracked]] after learning that Chapter Master Kyras was corrupted and that he was fighting in the name of a minion of Chaos. His actions are implied to be SuicideByCop. Avitus is all but stated to be the canonical traitor.]]
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** [[spoiler:Avitus [[DespairEventHorizon cracked]] fell into despair]] after learning that Chapter Master Kyras was corrupted and that he was fighting in the name of a minion of Chaos. Chaos; he is convinced the entire galaxy he lives in is a complete dump beyond any hope of saving -- and sadly, [[CrapsackWorld it is]]. His actions are strongly implied to be SuicideByCop. Avitus is all but stated to be the canonical traitor.]]

** '''"SIIINDRIIII!"''' has become a catch-all term for Tzeentchian backstabbing in 40K fandom, as it's Lord Bale's last words to Sindri as he runs off, leaving him to fight the Blood Ravens alone.
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** '''"SIIINDRIIII!"''' has become a catch-all term for Tzeentchian backstabbing in amongst the 40K fandom, as it's Lord Bale's last words to Sindri as he runs off, leaving him to fight the Blood Ravens alone.

** Lord Bale after being betrayed '''''([[MemeticMutation "SSSSINDRIIIIII!"]])'''''
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** Lord Bale after being betrayed betrayed. '''''([[MemeticMutation "SSSSINDRIIIIII!"]])'''''

* VillainousValor: the AAR for the Dark Eldar mentions that the Chaos forces resisted heroically.
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* VillainousValor: VillainousValour: the AAR for the Dark Eldar mentions that the Chaos forces resisted heroically.
28th Jan '16 3:28:50 PM storymasterb
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* AscendedGlitch: Due to a bug in the physics engine, corpses in ''II'' will occasionally float around the screen for a while before disappearing. Relic proceeded to deliberately use the effect for the Ork Weirdboy's death animation.
27th Jan '16 6:18:43 AM MinisterOfSinister
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** Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he freely gives Galen the vox codes for his company, he explicitly tells Galen not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably all the other traitors they know of).
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** Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he freely gives Galen Galan the vox codes for his company, he explicitly tells Galen Galan not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably all the other traitors they know of).does, their agreement will be over.

'''Cultist:''' But... how have I failed!?\\ '''Sindri:''' [[WhatAnIdiot You were stupid enough]] to [[BearerOfBadNews deliver bad news]] to [[BadBoss Lord Bale]] ''personally'', and [[YouHaveFailedMe we cannot abide stupidity]]...
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'''Cultist:''' But... how Why? How have I failed!?\\ '''Sindri:''' [[WhatAnIdiot You were stupid enough]] to [[BearerOfBadNews personally deliver bad news]] to [[BadBoss Lord Bale]] ''personally'', Bale]], and [[YouHaveFailedMe we cannot abide stupidity]]...

'''Double Shootah Description:''' ''Double Shootah All Dah Wayz! Worr, that's so intense...''
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'''Double Shootah Description:''' ''Double Shootah Shoota All Dah Wayz! Worr, that's so intense...''

** The Ork [[GeniusBruiser Big Mek]] has a "Kustom Tellyporta" that lets him join and teleport squads of infantry. ** The Imperial Guard have a similar-in-spirit ability, their infantry units can be moved from one of their GarrisonableStructures to another, though there's a delay.
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** The Ork [[GeniusBruiser Big Mek]] has a "Kustom Tellyporta" that lets him join and teleport squads of infantry. \n The Mekboy from the sequel has a teleporter as well. ** The Imperial Guard have a similar-in-spirit ability, their infantry units can be moved from one of their GarrisonableStructures to another, though there's a delay. It's not actually teleportation though. They're craling through tunnels they dig to connect all their structures.
25th Jan '16 6:42:14 PM Arima
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* CutsceneIncompetence: Some hilarious examples. ** In the Tau Stronghold Intro of ''Dark Crusade'', the only faction that can single-handedly defeat the defenders are the Orks. ** When you defeat the Eldar Stronghold as the Imperial Guard in ''Dark Crusade'', you are treated to a scripted fight-scene of their Avatar of Khaine losing to, of all things, '''a Sentinel'''.
24th Jan '16 3:26:58 PM MinisterOfSinister
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'''Alexander:''' Cleansing the Imperium from filth like you will be a pleasure.\\
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'''Alexander:''' Cleansing the Imperium from of filth like you will be a pleasure.\\

* FieldPromotion: In ''Dawn of War II'', the Blood Ravens' manpower is greatly depleted, so the protagonist has been promoted to the rank of Force Commander by the Chapter Master after an impressive victory under his leadership and expected to save the recruiting worlds of the Blood Ravens in sub-sector Aurelia - despite being on the young side for a SpaceMarine and has never actually met the Chapter Master in person.
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* False Reassurance: In ''Dark Crusade''. -->'''Eliphas:''' No, I will not go to the Basilica of Torments again!\\ '''Daemon Prince:''' Fear not, Apostle. The Basilica is reserved for those ''who may redeem themselves''.\\ '''Eliphas:''' No... no!\\ '''Daemon Prince:''' You will have no such chance. * FieldPromotion: In ''Dawn of War II'', the Blood Ravens' manpower is greatly depleted, so the protagonist has been promoted to the rank of Force Commander by the Chapter Master after an impressive victory under his leadership and expected to save the recruiting worlds of the Blood Ravens in sub-sector Aurelia - -- despite being on the young side for a SpaceMarine and has never having actually met the Chapter Master in person.
10th Jan '16 11:52:43 AM morenohijazo
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* MookCommander: The Tau faction features the Ethereal Commander, which provides a morale bonus for all Tau units. The Imperial Guard allows squads to purchase Commissars that provide a similar bonus. ** In the second game, the tyranid hive lord is a giant killing machine but boosting nearby tyranids is his (its?) real strength. Once he learns to summon EliteMooks... let's say the tyranid campaign is probably the easiest of the six. ** Having a sergeant (or assimilated unit) in a squad gives a bonus to morale (Space Marine and Imperial Guard Sergeants, Ork Nobs, Eldar Archons) or health (Chaos Aspiring Champions). In Winter Assault, a mission requires you to brainwash Guardsman squads, which can't be done if there's a Sergeant in it. Orks also get a morale bonus by attaching a Big Mek (who can be upgraded to have a damage reducing aura) or Warboss, while Space Marine Force Commanders and Chaos Lords get upgrades that passively increase the damage of friendly units around them. ** The role of {{Commissar}}s in the Imperial Guard is to ensure morale, accuracy, and general enthusiasm by blowing out the brains of panicking soldiers.
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