History Videogame / DawnOfWar

24th Sep '16 7:41:37 PM morenohijazo
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** Psykers lose morale when casting lightning (the original effect, still present in the tooltip, was a possibility of killing the psyker).
** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find equipment that restricts the character's stats, but reduces its corruption.

to:

** Psykers lose morale when casting lightning (the original effect, still present in the tooltip, was a possibility of killing ''killing'' the psyker).
** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find "penitent" equipment that restricts the character's stats, but reduces its their corruption.
23rd Sep '16 4:17:50 AM Chabal2
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* AmmunitionBackpack: Carried by SpaceMarines with Heavy Bolters and Ork Flash Gitz.

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* AmbiguousSyntax: The ork commentary on the Big Bad Moon Shoota is confused as to it shoots moons that are big and bad, if it shoots moons while being big, or even if it's a big shoota that belongs to a Bad Moonz clan-affiliated ork.
* AmmunitionBackpack: Carried by SpaceMarines with Heavy Bolters or PlasmaCannons and Ork Flash Gitz.
17th Sep '16 7:58:45 AM ErikModi
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Added DiffLines:

* ObliviousAstronomers: Subverted. The Tyrannid fleet is only invisible because [[spoiler: the Eldar are mucking with the data.]]
15th Sep '16 1:16:37 AM HTD
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* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[ThePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.



** Great Knarloc in the first game, which is turned into a super unit for Tau since Relic couldn't think of much else. While strong, it's still not considered especially useful in here or the tabletop due to it only be able to attack stuff in melee with no abilities.
** The techmarine and apothecary were turned into commander units in the second game while they are more used as command squad supplements in the tabletop.

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** The Great Knarloc in the first game, which is turned from a cheap monstrous creature into a the Tau's super unit for due to a lack of Tau since Relic couldn't think of much else.heavy ground units in the source material when ''Dark Crusade'' was developed. While strong, it's still not considered especially useful in here or the tabletop due to it only be able to attack stuff in melee with no abilities.
** The techmarine Techmarine, Apothecary, Warlock, Warp Spider Exarch and apothecary Kommando Nob were turned into commander units from sergeant equivalents in the tabletop to full-fledged commanders in the second game while they are more used as command squad supplements in the tabletop.game.



* AnAxeToGrind: Regular one-handed axes (or choppas) are the default melee weapon for Ork units, and their damage can be increased by the ''More Choppy'' research upgrade. Chaos Khornate Berzerkers use chainaxes.
* AntagonisticGovernor: In ''Dark Crusade'' and ''Soulstorm'', the Imperial Guard General in both campaigns are the military governors of the places being fought over, playing the trope straight if you're not playing as them.
** In II, the governor [[spoiler: has been stealing Blood Ravens relics for a very long time, and forces his aide to delay them for as long as possible so he can go on vacation and escape their retribution. Having a single bullet from an Astartes-exclusive weapon is punishable by summary execution; he's got four suits of Terminator armor, which is incalculably more valuable.]]

to:

* AnAxeToGrind: Regular one-handed axes (or choppas) are the default melee weapon for Ork units, and their damage can be increased by the ''More Choppy'' research upgrade. Chaos Khornate Berzerkers use chainaxes.
* AntagonisticGovernor: In ''Dark Crusade'' and ''Soulstorm'', the Imperial Guard General in both campaigns are the military governors of the places being fought over, playing the trope straight if you're not playing as them.
**
them. In II, the governor [[spoiler: has been stealing Blood Ravens relics for a very long time, and forces his aide to delay them for as long as possible so he can go on vacation and escape their retribution. Having a single bullet from an Astartes-exclusive weapon is punishable by summary execution; he's got four suits of Terminator armor, which is incalculably more valuable.]]



* ArtisticLicenseReligion: InUniverse. Fireavous Carron is quite possibly the least knowledgeable Khornate ever, what with building temples to Khorne (Khorne ''explicitly'' does not want temples built to him, as time spent building them is time not spent fighting and shedding blood) and claiming that they will choke the enemy to death (a method of killing that results in no bloodshed and no skulls to take). To make matters worse, the aforementioned temples are used to project a shield (because hiding behind defenses is completely and absolutely how to endear yourself to the god of VillainousValour) that poisons any non-Chaos units that step inside it (again, no blood or skulls. Also, that's Nurgle's thing, so the "sacrifices" would be going to him and not Khorne).

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* ArtisticLicenseReligion: InUniverse. Fireavous Firaeveus Carron is quite possibly the least knowledgeable Khornate ever, what with building temples to Khorne (Khorne ''explicitly'' does not want temples built to him, as time spent building them is time not spent fighting and shedding blood) and claiming that they will choke the enemy to death (a method of killing that results in no bloodshed and no skulls to take). To make matters worse, the aforementioned temples are used to project a shield (because hiding behind defenses is completely and absolutely how to endear yourself to the god of VillainousValour) that poisons any non-Chaos units that step inside it (again, no blood or skulls. Also, that's Nurgle's thing, so the "sacrifices" would be going to him and not Khorne).



* AnAxeToGrind: Regular one-handed axes (or choppas) are the default melee weapon for Ork units, and their damage can be increased by the ''More Choppy'' research upgrade. Chaos Khornate Berzerkers use chainaxes.



* BiggerBad: Aside from the Chaos Gods, the [[PhysicalGod Nightbringer]] is mentioned fairly heavily with the narrations with the Necrons in ''Dark Crusade.'' [[spoiler: Kyras could be considered this during ''Chaos Rising'', we hear about him, but dealing with him is left as a SequelHook. Abaddon could also be considered this, being Eliphas' BadBoss that stays in the background.]]



* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[ThePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.



* GreaterScopeVillain: Aside from the Chaos Gods, the [[PhysicalGod Nightbringer]] is mentioned fairly heavily with the narrations with the Necrons in ''Dark Crusade.'' [[spoiler: Kyras could be considered this during ''Chaos Rising'', we hear about him, but dealing with him is left as a SequelHook. Abaddon could also be considered this, being Eliphas' BadBoss that stays in the background.]]



* AcceptableBreaksFromReality: Absolutely blatant. Players can play as Hive Tyrants, Chaos Sorcerers, Ork Mekboys alongside Space Marines, Imperial Lord Generals, and Eldar Farseers. Outside of your faction announcer commenting when one of your comrades goes down, none of the characters so much as acknowledge they're working with their mortal enemies.

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* AcceptableBreaksFromReality: Absolutely blatant. Players can play as Hive Tyrants, Chaos Sorcerers, Ork Mekboys alongside Space Marines, Imperial Lord Guard Generals, and Eldar Farseers. Outside of your faction announcer commenting when one of your comrades goes down, none of the characters so much as acknowledge they're working with their mortal enemies.
12th Sep '16 6:43:38 AM PlasmaTalon
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** The Force Commander and his strike force pull two ''epic'' ones on Meridian. The first being when they arrive to save Angel's Gate from the Tyranids. Rescuing the defenders, and holding back gate until it can be closed. The second coming in Chaos Rising where the player can help defend the capital against chaos forces. Killing hundreds of traitors and chaos marines alongside guard forces at the feet of the Governor's palace.
12th Sep '16 6:20:18 AM PlasmaTalon
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* StoneWall: The Hive Tyrant and ''especially'' Space Marine can be built this way; tons of health, armor, and (in the Marine's case) health regen, at the complete sacrifice of speed or mobility.

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* StoneWall: The Hive Tyrant and ''especially'' Space Marine can be built this way; tons of health, armor, and (in the Marine's case) health regen, at the complete sacrifice of speed or mobility. The recently added Necron Lord blows them both out of the water though. With the option to build insane armor, or health regen, and the ability to self revive a short while after being killed.
12th Sep '16 3:59:17 AM MinisterOfSinister
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-->'''Chopped Up Armour description:''' ''Dis looks chopped! I can tells from some of da hack marks, and from seeing quite a few chops in me time.''\\
'''Double Shootah Description:''' ''Double Shoota All Dah Wayz! Worr, that's so intense...''

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-->'''Chopped Up Armour description:''' ''Dis Dis looks chopped! I can tells from some of da hack marks, and from seeing quite a few chops in me time.''\\
\\
'''Double Shootah Description:''' ''Double Double Shoota All Dah Wayz! Worr, that's so intense...''


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** Dark Eldar Ravens, when selected, may say, "[[Literature/TheRaven Nevermore.]]"
1st Sep '16 3:59:52 AM MinisterOfSinister
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* EvilSmellsBad: Chaos Space Marines in general. Ironically, this is complained about most often in-universe by the Orks, of all people. First, in the original campaign Warboss Orkamungus refers to the Chaos Marines as "smelly"; then in Skirmish/Multiplayer mode, Orks making first contact with Chaos may lampshade this. ("Stinkin' Chaos boyz!") Then in ''Chaos Rising'', the introduction of the {{Plague|master}} [[ThePigPen Champion]] is prime time for another moment of this during the campaign, where one member of a mob of Orks attacking him complains he "smells ripe" and makes a disgusted noise. Even the Loyalist Space Marines get in on this, with Avitus complaining that not even the Tyranids were so unpleasant to fight, which Martellus agrees with.

to:

* EvilSmellsBad: Chaos Space Marines in general. Ironically, this is complained about most often in-universe by the Orks, of all people. First, in the original campaign Warboss Orkamungus refers to the Chaos Marines as "smelly"; then in Skirmish/Multiplayer Skirmish or Multiplayer mode, Orks making first contact with Chaos may lampshade this. ("Stinkin' Chaos boyz!") Then in ''Chaos Rising'', the introduction of the {{Plague|master}} [[ThePigPen Champion]] is prime time for another moment of this during the campaign, where one member of a mob of Orks attacking him complains he "smells ripe" and makes a disgusted noise. Even the Loyalist Space Marines get in on this, with Avitus complaining that not even the Tyranids were so unpleasant to fight, which Martellus agrees with.
1st Sep '16 3:57:40 AM MinisterOfSinister
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* EvilSmellsBad: Chaos Space Marines in general. Ironically, this is complained about most often in-universe by the Orks, of all people. First, in the original campaign Warboss Orkamungus refers to the Chaos Marines as "smelly"; then in Skirmish/Multiplayer mode, Orks making first contact with Chaos may lampshade this. ("Stinkin' Chaos boyz!") Then in ''Chaos Rising'', the introduction of the {{Plague|bringer}} [[ThePigPen Champion]] is prime time for another moment of this during the campaign, where one member of a mob of Orks attacking him complains he "smells ripe" and makes a disgusted noise. Even the Loyalist Space Marines get in on this, with Avitus complaining that not even the Tyranids were so unpleasant to fight, which Martellus agrees with.

to:

* EvilSmellsBad: Chaos Space Marines in general. Ironically, this is complained about most often in-universe by the Orks, of all people. First, in the original campaign Warboss Orkamungus refers to the Chaos Marines as "smelly"; then in Skirmish/Multiplayer mode, Orks making first contact with Chaos may lampshade this. ("Stinkin' Chaos boyz!") Then in ''Chaos Rising'', the introduction of the {{Plague|bringer}} {{Plague|master}} [[ThePigPen Champion]] is prime time for another moment of this during the campaign, where one member of a mob of Orks attacking him complains he "smells ripe" and makes a disgusted noise. Even the Loyalist Space Marines get in on this, with Avitus complaining that not even the Tyranids were so unpleasant to fight, which Martellus agrees with.
9th Aug '16 9:39:13 AM Elyandarin
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* CastFromSanity:
** Psykers lose morale when casting lightning (the original effect, still present in the tooltip, was a possibility of killing the psyker).
** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find equipment that restricts the character's stats, but reduces its corruption.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DawnOfWar