History Videogame / DawnOfWar

28th Jul '16 1:08:37 PM IvelliosWiefel
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** In Winter Assault, there are several points where this is implicitly encouraged as a gameplay tactic. Which is perfectly in line with how the Imperial Guard tends to be used in the Warhammer 40k lore.
22nd Jul '16 11:01:02 PM nombretomado
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* TacticalWithdrawal: Units whose morale has been broken in the first game have to resort to this -- their damage-dealing and absorbing capabilities are impaired beyond usefulness and they'll almost certainly die if they don't get some backup or defeat their assailant(s) very quickly. ''Dawn Of War II'' gives most infantry a button to retreat back to their base with, a system from ''CompanyOfHeroes''. However, now you have to make sure melee units don't get too close to your retreating units, since retreating causes them to take extra melee damage.

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* TacticalWithdrawal: Units whose morale has been broken in the first game have to resort to this -- their damage-dealing and absorbing capabilities are impaired beyond usefulness and they'll almost certainly die if they don't get some backup or defeat their assailant(s) very quickly. ''Dawn Of War II'' gives most infantry a button to retreat back to their base with, a system from ''CompanyOfHeroes''.''VideoGame/CompanyOfHeroes''. However, now you have to make sure melee units don't get too close to your retreating units, since retreating causes them to take extra melee damage.
18th Jul '16 1:19:21 PM GGCrono
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** Order the Commissar Lord Hero into a Chimera (an APC) and he will say, "Drive me closer! I want to hit the enemy with my sword!". This is a reference to an image depicting a Commissar waving his sword from atop a Leman Russ with the line captioned underneath.

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** Order the Commissar Lord Hero into a Chimera (an APC) and he will say, "Drive me closer! I want to hit the enemy them with my sword!". This is a reference to an image depicting a Commissar waving his sword from atop a Leman Russ with the line captioned underneath.
15th Jul '16 12:59:00 AM Morgenthaler
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* RedHeadedHero: Popular among Eldar Farseers -- Macha in the original and Taldeer in ''Winter Assault'' (although hers is literally red rather than auburn). After that long hair seems to go out of fashion so you can't tell for the helmets, but the trope makes a return in ''Dawn of War II'' where Eldar Farseers don't use helmets and their visible hair is red.
14th Jul '16 11:10:24 AM morenohijazo
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* SpecialEffectBranding: Zigzagged: While most races have unique projectiles (the Tau have blue plasma, the Necrons have green lightning), the Imperial Guard and Sororitas have very similar building animations while the ork Flash Gits use the same projectile as Ogryn Rippers, but then it's possible their snazzguns were Rippers before falling in the hands of the local mekboy.
7th Jul '16 12:41:49 AM morenohijazo
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* ProphecyArmor: Dark Crusade has Farseer Taldeer responds to Captain Thule's taunts by telling him she already knows when she's going to die, so his threats fall a little flat (however, this is in the non-canon mission where the Eldar beat the Blood Ravens). In canon, [[spoiler:she's captured by the Blood Ravens, "interrogated" by chapter master/chief librarian Kyras, and killed at some point within their custody, with Kyras keeping her spirit stone]].
3rd Jul '16 3:00:13 AM morenohijazo
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* SpareAMessenger: Soulstorm: If the Dark Eldar defeat the Sisters of Battle, they leave a single Sister alive, driven mad by the Dark Eldar's tortures.
27th Jun '16 6:25:47 AM CareerKnight
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** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard, orks, Tyranids and Eldar, and one campaign, playable as any of the 6 races with different dialog and altered mission details.

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** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard, orks, Tyranids and Eldar, Guard and one campaign, playable as any of the 6 races with different dialog and altered mission details.
24th Jun '16 5:37:03 PM CareerKnight
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* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[thePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.

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* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[thePigPen [[ThePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.
24th Jun '16 8:42:35 AM KingZeal
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* MoralPragmatist:
** In Winter Assault, the Imperial Guard and Eldar work to keep the Titan out of Chaos hands, though the first to the gate leaves the other to be torn apart. The orks and Chaos forces have an evil version where the mass landings of the Imperial Guard causes Crull and Gorgutz to stop fightig, though they have no illusions that it's out of convenience and intend to kill the other as soon as possible.
** In Retribution, the ork campaign is kicked off when Inquisitor Adrastia shoots down Bluddflagg's ship and hires him to take out [[spoiler:Kyras]], pointing out that if he ascends and destroys the entire sector, there'll be nothing left for the orks to fight and steal from.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DawnOfWar